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Linked List

The document provides an overview of linked lists, an abstract data type consisting of connected nodes that contain data and pointers to the next node. It details basic operations such as insertion, deletion, and searching for nodes, along with variations like circular and doubly linked lists. Additionally, it compares linked lists to arrays, highlighting their dynamic nature and efficiency in insertions and deletions.

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0% found this document useful (0 votes)
11 views22 pages

Linked List

The document provides an overview of linked lists, an abstract data type consisting of connected nodes that contain data and pointers to the next node. It details basic operations such as insertion, deletion, and searching for nodes, along with variations like circular and doubly linked lists. Additionally, it compares linked lists to arrays, highlighting their dynamic nature and efficiency in insertions and deletions.

Uploaded by

toshu129
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Linked Lists / Slide 1

Linked List
List Overview
Linked lists
Abstract data type (ADT)
Basic operations of linked lists
Insert, find, delete, print, etc.
Variations of linked lists
Circular linked lists
Doubly linked lists
Linked Lists / Slide 2

Linked Lists
A B C 

Head

A linked list is a series of connected nodes


Each node contains at least
A piece of data (any type)
Pointer to the next node in the list
Head: pointer to the first node node
The last node points to NULL A

data pointer
Linked Lists / Slide 3

A Simple Linked List Class


We use two classes: Node and List
Declare Node class for the nodes
data: double-type data in this example
next: a pointer to the next node in the list

class Node {
public:
double data; // data
Node* next; // pointer to next
};
Linked Lists / Slide 4

A Simple Linked List Class


Declare List, which contains
head: a pointer to the first node in the list.
Since the list is empty initially, head is set to NULL
Operations on List
class List {
public:
List(void) { head = NULL; } // constructor
~List(void); // destructor

bool IsEmpty() { return head == NULL; }


Node* InsertNode(int index, double x);
int FindNode(double x);
int DeleteNode(double x);
void DisplayList(void);
private:
Node* head;
};
Linked Lists / Slide 5

A Simple Linked List Class

Operations of List
IsEmpty: determine whether or not the list is
empty
InsertNode: insert a new node at a particular
position
FindNode: find a node with a given value
DeleteNode: delete a node with a given value
DisplayList: print all the nodes in the list
Linked Lists / Slide 6

Inserting a new node


Node* InsertNode(int index, double x)
Insert a node with data equal to x after the index’th elements.
(i.e., when index = 0, insert the node as the first element;
when index = 1, insert the node after the first element, and so on)
If the insertion is successful, return the inserted node.
Otherwise, return NULL.
(If index is < 0 or > length of the list, the insertion will fail.)

Steps
index’th
1. Locate index’th element element

2. Allocate memory for the new node


3. Point the new node to its successor
4. Point the new node’s predecessor to the new node
newNode
Linked Lists / Slide 7

Inserting a new node

Possible cases of InsertNode


1. Insert into an empty list
2. Insert in front
3. Insert at back
4. Insert in middle

But, in fact, only need to handle two cases


Insert as the first node (Case 1 and Case 2)
Insert in the middle or at the end of the list (Case 3 and
Case 4)
Linked Lists / Slide 8

Inserting a new node


Node* List::InsertNode(int index, double x) { Try to locate
if (index < 0) return NULL; index’th node. If it
doesn’t exist,
int currIndex = 1;
Node* currNode = head; return NULL.
while (currNode && index > currIndex) {
currNode = currNode->next;
currIndex++;
}
if (index > 0 && currNode == NULL) return NULL;

Node* newNode = new Node;


newNode->data = x;
if (index == 0) {
newNode->next = head;
head = newNode;
}
else {
newNode->next = currNode->next;
currNode->next = newNode;
}
return newNode;
}
Linked Lists / Slide 9

Inserting a new node


Node* List::InsertNode(int index, double x) {
if (index < 0) return NULL;

int currIndex = 1;
Node* currNode = head;
while (currNode && index > currIndex) {
currNode = currNode->next;
currIndex++;
}
if (index > 0 && currNode == NULL) return NULL;

Node* newNode = new Node;


newNode->data = x;
if (index == 0) {
newNode->next = head; Create a new node
head = newNode;
}
else {
newNode->next = currNode->next;
currNode->next = newNode;
}
return newNode;
}
Linked Lists / Slide 10

Inserting a new node


Node* List::InsertNode(int index, double x) {
if (index < 0) return NULL;

int currIndex = 1;
Node* currNode = head;
while (currNode && index > currIndex) {
currNode = currNode->next;
currIndex++;
}
if (index > 0 && currNode == NULL) return NULL;

Node* newNode = new Node;


newNode->data = x;
Insert as first element
if (index == 0) { head
newNode->next = head;
head = newNode;
}
else {
newNode->next = currNode->next; newNode
currNode->next = newNode;
}
return newNode;
}
Linked Lists / Slide 11

Inserting a new node


Node* List::InsertNode(int index, double x) {
if (index < 0) return NULL;

int currIndex = 1;
Node* currNode = head;
while (currNode && index > currIndex) {
currNode = currNode->next;
currIndex++;
}
if (index > 0 && currNode == NULL) return NULL;

Node* newNode = new Node;


newNode->data = x;
if (index == 0) {
newNode->next = head;
head = newNode; Insert after currNode
}
currNode
else {
newNode->next = currNode->next;
currNode->next = newNode;
}
return newNode;
} newNode
Linked Lists / Slide 12

Finding a node
int FindNode(double x)
Search for a node with the value equal to x in the list.
If such a node is found, return its position. Otherwise, return
0.

int List::FindNode(double x) {
Node* currNode = head;
int currIndex = 1;
while (currNode && currNode->data != x) {
currNode = currNode->next;
currIndex++;
}
if (currNode) return currIndex;
return 0;
}
Linked Lists / Slide 13

Deleting a node
int DeleteNode(double x)
Delete a node with the value equal to x from the list.
If such a node is found, return its position. Otherwise, return
0.
Steps
Find the desirable node (similar to FindNode)
Release the memory occupied by the found node
Set the pointer of the predecessor of the found node to the
successor of the found node
Like InsertNode, there are two special cases
Delete first node
Delete the node in middle or at the end of the list
Linked Lists / Slide 14

Deleting a node
int List::DeleteNode(double x) {
Node* prevNode = NULL;
Try to find the node with
Node* currNode = head; its value equal to x
int currIndex = 1;
while (currNode && currNode->data != x) {
prevNode = currNode;
currNode = currNode->next;
currIndex++;
}
if (currNode) {
if (prevNode) {
prevNode->next = currNode->next;
delete currNode;
}
else {
head = currNode->next;
delete currNode;
}
return currIndex;
}
return 0;
}
Linked Lists / Slide 15

Deleting a node
int List::DeleteNode(double x) {
Node* prevNode = NULL;
Node* currNode = head;
int currIndex = 1;
while (currNode && currNode->data != x) {
prevNode = currNode;
currNode = currNode->next;
currIndex++; prevNode currNode
}
if (currNode) {
if (prevNode) {
prevNode->next = currNode->next;
delete currNode;
}
else {
head = currNode->next;
delete currNode;
}
return currIndex;
}
return 0;
}
Linked Lists / Slide 16

Deleting a node
int List::DeleteNode(double x) {
Node* prevNode = NULL;
Node* currNode = head;
int currIndex = 1;
while (currNode && currNode->data != x) {
prevNode = currNode;
currNode = currNode->next;
currIndex++;
}
if (currNode) {
if (prevNode) {
prevNode->next = currNode->next;
delete currNode;
}
else {
head = currNode->next;
delete currNode;
}
return currIndex;
} head currNode
return 0;
}
Linked Lists / Slide 17

Printing all the elements


void DisplayList(void)
Print the data of all the elements
Print the number of the nodes in the list
void List::DisplayList()
{
int num = 0;
Node* currNode = head;
while (currNode != NULL){
cout << currNode->data << endl;
currNode = currNode->next;
num++;
}
cout << "Number of nodes in the list: " << num << endl;
}
Linked Lists / Slide 18

Destroying the list


~List(void)
Use the destructor to release all the memory used by the list.
Step through the list and delete each node one by one.

List::~List(void) {
Node* currNode = head, *nextNode = NULL;
while (currNode != NULL)
{
nextNode = currNode->next;
// destroy the current node
delete currNode;
currNode = nextNode;
}
}
Linked Lists / Slide 19 6
7 result
5

Using List Number of nodes in the list: 3


5.0 found
4.5 not found
6
int main(void) 5
{ Number of nodes in the list: 2

List list;
list.InsertNode(0, 7.0); // successful
list.InsertNode(1, 5.0); // successful
list.InsertNode(-1, 5.0); // unsuccessful
list.InsertNode(0, 6.0); // successful
list.InsertNode(8, 4.0); // unsuccessful
// print all the elements
list.DisplayList();
if(list.FindNode(5.0) > 0) cout << "5.0 found" << endl;
else cout << "5.0 not found" << endl;
if(list.FindNode(4.5) > 0) cout << "4.5 found" << endl;
else cout << "4.5 not found" << endl;
list.DeleteNode(7.0);
list.DisplayList();
return 0;
}
Linked Lists / Slide 20

Variations of Linked Lists


Circular linked lists
The last node points to the first node of the list

A B C

Head

How do we know when we have finished traversing


the list? (Tip: check if the pointer of the current
node is equal to the head.)
Linked Lists / Slide 21

Variations of Linked Lists


Doubly linked lists
Each node points to not only successor but the
predecessor
There are two NULL: at the first and last nodes in
the list
Advantage: given a node, it is easy to visit its
predecessor. Convenient to traverse lists backwards

 A B C 

Head
Linked Lists / Slide 22

Array versus Linked Lists

Linked lists are more complex to code and manage


than arrays, but they have some distinct advantages.
Dynamic: a linked list can easily grow and shrink in size.
We don’t need to know how many nodes will be in the list. They
are created in memory as needed.
In contrast, the size of a C++ array is fixed at compilation time.
Easy and fast insertions and deletions
To insert or delete an element in an array, we need to copy to
temporary variables to make room for new elements or close the
gap caused by deleted elements.
With a linked list, no need to move other nodes. Only need to
reset some pointers.

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