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Unit 3.2 3D CGMA

The document discusses various 3D transformations in computer graphics, including translation, rotation, scaling, reflection, and shearing. It provides detailed explanations of each transformation technique along with equations and practice problems to illustrate their application. The document emphasizes the complexity of 3D transformations compared to 2D transformations and includes examples for better understanding.

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0% found this document useful (0 votes)
19 views39 pages

Unit 3.2 3D CGMA

The document discusses various 3D transformations in computer graphics, including translation, rotation, scaling, reflection, and shearing. It provides detailed explanations of each transformation technique along with equations and practice problems to illustrate their application. The document emphasizes the complexity of 3D transformations compared to 2D transformations and includes examples for better understanding.

Uploaded by

pyq7055
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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3D Transformation in Computer Graphics-

In Computer graphics,
Transformation is a process of modifying
and re-positioning the existing graphics.
 3D Transformations take place in a
three dimensional plane.
 3D Transformations are important and
a bit more complex than 2D
Transformations.
 Transformations are helpful in
changing the position, size, orientation,
shape etc of the object.
 Transformation Techniques
 Translation
 Rotation
 Scaling
 Reflection
 Shear
1. 3D Translation in Computer
Graphics
In Computer graphics,
3D Translation is a process of moving an
object from one position to another in a
three dimensional plane.
Consider a point object O has to be moved
from one position to another in a 3D
plane.

Let-
 Initial coordinates of the object O =
(Xold, Yold, Zold)
 New coordinates of the object O after
translation = (Xnew, Ynew, Zold)
 Translation vector or Shift vector = (Tx,
Ty, Tz)
Given a Translation vector (Tx, Ty, Tz)-
 Tx defines the distance the
Xold coordinate has to be moved.
 Ty defines the distance the
Yold coordinate has to be moved.
 Tz defines the distance the
Zold coordinate has to be moved.

This translation is achieved by adding the


translation coordinates to the old
coordinates of the object as-
 Xnew = Xold + Tx (This denotes
translation towards X axis)
 Ynew = Yold + Ty (This denotes
translation towards Y axis)
 Znew = Zold + Tz (This denotes
translation towards Z axis)

 PRACTICE PROBLEM BASED ON 3D


TRANSLATION IN COMPUTER GRAPHICS

Given a 3D object with coordinate points


A(0, 3, 1), B(3, 3, 2), C(3, 0, 0), D(0, 0, 0).
Apply the translation with the distance 1
towards X axis, 1 towards Y axis and 2
towards Z axis and obtain the new
coordinates of the object.
Solution-
Given-
 Old coordinates of the object = A (0, 3,
1), B(3, 3, 2), C(3, 0, 0), D(0, 0, 0)
 Translation vector = (Tx, Ty, Tz) = (1, 1,
2)

For Coordinates A(0, 3, 1)

Let the new coordinates of A = (Xnew, Ynew,


Znew).

Applying the translation equations, we


have-
 Xnew = Xold + Tx = 0 + 1 = 1
 Ynew = Yold + Ty = 3 + 1 = 4
 Znew = Zold + Tz = 1 + 2 = 3
Thus, New coordinates of A = (1, 4, 3).

For Coordinates B(3, 3, 2)

Let the new coordinates of B = (Xnew, Ynew,


Znew).

Applying the translation equations, we


have-
 Xnew = Xold + Tx = 3 + 1 = 4
 Ynew = Yold + Ty = 3 + 1 = 4
 Znew = Zold + Tz = 2 + 2 = 4

Thus, New coordinates of B = (4, 4, 4).

For Coordinates C(3, 0, 0)


Let the new coordinates of C = (Xnew, Ynew,
Znew).

Applying the translation equations, we


have-
 Xnew = Xold + Tx = 3 + 1 = 4
 Ynew = Yold + Ty = 0 + 1 = 1
 Znew = Zold + Tz = 0 + 2 = 2

Thus, New coordinates of C = (4, 1, 2).

For Coordinates D(0, 0, 0)

Let the new coordinates of D = (Xnew, Ynew,


Znew).
Applying the translation equations, we
have-
 Xnew = Xold + Tx = 0 + 1 = 1
 Ynew = Yold + Ty = 0 + 1 = 1
 Znew = Zold + Tz = 0 + 2 = 2

Thus, New coordinates of D = (1, 1, 2).


Thus, New coordinates of the object = A
(1, 4, 3), B(4, 4, 4), C(4, 1, 2), D(1, 1, 2).

2. 3D Rotation in Computer Graphics-


In Computer graphics,
3D Rotation is a process of rotating an
object with respect to an angle in a three
dimensional plane
Consider a point object O has to be
rotated from one angle to another in a 3D
plane.

Let-
 Initial coordinates of the object O =
(Xold, Yold, Zold)
 Initial angle of the object O with
respect to origin = Φ
 Rotation angle = θ
 New coordinates of the object O after
rotation = (Xnew, Ynew, Znew)

In 3 dimensions, there are 3 possible types


of rotation-
 X-axis Rotation
 Y-axis Rotation
 Z-axis Rotation
For X-Axis Rotation-

This rotation is achieved by using the


following rotation equations-
 Xnew = Xold
 Ynew = Yold x cosθ – Zold x sinθ
 Znew = Zold x cosθ + Yold x sinθ
For Y-Axis Rotation-

This rotation is achieved by using the


following rotation equations-
 Xnew = Xold x cosθ + Zold x sinθ
 Ynew = Yold
 Znew = Yold x cosθ – Xold x sinθ
For Z-Axis Rotation-
This rotation is achieved by using the
following rotation equations-
 Xnew = Xold x cosθ – Yold x sinθ
 Ynew = Yold x cosθ + Xold x sinθ
 Znew = Zold
 PRACTICE PROBLEMS BASED ON 3D ROTATION
IN COMPUTER GRAPHICS

Given a homogeneous point (1, 2, 3).


Apply rotation 90 degree towards X, Y and
Z axis and find out the new coordinate
points.

Solution-

Given-
 Old coordinates = (Xold, Yold, Zold) = (1, 2,
3)
 Rotation angle = θ = 90º
For X-Axis Rotation-

Let the new coordinates after rotation =


(Xnew, Ynew, Znew).

Applying the rotation equations, we have-


 Xnew = Xold = 1
 Ynew = Yold x cosθ – Zold x sinθ = 2 x
cos90° – 3 x sin90° = 2 x 0 – 3 x 1 = -3
 Znew = Yold x sinθ + Zold x cosθ = 2 x sin90°
+ 3 x cos90° = 2 x 1 + 3 x 0 = 2

Thus, New coordinates after rotation = (1,


-3, 2).

For Y-Axis Rotation-


Let the new coordinates after rotation =
(Xnew, Ynew, Znew).

Applying the rotation equations, we have-


 Xnew = Zold x sinθ + Xold x cosθ = 3 x
sin90° + 1 x cos90° = 3 x 1 + 1 x 0 = 3
 Ynew = Yold = 2
 Znew = Yold x cosθ – Xold x sinθ = 2 x
cos90° – 1 x sin90° = 2 x 0 – 1 x 1 = -1

Thus, New coordinates after rotation = (3,


2, -1).

For Z-Axis Rotation-


Let the new coordinates after rotation =
(Xnew, Ynew, Znew).

Applying the rotation equations, we have-


 Xnew = Xold x cosθ – Yold x sinθ = 1 x
cos90° – 2 x sin90° = 1 x 0 – 2 x 1 = -2
 Ynew = Xold x sinθ + Yold x cosθ = 1 x
sin90° + 2 x cos90° = 1 x 1 + 2 x 0 = 1
 Znew = Zold = 3

Thus, New coordinates after rotation = (-2,


1, 3).

3. 3D Scaling in Computer Graphics-


In computer graphics, scaling is a process
of modifying or altering the size of objects.
 Scaling may be used to increase or
reduce the size of object.
 Scaling subjects the coordinate points
of the original object to change.
 Scaling factor determines whether the
object size is to be increased or
reduced.
 If scaling factor > 1, then the object
size is increased.
 If scaling factor < 1, then the object
size is reduced.

Consider a point object O has to be scaled


in a 3D plane.

Let-
 Initial coordinates of the object O =
(Xold, Yold, Zold)
 Scaling factor for X-axis = Sx
 Scaling factor for Y-axis = Sy
 Scaling factor for Z-axis = Sz
 New coordinates of the object O after
scaling = (Xnew, Ynew, Znew)

This scaling is achieved by using the


following scaling equations-
 Xnew = Xold x Sx
 Ynew = Yold x Sy
 Znew = Zold x Sz

In Matrix form, the above scaling


equations may be represented as-

PRACTICE PROBLEMS BASED ON 3D


SCALING IN COMPUTER GRAPHICS-
Given a 3D object with coordinate points
A(0, 3, 3), B(3, 3, 6), C(3, 0, 1), D(0, 0, 0).
Apply the scaling parameter 2 towards X
axis, 3 towards Y axis and 3 towards Z axis
and obtain the new coordinates of the
object
Solution-

Given-
 Old coordinates of the object = A (0,
3, 3), B(3, 3, 6), C(3, 0, 1), D(0, 0, 0)
 Scaling factor along X axis = 2
 Scaling factor along Y axis = 3
 Scaling factor along Z axis = 3

For Coordinates A(0, 3, 3)


Let the new coordinates of A after scaling
= (Xnew, Ynew, Znew).

Applying the scaling equations, we have-


 Xnew = Xold x Sx = 0 x 2 = 0
 Ynew = Yold x Sy = 3 x 3 = 9
 Znew = Zold x Sz = 3 x 3 = 9

Thus, New coordinates of corner A after


scaling = (0, 9, 9).

For Coordinates B(3, 3, 6)

Let the new coordinates of B after scaling


= (Xnew, Ynew, Znew).

Applying the scaling equations, we have-


 Xnew = Xold x Sx = 3 x 2 = 6
 Ynew = Yold x Sy = 3 x 3 = 9
 Znew = Zold x Sz = 6 x 3 = 18

Thus, New coordinates of corner B after


scaling = (6, 9, 18).

For Coordinates C(3, 0, 1)

Let the new coordinates of C after scaling


= (Xnew, Ynew, Znew).

Applying the scaling equations, we have-


 Xnew = Xold x Sx = 3 x 2 = 6
 Ynew = Yold x Sy = 0 x 3 = 0
 Znew = Zold x Sz = 1 x 3 = 3
Thus, New coordinates of corner C after
scaling = (6, 0, 3).

For Coordinates D(0, 0, 0)

Let the new coordinates of D after scaling


= (Xnew, Ynew, Znew).

Applying the scaling equations, we have-


 Xnew = Xold x Sx = 0 x 2 = 0
 Ynew = Yold x Sy = 0 x 3 = 0
 Znew = Zold x Sz = 0 x 3 = 0

Thus, New coordinates of corner D after


scaling = (0, 0, 0).
4. 3D Reflection in Computer Graphics-
 Reflection is a kind of rotation where
the angle of rotation is 180 degree.
 The reflected object is always formed
on the other side of mirror.
 The size of reflected object is same as
the size of original object.
onsider a point object O has to be
reflected in a 3D plane.

Let-
 Initial coordinates of the object O =
(Xold, Yold, Zold)
 New coordinates of the reflected
object O after reflection = (Xnew,
Ynew,Znew)
In 3 dimensions, there are 3 possible
types of reflection-

 Reflection relative to XY plane


 Reflection relative to YZ plane
 Reflection relative to XZ plane

Reflection Relative to XY Plane:


This reflection is achieved by using the
following reflection equations-
 Xnew = Xold
 Ynew = Yold
 Znew = -Zold
Reflection Relative to YZ Plane:
This reflection is achieved by using the
following reflection equations-
 Xnew = -Xold
 Ynew = Yold
 Znew = Zold
Reflection Relative to XZ Plane:

This reflection is achieved by using the


following reflection equations-
 Xnew = Xold
 Ynew = -Yold
 Znew = Zold
 PRACTICE PROBLEMS BASED ON 3D
REFLECTION IN COMPUTER GRAPHICS

Given a 3D triangle with coordinate points


A(3, 4, 1), B(6, 4, 2), C(5, 6, 3). Apply the
reflection on the XY plane and find out the
new coordinates of the object
Solution-

Given-
 Old corner coordinates of the triangle
= A (3, 4, 1), B(6, 4, 2), C(5, 6, 3)
 Reflection has to be taken on the XY
plane

For Coordinates A(3, 4, 1)

Let the new coordinates of corner A after


reflection = (Xnew, Ynew, Znew).

Applying the reflection equations, we


have-
 Xnew = Xold = 3
 Ynew = Yold = 4
 Znew = -Zold = -1

Thus, New coordinates of corner A after


reflection = (3, 4, -1).

For Coordinates B(6, 4, 2)

Let the new coordinates of corner B after


reflection = (Xnew, Ynew, Znew).

Applying the reflection equations, we


have-
 Xnew = Xold = 6
 Ynew = Yold = 4
 Znew = -Zold = -2
Thus, New coordinates of corner B after
reflection = (6, 4, -2).

For Coordinates C(5, 6, 3)

Let the new coordinates of corner C after


reflection = (Xnew, Ynew, Znew).

Applying the reflection equations, we


have-
 Xnew = Xold = 5
 Ynew = Yold = 6
 Znew = -Zold = -3

Thus, New coordinates of corner C after


reflection = (5, 6, -3).
Thus, New coordinates of the triangle
after reflection = A (3, 4, -1), B(6, 4, -2),
C(5, 6, -3).

5. 3D Shearing in Computer Graphics-


In Computer graphics,
3D Shearing is an ideal technique to
change the shape of an existing object in a
three dimensional plane
In a three dimensional plane, the object
size can be changed along X direction, Y
direction as well as Z direction.
So, there are three versions of shearing-
1. Shearing in X direction
2. Shearing in Y direction
3. Shearing in Z direction
Consider a point object O has to be
sheared in a 3D plane.

Let-
 Initial coordinates of the object O =
(Xold, Yold, Zold)
 Shearing parameter towards X
direction = Shx
 Shearing parameter towards Y
direction = Shy
 Shearing parameter towards Z
direction = Shz
 New coordinates of the object O after
shearing = (Xnew, Ynew, Znew)
Shearing in X Axis-

Shearing in X axis is achieved by using the


following shearing equations-
 Xnew = Xold
 Ynew = Yold + Shy x Xold
 Znew = Zold + Shz x Xold
Shearing in Y Axis-

Shearing in Y axis is achieved by using the


following shearing equations-
 Xnew = Xold + Shx x Yold
 Ynew = Yold
 Znew = Zold + Shz x Yold
Shearing in Z Axis-
Shearing in Z axis is achieved by using the
following shearing equations-
 Xnew = Xold + Shx x Zold
 Ynew = Yold + Shy x Zold
 Znew = Zold

PRACTICE PROBLEMS BASED ON 3D


SHEARING IN COMPUTER GRAPHICS
Given a 3D triangle with points (0, 0, 0), (1,
1, 2) and (1, 1, 3). Apply shear parameter 2
on X axis, 2 on Y axis and 3 on Z axis and
find out the new coordinates of the
object.
Solution-

Given-
 Old corner coordinates of the triangle
= A (0, 0, 0), B(1, 1, 2), C(1, 1, 3)
 Shearing parameter towards X
direction (Shx) = 2
 Shearing parameter towards Y
direction (Shy) = 2
 Shearing parameter towards Y
direction (Shz) = 3

Shearing in X Axis-

For Coordinates A(0, 0, 0)

Let the new coordinates of corner A after


shearing = (Xnew, Ynew, Znew).

Applying the shearing equations, we have-


 Xnew = Xold = 0
 Ynew = Yold + Shy x Xold = 0 + 2 x 0 = 0
 Znew = Zold + Shz x Xold = 0 + 3 x 0 = 0

Thus, New coordinates of corner A after


shearing = (0, 0, 0).

For Coordinates B(1, 1, 2)

Let the new coordinates of corner B after


shearing = (Xnew, Ynew, Znew).

Applying the shearing equations, we have-


 Xnew = Xold = 1
 Ynew = Yold + Shy x Xold = 1 + 2 x 1 = 3
 Znew = Zold + Shz x Xold = 2 + 3 x 1 = 5

Thus, New coordinates of corner B after


shearing = (1, 3, 5).
For Coordinates C(1, 1, 3)

Let the new coordinates of corner C after


shearing = (Xnew, Ynew, Znew).

Applying the shearing equations, we have-


 Xnew = Xold = 1
 Ynew = Yold + Shy x Xold = 1 + 2 x 1 = 3
 Znew = Zold + Shz x Xold = 3 + 3 x 1 = 6

Thus, New coordinates of corner C after


shearing = (1, 3, 6).
Thus, New coordinates of the triangle
after shearing in X axis = A (0, 0, 0), B(1, 3,
5), C(1, 3, 6).
Shearing in Y Axis-

For Coordinates A(0, 0, 0)

Let the new coordinates of corner A after


shearing = (Xnew, Ynew, Znew).

Applying the shearing equations, we have-


 Xnew = Xold + Shx x Yold = 0 + 2 x 0 = 0
 Ynew = Yold = 0
 Znew = Zold + Shz x Yold = 0 + 3 x 0 = 0

Thus, New coordinates of corner A after


shearing = (0, 0, 0).

For Coordinates B(1, 1, 2)


Let the new coordinates of corner B after
shearing = (Xnew, Ynew, Znew).

Applying the shearing equations, we have-


 Xnew = Xold + Shx x Yold = 1 + 2 x 1 = 3
 Ynew = Yold = 1
 Znew = Zold + Shz x Yold = 2 + 3 x 1 = 5

Thus, New coordinates of corner B after


shearing = (3, 1, 5).

For Coordinates C(1, 1, 3)

Let the new coordinates of corner C after


shearing = (Xnew, Ynew, Znew).

Applying the shearing equations, we have-


 Xnew = Xold + Shx x Yold = 1 + 2 x 1 = 3
 Ynew = Yold = 1
 Znew = Zold + Shz x Yold = 3 + 3 x 1 = 6

Thus, New coordinates of corner C after


shearing = (3, 1, 6).
Thus, New coordinates of the triangle
after shearing in Y axis = A (0, 0, 0), B(3, 1,
5), C(3, 1, 6).

Shearing in Z Axis-

For Coordinates A(0, 0, 0)

Let the new coordinates of corner A after


shearing = (Xnew, Ynew, Znew).
Applying the shearing equations, we have-
 Xnew = Xold + Shx x Zold = 0 + 2 x 0 = 0
 Ynew = Yold + Shy x Zold = 0 + 2 x 0 = 0
 Znew = Zold = 0

Thus, New coordinates of corner A after


shearing = (0, 0, 0).

For Coordinates B(1, 1, 2)

Let the new coordinates of corner B after


shearing = (Xnew, Ynew, Znew).

Applying the shearing equations, we have-


 Xnew = Xold + Shx x Zold = 1 + 2 x 2 = 5
 Ynew = Yold + Shy x Zold = 1 + 2 x 2 = 5
 Znew = Zold = 2
Thus, New coordinates of corner B after
shearing = (5, 5, 2).

For Coordinates C(1, 1, 3)

Let the new coordinates of corner C after


shearing = (Xnew, Ynew, Znew).

Applying the shearing equations, we have-


 Xnew = Xold + Shx x Zold = 1 + 2 x 3 = 7
 Ynew = Yold + Shy x Zold = 1 + 2 x 3 = 7
 Znew = Zold = 3

Thus, New coordinates of corner C after


shearing = (7, 7, 3).
Thus, New coordinates of the triangle
after shearing in Z axis = A (0, 0, 0), B(5, 5,
2), C(7, 7, 3).

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