Competitive Programming-Assignment No.1
Competitive Programming-Assignment No.1
Problems 15
1.6 Problems
1.6.1 The 3n + 1 Problem
PC/UVa IDs: 110101/100, Popularity: A, Success rate: low Level: 1
Consider the following algorithm to generate a sequence of numbers. Start with an
integer n. If n is even, divide by 2. If n is odd, multiply by 3 and add 1. Repeat this
process with the new value of n, terminating when n = 1. For example, the following
sequence of numbers will be generated for n = 22:
22 11 34 17 52 26 13 40 20 10 5 16 8 4 2 1
It is conjectured (but not yet proven) that this algorithm will terminate at n = 1 for
every integer n. Still, the conjecture holds for all integers up to at least 1, 000, 000.
For an input n, the cycle-length of n is the number of numbers generated up to and
including the 1. In the example above, the cycle length of 22 is 16. Given any two
numbers i and j, you are to determine the maximum cycle length over all numbers
between i and j, including both endpoints.
Input
The input will consist of a series of pairs of integers i and j, one pair of integers per
line. All integers will be less than 1,000,000 and greater than 0.
Output
For each pair of input integers i and j, output i, j in the same order in which they
appeared in the input and then the maximum cycle length for integers between and
including i and j. These three numbers should be separated by one space, with all three
numbers on one line and with one line of output for each line of input.
1.6.2 Minesweeper
PC/UVa IDs: 110102/10189, Popularity: A, Success rate: high Level: 1
Have you ever played Minesweeper? This cute little game comes with a certain op-
erating system whose name we can’t remember. The goal of the game is to find where
all the mines are located within a M × N field.
The game shows a number in a square which tells you how many mines there are
adjacent to that square. Each square has at most eight adjacent squares. The 4 × 4 field
on the left contains two mines, each represented by a “*” character. If we represent the
same field by the hint numbers described above, we end up with the field on the right:
*... *100
.... 2210
.*.. 1*10
.... 1110
Input
The input will consist of an arbitrary number of fields. The first line of each field
contains two integers n and m (0 < n, m ≤ 100) which stand for the number of lines
and columns of the field, respectively. Each of the next n lines contains exactly m
characters, representing the field.
Safe squares are denoted by “.” and mine squares by “*,” both without the quotes.
The first field line where n = m = 0 represents the end of input and should not be
processed.
Output
For each field, print the message Field #x: on a line alone, where x stands for the
number of the field starting from 1. The next n lines should contain the field with the
“.” characters replaced by the number of mines adjacent to that square. There must
be an empty line between field outputs.
Input
Standard input will contain the information for several trips. Each trip consists of a
line containing a positive integer n denoting the number of students on the trip. This is
followed by n lines of input, each containing the amount spent by a student in dollars
and cents. There are no more than 1000 students and no student spent more than
$10,000.00. A single line containing 0 follows the information for the last trip.
Output
For each trip, output a line stating the total amount of money, in dollars and cents,
that must be exchanged to equalize the students’ costs.
Sample Input
3
10.00
20.00
30.00
4
15.00
15.01
3.00
3.01
0
Sample Output
$10.00
$11.99
18 1. Getting Started
Input
The input file contains several lines, one for each number to be displayed. Each line
contains integers s and n, where n is the number to be displayed (0 ≤ n ≤ 99, 999, 999)
and s is the size in which it shall be displayed (1 ≤ s ≤ 10). The input will be terminated
by a line containing two zeros, which should not be processed.
Output
Print the numbers specified in the input file in an LCD display-style using s “-” signs
for the horizontal segments and s “|” signs for the vertical ones. Each digit occupies
exactly s + 2 columns and 2s + 3 rows. Be sure to fill all the white space occupied by
the digits with blanks, including the last digit. There must be exactly one column of
blanks between two digits.
Output a blank line after each number. You will find an example of each digit in the
sample output below.
Input
The input consists of a sequence of editor commands, one per line. Each command is
represented by one capital letter placed as the first character of the line. If the command
needs parameters, they will be given on the same line separated by spaces.
Pixel coordinates are represented by two integers, a column number between 1 . . . M
and a row number between 1 . . . N , where 1 ≤ M, N ≤ 250. The origin sits in the
upper-left corner of the table. Colors are specified by capital letters.
The editor accepts the following commands:
IMN Create a new M × N image with all pixels initially colored
white (O).
C Clear the table by setting all pixels white (O). The size
remains unchanged.
LXYC Colors the pixel (X, Y ) in color (C).
V X Y1 Y2 C Draw a vertical segment of color (C) in column X, between
the rows Y 1 and Y 2 inclusive.
H X1 X2 Y C Draw a horizontal segment of color (C) in the row Y ,
between the columns X1 and X2 inclusive.
K X1 Y1 X2 Y2 C Draw a filled rectangle of color C, where (X1, Y 1) is the
upper-left and (X2, Y 2) the lower right corner.
FXYC Fill the region R with the color C, where R is defined as
follows. Pixel (X, Y ) belongs to R. Any other pixel which
is the same color as pixel (X, Y ) and shares a common side
with any pixel in R also belongs to this region.
S Name Write the file name in MSDOS 8.3 format followed by the
contents of the current image.
X Terminate the session.
Output
On every command S NAME, print the filename N AM E and contents of the current
image. Each row is represented by the color contents of each pixel. See the sample
output.
Ignore the entire line of any command defined by a character other than I, C, L,
V, H, K, F, S, or X, and pass on to the next command. In case of other errors, the
program behavior is unpredictable.
20 1. Getting Started
Sample Input
I 5 6
L 2 3 A
S one.bmp
G 2 3 J
F 3 3 J
V 2 3 4 W
H 3 4 2 Z
S two.bmp
X
Sample Output
one.bmp
OOOOO
OOOOO
OAOOO
OOOOO
OOOOO
OOOOO
two.bmp
JJJJJ
JJZZJ
JWJJJ
JWJJJ
JJJJJ
JJJJJ