Mphase 1 Report
Mphase 1 Report
It is a great pleasure to express deep sense of gratitude to may project guide Ms. Janvi
Mandavkar for the valuable guidance, inspiration and wholehearted involvement knowledge,
being available beyond the stipulated period. her experience, perception and through her
professional supervision over-witting attitude to help, have greatly influence the timely and
successful completion of this project.
I am thankful to Mrs.S.M.Sakpal, Head of Department, and Computer Engineering for
her generous help and constant encouragement trough out the work of this dissertation.
He was always there for suggestions and help, in order to achieve this goal. I also extend
my sincere thanks to all professors, staffs members of Diploma Engineering Program and
colleagues who were always there for suggestions and help, in order to achieve the goal.
I am indebted to Prof.Vipul Masal Principal S.G.D.T.P. Gove Kolad, and University of
MS- BTE, for encouragement and opportunities and facilities to carry out this project work.
Last but not the least the blessings of my mother and father and my friends for their patience
and inspiration, this dissertation work would not have been possible. We also thanks to all
peon of our college in their contribution in our project..
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Abstract
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List of Figures
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List of Tables
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List of Abbreviations
CF . . . . . . . . . . . . Collaborative Filtering
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Contents
Acknowledgement i
Abstract ii
List of Tables iv
List of Abbreviations v
Contents vi
1 INTRODUCTION 4
2 LITERATURE SURVEY 7
3 SCOPE OF PROJECT 14
4 PROPOSED METHODOLOGY 17
4.1 Proposed System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
4.2 Action Plan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
5 DESIGN 22
5.1 Entity Relationship Diagram . . . . . . . . . . . . . . . . . . . . . . . . . . 22
5.2 Use Case Diagram . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
5.3 DFD Diagram . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
5.4 Activity Diagram . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
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REFERENCES 28
Publications 30
The rationale for using a real-time communication system powered by SignalR stems from
the increasing demand for web applications that provide instant, interactive, and dynamic
user experiences. Traditional HTTP request-response models are not suitable for applications
that require frequent, low-latency communication, such as chat systems, live notifications,
or real-time updates in collaborative tools. SignalR addresses these challenges by enabling
a persistent, bidirectional communication channel between clients and servers. This ensures
that data can be pushed from the server to all connected clients in real time, without the
need for clients to manually refresh or poll the server for updates.
One of the primary benefits of using SignalR is the simplified implementation of real-time
communication. Building a custom real-time system involves complex tasks like managing
socket connections, handling message broadcasting, and dealing with network failures. Sig-
nalR abstracts away these complexities, offering a high-level API that handles connection
management, message delivery, and automatic reconnection. This allows developers to fo-
cus on the core functionality of their applications rather than dealing with the underlying
networking details. Additionally, SignalR’s scalability ensures that applications can handle
a large number of concurrent users without performance degradation. It supports scale-out
across multiple servers, making it ideal for applications that need to support thousands or
even millions of connected clients.
This report is composed of the following sections:
Chapter 1: Introduction
This chapter explains the need of realtime communication system using signal R
Chapter 3 : : Methodology
In this chapter, the different methods and tools used for implementation of the system are
described. The different design models are also discussed.
INTRODUCTION
4
connected clients instantly, creating a seamless chat experience without the need for refresh-
ing or polling. Similarly, in applications like stock trading platforms or live sports updates,
SignalR ensures that clients receive the latest data in real time as soon as it’s available on the
server. On the server side, SignalR simplifies the process of managing and scaling real-time
communication. Developers can easily set up hubs and define methods to handle communi-
cation, and the library handles the low-level connection management and message delivery.
SignalR also provides automatic reconnection features, ensuring that if a connection is lost
due to network issues, the system will attempt to reconnect without manual intervention.
Overall, SignalR empowers developers to add robust real-time features to web applica tions
with minimal effort, abstracting away much of the complexity associated with managing
persistent connections. Its flexibility and scalability make it an ideal choice for building in
teractive, real-time web applications that require instant data updates and communication
between users
LITERATURE SURVEY
Real-time communication refers to the seamless exchange of data between systems where
messages are delivered with minimal latency. The emergence of real-time applications has
reshaped how users interact with software, including live chat systems, collaborative docu-
ment editing, real-time analytics, and live gaming. Unlike traditional communication, where
clients repeatedly poll the server for updates (resulting in high overhead), real-time commu-
nication pushes updates from the server to clients as soon as changes occur.
Key Requirements for Real-Time Systems:
• Reliability: Guarantee that messages are delivered even in fluctuating network con-
ditions.
• Security: Ensuring that messages are transmitted securely and that only authorized
users can access the system.
2. SignalR: An Overview
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server and client, allowing servers to push content to clients as events occur. SignalR is
built on top of the .NET framework and supports various transport protocols, including
WebSockets, Server-Sent Events, and Long Polling, which can be dynamically chosen
based on the client’s capabilities.
• Hub Model: The SignalR Hub is a central component that handles communication
between clients and the server. Clients can call methods on the Hub, and the Hub can
broadcast messages to all or specific clients.
SignalR has found broad application across various domains requiring real-time interaction.
Below are some notable use cases:
• Instant Messaging: SignalR is widely used in chat applications for real-time mes-
saging between users. By using persistent WebSocket connections, messages can be
sent instantly, ensuring a fluid user experience.
Example: A real-time chat application where users can send and receive messages instantly,
and the app updates the UI dynamically with new messages using SignalR.
• Real-Time Analytics Dashboards: SignalR can be used to push live data updates
to dashboards, enabling real-time monitoring of analytics, server performance, or other
metrics.
• Live Score Updates: SignalR is ideal for delivering live scores in sports applications
where users expect near-instant updates without refreshing the page.
• Gaming: SignalR is also employed in multiplayer games, where game states are syn-
chronized in real-time across all connected clients.
Example: A live sports application delivering real-time score updates to thousands of con-
current users.
The architecture of a SignalR-based system primarily revolves around the Hub and the
management of connections. The server establishes and maintains connections with clients,
and communication is mediated through Hubs.
• Long Polling: In the absence of both WebSockets and SSE, SignalR falls back to
long polling, where the client makes repeated requests to the server, and the server
responds once new data is available.
4.3 Scalability SignalR supports scaling out to multiple servers using backplanes. This
is necessary when an application needs to handle more connections than a single server can
manage. Technologies like Redis, SQL Server, or the Azure SignalR Service are often
used to distribute messages across multiple server instances.
Example: A SignalR-based chat application deployed across multiple servers in the
cloud (e.g., Azure) can use Azure SignalR Service to handle the distribution of messages,
ensuring the system remains performant and scalable.
While SignalR is a powerful tool, its implementation in real-time systems comes with several
challenges:
• Scaling Connections: While SignalR supports scaling across multiple servers, man-
aging state and ensuring message delivery across distributed environments can become
complex. This requires configuring and maintaining a backplane.
• Mobile Devices: While SignalR works well across desktop browsers, mobile devices
may face issues due to inconsistent network connectivity or device limitations.
• Cross-site WebSocket hijacking and other attacks are a concern, necessitating secure
transport (i.e., HTTPS/WSS) and proper token-based authentication.
• Message Ordering: SignalR does not guarantee the order of messages when using
multiple transports, especially in scenarios involving network congestion.
As web technologies continue to evolve, so does SignalR and its application in real-time
communication systems. Some emerging trends include:
7. Conclusion
SignalR is a robust and versatile framework for building real-time communication systems,
offering features like bi-directional communication, automatic transport fallback, and scala-
bility. While it is widely used in applications ranging from chat systems to collaborative tools
and live notifications, it does face challenges related to scalability, browser compatibility, and
message delivery reliability. As real-time systems continue to evolve, SignalR remains a key
technology, with ongoing improvements in scalability, performance, and security making it
increasingly viable for enterprise-grade real-time
SCOPE OF PROJECT
The scope of the Real-Time Communication System Using SignalR project outlines the
key objectives, components, and features that will be developed and implemented to build
an efficient, scalable communication platform. The system will leverage SignalR to enable
real-time, bi-directional communication between the client and server, which is ideal for
applications that require instant updates and notifications. The system will be designed
for use in various contexts, including messaging, collaborative tools, live notifications, and
customer support.
1. Project Objectives : Real-Time Communication: Implement a real-time commu-
nication system where users can exchange messages, notifications, and data with minimal
delay. Scalability: Design the system to handle a large number of concurrent connections
without performance degradation. User-Friendly Interface: Provide an intuitive and respon-
sive user interface that allows users to communicate in real time. Low Latency: Ensure that
the system offers fast response times for messages and updates. Seamless Integration: Inte-
grate SignalR into a web-based application or mobile platform to demonstrate its capabilities
in a practical context.
2. System Architecture : Client-Side (Web/Mobile Application): User interface de-
veloped using HTML5, CSS3, JavaScript (for web), or Xamarin/React Native (for mobile)
integrated with SignalR JavaScript client. Server-Side (Backend): ASP.NET Core web ap-
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plication that uses SignalR to manage connections, broadcasting messages, and handling
real-time communication logic. SignalR Hub: Centralized component for managing client
connections, broadcasting messages, and enabling real-time features. Database (Optional):
A database (e.g., SQL Server, MongoDB) for storing user data, chat history, and session in-
formation, although not critical for the real-time communication but useful for persistence.
3. Key Features : Text Messaging: Users can send and receive messages instantly
in one-on-one or group chats. Push Notifications: Real-time push notifications for events
such as new messages, updates, and status changes. Online Presence Indicators: Display
the status of users (e.g., online, offline, busy) to enhance communication transparency. Live
Updates: Implement real-time updates for collaborative applications, such as live document
editing, task updates, or notifications. File Sharing (Optional): Allow users to send and re-
ceive files in real time. Audio/Video Communication (Optional): Support for basic voice or
video chat via integration with other technologies like WebRTC. Connection Management:
Automatically reconnect users if they lose connection, ensuring a stable and reliable com-
munication experience. Private and Group Communication: Enable both private messaging
between users and group chat functionalities with real-time participation.
4. Technology Stack : SignalR: For real-time communication between server and
clients. ASP.NET Core: For backend services and API development. JavaScript/TypeScript
HTML/CSS: For front-end development. SQL Server / MongoDB (Optional): For data
storage and retrieval. WebSocket/HTTP: SignalR will use WebSockets for low-latency con-
nections but will fall back on other transports like HTTP if WebSockets are not available.
PROPOSED METHODOLOGY
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Smt. Geeta D. Tatkare Polytechnic, Kolad 18
Hardware And Software Requirement
Hardware Requirement
• Processor-i5.
• Memory-4GB RAM.
Software Requirement
• windows 10
• Python 3.11
Name of
Sr. Planned Planned
Detailes of Activity Responsible
No. Start Date Finished Date
Team Member
DESIGN
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Smt. Geeta D. Tatkare Polytechnic, Kolad 23
5.2 Use Case Diagram
A use case diagram is a dynamic or behavior diagram in UML. use cases diagram model the
functionality of system using actors and use case.Use Cases are a set of actions,services,and
functions that the system needs to perform.In this context a ”system” is something Begin
devolved or operated,such as Web sites.The ”actors” are people or entities operating under
defined within the system.
1. Introduction to SignalR SignalR Overview: SignalR is a library for ASP.NET that sim-
plifies adding real-time web functionality to applications. It allows for bi-directional commu-
nication between server and client. ://learn.microsoft.com/en-us/aspnet/core/signalr/introdu
ction?view=aspnetcore-7.0
2. Project Overview A Realtime Communication System allows instant communication
between users or systems, useful in applications like chat systems, live notifications, and
collaborative tools. https://www.youtube.com/watch?v=wVeCZX1iZyA
3. Key Features of the System Real-Time Messaging Push Notifications Live Updates
https://learn.microsoft.com/en-us/aspnet/core/signalr/chat?view=aspnetcore-7.0
4. Technologies Used Backend: ASP.NET Core (C) Frontend: JavaScript, HTML, CSS
(with SignalR client) SignalR: For establishing and maintaining persistent real-time com-
munication. Database: You can use SQL Server, MongoDB, or other databases to persist
messages and user data. https://learn.microsoft.com/en-us/aspnet/core/signalr/working-
with-connection?view=aspnetcore-7.0
5. Client-Server Communication Model SignalR uses a Hub to manage communication
between clients and servers. The server sends data to clients using the Hub, while clients can
call methods on the server. https://learn.microsoft.com/en-us/aspnet/core/signalr/hubs?vie
w=aspnetcore-7.0
6. Core Components SignalR Hub: A central point for real-time communication. Clients
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send and receive messages via the Hub. Connection Management: SignalR automatically
handles reconnections and maintains an open connection to keep the communication flow
intact. SignalR Hubs and Connection Lifecycle
7. System Workflow Client Initialization: The client establishes a connection to the
SignalR Hub using JavaScript. Message Sending and Receiving: Clients can send messages,
and the server broadcasts these messages to other connected clients. SignalR Client Setup
8. Challenges and Solutions Connection Handling: SignalR manages automatic reconnec-
tion in case of connection loss. Scalability: SignalR can scale horizontally using backplane
solutions like Redis, SQL Server, or Azure SignalR Service to handle a large number of
clients. Scaling SignalR with Backplane
9. Use Cases Chat Applications: Instant messaging and group chats. Collaborative Plat-
forms: Real-time updates in collaborative environments (e.g., document editing). Gaming:
Real-time multiplayer interaction or notifications. Monitoring Dashboards: Real-time mon-
itoring systems. Real-Time Chat Application with SignalR
1. Introduction:
Define the problem you’re solving with real-time communication (e.g., building a chat
system, real-time notifications, etc.). Explain why SignalR is an appropriate solution
for the problem (e.g., ease of use, scalability, support for fallback mechanisms like
WebSockets, etc.).
2. Literature Review:
3. Implementation: Describe the steps you followed to implement the system. Include
code snippets and examples. Evaluation:
Discuss how you tested the system (e.g., performance tests, scalability tests). Evaluate
the system’s performance, reliability, and limitations. Conclusion:
Summarize the advantages and disadvantages of using SignalR for real-time commu-
nication. Suggest areas for future improvement or research.
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Smt. Geeta D. Tatkare Polytechnic, Kolad 31