2 Basics - Fundamentals PDF
2 Basics - Fundamentals PDF
USER INTERFACE
The 3 x 3 grid at the top left is called the Data Panel. This is where all your
Fusion files are saved. It can be organized into folders, just like your computer.
Collaborators can be added or removed here, too.
The Browser is on the top left and is where you will find information such as Units, 3D objects,
Construction Planes, and 2D Sketches. As you design new objects, this section will expand with
information.
This will open a pop-up known as a Dialog Box. Click on the pulldown next to Unit Type, set it to mm,
check the box that says Set as Default, and click OK.
Click the Eye Icon in the Browser next to the word Origin. Notice the Planes, Axes,
and Origins that appear on your screen. Click the Eye Icon again to hide the
Origin.
Eye Icons represent information that can be hidden or shown. Triangles indicate that
information can be expanded or rolled up.
20 CHAPTER 0 BASICS
You will see a gray box in the top left corner that says
Design. This refers to the Workspace you are currently
working in. Workspaces include tools specific to the
environment. The Design Workspace is where you will
spend most of your time, and it is where 2D sketches and
3D models are created.
The other primary way to navigate is by using your mouse. It is essential to have a 2-button mouse with
a clickable scroll wheel. Some programmable mice may not work correctly.
Also, other types of mice will work, but you will need to figure out the settings on your own. Google and
YouTube are helpful for this.
To zoom, roll the scroll wheel forward and backward to zoom in and out of your Workspace.
To pan, click and hold down on your scroll wheel and move your mouse to pan side to side.
To orbit, hold down Shift on your keyboard while clicking and holding down the scroll wheel as you
move your mouse to orbit in 3-dimensions.
FUNDAMENTALS 21
You will find the View Cube in the top right corner of your screen. This cube has clickable faces, edges,
and corners, and it will help you quickly orient your view.
Hover your mouse over the View Cube. Notice a small house icon that appears
above it. Clicking on the house icon will give you an isometric view of the project.
An isometric view is a diagonal downward view, which is good for quickly seeing a
standard 3-dimensional view. You will click on this house often. Clicking a face such
as Top will orient your model from the top.
Click the edge between the Top and Front faces and notice how your model orients between the two.
Clicking the view cube and moving your mouse is another way to orbit around the Workspace. You will
often go back and forth between this and the mouse shortcut.
This highlighted area should look like a rectangle. If it does not, expand the
Select menu and choose the Window Selection tool. This is also keyboard
shortcut 1.
As you work through the projects, many other features, menus, and items will be
Discussed.
SKETCHES
Sketches are the 2D blueprints that become 3D models, and they include things like simple shapes,
lines, text, and curves. Most projects in Fusion 360 start with a New Sketch.
Start a New Sketch by clicking the green plus mark in the top left corner just
below the word Solid. This will prompt you to click on 1 of 3 yellow squares (AKA
Planes) that run through the 3 axes (X Axis, Y Axis, and Z Axis). If you do not see
these planes, you may need to toggle the Origin visibility on by clicking the Eye
Icon next to Origin in the Browser.
Click on the yellow box that appears between the X Axis and Y Axis to select
the Top Plane. Remember, you can also click Top on the View Cube and
select the plane in view. Verify you are on the correct plane by looking at the
text on the View Cube.
Notice the new tools that populate across the top of your Workspace.
22 CHAPTER 0 BASICS
Notice that 2 of the lines are black, and 2 are blue. The black lines are defined, which means their
position and size are fixed. The other 2 lines are blue, which means they are undefined or under-
defined. You can click and drag blue lines, but not black ones. In general, you want all of your Sketches
to be fully defined (black).
Now you will constrain the circle using the Constraints Toolbar. These
are the red and black tools on the top right, and they limit Sketches’
movements and help align and size them.
With the Dimension tool still enabled (or by pressing D to enable it again),
click the circle’s circumference and set it to a 10 mm diameter. Do not click
the circle’s center, or this Operation will not work.
Sometimes you will know ratios and not values. For example, let’s say you know that the width of your
rectangle is double the height.
24 CHAPTER 0 BASICS
CREATE
Click Finish Sketch. This will bring you back to the Solid Workspace with the
corresponding toolbar.
Move your cursor up to the View Cube and click on the house icon.
You will also notice a ring icon above the arrow. This
icon can be clicked and dragged to change the Taper
Angle of the Extrusion. Notice that the value is also
reflected in the Dialog Box.
Set the height to 20 mm, the Taper to 0 degrees, and press enter
or click OK.
Navigate to Create >> and click Line or press L. Click the Origin,
move your cursor vertically upwards, click again, and press Esc.
Click Finish Sketch. Navigate to the View Cube and click the house
icon to restore an isometric view.
For the final Create example, you will use the Loft tool.
The Loft tool combines 2 Sketches and makes a 3D
part that morphs between 2 shapes.
Click the Origin, move your mouse away, and click again to complete the
shape. Make one side vertical or horizontal by using the Horizontal/Vertical
Constraint tool and clicking on any edge.
Note that this shape encompasses everything you’ve learned about Sketches. The polygon is black
because it is fully defined. A Vertical Constraint icon next to the right line indicates that the line is
constrained. There is a polygon icon at its center that you can double-click to adjust the number of
sides. Finish this Sketch by clicking Finish Sketch.
Create a New Sketch and select this new Plane you just made.
28 CHAPTER 0 BASICS
Navigate to Create >> and select Loft. This tool requires you to click 2
Profiles: the circle and the hexagon.
The Dialog Box looks more complicated than it is. The top white box is
for the Profiles, and the bottom is for Rails (Discussed in the Robotic Hand
project).
MODIFY
Most designs in Fusion 360 start with a 2D Sketch using the Sketch tools in the
Sketch Workspace. They become 3D objects using the Create menu inside the Solid
Workspace.
Finally, the 3D objects are modified using the Modify menu inside the Solid
Workspace.
Navigate to Modify >> Fillet and select Fillet or press F. Click the top face and press 2 to get a 2 mm
radius. Click OK. orbit around the block to see that the Fillet wraps around straight edges and external
and internal curves.
CHALLENGE
Model a simple toy like a domino. This object can be made by Extruding a rectangle, making a
New Sketch on its front face, cutting in the pips and lines, and adding fillets to the corners.