Intro To Mechanics
Intro To Mechanics
LAWS OF MECHANICS
The following are the fundamental laws of mechanics:
a) Newton’s first law
b) Newton’s second law
c) Newton’s third law
d) Newton’s law of gravitation
e) Law of transmissibility of forces
f) Parallelogram law of forces
o Newton’s first law: It states that everybody continues in its
state of rest or of uniform motion in a straight line unless
it is compelled by an external agency acting on it.
o Newton’s second law: It states that the rate of change of
momentum of a body is directly proportional to the impressed
force and it takes place in the direction of the force acting
on it.
According to this law,
F = m × a
Vector addition
Example Problem: Eric leaves the base camp and hikes 11 km,
north and then hikes 11 km east. Determine Eric's resulting
displacement.
The result of adding 11 km, north plus 11 km, east is a vector with a
magnitude of 15.6 km.
The so-called parallelogram law gives the rule for vector addition
of two or more vectors. For two vectors and , the vector
sum is obtained by placing them head to tail and drawing the
vector from the free tail to the free head. In Cartesian
coordinates, vector addition can be performed simply by adding the
corresponding components of the vectors, so if and
.
Vectors arranged head to tail (with the tail of the second vector
placed on the head of the first) are used in the triangle rule of
vector addition.
Given two vectors arranged head to tail.
The resultant is the vector drawn from the tail of the first
to the head of the second.
Your diagram should look like a triangle made of arrows.
(Note: When the two original vectors are perpendicular, the
triangle drawn will be a right triangle and the resultant
will be a hypotenuse.)
Vector addition is similar to arithmetic addition.
Vector addition is a binary operation. (Only two vectors can
be added at a time.)
Vector addition is commutative. (The order of addition is
unimportant.)
When adding vectors, all of the vectors must have the same units. All of the
vectors must be of the same type of quantity. For example, you cannot add a
displacement to a velocity
RESULTANT
The resultant is the vector sum of two or more vectors. It is the result of
adding two or more vectors together. If displacement vectors A, B, and C are
added together, the result will be vector R. As shown in the diagram, vector
R can be determined by the use of an accurately drawn, scaled, vector
addition diagram.
Illustration:
Figure 3. To describe the resultant vector for the person walking in a city
considered in Figure 2 graphically, draw an arrow to represent the total
displacement vector D. Using a protractor, draw a line at an
angle θ relative to the east-west axis. The length D of the arrow is
proportional to the vector’s magnitude and is measured along the line with a
ruler. In this example, the magnitude D of the vector is 10.3 units, and the
direction θ is 29.1o north of east.
Step 1. Draw an arrow to represent the first vector (9 blocks to the east)
using a ruler and protractor.
Figure 5.
Step 2. Now draw an arrow to represent the second vector (5 blocks to the
north). Place the tail of the second vector at the head of the first vector.
Figure 6.
Step 3. If there are more than two vectors, continue this process for each
vector to be added. Note that in our example, we have only two vectors, so
we have finished placing arrows tip to tail.
Step 4. Draw an arrow from the tail of the first vector to the head of the
last vector. This is the resultant, or the sum, of the other vectors.
Figure 7.
Step 5. To get the magnitude of the resultant, measure its length with a
ruler. (Note that in most calculations, we will use the Pythagorean Theorem
to determine this length.)
Step 6. To get the direction of the resultant, measure the angle it makes
with the reference frame using a protractor. (Note that in most
calculations, we will use trigonometric relationships to determine this
angle.)
Ax=Acosθ
and
Ay=Asinθ
Figure 2. The magnitudes of the vector components Ax and Ay can be
related to the resultant vector A and the angle θ with trigonometric
identities.
Figure 3. We can use the relationships Ax= Acosθ and Ay= Asinθ to
determine the magnitude of the horizontal and vertical component
vectors in this example.
Then A = 10.3 blocks and θ = 29.1º , so that
Ax=Acosθ=(10.3 blocks)(cos29.1∘)=9.0 blocks
Ay=Asinθ=(10.3 blocks)(sin29.1∘)=5.0 blocks
A=√𝐴𝑥 2 + 𝐴𝑦 2
Rx = Ax + Bx
and
Ry = Ay + By .
Components along the same axis, say the x-axis, are vectors along
the same line and, thus, can be added to one another like
ordinary numbers. The same is true for components along the y-
axis. (For example, a 9-block eastward walk could be taken in two
legs, the first 3 blocks east and the second 6 blocks east, for a
total of 9, because they are along the same direction.) So
resolving vectors into components along common axes makes it
easier to add them. Now that the components of R are known, its
magnitude and direction can be found.
R=√𝑅𝑥 2 + 𝑅𝑦 2
θ = tan−1 (Ry/Rx).
and
and
and
Pythagorean Theorem:
Thus,
Figure 9. Using analytical methods, we see that the magnitude
of R is 81.2 m and its direction is 36.60 north of east