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SD-A Lecture18

Chapter 6 of 'Software Engineering' by Ian Sommerville focuses on architectural design in software engineering, emphasizing its importance in determining system performance, maintainability, and communication between components. It introduces architectural patterns and views, discusses architectural design decisions, and outlines various application architectures such as client-server and layered architectures. The chapter serves as a guide for understanding and applying architectural concepts to software development.
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0% found this document useful (0 votes)
10 views45 pages

SD-A Lecture18

Chapter 6 of 'Software Engineering' by Ian Sommerville focuses on architectural design in software engineering, emphasizing its importance in determining system performance, maintainability, and communication between components. It introduces architectural patterns and views, discusses architectural design decisions, and outlines various application architectures such as client-server and layered architectures. The chapter serves as a guide for understanding and applying architectural concepts to software development.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Chapter 6 – Architectural Design

Software Engineering by Ian


Sommerville

Chapter 6 Architectural design 1


Topics covered

 Architectural design decisions


 Architectural views
 Architectural patterns
 Application architectures

Chapter 6 Architectural design 2


Objectives

 understand why the architectural design of software is


important;
 understand the decisions that have to be made about
the system architecture during the architectural design
process;
 have been introduced to the idea of architectural
patterns, well-tried ways of organizing system
architectures, which can be reused in system designs;
 know the architectural patterns that are often used in
different types of application system, including
transaction processing systems and language
processing systems.
Chapter 6 Architectural design 3
Software architecture Definition

 The design process for identifying the sub-systems


making up a system and the framework for sub-system
control and communication is architectural design.
 The output of this design process is a description of the
software architecture.

Chapter 6 Architectural design 4


Architectural Design

 An early stage of the system design process.


 Represents the link between specification and design
processes.
 Often carried out in parallel with some specification
activities.
 It involves identifying major system components and
their communications.

Chapter 6 Architectural design 5


The architecture of a packing robot control system –
Box and Line Diagram

Chapter 6 Architectural design 6


Architectural Abstraction

 Architecture in the small is concerned with the architecture of


individual programs. At this level, we are concerned with the way
that an individual program is decomposed into components.

 Architecture in the large


 is concerned with the architecture of complex enterprise systems
that include other systems, programs, and program components.
 These enterprise systems are distributed over different
computers, which may be owned and managed by different
companies.

Chapter 6 Architectural design 7


Why is Software Architecture Important

 It affects the performance, robustness, distributability, and


maintainability of a system.
 Individual components implement the functional system
requirements.
 The non-functional requirements depend on the system
architecture—the way in which these components are organized
and communicate.
 In many systems, non-functional requirements are also influenced
by individual components, but there is no doubt that the
architecture of the system is the dominant influence.

Chapter 6 Architectural design 8


Advantages of Explicit Architecture

 Stakeholder Communication
▪ Architecture may be used as a focus of discussion by system
stakeholders, for the negotiation of system requirements.
▪ It is an essential tool for complexity management. It hides detailsand
allows the designers to focus on the key system abstractions.
 System Analysis
▪Means that analysis of whether the system can meet its non-functional
requirements is possible.
▪Architectural design decisions have a profound effecton whether or not the
system can meet critical requirements such as performance, reliability,
and maintainability.
 Large-scale reuse
▪The architecture may be reusable across a range of systems with
similar requirements and so can support large-scale software reuse
Chapter 6 Architectural design 9
Architectural Representations

 For the previous figure, Each box in diagram represents a component


 Simple, informal block diagrams showing entities and relationships are
the most frequently used method for documenting software architectures.

 Boxes within boxes indicate that the component has been decomposed to
sub-components.

 Arrows mean that data and or control signals are passed from
component to component in the direction of the arrows.

Chapter 6 Architectural design 10


Architectural Representations

 Positives

 present a high-level picture of the system structure, which people from


different disciplines, who are involved in the system development process,
can readily understand.

 Negatives

 But these have been criticized because they are very Abstract
 lack semantics, do not show the types of relationships between entities
nor the externally visible properties of entities in the architecture.

Chapter 6 Architectural design 11


Use of Architectural Models

Chapter 6 Architectural design 12


Architectural Design Decisions

Chapter 6 Architectural design 13


Architectural design decisions – common questions
(though a creative process)

 Is there a generic application architecture that can be


used?
 How will the system be distributed?
 What architectural styles are appropriate?
 What approach will be used to structure the system?
 How will the system be decomposed into modules?
 What control strategy should be used?
 How will the architectural design be evaluated?
 How should the architecture be documented?

Chapter 6 Architectural design 14


Architecture reuse

 Systems in the same domain often have similar


architectures that reflect domain concepts.
 Application product lines are built around a core
architecture with variants that satisfy particular customer
requirements.
 The architecture of a system may be designed around
one of more architectural patterns or ‘styles’.
▪ These capture the essence of an architecture and can be
instantiated in different ways.
▪ Discussed later in this lecture.

Chapter 6 Architectural design 15


Architecture and system characteristics

 Performance
▪ Localise critical operations and minimise communications. Use large
rather than fine-grain components or replicate.
 Security
▪ Use a layered architecture with critical assets in the inner layers.with a
high level of security validation applied to these layers
 Safety
▪ Localise safety-critical features in a small number of sub-systems.
 Availability
▪ Include redundant components and mechanisms for fault tolerance.
 Maintainability
▪ Use fine-grain, replaceable components.

Chapter 6 Architectural design 16


A compromise might be needed

Chapter 6 Architectural design 17


Architecture View

Chapter 6 Architectural design 18


Architecture View

Chapter 6 Architectural design 19


Architectural View

Chapter 6 Architectural design 20


4 + 1 view model of software architecture

 A logical view, which shows the key abstractions in the


system as objects or object classes.
 A process view, which shows how, at run-time, the
system is composed of interacting processes.
 A development view, which shows how the software is
decomposed for development.
 A physical view, which shows the system hardware and
how software components are distributed across the
processors in the system.
 Related using use cases or scenarios (+1)

Chapter 6 Architectural design 21


Architectural patterns

 Patterns are a means of representing, sharing and


reusing knowledge.
 An architectural pattern is a stylized description of good
design practice, which has been tried and tested in
different environments.
 Patterns should include information about when they are
and when the are not useful.
 Patterns may be represented using tabular and graphical
descriptions.

Chapter 6 Architectural design 22


The Model-View-Controller (MVC) pattern

Name MVC (Model-View-Controller)

Description Separates presentation and interaction from the system data. The system is
structured into three logical components that interact with each other. The
Model component manages the system data and associated operations on
that data. The View component defines and manages how the data is
presented to the user. The Controller component manages user interaction
(e.g., key presses, mouse clicks, etc.) and passes these interactions to the
View and the Model. See Figure 6.3.
Example Figure 6.4 shows the architecture of a web-based application system
organized using the MVC pattern.
When used Used when there are multiple ways to view and interact with data. Also used
when the future requirements for interaction and presentation of data are
unknown.
Advantages Allows the data to change independently of its representation and vice versa.
Supports presentation of the same data in different ways with changes made
in one representation shown in all of them.
Disadvantages Can involve additional code and code complexity when the data model and
interactions are simple.

Chapter 6 Architectural design 23


The organization of the Model-View-Controller

Chapter 6 Architectural design 24


Web application architecture using the MVC pattern

Chapter 6 Architectural design 25


Layered architecture

 Used to model the interfacing of sub-systems.


 Organises the system into a set of layers (or abstract
machines) each of which provide a set of services.
 Supports the incremental development of sub-systems in
different layers. When a layer interface changes, only the
adjacent layer is affected.
 However, often artificial to structure systems in this way.

Chapter 6 Architectural design 26


The Layered architecture pattern

Name Layered architecture

Description Organizes the system into layers with related functionality


associated with each layer. A layer provides services to the layer
above it so the lowest-level layers represent core services that
are likely to be used throughout the system. See Figure 6.6.
Example A layered model of a system for sharing copyright documents
held in different libraries, as shown in Figure 6.7.
When used Used when building new facilities on top of existing systems;
when the development is spread across several teams with each
team responsibility for a layer of functionality; when there is a
requirement for multi-level security.
Advantages Allows replacement of entire layers so long as the interface is
maintained. Redundant facilities (e.g., authentication) can be
provided in each layer to increase the dependability of the
system.
Disadvantages In practice, providing a clean separation between layers is often
difficult and a high-level layer may have to interact directly with
lower-level layers rather than through the layer immediately
below it. Performance can be a problem because of multiple
levels of interpretation of a service request as it is processed at
each layer.

Chapter 6 Architectural design 27


A generic layered architecture

Chapter 6 Architectural design 28


The architecture of the LIBSYS system

Chapter 6 Architectural design 29


Layered information system architecture

Chapter 6 Architectural design 30


The architecture of the MHC-PMS

Chapter 6 Architectural design 31


Generic Architecture Models

 Repository
 Client Server
 Pipe and Filter

Chapter 6 Architectural design 32


Repository architecture

 Sub-systems must exchange data. This may be done in


two ways:
▪ Shared data is held in a central database or repository and may
be accessed by all sub-systems;
▪ Each sub-system maintains its own database and passes data
explicitly to other sub-systems.
 When large amounts of data are to be shared, the
repository model of sharing is most commonly used a
this is an efficient data sharing mechanism.

Chapter 6 Architectural design 33


The Repository Architecture pattern

Name Repository

Description All data in a system is managed in a central repository that is


accessible to all system components. Components do not
interact directly, only through the repository.
Example Figure 6.9 is an example of an IDE where the components use
a repository of system design information. Each software tool
generates information which is then available for use by other
tools.
When used You should use this pattern when you have a system in which
large volumes of information are generated that has to be
stored for a long time. You may also use it in data-driven
systems where the inclusion of data in the repository triggers
an action or tool.
Advantages Components can be independent—they do not need to know
of the existence of other components. Changes made by one
component can be propagated to all components. All data can
be managed consistently (e.g., backups done at the same
time) as it is all in one place.
Disadvantages The repository is a single point of failure so problems in the
repository affect the whole system. May be inefficiencies in
organizing all communication through the repository.
Distributing the repository across several computers may be
difficult.
Chapter 6 Architectural design 34
A repository architecture for an IDE

Chapter 6 Architectural design 35


Client-server architecture

 Distributed system model which shows how data and


processing is distributed across a range of components.
▪ Can be implemented on a single computer.
 Set of stand-alone servers which provide specific
services such as printing, data management, etc.
 Set of clients which call on these services.
 Network which allows clients to access servers.

Chapter 6 Architectural design 36


The Client–server pattern

Name Client-server

Description In a client–server architecture, the functionality of the system is


organized into services, with each service delivered from a
separate server. Clients are users of these services and access
servers to make use of them.
Example Figure 6.11 is an example of a film and video/DVD library organized
as a client–server system.
When used Used when data in a shared database has to be accessed from a
range of locations. Because servers can be replicated, may also be
used when the load on a system is variable.
Advantages The principal advantage of this model is that servers can be
distributed across a network. General functionality (e.g., a printing
service) can be available to all clients and does not need to be
implemented by all services.
Disadvantages Each service is a single point of failure so susceptible to denial of
service attacks or server failure. Performance may be unpredictable
because it depends on the network as well as the system. May be
management problems if servers are owned by different
organizations.

Chapter 6 Architectural design 37


A client–server architecture for a film library

Chapter 6 Architectural design 38


Pipe and filter architecture

 Functional transformations process their inputs to


produce outputs.
 May be referred to as a pipe and filter model (as in UNIX
shell).
 Variants of this approach are very common. When
transformations are sequential, this is a batch sequential
model which is extensively used in data processing
systems.
 Not really suitable for interactive systems.

Chapter 6 Architectural design 39


The pipe and filter pattern

Name Pipe and filter

Description The processing of the data in a system is organized so that each


processing component (filter) is discrete and carries out one type of
data transformation. The data flows (as in a pipe) from one component
to another for processing.
Example Figure 6.13 is an example of a pipe and filter system used for
processing invoices.
When used Commonly used in data processing applications (both batch- and
transaction-based) where inputs are processed in separate stages to
generate related outputs.
Advantages Easy to understand and supports transformation reuse. Workflow style
matches the structure of many business processes. Evolution by
adding transformations is straightforward. Can be implemented as
either a sequential or concurrent system.
Disadvantages The format for data transfer has to be agreed upon between
communicating transformations. Each transformation must parse its
input and unparse its output to the agreed form. This increases system
overhead and may mean that it is impossible to reuse functional
transformations that use incompatible data structures.

Chapter 6 Architectural design 40


An example of the pipe and filter architecture

Chapter 6 Architectural design 41


Application architectures

 A generic application architecture is an architecture for a


type of software system that may be configured and
adapted to create a system that meets specific
requirements.
 As a starting point for architectural design.
 As a design checklist.
 As a way of organising the work of the development team.
 As a means of assessing components for reuse.
 As a vocabulary for talking about application types.

Chapter 6 Architectural design 42


Examples of application types

 Data processing applications


▪ Data driven applications that process data in batches without
explicit user intervention during the processing.
 Transaction processing applications
▪ Data-centred applications that process user requests and update
information in a system database.
 Event processing systems
▪ Applications where system actions depend on interpreting
events from the system’s environment.
 Language processing systems
▪ Applications where the users’ intentions are specified in a formal
language that is processed and interpreted by the system.
Chapter 6 Architectural design 43
Summary

Architectural design decisions


Pattern or Application; Distribution of responsibilities;
Control strategy; Modules; How to model
Architectural views
Logical, process, development, physical + use cases
Architectural patterns
MVC, Layered,
Application architectures
Repository, client-server, pipe and filter

Chapter 6 Architectural design 44


 Questions?

Chapter 6 Architectural design 45

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