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Pong Game Explanation

This document is the pong game explanation

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0% found this document useful (0 votes)
7 views3 pages

Pong Game Explanation

This document is the pong game explanation

Uploaded by

khatheejatkubra
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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This code implements a simple Pong game using Python's turtle module.

Here's an
explanation of its components and functionality:

Window Setup

 turtle.Screen: Creates the game window.

o Title: Set to "Pong Game".

o Background color: navy.

o Size: 800 pixels wide and 600 pixels high.

o win.tracer(0): Disables automatic screen updates to improve performance,


allowing manual updates with win.update().

Game Elements

1. Paddle A and Paddle B

 Two paddles (paddle_a and paddle_b) are created using turtle.Turtle:

o Shape: Rectangle (by stretching a square vertically).

o Colors: crimson for Paddle A and lime for Paddle B.

o Positioned at the left (-350) and right (350) edges of the screen.

2. Ball

 A ball object is created using turtle.Turtle:

o Shape: Square.

o Color: yellow.

o Starting position: Center (0, 0).

o Movement (dx, dy): Controls the horizontal and vertical directions, initially set
to 0.2 and -0.2 respectively.

3. Score

 Variables score_a and score_b keep track of the scores for Player A and Player B.

 A pen object displays the scores at the top of the screen.

Paddle Movement
 Functions paddle_a_up, paddle_a_down, paddle_b_up, paddle_b_down are defined
to move the paddles up and down by 20 pixels within the screen bounds:

o Boundary checks ensure paddles don't move beyond the game window.

 Keyboard Bindings:

o w/s for Paddle A (Player A).

o Arrow keys (Up/Down) for Paddle B (Player B).

Main Game Loop

The while True loop continuously updates the game.

1. Ball Movement

 The ball's position is updated by adding dx and dy to its current x and y coordinates.

2. Border Collision

 Top and Bottom Borders: If the ball touches the top (ycor > 290) or bottom (ycor < -
290) edges, it bounces back by reversing its vertical direction (dy *= -1).

3. Scoring

 Left and Right Borders:

o If the ball crosses the right edge (xcor > 390), Player A scores a point.

o If the ball crosses the left edge (xcor < -390), Player B scores a point.

o The ball resets to the center (goto(0, 0)), and its horizontal direction is
reversed (dx *= -1).

o The scores are updated and displayed using the pen.

4. Paddle and Ball Collision

 Right Paddle (Paddle B):

o Checks if the ball is near the right paddle (350 > ball.xcor() > 340) and within
the paddle's vertical range (paddle_b.ycor() ± 50).

o If true, the ball bounces back by reversing its horizontal direction (dx *= -1).

 Left Paddle (Paddle A):

o Similar logic applies for the left paddle (-350 < ball.xcor() < -340).
Key Features

1. Dynamic Ball Movement: The ball continuously moves and bounces off walls or
paddles.

2. Player Scoring: Points are awarded when the ball crosses the opponent's edge.

3. Collision Detection: Ensures realistic interactions between the ball and paddles.

This code creates a fully functional two-player Pong game with real-time paddle controls, a
moving ball, and scoring mechanics!

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