6thKibo-RPC PGManual
6thKibo-RPC PGManual
0
Release Date: April 1st, 2025
List of Changes
All changes to paragraphs, tables, and figures in this document are shown below;
Contents
1. Introduction ............................................................................................................................... 1
2. Setting up your machine ............................................................................................................ 2
2.1. Requirements ..................................................................................................................... 2
2.2. Setting up Android Studio.................................................................................................... 2
3. Creating your application ........................................................................................................... 4
3.1. Creating an Android project................................................................................................. 4
3.2. Writing the application ......................................................................................................... 5
3.3. Building your application ..................................................................................................... 7
4. Running your program on the simulator................................................................................... 12
4.1. Using the simulator server ................................................................................................ 12
4.2. Login ................................................................................................................................. 12
4.3. Uploading the APK and running your program .................................................................. 14
4.4. Checking simulation while running .................................................................................... 15
4.5. Checking the result ........................................................................................................... 15
4.6. Running on your own machine (optional) .......................................................................... 23
5. Programming tips .................................................................................................................... 34
5.1. Do NOT write infinite loops ............................................................................................... 34
5.2. Debugging feature for image processing........................................................................... 35
5.3. Dealing with randomness .................................................................................................. 35
5.4. About navigation errors ..................................................................................................... 37
5.5. Flashlight .......................................................................................................................... 37
5.6. Error handling ................................................................................................................... 37
5.7. Attention to computing resources ...................................................................................... 38
5.8. Performance of Localization .............................................................................................. 39
5.9. Code review ...................................................................................................................... 41
5.10. Setting the application ID ................................................................................................ 41
5.11. Questions and information exchange .............................................................................. 41
5.12. Library for Image Processing .......................................................................................... 41
5.13. Library for machine learning and artificial intelligence ..................................................... 42
5.14. Adding Libraries .............................................................................................................. 42
6. Game API details..................................................................................................................... 44
6.1. Method summary .............................................................................................................. 44
6.2. Method details .................................................................................................................. 45
7. Tips for Astrobee Characteristics ............................................................................................. 51
7.1. Rendering of Astrobee ...................................................................................................... 51
7.2. Specification of Astrobee................................................................................................... 53
7.3. References of Astrobee .................................................................................................... 53
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1. Introduction
Let's start programming!
Astrobee can be controlled with an Android application called the Guest Science APK
(GS APK). First, setup your machine to build your application according to the instructions
in Chapter 2. Next, read Chapter 3 and create a GS APK. Then, try running the GS APK in
the simulator environment. Chapter 4 describes how to use the simulator environment.
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2.1. Requirements
The machine must meet the following requirements.
64-bit processor
4 GB RAM (8 GB RAM recommended)
Ubuntu 20.04 (64-bit version) ( http://releases.ubuntu.com/20.04/ )
or Windows 10 (64-bit version) or Windows 11 (64-bit version)
NOTE: If you want to run your program on your own PC, you need 16 GB of RAMand
Ubuntu 20.04. For details, please refer to 4.6. Running on your own machine (optional).
openJDK8
ADB (Android Debug Bridge)
Gradle
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1) Download the APK (Sample APK or Template APK) from the download page on the
web site.
2) Extract the zip file to the directory where you want it.
3) Launch Android Studio.
4) Open the APK template folder with [File] -> [Open].
5) Open [app/java/jp.jaxa.iss.kibo.rpc.sampleapk/YourService.java] or
[app/java/jp.jaxa.iss.kibo.rpc.defaultapk/YourService.java] in Project view.
6) Write your code in runPlan1 – runPlan3 methods in the YourService.java file.
When you open the APK template folder, the “Android Gradle Plugin Update
Recommended” dialog may appear. However, you must not update the plugin because
of a dependency problem, so select “Don’t remind me again for this project.”
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// Move to a point.
Point point = new Point(10.9d, -9.92284d, 5.195d);
Quaternion quaternion = new Quaternion(0f, 0f, -0.707f, 0.707f);
api.moveTo(point, quaternion, false);
/* *********************************************************************** */
/* Write your code to recognize type and number of landmark items in the each area! */
/* If there is a treasure item, remember it. */
/* *********************************************************************** */
// When you recognize landmark items, let’s set the type and number.
api.setAreaInfo(1, "item_name", 1);
/* **************************************************** */
/* Let's move to the each area and recognize the items. */
/* **************************************************** */
// When you move to the front of the astronaut, report the rounding completion.
point = new Point(11.143d, -6.7607d, 4.9654d);
quaternion = new Quaternion(0f, 0f, 0.707f, 0.707f);
api.moveTo(point, quaternion, false);
api.reportRoundingCompletion();
/* ********************************************************** */
/* Write your code to recognize which target item the astronaut has. */
/* ********************************************************** */
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/*
******************************************************************************************************* */
/* Write your code to move Astrobee to the location of the target item (what the astronaut
is looking for) */
/*
******************************************************************************************************* */
You can find methods of the game APIs by using the code completion function of
Android Studio.
Please refer to 6. Game API details for more information and you can download a
sample APK from the download page on the web site.
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$ cd <YOUR_APK_PATH>
$ ANDROID_HOME=$HOME/Android/Sdk ./gradlew assembleDebug
3.3.2. On Windows
Please build your application with the following steps.
3.3.3. Change the application ID, APK name and short name (optional)
You can change the application ID (jp.jaxa.iss.kibo.rpc.sampleapk or
jp.jaxa.iss.kibo.rpc.defaultapk by default).
In this step, we change the application ID to “jp.jaxa.iss.kibo.rpc.myteam” and the APK
name/short name to “myteam” with the SampleAPK project.
NOTE: This instruction is for the Final Round. Changing the application ID is not
necessary and not recommended in the Preliminary Round.
NOTE: “jp.jaxa.iss.kibo.rpc” cannot be changed.
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4) Click on settings (the gear icon) and deselect [Compact Middle Package].
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7) A warning will be displayed, but you want to go ahead and click [Rename Package].
After that, enter theAPKname that you want. (In the picture, we rename as it
“myteam”.)
8) At the bottom of Android Studio, “Refactoring Preview” will be displayed. Here, click
[Do Refactor].
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9) Open build.gradle (Module: app) in Gradle Scripts on the left-side of the menu.
Please change the application ID and click [Sync Now].
10) Open strings.xml in app -> src -> main -> res -> values on the left-side of the
menu. Please change the APK name and save it.
11) Open commands.xml in app -> src-> main -> res -> xml on the left-side of the
menu. Please change the value of “shortName” tag and save it. If there is no
“shortName” tag, please add it under the “apkInfo” tag and set your short name.
<shortName>myteam</shortName>
You have successfully changed the application ID in Android Studio. If you want to
change the Android project name and its directory name, follow the following steps.
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◼ On Ubuntu
12) Close Android Studio.
13) Please execute the following commands.
cd <YOUR_APK_PATH>
cd ../
mv SampleApk <YOUR_APK_NAME>
cd <YOUR_APK_NAME>
mv SampleApk.iml <YOUR_APK_NAME>.iml
◼ On Windows
12) Close the Android Studio.
13) Please rename a SampleApk folder to <YOUR_APK_NAME> with Windows Explorer.
14) Now rename SampleApk.iml to <YOUR_APK_NAME>.iml in the SampleApk folder with
Windows Explorer.
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Also, the 12stro of Astrobee’s NavCam and DockCam are different between the
simulator and the real robot. Refer to the image below.
4.2. Login
Access the Kibo-RPC web site ( https://jaxa.krpc.jp/ ) and click “LOGIN.”
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On the login page, enter the ID and password for your team’s account, and click the
“LOGIN” button. If you have forgotten your ID, please contact the Kibo-RPC secretariat.
You can reset your password by clicking the “Forgot your Password?” link.
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Now, you can access the web simulator from this page.
A simulation may take longer than 20 minutes to run, and it does not need your attention
while it runs. After starting your simulation, you can log out, get a cup of coffee, then go
back to the web site.
When there is a simulation running, the slot displays its original information, and you
cannot run another simulation in the same slot until it finishes.
If you want to stop your simulation, click the “TERMINATE SIMULATION” button. Note
that terminating a simulation loses its game score and output files (such as rosbag and the
Android Emulator’s log).
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Enter the password for your remote connection to log in. Now you can use rviz to see
how Astrobee moves in your simulation. This viewer is available until the simulation is
finished.
The viewer displays a real-time simulation in the view-only mode for the simulation
stability. You cannot operate the viewer.
On the result page, you can see the details of your simulation, such as the game time,
the matching of areas and items, and so on.
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Click “Matching of Area and Item Detail”, detail of mapping information is displayed.
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{
“areaId”: 2,
“level”: 3,
“correct”: false,
“lost_item”: “ item_name”,
“num”: 1
},
{
“areaId”: 3,
“level”: 2,
“correct”: true,
“lost_item”: “ item_name”,
“num”: 1
},
{
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“areaId”: 4,
“level”: 4,
“correct”: true,
“lost_item”: “ item_name”,
“num”: 1
}
]
}
},
“FoundReport”: { “try” is true if you execute
“timestamp”: “20210315 203323123”, takeTargetItemSnapshotAPI.
You can also get a rosbag as a ZIP file by clicking the “DOWNLOAD ROSBAG FILE”
button. The size of this file will be so large that it may take a long time to download it.
In addition, you can save any debug images with saveBitmapImage/saveMatImage API
and download the images by clicking the “DOWNLOAD IMAGE FILES” button.
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The “VIEW RESULT” button is the same as the one on the simulation page. Please be
careful when you click the “REMOVE RESULT” button; it removes the output files of the
selected simulation and these results will be lost.
You can play the rosbag (simulation result) at 0.5x – 3x speed with the viewer. You can
change rosbag replay settings and rviz settings. The details are, described in the sections
below.
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Type Description
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Trajectory [Visualize]->[Trajectory]
KeepInZone/KeepOutZone [Visualize]->[Zones]
NavCam [Sensors]->[NavCam]
DockCam [Sensors]->[DockCam]
HazCam [Sensors]->[HazCam]
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4.6.2. Requirements
The following requirements are needed to set up a simulation environment on your
machine.
64-bit processor
16 GB RAM
Ubuntu 20.04 (64-bit version) ( http://releases.ubuntu.com/20.04/ )
Disk: 30GB of free space (SSD is highly recommended)
4.6.3. Overview
The overall procedure is as follows.
1. Installing Docker
2. Building the Kibo-RPC Simulator with Docker
3. Setting Android Emulator to run APK
4. Building the Guest Science Manager APK
5. Setting up the network to connect the Android emulator and the simulator
6. Installing your APK to Android Emulator
7. Launching the simulator and run your APK
i. Launching the Android Emulator
ii.Starting the Kibo-RPC Simulator
iii.Running the Guest Science Manager, GDS Simulator and your APK
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The build.sh clones the Astrobee Robot software from GitHub, applies patches of Kibo-
RPC modules and builds docker images.
Once building the docker images is finished, you can launch the simulator.
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127.0.0.1 hlp
127.0.0.1 mlp
127.0.0.1 llp
If hlp, mlp, and llp settings already exist, comment them out, add three new lines, and
save them.
#10.42.0.36 hlp
#10.42.0.35 mlp
#10.42.0.34 llp
127.0.0.1 hlp
127.0.0.1 mlp
127.0.0.1 llp
bash run.sh
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The following error will appear, but this is because the device is not connected. Please
ignore this error as the simulator will work normally.
Type Ctrl+C on the terminal to stop the simulator, and proceed to the next step.
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In the Android Virtual Device Manager window, you will see “AstrobeeAndroidSim” in the
list.
Click the Play button in the Action column. If the AVD launches successfully, you will see
the following image.
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vi $ANDROID_PATH/core_apks/guest_science_manager/build.gradle
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buildscript {
repositories {
mavenCentral()
}
dependencies {
classpath 'com.android.tools.build:gradle:2.3.0'
allprojects {
repositories {
maven {
url
"https://github.com/rosjava/rosjava_mvn_repo/raw/master"
}
maven {
url
"https://raw.githubusercontent.com/rosjava/rosjava_mvn_repo/master/"
}
maven {
url "https://artifacts.camunda.com/artifactory/public/"
}
mavenLocal()
mavenCentral()
}
}
cd $ANDROID_PATH/core_apks/guest_science_manager
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Comment out the previous three lines, add new three lines below and save the hosts
file.
#127.0.0.1 hlp
#127.0.0.1 mlp
#127.0.0.1 llp
10.42.0.36 hlp
10.42.0.35 mlp
10.42.0.34 llp
export ANDROID_PATH=$HOME/astrobee_android
export EMULATOR=$HOME/Android/Sdk/tools/emulator
export AVD=”AstrobeeAndroidSim”
Note that you need to execute the above commands whenever you open a terminal. If
you write these commands in your .bashrc file, you don’t have to execute them.
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cd $ANDROID_PATH/scripts
./launch_emulator.sh -n
cd $ANDROID_PATH/scripts
./launch_emulator.sh -n
In another terminal, execute the following commands to install the Guest Science
Manager APK and your GS APK.
cd $ANDROID_PATH/core_apks/guest_science_manager
adb install -g -r activity/build/outputs/apk/activity-debug.apk
cd <YOUR_APK_PATH>
adb install -g -r app/build/outputs/apk/debug/app-debug.apk
cd $ANDROID_PATH/scripts
./launch_emulator.sh -n
cd ${HOME}/local_simulator
bash run.sh
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◼ Running the Guest Science Manager, GDS Simulator and your GS APK
Execute the following commands to start the Guest Science Manager APK and to
launch the GDS simulator.
Note: It’s required to re-execute these commands whenever you re-launch the simulator
or re-install your APK.
ANDROID_PATH/scripts/gs_manager.sh start
cd $ANDROID_PATH/scripts
./launch_emulator.sh
cd ${HOME}/local_simulator
bash run.sh
◼ Running the Guest Science Manager, GDS Simulator and your GS APK
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Execute the following commands to start the Guest Science Manager APK and to
launch the GDS simulator.
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5. Programming tips
5.1. Do NOT write infinite loops
You must not write any infinite loops in your code because no one can stop Astrobee
while the loop is executing.
Double check that you use finite loops with a defined counter value, as shown below.
// NG
while(!result.hasSucceeded()){
// do something
}
// OK
final int LOOP_MAX = 5;
int loopCounter = 0;
while(!result.hasSucceeded() && loopCounter < LOOP_MAX){
// do something
++loopCounter;
}
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If you are running APK on your local machine, the image can be obtained by the
following command.
Up to 50 images can be saved per simulation, and the maximum image size is 1228800
pixels (1280 x 960 px).
// move to point 1
api.moveTo(point1, quaternion1, true);
// move to point 2
api.moveTo(point2, quaternion2, true);
// move to point 3
api.moveTo(point3, quaternion3, true);
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However, Astrobee may be faced with errors such as tolerance violations and
collision detection (*), and your code will not work, so you have to provide redundant
code, as we see below.
Remember, Do NOT allow any infinite loops in your code!
* Tolerance violation error occurs when there is a discrepancy between Astrobee’s pose
(estimated) and the target pose. Collision detection occurs when Astrobee’s HazCam
detects any obstacles on the target path. Both errors can occur for a variety of causes
including false detection, especially in the real environment.
Result result;
final int LOOP_MAX = 5;
// retry
result = api.moveTo(point1, quaternion1, true);
++loopCounter;
}
// move to point 2
//…
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You have to consider that self-positioning and self-orientation obtained from the APIs
(getRobotKinematics) includes these errors.
5.5. Flashlight
You must consider the effect of light conditions on the image recognition in the real
environment. In our past experiments, when the brightness value was set to 0.05 or higher
and taken a snapshot in front of the image, the light reflected on the illustration and the
image could not be recognized properly.
// turn on the front flashlight
api.flashlightControlFront(0.01f);
// you might need some sleep…
Thread.sleep(2000);
// get a camera image
Mat image = api.getMatNavCam();
// turn off the front flashlight
api.flashlightControlFront(0.0f);
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Size of list/array: Check the length of list/array when access its element.
List<String> list = getStringList();
// Bad
for (int i=0; i<5; i++) {
// this code cause an exception when the list size is less than 5.
String str = list.get(i);
}
// Good
for (int i=0; i<list.size(); i++) {
String str = list.get(i);
}
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For more information, mapped landmark (ML) features coverage heat map is shown in
the figures below.
The localization performance depends on how many ML features NavCam captures.
The heat map represents the number of mapped landmark (ML) features in a volume of 30
㎤ along an imaginary grid on the overhead, aft, forward, deck walls and the front of the
airlock.
The more ML features in a given volume the more stable Astrobee localization will be.
Aft x
y
y
Deck
z
Figure 5-2 ML features on aft wall
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Deck
y
z
Figure 5-3 ML features on fwd wall
Aft
x
y
Figure 5-4 ML features on deck wall
Airlock
x
z
Figure 5-5 ML features on Airlock
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Depending on the threshold of similarity, there’s a possibility that the same area of
the image may be detected multiple times.
If the target image for pattern matching is large, it can result in longer processing
times. Let’s consider source codes to reduce processing time.
The matchTemplate function measures similarity by taking into acount the blank
areas of the template image. You may want to crop the template image for use.
The version ' tensorflow-lite-task-vision:0.4.0' was used for our verification of nominal
functioning. We do not guarantee the other versions.
https://mvnrepository.com/artifact/org.tensorflow/tensorflow-lite-task-vision/0.4.0
// Additional Library
compile ' org.tensorflow:tensorflow-lite-task-vision:0.4.0'
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※The source code provided by the Kibo-RPC secretariat is set to a specific version of the
build tool. This version cannot be changed. When adding libraries, please verify in
advance whether they are compatible with the currently set version of the build tool. If
there is no compatibility, the library may not be usable.
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6.
6. Game API details
Details of the Kibo-RPC’s game APIs are listed below.
Bitmap getBitmapDockCam()
Gets Bitmap image of DockCam.
Bitmap getBitmapNavCam()
Get Bitmap image of NavCam.
double[][] getDockCamIntrinsics()
Get camera matrix and distortion coefficients of
DockCam.
org.opencv.core.Mat getMatDockCam()
Gets Mat image of DockCam.
org.opencv.core.Mat getMatNavCam()
Gets Mat image of NavCam.
double[][] getNavCamIntrinsics()
Get camera matrix and distortion coefficients of
NavCam.
gov.nasa.arc.astrobee.Kinem getRobotKinematics()
atics
Gets current data related to positioning and orientation
for Astrobee.
gov.nasa.arc.astrobee.Resul moveTo(gov.nasa.arc.astrobee.types.Point
t goalPoint,
gov.nasa.arc.astrobee.types.Quaternion or
ientation, boolean printRobotPosition)
Moves Astrobee to the given point and rotates it to the
given orientation.
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void notifyRecognitionItem()
Notify that Astrobee has recognized the TargetItem held
by the astronaut.
gov.nasa.arc.astrobee.Resul relativeMoveTo(gov.nasa.arc.astrobee.types.
t Point goalPoint,
gov.nasa.arc.astrobee.types.Quaternion or
ientation, boolean printRobotPosition)
Moves Astrobee to the given point using a relative
reference and rotates it to the given orientation.
boolean reportRoundingCompletion()
Report rounding completion and blink the lights.
void shutdownFactory()
This method shutdown the robot factory in order to
allow java to close correctly.
boolean startMission()
Undock Astrobee from docking station.
void takeTargetItemSnapshot()
Take a snapshot of TargetItem. When execute this
method, the mission is completed.
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Gets current data related to positioning and orientation for Astrobee. Note that the data cannot be
trusted when the confidence is POOR or LOST.
Returns:
Current Kinematics.
• getBitmapNavCam
• getBitmapDockCam
• getMatNavCam
• getMatDockCam
• flashlightControlFront
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• flashlightControlBack
• moveTo
Moves Astrobee to the given point and rotates it to the given orientation.
Parameters:
goalPoint - Absolute cardinal point (xyz)
orientation - An instance of the Quaternion class. You may want to use
CENTER_US_LAB or CENTER_JEM as an example depending on your initial
position.
printRobotPosition - Flag whether to print robot positions in log or
not.
Returns:
A Result instance carrying data related to the execution. Returns null
if the command is NOT executed because of an error.
• relativeMoveTo
• startMission
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Undock Astrobee from docking station. Astrobee then starts counting the mission time.
Returns:
Returns True if the execution is successful. Returns false if the
command is NOT executed because of an error.
• notifyRecognitionItem
Notify that Astrobee has recognized the TargetItem held by the astronaut.
• reportRoundingCompletion
• takeTargetItemSnapshot
• getNavCamIntrinsics
Get camera matrix and distortion coefficients of NavCam. Different values are returned on orbit and in
the simulator. *The parameter values are different between the simulator and real Astrobee in the ISS as
shown below. Therefore this API returns different value depending on whether the APK is running on
simulator or on real Astrobee.
Returns:
Array of camera parameters [camera matrix, distortion coefficients] for
NavCam. The array of the camera matrix and distortion coefficients is
as follows.
・Simulator
・Real Astrobee
Camera matrix: [ 608.8073, 0.0, 632.53684, 0.0, 607.61439, 549.08386, 0.0, 0.0, 1.0 ]
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• getDockCamIntrinsics
Get camera matrix and distortion coefficients of DockCam. Different values are returned on orbit and in
the simulator. *The parameter values are different between the simulator and real Astrobee in the ISS as
shown below. Therefore this API returns different value depending on whether the APK is running on
simulator or on real Astrobee.
Returns:
Array of camera parameters [camera matrix, distortion coefficients] for
DockCam. The array of the camera matrix and distortion coefficients is
as follows.
・Simulator
・Real Astrobee
Camera matrix: [ 753.51021, 0.0, 631.11512, 0.0, 751.3611, 508.69621, 0.0, 0.0, 1.0 ]
Distortion coefficients: [ -0.411405, 0.177240, -0.017145, 0.006421, 0.000000 ]
• saveBitmapImage
Save a bitmap image for debug. The maximum pixel size of an image is 1228800 (height x width) and up
to 50 images can be saved per simulation. The image is saved in Android Emulator (/sdcard/data/) as a
png file and can be download on the dashboard display.
Parameters:
image - Bitmap Images to save.
imageName - string Image name to save.
• saveMatImage
Save a mat image for debug. The maximum pixel size of an image is 1228800 (height x width) and up to
50 images can be saved per simulation. The image is saved in Android Emulator (/sdcard/data/) as a png
file and can be download on the dashboard display.
Parameters:
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• setAreaInfo
• setAreaInfo
Type URL
gov.nasa.arc.astrobee https://github.com/nasa/astrobee_android/blob/a8560ab0270
.Kinematis ac281d8eadeb48645f4224582985e/astrobee_api/api/src/mai
n/java/gov/nasa/arc/astrobee/Kinematics.java
gov.nasa.arc.astrobee https://github.com/nasa/astrobee_android/blob/a8560ab0270
.Result ac281d8eadeb48645f4224582985e/astrobee_api/api/src/mai
n/java/gov/nasa/arc/astrobee/Result.java
gov.nasa.arc.astrobee https://github.com/nasa/astrobee_android/blob/a8560ab0270
.types.Vec3d ac281d8eadeb48645f4224582985e/astrobee_api/api/src/mai
n/java/gov/nasa/arc/astrobee/types/Vec3d.java
gov.nasa.arc.astrobee https://github.com/nasa/astrobee_android/blob/a8560ab
.types.Quaternion 0270ac281d8eadeb48645f4224582985e/astrobee_api/a
50
Version 1.0
Release Date: April 1st, 2025
Type URL
pi/src/main/java/gov/nasa/arc/astrobee/types/Quaternio
n.java
gov.nasa.arc.astrobee https://github.com/nasa/astrobee_android/blob/a8560ab0270
.types.Point ac281d8eadeb48645f4224582985e/astrobee_api/api/src/mai
n/java/gov/nasa/arc/astrobee/types/Point.java
51
Version 1.0
Release Date: April 1st, 2025
Figures and tables below show the positions of the hardware components.
52
Version 1.0
Release Date: April 1st, 2025
53