Management Information Systems
Management Information Systems
Event Overview
Division: High School
Event Type: Team of 1, 2 or 3 members
Event Category: Role Play Event
Event Elements: Objective Test and Role Play
Objective Test Time: 50 minutes
Role Play Time: 20-minute preparation time, 7-minute presentation time
NACE Connections: Career & Self-Development, Communication, Leadership,
Professionalism, Teamwork
District/Region/Section
Check with your District/Region/Section leadership for District/Region/Section-specific
competition information.
State
Check with your State Leader for state-specific competition information.
National
Policy and Procedures Manual
• Competitors should be familiar with the Competitive Events Policy & Procedures
Manual, found on the Competitive Events page on www.fbla.org.
Recognition
• The number of competitors will determine the number of winners. The maximum
number of winners for each competitive event is 10.
Event Administration
• This event is two rounds: objective test and role play
• Objective Test
o Objective Test Time: 50 minutes
o Objective Test Questions: 100 questions
o This event is an objective test administered online at the NLC.
o No reference or study materials may be brought to the testing site.
o All electronic devices such as cell phones and smart watches must be turned
off before competition begins.
o Competitors on a team must test individually, starting within minutes of each
other. Individual test scores will be averaged for a team score.
• Interactive Role Play Presentation
o Preparation Time: 20 minutes
o Presentation Time: 7 minutes (one-minute warning)
Scoring
• The team-averaged objective test score determines the top 15 teams advancing to role
play round.
• The role play round scores only will be used to determine winners.
• Objective test scores will be used to break a tie.
Recording of Presentations
• No unauthorized audio or video recording devices will be allowed in any competitive
event.
• Participants in the events should be aware FBLA reserves the right to record any
presentation for use in study or training materials.
Penalty Points
• Competitors may be disqualified if they violate the Competitive Event Guidelines or
the Honor Code.
• Five points are deducted if competitors do not follow the Dress Code or are late for
their assigned testing or presentation/role play time.
Electronic Devices
• All electronic devices such as cell phones and smart watches must be turned off.