Trini Tema14 Signal+Processing 1a Parte
Trini Tema14 Signal+Processing 1a Parte
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References
Modern Recording Techniques
David Miles Huber, Robert E. Runstein
Elsevier, 2010
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Outline (1st part)
1. Introduction
1.1. Signal paths in effects processing: Inline routing,
Parallel routing
2. EQs and filters
2.1. Filters
2.2. Equalizer types
2.3. Applying equalization
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1. Introduction
Signal Processors exert control over:
• Filters (peaking filters, shelving
• Spectral content of a sound:
filters, high‐pass and low‐pass
equalization & bandpass filtering
filters), equalizers (EQ)
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1. Introduction
Analog EQ types:
• Older equalizers and newer
“retro” systems often base their
design around filters that use
passive components and employ
amplifiers only to make up for Figure 14.10. Manley Massive Passive
internal losses in level, called Stereo Equalizer (www.manleylabs.com.)
insertion loss.
• Modern EQs are of the active filter type that change their
characteristics by altering the feedback loop of an operational amp.
Advantages: low cost, size, weight, wide gain range and line‐driving
capabilities.
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1. Introduction
• Signal processing in the world of digital audio:
– Devices >> mixers, effects processors
– Software programming >> effects (reverb, echo, delay,
equalization, dynamics, pitch shifting, gain changing, etc).
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1. Introduction
Plug‐ins
• Software utilities that offer virtually every processing
function imaginable
• Cheaper than hardware counterparts with little or no
reduction in quality, capabilities or automation features.
• Are designed to be integrated into an editor or DAW
production environment in order to perform a particular
real‐time or non‐real‐time processing function.
• Popular standards: VST (PC/Mac), DirectX (PC),
AudioSuite (Mac), Audio Units (Mac), MAS (MOTU for
PC/Mac), TDM and RTAS (Digidesign for PC/Mac).
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EQ plug‐ins: 1. Introduction
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1. Introduction
1.1. Signal Paths in Effects Processing
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1. Introduction
1.1. Signal Paths in Effects Processing
Cuando los efectos se aplican en serie solo quedará señal con efecto.
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1. Introduction
1.1. Signal Paths in Effects Processing
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1. Introduction
1.1. Signal Paths in Effects Processing
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2. EQs and filters
2.1. Filters
2.1.1. Peaking filters
2.1.2. Shelving filters
2.1.3. High‐pass and low‐pass filters
2.1.4. Bandpass filters
2.1.5. Notch filter
2.2. Equalizer types
2.2.1. Parametric equalizer
2.2.2. Selectable frequency equalizer (Semi‐paramétrico)
2.2.3. Graphic equalizer
2.3. Applying equalization
Applying equalization
2.3.1. In the studio
2.3.2. Room equalization
2.3.3. Reducing Feeback 15
2. EQs and filters
2.1. Filters
2.1.1. Peaking filters (“bell filter”, resonante)
Normalmente el BW se mide en octavas
Figure 14.14. The number of hertz
between the two points that are 3dB
down from the center frequency
determines the bandwidth of a
peaking filter.
Gain
Figure 14.13. Peaking equalization curves
(fc=1kHz).
BW
Q = fc / BW
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2. EQs and filters
2.1. Filters
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2. EQs and filters
corner frequency
3dBs
cutoff frequency
‐3dBs
centre/crossover
frequency
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2. EQs and filters
2.1. Filters
2.1.3. High‐pass and low‐pass filters
High‐ and low‐pass filters differ from shelving EQ in that their attenuation
doesn’t level off (estabilizarse) outside the passband. Instead, the cutoff
attenuation continues to increase.
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2. EQs and filters
2.1. Filters
2.1.3. High‐pass and low‐pass filters
Clean up tracks: Reduce Hiss (Eliminar soplido de alta frecuencia)
Reduce the competition between instruments in the high‐end in
order to allow instruments to be heard.
It can give the illusion of the source being further back in the mix.
En micrófonos inalámbricos. Multiplex filter. Elimina subportadora piloto
FM (fc=19 kHz). BW de canales L y R transmitidos: de 0 a 15kHz.
High‐pass filter
polar pattern
High‐Pass Filter
PAD
NR2000 Rode
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Mixer Console
2. EQs and filters
Elysia museq: EQ 2‐channels 2.1. Filters
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2. EQs and filters
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2.1.5. Notch filters
Notch filters are often used to zero in on and remove 60‐ or 50‐Hz hum
(zumbido) or other undesirable discrete‐frequency noises.
They use a very narrow bandwidth to fine‐tune and attenuate a particular
frequency in such a way as to have little effect on the rest of the audio
program.
Notch filters are used more in film location sound and broadcast than in
studio recording, because severe narrow‐band problems aren’t often
encountered in a well‐designed studio.
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2.2. Equalizers
An audio equalizer is a circuit, device or plug‐in that lets us
exert control over the harmonic or timbral content of a sound
(alteration in frequency response).
Equalizer types
The three most commonly used equalizer types that can
incorporate one or more of the previously described filter
types are the:
• Parametric equalizer
• Selectable frequency equalizer
• Graphic equalizer
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2. EQs and filters
2.2.1. Parametric equalizer 2.2. Equalizers
(Matlab)
Description:
• 4 bands use peaking filters,
• 3 bands can be choosen as
peaking, shelving, highpass or
lowpass filters
• Required Products: Signal
Processing Toolbox
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2. EQs and filters
Figure 14.18. The EQF‐100 full range, parametric vacuum tube equalizer.
2.2. Equalizers
Filters:
• HIGH FILTER: 8.2 kHz, 12 kHz,18 kHz
• LOW FILTER: 22 Hz, 47 Hz, 82 Hz
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2. EQs and filters
1. Frequency Select Selects one of seven frequencies on which the 2.2. Equalizers
band boost/attenuate and bandwidth controls operate.
2. Determines the amount of boost or cut
that takes place (continuously variable)
4. Boost‐Out‐Cut: Sets the section for boost or
cut; the center position turns the sections off.
6. Low Filter
8. Bypass Switc
7. High Filter
3. Bandwidth. ‘0’ is a narrow bandwidth 5. Shelving‐Resonant: Changes the high or low band
and ’10’ is a wide bandwidth. between a shelf or peak type of response curve.
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2.2.2.Selectable frequency equalizer 2. EQs and filters
2.2. Equalizers
(Semi‐paramétrico)
Typical adjustments controls in each band:
• Center frequency (selectable or continuously variable)
• Gain: amount of boost or cut
• Q (selectable or continuously variable) Q is predetermined (fixed BW)
They are most often found on older console designs, certain low cost
production consoles and outboard gear (equipos externos)
Ultragraph Pro GEQ3102 31‐band stereo Graphic EQ. 1/3‐octave graphic equalizer 35
2. EQs and filters
The vertical sliders positions provide a 2.2. Equalizers
“graphic” readout of the overall
frequency response curve at a glance.
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2.3. Applying equalization
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2.3. Applying equalization
– To correct specific problems in an instrument or in the recorded sound (possibly
to restore a sound to its natural tone) (ej. corrección de grabaciones antiguas)
– To overcome deficiencies in the frequency response of a mic
– To allow contrasting sounds from several instruments or recorded tracks to
better blend together in a mix
– To alter a sound purely for musical or creative reasons
– Control de presencia (reforzar tonos fundamentales)
– Increase the sense of power or punch (fuerza) to music.
– Add sparkle (chispa) and brilliance to a string or woodwind instrument.
– Add sense of clarity, definition and brightness (Claridad y definición)
– Intelligibility of speech (Inteligibilidad de la voz)
– Make music seem more distant (Sensación de lejanía)
– Corrección de la respuesta del oído humano
– Room equalization (Ecualización de recintos, de salas)
– Feedback destroyer (Eliminación de la realimentación) 39
2.3.1. In the studio 2.3. Applying equalization
The fundamental and the lower harmonic range of most bass information are in low band.
These sounds often are felt as well as heard, so boosting in this range can add a greater
sense of power or punch (fuerza) to music.
Lowering this range will weaken the lower frequency range. 40
2.3.1. In the studio 2.3. Applying equalization
Changes in this range often result in dramatic variations in the signal’s overall energy.
The frequencies around 200Hz can add a greater feeling of warmth (calidez) to the
bass without loss of definition.
Frequencies in the 500‐ to 1000‐Hz range could make an instrument sound hornlike
(a bocina), while too much boost in this range can cause listening fatigue. 41
2.3.1. In the studio 2.3. Applying equalization
High‐mid (1 to 5kHz)
The audio spectrum can be divided into four
frequency bands:
• Low (20 to 200Hz),
• Low‐mid (200Hz to 1kHz)
• High‐mid (1 to 5kHz)
• High (5 to 20kHz)
High (5 to 20kHz)
The audio spectrum can be divided into four
frequency bands:
• Low (20 to 200Hz),
• Low‐mid (200Hz to 1kHz)
• High‐mid (1 to 5kHz)
• High (5 to 20kHz)
Boosting frequencies in this range: add sparkle (chispa) and brilliance to a string or
woodwind instrument.
Boosting too much might produce sibilance on vocals and make the upper range of certain
percussion instruments sound harsh (áspero) and brittle (frágil).
Boosting at around 5kHz has the effect of making music sound louder. A 6‐dB boost at
5kHz, for example, can sometimes make the overall program level sound as though it’s 43
been doubled in level; conversely, attenuation can make music seem more distant.
2.3.1. In the studio 2.3. Applying equalization
Eqing Instruments
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2.3.1. In the studio 2.3. Applying equalization
EQ in action!
One way to zero in (identificar) on a particular frequency using an equalizer
(especially a parametric one) is to accentuate or attenuate the EQ level and then
vary the center frequency until the desired range is found.
The level should then be scaled back until the desired effect is obtained.
https://www.soundgym.co/playground/eq
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2.3. Applying equalization
2.3.1. In the studio
https://www.soundgym.co/playground/eq
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2.3.1. In the studio 2.3. Applying equalization
EQ in action!
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EcuRecinto1 2.3. Applying equalization
2.3.2. Room equalization Mezclador
Altavoz Altavoz
Amplificador
“A room cannot be equalized,
only the direct sound of the
speaker can be equalized."
RECINTO
Use the Real‐Time Analyzer (RTA) to represents
the frequency response of the signal chain.
By using EQ , find a proper frequency response
of the system. Micrófono
Calibrado
Be sure the EQ settings are correct for the
Analizador de
frequency response of the equipment Espectros
(speakers, ampl)
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2.3. Applying equalization
House Curve EQ
Correct irregularities in loudspeaker
freq response
Compensate some room acoustics
problems
4.7. EQ in action!
• In EQ, use normal listening level. Listen the signal with and without EQ.
• Don’t adjust any single filter more than 1 or 2 dB at any time. If this
doesn’t seem to create the desired effect, try adjusting adjacent filters.
Avoid more than 3dB of boost at any freq. Avoid more than a 6 dB cut at
any freq.
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2.3. Applying equalization
2.3.3. Feedback
When the gain on a sound amplification system is turned too high, the output
from the loudspeaker changes to an unpleasant, loud, usually high‐pitched
sound.
This is the result of too much feedback, but instead of reproducing the sound
being amplified, it usually produces a single pitch (tono puro) at the frequency
which is amplified the most by the sound system/room combination.
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2.3. Applying equalization
2.3.3. Feedback
Posibles realimentaciones
en un sistema de sonido:
1. Sistema de monitores
2. Sistema de P.A. 1.
3. Cables de baja calidad
2.
4. Incorrecto envío y retorno
de señal para su procesado
3.
4.
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2.3. Applying equalization
2.3.3. Feedback
In order to reduce the feedback:
• Use unidirectional mics
• Use directional speakers
• Mic positioning ‐ near to source, bearing in mind pickup patterns
• Mic positioning – away from speakers
• Speaker positioning ‐ near to the audience
• Mute unused mics
• Use EQ to reduce the gain of the system at the “bull” frequency.