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Computer Graphics

The document outlines a structured examination format for Computer Graphics, divided into three groups: Very Short Answer Questions, Short Answer Questions, and Long Answer Questions, totaling 100 marks. It emphasizes key topics such as 2D and 3D transformations, graphics algorithms, shading techniques, and applications in virtual reality and game development. Additionally, it provides guidance on expected questions and areas of focus for exam preparation.

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0% found this document useful (0 votes)
15 views3 pages

Computer Graphics

The document outlines a structured examination format for Computer Graphics, divided into three groups: Very Short Answer Questions, Short Answer Questions, and Long Answer Questions, totaling 100 marks. It emphasizes key topics such as 2D and 3D transformations, graphics algorithms, shading techniques, and applications in virtual reality and game development. Additionally, it provides guidance on expected questions and areas of focus for exam preparation.

Uploaded by

candycrush8523
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Group A: Very Short Answer Questions (5 x 2 = 10 Marks)

1. Define Computer Graphics.


2. Differentiate between Raster Scan and Random Scan.
3. Write the equation for 2D rotation.
4. What is Anti-aliasing in Computer Graphics?
5. List any two shading techniques.

Group B: Short Answer Questions (5 x 8 = 40 Marks)


6. Derive the transformation matrix for 2D scaling and rotation.
7. Explain Bresenham’s line drawing algorithm with an example.
8. Describe the Cohen-Sutherland line clipping algorithm.
9. Explain the concept of Perspective Projection and Parallel Projection.
10. What is the Z-buffer algorithm? Explain with an example.

Group C: Long Answer Questions (5 x 10 = 50 Marks)


11. Explain the working mechanism of the DDA line drawing algorithm with a proper diagram
and example.
12. Derive the 3D transformation matrix for translation, rotation, and scaling.
13. What is Phong Shading? Explain its advantages over Gouraud Shading.
14. Discuss the different types of hidden surface removal algorithms.
15. Explain the applications of Computer Graphics in the field of Virtual Reality and Game
Development.

Important Note:
● Focus more on 2D and 3D transformations, Graphics algorithms, and Shading
models as these are frequently asked every year.
● At least 2 questions from Drawing Algorithms (DDA, Bresenham, and Midpoint
Circle) will be included.
● One numerical question related to transformation matrix is guaranteed.

Fixed Questions Prediction:


1. Basic Concepts of Computer Graphics:
○ Definition and applications of computer graphics.
○ Raster scan and random scan systems.
○ Different display devices (CRT, LCD, LED).
2. 2D and 3D Transformations:

○ Translation, Rotation, Scaling, Shearing.


○ Homogeneous coordinates.
○ Matrix representations of transformations.
3. Graphics Algorithms:

○ DDA (Digital Differential Analyzer) line drawing algorithm.


○ Bresenham’s line and circle drawing algorithm.
○ Midpoint circle and ellipse algorithm.
4. Viewing and Clipping:

○ Cohen-Sutherland line clipping algorithm.


○ Sutherland-Hodgman polygon clipping.
5. 3D Projections and Viewing Pipeline:

○ Parallel and perspective projection.


○ Viewport transformation.
6. Shading and Rendering Techniques:

○ Phong and Gouraud shading.


○ Ray tracing.
○ Hidden surface removal algorithms (Z-buffer and Painter’s algorithm).
7. Animation and Multimedia:

○ Basic principles of animation.


○ Frame-by-frame animation techniques.
8. Recent Trends:

○ Virtual reality (VR) and augmented reality (AR).


○ Applications of graphics in game development and simulations.

Most Expected Long Questions:


● Derive the transformation matrix for 2D and 3D rotation.
● Explain the working mechanism of the Bresenham line drawing algorithm with an
example.
● Discuss the various shading models and their applications in 3D graphics.

Pro Tip:
● 70% of the exam is based on previously asked questions.
● Focus more on Unit I (Basic Concepts) and Unit II (Transformations) as they are
always asked every year.

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