Around The World in 80 Days
Around The World in 80 Days
• Each player starts with one gold coin. Players can acquire further gold Use the following changes when playing with two players:
coins using the “Receive gold coin” action or the like bonus chip action. • Remove the “Connection” event card from the game.
When a player does not use the “Elephant” event card to travel from • Place only 3 travel cards from left to right on the action spaces in each round.
Bombay to Calcutta, the player may use the card to receive 1 gold coin instead. • The two players take turns being the starting player.
Note: if there are no more coins in the supply, the player gets nothing. • The game ends at the end of the round when the first player reaches London.
• Players may use their gold coins when they travel by balloon or elephant and are not • The first player to reach London wins if he spent 80 days or less in his journey. This
happy with their die roll. For 1 gold coin each, they can re-roll as many times as they is so, even if the other player would reach London in the next round with fewer days
want. on his journey.
• By paying 2 gold coins any time during his turn, a player may draw the top-most card • If the first player to reach London takes more than 80 days, the other player wins,
from either the travel card supply or the even card supply. The player may use the even if he has not yet reached London (and he has spent fewer travel days!).
drawn card immediately or at a later time (exception: blue event cards must be played • When both players reach London on the same round, the player who spent the fewest
immediately). days on the journey is the winner! If they tie, the player with the most gold coins is
the winner.
Arrival in London Note: the tempo of the two-player game is a bit faster than for more players. If a player
• As soon as the first player reaches London, the time pressure to reach London falls more than one place behind, it will be very difficult for him to catch up.
increases for the other players!
• In each following round, each player who has not yet reached London, spends 1 day,
moving his time marker on the track accordingly. At the beginning of each round
after the first player reaches London, that player moves the time marker of each other
player, who has not yet reached London, 1 space on the time track. Even when more
players reach London, the time markers for the players not yet in London still move
just 1 space per round.
• When a player reaches London, he places his betting slip on London. When other
players reach London, they place their betting slips under the stack of betting slips on
London, so the order of arrivals is remembered. Also, when a player reaches London,
he places all his hand cards face-down under the appropriate supply stacks.
• A player who has arrived in London loses no more days due to event cards or bonus
chips. The space on the time track where he was when he reached London is his final
score for his journey and will be used in determining the winner of the game. His The author: Michael Rieneck, born in 1966, lives with his friend Maren in northern Germany. He enjoys
score cannot change after he reaches London! designing games and has had success in the past with Rio Grande Games with the two-player game, Dracula.
• Of a player needs more than 80 days for the journey, he continues past the 80/0 This is his first large Rio Grande Game and we hope you enjoy traveling the world with us.
space, remembering he has used more than 80 days.
Development: TM-Spiele
• In each following round, the starting player adjusts the number of cards drawn and Illustration: Bernd Wagenfeld
placed on the board based on the number of players still traveling: Graphics: Pohl & Rick
with 2 players 3 cards, Photo: Dirk Hoffmann
with 3 players 4 cards, English translation: Anna & Jay Tummelson
with 4 players 5 cards, © 2004 KOSMOS Verlag
with 5 players 6 cards. Rio Grande Games
Note: when only two players have not reached London, the detective can no longer be PO Box 45715
moved as there will no longer be travel cards placed on that action space on the board. Rio Rancho, NM 87174
[email protected]
www.riograndegames.com
Distribution of travel cards
The author and publisher thank the many play testers and rule readers for their help with this game.
Art.-Nr: 696153
Made in Germany
5 6 7 8 4
4x 6 7 8 5
4
G A M E R U L E S
Note: first, the most important rules from “game start” to “game end” are described, so
space for players can get started right away. Then, you can read the further rules to get the more
bonus specific information needed to play.
chips 6 betting slips
Playing a round
The game is played in rounds. The starting player for the round starts the round by
action
drawing travel cards from the supply and placing them on the action track:
track 24 gold coins • with 3 players, 4 cards,
supply stack discard stack start space for needed means of • with 4 players, 5 cards,
for travel cards for travel cards detective transportation • with 5 and 6 players, 6 cards.
He places the cards from left to right on the action track, as he draws them, so that
each is placed under one of the actions shown on the action track. He must place them
18 bonus chips as drawn and may not place them as he wants, but always left to right as he draws
them.
1 starting player marker
example with
4 players:
60 travel cards 15 event cards
(30 trains with values 2-6,
30 ships with values 4-8) 1 die 1 detective figure
1
Now, the starting player chooses one of the just placed travel cards, adding it to his Time saving with 2 like numbered cards
hand. Then, he takes the action for the space where the travel card was. Finally, he may • When a player plays either two ship cards or two train cards, each with the same
move his game figure further on his journey. Next, the next player, in clockwise order, value, for a leg in his journey, the values are not added, but the cost is just one of the
takes his turn, and so on. When all players have taken their turns, the round ends. values, as the player need not change ships or trains and, thus, saves the extra time.
Example: when a player plays 2 ship cards valued 8 for the leg from Suez to Bombay,
A player’s turn instead of costing 16 days, the trip costs only 8 days. If, instead, he played a 4 ship and
In his turn, a player does the following in the order shown: a 5 ship, it would cost the player 9 days (4 + 5).
• choose a travel card • This time saving does not work, when the player uses two different forms of
• execute the associated action transportation.
• travel to the next place or remain in the same place Example: playing a ship 4 and train 4 costs 8 days, as normal.
• spend 2 travel days because of the detective, if required Note: for the leg from New York to London, this special feature only works for the 2 ship
• reduce hand size to 6 cards, if hand size is greater than 6 cards cards required. The train card gets no special and counts as normal.
2
GAME WINNER The bonus chips
• Of all players who reached London in no more than 80 days, the winner is the • Next to each place (except London), players place a red bonus chip and a blue bonus
player who spent the fewest days. If players tie for fewest days, the player who first chip at the beginning of the game.
reached London is the winner. • When a player is the first to arrive at a place with his game figure, he may take the
• If all players who reached London took more than 80 days to do so, the winner is the action shown on the red bonus chip at that place.
player who first reached London, regardless of how many days he spent doing so. • The last player to arrive at a place may take the action on the blue bonus chip.
• The player turns over the bonus chip to show it is used, even if the player chooses not
FURTHER RULES to take the action (most likely with the draw event card action).
but must spend the full 10 days. to his hand, but must play it immediately as it cards and place
new even card
fle all event
them as the
supply.
Special travel legs • The effect is that all players (even the player Then, you reshuf
cards and place
new even card
fle all event
them as the
supply.
From Bombay to Calcutta there are no train or ship symbols shown. When a player drawing the card) lose 1 or 2 days.
wants to travel this leg, he simply moves his game figure from Bombay to • If a player has one or more event cards in his hand when either of these cards are
Calcutta. played, he must discard them immediately (he cannot use it now).
• This costs 12 days, if the player travels without an elephant. • All 15 event cards are now shuffled and placed face-down as the new event card
• However, if the player plays the “Elephant” event card, he rolls the die and supply.
adds 6 to the die roll (this is his total travel time for the leg), thus possibly Note: when a player holds an event card in his hand for too long, he risks losing it when
reducing the travel time by up to 5 days. a blue event card is drawn (either by himself or another player).
Like with a balloon, the player may pay 1 gold coin to re-roll if he does not Elephant
like the result, but must take the last roll as with the balloon. Further explanations of some event cards
• A player may also play “Offer” and “Connection” event cards when traveling • “Express train” and “Submarine” can be played when more than one travel card are
When you travel from Bombay