Unit 6 COA
Unit 6 COA
• Parallel Processing
• Pipelining
• Arithmetic Pipeline
• Instruction Pipeline
• RISC Pipeline
• Vector Processing
• Array Processors
Parallel Processing
PARALLEL PROCESSING
- Inter-Instruction level
- Intra-Instruction level
Parallel Processing
PARALLEL COMPUTERS
Architectural Classification
Flynn's classification
Based on the multiplicity of Instruction Streams and Data Streams
Instruction Stream
VLIW
MISD Nonexistence
Systolic arrays
Dataflow
Associative processors
Message-passing multicomputers
Hypercube
Mesh
Parallel Processing
Instruction stream
Characteristics
Limitations
• Multiprogramming
• Spooling
• Multifunction processor
• Pipelining
• Exploiting instruction-level parallelism
- Superscalar
- Superpipelining
- VLIW (Very Long Instruction Word)
Parallel Processing
M CU P
M CU P Memory
• •
• •
• •
M CU P Data stream
Instruction stream
Characteristics
- There is no computer at present that can be
classified as MISD
Parallel Processing
Control Unit
Instruction stream
Data stream
Alignment network
Characteristics
- Only one copy of the program exists
- A single controller executes one instruction at a time
Parallel Processing
Array Processors
Systolic Arrays
Associative Processors
- Content addressing
- Data transformation operations over many sets
of arguments with a single instruction
- STARAN, PEPE
Parallel Processing
P M P M ••• P M
Interconnection Network
Shared Memory
Characteristics
- Multiple processing units
- Message-passing multicomputers
Parallel Processing
Buses,
Interconnection Network(IN) Multistage IN,
Crossbar Switch
P P ••• P
Characteristics
All processors have equally direct access to
one large memory address space
Example systems
Bus and cache-based systems
- Sequent Balance, Encore Multimax
Multistage IN-based systems
- Ultracomputer, Butterfly, RP3, HEP
Crossbar switch-based systems
- C.mmp, Alliant FX/8
Limitations
Memory access latency
Hot spot problem
Parallel Processing
MESSAGE-PASSING MULTICOMPUTER
Message-Passing Network Point-to-point connections
P P ••• P
M M ••• M
Characteristics
- Interconnected computers
- Each processor has its own memory, and
communicate via message-passing
Example systems
- Tree structure: Teradata, DADO
- Mesh-connected: Rediflow, Series 2010, J-Machine
- Hypercube: Cosmic Cube, iPSC, NCUBE, FPS T Series, Mark III
Limitations
- Communication overhead
- Hard to programming
Pipelining
PIPELINING
A technique of decomposing a sequential process
into suboperations, with each subprocess being
executed in a partial dedicated segment that
operates concurrently with all other segments.
Ai * Bi + Ci for i = 1, 2, 3, ... , 7
Ai Bi Memory Ci
Segment 1
R1 R2
Multiplier
Segment 2
R3 R4
Adder
Segment 3
R5
GENERAL PIPELINE
General Structure of a 4-Segment Pipeline
Clock
Input S1 R1 S2 R2 S3 R3 S4 R4
Space-Time Diagram
1 2 3 4 5 6 7 8 9 Clock cycles
Segment 1 T1 T2 T3 T4 T5 T6
2 T1 T2 T3 T4 T5 T6
3 T1 T2 T3 T4 T5 T6
4 T1 T2 T3 T4 T5 T6
Pipelining
PIPELINE SPEEDUP
n: Number of tasks to be performed
Speedup
Sk: Speedup
Sk = n*tn / (k + n - 1)*tp
tn
lim Sk = ( = k, if tn = k * tp )
n→ tp
Pipelining
Pipelined System
(k + n - 1)*tp = (4 + 99) * 20 = 2060nS
Non-Pipelined System
n*k*tp = 100 * 80 = 8000nS
Speedup
Sk = 8000 / 2060 = 3.88
Ii I i+1 I i+2 I i+3
4-Stage Pipeline is basically identical to the system
with 4 identical function units
Multiple Functional Units P1 P2 P3 P4
Arithmetic Pipeline
ARITHMETIC PIPELINE
Floating-point adder Exponents Mantissas
a b A B
X = A x 2a
Y = B x 2b R R
R R
R R
Arithmetic Pipeline
Stages: Other
Exponent fraction Fraction
S1 subtractor selector
Fraction with min(p,q)
r = max(p,q)
Right shifter
t = |p - q|
S2 Fraction
adder
r c
Leading zero
S3 counter
c
Left shifter
r
d
Exponent
S4 adder
s d
C = A + B = c x 2 r= d x 2 s
(r = max (p,q), 0.5 d < 1)
Instruction Pipeline
INSTRUCTION CYCLE
Six Phases* in an Instruction Cycle
[1] Fetch an instruction from memory
[2] Decode the instruction
[3] Calculate the effective address of the operand
[4] Fetch the operands from memory
[5] Execute the operation
[6] Store the result in the proper place
INSTRUCTION PIPELINE
i FI DA FO EX
i+1 FI DA FO EX
i+2 FI DA FO EX
Pipelined
i FI DA FO EX
i+1 FI DA FO EX
i+2 FI DA FO EX
Instruction Pipeline
Decode instruction
Segment2: and calculate
effective address
Branch?
yes
no
Fetch operand
Segment3: from memory
Interrupt yes
Interrupt?
handling
no
Update PC
Empty pipe
Step: 1 2 3 4 5 6 7 8 9 10 11 12 13
Instruction 1 FI DA FO EX
2 FI DA FO EX
(Branch) 3 FI DA FO EX
4 FI FI DA FO EX
5 FI DA FO EX
6 FI DA FO EX
7 FI DA FO EX
Instruction Pipeline
bubble IF ID OF OE OS
STRUCTURAL HAZARDS
Structural Hazards
i+1 FI DA FO EX
DATA HAZARDS
Data Hazards
Interlock
- hardware detects the data dependencies and delays the scheduling
of the dependent instruction by stalling enough clock cycles
Forwarding (bypassing, short-circuiting)
- Accomplished by a data path that routes a value from a source
(usually an ALU) to a user, bypassing a designated register. This
allows the value to be produced to be used at an earlier stage in the
pipeline than would otherwise be possible
Software Technique
Instruction Scheduling(compiler) for delayed load
Instruction Pipeline
FORWARDING HARDWARE
Example:
Register
file
ADD R1, R2, R3
SUB R4, R1, R5
INSTRUCTION SCHEDULING
a = b + c;
d = e - f;
Delayed Load
A load requiring that the following instruction not use its result
Instruction Pipeline
CONTROL HAZARDS
Branch Instructions
CONTROL HAZARDS
Prefetch Target Instruction
Fetch instructions in both streams, branch not taken and branch taken
Both are saved until branch branch is executed. Then, select the right
instruction stream and discard the wrong stream
Branch Target Buffer(BTB; Associative Memory)
Entry: Addr of previously executed branches; Target instruction
and the next few instructions
When fetching an instruction, search BTB.
If found, fetch the instruction stream in BTB;
If not, new stream is fetched and update BTB
Loop Buffer(High Speed Register file)
Storage of entire loop that allows to execute a loop without accessing memory
Branch Prediction
Guessing the branch condition, and fetch an instruction stream based on
the guess. Correct guess eliminates the branch penalty
Delayed Branch
Compiler detects the branch and rearranges the instruction sequence
by inserting useful instructions that keep the pipeline busy
in the presence of a branch instruction
RISC Pipeline
RISC PIPELINE
RISC
- Machine with a very fast clock cycle that
executes at the rate of one instruction per cycle
<- Simple Instruction Set
Fixed Length Instruction Format
Register-to-Register Operations
Instruction Cycles of Three-Stage Instruction Pipeline
Data Manipulation Instructions
I: Instruction Fetch
A: Decode, Read Registers, ALU Operations
E: Write a Register
DELAYED LOAD
LOAD: R1 M[address 1]
LOAD: R2 M[address 2]
ADD: R3 R1 + R2
STORE: M[address 3] R3
Three-segment pipeline timing
Pipeline timing with data conflict
clock cycle 1 2 3 4 5 6
Load R1 I A E
Load R2 I A E
Add R1+R2 I A E
Store R3 I A E
DELAYED BRANCH
Compiler analyzes the instructions before and after
the branch and rearranges the program sequence by
inserting useful instructions in the delay steps
Using no-operation instructions
Clock cycles: 1 2 3 4 5 6 7 8 9 10
1. Load I A E
2. Incr ement I A E
3. Add I A E
4. Subtract I A E
5. Br anch to X I A E
6. NOP I A E
7. NOP I A E
8. Instr. in X I A E
VECTOR PROCESSING
Vector Processing Applications
Problems that can be efficiently formulated in terms of vectors
Long-range weather forecasting
Petroleum explorations
Seismic data analysis
Medical diagnosis
Aerodynamics and space flight simulations
Artificial intelligence and expert systems
Mapping the human genome
Image processing
VECTOR PROGRAMMING
DO 20 I = 1, 100
20 C(I) = B(I) + A(I)
Conventional computer
Initialize I = 0
20 Read A(I)
Read B(I)
Store C(I) = A(I) + B(I)
Increment I = i + 1
If I 100 goto 20
Vector computer
VECTOR INSTRUCTIONS
f1: V V
f2: V S V: Vector operand
f3: V x V V
S: Scalar operand
f4: V x S V
Source
A
AR AR AR AR
DR DR DR DR
Data bus
Address Interleaving