0% found this document useful (0 votes)
4 views2 pages

CEGP013091: 49.248.216.238 21/05/2024 09:44:03 Static-238

This document is an examination paper for T.E. (Computer Engineering) focusing on Artificial Intelligence, consisting of 8 questions. Candidates must answer four questions from the provided options and include diagrams where necessary. The paper covers various topics including problem-solving strategies, game theory, knowledge representation, and planning in AI.

Uploaded by

kbtug22008
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
4 views2 pages

CEGP013091: 49.248.216.238 21/05/2024 09:44:03 Static-238

This document is an examination paper for T.E. (Computer Engineering) focusing on Artificial Intelligence, consisting of 8 questions. Candidates must answer four questions from the provided options and include diagrams where necessary. The paper covers various topics including problem-solving strategies, game theory, knowledge representation, and planning in AI.

Uploaded by

kbtug22008
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 2

Total No. of Questions : 8] SEAT No.

8
23
PB3786 [6262]-45 [Total No. of Pages :2

ic-
tat
T.E. (Computer Engineering)

3s
ARTIFICIAL INTELLIGENCE

4:0
02 91
(2019 Pattern) (Semester- II) (310253)

9:4
0
40
Time : 2½ Hours ] 1/0 13 [Max. Marks : 70
0
Instructions to the candidates:
5/2
.23 GP

1) Answer four questions Q.1 or Q.2, Q.3 or Q.4, Q.5 or Q.6, Q.7 or Q.8.
2) Neat diagrams must be drawn wherever necessary.
E
82

8
3) Assume Suitable data if necessary.
C

23
ic-
16

tat
Q1) a) List all problem solving strategies. What is backtracking, explain with n
8.2

3s
queen problem. [8]
.24

4:0
b) Write Minimax Search Algorithm for two players. How use of alpha and
91
49

beta cut-offs will improve performance? [9]


9:4
30
40

OR
01
02

Q2) a) Define Game theory, Differentiate between stochastic and partial games
5/2
GP

with examples. [9]


1/0

b) Define is Constraint satisfaction problem, state the types of consistencies


CE

solve the following Crypt Arithmetic Problem. [8]


82

8
23
BASE
.23

+ BALL ic-
16

tat
GAMES
8.2

3s
.24

4:0

Q3) a) What is an Agent? Name any 5 agents around you explain knowledge
91
49

9:4

based agent with Wumpus World.


30
40

List and explain in short the various steps of knowledge engineering


01
02

process
5/2

Consider the following axioms:


GP

If a triangle is equilateral then it is isosceles. [9]


1/0
CE

b) If a triangle is isosceles, then its two sides AB and AC are equal.


82

If AB and AC are equal, then angle B and C are equal.


.23

ABC is an equilateral triangle.


16

Represent these facts in predicate logic. [9]


8.2

OR
.24
49

P.T.O.
Q4) a) Write the following sentences in FOL(using types of quantifiers) [9]

8
23
i) All birds fly

ic-
ii) Some boys play cricket

tat
iii) A first cousin is a child of a parent’s sibling

3s
iv) You can fool all the people some of the time, and some of the

4:0
people all the time, but you cannot fool all the people all the time.

02 91
9:4
b) What is Knowledge Representation using propositional logic?

0
40
Compare propositional and predicate Logic. [9]
1/0 13
0
5/2
Q5) a) Explain Forward Chaining and Backward Chaining. With its properties,
.23 GP

advantages and disadvantages. [9]


E

b) Explain: [8]
82

8
C

23
i) Unification in FOL

ic-
ii) Reasoning with Default information
16

tat
OR
8.2

3s
.24

4:0
Q6) a) Explain FOL inference for following Quantifiers. [8]
91
49

i) Universal Generalization
9:4
30

ii) Universal Instantiation


40

iii) Existential Instantiation


01
02

iv) Existential introduction


5/2
GP

b) What is Ontological Engineering, in details with its categories object and


1/0

Model. [9]
CE
82

8
23
.23

Q7) a) Explain with an example Goal Stack Planning (STRIPS algorithm). [5]
ic-
16

b) Explain with example, how planning is different from problem solving.


tat
8.2

[5]
3s
.24

c) Explain AI components and AI architecture [8]


4:0
91
49

9:4

OR
30
40

Q8) a) Explain Planning in non deterministic domain. [5]


01
02

b) Explain. [5]
5/2
GP

i) Importance of planning
1/0

ii) Algorithm for classical planning


CE
82

c) What is AI explain scope of AI in all walks of Life also explain future


opprotunities with AI. [8]
.23
16
8.2


.24
49

[6262]-45 2

You might also like