Operating System - I_O Hardware - Tutorialspoint
Operating System - I_O Hardware - Tutorialspoint
One of the important jobs of an Operating System is to manage various I/O devices including mouse, keyboards, touch pad, disk drives,
display adapters, USB devices, Bit-mapped screen, LED, Analog-to-digital converter, On/off switch, network connections, audio I/O, printers
etc.
An I/O system is required to take an application I/O request and send it to the physical device, then take whatever response comes back from
the device and send it to the application. I/O devices can be divided into two categories −
Block devices − A block device is one with which the driver communicates by sending entire blocks of data. For example, Hard
disks, USB cameras, Disk-On-Key etc.
Character devices − A character device is one with which the driver communicates by sending and receiving single characters
(bytes, octets). For example, serial ports, parallel ports, sounds cards etc
Device Controllers
Device drivers are software modules that can be plugged into an OS to handle a particular device. Operating System takes help from device
drivers to handle all I/O devices.
The Device Controller works like an interface between a device and a device driver. I/O units (Keyboard, mouse, printer, etc.) typically consist
of a mechanical component and an electronic component where electronic component is called the device controller.
There is always a device controller and a device driver for each device to communicate with the Operating Systems. A device controller may
be able to handle multiple devices. As an interface its main task is to convert serial bit stream to block of bytes, perform error correction as
necessary.
Any device connected to the computer is connected by a plug and socket, and the socket is connected to a device controller. Following is a
model for connecting the CPU, memory, controllers, and I/O devices where CPU and device controllers all use a common bus for
communication.
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Memory-mapped I/O
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When using memory-mapped I/O, the same address space is shared by memory and I/O devices. The device is connected directly to certain
main memory locations so that I/O device can transfer block of data to/from memory without going through CPU.
While using memory mapped IO, OS allocates buffer in memory and informs I/O device to use that buffer to send data to the CPU. I/O device
operates asynchronously with CPU, interrupts CPU when finished.
The advantage to this method is that every instruction which can access memory can be used to manipulate an I/O device. Memory mapped
IO is used for most high-speed I/O devices like disks, communication interfaces.
Direct Memory Access needs a special hardware called DMA controller (DMAC) that manages the data transfers and arbitrates access to the
system bus. The controllers are programmed with source and destination pointers (where to read/write the data), counters to track the number
of transferred bytes, and settings, which includes I/O and memory types, interrupts and states for the CPU cycles.
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Step Description
5 DMA controller transfers bytes to buffer, increases the memory address, decreases the counter C until C becomes zero.
Polling I/O
Polling is the simplest way for an I/O device to communicate with the processor. The process of periodically checking status of the device to
see if it is time for the next I/O operation, is called polling. The I/O device simply puts the information in a Status register, and the processor
must come and get the information.
Most of the time, devices will not require attention and when one does it will have to wait until it is next interrogated by the polling program.
This is an inefficient method and much of the processors time is wasted on unnecessary polls.
Compare this method to a teacher continually asking every student in a class, one after another, if they need help. Obviously the more efficient
method would be for a student to inform the teacher whenever they require assistance.
Interrupts I/O
An alternative scheme for dealing with I/O is the interrupt-driven method. An interrupt is a signal to the microprocessor from a device that
requires attention.
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A device controller puts an interrupt signal on the bus when it needs CPU’s attention when CPU receives an interrupt, It saves its current state
and invokes the appropriate interrupt handler using the interrupt vector (addresses of OS routines to handle various events). When the
interrupting device has been dealt with, the CPU continues with its original task as if it had never been interrupted.
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