Com It 201 M
Com It 201 M
ASSIGNMENT-JANUARY 2025
SUB. NAME: - INFORMATION TECHNOLOGY
(MASTER COURSES)-Online Mode
Q-1 Define ‘Computer’. Explain block diagram of computer with functions of each unit.
Definition of 'Computer'
A computer is an electronic device that can accept data (input), process it according to a set of instructions
(program), produce results (output), and store them for future use. Essentially, it's a programmable machine
designed to automatically perform arithmetic and logical operations.
The basic organization of a computer can be represented by the following block diagram:
1. Input Unit:
Function: The input unit is responsible for accepting data and instructions from the outside world and
converting them into a form that the computer can understand.
Examples: Keyboard, mouse, scanner, microphone, joystick, trackball, light pen, digital camera, etc.
Process: When you type on a keyboard, for instance, the input unit translates each keystroke into a binary code
that the Central Processing Unit (CPU) can process.
3. Output Unit:
Function: The output unit is responsible for presenting the processed information (results) from the computer
to the user in a human-understandable form.
Examples: Monitor (visual display unit), printer, speakers, plotter, projector, etc.
Process: The CPU sends the processed data to the output unit, which then converts it into a form that humans
can easily interpret, such as text, images, or sound.
Function: The storage unit is responsible for holding data and instructions before, during, and after processing.
It allows the computer to remember information. There are two main types of storage:
o Primary Memory (Main Memory or RAM):
Function: This memory is directly accessible by the CPU and is used to store the data and instructions that are
currently being processed. It is typically volatile, meaning that the data is lost when the power is turned off.
Examples: Random Access Memory (RAM) - DRAM, SRAM.
o Secondary Memory (Auxiliary Storage):
Function: This memory is used for long-term storage of data and programs, even when the computer is turned
off. It is non-volatile and has a much larger capacity than primary memory but is slower to access.
Examples: Hard Disk Drive (HDD), Solid State Drive (SSD), USB flash drives, optical discs (CD/DVD/Blu-
ray), magnetic tapes.
In summary, a computer system works by accepting input, processing it in the CPU under the control of the
Control Unit and using the ALU for calculations, storing data and instructions in the memory, and finally
presenting the results through the output unit. All these units work together in a coordinated manner to perform
various tasks efficiently.
Q-2 Explain the use of different types of computer with their functional areas.
Computers can be categorized in various ways based on their size, processing power, cost, and intended use.
Here's an explanation of different types of computers along with their typical functional areas:
Supercomputers:
o Functional Areas: These are the most powerful and expensive computers, capable of performing trillions of
calculations per second. They are used for highly complex tasks requiring massive computational power.
o Examples: Weather forecasting, climate research, nuclear simulations, quantum mechanics, astrophysics, fluid
dynamics, cryptanalysis, scientific research, and large-scale data analysis.
Mainframe Computers:
o Functional Areas: Large, powerful computers designed to handle and process vast amounts of data
simultaneously. They are known for their reliability, security, and high processing speeds.
o Examples: Used by large organizations like banks, insurance companies, government agencies, and airlines for
tasks such as transaction processing, managing large databases, enterprise resource planning (ERP), and
handling high-volume data processing like census taking and customer statistics.
Minicomputers (Mid-Range Computers):
o Functional Areas: These are smaller, less expensive, and less powerful than mainframes but more capable than
microcomputers. They are multi-user systems that can support several users simultaneously.
o Examples: Used in small to medium-sized businesses, universities, research institutions, and industrial control
for tasks like billing, accounting, inventory management, process control, and serving as departmental servers.
The term is less commonly used now, with these capabilities often found in high-end servers.
Microcomputers (Personal Computers - PCs):
o Functional Areas: Designed for individual use. They are the most common type of computer and come in
various forms.
o Examples:
Desktops: Used for general-purpose computing at homes, offices, and schools for tasks like word processing,
internet browsing, multimedia, gaming, and software development.
Laptops/Notebooks: Portable PCs offering similar functionality to desktops, used for work, education, and
entertainment on the go.
Tablets: Portable, touch-screen devices used for browsing, entertainment, reading, and light productivity tasks.
Smartphones: Handheld computers with mobile operating systems, used primarily for communication but also
for internet access, multimedia, and running various applications.
Workstations: High-performance PCs designed for professional use in fields like graphic design, video editing,
computer-aided design (CAD), software development, and scientific simulations, offering more powerful
processors, larger memory, and advanced graphics capabilities.
Analog Computers:
o Functional Areas: Process continuous physical quantities like voltage, temperature, pressure, etc. They are used
for tasks involving measurements and control of physical processes.
o Examples: Speedometers, thermometers, operational amplifiers, and specialized industrial control systems.
Digital Computers:
o Functional Areas: Process discrete data in the form of binary digits (bits). Most modern computers, including
PCs, servers, and supercomputers, are digital computers. They are used for a wide range of applications
involving logical operations, numerical calculations, data processing, and information storage and retrieval.
Hybrid Computers:
o Functional Areas: Combine features of both analog and digital computers. They can process both continuous
and discrete data, making them suitable for specialized applications requiring both types of processing.
o Examples: Used in scientific research, industrial process control, medical equipment (like patient monitoring
systems), and simulations where both physical measurements and digital logic are needed.
3. Based on Purpose:
General-Purpose Computers:
o Functional Areas: Designed to perform a wide variety of tasks as instructed by different programs. They are
flexible and can be used for diverse applications.
o Examples: Most microcomputers (desktops, laptops, tablets), and even some larger systems can be considered
general-purpose as they can run various software for different purposes.
Special-Purpose Computers:
o Functional Areas: Designed to perform a specific task or a limited set of tasks very efficiently. Their hardware
and software are tailored for that particular application.
o Examples: Automatic Teller Machines (ATMs), embedded systems in cars (engine control units, infotainment
systems), washing machines, microwave ovens, traffic light controllers, flight simulators, and dedicated
gaming consoles.
4. Based on Function/Role:
Servers:
o Functional Areas: Powerful computers designed to provide services and resources to other computers (clients)
over a network. They manage network resources, store shared files, host websites, handle email, and run
applications for multiple users.
o Examples: Web servers, file servers, database servers, mail servers, application servers. These can range from
powerful PCs to mainframes depending on the scale of service.
Embedded Systems:
o Functional Areas: Computer systems integrated into a larger device or system to control its functions. They are
typically designed for a specific purpose and have limited resources.
o Examples: Found in automobiles, home appliances, industrial machinery, medical devices, consumer
electronics (like digital cameras and smart TVs), and IoT (Internet of Things) devices.
Understanding these different types of computers and their functional areas helps in choosing the right
computing device for specific needs and applications. The lines between some categories can sometimes blur
as technology evolves, leading to devices with hybrid characteristics and overlapping capabilities.
You're asking for a comparison of Compiler, Interpreter, and Assembler, which are all types of
language processors that translate human-readable code into a form that a computer can understand. Here's a
breakdown of their differences:
Input High-level language (e.g., High-level language (e.g., Low-level language (Assembly
Language C, C++, Java) Python, JavaScript) Language)
The compiled program is Source code is generally more Machine code is highly platform-
often platform-dependent portable as it can run on any specific. Assembly language is
Portability
(unless it compiles to system with the appropriate also specific to a particular
bytecode, like in Java). interpreter. processor architecture.
Debugging can be more
Debugging is often easier due to Debugging can be challenging as
complex as errors are
Debugging line-by-line execution and it involves working at a low
reported after the entire
immediate error reporting. level.
compilation.
C, C++, Java, Go, Rust, Python, JavaScript, Ruby, PHP, x86 assembly, ARM assembly,
Examples
Swift Perl MIPS assembly
In essence:
Compiler: Translates the whole program at once for faster execution later.
Interpreter: Translates and executes line by line, offering flexibility and easier debugging.
Assembler: Translates low-level assembly language into machine code for direct hardware interaction.
You're asking for a discussion on the advantages and disadvantages of different computer
network topologies. A network topology refers to the physical or logical arrangement of nodes (computers,
servers, etc.) and the connections between them in a network. Here's a breakdown of the common topologies:
1. Bus Topology:
Description: All devices are connected to a single central cable, called the bus or backbone. Data travels along
this bus in both directions, and each device checks the address of the data to see if it's intended for it.
Advantages:
o Simple and inexpensive to install: Requires less cable compared to other topologies.
o Easy to add or remove devices: Only requires connecting to the main bus.
o Works well for small networks: Suitable for a limited number of devices.
Disadvantages:
o Difficult to troubleshoot: A break in the main cable can disrupt the entire network.
o Limited bandwidth: All devices share the same bandwidth, leading to performance degradation as the number
of devices increases.
o Not scalable: Adding many devices can significantly slow down the network.
o Single point of failure: The bus cable is a single point of failure. If it fails, the entire network goes down.
o Collision domain: All devices are in the same collision domain, meaning data packets can collide if two
devices transmit simultaneously, requiring collision detection and retransmission mechanisms.
2. Star Topology:
Description: All devices are connected to a central hub or switch. Communication between devices goes
through the central hub/switch.
Advantages:
o Easy to troubleshoot: A failure in one device or cable only affects that device.
o Easy to add or remove devices: Each device connects independently to the central hub/switch.
o More reliable than a bus topology: A failure in one connection doesn't affect the rest of the network.
o Higher bandwidth potential: Each device has a dedicated connection to the hub/switch (especially with
switches), reducing collisions.
o Centralized management: The hub/switch provides a central point for network management and security.
Disadvantages:
o Requires more cabling than a bus topology: Each device needs a separate cable to the central hub/switch.
o Central point of failure: The central hub or switch is a single point of failure. If it fails, the entire network goes
down.
o More expensive than a bus topology: Requires a central hub or switch, which adds to the cost.
o Performance depends on the central hub/switch: The capacity and speed of the central device can limit the
network's performance.
3. Ring Topology:
Description: Devices are connected in a closed loop or ring. Data travels in one direction around the ring, and
each device passes the data to the next device until it reaches its destination. Often uses a token-passing
mechanism to control data transmission.
Advantages:
o Relatively easy to install and manage: Adding or removing devices only requires altering two connections.
o No central point of failure in a dual-ring topology: Some implementations use two rings, allowing data to travel
in both directions, providing redundancy.
o Works well for fiber optic networks: Suitable for high-speed data transmission over long distances.
o More organized than a bus topology: Data flows in a specific direction, reducing the chance of collisions
(especially with token passing).
Disadvantages:
o Failure of one device can disrupt the entire network: If one device fails, it can break the ring and prevent
communication between other devices (unless a dual-ring or bypass mechanism is in place).
o Difficult to troubleshoot: Identifying the source of a problem can be challenging as data passes through
multiple devices.
o Adding or removing devices can be disruptive: Requires breaking the ring temporarily.
o Latency can be higher: Data may have to travel through several devices to reach its destination.
4. Mesh Topology:
Description: Every device is connected to every other device in the network (full mesh), or some devices are
connected to multiple other devices (partial mesh). This provides high redundancy and fault tolerance.
Advantages:
o Highly fault-tolerant: Multiple paths between devices mean that the failure of one or more connections will not
disrupt the entire network.
o Very reliable: Data can be transmitted through multiple routes, ensuring delivery even if some paths are
blocked.
o High bandwidth capacity: Multiple connections can increase the overall bandwidth of the network.
o Excellent for critical applications: Suitable for networks where downtime is unacceptable.
Disadvantages:
o Very expensive to implement: Requires a large amount of cabling and network hardware (especially in a full
mesh).
o Complex to install and manage: The sheer number of connections can make setup and maintenance difficult.
o Scalability can be an issue: Adding more devices significantly increases the number of connections required.
5. Tree Topology:
Description: A hybrid topology that combines characteristics of bus and star topologies. Multiple star networks
are connected to a central bus.
Advantages:
o Scalable: Allows for the expansion of the network by adding more star networks to the bus.
o Hierarchical structure: Easier to manage and maintain compared to a flat bus topology.
o Combines benefits of star and bus: Offers the centralized management of a star with the linear simplicity of a
bus.
o Fault isolation: A failure in one star network typically doesn't affect other star networks connected to the same
bus.
Disadvantages:
o Central bus is a single point of failure: If the main bus fails, the entire network segments connected to it will be
affected.
o More complex than a simple star or bus: Requires more planning and hardware.
o Troubleshooting can be more complex: Issues can arise in the star segments or the main bus.
6. Hybrid Topology:
Description: Any topology that combines two or more different basic topologies. The tree topology is a
specific example, but other combinations are possible (e.g., a mesh network connected to a star network).
Advantages:
o Flexibility: Can be designed to meet the specific needs and scale of an organization.
o Can optimize strengths of different topologies: Allows for the implementation of the most suitable topology for
different parts of the network.
o Fault tolerance can be increased: By incorporating redundant connections and different topological structures.
Disadvantages:
o Can be complex to design and manage: Requires expertise in multiple topologies.
o Troubleshooting can be challenging: Identifying issues in a complex hybrid environment can be difficult.
o Cost can be higher: May involve a wider range of hardware and software.
The choice of network topology depends on various factors, including the size of the network, budget, required
level of redundancy, ease of management, and the specific needs of the organization or application. Modern
networks often employ hybrid topologies to leverage the advantages of different structures in different parts of
the network.
Definition of Software
Software is a set of instructions, data, or programs used to operate computers and execute specific tasks. It is
the1 intangible component of a computer system, 2 contrasting with the physical hardware. Software tells the
hardware what to do and how to do it.
Software can be broadly categorized into two main types: System Software and Application Software.
1. System Software:
System software is designed to manage and control the computer hardware and provide a platform for
application software to run. It acts as an interface between the hardware and the user or application software.
2. Application Software:
Application software is designed for end-users to perform specific tasks. It sits on top of the system software.
Productivity Software:
o Definition: Programs used for creating, editing, and managing documents, spreadsheets, presentations, and
other types of information.
o Examples:
Word Processors: Microsoft Word, Google Docs, LibreOffice Writer
Spreadsheet Software: Microsoft Excel, Google Sheets, LibreOffice Calc
Presentation Software: Microsoft PowerPoint, Google Slides, LibreOffice Impress3
Database Management Systems (DBMS): Microsoft Access, MySQL, PostgreSQL
Personal Information Managers (PIM): Microsoft Outlook, Mozilla Thunderbird
Communication Software:
o Definition: Programs that enable users to communicate with each other.
o Examples:
Email Clients: Microsoft Outlook, Gmail, Apple Mail
Web Browsers: Google Chrome, Mozilla Firefox, Safari, Microsoft Edge
Instant Messaging Apps: WhatsApp, Telegram, Signal, Slack
Video Conferencing Software: Zoom, Google Meet, Microsoft Teams
Entertainment and Multimedia Software:
o Definition: Programs used for entertainment, creating, and consuming multimedia content.
o Examples:
Media Players: VLC Media Player, Windows Media Player, QuickTime
Image Editors: Adobe Photoshop, GIMP, Paint
Video Editors: Adobe Premiere Pro, Final Cut Pro, DaVinci Resolve
Games: Various video games for different platforms (PC, consoles, mobile)
Streaming Services: Netflix, Spotify, YouTube
Graphics and Design Software:
o Definition: Programs used for creating and manipulating visual content.
o Examples:
Vector Graphics Editors: Adobe Illustrator, Inkscape
CAD (Computer-Aided Design) Software: AutoCAD, SolidWorks
3D Modeling Software: Blender, Autodesk Maya
Business Software:
o Definition: Programs designed to meet the specific needs of businesses and organizations.
o Examples:
Enterprise Resource Planning (ERP) Systems: SAP, Oracle NetSuite
Customer Relationship Management (CRM) Systems: Salesforce, HubSpot CRM
Accounting Software: QuickBooks, Xero
Point of Sale (POS) Systems: Used in retail for transactions.
Supply Chain Management (SCM) Software: Used for managing the flow of goods and services.
Educational Software:
o Definition: Programs designed for teaching and learning purposes.
o Examples:
Language Learning Apps: Duolingo, Rosetta Stone
Interactive Learning Platforms: Khan Academy, Coursera
Simulation Software: Used for scientific and technical education.
Web Applications:
o Definition: Applications accessed through a web browser. They reside on a server and are delivered to the
user's browser over the internet.
o Examples:
Social Media Platforms: Facebook, Twitter, Instagram
Online Shopping Websites: Amazon, Flipkart
Web-based Email: Gmail, Outlook.com
Cloud Storage Services: Google Drive, Dropbox
This classification provides a general overview of the different types of software available. In reality, some
software may blur the lines between these categories, and new types of software continue to emerge with
technological advancements.
File Organization
File organization refers to the way data is arranged and stored within a file on a storage medium (like a hard
disk or SSD).1 The goal of file organization is to:
Enable efficient data access: Minimize the time taken to retrieve specific information. 2
Optimize storage utilization: Reduce wasted storage space. 3
Facilitate easy maintenance: Simplify operations like inserting, deleting, and modifying data.4
Sequential File Organization: Records are stored in a specific order, typically based on a key field. 5 Accessing
a specific record may require traversing through the preceding records.
o Advantages: Simple to implement, efficient for processing data in sequence. 6
o Disadvantages: Inefficient for random access or frequent updates/deletions in the middle of the file. 7
Heap File Organization (Unordered): Records are stored in the order they are inserted, without any specific
structure or sorting.8
o Advantages: Simple and fast for inserting new records.
o Disadvantages: Inefficient for searching and retrieving specific records as it may require scanning the entire
file.
Hashed File Organization: A hash function is used to calculate the address of the storage location for each
record based on its key value.9
o Advantages: Very fast for accessing records based on the key, efficient for point queries. 10
o Disadvantages: Not efficient for sequential access or range queries. Collisions (different keys mapping to the
same address) need to be handled.11
Clustered File Organization: Related records from one or more tables are stored together on the same storage
block.12 This is often used in database systems to improve the performance of join operations. 13
o Advantages: Improves retrieval for related data, reduces the I/O cost for join operations.
o Disadvantages: Can complicate updates and insertions, may lead to data redundancy if not managed carefully.
Indexed File Organization: An index (a separate data structure) is created that contains key values and pointers
to the actual records in the data file.14 This allows for both sequential and direct access.
o Advantages: Faster searching and retrieval compared to sequential files, supports both sequential and random
access.
o Disadvantages: Requires extra storage space for the index, overhead for maintaining the index during updates.
Indexed Sequential Access Method (ISAM): A type of indexed file organization where the records are stored
sequentially, and one or more indexes are created to allow direct access to specific records. It often includes an
overflow area to handle insertions.
o Advantages: Combines the benefits of sequential and indexed access.
o Disadvantages: Overflow areas can degrade performance over time if not managed.
B+ Tree File Organization: A tree-based index structure that is commonly used in database systems for
efficient searching, insertion, and deletion of records. 15 The data records are stored in the leaf nodes, which are
linked to allow sequential access.
o Advantages: Efficient for a wide range of operations (search, insert, delete, range queries), self-balancing
structure maintains performance.
o Disadvantages: More complex to implement than simpler organizations.
Inverted File Organization (Multi-key): Creates an index for each attribute (key) that is frequently used for
searching.16 The index contains the values of the attribute and pointers to the records with those values.17
o Advantages: Very fast for searching based on indexed attributes.
o Disadvantages: Requires significant storage space for multiple indexes, high overhead for updating records as
all relevant indexes need to be modified.
File accessing techniques refer to the methods used to read or write data to and from files. The choice of access
method depends on the file organization and the requirements of the application. Here are the primary file
accessing techniques:
Sequential Access: Records are accessed in a linear order, one after the other, starting from the beginning of
the file.18 To access a specific record, you must read through all the preceding records.
o Operations: read next, write next, rewind (go to the beginning).
o Use Cases: Processing log files, batch processing, reading text files line by line.
Direct Access (Random Access): Records can be accessed in any order. Each record has a unique address or
key that allows the system to directly locate and access it without traversing sequentially.19
o Operations: read n (read record at position n), write n (write record at position n), goto (move to a specific
position).
o Use Cases: Database systems, accessing specific records based on a key, editing files.20
Indexed Access: An index is used to locate specific records in the file. 21 The index contains key values and
their corresponding addresses in the data file. 22 To access a record, the system first searches the index for the
key and then uses the address to directly access the record.
o Operations: find (search the index for a key), read (read the record at the address found in the index), write
(write to the record at the address found in the index).
o Use Cases: Database systems, file systems for efficient searching based on file names or attributes.23
Indexed Sequential Access: Combines sequential and indexed access. 24 The file is stored sequentially, but an
index allows direct access to specific blocks or records. From the accessed point, sequential access can be used.
o Use Cases: Applications requiring both sequential processing of a large dataset and occasional direct access to
specific records.
The choice of file organization and accessing technique significantly impacts the efficiency and performance of
data storage and retrieval.25 Understanding these concepts is crucial for designing and implementing effective
data management systems.
Q-7 What is E-commerce? Elaborate on its benefits.
What is E-commerce?
E-commerce, short for electronic commerce, refers to the buying and selling of goods and services, or the
transmitting of funds or data, over an electronic1 network, primarily the internet. 2 It encompasses a wide range3
of online business activities, including:
Essentially, any commercial transaction that occurs electronically over the internet can be classified as e-
commerce.10
E-commerce offers numerous advantages for businesses, consumers, and the overall economy:11
Wider Reach and Global Market: E-commerce breaks geographical barriers, allowing businesses to reach
customers across the globe.12 This expands their potential market significantly beyond local limitations.13
Reduced Operational Costs: Setting up and running an online store often involves lower overhead costs
compared to a traditional brick-and-mortar business.14 This includes reduced rent, utilities, staffing, and
inventory management expenses.15
24/7 Availability: Online stores are open around the clock, allowing customers to browse and make purchases
at any time that is convenient for them. 16 This increases sales potential and caters to different time zones. 17
Personalization and Targeted Marketing: E-commerce platforms allow businesses to collect valuable customer
data (browsing history, purchase patterns, demographics).18 This data can be used to personalize marketing
efforts, offer tailored recommendations, and improve customer engagement. 19
Efficient Inventory Management: E-commerce systems can track inventory in real-time, helping businesses
manage stock levels effectively, reduce the risk of stockouts or overstocking, and optimize warehousing. 20
Faster Transaction Processing: Online transactions are typically faster and more efficient than traditional
methods, streamlining the purchasing process for both businesses and customers. 21
Data-Driven Insights: E-commerce platforms provide valuable data and analytics on customer behavior, sales
trends, and marketing campaign performance.22 This information enables businesses to make informed
decisions and optimize their strategies.23
Enhanced Customer Service: Online channels can facilitate efficient customer support through email, live chat,
FAQs, and online knowledge bases, leading to improved customer satisfaction. 24
Flexibility and Scalability: E-commerce businesses can easily adapt to changing market demands and scale
their operations up or down as needed without the constraints of physical locations.
New Business Models: E-commerce enables the creation of innovative business models like subscription
services, online marketplaces, and affiliate marketing.
Convenience and Accessibility: Consumers can shop from the comfort of their homes or on the go, at any time,
without being restricted by store hours or location. 25
Wider Selection of Goods and Services: Online marketplaces offer a vast array of products and services from
different sellers, providing consumers with more choices than traditional retail.26
Competitive Pricing: The online environment often fosters greater price competition, as consumers can easily
compare prices from different sellers.27
Access to Information and Reviews: Consumers can easily access detailed product information, compare
features, and read reviews from other buyers before making a purchase decision. 28
Personalized Shopping Experience: E-commerce platforms can offer personalized recommendations based on
past purchases and browsing history, making the shopping experience more relevant.29
Faster and Easier Transactions: Online payment methods and streamlined checkout processes make purchasing
quick and convenient.30
Easy Returns and Refunds: Most e-commerce businesses have clear return and refund policies, providing
consumers with greater confidence in their purchases.
Access to Global Products: Consumers can purchase goods and services from sellers located anywhere in the
world.
Increased Transparency: Online businesses often provide more transparency regarding product information,
pricing, and company policies.31
Economic Growth: E-commerce fuels economic growth by creating new business opportunities, expanding
markets, and increasing trade.32
Job Creation: The e-commerce sector generates employment in various areas, including online retail, logistics,
technology, and digital marketing.33
Increased Efficiency: E-commerce can streamline supply chains and reduce transaction costs, leading to greater
economic efficiency.34
Innovation and Entrepreneurship: The lower barriers to entry in e-commerce encourage innovation and
entrepreneurship, allowing small businesses and startups to compete with larger players. 35
Global Trade Facilitation: E-commerce simplifies international trade, making it easier for businesses to buy
and sell goods and services across borders.36
In conclusion, e-commerce has revolutionized the way businesses operate and consumers shop, offering a
multitude of benefits that contribute to a more efficient, convenient, and globally connected marketplace.37 Its
significance continues to grow in the modern economy.
Here are explanations of two common input devices: the keyboard and the mouse.
1. Keyboard:
Definition: A keyboard is a primary input device that allows a user to enter text, characters, and commands into
a computer system. It typically consists of an arrangement of keys, each corresponding to a specific character,
symbol, or function. Keyboards are modeled after typewriter keyboards with additional keys for computer-
specific functions.
How it Works: When a key is pressed, it completes an electrical circuit. This sends a signal to the computer's
system unit. A keyboard controller within the system unit interprets this signal, identifies the pressed key, and
transmits the corresponding character code (usually an ASCII or Unicode value) to the operating system. The
operating system then displays the character on the monitor at the current cursor position or executes the
associated command.
Types of Keyboards:
o Wired Keyboards: Connect to the computer via a cable (usually USB).
o Wireless Keyboards: Communicate with the computer using technologies like Bluetooth or radio frequency
(RF) via a receiver connected to the computer.
o QWERTY Keyboards: The most common layout, named after the first six keys on the top alphabetic row.
o DVORAK Keyboards: An alternative layout designed for more ergonomic and efficient typing.
o Membrane Keyboards: Use pressure pads instead of separate mechanical keys, often found in point-of-sale
systems or appliances.
o Mechanical Keyboards: Use individual mechanical switches under each keycap, providing distinct tactile
feedback and durability, popular among gamers and typists.
o Virtual Keyboards (On-Screen Keyboards): Displayed on a screen and interacted with using a touch screen or a
mouse, commonly found on tablets and smartphones.
Functions:
o Text Entry: Typing letters, numbers, and symbols for documents, emails, and other text-based applications.
o Command Input: Using function keys (F1-F12), control keys (Ctrl, Alt, Shift), and other special keys to
execute commands and shortcuts within applications and the operating system.
o Navigation: Using arrow keys, Page Up, Page Down, Home, and End keys to move the cursor or scroll through
documents and web pages.
o Numeric Data Entry: Numeric keypads (often on the right side of full-sized keyboards) facilitate efficient entry
of numerical data.
2. Mouse:
Definition: A mouse is a handheld pointing device that detects two-dimensional motion relative to a surface.
This motion is typically translated into the movement 1 of a cursor on the computer screen, allowing the user to
interact with graphical user interface (GUI) elements like icons, menus, buttons, and windows.
How it Works:
o Mechanical Mice (Older Technology): Contained a rubber or metal ball on their underside. As the mouse was
moved, the ball rolled and turned two internal rollers. These rollers were connected to encoders that converted
the rotation into electrical signals representing the X and Y coordinates of the movement.
o Optical Mice (Most Common Today): Use an LED or laser to illuminate the surface beneath the mouse. A
sensor (typically a small camera chip) captures images of the surface at a high rate. The mouse's internal
processor analyzes the changes in these images to determine the direction and speed of the movement,
translating this into cursor movement on the screen.
o Wireless Mice: Communicate with the computer using Bluetooth or RF via a USB receiver. They use the same
optical or laser technology for motion detection but transmit the movement data wirelessly.
Components and Functions:
o Left Button: Typically used for selecting items, opening applications, and dragging objects.
o Right Button: Usually opens context-sensitive menus with additional options related to the currently selected
item or location.
o Scroll Wheel: Allows for vertical scrolling through documents and web pages. It can often also be clicked as a
third button for additional functions.
o Sensor (Optical or Laser): Detects the mouse's movement across a surface.
o Cable (for wired mice) or Wireless Transmitter: Connects the mouse to the computer.
Functions:
o Pointing and Selection: Moving the cursor to a specific location on the screen and selecting icons, files, folders,
and other GUI elements.
o Opening and Executing: Double-clicking icons or files to open applications or documents.
o Dragging and Dropping: Clicking and holding an item, moving the mouse to a new location, and then releasing
the button to move or copy the item.
o Scrolling: Using the scroll wheel or dragging scroll bars to navigate through long documents or web pages.
o Context Menus: Right-clicking to access specific options and commands related to the current context.
o Drawing and Graphics Manipulation: Used in graphics editing software for drawing, painting, and
manipulating visual elements.
Both the keyboard and the mouse are fundamental input devices that enable users to interact with and control
computer systems effectively. While touchscreens and voice input are becoming increasingly common,
keyboards and mice remain essential tools for a wide range of computing tasks.
Q-9 Explain EBCDIC in brief?
EBCDIC stands for Extended Binary Coded Decimal Interchange Code. 1 It is an 8-bit character
encoding standard primarily used on IBM mainframe and IBM midrange computer operating systems. 2
Developed by IBM: EBCDIC was devised by IBM in the 1960s, around the same time ASCII was being
standardized.3
8-bit Encoding: It uses 8 bits to represent each character, allowing for a total of 256 distinct characters.4 This
includes uppercase and lowercase letters, numbers, punctuation marks, control characters, and various
symbols.5
Mainframe Usage: EBCDIC was the dominant character encoding for IBM mainframe systems and related
peripherals for a significant period and is still used in many legacy systems, particularly in industries like
finance and banking.6
Different from ASCII: EBCDIC is fundamentally different from the widely used ASCII (American Standard
Code for Information Interchange) in how it assigns binary values to characters.7 This incompatibility often
requires character set conversion when data is exchanged between EBCDIC and ASCII-based systems.8 For
example, the alphabetical characters are not contiguous in EBCDIC like they are in ASCII. 9
Multiple Code Pages: Over time, various versions or "code pages" of EBCDIC were developed to support
different languages and character sets beyond basic English. 10
Decline in Modern Systems: While still important in mainframe environments, EBCDIC is not commonly used
in modern personal computers, the internet, or most newer operating systems, which primarily utilize ASCII or
Unicode-based encodings like UTF-8.
In summary, EBCDIC is an 8-bit character encoding system that was the standard for IBM mainframe
computers and remains relevant in those legacy environments, but it differs significantly from the more
prevalent ASCII and Unicode standards used in most other computing systems today. 11
Definition: FCFS is the simplest CPU scheduling algorithm.1 Processes are served in the order they arrive in
the ready queue.2 It operates on a First-In, First-Out (FIFO) principle.3
How it Works:
1. When a process enters the ready queue, its Process Control Block (PCB) is linked to the tail of the queue.4
2. When the CPU becomes free, it is allocated to the process at the front of the ready queue. 5
3. This process continues to execute until it either completes or needs to perform I/O.
4. If a new process arrives while the CPU is busy, it is added to the end of the ready queue.
Characteristics:
Simple to understand and implement: It's a straightforward algorithm with no complex logic.
Non-preemptive: Once a process is allocated the CPU, it runs until it finishes or voluntarily releases the CPU
(e.g., for I/O).6 No other process can interrupt it.7
Fair: Processes are served in the order of their arrival. 8
Advantages:
Easy to implement: The algorithm is very basic and requires minimal overhead. 9
Fairness: Every process eventually gets a chance to run.10
No starvation: As long as processes eventually arrive, they will eventually get the CPU.
Disadvantages:
Convoy Effect: A long-running process can block all shorter processes that arrive after it, leading to a
significant increase in the average waiting time.11 Imagine a single slow car holding up a long line of faster
cars on a single-lane road.
Poor Average Waiting Time: Especially if long processes arrive before short ones. 12
Low CPU and device utilization: While a long process is running, other potentially I/O-bound processes might
be waiting for the CPU, leaving the I/O devices idle.
Not suitable for time-sharing systems: Responsiveness can be poor if a long process gets the CPU for an
extended period.13
Definition: Round Robin is a preemptive CPU scheduling algorithm designed especially for time-sharing
systems.14 Each process is given a fixed amount of CPU time, called a time quantum or time slice.
How it Works:
Characteristics:
Preemptive: The CPU can be taken away from a running process after its time quantum expires.
Time Quantum: A crucial parameter that significantly affects the algorithm's performance. 15
Fair: Each process gets an equal share of CPU time in the long run.
Advantages:
Disadvantages:
In summary:
FCFS is simple but can lead to inefficient resource utilization and long waiting times, especially with a mix of
short and long processes.19
Round Robin provides better responsiveness and fairness for time-sharing systems by giving equal time slices
to all processes, but its performance heavily relies on the choice of the time quantum and incurs overhead due
to context switching.20