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Ravager Walkthrough v524

The document is a comprehensive walkthrough for the adult role-playing game 'Ravager,' detailing its mechanics, controls, and gameplay elements. It includes sections on navigating menus, gameplay modes, and a detailed breakdown of acts and character interactions. The game features explicit content and allows players to assume the role of a dragon reclaiming their throne while managing various stats and choices throughout the game.

Uploaded by

Aryan Pareek
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
1K views205 pages

Ravager Walkthrough v524

The document is a comprehensive walkthrough for the adult role-playing game 'Ravager,' detailing its mechanics, controls, and gameplay elements. It includes sections on navigating menus, gameplay modes, and a detailed breakdown of acts and character interactions. The game features explicit content and allows players to assume the role of a dragon reclaiming their throne while managing various stats and choices throughout the game.

Uploaded by

Aryan Pareek
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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WALKTHROUGH (v5.2.

4 WIP)
by Nehemiah, 4MinuteWarning, Valfyr-Var, and Dualwing

SPOILERS INSIDE

한국어 연습 by XLB (fanmade)


Table of Contents
About....................................................................................................................................................................................... 5
Ravager ............................................................................................................................................................................... 5
Navigating this Walkthrough .............................................................................................................................................. 5
Section Quicklinks ........................................................................................................................................................... 5
Controls and Concepts ............................................................................................................................................................ 6
Overview ............................................................................................................................................................................. 6
Menus ................................................................................................................................................................................. 7
Main Menu ...................................................................................................................................................................... 7
Game Modes ................................................................................................................................................................... 8
Gameplay Menu .............................................................................................................................................................. 9
Pause Menu .................................................................................................................................................................. 10
Status Page .................................................................................................................................................................... 10
Save/Load ...................................................................................................................................................................... 11
Preferences ................................................................................................................................................................... 12
Controls ............................................................................................................................................................................. 17
Scene Interactions......................................................................................................................................................... 17
Secondary Controls ....................................................................................................................................................... 21
Mechanics ......................................................................................................................................................................... 22
Base Stats ...................................................................................................................................................................... 22
Act Specific Resources................................................................................................................................................... 22
Wounds ......................................................................................................................................................................... 23
Captives / Harem........................................................................................................................................................... 23
Events ............................................................................................................................................................................ 23
Walkthrough ......................................................................................................................................................................... 25
Overview ........................................................................................................................................................................... 25
Quicklinks ...................................................................................................................................................................... 25
Acts................................................................................................................................................................................ 25
Important Stats Infoboxes ............................................................................................................................................ 25
Content ......................................................................................................................................................................... 25
Character Names........................................................................................................................................................... 26
Act I - The Prologue ........................................................................................................................................................... 27
Acts II & III - The Open World ........................................................................................................................................... 29
Overview ....................................................................................................................................................................... 29
The Lowlands ................................................................................................................................................................ 30
The Highlands ................................................................................................................................................................ 34
The Mountains .............................................................................................................................................................. 41
Lairs & Factions ............................................................................................................................................................. 43
Hordes ........................................................................................................................................................................... 49
Quests ........................................................................................................................................................................... 52
Act IV – War for the Realm ............................................................................................................................................... 69
Quicklinks ...................................................................................................................................................................... 69
War Council ................................................................................................................................................................... 70
Choosing Your Consort.................................................................................................................................................. 71
Conquest ....................................................................................................................................................................... 72
Quests ........................................................................................................................................................................... 75
Return to Pale Rock ....................................................................................................................................................... 79
Act V, Chapter One - Promises .......................................................................................................................................... 83
Quicklinks ...................................................................................................................................................................... 83
Introduction .................................................................................................................................................................. 84
The Hub Menu .............................................................................................................................................................. 89
Court Issues ................................................................................................................................................................... 90
Harem Interactions ..................................................................................................................................................... 103
Horde Interactions ...................................................................................................................................................... 125
Other Characters ......................................................................................................................................................... 132
Quests ......................................................................................................................................................................... 135
Interlude...................................................................................................................................................................... 139
Act V Chapter Two - Stewardship ................................................................................................................................... 142
Gravitas and Tension................................................................................................................................................... 142
Quicklinks .................................................................................................................................................................... 142
Reawakening ............................................................................................................................................................... 144
Court Issues ................................................................................................................................................................. 145
Harem Interactions ..................................................................................................................................................... 157
Horde Interactions ...................................................................................................................................................... 159
Other Characters ......................................................................................................................................................... 160
Character Glossary .............................................................................................................................................................. 162
Quicklinks ........................................................................................................................................................................ 162
Captives ........................................................................................................................................................................... 163
Quicklinks .................................................................................................................................................................... 163
Adeline ........................................................................................................................................................................ 164
Balthorne..................................................................................................................................................................... 165
Chanwe ....................................................................................................................................................................... 166
Chia ............................................................................................................................................................................. 170
Cuchilla ........................................................................................................................................................................ 171
Darja ............................................................................................................................................................................ 174
Enid ............................................................................................................................................................................. 176
Heloise......................................................................................................................................................................... 177
Issa .............................................................................................................................................................................. 180
Maelys ......................................................................................................................................................................... 182
Malice .......................................................................................................................................................................... 184
Marie-Anne ................................................................................................................................................................. 185
Mina ............................................................................................................................................................................ 188
Naho ............................................................................................................................................................................ 191
Sabetha & Inej ............................................................................................................................................................. 193
Valzira .......................................................................................................................................................................... 194
Other Characters ............................................................................................................................................................. 195
Quicklinks .................................................................................................................................................................... 195
Beatrix ......................................................................................................................................................................... 196
Boof ............................................................................................................................................................................. 196
Breaker ........................................................................................................................................................................ 196
Celia ............................................................................................................................................................................. 197
Centaur Stallion ........................................................................................................................................................... 197
Drakesgard .................................................................................................................................................................. 197
Eburon ......................................................................................................................................................................... 198
The Farmboy ............................................................................................................................................................... 199
Garren ......................................................................................................................................................................... 199
Guards ......................................................................................................................................................................... 200
Hector.......................................................................................................................................................................... 200
The Herald ................................................................................................................................................................... 200
Katharen ...................................................................................................................................................................... 201
Kobolds........................................................................................................................................................................ 201
Kobold Children........................................................................................................................................................... 201
Kobold Commander .................................................................................................................................................... 201
Malagar ....................................................................................................................................................................... 202
The Hundred Companies............................................................................................................................................. 202
Mother ........................................................................................................................................................................ 203
The Omen .................................................................................................................................................................... 203
The Omen’s Mother .................................................................................................................................................... 203
Rain ............................................................................................................................................................................. 204
Rhyll............................................................................................................................................................................. 204
Zizeryx ......................................................................................................................................................................... 204

About
Ravager
This game contains content of a pornographic nature and is explicitly adult only.

Ravager is a role-playing game where you play a dragon, determined to reclaim their birthright and sit the Draconic Throne.
To do so, you will need to grow your strength, ally with dark forces, evade the regent’s justice, and whet your monstrous
appetites. Along the way, you will meet characters who can aid you, serve you, or merely need to be removed as obstacles.
The kingdom lies before you, now go forth and ravage it.

Navigating this Walkthrough


The first section of the walkthrough handles basic mechanics and menus. If you’re already familiar with Ren’Py games,
you only need to look at the Mechanics subsection.

The Walkthrough section presents the content of the game in sequential order, with breakdowns of requirements and
gains along the way.

Section Quicklinks
Within the walkthrough, each Act is broken down into subsections. To help navigate the document, there are quick link
boxes at the top of each section that take to each subsection it contains. Each subsection’s title then links you back to the
top of the section that contains it.
Controls and Concepts
Overview
The Controls and Concepts section is broken down into Menus, Controls, and Mechanics.

Menus – This section goes over the games menus and UI, explaining settings and options.

Controls – This section covers how to interact during gameplay for both PC and Mobile versions.

Mechanics – While you may be familiar with Ren’py engine games and visual novels, Ravager has unique mechanics that
make it a full-fledged RPG. Even if you are familiar with the Ren’py engine, it is recommended you check this section.
Menus

Main Menu

Main Menu Options

• Start – Starts a new game.


• Load – Opens the menu to interact with existing saves.
• Preferences – Opens the settings menu. See the Preferences section for more information.
• Gallery – View all previously unlocked sex scenes.
• Achievements – View the achievements menu.
• About – View the credits and the
• Walkthrough – Opens this PDF Walkthrough. (Thank you!)
• Steam – Opens the Steam Store webpage, where you can purchase the full game.
• Itch – Opens the Itch.io webpage, where you can see ongoing development diaries.
• SubscribeStar – Opens the SubscribeStar webpage, where you can support the game in an ongoing fashion.
• Discord – Opens the webpage to the Ravager Discord Server
• Quit – Closes the game.
• Accessibility Features (Stickman in circle) – Opens the accessibility menu for settings related to vision and audio
related features.
• Languages – Seen in the bottom right, you can switch between any of the supported languages.
Game Modes

Game Tone
When you start a new game, you will be able to choose your Game Tone:

• Dark Fantasy – You will have to manage your stats and make difficult choices to succeed.
• Power Fantasy – The content is the same, but you will always succeed at stat checks and cannot die or run out of
resources. You will be unable to view most content related to failure.
Streamer Mode
After choosing your game mode, you will be presented with the option to enable Streamer Mode. Streamer Mode disables
all NSFW content.

Gameplay Menu
At the bottom of the gameplay screen, you will see the gameplay menu. These buttons control the gameplay flow and
provide a few shortcuts to various menus in the Pause Menu.

• Back Button – Steps you back one step. It's very useful if you want to see all the outcomes a scene can have, or if
you feel like you've made a mistake. For more information see Secondary Controls.
• Skip – You will fast forward through previously seen content. This will automatically stop at an option select. For
more information, see Secondary Controls.
• Status/Save/Load/Prefs – Opens the relevant page in the Pause Menu.
• Hide – Hides the UI until you click or press spacebar (PC) or tap the screen (Mobile). Great for taking screenshots.
Pause Menu
The Pause Menu has a number of pages that provide useful information. You can access this
menu at any time by hitting the ESCAPE key. Certain options bring up important
informational pages. For more information on Status, Save, Load, or Preferences, see their
relevant sections below. Any buttons that have already been described in the main menu
section above function identically here.

• Main Menu – Returns to the Main Menu. You will be prompted regarding unsaved
progress.
• Return – Returns to gameplay. You can also press the ESCAPE key.

Status Page
The Status Page shows your stats as both a description and their numerical value. This is useful when evaluating whether
you should attempt a skill check or not.
Save/Load
These menus are nearly identical, but serve the purposes of saving your game and loading. You have access to unlimited
pages of save slots. However, you can only access pages 1 through 9 directly. You’ll have to use the arrows to navigate to
further pages. You may save or load at any time. It is recommended to save often and in different slots. The game
autosaves every twenty lines, you can find these in the ‘Auto’ tab of the Load menu.
Preferences
This menu allows you to control how the game is presented. This is the biggest of the Pause Menu pages. Where the text
in the image below says “Mouse over for details”, the game will show more information if you hover any of the options.
Due to the number of options in the game, there are three subpages: Content,
Content Tags
The Content sub-menu allows you to change what kind of content is allowed to happen in your playthrough. If you are
playing on desktop, you can hover over each one for a description of what the tag allows. Necessarily, some story options
are locked behind specific tags. Below is a brief description of each tag.

• Gore – Killing people for fun and profit! Graphically violent options.
• Fluid Physics – Inflation, regurgitation, and other things that happen when you pump someone full of cum.
• Virginity – All this and a cherry on top. Scenes that explicitly detail defloration.
• Femdom – Who rule the world? Scenes where you are dominated by women.
• Rape – Who would turn down a dragon? Scenes with dubious or no consent.
• Incest – Keping it in the family. Scenes involving people related by blood.
• Pregnancy – The birds and the, err, dragon. Consorts getting pregnant and having children.
• Intersex – Chicks with dicks, dudes with boobs, and other things-inbetween.
• Bestiality – Animal instincts. Scenes featuring nonsentient animals.
• Sharing – Being able to encourage your waifus to pursue people who aren’t you.
• Goofiness – Humour that may distract or detract from your immersive roleplaying experience.
• Gay – No hetero, bro. Male-on-male action.
• Mutilation – Blood on the bedroom floor. Scenes of injury, death, or transformation during sex.
• Cuckoldry – Seeing people have sex if you haven’t given them permission to do so.
Volume
Each of these options controls the audio volume for the game for a specific kind of audio. Each one is self-explanatory.
You can also use “Mute All” to turn off all audio. Toggling it again will re-enable audio.

• Master Volume – Controls the overall volume of the game.


• Music – All background music and sections of in-character singing. These instances of in-character singing are in
a fictional language with no translation, and thus you are not missing story information to mute them.
• Ambient – Ambient noise that
• Sound – Sound effects tied to an action or event: breaking your egg, sword swipes, wood creaks.
• Fluid Sounds – Sexual noises related to fluids.
• Female Voices – The voice lines of female characters.
• Male Voices – The voice lines of male characters.
• Dragon Voice – Separately toggleable, the voice of the dragon.
Text
The Display submenu holds the options related to the art and display of text.

• Text Speed – Controls how fast the text of the text pane types.
• Textbox Opacity – Controls the opacity of the text box.
• Text Pausing – Controls the length of time for text pauses (used for dramatic effect and to pace text delivery).
• Autoplay Wait – The amount of time autoplay waits before advancing.
• Skip – Allows you to control what content is skipped when using the Skip function. For more information, see
Secondary Controls.
• Choice Menu Carryover – If the last line of text is displayed during choice menus, allowing you to see the question
or prompt for action being responded to.
Display
The Display submenu holds the options related to the art and display of text.

• Character Art – Determines whether character art is animated or static.


• Scene Art – Determines whether background art is animated, static, or not displayed.
• Side Images – This option determines whether or not the character’s face appears in the text panel. The side
images are used to display facial expressions that are otherwise not displayed on the character art.
• Sprite Highlight – Characters are highlighted if they are the focus of a scene.
• Display – Determines whether the game is in Windowed or Fullscreen mode. (Note, the Windowed option does
not appear highlighted if the window size is changed, due to limitations in the engine.)
• Save Naming – Enables/Disables the ability to name save files.
• Custom Names – Allows you to disable the nickname feature on all characters.
Controls

Scene Interactions

Progress Scene
Individual scenes play out in a visual novel format, much like watching a play. The narrator will describe the scene and
characters speak dialogue. To move from one page to the next, you can use these methods, depending on your platform.

• (PC) Mouse – Click anywhere on the screen (except the menu) to progress to the next page.
• (PC) Keyboard – Press the spacebar to progress to the next page.
• (Mobile) Touchscreen – Tap the screen.
Option Select
As you progress through scenes, you will have choices that determine your path through the scene.

• (PC) Mouse – You can use the mouse to select an option.


• (PC) Keyboard – You can also use the arrow keys to highlight an option. You can then press the ENTER key to select
the option.
• (Mobile) Touchscreen – If you are playing on a touchscreen device, you can just click the option you want.
Stat Gain
Many actions will increase your stats. In the example above, choosing the “Nestle closer.” option from the last example
results in the gain of a point of Charm. Whenever you increase or decrease a stat, the game will inform you with a darkened
page telling you which stat has been affected. For more information regarding stats, see Section Base Stats.
Stat Checks
If you are playing in the Dark Fantasy tone, there are options that will require you to possess a minimum number of points
in a stat to be able to succeed. They will be marked with the prerequisite stat in parenthesis at the end of the option’s
text, but not the required stat value. Be warned that failing checks can result in Wounds or even immediate Game Over.
For more information regarding Stats or Wounds, see Section Mechanics.
Custom Input
Some characters (including yourself!) can have dynamic names, input by the player. These names are not voice acted, but
can add customized flavor to your game. There is an option in the Preferences Menu to disable this feature. For more
information on Preferences, see Section Preferences.

Secondary Controls

Rollback
Rollback is a useful feature for seeing different options or backing out of a scene, if you forgot to make a save beforehand.
However, you can only go back a limited number of steps (100). As described in the Menus section, you can press the
“Back” button on the Gameplay Menu. The hotkey for this control is the mouse wheel (PC). If you scroll your mouse wheel
up, it takes you back one step per click of the wheel. If you scroll down, you move forward up to the point of the most
recent page one at a time. Unfortunately, there is not an equivalent control for the Mobile version of the game.

Skipping
Ravager contains many scenes with subtle variants depending on your choices. You’re encouraged to play the game
multiple times in different ways to experience it all. To help with this, the game has functionality to skip through content.
For more information on settings related to this feature, see Display. The hotkey for this action is the TAB key, which will
skip until a decision. If you want a bit more control, you can hold the CTRL key, which skips until you let go.

Rapidly skipping text can cause visual errors, due to limitations of the RenPy engine.
Mechanics

Base Stats
When played in Dark Fantasy tone, Ravager is a Role-Playing Game where some decisions increase your Stats. Certain
actions will need a high enough Stat level to be successful. These stats are ones that persist through the entire game.

Strength – Helps you physically overpower your foes and win in direct battle.

Methods to Gain: Eating food and people or failing Strength skill checks (and learning from experience).

Charm – Makes it easier to intimidate, deceive, defend against mental attacks, and be diplomatic.

Methods to Gain: Advancing your goals through dialogue or failing Charm skill checks (and learning from
experience).

Potency – Measures your virility and aids in special circumstances.

Methods to Gain: Gained the first time you have sex with each character.

Cruelty & Mercy – Represents your reputation to others. They are two separate scores, not two ends of an axis. This
means that you can be both feared and loved.

Methods to Gain: Treating someone with vindictiveness or kindness, provided they survive to tell others about it
(or if you leave evidence behind that others can find).

Act Specific Resources


These resources are only available within specific Acts of the game. The gameplay of Ravager is broken up into five
separate Acts. They mark significant points within the story and gameplay changes between them as the story evolves.
For more information on Acts, see the Walkthrough Section.

● Treasure [Acts: III, IV] – It is used to build upgrades to your lair or increase the Morale of your Hordes.

Methods to Gain: As a dragon, the primary way to gain Treasure is to steal it from others.

● Morale [Acts: III, IV, V] – From Act III onwards, you have military groups called Hordes. Each of these has a tracked
Morale, which represents their general combat ability. A higher level of morale allows them to solve bigger problems
for you. Morale can be increased by giving them treasure or captives. However, if you send them to complete a task
for you whilst at 0 morale, it is possible for the leader of a Horde to die or the Horde to be destroyed outright (except
for the Kobolds).

Methods to Gain:

Acts III & IV –

Alongside events and decisions, you will have the ability to give Treasure and Captives to your Hordes to raise
their morale by 1 point. Not every Horde wants every Captive. For more information, see Managing Morale. In Act
IV, you will have the ability to spare or pillage conquered provinces. If you pillage them, you gain 1 point of morale
(offsetting the morale lost in the attack). For more information, see Conquest.
Act V –

As part of ruling the realm, you will make decisions that affect the realm’s economy and military, often sacrificing
one for the other. If their Morale grows too weak, they may refuse your edicts or leave your service entirely.

● Prosperity [Acts: IV, V] – Prosperity is the wealth and orderliness of the realm in the wake of your successful ascent
to the throne.

Methods to Gain:

Act IV –

During your conquest, you choose to spare or pillage territories in your war to unite the realm. You gain Prosperity
if you spare a territory or it is under the control of a Horde that you have recruited to your service. For more
information on this mechanic, see Conquest.

Act V –

As king, you will face choices that affect the Realm writ large. These decisions can improve the economy. For more
information, see Court Events.

• Tension [Act V] – Tension is the measure of underlying stress factors upon your rule. The growing chaffing of taxation
and other actions that the people of the realm do not agree with. For more information, see Act V, Chapter 2.
• Gravitas [Act V] – The measure of how the people of the realm love and fear you. For more information, see Act V,
Chapter 2.

Wounds
In Dark Fantasy tone, you will sometimes make poor choices or put yourself in harm’s way. This will usually cause you to
suffer a wound. You heal all wounds at the end of each Act. If you accrue three wounds at once, it’s game over.

Captives / Harem
Captives are the damsels in distress that you can bring to your lair. Despite the name, some can be invited willingly. Others
will require more forceful interactions. As a rule with some exceptions, Captives have three main states: Happy, Unhappy,
and Broken. These indicate their relationship with the player and their status. In Act V, they are acknowledged as the
members of your official royal Harem. However, for consistency and ease of reference, they will continue to be referred
to as Captives.

• Happy – A Captive that is either there willingly or has been pacified.


• Unhappy – A Captive that is being held against their will.
• Broken – A Captive that has had their will broken.

Events
Events are scenes that can play whilst undertaking other interactions.
Lair Events
Every time you sleep, or return to your lair from elsewhere, you may get a single Lair Event. These are pulled from a queue
of events that are waiting to happen. Sometimes you will need to sleep or explore more to unlock events. These include:

• Completion of construction projects.


• Arrival of visitors to your lair.

Dream Events
Similar, but separate, are Dream Events. These are scenes that happen while you sleep. You get a choice of what you want
to dream about. These can contain story relevant information.

Dynamic Events
When visiting a Captive or one of the Hordes in your lair, you can get a single Dynamic Event. Like Lair Events, only one of
these can happen at a time, so revisiting someone can unlock new content. Dynamic Events include:

• Captives visiting one another.


• The follow up to gifting a Captive to a Horde.

Court Events
Once you have ascended to the throne, it is important to tend to the primary duties of a monarch. Court Events are the
lifeblood of Act V: royal decrees, punishment to dissenters, the choice of Queen, and rewarding your Hordes for their
service in your war for the Dragon Throne. For more information about specific decisions, see Court Events (C1) and Court
Events (C2).
Walkthrough
Overview
This section gives an overview of content in each Act. The walkthrough does not contain significant description of character
interaction but does provide insight of the underlying mechanics that affect them. You’re encouraged to learn more about
the setting from the character interactions, but we want to help you navigate the challenges found within.

Quicklinks
• Act I
• Acts II & III
• Act IV
• Act V, Chapter One
• Act V, Chapter Two

Acts
Act I is a tutorial and introduction to the world, covering the story of your birth and introducing the antagonist.

Act II is a free-roaming segment with a countdown timer until game over. To avoid this grim fate, you must find a lair to
call your own, starting the next Act. Due to its large amount of shared content, it is a single section of the walkthrough
with Act III with act specific elements marked accordingly.

Act III is a similar free-roaming segment, but you have your Lair. Here, you can accumulate resources, gather Captives, and
marshal your Hordes. This Act ends when the timer runs out and you are beset by enemy forces. Due to its large amount
of shared content, it is a single section of the walkthrough with Act II with act specific elements marked accordingly.

Act IV is where you turn the tables and attempt to retake the throne and ends when you have done so. It returns to a
more linear format, as you conquer territory and return to your Lair after each day of battle.

Act V is where you rule from that throne. It remains a linear format with your time dominated by the demands of the
court and the Realm as a whole.

Important Stats Infoboxes


At the beginning of each Act, you will find an “Important Stats” infobox. This gives you information about what stats can
be gained and which stats can be used to pass checks. A stat highlighted red in an Important Stats infobox indicates that
is the last time it can be gained or the last time it can be used (depending on which box it’s highlighted red in).

Content
Regarding the content within each section, the game features many choices to any given scenario, with many having minor
variations based on other decisions. It would be impossible to map all the options in a manner that is easy to read and
understand. Accordingly, the walkthrough does not function as a flow map diagram of all possible paths. Instead it focuses
on highlighting decisions that can result in changes to your stats or have a significant effect on the story.
Character Names
Characters in the game must introduce themselves or have their name revealed before narration and UI elements will
display it. Before that point, they will have a descriptive term. Accordingly, wherever a character’s name is written, their
title will be in parenthesis afterwards. This makes it easier to search the document to find information about characters.

Please note that several character’s names are correctly spelt with non-English characters. To improve the searchability
of this document, their names are spelt with the common English character equivalent.

For more information about individual characters, you can check them out in the Character section of the Glossary at the
end of the walkthrough. The Glossary presents you with detailed information on Lairs, Lair Factions, Hordes, Captives, and
sex scenes (and how to unlock them).
Act I - The Prologue
Important Stats

Can Gain Strength, Charm, Potency, Mercy, Cruelty

Can Use Strength, Charm, Cruelty

Act I is simple and straightforward, acting as a prologue. It introduces you to the world and some of the main characters.

The game begins with the sound of singing and the wall of your shell. You break through and meet your mother, Princess
Adeline. She gives you a brief explanation before departing to announce your birth and an end to the Realm’s regency.
You quickly learn that this won’t be so straightforward. Balthorne refuses to surrender power, and you’re forced to escape
the palace. You will not have the Draconic Throne this day, but it is yours by birthright.

Possible Stat Gains

● [Nestle closer to the Princess] (Charm)

● [Bite the Princess] (Strength) → [Spit fire in her face] (Cruelty)

● [Mount her]

○ [Pout] (She orders her servant to pleasure you.)

○ [Bite the Princess] (Strength) → [Spit fire in her face] (Cruelty)

Adeline leaves, and you meet her maid. There are chiefly two variations of how the interaction ends:

● Eat the meal brought to you (Strength, Mercy)

● Fuck the handmaiden (Cruelty, you didn’t behave)

Afterwards you confront the current Regent, Balthorne, who betrays the Princess and yourself, refusing your claim.

● [Fool the Regent] (Charm 1)

○ [Bite the Regent's dick off] (Strength 1)

● [Roar at the Regent] (Cruelty 1)

○ [Bite the Regent's dick off] (Strength 1)


After leaping out of a window, you must evade the guards as you make a city escape.

● [Hide]

○ [Scale the Building]

■ [Freeze in place] (Charm)

■ [Pounce] → [Kill] → Escape! (Strength)

■ [Pounce] → [Take her, gently] → [Leave] → Escape! (Potency, Mercy)

■ [Pounce] → [Take her, gently] → [Kill] → Escape! (Potency, Strength)

■ [Pounce] → [Take her, roughly] → Escape! (Potency, Lose Enid)

○ [Dive over the side-gate]

■ [Hide under a cart]

● [Pick off one of the guards] (Cruelty)

● [Subdue them and make good on your escape] → Escape! (Mercy)

■ [Climb up and into a window] (See [Scale the Building] above)

Once you’ve escaped, Act I ends, healing all wounds, if you sustained any, and giving you a story cutscene. Then begins
Act II and the open world exploration segment.
Acts II & III - The Open World
Important Stats

Act II Act III

Can Gain Strength, Charm, Potency, Mercy, Cruelty Strength, Charm, Potency, Mercy, Cruelty,
Treasure, Morale

Can Use Strength, Charm Strength, Charm, Potency, Mercy, Cruelty,


Treasure, Morale

Overview
In Act II the game opens up. You maintain access to the same areas in Act III, but the available scenes change. As there is
so much overlap, the two Acts are presented as a single section of the walkthrough. Please pay careful attention to the
bracketed [Act] for Act-specific scenes. Additionally, there is a persistent countdown shared by Act II and Act III starting
with 14 days. This is how long until the Regent’s hunters find you. If this countdown reaches 0 in Act II, you game over. At
the beginning of Act III, this counter is extended by another 10 days. Once it reaches 0 in Act III, you proceed to the final
event of the Act, which leads to Act IV, a final confrontation with the regency’s hunters.

You can explore the realm, interact with people, and search for a lair.

To resolve the events of Act II, you must find a lair, so you can start to build up your power base beyond increasing your
own abilities. There are three potential lairs, one to each area. Each one has an associated faction that can be allied, at
the cost of a sacrifice.

1. The Sunken Temple - Lowlands


2. The Abandoned Mines - Highlands
3. The Ancient Spire - Mountains

After you claim a lair, Act III begins, and 10 days are added to your countdown. You can capture or recruit many of the
NPCs you met previously or have your first interaction with them after you get a Lair.

Quicklinks

• The Lowlands
• The Highlands
• The Mountains
• Lairs & Factions
• Hordes
• Quests
The Lowlands

Lowlands Quicklinks
Gutter's Cove (Fishing Village)

• Pick off one of the townspeople


• [Act II] Infiltrate a Ship
• [Act III] Crash the Bar
• [Act III] Papers Check

Swamp

• Track the Smoke


• Follow the lights.

The Wildlands

• Wildlands
Gutter’s Cove (Fishing Village)

Pick off one of the townspeople


Prerequisites:

• Has NOT Captured: Cuchilla

Potential Gains:

• [Act III] Captive: Cuchilla

[Confront them] → [Any] → [Follow Her] → [Take Advantage] → [Yes]/[Remain Silent] → [Capture]

• Strength

[Eat Them]

• Charm

[Confront them] → [Any] → [Follow Her] → [Take Advantage] → [Yes]

• Mercy

[Confront them] → [Any] → [Follow Her] → [Take Advantage] → [Leave]

Skill Checks:

None

[Act II] Infiltrate a Ship


Prerequisites:

• Does not know location of Sunken Temple [Lair]

Potential Gains:

• Unlock Lair Option: Sunken Temple [Lair]

[Attack!] → Check A: Pass → [Stowaway]

• Strength

[Attack!] → Check A: Fail → Gain 1 Strength

Skill Checks:

A. [Attack!] - Strength 2
[Act III] Crash the Bar
Prerequisites:

None

Potential Gains:

• Begin Quest: Deal with the Mercenaries

Skill Checks:

None

[Act III] Papers Check


Prerequisite:

• Let Mina leave with her things in Attack the Oxcart.

Potential Gains:

• Captive: Mina

[Intervene] → [Any]

Skill Checks:

None

Swamp

Track the Smoke


Prerequisites:

None

Potential Gains:

• Unlock Quest: Witch Raid

[Any]

Skill Checks:

None
Follow the light
Prerequisite:

None

Potential Gains:

• [Act II] Unlock Lair Option: Sunken Temple [Lair]

[Any] → [Any] → [Any] → [Surroundings]

• Charm

[Any]

• Unlock Quest Option: Witch Raid

[Any]

Skill Checks:

None

Wildlands

Wildlands
Begin Quest: Recruiting the Wolf Tribe
The Highlands

Bastion (Town)

• Heist Quest [Setup]


• [Act III] Bastion Heist

Roads

• Attack the Oxcart


• [Act III] Investigate the Gathering

Farmsteads

• Approach the stable


• Mercenary Gathering
• Hunt the Cattle

Forest

• [Act II] Follow the Scream


Bastion (Town)

Heist Quest [Setup]


Prerequisites:

None

Potential Gains:

● Unlock Quest Bastion Heist

Just don’t surprise/attack them

● Charm

Just don’t surprise/attack them.

Skill Checks:

None

[Act III] Bastion Heist


Begin Quest: Bastion Heist
Roads

Attack the Oxcart


Prerequisites:

None

Potential Gains:

There are two potential sequel scenes to resolve the outcome of this scene, depending on your actions. If you let
her go, either agreeably or not, with her things, she’ll next be found in Gutter’s Cove in Papers Check. If you strip
her and make her run away without her things, see Investigate the Gathering.

● [Act II] Knowledge: The Abandoned Mines [Lair]

[Continue] → [Unacceptable] OR [Growl] → [Acceptable]

● [Act III] Captive: Mina

Check A: Pass → [Strip] → [Any] → [You] → [Bargain] → [Capture]

● Strength

Check A: Fail

● Strength

Check A: Pass → [Die]

● Strength

Check A: Pass → [Die] → [Eat the Oxen]

● Charm

[Continue] → [Unacceptable] OR [Growl] → [Acceptable]

● Cruelty

Check A: Pass → [Strip] → [Any] → [You] → [Then Run] → [Go!]

● [Act II] Mercy

[Continue] → [Unacceptable] OR [Growl] → [Acceptable] → [Yes]

● [Act III] Treasure

[Continue] → [Unacceptable] OR [Growl] → [Acceptable] → [Yes]

Skill Checks:

A. [Go for the crossbow] - Strength 2

B. [Show me] - Charm 4


[Act III] Investigate the Gathering
Prerequisites:

● Left Mina naked and told her to Run without her cart in Attack the Oxcart.

Potential Gains:

● Captive: Mina

Check A: Pass OR Check B: Pass → [Remove Her Gag] → [Any] → [Perhaps I’ll try that out, too] → [You’ll
have to do better than that] → [We have a deal]

● Strength

Check A: Fail

● Charm

Check B: Fail

● Cruelty

Check A: Pass OR Check B: Pass → [Fuck Her] → [Leave Her]

● Mercy

Check A: Pass OR Check B: Pass → [Remove Her Gag] → [Any] → [Perhaps I’ll try that out, too] → [Release
her]

Skill Checks:

A. [Kill them.] - Strength 4

B. [Scare them off.] - Charm 4


Farmsteads

Approach the Stable


Prerequisites:

● NOT: Has Hunted the Cattle (in the same Act)

Note: You can Hunt the Cattle in act II for Strength and then Approach the Stables in Act III for other
benefits.

Potential Gains:

This scene can be repeated in Act III to get the captive.

● [Act II] Knowledge: Abandoned Mine [Lair]

[Any] → [Shelter] → [Any]

● [Act III] Captive: Marie-Anne

[Any] → Check A: Pass

● Strength

[Any] → [Death]

● Charm

[Any] → [Shelter] → [Any]

[Any] → [Pleasure] → [Wait Patiently]

● Mercy

Note: This scene ends with mercy on most endings where you don’t eat her. Marie-Anne is very forgiving.
The below path is simply the fastest.

[Any] → [Nothing]

● Cruelty

Note: Any ending where you rape her can gain this point. Additionally, it requires the Bestiality flag be on.

[Any] → [Pleasure] → [Force Her] → [Fuck Her Cunt] → [Leave her there.]

Skill Checks:

A. [Your Service.] - Charm 4


Mercenary Gathering
Prerequisites:

● Has Approached Stables, raped Marie-Anne, Left her there

Note: This scene can be repeated until the option to capture her is taken.

Potential Gains:

● [Act III] Captive: Marie-Anne

[Interrupt the Gathering] → [Capture Her]

Skill Checks:

None

Hunt the Cattle


Prerequisites:

● NOT: Has killed Marie-Anne

Note: This action can be performed in Act II and repeated in Act III.

Potential Gains:

● Strength

[Hunt the Cattle]

Skill Checks:

None
Forests

[Act II] Follow the Scream


Prerequisites:

● NOT: Has Knowledge: Sunken Temple [Lair]

Potential Gains:

● Quest: Huntress Showdown: Doubt

[Her] OR [Peace] → Check A:Pass OR Check B:Pass → [Go] → [You’re Free]

● Quest: Huntress Showdown: Despair

[Her] OR [Peace] → Stay and watch

● Strength

[Her] OR [Peace] → Check A: Fail

● Charm

[Her] OR [Peace] → Check B: Fail

Skill Checks:

A. [Attack the colt.] - Strength 3, 4 (if Check B failed.)

B. [No, you.] - Charm 2


The Mountains

Coldreach (Fortified Village)

• Simple Description. (Content not Implemented, in this version)

Campfire

• The Campfire

Monastery

• The Convent

Peaks

• Simple Description. (Content not Implemented, in this version)


Campfire

The Campfire
Prerequisites:

None

Potential Gains:

This scene can be repeated in Act III to get the captive.

● [Act II] Knowledge: The Ancient Spire [Lair]

[Any] → [Any] → [Any] → [Any] → [Yes?] OR [Perhaps] → [Err.]

● [Act III] Captive: Darja

[Any All] (just don’t tell her “no”)

● Cruelty

[Any] → [Any] → [Any] → [Any] → [Yes?] OR [Perhaps] → [Err.] -> [Ditch Her]

Skill Checks:

None

Convent (Monastery)

The Convent
Prerequisites:

None

Potential Gains:

This scene can be repeated in Act III to get the captive.

● [Act III] Captive: Chanwe

Just don’t attack them.

● Charm

[Try to sneak in.] → [Greetings] → [What] → [Look Quizzically at her]

Skill Checks:

None
Lairs & Factions
The Lair is home to you, your Hordes, and your Captives while you prepare to conquer the Realm. When you claim a Lair
and explore it, you will discover a unique Faction you may establish an alliance with. Once you unlock a Faction's
representative, you may return at any time to fulfill their demands. Once they will count as a Horde under your command
with some caveats. For more information, see Hordes. Only one Lair may be chosen per playthrough.

Quicklinks

• Sunken Temple (Proteans)


• Abandoned Mine (Infernals)
• Ancient Spire (Malagar)
• Lair Upgrades
Sunken Temple (Proteans)

Lair Unlock Lair Faction Unlock

1. Stowed away in Infiltrate a Ship • Captive: Chanwe


2. Asked Garren about Surroundings in Follow the
Lights

Eldritch entities from beyond the world, represented by 'Mother'. A being so old and different to the world you know that
it is almost impossible to understand their nature. There is deep knowledge to be gained, but a price must be paid.

Alliance
From within your temple lair, [Investigate the deep chambers] of the temple and [Focus on the statue], then visit Chanwe
in your lair, and say [There is a god Here]. This will lead to a scene where she is converted into Mother (Tentacles/Chanwe
Orgy). Just don’t flee at any point- though due to the Temple's strange geography you won’t always be able to,
e̘̯̹ṿ̮en i͖ f̷͖͖̱̬ ̘̯̹yọ̮̥̮̪ u͜ try̻̖̟
Abandoned Mine (Infernals)

Lair Unlock Lair Faction Unlock

1. Asked Marie-Anne about Shelter in Approach the • Captive: Heloise


Stable
2. Mina told you about it in Attack the Oxcart

Demons and hellhounds from the Inferno, represented by Zizeryx. They are the inhabitants of the Infernal Realm and
ardent followers of the Sun. Feared by men and abhorred by followers of the Moon, they are a worthy ally with much
knowledge lost to those who oppose them.

Alliance
[Explore the depths], then [Step unto the altar]. After that, you can create an alliance in return for [Power], [Pleasure],
or [Knowledge]. In the current version each choice gives the same successful result, except for [Nothing from you] which
makes Infernal content unavailable for the rest of the game.

Then, complete the Bastion Heist quest and return with Heloise in hand. Return to Zizeryx
Ancient Spire (Malagar)

Lair Unlock Lair Faction Unlock

1. Asked Darja about it in The Campfire • Captive: Valzira

An amoral scientist with strange ambitions, represented by himself, Malagar. He is the uncle of Darja, caring for her deeply
despite their differences. He is intelligent and doggedly committed in his pursuit of a scientific understanding of magic and
the greater cosmology.

Alliance
Claim the Ancient Spire as your lair. His arrival will be added to the Night Event Queue. After that, ask about what he can
do for you. This will unlock the Witch Raid quest. To ally him, return from the quest with Valzira and let him know you
have her.
Lair Upgrades
In your Lair you can summon your attendant, the Kobold Horde Leader. This will give you the option to give him a new
name, change the title they refer to you by, or have them make something at the cost of 1 Treasure:

• [Traps] – Protect your Treasure from thieves. See Bastion Heist for more information.
• [A Sacrifice] – Gain 3 Strength
• [An Idol] – Gain 3 Charm
• [Torture Chamber] – Torture scenes
• [A Bath] – The ability to heal, Bathhouse Events

Only one of each upgrade may be purchased. To gain the benefit of the upgrade, you must rest for the night or return to
your lair from elsewhere so that the Kobold Horde can make it.

Torture Chamber
The Torture Chamber is an expansion to your lair that allows for the torture of your captives. It comes with a character
named Breaker, one of the first kobolds of the last dragon and a man with a penchant for sadism. This is how you unlock
the third state of “Broken” for most characters that have one. Broken characters have their own scene variants and have
additional options whilst losing access to others.

Breaker
Captive Breakable
Chanwe

Cuchilla

Darja

Heloise

Issa

Maelys

Marie-Anne

Mina

Naho

Sab & Inej

Valzira
Breakable -Not by Breaker - Not Implemented
Bathhouse
The bathhouse is an expansion to your lair, providing a place to clean your body and relax the mind. As well as giving you
the ability to heal Wounds, this unlocks several short scenes. A scene is picked at random from the ones you qualify for
each time you visit.

Bathhouse Events

Event Requirements

You have a nice soak alone None

Cooch enjoys some bath beer 1. Cooch is captive


2. You know Cooch’s name

Darja splashes around 1. Darja is captive


2. Darja is Happy
3. You know Darja’s name

Marie-Anne does some washing 1. Marie-Anne is captive


2. Marie-Anne is Happy or Broken
3. You know Marie-Anne’s name

Marie-Anne meets a wolf 1. Marie-Anne is captive


2. Marie-Anne is Happy
3. You know Marie-Anne’s name
4. Wolf Tribe Horde are recruited
5. Boof is not adopted
6. Cuckoldry is enabled in Preferences

Mina accidentally interrupts you 1. Mina is captive


2. Mina is Happy
3. You know Mina’s name

Sabetha & Inej get clean 1. Sabetha & Inej are captive
2. Sabetha & Inej are your consorts
3. Sabetha got messy during a previous consort skit
Hordes

In Act III you can recruit Hordes. The only stat they have is Morale; an approximation of their numbers, equipment, and
eagerness to fight on your behalf.

The Kobold Horde


Your servants born of dragons past. They a small, green, numerous, and unfortunately stupid. They are capable, if blunt,
warriors. For all that they are, their loyalty is beyond question.

Method to Acquire
Acquire a Lair in Act II. They seek you out at the beginning of Act III. All the choices in the initial meeting with lead to them
serving you. If you decide to [Squish him]. His second-in-command Grokkan will take over. At 2 or greater Morale, you can
spend 1 Morale to send the Kobolds out to steal Treasure.

The Wolf Tribe


An ancient tribe of people with wolf-like features, some more than others. They have traditionally been in conflict with
the civilized people of the Realm.

Method to Acquire
Succeed in Challenging Naho in Recruiting the Wolf Tribe.
The Hundred Companies
A band of highwaymen, bandits, pirates, and other brigands forged together under the charismatic leadership of Rhyll out
of their home of Gutter’s Cove. A thorn in the side of Balthorne. They can now be your thorn.

Method to Acquire
Succeed in Convincing Rhyll in Deal with the Mercenaries.

Conflict with Mina


If you recruit them whilst having Mina (Trader) as a happy Captive, she will not forget their previous cruelties upon her.
She will force the matter, and you must choose:

• [Leave, Rhyll] – Lose the Hundred Companies Horde, keep Mina


• [Leave, Mina] – Lose Mina, keep the Hundred Companies Horde
• [Capture her] – Keep the Hundred Companies Horde, Mina becomes Unhappy
• [She’s yours] – Lose Mina, keep the Hundred Companies Horde, gain 1 Hundred Companies Morale

If you capture Mina, but wish to keep her happy, you’ll need to complete the quest: The Dress.

Managing Morale
There are three ways to increase a Horde’s Morale or a Lair Faction’s Power.

• Give them treasure (Unavailable for Lair Factions)


• Gift them Captives
• [Act IV] Let them Pillage Territories (For more information, see Conquest)

To give a Captive or Treasure to a Horde, [Survey your Horde] in your lair and choose the one you want to interact with.
You will no longer be able to interact with Captives you give to a Horde, but may get additional sex scenes of the horde
interacting with them in addition to the morale gained. If you do decide to give them a captive, be aware that you can not
take them back. Some captives give extra scenes as horde gifts. In the current version, not all captives can be given to all
hordes.
Horde Captive Gifts

Kobolds Wolfmen Mercs Proteans Infernals Warlock

Chanwe Orgy Double Anal Public Use Sacrifice Spitroast

Cuchilla Orgy Wolf Anal

Darja Oral Public Use Dragongirl

Heloise Orgy Wolf Vaginal Public Use Sacrifice Mind Control

Issa Anal Oral Transformation

Maelys Orgy Threesome (Severed Only) Oral

Marie-Anne Pig Vaginal Wolf Vaginal Public Use Birthing Reunion Mirroring

Mina Public Use Wolf Spitroast Public Use Oral Wormholes

Triple
Naho Public Use Orgy
Penetration
Hellhound DP Transformation

Wolf &
Sabetha & Inej Stuck In Ceiling
Wolfman
Public Use Tentacle Yuri

(Unbroken
Valzira Impalement Double Oral Public Use
Only)
Sacrifice

Not Implemented - Available Option - Available Option + Scene - Available Option + Illustrated Scene
Quests
Quests are notable interactions that can sometimes span multiple scenes and locations.

Quicklinks

• Marie-Anne’s Belongings
• The Dress
• Bastion Heist
• The Other Heist
• Deal with the Mercenaries
• Recruiting the Wolf Tribe
• Witch Raid
• Fathering the Apocalypse
• Huntress Showdown
Marie-Anne’s Belongings

Requirements Rewards

1. Marie-Anne is unhappy • Happy Marie-Anne


2. Kobold Horde Morale 2+ • -1 Kobold Horde Morale

Upon bringing Marie-Anne back to your Lair after a less than friendly time in Approach the Stable or Mercenary Gathering,
she will be an Unhappy Captive. If you wish to change this so that she is Happy, you can go to her and ask how she is. This
will prompt a Morale check from the Kobold Horde. If they have 2 or more Morale, your Kobold Horde Leader will offer to
go and retrieve Marie-Anne’s belongings to make her happy. She will realize that you aren’t quite so bad after all,
apologizing for her rudeness.
The Dress

Requirements Rewards

1. Less than 8 days on the Act III counter • [Optional] Make Mina Happy
• [Optional] The Dress
• [Optional] 1 Treasure

During Act III, when you awake, an event can happen where your Kobold Horde leader brings you a dress found within the
lair. If you do not have Mina already, you will have no option but to place it in the treasury, valued as one point of treasure.
Once Mina has been recruited, you can go to the hoard by summoning your attendant and then give it to her. This Dress
is the only way to move Mina from her Unhappy state to her Happy one. If your hoard hits 0 treasure, the dress has already
been spent and cannot be given to Mina.
Bastion Heist
Return to Bastion Heist

Requirements Rewards

1. Met Sab and Inej in Heist Quest [Setup] • [Optional] Captive: Heloise
2. Charm 4 OR Potency 6 • [Optional] Captive: Sab and Inej
• [Optional] 2 Treasure

Sab and Inej are ready to infiltrate Bastion and the Inquisitrix’ room specifically. Follow them through the sewers and into
the city. You’ll emerge into the streets and be set upon by guards. You’ll have the option to attack them, follow the Rogues
up the building, or escape over the city wall. Attacking them is successful, but does not give strength. It then presents the
other two options.

They will infiltrate the Inquisitrix’ chambers while you cause a distraction in the foyer. You’ll be set upon by guards again,
but the Inquisitrix will send them away and introduce herself as Heloise.

Regardless of your choices, you’ll find yourself speaking only the direct truth to what she has asked. For several responses,
she’ll gloat of her victory. At the last moment, you’ll be able to resist. If you have 4 Charm, you can twist the truth that
you’re there for sex. If you have 6 Potency, you can resist the magic directly and speak your mind.

Provided you resisted, the Rogues will sneak up behind Heloise and knock her over the head. Sabetha will suggest taking
Heloise home with you. If you choose to do so, you won’t be able to carry home your 2 Treasure. Thankfully, they’ll be so
kind as to grab it for you! If you tell them where you live, they’ll drop it off.
If you did not purchase the Traps upgrade for your Lair beforehand, they’ll steal all of your Treasure when they arrive. If
you did, you’ll capture them instead. You still lose out on the treasure, however.
The Other Heist

Requirements Rewards

1. Captured Mina • 0-3 Treasure


2. You know Mina’s name. • [Optional] Upset Mina
3. Mina is happy • [Optional] Lose Mina
4. [Optional] Captured Cuchilla • [Optional] The Hundred Companies Horde are no
longer recruitable

Upon bringing Mina to your lair, learning her name, and having visited her at least once, you can start this quest by visiting
her again. She will have been working on a plan to rob the mercenaries of some loot they recently acquired. If you have
also captured Cuchilla, she will join the heist. The quest has variation with a few key choices.

The Fight
Upon approaching, you’ll find some of the mercenaries dueling. You’ll be invited to join as spectacle. You can choose to
fight the proposed five men, or take on ten for greater reward, as the larger battle gives Mina time to steal more.

• 5 Men - always succeeds


• 10 Men - succeeds if you have 6 or more Strength

Failing the strength check still results in the additional treasure, but also gives a wound. Regardless of how many you’re
fighting, you’ll have the option of either killing or humiliating a pair of Rhyll’s men. This gives you a Cruelty or Mercy point
respectively.
The Fuck
If you have Cuchilla, you can propose to Rhyll that, beyond fighting, dragons also fuck. Cuchilla will present herself as
planned. Regardless of how you take her, this will result in Mina having more time, and thus more treasure.

The More Fucking


At the end of these options, Mina is captured and her plot revealed. You can choose to fuck her to try and maintain your
cover, and thus get more time for your kobolds. Do note that doing this will piss her off and prevent you from negotiating
to fuck her vaginally back at your lair.

The Flight
The last important choice is whether you try to negotiate with Rhyll, or run away. Negotiating with Rhyll requires 4 Charm.
If you are successful, you will infuriate Mina but can recruit Rhyll and his mercenaries later. For more information on how
to handle Mina being upset, see the quest “The Dress”.

Negotiating fixes your reward from the quest at 1 treasure. If you instead choose to flee, you gain gold based on the table
below.

Action Treasure

Fight 10 Men (whether you pass the Strength check or not) +1

Fuck Cuchilla +1

Fuck Mina +1
Deal with the Mercenaries

Requirements Rewards

1. [Optional] 1 Treasure • [Optional] 7 Days added to Act III timer


2. [Optional] Cruelty 4 OR Mercy 4 • [Optional] Horde: The Hundred Companies
3. [Optional] Strength 6

Crashing the Bar brings you to the front door, where two mercenaries stand guard. You’re presented with two choices to
handle them:

• [Scare them off] (Mercy)


• [Attack them] (Cruelty)

Upon entering the bar, you’ll meet the leader of the Hundred Banners, Captain Rhyll. Here is where you make the
fundamental decision of how you wish to deal with the mercenaries

Attack Rhyll
Attacking Rhyll is a difficult task that will test the dragon’s strength, at the highest difficulty of 6, and will always inflict a
Wound, even when successful. If you fail, it is game over, as Rhyll takes the dragon’s life. However, if you do manage to
kill him, you will have successfully thrown the mercenaries into chaos. This has an effect in Act IV and prevents you from
accessing Gutter’s Cove for the rest of the game. Do be aware that you will be locked out of capturing Cuchilla, if you have
not captured her already in Pick off one of the townspeople. This can also lock out recruiting Mina, if you have so far not
intervened with her issues in Papers Check.

Recruiting the Hundred Companies


If you avoid attacking him, Rhyll will offer you a choice of meals. The only one of note is the choice of desiring the most
dangerous game; man. Rhyll will oblige, and you’ll gain Cruelty upon consumption of the poor sod.

Upon asking your questions, you’ll have three options to recruit the Hundred Banners to your side. All three options give
you an additional 7 days, as Rhyll’s men disrupt Maelys’ attempts to hunt you. It is only through the promise of something
greater that he will join you, however.

• [Riches] -1 Treasure
• (Mercy 4) [Glory] Gain Horde: Mercenaries, Promise of Exclusive Contract
• (Cruelty 4) [Power] Gain Horde: Mercenaries, Promise of Free Hands

Rhyll’s Arrival
Considering their history together, it’s understandable that Mina would object to the hiring of the Hundred Banners. When
they arrive at the lair, Rhyll announces them. Mina, quite flustered, approaches and demands to know why they’re there.
Upon being informed by Rhyll that they now share an employer, she will make it an issue that either they leave or she
does. You are then presented with the following options;

• [Leave, Rhyll] Keep Mina, lose the Hundred Companies Horde


• [Leave, Mina] Lose Mina, keep the Hundred Companies Horde
• [Capture her] Keep Mina, Mina becomes Unhappy, keep the Hundred Companies Horde
• [She’s yours] Lose Mina, keep Hundred Companies Horde, gain 1 Hundred Companies Morale

It is recommended to look into the quest The Dress, if you wish to keep Mina.
Recruiting the Wolf Tribe
Return to Wildlands

Requirements Rewards

1. Strength 4 • Captive: Naho


• Horde: Wolfmen

The initial scene is not repeatable. The Reprimand follow up scene is, however. Do note that the two scenes have different
sex scenes, if you aim to fill out the gallery.

Initial Meeting
When you visit the Wildlands, continue despite the howling. Choose any of the next options and get ready to fight. The
first time you fail this fight, she will take mercy on you and you gain 1 Strength. A subsequent loss results in game over.

• [Attack!] (Requires STRENGTH 4)

Afterwards, decide what to do with Naho:

• [Kill her] (Strength), Lose Naho


• [Make her submit to you anyway] (Potency, Capture Naho), Dragon/Naho
o [Offer her to the Pack] Same as taking [Turn her over to the pack]
o [Act III] [Take control of the pack]
• [Turn her over to the pack] ([Act III] Cruelty), Wolfmen/Naho
o [Act III] [Take control of the pack]
• [Leave her] (Mercy)

If you do not take over the pack or kill Naho, and return to the Wildlands, you will get the Reprimand variant of the scene.

Reprimand
Upon returning to the Wildlands, Naho will challenge you again. You can state that you are here for her or [Act III] her
pack. Either results in her attacking you. At the end, you have the option to physically overwhelm her or fuck her into
submission. Either progresses you to the same choice.

• [Turn her over to her pack] ([Act III] Cruelty), Wolfmen/Naho.


o [Act III] Presents option [Take control of pack] again.
• [Act III] [Take control of the pack]
• Withdraw

You do not gain mercy for letting her go a second time. If you turn her over to the pack in Act II, you will be able to return
and [Take Control of the Pack] in Act III.

Take Control of the Pack


If you have a lair you will now meet Eburon, the pack's new representative, and have a chance to recruit them & capture
Naho.

• [Protection] – Doesn't win them over, return to other choices


• [Naho] (Requires CHARM 4, Lose Naho) – They accept and expect more.
• [More Bitches] – Capture Naho
o [At my lair.] (Requires: Captives > 0) – They accept and expect more.
o [All you want, when I am king!] – They accept and expect more. A big promise. Capture Naho
• [The Lowlands as your roam] – A big promise. Capture Naho

After recruiting the Wolf Tribe, they will follow you to your lair and have a small conflict with the Kobold Horde. Both
options for calming them down result in the same peaceful outcome.
Witch Raid

Wolfmen Route

Requirements Rewards

2. Met Valzira in Track the Smoke • Captive: Valzira


3. Wolfmen Horde • Wolfmen Morale -1

To start this quest, visit your Wolfmen Horde. Tell them you have a job for them and the assault will begin. Eburon will
rally his people and the scene will transition to the Shack. You’ll allow them to attack and secure the Witch. If their Morale
is low, however, the Horde will be defeated entirely, so be mindful!

Malagar Route

Requirements Rewards

1. Ancient Spire Lair • Captive: Valzira


2. [Optional] Wolfmen Horde • Consequence based on path taken
3. [Optional] Met Garren in Follow the Lights
4. [Optional] Captive: Cuchilla
To unlock the Raid, talk to Malagar about her in your lair. He will eventually give you three options to complete the quest:

Requirement Reward

[Me] - The Dragon imbibes a special reagent to attack Valzira

1. None • Valzira Captured


• Lose 3 Days on Act III Timer

Malagar will feed the Dragon a powerful magical substance that will incense them into a rampage that allows them to
overwhelm Valzira. However, the physical exhaustion leaves them passed out for three days.

[The Wolf Tribe] - The Wolf Tribe assaults Valzira’s home

1. Horde: Wolfmen • Valzira Captured


• Wolfmen Morale -1

Eburon will rally his people and the scene will transition to the Shack. You’ll allow them to attack and secure the Witch.
If their Morale is low, however, the Horde will be defeated entirely, so be mindful!

[The Drunk] - Garren, the Wisp possesses Cuchilla and tricks Valzira

1. Met Garren • Valzira Captured


2. Captive: Cuchilla • Lose Cuchilla
• Unlock Quest: Sexy Rescue

Malagar summons Cuchilla up to the laboratory to drug her with a bottle of fine wine. After she’s drank most of it,
impressing Malagar with her constitution, you take her to the swamp so that Garren can possess her. He will take her
body and pose as Cuchilla to get the drop on Valzira. He will deliver Valzira to you but take Cuchilla as payment. This
unlocks a quest to rescue your dear friend in Act IV.
Fathering The Apocalypse

Requirements Rewards

1. Pregnancy Enabled in Preferences • Captive: Malice


2. Captive: Heloise OR Captive: Valzira • Unlock Quest: Raising the Apocalypse
• Possible End of the World

Heloise Route
Visit Heloise as your captive. You will have a variety of options; remove her blindfold if your Potency is high, or her gag if
your Charm is high, but not both. After seeing the scene, you can then safely remove the other. This will ‘break’ Heloise,
allowing you to sleep with her without them.

If you sleep after the second time with the Incest and Femdom flags enabled, you will see a new dream option - focusing
on the texture of your scales.

When you revisit Heloise, she will have a talk with you about what has happened, and its implications. You will have the
option to terminate this questline if you really want to. Otherwise, move Heloise to nicer conditions and it will continue.

Your next visit to Heloise will see new surroundings, and a new look for her. Choose whatever you like in the ensuing
conversation, and enjoy the following scene.

Upon the first night of Act IV, the child will be born.
Valzira Route
After completing the Witch Raid quest, you will have captured the witch of the swamp; Valzira. You can attempt to
converse with her, but she has little reason to reveal her motives to her enemy. Still, as an elf, she’ll do fine as Malice’s
mother.

Visit her in her cell and rape her. Go to visit her again and she will reveal the pregnancy with great hatred for you and your
kind. Have fun making use of her again, if you please.

If you sleep at this point, and have the Incest and Femdom flags, you will have the option of viewing a new dream. Make
sure to focus on your scales.

You will receive another scene where Valzira attempts to poison herself and abort the child. However, due to world
altering power of the naga, she will be unsuccessful.

Upon the first night of the Act IV, the child will be born.
Huntress Showdown

Requirements Rewards

1. Act III Timer Elapsed • Act IV


• [Optional] Captive: Maelys

After the ‘day countdown’ has reached 0 in Act III, Maelys will track down your lair and confront you. If you have not met
one of the following conditions, she will kill you:

1. Recruited an additional Horde beyond the Kobold Horde.


2. Met Maelys in Follow the Scream
3. Kobold Horde Morale of 2 or more
If you do not die, you have three options to resolve the scene; kill Maelys, convince her to join you, or break her will to
fight. Convincing her to join requires 2 Doubt points. Breaking her will requires 2 Despair points. Either option results in
her capture, but they result in different storylines in Act IV. Listed below are the actions you can take to increase her Doubt
or Despair:

Doubt Despair

• Save Maelys from attack in Act II • Watch Maelys get attacked in Act II
• [I’m Sorry] Skill Check: Charm 6 • [I’ll Do Worse] Skill Check: Cruelty 4
• [It Can Change] Skill Check: Mercy 4 • [Pounce!] Skill Check: Strength 6
Act IV – War for the Realm
Important Stats

Can gain Mercy, Cruelty, Morale, Prosperity

Can use Strength, Charm, Cruelty, Mercy, Treasure, Morale

Act IV is where the tides turn in the struggle for the Draconic Throne. With the defeat of Maelys, Balthorne no longer has
the resources to directly attack you. This is where you, your Hordes, and your gathered allies can take the fight to his
forces and conquer the Realm. By the end, you will sit the throne or die trying.

As you conquer territories, you establish control over the Realm and lay the foundation for your future rule. The wealth
of the Realm is measured in its Prosperity. This

Act IV ends when you complete Return to Pale Rock and confront Balthorne for the Draconic Throne.

Note: Although this is the last Act where you can spend Treasure, it is converted to prosperity at the beginning of Act V.
So you will not lose it, if you don’t use it.

Quicklinks
• War Council
• Choosing Your Consort
• Conquest
• Quests
War Council

After your showdown with Maelys, you reawaken in your lair. One of your horde’s leaders (chosen randomly) will give you
a damage report. You are introduced to you War Council, consisting of the leaders of your Hordes and your Lair Faction (if
you have completed their quest).

Your war council will consist of:

● The Kobold Horde – Always


● Eburon of the Wolf Tribe – If recruited in Recruiting the Wolf Tribe.
○ If you promised [Bitches] but have not gifted them any captives, they lose 1 Morale. If this depletes their
Morale, and you do not gift them something, they will be gone the next time you convene the council.
● Rhyll of the Hundred Companies – If recruited in Deal with the Mercenaries with POWER or GLORY.
○ If you have not given them any Treasure, they lose 1 Morale. If this depletes their Morale, and you do not
gift them something, they will be gone the next time you convene the council.
● Mother of the Proteans – If your Lair is the Sunken Temple and allied them.
● Zizeryx of the Infernals – If your Lair is the Abandoned Mine and allied them.
● Malagar of the Spire – If your Lair is the Ancient Spire and allied them.

You will be able to choose who to lead your kobolds in battle. This does not change who their representative is when you
visit them in your lair.

● Their existing leader – Available if alive after Maelys’ attack.


○ He will let you choose between sparing and pillaging.
● Issa – Available if recruited and not gifted to a Horde.
○ He always spares territories. As you cannot control their actions, the Kobold Horde receives 1 Morale.
● Breaker – Available if the Torture Chamber was built.
○ He always ravages territories. As you cannot control their actions, the Kobold Horde receives 1 Morale.
● A random kobold – Available if the existing leader is killed at the end of Act III
○ He lets you choose between sparing and pillaging. As he is not popular, the Kobold Horde loses 1 Morale.

After that, the council will break and you will be prompted to rest.

Choosing Your Consort

When you rest, you have the option to choose a favorite captive to act as your consort. Consorts do not provide mechanical
benefits, but you’ll unlock variant scenes and some cute interactions with them.
Potential Consorts

Name Condition

Cuchilla Always Accepts

Darja Always Accepts

Eburon Always Accepts

Heloise Accepts if pregnant with your child

Marie-Anne Always Accepts

Mina Accepts if Happy

Naho Accepts, but only ‘sticks’ if Broken

Sabetha and Inej If you’ve completed Kitten gets the Cream

Valzira ‘Accepts’ if Broken

Conquest
Once you have slept, you can summon your council and begin conquest. The realm is divided into territories, and each of
those territories has a Challenge Rating (CR). After selecting a territory, you will be able to choose which of your hordes
you want to attack it with. A horde requires morale greater than or equal to the CR of the territory to succeed. Whether
you succeed or fail, your Horde’s Morale will be reduced by 1 for losses and spent resources. If a horde has Morale 0, they
will not be selectable as an option.

If you are successful, you’re given the choice of what to do with the territory:

• Ravage – Horde gains 1 Morale and the territory. You gain 1 Cruelty.
• Spare – You gain 1 Prosperity and 1 Mercy.

Importantly, if a territory is ravaged or spared determines its political state going into Act V. If it is spared, it is owned by
the crown. If a Horde besides the Kobold Horde is allowed to ravage a territory, it is under the control of the relevant
Horde. This may exacerbate territorial disputes when you’re king.

Once the battle is over, you will return to your lair. After a good night’s rest (and some possible time with your consort),
you’re able to launch another attack on a territory. The conquest sequence ends when you choose to attack the capital,
Pale Rock. See Return to Pale Rock for more information.

If you need to review Horde Morale, see the Hordes Section.

Information on each territory can be found on the table next page.


Territories of the Realm

Territory CR Unique features

Bastion 2 • Provides double Prosperity if spared

Coldreach 3 • Very difficult

Convent 1 • Provides double Morale if pillaged

Farmsteads 1

Forest Not yet implemented

Gutter’s Cove 2 • Already conquered if you’ve recruited the Hundred Companies


Provides Cooch as a captive

Peaks Not yet implemented

Swamp 2 • Already conquered if you’ve captured Valzira


• Cannot be conquered with Kobold Horde (even in Power Fantasy tone!)
• Can be attacked with unempowered Malagar
• Provides no Prosperity or Morale
• Provides Valzira as a captive

Wildlands 2 • Already conquered if you’ve recruited the Wolf Tribe


• Provides Naho as a captive
• If you killed Naho in Act II/3, CR is 0. Still costs 1 morale.

Pale Rock ? • Ends the conquest sequence

1 Morale - 2 Morale - 3 Morale - Boss - Not Implemented


Quests

Raising the Apocalypse

Requirements Rewards

1. Completed: Fathering the Apocalypse • Malice’s Temperament

The story of your Naga child will continue on the first night of Act IV, playing out slightly differently depending on who her
mother is and if you’ve chosen her mother as your consort. Congratulations, you’re a father!

Now you have the responsibility of raising her. You’ll have several scenes to interact with her and determine how she’s
raised before the finale of Act IV.

Primary Scenes
These scenes affect Malice and her personality. It is ideal to see both scenes before the Act IV finale.

Kobold Horde
You can find her by visiting the kobolds (or one will come to notify you, if you don’t visit them first). She has slain one of
the Kobold’s pigs and is attempting to eat it. You will have the option to tell her that stealing from others is wrong, or to
specify that stealing from you specifically is wrong.
In the Halls
After you visit an unhappy Captive, Malice will ask you about the women you keep captive, and how their position relates
to the earlier given lesson. She has several questions here, and you’ll want to answer carefully. If you do not have an
unhappy captive, this scene will not trigger and alternate logic based on the first scene will be used.

Optional Scenes

These scenes have no effect on Malice herself, but can provide interesting insight.

Story Time
If you visit your Wolfmen Horde, you’ll discover Malice listening to Eburon about the wisdom of his tribe… and asking a
few awkward questions. How much you encourage her, or reassure your pack, is up to you.

Girls Will Be Boys


If you visit your Mercenary Horde, you’ll find Malice practicing her swordsmanship with some of Rhyll’s men. If you end
the scene breaking one man’s arm, you’ll gain 1 Cruelty. Any other ending results in 1 Mercy.

Visiting Her Godparent


If your lair is in the Sunken Temple and you have empowered Mother, you can visit and you’ll find Malice talking to her.

Malagar The Science Guy


If your lair is in the Ancient Spire and you have empowered Malagar, you can visit him to find him performing an
experiment - which Malice is eager to help with.
Result

Your choices in these interactions will affect her future interactions with you and others, hopefully for the better. At the
end of Act IV, these childhood interactions culminate in Malice having one of three types. If you see both primary scenes,
consult the first table for your result. If you do not trigger the second primary scene by visiting an unhappy or broken
captive, you instead consult the second table.

2nd Scene Choices


Malice Type
Correct It’s Complicated
Table
Dragons Have Special Rules
Both Scenes
Belongs to Daddy OR
Rules Depend on the Situation

Think Carefully Trade Offs


1st Scene and Judge Wisely
Strong Make the
Choice Yes No
Rules OR
Don’t Steal From
Learn as you go

Me

Others

Type 1 – Type 2 – Type 3

Malice Perspective Table - No Scene 2 OR No Scene 1 & 2

No Scene 2

Don’t Steal Darja, Maelys, Marie-Anne, Sabetha & Inej1, No unhappy captives
From Mina, Valzira2, or Naho2 are an unhappy captive

Me

Others

No Scene 1

Type 1 – Type 2 – Type 3


1
In the current version of the game (5.2.3), these characters always count as unhappy, unless they are chosen as your consort or gifted
to one of your hordes.

2
In the current version of the game (5.2.3), these characters always count as unhappy if captured and not gifted to one of your Hordes.
Operation: Sexy Rescue

Disclaimer: The Cuchilla presented here is an unofficial edit by Miah to maintain consistency with the current revision of Cuchilla’s art.
The final art of her possessed state has not yet been implemented.

Requirements Rewards

1. Went with the Cuchilla plan in Witch Raid • Captive: Cuchilla


2. Gifted Valzira to Malagar
3. Malagar’s Morale >= 1

In Act IV, you gain the opportunity to make up for the terrible misfortune of Garren taking Cuchilla. To set this into motion,
you merely need to speak to Malagar and inform him that you wish to. He will give you a magical treatment to enable you
to evict the wisp from Cuchilla. The scene will automatically take you to the swamp and you’ll get your beloved Cuchilla
back at the end.
Return to Pale Rock

Pale Rock: Preparation

With the decision made to take Pale rock, your generals will put forward proposals for how they can help prepare you for
the assault. The Horde that you choose will gain +1 Morale, as well as special options in the battle to come. If you choose
a horde to help you prepare for the assault, you will get a special sequence if you use them in battle, and they will always
pass their Morale check. The Proteans/Infernals/Warlock can only be used if you let them help you prepare.
Pale Rock: The Last Night

During the Last Night sequence, you will spend time with your chosen Consort to emotionally prepare for the battle ahead
and the subsequent transition from civil war into proper rulership. If you didn’t choose a Consort, you will instead have a
little time for personal reflection. This sequence is affected by your choice of consort, your lair selection, and whether
you’ve sired Malice.

Once the night has concluded, your chosen general will appear and prepare you for battle.

Malice’s Intervention
If Malice has been born, she will intervene partway through the night. Depending on how you raised her, this interruption
is either momentary or derails the night with lasting consequences.

The breakdown of Malice’s responses to your Consort are as follows:

• Type 1 – She takes your Consort.


• Type 2 – She always returns your Consort.
• Type 3 – She may or may not take your Consort based on your responses.
• An exception character is your Consort – Regardless of her Type, she does not take your Consort.
o Eburon, Heloise, Naho, or Valzira
Pale Rock: Assault

Pale Rock is split into a series of five stages. In each stage, you are presented with a tactical dilemma. To overcome it, you
are presented with three choices:

1. Overcome it yourself. With an appropriate stat check, you can defeat the obstacle. If this check fails, you will
be given the choice to approach the task another way.
2. Order a horde to handle it. They always succeed. This causes them to lose 1 Morale. If they are at 0 Morale
already, this will cause their commander to die (Only in Dark Fantasy Tone).
3. Breathe Dragonfire. Brute-force the problem away with the application of large amounts of fire. This will
reduce the Prosperity of your kingdom.

The stats and hordes able to overcome each obstacle are as follows.

Stage Stat Horde

Bridge Cruelty 6 Not available yet

Gates Strength 6 Kobold Horde

Interior Charm 6 Hundred Companies

Streets Mercy 6 Wolf Tribe

Keep Potency 6 Proteans/Infernals/Warlock


Pale Rock: Showdown

After gaining access to the keep, you will have a showdown with Balthorne. Do as you please in this segment.

The public version of the game ends after your showdown with Balthorne.
Act V, Chapter One - Promises
DISCLAIMER: Act V is not in the free versions of the game. To access Act V, purchase Ravager on Steam (for PC/Mac/Linux) or support
the game on SubscribeStar (for PC/Mac/Linux/Android). Due to changes in Itch.io’s policies, the game can no longer be purchased
there. However, the site’s version will continue to be updated to support users who purchased it on that platform.

Important Stats

Can gain Mercy, Cruelty, Morale, Prosperity

Can use Morale, Prosperity

Act V has distinct sections, waking periods of ruling the Realm contrasted by the weeks of sleep between. These sections
are referred to as chapters. Court Events are only present in a specific chapter, often related to recent events afflicting
the realm.

Your experience in Act V is highly dependent on the choices you’ve made in the game so far. Because of this, not all of it
can be experienced in any single playthrough. The new Varies According To column will show factors that cause
differences - big or small - to each event.

In Chapter One, the focus is primarily on fulfilling the promises made and establishing important overarching policies of
your rule.

Once you’ve seen all Court Issues, you can end the chapter by returning to your bedchamber.

All remaining Treasure has been converted into Prosperity at a one-to-one ratio.

Quicklinks
• Introduction
• The Hub Menu
• Court Issues
• Harem Interactions
• Horde Interactions
• Other Characters
• Quests
Introduction
You awake from your slumber, finding that it’s been some days since you took the city. The servants have waited for you,
handling the immediate aftermath

Quicklinks

• Reunion
• The Naga Returns
• Morning with Adeline
• Morning with Chia
Reunion

Requires Varies According To

1. Adeline is alive. • Whether Adeline was conscious at the end of the


Showdown.
• Whether you have slept with any other character.
• Whether you had a consort.
• Whether you have a daughter.
• Whether you know about the Pale Convocation.

If Adeline is conscious at the end of the showdown, your conversation with her will start at her chambers. Otherwise, it
will begin in the dungeons. If Adeline is dead, it will not happen at all.

You will have a large set of branching dialogue options; these will depend on your actions and what you have heard in
your current playthrough. At the end of it, you will have the option to accept Adeline (and ‘promote’ her, if applicable), or
deny her (and ‘demote’ her). If she ends up in her chambers after your decision, you may sleep with her lovingly. If not,
you may sleep with her anyway.

After that, you can go to sleep. Probably the best night’s sleep you’ve ever had.
The Naga Returns

Requires Varies According To

1. Your daughter was born. • Whether Adeline shares your bed.


• Whether Malice stole your consort.
• Whether Malice returned your consort.
• Malice’s temperament.
• Whether Sabetha & Inej were stolen.

If you have a daughter, she will visit during the night. You will have the chance to catch up with her on a variety of topics.
If you have Incest enabled, you’ll also have the chance to make your dreams come true in a variety of different ways.

Malice’s visit ends with you falling back into slumber, ready to be awakened by one of two different people…
Morning With Adeline

Requires Varies According To

1. Adeline is alive, and shares your bed. • Whether the Cataclysm is happening.
• Whether you fucked your daughter when she
visited.

If Adeline shares the bed, she will wake with you. If there is any remaining… evidence of your encounter with your
daughter, there’ll be the chance to discuss that together. After that, you will have access to Adeline’s main harem menu.

This offers all the options she had in the Reunion (in case you missed or skipped them), plus a couple of new additions:
the option to ask her questions about ‘THE PRESENT’, and the chance to have her sing for you. When you leave her, Act V
begins in earnest.
Morning With Chia

Requires Varies According To

1. Adeline is dead, or imprisoned. • Whether the Cataclysm is happening.


• Whether you fucked your daughter when she
visited.

If Adeline is not present, you’ll be woken up by a different friendly face. Chia, the maid from Act I, is back to do some
laundry. There is the chance to find out quite a lot about her, as well as exercise some royal prerogative. Once you are
satisfied, Act V begins in earnest.
The Hub Menu

Upon completing the introduction to Act V, you’ll be presented with your new abode; the Palace. Akin to the lair, you have
the option to visit the members of your harem and your Horde leaders. Contrary to the Lair, however, you do not leave it
to explore the realm. Instead, you go to the court to fulfill your kingly duties.

At first, your options will be limited, as you need to go to the court to hear the briefing from your commanders of their
actions in the aftermath of your victory.

The Act V hub menu offers five options:

1. Visit a member of your harem.


2. Speak with one of your generals. (If you have seen their court briefings)
3. Speak with the court herald. (If you have visited court)
4. Hold court. (If you have not seen all court events)
5. Return to your chamber to sleep. (If you have seen all court events)
Court Issues
For Chapter 1, you’ll need to make decisions relating to your promises made during the conquest. Additionally, you’ll need
to set official policy stances of the realm, setting an overarching course for your rule.

Quicklinks

• Penance
• Briefings
• Lowlands
• Highlands
• Drakesgard
• Flag
• Omen
• Faith
• Betrothal
Penance

Requires Varies According To

1. Always happens. • Whether Adeline shares your bed.


• Which Hordes you have recruited.
• Your Cruelty and Mercy stats.

Your first visit to court will see a variety of attendees - new faces and old figures. If Adeline inhabits your bedchamber,
rather than a dungeon cell, she will support you in your efforts.

The first person to address you in the new court is… the former regent’s herald. He will seek clemency, in exchange for
service. This is an excellent opportunity to grill him about some of the events prior to your birth.

You must accept the herald’s service (to keep the court functional and comprehensible). This is subject to change as
development continues.
Briefings

Requires Varies According To

1. Always happens. • Which Hordes you have recruited.


• Whether their leaders are alive.
• Whether your Lair Faction has been empowered.
• Whether the Cataclysm is happening.
• Whether Adeline shares your bed.

Your Horde (Kobold Horde, Wolf Tribe, Hundred Companies) and Lair Factions (Proteans, Infernals, Malagar) provide an
update on what they’ve been doing since the conquest of Pale Rock.

If a Horde’s leader was killed during the assault on Pale Rock, one of their members will report on their behalf. The loss of
their leader will make them useless for your purposes, but it will not turn them hostile. In the case of the Kobolds, they
cannot be lost and so a new leader must be appointed.

Your Lair Factions, if empowered, will also make an appearance. Their demeanour and objectives will depend heavily on
whether a Cataclysm is currently happening. Some may be conspicuously absent.
Lowlands

Requires Varies According To

1. The Wolf Tribe are recruited. • Whether the Hundred Companies are recruited, if
2. The Wolf Tribe were promised the Lowlands. Rhyll is still alive.
3. Eburon is alive. • Whether Adeline shares your bed.

Your first petitioner will be Eburon, who is here to have you fulfill your promise regarding the Lowlands as their roam. If
another Horde was used to conquer the territory and subsequently allowed to ravage it, they will lose morale as you
reallocate the territory from them. However, Eburon and the Wolf Tribe will be ecstatic.

If you’ve made a deal with Rhyll and his mercenaries, they will not take kindly to you promising their home to someone
else. Rhyll will state his objection.

Betraying Eburon or Rhyll will result in their Horde leaving you, by force if necessary.

Possible Outcome(s):

1. If the Wolf Tribe was used to conquer the Lowlands and they were allowed to ravage it, they consolidate their
control of the land. +1 Wolf Tribe Morale
2. If the claim is uncontested and granted, the Wolf Tribe receives the territory. -1 Prosperity, +2 Wolf Tribe Morale
3. If the claim is uncontested, conquered and ravaged by another Horde, and granted, the Wolf Tribe receives the
territory to the detriment of the other Horde. -1 Prosperity, +2 Wolf Tribe Morale, -1 Morale for the affected
Horde
4. If the claim is contested by the Hundred Companies and granted, the Hundred Companies will leave your employ
and return to Gutter’s Cove, raising the flag of rebellion. -1 Prosperity, Hundred Companies Horde Lost, Lowlands
Territory Lost
5. If the claim is declined, whether contested or not, the Wolf Tribe leaves your employ to return to the Wildlands
as an independent Faction. -1 Prosperity, Wolf Tribe Horde Lost, Wildlands Territory Lost

Highlands

Requires Varies According To

1. Mina is alive, captured, ungifted. • The present condition of Bastion.


2. Mina was promised Bastion. • Whether Adeline shares your bed.
• Whether Mina is pregnant.

Next up on the list of petitioners is Mina, who would like that big city you’ve promised her. She doesn’t have to deal with
any competing claims, but you can still ruin her day if you want to.

Betraying Mina will result in the option to let her go or keep her captive.

Possible Outcome(s):

1. If Mina’s petition is granted, she is pronounced to be Countess of Bastion. +1 Prosperity


2. If Mina’s petition is declined and she is allowed to leave, she leaves your service. +1 Cruelty
3. If Mina’s petition is declined and she is taken to the dungeons, she is imprisoned. +1 Cruelty
Drakesgard

Requires Varies According To

1. Always happens. • Whether the Hundred Companies are recruited.


• Whether Adeline shares your bed.

The final petitioner in the first session is Commander Hector. He was last seen being reprimanded by Balthorne after Act
III for his failure to capture your lair. He seeks clemency for himself and the remnants of his men - who may be useful, if
dubiously reliable, enforcers for you.

If the Hundred Companies are in your service, Rhyll reminds you of your contrary promises to him regarding your offer of
“GLORY” or “POWER”.

There is additionally a compromise that can be made. Rhyll already leads one hundred banners. What’s one more?

Betraying Rhyll will result in the Hundred Companies leaving your employ, by force if necessary.

The Horde you choose will be your Constabulary and primary law enforcers. If you condemn the Drakesgard and do not
have the Hundred Companies, the Kobold Horde will act as your Constabulary. To reduce language complexity throughout
the rest of the walkthrough, any effect applying to the horde you choose here will be described as happening to your
Constabulary.
Possible Outcome(s):

1. If the petition is uncontested and granted, the Drakesgard are recruited as a Horde and will serve as the Realm’s
Constabulary. Drakesgard Horde Recruited, +2 Drakesgard Morale, +1 Mercy
2. If the petition is uncontested and declined, the Drakesgard are executed and the Kobold Horde will serve as the
Realm’s Constabulary. +1 Kobold Morale, +2 Cruelty
3. If the petition is contested and granted, the Drakesgard are recruited as a Horde and will serve as the Realm’s
Constabulary. Additionally, the Hundred Companies will leave your employ and return to Gutter’s Cove to raise
the flag of rebellion. Drakesgard Horde Recruited, +2 Drakesgard Morale, Hundred Companies Horde Lost,
Lowlands Territory Lost, -1 Prosperity
4. If the petition is contested and declined, the Drakesgard are executed and the Hundred Companies serve as the
Realm’s Constabulary. +2 Hundred Companies Morale, +1 Cruelty
5. If the petition is contested and a compromise is made, the Drakesgard are integrated into the Hundred Banners
and Rhyll made your Lord-Commander. Together, they will serve as the Realm’s Constabulary. +2 Hundred
Companies Morale, +1 Mercy

Recess
Once you have played through these events, the court will recess. It’s a good opportunity to visit your harem and prepare
yourself for the big decisions to come. When you’re ready, return to the court.
Flag

Requires Varies According To

1. Always happens. • Whether Adeline shares your bed.

The herald will proudly announce the rediscovery of the Realm’s old heraldic flag. Unbeknownst to him, your kobolds have
also been working on a newer design. You must choose which one to adopt.

Possible Outcome(s):

1. If the original design is used, the Realm uses the old flag. No Mechanical Effect
2. If the Kobold Horde’s design is used, the Realm uses the new flag. +1 Kobold Morale, -1 Cruelty, -1 Mercy
Omen

Requires Varies According To

1. The Cataclysm is happening. • Whether Malagar is available.


• Whether Mother is available.
• Whether Adeline shares your bed.

A youth has been brought before the court, showing signs of mutation. It’s not clear what’s causing it, or what will happen
to him, but you must establish a policy as there are reports of more. It is possible to consult with Malagar or Mother - and
your daughter might have some opinions, too.

Ultimately, you must choose what the Realm’s policy on these mutations is.

Possible Outcome(s):

1. If the boy is celebrated as a gift, he will be given a place of honor and others like him are not to be shunned.
a. Your Constabulary will be hard pressed to handle the situation. -2 Constabulary Morale
b. If you are allied to the Proteans Lair Horde, +1 Proteans Morale
2. If the boy and others are to be given asylum, where he and others like him will be studied to potentially provide a
remedy. -1 Soldier Morale, -1 Prosperity, +1 Mercy
3. If the mutated are to be executed, the Realm will exterminate them. -1 Constabulary Morale, +1 Cruelty
4. If the Realm will have no policy, the people will struggle to address the matter. -2 Prosperity
Faith

Requires Varies According To

1. Always happens. • Whether the infernals have been empowered.


• Whether the proteans have been empowered.
• Whether Chanwe has been captured.
• Whether Chanwe has been converted.
• Whether the Cataclysm is happening.
• Whether Adeline shares your bed.

It is time to decide the official faith of the Realm. The established faiths will have a petitioner speak on their behalf, and
then you will decide. The Proteans and Infernals Lair Factions, if they are present, will have very strong feelings about your
choice. For each faith, one person will step forth to speak.

1. Sun – Zizeryx, Chanwe [Sun], the Herald.


2. Moon – Chanwe [Moon], Heloise, the Herald.
3. Stars – The Proteans Lair Faction will make their own presentation. Of sorts.

You will then be asked to choose between the three faiths. Additionally, you will have two additional options.

1. Dragon – You declare yourself a deity and that the church will adjust to your divine nature.
2. Freedom of Religion – You will choose to enact a policy of formal religious freedom.
Possible Outcome(s):

1. If you choose the Sun, the temples will be rededicated to Father Sun. +2 Cruelty
a. If the Abbess has not been converted to Sun worship, she will consider this a Betrayal.
b. If you are allied to the Proteans Lair Faction, they consider this a Betrayal.
c. If you are allied to the Infernals Lair Faction, +2 Infernals Morale
2. If you choose the Moon, the temples will remain dedicated to Mother Moon. +2 Mercy
a. If the Abbess has been converted to Sun worship, she will consider this a Betrayal.
b. If you are allied to the Infernals Lair Faction, they consider this a Betrayal.
c. If you are allied to the Proteans Lair Faction, they consider this a Betrayal.
3. If you choose the Stars, Mother promises priests to restore the old faith. +2 Proteans Morale
4. If you choose yourself, the temples will be rededicated to you. +2 Cruelty, +2 Mercy
a. If you are allied to the Proteans Lair Faction, they consider this a Betrayal.
5. If you choose that each may worship as they please, the court won’t be quite sure what to do. +1 Prosperity
a. If you are allied to the Infernals Lair Faction, they consider this a Betrayal.
b. If you are allied to the Proteans Lair Faction, they consider this a Betrayal.
Betrothal

Requires Varies According To

1. Always happens. • Whether the Cataclysm is happening.


• Whether Adeline shares your bed.
• Whether Malagar is empowered.

Finally, you must decide who it is you will be formally wedded to, which is who shall rule whilst you sleep. This decision
does not impede your other harem interactions.

The Realm will only accept a royal princess capable of providing a dragon heir, leaving you the following options:

● Adeline: if she is alive and not imprisoned.


● Darja: if Malagar has been empowered and Adeline is alive.
● Malice: if the Cataclysm is happening.
● Bachelor: Choose not to marry any of the others.

Adeline and Malagar have very strong feelings about your choice here.
Possible Outcome(s):

1. If you choose Adeline and Malgar is not in your employ, you betroth Adeline without incident. Betrothed to
Adeline
2. If you choose Adeline and Malagar is in your employ, Malagar will leave your employ and raise a flag of rebellion
at his lab. Betrothed to Adeline, Malagar Lair Faction Lost
3. If you choose Darja, Adeline will be dragged to the dungeons (if she is not already there) to proceed with Malagar’s
plan. Betrothed to Darja
4. If you choose Malice the interaction plays out depending on who else is there.
a. If Adeline is present, she will refuse to accept it. You have the option to kill or imprison her. Betrothed to
Malice
b. If Malagar is present, he will give you an opportunity to change your mind.
i. If you maintain your decision, he considers this a Betrayal. Betrothed to Malice
ii. If you accept, Malice considers this a Betrayal. Betrothed to Darja
5. If you choose to remain a bachelor and Adeline is present, she will demand you rethink your position. You have
the option to kill or imprison her. Betrothed to No One
a. If you kill her, the court spreads word of her execution. +1 Cruelty
6. If you choose to remain a bachelor and Adeline is not present, your decision is accepted without issue. Betrothed
to No One

Recess
With all petitions heard and decisions made, the court will recess, and you can engage with the various characters in your
palace or celebrate with your choice of princess (or turn them into a princess, in Darja’s case).
Harem Interactions
Act V uses a new system for accessing your former captives - now your official harem. You have access to one or more full
plotlines with them (as Act IV’s consort mechanic), but you don’t have to choose between them. All of them are freely
accessible.

Some characters have multiple possible plotlines, aligning with different states and choices. To differentiate these
plotlines, all plotlines are marked with a short description in brackets.

Quicklinks

• Adeline [Palace]
• Adeline [Dungeon]
• Balthorne [Dungeon]
• Chanwe [Moon]
• Chanwe [Sun]
• Cuchilla [Tavern]
• Darja [Palace]
• Heloise [Palace]
• Heloise [Dungeon]
• Issa [Palace]
• Maelys [Dungeon]
• Maelys [Restored]
• Marie-Anne [Palace]
• Marie-Anne [Dungeon]
• Mina [Palace]
• Mina [Dungeon]
• Naho [Broken]
• Naho [Pet]
• Naho [Unbroken]
• Sabetha & Inej [Palace]
• Sabetha & Inej [Dungeon]
• Valzira [Dungeon]
Adeline [Palace]

Requires Varies According To

1. Adeline is alive. • Whether the Cataclysm is happening.


2. Adeline shares your bed. • Whether you have seen the court briefings from
your commanders.
• Which Hordes you have recruited.

Visiting Adeline in the palace offers all the options she had in the Reunion (in case you missed or skipped them), plus a
couple of new additions: the option to ask her questions about ‘THE PRESENT’, and the chance to have her sing for you.
Adeline (Dungeon)

Requires Varies According To

1. Adeline is alive. • No variations as yet.


2. Adeline is not allowed to share your bed.

Visiting Adeline in the dungeon offers all the options she had in the Reunion (in case you missed or skipped them).
Balthorne [Dungeon]

Requires Varies According To

1. Balthorne is alive. • Which Horde is serving as your constabulary.

If you kept Balthorne alive at the end of Act IV, you can find him in the dungeons. You can grill him for information, enjoy
other benefits, or kill him.
Chanwe [Moon]

Requires Varies According To

1. Chanwe is alive, captured, ungifted. • Whether the Cataclysm is happening.


2. Chanwe is not converted to the Sun. • Whether you have finished the Theology sequence
of scenes.

If Chanwe retains her Moon faith as of the end of Act IV, you will have the chance to visit her in the palace’s temple. You
can talk with her on a variety of topics. If you haven’t completed your ‘theological tuition’ yet, you can do so. If you have,
you can seduce her anyway.
Chanwe [Sun]

Requires Varies According To

1. Chanwe is alive, captured, ungifted. • Whether the Cataclysm is happening.


2. Chanwe is converted to the Sun. • Whether Chanwe is pregnant.
• Whether Chanwe is anal-only.

If Chanwe has been converted to the Sun, her interactions will be very different. She’ll have an alternative angle on the
history of faith in the Realm, and its significance for the future. She will also be visibly pregnant, if you slept with her in
Acts III-IV, which will affect a variety of interactions.
Cuchilla [Tavern]

Requires Varies According To

1. Cooch is alive, captured, ungifted. • Whether Cooch is pregnant.


• Whether you have had anal sex with Cooch before.

Cooch can be found further out from the palace and is in a withered but talkative mood. She will be pregnant if you have
had vaginal sex with her before, and that means a bunch of new conversational topics… and sexual options.
Darja [Palace]

Requires Varies According To

1. Darja is alive, captured, ungifted. • Whether Darja is pregnant.


2. If Malagar is recruited, Adeline must be alive. • Whether Darja has been tricked.
• Whether Darja is supposed to be in the dungeon.

Darja, in her typical fashion, will be as eager to be found as she is indecisive about where she’ll end up. She will have many
opinions about her dreams becoming true! Or almost true. If she doesn’t have a big belly yet, she’ll have some questions
for you too.
Heloise [Palace]

Requires Varies According To

1. Heloise is alive, captured, ungifted. • Adeline’s status.


2. Heloise is your daughter’s mother. • Whether you know about the Pale Convocation.

Heloise is found in suitable luxury, and a good state of physical repair. You have an opportunity to quiz her on some more
sensitive topics, although you may or may not like the answers she gives. You can also have vaginal sex with her again, if
you don’t mind the price attached.
Heloise [Dungeon]

Requires Varies According To

1. Heloise is alive, captured, ungifted. • Whether you have a daughter by Valzira.


2. Heloise is not your daughter’s mother. • Whether you keep her gag on or not.
• Whether you know about the Pale Convocation.

If Heloise is not the mother of your daughter, she can be found in the dungeons instead. If you choose to ungag her, she
is an interesting source of information she might not otherwise share. And either way, you can fuck the shit out of her.
Issa [Palace]

Requires Varies According To

1. Issa is alive, captured, ungifted. • Whether the Cataclysm is happening.


• Whether Issa served as the kobolds’ commander.
• Adeline’s status.

Issa is found in a (far) quieter corner of the palace, having found a new role for himself. He can be quizzed on multiple
topics, and may have some questions of his own.
Maelys [Dungeon]

Requires Varies According To

1. Maelys is alive, captured, ungifted. • Whether Maelys is severed.


• Whether Maelys surrendered due to doubt or
despair.

Maelys can be accessed much as she could in Act IV. This is largely the same, but you can also initiate one of her three Act
V quests (see Quests, further below).
Maelys [Restored]

Requires Varies According To

1. You have severed Maelys. • Whether it is your first visit or not.


2. You instructed Malice to restore her.

If you have completed the Huntress’s Restoration quest, Maelys can be found in the palace.
Marie-Anne [Palace]

Requires Varies According To

1. Marie-Anne is alive, captured, ungifted. • Whether Marie-Anne is pregnant.


2. Marie-Anne is staying with you willingly. • Whether Marie-Anne is broken.
• Whether Marie-Anne was your consort.
• Whether the Cataclysm is happening.
• Whether Marie-Anne’s animals were brought to
your lair.
• Whether Boof was adopted.

Marie-Anne can be found in the corner of the palace she finds most familiar. Her interactions are highly dependent on the
nature of her loyalty to you, her physical state, and your history with her. In any case, you’ll have a lot of different
conversational and physical options with her.
Marie-Anne [Dungeon]

Requires Varies According To

1. Marie-Anne is alive, captured, ungifted. • Whether Marie-Anne is pregnant.


2. Marie-Anne is not staying with you willingly. • Your behavior during conquest.

If Marie-Anne is being kept against her will, she will be found in the dungeons instead. You can quiz her about her
condition, offer to improve her circumstances, and take advantage of her vulnerability.
Mina [Palace]

Requires Varies According To

1. Mina is alive, captured, ungifted. • Whether Mina is pregnant.


2. Mina is staying with you willingly. • Whether Mina was your consort.
• Whether Mina was promised Bastion.
• Your Realm’s Prosperity.
• Whether Mina was gifted a dress.
• Whether you have had anal sex with Mina before.
• Whether the Cataclysm is happening.

Mina has found a suitable new place for herself in the palace. A lot will depend on the condition of Mina, your Realm, and
your history together - so play around if you want to see all the possibilities. And there are certainly new possibilities for
both of you.
Mina [Dungeon]

Requires Varies According To

1. Mina is alive, captured, ungifted. • Whether Mina is pregnant.


2. Mina is not staying with you willingly. • Whether Mina was gifted a dress.

In the eventuality that Mina is not a willing guest, she will still remain at your leisure - and several new opportunities
present themselves. Enjoy yourself.
Naho [Broken]

Requires Varies According To

1. Naho is alive, captured, ungifted. • Whether Naho is pregnant.


2. Naho is broken. • Whether you have fucked her in Act V
• Whether it is your first visit in Act V.
• Whether Naho was your consort.
• Whether you have previously made Naho beg for
your cock.

If Naho was your consort, or you give her some additional time to stew, she will accept a promotion to ‘pet’ status.
Naho [Pet]

Requires Varies According To

1. Naho is alive, captured, ungifted. • Whether Naho is pregnant.


2. Naho is broken. • Whether Adeline shares your bed.
3. Naho has accepted your promotion to pet status. • Her experience in performing tricks.
• Whether her opinions on species-mixing have
been made clear.
• Whether her connection to Valzira is known to
you.
• Eburon’s present status.

Naho is available to visit in your royal bedroom. She is now considerably more talkative and can be taught some fun tricks.
Naho [Unbroken]

Requires Varies According To

1. Naho is alive, captured, ungifted. • Whether Naho is pregnant.


2. Naho is not broken. • Whether her opinions on species-mixing have
been made clear.
• Eburon’s present status.

If you have not referred Naho to Breaker, she will be available to interact with in the dungeon. You can discuss many of
the same topics with her as with Pet status, but she’ll be far less cooperative.
Sabetha & Inej [Palace]

Requires Varies According To

1. Sabetha & Inej are alive, captured, ungifted. • Whether Sabetha & Inej were your consorts.
2. Sabetha & Inej were your consorts, OR you have • Whether Inej is pregnant.
impregnated Inej.

If our catgirl duo were your consorts, you will find them as expected in the palace. If they’re not, but Inej is pregnant, you’ll
find them there anyway. You can ask them about a variety of topics or send Sabetha away to have a more private
conversation with Inej. Sabetha will be very keen to attend to any physical demands you might have.
Sabetha & Inej [Dungeon]

Requires Varies According To

1. Sabetha & Inej are alive, captured, ungifted. • Whether you have completed their captive arc or
2. They were not your consorts, and you have not not.
impregnated Inej.

If you have not yet completed Sabetha & Inej’s captive arc, you will get an opportunity to do so in Act V. If you have, you
will see a new scene where Inej makes a novel proposition. Accepting this will transition Sabetha & Inej to the palace.
Declining it locks off the pair… for now.
Valzira [Dungeon]

Requires Varies According To

1. Valzira is alive, captured, ungifted. • Whether Valzira is broken.


• Whether you have a daughter by Valzira.
• Whether you have a daughter by Heloise.
• Whether Valzira has used the Words Of Power on
you.
• Whether you know about the Pale Convocation.
• Your questions in previous encounters.

Valzira can be found in the palace dungeons. You will find her dreadfully bored and, consequently, more talkative than
previous times you’ve interacted with her.

Horde Interactions
Act V also implements new interactions with the (surviving) factions under your command, allowing you to understand
more of their motivations and intentions. The first of these to be implemented was Malagar, and more are being added
with each release.
Quicklinks

• Kobold Commander
• Hector
• Eburon
• Rhyll
• Malagar
• Zizeryx

Kobold Commander

Requires Varies According To

1. Always available. • The Kobold Horde’s current leader.


• Whether Enid was captured/kept.

The leader of the kobolds from before your choice in the War Council can be found with the rest of the kobolds in the
palace storerooms. He has resumed his role in the wake of your victory, as Issa or Breaker do not wish to continue service
in that role. He is eager to provide you with insights into kobold life, and you can ask him to see your spawn.
Hector

Requires Varies According To

1. The Drakesgard have been pardoned. • Whether the Cataclysm is happening.


2. The Drakesgard have not been subordinated to • Your behavior during conquest.
the Hundred Companies. • Whether you betrayed Rhyll.

Hector can be found with the other remnants of the Drakesgard, in the palace barracks. He has information to give about
Balthorne, and what has happened over the long span of his service.
Eburon

Requires Varies According To

1. The Wolf Tribe have been recruited. • The state of the capital after conquest.
2. Eburon was not betrayed in court. • Whether Eburon was your consort.
• Whether the Cataclysm is happening.

Eburon can be found in a burnt-out manor, with the strongest and most loyal of the wolf tribe’s warriors. He has some
things to say about being a werewolf in new york adapting to city life.
Rhyll

Requires Varies According To

1. The Hundred Companies have been recruited. • Whether the Drakesgard has been subordinated.
2. Rhyll was not betrayed in court. • Whether the Cataclysm is happening.
• Whether you ask him to speak to you formally.

Rhyll can be found with his men, having taken over the palace barracks. He has some stories to share about his own past,
and the world that sits beyond the Realm’s borders.
Malagar

Requires Varies According To

1. Malagar has been empowered. • Whether the Cataclysm is happening.


2. Adeline is alive.

Malagar can be found in the ancient spire, a fair journey away - at least at first. His experiments have made a lot of
progress, and he will be excited to share his findings with you.
Zizeryx

Requires Varies According To

1. Zizeryx has been empowered. • Whether the Cataclysm is happening.

Zizeryx can be found at the abandoned mine you used to call home - or what used to be the abandoned mine, at least. If
Zizeryx failed to answer the summons at court, you can find out why; if it was in attendance, you can find out a wholly
different set of information.
Other Characters
Quicklinks

• Chia
• Enid
• The Herald

Chia

Requires Varies According To

2. Adeline is alive. • Whether you have a messy bed.


3. Adeline shares your bed.

If Adeline shares your bedchamber, you will find Chia the first time that you go to visit Adeline in Act V. Similar options
are available, but her answers to questions will be quite different.
Enid

Requires Varies According To

1. Enid was captured. • Whether you re-impregnated her.


• Whether you did so nicely or forcibly.

Enid can be found in the palace storerooms, via the kobolds. She is busy raising the firstbloods, although you can convince
her to spend some time alone with you.
The Herald

Requires Varies According To

1. You have visited court. • The Realm’s current Prosperity.


• Adeline’s current status.
• Whether you had spare Treasure.

After holding court for the first time, the herald becomes available to answer a wide range of questions regarding the
Realm’s history, functioning, and neighbors.
Quests
The quests of Act V are the resolution of previously laid plotlines, rather than the opening of new ones. They do have some
level of requirements and player choice, so they are separate from the general character interactions.

Quicklinks

• The Huntress’s Damnation


• The Huntress’s Redemption
• The Huntress’s Restoration
• Transanguination

The Huntress’s Damnation

Requires Varies According To

1. You have severed Maelys. • Whether you severed Maelys accidentally or


2. Adeline is alive and not imprisoned. deliberately.
3. Maelys has not been Restored.

Maelys may seem to be at a (brain-)dead end. But if the princess is free to roam, Adeline is willing to provide some fresh
ideas! If you accept Adeline’s proposal, you will start Maelys’s damnation quest. If you decline it, she will be left as she is.

Maelys’s Damnation quest will be completed in Chapter Two.


The Huntress’s Redemption

Requires Varies According To

1. You have not severed Maelys. • No variations yet.


2. You have seen This Fixes Everything OR The
Dragon’s Handmaiden.

Maelys has had a long time to think after the preceding events. When you visit her again, she will be in more of a
contemplative mood - and will have a new proposition for you. Accepting it will enable her Redemption quest. Declining
it will put her on a very different path.

Maelys’s Redemption quest will be completed in Chapter Two.


The Huntress’s Restoration

Requires Varies According To

1. You have severed Maelys. • Whether you severed Maelys accidentally or


2. The Cataclysm is happening. deliberately.

If your daughter is around, she will be the first to visit Maelys in the dungeons. She’s more interested in toying with the
huntress than helping her – but you can choose to press her, and she will reluctantly oblige. Afterwards, Maelys will move
to the palace for repeat visits.
Transanguination

Requires Varies According To

1. Malagar has been empowered. • Whether Adeline was previously kept in the
2. Darja is captured, alive, and ungifted. dungeons.
3. Adeline is alive.
4. You chose Darja as your betrothed.

Malagar finally has all the resources he needs to make Darja’s dreams into a reality and turn her into a real princess. If you
choose Darja as your princess in the Betrothal court event, the transanguination experiment will play out immediately
afterwards.
Interlude

Quicklinks

• Snuggles
• A Midsummer Night’s Fever Dream
• Visions from Above

Snuggles
Returning to your chamber (with a princess, or from the palace menu) after completing the court events will close out
Chapter One. A unique scene will play out with your princess, based on your bedroom arrangements:

● Adeline will be excited about starting a dynasty together.


● Darja will be keen to try out her new body, although her enthusiasm exceeds her energy.
● Malice will want to celebrate, if you have not done so already in the throne room.

If you are a bachelor, you’ll just have a nice rest instead - unless you have impregnated Chia. Then it’s time for Chapter
Two.
A Midsummer Night’s Fever Dream

Requires Varies According To

1. Marie-Anne is alive, unimprisoned, and ungifted. • Whether Marie-Anne was Broken.


2. The Cataclysm is happening.

If Marie-Anne is free to roam, and a Cataclysm is in progress, you will stir during your rest – or dream, perhaps – and find
her out on the palace balcony.
Visions From Above

Requires Varies According To

1. Always happens. • Whether the Cataclysm is happening.

Then you can rest, for realsies. You will receive one of two dreams, based on whether the Cataclym is in progress or not,
before waking up into a new era.
Act V Chapter Two - Stewardship
DISCLAIMER: Act V is not in the free versions of the game. To access Act V, purchase Ravager on Steam (for PC/Mac/Linux) or support
the game on SubscribeStar (for PC/Mac/Linux/Android). Due to changes in Itch.io’s policies, the game can no longer be purchased
there. However, the site’s version will continue to be updated to support users who purchased it on that platform.

Important Stats

Can gain: Mercy, Cruelty, Morale, Prosperity

Can use: Morale, Prosperity

In Chapter Two, the focus is primarily on some of the challenges of ruling a realm, both as the king of a mortal realm, but
also some of the unique difficulties of being a dragon. This is also where you begin to see the effects of your decisions thus
far, as the Realm struggles with the new realities imposed upon them.

Gravitas and Tension


Chapter Two introduces two new stats derived from your previous actions and choices. These stats, Gravitas and Tension,
govern the behavior of your Realm while you sleep.

• Gravitas – The power you exercise over your people by reputation alone - how much the promise of your
reawakening guides their behavior. Gravitas is the higher of your Mercy or Cruelty. If your Mercy and Cruelty are
the same, your Gravitas is one point higher than this.
• Tension – The various strains on the Realm’s economy, social fabric, and state capacity. Every decision you have
made (or avoided) has the potential to add to Tension. You can hear about the factors affecting your playthrough
during Chapter Two’s court briefing.

If Tension exceeds Gravitas, your Realm’s Prosperity will be reduced by the difference (Tension - Gravitas = Prosperity
Reduction). If they are the same, or Gravitas exceeds Tension, there is no effect. See the table on the next page for more
information on the sources of Tension.

Quicklinks
• Reawakening
• Court Issues
• Harem Interactions
• Horde Interactions
• Other Characters
Tension
Condition Tension Gained
Did not conquer or lost control of: +1
• Bastion
• Coldreach
• Convent
• Farmlands
• Swamp
Did not conquer or lost control of: +2
• Gutter’s Cove
• Wildlands
A Lair Faction has been allied +2
A Lair Faction was Betrayed +3
The Cataclysm has started +2
The Cataclysm has started and a Lair Faction was Betrayed +1
The Realm’s faith is the Sun and Heloise is not imprisoned +1
The Realm’s faith is the Moon and you’re Betrothed to Adeline +1
The Realm’s faith is the Stars +1
The Realm’s faith is the Dragon +1
The Realm’s has no official faith and Chanwe has converted to the Sun +1
The Omen was celebrated with the Sun faith, Moon faith, or having no official faith +1
The Omen was killed with the Stars faith +1
The Omen was killed, but Marie-Anne was not +1
You are Betrothed to Darja +1
You are Betrothed to Malice and she is Type 1 +2
You are Betrothed to Malice and she is Type 2 or Type 3 +1
You are Betrothed to No One +1
You do not have the Drakesgard or Hundred Companies Hordes (Kobolds are your +1
Constabulary)
You have the Wolf Tribe and promised them “BITCHES” when you became king +1
Reawakening

Requires Varies According To

1. Always happens. • Who you have betrothed.


• Whether they are pregnant.
• Whether Tension exceeds Gravitas.
• Whether Naho is your pet.

You will awaken to find your new queen-to-be - or they will find you. There will be a little opportunity to discuss what’s
been going on, and what you might have missed, before it’s time to leave for the world beyond your bedchamber.
Court Issues
As in the first chapter of Act V, court events will vary considerably, based on your previous choices.

Quicklinks

• Update
• Oath
• Geas
• Debt
• Rebuilding
• Inquisitrix
• Slavery
• Bitches
• Progeny
• Discipline
Update

Requires Varies According To

2. Always happens. • Your choice of faith.


• Your choice of queen.
• Whether you have left any territories
unconquered.
• Whether Hordes have turned hostile during
Chapter One.
• Whether your Lair Faction has been empowered.
• Whether the Cataclysm is happening.
• Your decisions about the Omen (if applicable).
• Some other rare conditionals.

You will arrive in court, followed shortly by your queen-to-be. Once all the excitement has died down, the herald will give
you an executive-level summary of how things are going. You may also ask for all the details - in which case you will get
all the details. Then the agenda begins.
Oath

Requires Varies According To

3. The Huntress’ Redemption completed. • Your choice of queen.

With the completion of the Huntress’ Redemption, Maelys stands before the court, ready to swear an oath of fealty as a
knight and protector. Though each of your potential queens will have something to say about this, Adeline will ask for
clarity as to whether this oath is to the Throne or to you specifically.

Possible Outcome(s):

1. If you accept her oath, she serves as your royal protector. +1 Mercy
2. If you reject her oath but allow her to live, she is returned to the dungeon. +1 Cruelty
3. If you reject her oath and execute her, news of your judgement spreads. +1 Cruelty
Geas

Requires Varies According To

4. “The Huntress’ Damnation” quest completed. • No variations.


5. Adeline is still your betrothed.

With the completion of the Huntress’ Damnation quest, Adeline arranges for Maelys to be brought before the court to
swear an oath of fealty. She is yours.

Possible Outcome(s):

1. If you choose to accept her oath, she will serve penance at your discretion… forever. +1 Cruelty
2. If you choose to reject her oath and execute her, news of your judgement spreads. +1 Cruelty
Debt

Requires Varies According To

1. Realm Prosperity is 0 or less • If all territories of the Realm are controlled


• Your handling of the Omen
• If Dragonfire was used in the conquest of Pale Rock
• If any territories were allowed to be ravaged.
• Your choice of Horde for your Constabulary.
• The Constabulary Morale.
• The Kobold Horde’s current Morale

If the realm has a prosperity score of 0 or less, the Herald brings it to your attention that the realm is in dire financial
straits. He explains the contributing factors and can be asked about the nature of the Realm’s debts and whom they are
be owed to. To improve the economy, your Constabulary or Kobolds may be used to help meet labor shortages. If their
Morale is too low, however, they will not be able to perform these duties in addition.

Possible Outcome(s):

1. If the Drakesgard or Hundred Companies are drafted, they will perform labor to help the economy. -2 Soldier
Morale, +2 Prosperity
2. If the Kobold Horde are drafted, they will perform labor to help the economy. -1 Kobold Horde Morale, +1
Prosperity
Rebuilding

Requires Varies According To

1. Always happens. • Who serves as your Constabulary.


• Your choice of queen.

In the wake of your war for the throne, there are plans to reconstruct various sections of Pale Rock. The Herald will detail
the first two plans, and the representative of your Constabulary will explain the third. Additionally, you have the option
to reject their plans in lieu of something else.

Possible Outcome(s):

1. If you improve the capital’s infrastructure, the flow of goods will improve the economy. +1 Prosperity
2. If you improve the condition of the Low and Salt Quarters, the people will be grateful. +1 Mercy
3. If you improve the capital’s defenses, the morale of your Constabulary will be improved. +1 Morale
4. If you choose to build a statue of yourself, the city will labor under your shadow. +1 Cruelty
Inquisitrix

Requires Varies According To

1. Heloise was gifted to Malagar. • No major variations.


2. Heloise was released, rather than kept for further
study.

When you released Heloise after your experimentation with Malagar, she’s found herself in Bastion with quite the load
on her hands, and her face, and her tits. All over, really. While she isn’t causing trouble directly, her reticent service has
caused some level of disruption to the daily work life of the people of the city.

Possible Outcome(s):

1. If you exile her, your dismissal of her is appreciated. +1 Mercy


2. If you monetise her actions, the crown stands to profit from it. +1 Prosperity
3. If you retrieve her, she will be brought back for further experimentation. +1 Malagar Morale
4. If you do nothing, she will continue to suffer in service to the people of Bastion. +1 Cruelty
Slavery

Requires Varies According To

1. Any of your loyal Hordes were allowed to pillage • If and which territories your Hordes were allowed
Territories during your conquest. OR Any to ravage.
Territories have been granted to any of your loyal • Your choice of queen
Hordes in Chapter One.

Your Hordes have continued to engage in the looting of territory that remains under their control. This has introduced
strain to the Realm’s people. The court brings before you the matter of slavery, and if the Hordes should be allowed to
continue in their enslavement of the Realm’s people.

You may choose to allow unrestricted slavery, limit it to war time captives, or to emancipate all enslaved people. Such
emancipation does not include captives within your harem.

Possible Outcome(s):

1. Unrestricted slavery improves the Morale of each Horde by the amount of territories they ravaged. +Horde
Morale, -1 Prosperity, +1 Cruelty
2. Limited slavery prevents harm to the economy, but also does not improve Horde Morale. +1 Cruelty
3. Emancipation reduces the Morale of each Horde by the amount of territories they ravaged. -Horde Morale, +1
Mercy
a. If any Horde’s Morale drops to 0 or less as a result of this, they will leave your employ.
Bitches

Requires Varies According To

1. The wolf tribe were promised all the bitches they • Your choice of queen.
could want once you became king.
2. The wolf tribe are still loyal to you.

Having promised the Wolf Tribe “BITCHES” when you became king, the Wolf Tribe have been taking women from the
Realm for themselves. One of your nobles, a Baroness Katharen, petitions you on behalf of the women of the Realm.

It is your decision as to whether the Wolf Tribe will be allowed to continue this practice or not. Additionally, you may offer
ransom for the women instead, paying off the Wolf Tribe. Your queen will weigh in with greater detail about what that
might entail.

Possible Outcome(s):

1. If you keep your promise to the Wolf Tribe, they continue to plunder the realm for women. -1 Prosperity, +1
Cruelty
2. If you break your promise to the Wolf Tribe, they leave your service. Wolf Tribe Horde Lost, Wildlands Territory
Lost, +1 Mercy
3. If you offer ransom to the Wolf Tribe, they aren’t happy, but will accept payment. This reduces prosperity by an
amount equivalent to their Morale. -Prosperity, +1 Mercy
Progeny

Requires Varies According To

1. Always happens. • Your choice of queen.

Your kobolds, being a species without females, have a need to find women of other races to procreate. Accordingly,
they’ve been seeking them out, much to the frustration of the Realm’s women. There are several policies on the table and
specific details within them.

• Volunteers Only – Only those who volunteer will be bred.


• Breeding Tax – A formal tax shall be levied for the breeding of kobolds.
o Regional Quotas – Women will be randomly selected from each region to breed.
o Right of First Night – A woman will be expected to bear kobolds as the first pregnancy of her marriage.
• Royal Prerogative – You affirm your right to every womb in the realm.
• Kobold Privilege – You affirm the right of your kobolds to every womb in the realm.

Possible Outcome(s):

1. If you will only impregnate volunteers, the women of the Realm are relieved. +1 Mercy
2. If you implement a breeding tax (of either variety), the kobolds will be happy. +1 Kobold Morale
3. If you reaffirm your royal prerogative, the kobolds will be happy, but the women worry. +1 Kobold Morale, +1
Cruelty
4. If you grant your kobolds the same privilege, they are ecstatic, but the women are not. +2 Kobold Morale, -1
Prosperity, +1 Cruelty
a. If you have previously declared an end to slavery or against the Wolf Tribe on the matter of Bitches, then
the court will note the exemption made and the hypocrisy therein.

Discipline

Requires Varies According To

1. Either the Drakesgard or the Hundred Companies • Which of the two forces is serving as your
are serving as your Constabulary. Constabulary.

Your Constabulary have, unfortunately, not been paragons of virtue during your slumber. Whether the Drakesgard or
Hundred Companies act as your Constabulary, they have been sexually assaulting and extorting them. The matter is
brought before the court and requires your adjudication. The event has the same options, regardless of which Horde
stands accused.

Possible Outcome(s):

1. If you allow them to do as they please, they will continue to extort your subjects. -1 Prosperity, +1 Cruelty
2. If you hire whores, the state will cover the expense of curbing their appetites. +1 Constabulary Morale, -1
Prosperity
3. If you have them flogged, discipline will be enforced among your Constabulary. -1 Constabulary Morale, +1 Mercy
Recess
Once all pending Court Events have been seen, the court will recess in anticipation of the biggest (and most complex) issue
on the agenda. Court events end here in the current version. The final court event will be added as part of Chapter Two’s
conclusion.
Harem Interactions
All members of your harem can be revisited in Chapter Two. At minimum, all of them have new introductory text, new
dialogue options, and the ability to replay existing scenes. In addition, the following characters have had new scenes or
events added:

Character [State] New Events

Adeline [Princess] A non-procreative scene if she is pregnant.


A crossover scene with Maelys (Killtoy).

Adeline [Dungeon] None yet implemented.

Balthorne [Dungeon] None yet implemented.

Chanwe [Dragon Priestess] A sermon in the Dragon Temple.

Chanwe [Heresiarch] A sermon in the Sun temple.

Chanwe [Orthodox] A sermon in the Moon temple.

Cuchilla [Tavern] A grand opening in the tavern.

Darja [Princess] Two new sex scenes.


A new interaction if Naho is promoted during Chapter Two.

Darja [Not-A-Princess] None yet implemented.

Heloise [Palace] An important discussion and attached scene.

Heloise [Dungeon] None yet implemented.

Issa [Library] A new scene.

Maelys [Knight] Now a full member of your harem.

Maelys [Killtoy] Now a full member of your harem.

Maelys [Dungeon] Can still be Damned, Redeemed, or Restored.

Marie-Anne [Palace] A reunion with Trojan (also accessible in Chapter One).

Marie-Anne [Dungeon] None yet implemented.


Marie-Anne [Fawn] A new state, with a new scene.

Mina [Palace] None yet implemented.

Mina [Dungeon] Can be persuaded to work for you.

Naho [Pet] A thirst scene and a birth scene.

Naho [Broken] A thirst scene and a birth scene.


New promotion variants if promoted during Chapter Two.

Naho [Wild] A birth scene.

Sabetha & Inej [Pregnant] A hatching scene, and a rebreeding scene.

Sabetha & Inej [Palace] None yet implemented.

Sabetha & Inej [Dungeon] Can still be promoted.

Valzira [Dungeon] None yet implemented.

New Content – Old/No Content


Horde Interactions
All members of your harem can be revisited in Chapter Two. At minimum, all of them have new introductory text, new
dialogue options, and the ability to replay existing scenes. In addition, the following characters have had new scenes or
events added:

Character New Events

Kobold Commander None yet implemented.

Hector None yet implemented.

Eburon None yet implemented.

Rhyll None yet implemented.

Malagar None yet implemented.

Zizeryx None yet implemented.

New Content – Old/No Content


Other Characters

Quicklinks

• Beatrix
• Katharen

Beatrix

Requires Varies According To

1. Visiting Cuchilla in Chapter Two. • Whether you executed Hector.

Beatrix will make her first appearance during Cooch’s “Grand Opening” event.
Katharen

Requires Varies According To

2. Seeing the “Bitches” court event AND/OR Visiting • The order these scenes are seen in.
Cuchilla in Chapter Two.

Lady Katharen has made the journey to Pale Rock to present her petition at court. She also gets caught up in Cuchilla’s
“Grand Opening” event unless she is otherwise indisposed.
Character Glossary
The character glossary contains entries for all characters currently in the game. It presents them with their name, their
generic title, character art, a description, and detailed information on their sex scenes.

Quicklinks
• Captives
• Characters
Captives
The Captives are individuals you can capture and bring back to your lair in Acts 3 and 4. They can be gifted to your Hordes
to increase Morale and unlock special sex scenes, but doing so makes the Captives otherwise unavailable to you for the
rest of the game. In Act V, some of them can be chosen as your queen. Depending on their method of capture, they will
either become courtiers or prisoners. Many scenes are only possible after learning their names, so be sure to talk to your
captives. They are listed below with descriptions of their erotic content and how to unlock these scenes.

For characters with non-English characters in their names, their correct spelling is presented in their descriptions.

Regarding the information on sex scenes, only scenes that appear in the gallery are added. There are other sexual
interactions, but they are either utilizing the art of gallery scenes as placeholder or text only. Some scenes are currently
only partially animated or voiced. The animated and voiced checkboxes are only ticked for scenes that are fully animated
or voiced.

Quicklinks
• Adeline
• Balthorne
• Chanwe
• Chia
• Cuchilla “Cooch”
• Darja
• Enid
• Heloise
• Issa
• Maelys
• Malice
• Marie-Anne
• Mina
• Naho
• Sabetha & Inej
• Valzira
Adeline
Princess Adeline is the heiress of the realm’s royal family and your mother. She
wishes only to see you to the throne and herself by your side as your Queen.

Potential Consort: No

Potential Queen: Yes

Nameable: No

Method(s) to Capture:

● Capture her at the Convent

Sex Scenes

Royal Reunion
(Dragon/Adeline - Vaginal)

Illustrated ☑ | Animated ☑ | Voiced ☑

Flags: None

Description: The Dragon shares their first night in the palace with Adeline.

Unlock: Upon completing Act IV, have her released from her binds.

Right of Conquest
(Dragon/Adeline - Anal, Vaginal)

Illustrated ☑ | Animated ☐ | Voiced ☑

Flags: Rape

Description: With Adeline in chains, the Dragon enjoys their first night in the palace.

Unlock: Upon completing Act IV, take her to the dungeon.

Ancestor and Descendant


(Dragon/Adeline/Malice - Vaginal)

Illustrated ☑ | Animated ☐ | Voiced ☐

Flags: Rape, Incest

Description: Upon waking in the palace, the Dragon finds Malice in his bedchamber, eager for some fun with daddy before
Adeline awakens.

Unlock: Sire Malice in Fathering the Apocalypse, then accept her advances at the beginning of Act V.
Vast Tracts of Land
(Dragon/Adeline - Titfuck)

Illustrated ☑ | Animated ☐ | Voiced ☐

Flags: Pregnancy

Description: Adeline, too pregnant for vaginal, offers the use of her other assets instead.

Unlock: Visit Adeline in the bedchamber in Act V, Chapter 2 whilst she is pregnant.

Fill the Void


(Dragon/Adeline/Maelys - Anal, Vaginal, Cunnilingus)

Illustrated ☑ | Animated ☐ | Voiced ☐

Flags: None

Description: The Dragon takes Maelys from behind whilst she eats out Adeline.

Unlock: After the events of Act V, Chapter 2’s Geas Court Event, ask Maelys for more and she will need to retrieve the key
to her chastity belt from Adeline, prompting this scene.

Balthorne
Balthorne is the Regent of the realm, holding the crown in trust for the next
dragon. When Adeline presents you to the court, however, he arrests her and
attempts to sway you to his service. You must defeat him and retake your
throne.

Potential Consort: No

Potential Queen: No

Nameable: Yes

Method(s) to Capture:

● Capture her at the Convent

Sex Scenes
None
Chanwe
Chanwe is a devout priestess of the Moon Goddess. She believes that she must
protect her Convent, even if it means sacrificing herself. Especially if it means
sacrificing herself.

Potential Consort: No

Potential Queen: No

Nameable: No

Method(s) to Capture:

● Capture her at the Convent

Sex Scenes

Liturgy
(Dragon/Chanwe - Anal)

Illustrated ☑ | Animated ☐ | Voiced ☑

Flags: None

Unlock: Visit the Monastery in the Mountains and do not attempt to force
yourself upon the nun. Chanwe will then offer herself as sacrifice to you.

Eucharist
(Dragon/Chanwe - Anal)

Illustrated ☑ | Animated ☐ | Voiced ☐

Flags: None

Description: If allowed to take the lead, she will ride you cowgirl anally. If you take the lead, the Dragon will mount her
from behind.

Unlock: As your captive, fuck the Abbess, or let her fuck you.

Sermon I
(Dragon/Chanwe - Handjob)

Illustrated ☑ | Animated ☑ | Voiced ☑

Flags: None

Description: The Abbess gets to her knees and uses her breasts to pleasure the Dragon, giving some of the lore of her faith.

Unlock: Visit Chanwe after you have captured her and ask her to tell you of her Goddess. If you have 1 Mercy, she will
agree.

Sermon II
(Dragon/Chanwe – Oral, Titfuck)

Illustrated ☑ | Animated ☑ | Voiced ☑

Flags: None

Description: The Abbess gets to her knees and uses her breasts to pleasure the Dragon, but gives a new line of lore.

Unlock: After your first lesson with Chanwe, ask her again. If you have at least 2 Mercy, she will agree.

Sermon III
(Dragon/Chanwe - Oral, Titfuck, Vaginal)

Illustrated ☑ | Animated ☐ | Voiced ☑

Flags: Rape

Description: The Abbess gets to her knees and uses her breasts to pleasure the Dragon, as before, but then requests them
to defile them vaginally.

Unlock: After the last two lessons with Chanwe, ask her again. If you have at least 4 Mercy, she will agree to another
session - but you may not necessarily want to agree with her.

Revelation
(Tentacles/Chanwe - Orgy)

Illustrated ☑ | Animated ☐ | Voiced ☑

Flags: None

Description: Seeing a revelation of her goddess, Chanwe is drawn in by the primordial power and tentacle raped. She then
is transformed and possessed by the dark power of Mother.

Unlock: Secure the Sunken Temple as your lair. Explore the deeper parts of the temple. Capture the Abbess and initiate
dialogue [There is a god here]. She will follow you down and the scene will initiate.

Eulogy
(Dragon/Chanwe - Anal)

Illustrated ☑ | Animated ☐ | Voiced ☐

Flags: Death, Guro

Description: The Dragon anally rapes Chanwe to death.

Unlock: Capture Chanwe and then tell her it is time to die.

Consecration
(Dragon/Chanwe - Anal)

Illustrated ☑ | Animated ☐ | Voiced ☐

Flags: None

Description: The Dragon helps Chanwe consecrate the Moon Temple by oppressing her.

Unlock: Do not convert Chanwe. Then, in Act V, Chapter 1’s Faith Court Event, select the Moon as your realm’s faith.

Sacralisation
(Tentacles/Chanwe - Orgy)

Illustrated | Animated | Voiced

Flags: Rape

Description: Seeing a revelation of her goddess, Chanwe is drawn in by the primordial power and tentacle raped. She then
is transformed and possessed by the dark power of Mother.

Unlock: Secure the Sunken Temple as your lair. Explore the deeper parts of the temple. Capture the Abbess and initiate
dialogue [There is a god here]. She will follow you down and the scene will initiate.

Desacralisation
(Tentacles/Chanwe - Orgy)

Illustrated | Animated | Voiced

Flags: None

Description: Seeing a revelation of her goddess, Chanwe is drawn in by the primordial power and tentacle raped. She then
is transformed and possessed by the dark power of Mother.

Unlock: Secure the Sunken Temple as your lair. Explore the deeper parts of the temple. Capture the Abbess and initiate
dialogue [There is a god here]. She will follow you down and the scene will initiate.

Kobold Fate: Doubly Blessed


(Tentacles/Chanwe - Orgy)

Illustrated | Animated | Voiced

Flags: None

Description: Seeing a revelation of her goddess, Chanwe is drawn in by the primordial power and tentacle raped. She then
is transformed and possessed by the dark power of Mother.

Unlock: Secure the Sunken Temple as your lair. Explore the deeper parts of the temple. Capture the Abbess and initiate
dialogue [There is a god here]. She will follow you down and the scene will initiate.

Wolfmen Fate: Midnight Ass


(Tentacles/Chanwe - Orgy)
Illustrated | Animated | Voiced

Flags: None

Description: Seeing a revelation of her goddess, Chanwe is drawn in by the primordial power and tentacle raped. She then
is transformed and possessed by the dark power of Mother.

Unlock: Secure the Sunken Temple as your lair. Explore the deeper parts of the temple. Capture the Abbess and initiate
dialogue [There is a god here]. She will follow you down and the scene will initiate.

Merc Fate: Communion


(Tentacles/Chanwe - Orgy)

Illustrated | Animated | Voiced

Flags: Rape

Description: Seeing a revelation of her goddess, Chanwe is drawn in by the primordial power and tentacle raped. She then
is transformed and possessed by the dark power of Mother.

Unlock: Recruit the Hundred Companies in Deal with the Mercenaries. Then gift them Chanwe.

Infernal Fate: Upon the Altar


(Tentacles/Chanwe - Orgy)

Illustrated | Animated | Voiced

Flags: Futa

Description:

Unlock: Secure the Abandoned Mines as your Lair, ally the Infernals, then offer them Chanwe. Revisit them to see the
scene.
Chia
Chia is the handmaid of Princess Adeline. She is kind enough to bring you food,
despite her fear, and loyal enough to avoid compromising the relationship of
her princess and the prince.

Potential Consort: No

Potential Queen: No

Nameable: No

Method(s) to Capture:

● Automatically in your service in Act V

Sex Scenes

Service
(Dragon/Chia - Handjob)

Illustrated | Animated | Voiced

Flags: None

Description: The Dragon gets relief via a handjob from a less than enthusiastic
servant.

Unlock: Force yourself upon her when she delivers your first meal.

Harrassment
(Dragon/Chia - Handjob)

Illustrated | Animated | Voiced

Flags: None

Description: The Dragon gets relief via a handjob from a less-than-enthusiastic servant.

Unlock: ‘Reward’ her after encountering her in your bedchambers in Act V.

Exploitation
(Dragon/Chia - Vaginal)

Illustrated | Animated | Voiced

Flags: Rape

Description: The Dragon exercises his right to fuck his servants.

Unlock: Press her for more when ‘rewarding’ her in your bedchambers in Act V.
Cuchilla
Cuchilla “Cooch” is an abnormally tough mercenary. Able to out-drink the best
of them and remain standing, she has a constitution that’s surprising, even to
one such as yourself. Beyond that, she is generally kind and easy-going.

Potential Consort: Yes

Potential Queen: No

Nameable: Yes

Method(s) to Capture:

● Pick off one of the townspeople

● If you recruit the Hundred Companies Horde, but have not recruited
Cuchilla, a scene of her arriving will trigger the next time you go to visit
captives.

Sex Scenes

Night Visit
(Dragon/Cuchilla - Vaginal)

Illustrated | Animated | Voiced

Flags: Rape

Description: Take a sleeping Cuchilla from behind.

Unlock: Go to Gutter’s Cove (Fishing Village) and [Pick off one of the townspeople].

Seconds
(Dragon/Cuchilla - Vaginal)

Illustrated | Animated | Voiced

Flags: None

Description: Take Cuchilla from behind, doggy style.

Unlock: Initiate sex with Cuchilla with her as your captie..

Dogfight with Naho


(Cuchilla/Naho - Fingering, Oral)

Illustrated | Animated | Voiced


Flags: Rape, Sharing

Description: Cuchilla wants to pet the puppy. Puppy does not want pets. After forcibly getting her way, the two end up
eating each other out.

Unlock: With both Naho and Cuchilla as captives, and having gotten to know Cuchilla, visit Naho’s cell.

Drinks with Darja


(Dragon/Darja/Cuchilla - Threesome)

Illustrated | Animated | Voiced

Flags: None

Description: Darja will initiate a makeout session that ends up with the two of them laid against each other. The Dragon is
then invited to press his length between them.

Unlock: After you have captured and had sex with Darja and Cuchilla, visit Cuchilla and take Darja up on her offer.

Cuchilla’s Bet
(Donkey/Cuchilla or Dragon/Cuchilla - Vaginal)

Illustrated | Animated | Voiced

Flags: Bestiality

Description: After boasting about her exploits with the Dragon, Cuchilla is wagered to take a donkey’s cock, to prove she
could take the supposed size of the Dragon.

Unlock: After recruiting the mercenaries and having gotten to know Cuchilla, visit the mercenary camp.

● [Observe] Donkey/Cuchilla Vaginal

● [Interrupt] Dragon/Cuchilla Vaginal

Operation: Sexy Rescue


(Dragon/Garren/Cuchilla - Vaginal)

Illustrated | Animated | Voiced

Flags: None

Description: Cuchilla needs the divine spirit fucked out of her.

Unlock: See the Operation: Sexy Rescue quest for more information.

A Big Mouthful
(Dragon/Cuchilla - Oral)

Illustrated | Animated | Voiced

Flags: None
Description: Your Consort was training to please you , but something unfortunate happened. Let her show you that it
wasn’t all for naught.

Unlock: Select Cuchilla as your consort in Act IV. This scene will be added to the Lair Event queue.

Sober Seconds
(Dragon/Cuchilla - Vaginal)

Illustrated | Animated | Voiced

Flags: None

Description: Your consort is more sober than usual, show your appreciation and recreate your first time together.

Unlock: Select Cuchilla as your consort in Act IV. This scene will be added to the Lair Event queue.

Breaking a Sweat
(Dragon/Cuchilla - Cunnilingus)

Illustrated | Animated | Voiced

Flags: None

Description: Your consort is sweaty after a workout, give a thorough cleaning with your tongue.

Unlock: Select Cuchilla as your consort in Act IV. This scene will be added to the Lair Event queue.

Thirsty Cooch
(Dragon/Cuchilla - Oral)

Illustrated | Animated | Voiced

Flags: None

Description: Ignored and pent up, Cuchilla wakes the Dragon up to satisfy her urges.

Unlock: After choosing Cuchilla for your consort in the beginning of Act IV, ignore her for 3 days and then deny her request
for release.

Wolfmen Fate: Hair of the Dog


(Wolf/Cuchilla - Vaginal)

Illustrated | Animated | Voiced

Flags: Bestiality

Description: As you visit the wolfmen, spectate as Cuchilla is taken by one of the pureblood wolves.

Unlock: Gift Cuchilla to the Wolfmen Horde and then visit the horde.
Darja
Darja is eager to be a dragon’s consort and to have dragon babies. Maybe a bit
too eager. You’re not sure she has what it takes, but you’ll enjoy her attempts
nonetheless.

Potential Consort: Yes

Potential Queen: Yes

Nameable: Yes

Method(s) to Capture:

● Capture her at the Campfire

Sex Scenes

First Night
(Dragon/Darja - Anal, Vaginal)

Illustrated | Animated | Voiced

Flags: None

Description: Take Darja from behind either vaginally or anally.

Unlock: If you claim the Ancient Spire as a lair Darja will offer herself to you immediately. If you capture Darja after you
claim another Lair, visit her and tell her it's time. If you attempt to take her anally, you’ll instead get Special Present, see
below.

Damsel in Distress
(Dragon/Darja - Anal, Vaginal)

Illustrated | Animated | Voiced

Flags: Rape

Description: Darja will interpret her captive status as you wanting her to roleplay as your damsel in distress.

Unlock: Sex Darja as an unhappy captive.

Special Present
(Dragon/Darja - Anal, Vaginal)

Illustrated | Animated | Voiced

Flags: None

Description: After having taken several days to prepare herself for you, Darja presents her gift to you.
Unlock: In the option of First Night (See above), attempt to penetrate anally. Lie to her. She will be unable to. Wait 7 days.
She will then present her present.

Drinks with Cuchilla


(Dragon/Darja/Cuchilla - Threesome)

Illustrated | Animated | Voiced

Flags: None

Description: Darja, ever opportunistic, offers to have some fun with Cuchilla, at the Dragon’s prompting.

Unlock: After you have captured and had sex with Darja and Cuchilla, visit Cuchilla and take Darja up on her offer.

Licky Dicky Action


(Dragon/Darja - Oral)

Illustrated | Animated | Voiced

Flags: None

Description:

Description: Darja is taught to orally please you.

Unlock: Select Darja as your consort in Act IV. This scene will be added to the Lair Event queue.

Her Other Hole


(Dragon/Darja - Anal, Vaginal)

Illustrated | Animated | Voiced

Flags: None

Description: Darja makes a special attempt at romantic seduction.

Unlock: Select Darja as your consort in Act IV. This scene will be added to the Lair Event queue.

Infernal Fate: Dragon Princess


(Dragon/Darja - Vaginal)

Illustrated | Animated | Voiced

Flags: Rape

Description: Darja is excited to show you how much she has learned from Zizeryx on being a dragon princess.

Unlock: After unlocking the Infernals Lair Faction, gift them Darja. It will be added to the queue of events upon visiting
them.

Making Friends
(Issa/Darja - Kissing)
Illustrated | Animated | Voiced

Flags: Sharing

Description: Issa and Darja have some minor action, at the Dragon’s prodding.

Unlock: Capture Issa and Darja. In the queue of events upon visiting Issa, you may walk in on them.

The Dragon’s Handmaiden


(Dragon/Darja/Heloise - Surrogacy)

Illustrated | Animated | Voiced

Flags: None

Description: Darja acts as Maelys’s surrogate for her.

Unlock: When Maelys is in her doubtful state and Darja is captive, visit Maelys repeatedly. This scene is mutually
incompatible with Daughters Of The Goddess.

Enid
Enid is a hardworking, honest woman. She is blunt and has little patience for
games and indecision. She wishes only the best for her family and is willing to
challenge the dragon themselves.

Sex Scenes

Enid’s Surprise
(Dragon/Commoner Vaginal)

Illustrated | Animated | Voiced

Flags: Rape

Description: Enid is awoken in the night by the Dragon pouncing upon her.

Unlock: During your escape from Pale Rock, hide in her room and rape her.

Enid’s Gift
(Enid Egg-laying)

Illustrated | Animated | Voiced

Flags: Rape

Description: Enid gives birth to the Dragon’s kobolds.


Unlock: If you came inside the Commoner during act I, they will eventually show up at your lair demanding answers. After
her water breaks, decide to stay.

Broodmother
(Enid/Firstborn/Dragon - Breastfeeding, Enid/Dragon - Vaginal)

Illustrated | Animated | Voiced

Flags: Rape

Description: The Dragon revels in the body of the first of many women he’s made a mother.

Unlock: Visiting Enid after Enid’s Gift will lead to an interaction with the Dragon’s Firstborn Kobolds. Ask for a taste to do
so. Use charm to convince her to let you cum inside again.

Heloise
Non-English Spelling: Heloïse

Heloise is cool and calm, yet ephemeral and beautiful. She is like the cool fog
over a frozen lake. Enough to draw you in, to kill you in one fatal misstep.

Potential Consort: Yes

Potential Queen: No

Nameable: No

Method(s) to Capture:

● See the Bastion Heist Quest

Sex Scenes

Absorption
(Dragon/Heloise - Vaginal, Oral)

Illustrated | Animated | Voiced

Flags: Rape

Description: The Dragon shows the Inquisitrix her place in the world.

Unlock: Visit Heloise in your lair after you complete the Bastion Heist Quest. If you remove both her blindfold and gag at
any point before sex, the game will end.

● [Fuck her] → [Remove her blindfold] → [Later, perhaps] (Skill Check: Potency 4), Dragon/Heloise Vaginal

● [Fuck her] → [Remove her gag] → [No] (Skill Check: Charm 6), Dragon/Heloise Oral, Vaginal
If you removed her blindfold or gag before sex you will have the option to remove the other afterwards, gaining Charm.

Repletion
(Dragon/Heloise - Vaginal)

Illustrated | Animated | Voiced

Flags: Rape

Description: Take her again with altered dialogue.

Unlock: After breaking Heloise in Absorption, return to her cell.

Memories
(Dragon/Heloise/Chia - Oral, Vaginal, Dragon/Adeline/Chia - Breastfeeding, Vaginal)

Illustrated | Animated | Voiced

Flags: Femdom

Description: Encounter a dream version of Heloise, the remnant of her magic inside your mind, and either show her why
her physical counterpart submitted or indulge in a dream of Adeline.

Unlock: After Capturing and having sex with Heloise, sleep and choose to dream about her. Any of the choices leads you
to the following:

● [The Inquisitrix] Dragon/Heloise Cunnilingus, Dragon/Chia & Heloise Vaginal

● [The Princess] Dragon/Adeline Breastfeeding, Dragon/Chia & Heloise Vaginal

Bonding
(Dragon/Heloise - Handjob, Oral)

Illustrated | Animated | Voiced

Flags: Pregnancy

Description: With a Pregnant Heliose, continue what you were already doing

Unlock: Visit Heloise after confirming her pregnancy.

Infernal Fate: Sacrifice


(Dragon/Zizeryx/Heloise - Anal, Oral, Transformation)

Illustrated | Animated | Voiced

Flags: Rape, Intersex

Description: Heloise is raped by Zizeryx and orally pleases the Dragon as she transforms into an infernal.

Unlock: After you claim the Abandoned Mine as your Lair, capture Heloise, and then present her to the Infernals.
Bad Science: Turnabout
(Dragon/Heloise - Mind Control)

Illustrated | Animated | Voiced

Flags: Rape

Description:

Unlock: Give Heloise to Malagar for experimentation.

Mother’s Milk
(Dragon/Heloise - Breastfeeding)

Illustrated | Animated | Voiced

Flags: None

Description: Heloise has two nipples and the Dragon’s hungry daughter has only one mouth.

Unlock: With a Pregnant Heloise, continue what you were already doing

Daughters Of The Goddess


(Dragon/Heloise/Maelys - Threesome)

Illustrated | Animated | Voiced

Flags: None

Description: Heloise thinks it’d be a good idea for her and the Dragon to visit Maelys.

Unlock: Recruit Maelys using the ‘Doubt’ outcome (See: Huntress Showdown), and choose Heloise as your consort in Act
IV. She will be waiting in your chamber to talk to you about Maelys, on the second night of Act IV. Encourage her to go see
Maelys and accompany her.

Malice’s Birth
(Heloise - Egg-laying)

Illustrated | Animated | Voiced

Flags: Pregnancy

Description: Watch as Heloise brings the Dragon’s child into the world.

Unlock: If Heloise is pregnant when Act IV begins, visit Heloise or attempt to sleep.

The Inquisitrix’s Weakness


(Heloise/Dragon - Cunnilingus,Anal)

Illustrated | Animated | Voiced

Flags: None
Description: Heloise has recreated her honeymoon with the Dragon.

Unlock: Neglect Heloise’s sexual needs for three days. Upon next sleep, a special scene will occur.

Wolfmen Fate: Be My Pet


(Heloise/Wolves - Vaginal)

Illustrated | Animated | Voiced

Flags: Rape, Bestiality

Description: Heloise comes to terms with her new role in the tribe.

Unlock: Gift Heloise to the wolfmen, then revisit them.

Issa
Issa is a loyal kobold with greater intelligence and grace than his kin.
Transformed at the behest of his previous master by the witch Valzira, he is
something between male and female.

Potential Consort: Yes

Potential Queen: No

Nameable: Yes

Method(s) to Capture:

● Upon starting Act III, the event for Issa to show up is automatically in
the Lair Events queue.

Sex Scenes

Demonstration
(Dragon/Issa - Anal, Kobold/Issa - Anal)

Illustrated | Animated | Voiced

Flags: Intersex

Description: Issa, a unique kobold, is caught among the Dragon’s things.

Unlock: After you claim a lair, this high priority event is added to the Lair Event
Queue.

● [Leave us be] Choice of sex and/or capture, Dragon/Issa Anal (Capture Issa)

● [Punish him] Kobold/Issa Anal, choice to remove or capture (Capture Issa, Lose Issa)
Demonstration
(Dragon/Issa - Anal)

Illustrated | Animated | Voiced

Flags: Rape, Intersex

Description: Issa shows the lengths of his loyalty.

Unlock: When Issa first shows up, ask for a demonstration of his usefulness

Punishment: Stocks
(Kobold/Issa - Gangbang, Public Use)

Illustrated | Animated | Voiced

Flags: Rape, Intersex

Description: Issa is given suitable punishment in the stocks.

Unlock: Visit Issa after you see his interactions with Naho, follow him and punish him.

Punishment Gangbang
(Kobold/Issa - Gangbang, Public Use)

Illustrated | Animated | Voiced

Flags: Rape, Intersex

Description: Issa is given suitable punishment, put out for the pleasure of his brothers.

Unlock: Visit Issa after you see his interactions with Naho, follow him and punish him.

Making Friends
(Issa/Darja - Kissing)

Illustrated | Animated | Voiced

Flags: Intersex, Sharing

Description: Issa and Darja have some minor action, at the Dragon’s prodding.

Unlock: Capture Issa and Darja. In the queue of events upon visiting Issa, you may walk in on them.

Hidden Depths
(Issa - Oral or Anal)

Illustrated | Animated | Voiced

Flags: Intersex

Description: Issa is ready to serve his master either with his mouth or his ass.
Unlock: Capture Issa and tell him you need relief.

Mercenary Fate: Finish Him Off


(Issa/Mercenary Oral)

Illustrated | Animated | Voiced

Flags: Intersex, Gore

Description: Issa is put to a couple of new uses in mercenary negotiations.

Unlock: Gift Issa to the mercenaries, then revisit them.

Warlock Fate: We Can Rebuild Him


(Issa Transformation)

Illustrated | Animated | Voiced

Flags: Intersex, Mutilation

Description: Malagar attempts to complete the transformative process that Valzira began.

Unlock: Gift Issa to Malagar.

Maelys
Non-English Spelling: Maëlys

Maelys is a hardened hunter, her body and mind trained across centuries of
hunting dangerous prey like you. Regent Balthorne has hired her for that exact
reason. Be wary of this beautiful rose, lest you get the thorns.

Potential Consort: No

Potential Queen: No

Nameable: No

Method(s) to Capture:

● See the Huntress Showdown

Sex Scenes

Meeting
(Centaur/Maelys - Vaginal)

Illustrated | Animated | Voiced


Flags: Rape, Cuckoldry

Description: The centaurs continue with what they were doing before the Dragon arrived.

Unlock: Do not rescue her in Follow the Scream.

Compromise
(Dragon/Maelys - Handjob)

Illustrated | Animated | Voiced

Flags:

Description: Maelys is scared to take the Dragon vaginally, and offers a handjob instead.

Unlock: In the Act III ending, Huntress Showdown, convince Maelys to join you.

Severance
(Dragon/Maelys - Vaginal/Anal)

Illustrated | Animated | Voiced

Flags: Rape

Description: The Dragon disregards Maelys’ fear and takes her.

Unlock: In the Act III ending, Huntress Showdown, force Maelys to submit.

Daughters Of The Goddess


(Dragon/Heloise/Maelys - Threesome)

Illustrated | Animated | Voiced

Flags: None

Description: Heloise thinks it’d be a good idea for her and the Dragon to visit Maelys.

Unlock: Recruit Maelys using the ‘Doubt’ outcome (See: Huntress Showdown), and choose Heloise as your consort in Act
IV. She will be waiting in your chamber to talk to you about Maelys, on the second night of Act IV. Encourage her to go see
Maelys, and accompany her.

The Dragon’s Handmaiden


(Dragon/Darja/Heloise - Surrogacy)

Illustrated | Animated | Voiced

Flags: None

Description: Darja acts as Maelys’s surrogate for her.

Unlock: When Maelys is in her doubtful state and Darja is captive, visit Maelys repeatedly. This scene is mutually
incompatible with Daughters Of The Goddess.
This Fixes Everything
(Dragon/Maelys Vaginal)

Illustrated | Animated | Voiced

Flags: None

Description: After seeing Heloise’s happiness in Daughters Of The Goddess, or Darja’s blissful ignorance in The Dragon’s
Handmaiden, Maelys thinks that such a change would be good for her.

Unlock: After Daughters Of The Goddess or The Dragon’s Handmaiden (see above), visit Maelys again.

Wolfman Fate: Hunted Huntress


(Dragon/Maelys - Gangbang)

Illustrated | Animated | Voiced

Flags: Rape

Description: Maelys takes part in their physical bouts and ends up on the bottom, after an impressive showing.

Unlock: Gift Maelys to the Wolfmen.

Malice
Malice is your daughter, born of an abominable union between dragon and elf,
a disgrace in the eyes of gods and men. To you, she is your child. Her power is
far beyond yours, but you still must guide her.

Potential Consort: No

Potential Queen: Yes

Nameable: Yes

Method(s) to Capture:

● Sire her in Fathering the Apocalypse

Sex Scenes

Premonition
(Dragon/Malice - Vaginal) [Femdom, Incest]

Illustrated | Animated | Voiced

Flags: Femdom

Description: The Dragon’s daughter reveals herself to him in a dream and rides him.
Unlock: Impregnate either Heloise or Valzira, sleep and think about your scales.

Discipline
(Dragon/Malice - Vaginal) [Incest]

Illustrated | Animated | Voiced

Flags: Rape

Description: The Dragon punishes Malice with a bit of incestuous “rape”.

Unlock: Raise Malice poorly and pick someone besides her mother as your consort.

Marie-Anne
Marie-Anne is a softhearted and forgiving farmgirl who loves animals and the people
around her. She is caring for others, even those she doesn’t know, but will stand up for
her friends in the face of aggression.

Potential Consort: Yes

Potential Queen: No

Nameable: No

Method(s) to Capture:

● Capture her in Approach the Stables

● Capture her in Mercenary Gathering

Sex Scenes

Farm Raid
(Dragon/Marie-Anne - Oral, Dragon/Marie-Anne - Anal, Vaginal)

Illustrated | Animated | Voiced

Flags: Rape (optional), Mutilation (optional)

Description: Have Marie-Anne tend to your needs either willingly or by force.

Unlock: Go to the Approach the Stables and demand pleasure.

Farm Raid II
(Horse/Marie-Anne - Vaginal)

Illustrated | Animated | Voiced


Flags: Bestiality

Description: Have Marie-Anne tend to your needs either willingly or by force.

Unlock: Go to the Approach the Stables and rape her. Then leave her stuck there. Return to the stables.

Tending
(Dragon/Marie-Anne - Oral)

Illustrated | Animated | Voiced

Flags: None

Description: Marie-Anne will see to your needs orally.

Unlock: Capture Marie-Anne in a happy state and she will tend to you.

Serving
(Dragon/Marie-Anne - Vaginal)

Illustrated | Animated | Voiced

Flags: Rape

Description: Take Marie-Anne doggy style.

Unlock: Capture Marie-Anne in an unhappy state and force yourself upon her.

Breeding Season
(Dragon/Marie-Anne - Vaginal)

Illustrated | Animated | Voiced

Flags: None

Description: Take Marie-Anne vaginally.

Unlock: Capture Marie-Anne in a happy state and tell her that you want more than oral.

Trojan
(Horse/Marie-Anne - Handjob, Oral)

Illustrated | Animated | Voiced

Flags: Bestiality

After capturing Marie-Anne, rest for the night until you see a vision of the Farmstead.

Down Boy
(Wolf/Marie-Anne - Doggystyle, Oral)

Illustrated | Animated | Voiced


Flags: Bestiality, Sharing

Description: Marie-Anne sees a wolf in need while doing her laundry.

Unlock: Have the wolfmen horde and capture Marie-Anne. Visit the baths before she adopts a wolf.

Bad Science: Shared Passion


(Dragon/Marie-Anne - Vaginal)

Illustrated | Animated | Voiced

Flags: Nope

Description: While under a magical effect that makes her mirror your emotions, fuck Marie-Anne.

Unlock: After gifting Valzira to Malagar, gift Marie-Anne to him.

Breaking
(Breaker/Marie-Anne - Torture)

Illustrated | Animated | Voiced

Flags: Rape, Mutilation

Description: Breaker sexually tortures Marie-Anne to make her loyal and receptive to the Dragon.

Unlock: After building the Torture Chamber, have him see to Marie-Anne.

A Tender’s Needs
(Dragon/Marie-Anne - Titfuck)

Illustrated | Animated | Voiced

Flags: None

Description: Marie-Anne will wakes the dragon with a titfuck.

Unlock: Make Marie-Anne your consort in Act IV and then ignore her sexually for 3 days. She will ask you to address it and
deny her again.

Down On The Farm


(Hounds/Marie-Anne - Orgy)

Illustrated | Animated | Voiced

Flags: Bestiality

Description: Marie-Anne explains the first time that it happened and the circumstances that lead to it.

Unlock: After seeing Marie-Anne engage in sexual acts with animals, confront her about just how much she loves animals.

Nightmare Reunion
(Trojan/Marie-Anne Vaginal)

Illustrated | Animated | Voiced

Flags: Bestiality

Description: A hellish specter of Marie-Anne’s horse pays her a visit.

Unlock: After Giving Marie-Anne to the Infernals, visit the Infernals.

We’re Just Animals


(Dragon/Marie-Anne/Mina - Titfuck):

Illustrated | Animated | Voiced

Flags: None

Description: Marie-Anne goes to see Mina for some supplies. The dragon escalates the situation.

Unlock: Have both Marie-Anne and Mina with neither upset.

Mina
Mina is an independent and reasonable merchant. She will often seek to talk
her way out of situations, knowing that her physical prowess is less than the
mighty warriors she faces.

If you upset her, there is a short quest to restore her happiness. See the Quest:
The Dress for more information.

Potential Consort: Yes

Potential Queen: No

Nameable: No

Method(s) to Capture:

● Capture her in Attack the Oxcart

● Capture her in Investigate the Gathering

● Capture her in Papers Check

● If she showed you the way to the Abandoned Mines in Attack the
Oxcart AND you chose it as your lair, an event of her arriving to join is
added to the Lair Event Queue.
Sex Scenes

Stand and Deliver


(Dragon/Mina Titfuck):

Illustrated | Animated | Voiced

Flags: Rape

Description: After being disarmed, Mina is either cajoled or offers her body in exchange for safety.

Unlock: In Act II or III, go to the Highlands and Attack the Oxcart.

Looted Goods
(Mercs, Dragon/Mina Anal):

Illustrated | Animated | Voiced

Flags: Rape, Cuckoldry (Optional)

Description: The Mercs have their use of Mina, followed by the dragon taking her for his own.

Unlock: In Act III, go to the HIghlands and Investigate the Gathering.

Paying Rent
(Mercs, Dragon/Mina - Titfuck):

Illustrated | Animated | Voiced

Flags: None

Description: When informed that the Dragon requires relief, Mina offers a titfuck as her rent payment.

Unlock: Talk to Mina as a happy captive.

Sweetened Deal
(Dragon/Mina Vaginal):

Illustrated | Animated | Voiced

Flags: None

Description: Mina takes you vaginally.

Unlock: Talk to a happy captive Mina and tell her you want more than a titjob.

Extortion
(Dragon/Mina Anal, Vaginal)

Illustrated | Animated | Voiced

Flags: Rape
Description: The Dragon either receives a titfuck or takes her cunt/ass by force.

Unlock: The Dragon has his way with an already unhappy Mina

Forcible Renegotiation
(Dragon/Mina - Vaginal):

Illustrated | Animated | Voiced

Flags: Rape

Description: Take Mina vaginally by force.

Unlock: If you’ve pissed off Mina by cumming inside after she told you not to, you can force the issue.

Bad Science: Thinking With Portals


(Dragon/Mina - Oral/Vaginal/Anal):

Illustrated | Animated | Voiced

Flags: Rape, Mutilation

Description: Malagar turns Mina’s various holes into magical onaholes.

Unlock: Gift Mina to Malagar.

Bed Of Riches
(Dragon/Mina Vaginal):

Illustrated | Animated | Voiced

Flags: None

Description: Mina and the Dragon enjoy a decadent time among the gold of the Dragon’s hoard.

Unlock: At 3 Treasure, talk to your Attendant about your hoard and visit it. Your business partner will visit you during your
celebration.

Kobold Fate: Shift Change


(Kobolds/Mina - Vaginal):

Illustrated | Animated | Voiced

Flags: Rape

Description: Mina has organized the kobolds to maximise the efficiency of her work.

Unlock: Gift Mina to the kobolds and then visit them.

We’re Just Animals


(Dragon/Marie-Anne/Mina - Titfuck):
Illustrated | Animated | Voiced

Flags: None

Description: Marie-Anne goes to see Mina for some supplies. The dragon escalates the situation.

Unlock: Have both Mina and Marie-Anne with neither upset.

Naho
Naho is a ferociously independent warrior, and a strong-willed opponent. She
refuses to cower, even against a powerful foe like you.

Potential Consort: Yes

Potential Queen: No

Nameable: No

Method(s) to Capture:

● Complete Quest: Recruit the Wolfmen

Sex Scenes

Defeat
(Dragon/Naho - Doggystyle, Wolfmen/Naho - Spitroast, Wolf/Naho -
Doggystyle)

Illustrated | Animated | Voiced

Flags: Rape

Description: Rape Naho yourself, hand her to the wolfmen, or to the wolves.

Unlock: In the events of Recruit the Wolfmen, you have the option to fuck Naho or hand Naho over to her pack. The
“Bestiality” flag must be active to hand her to the Wolf.

Dogfight with Naho


(Cuchilla/Naho - Fingering, Oral)

Illustrated | Animated | Voiced

Flags: Rape, Sharing

Description: Cuchilla wants to pet the puppy. Puppy does not want pets. After forcibly getting her way, the two end up
eating each other out.

Unlock: With both Naho and Cuchilla as captives, and having gotten to know Cuchilla, visit Naho’s cell.
In Heat
(Dragon/Naho/Eburon - Vaginal, Dragon/Naho - Vaginal, Wolf/Naho - Vaginal)

Illustrated | Animated | Voiced

Flags: Rape

Description: Naho is in heat and Eburon intends to make use of this. The Dragon can decide how he wants to.

Unlock: After capturing Naho, visit the wolfgirl in her cell. Sometimes an event will trigger where Eburon is arguing with
her. The “Gay” content flag must be activated in the perferences menu to enable the threesome scene. The “Bestiality”
flag must be activated to hand her to the Wolf.

● [Greetings] → [Challenge her] → [Continue] (Dragon/Naho/Eburon)

● [Greetings] → [Challenge her] → [Leave us] (Dragon/Naho)

● [Greetings] → [Send in the wolf] (Wolf/Naho)

● [Greetings] → [I’ll handle her] (Dragon/Naho)

Puppy Tamer
(Naho - Sexual Torture)

Illustrated | Animated | Voiced

Flags: Rape, Mutilation

Description: Breaker sexually tortures Naho to make her subservient.

Unlock: Send Naho to Breaker for an attitude adjustment. Afterwards, her captive interactions with you will change.

Reprimand
(Dragon/Naho - Anal)

Illustrated | Animated | Voiced

Flags: Rape

Description: Rape Naho Vaginally or Anally.

Unlock: Defeat Naho in Face the Wolfmen, and choose the option to show her mercy. Then return and beat her again.
Rape her this time.

Bad Science: Remade to Order


(Naho - Transformation, Vaginal)

Illustrated | Animated | Voiced

Flags: Rape

Description: Malagar will give you three options for transforming the rebellious Naho.
Unlock: Offer Naho to Malagar to help with his experiments.

Sabetha & Inej


Sabetha and Inej are a pair of sister-thieves, wiley and light on their feet. More
than a match for most foes. They’ve pit themselves against them for great hauls
of treasure and the thrill of it all.

Potential Consort: Yes

Potential Queen: No

Nameable: No

Method(s) to Capture:

● See Bastion Heist

Sex Scenes

Cat Got Her Tongue


(Dragon/Sabetha - Oral)

Illustrated | Animated | Voiced

Flags: Rape, Incest

Description: Sabetha will give you oral pleasure with assistance from Inej.

Unlock: Visit the twins and accept Sabetha’s offer

Backdoor Break-In
(Dragon/Sabetha - Anal)

Illustrated | Animated | Voiced

Flags: Rape, Incest

Description: The Dragon makes use of Sabetha’s rear end.

Unlock: After seeing the oral scene twice, revisit the Rogues and comment that you like the rear view.

Kitten Gets the Cream


(Dragon/Inej - Vaginal)

Illustrated | Animated | Voiced

Flags: Rape, Incest


Description: Sabetha prepares Inej and the Dragon rapes her vaginally.

Unlock: After seeing Backdoor Break-In, revisit the Rogues and hear Sabetha's proposition.

Splitting the Winnings


(Dragon/Sabetha/Inej - Oral)

Illustrated | Animated | Voiced

Flags: None

Description: Teamwork blowjob where the sisters each bring their own style to the scene.

Unlock: Select Sabetha & Inej as your consort in Act IV. This scene will be added to the Lair Event queue.

Valzira
Valzira is a powerful and snide witch, living isolated in the swamp. An air of
mystery surrounds her, and she holds only disdain for you and your pursuits.
Be wary of the threat she poses.

Potential Consort: No

Potential Queen: No

Nameable: No

Method(s) to Capture:

● Complete the Witch Raid Quest

Sex Scenes

Payback
(Dragon/Valzira - Vaginal, Oral, Anal)

Illustrated | Animated | Voiced

Flags: Rape, Mutilation (optional)

Description: Rape Valzira for the frustration she’s caused you.

Unlock: Capture Valzira by some method in the Witch Raid quest.

Anomalous Materials
(Dragon/Valzira Oral, Anal)

Illustrated | Animated | Voiced


Flags: Rape

Description: Rape Valzira to prepare her for Malagar’s experiments.

Unlock: Gift Valzira to Malagar, having not had sex with her before.

Unwanted Delivery
(Valzira, Egg-laying)

Illustrated | Animated | Voiced

Flags: Pregnancy

Description: Watch as Valzira brings your child into the world.

Unlock: If Valzira is pregnant when Act IV begins, visit Valzira or attempt to sleep.

Kobold Fate - Witch On A Stick


(Valzira, Impalement)

Illustrated | Animated | Voiced

Flags: Rape, Mutilation

Description: Valzira is impaled upon a large wooden phallus.

Unlock: Gift Valzira to the kobolds and then visit them.

Other Characters
Characters that are not treated as captives, but have relevance to the story or some scenes.

Quicklinks
• Beatrix
• Boof
• Breaker
• Celia
• Centaur Stallion
• Drakesgard
• Eburon
• The Farmboy
• Garren
• Guards
• Hector
• The Herald
• Katharen
• Kobolds
• Kobold Children
• Kobold Commander
• Malagar
• The Hundred Companies
• Mother
• The Omen
• The Omen’s Mother
• Rain
• Rhyll
• Zizeryx

Beatrix
An older, experienced woman and member of the nobility. She’s headstrong, but wise enough
to know when to hold and when to fold.

Boof
One of the wolf tribe’s pureblooded kin, and a potential best friend (and more) to Marie-Anne.

Breaker
Unlike most of his kin, this kobold is plenty competent and knowledgeable with what he does:
torture. Like most of his kin, he is unwaveringly loyal to the dragon.

Sex Scenes

Breaking
(Breaker/Marie-Anne - Torture)

Illustrated | Animated | Voiced

Flags: Rape, Mutilation


Description: Breaker sexually tortures Marie-Anne to make her loyal and receptive to the Dragon.

Unlock: After building the Torture Chamber, have him see to Marie-Anne.

Puppy Tamer
(Naho Sexual - Torture)

Illustrated | Animated | Voiced

Flags: Rape, Mutilation

Description: Breaker sexually tortures Naho to make her subservient.

Unlock: Send Naho to Breaker for an attitude adjustment. Afterwards, her captive interactions with you will change.

Celia
Princess Adeline’s sister and only other living member of the royal family. The sisters don’t get
along, but that does not make her royal blood any less valuable (or dangerous) to your reign.

Note: She is not currently implemented outside of teaser content.

Centaur Stallion
Arrogant and indignant, this centaur is a leader of his race. They abhor the peoples of civilized
lands, seeing them as oppressors in need of a comeuppance. Non-centaurs will find only his ire
if they enter the forest.

Sex Scenes

Meeting
(Centaur/Maelys - Vaginal)

Illustrated | Animated | Voiced

Flags: Rape

Description: The centaurs continue with what they were doing before the Dragon arrived.

Unlock: Do not rescue her in Follow the Scream.

Drakesgard
The royal guards of the realm. sworn to service to the throne and the defenders of the capital of Pale Rock.
Eburon
Eburon is a crafty and ambitious wolfman, eager to prove himself as the strongest of his tribe
and to ultimately lead it. He sees Naho as weak and needing replacement to return the tribe to
its days of glory.

Potential Consort: Yes

Sex Scenes

In Heat
(Dragon/Naho/Eburon - Vaginal, Dragon/Naho - Vaginal, Wolf/Naho - Vaginal)

Illustrated | Animated | Voiced

Flags: Rape, Gay

Description: Naho is in heat and Eburon intends to make use of this. The Dragon can decide how he wants to.

Unlock: After capturing Naho, visit the wolfgirl in her cell. Sometimes an event will trigger where Eburon is arguing with
her. The “Gay” content flag must be activated in the perferences menu to enable the threesome scene.

● [Greetings] → [Challenge her] → [Continue] (Dragon/Naho/Eburon)

Workout
(Dragon/Eburon - Oral)

Illustrated | Animated | Voiced

Flags: Gay

Description: Eburon gives the dragon a Dlowjob.

Unlock: View Naho’s heat scene. Then visit the Wolf Tribe until you find Eburon working out, and accept his advances.

Lap it Up
(Dragon/Eburon - Oral)
Illustrated | Animated | Voiced

Flags: Gay

Description:

Unlock: Choose Eburon as your consort in Act IV. He tells you tales of his people, and shows you a good time after.

Rough & Tumble


(Dragon/Eburon Anal)

Illustrated | Animated | Voiced

Flags: Gay

Description:

Unlock: Choose Eburon as your consort in Act IV and, when you find him ready to tussle, challenge him.

The Farmboy
A humble farmer and peasant within the realm.

Garren
Garren is a clever and vengeful spirit who inhabits bodies of the dead so that he can feel the
world once more. He’ll gladly talk to you, seeing you as a means to corpses strewn by a dragon’s
wrath.

Sex Scenes

Operation: Sexy Rescue


(Dragon/Garren/Cuchilla - Vaginal)

Illustrated | Animated | Voiced

Flags: None

Description: Cuchilla needs the divine spirit fucked out of her.

Unlock: See the Operation: Sexy Rescue quest for more information.
Guards
The men of the realm sworn to uphold law and justice.

Hector
The leader of the Drakesgard, the royal forces of the realm, he is a man bound to honor. He
speaks bluntly, with little care for courtly games, despite his high-ranking position.

The Herald
A civil servant of the realm, he announces the arrival of persons into the royal court, proclaims
the decrees of the court, and offers contextual information to the regent and king during the
deliberation of decrees.
Katharen
Katharen is a young noblewoman and servant of his majesty’s civil government. She lacks the
willfulness of some her older constituents, but acts with righteousness.

Kobolds
The sons of the previous dragon and your most loyal soldiers. They are relatively weak and
simpleminded, but they are tenacious and

Kobold Children
The children of the dragon by his various sexual interactions with non-elf women.

Kobold Commander
Petruk / Grokkan / Kralak / Durgok

Petruk is the chieftain of the kobolds when they find you in your lair. He is a loyal servant, but
more easily replaceable, as evidenced by the three kobolds that can succeed him if you treat
your Kobold Horde with disregard.
Malagar
Malagar is a cool and calculating mage with goals all his own. The Dragon is a valuable ally to
him in reaching them. He will offer his knowledge for aid, and the dragon can make a powerful
ally or a dangerous enemy.

The Hundred Companies


The Mercenaries are a toughened bunch of morally dubious soldiers for hire. They’re not averse to getting paid in gold or
booty and will take what they want if they can.

Sex Scenes

Looted Goods
(Mercs, Dragon/Mina Anal):

Illustrated | Animated | Voiced

Flags: Rape

Description: The Mercs have their use of Mina, followed by the dragon taking her for his own.

Unlock: In Act III, go to the HIghlands and Investigate the Gathering.

Farm Raid II
(Dragon/Marie-Anne - Oral, Dragon/Marie-Anne - Anal, Vaginal)

Illustrated | Animated | Voiced

Flags: Bestiality

Description: Have Marie-Anne tend to your needs either willingly or by force.

Unlock: Go to the Approach the Stables and rape her. Then leave her stuck there. Return to the stables.
Mother
Mother, the infection of Chanwe with pure primordial magic, is a creature that exudes madness
and seeks only their own goal. They will help for reasons beyond your understanding.

Sex Scenes

Nightmare
(Dragon/Mother Missionary, Dragon/'Adeline' Cowgirl)

Illustrated | Animated | Voiced

Flags: Femdom

Description: The Dragon makes out with one or the other.

Unlock: This event is added to the Lair Event queue once you have claimed the Sunken Temple as your lair..

● [Kiss her]/[Let her]/[Eh, close enough] Dragon/'Adeline'

● [I have questions] → [No] → [You are not her] → [Continue] Dragon/Mother

The Omen
A child of weak constitution, prone to sickness, brought before the court for deliberation.
Despite the frailty of his body, he is of a determined mind.

The Omen’s Mother


Hailing from a merchant or artisan’s family, she’s a well-to-do, but not quite noble, woman of
Pale Rock. She cares deeply for her son and is distraught enough to bring him before the royal
court.
Rain
Rain is a skittish, wary nun who lives sequestered from society in the convent of the mountains.
She has dedicated her life to the Moon Goddess and fears the Dragon, believing him a being of
pure infernal villainy, diametrically opposed to her goddess.

Sex Scenes

Meeting
(Dragon/Nun Anal)

Illustrated | Animated | Voiced

Flags: Rape

Description: The Dragon defiles the nun in her holy temple.

Unlock: In Act II or III, go to the Convent and rape her.

Rhyll
Rhyll is a coy and experienced mercenary captain. He is suave and cordial while always ready to
twist the knife in your back. Be mindful and keep him paid.

Zizeryx
Non-English Spelling: Žižeryx

Zizeryx is a force of pure infernal energy, the spawn of the vile Sun. Sadistic, imperious, and
likely harbouring motivations most foul.

Sex Scenes

Infernal Fate: Sacrifice


(Dragon/Zizeryx/Heloise - Anal, Oral, Transformation)

Illustrated | Animated | Voiced


Flags: Rape, Intersex

Description: Heloise is raped by Zizeryx and orally pleases the Dragon as she transforms into an infernal.

Unlock: After you claim the Abandoned Mine as your Lair, capture Heloise, and then present her to the Infernals.

Infernal Entertainment
(Dragon/Zizeryx Handjob)

Illustrated | Animated | Voiced

Flags: Intersex

Description: She walks you through hell to pleasure you in front of its denizens, showing off their father’s blessed son.

Unlock: After sacrificing Heloise to the Infernals, speak with Zizeryx and ask for entertainment.

Ignition
(Dragon/Zizeryx Anal)

Illustrated | Animated | Voiced

Flags: Intersex

Description: Ziz has the Dragon rail its ass to infuse it with additional infernal power.

Unlock: Accept Ziz’s offer to help you prepare for the assault on Pale Rock.

Thank you for playing!


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