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Programing in Java Notes Part 2 (1)

The document outlines the Java syllabus for UNIT-IV, covering key topics such as the Collection Framework, JDBC, I/O Streams, and Reflection. It details the structure and functionality of collections, database connectivity through JDBC, input/output operations, and the Reflection API for runtime inspection and manipulation. Additionally, it provides insights into threading, GUI programming with Swing and AWT, package management, exception handling, and object-oriented programming principles.

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0% found this document useful (0 votes)
5 views

Programing in Java Notes Part 2 (1)

The document outlines the Java syllabus for UNIT-IV, covering key topics such as the Collection Framework, JDBC, I/O Streams, and Reflection. It details the structure and functionality of collections, database connectivity through JDBC, input/output operations, and the Reflection API for runtime inspection and manipulation. Additionally, it provides insights into threading, GUI programming with Swing and AWT, package management, exception handling, and object-oriented programming principles.

Uploaded by

ajitpmbxr2000
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 17

UNIT-IV of your Java syllabus, covering Collection Framework, JDBC (Database Connectivity),

I/O Streams, and Reflection:

---

1. Collection Framework

The Java Collection Framework is a unified architecture for storing and manipulating groups of
data using interfaces, implementations, and algorithms. It plays a crucial role in managing data
in Java programs by providing efficient and reusable data structures like Lists, Sets, and Maps.

List & Set Based Collection: List (like ArrayList, LinkedList) allows ordered collection with
duplicate elements, while Set (like HashSet, TreeSet) stores unique elements without order
(HashSet) or in sorted order (TreeSet).

Iterator & ListIterator: Iterator helps in traversing elements of a collection in forward direction
only. ListIterator can move both forward and backward in a list and can also modify elements
while iterating.

Maps: Map stores key-value pairs, where each key maps to a specific value. Examples include
HashMap, TreeMap, and LinkedHashMap.

Searching Elements in List: Searching involves using methods like contains(), indexOf(), and
looping through elements to match criteria.

Hash and Tree Based Collections: HashSet, HashMap use hashing for fast data access.
TreeSet, TreeMap use Red-Black trees for sorted storage.

Role of equals() and hashCode(): These two methods ensure correct behavior of hash-based
collections. equals() checks logical equality; hashCode() returns an integer used for hashing.
Both must be overridden consistently in custom classes used as keys.

Comparable and Comparator Interfaces: Comparable is used for natural ordering (by
implementing compareTo() method). Comparator is used to define custom sorting logic outside
the class, using the compare() method.

Thread Safety and Vector: Vector is a thread-safe collection (synchronized). Unlike ArrayList, it
is safe to use in multi-threaded programs but slower in single-threaded applications.

Difference Between Enumeration and Iterator: Enumeration is an older legacy interface used
with Vectors and Hashtable. It supports only read operations. Iterator is newer, supports
element removal, and is used with all modern collections.
Type Safety and Generics: Generics allow you to define classes and methods with a
placeholder for types, providing compile-time type safety and eliminating ClassCastException.

Common Algorithms and Collections Class: The Collections utility class provides static methods
for algorithms such as sorting, reversing, shuffling, min, max, binary search, etc.

Properties Class for Managing Properties Files: The Properties class is used to read and write
configuration data from .properties files, using key-value pairs. It helps in storing settings
externally (e.g., DB config, messages).

---

2. JDBC (Java Database Connectivity)

JDBC allows Java programs to connect and interact with databases using SQL queries.

Overview of Native and ODBC Drivers: ODBC (Open Database Connectivity) is a generic driver
model; JDBC-ODBC Bridge connects Java apps to ODBC drivers. Native drivers directly
connect Java with databases using vendor-specific libraries.

Introduction to JDBC: JDBC is an API that helps Java apps interact with databases. It includes
interfaces for connecting, executing queries, and handling results.

Types of JDBC Drivers:

1. JDBC-ODBC Bridge Driver

2. Native-API driver

3. Network Protocol Driver

4. Thin Driver (most used in modern applications)

Usage of Drivers and Connection Factory: A Connection Factory is a design pattern to


centralize and manage JDBC connections using configurations stored in Properties files.

Basic Database Operations:


Insert: Add new data to the database

Delete: Remove data

Update: Modify existing records


Select: Retrieve data using SQL queries
---

3. PreparedStatement

PreparedStatement is a precompiled SQL statement used to improve performance and security


(prevents SQL injection).

Statement vs PreparedStatement: Statement is used for simple queries. PreparedStatement is


used for repeated execution with different parameters.

Setting Query Parameters and Executing Queries: You use setInt(), setString(), etc., to pass
parameters in the SQL query and then execute it using executeQuery() or executeUpdate().

---

4. CallableStatement

CallableStatement is used to call stored procedures and functions from a database.

Creating Stored Procedures and Functions: Stored procedures are precompiled blocks of SQL
code stored in the database. Java can execute them using CallableStatement.

Executing Procedures and Batch Updation: You can pass parameters to procedures and update
multiple records at once in a batch.

Transacting Queries and Programmatic Initialization: Use Connection methods to control


transactions (commit(), rollback()). Initialization involves setting up DB connections and loading
configurations through Java code.

ResultSetMetaData and DatabaseMetaData:

ResultSetMetaData provides information about result set structure (column names, types).

DatabaseMetaData gives information about the database itself (tables, drivers, users).

---
5. Input/Output Streams

Java I/O API helps in reading and writing data from various sources like files, keyboard, or
network.

Input/Output Stream: Base classes for byte-oriented data streams.

Stream Filters: Used to process data (e.g., compression, encryption) while reading/writing.

Buffered Streams: BufferedReader/BufferedWriter and


BufferedInputStream/BufferedOutputStream improve performance by reducing disk access
using a buffer.

DataInput and DataOutput Streams: Read and write primitive data types (int, float, etc.) in a
machine-independent way.

PrintStream: Allows formatted output. It is used for console and file output (like System.out).

RandomAccessFile: Allows reading and writing to a file at specific locations using file pointers.

---

6. Reflection

Reflection API allows inspecting and manipulating classes, methods, and fields at runtime.

Reflection API and newInstance(): Allows creating new object instances dynamically at runtime
without using new.

javap Tool: A Java command-line tool used to disassemble class files and inspect bytecode,
method signatures, and modifiers.

Applet Viewer: A tool used to run and debug applets without using a browser.

Calling Private Methods: Reflection can be used to access private members (not recommended
due to security and performance issues).

Java 9 Features: Includes modules system, JShell (REPL tool), factory methods for collections,
stream API enhancements, and improved performance features.

—----------------
UNIT-III of your Java syllabus, covering Threads, Swing & AWT, Packages & Scopes, and
Exception Handling — with all points included and explained clearly.
---
1. Threads
Java provides multithreading capabilities to execute multiple parts of a program simultaneously
for better performance and responsiveness.

Creating Threads: Threads can be created in two ways:


a) By extending the Thread class and overriding the run() method.
b) By implementing the Runnable interface and passing it to a Thread object.

Thread Priority: Each thread has a priority (1 to 10). It helps the thread scheduler decide the
order of execution, though it's not guaranteed. Constants: Thread.MIN_PRIORITY,
Thread.NORM_PRIORITY, Thread.MAX_PRIORITY.

Blocked States: A thread enters blocked state when it’s waiting for a resource or is paused
using methods like sleep(), wait(), or waiting for I/O.

Extending Thread Class & Runnable Interface:

Thread class allows direct creation but restricts extending another class (since Java supports
only single inheritance).

Runnable is preferred for flexibility and decoupling the task from thread creation.

Starting Threads: Once a thread is created, it's started using the start() method which internally
calls the run() method.

Thread Synchronization: Prevents multiple threads from accessing shared resources at the
same time to avoid inconsistency and race conditions.

Synchronized Threads and Code Block:

synchronized keyword is used to lock methods or blocks to allow only one thread to access at a
time.

A synchronized block allows locking only the critical part of the code, improving performance.

Overriding Synced Methods: Synchronized methods can be overridden in subclasses to


customize thread-safe behavior.
Thread Communication (wait, notify, notifyAll): Threads can communicate using these methods
inside synchronized blocks.

wait() pauses a thread and releases the lock.

notify() wakes one waiting thread.

notifyAll() wakes all waiting threads.


---
2. Swing & AWT (Abstract Window Toolkit)

Java GUI programming is supported using AWT and Swing. Swing is a part of Java Foundation
Classes (JFC) and is more powerful and flexible.

Swing Class Hierarchy: The hierarchy starts with javax.swing.JComponent, which includes
classes like JButton, JLabel, JTextField, JFrame, etc.

Containers & UI Components: Containers like JFrame, JPanel hold components. Components
are buttons, labels, text fields, etc., used for user interaction.

Graphics Context: The Graphics class allows drawing shapes, text, or images in components
using methods like drawLine(), drawString(), etc.

AWT Components: AWT includes basic components like Button, Label, TextField, Checkbox,
etc. These are heavyweight (platform-dependent).

Component and Container Class:

Component is the superclass for all AWT components.

Container is a subclass of Component that can hold other components (like Panel, Frame).

Layout Manager Interface & Default Layouts: Layout managers organize components. Common
types are:

BorderLayout: Divides into North, South, East, West, Center.

FlowLayout: Left to right alignment (default for Panel).

GridLayout: Grid of equal-sized cells.

CardLayout: Multiple components stacked; one visible at a time.


GridBagLayout: Flexible grid with variable row/column sizes.

Insets and Dimensions: Insets specify padding (top, left, bottom, right), and Dimension defines
width and height of a component.

AWT Events and Event Models: Java uses an event-driven model. Events are generated by
user actions like click or keypress.

Listeners & Event Handling: Listeners are interfaces used to respond to events:

ActionListener: Handles button clicks.

FocusListener: Tracks focus gained/lost.

KeyListener: Detects keyboard input.

MouseListener: Detects mouse clicks.

WindowListener: Handles window events like open, close.

Adapters: Provide empty implementations of event listener interfaces. You can override only
required methods.
---
3. Package & Scopes
Packages organize classes and avoid naming conflicts. Scopes control the visibility of classes,
methods, and variables.

Need of Packages: Packages help in grouping related classes and interfaces, improve code
maintainability, and avoid name clashes.

Associating Classes to Packages: Use the package keyword at the top of your Java file to
define its package.

Classpath Environment Variable: It defines the location of user-defined packages and classes
used by the Java compiler and JVM.

Import Keyword & Static Import:

import allows the use of classes from other packages.

import static enables using static members without class name (e.g., out.println() instead of
System.out.println()).
Scopes – public, protected, private & default:

public: Accessible everywhere.

protected: Accessible in the same package and subclasses.

private: Accessible only within the same class.

Default (no modifier): Accessible within the same package.

Private Inheritance: Though Java doesn’t allow true private inheritance like C++, composition
can achieve similar behavior by hiding inner class logic.
---
4. Exception Handling

Java uses exceptions to handle run-time errors gracefully, ensuring program robustness and
user-friendly error messages.

Exception and Error:

Exceptions: Issues in user code (e.g., file not found, divide by zero).

Errors: Serious problems not meant to be caught (e.g., memory issues, JVM crash).

Exception Handling & Robustness: Proper use of exception handling makes programs more
stable and less likely to crash.

Common Exceptions and Errors:

NullPointerException, ArrayIndexOutOfBoundsException, ArithmeticException,


FileNotFoundException

OutOfMemoryError, StackOverflowError

Try and Catch Block: try surrounds risky code, and catch handles exceptions that occur.

Exception Handlers: Multiple catch blocks can handle different exception types. Always write
specific exceptions first.
Throw Keyword: Used to explicitly throw an exception in the code.

Checked and Unchecked Exceptions:

Checked: Must be handled or declared (e.g., IOException).

Unchecked: Runtime exceptions (e.g., NullPointerException), not compulsory to handle.

Role of Finally: A finally block runs whether an exception occurs or not. Useful for closing files,
releasing resources.

User Defined Exceptions: You can create custom exceptions by extending the Exception class
to represent specific application-related errors.
—----------------
UNIT-II of your Java syllabus in paragraph form, covering all topics under OOPs
Implementation, Memory Structure, Class Loading, Argument Passing, Inheritance,
Polymorphism, Interfaces, and more.
---
1. OOPs Implementation

In Java, Object-Oriented Programming (OOP) is implemented using concepts like classes,


objects, attributes, and methods.

A class defines a blueprint with fields (attributes) and functions (methods).

Objects are instances of a class, each having its own data.

Attributes represent the state (data) of an object, while methods represent its behavior.

Data encapsulation is achieved by using access modifiers (like private, public) to restrict direct
access and using methods (getters/setters) to access or modify data.

Reference variables are used to refer to objects in memory rather than holding actual data.

Constructors are special methods used to initialize objects and are called automatically when an
object is created.

Anonymous blocks (also known as initializer blocks) are used for shared initialization logic that’s
executed before the constructor.

Method overloading allows multiple methods with the same name but different parameter lists.
Static data members, static blocks, and static methods belong to the class rather than instances
and are shared across all objects.
---
2. Memory Structure

Java memory is divided into multiple areas during program execution:

The Stack holds method calls and local variables.

The Heap stores objects and dynamic memory allocation.

The Method Area (also known as Class Area) contains class definitions, static members, and
method data.

The Class Loader Subsystem loads class files, while the Execution Engine executes bytecode.
---
3. Class Loading & Execution Flow

Java uses both Static and Dynamic Class Loading mechanisms.

Static loading loads the class at compile-time using the new keyword.

Dynamic loading is done at runtime using classes like Class.forName() or reflection.

Implicit class loading happens automatically during object creation, while explicit loading uses
APIs to load and inspect classes manually.

The class loading process involves loading, linking (verification, preparation, and resolution),
and initialization.
---
4. Argument Passing Mechanism

Java uses pass-by-value for all variables:

For primitive types (int, float, etc.), the actual value is passed.

For objects, the reference (memory address) is passed by value, which means changes to the
object's data reflect outside the method.

Wrapper classes like Integer, Float, Double are used to treat primitives as objects. This is useful
in collections and for features like autoboxing/unboxing.

---
5. This Keyword

The this keyword in Java is used to refer to the current object.

It can be used to reference instance variables when local variables hide them.

It allows intra-class constructor chaining, i.e., calling one constructor from another within the
same class.

It also supports method chaining, which enables multiple method calls in a single statement, like
obj.setX().setY().
---
6. Inheritance & Code Reusability
Inheritance allows one class (subclass) to inherit features (fields and methods) from another
(superclass), supporting code reuse.

The super keyword is used to refer to the parent class’s constructor or methods.

Method overriding occurs when a subclass provides its own implementation of a method already
defined in the parent class.

All classes in Java inherit from the Object class, which provides common methods like
toString(), equals(), and hashCode().
---
7. Inheritance & Runtime Polymorphism

Java supports polymorphism, allowing one interface to be used for different data types.

Static binding (compile-time polymorphism) happens with method overloading.

Dynamic binding (runtime polymorphism) is achieved using method overriding and is resolved
during execution.

Is-A relationship defines true inheritance (e.g., Dog is an Animal).

Generalization refers to accessing subclass objects through superclass references, which helps
in flexible code.

Abstract classes and methods define a common template and are meant to be extended. They
cannot be instantiated directly.

The final keyword is used to prevent further inheritance, method overriding, or changes to
variables.
---
8. Interfaces and Role-Based Inheritance

Interfaces in Java define contracts for classes to implement. They support multiple inheritance
by allowing a class to implement multiple interfaces.

Feature-based inheritance means sharing common behavior (e.g., Flyable for flying creatures).

Role-based inheritance refers to assigning roles (like Drivable, Payable) through interfaces.

Static and dynamic classing environments involve defining or resolving classes at compile-time
and run-time, respectively.

Real-world use of interfaces includes callback handlers, event listeners, and DAO patterns.
---
9. Has-A Relationship: Aggregation & Composition

Has-A relationship defines object association and is implemented via:

Aggregation: A weak association where child objects can exist independently of the parent.

Composition: A strong association where child objects depend on the parent (lifespan is tightly
coupled).
---
10. Nested Classes

Java supports various types of nested classes:

Static nested classes do not require an instance of the outer class.

Inner classes are non-static and can access all members of the outer class.

Anonymous inner classes are declared and instantiated in one expression, often used in GUI or
threading code.
---
11. StringBuffer Class, Tokenizer, Applets

The StringBuffer class provides a mutable sequence of characters and is thread-safe. It’s
preferred when multiple modifications are needed.

The StringTokenizer class is used to split strings into tokens based on delimiters.

Applets are Java programs that run in a web browser. Though outdated, they demonstrate GUI
and network interaction.
---
12. Life Cycle of Applet and Security Concerns

An applet’s life cycle includes:

1. init(): Initialization
2. start(): Begin execution
3. paint(): Display content
4. stop(): Pause execution
5. destroy(): Clean up resources

Applets face security restrictions, such as limited file access and network communication, to
protect users from malicious code.
—-----------------------
UNIT-I of your Java syllabus in paragraph format, covering Java Introduction, Compilation
Process, JVM structure, Security, and more.
---
1. Introduction to Java & Evolution
Java is a high-level, object-oriented, platform-independent programming language developed by
James Gosling at Sun Microsystems in 1995. It evolved from earlier languages like C and C++,
combining their power with easier syntax and memory management. Its motto “Write Once, Run
Anywhere” comes from its platform independence, making it popular for web, enterprise, and
mobile applications.
---
2. Object-Oriented Programming Structure
Java is based on the Object-Oriented Programming (OOP) paradigm, which includes key
principles like:

Encapsulation (binding data and methods),

Inheritance (reusing code),

Polymorphism (same operation behaves differently), and

Abstraction (hiding implementation details).

Java organizes code into classes and objects, which helps in modularity, maintainability, and
reuse.

3. Overview and Characteristics of Java

Java has several important characteristics:

Platform independent (via bytecode and JVM),

Object-oriented,

Secure,

Robust (exception handling, memory management),

Multithreaded,

Distributed (supports networking),

High performance (with JIT compiler),

Dynamic and Portable.

These features make Java suitable for everything from desktop apps to Android development
and enterprise software.
---
4. Java Program Compilation and Execution Process

Java programs go through two-step execution:

1. Compilation: .java files are compiled by the Java compiler into bytecode (.class files).

2. Execution: The JVM (Java Virtual Machine) interprets or compiles this bytecode into
machine-specific code at runtime.

This intermediate bytecode allows Java to be platform-independent.


---
5. Organization of the Java Virtual Machine (JVM)
The JVM is a virtual runtime engine that executes Java bytecode. It consists of:
Class loader (loads class files),
Bytecode verifier (checks for security and correctness),
Interpreter/JIT compiler (executes code),

Memory areas like Heap, Stack, Method Area, and PC Register.

The JVM abstracts hardware details, enabling consistent execution on any system with a JVM.
---
6. Client-side Programming

Java supports client-side development through Java Applets (now obsolete) and Swing/AWT for
GUI. It can also be used in JavaFX or in Android development using XML and Java APIs to
build mobile apps with client-side interaction.
---
7. Platform Independency & Portability
Java's biggest strength is platform independence. Once compiled into bytecode, a Java
program can run on any platform that has a JVM, regardless of the underlying hardware or OS.
This portability eliminates the need to recompile the code for different systems.
---
8. Java Security

Security is one of Java's core strengths. It promises:

No explicit pointer usage (avoiding memory access violations),

Automatic memory management (via garbage collection),

Strong type-checking and exception handling, and

A sandbox environment for untrusted code.

Java allows developers to define security policies using APIs, and it restricts access to the file
system, network, and runtime environment unless explicitly permitted.
---
9. JVM, JRE, and JDK

JVM (Java Virtual Machine) executes the bytecode.

JRE (Java Runtime Environment) = JVM + class libraries; it's needed to run Java programs.

JDK (Java Development Kit) = JRE + development tools like javac, javadoc, jar etc., used to
develop and compile Java programs.

Understanding their relation helps in setting up the right development and runtime
environments.

---
10. Introduction to JAR Format
A JAR (Java Archive) file bundles multiple .class files, images, and libraries into a single file for
easier distribution. It’s used to package Java applications or libraries and can be executed or
imported as needed.
---
11. Naming Conventions

Java encourages consistent naming conventions:

Class names: PascalCase

Variable and method names: camelCase

Constants: ALL_CAPS_WITH_UNDERSCORES
Following naming conventions improves code readability and professionalism.
---
12. Data Types and Type Casting

Java has 8 primitive data types: byte, short, int, long, float, double, char, and boolean.
Type casting refers to converting one data type to another:

Implicit casting (smaller to larger type),

Explicit casting (larger to smaller type, using cast operator).


---
13. Operators in Java

Java includes:

Arithmetic operators (+, -, *, /, %),

Relational operators (==, !=, <, >),

Logical operators (&&, ||, !),

Bitwise operators,

Assignment and conditional operators.


These are used for expressions and control flow

.
---
14. Security Promises of JVM

JVM ensures a safe execution environment by:

Restricting access to memory (no pointers),

Running bytecode in a sandbox model for untrusted code (especially applets),

Enabling fine-grained security policies, and

Verifying class bytecode before execution.

---

15. Security Architecture and Sandbox Model

Java’s security architecture includes a Security Manager, Access Controller, and Permission
Classes.
The sandbox model isolates running code and restricts potentially harmful operations,
particularly in browsers or shared environments. This protects users from malicious or buggy
code.

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