Path Action Tutorial
Path Action Tutorial
com
One of the major problems for the inbetweeners is that it is much more difficult to make a drawing on an arc...Drawings made as straight inbetweens completely kill the essence of the action.
from The Illusion of Life, F. Thomas & O. Johnston
2009 Alejandro L. Garcia Creative Commons AttributionNoncommercial-Share Alike 3.0 United States License
Themainprinciplediscussedinthistutorialisthepathofaction,suchasintipping,falling,andbouncing.Butwellalso talkaboutotherelements,suchasthetimingoftippingover (andhowitcreatesanticipation)aswellastheturningmotion of the falling brick, which could be viewed as a secondary pathofaction.
Paths of Action
Thepathofactionindicatesthepathalongwhichanobjectoracharacterismovingthroughspace.Physicistscall thisatrajectory. Objectsrarelymoveinstraightlines;itsmuchmorecommon forthemtomoveinarcs.
Complex Arc
an object, such as gravity, friction, etc., the more complicated the motion. Some forces, such as air resistance, vary with time, which makes the timing, spacing, and path of action even more complicated.
The path of action is the trajectory for a sequence of drawings, such as the parabolic arc in this jump.
The path of action is usually associated with the primary action but we can also consider paths of action for secondary actions, such as the motion of a characters hand, arm, foot, etc.
Circular Arcs
Oneofthesimplestpathsofactionisthecirculararc. Forexample,abrickrotatesaboutapointasittipsbecause frictiontendstokeepthebrickfromslidinguntilitsaboutto losecontactwiththetable. The center of the circular arc is the point about which the brick rotates.
A brick may be off-balance in two ways: * Center tipped past point of contact * Center past the edge of the table
Circular arcs are common because motion is often constrained by a fixed pivot point, such as a joint.
The timing of the motion on a circular arc may be uniform and even (as in the lower right part of this golf swing), or it may slow out (as in the lower left) or slow in (as in the upper half).
Exponential Spacing
Exponential spacing occurs when the acceleration itself accelerates,suchaswhenaballrollsdownaslopethatis increasinglysteeperandsteeper. AsdiscussedinthetutorialPhysicsofTimingandSpacing, a ball rolling down a straight ramp slows out with spacings givenbytheOddRule,thatis,intheratiosof1:3:5:7:9:... Ontheotherhand,iftheslopeisacirculararcthenthespacingsincreaseexponentially(e.g.,1:2:4:8:16:...).Slowingout fromthepeakofthehillisveryslowinitiallybutthengains speedrapidlyastheslopesteepens. Similarly,aballrollingupacircularhillslowsinwithexponentialspacing,movingveryslowlyasitnearstheapex.
In the Odd Rule, the spacings increase by a constant added increment. In exponential spacing, the spacings increase by a constant multiplied factor, as with compound interest in banking.
principles of animation and it may be achieved in the brick drop by having the brick initially rock backwards (as an antic) before falling forward. Exponential spacing helps to create anticipation because the motion near the apex is slow, allowing the audience to cue in on the whats to occur, before the main action in which the brick slows out in a dramatic fashion.
Pendulum Spacing
Apendulumalsoswingsinacirculararcbutitsspacingis notexponential. Thespacingofapendulumisbestunderstoodbyviewingit asaballrollingfromsidetosideinacircularbowl(oraskater inahalf-pipe). Attheleftandrightextremestheslopeissteepestsotheaccelerationisthegreatestatthoseturningpoints. Atthecentertheslopeflattensoutsowhilethespeedisthe greatestinthecenter,thatspeedismoreorlessconstantso thespacingisnearlyeven.
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Aswithfalling,thependulumstimingisindependentofthe weight(aslongasfrictiondoesntslowdownthemotion).
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Visually, the distance travelled across the screen from pose #1 to #5 is about the same as from #6 to #8. Since the motion in the foreground occurs in half the time as the motion background, this foreground motion appears to have twice the speed. (Note: Earth-Moon orbit is not to scale)
Forapendulumtheeffectofperspectiveisevenmorenoticeableonthetimingandspacingofthemotion. Initiallyswingingfromthebackground,thependulumishardlyseentomove,creatinganticipation. Afterpassingthenadir(lowestpoint),thependulumquickly enterstheforeground. The timing near the end is similar to that of a ball thrown straightupwardapproachingitsapex.
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8 Animation Physics Tutorials
There are different types of spirals, depending on how the radius changes with angle. This logarithmic spiral, for which the radius increases exponentially, is one of the more common spirals in nature.
Sinusoidsareverycommoninnatureandmostwavemotion followsthispattern.Examplesincluderipplesonawatersurfaceandtheflappingofaflag.
Asinusoidiscreatedwhenuniformrotationgoesupanddown whileatthesametimeauniformshiftoccurstotheside.
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Tipping Forward
Inthebrickdropanimationtestthebrickrotatesasittips overandthenfallsoffthetable.Duetoitsrotationthebrick acquiresahorizontalvelocitycausingittomoveawayfrom the table. Asitpicksupspeed,thebrickactsasifaforceispullingit awayfromthetable.Thisisknownasthecentrifugalforce.
The brick does not fall this way.
You experience centrifugal force when, as a passenger in a car making a sharp circular turn, you feel yourself pulled outward, away from the center of the circle.
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Thetimingofthebrickwhileintheairisthesameasthat of an object falling straight down, simply adding a uniform horizontalmotiontotheslowingoutintheverticaldirection. TheDistanceFallentable(discussedinthePhysicsofTiming and Spacing tutorial) may be used to approximate the timingofthebrickasitfalls. Rememberthataslongasairresistanceisntsignificant,all objectsfallatthesamerate.Forabrick,airresistanceisnegligibleunlessthebrickfallsfromthetopofatallbuilding.
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After tipping over, about how many frames will this brick be in the air? A standard brick is 2 x 3 x 8 inches si hcihw( shtgnel kcirb 4 tuoba eb ot skool thgieh ehT 01 dnuora eb ot skool taht ,elbat eht morF .)sehcni 23 semarf 01 ni nellaf ecnatsid eht ,alumrof eht morF .semarf .thgir tuoba staht os ,sehcni 3/1 33 si
traditional animators because it is difficult to draw the brick with consistent volume and shape, especially in perspective. This consis-
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The parabolic arc is the combination of uniform horizontal motionandacceleratingverticalmotion.Horizontaldistances equallyspacedaswithuniformmotion. Fallingstartswithkey#4,withverticaldistancesincreasing as1:3:5:7:(seetheOddRuleinthePhysicsofTimingand Spacingtutorial). Notethatthedistancesfallendonotdependonhowfastthe ballrollsoffthetable.
Question: This softball is 4 inches in diameter. How many frames are there between
the key drawings, that is, are we shooting on ones, twos, or threes?
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is a classic physics demonstration in which one ball is released and falls straight down while a second ball is simultaneously fired horizontally. As they fall the balls are always at the same height so they hit the ground at the same time. Really! Try it yourself by placing a flat knife on the corner of a smooth table. Place a coin on the knife tip and a second coin on the table, next to the knifes handle. Quickly slide the knife sideways so the first coin falls and the second is fired sideways. Listen for when they hit the ground.
Experiment: There
Insomecasesspinningisunstableandtumblingoccurs.This isespeciallycommonforirregularlyshapedobjectsandfor regularshapeswhentheyrenotspinningdowntheshortaxis nordownthelongaxis,suchasthebrickshownontheleft. There is no simple way to describe tumbling. However, the brickscenterstillfollowsthesamepathofaction.
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Question:
This softball is 4 inches in diameter. How many frames are there between the key drawings, that is, are we shooting on ones, twos, or threes?
The path of action of a jumping character or a steam of water flying through the air is also a parabolic arc.
Bouncing
Thepathofactionofabouncingballisaseriesofparabolicarcs,eachwithalowerapex(duetosomelossofenergy onimpactwiththeground). Typically, the height of each bounce is lower by the same percentage(about25%inthepicturebelow).
Bouncing Object Golf Ball Billiard Ball Hand Ball Tennis Ball Glass Marble Steel Ball Bearing Brick Clay Ball
Percent of height lost per bounce 33% 40% 50% 50% 60% 67% 95% 100%
To animate a bounce accurately you need to consider the elasticity of both the bouncing object and the surface on whichitbounces.Forexample,agolfballbouncingongrass losesmuchmoreheightthanbouncingoffofconcrete. This table shows roughly how much height various objects losewhenbouncingonaconcretefloor.
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Successive Bounces
Eachsuccessivebounceisasimilarparabolicarc. Typicallythehorizontalspacingstaysconstantfromframeto frameyetthedistancetraveledwitheachbouncedecreases sincethetimeintheairisalsodecreasing.
A simple way to do successive bounces is to repeat the upper part of an earlier bounce.
Eachsuccessivebounceoccursatashallowerangle,forexampleiftheballloseshalfofitsheightwitheachbounceand theincomingangleis45degreesthentheoutgoinganglewill be35degrees. The angle of a bounce will be shallower if the ball has top spinsincethespingivestheballaddedhorizontalvelocityon impact.Soaballwithtopspinwillbouncelowandfast. Conversely,aballwithbackspinloseshorizontalvelocityon impactandwithenoughbackspinyoucanevenhavetheball comebacktoyourhand.TryityourselfwithaSuperBall.
Bouncingdownastaircaseisaninterestingexampleofsuccessivebounces.Asusual,theballlosesafractionofitsenergyoneachimpactbutthenitpicksupspeedfromfalling theextradistancedowntothenextstep. Afterthefirstbounceortwotheballgetsintoarhythmand bounces to the same height with each step. For example, ifhalftheheightislostonimpactthenitbouncesuptothe heightofthepreviousstep,asshownontheright.
Director Ishiro Honda holding upper body of the monster Gojira, also known as Godzilla. (1954)
Adjusting for scale is tricky when a variety of forces are at play. For example, the timing of the droplets splashing through the air depends on gravity but the droplet size depends on surface tension.
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As described in Physics of Timing and Spacing tutorial, use the Fourth Down at Half Time rule to locate the midpoint between the apex and the lowest key pose.
To add more drawings, use the same principles for finding in-betweens as for any falling object. Remember that slowing out is most noticeable near the apex.
To draw a rising and falling parabolic arc in perspective, select the start and end points on the ground plane. Decide on the maximum height and draw your perspective lines to the vanishing point.
The intersection of the diagonals locates the midpoint, which gives you the apex of the arc. Now use the Fourth Down at Half Time rule to locate the positions on either side of the apex.
Arc Errors
Wrong The arm is too short in the middle pose. Right
The most common error in drawing arcs is to not draw arcs. In other words, to incorrectly draw a straight path of action. Arelatederroroccurswhenthetimingorthespacingaretoo uniform. Othercommonerrorsaredrawingarcsthewrongshapeor withthecorrectshapebutwiththewrongspacings(i.e.,puttingthekeydrawingsatthewronglocationsonthearc).
Wrong Path of action is straight and the spacings dont slow in or slow out.
Wrong Spacings are too uniform in the vertical and not uniform in the horizontal
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Question: What does the motion graph for a bouncing ball look like? to n t t oz o b tn p ht Answer: noofithopmreghnoistotmaeshnTo.censiyl athsgidaeresps l,atingair,sihnehttislloap leahnozoirnih sroofnhpairW r a t a na oi t o g
.noitca fo htap eht sa epahs emas eht ni ,epahs-V a si noitisop lacitrev eht
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Themotiongraphfortheangleofaswinging pendulumisanS-shapedcurve. Thependulumslowsinandoutofeachapex; the curve there is not exactly parabolic but close to it. Inthemiddleoftheswing,asthependulumis movingatitshighestspeed,themotiongraph is steep. The graph is nearly a straight line sincethespeedisnearlyconstant.
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Theleafisprimarilymovingdownwardyetwith eachloopitalsohasatemporaryupwardsurge. Eachtimethattheleafsmotionchangesfrom upward to downward the motion graph of the verticalpositionhasapeak(andtheresavalleyeachtimethemotionreversesfromdownwardtoupward). Notice that, unlike the path of action, the curve on the motion graph can nevercrossitself;ifitdidthentheobjectwouldbeintwoplacesatthesame time(andthesamekeyframe). Astheleafdriftsdownwarditalsogoes lefttorightandthenback.Thisrepeatedoscillationinthehorizontalposition issimilartothebackandforthrocking ofapendulum. Keyframe
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Sometimes things are easier to see when you change your point of view.
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Picture yourself riding on the moving leaf as if you were on a roller coaster. If your timing and spacing are realistic then you should feel the motion (and so should the audience).
The motion will not follow these timing and spacing patterns if another independent force, such as a blowing wind, pushes on the leaf.
Character Design
Thefirsttwotutorialsdiscussedthetiming,spacing,and paths of action for simple objects, like a bouncing ball or a fallingbrick. Inthenexttutorialwellseehowphysicscanhelpyouwith characterdesign,inparticularcreatingbalancedposesand believableactionposes.
Image Credits
Sports Car, pg 10, http://images.paultan.org/ AllillustrationsnotlistedbelowarebyCharleneFlemingand images/135itestdrive/450/title.jpg photosnotlistedarebytheauthor Dr. Experiment,pg.12,RebbazRoyee Bouncing Ball, pg. 3, http://commons.wikimedia.org/wiki/ Image:Bouncing_ball_strobe_edit.jpg Detective,pgs.3,21,RebbazRoyee Golf Swing, pg. 5, Harold Edgerton, http://www.artsology. com/gfx/motion_in_art/edgerton_golf_swing.jpg Skateboarder, pg. 7, http://web.mit.edu/newsoffice/2005/ catch-air.jpg Whirlpool,pg.9,http://www.spiralwishingwells.com/guide/images/whirlpool2.jpg Tetherball, pg, 9, Draper Inc., http://www.draperinc.com/images/GYM/Images/Tetherball.jpg Logarithmic Spiral, pg, 9, http://en.wikipedia.org/wiki/ Image:Logarithmic_spiral.svg#file Ripples, pg. 9, http://www.free-background-wallpaper.com/ images/Wallpapers1600/water/Enhanced-Ripples.jpg Rainbow Flag, pg, 9, http://upload.wikimedia.org/wikipedia/ commons/3/33/Flyingrainbowflag.JPG Chair, pg. 13 http://www.flickr.com/photos/pedromourapinheiro/2441369249/in/set-72157604362514045/ Man Jumping, pg. 14, Thomas Eakins, http://www.pbs.org/ eakins/img_1882.htm Water Fountain, pg. 14, http://bovitz.com/photo/traditional/ jpgphotos/2006/2006-10Toronto/Bird-water-fountain.jpg Bouncing Ball,pgs.15,16,Prof.A.Davidhazy,RIT,http://people.rit.edu/andpph/photofile-b/strobe-bouncingball-3607-1.jpg Tennis Racket,pg.15,http://web.mit.edu/3.082/www/team1_ f02/pictures/tennis-ball-rebound-1a.jpg Ishiro Honda, pg. 17, http://commons.wikimedia.org/wiki/ Image:Inoshiro_Honda_and_Godzilla.jpg Water Splash, pg. 17, http://upload.wikimedia.org/wikipedia/ commons/0/00/Water_splash.jpg Roller Coaster,pg.22,http://www.negative-g.com/NoLimits/ No%20Limits%20Defunct%20Coasters.htm Leaf Blower, pg. 22, http://www.re-nest.com/uimages/renest/4-17-2008leafblower.jpg
Special thanks to Alice Carter, David Chai, John Clapp, Courtney Granner, Lizz Greer, Rex Grignon, Martin McNamara, and the Shrunkenheadman Club at San Jose State. Physics of Animation is a project supported, in part, by the National Science Foundation
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