Chapter 2 Notes Physic
Chapter 2 Notes Physic
Scalar Quantities:
All those physical quantities which can be specified by a magnitude and a proper unit are known as
"Scalar Quantities".
Examples:
Work, electric flux, volume, viscosity, density, power, temperature and electric charge etc.
Vectors Quantities:
All those physical quantities having both magnitude and direction with proper unit and also obeys the
Vector Algebra are known as "Vector Quantities".
Examples:
Representation of Vectors:
Vector quantities can be represented in two ways
In analytical method vectors are denoted by a letter with arrow or bold letters such as:
𝑎⃗, 𝑏⃗⃗, or a, b, A, C
Graphical representation:
Finally, from tail of first vector to the head of last vector we will draw a
vector called resultant vector.
Addition of Vectors:
Consider two vectors 𝐴⃗ and 𝐵⃗⃗. Let these two vectors represent two
adjacent sides of a parallelogram. We construct a parallelogram
OACB as shown in the diagram. The diagonal OC represents the
resultant vector ⃗𝑹
⃗⃗.
⃗⃗ = ⃗𝑨⃗ + ⃗𝑩
⃗𝑹 ⃗⃗
⃗𝑹 ⃗⃗ + ⃗𝑨⃗
⃗⃗ = ⃗𝑩
Therefore
⃗⃗ , 𝑩
Consider three vectors 𝑨 ⃗⃗
⃗⃗⃗ and 𝑪
⃗⃗ + 𝑩
Applying "head to tail rule" to obtain the resultant of (𝑨 ⃗⃗⃗)
⃗⃗⃗ + ⃗𝑪⃗) Then finally again find the resultant of these three
and (𝑩
vectors:
⃗⃗⃗⃗⃗⃗⃗ = 𝑶𝑷
𝑶𝑹 ⃗⃗⃗⃗⃗⃗⃗ + 𝑷𝑹
⃗⃗⃗⃗⃗⃗⃗ Or
𝑹 ⃗⃗ +( 𝑩
⃗⃗⃗= 𝑨 ⃗⃗)
⃗⃗⃗ + 𝑪 (i)
and
⃗⃗⃗⃗⃗⃗⃗ = 𝑶𝑸
𝑶𝑹 ⃗⃗⃗⃗⃗⃗⃗ + 𝑸𝑹
⃗⃗⃗⃗⃗⃗⃗
𝑹 ⃗⃗ + 𝑩
⃗⃗⃗=( 𝑨 ⃗⃗
⃗⃗⃗) + 𝑪 (ii)
Thus from eq. (i) and (ii)
⃗𝑨⃗ +( ⃗𝑩
⃗⃗ + ⃗𝑪⃗) = ( ⃗𝑨⃗ + ⃗𝑩
⃗⃗) + ⃗𝑪⃗
⃗⃗⃗
𝑨
̂=
𝒂
𝑨
Fig: Unit vector i,j,k
Free vector:
A free vector can be moved or translated without changing its essential
characteristics, such as magnitude and direction. It is represented by an
arrow and is not attached to any specific point in space.
Position vector:
A Vector that indicates the position of a point in a coordinate system is referred to
as position vector.
Suppose we have a fixed reference point O, then we can specify the position the
position of a given point P with respect to point O.
Resolution of vector:
The process of splitting a vector into rectangular components is called "RESOLUTION OF VECTOR"
⃗⃗ along x-axis
Vx= Horizontal component of 𝑽
⃗⃗ along y-axis
Vy = Vertical component of 𝑽
Fig : 2.10
̅̅̅̅̅
𝑶𝑩 = ̅̅̅̅
𝑶𝑨 Cos𝜃
Vx = V Cos𝜃
Magnitude of vertical component :
Consider right angled triangle
̅̅̅̅
𝑩𝑨
Sin𝜽 = ̅̅̅̅
𝑶𝑨
Vy = V Sin𝜽
𝑽𝒚
Tan𝜽 =
𝑽𝒙
Consider two vectors V and V2 making angles 0 and 02 with +ve x-axis respectively.
⃗⃗1 ⃗⃗2
𝑉
𝑉
𝜃1 𝜃2
𝑉1𝑥 = 𝑉1 Cos 𝜃1
and Fig (c)
𝑉1𝑦 = 𝑉1 Sin 𝜃1
Resolve vector V₂ into two rectangular components V₂x and V₂y as shown in figure (c)
𝑉2𝑥 = V₂ Cos θ₂
And
𝑉2𝑥 = V₂ Sin θ₂
Now move vector 𝑽 ⃗⃗𝟐 parallel to itself so that its initial point (tail) lies on the terminal point (head) of
⃗⃗𝟏 as shown in the Fig: (c).
vector 𝑽
⃗⃗⃗⃗⃗
𝑅ₓ = ⃗⃗⃗⃗⃗⃗⃗
𝑉₁ₓ + ⃗⃗⃗⃗⃗⃗⃗
𝑉₂ₓ
⃗⃗⃗⃗⃗
𝑅ₓ = V₁ Cos θ₁ + V₂ Cos θ₂
𝐷𝐵 ̅̅̅̅ + ̅̅̅̅
̅̅̅̅ = 𝐶𝐴 𝐸𝐵
̅̅̅̅
𝑂𝐷 = ̅̅̅̅
𝐷𝐸 + ̅̅̅̅
𝐸𝐵 :CA = DE
⃗⃗⃗⃗⃗ = 𝑉
𝑅ᵧ ⃗⃗ ₁ᵧ + 𝑉₂ᵧ
⃗⃗⃗⃗⃗⃗⃗
Now we will determine the magnitude of resultant vector by using the Pythagoras' theorem.
⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗
|𝑂𝐵|² = ⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗
|𝑂𝐷|² + ⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗⃗
|𝐷𝐵|²
R² = Rₓ² + Rᵧ²
R = √(𝑅ₓ² + 𝑅ᵧ²)
𝑅
θ = tan⁻¹ ( 𝑦 )
𝑅𝑥
"When two parallel vectors are multiplied, their resultant quantity will be a scalar, this is called scalar
or dot product."
⃗𝑨⃗.𝑩
⃗⃗⃗ = AB cos θ
Example:
Work done = Force x Displacement
Solution:
= 3+8−2
𝑎⃗.𝑏⃗⃗ = 9
Characteristics of scalar product:
𝐴⃗ . 𝐵
⃗⃗ = AB cos θ
⃗⃗ . 𝐴⃗ = BA cos θ
𝐵
A .B = B.A
➢ In case of unit vectors 𝑖̂, 𝑗̂ and 𝑘̂, since they are mutually perpendicular, therefore,
𝑖̂ . 𝑗̂= 𝑗̂ . 𝑘̂ = 𝑘̂ . 𝑖̂ = 0
➢ The scalar product of two parallel vectors is equal to the product of their magnitudes. Thus, for
parallel vectors (θ = 0°)
A.A = AA cos 0° = A²
A.B =( 𝐴𝑥 𝑖̂ + 𝐴𝑦 𝑗̂ + 𝐴𝑧 𝑘̂ )( 𝐵𝑥 𝑖̂ + 𝐵𝑦 𝑗̂ + 𝐵𝑧 𝑘̂ )
A.B = 𝐴𝑥 𝐵𝑥 +𝐴𝑦 𝐵𝑦 + 𝐴𝑧 𝐵𝑧
"When two perpendicular vectors are multiplied, their resultant quantity will be a vector, this is called
vector or cross product."
A x B = AB sin θ 𝑛̂
Characteristics of Cross Product
➢ Since A x B is not the same as B x A, the cross product is non-commutative.
A x B = -B x A
(m A) x B = A x (m B)
= m (A x B)
A x (B + C) = A x B + A x C
(A + B) x C = A x C + B x C
= AB 𝑛̂
➢ The cross product of two parallel vectors is a null vector, because for such vectors θ = 0° or 180°.
Hence
A x B = AB sin 180° 𝑛̂
AxB=0
As a consequence
AxA=0
Also
𝑖̂ x 𝑖̂ = 𝑗̂ x 𝑗̂= 𝑘̂ x 𝑘̂ = 0
➢ In case of unit vectors, since they form a right-handed system and are mutually perpendicular.
𝑖̂ x 𝑗̂ = 𝑘̂
𝑗̂ x 𝑘̂ = 𝑖̂
𝑘̂ x 𝑖̂= 𝑗̂
➢ Cross product of two vectors A and B in terms of their rectangular components is:
A x B = ( 𝐴𝑥 𝑖̂ + 𝐴𝑦 𝑗̂ + 𝐴𝑧 𝑘̂ )( 𝐵𝑥 𝑖̂ + 𝐵𝑦 𝑗̂ + 𝐵𝑧 𝑘̂ )
A x B = ( 𝐴𝑦 𝐵𝑧 - 𝐴𝑧 𝐵𝑦 ) 𝑖̂ +( 𝐴𝑧 𝐵𝑥 - 𝐴𝑥 𝐵𝑧 ) 𝑗̂ + ( 𝐴𝑥 𝐵𝑦 - 𝐴𝑦 𝐵𝑥 ) 𝑘̂
𝑖 𝑗 𝑘
𝐴
AxB= | 𝑥 𝐴𝑦 𝐴𝑧 |
𝐵𝑥 𝐵𝑦 𝐵𝑧
Examples of vector product:
When a force F is applied on a rigid body at a point whose position vector is r from any point of the axis
about which the body rotates, then the turning effect of the force, called the torque
𝜏⃗ = 𝑟⃗ x 𝐹⃗
Let's consider the Force of 5N is acts perpendicularly on edge of door to open it, the distance from the
axis is 2m. calculate the torque produced.
𝜏⃗ = 2m x 5N
𝜏⃗ = 10Nm
The force on a particle of charge q and velocity v in a magnetic field of strength B is given by vector
product.
𝐹⃗ = q (𝑣⃗ x 𝐵
⃗⃗)
𝑟⃗ = 𝑟𝑥 𝑖̂ + 𝑟𝑦 𝑗̂ + 𝑟𝑧 𝑘̂
Average speed:
The average speed of an object is greater than or equal to the magnitude of the average velocity over a
given interval of time.
Uniform Speed:
If an object covers equal distances in equal intervals of time than the speed of the moving object is
called uniform speed.
Instantaneous speed:
∆𝑠 ⬚
𝑣 = lim ( )
∆𝑡→0 ∆𝑡
Average velocity:
∆𝑟⃗
Average velocity ⃗⃗⃗⃗𝑎𝑣𝑔 ≡
𝑣
∆𝑡
Positive Acceleration:
If the velocity of an object decreases with time, its acceleration is negative. The negative acceleration is
also called retardation or deceleration.
A body is said to have uniform acceleration if magnitude and direction of the acceleration remains
constant during particle motion.
A body is said to have non-uniform acceleration, if magnitude or direction or both, change during
motion.
The figure:
The velocity of the body changes from A to B in time ‘t’ at uniform rate. BC is the final velocity and OC is
the total time ‘t’. A perpendicular is drawn from B to OC, and another perpendicular is drawn from B to
OA (represented by dotted lines).
BC = BD + DC
v = BD + OA
Now,
a = slope of line AB
a = tan θ
a = BD/AD
a = BD/t
BD = at
v = BD + u
v = at + u
v = u + at
DERIVATION OF SECOND EQUATION OF MOTION BY GRAPHICAL METHOD:
S = D = Area of figure
S = ABD + DADC
1
S = (AD x BD) + (AO x OC)
2
1
S = (t x AE) + (u x t)
2
1
𝑆 = (𝑣𝑖 + ∗ 𝑎𝑡 ) * t ∴ 𝑆 =𝑣∗𝑡
2
1
𝑆 = 𝑣𝑖 𝑡 + ∗ 𝑎𝑡 2
2
Hence,
1
𝑆= (sum of parallel sides) x Height
2
1
𝑆= (OA + BC) x OC
2
𝑂𝐴 = 𝑢, 𝐵𝐶 = 𝑣, 𝑂𝐶 = 𝑡
1
𝑆= (u + v) ∗ t
2
𝑣−𝑢
∴𝑡=
𝑎
1 (𝑣 − 𝑢)
𝑆= (𝑣 + 𝑢) ∗
2 𝑎
(𝑣 + 𝑢)(𝑣 − 𝑢)
𝑆=
2𝑎
∴ 𝑎2 − 𝑏 2 = (𝑎 − 𝑏)(𝑎 + 𝑏)
𝑣 2 − 𝑢2
𝑆=
2𝑎
2𝑎𝑆 = 𝑣 2 − 𝑢2
Projectile Motion:
In this universe, we see different objects motion in different dimensions. Some are moving along a linear
path, like a car travelling along a rectilinear path and some are moving along a circular path/track. If a
cricketer hits a ball which is placed on the ground, this ball will follow a curved path and will hit the
ground, also if a missile is fired then we see it will always follow a curved path which are the examples of
two dimensional motion.
Projectile motion:
➢ The motion of an object in a plane under the influence of force of gravity of earth.
➢ Gravitational force of earth is responsible for the Projectile motion and the curved path followed
by a projectile is called its trajectory.
➢ The value of acceleration due to gravity is considered as constant throughout the projectile
motion and it is always directed downwards.
➢ The effect of air resistance is negligible.
➢ Projectile motion is not affected due to rotation of an earth.
𝑉𝑓𝑦 = 𝑉𝑖𝑦 + 𝑎𝑦 𝑡
∴ 𝑉𝑓𝑦 = 0
∴ 𝑎𝑦 = −𝑔
0 = 𝑉𝑜 sin 𝜃 + (−𝑔)𝑡
0 = 𝑉𝑜 sin 𝜃 − 𝑔𝑡
𝑔𝑡 = 𝑉𝑜 sin 𝜃
𝑉𝑜 sin 𝜃
𝑡=
𝑔