Mini Project
Mini Project
ON
Snake And LadderGame
Submitted for the partial fulfillment of the requirement
for the degree of
BACHELOR OF TECHNOLOGY
IN
COMPUTER SCIENCE ENGINEERING -
ARTIFICIAL INTELLIGENCE
Submitted By
Name1: Santosh Nayak Registration No: 2301287137
Guided By
Prof. Alka Dash
1
COMPUTER SCIENCE ENGINEERING-
ARTIFICIAL INTELLIGENCE
GITA AUTONOMOUS COLLEGE,
BHUBANESWAR
Certificate
This is to certify that the project report entitled “Dots and Boxes Game”
Submitted by
1 Name1: Santosh Nayak Registration No:2301287137
2
COMPUTER SCIENCE ENGINEERING-
ARTIFICIAL INTELLIGENCE
GITA AUTONOMOUS COLLEGE,
BHUBANESWAR
ACKNOWLEDGEMENT
I express and gratitude to Prof. Alka Dash, project supervisor for her
guidance and constant support.
I also take this opportunity to thank Prof. (Dr.) Prasanta Kumar Bal,
head of Department, Computer Science Engineering – Artificial
Intelligence, for her constant support and timely advice.
Lastly, words run to express my gratitude to all the faculties of the
CSE-AI Department and friends for their support and co-operation,
constructive criticism and valuable suggestion during preparation of
this project report.
Thanking All…..
Signature1 Signature2
Name1: Santosh Nayak Name 2: Rajat Kumar Sahoo
3
ABSTRACT
Submitted By :
1. Name : Santosh Nayak 2. Name : Rajat Kumar Sahoo
Branch : CSE-AI Branch : CSE-AI
Roll No. : 2303079 Roll No. : 2303064
Regd. No. : 2301287137
4 Regd. No:2301287122
Contents
1. Introduction 06
3. Design 08
4. Implementation 09
5. Deployment 12
6. Conclusion 14
References 15
5
Game Description:
Educational Value:
6
Chapter 2
Software Requirements:
7
Chapter 3
DESIGN
8
Chapter 4
IMPLEMENTATION
The implementation of the Dots and Boxes game starts with creating the game
board using a 2D array to represent lines and boxes. Each dot is defined by a
coordinate, and lines are created between adjacent dots. The main game loop
handles player input, updates the game state, and checks if any boxes are
completed with the added line. If a player completes a box, their score is
updated, and they get another turn.
For GUI development, libraries such as Tkinter or Pygame in Python, or
Canvas in HTML5 for web, are used to visually render the dots, lines, and
boxes. The game flow includes turn switching, highlighting valid moves, and
displaying scores in real time. Event handlers manage mouse clicks or touches
to select lines.
If a single-player mode is included, AI logic is implemented using predefined
rules or the minimax algorithm. AI evaluates possible moves and selects one
that maximizes box control or minimizes the opponent’s advantage.
Code is organized into modules such as game_logic.py, ui.py, and main.py to
ensure maintainability. Exception handling and input validation are also
crucial for preventing errors during gameplay. Unit testing is conducted to
ensure game rules are correctly implemented.
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Chapter 5
Deployment
Deploying the Dots and Boxes game depends on the platform chosen for
development. For desktop-based applications developed in Python, the
game can be packaged using tools like PyInstaller or cx_Freeze into an
executable (.exe) for Windows or a bundled app for macOS/Linux. The
packaged game can then be distributed via direct downloads or cloud storage
platforms.
For mobile deployment, tools like Flutter or React Native can be used to port
the game to Android and iOS. These versions are then deployed through app
stores after meeting the respective platform guidelines.
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Chapter 6
CONCLUSION
The Dots and Boxes game demonstrates how a simple traditional game can be
revitalized through digital transformation. By leveraging modern
programming languages and tools, developers can recreate an engaging,
strategic, and educational experience that appeals to a wide audience. The
project showcases key areas of software development including design,
coding, UI development, and deployment. Through implementation, students
and hobbyists can deepen their understanding of event-driven programming,
turn-based logic, and artificial intelligence strategies.
14
REFERENCES
15