OOP
OOP
In C++, data type conversion refers to the process of converting one data type to
another. There are two types of data type conversion:
In C++, input and output (I/O) operations are typically performed using streams.
Streams are sequences of characters that represent a source (input) or
destination (output) of characters. The standard C++ library provides several
stream classes for handling I/O operations, primarily `cin`, `cout`, `cerr`, and
`clog`.
1)cin**: The standard input stream. It is used to read input from the user
through the keyboard. 2)cout**: The standard output stream. It is used to
display output to the console:3)cerr**: The standard error stream. It is used to
output error messages and warnings to the console. Unlike cout, cerr is
unbuffered, meaning that its output is immediately displayed on the
console.4)clog**: The standard logging stream. It is used to output log messages
to the console. Similar to cerr, clog is unbuffered.
These are some of the basic input/output functions in C++. They provide a
convenient way to interact with the user and display information to the console.
(1)Preprocessor Directives:** These are lines of code that start with a `#`
symbol, such as `#include <iostream>`, which includes a library into the
program.(2)Namespace Declaration:** Namespaces are used to organize code
into logical groups and prevent naming conflicts. For example, `using
namespace std;` allows you to use objects and functions from the `std`
namespace without prefixing them with `std::`.(3)Main Function:** Every C++
program must have a `main()` function, which is the entry point of the program.
Execution of the program begins from here.(4)Variables and Functions:** This
section includes the declarations and definitions of variables and functions used
in the program.(5)Return Statement:** The `main()` function typically returns
an integer value to the operating system, indicating the exit status of the
program.
#include <iostream>
void greet();
int main() {
greet();
cout << "The value of num is: " << num << endl;
return 0;}
void greet()
UNIT-2
def area(side):
In this example, we have two functions named `area()`, but one calculates the
area of a rectangle based on length and width, while the other calculates the
area of a square based on the side length. Depending on the parameters passed,
the appropriate `area()` function is called, demonstrating function overloading.
// Function prototype
// Function definition
return a + b;
}
int main() {
return 0;
In this example, `int add(int a, int b);` is the function prototype. It informs the
compiler that there exists a function named `add` that takes two integer
parameters and returns an integer. Later in the code, the function is defined
with the same signature. When the `add` function is called in `main()`, the
compiler knows how to handle it because of the function prototype.
#include <iostream>
return a + b;
int main() {
return 0;
In this example, the `add()` function is declared as inline using the `inline`
keyword before its definition. When the function is called in `main()`, the
compiler replaces the function call with the actual code of the function,
effectively eliminating the overhead of a regular function call.
It's important to note that the compiler may choose to ignore the `inline`
suggestion and treat the function as a regular function, depending on various
factors such as function complexity and optimization settings.
#include <iostream>
int main() {
int choice;
switch (choice) {
case 1:
case 2:
break;
case 3:
break;
default:
return 0;}
In this example, the user is prompted to enter a number between 1 and 3. The
`switch` statement evaluates the value of `choice`, and depending on its value,
executes the corresponding `case`. If none of the `case` values match the value
of `choice`, the `default` case is executed. The `break` statement is used to exit
the switch statement after each case block.
#include <iostream>
int main() {
int i = 1;
do {
i++;
return 0;}. **In this example, the loop will print the numbers from 1 to 5. Even
though the condition `i <= 5` is false when `i` is initially 6, the loop body will still
execute once because the condition is checked after the loop body. This is useful
in situations where you want to execute the loop body at least once before
checking the loop condition.
UNIT-3
In C++, a class is a user-defined data type that serves as a blueprint for creating
objects. It encapsulates data for the object and functions, called member
functions, to operate on that data. Here's a brief explanation of how a class is
defined in C++:
1. **Class Keyword**: You start by using the `class` keyword followed by the
class name. For example:
class MyClass {
2. **Class Members**: Inside the class, you declare its members, which can
include data members (variables) and member functions (methods). For
example: class MyClass {
3. **Access Specifiers**: You can specify the access level for class members
using access specifiers: `public`, `private`, and `protected`. By default, members
are `private`.
class MyClass {
public:
protected:
void MyClass::myFunction() {
// function definition }
5. **Objects**: Once you've defined a class, you can create objects of that class
using the class name followed by parentheses.
#include <iostream>
class MyClass {
public:
MyClass() { std::cout << "Constructor called" << std::endl; }
};
int main() {
{ MyClass obj; }
return 0;}
In C++, a friend function is a function that is not a member of a class but has
access to the private and protected members of that class. It is declared as a
friend of the class using the `friend` keyword. This allows the friend function to
access private or protected data members and member functions of the class.
example to illustrate the concept:
#include <iostream>
class MyClass {
private: int privateData;
public:
MyClass() : privateData(0) {}
obj.privateData = 42;
std::cout << "Private data accessed: " << obj.privateData << std::endl; }
int main() {
MyClass obj;
friendFunction(obj);
return 0;}
class MyClass {
private:
int data;
public:
void displayData() { std::cout << "Data: " << data << std::endl; }
};
int main() {
obj1.displayData();
obj2.displayData();
return 0;}
Returning objects from a function in C++ allows you to create and return objects
of a class just like any other data type. This is useful when you need to create an
object inside a function and return it to the caller.
#include <iostream>
class MyClass {
public:
void displayData() { std::cout << "Data: " << data << std::endl; }
};
return MyClass(value);
int main() {
obj.displayData();
return 0;
(7)What is class describe the syntax for declaring a class with example ?
A class in C++ is a user-defined data type that serves as a blueprint for creating
objects. It encapsulates data (attributes) and functions (methods) that operate
on that data. The syntax for declaring a class in C++ is as follows:
class ClassName {
Here's an example of declaring a class called `Person` with some data members
and member functions:
#include <iostream>
#include <string>
class Person {
private:
std::string name;
int age;
public:
void displayInfo() {
std::cout << "Name: " << name << ", Age: " << age << std::endl;
age = newAge; }
};
In C++, you can pass objects as arguments to functions just like you pass any
other data type. When you pass an object as an argument, a copy of that object
is created and passed to the function. This allows the function to work with a
local copy of the object without modifying the original object.
Here's the process of passing objects as arguments in C++:
1. **Define the Function**: Define a function that takes an object of the desired
class as a parameter.
2. **Call the Function**: Call the function and pass an object of the class as an
argument.
3. **Function Execution**: Inside the function, the object is copied, and the
function works with the copy.
UNIT-4
class Vehicle:
self.speed = speed
def start(self):
print("Vehicle started.")
def stop(self):
print("Vehicle stopped.")
class Car(Vehicle):
super().__init__(color, speed)
self.brand = brand
def honk(self):
print("Beep beep!")
# Creating instances
In this example, `Car` is a derived class of `Vehicle`, inheriting its properties and
methods.
Each type of inheritance has its own use cases and implications, and the choice
depends on the design and requirements of the application.
In languages like C++ and Java, the this pointer is a special pointer that refers to
the current object. It allows objects to access their own members and methods
within their own scope.
#include <iostream>
private:
int x;
public:
MyClass(int x) {
void printX() {
cout << "Value of x: " << this->x << endl; // Accessing member variable
using 'this'
};
int main() {
MyClass obj(5);
return 0;
In this example:
- Inside the constructor of `MyClass`, `this->x` refers to the member variable `x`
of the current object.- In the `printX()` method, `this->x` is used to access the
member variable `x` of the current object.- Using `this` is especially useful when
there's a parameter or local variable with the same name as a member variable,
as it helps to disambiguate which variable you are referring to.
#include <iostream>
class MyClass {
private:
int x;
public:
MyClass(int x) : x(x) {}
};
int main() {
MyClass obj(5);
ptr->printX();
return 0;}
class Fraction {
private:
public:
};
int main() {
return 0;}
Certainly! Let's dive deeper into both nesting member functions and private
member functions:
UNIT-5
A virtual function is a function in a base class that is declared using the `virtual`
keyword and is expected to be overridden in derived classes. Here are the rules
of virtual functions:
(1)Declared in Base Class**: The virtual function must be declared in the base
class using the `virtual` keyword.(2)Overridden in Derived Class**: The virtual
function should be redefined in derived classes with the same signature (same
name and parameters). This process is called overriding.(3)Dynamic Binding**:
When you call a virtual function using a pointer or reference to a base class
object, the actual function called is determined at runtime based on the type of
object pointed to or referred to, not the type of pointer or reference.(4)Default
Arguments and Virtual Functions**: Default arguments in virtual functions
should be avoided because default arguments are resolved statically at compile-
time, while virtual functions are resolved dynamically at runtime.
(5)Constructors and Destructors**: Constructors and destructors cannot be
virtual because their behavior is determined by the type of the object being
constructed or destroyed, which is determined statically at compile-time.
(6)Static Member Functions: Virtual functions cannot be static because static
member functions are not associated with any particular object instance and are
resolved statically at compile-time.(7)Friend Functions: Virtual functions can be
declared as friends, but they cannot be defined as friends in derived classes.
In C++, file modes are used when opening files to specify how the file should be
accessed. Here are the different file modes:
(1)`std::ios::in`**: This mode is used for input operations. It opens a file for
reading.(2)`std::ios::out`**: This mode is used for output operations. It opens a
file for writing. If the file already exists, its contents are overwritten. If the file
does not exist, a new file is created.(3)`std::ios::app`**: This mode is used for
appending to a file. It opens a file for writing at the end of the file. If the file
does not exist, a new file is created.(4)`std::ios::binary`**: This mode is used for
binary file operations. It specifies that the file should be opened in binary mode,
where data is read or written in its raw binary format.(5)`std::ios::ate`**: This
mode is used for positioning the file pointer at the end of the file when the file
is opened. This is useful when you want to perform both input and output
operations on the file without truncating its contents.(6)`std::ios::trunc`**: This
mode is used to truncate the file when it is opened for writing. If the file already
exists, its contents are discarded and the file is truncated to zero length. If the
file does not exist, a new file is created.
These modes can be combined using the bitwise OR (`|`) operator. For example,
to open a file for both input and output operations, you can use `std::ios::in |
std::ios::out`. Additionally, these modes are often used with file stream classes
like `std::ifstream` and `std::ofstream` for file input and output operations in C+
+.
In C++, files are typically managed using file stream objects from the `<fstream>`
header. Here's how you can open and close files in C++:
1. **Input File Stream (`ifstream`)**: This class is used to read data from files.
2. **Output File Stream (`ofstream`)**: This class is used to write data to files.
Here's how you can perform file I/O with stream classes:
#include <iostream>
#include <fstream>
int main() {
std::ifstream inFile("input.txt");
if (!inFile) {
return 1; }
int number;
inFile.close();
return 0;}
#include <iostream>
#include <fstream>
int main() {
std::ofstream outFile("output.txt");
if (!outFile) {
return 1; }
outFile.close();
return 0;}
Pointers to derived classes are pointers that can hold the address of objects of
derived classes. They allow you to access both the inherited members of the
base class and the additional members of the derived class through a single
pointer. Here's an example to illustrate pointers to derived classes:
#include <iostream>
class Base {
public:
void baseFunction() {
};
public:
void derivedFunction() {
std::cout << "Derived function" << std::endl;
};
int main() {
Derived derivedObj;
ptr->baseFunction();
if (derivedPtr) {
derivedPtr->derivedFunction(); }
return 0;
To read data sequentially from a file in C++, you typically use an input file
stream (`ifstream`) along with a loop to read data until the end of the file is
reached. Here's a step-by-step explanation:
(6)Close the File**: After reading data from the file, close the file using the
`close()` member function of the input file stream object.