Ravager Walkthrough v524
Ravager Walkthrough v524
4 WIP)
by Nehemiah, 4MinuteWarning, Valfyr-Var, and Dualwing
SPOILERS INSIDE
About
Ravager
This game contains content of a pornographic nature and is explicitly adult only.
Ravager is a role-playing game where you play a dragon, determined to reclaim their birthright and sit the Draconic Throne.
To do so, you will need to grow your strength, ally with dark forces, evade the regent’s justice, and whet your monstrous
appetites. Along the way, you will meet characters who can aid you, serve you, or merely need to be removed as obstacles.
The kingdom lies before you, now go forth and ravage it.
The Walkthrough section presents the content of the game in sequential order, with breakdowns of requirements and
gains along the way.
Section Quicklinks
Within the walkthrough, each Act is broken down into subsections. To help navigate the document, there are quick link
boxes at the top of each section that take to each subsection it contains. Each subsection’s title then links you back to the
top of the section that contains it.
Controls and Concepts
Overview
The Controls and Concepts section is broken down into Menus, Controls, and Mechanics.
Menus – This section goes over the games menus and UI, explaining settings and options.
Controls – This section covers how to interact during gameplay for both PC and Mobile versions.
Mechanics – While you may be familiar with Ren’py engine games and visual novels, Ravager has unique mechanics that
make it a full-fledged RPG. Even if you are familiar with the Ren’py engine, it is recommended you check this section.
Menus
Main Menu
Game Tone
When you start a new game, you will be able to choose your Game Tone:
• Dark Fantasy – You will have to manage your stats and make difficult choices to succeed.
• Power Fantasy – The content is the same, but you will always succeed at stat checks and cannot die or run out of
resources. You will be unable to view most content related to failure.
Streamer Mode
After choosing your game mode, you will be presented with the option to enable Streamer Mode. Streamer Mode disables
all NSFW content.
Gameplay Menu
At the bottom of the gameplay screen, you will see the gameplay menu. These buttons control the gameplay flow and
provide a few shortcuts to various menus in the Pause Menu.
• Back Button – Steps you back one step. It's very useful if you want to see all the outcomes a scene can have, or if
you feel like you've made a mistake. For more information see Secondary Controls.
• Skip – You will fast forward through previously seen content. This will automatically stop at an option select. For
more information, see Secondary Controls.
• Status/Save/Load/Prefs – Opens the relevant page in the Pause Menu.
• Hide – Hides the UI until you click or press spacebar (PC) or tap the screen (Mobile). Great for taking screenshots.
Pause Menu
The Pause Menu has a number of pages that provide useful information. You can access this
menu at any time by hitting the ESCAPE key. Certain options bring up important
informational pages. For more information on Status, Save, Load, or Preferences, see their
relevant sections below. Any buttons that have already been described in the main menu
section above function identically here.
• Main Menu – Returns to the Main Menu. You will be prompted regarding unsaved
progress.
• Return – Returns to gameplay. You can also press the ESCAPE key.
Status Page
The Status Page shows your stats as both a description and their numerical value. This is useful when evaluating whether
you should attempt a skill check or not.
Save/Load
These menus are nearly identical, but serve the purposes of saving your game and loading. You have access to unlimited
pages of save slots. However, you can only access pages 1 through 9 directly. You’ll have to use the arrows to navigate to
further pages. You may save or load at any time. It is recommended to save often and in different slots. The game
autosaves every twenty lines, you can find these in the ‘Auto’ tab of the Load menu.
Preferences
This menu allows you to control how the game is presented. This is the biggest of the Pause Menu pages. Where the text
in the image below says “Mouse over for details”, the game will show more information if you hover any of the options.
Due to the number of options in the game, there are three subpages: Content,
Content Tags
The Content sub-menu allows you to change what kind of content is allowed to happen in your playthrough. If you are
playing on desktop, you can hover over each one for a description of what the tag allows. Necessarily, some story options
are locked behind specific tags. Below is a brief description of each tag.
• Gore – Killing people for fun and profit! Graphically violent options.
• Fluid Physics – Inflation, regurgitation, and other things that happen when you pump someone full of cum.
• Virginity – All this and a cherry on top. Scenes that explicitly detail defloration.
• Femdom – Who rule the world? Scenes where you are dominated by women.
• Rape – Who would turn down a dragon? Scenes with dubious or no consent.
• Incest – Keping it in the family. Scenes involving people related by blood.
• Pregnancy – The birds and the, err, dragon. Consorts getting pregnant and having children.
• Intersex – Chicks with dicks, dudes with boobs, and other things-inbetween.
• Bestiality – Animal instincts. Scenes featuring nonsentient animals.
• Sharing – Being able to encourage your waifus to pursue people who aren’t you.
• Goofiness – Humour that may distract or detract from your immersive roleplaying experience.
• Gay – No hetero, bro. Male-on-male action.
• Mutilation – Blood on the bedroom floor. Scenes of injury, death, or transformation during sex.
• Cuckoldry – Seeing people have sex if you haven’t given them permission to do so.
Volume
Each of these options controls the audio volume for the game for a specific kind of audio. Each one is self-explanatory.
You can also use “Mute All” to turn off all audio. Toggling it again will re-enable audio.
• Text Speed – Controls how fast the text of the text pane types.
• Textbox Opacity – Controls the opacity of the text box.
• Text Pausing – Controls the length of time for text pauses (used for dramatic effect and to pace text delivery).
• Autoplay Wait – The amount of time autoplay waits before advancing.
• Skip – Allows you to control what content is skipped when using the Skip function. For more information, see
Secondary Controls.
• Choice Menu Carryover – If the last line of text is displayed during choice menus, allowing you to see the question
or prompt for action being responded to.
Display
The Display submenu holds the options related to the art and display of text.
Scene Interactions
Progress Scene
Individual scenes play out in a visual novel format, much like watching a play. The narrator will describe the scene and
characters speak dialogue. To move from one page to the next, you can use these methods, depending on your platform.
• (PC) Mouse – Click anywhere on the screen (except the menu) to progress to the next page.
• (PC) Keyboard – Press the spacebar to progress to the next page.
• (Mobile) Touchscreen – Tap the screen.
Option Select
As you progress through scenes, you will have choices that determine your path through the scene.
Secondary Controls
Rollback
Rollback is a useful feature for seeing different options or backing out of a scene, if you forgot to make a save beforehand.
However, you can only go back a limited number of steps (100). As described in the Menus section, you can press the
“Back” button on the Gameplay Menu. The hotkey for this control is the mouse wheel (PC). If you scroll your mouse wheel
up, it takes you back one step per click of the wheel. If you scroll down, you move forward up to the point of the most
recent page one at a time. Unfortunately, there is not an equivalent control for the Mobile version of the game.
Skipping
Ravager contains many scenes with subtle variants depending on your choices. You’re encouraged to play the game
multiple times in different ways to experience it all. To help with this, the game has functionality to skip through content.
For more information on settings related to this feature, see Display. The hotkey for this action is the TAB key, which will
skip until a decision. If you want a bit more control, you can hold the CTRL key, which skips until you let go.
Rapidly skipping text can cause visual errors, due to limitations of the RenPy engine.
Mechanics
Base Stats
When played in Dark Fantasy tone, Ravager is a Role-Playing Game where some decisions increase your Stats. Certain
actions will need a high enough Stat level to be successful. These stats are ones that persist through the entire game.
Strength – Helps you physically overpower your foes and win in direct battle.
Methods to Gain: Eating food and people or failing Strength skill checks (and learning from experience).
Charm – Makes it easier to intimidate, deceive, defend against mental attacks, and be diplomatic.
Methods to Gain: Advancing your goals through dialogue or failing Charm skill checks (and learning from
experience).
Methods to Gain: Gained the first time you have sex with each character.
Cruelty & Mercy – Represents your reputation to others. They are two separate scores, not two ends of an axis. This
means that you can be both feared and loved.
Methods to Gain: Treating someone with vindictiveness or kindness, provided they survive to tell others about it
(or if you leave evidence behind that others can find).
● Treasure [Acts: III, IV] – It is used to build upgrades to your lair or increase the Morale of your Hordes.
Methods to Gain: As a dragon, the primary way to gain Treasure is to steal it from others.
● Morale [Acts: III, IV, V] – From Act III onwards, you have military groups called Hordes. Each of these has a tracked
Morale, which represents their general combat ability. A higher level of morale allows them to solve bigger problems
for you. Morale can be increased by giving them treasure or captives. However, if you send them to complete a task
for you whilst at 0 morale, it is possible for the leader of a Horde to die or the Horde to be destroyed outright (except
for the Kobolds).
Methods to Gain:
Alongside events and decisions, you will have the ability to give Treasure and Captives to your Hordes to raise
their morale by 1 point. Not every Horde wants every Captive. For more information, see Managing Morale. In Act
IV, you will have the ability to spare or pillage conquered provinces. If you pillage them, you gain 1 point of morale
(offsetting the morale lost in the attack). For more information, see Conquest.
Act V –
As part of ruling the realm, you will make decisions that affect the realm’s economy and military, often sacrificing
one for the other. If their Morale grows too weak, they may refuse your edicts or leave your service entirely.
● Prosperity [Acts: IV, V] – Prosperity is the wealth and orderliness of the realm in the wake of your successful ascent
to the throne.
Methods to Gain:
Act IV –
During your conquest, you choose to spare or pillage territories in your war to unite the realm. You gain Prosperity
if you spare a territory or it is under the control of a Horde that you have recruited to your service. For more
information on this mechanic, see Conquest.
Act V –
As king, you will face choices that affect the Realm writ large. These decisions can improve the economy. For more
information, see Court Events.
• Tension [Act V] – Tension is the measure of underlying stress factors upon your rule. The growing chaffing of taxation
and other actions that the people of the realm do not agree with. For more information, see Act V, Chapter 2.
• Gravitas [Act V] – The measure of how the people of the realm love and fear you. For more information, see Act V,
Chapter 2.
Wounds
In Dark Fantasy tone, you will sometimes make poor choices or put yourself in harm’s way. This will usually cause you to
suffer a wound. You heal all wounds at the end of each Act. If you accrue three wounds at once, it’s game over.
Captives / Harem
Captives are the damsels in distress that you can bring to your lair. Despite the name, some can be invited willingly. Others
will require more forceful interactions. As a rule with some exceptions, Captives have three main states: Happy, Unhappy,
and Broken. These indicate their relationship with the player and their status. In Act V, they are acknowledged as the
members of your official royal Harem. However, for consistency and ease of reference, they will continue to be referred
to as Captives.
Events
Events are scenes that can play whilst undertaking other interactions.
Lair Events
Every time you sleep, or return to your lair from elsewhere, you may get a single Lair Event. These are pulled from a queue
of events that are waiting to happen. Sometimes you will need to sleep or explore more to unlock events. These include:
Dream Events
Similar, but separate, are Dream Events. These are scenes that happen while you sleep. You get a choice of what you want
to dream about. These can contain story relevant information.
Dynamic Events
When visiting a Captive or one of the Hordes in your lair, you can get a single Dynamic Event. Like Lair Events, only one of
these can happen at a time, so revisiting someone can unlock new content. Dynamic Events include:
Court Events
Once you have ascended to the throne, it is important to tend to the primary duties of a monarch. Court Events are the
lifeblood of Act V: royal decrees, punishment to dissenters, the choice of Queen, and rewarding your Hordes for their
service in your war for the Dragon Throne. For more information about specific decisions, see Court Events (C1) and Court
Events (C2).
Walkthrough
Overview
This section gives an overview of content in each Act. The walkthrough does not contain significant description of character
interaction but does provide insight of the underlying mechanics that affect them. You’re encouraged to learn more about
the setting from the character interactions, but we want to help you navigate the challenges found within.
Quicklinks
• Act I
• Acts II & III
• Act IV
• Act V, Chapter One
• Act V, Chapter Two
Acts
Act I is a tutorial and introduction to the world, covering the story of your birth and introducing the antagonist.
Act II is a free-roaming segment with a countdown timer until game over. To avoid this grim fate, you must find a lair to
call your own, starting the next Act. Due to its large amount of shared content, it is a single section of the walkthrough
with Act III with act specific elements marked accordingly.
Act III is a similar free-roaming segment, but you have your Lair. Here, you can accumulate resources, gather Captives, and
marshal your Hordes. This Act ends when the timer runs out and you are beset by enemy forces. Due to its large amount
of shared content, it is a single section of the walkthrough with Act II with act specific elements marked accordingly.
Act IV is where you turn the tables and attempt to retake the throne and ends when you have done so. It returns to a
more linear format, as you conquer territory and return to your Lair after each day of battle.
Act V is where you rule from that throne. It remains a linear format with your time dominated by the demands of the
court and the Realm as a whole.
Content
Regarding the content within each section, the game features many choices to any given scenario, with many having minor
variations based on other decisions. It would be impossible to map all the options in a manner that is easy to read and
understand. Accordingly, the walkthrough does not function as a flow map diagram of all possible paths. Instead it focuses
on highlighting decisions that can result in changes to your stats or have a significant effect on the story.
Character Names
Characters in the game must introduce themselves or have their name revealed before narration and UI elements will
display it. Before that point, they will have a descriptive term. Accordingly, wherever a character’s name is written, their
title will be in parenthesis afterwards. This makes it easier to search the document to find information about characters.
Please note that several character’s names are correctly spelt with non-English characters. To improve the searchability
of this document, their names are spelt with the common English character equivalent.
For more information about individual characters, you can check them out in the Character section of the Glossary at the
end of the walkthrough. The Glossary presents you with detailed information on Lairs, Lair Factions, Hordes, Captives, and
sex scenes (and how to unlock them).
Act I - The Prologue
Important Stats
Act I is simple and straightforward, acting as a prologue. It introduces you to the world and some of the main characters.
The game begins with the sound of singing and the wall of your shell. You break through and meet your mother, Princess
Adeline. She gives you a brief explanation before departing to announce your birth and an end to the Realm’s regency.
You quickly learn that this won’t be so straightforward. Balthorne refuses to surrender power, and you’re forced to escape
the palace. You will not have the Draconic Throne this day, but it is yours by birthright.
● [Mount her]
Adeline leaves, and you meet her maid. There are chiefly two variations of how the interaction ends:
Afterwards you confront the current Regent, Balthorne, who betrays the Princess and yourself, refusing your claim.
● [Hide]
Once you’ve escaped, Act I ends, healing all wounds, if you sustained any, and giving you a story cutscene. Then begins
Act II and the open world exploration segment.
Acts II & III - The Open World
Important Stats
Can Gain Strength, Charm, Potency, Mercy, Cruelty Strength, Charm, Potency, Mercy, Cruelty,
Treasure, Morale
Overview
In Act II the game opens up. You maintain access to the same areas in Act III, but the available scenes change. As there is
so much overlap, the two Acts are presented as a single section of the walkthrough. Please pay careful attention to the
bracketed [Act] for Act-specific scenes. Additionally, there is a persistent countdown shared by Act II and Act III starting
with 14 days. This is how long until the Regent’s hunters find you. If this countdown reaches 0 in Act II, you game over. At
the beginning of Act III, this counter is extended by another 10 days. Once it reaches 0 in Act III, you proceed to the final
event of the Act, which leads to Act IV, a final confrontation with the regency’s hunters.
You can explore the realm, interact with people, and search for a lair.
To resolve the events of Act II, you must find a lair, so you can start to build up your power base beyond increasing your
own abilities. There are three potential lairs, one to each area. Each one has an associated faction that can be allied, at
the cost of a sacrifice.
After you claim a lair, Act III begins, and 10 days are added to your countdown. You can capture or recruit many of the
NPCs you met previously or have your first interaction with them after you get a Lair.
Quicklinks
• The Lowlands
• The Highlands
• The Mountains
• Lairs & Factions
• Hordes
• Quests
The Lowlands
Lowlands Quicklinks
Gutter's Cove (Fishing Village)
Swamp
The Wildlands
• Wildlands
Gutter’s Cove (Fishing Village)
Potential Gains:
[Confront them] → [Any] → [Follow Her] → [Take Advantage] → [Yes]/[Remain Silent] → [Capture]
• Strength
[Eat Them]
• Charm
• Mercy
Skill Checks:
None
Potential Gains:
• Strength
Skill Checks:
A. [Attack!] - Strength 2
[Act III] Crash the Bar
Prerequisites:
None
Potential Gains:
Skill Checks:
None
Potential Gains:
• Captive: Mina
[Intervene] → [Any]
Skill Checks:
None
Swamp
None
Potential Gains:
[Any]
Skill Checks:
None
Follow the light
Prerequisite:
None
Potential Gains:
• Charm
[Any]
[Any]
Skill Checks:
None
Wildlands
Wildlands
Begin Quest: Recruiting the Wolf Tribe
The Highlands
Bastion (Town)
Roads
Farmsteads
Forest
None
Potential Gains:
● Charm
Skill Checks:
None
None
Potential Gains:
There are two potential sequel scenes to resolve the outcome of this scene, depending on your actions. If you let
her go, either agreeably or not, with her things, she’ll next be found in Gutter’s Cove in Papers Check. If you strip
her and make her run away without her things, see Investigate the Gathering.
● Strength
Check A: Fail
● Strength
● Strength
● Charm
● Cruelty
Skill Checks:
● Left Mina naked and told her to Run without her cart in Attack the Oxcart.
Potential Gains:
● Captive: Mina
Check A: Pass OR Check B: Pass → [Remove Her Gag] → [Any] → [Perhaps I’ll try that out, too] → [You’ll
have to do better than that] → [We have a deal]
● Strength
Check A: Fail
● Charm
Check B: Fail
● Cruelty
● Mercy
Check A: Pass OR Check B: Pass → [Remove Her Gag] → [Any] → [Perhaps I’ll try that out, too] → [Release
her]
Skill Checks:
Note: You can Hunt the Cattle in act II for Strength and then Approach the Stables in Act III for other
benefits.
Potential Gains:
● Strength
[Any] → [Death]
● Charm
● Mercy
Note: This scene ends with mercy on most endings where you don’t eat her. Marie-Anne is very forgiving.
The below path is simply the fastest.
[Any] → [Nothing]
● Cruelty
Note: Any ending where you rape her can gain this point. Additionally, it requires the Bestiality flag be on.
[Any] → [Pleasure] → [Force Her] → [Fuck Her Cunt] → [Leave her there.]
Skill Checks:
Note: This scene can be repeated until the option to capture her is taken.
Potential Gains:
Skill Checks:
None
Note: This action can be performed in Act II and repeated in Act III.
Potential Gains:
● Strength
Skill Checks:
None
Forests
Potential Gains:
● Strength
● Charm
Skill Checks:
Campfire
• The Campfire
Monastery
• The Convent
Peaks
The Campfire
Prerequisites:
None
Potential Gains:
● Cruelty
[Any] → [Any] → [Any] → [Any] → [Yes?] OR [Perhaps] → [Err.] -> [Ditch Her]
Skill Checks:
None
Convent (Monastery)
The Convent
Prerequisites:
None
Potential Gains:
● Charm
Skill Checks:
None
Lairs & Factions
The Lair is home to you, your Hordes, and your Captives while you prepare to conquer the Realm. When you claim a Lair
and explore it, you will discover a unique Faction you may establish an alliance with. Once you unlock a Faction's
representative, you may return at any time to fulfill their demands. Once they will count as a Horde under your command
with some caveats. For more information, see Hordes. Only one Lair may be chosen per playthrough.
Quicklinks
Eldritch entities from beyond the world, represented by 'Mother'. A being so old and different to the world you know that
it is almost impossible to understand their nature. There is deep knowledge to be gained, but a price must be paid.
Alliance
From within your temple lair, [Investigate the deep chambers] of the temple and [Focus on the statue], then visit Chanwe
in your lair, and say [There is a god Here]. This will lead to a scene where she is converted into Mother (Tentacles/Chanwe
Orgy). Just don’t flee at any point- though due to the Temple's strange geography you won’t always be able to,
e̘̯̹ṿ̮en i͖ f̷͖͖̱̬ ̘̯̹yọ̮̥̮̪ u͜ try̻̖̟
Abandoned Mine (Infernals)
Demons and hellhounds from the Inferno, represented by Zizeryx. They are the inhabitants of the Infernal Realm and
ardent followers of the Sun. Feared by men and abhorred by followers of the Moon, they are a worthy ally with much
knowledge lost to those who oppose them.
Alliance
[Explore the depths], then [Step unto the altar]. After that, you can create an alliance in return for [Power], [Pleasure],
or [Knowledge]. In the current version each choice gives the same successful result, except for [Nothing from you] which
makes Infernal content unavailable for the rest of the game.
Then, complete the Bastion Heist quest and return with Heloise in hand. Return to Zizeryx
Ancient Spire (Malagar)
An amoral scientist with strange ambitions, represented by himself, Malagar. He is the uncle of Darja, caring for her deeply
despite their differences. He is intelligent and doggedly committed in his pursuit of a scientific understanding of magic and
the greater cosmology.
Alliance
Claim the Ancient Spire as your lair. His arrival will be added to the Night Event Queue. After that, ask about what he can
do for you. This will unlock the Witch Raid quest. To ally him, return from the quest with Valzira and let him know you
have her.
Lair Upgrades
In your Lair you can summon your attendant, the Kobold Horde Leader. This will give you the option to give him a new
name, change the title they refer to you by, or have them make something at the cost of 1 Treasure:
• [Traps] – Protect your Treasure from thieves. See Bastion Heist for more information.
• [A Sacrifice] – Gain 3 Strength
• [An Idol] – Gain 3 Charm
• [Torture Chamber] – Torture scenes
• [A Bath] – The ability to heal, Bathhouse Events
Only one of each upgrade may be purchased. To gain the benefit of the upgrade, you must rest for the night or return to
your lair from elsewhere so that the Kobold Horde can make it.
Torture Chamber
The Torture Chamber is an expansion to your lair that allows for the torture of your captives. It comes with a character
named Breaker, one of the first kobolds of the last dragon and a man with a penchant for sadism. This is how you unlock
the third state of “Broken” for most characters that have one. Broken characters have their own scene variants and have
additional options whilst losing access to others.
Breaker
Captive Breakable
Chanwe
Cuchilla
Darja
Heloise
Issa
Maelys
Marie-Anne
Mina
Naho
Valzira
Breakable -Not by Breaker - Not Implemented
Bathhouse
The bathhouse is an expansion to your lair, providing a place to clean your body and relax the mind. As well as giving you
the ability to heal Wounds, this unlocks several short scenes. A scene is picked at random from the ones you qualify for
each time you visit.
Bathhouse Events
Event Requirements
Sabetha & Inej get clean 1. Sabetha & Inej are captive
2. Sabetha & Inej are your consorts
3. Sabetha got messy during a previous consort skit
Hordes
In Act III you can recruit Hordes. The only stat they have is Morale; an approximation of their numbers, equipment, and
eagerness to fight on your behalf.
Method to Acquire
Acquire a Lair in Act II. They seek you out at the beginning of Act III. All the choices in the initial meeting with lead to them
serving you. If you decide to [Squish him]. His second-in-command Grokkan will take over. At 2 or greater Morale, you can
spend 1 Morale to send the Kobolds out to steal Treasure.
Method to Acquire
Succeed in Challenging Naho in Recruiting the Wolf Tribe.
The Hundred Companies
A band of highwaymen, bandits, pirates, and other brigands forged together under the charismatic leadership of Rhyll out
of their home of Gutter’s Cove. A thorn in the side of Balthorne. They can now be your thorn.
Method to Acquire
Succeed in Convincing Rhyll in Deal with the Mercenaries.
If you capture Mina, but wish to keep her happy, you’ll need to complete the quest: The Dress.
Managing Morale
There are three ways to increase a Horde’s Morale or a Lair Faction’s Power.
To give a Captive or Treasure to a Horde, [Survey your Horde] in your lair and choose the one you want to interact with.
You will no longer be able to interact with Captives you give to a Horde, but may get additional sex scenes of the horde
interacting with them in addition to the morale gained. If you do decide to give them a captive, be aware that you can not
take them back. Some captives give extra scenes as horde gifts. In the current version, not all captives can be given to all
hordes.
Horde Captive Gifts
Marie-Anne Pig Vaginal Wolf Vaginal Public Use Birthing Reunion Mirroring
Triple
Naho Public Use Orgy
Penetration
Hellhound DP Transformation
Wolf &
Sabetha & Inej Stuck In Ceiling
Wolfman
Public Use Tentacle Yuri
(Unbroken
Valzira Impalement Double Oral Public Use
Only)
Sacrifice
Not Implemented - Available Option - Available Option + Scene - Available Option + Illustrated Scene
Quests
Quests are notable interactions that can sometimes span multiple scenes and locations.
Quicklinks
• Marie-Anne’s Belongings
• The Dress
• Bastion Heist
• The Other Heist
• Deal with the Mercenaries
• Recruiting the Wolf Tribe
• Witch Raid
• Fathering the Apocalypse
• Huntress Showdown
Marie-Anne’s Belongings
Requirements Rewards
Upon bringing Marie-Anne back to your Lair after a less than friendly time in Approach the Stable or Mercenary Gathering,
she will be an Unhappy Captive. If you wish to change this so that she is Happy, you can go to her and ask how she is. This
will prompt a Morale check from the Kobold Horde. If they have 2 or more Morale, your Kobold Horde Leader will offer to
go and retrieve Marie-Anne’s belongings to make her happy. She will realize that you aren’t quite so bad after all,
apologizing for her rudeness.
The Dress
Requirements Rewards
1. Less than 8 days on the Act III counter • [Optional] Make Mina Happy
• [Optional] The Dress
• [Optional] 1 Treasure
During Act III, when you awake, an event can happen where your Kobold Horde leader brings you a dress found within the
lair. If you do not have Mina already, you will have no option but to place it in the treasury, valued as one point of treasure.
Once Mina has been recruited, you can go to the hoard by summoning your attendant and then give it to her. This Dress
is the only way to move Mina from her Unhappy state to her Happy one. If your hoard hits 0 treasure, the dress has already
been spent and cannot be given to Mina.
Bastion Heist
Return to Bastion Heist
Requirements Rewards
1. Met Sab and Inej in Heist Quest [Setup] • [Optional] Captive: Heloise
2. Charm 4 OR Potency 6 • [Optional] Captive: Sab and Inej
• [Optional] 2 Treasure
Sab and Inej are ready to infiltrate Bastion and the Inquisitrix’ room specifically. Follow them through the sewers and into
the city. You’ll emerge into the streets and be set upon by guards. You’ll have the option to attack them, follow the Rogues
up the building, or escape over the city wall. Attacking them is successful, but does not give strength. It then presents the
other two options.
They will infiltrate the Inquisitrix’ chambers while you cause a distraction in the foyer. You’ll be set upon by guards again,
but the Inquisitrix will send them away and introduce herself as Heloise.
Regardless of your choices, you’ll find yourself speaking only the direct truth to what she has asked. For several responses,
she’ll gloat of her victory. At the last moment, you’ll be able to resist. If you have 4 Charm, you can twist the truth that
you’re there for sex. If you have 6 Potency, you can resist the magic directly and speak your mind.
Provided you resisted, the Rogues will sneak up behind Heloise and knock her over the head. Sabetha will suggest taking
Heloise home with you. If you choose to do so, you won’t be able to carry home your 2 Treasure. Thankfully, they’ll be so
kind as to grab it for you! If you tell them where you live, they’ll drop it off.
If you did not purchase the Traps upgrade for your Lair beforehand, they’ll steal all of your Treasure when they arrive. If
you did, you’ll capture them instead. You still lose out on the treasure, however.
The Other Heist
Requirements Rewards
Upon bringing Mina to your lair, learning her name, and having visited her at least once, you can start this quest by visiting
her again. She will have been working on a plan to rob the mercenaries of some loot they recently acquired. If you have
also captured Cuchilla, she will join the heist. The quest has variation with a few key choices.
The Fight
Upon approaching, you’ll find some of the mercenaries dueling. You’ll be invited to join as spectacle. You can choose to
fight the proposed five men, or take on ten for greater reward, as the larger battle gives Mina time to steal more.
Failing the strength check still results in the additional treasure, but also gives a wound. Regardless of how many you’re
fighting, you’ll have the option of either killing or humiliating a pair of Rhyll’s men. This gives you a Cruelty or Mercy point
respectively.
The Fuck
If you have Cuchilla, you can propose to Rhyll that, beyond fighting, dragons also fuck. Cuchilla will present herself as
planned. Regardless of how you take her, this will result in Mina having more time, and thus more treasure.
The Flight
The last important choice is whether you try to negotiate with Rhyll, or run away. Negotiating with Rhyll requires 4 Charm.
If you are successful, you will infuriate Mina but can recruit Rhyll and his mercenaries later. For more information on how
to handle Mina being upset, see the quest “The Dress”.
Negotiating fixes your reward from the quest at 1 treasure. If you instead choose to flee, you gain gold based on the table
below.
Action Treasure
Fuck Cuchilla +1
Fuck Mina +1
Deal with the Mercenaries
Requirements Rewards
Crashing the Bar brings you to the front door, where two mercenaries stand guard. You’re presented with two choices to
handle them:
Upon entering the bar, you’ll meet the leader of the Hundred Banners, Captain Rhyll. Here is where you make the
fundamental decision of how you wish to deal with the mercenaries
Attack Rhyll
Attacking Rhyll is a difficult task that will test the dragon’s strength, at the highest difficulty of 6, and will always inflict a
Wound, even when successful. If you fail, it is game over, as Rhyll takes the dragon’s life. However, if you do manage to
kill him, you will have successfully thrown the mercenaries into chaos. This has an effect in Act IV and prevents you from
accessing Gutter’s Cove for the rest of the game. Do be aware that you will be locked out of capturing Cuchilla, if you have
not captured her already in Pick off one of the townspeople. This can also lock out recruiting Mina, if you have so far not
intervened with her issues in Papers Check.
Upon asking your questions, you’ll have three options to recruit the Hundred Banners to your side. All three options give
you an additional 7 days, as Rhyll’s men disrupt Maelys’ attempts to hunt you. It is only through the promise of something
greater that he will join you, however.
• [Riches] -1 Treasure
• (Mercy 4) [Glory] Gain Horde: Mercenaries, Promise of Exclusive Contract
• (Cruelty 4) [Power] Gain Horde: Mercenaries, Promise of Free Hands
Rhyll’s Arrival
Considering their history together, it’s understandable that Mina would object to the hiring of the Hundred Banners. When
they arrive at the lair, Rhyll announces them. Mina, quite flustered, approaches and demands to know why they’re there.
Upon being informed by Rhyll that they now share an employer, she will make it an issue that either they leave or she
does. You are then presented with the following options;
It is recommended to look into the quest The Dress, if you wish to keep Mina.
Recruiting the Wolf Tribe
Return to Wildlands
Requirements Rewards
The initial scene is not repeatable. The Reprimand follow up scene is, however. Do note that the two scenes have different
sex scenes, if you aim to fill out the gallery.
Initial Meeting
When you visit the Wildlands, continue despite the howling. Choose any of the next options and get ready to fight. The
first time you fail this fight, she will take mercy on you and you gain 1 Strength. A subsequent loss results in game over.
If you do not take over the pack or kill Naho, and return to the Wildlands, you will get the Reprimand variant of the scene.
Reprimand
Upon returning to the Wildlands, Naho will challenge you again. You can state that you are here for her or [Act III] her
pack. Either results in her attacking you. At the end, you have the option to physically overwhelm her or fuck her into
submission. Either progresses you to the same choice.
You do not gain mercy for letting her go a second time. If you turn her over to the pack in Act II, you will be able to return
and [Take Control of the Pack] in Act III.
After recruiting the Wolf Tribe, they will follow you to your lair and have a small conflict with the Kobold Horde. Both
options for calming them down result in the same peaceful outcome.
Witch Raid
Wolfmen Route
Requirements Rewards
To start this quest, visit your Wolfmen Horde. Tell them you have a job for them and the assault will begin. Eburon will
rally his people and the scene will transition to the Shack. You’ll allow them to attack and secure the Witch. If their Morale
is low, however, the Horde will be defeated entirely, so be mindful!
Malagar Route
Requirements Rewards
Requirement Reward
Malagar will feed the Dragon a powerful magical substance that will incense them into a rampage that allows them to
overwhelm Valzira. However, the physical exhaustion leaves them passed out for three days.
Eburon will rally his people and the scene will transition to the Shack. You’ll allow them to attack and secure the Witch.
If their Morale is low, however, the Horde will be defeated entirely, so be mindful!
[The Drunk] - Garren, the Wisp possesses Cuchilla and tricks Valzira
Malagar summons Cuchilla up to the laboratory to drug her with a bottle of fine wine. After she’s drank most of it,
impressing Malagar with her constitution, you take her to the swamp so that Garren can possess her. He will take her
body and pose as Cuchilla to get the drop on Valzira. He will deliver Valzira to you but take Cuchilla as payment. This
unlocks a quest to rescue your dear friend in Act IV.
Fathering The Apocalypse
Requirements Rewards
Heloise Route
Visit Heloise as your captive. You will have a variety of options; remove her blindfold if your Potency is high, or her gag if
your Charm is high, but not both. After seeing the scene, you can then safely remove the other. This will ‘break’ Heloise,
allowing you to sleep with her without them.
If you sleep after the second time with the Incest and Femdom flags enabled, you will see a new dream option - focusing
on the texture of your scales.
When you revisit Heloise, she will have a talk with you about what has happened, and its implications. You will have the
option to terminate this questline if you really want to. Otherwise, move Heloise to nicer conditions and it will continue.
Your next visit to Heloise will see new surroundings, and a new look for her. Choose whatever you like in the ensuing
conversation, and enjoy the following scene.
Upon the first night of Act IV, the child will be born.
Valzira Route
After completing the Witch Raid quest, you will have captured the witch of the swamp; Valzira. You can attempt to
converse with her, but she has little reason to reveal her motives to her enemy. Still, as an elf, she’ll do fine as Malice’s
mother.
Visit her in her cell and rape her. Go to visit her again and she will reveal the pregnancy with great hatred for you and your
kind. Have fun making use of her again, if you please.
If you sleep at this point, and have the Incest and Femdom flags, you will have the option of viewing a new dream. Make
sure to focus on your scales.
You will receive another scene where Valzira attempts to poison herself and abort the child. However, due to world
altering power of the naga, she will be unsuccessful.
Upon the first night of the Act IV, the child will be born.
Huntress Showdown
Requirements Rewards
After the ‘day countdown’ has reached 0 in Act III, Maelys will track down your lair and confront you. If you have not met
one of the following conditions, she will kill you:
Doubt Despair
• Save Maelys from attack in Act II • Watch Maelys get attacked in Act II
• [I’m Sorry] Skill Check: Charm 6 • [I’ll Do Worse] Skill Check: Cruelty 4
• [It Can Change] Skill Check: Mercy 4 • [Pounce!] Skill Check: Strength 6
Act IV – War for the Realm
Important Stats
Act IV is where the tides turn in the struggle for the Draconic Throne. With the defeat of Maelys, Balthorne no longer has
the resources to directly attack you. This is where you, your Hordes, and your gathered allies can take the fight to his
forces and conquer the Realm. By the end, you will sit the throne or die trying.
As you conquer territories, you establish control over the Realm and lay the foundation for your future rule. The wealth
of the Realm is measured in its Prosperity. This
Act IV ends when you complete Return to Pale Rock and confront Balthorne for the Draconic Throne.
Note: Although this is the last Act where you can spend Treasure, it is converted to prosperity at the beginning of Act V.
So you will not lose it, if you don’t use it.
Quicklinks
• War Council
• Choosing Your Consort
• Conquest
• Quests
War Council
After your showdown with Maelys, you reawaken in your lair. One of your horde’s leaders (chosen randomly) will give you
a damage report. You are introduced to you War Council, consisting of the leaders of your Hordes and your Lair Faction (if
you have completed their quest).
You will be able to choose who to lead your kobolds in battle. This does not change who their representative is when you
visit them in your lair.
After that, the council will break and you will be prompted to rest.
When you rest, you have the option to choose a favorite captive to act as your consort. Consorts do not provide mechanical
benefits, but you’ll unlock variant scenes and some cute interactions with them.
Potential Consorts
Name Condition
Conquest
Once you have slept, you can summon your council and begin conquest. The realm is divided into territories, and each of
those territories has a Challenge Rating (CR). After selecting a territory, you will be able to choose which of your hordes
you want to attack it with. A horde requires morale greater than or equal to the CR of the territory to succeed. Whether
you succeed or fail, your Horde’s Morale will be reduced by 1 for losses and spent resources. If a horde has Morale 0, they
will not be selectable as an option.
If you are successful, you’re given the choice of what to do with the territory:
• Ravage – Horde gains 1 Morale and the territory. You gain 1 Cruelty.
• Spare – You gain 1 Prosperity and 1 Mercy.
Importantly, if a territory is ravaged or spared determines its political state going into Act V. If it is spared, it is owned by
the crown. If a Horde besides the Kobold Horde is allowed to ravage a territory, it is under the control of the relevant
Horde. This may exacerbate territorial disputes when you’re king.
Once the battle is over, you will return to your lair. After a good night’s rest (and some possible time with your consort),
you’re able to launch another attack on a territory. The conquest sequence ends when you choose to attack the capital,
Pale Rock. See Return to Pale Rock for more information.
Farmsteads 1
Requirements Rewards
The story of your Naga child will continue on the first night of Act IV, playing out slightly differently depending on who her
mother is and if you’ve chosen her mother as your consort. Congratulations, you’re a father!
Now you have the responsibility of raising her. You’ll have several scenes to interact with her and determine how she’s
raised before the finale of Act IV.
Primary Scenes
These scenes affect Malice and her personality. It is ideal to see both scenes before the Act IV finale.
Kobold Horde
You can find her by visiting the kobolds (or one will come to notify you, if you don’t visit them first). She has slain one of
the Kobold’s pigs and is attempting to eat it. You will have the option to tell her that stealing from others is wrong, or to
specify that stealing from you specifically is wrong.
In the Halls
After you visit an unhappy Captive, Malice will ask you about the women you keep captive, and how their position relates
to the earlier given lesson. She has several questions here, and you’ll want to answer carefully. If you do not have an
unhappy captive, this scene will not trigger and alternate logic based on the first scene will be used.
Optional Scenes
These scenes have no effect on Malice herself, but can provide interesting insight.
Story Time
If you visit your Wolfmen Horde, you’ll discover Malice listening to Eburon about the wisdom of his tribe… and asking a
few awkward questions. How much you encourage her, or reassure your pack, is up to you.
Your choices in these interactions will affect her future interactions with you and others, hopefully for the better. At the
end of Act IV, these childhood interactions culminate in Malice having one of three types. If you see both primary scenes,
consult the first table for your result. If you do not trigger the second primary scene by visiting an unhappy or broken
captive, you instead consult the second table.
Me
Others
No Scene 2
Don’t Steal Darja, Maelys, Marie-Anne, Sabetha & Inej1, No unhappy captives
From Mina, Valzira2, or Naho2 are an unhappy captive
Me
Others
No Scene 1
2
In the current version of the game (5.2.3), these characters always count as unhappy if captured and not gifted to one of your Hordes.
Operation: Sexy Rescue
Disclaimer: The Cuchilla presented here is an unofficial edit by Miah to maintain consistency with the current revision of Cuchilla’s art.
The final art of her possessed state has not yet been implemented.
Requirements Rewards
In Act IV, you gain the opportunity to make up for the terrible misfortune of Garren taking Cuchilla. To set this into motion,
you merely need to speak to Malagar and inform him that you wish to. He will give you a magical treatment to enable you
to evict the wisp from Cuchilla. The scene will automatically take you to the swamp and you’ll get your beloved Cuchilla
back at the end.
Return to Pale Rock
With the decision made to take Pale rock, your generals will put forward proposals for how they can help prepare you for
the assault. The Horde that you choose will gain +1 Morale, as well as special options in the battle to come. If you choose
a horde to help you prepare for the assault, you will get a special sequence if you use them in battle, and they will always
pass their Morale check. The Proteans/Infernals/Warlock can only be used if you let them help you prepare.
Pale Rock: The Last Night
During the Last Night sequence, you will spend time with your chosen Consort to emotionally prepare for the battle ahead
and the subsequent transition from civil war into proper rulership. If you didn’t choose a Consort, you will instead have a
little time for personal reflection. This sequence is affected by your choice of consort, your lair selection, and whether
you’ve sired Malice.
Once the night has concluded, your chosen general will appear and prepare you for battle.
Malice’s Intervention
If Malice has been born, she will intervene partway through the night. Depending on how you raised her, this interruption
is either momentary or derails the night with lasting consequences.
Pale Rock is split into a series of five stages. In each stage, you are presented with a tactical dilemma. To overcome it, you
are presented with three choices:
1. Overcome it yourself. With an appropriate stat check, you can defeat the obstacle. If this check fails, you will
be given the choice to approach the task another way.
2. Order a horde to handle it. They always succeed. This causes them to lose 1 Morale. If they are at 0 Morale
already, this will cause their commander to die (Only in Dark Fantasy Tone).
3. Breathe Dragonfire. Brute-force the problem away with the application of large amounts of fire. This will
reduce the Prosperity of your kingdom.
The stats and hordes able to overcome each obstacle are as follows.
After gaining access to the keep, you will have a showdown with Balthorne. Do as you please in this segment.
The public version of the game ends after your showdown with Balthorne.
Act V, Chapter One - Promises
DISCLAIMER: Act V is not in the free versions of the game. To access Act V, purchase Ravager on Steam (for PC/Mac/Linux) or support
the game on SubscribeStar (for PC/Mac/Linux/Android). Due to changes in Itch.io’s policies, the game can no longer be purchased
there. However, the site’s version will continue to be updated to support users who purchased it on that platform.
Important Stats
Act V has distinct sections, waking periods of ruling the Realm contrasted by the weeks of sleep between. These sections
are referred to as chapters. Court Events are only present in a specific chapter, often related to recent events afflicting
the realm.
Your experience in Act V is highly dependent on the choices you’ve made in the game so far. Because of this, not all of it
can be experienced in any single playthrough. The new Varies According To column will show factors that cause
differences - big or small - to each event.
In Chapter One, the focus is primarily on fulfilling the promises made and establishing important overarching policies of
your rule.
Once you’ve seen all Court Issues, you can end the chapter by returning to your bedchamber.
All remaining Treasure has been converted into Prosperity at a one-to-one ratio.
Quicklinks
• Introduction
• The Hub Menu
• Court Issues
• Harem Interactions
• Horde Interactions
• Other Characters
• Quests
Introduction
You awake from your slumber, finding that it’s been some days since you took the city. The servants have waited for you,
handling the immediate aftermath
Quicklinks
• Reunion
• The Naga Returns
• Morning with Adeline
• Morning with Chia
Reunion
If Adeline is conscious at the end of the showdown, your conversation with her will start at her chambers. Otherwise, it
will begin in the dungeons. If Adeline is dead, it will not happen at all.
You will have a large set of branching dialogue options; these will depend on your actions and what you have heard in
your current playthrough. At the end of it, you will have the option to accept Adeline (and ‘promote’ her, if applicable), or
deny her (and ‘demote’ her). If she ends up in her chambers after your decision, you may sleep with her lovingly. If not,
you may sleep with her anyway.
After that, you can go to sleep. Probably the best night’s sleep you’ve ever had.
The Naga Returns
If you have a daughter, she will visit during the night. You will have the chance to catch up with her on a variety of topics.
If you have Incest enabled, you’ll also have the chance to make your dreams come true in a variety of different ways.
Malice’s visit ends with you falling back into slumber, ready to be awakened by one of two different people…
Morning With Adeline
1. Adeline is alive, and shares your bed. • Whether the Cataclysm is happening.
• Whether you fucked your daughter when she
visited.
If Adeline shares the bed, she will wake with you. If there is any remaining… evidence of your encounter with your
daughter, there’ll be the chance to discuss that together. After that, you will have access to Adeline’s main harem menu.
This offers all the options she had in the Reunion (in case you missed or skipped them), plus a couple of new additions:
the option to ask her questions about ‘THE PRESENT’, and the chance to have her sing for you. When you leave her, Act V
begins in earnest.
Morning With Chia
If Adeline is not present, you’ll be woken up by a different friendly face. Chia, the maid from Act I, is back to do some
laundry. There is the chance to find out quite a lot about her, as well as exercise some royal prerogative. Once you are
satisfied, Act V begins in earnest.
The Hub Menu
Upon completing the introduction to Act V, you’ll be presented with your new abode; the Palace. Akin to the lair, you have
the option to visit the members of your harem and your Horde leaders. Contrary to the Lair, however, you do not leave it
to explore the realm. Instead, you go to the court to fulfill your kingly duties.
At first, your options will be limited, as you need to go to the court to hear the briefing from your commanders of their
actions in the aftermath of your victory.
Quicklinks
• Penance
• Briefings
• Lowlands
• Highlands
• Drakesgard
• Flag
• Omen
• Faith
• Betrothal
Penance
Your first visit to court will see a variety of attendees - new faces and old figures. If Adeline inhabits your bedchamber,
rather than a dungeon cell, she will support you in your efforts.
The first person to address you in the new court is… the former regent’s herald. He will seek clemency, in exchange for
service. This is an excellent opportunity to grill him about some of the events prior to your birth.
You must accept the herald’s service (to keep the court functional and comprehensible). This is subject to change as
development continues.
Briefings
Your Horde (Kobold Horde, Wolf Tribe, Hundred Companies) and Lair Factions (Proteans, Infernals, Malagar) provide an
update on what they’ve been doing since the conquest of Pale Rock.
If a Horde’s leader was killed during the assault on Pale Rock, one of their members will report on their behalf. The loss of
their leader will make them useless for your purposes, but it will not turn them hostile. In the case of the Kobolds, they
cannot be lost and so a new leader must be appointed.
Your Lair Factions, if empowered, will also make an appearance. Their demeanour and objectives will depend heavily on
whether a Cataclysm is currently happening. Some may be conspicuously absent.
Lowlands
1. The Wolf Tribe are recruited. • Whether the Hundred Companies are recruited, if
2. The Wolf Tribe were promised the Lowlands. Rhyll is still alive.
3. Eburon is alive. • Whether Adeline shares your bed.
Your first petitioner will be Eburon, who is here to have you fulfill your promise regarding the Lowlands as their roam. If
another Horde was used to conquer the territory and subsequently allowed to ravage it, they will lose morale as you
reallocate the territory from them. However, Eburon and the Wolf Tribe will be ecstatic.
If you’ve made a deal with Rhyll and his mercenaries, they will not take kindly to you promising their home to someone
else. Rhyll will state his objection.
Betraying Eburon or Rhyll will result in their Horde leaving you, by force if necessary.
Possible Outcome(s):
1. If the Wolf Tribe was used to conquer the Lowlands and they were allowed to ravage it, they consolidate their
control of the land. +1 Wolf Tribe Morale
2. If the claim is uncontested and granted, the Wolf Tribe receives the territory. -1 Prosperity, +2 Wolf Tribe Morale
3. If the claim is uncontested, conquered and ravaged by another Horde, and granted, the Wolf Tribe receives the
territory to the detriment of the other Horde. -1 Prosperity, +2 Wolf Tribe Morale, -1 Morale for the affected
Horde
4. If the claim is contested by the Hundred Companies and granted, the Hundred Companies will leave your employ
and return to Gutter’s Cove, raising the flag of rebellion. -1 Prosperity, Hundred Companies Horde Lost, Lowlands
Territory Lost
5. If the claim is declined, whether contested or not, the Wolf Tribe leaves your employ to return to the Wildlands
as an independent Faction. -1 Prosperity, Wolf Tribe Horde Lost, Wildlands Territory Lost
Highlands
Next up on the list of petitioners is Mina, who would like that big city you’ve promised her. She doesn’t have to deal with
any competing claims, but you can still ruin her day if you want to.
Betraying Mina will result in the option to let her go or keep her captive.
Possible Outcome(s):
The final petitioner in the first session is Commander Hector. He was last seen being reprimanded by Balthorne after Act
III for his failure to capture your lair. He seeks clemency for himself and the remnants of his men - who may be useful, if
dubiously reliable, enforcers for you.
If the Hundred Companies are in your service, Rhyll reminds you of your contrary promises to him regarding your offer of
“GLORY” or “POWER”.
There is additionally a compromise that can be made. Rhyll already leads one hundred banners. What’s one more?
Betraying Rhyll will result in the Hundred Companies leaving your employ, by force if necessary.
The Horde you choose will be your Constabulary and primary law enforcers. If you condemn the Drakesgard and do not
have the Hundred Companies, the Kobold Horde will act as your Constabulary. To reduce language complexity throughout
the rest of the walkthrough, any effect applying to the horde you choose here will be described as happening to your
Constabulary.
Possible Outcome(s):
1. If the petition is uncontested and granted, the Drakesgard are recruited as a Horde and will serve as the Realm’s
Constabulary. Drakesgard Horde Recruited, +2 Drakesgard Morale, +1 Mercy
2. If the petition is uncontested and declined, the Drakesgard are executed and the Kobold Horde will serve as the
Realm’s Constabulary. +1 Kobold Morale, +2 Cruelty
3. If the petition is contested and granted, the Drakesgard are recruited as a Horde and will serve as the Realm’s
Constabulary. Additionally, the Hundred Companies will leave your employ and return to Gutter’s Cove to raise
the flag of rebellion. Drakesgard Horde Recruited, +2 Drakesgard Morale, Hundred Companies Horde Lost,
Lowlands Territory Lost, -1 Prosperity
4. If the petition is contested and declined, the Drakesgard are executed and the Hundred Companies serve as the
Realm’s Constabulary. +2 Hundred Companies Morale, +1 Cruelty
5. If the petition is contested and a compromise is made, the Drakesgard are integrated into the Hundred Banners
and Rhyll made your Lord-Commander. Together, they will serve as the Realm’s Constabulary. +2 Hundred
Companies Morale, +1 Mercy
Recess
Once you have played through these events, the court will recess. It’s a good opportunity to visit your harem and prepare
yourself for the big decisions to come. When you’re ready, return to the court.
Flag
The herald will proudly announce the rediscovery of the Realm’s old heraldic flag. Unbeknownst to him, your kobolds have
also been working on a newer design. You must choose which one to adopt.
Possible Outcome(s):
1. If the original design is used, the Realm uses the old flag. No Mechanical Effect
2. If the Kobold Horde’s design is used, the Realm uses the new flag. +1 Kobold Morale, -1 Cruelty, -1 Mercy
Omen
A youth has been brought before the court, showing signs of mutation. It’s not clear what’s causing it, or what will happen
to him, but you must establish a policy as there are reports of more. It is possible to consult with Malagar or Mother - and
your daughter might have some opinions, too.
Ultimately, you must choose what the Realm’s policy on these mutations is.
Possible Outcome(s):
1. If the boy is celebrated as a gift, he will be given a place of honor and others like him are not to be shunned.
a. Your Constabulary will be hard pressed to handle the situation. -2 Constabulary Morale
b. If you are allied to the Proteans Lair Horde, +1 Proteans Morale
2. If the boy and others are to be given asylum, where he and others like him will be studied to potentially provide a
remedy. -1 Soldier Morale, -1 Prosperity, +1 Mercy
3. If the mutated are to be executed, the Realm will exterminate them. -1 Constabulary Morale, +1 Cruelty
4. If the Realm will have no policy, the people will struggle to address the matter. -2 Prosperity
Faith
It is time to decide the official faith of the Realm. The established faiths will have a petitioner speak on their behalf, and
then you will decide. The Proteans and Infernals Lair Factions, if they are present, will have very strong feelings about your
choice. For each faith, one person will step forth to speak.
You will then be asked to choose between the three faiths. Additionally, you will have two additional options.
1. Dragon – You declare yourself a deity and that the church will adjust to your divine nature.
2. Freedom of Religion – You will choose to enact a policy of formal religious freedom.
Possible Outcome(s):
1. If you choose the Sun, the temples will be rededicated to Father Sun. +2 Cruelty
a. If the Abbess has not been converted to Sun worship, she will consider this a Betrayal.
b. If you are allied to the Proteans Lair Faction, they consider this a Betrayal.
c. If you are allied to the Infernals Lair Faction, +2 Infernals Morale
2. If you choose the Moon, the temples will remain dedicated to Mother Moon. +2 Mercy
a. If the Abbess has been converted to Sun worship, she will consider this a Betrayal.
b. If you are allied to the Infernals Lair Faction, they consider this a Betrayal.
c. If you are allied to the Proteans Lair Faction, they consider this a Betrayal.
3. If you choose the Stars, Mother promises priests to restore the old faith. +2 Proteans Morale
4. If you choose yourself, the temples will be rededicated to you. +2 Cruelty, +2 Mercy
a. If you are allied to the Proteans Lair Faction, they consider this a Betrayal.
5. If you choose that each may worship as they please, the court won’t be quite sure what to do. +1 Prosperity
a. If you are allied to the Infernals Lair Faction, they consider this a Betrayal.
b. If you are allied to the Proteans Lair Faction, they consider this a Betrayal.
Betrothal
Finally, you must decide who it is you will be formally wedded to, which is who shall rule whilst you sleep. This decision
does not impede your other harem interactions.
The Realm will only accept a royal princess capable of providing a dragon heir, leaving you the following options:
Adeline and Malagar have very strong feelings about your choice here.
Possible Outcome(s):
1. If you choose Adeline and Malgar is not in your employ, you betroth Adeline without incident. Betrothed to
Adeline
2. If you choose Adeline and Malagar is in your employ, Malagar will leave your employ and raise a flag of rebellion
at his lab. Betrothed to Adeline, Malagar Lair Faction Lost
3. If you choose Darja, Adeline will be dragged to the dungeons (if she is not already there) to proceed with Malagar’s
plan. Betrothed to Darja
4. If you choose Malice the interaction plays out depending on who else is there.
a. If Adeline is present, she will refuse to accept it. You have the option to kill or imprison her. Betrothed to
Malice
b. If Malagar is present, he will give you an opportunity to change your mind.
i. If you maintain your decision, he considers this a Betrayal. Betrothed to Malice
ii. If you accept, Malice considers this a Betrayal. Betrothed to Darja
5. If you choose to remain a bachelor and Adeline is present, she will demand you rethink your position. You have
the option to kill or imprison her. Betrothed to No One
a. If you kill her, the court spreads word of her execution. +1 Cruelty
6. If you choose to remain a bachelor and Adeline is not present, your decision is accepted without issue. Betrothed
to No One
Recess
With all petitions heard and decisions made, the court will recess, and you can engage with the various characters in your
palace or celebrate with your choice of princess (or turn them into a princess, in Darja’s case).
Harem Interactions
Act V uses a new system for accessing your former captives - now your official harem. You have access to one or more full
plotlines with them (as Act IV’s consort mechanic), but you don’t have to choose between them. All of them are freely
accessible.
Some characters have multiple possible plotlines, aligning with different states and choices. To differentiate these
plotlines, all plotlines are marked with a short description in brackets.
Quicklinks
• Adeline [Palace]
• Adeline [Dungeon]
• Balthorne [Dungeon]
• Chanwe [Moon]
• Chanwe [Sun]
• Cuchilla [Tavern]
• Darja [Palace]
• Heloise [Palace]
• Heloise [Dungeon]
• Issa [Palace]
• Maelys [Dungeon]
• Maelys [Restored]
• Marie-Anne [Palace]
• Marie-Anne [Dungeon]
• Mina [Palace]
• Mina [Dungeon]
• Naho [Broken]
• Naho [Pet]
• Naho [Unbroken]
• Sabetha & Inej [Palace]
• Sabetha & Inej [Dungeon]
• Valzira [Dungeon]
Adeline [Palace]
Visiting Adeline in the palace offers all the options she had in the Reunion (in case you missed or skipped them), plus a
couple of new additions: the option to ask her questions about ‘THE PRESENT’, and the chance to have her sing for you.
Adeline (Dungeon)
Visiting Adeline in the dungeon offers all the options she had in the Reunion (in case you missed or skipped them).
Balthorne [Dungeon]
If you kept Balthorne alive at the end of Act IV, you can find him in the dungeons. You can grill him for information, enjoy
other benefits, or kill him.
Chanwe [Moon]
If Chanwe retains her Moon faith as of the end of Act IV, you will have the chance to visit her in the palace’s temple. You
can talk with her on a variety of topics. If you haven’t completed your ‘theological tuition’ yet, you can do so. If you have,
you can seduce her anyway.
Chanwe [Sun]
If Chanwe has been converted to the Sun, her interactions will be very different. She’ll have an alternative angle on the
history of faith in the Realm, and its significance for the future. She will also be visibly pregnant, if you slept with her in
Acts III-IV, which will affect a variety of interactions.
Cuchilla [Tavern]
Cooch can be found further out from the palace and is in a withered but talkative mood. She will be pregnant if you have
had vaginal sex with her before, and that means a bunch of new conversational topics… and sexual options.
Darja [Palace]
Darja, in her typical fashion, will be as eager to be found as she is indecisive about where she’ll end up. She will have many
opinions about her dreams becoming true! Or almost true. If she doesn’t have a big belly yet, she’ll have some questions
for you too.
Heloise [Palace]
Heloise is found in suitable luxury, and a good state of physical repair. You have an opportunity to quiz her on some more
sensitive topics, although you may or may not like the answers she gives. You can also have vaginal sex with her again, if
you don’t mind the price attached.
Heloise [Dungeon]
If Heloise is not the mother of your daughter, she can be found in the dungeons instead. If you choose to ungag her, she
is an interesting source of information she might not otherwise share. And either way, you can fuck the shit out of her.
Issa [Palace]
Issa is found in a (far) quieter corner of the palace, having found a new role for himself. He can be quizzed on multiple
topics, and may have some questions of his own.
Maelys [Dungeon]
Maelys can be accessed much as she could in Act IV. This is largely the same, but you can also initiate one of her three Act
V quests (see Quests, further below).
Maelys [Restored]
If you have completed the Huntress’s Restoration quest, Maelys can be found in the palace.
Marie-Anne [Palace]
Marie-Anne can be found in the corner of the palace she finds most familiar. Her interactions are highly dependent on the
nature of her loyalty to you, her physical state, and your history with her. In any case, you’ll have a lot of different
conversational and physical options with her.
Marie-Anne [Dungeon]
If Marie-Anne is being kept against her will, she will be found in the dungeons instead. You can quiz her about her
condition, offer to improve her circumstances, and take advantage of her vulnerability.
Mina [Palace]
Mina has found a suitable new place for herself in the palace. A lot will depend on the condition of Mina, your Realm, and
your history together - so play around if you want to see all the possibilities. And there are certainly new possibilities for
both of you.
Mina [Dungeon]
In the eventuality that Mina is not a willing guest, she will still remain at your leisure - and several new opportunities
present themselves. Enjoy yourself.
Naho [Broken]
If Naho was your consort, or you give her some additional time to stew, she will accept a promotion to ‘pet’ status.
Naho [Pet]
Naho is available to visit in your royal bedroom. She is now considerably more talkative and can be taught some fun tricks.
Naho [Unbroken]
If you have not referred Naho to Breaker, she will be available to interact with in the dungeon. You can discuss many of
the same topics with her as with Pet status, but she’ll be far less cooperative.
Sabetha & Inej [Palace]
1. Sabetha & Inej are alive, captured, ungifted. • Whether Sabetha & Inej were your consorts.
2. Sabetha & Inej were your consorts, OR you have • Whether Inej is pregnant.
impregnated Inej.
If our catgirl duo were your consorts, you will find them as expected in the palace. If they’re not, but Inej is pregnant, you’ll
find them there anyway. You can ask them about a variety of topics or send Sabetha away to have a more private
conversation with Inej. Sabetha will be very keen to attend to any physical demands you might have.
Sabetha & Inej [Dungeon]
1. Sabetha & Inej are alive, captured, ungifted. • Whether you have completed their captive arc or
2. They were not your consorts, and you have not not.
impregnated Inej.
If you have not yet completed Sabetha & Inej’s captive arc, you will get an opportunity to do so in Act V. If you have, you
will see a new scene where Inej makes a novel proposition. Accepting this will transition Sabetha & Inej to the palace.
Declining it locks off the pair… for now.
Valzira [Dungeon]
Valzira can be found in the palace dungeons. You will find her dreadfully bored and, consequently, more talkative than
previous times you’ve interacted with her.
Horde Interactions
Act V also implements new interactions with the (surviving) factions under your command, allowing you to understand
more of their motivations and intentions. The first of these to be implemented was Malagar, and more are being added
with each release.
Quicklinks
• Kobold Commander
• Hector
• Eburon
• Rhyll
• Malagar
• Zizeryx
Kobold Commander
The leader of the kobolds from before your choice in the War Council can be found with the rest of the kobolds in the
palace storerooms. He has resumed his role in the wake of your victory, as Issa or Breaker do not wish to continue service
in that role. He is eager to provide you with insights into kobold life, and you can ask him to see your spawn.
Hector
Hector can be found with the other remnants of the Drakesgard, in the palace barracks. He has information to give about
Balthorne, and what has happened over the long span of his service.
Eburon
1. The Wolf Tribe have been recruited. • The state of the capital after conquest.
2. Eburon was not betrayed in court. • Whether Eburon was your consort.
• Whether the Cataclysm is happening.
Eburon can be found in a burnt-out manor, with the strongest and most loyal of the wolf tribe’s warriors. He has some
things to say about being a werewolf in new york adapting to city life.
Rhyll
1. The Hundred Companies have been recruited. • Whether the Drakesgard has been subordinated.
2. Rhyll was not betrayed in court. • Whether the Cataclysm is happening.
• Whether you ask him to speak to you formally.
Rhyll can be found with his men, having taken over the palace barracks. He has some stories to share about his own past,
and the world that sits beyond the Realm’s borders.
Malagar
Malagar can be found in the ancient spire, a fair journey away - at least at first. His experiments have made a lot of
progress, and he will be excited to share his findings with you.
Zizeryx
Zizeryx can be found at the abandoned mine you used to call home - or what used to be the abandoned mine, at least. If
Zizeryx failed to answer the summons at court, you can find out why; if it was in attendance, you can find out a wholly
different set of information.
Other Characters
Quicklinks
• Chia
• Enid
• The Herald
Chia
If Adeline shares your bedchamber, you will find Chia the first time that you go to visit Adeline in Act V. Similar options
are available, but her answers to questions will be quite different.
Enid
Enid can be found in the palace storerooms, via the kobolds. She is busy raising the firstbloods, although you can convince
her to spend some time alone with you.
The Herald
After holding court for the first time, the herald becomes available to answer a wide range of questions regarding the
Realm’s history, functioning, and neighbors.
Quests
The quests of Act V are the resolution of previously laid plotlines, rather than the opening of new ones. They do have some
level of requirements and player choice, so they are separate from the general character interactions.
Quicklinks
Maelys may seem to be at a (brain-)dead end. But if the princess is free to roam, Adeline is willing to provide some fresh
ideas! If you accept Adeline’s proposal, you will start Maelys’s damnation quest. If you decline it, she will be left as she is.
Maelys has had a long time to think after the preceding events. When you visit her again, she will be in more of a
contemplative mood - and will have a new proposition for you. Accepting it will enable her Redemption quest. Declining
it will put her on a very different path.
If your daughter is around, she will be the first to visit Maelys in the dungeons. She’s more interested in toying with the
huntress than helping her – but you can choose to press her, and she will reluctantly oblige. Afterwards, Maelys will move
to the palace for repeat visits.
Transanguination
1. Malagar has been empowered. • Whether Adeline was previously kept in the
2. Darja is captured, alive, and ungifted. dungeons.
3. Adeline is alive.
4. You chose Darja as your betrothed.
Malagar finally has all the resources he needs to make Darja’s dreams into a reality and turn her into a real princess. If you
choose Darja as your princess in the Betrothal court event, the transanguination experiment will play out immediately
afterwards.
Interlude
Quicklinks
• Snuggles
• A Midsummer Night’s Fever Dream
• Visions from Above
Snuggles
Returning to your chamber (with a princess, or from the palace menu) after completing the court events will close out
Chapter One. A unique scene will play out with your princess, based on your bedroom arrangements:
If you are a bachelor, you’ll just have a nice rest instead - unless you have impregnated Chia. Then it’s time for Chapter
Two.
A Midsummer Night’s Fever Dream
If Marie-Anne is free to roam, and a Cataclysm is in progress, you will stir during your rest – or dream, perhaps – and find
her out on the palace balcony.
Visions From Above
Then you can rest, for realsies. You will receive one of two dreams, based on whether the Cataclym is in progress or not,
before waking up into a new era.
Act V Chapter Two - Stewardship
DISCLAIMER: Act V is not in the free versions of the game. To access Act V, purchase Ravager on Steam (for PC/Mac/Linux) or support
the game on SubscribeStar (for PC/Mac/Linux/Android). Due to changes in Itch.io’s policies, the game can no longer be purchased
there. However, the site’s version will continue to be updated to support users who purchased it on that platform.
Important Stats
In Chapter Two, the focus is primarily on some of the challenges of ruling a realm, both as the king of a mortal realm, but
also some of the unique difficulties of being a dragon. This is also where you begin to see the effects of your decisions thus
far, as the Realm struggles with the new realities imposed upon them.
• Gravitas – The power you exercise over your people by reputation alone - how much the promise of your
reawakening guides their behavior. Gravitas is the higher of your Mercy or Cruelty. If your Mercy and Cruelty are
the same, your Gravitas is one point higher than this.
• Tension – The various strains on the Realm’s economy, social fabric, and state capacity. Every decision you have
made (or avoided) has the potential to add to Tension. You can hear about the factors affecting your playthrough
during Chapter Two’s court briefing.
If Tension exceeds Gravitas, your Realm’s Prosperity will be reduced by the difference (Tension - Gravitas = Prosperity
Reduction). If they are the same, or Gravitas exceeds Tension, there is no effect. See the table on the next page for more
information on the sources of Tension.
Quicklinks
• Reawakening
• Court Issues
• Harem Interactions
• Horde Interactions
• Other Characters
Tension
Condition Tension Gained
Did not conquer or lost control of: +1
• Bastion
• Coldreach
• Convent
• Farmlands
• Swamp
Did not conquer or lost control of: +2
• Gutter’s Cove
• Wildlands
A Lair Faction has been allied +2
A Lair Faction was Betrayed +3
The Cataclysm has started +2
The Cataclysm has started and a Lair Faction was Betrayed +1
The Realm’s faith is the Sun and Heloise is not imprisoned +1
The Realm’s faith is the Moon and you’re Betrothed to Adeline +1
The Realm’s faith is the Stars +1
The Realm’s faith is the Dragon +1
The Realm’s has no official faith and Chanwe has converted to the Sun +1
The Omen was celebrated with the Sun faith, Moon faith, or having no official faith +1
The Omen was killed with the Stars faith +1
The Omen was killed, but Marie-Anne was not +1
You are Betrothed to Darja +1
You are Betrothed to Malice and she is Type 1 +2
You are Betrothed to Malice and she is Type 2 or Type 3 +1
You are Betrothed to No One +1
You do not have the Drakesgard or Hundred Companies Hordes (Kobolds are your +1
Constabulary)
You have the Wolf Tribe and promised them “BITCHES” when you became king +1
Reawakening
You will awaken to find your new queen-to-be - or they will find you. There will be a little opportunity to discuss what’s
been going on, and what you might have missed, before it’s time to leave for the world beyond your bedchamber.
Court Issues
As in the first chapter of Act V, court events will vary considerably, based on your previous choices.
Quicklinks
• Update
• Oath
• Geas
• Debt
• Rebuilding
• Inquisitrix
• Slavery
• Bitches
• Progeny
• Discipline
Update
You will arrive in court, followed shortly by your queen-to-be. Once all the excitement has died down, the herald will give
you an executive-level summary of how things are going. You may also ask for all the details - in which case you will get
all the details. Then the agenda begins.
Oath
With the completion of the Huntress’ Redemption, Maelys stands before the court, ready to swear an oath of fealty as a
knight and protector. Though each of your potential queens will have something to say about this, Adeline will ask for
clarity as to whether this oath is to the Throne or to you specifically.
Possible Outcome(s):
1. If you accept her oath, she serves as your royal protector. +1 Mercy
2. If you reject her oath but allow her to live, she is returned to the dungeon. +1 Cruelty
3. If you reject her oath and execute her, news of your judgement spreads. +1 Cruelty
Geas
With the completion of the Huntress’ Damnation quest, Adeline arranges for Maelys to be brought before the court to
swear an oath of fealty. She is yours.
Possible Outcome(s):
1. If you choose to accept her oath, she will serve penance at your discretion… forever. +1 Cruelty
2. If you choose to reject her oath and execute her, news of your judgement spreads. +1 Cruelty
Debt
If the realm has a prosperity score of 0 or less, the Herald brings it to your attention that the realm is in dire financial
straits. He explains the contributing factors and can be asked about the nature of the Realm’s debts and whom they are
be owed to. To improve the economy, your Constabulary or Kobolds may be used to help meet labor shortages. If their
Morale is too low, however, they will not be able to perform these duties in addition.
Possible Outcome(s):
1. If the Drakesgard or Hundred Companies are drafted, they will perform labor to help the economy. -2 Soldier
Morale, +2 Prosperity
2. If the Kobold Horde are drafted, they will perform labor to help the economy. -1 Kobold Horde Morale, +1
Prosperity
Rebuilding
In the wake of your war for the throne, there are plans to reconstruct various sections of Pale Rock. The Herald will detail
the first two plans, and the representative of your Constabulary will explain the third. Additionally, you have the option
to reject their plans in lieu of something else.
Possible Outcome(s):
1. If you improve the capital’s infrastructure, the flow of goods will improve the economy. +1 Prosperity
2. If you improve the condition of the Low and Salt Quarters, the people will be grateful. +1 Mercy
3. If you improve the capital’s defenses, the morale of your Constabulary will be improved. +1 Morale
4. If you choose to build a statue of yourself, the city will labor under your shadow. +1 Cruelty
Inquisitrix
When you released Heloise after your experimentation with Malagar, she’s found herself in Bastion with quite the load
on her hands, and her face, and her tits. All over, really. While she isn’t causing trouble directly, her reticent service has
caused some level of disruption to the daily work life of the people of the city.
Possible Outcome(s):
1. Any of your loyal Hordes were allowed to pillage • If and which territories your Hordes were allowed
Territories during your conquest. OR Any to ravage.
Territories have been granted to any of your loyal • Your choice of queen
Hordes in Chapter One.
Your Hordes have continued to engage in the looting of territory that remains under their control. This has introduced
strain to the Realm’s people. The court brings before you the matter of slavery, and if the Hordes should be allowed to
continue in their enslavement of the Realm’s people.
You may choose to allow unrestricted slavery, limit it to war time captives, or to emancipate all enslaved people. Such
emancipation does not include captives within your harem.
Possible Outcome(s):
1. Unrestricted slavery improves the Morale of each Horde by the amount of territories they ravaged. +Horde
Morale, -1 Prosperity, +1 Cruelty
2. Limited slavery prevents harm to the economy, but also does not improve Horde Morale. +1 Cruelty
3. Emancipation reduces the Morale of each Horde by the amount of territories they ravaged. -Horde Morale, +1
Mercy
a. If any Horde’s Morale drops to 0 or less as a result of this, they will leave your employ.
Bitches
1. The wolf tribe were promised all the bitches they • Your choice of queen.
could want once you became king.
2. The wolf tribe are still loyal to you.
Having promised the Wolf Tribe “BITCHES” when you became king, the Wolf Tribe have been taking women from the
Realm for themselves. One of your nobles, a Baroness Katharen, petitions you on behalf of the women of the Realm.
It is your decision as to whether the Wolf Tribe will be allowed to continue this practice or not. Additionally, you may offer
ransom for the women instead, paying off the Wolf Tribe. Your queen will weigh in with greater detail about what that
might entail.
Possible Outcome(s):
1. If you keep your promise to the Wolf Tribe, they continue to plunder the realm for women. -1 Prosperity, +1
Cruelty
2. If you break your promise to the Wolf Tribe, they leave your service. Wolf Tribe Horde Lost, Wildlands Territory
Lost, +1 Mercy
3. If you offer ransom to the Wolf Tribe, they aren’t happy, but will accept payment. This reduces prosperity by an
amount equivalent to their Morale. -Prosperity, +1 Mercy
Progeny
Your kobolds, being a species without females, have a need to find women of other races to procreate. Accordingly,
they’ve been seeking them out, much to the frustration of the Realm’s women. There are several policies on the table and
specific details within them.
Possible Outcome(s):
1. If you will only impregnate volunteers, the women of the Realm are relieved. +1 Mercy
2. If you implement a breeding tax (of either variety), the kobolds will be happy. +1 Kobold Morale
3. If you reaffirm your royal prerogative, the kobolds will be happy, but the women worry. +1 Kobold Morale, +1
Cruelty
4. If you grant your kobolds the same privilege, they are ecstatic, but the women are not. +2 Kobold Morale, -1
Prosperity, +1 Cruelty
a. If you have previously declared an end to slavery or against the Wolf Tribe on the matter of Bitches, then
the court will note the exemption made and the hypocrisy therein.
Discipline
1. Either the Drakesgard or the Hundred Companies • Which of the two forces is serving as your
are serving as your Constabulary. Constabulary.
Your Constabulary have, unfortunately, not been paragons of virtue during your slumber. Whether the Drakesgard or
Hundred Companies act as your Constabulary, they have been sexually assaulting and extorting them. The matter is
brought before the court and requires your adjudication. The event has the same options, regardless of which Horde
stands accused.
Possible Outcome(s):
1. If you allow them to do as they please, they will continue to extort your subjects. -1 Prosperity, +1 Cruelty
2. If you hire whores, the state will cover the expense of curbing their appetites. +1 Constabulary Morale, -1
Prosperity
3. If you have them flogged, discipline will be enforced among your Constabulary. -1 Constabulary Morale, +1 Mercy
Recess
Once all pending Court Events have been seen, the court will recess in anticipation of the biggest (and most complex) issue
on the agenda. Court events end here in the current version. The final court event will be added as part of Chapter Two’s
conclusion.
Harem Interactions
All members of your harem can be revisited in Chapter Two. At minimum, all of them have new introductory text, new
dialogue options, and the ability to replay existing scenes. In addition, the following characters have had new scenes or
events added:
Quicklinks
• Beatrix
• Katharen
Beatrix
Beatrix will make her first appearance during Cooch’s “Grand Opening” event.
Katharen
2. Seeing the “Bitches” court event AND/OR Visiting • The order these scenes are seen in.
Cuchilla in Chapter Two.
Lady Katharen has made the journey to Pale Rock to present her petition at court. She also gets caught up in Cuchilla’s
“Grand Opening” event unless she is otherwise indisposed.
Character Glossary
The character glossary contains entries for all characters currently in the game. It presents them with their name, their
generic title, character art, a description, and detailed information on their sex scenes.
Quicklinks
• Captives
• Characters
Captives
The Captives are individuals you can capture and bring back to your lair in Acts 3 and 4. They can be gifted to your Hordes
to increase Morale and unlock special sex scenes, but doing so makes the Captives otherwise unavailable to you for the
rest of the game. In Act V, some of them can be chosen as your queen. Depending on their method of capture, they will
either become courtiers or prisoners. Many scenes are only possible after learning their names, so be sure to talk to your
captives. They are listed below with descriptions of their erotic content and how to unlock these scenes.
For characters with non-English characters in their names, their correct spelling is presented in their descriptions.
Regarding the information on sex scenes, only scenes that appear in the gallery are added. There are other sexual
interactions, but they are either utilizing the art of gallery scenes as placeholder or text only. Some scenes are currently
only partially animated or voiced. The animated and voiced checkboxes are only ticked for scenes that are fully animated
or voiced.
Quicklinks
• Adeline
• Balthorne
• Chanwe
• Chia
• Cuchilla “Cooch”
• Darja
• Enid
• Heloise
• Issa
• Maelys
• Malice
• Marie-Anne
• Mina
• Naho
• Sabetha & Inej
• Valzira
Adeline
Princess Adeline is the heiress of the realm’s royal family and your mother. She
wishes only to see you to the throne and herself by your side as your Queen.
Potential Consort: No
Nameable: No
Method(s) to Capture:
Sex Scenes
Royal Reunion
(Dragon/Adeline - Vaginal)
Flags: None
Description: The Dragon shares their first night in the palace with Adeline.
Unlock: Upon completing Act IV, have her released from her binds.
Right of Conquest
(Dragon/Adeline - Anal, Vaginal)
Flags: Rape
Description: With Adeline in chains, the Dragon enjoys their first night in the palace.
Description: Upon waking in the palace, the Dragon finds Malice in his bedchamber, eager for some fun with daddy before
Adeline awakens.
Unlock: Sire Malice in Fathering the Apocalypse, then accept her advances at the beginning of Act V.
Vast Tracts of Land
(Dragon/Adeline - Titfuck)
Flags: Pregnancy
Description: Adeline, too pregnant for vaginal, offers the use of her other assets instead.
Unlock: Visit Adeline in the bedchamber in Act V, Chapter 2 whilst she is pregnant.
Flags: None
Description: The Dragon takes Maelys from behind whilst she eats out Adeline.
Unlock: After the events of Act V, Chapter 2’s Geas Court Event, ask Maelys for more and she will need to retrieve the key
to her chastity belt from Adeline, prompting this scene.
Balthorne
Balthorne is the Regent of the realm, holding the crown in trust for the next
dragon. When Adeline presents you to the court, however, he arrests her and
attempts to sway you to his service. You must defeat him and retake your
throne.
Potential Consort: No
Potential Queen: No
Nameable: Yes
Method(s) to Capture:
Sex Scenes
None
Chanwe
Chanwe is a devout priestess of the Moon Goddess. She believes that she must
protect her Convent, even if it means sacrificing herself. Especially if it means
sacrificing herself.
Potential Consort: No
Potential Queen: No
Nameable: No
Method(s) to Capture:
Sex Scenes
Liturgy
(Dragon/Chanwe - Anal)
Flags: None
Unlock: Visit the Monastery in the Mountains and do not attempt to force
yourself upon the nun. Chanwe will then offer herself as sacrifice to you.
Eucharist
(Dragon/Chanwe - Anal)
Flags: None
Description: If allowed to take the lead, she will ride you cowgirl anally. If you take the lead, the Dragon will mount her
from behind.
Unlock: As your captive, fuck the Abbess, or let her fuck you.
Sermon I
(Dragon/Chanwe - Handjob)
Flags: None
Description: The Abbess gets to her knees and uses her breasts to pleasure the Dragon, giving some of the lore of her faith.
Unlock: Visit Chanwe after you have captured her and ask her to tell you of her Goddess. If you have 1 Mercy, she will
agree.
Sermon II
(Dragon/Chanwe – Oral, Titfuck)
Flags: None
Description: The Abbess gets to her knees and uses her breasts to pleasure the Dragon, but gives a new line of lore.
Unlock: After your first lesson with Chanwe, ask her again. If you have at least 2 Mercy, she will agree.
Sermon III
(Dragon/Chanwe - Oral, Titfuck, Vaginal)
Flags: Rape
Description: The Abbess gets to her knees and uses her breasts to pleasure the Dragon, as before, but then requests them
to defile them vaginally.
Unlock: After the last two lessons with Chanwe, ask her again. If you have at least 4 Mercy, she will agree to another
session - but you may not necessarily want to agree with her.
Revelation
(Tentacles/Chanwe - Orgy)
Flags: None
Description: Seeing a revelation of her goddess, Chanwe is drawn in by the primordial power and tentacle raped. She then
is transformed and possessed by the dark power of Mother.
Unlock: Secure the Sunken Temple as your lair. Explore the deeper parts of the temple. Capture the Abbess and initiate
dialogue [There is a god here]. She will follow you down and the scene will initiate.
Eulogy
(Dragon/Chanwe - Anal)
Consecration
(Dragon/Chanwe - Anal)
Flags: None
Description: The Dragon helps Chanwe consecrate the Moon Temple by oppressing her.
Unlock: Do not convert Chanwe. Then, in Act V, Chapter 1’s Faith Court Event, select the Moon as your realm’s faith.
Sacralisation
(Tentacles/Chanwe - Orgy)
Flags: Rape
Description: Seeing a revelation of her goddess, Chanwe is drawn in by the primordial power and tentacle raped. She then
is transformed and possessed by the dark power of Mother.
Unlock: Secure the Sunken Temple as your lair. Explore the deeper parts of the temple. Capture the Abbess and initiate
dialogue [There is a god here]. She will follow you down and the scene will initiate.
Desacralisation
(Tentacles/Chanwe - Orgy)
Flags: None
Description: Seeing a revelation of her goddess, Chanwe is drawn in by the primordial power and tentacle raped. She then
is transformed and possessed by the dark power of Mother.
Unlock: Secure the Sunken Temple as your lair. Explore the deeper parts of the temple. Capture the Abbess and initiate
dialogue [There is a god here]. She will follow you down and the scene will initiate.
Flags: None
Description: Seeing a revelation of her goddess, Chanwe is drawn in by the primordial power and tentacle raped. She then
is transformed and possessed by the dark power of Mother.
Unlock: Secure the Sunken Temple as your lair. Explore the deeper parts of the temple. Capture the Abbess and initiate
dialogue [There is a god here]. She will follow you down and the scene will initiate.
Flags: None
Description: Seeing a revelation of her goddess, Chanwe is drawn in by the primordial power and tentacle raped. She then
is transformed and possessed by the dark power of Mother.
Unlock: Secure the Sunken Temple as your lair. Explore the deeper parts of the temple. Capture the Abbess and initiate
dialogue [There is a god here]. She will follow you down and the scene will initiate.
Flags: Rape
Description: Seeing a revelation of her goddess, Chanwe is drawn in by the primordial power and tentacle raped. She then
is transformed and possessed by the dark power of Mother.
Unlock: Recruit the Hundred Companies in Deal with the Mercenaries. Then gift them Chanwe.
Flags: Futa
Description:
Unlock: Secure the Abandoned Mines as your Lair, ally the Infernals, then offer them Chanwe. Revisit them to see the
scene.
Chia
Chia is the handmaid of Princess Adeline. She is kind enough to bring you food,
despite her fear, and loyal enough to avoid compromising the relationship of
her princess and the prince.
Potential Consort: No
Potential Queen: No
Nameable: No
Method(s) to Capture:
Sex Scenes
Service
(Dragon/Chia - Handjob)
Flags: None
Description: The Dragon gets relief via a handjob from a less than enthusiastic
servant.
Unlock: Force yourself upon her when she delivers your first meal.
Harrassment
(Dragon/Chia - Handjob)
Flags: None
Description: The Dragon gets relief via a handjob from a less-than-enthusiastic servant.
Exploitation
(Dragon/Chia - Vaginal)
Flags: Rape
Unlock: Press her for more when ‘rewarding’ her in your bedchambers in Act V.
Cuchilla
Cuchilla “Cooch” is an abnormally tough mercenary. Able to out-drink the best
of them and remain standing, she has a constitution that’s surprising, even to
one such as yourself. Beyond that, she is generally kind and easy-going.
Potential Queen: No
Nameable: Yes
Method(s) to Capture:
● If you recruit the Hundred Companies Horde, but have not recruited
Cuchilla, a scene of her arriving will trigger the next time you go to visit
captives.
Sex Scenes
Night Visit
(Dragon/Cuchilla - Vaginal)
Flags: Rape
Unlock: Go to Gutter’s Cove (Fishing Village) and [Pick off one of the townspeople].
Seconds
(Dragon/Cuchilla - Vaginal)
Flags: None
Description: Cuchilla wants to pet the puppy. Puppy does not want pets. After forcibly getting her way, the two end up
eating each other out.
Unlock: With both Naho and Cuchilla as captives, and having gotten to know Cuchilla, visit Naho’s cell.
Flags: None
Description: Darja will initiate a makeout session that ends up with the two of them laid against each other. The Dragon is
then invited to press his length between them.
Unlock: After you have captured and had sex with Darja and Cuchilla, visit Cuchilla and take Darja up on her offer.
Cuchilla’s Bet
(Donkey/Cuchilla or Dragon/Cuchilla - Vaginal)
Flags: Bestiality
Description: After boasting about her exploits with the Dragon, Cuchilla is wagered to take a donkey’s cock, to prove she
could take the supposed size of the Dragon.
Unlock: After recruiting the mercenaries and having gotten to know Cuchilla, visit the mercenary camp.
Flags: None
Unlock: See the Operation: Sexy Rescue quest for more information.
A Big Mouthful
(Dragon/Cuchilla - Oral)
Flags: None
Description: Your Consort was training to please you , but something unfortunate happened. Let her show you that it
wasn’t all for naught.
Unlock: Select Cuchilla as your consort in Act IV. This scene will be added to the Lair Event queue.
Sober Seconds
(Dragon/Cuchilla - Vaginal)
Flags: None
Description: Your consort is more sober than usual, show your appreciation and recreate your first time together.
Unlock: Select Cuchilla as your consort in Act IV. This scene will be added to the Lair Event queue.
Breaking a Sweat
(Dragon/Cuchilla - Cunnilingus)
Flags: None
Description: Your consort is sweaty after a workout, give a thorough cleaning with your tongue.
Unlock: Select Cuchilla as your consort in Act IV. This scene will be added to the Lair Event queue.
Thirsty Cooch
(Dragon/Cuchilla - Oral)
Flags: None
Description: Ignored and pent up, Cuchilla wakes the Dragon up to satisfy her urges.
Unlock: After choosing Cuchilla for your consort in the beginning of Act IV, ignore her for 3 days and then deny her request
for release.
Flags: Bestiality
Description: As you visit the wolfmen, spectate as Cuchilla is taken by one of the pureblood wolves.
Unlock: Gift Cuchilla to the Wolfmen Horde and then visit the horde.
Darja
Darja is eager to be a dragon’s consort and to have dragon babies. Maybe a bit
too eager. You’re not sure she has what it takes, but you’ll enjoy her attempts
nonetheless.
Nameable: Yes
Method(s) to Capture:
Sex Scenes
First Night
(Dragon/Darja - Anal, Vaginal)
Flags: None
Unlock: If you claim the Ancient Spire as a lair Darja will offer herself to you immediately. If you capture Darja after you
claim another Lair, visit her and tell her it's time. If you attempt to take her anally, you’ll instead get Special Present, see
below.
Damsel in Distress
(Dragon/Darja - Anal, Vaginal)
Flags: Rape
Description: Darja will interpret her captive status as you wanting her to roleplay as your damsel in distress.
Special Present
(Dragon/Darja - Anal, Vaginal)
Flags: None
Description: After having taken several days to prepare herself for you, Darja presents her gift to you.
Unlock: In the option of First Night (See above), attempt to penetrate anally. Lie to her. She will be unable to. Wait 7 days.
She will then present her present.
Flags: None
Description: Darja, ever opportunistic, offers to have some fun with Cuchilla, at the Dragon’s prompting.
Unlock: After you have captured and had sex with Darja and Cuchilla, visit Cuchilla and take Darja up on her offer.
Flags: None
Description:
Unlock: Select Darja as your consort in Act IV. This scene will be added to the Lair Event queue.
Flags: None
Unlock: Select Darja as your consort in Act IV. This scene will be added to the Lair Event queue.
Flags: Rape
Description: Darja is excited to show you how much she has learned from Zizeryx on being a dragon princess.
Unlock: After unlocking the Infernals Lair Faction, gift them Darja. It will be added to the queue of events upon visiting
them.
Making Friends
(Issa/Darja - Kissing)
Illustrated | Animated | Voiced
Flags: Sharing
Description: Issa and Darja have some minor action, at the Dragon’s prodding.
Unlock: Capture Issa and Darja. In the queue of events upon visiting Issa, you may walk in on them.
Flags: None
Unlock: When Maelys is in her doubtful state and Darja is captive, visit Maelys repeatedly. This scene is mutually
incompatible with Daughters Of The Goddess.
Enid
Enid is a hardworking, honest woman. She is blunt and has little patience for
games and indecision. She wishes only the best for her family and is willing to
challenge the dragon themselves.
Sex Scenes
Enid’s Surprise
(Dragon/Commoner Vaginal)
Flags: Rape
Description: Enid is awoken in the night by the Dragon pouncing upon her.
Unlock: During your escape from Pale Rock, hide in her room and rape her.
Enid’s Gift
(Enid Egg-laying)
Flags: Rape
Broodmother
(Enid/Firstborn/Dragon - Breastfeeding, Enid/Dragon - Vaginal)
Flags: Rape
Description: The Dragon revels in the body of the first of many women he’s made a mother.
Unlock: Visiting Enid after Enid’s Gift will lead to an interaction with the Dragon’s Firstborn Kobolds. Ask for a taste to do
so. Use charm to convince her to let you cum inside again.
Heloise
Non-English Spelling: Heloïse
Heloise is cool and calm, yet ephemeral and beautiful. She is like the cool fog
over a frozen lake. Enough to draw you in, to kill you in one fatal misstep.
Potential Queen: No
Nameable: No
Method(s) to Capture:
Sex Scenes
Absorption
(Dragon/Heloise - Vaginal, Oral)
Flags: Rape
Description: The Dragon shows the Inquisitrix her place in the world.
Unlock: Visit Heloise in your lair after you complete the Bastion Heist Quest. If you remove both her blindfold and gag at
any point before sex, the game will end.
● [Fuck her] → [Remove her blindfold] → [Later, perhaps] (Skill Check: Potency 4), Dragon/Heloise Vaginal
● [Fuck her] → [Remove her gag] → [No] (Skill Check: Charm 6), Dragon/Heloise Oral, Vaginal
If you removed her blindfold or gag before sex you will have the option to remove the other afterwards, gaining Charm.
Repletion
(Dragon/Heloise - Vaginal)
Flags: Rape
Memories
(Dragon/Heloise/Chia - Oral, Vaginal, Dragon/Adeline/Chia - Breastfeeding, Vaginal)
Flags: Femdom
Description: Encounter a dream version of Heloise, the remnant of her magic inside your mind, and either show her why
her physical counterpart submitted or indulge in a dream of Adeline.
Unlock: After Capturing and having sex with Heloise, sleep and choose to dream about her. Any of the choices leads you
to the following:
Bonding
(Dragon/Heloise - Handjob, Oral)
Flags: Pregnancy
Description: With a Pregnant Heliose, continue what you were already doing
Description: Heloise is raped by Zizeryx and orally pleases the Dragon as she transforms into an infernal.
Unlock: After you claim the Abandoned Mine as your Lair, capture Heloise, and then present her to the Infernals.
Bad Science: Turnabout
(Dragon/Heloise - Mind Control)
Flags: Rape
Description:
Mother’s Milk
(Dragon/Heloise - Breastfeeding)
Flags: None
Description: Heloise has two nipples and the Dragon’s hungry daughter has only one mouth.
Unlock: With a Pregnant Heloise, continue what you were already doing
Flags: None
Description: Heloise thinks it’d be a good idea for her and the Dragon to visit Maelys.
Unlock: Recruit Maelys using the ‘Doubt’ outcome (See: Huntress Showdown), and choose Heloise as your consort in Act
IV. She will be waiting in your chamber to talk to you about Maelys, on the second night of Act IV. Encourage her to go see
Maelys and accompany her.
Malice’s Birth
(Heloise - Egg-laying)
Flags: Pregnancy
Description: Watch as Heloise brings the Dragon’s child into the world.
Unlock: If Heloise is pregnant when Act IV begins, visit Heloise or attempt to sleep.
Flags: None
Description: Heloise has recreated her honeymoon with the Dragon.
Unlock: Neglect Heloise’s sexual needs for three days. Upon next sleep, a special scene will occur.
Description: Heloise comes to terms with her new role in the tribe.
Issa
Issa is a loyal kobold with greater intelligence and grace than his kin.
Transformed at the behest of his previous master by the witch Valzira, he is
something between male and female.
Potential Queen: No
Nameable: Yes
Method(s) to Capture:
● Upon starting Act III, the event for Issa to show up is automatically in
the Lair Events queue.
Sex Scenes
Demonstration
(Dragon/Issa - Anal, Kobold/Issa - Anal)
Flags: Intersex
Unlock: After you claim a lair, this high priority event is added to the Lair Event
Queue.
● [Leave us be] Choice of sex and/or capture, Dragon/Issa Anal (Capture Issa)
● [Punish him] Kobold/Issa Anal, choice to remove or capture (Capture Issa, Lose Issa)
Demonstration
(Dragon/Issa - Anal)
Unlock: When Issa first shows up, ask for a demonstration of his usefulness
Punishment: Stocks
(Kobold/Issa - Gangbang, Public Use)
Unlock: Visit Issa after you see his interactions with Naho, follow him and punish him.
Punishment Gangbang
(Kobold/Issa - Gangbang, Public Use)
Description: Issa is given suitable punishment, put out for the pleasure of his brothers.
Unlock: Visit Issa after you see his interactions with Naho, follow him and punish him.
Making Friends
(Issa/Darja - Kissing)
Description: Issa and Darja have some minor action, at the Dragon’s prodding.
Unlock: Capture Issa and Darja. In the queue of events upon visiting Issa, you may walk in on them.
Hidden Depths
(Issa - Oral or Anal)
Flags: Intersex
Description: Issa is ready to serve his master either with his mouth or his ass.
Unlock: Capture Issa and tell him you need relief.
Description: Malagar attempts to complete the transformative process that Valzira began.
Maelys
Non-English Spelling: Maëlys
Maelys is a hardened hunter, her body and mind trained across centuries of
hunting dangerous prey like you. Regent Balthorne has hired her for that exact
reason. Be wary of this beautiful rose, lest you get the thorns.
Potential Consort: No
Potential Queen: No
Nameable: No
Method(s) to Capture:
Sex Scenes
Meeting
(Centaur/Maelys - Vaginal)
Description: The centaurs continue with what they were doing before the Dragon arrived.
Compromise
(Dragon/Maelys - Handjob)
Flags:
Description: Maelys is scared to take the Dragon vaginally, and offers a handjob instead.
Unlock: In the Act III ending, Huntress Showdown, convince Maelys to join you.
Severance
(Dragon/Maelys - Vaginal/Anal)
Flags: Rape
Unlock: In the Act III ending, Huntress Showdown, force Maelys to submit.
Flags: None
Description: Heloise thinks it’d be a good idea for her and the Dragon to visit Maelys.
Unlock: Recruit Maelys using the ‘Doubt’ outcome (See: Huntress Showdown), and choose Heloise as your consort in Act
IV. She will be waiting in your chamber to talk to you about Maelys, on the second night of Act IV. Encourage her to go see
Maelys, and accompany her.
Flags: None
Unlock: When Maelys is in her doubtful state and Darja is captive, visit Maelys repeatedly. This scene is mutually
incompatible with Daughters Of The Goddess.
This Fixes Everything
(Dragon/Maelys Vaginal)
Flags: None
Description: After seeing Heloise’s happiness in Daughters Of The Goddess, or Darja’s blissful ignorance in The Dragon’s
Handmaiden, Maelys thinks that such a change would be good for her.
Unlock: After Daughters Of The Goddess or The Dragon’s Handmaiden (see above), visit Maelys again.
Flags: Rape
Description: Maelys takes part in their physical bouts and ends up on the bottom, after an impressive showing.
Malice
Malice is your daughter, born of an abominable union between dragon and elf,
a disgrace in the eyes of gods and men. To you, she is your child. Her power is
far beyond yours, but you still must guide her.
Potential Consort: No
Nameable: Yes
Method(s) to Capture:
Sex Scenes
Premonition
(Dragon/Malice - Vaginal) [Femdom, Incest]
Flags: Femdom
Description: The Dragon’s daughter reveals herself to him in a dream and rides him.
Unlock: Impregnate either Heloise or Valzira, sleep and think about your scales.
Discipline
(Dragon/Malice - Vaginal) [Incest]
Flags: Rape
Unlock: Raise Malice poorly and pick someone besides her mother as your consort.
Marie-Anne
Marie-Anne is a softhearted and forgiving farmgirl who loves animals and the people
around her. She is caring for others, even those she doesn’t know, but will stand up for
her friends in the face of aggression.
Potential Queen: No
Nameable: No
Method(s) to Capture:
Sex Scenes
Farm Raid
(Dragon/Marie-Anne - Oral, Dragon/Marie-Anne - Anal, Vaginal)
Farm Raid II
(Horse/Marie-Anne - Vaginal)
Unlock: Go to the Approach the Stables and rape her. Then leave her stuck there. Return to the stables.
Tending
(Dragon/Marie-Anne - Oral)
Flags: None
Unlock: Capture Marie-Anne in a happy state and she will tend to you.
Serving
(Dragon/Marie-Anne - Vaginal)
Flags: Rape
Unlock: Capture Marie-Anne in an unhappy state and force yourself upon her.
Breeding Season
(Dragon/Marie-Anne - Vaginal)
Flags: None
Unlock: Capture Marie-Anne in a happy state and tell her that you want more than oral.
Trojan
(Horse/Marie-Anne - Handjob, Oral)
Flags: Bestiality
After capturing Marie-Anne, rest for the night until you see a vision of the Farmstead.
Down Boy
(Wolf/Marie-Anne - Doggystyle, Oral)
Unlock: Have the wolfmen horde and capture Marie-Anne. Visit the baths before she adopts a wolf.
Flags: Nope
Description: While under a magical effect that makes her mirror your emotions, fuck Marie-Anne.
Breaking
(Breaker/Marie-Anne - Torture)
Description: Breaker sexually tortures Marie-Anne to make her loyal and receptive to the Dragon.
Unlock: After building the Torture Chamber, have him see to Marie-Anne.
A Tender’s Needs
(Dragon/Marie-Anne - Titfuck)
Flags: None
Unlock: Make Marie-Anne your consort in Act IV and then ignore her sexually for 3 days. She will ask you to address it and
deny her again.
Flags: Bestiality
Description: Marie-Anne explains the first time that it happened and the circumstances that lead to it.
Unlock: After seeing Marie-Anne engage in sexual acts with animals, confront her about just how much she loves animals.
Nightmare Reunion
(Trojan/Marie-Anne Vaginal)
Flags: Bestiality
Flags: None
Description: Marie-Anne goes to see Mina for some supplies. The dragon escalates the situation.
Mina
Mina is an independent and reasonable merchant. She will often seek to talk
her way out of situations, knowing that her physical prowess is less than the
mighty warriors she faces.
If you upset her, there is a short quest to restore her happiness. See the Quest:
The Dress for more information.
Potential Queen: No
Nameable: No
Method(s) to Capture:
● If she showed you the way to the Abandoned Mines in Attack the
Oxcart AND you chose it as your lair, an event of her arriving to join is
added to the Lair Event Queue.
Sex Scenes
Flags: Rape
Description: After being disarmed, Mina is either cajoled or offers her body in exchange for safety.
Looted Goods
(Mercs, Dragon/Mina Anal):
Description: The Mercs have their use of Mina, followed by the dragon taking her for his own.
Paying Rent
(Mercs, Dragon/Mina - Titfuck):
Flags: None
Description: When informed that the Dragon requires relief, Mina offers a titfuck as her rent payment.
Sweetened Deal
(Dragon/Mina Vaginal):
Flags: None
Unlock: Talk to a happy captive Mina and tell her you want more than a titjob.
Extortion
(Dragon/Mina Anal, Vaginal)
Flags: Rape
Description: The Dragon either receives a titfuck or takes her cunt/ass by force.
Unlock: The Dragon has his way with an already unhappy Mina
Forcible Renegotiation
(Dragon/Mina - Vaginal):
Flags: Rape
Unlock: If you’ve pissed off Mina by cumming inside after she told you not to, you can force the issue.
Bed Of Riches
(Dragon/Mina Vaginal):
Flags: None
Description: Mina and the Dragon enjoy a decadent time among the gold of the Dragon’s hoard.
Unlock: At 3 Treasure, talk to your Attendant about your hoard and visit it. Your business partner will visit you during your
celebration.
Flags: Rape
Description: Mina has organized the kobolds to maximise the efficiency of her work.
Flags: None
Description: Marie-Anne goes to see Mina for some supplies. The dragon escalates the situation.
Naho
Naho is a ferociously independent warrior, and a strong-willed opponent. She
refuses to cower, even against a powerful foe like you.
Potential Queen: No
Nameable: No
Method(s) to Capture:
Sex Scenes
Defeat
(Dragon/Naho - Doggystyle, Wolfmen/Naho - Spitroast, Wolf/Naho -
Doggystyle)
Flags: Rape
Description: Rape Naho yourself, hand her to the wolfmen, or to the wolves.
Unlock: In the events of Recruit the Wolfmen, you have the option to fuck Naho or hand Naho over to her pack. The
“Bestiality” flag must be active to hand her to the Wolf.
Description: Cuchilla wants to pet the puppy. Puppy does not want pets. After forcibly getting her way, the two end up
eating each other out.
Unlock: With both Naho and Cuchilla as captives, and having gotten to know Cuchilla, visit Naho’s cell.
In Heat
(Dragon/Naho/Eburon - Vaginal, Dragon/Naho - Vaginal, Wolf/Naho - Vaginal)
Flags: Rape
Description: Naho is in heat and Eburon intends to make use of this. The Dragon can decide how he wants to.
Unlock: After capturing Naho, visit the wolfgirl in her cell. Sometimes an event will trigger where Eburon is arguing with
her. The “Gay” content flag must be activated in the perferences menu to enable the threesome scene. The “Bestiality”
flag must be activated to hand her to the Wolf.
Puppy Tamer
(Naho - Sexual Torture)
Unlock: Send Naho to Breaker for an attitude adjustment. Afterwards, her captive interactions with you will change.
Reprimand
(Dragon/Naho - Anal)
Flags: Rape
Unlock: Defeat Naho in Face the Wolfmen, and choose the option to show her mercy. Then return and beat her again.
Rape her this time.
Flags: Rape
Description: Malagar will give you three options for transforming the rebellious Naho.
Unlock: Offer Naho to Malagar to help with his experiments.
Potential Queen: No
Nameable: No
Method(s) to Capture:
Sex Scenes
Description: Sabetha will give you oral pleasure with assistance from Inej.
Backdoor Break-In
(Dragon/Sabetha - Anal)
Unlock: After seeing the oral scene twice, revisit the Rogues and comment that you like the rear view.
Unlock: After seeing Backdoor Break-In, revisit the Rogues and hear Sabetha's proposition.
Flags: None
Description: Teamwork blowjob where the sisters each bring their own style to the scene.
Unlock: Select Sabetha & Inej as your consort in Act IV. This scene will be added to the Lair Event queue.
Valzira
Valzira is a powerful and snide witch, living isolated in the swamp. An air of
mystery surrounds her, and she holds only disdain for you and your pursuits.
Be wary of the threat she poses.
Potential Consort: No
Potential Queen: No
Nameable: No
Method(s) to Capture:
Sex Scenes
Payback
(Dragon/Valzira - Vaginal, Oral, Anal)
Anomalous Materials
(Dragon/Valzira Oral, Anal)
Unlock: Gift Valzira to Malagar, having not had sex with her before.
Unwanted Delivery
(Valzira, Egg-laying)
Flags: Pregnancy
Unlock: If Valzira is pregnant when Act IV begins, visit Valzira or attempt to sleep.
Other Characters
Characters that are not treated as captives, but have relevance to the story or some scenes.
Quicklinks
• Beatrix
• Boof
• Breaker
• Celia
• Centaur Stallion
• Drakesgard
• Eburon
• The Farmboy
• Garren
• Guards
• Hector
• The Herald
• Katharen
• Kobolds
• Kobold Children
• Kobold Commander
• Malagar
• The Hundred Companies
• Mother
• The Omen
• The Omen’s Mother
• Rain
• Rhyll
• Zizeryx
Beatrix
An older, experienced woman and member of the nobility. She’s headstrong, but wise enough
to know when to hold and when to fold.
Boof
One of the wolf tribe’s pureblooded kin, and a potential best friend (and more) to Marie-Anne.
Breaker
Unlike most of his kin, this kobold is plenty competent and knowledgeable with what he does:
torture. Like most of his kin, he is unwaveringly loyal to the dragon.
Sex Scenes
Breaking
(Breaker/Marie-Anne - Torture)
Unlock: After building the Torture Chamber, have him see to Marie-Anne.
Puppy Tamer
(Naho Sexual - Torture)
Unlock: Send Naho to Breaker for an attitude adjustment. Afterwards, her captive interactions with you will change.
Celia
Princess Adeline’s sister and only other living member of the royal family. The sisters don’t get
along, but that does not make her royal blood any less valuable (or dangerous) to your reign.
Centaur Stallion
Arrogant and indignant, this centaur is a leader of his race. They abhor the peoples of civilized
lands, seeing them as oppressors in need of a comeuppance. Non-centaurs will find only his ire
if they enter the forest.
Sex Scenes
Meeting
(Centaur/Maelys - Vaginal)
Flags: Rape
Description: The centaurs continue with what they were doing before the Dragon arrived.
Drakesgard
The royal guards of the realm. sworn to service to the throne and the defenders of the capital of Pale Rock.
Eburon
Eburon is a crafty and ambitious wolfman, eager to prove himself as the strongest of his tribe
and to ultimately lead it. He sees Naho as weak and needing replacement to return the tribe to
its days of glory.
Sex Scenes
In Heat
(Dragon/Naho/Eburon - Vaginal, Dragon/Naho - Vaginal, Wolf/Naho - Vaginal)
Description: Naho is in heat and Eburon intends to make use of this. The Dragon can decide how he wants to.
Unlock: After capturing Naho, visit the wolfgirl in her cell. Sometimes an event will trigger where Eburon is arguing with
her. The “Gay” content flag must be activated in the perferences menu to enable the threesome scene.
Workout
(Dragon/Eburon - Oral)
Flags: Gay
Unlock: View Naho’s heat scene. Then visit the Wolf Tribe until you find Eburon working out, and accept his advances.
Lap it Up
(Dragon/Eburon - Oral)
Illustrated | Animated | Voiced
Flags: Gay
Description:
Unlock: Choose Eburon as your consort in Act IV. He tells you tales of his people, and shows you a good time after.
Flags: Gay
Description:
Unlock: Choose Eburon as your consort in Act IV and, when you find him ready to tussle, challenge him.
The Farmboy
A humble farmer and peasant within the realm.
Garren
Garren is a clever and vengeful spirit who inhabits bodies of the dead so that he can feel the
world once more. He’ll gladly talk to you, seeing you as a means to corpses strewn by a dragon’s
wrath.
Sex Scenes
Flags: None
Unlock: See the Operation: Sexy Rescue quest for more information.
Guards
The men of the realm sworn to uphold law and justice.
Hector
The leader of the Drakesgard, the royal forces of the realm, he is a man bound to honor. He
speaks bluntly, with little care for courtly games, despite his high-ranking position.
The Herald
A civil servant of the realm, he announces the arrival of persons into the royal court, proclaims
the decrees of the court, and offers contextual information to the regent and king during the
deliberation of decrees.
Katharen
Katharen is a young noblewoman and servant of his majesty’s civil government. She lacks the
willfulness of some her older constituents, but acts with righteousness.
Kobolds
The sons of the previous dragon and your most loyal soldiers. They are relatively weak and
simpleminded, but they are tenacious and
Kobold Children
The children of the dragon by his various sexual interactions with non-elf women.
Kobold Commander
Petruk / Grokkan / Kralak / Durgok
Petruk is the chieftain of the kobolds when they find you in your lair. He is a loyal servant, but
more easily replaceable, as evidenced by the three kobolds that can succeed him if you treat
your Kobold Horde with disregard.
Malagar
Malagar is a cool and calculating mage with goals all his own. The Dragon is a valuable ally to
him in reaching them. He will offer his knowledge for aid, and the dragon can make a powerful
ally or a dangerous enemy.
Sex Scenes
Looted Goods
(Mercs, Dragon/Mina Anal):
Flags: Rape
Description: The Mercs have their use of Mina, followed by the dragon taking her for his own.
Farm Raid II
(Dragon/Marie-Anne - Oral, Dragon/Marie-Anne - Anal, Vaginal)
Flags: Bestiality
Unlock: Go to the Approach the Stables and rape her. Then leave her stuck there. Return to the stables.
Mother
Mother, the infection of Chanwe with pure primordial magic, is a creature that exudes madness
and seeks only their own goal. They will help for reasons beyond your understanding.
Sex Scenes
Nightmare
(Dragon/Mother Missionary, Dragon/'Adeline' Cowgirl)
Flags: Femdom
Unlock: This event is added to the Lair Event queue once you have claimed the Sunken Temple as your lair..
The Omen
A child of weak constitution, prone to sickness, brought before the court for deliberation.
Despite the frailty of his body, he is of a determined mind.
Sex Scenes
Meeting
(Dragon/Nun Anal)
Flags: Rape
Rhyll
Rhyll is a coy and experienced mercenary captain. He is suave and cordial while always ready to
twist the knife in your back. Be mindful and keep him paid.
Zizeryx
Non-English Spelling: Žižeryx
Zizeryx is a force of pure infernal energy, the spawn of the vile Sun. Sadistic, imperious, and
likely harbouring motivations most foul.
Sex Scenes
Description: Heloise is raped by Zizeryx and orally pleases the Dragon as she transforms into an infernal.
Unlock: After you claim the Abandoned Mine as your Lair, capture Heloise, and then present her to the Infernals.
Infernal Entertainment
(Dragon/Zizeryx Handjob)
Flags: Intersex
Description: She walks you through hell to pleasure you in front of its denizens, showing off their father’s blessed son.
Unlock: After sacrificing Heloise to the Infernals, speak with Zizeryx and ask for entertainment.
Ignition
(Dragon/Zizeryx Anal)
Flags: Intersex
Description: Ziz has the Dragon rail its ass to infuse it with additional infernal power.
Unlock: Accept Ziz’s offer to help you prepare for the assault on Pale Rock.