Computer Memory
Computer Memory
o
o D RAM (Dynamic RAM): D RAM uses capacitors and transistors
and stores the data as a charge on the capacitors. They contain
thousands of memory cells. It needs refreshing of charge on
capacitor after a few milliseconds. This memory is slower than S
RAM.
Dynamic RAM stores data in capacitors, which need
constant refreshing (thousands of times per second),
as the charge leaks quickly. It is slower and cheaper
than SRAM, and it's the most common type of RAM used
in desktops, laptops, and mobile devices.
✅ Characteristics:
✅ DDR1:
✅ DDR3:
✅ DDR4:
✅ DDR5:
o Latest generation.
o Higher performance, efficiency, and capacity.
o Increasingly used in gaming, AI, and high-
performance computing.
🔸 c. RDRAM (Rambus DRAM)
Hard discs are discs that are permanently attached and cannot be removed
by a single user.
3. Optical Disks: It's a laser-based storage medium that can be written to and
read. It is reasonably priced and has a long lifespan. The optical disc can be
taken out of the computer by occasional users.
Types of Optical Disks
CD - ROM
It's called a compact disk. Only read from memory.
Information is written to the disc by using a controlled laser beam to burn
pits on the disc surface.
It has a highly reflecting surface, which is usually aluminium.
The diameter of the disc is 5.25 inches.
16000 tracks per inch is the track density.
The capacity of a CD-ROM is 600 MB, with each sector storing 2048 bytes
of data.
The data transfer rate is about 4800KB/sec. & the new access time is
around 80 milliseconds.
WORM-(WRITE ONCE READ MANY)
A user can only write data once.
The information is written on the disc using a laser beam.
It is possible to read the written data as many times as desired.
They keep lasting records of information but access time is high.
It is possible to rewrite updated or new data to another part of the disc.
Data that has already been written cannot be changed.
Usual size - 5.25 inch or 3.5 inch diameter.
The usual capacity of a 5.25-inch disk is 650 MB,5.2GB etc.
DVDs
The term "DVD" stands for "Digital Versatile/Video Disc," and there are two
sorts of DVDs:
o DVDR (writable)
o DVDRW (Re-Writable)
DVD-ROMS (Digital Versatile Discs): These are read-only memory
(ROM) discs that can be used in a variety of ways. When compared to CD-
ROMs, they can store a lot more data. It has a thick polycarbonate plastic
layer that serves as a foundation for the other layers. It's an optical memory
that can read and write data.
DVD-R: DVD-R is a writable optical disc that can be used just once. It's a
DVD that can be recorded. It's a lot like WORM. DVD-ROMs have
capacities ranging from 4.7 to 17 GB. The capacity of 3.5 inch disk is 1.3
GB.
3. Cache Memory
It is a type of high-speed semiconductor memory that can help the CPU run
faster. Between the CPU and the main memory, it serves as a buffer. It is
used to store the data and programs that the CPU uses the most frequently.
Advantages of Cache Memory
It is faster than the main memory.
When compared to the main memory, it takes less time to access it.
It keeps the programs that can be run in a short amount of time.
It stores data for temporary use.
Disadvantages of Cache Memory
Because of the semiconductors used, it is very expensive.
The size of the cache (amount of data it can store) is usually small.
Supercomputer
When we talk about speed, then the first name that comes to mind when
thinking of computers is supercomputers. They are the biggest and fastest
computers (in terms of speed of processing data). Supercomputers are
designed such that they can process a huge amount of data, like processing
trillions of instructions or data just in a second. This is because of the
thousands of interconnected processors in supercomputers. It is basically
used in scientific and engineering applications such as weather forecasting,
scientific simulations, and nuclear energy research. It was first developed by
Roger Cray in 1976.
S
uper Computers
Characteristics of Supercomputers
Supercomputers are the computers that are the fastest and they are also
very expensive.
It can calculate up to ten trillion individual calculations per second, this is
also the reason which makes it even faster.
It is used in the stock market or big organizations for managing the online
currency world such as Bitcoin etc.
It is used in scientific research areas for analyzing data obtained from
exploring the solar system, satellites, etc.
Mainframe computer
Mainframe computers are designed in such a way that they can support
hundreds or thousands of users at the same time. It also supports multiple
programs simultaneously. So, they can execute different processes
simultaneously. All these features make the mainframe computer ideal for
big organizations like banking, telecom sectors, etc., which process a high
volume of data in general.
Characteristics of Mainframe Computers
It is also an expensive or costly computer.
It has high storage capacity and great performance.
It can process a huge amount of data (like data involved in the banking
sector) very quickly.
It runs smoothly for a long time and has a long life.
Minicomputer
Minicomputer is a medium size multiprocessing computer. In this type of
computer, there are two or more processors, and it supports 4 to 200 users
at one time. Minicomputer is similar to Microcontroller. Minicomputers are
used in places like institutes or departments for different work like billing,
accounting, inventory management, etc. It is smaller than a mainframe
computer but larger in comparison to the microcomputer.
Characteristics of Minicomputer
Its weight is low.
Because of its low weight, it is easy to carry anywhere.
less expensive than a mainframe computer.
It is fast.
Voice input is a method of entering data or controlling a computer system using spoken words.
It uses a microphone and voice recognition software to convert speech into text or commands,
allowing users to interact hands-free with devices.
🧠 How It Works:
1. User speaks into a microphone.
2. The system captures the audio and sends it to a speech recognition engine.
3. The engine analyzes and converts the sound waves into text or predefined commands.
4. The output is processed by the system for tasks like typing, searching, or executing
actions.
1. Mouse
2. Touchpad (Trackpad)
3. Trackball
4. Joystick
6. Touchscreen
7. Stylus
Source Data Automation (SDA) refers to the process of automatically capturing and
entering data at its point of origin (source) without the need for manual input. The goal is to
reduce errors, speed up data entry, and improve accuracy by directly collecting data
electronically or through automated devices.
🏭 Applications of SDA:
Retail checkout systems.
Warehouse and inventory management.
Banking and financial transactions.
Healthcare patient data capture.
Manufacturing process monitoring.
Dedicated data entry refers to the use of specialized systems or personnel whose sole or
primary task is to input data into a computer system. This data can be in the form of numbers,
text, codes, or records, and is typically entered from physical documents (e.g., forms, invoices,
surveys) into a digital database.
📊 Advantages:
✅ High accuracy when done by trained professionals.
✅ Efficient for bulk data processing.
✅ Specialized tools and layouts improve speed and reduce errors.
Disadvantages:
❌ Can be repetitive and labor-intensive.
❌ Requires quality control to avoid human errors.
❌ May need additional tools like scanners or OCR to be fully efficient.
🧾 Types of Terminals
Terminals can be categorized based on their functionality,
intelligence level, and dependency on a central system.
1. Dumb Terminal
🔹 Description:
🔹 Features:
🔹 Use Case:
🔹 Example:
🧠 2. Smart Terminal
🔹 Description:
🔹 Use Case:
🌐 3. Intelligent Terminal
🔹 Description:
🔹 Features:
🔹 Use Case:
Office workstations.
Early personal computers sometimes acted like
intelligent terminals.
💻 4. Graphical Terminal (GUI Terminal)
🔹 Description:
🔹 Features:
🔹 Example:
🔹 Description:
🔹 Features:
🔠 Types of Keyboards
Keyboards can be categorized based on layout,
technology, and usage. Below are the main types:
1. Based on Layout
a. QWERTY Keyboard
c. DVORAK Keyboard
d. QWERTZ Keyboard
2. Based on Technology
a. Mechanical Keyboards
b. Membrane Keyboards
Common in laptops.
Keys are mounted with a scissor-like mechanism for
shorter travel and quicker typing.
d. Optical Keyboards
a. Virtual Keyboards
b. Gaming Keyboards
c. Ergonomic Keyboards
d. Wireless Keyboards
🔹 Features:
🔹 Advantages:
🔹 Disadvantages:
❌ Single Point of Failure: If the central system goes down, all users are affected.
❌ Scalability Limits: Expanding the system may be more complex and expensive.
❌ Network Dependency: Remote users need constant, high-speed network access.
❌ Performance Bottlenecks: Heavy traffic may slow down processing for all users.
🔹 Use Cases:
🔹 Features:
🔹 Advantages:
✅ Fault Tolerance: Failure at one site doesn’t halt the entire system.
✅ Scalability: Easier to add resources to specific locations as needed.
✅ Faster Local Access: Users get quicker access to nearby servers.
✅ Flexibility: Departments or regions can customize systems for their needs.
🔹 Disadvantages:
❌ Complex Management: Harder to monitor and maintain all systems across sites.
❌ Security Risks: More entry points increase risk of breaches.
❌ Data Inconsistency: Synchronizing data across sites can be challenging.
❌ Higher Costs: More infrastructure and personnel are required in multiple locations.
🔹 Use Cases:
Multinational corporations.
Cloud-based platforms (e.g., Google, Amazon).
Universities with campuses in different regions.
Creating a functional and ergonomic layout is essential for equipment safety and user comfort.
Space Planning: Allocate enough space for servers, workstations, cabling, and cooling
systems.
Furniture and Workstations: Use ergonomic chairs and desks to reduce strain on users.
Ventilation and Air Conditioning: Computers generate heat; proper ventilation and
cooling systems prevent overheating.
Power Supply: Use Uninterruptible Power Supplies (UPS) and backup generators to
handle power outages.
Cable Management: Organize and label cables to avoid clutter and reduce maintenance
time.
2. Hardware Organization
Efficient hardware setup boosts performance and reduces the risk of damage.
Operating Systems: Ensure all systems run compatible and secure OS versions.
Applications: Install only necessary and licensed software to avoid clutter and legal
issues.
Security Software: Use antivirus, firewalls, and endpoint protection across all systems.
System Imaging: Use cloning tools to quickly deploy standard system configurations.
4. Networking Setup
Structured Cabling: Use CAT6 or fiber-optic cables for faster data transmission.
Switches and Routers: Choose equipment that meets the organization's speed and
bandwidth needs.
Wi-Fi Setup: Install secure, enterprise-grade wireless access points with proper
coverage.
Firewall & Network Security: Protect the network from external threats using
hardware/software firewalls.
People are crucial to the facility’s operation. Assign clear roles and responsibilities.
Efficient data storage and retrieval are essential for productivity and disaster recovery.
Backup Systems: Use local and cloud-based backups with automated schedules.
File Servers: Centralize data storage to improve collaboration and simplify data access
control.
Redundancy: Use RAID or other redundancy techniques to prevent data loss from disk
failure.
Data Retention Policy: Define how long different types of data must be stored and when
to delete them.
7. Security Measures
Protect the facility from physical and digital threats.
Physical Security: Use biometric or card access to critical rooms, and CCTV
surveillance.
Cybersecurity: Apply strong passwords, encryption, firewall rules, and regular patching.
Disaster Recovery Plan: Prepare for emergencies like fire, flood, or cyberattacks with
proper recovery protocols.
Audit Logs: Keep track of system usage and changes for accountability and forensic
analysis.
Routine Checks: Inspect hardware, update software, and clean components periodically.
Monitoring Tools: Use software to track network activity, system health, and
performance metrics.
Help Desk Support: Set up a ticketing system for users to report issues and request
assistance.
Methods of Input
Input methods refer to the ways through which data or
instructions are entered into a computer system. Input
can come from humans, sensors, other systems, or
external devices.
A. Manual Input Methods
Keyboard Input
o Used for typing text, numbers, and commands.
o Common in word processing, data entry, and
programming.
Mouse/Touchpad/Trackball
o Used for navigation, pointing, selecting, and
interacting with GUI elements.
Touchscreen Input
o Allows users to directly interact with the display.
o Common in smartphones, tablets, ATMs, and
kiosks.
Voice Input (Speech Recognition)
o Converts spoken words into text or commands.
o Useful for hands-free operation and accessibility.
Scanning Devices
o Barcode Scanners – Used in retail and
logistics.
o Optical Mark Readers (OMR) – Used in exams
and surveys.
o Optical Character Recognition (OCR) –
Converts printed text into digital format.
Pointing Devices
o Joysticks, styluses, and graphic tablets for
precision input in design and gaming.
Digital Cameras and Webcams
o Used to input images, videos, or real-time
visuals for processing or communication.
B. Automated Input Methods
2. Methods of Processing
Processing refers to the actions performed by the
computer system to transform raw input data into
meaningful output or results.
A. Types of Data Processing Methods
1. Batch Processing
2. Real-Time Processing
4. Distributed Processing
5. Multiprocessing
6. Time-Sharing
Components of CBIS:
A CBIS is made up of five essential components:
1. Hardware
The physical devices and equipment used to collect, process, store, and output data.
Examples: Computers, servers, printers, scanners, networking devices.
2. Software
The set of instructions or programs that tell the hardware what to do.
Includes:
o System software (like operating systems),
o Application software (like word processors, databases),
o Utility software (like antivirus and backup tools).
3. Data
Raw facts and figures that are processed to produce useful information.
Data is the fuel of a CBIS. It must be accurate, relevant, and timely.
Examples: Customer details, sales figures, employee records.
4. People
5. Processes/Procedures
The rules and guidelines for operating the system and using the data.
Define how data is entered, processed, stored, and retrieved.
Standardized procedures ensure consistency, security, and accuracy.
Types of CBIS:
CBIS can be categorized based on their purpose and complexity:
High-level overview tools for executives, often with dashboards and visualizations.
Example: Business intelligence systems for CEOs.
Benefits of CBIS:
Increased Efficiency – Automates repetitive tasks.
Better Decision-Making – Provides timely and accurate information.
Data Storage & Retrieval – Stores large volumes of data securely.
Enhanced Communication – Facilitates internal and external communication.
Cost Reduction – Lowers operational and labor costs in the long term.
Competitive Advantage – Enables businesses to respond faster to market changes.
Limitations of CBIS:
High Initial Cost – Hardware, software, and training can be expensive.
Dependency on Technology – System failures can disrupt operations.
Security Risks – Vulnerable to data breaches and cyberattacks.
Need for Skilled Personnel – Requires trained staff for operation and maintenance.
The Premechanical stage marks the very beginning of human information processing, long
before machines or electricity were involved. In this era, humans began developing basic tools
for communication and computation, using physical materials and written symbols. One of the
most critical inventions was the writing system, which began with cuneiform in Mesopotamia
and hieroglyphics in Egypt, enabling people to record data and communicate across
generations. The development of the alphabet simplified language and made communication
more standardized and efficient. For numerical work, ancient civilizations used devices such as
the abacus (around 3000 BC), a manual tool made of beads and rods to perform basic arithmetic.
This device was highly portable and used extensively in Asia for centuries. Additionally, people
used papyrus, parchment, and eventually paper to store written information, and numerical
systems such as Roman numerals and Hindu-Arabic numerals emerged. These systems were
foundational in understanding numbers and basic mathematics. In essence, this period was
characterized by:
The Mechanical stage was a turning point where human ingenuity began producing machines to
automate mathematical processes, though still without electricity. This era began with the
invention of the printing press by Johannes Gutenberg around 1450, which revolutionized the
spread of information and literacy. Soon after, inventors began designing devices to aid in
computation. John Napier invented Napier’s Bones in 1617 to simplify multiplication and
division. Around 1622, the slide rule was created—an analog computer based on logarithmic
principles, widely used until the 1970s. A major leap occurred in 1642 when Blaise Pascal built
the Pascaline, a mechanical calculator that could perform addition and subtraction using a series
of interlocking gears. This was followed by Leibniz’s Stepped Reckoner (1673), capable of
more advanced functions like multiplication and division. Perhaps the most innovative invention
was the Jacquard Loom (1804), which used punched cards to control weaving patterns—
introducing the idea of programmable instructions. The characteristics of this stage included:
The Electronic stage ushered in the modern era of computing, defined by the use of fully
electronic components that allowed for rapid, powerful, and compact machines. This stage
began with computers that used vacuum tubes, such as the ENIAC (1945), which could perform
thousands of calculations per second—a monumental leap in computing capability. However,
vacuum tubes were large, consumed a lot of power, and generated excessive heat. The invention
of the transistor in 1947 marked a breakthrough: transistors were smaller, faster, more energy-
efficient, and much more reliable. These became the building blocks for the next generation of
computers. In the late 1950s, integrated circuits (ICs) emerged, combining multiple transistors
onto a single silicon chip, drastically reducing size and cost. The 1970s saw the invention of the
microprocessor—a complete CPU on a single chip—which led to the rise of personal
computers, like the Apple I and IBM PC. Since then, computer technology has evolved rapidly,
leading to the development of modern laptops, smartphones, artificial intelligence, cloud
computing, and quantum computing. Hallmarks of this era include:
A monitor is a vital output device that displays information from a computer system in a visual
format. It allows users to interact with a computer graphically by showing the graphical user
interface (GUI), images, text, and video. The monitor receives signals from the computer’s
graphics card and converts them into visual content. It plays a central role in computing, whether
you're typing documents, watching videos, editing photos, playing games, or browsing the
internet. Monitors come in different shapes, sizes, and display technologies. Over the years, they
have evolved from bulky and heavy CRT monitors to slim, high-resolution OLED screens.
Cathode Ray Tube monitors were the first widely used monitors in computer history. They
function by firing electron beams onto a phosphorescent screen to produce images. CRTs are
known for their bulky structure and heavy weight but were once valued for their durability and
color accuracy.
LED monitors are actually a type of LCD monitor that use LEDs for backlighting instead of
fluorescent lights. This improves energy efficiency and screen brightness. LED monitors offer
sharper visuals and deeper contrast than basic LCDs.
OLED monitors use organic compounds that emit light when electricity is applied. Each pixel
is self-lit, allowing for perfect black levels and rich color contrast. These are used in high-end
smartphones, monitors, and televisions.
5. Plasma Monitor
Plasma monitors use tiny gas cells charged with electricity to produce images. Though they
were common in TVs, they were rarely used in computers. They offered wide viewing angles
and vivid color quality but were bulkier and heavier than LED monitors.
6. Touchscreen Monitor
A touchscreen monitor combines both input and output functions into a single screen. Users
can interact directly by touching the screen with fingers or a stylus. Touchscreens are commonly
found in smartphones, tablets, ATMs, and kiosks.
❌ Disadvantages:
❌ Disadvantages:
Voice input is a method of entering data or controlling a computer system using spoken words.
It uses a microphone and voice recognition software to convert speech into text or commands,
allowing users to interact hands-free with devices.
🧠 How It Works:
1. User speaks into a microphone.
2. The system captures the audio and sends it to a speech recognition engine.
3. The engine analyzes and converts the sound waves into text or predefined commands.
4. The output is processed by the system for tasks like typing, searching, or executing
actions.
Common Uses of Voice Input:
Voice Typing / Dictation
o Converts speech to text in documents, emails, or messages.
Virtual Assistants
o Devices like Siri, Google Assistant, Alexa, Cortana use voice input to perform
tasks (e.g., setting alarms, playing music).
Voice Commands
o Used to control smart home devices, navigate smartphones, or operate
applications.
Accessibility
o Helps users with physical disabilities to control computers or mobile devices.
Voice Authentication
o Uses vocal patterns to verify identity in secure systems.
A pointing device is an input hardware tool used to control the position of a pointer or cursor
on a screen. It allows users to interact with graphical elements such as icons, menus, and
windows in a computer system, especially in GUI (Graphical User Interface) environments.
1. Mouse
2. Touchpad (Trackpad)
3. Trackball
5. Light Pen
6. Touchscreen
7. Stylus
❌ Disadvantages:
✔️Advantages:
❌ Disadvantages:
c) Line Printer
✔️Advantages:
Extremely fast.
❌ Disadvantages:
2. Non-Impact Printers
✔️Advantages:
❌ Disadvantages:
b) Laser Printer
Fast printing.
Sharp and smudge-free text and images.
❌ Disadvantages:
c) Thermal Printer
✔️Advantages:
❌ Disadvantages:
3. 3D Printer
✔️Advantages:
Can produce functional prototypes, models, and
custom parts.
Used in engineering, healthcare, architecture,
and education.
❌ Disadvantages:
A plotter is a specialized output device used for producing large-scale and high-precision
graphical outputs, such as blueprints, CAD (Computer-Aided Design) drawings, maps,
posters, and technical illustrations. Unlike normal printers that print by spraying or
transferring ink in raster format (pixels), plotters draw continuous lines using pens or cutting
tools, resulting in highly accurate and smooth graphics.
Designed for vector graphics, not raster (pixel-based) like regular printers.
Can draw continuous lines, making them ideal for technical and engineering
applications.
Support large paper sizes, such as A1, A0, or even larger.
Used primarily by engineers, architects, designers, and industrial professionals.
Typically slower than normal printers because of the precision involved.
🧰 Types of Plotters
1. Drum Plotter
Uses a drum (roller) to move the paper while the pen moves side to side.
The combination of drum movement and pen movement allows for precise line drawing.
✔️Advantages:
❌ Disadvantages:
2. Flatbed Plotter
Paper is placed on a flat surface (bed), and the pen moves in both X and Y directions.
Ideal for rigid materials or when paper movement needs to be avoided.
✔️Advantages:
Very precise.
Suitable for thick or non-standard materials (cardboard, plastic sheets).
❌ Disadvantages:
3. Inkjet Plotter
✔️Advantages:
❌ Disadvantages:
Instead of a pen, it uses a blade to cut shapes out of vinyl, paper, or film.
Popular in sign-making, sticker production, and advertising.
✔️Advantages:
❌ Disadvantages:
📌 Example:
🔍 How it works:
📌 Example:
🔍 How it works:
📌 Example:
🔹 4. Polymorphic Virus
🔍 How it works:
🔹 5. Resident Virus
🔍 How it works:
📌 Example:
🔹 6. Multipartite Virus
📌 Example:
🔍 How it works:
📌 Example:
🔹 8. Overwrite Virus
An overwrite virus infects files by deleting their
content and replacing it with its own malicious code.
Once overwritten, the original content cannot be
recovered, and the file becomes unusable.
🔍 How it works:
📌 Example:
🔹 9. Companion Virus
🔍 How it works:
📌 Example:
🔍 How it works:
📌 Example:
b. L2 Cache (Level 2)
c. L3 Cache (Level 3)
🔷 4. Browser Cache
A software-based cache maintained by web browsers.
Stores static content (images, stylesheets, HTML) locally.
Reduces load times and bandwidth usage for revisited websites.
Stored on your hard drive in browser-specific cache folders.
🔷 5. Application-Level Cache
Implemented at the software/application layer.
Common in web apps, mobile apps, and APIs.
Stores frequently requested data or computations.
Examples:
o Cached API responses
o Cached user preferences
o Cached image thumbnails
🔷 6. Database Cache
Stores query results, frequently accessed table rows, or indexes.
Can be built-in (e.g., MySQL Query Cache) or external (e.g., Redis, Memcached).
Reduces database load and speeds up read operations.
Essential for high-performance apps and websites.
Platters: Circular disks coated with magnetic material where data is stored magnetically.
A typical HDD has multiple platters stacked on a spindle.
Spindle: Rotates the platters at high speeds (commonly 5400, 7200, or 10,000 RPM).
Read/Write Heads: Small electromagnetic arms that float just above the platters’
surfaces to read data from or write data to the magnetic surface.
Actuator Arm: Moves the read/write heads radially across the platters to access different
tracks.
Controller Board: An embedded circuit that controls the operation of the disk and
manages data communication with the computer.
⚙️Working of a Hard Disk
1. Data Storage:
o Data is stored on the platters in concentric circles called tracks.
o Each track is divided into smaller units called sectors, which typically hold 512
bytes or 4096 bytes of data.
o The magnetic coating on the platters changes polarity to represent binary data (0s
and 1s).
2. Reading Data:
o When the CPU or system requests data, the controller instructs the actuator arm to
position the read/write head over the correct track.
o The platters spin at high speed to bring the required sector under the head.
o The magnetic field from the platter induces a small electrical current in the head,
which the controller converts into digital data.
3. Writing Data:
o The controller sends an electric current to the write head.
o The write head generates a magnetic field that changes the polarity of the
magnetic coating on the platter’s surface.
o This magnetic polarity represents the binary data being written.
4. Data Transfer:
o The controller board manages the flow of data between the hard disk and the
computer via interfaces like SATA or NVMe.
o It also handles error checking and correction to ensure data integrity.
✅ Summary
Hard disks are reliable, high-capacity storage devices using magnetic principles to store data on
spinning platters. The read/write heads precisely position themselves to access data at high
speeds, managed by sophisticated controller electronics. Although mechanical parts make them
slower compared to SSDs, HDDs remain widely used for mass storage due to their affordability
and large capacity.
Would you like a diagram or animation explanation of the hard disk components and working?
🧩 Structure of a Diskette
Magnetic Disk: Inside the plastic casing, a thin circular magnetic disk spins to read/write
data.
Protective Shell: The outer plastic case protects the disk from dust, dirt, and damage.
Read/Write Window: A sliding metal cover exposes the magnetic disk for the read/write
head of a disk drive.
Hub Ring: The center hole allows the diskette to be securely mounted and rotated in the
disk drive.
⚙️Working of a Diskette
1. Data Storage:
o Data is stored magnetically on the surface of the thin flexible disk.
o The disk is coated with magnetic material that can be magnetized in different
patterns representing binary data (0s and 1s).
2. Reading/Writing Data:
o When inserted into a disk drive, the drive’s motor spins the diskette’s magnetic
disk.
o The read/write head in the disk drive moves to the correct track on the disk.
o To write data, the head magnetizes small areas on the disk in a pattern.
o To read data, the head detects the magnetic patterns and converts them back into
digital information.
3. Accessing Data:
o The diskette stores data in concentric tracks and sectors similar to a hard disk, but
with much lower density.
o The read/write head accesses the data sequentially as the disk spins.
Storage Capacity: Typically 1.44 MB for the most common 3.5-inch diskette.
Portability: Easily portable and used for transferring small files.
Speed: Very slow compared to modern storage devices.
Fragility: Sensitive to dust, magnetic fields, and physical damage.
Obsolescence: Largely replaced by CDs, USB drives, and cloud storage.
Form Factors: Most popular sizes were 8-inch, 5.25-inch, and 3.5-inch diskettes.
⚙️Types of Backup
1. Full Backup
o A complete copy of all selected data.
o Time-consuming and storage-intensive.
o Easiest to restore from.
2. Incremental Backup
o Backs up only data changed since the last backup (full or incremental).
o Fast and space-efficient.
o Slower restore time since multiple backups may be needed.
3. Differential Backup
o Backs up all data changed since the last full backup.
o Larger than incremental but faster restore than incremental.
4. Mirror Backup
o Creates an exact copy (mirror image) of the source data.
o Deletes from backup if deleted from the original—risky if deletion is accidental.
5. Snapshot Backup
o Captures the system state at a given time.
o Often used in virtual machines and enterprise environments.
6. Cloud Backup
o Data is backed up to a remote cloud storage service.
o Accessible from anywhere and provides protection against physical disasters.
🧩 Backup Strategies
3-2-1 Rule:
o 3 copies of data
o 2 on different storage types
o 1 off-site (or cloud)
Scheduled Backups:
o Automatic backups set at regular intervals (daily, weekly, etc.)
Real-time/Continuous Data Protection:
o Backup is updated whenever changes are made to the original data.
Data Communication – Detailed Explanation
Data communication refers to the process of transmitting digital or analog data between two
or more devices (such as computers, mobile phones, or servers) through a transmission medium
like cables, optical fibers, or wireless signals. The primary objective is to enable the sharing of
data and resources between devices that are either nearby (local area) or far apart (wide area).
1. Sender:
o The device that initiates and sends the data (e.g., a computer, smartphone).
2. Receiver:
o The device that receives the transmitted data (e.g., server, another computer).
3. Message:
o The actual data being transmitted (text, image, video, etc.).
4. Transmission Medium:
o The physical or wireless path between sender and receiver (e.g., twisted pair
cable, fiber optics, radio waves).
5. Protocol:
o A set of rules that governs data communication (e.g., TCP/IP, HTTP).
Simplex Mode:
o One-way communication.
o Example: Keyboard input to a computer.
Half-Duplex Mode:
o Two-way communication, but only one direction at a time.
o Example: Walkie-talkies.
Full-Duplex Mode:
o Two-way communication simultaneously.
o Example: Telephone calls, modern network systems.
1. Analog Communication:
o Data is transmitted using continuous signals.
o Examples: Traditional telephony, radio broadcasting.
2. Digital Communication:
o Data is transmitted in binary form (0s and 1s).
o Examples: Email, internet browsing, digital TV.
🔌 Transmission Media
Modem: Converts digital signals to analog (and vice versa) for telephone-based internet.
Router: Directs data packets between different networks.
Switch: Connects multiple devices within a LAN.
Network Interface Card (NIC): Hardware that connects a computer to a network.
🌐 Types of Data Communication – Detailed Explanation
Data communication can be classified into different
types based on direction of data flow, number of
devices involved, and the mode of transmission.
Understanding these types is crucial for network design,
communication protocols, and system architecture.
✅ a. Simplex Communication
✅ b. Half-Duplex Communication
✅ a. Point-to-Point Communication
✅ a. Analog Communication
✅ b. Digital Communication
1. Serial Transmission
2. Parallel Transmission
🔁 Modes of Transmission
1. Simplex Mode
2. Half-Duplex Mode
3. Full-Duplex Mode
⚙️Transmission Media
✅ Encoder
✅ Modulator
✅ Demodulator
1. Analog Transmission
Analog transmission involves sending continuous signals that vary in amplitude, frequency,
or phase over time. It is a waveform-based system that mirrors real-world data like sound,
light, or temperature.
🔍 Key Features:
🔄 Techniques Used:
📌 Advantages:
Disadvantages:
🧠 2. Digital Transmission
Digital transmission involves sending discrete signals, typically in the form of binary values
(0s and 1s). It is the preferred method for computer networks and digital communication
systems.
🔍 Key Features:
🔄 Techniques Used:
Line Coding: Converts binary data into physical signals (e.g., NRZ, Manchester
encoding).
Pulse Code Modulation (PCM): Converts analog signals to digital before sending.
Time Division Multiplexing (TDM): Allows multiple digital signals to share the same
medium.
📌 Advantages:
Disadvantages:
🔧 What is a Modem?
A modem enables communication between two different signal domains: the digital
world of computers and the analog world of traditional communication systems.
It is used primarily for Internet access, especially in older or rural infrastructures where
digital signals cannot be transmitted directly.
The modem converts digital data from the computer into analog signals.
These analog signals can then be transmitted over analog lines, such as telephone or
coaxial cables.
🌐 3. Cable Modem:
🔁 6. Integrated Modem-Router:
Combines the functions of a modem (connecting to the ISP) and a router (distributing
the internet to multiple devices).
Common in home and office networks.
Imagine a train with multiple connected coaches (data blocks) moving smoothly. The station
(receiver) knows exactly when the train arrives and when each coach passes.
✅ Pros:
❌ Cons:
📌 Real-world uses:
There are mainly two types of clock arrangements used in synchronous transmission:
Both sender and receiver use the same clock source or share a clock signal.
This clock pulses at a constant rate and controls when bits are sent and received.
Usually transmitted alongside data or through a dedicated clock line.
Common in systems where sender and receiver are physically connected (e.g., parallel
data bus, SPI interface).
Example: Synchronous Serial Communication (SPI) uses a dedicated clock wire.
✉️Analogy:
Imagine sending individual letters through the mail. Each letter (byte) comes with an envelope
(start/stop bits). The receiver knows where each message begins and ends by looking at the
envelope.
✅ Pros:
❌ Cons:
📌 Real-world uses:
1. Transmission
Transmission refers to the process of sending data from one point to another through various
communication media. It plays a foundational role in all data communications and networking
systems. In digital systems, transmission involves the transfer of digital signals (binary data: 0s
and 1s) over either wired or wireless media. Depending on the environment and requirements,
the transmission medium could be copper cables, fiber optics, or electromagnetic waves in
wireless systems. The accuracy, speed, and reliability of transmission define the efficiency of a
communication system. Data can be transmitted in various modes (simplex, half-duplex, or full-
duplex), and each system is designed based on what kind of communication is needed. Network
devices such as routers, switches, modems, and hubs are all integral to this process. Effective
transmission ensures that data reaches its destination with minimal error and latency.
These are modes of data communication that define the direction in which signals can flow
between devices. In simplex mode, data travels in only one direction. It's like a one-way street,
such as a keyboard sending data to a CPU. In half-duplex, data flows in both directions, but only
one at a time — walkie-talkies are a perfect example. You can either speak or listen, not both at
once. In full-duplex, data flows simultaneously in both directions — like in a phone call where
both parties can talk and listen at the same time. Full-duplex systems are faster and more
efficient but may require more complex infrastructure. These modes affect how fast and
efficiently a system communicates and are selected based on the communication need and
available technology.
3. Communications
Communication in computing refers to the transfer of data between devices using a transmission
medium. This can involve a variety of technologies and protocols to ensure data integrity,
privacy, and speed. Communication can be point-to-point or broadcast in nature, and may be
synchronous or asynchronous. The field of data communication includes several layers — from
the physical transmission of bits to the application layer that users interact with. With
communication, users can share files, access remote systems, perform cloud computing tasks,
and much more. Devices such as routers, switches, hubs, and modems help facilitate
communication. Moreover, the communication process depends heavily on the established rules
or protocols that allow devices to interpret the signals correctly.
Media refers to the physical or virtual path through which data is transmitted in a network. Wired
media include coaxial cables, twisted pair cables, and fiber optic cables. These offer higher
speed and reliability, especially over shorter distances. Wireless media include Wi-Fi,
Bluetooth, infrared, microwave, and satellite communication. While wireless networks
provide flexibility and mobility, they may be subject to interference and signal degradation. The
selection of media depends on the network’s purpose, budget, required speed, and distance.
Media type greatly influences the speed, security, and reliability of the network. For example,
fiber optic cables are ideal for high-speed, long-distance communication, while twisted pair
cables are cost-effective and sufficient for local networks.
5. Protocols
n:
In computer networks, a protocol is a set of rules or conventions that define how data is
transmitted and received over a network. Just like people use languages to communicate,
computers use protocols to exchange data efficiently and accurately. These protocols govern
every aspect of data communication – including how data is formatted, how it is compressed,
how errors are detected and corrected, and how devices initiate and end communication
sessions. Without protocols, different devices and applications would not be able to understand
or respond to each other, leading to failed communication. Protocols are layered, meaning each
protocol is responsible for a specific function and works in conjunction with others, often
organized according to the OSI Model or the TCP/IP Model. They play a key role in ensuring
reliable and secure communication, especially on the Internet and in local networks.
🧠 Importance of Protocols
Interoperability: Allows different devices and systems to work together.
Efficiency: Enables fast and reliable data transfer.
Security: Ensures safe communication via encryption and authentication.
Scalability: Supports communication from local networks to global Internet.
Network topology refers to the physical or logical layout of how computers, cables, switches,
and other networking devices are interconnected in a network. It defines how data flows, how
devices are arranged, and how they communicate with each other. Choosing the right topology is
crucial for the performance, scalability, troubleshooting, and cost-effectiveness of a network.
There are several types of topologies, each with its own strengths and limitations. These include
Bus, Star, Ring, Mesh, Tree, and Hybrid topologies. The choice of topology depends on
factors like the size of the network, budget, fault tolerance, and data traffic. Let’s look at each
one in detail.
1. 🔸 Bus Topology
Paragraph:
In a Bus topology, all devices are connected to a single central cable called the backbone. Data
travels in one direction and is received by all devices, but only the intended device accepts it. It’s
easy to implement and requires less cabling, making it cost-effective for small networks.
However, it’s not very scalable or fault-tolerant—if the main cable fails, the entire network goes
down.
Bullet Points:
Structure: One central cable with devices connected via drop lines.
Advantages:
o Easy and inexpensive to install.
o Minimal cable required.
Disadvantages:
o Difficult to troubleshoot.
o Backbone failure shuts down the whole network.
o Performance degrades with more devices.
2. 🔸 Star Topology
Paragraph:
In Star topology, all devices are connected to a central hub or switch. Each device has a
dedicated connection, making it easier to manage and troubleshoot. This topology is widely used
in homes and offices. If one cable fails, only that device is affected. However, if the central hub
fails, the entire network is disrupted.
Bullet Points:
3. 🔸 Ring Topology
Paragraph:
In a Ring topology, each device is connected to exactly two other devices, forming a circular
path. Data travels in one direction (or both in dual ring). A special token-passing method is used
to avoid collisions. It's efficient in handling heavy traffic but can be severely affected if a single
node or connection breaks.
Bullet Points:
4. 🔸 Mesh Topology
Paragraph:
In a Mesh topology, every device is connected to every other device in the network. This
provides high redundancy and fault tolerance—if one connection fails, others can take over.
It’s mainly used in critical environments like military or banking systems. However, it is
expensive and complex to install and manage due to the large number of connections.
Bullet Points:
Structure: Devices have dedicated links to all other devices.
Advantages:
o Very reliable and fault-tolerant.
o High data privacy and performance.
Disadvantages:
o Very expensive due to extensive cabling.
o Difficult to manage with many devices.
5. 🔸 Tree Topology
Paragraph:
Tree topology is a combination of Star and Bus topologies. It consists of groups of star-
configured devices connected to a central backbone cable. It is hierarchical, with the central
node controlling traffic to and from its branches. This structure is scalable and suitable for large
networks, such as those used in universities or corporate buildings.
Bullet Points:
6. 🔸 Hybrid Topology
Paragraph:
A Hybrid topology is a combination of two or more topologies (e.g., Star + Ring, Mesh + Bus).
It brings together the benefits of multiple topologies and reduces their individual drawbacks.
Hybrid networks are highly customizable, flexible, and used in large-scale environments where
performance and reliability are critical. However, they are complex and costly to implement and
maintain.
Bullet Points:
7. LAN, MAN
LAN (Local Area Network) is a network that connects computers and devices in a limited
geographic area like a home, school, or office. It allows sharing of resources like files, printers,
and internet connections. MAN (Metropolitan Area Network) spans a larger area such as a city
or campus, connecting multiple LANs. It offers higher speed and greater capacity compared to
LAN. Both LAN and MAN are essential in providing localized as well as city-scale networking
solutions. While LAN is often managed privately, MAN may be operated by ISPs or government
institutions.
The Internet is a global system of interconnected networks that communicate using the TCP/IP
protocol suite. It began as a research project funded by the U.S. Department of Defense —
ARPANET — in the 1960s. ARPANET was initially designed to enable reliable communication
between military and academic institutions. Over time, it evolved into the modern Internet,
driven by technologies like HTML, browsers, and domain name systems. The launch of the
World Wide Web in the 1990s revolutionized public access to the Internet, transforming it into a
vital part of daily life.
9. Birthplace of ARPANET
ARPANET, the precursor to the modern Internet, was developed by the Advanced Research
Projects Agency (ARPA) of the U.S. Department of Defense. The first ARPANET message was
sent in 1969 between UCLA and Stanford. The aim was to create a decentralized communication
system that could survive partial outages (like during a war). ARPANET introduced core
concepts like packet switching and distributed networking, which remain fundamental to today's
Internet.
A Web Link (hyperlink) is a reference to data the user can follow by clicking or tapping. It
connects different web pages or resources. A Browser is a software application used to access
and display web content (e.g., Chrome, Firefox, Safari). Browsers interpret HTML and other
web languages to render webpages. They support multimedia, bookmarking, extensions, and
secure communication.
Bullet Points:
Bullet Points:
Definition: Companies that provide specific services or content over the internet.
Examples:
o Email: Gmail, Yahoo Mail, Outlook.
o Cloud Storage: Google Drive, OneDrive, Dropbox.
o Streaming Services: Netflix, Amazon Prime, YouTube.
o Social Media: Facebook, Instagram, Twitter, LinkedIn.
o Online Education: Coursera, Khan Academy.
o E-commerce: Amazon, Flipkart, eBay.
Services offered:
o Web-based apps and platforms.
o Messaging and video conferencing.
o Cloud computing (SaaS, PaaS).
o Remote data storage and backup.
o Online games, tools, productivity suites.
Business models:
o Subscription-based (Netflix, Office 365).
o Freemium (Dropbox, Spotify).
o Ad-supported (YouTube, Facebook).
Dependence: OSPs need ISP infrastructure to function.
Security: OSPs manage user authentication, encryption, and secure access to user data.
Customization: APIs, plug-ins, mobile apps, web portals.
A Browser allows users to view, retrieve, and interact with content on the web. Features include
tabbed browsing, bookmarks, plug-ins, incognito mode, and download management. A Search
Engine is a service that helps users find web content using keywords. Examples include Google,
Bing, and DuckDuckGo. Search engines crawl, index, and rank web pages to return the most
relevant results.
The Internet hosts a wide variety of services for personal, professional, and academic use. These
include Email, Social Media, Cloud Storage, Video Conferencing, Online Banking, E-
commerce, Streaming Services, and Remote Access Tools. These services have transformed
communication, learning, work, and entertainment. They rely on various protocols and platforms
to function efficiently and securely.
. Transmission
Transmission refers to the process of sending data from one point to another through various
communication media. It plays a foundational role in all data communications and networking
systems. In digital systems, transmission involves the transfer of digital signals (binary data: 0s
and 1s) over either wired or wireless media. Depending on the environment and requirements,
the transmission medium could be copper cables, fiber optics, or electromagnetic waves in
wireless systems. The accuracy, speed, and reliability of transmission define the efficiency of a
communication system. Data can be transmitted in various modes (simplex, half-duplex, or full-
duplex), and each system is designed based on what kind of communication is needed. Network
devices such as routers, switches, modems, and hubs are all integral to this process. Effective
transmission ensures that data reaches its destination with minimal error and latency.
These are modes of data communication that define the direction in which signals can flow
between devices. In simplex mode, data travels in only one direction. It's like a one-way street,
such as a keyboard sending data to a CPU. In half-duplex, data flows in both directions, but only
one at a time — walkie-talkies are a perfect example. You can either speak or listen, not both at
once. In full-duplex, data flows simultaneously in both directions — like in a phone call where
both parties can talk and listen at the same time. Full-duplex systems are faster and more
efficient but may require more complex infrastructure. These modes affect how fast and
efficiently a system communicates and are selected based on the communication need and
available technology.
3. Communications
Communication in computing refers to the transfer of data between devices using a transmission
medium. This can involve a variety of technologies and protocols to ensure data integrity,
privacy, and speed. Communication can be point-to-point or broadcast in nature, and may be
synchronous or asynchronous. The field of data communication includes several layers — from
the physical transmission of bits to the application layer that users interact with. With
communication, users can share files, access remote systems, perform cloud computing tasks,
and much more. Devices such as routers, switches, hubs, and modems help facilitate
communication. Moreover, the communication process depends heavily on the established rules
or protocols that allow devices to interpret the signals correctly.
Enables devices to share data and resources.
Includes both local (LAN) and global (Internet) interactions.
Can be wired or wireless.
Involves several layers: physical, data link, network, transport, and application.
Depends on protocols and networking hardware.
Media refers to the physical or virtual path through which data is transmitted in a network. Wired
media include coaxial cables, twisted pair cables, and fiber optic cables. These offer higher
speed and reliability, especially over shorter distances. Wireless media include Wi-Fi,
Bluetooth, infrared, microwave, and satellite communication. While wireless networks
provide flexibility and mobility, they may be subject to interference and signal degradation. The
selection of media depends on the network’s purpose, budget, required speed, and distance.
Media type greatly influences the speed, security, and reliability of the network. For example,
fiber optic cables are ideal for high-speed, long-distance communication, while twisted pair
cables are cost-effective and sufficient for local networks.
. Protocols
Paragraph:
Protocols are the lifeblood of communication in computer networks. These are standardized sets
of rules that define how data is formatted, transmitted, received, and acknowledged between
devices. Without protocols, devices made by different manufacturers wouldn’t be able to
communicate efficiently. For example, the Transmission Control Protocol (TCP) ensures data
is delivered correctly, while Internet Protocol (IP) ensures it reaches the correct destination.
Protocols also govern email (SMTP), file transfers (FTP), web access (HTTP/HTTPS), and many
more services. They provide error checking, data compression, encryption, and session
management. Protocols are layered in models like the OSI and TCP/IP models to streamline
complex communication tasks.
Bullet Points:
Bullet Points:
Star:
o Centralized structure.
o Easy to manage.
o Hub failure affects the whole network.
Bus:
o All devices share a single backbone cable.
o Cheap but poor fault tolerance.
o Terminators needed at both ends.
Ring:
o Devices form a closed loop.
o Data flows in one direction.
o Failure in one link can disrupt the entire ring.
Affects performance, cost, reliability.
LAN:
o Covers small areas (room, building).
o High speed, low cost.
o Privately owned.
MAN:
o Covers a city or large campus.
o Intermediate speed.
o May be public or private.
WAN:
o Covers vast areas (cities to continents).
o Lower speed, high cost.
o Public (like the Internet) or private (corporate WANs).
8. Internet
Paragraph:
The Internet is a global interconnection of millions of private, public, business, academic, and
government networks, linked by wired and wireless technologies. It uses the TCP/IP protocol
suite and forms the infrastructure for a wide range of services such as websites, emails, file
transfers, messaging, video conferencing, and cloud computing. The Internet began as a research
project (ARPANET) and has grown into an essential part of daily life and global business. It
functions without a central governing body, though international organizations coordinate
standards and address allocations.
Bullet Points:
Bullet Points:
Bullet Points:
11. Browser
Paragraph:
A browser is a software tool that allows users to access, retrieve, and display content from the
World Wide Web. It interprets web code (HTML, CSS, JavaScript) and renders it into readable
and interactive pages. Popular browsers include Google Chrome, Mozilla Firefox, Safari, and
Microsoft Edge. Browsers also handle user security, privacy, and cookie management. They
often include features like bookmarking, tabbed browsing, extensions, private mode, and
download managers.
Bullet Points:
Bullet Points:
ISP:
o Provides internet connectivity.
o Examples: Airtel, Jio, BSNL.
OSP:
o Provides online tools/services.
o Examples: Gmail, Zoom, Amazon, Dropbox.
ISPs = Pipeline to internet; OSPs = Services on that pipeline.
Bullet Points:
Bullet Points:
Bullet Points: