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Module10

This document is a workbook for creating a Scratch project, outlining steps from brainstorming to sharing and presenting the project. It includes guidelines for project requirements, testing, and collaboration, as well as tips for effective presentations. The workbook is available for free educational use under a Creative Commons license.

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Toàn Lion
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0% found this document useful (0 votes)
4 views

Module10

This document is a workbook for creating a Scratch project, outlining steps from brainstorming to sharing and presenting the project. It includes guidelines for project requirements, testing, and collaboration, as well as tips for effective presentations. The workbook is available for free educational use under a Creative Commons license.

Uploaded by

Toàn Lion
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 23

Module 10

Scratch Project

Getting Started 2
Create 7
Testing 10
Sharing 11
Presentations 18
End of Module Quiz 22

This workbook is available for free download for personal and educational use thanks to a generous grant by ICS Skills. It is distributed under a
Creative Commons Attribution-Non Commercial-NoDerivs licence, which means that you are free to copy, distribute, and display the workbook
provided you make no changes to the content (including the attribution to the authors and these license terms); you may not use this workbook for
commercial purposes, and you may not alter, transform, or build upon this work. We encourage the use of this material in educational settings, and
you are welcome to print your own copy of the book and distribute worksheets from it to students. We welcome enquiries and suggestions, which
should be directed to the authors (see www.lero.ie/educationoutreach).

Version 2.01 MMXI:III:XXIV © 2011 Lero


Getting Started

Introduction

You will create a Scratch project in this module. You will follow the MIT Media Lab creative thinking spiral
model that was introduced in Module 8. This design process is outlined below.

What do I need to include?

Your Scratch project will include the following:

• At least 2 sprites
• More than 1 background
• Iteration (repeat loops)
• Conditional statements (if….)
• At least 1 sound
• At least 1 variable

 ;You will be provided with a checklist to help you confirm that you have included all the
above criteria in your project.

2 | Scratch Workbook
The following graphs should inspire you with ideas for your project. You can also check out the Scratch
National Finals projects for inspiration at http://scratch.mit.edu/galleries/view/83422 or just visit the
projects area of the scratch website at http://scratch.mit.edu/latest/shared

Module 10 | 3
4 | Scratch Workbook
Brainstorm

Think of as many ideas as possible for your project. Write down all ideas and suggestions. You may work
on your project alone or as part of a team.

Student Name(s): ____________________________________


____________________________________
____________________________________
____________________________________

Project title: ____________________________________

Brainstorm ideas (write words or draw pictures on anything relating


to your project):

Module 10 | 5
Scratch Project Notes

Once you have decided on a final idea, write a brief project description in the project notes section of
Scratch. The following image illustrates how to access the project notes section of Scratch.

6 | Scratch Workbook
Create

Now it is time to design and create the project from the ideas in the brainstorm.

Project Design

Use your brainstorming to describe all


sprites used in your project.

Use your brainstorming to describe all


backgrounds used in your project.

Describe the sounds used in your project.

What are the instructions for operating your


project?

Describe the following phases of your


project:

Start:

Middle:

Finish:

What variables are used for your project?

Module 10 | 7
Diary of work. If you are working as a team you can acknowledge tasks completed by individuals. Place
the initials of the group member(s) who are responsible for completing a task in brackets beside that
task. (To be filled in and handed up at the end of each day of work)

Date Work Completed

8 | Scratch Workbook
Group Member 1 Group Member 2 Group Member 3
Date
Work Done Work Done Work Done

Module 10 | 9
Testing

As part of the project design process you will need to debug your project. This means that you must test
the different parts of your project to make sure it is working correctly. You will be familiar with the test
suite idea from Module 9 when you created an advanced game in Scratch.

Test Case Peer Check Teacher Check

At least 2 sprites exist

More than 1 background included

Repeat loops included

At least 1 ‘if’ statement included

At least 1 sound included

At least 1 variable included

10 | Scratch Workbook
Sharing

How to Share Your Sprites

If you are working as part of a team it is useful to know how to share sprites. Sprites can be exported and
imported into different Scratch files.

1. Right click on the sprite you wish to export and choose ‘export this sprite’ from the list, as shown.

2. Choose a location on your computer where you wish to export the sprite. The sprite will then be
exported, together with its script.

Module 10 | 11
3. To import the sprite into another Scratch project, open the project and click on the ‘choose a new
sprite from file’ button, as shown. Find the sprite by selecting the location to which you had
exported it from the previous project.

4. Once you have located the sprite, select it and click OK. This will import the sprite, together with its
script, into the current project, where it will appear in the sprite list area.

12 | Scratch Workbook
Using a Scratch Account

1. Open the Scratch homepage at http://scratch.mit.edu/ then click on the signup link at the top of
the page as shown below in the following image.

2. Enter your details to set up an account as follows:

It may be useful to note your username and password in the spaces as you will need them each
time you login to your account on the Scratch website.

Username: Password:

Module 10 | 13
3. Once you have clicked sign up, the following welcome page will appear.

4. The following images show how students can upload their projects to their account on the Scratch
website.

14 | Scratch Workbook
The following screen appears as your project is being uploaded.

Once your project has been successfully uploaded to your account, the following screen appears.

5. Once the project has been uploaded, you can view the project by logging in, using your username
and password, on the Scratch homepage. Your project should appear on your welcome page, this
makes it easy to view and download your project from any computer that is connected to the
internet.

N.B. Each time you are uploading an edited version of their project to your Scratch account, you
should enter a new project name for the new version e.g. ‘cat version2’. This will mean that you will
have a number of versions of the project stored in your account on the Scratch website.

Module 10 | 15
Sharing Projects with the Irish Scratch Club

1. Open your Internet browser and to open the Irish Scratch Club gallery page by typing in the
following address: www.tinyurl.com/irishscratchclub.
2. Log in to your own account from the Irish Scratch Club gallery. The following image explains how
to do this. Alternatively you can just search for the Irish Scratch Club once you have logged in to
the Scratch website.

3. Once you are logged in, you can add your projects. The following images show how this can be
done.

16 | Scratch Workbook
Module 10 | 17
Presentations

Software projects are not just about designing and writing of computer code. When new software is
created it is presented to the users of the software to introduce the features of the project and to gain
insight from users about further developments that could be introduced in the future. We will outline
how to make an effective presentation of your Scratch project to people who will use the software.
Before making your presentation it is important to evaluate the work that has taken place and to notice
what has been learned during the process of creating the project.

Evaluation of the project:

1. Challenges faced / Negative aspects


_________________________________________________________________________________
_________________________________________________________________________________
_________________________________________________________________________________
_________________________________________________________________________________
_________________________________________________________________________________
_________________________________________________________________________________
_______________________________________________________________________________________________________________
________________________________________________________________________________________________________________
_______________________________________________________________________________________________________________
_________________________________________________________________________________
_________________________________________________________________________________
______________________________________________________________________________________
______________________________________________________________________________________

2. Things enjoyed / Positive aspects


_________________________________________________________________________________
_________________________________________________________________________________
_________________________________________________________________________________
_________________________________________________________________________________
_________________________________________________________________________________
_________________________________________________________________________________
_______________________________________________________________________________________________________________
________________________________________________________________________________________________________________
_______________________________________________________________________________________________________________
_________________________________________________________________________________
_________________________________________________________________________________
______________________________________________________________________________________
______________________________________________________________________________________

18 | Scratch Workbook
Presentation

You will make a presentation of your Scratch project. Let’s review some of the tips for making a good
presentation that were covered in module 8.

Practising your Presentation

• Practise your presentation with a friend beforehand.


• Don’t memorize your text.
• Think about your key ideas and your words will follow naturally.

Your Big Moment

• Use your opening to catch the interest of your audience.


• Briefly introduce the topic you will present.
• Describe or outline the main ideas for your presentation.

When Speaking

• Keep your eyes on the audience.


• Don’t turn your back on your audience.
• Be enthusiastic and maintain good posture.
• Speak clearly and project your voice.
• Pause briefly before each new topic.

To finish

• In your conclusion, summarize the main ideas of your presentation.


• Mention challenges / positive aspects of the project.

Answering Questions

• Leave time for questions at the end.


• Relax… having done your research you should be able to answer most questions.
• If you can’t answer a question, say you will try to find the answer.

Module 10 | 19
Fill in the plan below to help structure the presentation. Don’t forget to use initials to allocate
responsibility if you are working in a group.

Introduction

Diary of Work

Description of Project

Testing – problems / solutions

Challenges faced / Things enjoyed

Conclusion

20 | Scratch Workbook
Taking the class feedback into account and your group’s evaluation of the project, suggest 2
improvements for your project.

Suggested Improvements for the Project

1.
_________________________________________________________________________________
_________________________________________________________________________________
_________________________________________________________________________________
_______________________________________________________________________________________________
_______________________________________________________________________________________________
________________________________________________________________________________________________

2.
_________________________________________________________________________________
_________________________________________________________________________________
________________________________________________________________________________________
_______________________________________________________________________________________
________________________________________________________________________________________
_______________________________________________________________________________________

Module 10 | 21
End of Module Quiz

n Which one of the following is a computer simulation?

A. A cartoon accompanied with music


B. A car racing game
C. A model that predicts how a category 5 storm will impact the west coast of Ireland
D. A puzzle that is solved by finding hidden clues

o Which one of the following blocks is a conditional statement?

A.

B.

C.

D.

p An area on the http://scratch.mit.edu website used for sharing of projects amongst a community is
known as

A. A gallery
B. An account
C. A project area
D. A forum

q When you wish to move a sprite from one project to a different project stored on a different
computer the first step you should take is.

A. Duplicate Sprite
B. Import Sprite
C. Export Sprite
D. Import project

22 | Scratch Workbook
Module 10: References

Scratch Process of Design model (Page 2)


http://info.scratch.mit.edu/sites/infoscratch.media.mit.edu/docs/Learning-with-Scratch.pdf

| 23

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