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Mini Project

The document is a project report on the development of a digital version of the Snake and Ladder game, submitted by Santosh Nayak and Rajat Kumar Sahoo for their Bachelor of Technology in Computer Science Engineering - Artificial Intelligence. It includes sections on the game's description, hardware and software requirements, design, implementation, deployment, and conclusion, emphasizing educational value and insights into game development and AI strategies. The report also acknowledges guidance from faculty and references relevant literature and resources.

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0% found this document useful (0 votes)
8 views15 pages

Mini Project

The document is a project report on the development of a digital version of the Snake and Ladder game, submitted by Santosh Nayak and Rajat Kumar Sahoo for their Bachelor of Technology in Computer Science Engineering - Artificial Intelligence. It includes sections on the game's description, hardware and software requirements, design, implementation, deployment, and conclusion, emphasizing educational value and insights into game development and AI strategies. The report also acknowledges guidance from faculty and references relevant literature and resources.

Uploaded by

subhamsolby
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
You are on page 1/ 15

MINI PROJECT REPORT

ON
Snake And LadderGame
Submitted for the partial fulfillment of the requirement
for the degree of
BACHELOR OF TECHNOLOGY
IN
COMPUTER SCIENCE ENGINEERING -
ARTIFICIAL INTELLIGENCE
Submitted By
Name1: Santosh Nayak Registration No: 2301287137

Name2: Rajat Kumar Sahoo Registration No: 2301287122

Guided By
Prof. Alka Dash

GITA AUTONOMOUS COLLEGE


BHUBANESWAR
MAY 2025

1
COMPUTER SCIENCE ENGINEERING-
ARTIFICIAL INTELLIGENCE
GITA AUTONOMOUS COLLEGE,
BHUBANESWAR

Ref No.: - ……………… Date:-19/05/2025

Certificate
This is to certify that the project report entitled “Dots and Boxes Game”

Submitted by
1 Name1: Santosh Nayak Registration No:2301287137

2 Name2: Rajat Kumar Sahoo Registration No: 2301287122

is an authentic work carried out by him at GITA Autonomous College,


Bhubaneswar under my guidance. This project is for the partial
fulfillment for the degree of Bachelor of Technology.

Prof. Alka Dash Prof. (Dr.) Prasanta Kumar Bal


(Guide, Dept. of CSE-AI) (H.O.D., Dept. of CSE-AI)

2
COMPUTER SCIENCE ENGINEERING-
ARTIFICIAL INTELLIGENCE
GITA AUTONOMOUS COLLEGE,
BHUBANESWAR

ACKNOWLEDGEMENT

I express and gratitude to Prof. Alka Dash, project supervisor for her
guidance and constant support.
I also take this opportunity to thank Prof. (Dr.) Prasanta Kumar Bal,
head of Department, Computer Science Engineering – Artificial
Intelligence, for her constant support and timely advice.
Lastly, words run to express my gratitude to all the faculties of the
CSE-AI Department and friends for their support and co-operation,
constructive criticism and valuable suggestion during preparation of
this project report.
Thanking All…..

Signature1 Signature2
Name1: Santosh Nayak Name 2: Rajat Kumar Sahoo

3
ABSTRACT

Topic : Snake And Ladder Game

The Snake and Ladder game is a classic board


game that combines elements of chance and
strategy. Players navigate a board with numbered
squares, moving based on the roll of a die.The
objective is to reach the final square first while
avoiding snakes that send players backward and
climbing ladders that advance them forward. This
project aims to develop a digital version of the
game, enhancing user engagement and providing
insights into game development and AI strategies.

Submitted By :
1. Name : Santosh Nayak 2. Name : Rajat Kumar Sahoo
Branch : CSE-AI Branch : CSE-AI
Roll No. : 2303079 Roll No. : 2303064
Regd. No. : 2301287137

4 Regd. No:2301287122
Contents

Chapter No. Topics Page No.

1. Introduction 06

2. Hardware and Software Requirements 07

3. Design 08

4. Implementation 09

5. Deployment 12

6. Conclusion 14

References 15

5
Game Description:

1.The game is played on a square board with


numbered Chapter
squares 1
from 1 to 100.
2.Players take turns rolling a die to move their
INTRODUCTION
pieces along the board.
3.Landing on a snake's head sends the player
down to its tail,while landing on a ladder's base
allows the player to climb to its top.
4.The first player to reach square 100 wins the
game.

Educational Value:

1.The game teaches basic counting, probability,


and strategic thinking.
2.It serves as a foundation for exploring concepts
in game design and artificial intelligence.

6
Chapter 2

HARDWARE AND SOFTWARE


REQUIREMENTS
Hardware Requirements:

1.Dual-core processor (Intel i3 or equivalent)


2.4GB of RAM
3.500MB of free disk space
4.Recommended screen resolution of 1280x720 or
higher

Software Requirements:

1.Programming Language: Python (for desktop) or


JavaScript/HTML5 (for web)
2.GUI Framework: Tkinter or Pygame for Python;
Canvas for JavaScript
3.Code Editor: Visual Studio Code or PyCharm
4.Optional: Git for version control, NumPy for AI
features

7
Chapter 3

DESIGN

8
Chapter 4

IMPLEMENTATION

The implementation of the Dots and Boxes game starts with creating the game
board using a 2D array to represent lines and boxes. Each dot is defined by a
coordinate, and lines are created between adjacent dots. The main game loop
handles player input, updates the game state, and checks if any boxes are
completed with the added line. If a player completes a box, their score is
updated, and they get another turn.
For GUI development, libraries such as Tkinter or Pygame in Python, or
Canvas in HTML5 for web, are used to visually render the dots, lines, and
boxes. The game flow includes turn switching, highlighting valid moves, and
displaying scores in real time. Event handlers manage mouse clicks or touches
to select lines.
If a single-player mode is included, AI logic is implemented using predefined
rules or the minimax algorithm. AI evaluates possible moves and selects one
that maximizes box control or minimizes the opponent’s advantage.
Code is organized into modules such as game_logic.py, ui.py, and main.py to
ensure maintainability. Exception handling and input validation are also
crucial for preventing errors during gameplay. Unit testing is conducted to
ensure game rules are correctly implemented.

9
10
11
Chapter 5

Deployment

Deploying the Dots and Boxes game depends on the platform chosen for
development. For desktop-based applications developed in Python, the
game can be packaged using tools like PyInstaller or cx_Freeze into an
executable (.exe) for Windows or a bundled app for macOS/Linux. The
packaged game can then be distributed via direct downloads or cloud storage
platforms.

For web-based implementations, deployment is straightforward. The


HTML, CSS, and JavaScript files can be hosted on platforms like GitHub
Pages, Netlify, or Vercel. These services offer free hosting and are easy to
configure for static websites.

For mobile deployment, tools like Flutter or React Native can be used to port
the game to Android and iOS. These versions are then deployed through app
stores after meeting the respective platform guidelines.

Additionally, cloud-based deployment using platforms like Heroku or


Firebase can be considered for multiplayer or leaderboard features.
Continuous Integration/Continuous Deployment (CI/CD) tools can be
integrated for automated testing and updates. Regardless of the deployment
method, ensuring cross-platform compatibility, performance optimization,
and responsive design is essential for a smooth user experience.

12
13
Chapter 6

CONCLUSION

The Dots and Boxes game demonstrates how a simple traditional game can be
revitalized through digital transformation. By leveraging modern
programming languages and tools, developers can recreate an engaging,
strategic, and educational experience that appeals to a wide audience. The
project showcases key areas of software development including design,
coding, UI development, and deployment. Through implementation, students
and hobbyists can deepen their understanding of event-driven programming,
turn-based logic, and artificial intelligence strategies.

From a learning perspective, the game provides an excellent introduction to


game development, human-computer interaction, and AI techniques like
minimax. Furthermore, the deployment process introduces developers to
packaging, cross-platform compatibility, and web hosting practices.

Future enhancements could include multiplayer networking, adaptive AI, and


mobile optimization. The success of this project lies in its simplicity and
adaptability—qualities that allow both developers and users to explore, learn,
and enjoy. Ultimately, Dots and Boxes remains a timeless example of how
classic games can thrive in the digital world while offering valuable insights
into interactive software development.

14
REFERENCES

1. Berlekamp, E.R., Conway, J.H., & Guy, R.K. Winning Ways


for Your Mathematical Plays. Academic Press, 1982.
2. Gardner, M. Mathematical Games: The Game of Dots and
Boxes. Scientific American, 1973.
3. Python Software Foundation. https://www.python.org
4. Tkinter GUI Documentation.
https://docs.python.org/3/library/tkinter.html
5. Pygame Documentation. https://www.pygame.org/docs/
6. GitHub Pages Deployment Guide. https://pages.github.com
7. Minimax Algorithm Tutorial – GeeksforGeeks.
https://www.geeksforgeeks.org/minimax-algorithm-in-game-
theory/

15

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