Shaders.settings
Shaders.settings
Permissions:
You are not allowed to edit, copy code or share my shaderpack under a different
name or claim it as yours.
*/
#ifdef AA
//#define TAA //Toggle temporal anti-aliasing
(TAA)
#define TAA_sharpness 0.65 //[0.0 0.05 0.1 0.15 0.2 0.25 0.3
0.35 0.4 0.45 0.5 0.55 0.6 0.65 0.7 0.75 0.8 0.85 0.9 0.95 1.0 1.05 1.1 1.15 1.2
1.25 1.3 1.35 1.4 1.45 1.5] Adjust sharpening strength. 0.0 turns sharpening
completly off.
#endif
#ifdef composite0
//#define SSAO //Toggle custom ambient
occlusion.
const float ambientOcclusionLevel = 1.0f; //Adjust minecrafts inbuild ambient
occlusion. [0.0f 0.1f 0.2f 0.3f 0.4f 0.5f 0.6f 0.7f 0.8f 0.9f 1.0f]
//Debugging stuff
//#define depthbuffer //Draw depth buffer
//#define draw_refnormals //Draw reflection normals,
actually composite normals but only reflections are stored in the buffer.
#endif
#ifdef final
#define Crossprocess //It's like a color filter, alters
all colors abit if enabled.
#ifdef gbuffers_textured
//#define Colorboost //Gives default colors a little
kick
#define MobsFlashRed
#define animationSpeed 1.0 //[0.25 0.5 0.75 1.0 1.25 1.5 1.75
2.0]
#define Waving_Leaves
#define Waving_Vines
#define Waving_Grass
#define Waving_Entities //Includes: Saplings, small
flowers, wheat, carrots, potatoes and beetroot.
#define Waving_Tallgrass
#define Waving_Fire
#define Waving_Lava
#define Waving_Water
#define Waving_Lanterns
#define waves_amplitude 0.65 //[0.55 0.65 0.75 0.85 0.95 1.05
1.15 1.25 1.35 1.45 1.55 1.65 1.75 1.85 1.95 2.05]
#endif