Java Notes
Java Notes
What is Java?
Java is a popular programming language, created in 1995.
It is used for:
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Get Started
It is not necessary to have any prior programming experience.
Java Install
Some PCs might have Java already installed.
To check if you have Java installed on a Windows PC, search in the start bar
for Java or type the following in Command Prompt (cmd.exe):
If Java is installed, you will see something like this (depending on version):
If you do not have Java installed on your computer, you can download it for
free at oracle.com.
Note: In this tutorial, we will write Java code in a text editor. However, it is
possible to write Java in an Integrated Development Environment, such as
IntelliJ IDEA and NetBeans which are particularly useful when managing larger
collections of Java files.
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Setup for Windows
In Java, every application begins with a class name, and that class must
match the filename.
Let's create our first Java file, called Main.java, which can be done in any text
editor (like Notepad).
The file should contain a "Hello World" message, which is written with the
following code:
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Main.java
System.out.println("Hello World");
Do not worry if you do not understand the code above - we will discuss it in
detail in later chapters. For now, focus on how to run the code above.
This will compile your code. If there are no errors in the code, the command
prompt will take you to the next line. Now, type "java Main" to run the file:
Hello World
Congratulations! You have written and executed your first Java program.
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Java Syntax
We created a Java file called Main.java, and we used the following code to print
"Hello World" to the screen:
MyClass.java
System.out.println("Hello World");
Example explained
Every line of code that runs in Java must be inside a class. In our example,
we named the class Main. A class should always start with an uppercase first
letter.
The name of the java file must match the class name. When saving the file,
save it using the class name and add ".java" to the end of the filename. To
run the example above on your computer, make sure that Java is properly
installed: The output should be:
Hello World
Any code inside the main() method will be executed. You don't have to
understand the keywords before and after main. You will get to know them bit
by bit while reading this tutorial.
For now, just remember that every Java program has a class name which
must match the filename, and that every program must contain
the main() method.
System.out.println()
Inside the main() method, we can use the println() method to print a line
of text to the screen:
System.out.println("Hello World");
Note: The curly braces {} marks the beginning and the end of a block of code.
Java Comments
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Comments can be used to explain Java code, and to make it more readable. It
can also be used to prevent execution when testing alternative code.
Any text between // and the end of the line is ignored by Java (will not be
executed).
Example
// This is a comment
System.out.println("Hello World");
Example
System.out.println("Hello World"); // This is a comment
Example
/* The code below will print the words Hello World
System.out.println("Hello World");
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It is up to you which you want to use. Normally, we use // for short comments,
and /* */ for longer.
Test Exercises
Java Variables
Variables are containers for storing data values.
Syntax
type variable = value;
Where type is one of Java's types (such as int or String), and variable is the
name of the variable (such as x or name). The equal sign is used to assign
values to the variable.
To create a variable that should store text, look at the following example:
Example
Create a variable called name of type String and assign it the value "John":
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System.out.println(name);
Example
Create a variable called myNum of type int and assign it the value 15:
System.out.println(myNum);
You can also declare a variable without assigning the value, and assign the
value later:
Example
int myNum;
myNum = 15;
System.out.println(myNum);
Note that if you assign a new value to an existing variable, it will overwrite the
previous value:
Example
Change the value of myNum from 15 to 20:
System.out.println(myNum);
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Final Variables
However, you can add the final keyword if you don't want others (or
yourself) to overwrite existing values (this will declare the variable as "final"
or "constant", which means unchangeable and read-only):
Example
final int myNum = 15;
Other Types
A demonstration of how to declare variables of other types:
Example
int myNum = 5;
You will learn more about data types in the next chapter.
Display Variables
The println() method is often used to display variables.
Example
String name = "John";
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You can also use the + character to add a variable to another variable:
Example
String firstName = "John ";
System.out.println(fullName);
Example
int x = 5;
int y = 6;
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To declare more than one variable of the same type, use a comma-separated
list:
Example
int x = 5, y = 6, z = 50;
System.out.println(x + y + z);
Java Identifiers
All Java variables must be identified with unique names.
Identifiers can be short names (like x and y) or more descriptive names (age,
sum, totalVolume).
Example
// Good
int m = 60;
The general rules for constructing names for variables (unique identifiers) are:
Example
int myNum = 5; // Integer (whole number)
A primitive data type specifies the size and type of variable values, and it has no
additional methods.
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There are eight primitive data types in Java:
Numbers
Primitive number types are divided into two groups:
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Integer types stores whole numbers, positive or negative (such as 123 or -
456), without decimals. Valid types are byte, short, int and long. Which type
you should use, depends on the numeric value.
Even though there are many numeric types in Java, the most used for
numbers are int (for whole numbers) and double (for floating point numbers).
However, we will describe them all as you continue to read.
Integer Types
Byte
The byte data type can store whole numbers from -128 to 127. This can be
used instead of int or other integer types to save memory when you are
certain that the value will be within -128 and 127:
Example
byte myNum = 100;
System.out.println(myNum);
Short
The short data type can store whole numbers from -32768 to 32767:
Example
short myNum = 5000;
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System.out.println(myNum);
Int
The int data type can store whole numbers from -2147483648 to
2147483647. In general, and in our tutorial, the int data type is the preferred
data type when we create variables with a numeric value.
Example
int myNum = 100000;
System.out.println(myNum);
Long
The long data type can store whole numbers from -9223372036854775808 to
9223372036854775807. This is used when int is not large enough to store the
value. Note that you should end the value with an "L":
Example
long myNum = 15000000000L;
System.out.println(myNum);
Float
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The float data type can store fractional numbers from 3.4e−038 to
3.4e+038. Note that you should end the value with an "f":
Example
float myNum = 5.75f;
System.out.println(myNum);
Double
The double data type can store fractional numbers from 1.7e−308 to
1.7e+308. Note that you should end the value with a "d":
Example
double myNum = 19.99d;
System.out.println(myNum);
The precision of a floating point value indicates how many digits the value
can have after the decimal point. The precision of float is only six or seven
decimal digits, while double variables have a precision of about 15 digits.
Therefore it is safer to use double for most calculations.
Scientific Numbers
A floating point number can also be a scientific number with an "e" to indicate
the power of 10:
Example
float f1 = 35e3f;
double d1 = 12E4d;
System.out.println(f1);
System.out.println(d1);
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Booleans
A boolean data type is declared with the boolean keyword and can only take
the values true or false:
Example
boolean isJavaFun = true;
Boolean values are mostly used for conditional testing, which you will learn
more about in a later chapter.
Characters
The char data type is used to store a single character. The character must be
surrounded by single quotes, like 'A' or 'c':
Example
char myGrade = 'B';
System.out.println(myGrade);
Example
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char a = 65, b = 66, c = 67;
System.out.println(a);
System.out.println(b);
System.out.println(c);
Tip: A list of all ASCII values can be found in our ASCII Table Reference.
Strings
The String data type is used to store a sequence of characters (text). String
values must be surrounded by double quotes:
Example
String greeting = "Hello World";
System.out.pr
The String type is so much used and integrated in Java, that some call it "the
special ninth type".
The main difference between primitive and non-primitive data types are:
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Non-primitive types can be used to call methods to perform certain
operations, while primitive types cannot.
A primitive type has always a value, while non-primitive types can
be null.
A primitive type starts with a lowercase letter, while non-primitive types
starts with an uppercase letter.
The size of a primitive type depends on the data type, while non-
primitive types have all the same size.
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byte -> short -> char -> int -> long -> float -> double
Widening Casting
Widening casting is done automatically when passing a smaller size type to a
larger size type:
Example
public class Main {
int myInt = 9;
System.out.println(myInt); // Outputs 9
Narrowing Casting
Narrowing casting must be done manually by placing the type in parentheses
in front of the value:
Example
public class Main {
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public static void main(String[] args) {
System.out.println(myInt); // Outputs 9
Java Operators
Operators are used to perform operations on variables and values.
In the example below, we use the + operator to add together two values:
Example
int x = 100 + 50;
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Although the + operator is often used to add together two values, like in the
example above, it can also be used to add together a variable and a value, or
a variable and another variable:
Example
int sum1 = 100 + 50; // 150 (100 + 50)
Arithmetic operators
Assignment operators
Comparison operators
Logical operators
Bitwise operators
Arithmetic Operators
Arithmetic operators are used to perform common mathematical operations.
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+ Addition Adds together two values x+y
In the example below, we use the assignment operator (=) to assign the
value 10 to a variable called x:
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Example
int x = 10;
Example
int x = 10;
x += 5;
= x=5 x=5
+= x += 3 x=x+3
-= x -= 3 x=x-3
*= x *= 3 x=x*3
/= x /= 3 x=x/3
%= x %= 3 x=x%3
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|= x |= 3 x=x|3
^= x ^= 3 x=x^3
== Equal to x == y
!= Not equal x != y
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<= Less than or equal to x <= y
&& Logical and Returns true if both statements are true x < 5 && x <
Java Strings
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Strings are used for storing text.
Example
Create a variable of type String and assign it a value:
String Length
A String in Java is actually an object, which contain methods that can perform
certain operations on strings. For example, the length of a string can be found
with the length() method:
Example
String txt = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
Example
String txt = "Please locate where 'locate' occurs!";
System.out.println(txt.indexOf("locate")); // Outputs 7
String Concatenation
The + operator can be used between strings to combine them. This is
called concatenation:
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Example
String firstName = "John";
Note that we have added an empty text (" ") to create a space between
firstName and lastName on print.
You can also use the concat() method to concatenate two strings:
Example
String firstName = "John ";
System.out.println(firstName.concat(lastName));
Special Characters
Because strings must be written within quotes, Java will misunderstand this
string, and generate an error:
String txt = "We are the so-called "Vikings" from the north.";
The backslash (\) escape character turns special characters into string
characters:
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\" " Double quote
\\ \ Backslash
Example
String txt = "We are the so-called \"Vikings\" from the north.";
Example
String txt = "It\'s alright.";
Example
String txt = "The character \\ is called backslash.";
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Code Result
\n New Line
\r Carriage Return
\t Tab
\b Backspace
\f Form Feed
Example
int x = 10;
int y = 20;
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Example
String x = "10";
String y = "20";
If you add a number and a string, the result will be a string concatenation:
Example
String x = "10";
int y = 20;
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Java Math
The Java Math class has many methods that allows you to perform
mathematical tasks on numbers.
Math.max(x,y)
The Math.max(x,y) method can be used to find the highest value of x and y:
Example
Math.max(5, 10);
Math.min(x,y)
The Math.min(x,y) method can be used to find the lowest value of x and y:
Example
Math.min(5, 10);
Math.sqrt(x)
The Math.sqrt(x) method returns the square root of x:
Example
Math.sqrt(64);
Math.abs(x)
The Math.abs(x) method returns the absolute (positive) value of x:
Example
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Math.abs(-4.7);
Random Numbers
Math.random() returns a random number between 0.0 (inclusive), and 1.0
(exclusive):
Example
Math.random();
To get more control over the random number, e.g. you only want a random
number between 0 and 100, you can use the following formula:
Example
int randomNum = (int)(Math.random() * 101); // 0 to 100
Java Booleans
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Very often, in programming, you will need a data type that can only have one
of two values, like:
YES / NO
ON / OFF
TRUE / FALSE
For this, Java has a boolean data type, which can take the
values true or false.
Boolean Values
A boolean type is declared with the boolean keyword and can only take the
values true or false:
Example
boolean isJavaFun = true;
Boolean Expression
A Boolean expression is a Java expression that returns a Boolean
value: true or false.
You can use a comparison operator, such as the greater than (>) operator to
find out if an expression (or a variable) is true:
Example
int x = 10;
int y = 9;
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System.out.println(x > y); // returns true, because 10 is higher
than 9
Or even easier:
Example
System.out.println(10 > 9); // returns true, because 10 is higher
than 9
Example
int x = 10;
Example
System.out.println(10 == 15); // returns false, because 10 is not
equal to 15
The Boolean value of an expression is the basis for all Java comparisons and
conditions.
You can use these conditions to perform different actions for different
decisions.
The if Statement
Use the if statement to specify a block of Java code to be executed if a
condition is true.
Syntax
if (condition) {
Note that if is in lowercase letters. Uppercase letters (If or IF) will generate an
error.
In the example below, we test two values to find out if 20 is greater than 18. If
the condition is true, print some text:
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Example
if (20 > 18) {
Example
int x = 20;
int y = 18;
if (x > y) {
Example explained
In the example above we use two variables, x and y, to test whether x is
greater than y (using the > operator). As x is 20, and y is 18, and we know
that 20 is greater than 18, we print to the screen that "x is greater than y".
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Use the else statement to specify a block of code to be executed if the
condition is false.
Syntax
if (condition) {
} else {
Example
int time = 20;
System.out.println("Good day.");
} else {
System.out.println("Good evening.");
Example explained
In the example above, time (20) is greater than 18, so the condition is false.
Because of this, we move on to the else condition and print to the screen
"Good evening". If the time was less than 18, the program would print "Good
day".
Syntax
if (condition1) {
} else if (condition2) {
} else {
Example
int time = 22;
System.out.println("Good morning.");
System.out.println("Good day.");
} else {
System.out.println("Good evening.");
Example explained
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In the example above, time (22) is greater than 10, so the first
condition is false. The next condition, in the else if statement, is also false,
so we move on to the else condition since condition1 and condition2 is
both false - and print to the screen "Good evening".
However, if the time was 14, our program would print "Good day."
Syntax
variable = (condition) ? expressionTrue : expressionFalse;
Instead of writing:
Example
int time = 20;
System.out.println("Good day.");
} else {
System.out.println("Good evening.");
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Example
int time = 20;
System.out.println(result);
Java Switch
Java Switch Statements
Use the switch statement to select one of many code blocks to be executed.
Syntax
switch(expression) {
case x:
// code block
break;
case y:
// code block
break;
default:
// code block
Example
int day = 4;
switch (day) {
case 1:
System.out.println("Monday");
break;
case 2:
System.out.println("Tuesday");
break;
case 3:
System.out.println("Wednesday");
break;
case 4:
System.out.println("Thursday");
break;
case 5:
System.out.println("Friday");
break;
case 6:
System.out.println("Saturday");
break;
case 7:
System.out.println("Sunday");
break;
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}
This will stop the execution of more code and case testing inside the block.
When a match is found, and the job is done, it's time for a break. There is no
need for more testing.
A break can save a lot of execution time because it "ignores" the execution of
all the rest of the code in the switch block.
Example
int day = 4;
switch (day) {
case 6:
System.out.println("Today is Saturday");
break;
case 7:
System.out.println("Today is Sunday");
break;
default:
}
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// Outputs "Looking forward to the Weekend"
Note that if the default statement is used as the last statement in a switch
block, it does not need a break.
Loops
Loops can execute a block of code as long as a specified condition is reached.
Loops are handy because they save time, reduce errors, and they make code
more readable.
Syntax
while (condition) {
In the example below, the code in the loop will run, over and over again, as
long as a variable (i) is less than 5:
Example
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int i = 0;
while (i < 5) {
System.out.println(i);
i++;
Note: Do not forget to increase the variable used in the condition, otherwise
the loop will never end!
Syntax
do {
while (condition);
The example below uses a do/while loop. The loop will always be executed
at least once, even if the condition is false, because the code block is
executed before the condition is tested:
Example
int i = 0;
do {
System.out.println(i);
i++;
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while (i < 5);
Do not forget to increase the variable used in the condition, otherwise the
loop will never end!
Syntax
for (statement 1; statement 2; statement 3) {
Statement 1 is executed (one time) before the execution of the code block.
Statement 3 is executed (every time) after the code block has been
executed.
Example
for (int i = 0; i < 5; i++) {
System.out.println(i);
Example explained
Statement 1 sets a variable before the loop starts (int i = 0).
Statement 2 defines the condition for the loop to run (i must be less than 5). If
the condition is true, the loop will start over again, if it is false, the loop will
end.
Statement 3 increases a value (i++) each time the code block in the loop has
been executed.
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Another Example
This example will only print even values between 0 and 10:
Example
for (int i = 0; i <= 10; i = i + 2) {
System.out.println(i);
For-Each Loop
There is also a "for-each" loop, which is used exclusively to loop through
elements in an array:
Syntax
for (type variableName : arrayName) {
The following example outputs all elements in the cars array, using a "for-
each" loop:
Example
String[] cars = {"Volvo", "BMW", "Ford", "Mazda"};
System.out.println(i);
Example
for (int i = 0; i < 10; i++) {
if (i == 4) {
break;
System.out.println(i);
Java Continue
The continue statement breaks one iteration (in the loop), if a specified
condition occurs, and continues with the next iteration in the loop.
Example
for (int i = 0; i < 10; i++) {
if (i == 4) {
continue;
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System.out.println(i);
Break Example
int i = 0;
System.out.println(i);
i++;
if (i == 4) {
break;
Continue Example
int i = 0;
if (i == 4) {
i++;
continue;
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}
System.out.println(i);
i++;
Java Arrays
Arrays are used to store multiple values in a single variable, instead of
declaring separate variables for each value.
String[] cars;
Example
String[] cars = {"Volvo", "BMW", "Ford", "Mazda"};
System.out.println(cars[0]);
// Outputs Volvo
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Note: Array indexes start with 0: [0] is the first element. [1] is the second
element, etc.
Example
cars[0] = "Opel";
Example
String[] cars = {"Volvo", "BMW", "Ford", "Mazda"};
cars[0] = "Opel";
System.out.println(cars[0]);
Array Length
To find out how many elements an array has, use the length property:
Example
String[] cars = {"Volvo", "BMW", "Ford", "Mazda"};
System.out.println(cars.length);
// Outputs 4
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Loop Through an Array
You can loop through the array elements with the for loop, and use
the length property to specify how many times the loop should run.
Example
String[] cars = {"Volvo", "BMW", "Ford", "Mazda"};
System.out.println(cars[i]);
Syntax
for (type variable : arrayname) {
...
The following example outputs all elements in the cars array, using a "for-
each" loop:
Example
String[] cars = {"Volvo", "BMW", "Ford", "Mazda"};
System.out.println(i);
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The example above can be read like this: for each String element (called i -
as in index) in cars, print out the value of i.
If you compare the for loop and for-each loop, you will see that the for-
each method is easier to write, it does not require a counter (using the length
property), and it is more readable.
Multidimensional Arrays
A multidimensional array is an array containing one or more arrays.
To create a two-dimensional array, add each array within its own set of curly
braces:
Example
int[][] myNumbers = { {1, 2, 3, 4}, {5, 6, 7} };
To access the elements of the myNumbers array, specify two indexes: one
for the array, and one for the element inside that array. This example
accesses the third element (2) in the second array (1) of myNumbers:
Example
int[][] myNumbers = { {1, 2, 3, 4}, {5, 6, 7} };
int x = myNumbers[1][2];
System.out.println(x); // Outputs 7
We can also use a for loop inside another for loop to get the elements of
a two-dimensional array (we still have to point to the two indexes):
Example
public class Main {
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for (int i = 0; i < myNumbers.length; ++i) {
System.out.println(myNumbers[i][j]);
}
}
Java Arrays
Arrays are used to store multiple values in a single variable, instead of
declaring separate variables for each value.
String[] cars;
Example
String[] cars = {"Volvo", "BMW", "Ford", "Mazda"};
System.out.println(cars[0]);
// Outputs Volvo
Note: Array indexes start with 0: [0] is the first element. [1] is the second
element, etc.
Example
cars[0] = "Opel";
Example
String[] cars = {"Volvo", "BMW", "Ford", "Mazda"};
cars[0] = "Opel";
System.out.println(cars[0]);
Array Length
To find out how many elements an array has, use the length property:
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Example
String[] cars = {"Volvo", "BMW", "Ford", "Mazda"};
System.out.println(cars.length);
// Outputs 4
Example
String[] cars = {"Volvo", "BMW", "Ford", "Mazda"};
System.out.println(cars[i]);
Syntax
for (type variable : arrayname) {
...
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The following example outputs all elements in the cars array, using a "for-
each" loop:
Example
String[] cars = {"Volvo", "BMW", "Ford", "Mazda"};
System.out.println(i);
The example above can be read like this: for each String element (called i -
as in index) in cars, print out the value of i.
If you compare the for loop and for-each loop, you will see that the for-
each method is easier to write, it does not require a counter (using the length
property), and it is more readable.
Multidimensional Arrays
A multidimensional array is an array containing one or more arrays.
To create a two-dimensional array, add each array within its own set of curly
braces:
Example
int[][] myNumbers = { {1, 2, 3, 4}, {5, 6, 7} };
To access the elements of the myNumbers array, specify two indexes: one
for the array, and one for the element inside that array. This example
accesses the third element (2) in the second array (1) of myNumbers:
Example
int[][] myNumbers = { {1, 2, 3, 4}, {5, 6, 7} };
int x = myNumbers[1][2];
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System.out.println(x); // Outputs 7
We can also use a for loop inside another for loop to get the elements of
a two-dimensional array (we still have to point to the two indexes):
Example
public class Main {
System.out.println(myNumbers[i][j]);
}
}
Java Methods
A method is a block of code which only runs when it is called.
Methods are used to perform certain actions, and they are also known
as functions.
Why use methods? To reuse code: define the code once, and use it many
times.
Create a Method
A method must be declared within a class. It is defined with the name of the
method, followed by parentheses (). Java provides some pre-defined
methods, such as System.out.println(), but you can also create your own
methods to perform certain actions:
Example
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Create a method inside Main:
// code to be executed
Example Explained
myMethod() is the name of the method
static means that the method belongs to the Main class and not an
object of the Main class. You will learn more about objects and how to
access methods through objects later in this tutorial.
void means that this method does not have a return value. You will
learn more about return values later in this chapter
Call a Method
To call a method in Java, write the method's name followed by two
parentheses () and a semicolon;
In the following example, myMethod() is used to print a text (the action), when
it is called:
Example
Inside main, call the myMethod() method:
myMethod();
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}
Example
public class Main {
myMethod();
myMethod();
myMethod();
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// I just got executed!
In the next chapter, Method Parameters, you will learn how to pass data
(parameters) into a method.
Parameters are specified after the method name, inside the parentheses. You
can add as many parameters as you want, just separate them with a comma.
The following example has a method that takes a String called fname as
parameter. When the method is called, we pass along a first name, which is
used inside the method to print the full name:
Example
public class Main {
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System.out.println(fname + " Refsnes");
myMethod("Liam");
myMethod("Jenny");
myMethod("Anja");
// Liam Refsnes
// Jenny Refsnes
// Anja Refsnes
Multiple Parameters
You can have as many parameters as you like:
Example
public class Main {
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}
myMethod("Liam", 5);
myMethod("Jenny", 8);
myMethod("Anja", 31);
// Liam is 5
// Jenny is 8
// Anja is 31
Note that when you are working with multiple parameters, the method call
must have the same number of arguments as there are parameters, and the
arguments must be passed in the same order.
Return Values
The void keyword, used in the examples above, indicates that the method
should not return a value. If you want the method to return a value, you can
use a primitive data type (such as int, char, etc.) instead of void, and use
the return keyword inside the method:
Example
public class Main {
return 5 + x;
}
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public static void main(String[] args) {
System.out.println(myMethod(3));
// Outputs 8 (5 + 3)
Example
public class Main {
return x + y;
System.out.println(myMethod(5, 3));
// Outputs 8 (5 + 3)
Example
public class Main {
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static int myMethod(int x, int y) {
return x + y;
System.out.println(z);
// Outputs 8 (5 + 3)
Example
public class Main {
} else {
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System.out.println("Access granted - You are old enough!");
Example
int myMethod(int x)
float myMethod(float x)
Consider the following example, which have two methods that add numbers
of different type:
Example
static int plusMethodInt(int x, int y) {
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return x + y;
return x + y;
Instead of defining two methods that should do the same thing, it is better to
overload one.
Example
static int plusMethod(int x, int y) {
return x + y;
return x + y;
Note: Multiple methods can have the same name as long as the number
and/or type of parameters are different.
Java Scope
In Java, variables are only accessible inside the region they are created. This
is called scope.
Method Scope
Variables declared directly inside a method are available anywhere in the
method following the line of code in which they were declared:
Example
public class Main {
int x = 100;
System.out.println(x);
Block Scope
A block of code refers to all of the code between curly braces {}. Variables
declared inside blocks of code are only accessible by the code between the
curly braces, which follows the line in which the variable was declared:
Example
public class Main {
{ // This is a block
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// Code here CANNOT use x
int x = 100;
System.out.println(x);
Java Recursion
Recursion is the technique of making a function call itself. This technique
provides a way to break complicated problems down into simple problems
which are easier to solve.
Recursion may be a bit difficult to understand. The best way to figure out how
it works is to experiment with it.
Recursion Example
Adding two numbers together is easy to do, but adding a range of numbers is
more complicated. In the following example, recursion is used to add a range
of numbers together by breaking it down into the simple task of adding two
numbers:
Example
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Use recursion to add all of the numbers up to 10.
System.out.println(result);
if (k > 0) {
} else {
return 0;
Example Explained
When the sum() function is called, it adds parameter k to the sum of all
numbers smaller than k and returns the result. When k becomes 0, the
function just returns 0. When running, the program follows these steps:
10 + sum(9)
10 + ( 9 + sum(8) )
10 + ( 9 + ( 8 + sum(7) ) )
...
10 + 9 + 8 + 7 + 6 + 5 + 4 + 3 + 2 + 1 + sum(0)
10 +9+8+7+6+5+4+3+2+1+0
Since the function does not call itself when k is 0, the program stops there and
returns the result.
Halting Condition
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Just as loops can run into the problem of infinite looping, recursive functions
can run into the problem of infinite recursion. Infinite recursion is when the
function never stops calling itself. Every recursive function should have a
halting condition, which is the condition where the function stops calling itself.
In the previous example, the halting condition is when the
parameter k becomes 0.
Example
Use recursion to add all of the numbers between 5 to 10.
System.out.println(result);
} else {
return end;
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Java OOP
Java - What is OOP?
OOP stands for Object-Oriented Programming.
75
Tip: The "Don't Repeat Yourself" (DRY) principle is about reducing the
repetition of code. You should extract out the codes that are common for the
application, and place them at a single place and reuse them instead of
repeating it.
Look at the following illustration to see the difference between class and
objects:
class
Fruit
objects
Apple
Banana
Mango
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Another example:
class
Car
objects
Volvo
Audi
Toyota
When the individual objects are created, they inherit all the variables and
methods from the class.
Java Classes/Objects
Java is an object-oriented programming language.
Everything in Java is associated with classes and objects, along with its
attributes and methods. For example: in real life, a car is an object. The car
has attributes, such as weight and color, and methods, such as drive and
brake.
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Create a Class
To create a class, use the keyword class:
Main.java
Create a class named "Main" with a variable x:
int x = 5;
Remember from the Java Syntax chapter that a class should always start with
an uppercase first letter, and that the name of the java file should match the
class name.
Create an Object
In Java, an object is created from a class. We have already created the class
named MyClass, so now we can use this to create objects.
To create an object of MyClass, specify the class name, followed by the object
name, and use the keyword new:
Example
Create an object called "myObj" and print the value of x:
int x = 5;
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public static void main(String[] args) {
System.out.println(myObj.x);
Multiple Objects
Example
Create two objects of Main:
int x = 5;
System.out.println(myObj1.x);
System.out.println(myObj2.x);
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Using Multiple Classes
You can also create an object of a class and access it in another class. This is
often used for better organization of classes (one class has all the attributes
and methods, while the other class holds the main() method (code to be
executed)).
Remember that the name of the java file should match the class name. In this
example, we have created two files in the same directory/folder:
Main.java
Second.java
Main.java
public class Main {
int x = 5;
Second.java
class Second {
System.out.println(myObj.x);
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Java Class Attributes
In the previous chapter, we used the term "variable" for x in the example (as
shown below). It is actually an attribute of the class. Or you could say that
class attributes are variables within a class:
Example
81
Create a class called "Main" with two attributes: x and y:
int x = 5;
int y = 3;
Accessing Attributes
You can access attributes by creating an object of the class, and by using the
dot syntax (.):
The following example will create an object of the Main class, with the
name myObj. We use the x attribute on the object to print its value:
Example
Create an object called "myObj" and print the value of x:
int x = 5;
System.out.println(myObj.x);
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Modify Attributes
You can also modify attribute values:
Example
Set the value of x to 40:
int x;
myObj.x = 40;
System.out.println(myObj.x);
Example
Change the value of x to 25:
int x = 10;
System.out.println(myObj.x);
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}
If you don't want the ability to override existing values, declare the attribute
as final:
Example
public class Main {
System.out.println(myObj.x);
The final keyword is useful when you want a variable to always store the
same value, like PI (3.14159...).
The final keyword is called a "modifier". You will learn more about these in
the Java Modifiers Chapter.
Multiple Objects
If you create multiple objects of one class, you can change the attribute
values in one object, without affecting the attribute values in the other:
Example
Change the value of x to 25 in myObj2, and leave x in myObj1 unchanged:
84
public class Main {
int x = 5;
myObj2.x = 25;
System.out.println(myObj1.x); // Outputs 5
System.out.println(myObj2.x); // Outputs 25
Multiple Attributes
You can specify as many attributes as you want:
Example
public class Main {
Example
Create a method named myMethod() in Main:
System.out.println("Hello World!");
Example
Inside main, call myMethod():
System.out.println("Hello World!");
86
}
myMethod();
In the example above, we created a static method, which means that it can
be accessed without creating an object of the class, unlike public, which can
only be accessed by objects:
Example
An example to demonstrate the differences
between static and public methods:
// Static method
// Public method
87
public void myPublicMethod() {
// Main method
Note: You will learn more about these keywords (called modifiers) in the Java
Modifiers chapter.
88
// Create a fullThrottle() method
Example explained
1) We created a custom Main class with the class keyword.
3) The fullThrottle() method and the speed() method will print out some
text, when they are called.
89
4) The speed() method accepts an int parameter called maxSpeed - we will
use this in 8).
5) In order to use the Main class and its methods, we need to create
an object of the Main Class.
6) Then, go to the main() method, which you know by now is a built-in Java
method that runs your program (any code inside main is executed).
7) By using the new keyword we created an object with the name myCar.
Remember that..
The dot (.) is used to access the object's attributes and methods.
Remember that the name of the java file should match the class name. In this
example, we have created two files in the same directory:
Main.java
Second.java
Main.java
public class Main {
90
}
Second.java
class Second {
Java Constructors
91
A constructor in Java is a special method that is used to initialize objects.
The constructor is called when an object of a class is created. It can be used
to set initial values for object attributes:
Example
Create a constructor:
public Main() {
// Outputs 5
Note that the constructor name must match the class name, and it cannot
have a return type (like void).
Also note that the constructor is called when the object is created.
The following example adds an int y parameter to the constructor. Inside the
constructor we set x to y (x=y). When we call the constructor, we pass a
parameter to the constructor (5), which will set the value of x to 5:
Example
public class Main {
int x;
public Main(int y) {
x = y;
System.out.println(myObj.x);
// Outputs 5
Example
public class Main {
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int modelYear;
String modelName;
modelYear = year;
modelName = name;
Java Modifiers
Modifiers
By now, you are quite familiar with the public keyword that appears in
almost all of our examples:
Access Modifiers
For classes, you can use either public or default:
Modifier Description
default The class is only accessible by classes in the same package. This is used when you don't sp
modifier. You will learn more about packages in the Packages chapter
For attributes, methods and constructors, you can use the one of the
following:
Modifier Description
default The code is only accessible in the same package. This is used when you don't specify a m
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You will learn more about packages in the Packages chapter
protected The code is accessible in the same package and subclasses. You will learn more about su
and superclasses in the Inheritance chapter
Non-Access Modifiers
For classes, you can use either final or abstract:
Modifier Description
final The class cannot be inherited by other classes (You will learn more about inheritance in the
chapter)
abstract The class cannot be used to create objects (To access an abstract class, it must be inherited fr
class. You will learn more about inheritance and abstraction in the Inheritance and Abstracti
For attributes and methods, you can use the one of the following:
Modifier Description
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static Attributes and methods belongs to the class, rather than an object
abstract Can only be used in an abstract class, and can only be used on methods. The method does
example abstract void run();. The body is provided by the subclass (inherited from). Yo
about inheritance and abstraction in the Inheritance and Abstraction chapters
transient Attributes and methods are skipped when serializing the object containing them
volatile The value of an attribute is not cached thread-locally, and is always read from the "main m
Final
If you don't want the ability to override existing attribute values, declare
attributes as final:
Example
public class Main {
System.out.println(myObj.x);
Static
A static method means that it can be accessed without creating an object of
the class, unlike public:
Example
An example to demonstrate the differences
between static and public methods:
// Static method
// Public method
98
System.out.println("Public methods must be called by creating
objects");
// Main method
Abstract
An abstract method belongs to an abstract class, and it does not have a
body. The body is provided by the subclass:
Example
// Code from filename: Main.java
// abstract class
abstract class Main {
99
}
class Second {
100
Java Encapsulation
Encapsulation
The meaning of Encapsulation, is to make sure that "sensitive" data is
hidden from users. To achieve this, you must:
101
Get and Set
You learned from the previous chapter that private variables can only be
accessed within the same class (an outside class has no access to it).
However, it is possible to access them if we provide
public get and set methods.
The get method returns the variable value, and the set method sets the value.
Syntax for both is that they start with either get or set, followed by the name
of the variable, with the first letter in upper case:
Example
public class Person {
// Getter
return name;
// Setter
this.name = newName;
Example explained
The get method returns the value of the variable name.
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The set method takes a parameter (newName) and assigns it to
the name variable. The this keyword is used to refer to the current object.
Example
public class Main {
System.out.println(myObj.name); // error
If the variable was declared as public, we would expect the following output:
John
Instead, we use the getName() and setName() methods to acccess and update
the variable:
Example
public class Main {
// Outputs "John"
Why Encapsulation?
Better control of class attributes and methods
Class attributes can be made read-only (if you only use
the get method), or write-only (if you only use the set method)
Flexible: the programmer can change one part of the code without
affecting other parts
Increased security of data
Java Packages
Java Packages & API
A package in Java is used to group related classes. Think of it as a folder in a
file directory. We use packages to avoid name conflicts, and to write a
better maintainable code. Packages are divided into two categories:
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Built-in Packages
The Java API is a library of prewritten classes, that are free to use, included in
the Java Development Environment.
The library is divided into packages and classes. Meaning you can either
import a single class (along with its methods and attributes), or a whole
package that contain all the classes that belong to the specified package.
Syntax
import package.name.Class; // Import a single class
Import a Class
If you find a class you want to use, for example, the Scanner class, which is
used to get user input, write the following code:
Example
import java.util.Scanner;
To use the Scanner class, create an object of the class and use any of the
available methods found in the Scanner class documentation. In our example,
we will use the nextLine() method, which is used to read a complete line:
Example
Using the Scanner class to get user input:
import java.util.Scanner;
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class MyClass {
System.out.println("Enter username");
Import a Package
There are many packages to choose from. In the previous example, we used
the Scanner class from the java.util package. This package also contains
date and time facilities, random-number generator and other utility classes.
To import a whole package, end the sentence with an asterisk sign ( *). The
following example will import ALL the classes in the java.util package:
Example
import java.util.*;
User-defined Packages
To create your own package, you need to understand that Java uses a file
system directory to store them. Just like folders on your computer:
Example
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└── root
└── mypack
└── MyPackageClass.java
MyPackageClass.java
package mypack;
class MyPackageClass {
System.out.println("This is my package!");
The -d keyword specifies the destination for where to save the class file. You
can use any directory name, like c:/user (windows), or, if you want to keep the
package within the same directory, you can use the dot sign " .", like in the
example above.
Note: The package name should be written in lower case to avoid conflict
with class names.
When we compiled the package in the example above, a new folder was
created, called "mypack".
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This is my package!
Java Inheritance
Java Inheritance (Subclass and
Superclass)
In Java, it is possible to inherit attributes and methods from one class to
another. We group the "inheritance concept" into two categories:
In the example below, the Car class (subclass) inherits the attributes and
methods from the Vehicle class (superclass):
Example
class Vehicle {
System.out.println("Tuut, tuut!");
myCar.honk();
109
Did you notice the protected modifier in Vehicle?
Tip: Also take a look at the next chapter, Polymorphism, which uses inherited
methods to perform different tasks.
...
...
Java Polymorphism
110
Java Polymorphism
Polymorphism means "many forms", and it occurs when we have many
classes that are related to each other by inheritance.
Example
class Animal {
111
}
Remember from the Inheritance chapter that we use the extends keyword to
inherit from a class.
Now we can create Pig and Dog objects and call the animalSound() method on
both of them:
Example
class Animal {
class Main {
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Animal myPig = new Pig(); // Create a Pig object
myAnimal.animalSound();
myPig.animalSound();
myDog.animalSound();
113
Java Inner Classes
Java Inner Classes
114
In Java, it is also possible to nest classes (a class within a class). The purpose
of nested classes is to group classes that belong together, which makes your
code more readable and maintainable.
To access the inner class, create an object of the outer class, and then create
an object of the inner class:
Example
class OuterClass {
int x = 10;
class InnerClass {
int y = 5;
System.out.println(myInner.y + myOuter.x);
// Outputs 15 (5 + 10)
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Unlike a "regular" class, an inner class can be private or protected. If you
don't want outside objects to access the inner class, declare the class
as private:
Example
class OuterClass {
int x = 10;
int y = 5;
System.out.println(myInner.y + myOuter.x);
If you try to access a private inner class from an outside class (MyMainClass),
an error occurs:
Example
class OuterClass {
int x = 10;
int y = 5;
System.out.println(myInner.y);
// Outputs 5
Note: just like static attributes and methods, a static inner class does not
have access to members of the outer class.
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Example
class OuterClass {
int x = 10;
class InnerClass {
return x;
System.out.println(myInner.myInnerMethod());
// Outputs 10
Java Abstraction
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Abstract Classes and Methods
Data abstraction is the process of hiding certain details and showing only
essential information to the user.
Abstraction can be achieved with either abstract
classes or interfaces (which you will learn more about in the next chapter).
The abstract keyword is a non-access modifier, used for classes and methods:
System.out.println("Zzz");
From the example above, it is not possible to create an object of the Animal
class:
To access the abstract class, it must be inherited from another class. Let's
convert the Animal class we used in the Polymorphism chapter to an abstract
class:
Remember from the Inheritance chapter that we use the extends keyword to
inherit from a class.
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Example
// Abstract class
// Regular method
System.out.println("Zzz");
class Main {
myPig.animalSound();
myPig.sleep();
120
Why And When To Use Abstract Classes and Methods?
To achieve security - hide certain details and only show the important details
of an object.
Note: Abstraction can also be achieved with Interfaces, which you will learn
more about in the next chapter.
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Java Interface
Interfaces
Another way to achieve abstraction in Java, is with interfaces.
Example
// interface
interface Animal {
Example
// Interface
interface Animal {
122
public void animalSound() {
System.out.println("Zzz");
class Main {
myPig.animalSound();
myPig.sleep();
Notes on Interfaces:
Like abstract classes, interfaces cannot be used to create objects (in the
example above, it is not possible to create an "Animal" object in the
MyMainClass)
Interface methods do not have a body - the body is provided by the
"implement" class
On implementation of an interface, you must override all of its methods
Interface methods are by default abstract and public
Interface attributes are by default public, static and final
An interface cannot contain a constructor (as it cannot be used to create
objects)
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Why And When To Use Interfaces?
1) To achieve security - hide certain details and only show the important
details of an object (interface).
2) Java does not support "multiple inheritance" (a class can only inherit from
one superclass). However, it can be achieved with interfaces, because the
class can implement multiple interfaces. Note: To implement multiple
interfaces, separate them with a comma (see example below).
Multiple Interfaces
To implement multiple interfaces, separate them with a comma:
Example
interface FirstInterface {
interface SecondInterface {
System.out.println("Some text..");
}
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class Main {
myObj.myMethod();
myObj.myOtherMethod();
Java Enums
Enums
An enum is a special "class" that represents a group
of constants (unchangeable variables, like final variables).
To create an enum, use the enum keyword (instead of class or interface), and
separate the constants with a comma. Note that they should be in uppercase
letters:
Example
enum Level {
LOW,
MEDIUM,
HIGH
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Enum inside a Class
You can also have an enum inside a class:
Example
public class Main {
enum Level {
LOW,
MEDIUM,
HIGH
System.out.println(myVar);
MEDIUM
Example
enum Level {
LOW,
MEDIUM,
126
HIGH
switch(myVar) {
case LOW:
System.out.println("Low level");
break;
case MEDIUM:
System.out.println("Medium level");
break;
case HIGH:
System.out.println("High level");
break;
Medium level
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The enum type has a values() method, which returns an array of all enum
constants. This method is useful when you want to loop through the constants
of an enum:
Example
for (Level myVar : Level.values()) {
System.out.println(myVar);
LOW
MEDIUM
HIGH
An enum cannot be used to create objects, and it cannot extend other classes
(but it can implement interfaces).
To use the Scanner class, create an object of the class and use any of the
available methods found in the Scanner class documentation. In our example,
we will use the nextLine() method, which is used to read Strings:
Example
128
import java.util.Scanner; // Import the Scanner class
class Main {
System.out.println("Enter username");
Input Types
In the example above, we used the nextLine() method, which is used to
read Strings. To read other types, look at the table below:
Method Description
129
nextDouble() Reads a double value from the user
In the example below, we use different methods to read data of various types:
Example
import java.util.Scanner;
class Main {
// String input
130
// Numerical input
Note: If you enter wrong input (e.g. text in a numerical input), you will get an
exception/error message (like "InputMismatchException").
131
Java Date and Time
Java Dates
Java does not have a built-in Date class, but we can import
the java.time package to work with the date and time API. The package
includes many date and time classes. For example:
Class Description
Example
import java.time.LocalDate; // import the LocalDate class
132
public class Main {
2021-02-16
Example
import java.time.LocalTime; // import the LocalTime class
System.out.println(myObj);
03:47:02.950465
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Display Current Date and Time
To display the current date and time, import
the java.time.LocalDateTime class, and use its now() method:
Example
import java.time.LocalDateTime; // import the LocalDateTime class
System.out.println(myObj);
2021-02-16T03:47:03.005527
Example
import java.time.LocalDateTime; // Import the LocalDateTime class
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System.out.println("Before formatting: " + myDateObj);
DateTimeFormatter myFormatObj =
DateTimeFormatter.ofPattern("dd-MM-yyyy HH:mm:ss");
The ofPattern() method accepts all sorts of values, if you want to display
the date and time in a different format. For example:
Value Example
yyyy-MM-dd "1988-09-29"
dd/MM/yyyy "29/09/1988"
dd-MMM-yyyy "29-Sep-1988"
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Java ArrayList
The difference between a built-in array and an ArrayList in Java, is that the
size of an array cannot be modified (if you want to add or remove elements
to/from an array, you have to create a new one). While elements can be
added and removed from an ArrayList whenever you want. The syntax is
also slightly different:
Example
Create an ArrayList object called cars that will store strings:
Add Items
The ArrayList class has many useful methods. For example, to add
elements to the ArrayList, use the add() method:
Example
136
import java.util.ArrayList;
cars.add("Volvo");
cars.add("BMW");
cars.add("Ford");
cars.add("Mazda");
System.out.println(cars);
Access an Item
To access an element in the ArrayList, use the get() method and refer to
the index number:
Example
cars.get(0);
Remember: Array indexes start with 0: [0] is the first element. [1] is the
second element, etc.
Change an Item
To modify an element, use the set() method and refer to the index number:
Example
cars.set(0, "Opel");
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Remove an Item
To remove an element, use the remove() method and refer to the index
number:
Example
cars.remove(0);
To remove all the elements in the ArrayList, use the clear() method:
Example
cars.clear();
ArrayList Size
To find out how many elements an ArrayList have, use the size method:
Example
cars.size();
Example
public class Main {
cars.add("Volvo");
cars.add("BMW");
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cars.add("Ford");
cars.add("Mazda");
System.out.println(cars.get(i));
You can also loop through an ArrayList with the for-each loop:
Example
public class Main {
cars.add("Volvo");
cars.add("BMW");
cars.add("Ford");
cars.add("Mazda");
System.out.println(i);
Other Types
Elements in an ArrayList are actually objects. In the examples above, we
created elements (objects) of type "String". Remember that a String in Java is
an object (not a primitive type). To use other types, such as int, you must
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specify an equivalent wrapper class: Integer. For other primitive types,
use: Boolean for boolean, Character for char, Double for double, etc:
Example
Create an ArrayList to store numbers (add elements of type Integer):
import java.util.ArrayList;
myNumbers.add(10);
myNumbers.add(15);
myNumbers.add(20);
myNumbers.add(25);
System.out.println(i);
Sort an ArrayList
Another useful class in the java.util package is the Collections class,
which include the sort() method for sorting lists alphabetically or
numerically:
Example
Sort an ArrayList of Strings:
import java.util.ArrayList;
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import java.util.Collections; // Import the Collections class
cars.add("Volvo");
cars.add("BMW");
cars.add("Ford");
cars.add("Mazda");
System.out.println(i);
Example
Sort an ArrayList of Integers:
import java.util.ArrayList;
myNumbers.add(33);
myNumbers.add(15);
myNumbers.add(20);
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myNumbers.add(34);
myNumbers.add(8);
myNumbers.add(12);
System.out.println(i);
Java LinkedList
Java LinkedList
In the previous chapter, you learned about the ArrayList class.
The LinkedList class is almost identical to the ArrayList:
Example
// Import the LinkedList class
import java.util.LinkedList;
cars.add("Volvo");
cars.add("BMW");
cars.add("Ford");
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cars.add("Mazda");
System.out.println(cars);
The LinkedList class has all of the same methods as the ArrayList class
because they both implement the List interface. This means that you can
add items, change items, remove items and clear the list in the same way.
However, while the ArrayList class and the LinkedList class can be used
in the same way, they are built very differently.
When To Use
It is best to use an ArrayList when:
You only use the list by looping through it instead of accessing random items
You frequently need to add and remove items from the beginning, middle or
end of the
list
LinkedList Methods
For many cases, the ArrayList is more efficient as it is common to need
access to random items in the list, but the LinkedList provides several
methods to do certain operations more efficiently:
Method Description
One object is used as a key (index) to another object (value). It can store
different types: String keys and Integer values, or the same type,
like: String keys and String values:
Example
Create a HashMap object called capitalCities that will
store String keys and String values:
Add Items
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The HashMap class has many useful methods. For example, to add items to it,
use the put() method:
Example
// Import the HashMap class
import java.util.HashMap;
capitalCities.put("England", "London");
capitalCities.put("Germany", "Berlin");
capitalCities.put("Norway", "Oslo");
System.out.println(capitalCities);
Access an Item
To access a value in the HashMap, use the get() method and refer to its key:
Example
capitalCities.get("England");
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Remove an Item
To remove an item, use the remove() method and refer to the key:
Example
capitalCities.remove("England");
Example
capitalCities.clear();
HashMap Size
To find out how many items there are, use the size method:
Example
capitalCities.size();
Note: Use the keySet() method if you only want the keys, and use
the values() method if you only want the values:
Example
// Print keys
System.out.println(i);
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Example
// Print values
System.out.println(i);
Example
// Print keys and values
Other Types
Keys and values in a HashMap are actually objects. In the examples above,
we used objects of type "String". Remember that a String in Java is an object
(not a primitive type). To use other types, such as int, you must specify an
equivalent wrapper class: Integer. For other primitive types,
use: Boolean for boolean, Character for char, Double for double, etc:
Example
Create a HashMap object called people that will
store String keys and Integer values:
import java.util.HashMap;
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// Create a HashMap object called people
people.put("John", 32);
people.put("Steve", 30);
people.put("Angie", 33);
Java HashSet
Java HashSet
A HashSet is a collection of items where every item is unique, and it is found
in the java.util package:
Example
Create a HashSet object called cars that will store strings:
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HashSet<String> cars = new HashSet<String>();
Add Items
The HashSet class has many useful methods. For example, to add items to it,
use the add() method:
Example
// Import the HashSet class
import java.util.HashSet;
cars.add("Volvo");
cars.add("BMW");
cars.add("Ford");
cars.add("BMW");
cars.add("Mazda");
System.out.println(cars);
Note: In the example above, even though BMW is added twice it only appears
once in the set because every item in a set has to be unique.
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To check whether an item exists in a HashSet, use the contains() method:
Example
cars.contains("Mazda");
Remove an Item
To remove an item, use the remove() method:
Example
cars.remove("Volvo");
Example
cars.clear();
HashSet Size
To find out how many items there are, use the size method:
Example
cars.size();
Example
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for (String i : cars) {
System.out.println(i);
Other Types
Items in an HashSet are actually objects. In the examples above, we created
items (objects) of type "String". Remember that a String in Java is an object
(not a primitive type). To use other types, such as int, you must specify an
equivalent wrapper class: Integer. For other primitive types,
use: Boolean for boolean, Character for char, Double for double, etc:
Example
Use a HashSet that stores Integer objects:
import java.util.HashSet;
numbers.add(4);
numbers.add(7);
numbers.add(8);
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if(numbers.contains(i)) {
} else {
Java Iterator
Java Iterator
An Iterator is an object that can be used to loop through collections,
like ArrayList and HashSet. It is called an "iterator" because "iterating" is the
technical term for looping.
Getting an Iterator
The iterator() method can be used to get an Iterator for any collection:
Example
// Import the ArrayList class and the Iterator class
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import java.util.ArrayList;
import java.util.Iterator;
// Make a collection
cars.add("Volvo");
cars.add("BMW");
cars.add("Ford");
cars.add("Mazda");
Iterator<String> it = cars.iterator();
System.out.println(it.next());
Example
while(it.hasNext()) {
154
System.out.println(it.next());
Example
Use an iterator to remove numbers less than 10 from a collection:
import java.util.ArrayList;
import java.util.Iterator;
numbers.add(12);
numbers.add(8);
numbers.add(2);
numbers.add(23);
Iterator<Integer> it = numbers.iterator();
while(it.hasNext()) {
Integer i = it.next();
it.remove();
System.out.println(numbers);
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}
Note: Trying to remove items using a for loop or a for-each loop would not
work correctly because the collection is changing size at the same time that
the code is trying to loop.
The table below shows the primitive type and the equivalent wrapper class:
byte Byte
short Short
int Integer
long Long
float Float
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double Double
boolean Boolean
char Character
Sometimes you must use wrapper classes, for example when working with
Collection objects, such as ArrayList, where primitive types cannot be used
(the list can only store objects):
Example
ArrayList<int> myNumbers = new ArrayList<int>(); // Invalid
Example
public class Main {
Integer myInt = 5;
System.out.println(myInt);
System.out.println(myDouble);
System.out.println(myChar);
157
}
Since you're now working with objects, you can use certain methods to get
information about the specific object.
For example, the following methods are used to get the value associated with
the corresponding wrapper
object: intValue(), byteValue(), shortValue(), longValue(), floatVal
ue(), doubleValue(), charValue(), booleanValue().
This example will output the same result as the example above:
Example
public class Main {
Integer myInt = 5;
System.out.println(myInt.intValue());
System.out.println(myDouble.doubleValue());
System.out.println(myChar.charValue());
Example
public class Main {
System.out.println(myString.length());
When an error occurs, Java will normally stop and generate an error message.
The technical term for this is: Java will throw an exception (throw an error).
catch(Exception e) {
System.out.println(myNumbers[10]); // error!
If an error occurs, we can use try...catch to catch the error and execute
some code to handle it:
Example
public class Main {
try {
160
int[] myNumbers = {1, 2, 3};
System.out.println(myNumbers[10]);
} catch (Exception e) {
Finally
The finally statement lets you execute code, after try...catch,
regardless of the result:
Example
public class Main {
try {
System.out.println(myNumbers[10]);
} catch (Exception e) {
} finally {
}
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}
The throw statement is used together with an exception type. There are
many exception types available in
Java: ArithmeticException, FileNotFoundException, ArrayIndexOutOfB
oundsException, SecurityException, etc:
Example
Throw an exception if age is below 18 (print "Access denied"). If age is 18 or
older, print "Access granted":
else {
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System.out.println("Access granted - You are old enough!");
Example
checkAge(20);
Java does not have a built-in Regular Expression class, but we can import
the java.util.regex package to work with regular expressions. The
package includes the following classes:
Example
Find out if there are any occurrences of the word "w3schools" in a sentence:
import java.util.regex.Matcher;
import java.util.regex.Pattern;
if(matchFound) {
System.out.println("Match found");
} else {
164
}
Example Explained
In this example, The word "w3schools" is being searched for in a sentence.
First, the pattern is created using the Pattern.compile() method. The first
parameter indicates which pattern is being searched for and the second
parameter has a flag to indicates that the search should be case-insensitive.
The second parameter is optional.
The matcher() method is used to search for the pattern in a string. It returns
a Matcher object which contains information about the search that was
performed.
The find() method returns true if the pattern was found in the string and
false if it was not found.
Flags
Flags in the compile() method change how the search is performed. Here
are a few of them:
Pattern.LITERAL - Special characters in the pattern will not have any special
meaning and will be treated as ordinary characters when performing a search.
Expression Description
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[abc] Find one character from the options between the brackets
Metacharacters
Metacharacters are characters with a special meaning:
Metacharacter Description
| Find a match for any one of the patterns separated by | as in: cat|do
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\d Find a digit
Quantifiers
Quantifiers define quantities:
Quantifier Description
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n{x,y} Matches any string that contains a sequence of X to Y n's
Note: If your expression needs to search for one of the special characters you
can use a backslash ( \ ) to escape them. In Java, backslashes in strings need
to be escaped themselves, so two backslashes are needed to escape special
characters. For example, to search for one or more question marks you can
use the following expression: "\\?"
Java Threads
Java Threads
Threads allows a program to operate more efficiently by doing multiple things
at the same time.
Creating a Thread
There are two ways to create a thread.
Extend Syntax
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public class Main extends Thread {
Implement Syntax
public class Main implements Runnable {
Running Threads
If the class extends the Thread class, the thread can be run by creating an
instance of the class and call its start() method:
Extend Example
public class Main extends Thread {
thread.start();
169
}
If the class implements the Runnable interface, the thread can be run by
passing an instance of the class to a Thread object's constructor and then
calling the thread's start() method:
Implement Example
public class Main implements Runnable {
thread.start();
The major difference is that when a class extends the Thread class, you
cannot extend any other class, but by implementing the Runnable interface, it
is possible to extend from another class as well, like: class MyClass extends
OtherClass implements Runnable.
Concurrency Problems
Because threads run at the same time as other parts of the program, there is
no way to know in which order the code will run. When the threads and main
program are reading and writing the same variables, the values are
unpredictable. The problems that result from this are called concurrency
problems.
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Example
A code example where the value of the variable amount is unpredictable:
thread.start();
System.out.println(amount);
amount++;
System.out.println(amount);
amount++;
Example
Use isAlive() to prevent concurrency problems:
171
public static void main(String[] args) {
thread.start();
while(thread.isAlive()) {
System.out.println("Waiting...");
amount++;
amount++;
Syntax
The simplest lambda expression contains a single parameter and an
expression:
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parameter -> expression
Expressions are limited. They have to immediately return a value, and they
cannot contain variables, assignments or statements such as if or for. In
order to do more complex operations, a code block can be used with curly
braces. If the lambda expression needs to return a value, then the code block
should have a return statement.
Example
Use a lamba expression in the ArrayList's forEach() method to print every
item in the list:
import java.util.ArrayList;
numbers.add(5);
numbers.add(9);
numbers.add(8);
numbers.add(1);
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Lambda expressions can be stored in variables if the variable's type is an
interface which has only one method. The lambda expression should have the
same number of parameters and the same return type as that method. Java
has many of these kinds of interfaces built in, such as the Consumer interface
(found in the java.util package) used by lists.
Example
Use Java's Consumer interface to store a lambda expression in a variable:
import java.util.ArrayList;
import java.util.function.Consumer;
numbers.add(5);
numbers.add(9);
numbers.add(8);
numbers.add(1);
numbers.forEach( method );
Example
Create a method which takes a lambda expression as a parameter:
interface StringFunction {
174
}
printFormatted("Hello", exclaim);
printFormatted("Hello", ask);
System.out.println(result);
Java Files
File handling is an important part of any application.
Java has several methods for creating, reading, updating, and deleting
files.
To use the File class, create an object of the class, and specify the filename
or directory name:
Example
import java.io.File; // Import the File class
175
File myObj = new File("filename.txt"); // Specify the filename
If you don't know what a package is, read our Java Packages Tutorial.
The File class has many useful methods for creating and getting information
about files. For example:
176
mkdir() Boolean Creates a directory
Create a File
To create a file in Java, you can use the createNewFile() method. This
method returns a boolean value: true if the file was successfully created,
and false if the file already exists. Note that the method is enclosed in
a try...catch block. This is necessary because it throws an IOException if
an error occurs (if the file cannot be created for some reason):
Example
import java.io.File; // Import the File class
try {
} else {
} catch (IOException e) {
e.printStackTrace();
Example
File myObj = new File("C:\\Users\\MyName\\filename.txt");
Write To a File
In the following example, we use the FileWriter class together with
its write() method to write some text to the file we created in the example
above. Note that when you are done writing to the file, you should close it
with the close() method:
Example
import java.io.FileWriter; // Import the FileWriter class
178
import java.io.IOException; // Import the IOException class to
handle errors
try {
myWriter.close();
} catch (IOException e) {
e.printStackTrace();
In the following example, we use the Scanner class to read the contents of
the text file we created in the previous chapter:
Example
import java.io.File; // Import the File class
179
import java.io.FileNotFoundException; // Import this class to
handle errors
try {
while (myReader.hasNextLine()) {
System.out.println(data);
myReader.close();
} catch (FileNotFoundException e) {
e.printStackTrace();
180
Example
import java.io.File; // Import the File class
if (myObj.exists()) {
} else {
181
Java Delete Files
Delete a File
To delete a file in Java, use the delete() method:
Example
import java.io.File; // Import the File class
if (myObj.delete()) {
} else {
Delete a Folder
You can also delete a folder. However, it must be empty:
Example
import java.io.File;
182
public class DeleteFolder {
if (myObj.delete()) {
} else {
183
Example
int x = 5;
int y = 6;
int sum = x + y;
Example
import java.util.Scanner; // Import the Scanner class
class MyClass {
int x, y, sum;
System.out.println("Type a number:");
184
}
Java Keywords
Java Reserved Keywords
Java has a set of keywords that are reserved words that cannot be used as
variables, methods, classes, or any other identifiers:
Keyword Description
abstract A non-access modifier. Used for classes and methods: An abstract clas
to create objects (to access it, it must be inherited from another class)
method can only be used in an abstract class, and it does not have a b
provided by the subclass (inherited from)
boolean A data type that can only store true and false values
byte A data type that can store whole numbers from -128 and 127
185
char A data type that is used to store a single character
double A data type that can store whole numbers from 1.7e−308 to 1.7e+308
extends Extends a class (indicates that a class is inherited from another class)
final A non-access modifier used for classes, attributes and methods, which
186
changeable (impossible to inherit or override)
finally Used with exceptions, a block of code that will be executed no matter
exception or not
float A data type that can store whole numbers from 3.4e−038 to 3.4e+038
int A data type that can store whole numbers from -2147483648 to 21474
interface Used to declare a special type of class that only contains abstract met
long A data type that can store whole numbers from -92233720368547758
187
9223372036854775808
native Specifies that a method is not implemented in the same Java source fi
language)
private An access modifier used for attributes, methods and constructors, mak
accessible within the declared class
protected An access modifier used for attributes, methods and constructors, mak
accessible in the same package and subclasses
public An access modifier used for classes, attributes, methods and construct
accessible by any other class
return Finished the execution of a method, and can be used to return a value
short A data type that can store whole numbers from -32768 to 32767
188
static A non-access modifier used for methods and attributes. Static method
be accessed without creating an object of a class
synchronized A non-access modifier, which specifies that methods can only be acces
thread at a time
189
void Specifies that a method should not have a return value
Note: true, false, and null are not keywords, but they are literals and
reserved words that cannot be used as identifiers.
Java Examples
190
Java Syntax
Create a simple “HELLO World” program
Java Syntax
We created a Java file called Main.java, and we used the following code to
print "Hello World" to the screen:
MyClass.java
System.out.println("Hello World");
Example explained
Every line of code that runs in Java must be inside a class. In our example,
we named the class Main. A class should always start with an uppercase first
letter.
The name of the java file must match the class name. When saving the file,
save it using the class name and add ".java" to the end of the filename. To
run the example above on your computer, make sure that Java is properly
installed: The output should be:
Hello World
191
Any code inside the main() method will be executed. You don't have to
understand the keywords before and after main. You will get to know them bit
by bit while reading this tutorial.
For now, just remember that every Java program has a class name which
must match the filename, and that every program must contain
the main() method.
System.out.println()
Inside the main() method, we can use the println() method to print a line
of text to the screen:
System.out.println("Hello World");
Note: The curly braces {} marks the beginning and the end of a block of
code.
Java Comments
Java Comments
Comments can be used to explain Java code, and to make it more readable. It
can also be used to prevent execution when testing alternative code.
192
Any text between // and the end of the line is ignored by Java (will not be
executed).
Example
// This is a comment
System.out.println("Hello World");
Example
System.out.println("Hello World"); // This is a comment
Example
/* The code below will print the words Hello World
System.out.println("Hello World");
193
Java Variables
Variables are containers for storing data values.
Syntax
type variable = value;
Where type is one of Java's types (such as int or String), and variable is the
name of the variable (such as x or name). The equal sign is used to assign
values to the variable.
To create a variable that should store text, look at the following example:
Example
Create a variable called name of type String and assign it the value "John":
System.out.println(name);
Example
Create a variable called myNum of type int and assign it the value 15:
194
int myNum = 15;
System.out.println(myNum);
You can also declare a variable without assigning the value, and assign the
value later:
Example
int myNum;
myNum = 15;
System.out.println(myNum);
Note that if you assign a new value to an existing variable, it will overwrite the
previous value:
Example
Change the value of myNum from 15 to 20:
System.out.println(myNum);
Final Variables
However, you can add the final keyword if you don't want others (or
yourself) to overwrite existing values (this will declare the variable as "final"
or "constant", which means unchangeable and read-only):
Example
final int myNum = 15;
Other Types
195
A demonstration of how to declare variables of other types:
Example
int myNum = 5;
Display Variables
The println() method is often used to display variables.
Example
String name = "John";
You can also use the + character to add a variable to another variable:
Example
String firstName = "John ";
System.out.println(fullName);
Example
196
int x = 5;
int y = 6;
Example
int x = 5, y = 6, z = 50;
System.out.println(x + y + z);
Java Identifiers
All Java variables must be identified with unique names.
Identifiers can be short names (like x and y) or more descriptive names (age,
sum, totalVolume).
Example
// Good
197
// OK, but not so easy to understand what m actually is
int m = 60;
The general rules for constructing names for variables (unique identifiers) are:
Example
int myNum = 5; // Integer (whole number)
199
double 8 bytes Stores fractional numbers. Sufficient for storing 15 decimal di
Numbers
Primitive number types are divided into two groups:
Even though there are many numeric types in Java, the most used for
numbers are int (for whole numbers) and double (for floating point numbers).
However, we will describe them all as you continue to read.
Integer Types
Byte
The byte data type can store whole numbers from -128 to 127. This can be
used instead of int or other integer types to save memory when you are
certain that the value will be within -128 and 127:
Example
byte myNum = 100;
System.out.println(myNum);
Short
200
The short data type can store whole numbers from -32768 to 32767:
Example
short myNum = 5000;
System.out.println(myNum);
Int
The int data type can store whole numbers from -2147483648 to
2147483647. In general, and in our tutorial, the int data type is the preferred
data type when we create variables with a numeric value.
Example
int myNum = 100000;
System.out.println(myNum);
Long
The long data type can store whole numbers from -9223372036854775808 to
9223372036854775807. This is used when int is not large enough to store the
value. Note that you should end the value with an "L":
Example
long myNum = 15000000000L;
System.out.println(myNum);
Float
201
The float data type can store fractional numbers from 3.4e−038 to
3.4e+038. Note that you should end the value with an "f":
Example
float myNum = 5.75f;
System.out.println(myNum);
Double
The double data type can store fractional numbers from 1.7e−308 to
1.7e+308. Note that you should end the value with a "d":
Example
double myNum = 19.99d;
System.out.println(myNum);
The precision of a floating point value indicates how many digits the value
can have after the decimal point. The precision of float is only six or seven
decimal digits, while double variables have a precision of about 15 digits.
Therefore it is safer to use double for most calculations.
Scientific Numbers
A floating point number can also be a scientific number with an "e" to indicate
the power of 10:
Example
float f1 = 35e3f;
double d1 = 12E4d;
System.out.println(f1);
System.out.println(d1);
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Booleans
A boolean data type is declared with the boolean keyword and can only take
the values true or false:
Example
boolean isJavaFun = true;
Boolean values are mostly used for conditional testing, which you will learn
more about in a later chapter.
Characters
The char data type is used to store a single character. The character must be
surrounded by single quotes, like 'A' or 'c':
Example
char myGrade = 'B';
System.out.println(myGrade);
Example
char a = 65, b = 66, c = 67;
System.out.println(a);
System.out.println(b);
System.out.println(c);
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Strings
The String data type is used to store a sequence of characters (text). String
values must be surrounded by double quotes:
Example
String greeting = "Hello World";
System.out.println(greeting);
The String type is so much used and integrated in Java, that some call it "the
special ninth type".
The main difference between primitive and non-primitive data types are:
204
A primitive type starts with a lowercase letter, while non-primitive types
starts with an uppercase letter.
The size of a primitive type depends on the data type, while non-
primitive types have all the same size.
Java Operators
Operators are used to perform operations on variables and values.
In the example below, we use the + operator to add together two values:
Example
int x = 100 + 50;
Although the + operator is often used to add together two values, like in the
example above, it can also be used to add together a variable and a value, or
a variable and another variable:
Example
int sum1 = 100 + 50; // 150 (100 + 50)
Arithmetic operators
Assignment operators
Comparison operators
Logical operators
Bitwise operators
205
Arithmetic Operators
Arithmetic operators are used to perform common mathematical operations.
In the example below, we use the assignment operator (=) to assign the
value 10 to a variable called x:
206
Example
int x = 10;
Example
int x = 10;
x += 5;
= x=5 x=5
+= x += 3 x=x+3
-= x -= 3 x=x-3
*= x *= 3 x=x*3
/= x /= 3 x=x/3
207
%= x %= 3 x=x%3
|= x |= 3 x=x|3
^= x ^= 3 x=x^3
== Equal to x == y
208
!= Not equal x != y
&& Logical and Returns true if both statements are true x < 5 && x <
! Logical not Reverse the result, returns false if the result is !(x < 5 && x <
true
209
Java Strings
Strings are used for storing text.
Example
Create a variable of type String and assign it a value:
String Length
A String in Java is actually an object, which contain methods that can perform
certain operations on strings. For example, the length of a string can be found
with the length() method:
Example
String txt = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
Example
String txt = "Hello World";
Example
String txt = "Please locate where 'locate' occurs!";
System.out.println(txt.indexOf("locate")); // Outputs 7
String Concatenation
The + operator can be used between strings to combine them. This is
called concatenation:
Example
String firstName = "John";
Note that we have added an empty text (" ") to create a space between
firstName and lastName on print.
You can also use the concat() method to concatenate two strings:
Example
211
String firstName = "John ";
System.out.println(firstName.concat(lastName));
Special Characters
Because strings must be written within quotes, Java will misunderstand this
string, and generate an error:
String txt = "We are the so-called "Vikings" from the north.";
The backslash (\) escape character turns special characters into string
characters:
\\ \ Backslash
Example
String txt = "We are the so-called \"Vikings\" from the north.";
Example
String txt = "The character \\ is called backslash.";
Code Result
\n New Line
\r Carriage Return
\t Tab
\b Backspace
\f Form Feed
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Numbers are added. Strings are concatenated.
Example
int x = 10;
int y = 20;
Example
String x = "10";
String y = "20";
If you add a number and a string, the result will be a string concatenation:
Example
String x = "10";
int y = 20;
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Java Conditions and If Statements
Java supports the usual logical conditions from mathematics:
You can use these conditions to perform different actions for different
decisions.
The if Statement
Use the if statement to specify a block of Java code to be executed if a
condition is true.
Syntax
if (condition) {
Note that if is in lowercase letters. Uppercase letters (If or IF) will generate an
error.
In the example below, we test two values to find out if 20 is greater than 18. If
the condition is true, print some text:
Example
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if (20 > 18) {
Example
int x = 20;
int y = 18;
if (x > y) {
Example explained
In the example above we use two variables, x and y, to test whether x is
greater than y (using the > operator). As x is 20, and y is 18, and we know
that 20 is greater than 18, we print to the screen that "x is greater than y".
Syntax
if (condition) {
} else {
Example
int time = 20;
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if (time < 18) {
System.out.println("Good day.");
} else {
System.out.println("Good evening.");
Example explained
In the example above, time (20) is greater than 18, so the condition is false.
Because of this, we move on to the else condition and print to the screen
"Good evening". If the time was less than 18, the program would print "Good
day".
Syntax
if (condition1) {
} else if (condition2) {
Example
int time = 22;
System.out.println("Good morning.");
System.out.println("Good day.");
} else {
System.out.println("Good evening.");
Example explained
In the example above, time (22) is greater than 10, so the first
condition is false. The next condition, in the else if statement, is also false,
so we move on to the else condition since condition1 and condition2 is
both false - and print to the screen "Good evening".
However, if the time was 14, our program would print "Good day."
Syntax
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variable = (condition) ? expressionTrue : expressionFalse;
Instead of writing:
Example
int time = 20;
System.out.println("Good day.");
} else {
System.out.println("Good evening.");
Example
int time = 20;
System.out.println(result);
Java Switch
Java Switch Statements
Use the switch statement to select one of many code blocks to be executed.
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Syntax
switch(expression) {
case x:
// code block
break;
case y:
// code block
break;
default:
// code block
The example below uses the weekday number to calculate the weekday
name:
Example
int day = 4;
switch (day) {
case 1:
System.out.println("Monday");
break;
case 2:
System.out.println("Tuesday");
break;
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case 3:
System.out.println("Wednesday");
break;
case 4:
System.out.println("Thursday");
break;
case 5:
System.out.println("Friday");
break;
case 6:
System.out.println("Saturday");
break;
case 7:
System.out.println("Sunday");
break;
This will stop the execution of more code and case testing inside the block.
When a match is found, and the job is done, it's time for a break. There is no
need for more testing.
A break can save a lot of execution time because it "ignores" the execution of
all the rest of the code in the switch block.
Example
int day = 4;
switch (day) {
case 6:
System.out.println("Today is Saturday");
break;
case 7:
System.out.println("Today is Sunday");
break;
default:
Note that if the default statement is used as the last statement in a switch
block, it does not need a break.
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Loops are handy because they save time, reduce errors, and they make code
more readable.
Syntax
while (condition) {
In the example below, the code in the loop will run, over and over again, as
long as a variable (i) is less than 5:
Example
int i = 0;
while (i < 5) {
System.out.println(i);
i++;
Note: Do not forget to increase the variable used in the condition, otherwise
the loop will never end!
Syntax
do {
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while (condition);
The example below uses a do/while loop. The loop will always be executed
at least once, even if the condition is false, because the code block is
executed before the condition is tested:
Example
int i = 0;
do {
System.out.println(i);
i++;
Do not forget to increase the variable used in the condition, otherwise the
loop will never end!
Java Methods
A method is a block of code which only runs when it is called.
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Methods are used to perform certain actions, and they are also known
as functions.
Why use methods? To reuse code: define the code once, and use it many
times.
Create a Method
A method must be declared within a class. It is defined with the name of the
method, followed by parentheses (). Java provides some pre-defined
methods, such as System.out.println(), but you can also create your own
methods to perform certain actions:
Example
Create a method inside Main:
// code to be executed
Example Explained
myMethod() is the name of the method
static means that the method belongs to the Main class and not an
object of the Main class. You will learn more about objects and how to
access methods through objects later in this tutorial.
void means that this method does not have a return value. You will
learn more about return values later in this chapter
Call a Method
To call a method in Java, write the method's name followed by two
parentheses () and a semicolon;
In the following example, myMethod() is used to print a text (the action), when
it is called:
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Example
Inside main, call the myMethod() method:
myMethod();
Example
public class Main {
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myMethod();
myMethod();
myMethod();
Java Classes/Objects
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Java is an object-oriented programming language.
Everything in Java is associated with classes and objects, along with its
attributes and methods. For example: in real life, a car is an object. The car
has attributes, such as weight and color, and methods, such as drive and
brake.
Create a Class
To create a class, use the keyword class:
Main.java
Create a class named "Main" with a variable x:
int x = 5;
Create an Object
In Java, an object is created from a class. We have already created the class
named MyClass, so now we can use this to create objects.
To create an object of MyClass, specify the class name, followed by the object
name, and use the keyword new:
Example
Create an object called "myObj" and print the value of x:
int x = 5;
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public static void main(String[] args) {
System.out.println(myObj.x);
Multiple Objects
You can create multiple objects of one class:
Example
Create two objects of Main:
int x = 5;
System.out.println(myObj1.x);
System.out.println(myObj2.x);
Remember that the name of the java file should match the class name. In this
example, we have created two files in the same directory/folder:
Main.java
Second.java
Main.java
public class Main {
int x = 5;
Second.java
class Second {
System.out.println(myObj.x);
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Java Encapsulation
The meaning of Encapsulation, is to make sure that "sensitive" data is
hidden from users. To achieve this, you must:
The get method returns the variable value, and the set method sets the value.
Syntax for both is that they start with either get or set, followed by the name
of the variable, with the first letter in upper case:
Example
public class Person {
// Getter
return name;
// Setter
this.name = newName;
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Example explained
The get method returns the value of the variable name.
Example
public class Main {
System.out.println(myObj.name); // error
If the variable was declared as public, we would expect the following output:
John
Instead, we use the getName() and setName() methods to acccess and update
the variable:
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Example
public class Main {
System.out.println(myObj.getName());
// Outputs "John"
Why Encapsulation?
Better control of class attributes and methods
Class attributes can be made read-only (if you only use
the get method), or write-only (if you only use the set method)
Flexible: the programmer can change one part of the code without
affecting other parts
Increased security of data
Java Packages
Java Packages & API
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A package in Java is used to group related classes. Think of it as a folder in a
file directory. We use packages to avoid name conflicts, and to write a
better maintainable code. Packages are divided into two categories:
Built-in Packages
The Java API is a library of prewritten classes, that are free to use, included in
the Java Development Environment.
The library is divided into packages and classes. Meaning you can either
import a single class (along with its methods and attributes), or a whole
package that contain all the classes that belong to the specified package.
Syntax
import package.name.Class; // Import a single class
Import a Class
If you find a class you want to use, for example, the Scanner class, which is
used to get user input, write the following code:
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Example
import java.util.Scanner;
To use the Scanner class, create an object of the class and use any of the
available methods found in the Scanner class documentation. In our example,
we will use the nextLine() method, which is used to read a complete line:
Example
Using the Scanner class to get user input:
import java.util.Scanner;
class MyClass {
System.out.println("Enter username");
Import a Package
There are many packages to choose from. In the previous example, we used
the Scanner class from the java.util package. This package also contains
date and time facilities, random-number generator and other utility classes.
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To import a whole package, end the sentence with an asterisk sign ( *). The
following example will import ALL the classes in the java.util package:
Example
import java.util.*;
User-defined Packages
To create your own package, you need to understand that Java uses a file
system directory to store them. Just like folders on your computer:
Example
└── root
└── mypack
└── MyPackageClass.java
MyPackageClass.java
package mypack;
class MyPackageClass {
System.out.println("This is my package!");
The -d keyword specifies the destination for where to save the class file. You
can use any directory name, like c:/user (windows), or, if you want to keep the
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package within the same directory, you can use the dot sign " .", like in the
example above.
Note: The package name should be written in lower case to avoid conflict
with class names.
When we compiled the package in the example above, a new folder was
created, called "mypack".
This is my package!
Java Inheritance
In the example below, the Car class (subclass) inherits the attributes and
methods from the Vehicle class (superclass):
Example
class Vehicle {
System.out.println("Tuut, tuut!");
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}
myCar.honk();
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If you don't want other classes to inherit from a class, use the final keyword:
...
...
Java Polymorphism
Polymorphism means "many forms", and it occurs when we have many
classes that are related to each other by inheritance.
Example
class Animal {
Now we can create Pig and Dog objects and call the animalSound() method on
both of them:
Example
class Animal {
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public void animalSound() {
class Main {
myAnimal.animalSound();
myPig.animalSound();
myDog.animalSound();
The abstract keyword is a non-access modifier, used for classes and methods:
System.out.println("Zzz");
From the example above, it is not possible to create an object of the Animal
class:
Example
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// Abstract class
// Regular method
System.out.println("Zzz");
class Main {
myPig.animalSound();
myPig.sleep();
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Why And When To Use Abstract Classes and Methods?
To achieve security - hide certain details and only show the important details
of an object.
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