SweetFX Settings
SweetFX Settings
/ Description /
'------------------------------------------------------------/
Game: GTA SA
Author: ZIMMER
SweetFX version: 1.5.1
Description: ?
/*-----------------------------------------------------------.
/ Choose effects /
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/*-----------------------------------------------------------.
/ SMAA Anti-aliasing settings /
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/*-----------------------------------------------------------.
/ FXAA Anti-aliasing settings /
'-----------------------------------------------------------*/
#define FXAA_QUALITY__PRESET 9 // [1 to 9] Choose the quality preset.
9 is the highest quality.
#define fxaa_Subpix 1.000 // [0.000 to 1.000] Choose the amount
of sub-pixel aliasing removal.
#define fxaa_EdgeThreshold 1.000 // [0.000 to 1.000] Edge detection
threshold. The minimum amount of local contrast required to apply algorithm.
#define fxaa_EdgeThresholdMin 1.000 // [0.000 to 1.000] Darkness threshold.
Trims the algorithm from processing darks.
/*-----------------------------------------------------------.
/ Explosion settings /
'-----------------------------------------------------------*/
#define Explosion_Radius 2.5 // [0.2 to 100.0] Amount of effect you
want.
/*-----------------------------------------------------------.
/ Cartoon settings /
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#define CartoonPower 1.5 // [0.1 to 10.0] Amount of effect you
want.
#define CartoonEdgeSlope 1.5 // [0.1 to 8.0] Raise this to filter
out fainter edges. You might need to increase the power to compensate. Whole
numbers are faster.
/*----------------------------------------------------------.
/ Advanced CRT settings /
'----------------------------------------------------------*/
#define CRTAmount 1.00 // [0.00 to 1.00] Amount of CRT effect
you want
/*-----------------------------------------------------------.
/ Bloom settings /
'-----------------------------------------------------------*/
#define BloomThreshold 10.10 // [0.00 to 50.00] Threshold for what
is a bright light (that causes bloom) and what isn't.
#define BloomPower 1.000 // [0.000 to 8.000] Strength of the
bloom
#define BloomWidth 0.0100 // [0.0000 to 1.0000] Width of the
bloom
/*-----------------------------------------------------------.
/ HDR settings /
'-----------------------------------------------------------*/
#define HDRPower 2.0 // [0.00 to 8.00] Strangely lowering
this makes the image brighter
#define radius2 1.0 // [0.00 to 8.00] Raising this seems to
make the effect stronger and also brighter
/*-----------------------------------------------------------.
/ LumaSharpen settings /
'-----------------------------------------------------------*/
// -- Sharpening --
#define sharp_strength 0.65 // [0.10 to 3.00] Strength of the
sharpening
#define sharp_clamp 0.035 // [0.000 to 1.000] Limits maximum
amount of sharpening a pixel recieves - Default is 0.035
/*----------------------------------------------------------.
/ Levels settings /
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//Colors between the two points will stretched, which increases contrast, but
details above and below the points are lost (this is called clipping).
/*-----------------------------------------------------------.
/ TECHNICOLOR settings /
'-----------------------------------------------------------*/
#define TechniAmount 0.4 // [0.00 to 1.00]
#define TechniPower 4.0 // [0.00 to 8.00]
#define redNegativeAmount 0.88 // [0.00 to 1.00]
#define greenNegativeAmount 0.88 // [0.00 to 1.00]
#define blueNegativeAmount 0.88 // [0.00 to 1.00]
/*-----------------------------------------------------------.
/ Cineon DPX settings /
'-----------------------------------------------------------*/
#define Red 8.0 // [1.0 to 15.0]
#define Green 8.0 // [1.0 to 15.0]
#define Blue 8.0 // [1.0 to 15.0]
/*-----------------------------------------------------------.
/ Monochrome settings /
'-----------------------------------------------------------*/
#define Monochrome_conversion_values float3(0.18,0.41,0.41) // [0.00 to 1.00]
Percentage of RGB to include (should sum up to 1.00)
/*-----------------------------------------------------------.
/ Lift Gamma Gain settings /
'-----------------------------------------------------------*/
#define RGB_Lift float3(1.000, 1.000, 1.000) // [0.000 to 2.000]
Adjust shadows for Red, Green and Blue.
#define RGB_Gamma float3(1.000, 1.000, 1.000) // [0.000 to 2.000]
Adjust midtones for Red, Green and Blue
#define RGB_Gain float3(1.000, 1.000, 1.000) // [0.000 to 2.000]
Adjust highlights for Red, Green and Blue
//Note that a value of 1.000 is a neutral setting that leave the color unchanged.
/*-----------------------------------------------------------.
/ Tonemap settings /
'-----------------------------------------------------------*/
#define Gamma 1.000 // [0.000 to 2.000] Adjust midtones.
1.000 is neutral. This setting does exactly the same as the one in Lift Gamma Gain,
only with less control.
/*-----------------------------------------------------------.
/ Vibrance settings /
'-----------------------------------------------------------*/
#define Vibrance 0.20 // [-1.00 to 1.00] Intelligently
saturates (or desaturates if you use negative values) the pixels depending on their
original saturation.
#define Vibrance_RGB_balance float3(1.00, 1.00, 1.00) // [-10.00 to 10.00,-10.00
to 10.00,-10.00 to 10.00] A per channel multiplier to the Vibrance strength so you
can give more boost to certain colors over others
/*-----------------------------------------------------------.
/ Curves settings /
'-----------------------------------------------------------*/
#define Curves_mode 0 // [0|1|2] Choose what to apply
contrast to. 0 = Luma, 1 = Chroma, 2 = both Luma and Chroma. Default is 0 (Luma)
#define Curves_contrast 0.10 // [-1.00 to 1.00] The amount of
contrast you want
/*-----------------------------------------------------------.
/ Sepia settings /
'-----------------------------------------------------------*/
#define ColorTone float3(1.40, 1.10, 0.90) // [0.00 to 2.55, 0.00 to
2.55, 0.00 to 2.55] What color to tint the image
#define GreyPower 0.11 // [0.00 to 1.00] How much desaturate
the image before tinting it
#define SepiaPower 0.58 // [0.00 to 1.00] How much to tint the
image
/*-----------------------------------------------------------.
/ Vignette settings /
'-----------------------------------------------------------*/
#define VignetteType 1 // [1|2|3] 1 = Original, 2 = New, 3 =
TV style
#define VignetteRatio 1.00 // [0.15 to 6.00] Sets a width to
height ratio. 1.00 (1/1) is perfectly round, while 1.60 (16/10) is 60 % wider than
it's high.
#define VignetteRadius 1.00 // [-1.00 to 3.00] lower values =
stronger radial effect from center
#define VignetteAmount -1.00 // [-2.00 to 1.00] Strength of black. -
2.00 = Max Black, 1.00 = Max White.
#define VignetteSlope 8 // [2 to 16] How far away from the
center the change should start to really grow strong (odd numbers cause a larger
fps drop than even numbers)
#define VignetteCenter float2(0.500, 0.500) // [0.000 to 1.000, 0.000 to
1.000] Center of effect for VignetteType 1. 2 and 3 do not obey this setting.
/*-----------------------------------------------------------.
/ Dither settings /
'-----------------------------------------------------------*/
#define dither_method 1 // [1 or 2] 1 = Ordered dithering (very
good and very fast), 2 = Random dithering (different but slightly slower dithering)
//Note that the patterns used by Dither, makes an image harder to compress.
//This can make your screenshots and video recordings take up more space.
/*-----------------------------------------------------------.
/ Border settings /
'-----------------------------------------------------------*/
#define border_width float2(1,20) // [0 to 2048, 0 to 2048] (X,Y)-width
of the border. Measured in pixels.
#define border_color float3(0, 0, 0) // [0 to 255, 0 to 255, 0 to 255]
What color the border should be. In integer RGB colors, meaning 0,0,0 is black and
255,255,255 is full white.
/*-----------------------------------------------------------.
/ Splitscreen settings /
'-----------------------------------------------------------*/
#define splitscreen_mode 1 // [1|2|3|4|5|6] 1 = Vertical 50/50
split, 2 = Vertical 25/50/25 split, 3 = Vertical 50/50 angled split, 4 = Horizontal
50/50 split, 5 = Horizontal 25/50/25 split, 6 = Curvy vertical 50/50 split
/*-----------------------------------------------------------.
/ Custom settings /
'-----------------------------------------------------------*/
#define custom_strength 1.0 // [0.00 to 1.00] Adjust the strength
of the effect