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Mtech Syllabus

The document outlines the course curriculum and syllabus for the M.Tech IT (Courseware Engineering) program at the School of Education Technology, detailing subjects offered across three semesters. It includes core subjects such as Computer Graphics, Multimedia Technology, and Computer Networks, along with practical labs and a dissertation component. The syllabus provides an in-depth look at topics covered in each subject, emphasizing multimedia design, educational technology, and web technologies.

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0% found this document useful (0 votes)
11 views6 pages

Mtech Syllabus

The document outlines the course curriculum and syllabus for the M.Tech IT (Courseware Engineering) program at the School of Education Technology, detailing subjects offered across three semesters. It includes core subjects such as Computer Graphics, Multimedia Technology, and Computer Networks, along with practical labs and a dissertation component. The syllabus provides an in-depth look at topics covered in each subject, emphasizing multimedia design, educational technology, and web technologies.

Uploaded by

meggie123
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Course Curriculum & Syllabus of M.

Tech IT (Courseware Engineering)

M.TECH IT (COURSEWARE ENGINEERING)


COURSE CURRICULUM

SCHOOL OF EDUCATION TECHNOLOGY

First Semester
Sl. Contact
Code Subject Name Credit Marks
No Periods / Week
Lecture Practical Theory Sessional
1. SET/D/T/101 Paper-I Computer Graphics 3 3 100
2. SET/D/T/102 Paper-II Multimedia Technology 3 3 100
Paper-III Computer Network &
3. SET/D/T/103
Web Technology 3 3 100
Paper-IV Multimedia Design
4. SET/I/T/101
Principles and Authoring 3 3 100
Paper-V Principles of Education
5. SET/I/T/102
Technology 3 3 100
Paper-VI Human Computer
6. SET/I/T/103 3 3 100
Interaction
7. SET/S/101 Multimedia Laboratory 4 3 100
Seminar (to be evaluated in 2nd
8. 3
Semester)
Sub Total 18 7 21 600 100
Total 25 21 700

Second Semester
Sl. Contact
Code Subject Name Credit Marks
No Periods / Week
Lecture Practical Theory Sessional
Paper-VII Object Oriented
1. SET/D/T/201 3 3 100
Programming
Paper-VIII Multimedia
2. SET/D/T/202 Communication in Mobile
Environment 3 3 100
Paper-IX Educational
3. SET/D/T/203 Management & Quality
Assurance 3 3 100

Paper-X Management of
4. SET/I/T/201
Software System Development 3 3 100
5. SET/S/201 Seminar 3 6 200
6. SET/S/202 Term Paper 3 3 100
Sub Total 12 6 21 400 300
Total 18 21 700

Third & Fourth Semester


Sl. Contact
Code Subject Name Credit Marks
No Periods / Week
Lecture Practical Theory Sessional
Dissertation
1. SET/Th/301 - Thesis 16 12 300
- Viva-Voce 0 100
Total 16 12 400

Submitted by School of Education Technology, Jadavpur University 1


Course Curriculum & Syllabus of M.Tech IT (Courseware Engineering)

Syllabus

SET/D/T/101 – Computer Graphics [ 3 - 0- 0 ]

¾ Introduction [Areas of Computer Graphics]; Graphics Standards [VDI, VDM, PHIGS, IGES];
Uses of Computer Graphics; Classification of Application [Type (dimensionality), Type of
Interaction, Role of the Picture, Logical and Temporal relationship between objects and their
pictures]; Categories of Computer Graphics [Vector Graphics, Raster Graphics]; What is Image
[Dots, Pixels, Digital Image, Digital Image Representation (Resolution, Aspect Ratio (Pixel, Image,
Screen), Pixel Depth)]; Coordinate System; Image Processing and Picture Analysis;
Interactive Graphics

¾ Output Primitives – Points and Lines [(Definitions, Concept of Point in the CRT monitor, Pixel
positioning in Output Devices)]; Line Drawing Algorithm [(Line Drawing in Output Devices, Line
Drawing in Digital Devices, General Consideration of Line Drawing, Methods of Drawing Line in
Digital Devices, General Equation of a Straight Line, Incremental or DDA Algorithm, Bresenham's
Line Algorithm)]; Circle Drawing Algorithm [Definition of a Circle, Equation of Circle in Cartesian
Coordinate, Equation of Circle in Polar Coordinates, Problems of Scan Converting Method,
Symmetry of Circles, Bresenham's / Midpoint Circle Algorithm]; Filled-Area Primitives [Introduction
to Polygons, Problem of finding interiors of Filled Areas, Rules of identifying Interior Regions (Odd-
even, Non-zero Winding number), Application of Inside-Outside Tests]; Filling Algorithm [Scan-
Line Polygon Fill, Scan-Line Fill of Curved Boundary Areas, Boundary Fill, Food Fill]; Attributes of
Output Primitives [Line Attributes, Curve Attributes, Area-fill Attributes, Character Attributes,
Antialiasing, Character Generation].

¾ Display Technologies – Introduction [Types of Visual Display Unit (Monochrome, Grayscale,


Color)]; Other Components [Adapter Card, Single Cable]; Creation of Pictures; Cathode Ray
Tube; Color CRT; Scanning; Multisync Monitors; Interlacing; Monitor Specifications
[(Horizontal Scan Rate, Vertical Scan Rule, Dot Pitch, Pixel Addressability, Aspect Ratio, Size,
Color Depth)]; Liquid Crystal Display [Structure of LCD Display, Technology behind LCD Display,
Comparison between CRT & LCD Display]; Plasma Display [(Structure of Plasma Display)];
Virtual Reality (VR) [Introduction to Virtual Reality and Virtual Environments, Types of VR Systems
(Immersive, Non-immersive, Hybrid), Benefits of VR]; Historical Development of VR; A Generic
VR Systems [(Introduction, Virtual Environment, VR Technology, Modes of Interactions, VR
Systems)]; Raster Scan Systems; Input Devices; Hard Copy Devices

¾ Color and Shading – Basic Idea of Color and Light [(What is Color, Achromatic Color, Halftone
& Dithering, Chromatic Color)]; Color Mixing [Subtractive Color Mixing, Additive Color Mixing,
Color Model (CMY, RGB, HSV, CIE)]; Shading [Why do you need shade, Illumination model
(Ambient light model, Diffused light model, Specular light model), Shading Model (Flat model,
Gouraud model, Phong model), Surface Details (Why detailing of surface, Surface Polygon,
Texture Mapping, Bump Mapping)]; Transparency (Non-refractive transparency, Refractive
transparency)]

¾ Transformation – Introduction to Transformation; Types of Transformation [Basic


Transformation (Translation, Scaling, Rotation), Other Transformations (Reflection, Shear, Affine,
Raster methods for transformation), Matrix Representations, Homogeneous Coordinate
Transformation, Composite Transformation, Transformation between Coordinate Systems]

¾ Viewing – Viewing Pipeline [Window, View Port]; Viewing Coordinate Systems [Local
Coordinate System, World Coordinate System, Device Coordinate System, Normalised Device
Coordinate System, Modeling Transformation]; Window to View Port Transformation; Clipping
Algorithm [Point Clipping, Line Clipping (Cohen-Sutherland Line Clipping), Area Clipping
(Polygons)]

¾ Animation – What is Animation?; Historical Background; Uses of Animation; Key frames &
Tweening; Computer Based Animation; Cell Animation; Path Animation; Transformation
[Types of Transformation (Translation, Rotation, Scaling), Co-ordinate System]; 2D Versus 3D

Submitted by School of Education Technology, Jadavpur University 2


Course Curriculum & Syllabus of M.Tech IT (Courseware Engineering)

Animation; Animation Techniques [Onion Skinning, Motion Cycling, Masking]; Special Effects
[Color Cycling, Morphing, Warping]; Animation File Formats [Animated GIF, QuickTime, AVI,
FLIC]; Tools for 2D Animation [Authoring tools for animation, Popular stand-alone animation
software]; Introduction to Flash5

SET/D/T/102 – Multimedia Technology [ 3 - 0- 0 ]

¾ Introduction [Definition, Evolution, Multimedia presentation and production, Characteristics of a


multimedia presentation, Components and Structure, Hardware and Software Specifications,
Digitization concepts, Application domains]; Visual Display Systems [Introduction, Cathode ray
tube (CRT), Video adapter card and cable, Liquid crystal display (LCD), Plasma display panel
(PDP), Comparison between CRT and LCD]; Text [Introduction, Types of text, ASCII codes,
Unicode standards, Font, Insertion of text, OCR, File formats]; Image and Graphics [Introduction,
Image types, Color and color models, Scanner, Digital camera, Interface standards, Specification of
digital images, Color management systems, Device independent color models, Gamma and
gamma correction, Image processing steps and software, File formats, Image output on monitor
and printer]; Audio [Introduction, Nature of sound waves, Musical sound and noise, Tone and note,
Psycho-acoustics and decibels, Microphone, Amplifier, Speakers, Digital audio specifications,
Synthesizers, Musical Instrument Digital Interface (MIDI), Sound card, Audio processing steps and
software, File formats]; Video [Introduction, Video frames and frame rate, Analog video camera,
Video signal formats, Television broadcasting standards, Digital video, Digital video standards, PC
Video, Video processing steps and software, File formats]; Compression [Introduction, CODEC,
Types of compression, Types of redundancies, Lossless compression techniques, Lossy
compression techniques, Run length encoding, Huffman coding, Arithmetic coding, Lempel-Ziv-
Welsh coding, Differential pulse code modulation, GIF standard, JPEG standard, H.261/H.263/
H.264, MPEG-1, MPEG-2, MPEG-4, MPEG-7, AMR, AAC]; CD-Technology [Working principles,
CAV vs. CLV, Rated speed, Merits and Demerits, CD Formats, CD-DA, CD-ROM, CD-I, CD-
ROM/XA, Photo-CD, Video-CD, CD-R, CD-RW, MO, DVD, CD vs. DVD, DVD variants, UDF, DVD-
Video, DVD-Audio, DVD-R, DVD-RW, DVD-RAM]; Multimedia Architecture and Transmission
[Windows multimedia support, Windows API, Graphic libraries, DirectX, OpenGL, Distributed
multimedia applications, Videoconference, Video on demand, Real time transport protocols,
Streaming, Windows Media Framework, Quicktime Architecture, Ogg Framework, Temporal
relationships, Synchronization]; Multimedia Databases [Introduction, Limitations of textual
descriptions of media, Content based storage and retrieval (CBSR), Image color, Image texture,
Image shape, Audio speech and music discrimination, Video cut detection and shot identification,
“low-level” vs. “high-level” features, Design and implementation of a prototype system]

References

• Ranjan Parekh, “Principle of Multimedia", Tata McGraw Hill, New Delhi, 2006. ISBN: 0-07-058833-3
• Fred Halsall, "Multimedia Communications : Applications, Networks, Protocols and Standards",
Pearson Education Ltd., 2001.
• Francois Fluckiger, "Understanding Networked Multimedia : Applications and Technology", Prentice
Hall, 1995.
• Prabhat K Andleigh, Kiran Thakrar, "Multimedia System Design", Prentice Hall, 1996
• Ralf Steinmetz, Klara Nahrstedt, "Multimedia Computing, Communications and Applications",
Prentice Hall, 1995
• Nalin Sharda, "Multimedia Information Networking", Prentice Hall, 1999, ISBN : 0132587734

SET/D/T/103 – Computer Network and Web Technologies [ 3 - 0- 0 ]

¾ Introduction to Digital Communication [Overview of Computer Network, NIC, communication


media, MAC address, TCP/IP (IP classes, IPv4 and IPv6, layered architecture - ISO model),
Overview of common protocols: ARP, ICMP, Routing : Static, Dynamic; Domain Name Servers,
DHCP; Access Methodology (CSMA/CD, Token Ring)]; Introduction to Internet [Overview : What is
the Internet, Evolution of the Internet, How Internet Works (Packet Switching), Services Offered on
the Internet (E-mail: POP3, SMTP, IMAP, MIME; Network News, Telnet, FTP, IRC, Whiteboard,
Archie, Gopher; World Wide Web), Overview : What is the World Wide Web, Evolution of the WWW,
Client-Server Model of the Internet; Browsers, Web Servers, Proxy Servers, , Hypertext, HTML, URL,
Submitted by School of Education Technology, Jadavpur University 3
Course Curriculum & Syllabus of M.Tech IT (Courseware Engineering)

Home Page, Search Engines; Internet Access Methods : Dial-up connection, Leased Line connection,
ISDN Internet Service Providers (ISP) : Connection through an ISP Server, Shell and PPP accounts];
Hypertext Transfer Protocol (HTTP) [Overview - HTTP Basics, elements, Client request, Server
response; HTTP Headers; Session Management - Persistent connections, Cookies, streaming];
General concepts of web server [Web server Configuration & Administration; Virtual hosting];
Client side technologies [Hypertext Markup Language (HTML): Structure of HTML Document -
Meta tags, Links, Text, Lists, Tables, Inclusions (Objects, Images, and Multimedia contents), Forms,
Frames, Image Maps; Style Sheets; JavaScript (Document Object Model, Object Reference -
Objects, Methods and Properties, Event Handlers. Language constructs - Statements and Operators];
Server side technologies [CGI, Server Side Scripting (Working Principles, Implicit objects, Session
Handling, Database Connectivity, File Handling]; Extensible Markup Language (XML) [Overview;
Schemas-DTD (Document Type Definitions), XML Data, Namespaces, XSL, XSLT]; Extensible
Hypertext Markup Language (XHTML)

SET/I/T/101 – Multimedia Design Principles and Authoring [ 3 - 0- 0 ]

¾ Multimedia Document and Interchange formats [MHEG and Hypermedia, SGML, Open Document
Architecture (ODA), Open Media Framework Interface (OMFI)]; Authoring Metaphors [Introduction,
Definition & functions of Metaphors, Basic Categories - Slide show metaphor, Book metaphor,
Timeline metaphor, Windowing metaphor, Icon metaphor]; Creating Scripts, flowcharts &
Storyboards [What are scripts, storyboards and flowcharts, Advantages of Storyboarding, Interactive
Storyboarding, Simple interactive flowcharts, Complex interactive flowcharts, Writing scripts, Case
studies]; Introduction to Authoring Tools [Features and overview of Macromedia Director and its
authoring language Lingo, Features & Overview of Asymetrix ToolBook, Features & Overview of
Macromedia Authorware, Features and overview of Macromedia Flash and its scripting language
Action Script]

SET/I/T/102 – Principles of Education Technology [ 3 - 0- 0 ]

¾ Introduction [What is Education Technology, Objectives of Education Technology (Macro Level,


Micro Level), Individualized instruction, Aspects of Individualization]; Model of Learning [The six
views of learning (The Behaviorist View, The Cognitive View, The Developmental View, The
Humanist View, The Cybernetic View, The Constructivist View)]; Taxonomies of Educational
Objectives [Benjamin Bloom and his collaborators like Krathwohl’s model, Thomas Gilbert model
with three patterns of behavior, Piaget Model Based on Cognitive Development Concepts, Gagne’s
Hierarchical Model of 8 principal categories of learning outcomes]; Models of teaching
[Information Processing Models, Social Interaction Models, Personal Models of Teaching,
Behaviour Modification Models, Well Practiced Teaching Methods]; Knowledge, Skill and Attitude
[A Classification Schema for Skilled Performance (Dimension 1: The Domains of Performance,
Dimension 2: The Reproductive/Productive Scale, Distinction between factual knowledge and
conceptual knowledge, The Structuring of Knowledge in the Mind)]; Educational Aids [General
characteristics of educational aids, Training aspects of Instructors, Different aspects of modern
technology usage, Scientific Evaluative System]; Quantitative Methods in Education Psychology
[Basic Statistical Analysis {Measures of Central Tendency, Measures of Variability, Correlation
(Data gathering, Hypothesis testing, Result presentation)}]; Instruction Design [Broad levels of
decision making with instruction designing (Course level, Lesson level, Instructional event level,
Learning step level), The Control of Instruction, Prescriptive and Student Controlled Systems, IT
Enabled Intelligent Systems)];Knowledge and Skill [Comparison of Expositive & Experiential
strategies, Tactics for the teaching of knowledge, Tactics selected for the implementation of a given
strategy, Selecting strategies for teaching of skills, Tactics for teaching of skills, Tactics specific to
the objectives sub-category, Tactics specific to the content and the students, Identifying critical sub-
skills]; Organising Courseware [General Guidelines, Subject Classification, Pedagogical analysis
(Aims Objectives, Main Benefits, Assumptions, Scope, Functions, Sources, Limitations,
Evaluations, Management, Socio-Academic relevance]; Organising Course materials [Lecture
notes, View graphs, Free run videos, Web based lecture notes, Interactive CBT]; Media planning
[Verbal and Non-Verbal, Print and Non-print Materials]; Evaluation Design [Methods of Evaluation,
Computer aided evaluation, Courseware organisation vis a vis evaluation]; Courseware Life
Cycles [Courseware Inspection and QA, Courseware Evaluation and Impact Analysis, Effort
Estimation and Costing]

Submitted by School of Education Technology, Jadavpur University 4


Course Curriculum & Syllabus of M.Tech IT (Courseware Engineering)

SET/I/T/103 – Human Computer Interaction (HCI) [ 3 - 0- 0 ]

¾ Introduction [Human factors, Fundamentals of Human perception, Human skill level and
Behaviour, Dialogues and tasks, Framework for HCI, Modeling Human Computer Interaction];
Human Computer Interface Design [Information Design, Interaction Design and Sensorial design,
Guidelines for user interface design, Dialogue Design, Graphic Design and Style issues, Standard
interface elements in windows, Interface Design tool: Introduction to Visual BASIC]; Structured
System Analysis and Design Methodology (SSADM) [Methodology for Dialog design,
Prototyping, Prototyping tools]; Visual Design [Introduction, Visual Rhetoric, Organising
information, Factors designers consider when creating illustration and visual design, Designing for
screen, Typography for computer screen, Spatial relationships in the interface, Symbols &
Semiotics in the interface. Visual design methodology : (Clarity, Consistency, Appearance), Visual
Coding, Layout Principles]; Cognitive aspect in Multimedia Presentation [Cognitive domain of
learning, Knowledge and Skill, Retention, Learning Style, Affective and Cognitive domain learning,
Role of the creator of Multimedia learning material, Presentation format, Interactivity, System
Quality, Media mix, Cognitive issues in user interface]

SET/D/T/201 – Object Oriented Programming [ 3 - 0- 0 ]

¾ History of the development of object Programming Languages, Basic concepts OOP : Objects,
Classes and Message Passing. Notations of abstraction, encapsulation / information hiding and
modularity. Instantiation and initialisation of objects. Inheritance – single, multilevel, multiple and
repeated. Run-time ploymorphism, Aggregation, Difference between conventional and object
oriented programming, Advantages and disadvantages of OOP, Class libraries, Language features
of C++, Overview of Java, Essential differences between Java and C++, Object oriented
programming using C++ & Java

SET/D/T/202 – Multimedia Communication in Mobile environment [ 3 - 0- 0 ]

¾ Multimedia Communication – Introduction, Multimedia Networks, Multimedia


Applications(Interpersonal Communication, Interactive Application over the internet, entertainment
Application); Multimedia Information presentation (Digitization Principles, Text, Image, Audio,
Video); Standards for Multimedia Communication – Standards relating to interpersonal
communications (Circuit mode network, H.320), Packets switched network (H.323), Real time
Protocol and Real time Control Protocol (RTP & RTCP); Wireless Access Protocol (WAP) and
Wireless Markup Language (WML), Rudimentary ideas of modern telephone signaling --- the SS7
protocol, Short Message Service (SMS) and Multimedia Messaging Service (MMS), MMS details
(MM1, MM2, MM4, etc, MMS authoring, MMS transport, etc.), Real-time Protocol and Real-time
Control Protocol (RTP and RTCP), Voice and Video over IP --- Videophones (together, Media over
IP), Session Initiation Protocol (SIP) and its use in Media Over IP. Skype as a case study,
Multimedia Application Development for handheld devices, J2ME, J2ME classes and profiles,
Midlet, CommandListener, Displayable, Forms, etc.

SET/D/T/203 – Educational Management and Quality Assurance [ 3 - 0- 0 ]

¾ Introduction [Elements of Organisational theory, Types of Educational Organisation, System


Concepts and Educational Organisation, Defining Educational Objectives and Goals, Individual and
Organisational Goals - conflict resolutions, Measuring Quality and Productivity in Educational
Organisation, Acreditation, Costing of Educational Services, Limitations of Organisation theories in
educational perspective, Quality Circle and participatory Quality Improvement, Total Quality
Management - basic principles]; IT Enabled Distance Education [Evolution of Distance Education,
Dominant Modes of Distance Education, The Basic Infrastructure for Digital Distance Education,
Course Re-engineering for Digital Distance Education, Copyright Issues, Ownership of Course
Material, Educational Fair Use Guidelines for Distance Learning, Accreditation and Quality
Assurance for Distance Education, Managing a Distance Education Program, Economics of
Distance Learning, Staffing a Distance Education Program, Help Line (For Students, For Faculty)]

Submitted by School of Education Technology, Jadavpur University 5


Course Curriculum & Syllabus of M.Tech IT (Courseware Engineering)

SET/I/T/201 – Management of Software System Development [ 3 - 0- 0 ]

¾ Software Engineering [Introduction, Software Engineering Lifecycles, Requirement Engineering,


Structured System Design, Data oriented Analysis and Design, Object Oriented Analysis and
Design, Software Project management; Production Process [Introduction, Life Cycle for
Multimedia Production, The Process of Production management, Production Metaphors, Human
roles in Production, Planning & Project Management, PERT/CPM, Intellectual Property rights and
Copyright issues, HRD Management Functions]; Data Base Management Concepts [Introduction
to relational data model, relational algebra, Introduction to SQL, ANSI – SQL2 : Constants and
assertions, views, Database design : Conceptual databases design. Theory of normalisation,
Relational Theory and SQL : Relational concepts, relational algebra, relational calculus, Application
development using SQL, Database Security]

SET/S/101 – Multimedia Laboratory [ 0 - 4- 0 ]

¾ Image Editing [Selection, Painting and Transformation tools, Layers, Channels, Masks, Anti-
aliasing, Dithering, Filters]; Audio Editing [Normalization, Mixing, Cross-fading, Dynamics, Filters,
Mono/stereo formats, Noise gate]; Video Editing [Importing clips, trimming clips, splitting clips,
manipulating audio content, adding transitions, changing speed of a clip, changing opacity, applying
special effects, superimposing an image, exporting a movie]

SET/S/202 – Term Paper [ 0 - 3- 0 ]

Design of a half an hour standalone CBT on a subject of choice.

SET/S/202 – Seminar [ 0 - 3- 0 ]

[Development of a piece of Content, Presentation]

Submitted by School of Education Technology, Jadavpur University 6

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