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LVGL

The LVGL Documentation 8.3 provides comprehensive information about the LVGL community, including key features, requirements, licensing, and repository layout. It contains examples, a getting started guide, and detailed sections on porting and object management. The document serves as a complete resource for users to understand and implement LVGL in their projects.

Uploaded by

Huan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
11 views995 pages

LVGL

The LVGL Documentation 8.3 provides comprehensive information about the LVGL community, including key features, requirements, licensing, and repository layout. It contains examples, a getting started guide, and detailed sections on porting and object management. The document serves as a complete resource for users to understand and implement LVGL in their projects.

Uploaded by

Huan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 995

LVGL Documentation 8.

LVGL community

May 06, 2024


CONTENTS

1 Introduction 2
1.1 Key features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
1.2 Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
1.3 License . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
1.4 Repository layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
1.5 Release policy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
1.6 FAQ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4

2 Examples 8
2.1 Get started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
2.2 Styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
2.3 Animations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
2.4 Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
2.5 Layouts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
2.6 Scrolling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
2.7 Widgets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73

3 Get started 220


3.1 Quick overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220
3.2 Platforms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231
3.3 (RT)OS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 247
3.4 Bindings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 251

4 Porting 254
4.1 Set up a project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 254
4.2 Display interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 256
4.3 Input device interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269
4.4 Tick interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 278
4.5 Timer Handler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279
4.6 Sleep management . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 280
4.7 Operating system and interrupts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 280
4.8 Logging . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 281
4.9 Add custom GPU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282

5 Overview 288
5.1 Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 288
5.2 Positions, sizes, and layouts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 294
5.3 Styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 303
5.4 Style properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
5.5 Scroll . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 362

i
5.6 Layers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 378
5.7 Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 380
5.8 Input devices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 388
5.9 Displays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 398
5.10 Colors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 404
5.11 Fonts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 413
5.12 Images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 420
5.13 File system . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 433
5.14 Animations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 441
5.15 Timers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 461
5.16 Drawing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 466
5.17 Renderers and GPUs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 472
5.18 New widget . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 473

6 Widgets 474
6.1 Base object (lv_obj) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 474
6.2 Core widgets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 490
6.3 Extra widgets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 639

7 Layouts 789
7.1 Flex . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 789
7.2 Grid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 802

8 3rd party libraries 818


8.1 File System Interfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 818
8.2 BMP decoder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 819
8.3 JPG decoder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 821
8.4 PNG decoder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 823
8.5 GIF decoder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 824
8.6 FreeType support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 827
8.7 Tiny TTF font engine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 831
8.8 QR code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 832
8.9 Lottie player . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 834
8.10 FFmpeg support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 839

9 Others 843
9.1 Snapshot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 843
9.2 Monkey . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 847
9.3 Grid navigation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 851
9.4 Fragment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 859
9.5 Messaging . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 869
9.6 Image font (imgfont) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 880
9.7 Pinyin IME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 882

10 Contributing 890
10.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 890
10.2 Pull request . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 891
10.3 Developer Certification of Origin (DCO) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 893
10.4 Ways to contribute . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 894

11 Changelog 898
11.1 v8.3.11 6 December 2023 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 898
11.2 v8.3.10 20 September 2023 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 899
11.3 v8.3.9 6 August 2023 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 900
11.4 v8.3.8 5 July 2023 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 901

ii
11.5 v8.3.7 3 May 2023 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 902
11.6 v8.3.6 3 April 2023 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 903
11.7 v8.3.5 7 February 2023 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 904
11.8 v8.3.4 15 December 2022 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 904
11.9 v8.3.3 06 October 2022 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 905
11.10 v8.3.2 27 September 2022 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 905
11.11 v8.3.1 25 July 2022 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 906
11.12 v8.3.0 6 July 2022 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 907
11.13 v8.2.0 31 January 2022 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 915
11.14 v8.1.0 10 November 2021 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 922
11.15 v8.0.2 (16.07.2021) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 939
11.16 v8.0.1 (14.06.2021) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 940
11.17 v8.0.0 (01.06.2021) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 942
11.18 v7.11.0 (16.03.2021) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 944
11.19 v7.10.1 (16.02.2021) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 944
11.20 v7.10.0 (02.02.2021) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 945
11.21 v7.9.1 (19.01.2021) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 945
11.22 v7.9.0 (05.01.2021) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 945
11.23 v7.8.1 (15.12.2020) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 946
11.24 v7.8.0 (01.12.2020) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 946
11.25 v7.7.2 (17.11.2020) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 947
11.26 v7.7.1 (03.11.2020) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 947
11.27 v7.7.0 (20.10.2020) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 947
11.28 v7.6.1 (06.10.2020) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 948
11.29 v7.6.0 (22.09.2020) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 948
11.30 v7.5.0 (15.09.2020) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 949
11.31 v7.4.0 (01.09.2020) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 949
11.32 v7.3.1 (18.08.2020) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 950
11.33 v7.3.0 (04.08.2020) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 950
11.34 v7.2.0 (21.07.2020) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 951
11.35 v7.1.0 (07.07.2020) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 952
11.36 v7.0.2 (16.06.2020) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 953
11.37 v7.0.1 (01.06.2020) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 953
11.38 v7.0.0 (18.05.2020) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 954

12 Roadmap 958
12.1 v8.2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 958
12.2 Ideas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 958

Index 959

iii
LVGL Documentation 8.3

PDF version: LVGL.pdf

CONTENTS 1
CHAPTER

ONE

INTRODUCTION

LVGL (Light and Versatile Graphics Library) is a free and open-source graphics library providing everything you need
to create an embedded GUI with easy-to-use graphical elements, beautiful visual effects and a low memory footprint.

1.1 Key features

• Powerful building blocks such as buttons, charts, lists, sliders, images, etc.
• Advanced graphics with animations, anti-aliasing, opacity, smooth scrolling
• Various input devices such as touchpad, mouse, keyboard, encoder, etc.
• Multi-language support with UTF-8 encoding
• Multi-display support, i.e. use multiple TFT, monochrome displays simultaneously
• Fully customizable graphic elements with CSS-like styles
• Hardware independent: use with any microcontroller or display
• Scalable: able to operate with little memory (64 kB Flash, 16 kB RAM)
• OS, external memory and GPU are supported but not required
• Single frame buffer operation even with advanced graphic effects
• Written in C for maximal compatibility (C++ compatible)
• Simulator to start embedded GUI design on a PC without embedded hardware
• Binding to MicroPython
• Tutorials, examples, themes for rapid GUI design
• Documentation is available online and as PDF
• Free and open-source under MIT license

2
LVGL Documentation 8.3

1.2 Requirements

Basically, every modern controller which is able to drive a display is suitable to run LVGL. The minimal requirements
are:

1.3 License

The LVGL project (including all repositories) is licensed under MIT license. This means you can use it even in commercial
projects.
It's not mandatory, but we highly appreciate it if you write a few words about your project in the My projects category of
the forum or a private message to lvgl.io.
Although you can get LVGL for free there is a massive amount of work behind it. It's created by a group of volunteers
who made it available for you in their free time.
To make the LVGL project sustainable, please consider contributing to the project. You can choose from many different
ways of contributing such as simply writing a tweet about you using LVGL, fixing bugs, translating the documentation, or
even becoming a maintainer.

1.4 Repository layout

All repositories of the LVGL project are hosted on GitHub: https://github.com/lvgl


You will find these repositories there:
• lvgl The library itself with many examples and demos.
• lv_drivers Display and input device drivers
• blog Source of the blog's site (https://blog.lvgl.io)
• sim Source of the online simulator's site (https://sim.lvgl.io)
• lv_port_... LVGL ports to development boards or environments
• lv_binding_.. Bindings to other languages

1.5 Release policy

The core repositories follow the rules of Semantic versioning:


• Major versions for incompatible API changes. E.g. v5.0.0, v6.0.0
• Minor version for new but backward-compatible functionalities. E.g. v6.1.0, v6.2.0
• Patch version for backward-compatible bug fixes. E.g. v6.1.1, v6.1.2
Tags like vX.Y.Z are created for every release.

1.2. Requirements 3
LVGL Documentation 8.3

1.5.1 Release cycle

• Bug fixes: Released on demand even weekly


• Minor releases: Every 3-4 months
• Major releases: Approximately yearly

1.5.2 Branches

The core repositories have at least the following branches:


• master latest version, patches are merged directly here.
• release/vX.Y stable versions of the minor releases
• fix/some-description temporary branches for bug fixes
• feat/some-description temporary branches for features

1.5.3 Changelog

The changes are recorded in CHANGELOG.md.

1.5.4 Version support

Before v8 the last minor release of each major series was supported for 1 year. Starting from v8, every minor release is
supported for 1 year.

1.6 FAQ

1.6.1 Where can I ask questions?

You can ask questions in the forum: https://forum.lvgl.io/.


We use GitHub issues for development related discussion. You should use them only if your question or issue is tightly
related to the development of the library.
Before posting a question, please ready this FAQ section as you might find answer to your issue here too.

1.6.2 Is my MCU/hardware supported?

Every MCU which is capable of driving a display via parallel port, SPI, RGB interface or anything else and fulfills the
Requirements is supported by LVGL.
This includes:
• "Common" MCUs like STM32F, STM32H, NXP Kinetis, LPC, iMX, dsPIC33, PIC32, SWM341 etc.
• Bluetooth, GSM, Wi-Fi modules like Nordic NRF and Espressif ESP32
• Linux with frame buffer device such as /dev/fb0. This includes Single-board computers like the Raspberry Pi
• Anything else with a strong enough MCU and a peripheral to drive a display

1.6. FAQ 4
LVGL Documentation 8.3

1.6.3 Is my display supported?

LVGL needs just one simple driver function to copy an array of pixels into a given area of the display. If you can do this
with your display then you can use it with LVGL.
Some examples of the supported display types:
• TFTs with 16 or 32 bit color depth
• Monitors with an HDMI port
• Small monochrome displays
• Gray-scale displays
• even LED matrices
• or any other display where you can control the color/state of the pixels
See the Porting section to learn more.

1.6.4 LVGL doesn't start, randomly crashes or nothing is drawn on the display.
What can be the problem?

• Try increasing LV_MEM_SIZE.


• Be sure lv_disp_drv_t, lv_indev_drv_t and lv_fs_drv_t are global or static.
• Be sure your display works without LVGL. E.g. paint it to red on start up.
• Enable Logging
• Enable asserts in lv_conf.h (LV_USE_ASSERT_...)
• If you use an RTOS
– increase the stack size of the task which calls lv_timer_handler()
– Be sure you used a mutex as described here

1.6.5 My display driver is not called. What have I missed?

Be sure you are calling lv_tick_inc(x) in an interrupt and lv_timer_handler() in your main while(1).
Learn more in the Tick and Timer handler sections.

1.6.6 Why is the display driver called only once? Only the upper part of the display
is refreshed.

Be sure you are calling lv_disp_flush_ready(drv) at the end of your "display flush callback".

1.6. FAQ 5
LVGL Documentation 8.3

1.6.7 Why do I see only garbage on the screen?

Probably there a bug in your display driver. Try the following code without using LVGL. You should see a square with
red-blue gradient.

#define BUF_W 20
#define BUF_H 10

lv_color_t buf[BUF_W * BUF_H];


lv_color_t * buf_p = buf;
uint16_t x, y;
for(y = 0; y < BUF_H; y++) {
lv_color_t c = lv_color_mix(LV_COLOR_BLUE, LV_COLOR_RED, (y * 255) / BUF_H);
for(x = 0; x < BUF_W; x++){
(*buf_p) = c;
buf_p++;
}
}

lv_area_t a;
a.x1 = 10;
a.y1 = 40;
a.x2 = a.x1 + BUF_W - 1;
a.y2 = a.y1 + BUF_H - 1;
my_flush_cb(NULL, &a, buf);

1.6.8 Why do I see nonsense colors on the screen?

Probably LVGL's color format is not compatible with your display's color format. Check LV_COLOR_DEPTH in
lv_conf.h.
If you are using 16-bit colors with SPI (or another byte-oriented interface) you probably need to set
LV_COLOR_16_SWAP 1 in lv_conf.h. It swaps the upper and lower bytes of the pixels.

1.6.9 How to speed up my UI?

• Turn on compiler optimization and enable cache if your MCU has it


• Increase the size of the display buffer
• Use two display buffers and flush the buffer with DMA (or similar peripheral) in the background
• Increase the clock speed of the SPI or parallel port if you use them to drive the display
• If your display has an SPI port consider changing to a model with a parallel interface because it has much higher
throughput
• Keep the display buffer in internal RAM (not in external SRAM) because LVGL uses it a lot and it should have a
fast access time

1.6. FAQ 6
LVGL Documentation 8.3

1.6.10 How to reduce flash/ROM usage?

You can disable all the unused features (such as animations, file system, GPU etc.) and object types in lv_conf.h.
If you are using GCC/CLANG you can add -fdata-sections -ffunction-sections compiler flags and
--gc-sections linker flag to remove unused functions and variables from the final binary. If possible, add the
-flto compiler flag to enable link-time-optimisation together with -Os for GCC or -Oz for CLANG.

1.6.11 How to reduce the RAM usage

• Lower the size of the Display buffer


• Reduce LV_MEM_SIZE in lv_conf.h. This memory is used when you create objects like buttons, labels, etc.
• To work with lower LV_MEM_SIZE you can create objects only when required and delete them when they are not
needed anymore

1.6.12 How to work with an operating system?

To work with an operating system where tasks can interrupt each other (preemptively) you should protect LVGL related
function calls with a mutex. See the Operating system and interrupts section to learn more.

1.6. FAQ 7
CHAPTER

TWO

EXAMPLES

2.1 Get started

2.1.1 A button with a label and react on click event

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_BTN

static void btn_event_cb(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * btn = lv_event_get_target(e);
if(code == LV_EVENT_CLICKED) {
static uint8_t cnt = 0;
cnt++;

/*Get the first child of the button which is the label and change its text*/
lv_obj_t * label = lv_obj_get_child(btn, 0);
lv_label_set_text_fmt(label, "Button: %d", cnt);
}
}

/**
* Create a button with a label and react on click event.
*/
void lv_example_get_started_1(void)
{
lv_obj_t * btn = lv_btn_create(lv_scr_act()); /*Add a button the current␣
,→screen*/

lv_obj_set_pos(btn, 10, 10); /*Set its position*/


lv_obj_set_size(btn, 120, 50); /*Set its size*/
lv_obj_add_event_cb(btn, btn_event_cb, LV_EVENT_ALL, NULL); /*Assign a␣
,→callback to the button*/

lv_obj_t * label = lv_label_create(btn); /*Add a label to the button*/


lv_label_set_text(label, "Button"); /*Set the labels text*/
lv_obj_center(label);
}

#endif

8
LVGL Documentation 8.3

class CounterBtn():
def __init__(self):
self.cnt = 0
#
# Create a button with a label and react on click event.
#

btn = lv.btn(lv.scr_act()) # Add a button the␣


,→current screen
btn.set_pos(10, 10) # Set its position
btn.set_size(120, 50) # Set its size
btn.align(lv.ALIGN.CENTER,0,0)
btn.add_event_cb(self.btn_event_cb, lv.EVENT.ALL, None) # Assign a callback␣
,→to the button

label = lv.label(btn) # Add a label to the␣


,→button

label.set_text("Button") # Set the labels text


label.center()

def btn_event_cb(self,evt):
code = evt.get_code()
btn = evt.get_target()
if code == lv.EVENT.CLICKED:
self.cnt += 1

# Get the first child of the button which is the label and change its text
label = btn.get_child(0)
label.set_text("Button: " + str(self.cnt))

counterBtn = CounterBtn()

2.1.2 Create styles from scratch for buttons

#include "../lv_examples.h"
#if LV_USE_BTN && LV_BUILD_EXAMPLES

static lv_style_t style_btn;


static lv_style_t style_btn_pressed;
static lv_style_t style_btn_red;

static lv_color_t darken(const lv_color_filter_dsc_t * dsc, lv_color_t color, lv_opa_


,→t opa)

{
LV_UNUSED(dsc);
return lv_color_darken(color, opa);
}

static void style_init(void)


{
/*Create a simple button style*/
lv_style_init(&style_btn);
lv_style_set_radius(&style_btn, 10);
lv_style_set_bg_opa(&style_btn, LV_OPA_COVER);
(continues on next page)

2.1. Get started 9


LVGL Documentation 8.3

(continued from previous page)


lv_style_set_bg_color(&style_btn, lv_palette_lighten(LV_PALETTE_GREY, 3));
lv_style_set_bg_grad_color(&style_btn, lv_palette_main(LV_PALETTE_GREY));
lv_style_set_bg_grad_dir(&style_btn, LV_GRAD_DIR_VER);

lv_style_set_border_color(&style_btn, lv_color_black());
lv_style_set_border_opa(&style_btn, LV_OPA_20);
lv_style_set_border_width(&style_btn, 2);

lv_style_set_text_color(&style_btn, lv_color_black());

/*Create a style for the pressed state.


*Use a color filter to simply modify all colors in this state*/
static lv_color_filter_dsc_t color_filter;
lv_color_filter_dsc_init(&color_filter, darken);
lv_style_init(&style_btn_pressed);
lv_style_set_color_filter_dsc(&style_btn_pressed, &color_filter);
lv_style_set_color_filter_opa(&style_btn_pressed, LV_OPA_20);

/*Create a red style. Change only some colors.*/


lv_style_init(&style_btn_red);
lv_style_set_bg_color(&style_btn_red, lv_palette_main(LV_PALETTE_RED));
lv_style_set_bg_grad_color(&style_btn_red, lv_palette_lighten(LV_PALETTE_RED, 3));
}

/**
* Create styles from scratch for buttons.
*/
void lv_example_get_started_2(void)
{
/*Initialize the style*/
style_init();

/*Create a button and use the new styles*/


lv_obj_t * btn = lv_btn_create(lv_scr_act());
/* Remove the styles coming from the theme
* Note that size and position are also stored as style properties
* so lv_obj_remove_style_all will remove the set size and position too */
lv_obj_remove_style_all(btn);
lv_obj_set_pos(btn, 10, 10);
lv_obj_set_size(btn, 120, 50);
lv_obj_add_style(btn, &style_btn, 0);
lv_obj_add_style(btn, &style_btn_pressed, LV_STATE_PRESSED);

/*Add a label to the button*/


lv_obj_t * label = lv_label_create(btn);
lv_label_set_text(label, "Button");
lv_obj_center(label);

/*Create another button and use the red style too*/


lv_obj_t * btn2 = lv_btn_create(lv_scr_act());
lv_obj_remove_style_all(btn2); /*Remove the styles coming␣
,→from the theme*/

lv_obj_set_pos(btn2, 10, 80);


lv_obj_set_size(btn2, 120, 50);
lv_obj_add_style(btn2, &style_btn, 0);
lv_obj_add_style(btn2, &style_btn_red, 0);
lv_obj_add_style(btn2, &style_btn_pressed, LV_STATE_PRESSED);
(continues on next page)

2.1. Get started 10


LVGL Documentation 8.3

(continued from previous page)


lv_obj_set_style_radius(btn2, LV_RADIUS_CIRCLE, 0); /*Add a local style too*/

label = lv_label_create(btn2);
lv_label_set_text(label, "Button 2");
lv_obj_center(label);
}

#endif

#
# Create styles from scratch for buttons.
#
style_btn = lv.style_t()
style_btn_red = lv.style_t()
style_btn_pressed = lv.style_t()

# Create a simple button style


style_btn.init()
style_btn.set_radius(10)
style_btn.set_bg_opa(lv.OPA.COVER)
style_btn.set_bg_color(lv.palette_lighten(lv.PALETTE.GREY, 3))
style_btn.set_bg_grad_color(lv.palette_main(lv.PALETTE.GREY))
style_btn.set_bg_grad_dir(lv.GRAD_DIR.VER)

# Add a border
style_btn.set_border_color(lv.color_white())
style_btn.set_border_opa(lv.OPA._70)
style_btn.set_border_width(2)

# Set the text style


style_btn.set_text_color(lv.color_white())

# Create a red style. Change only some colors.


style_btn_red.init()
style_btn_red.set_bg_color(lv.palette_main(lv.PALETTE.RED))
style_btn_red.set_bg_grad_color(lv.palette_lighten(lv.PALETTE.RED, 2))

# Create a style for the pressed state.


style_btn_pressed.init()
style_btn_pressed.set_bg_color(lv.palette_main(lv.PALETTE.BLUE))
style_btn_pressed.set_bg_grad_color(lv.palette_darken(lv.PALETTE.RED, 3))

# Create a button and use the new styles


btn = lv.btn(lv.scr_act()) # Add a button the current screen
# Remove the styles coming from the theme
# Note that size and position are also stored as style properties
# so lv_obj_remove_style_all will remove the set size and position too
btn.remove_style_all() # Remove the styles coming from the theme
btn.set_pos(10, 10) # Set its position
btn.set_size(120, 50) # Set its size
btn.add_style(style_btn, 0)
btn.add_style(style_btn_pressed, lv.STATE.PRESSED)

label = lv.label(btn) # Add a label to the button


label.set_text("Button") # Set the labels text
label.center()
(continues on next page)

2.1. Get started 11


LVGL Documentation 8.3

(continued from previous page)

# Create another button and use the red style too


btn2 = lv.btn(lv.scr_act())
btn2.remove_style_all() # Remove the styles coming from the theme
btn2.set_pos(10, 80) # Set its position
btn2.set_size(120, 50) # Set its size
btn2.add_style(style_btn, 0)
btn2.add_style(style_btn_red, 0)
btn2.add_style(style_btn_pressed, lv.STATE.PRESSED)
btn2.set_style_radius(lv.RADIUS.CIRCLE, 0) # Add a local style

label = lv.label(btn2) # Add a label to the button


label.set_text("Button 2") # Set the labels text
label.center()

2.1.3 Create a slider and write its value on a label

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_SLIDER

static lv_obj_t * label;

static void slider_event_cb(lv_event_t * e)


{
lv_obj_t * slider = lv_event_get_target(e);

/*Refresh the text*/


lv_label_set_text_fmt(label, "%"LV_PRId32, lv_slider_get_value(slider));
lv_obj_align_to(label, slider, LV_ALIGN_OUT_TOP_MID, 0, -15); /*Align top of␣
,→the slider*/

/**
* Create a slider and write its value on a label.
*/
void lv_example_get_started_3(void)
{
/*Create a slider in the center of the display*/
lv_obj_t * slider = lv_slider_create(lv_scr_act());
lv_obj_set_width(slider, 200); /*Set the width*/
lv_obj_center(slider); /*Align to the center of␣
,→the parent (screen)*/

lv_obj_add_event_cb(slider, slider_event_cb, LV_EVENT_VALUE_CHANGED, NULL); /


,→*Assign an event function*/

/*Create a label above the slider*/


label = lv_label_create(lv_scr_act());
lv_label_set_text(label, "0");
lv_obj_align_to(label, slider, LV_ALIGN_OUT_TOP_MID, 0, -15); /*Align top of␣
,→the slider*/

#endif

2.1. Get started 12


LVGL Documentation 8.3

def slider_event_cb(evt):
slider = evt.get_target()

# Refresh the text


label.set_text(str(slider.get_value()))

#
# Create a slider and write its value on a label.
#

# Create a slider in the center of the display


slider = lv.slider(lv.scr_act())
slider.set_width(200) # Set the width
slider.center() # Align to the␣
,→center of the parent (screen)

slider.add_event_cb(slider_event_cb, lv.EVENT.VALUE_CHANGED, None) # Assign an event␣


,→function

# Create a label above the slider


label = lv.label(lv.scr_act())
label.set_text("0")
label.align_to(slider, lv.ALIGN.OUT_TOP_MID, 0, -15) # Align below the␣
,→slider

2.2 Styles

2.2.1 Size styles

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_IMG

/**
* Using the Size, Position and Padding style properties
*/
void lv_example_style_1(void)
{
static lv_style_t style;
lv_style_init(&style);
lv_style_set_radius(&style, 5);

/*Make a gradient*/
lv_style_set_width(&style, 150);
lv_style_set_height(&style, LV_SIZE_CONTENT);

lv_style_set_pad_ver(&style, 20);
lv_style_set_pad_left(&style, 5);

lv_style_set_x(&style, lv_pct(50));
lv_style_set_y(&style, 80);

/*Create an object with the new style*/


lv_obj_t * obj = lv_obj_create(lv_scr_act());
(continues on next page)

2.2. Styles 13
LVGL Documentation 8.3

(continued from previous page)


lv_obj_add_style(obj, &style, 0);

lv_obj_t * label = lv_label_create(obj);


lv_label_set_text(label, "Hello");
}

#endif

#
# Using the Size, Position and Padding style properties
#
style = lv.style_t()
style.init()
style.set_radius(5)

# Make a gradient
style.set_width(150)
style.set_height(lv.SIZE.CONTENT)

style.set_pad_ver(20)
style.set_pad_left(5)

style.set_x(lv.pct(50))
style.set_y(80)

# Create an object with the new style


obj = lv.obj(lv.scr_act())
obj.add_style(style, 0)

label = lv.label(obj)
label.set_text("Hello")

2.2.2 Background styles

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES

/**
* Using the background style properties
*/
void lv_example_style_2(void)
{
static lv_style_t style;
lv_style_init(&style);
lv_style_set_radius(&style, 5);

/*Make a gradient*/
lv_style_set_bg_opa(&style, LV_OPA_COVER);
static lv_grad_dsc_t grad;
grad.dir = LV_GRAD_DIR_VER;
grad.stops_count = 2;
grad.stops[0].color = lv_palette_lighten(LV_PALETTE_GREY, 1);
grad.stops[1].color = lv_palette_main(LV_PALETTE_BLUE);
(continues on next page)

2.2. Styles 14
LVGL Documentation 8.3

(continued from previous page)

/*Shift the gradient to the bottom*/


grad.stops[0].frac = 128;
grad.stops[1].frac = 192;

lv_style_set_bg_grad(&style, &grad);

/*Create an object with the new style*/


lv_obj_t * obj = lv_obj_create(lv_scr_act());
lv_obj_add_style(obj, &style, 0);
lv_obj_center(obj);
}

#endif

#
# Using the background style properties
#
style = lv.style_t()
style.init()
style.set_radius(5)

# Make a gradient
style.set_bg_opa(lv.OPA.COVER)
style.set_bg_color(lv.palette_lighten(lv.PALETTE.GREY, 1))
style.set_bg_grad_color(lv.palette_main(lv.PALETTE.BLUE))
style.set_bg_grad_dir(lv.GRAD_DIR.VER)

# Shift the gradient to the bottom


style.set_bg_main_stop(128)
style.set_bg_grad_stop(192)

# Create an object with the new style


obj = lv.obj(lv.scr_act())
obj.add_style(style, 0)
obj.center()

2.2.3 Border styles

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES

/**
* Using the border style properties
*/
void lv_example_style_3(void)
{
static lv_style_t style;
lv_style_init(&style);

/*Set a background color and a radius*/


lv_style_set_radius(&style, 10);
lv_style_set_bg_opa(&style, LV_OPA_COVER);
lv_style_set_bg_color(&style, lv_palette_lighten(LV_PALETTE_GREY, 1));
(continues on next page)

2.2. Styles 15
LVGL Documentation 8.3

(continued from previous page)

/*Add border to the bottom+right*/


lv_style_set_border_color(&style, lv_palette_main(LV_PALETTE_BLUE));
lv_style_set_border_width(&style, 5);
lv_style_set_border_opa(&style, LV_OPA_50);
lv_style_set_border_side(&style, LV_BORDER_SIDE_BOTTOM | LV_BORDER_SIDE_RIGHT);

/*Create an object with the new style*/


lv_obj_t * obj = lv_obj_create(lv_scr_act());
lv_obj_add_style(obj, &style, 0);
lv_obj_center(obj);
}

#endif

#
# Using the border style properties
#
style = lv.style_t()
style.init()

# Set a background color and a radius


style.set_radius(10)
style.set_bg_opa(lv.OPA.COVER)
style.set_bg_color(lv.palette_lighten(lv.PALETTE.GREY, 1))

# Add border to the bottom+right


style.set_border_color(lv.palette_main(lv.PALETTE.BLUE))
style.set_border_width(5)
style.set_border_opa(lv.OPA._50)
style.set_border_side(lv.BORDER_SIDE.BOTTOM | lv.BORDER_SIDE.RIGHT)

# Create an object with the new style


obj = lv.obj(lv.scr_act())
obj.add_style(style, 0)
obj.center()

2.2.4 Outline styles

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES

/**
* Using the outline style properties
*/
void lv_example_style_4(void)
{
static lv_style_t style;
lv_style_init(&style);

/*Set a background color and a radius*/


lv_style_set_radius(&style, 5);
lv_style_set_bg_opa(&style, LV_OPA_COVER);
lv_style_set_bg_color(&style, lv_palette_lighten(LV_PALETTE_GREY, 1));
(continues on next page)

2.2. Styles 16
LVGL Documentation 8.3

(continued from previous page)

/*Add outline*/
lv_style_set_outline_width(&style, 2);
lv_style_set_outline_color(&style, lv_palette_main(LV_PALETTE_BLUE));
lv_style_set_outline_pad(&style, 8);

/*Create an object with the new style*/


lv_obj_t * obj = lv_obj_create(lv_scr_act());
lv_obj_add_style(obj, &style, 0);
lv_obj_center(obj);
}

#endif

#
# Using the outline style properties
#

style = lv.style_t()
style.init()

# Set a background color and a radius


style.set_radius(5)
style.set_bg_opa(lv.OPA.COVER)
style.set_bg_color(lv.palette_lighten(lv.PALETTE.GREY, 1))

# Add outline
style.set_outline_width(2)
style.set_outline_color(lv.palette_main(lv.PALETTE.BLUE))
style.set_outline_pad(8)

# Create an object with the new style


obj = lv.obj(lv.scr_act())
obj.add_style(style, 0)
obj.center()

2.2.5 Shadow styles

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES

/**
* Using the Shadow style properties
*/
void lv_example_style_5(void)
{
static lv_style_t style;
lv_style_init(&style);

/*Set a background color and a radius*/


lv_style_set_radius(&style, 5);
lv_style_set_bg_opa(&style, LV_OPA_COVER);
lv_style_set_bg_color(&style, lv_palette_lighten(LV_PALETTE_GREY, 1));
(continues on next page)

2.2. Styles 17
LVGL Documentation 8.3

(continued from previous page)

/*Add a shadow*/
lv_style_set_shadow_width(&style, 55);
lv_style_set_shadow_color(&style, lv_palette_main(LV_PALETTE_BLUE));
// lv_style_set_shadow_ofs_x(&style, 10);
// lv_style_set_shadow_ofs_y(&style, 20);

/*Create an object with the new style*/


lv_obj_t * obj = lv_obj_create(lv_scr_act());
lv_obj_add_style(obj, &style, 0);
lv_obj_center(obj);
}

#endif

#
# Using the Shadow style properties
#

style = lv.style_t()
style.init()

# Set a background color and a radius


style.set_radius(5)
style.set_bg_opa(lv.OPA.COVER)
style.set_bg_color(lv.palette_lighten(lv.PALETTE.GREY, 1))

# Add a shadow
style.set_shadow_width(8)
style.set_shadow_color(lv.palette_main(lv.PALETTE.BLUE))
style.set_shadow_ofs_x(10)
style.set_shadow_ofs_y(20)

# Create an object with the new style


obj = lv.obj(lv.scr_act())
obj.add_style(style, 0)
obj.center()

2.2.6 Image styles

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_IMG

/**
* Using the Image style properties
*/
void lv_example_style_6(void)
{
static lv_style_t style;
lv_style_init(&style);

/*Set a background color and a radius*/


lv_style_set_radius(&style, 5);
lv_style_set_bg_opa(&style, LV_OPA_COVER);
(continues on next page)

2.2. Styles 18
LVGL Documentation 8.3

(continued from previous page)


lv_style_set_bg_color(&style, lv_palette_lighten(LV_PALETTE_GREY, 3));
lv_style_set_border_width(&style, 2);
lv_style_set_border_color(&style, lv_palette_main(LV_PALETTE_BLUE));

lv_style_set_img_recolor(&style, lv_palette_main(LV_PALETTE_BLUE));
lv_style_set_img_recolor_opa(&style, LV_OPA_50);
lv_style_set_transform_angle(&style, 300);

/*Create an object with the new style*/


lv_obj_t * obj = lv_img_create(lv_scr_act());
lv_obj_add_style(obj, &style, 0);

LV_IMG_DECLARE(img_cogwheel_argb);
lv_img_set_src(obj, &img_cogwheel_argb);

lv_obj_center(obj);
}

#endif

from imagetools import get_png_info, open_png


# Register PNG image decoder
decoder = lv.img.decoder_create()
decoder.info_cb = get_png_info
decoder.open_cb = open_png

# Create an image from the png file


try:
with open('../assets/img_cogwheel_argb.png', 'rb') as f:
png_data = f.read()
except:
print("Could not find img_cogwheel_argb.png")
sys.exit()

img_cogwheel_argb = lv.img_dsc_t({
'data_size': len(png_data),
'data': png_data
})

#
# Using the Image style properties
#
style = lv.style_t()
style.init()

# Set a background color and a radius


style.set_radius(5)
style.set_bg_opa(lv.OPA.COVER)
style.set_bg_color(lv.palette_lighten(lv.PALETTE.GREY, 3))
style.set_border_width(2)
style.set_border_color(lv.palette_main(lv.PALETTE.BLUE))

style.set_img_recolor(lv.palette_main(lv.PALETTE.BLUE))
style.set_img_recolor_opa(lv.OPA._50)
# style.set_transform_angle(300)

(continues on next page)

2.2. Styles 19
LVGL Documentation 8.3

(continued from previous page)


# Create an object with the new style
obj = lv.img(lv.scr_act())
obj.add_style(style, 0)

obj.set_src(img_cogwheel_argb)

obj.center()

2.2.7 Text styles

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_LABEL

/**
* Using the text style properties
*/
void lv_example_style_8(void)
{
static lv_style_t style;
lv_style_init(&style);

lv_style_set_radius(&style, 5);
lv_style_set_bg_opa(&style, LV_OPA_COVER);
lv_style_set_bg_color(&style, lv_palette_lighten(LV_PALETTE_GREY, 2));
lv_style_set_border_width(&style, 2);
lv_style_set_border_color(&style, lv_palette_main(LV_PALETTE_BLUE));
lv_style_set_pad_all(&style, 10);

lv_style_set_text_color(&style, lv_palette_main(LV_PALETTE_BLUE));
lv_style_set_text_letter_space(&style, 5);
lv_style_set_text_line_space(&style, 20);
lv_style_set_text_decor(&style, LV_TEXT_DECOR_UNDERLINE);

/*Create an object with the new style*/


lv_obj_t * obj = lv_label_create(lv_scr_act());
lv_obj_add_style(obj, &style, 0);
lv_label_set_text(obj, "Text of\n"
"a label");

lv_obj_center(obj);
}

#endif

#
# Using the text style properties
#

style = lv.style_t()
style.init()

style.set_radius(5)
style.set_bg_opa(lv.OPA.COVER)
style.set_bg_color(lv.palette_lighten(lv.PALETTE.GREY, 3))
(continues on next page)

2.2. Styles 20
LVGL Documentation 8.3

(continued from previous page)


style.set_border_width(2)
style.set_border_color(lv.palette_main(lv.PALETTE.BLUE))
style.set_pad_all(10)

style.set_text_color(lv.palette_main(lv.PALETTE.BLUE))
style.set_text_letter_space(5)
style.set_text_line_space(20)
style.set_text_decor(lv.TEXT_DECOR.UNDERLINE)

# Create an object with the new style


obj = lv.label(lv.scr_act())
obj.add_style(style, 0)
obj.set_text("Text of\n"
"a label")

obj.center()

2.2.8 Line styles

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_LINE

/**
* Using the line style properties
*/
void lv_example_style_9(void)
{
static lv_style_t style;
lv_style_init(&style);

lv_style_set_line_color(&style, lv_palette_main(LV_PALETTE_GREY));
lv_style_set_line_width(&style, 6);
lv_style_set_line_rounded(&style, true);

/*Create an object with the new style*/


lv_obj_t * obj = lv_line_create(lv_scr_act());
lv_obj_add_style(obj, &style, 0);

static lv_point_t p[] = {{10, 30}, {30, 50}, {100, 0}};


lv_line_set_points(obj, p, 3);

lv_obj_center(obj);
}

#endif

#
# Using the line style properties
#

style = lv.style_t()
style.init()

(continues on next page)

2.2. Styles 21
LVGL Documentation 8.3

(continued from previous page)


style.set_line_color(lv.palette_main(lv.PALETTE.GREY))
style.set_line_width(6)
style.set_line_rounded(True)

# Create an object with the new style


obj = lv.line(lv.scr_act())
obj.add_style(style, 0)
p = [ {"x":10, "y":30},
{"x":30, "y":50},
{"x":100, "y":0}]

obj.set_points(p, 3)

obj.center()

2.2.9 Transition

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_IMG

/**
* Creating a transition
*/
void lv_example_style_10(void)
{
static const lv_style_prop_t props[] = {LV_STYLE_BG_COLOR, LV_STYLE_BORDER_COLOR,␣
,→LV_STYLE_BORDER_WIDTH, 0};

/* A default transition
* Make it fast (100ms) and start with some delay (200 ms)*/
static lv_style_transition_dsc_t trans_def;
lv_style_transition_dsc_init(&trans_def, props, lv_anim_path_linear, 100, 200,␣
,→NULL);

/* A special transition when going to pressed state


* Make it slow (500 ms) but start without delay*/
static lv_style_transition_dsc_t trans_pr;
lv_style_transition_dsc_init(&trans_pr, props, lv_anim_path_linear, 500, 0, NULL);

static lv_style_t style_def;


lv_style_init(&style_def);
lv_style_set_transition(&style_def, &trans_def);

static lv_style_t style_pr;


lv_style_init(&style_pr);
lv_style_set_bg_color(&style_pr, lv_palette_main(LV_PALETTE_RED));
lv_style_set_border_width(&style_pr, 6);
lv_style_set_border_color(&style_pr, lv_palette_darken(LV_PALETTE_RED, 3));
lv_style_set_transition(&style_pr, &trans_pr);

/*Create an object with the new style_pr*/


lv_obj_t * obj = lv_obj_create(lv_scr_act());
lv_obj_add_style(obj, &style_def, 0);
lv_obj_add_style(obj, &style_pr, LV_STATE_PRESSED);
(continues on next page)

2.2. Styles 22
LVGL Documentation 8.3

(continued from previous page)

lv_obj_center(obj);
}

#endif

#
# Creating a transition
#

props = [lv.STYLE.BG_COLOR, lv.STYLE.BORDER_COLOR, lv.STYLE.BORDER_WIDTH, 0]

# A default transition
# Make it fast (100ms) and start with some delay (200 ms)

trans_def = lv.style_transition_dsc_t()
trans_def.init(props, lv.anim_t.path_linear, 100, 200, None)

# A special transition when going to pressed state


# Make it slow (500 ms) but start without delay

trans_pr = lv.style_transition_dsc_t()
trans_pr.init(props, lv.anim_t.path_linear, 500, 0, None)

style_def = lv.style_t()
style_def.init()
style_def.set_transition(trans_def)

style_pr = lv.style_t()
style_pr.init()
style_pr.set_bg_color(lv.palette_main(lv.PALETTE.RED))
style_pr.set_border_width(6)
style_pr.set_border_color(lv.palette_darken(lv.PALETTE.RED, 3))
style_pr.set_transition(trans_pr)

# Create an object with the new style_pr


obj = lv.obj(lv.scr_act())
obj.add_style(style_def, 0)
obj.add_style(style_pr, lv.STATE.PRESSED)

obj.center()

2.2.10 Using multiple styles

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_IMG

/**
* Using multiple styles
*/
void lv_example_style_11(void)
{
/*A base style*/
static lv_style_t style_base;
(continues on next page)

2.2. Styles 23
LVGL Documentation 8.3

(continued from previous page)


lv_style_init(&style_base);
lv_style_set_bg_color(&style_base, lv_palette_main(LV_PALETTE_LIGHT_BLUE));
lv_style_set_border_color(&style_base, lv_palette_darken(LV_PALETTE_LIGHT_BLUE,␣
,→3));

lv_style_set_border_width(&style_base, 2);
lv_style_set_radius(&style_base, 10);
lv_style_set_shadow_width(&style_base, 10);
lv_style_set_shadow_ofs_y(&style_base, 5);
lv_style_set_shadow_opa(&style_base, LV_OPA_50);
lv_style_set_text_color(&style_base, lv_color_white());
lv_style_set_width(&style_base, 100);
lv_style_set_height(&style_base, LV_SIZE_CONTENT);

/*Set only the properties that should be different*/


static lv_style_t style_warning;
lv_style_init(&style_warning);
lv_style_set_bg_color(&style_warning, lv_palette_main(LV_PALETTE_YELLOW));
lv_style_set_border_color(&style_warning, lv_palette_darken(LV_PALETTE_YELLOW,␣
,→3));

lv_style_set_text_color(&style_warning, lv_palette_darken(LV_PALETTE_YELLOW, 4));

/*Create an object with the base style only*/


lv_obj_t * obj_base = lv_obj_create(lv_scr_act());
lv_obj_add_style(obj_base, &style_base, 0);
lv_obj_align(obj_base, LV_ALIGN_LEFT_MID, 20, 0);

lv_obj_t * label = lv_label_create(obj_base);


lv_label_set_text(label, "Base");
lv_obj_center(label);

/*Create another object with the base style and earnings style too*/
lv_obj_t * obj_warning = lv_obj_create(lv_scr_act());
lv_obj_add_style(obj_warning, &style_base, 0);
lv_obj_add_style(obj_warning, &style_warning, 0);
lv_obj_align(obj_warning, LV_ALIGN_RIGHT_MID, -20, 0);

label = lv_label_create(obj_warning);
lv_label_set_text(label, "Warning");
lv_obj_center(label);
}

#endif

#
# Using multiple styles
#
# A base style

style_base = lv.style_t()
style_base.init()
style_base.set_bg_color(lv.palette_main(lv.PALETTE.LIGHT_BLUE))
style_base.set_border_color(lv.palette_darken(lv.PALETTE.LIGHT_BLUE, 3))
style_base.set_border_width(2)
style_base.set_radius(10)
style_base.set_shadow_width(10)
style_base.set_shadow_ofs_y(5)
(continues on next page)

2.2. Styles 24
LVGL Documentation 8.3

(continued from previous page)


style_base.set_shadow_opa(lv.OPA._50)
style_base.set_text_color(lv.color_white())
style_base.set_width(100)
style_base.set_height(lv.SIZE.CONTENT)

# Set only the properties that should be different


style_warning = lv.style_t()
style_warning.init()
style_warning.set_bg_color(lv.palette_main(lv.PALETTE.YELLOW))
style_warning.set_border_color(lv.palette_darken(lv.PALETTE.YELLOW, 3))
style_warning.set_text_color(lv.palette_darken(lv.PALETTE.YELLOW, 4))

# Create an object with the base style only


obj_base = lv.obj(lv.scr_act())
obj_base.add_style(style_base, 0)
obj_base.align(lv.ALIGN.LEFT_MID, 20, 0)

label = lv.label(obj_base)
label.set_text("Base")
label.center()

# Create another object with the base style and earnings style too
obj_warning = lv.obj(lv.scr_act())
obj_warning.add_style(style_base, 0)
obj_warning.add_style(style_warning, 0)
obj_warning.align(lv.ALIGN.RIGHT_MID, -20, 0)

label = lv.label(obj_warning)
label.set_text("Warning")
label.center()

2.2.11 Local styles

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_IMG

/**
* Local styles
*/
void lv_example_style_12(void)
{
static lv_style_t style;
lv_style_init(&style);
lv_style_set_bg_color(&style, lv_palette_main(LV_PALETTE_GREEN));
lv_style_set_border_color(&style, lv_palette_lighten(LV_PALETTE_GREEN, 3));
lv_style_set_border_width(&style, 3);

lv_obj_t * obj = lv_obj_create(lv_scr_act());


lv_obj_add_style(obj, &style, 0);

/*Overwrite the background color locally*/


lv_obj_set_style_bg_color(obj, lv_palette_main(LV_PALETTE_ORANGE), LV_PART_MAIN);

lv_obj_center(obj);
(continues on next page)

2.2. Styles 25
LVGL Documentation 8.3

(continued from previous page)


}

#endif

#
# Local styles
#

style = lv.style_t()
style.init()
style.set_bg_color(lv.palette_main(lv.PALETTE.GREEN))
style.set_border_color(lv.palette_lighten(lv.PALETTE.GREEN, 3))
style.set_border_width(3)

obj = lv.obj(lv.scr_act())
obj.add_style(style, 0)

# Overwrite the background color locally


obj.set_style_bg_color(lv.palette_main(lv.PALETTE.ORANGE), lv.PART.MAIN)

obj.center()

2.2.12 Add styles to parts and states

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_IMG

/**
* Add styles to parts and states
*/
void lv_example_style_13(void)
{
static lv_style_t style_indic;
lv_style_init(&style_indic);
lv_style_set_bg_color(&style_indic, lv_palette_lighten(LV_PALETTE_RED, 3));
lv_style_set_bg_grad_color(&style_indic, lv_palette_main(LV_PALETTE_RED));
lv_style_set_bg_grad_dir(&style_indic, LV_GRAD_DIR_HOR);

static lv_style_t style_indic_pr;


lv_style_init(&style_indic_pr);
lv_style_set_shadow_color(&style_indic_pr, lv_palette_main(LV_PALETTE_RED));
lv_style_set_shadow_width(&style_indic_pr, 10);
lv_style_set_shadow_spread(&style_indic_pr, 3);

/*Create an object with the new style_pr*/


lv_obj_t * obj = lv_slider_create(lv_scr_act());
lv_obj_add_style(obj, &style_indic, LV_PART_INDICATOR);
lv_obj_add_style(obj, &style_indic_pr, LV_PART_INDICATOR | LV_STATE_PRESSED);
lv_slider_set_value(obj, 70, LV_ANIM_OFF);
lv_obj_center(obj);
}

#endif

2.2. Styles 26
LVGL Documentation 8.3

#
# Add styles to parts and states
#

style_indic = lv.style_t()
style_indic.init()
style_indic.set_bg_color(lv.palette_lighten(lv.PALETTE.RED, 3))
style_indic.set_bg_grad_color(lv.palette_main(lv.PALETTE.RED))
style_indic.set_bg_grad_dir(lv.GRAD_DIR.HOR)

style_indic_pr = lv.style_t()
style_indic_pr.init()
style_indic_pr.set_shadow_color(lv.palette_main(lv.PALETTE.RED))
style_indic_pr.set_shadow_width(10)
style_indic_pr.set_shadow_spread(3)

# Create an object with the new style_pr


obj = lv.slider(lv.scr_act())
obj.add_style(style_indic, lv.PART.INDICATOR)
obj.add_style(style_indic_pr, lv.PART.INDICATOR | lv.STATE.PRESSED)
obj.set_value(70, lv.ANIM.OFF)
obj.center()

2.2.13 Extending the current theme

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_IMG

static lv_style_t style_btn;

/*Will be called when the styles of the base theme are already added
to add new styles*/
static void new_theme_apply_cb(lv_theme_t * th, lv_obj_t * obj)
{
LV_UNUSED(th);

if(lv_obj_check_type(obj, &lv_btn_class)) {
lv_obj_add_style(obj, &style_btn, 0);
}
}

static void new_theme_init_and_set(void)


{
/*Initialize the styles*/
lv_style_init(&style_btn);
lv_style_set_bg_color(&style_btn, lv_palette_main(LV_PALETTE_GREEN));
lv_style_set_border_color(&style_btn, lv_palette_darken(LV_PALETTE_GREEN, 3));
lv_style_set_border_width(&style_btn, 3);

/*Initialize the new theme from the current theme*/


lv_theme_t * th_act = lv_disp_get_theme(NULL);
static lv_theme_t th_new;
th_new = *th_act;

/*Set the parent theme and the style apply callback for the new theme*/
(continues on next page)

2.2. Styles 27
LVGL Documentation 8.3

(continued from previous page)


lv_theme_set_parent(&th_new, th_act);
lv_theme_set_apply_cb(&th_new, new_theme_apply_cb);

/*Assign the new theme to the current display*/


lv_disp_set_theme(NULL, &th_new);
}

/**
* Extending the current theme
*/
void lv_example_style_14(void)
{
lv_obj_t * btn;
lv_obj_t * label;

btn = lv_btn_create(lv_scr_act());
lv_obj_align(btn, LV_ALIGN_TOP_MID, 0, 20);

label = lv_label_create(btn);
lv_label_set_text(label, "Original theme");

new_theme_init_and_set();

btn = lv_btn_create(lv_scr_act());
lv_obj_align(btn, LV_ALIGN_BOTTOM_MID, 0, -20);

label = lv_label_create(btn);
lv_label_set_text(label, "New theme");
}

#endif

# Will be called when the styles of the base theme are already added
# to add new styles

class NewTheme(lv.theme_t):
def __init__(self):
super().__init__()
# Initialize the styles
self.style_btn = lv.style_t()
self.style_btn.init()
self.style_btn.set_bg_color(lv.palette_main(lv.PALETTE.GREEN))
self.style_btn.set_border_color(lv.palette_darken(lv.PALETTE.GREEN, 3))
self.style_btn.set_border_width(3)

# This theme is based on active theme


th_act = lv.theme_get_from_obj(lv.scr_act())
# This theme will be applied only after base theme is applied
self.set_parent(th_act)

class ExampleStyle_14:

def __init__(self):
#
(continues on next page)

2.2. Styles 28
LVGL Documentation 8.3

(continued from previous page)


# Extending the current theme
#

btn = lv.btn(lv.scr_act())
btn.align(lv.ALIGN.TOP_MID, 0, 20)

label = lv.label(btn)
label.set_text("Original theme")

self.new_theme_init_and_set()

btn = lv.btn(lv.scr_act())
btn.align(lv.ALIGN.BOTTOM_MID, 0, -20)

label = lv.label(btn)
label.set_text("New theme")

def new_theme_apply_cb(self, th, obj):


print(th,obj)
if obj.get_class() == lv.btn_class:
obj.add_style(self.th_new.style_btn, 0)

def new_theme_init_and_set(self):
print("new_theme_init_and_set")
# Initialize the new theme from the current theme
self.th_new = NewTheme()
self.th_new.set_apply_cb(self.new_theme_apply_cb)
lv.disp_get_default().set_theme(self.th_new)

exampleStyle_14 = ExampleStyle_14()

2.2.14 Opacity and Transformations

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_BTN && LV_USE_LABEL

/**
* Opacity and Transformations
*/
void lv_example_style_15(void)
{
lv_obj_t * btn;
lv_obj_t * label;

/*Normal button*/
btn = lv_btn_create(lv_scr_act());
lv_obj_set_size(btn, 100, 40);
lv_obj_align(btn, LV_ALIGN_CENTER, 0, -70);

label = lv_label_create(btn);
lv_label_set_text(label, "Normal");
lv_obj_center(label);

(continues on next page)

2.2. Styles 29
LVGL Documentation 8.3

(continued from previous page)


/*Set opacity
*The button and the label is rendered to a layer first and that layer is␣
,→blended*/

btn = lv_btn_create(lv_scr_act());
lv_obj_set_size(btn, 100, 40);
lv_obj_set_style_opa(btn, LV_OPA_50, 0);
lv_obj_align(btn, LV_ALIGN_CENTER, 0, 0);

label = lv_label_create(btn);
lv_label_set_text(label, "Opa:50%");
lv_obj_center(label);

/*Set transformations
*The button and the label is rendered to a layer first and that layer is␣
,→transformed*/

btn = lv_btn_create(lv_scr_act());
lv_obj_set_size(btn, 100, 40);
lv_obj_set_style_transform_angle(btn, 150, 0); /*15 deg*/
lv_obj_set_style_transform_zoom(btn, 256 + 64, 0); /*1.25x*/
lv_obj_set_style_transform_pivot_x(btn, 50, 0);
lv_obj_set_style_transform_pivot_y(btn, 20, 0);
lv_obj_set_style_opa(btn, LV_OPA_50, 0);
lv_obj_align(btn, LV_ALIGN_CENTER, 0, 70);

label = lv_label_create(btn);
lv_label_set_text(label, "Transf.");
lv_obj_center(label);
}

#endif

Error encountered while trying to open /home/runner/work/lvgl/lvgl/examples/styles/lv_


,→example_style_15.py

2.3 Animations

2.3.1 Start animation on an event

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_SWITCH

static void anim_x_cb(void * var, int32_t v)


{
lv_obj_set_x(var, v);
}

static void sw_event_cb(lv_event_t * e)


{
lv_obj_t * sw = lv_event_get_target(e);
lv_obj_t * label = lv_event_get_user_data(e);

if(lv_obj_has_state(sw, LV_STATE_CHECKED)) {
lv_anim_t a;
(continues on next page)

2.3. Animations 30
LVGL Documentation 8.3

(continued from previous page)


lv_anim_init(&a);
lv_anim_set_var(&a, label);
lv_anim_set_values(&a, lv_obj_get_x(label), 100);
lv_anim_set_time(&a, 500);
lv_anim_set_exec_cb(&a, anim_x_cb);
lv_anim_set_path_cb(&a, lv_anim_path_overshoot);
lv_anim_start(&a);
}
else {
lv_anim_t a;
lv_anim_init(&a);
lv_anim_set_var(&a, label);
lv_anim_set_values(&a, lv_obj_get_x(label), -lv_obj_get_width(label));
lv_anim_set_time(&a, 500);
lv_anim_set_exec_cb(&a, anim_x_cb);
lv_anim_set_path_cb(&a, lv_anim_path_ease_in);
lv_anim_start(&a);
}

/**
* Start animation on an event
*/
void lv_example_anim_1(void)
{
lv_obj_t * label = lv_label_create(lv_scr_act());
lv_label_set_text(label, "Hello animations!");
lv_obj_set_pos(label, 100, 10);

lv_obj_t * sw = lv_switch_create(lv_scr_act());
lv_obj_center(sw);
lv_obj_add_state(sw, LV_STATE_CHECKED);
lv_obj_add_event_cb(sw, sw_event_cb, LV_EVENT_VALUE_CHANGED, label);
}

#endif

def anim_x_cb(label, v):


label.set_x(v)

def sw_event_cb(e,label):
sw = e.get_target()

if sw.has_state(lv.STATE.CHECKED):
a = lv.anim_t()
a.init()
a.set_var(label)
a.set_values(label.get_x(), 100)
a.set_time(500)
a.set_path_cb(lv.anim_t.path_overshoot)
a.set_custom_exec_cb(lambda a,val: anim_x_cb(label,val))
lv.anim_t.start(a)
else:
a = lv.anim_t()
a.init()
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2.3. Animations 31
LVGL Documentation 8.3

(continued from previous page)


a.set_var(label)
a.set_values(label.get_x(), -label.get_width())
a.set_time(500)
a.set_path_cb(lv.anim_t.path_ease_in)
a.set_custom_exec_cb(lambda a,val: anim_x_cb(label,val))
lv.anim_t.start(a)

#
# Start animation on an event
#

label = lv.label(lv.scr_act())
label.set_text("Hello animations!")
label.set_pos(100, 10)

sw = lv.switch(lv.scr_act())
sw.center()
sw.add_state(lv.STATE.CHECKED)
sw.add_event_cb(lambda e: sw_event_cb(e,label), lv.EVENT.VALUE_CHANGED, None)

2.3.2 Playback animation

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_SWITCH

static void anim_x_cb(void * var, int32_t v)


{
lv_obj_set_x(var, v);
}

static void anim_size_cb(void * var, int32_t v)


{
lv_obj_set_size(var, v, v);
}

/**
* Create a playback animation
*/
void lv_example_anim_2(void)
{

lv_obj_t * obj = lv_obj_create(lv_scr_act());


lv_obj_set_style_bg_color(obj, lv_palette_main(LV_PALETTE_RED), 0);
lv_obj_set_style_radius(obj, LV_RADIUS_CIRCLE, 0);

lv_obj_align(obj, LV_ALIGN_LEFT_MID, 10, 0);

lv_anim_t a;
lv_anim_init(&a);
lv_anim_set_var(&a, obj);
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2.3. Animations 32
LVGL Documentation 8.3

(continued from previous page)


lv_anim_set_values(&a, 10, 50);
lv_anim_set_time(&a, 1000);
lv_anim_set_playback_delay(&a, 100);
lv_anim_set_playback_time(&a, 300);
lv_anim_set_repeat_delay(&a, 500);
lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE);
lv_anim_set_path_cb(&a, lv_anim_path_ease_in_out);

lv_anim_set_exec_cb(&a, anim_size_cb);
lv_anim_start(&a);
lv_anim_set_exec_cb(&a, anim_x_cb);
lv_anim_set_values(&a, 10, 240);
lv_anim_start(&a);
}

#endif

def anim_x_cb(obj, v):


obj.set_x(v)

def anim_size_cb(obj, v):


obj.set_size(v, v)

#
# Create a playback animation
#
obj = lv.obj(lv.scr_act())
obj.set_style_bg_color(lv.palette_main(lv.PALETTE.RED), 0)
obj.set_style_radius(lv.RADIUS.CIRCLE, 0)

obj.align(lv.ALIGN.LEFT_MID, 10, 0)

a1 = lv.anim_t()
a1.init()
a1.set_var(obj)
a1.set_values(10, 50)
a1.set_time(1000)
a1.set_playback_delay(100)
a1.set_playback_time(300)
a1.set_repeat_delay(500)
a1.set_repeat_count(lv.ANIM_REPEAT.INFINITE)
a1.set_path_cb(lv.anim_t.path_ease_in_out)
a1.set_custom_exec_cb(lambda a1,val: anim_size_cb(obj,val))
lv.anim_t.start(a1)

a2 = lv.anim_t()
a2.init()
a2.set_var(obj)
a2.set_values(10, 240)
a2.set_time(1000)
a2.set_playback_delay(100)
a2.set_playback_time(300)
a2.set_repeat_delay(500)
a2.set_repeat_count(lv.ANIM_REPEAT.INFINITE)
a2.set_path_cb(lv.anim_t.path_ease_in_out)
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2.3. Animations 33
LVGL Documentation 8.3

(continued from previous page)


a2.set_custom_exec_cb(lambda a1,val: anim_x_cb(obj,val))
lv.anim_t.start(a2)

2.3.3 Animation timeline

#include "../lv_examples.h"
#if LV_USE_FLEX && LV_BUILD_EXAMPLES

static lv_anim_timeline_t * anim_timeline = NULL;

static lv_obj_t * obj1 = NULL;


static lv_obj_t * obj2 = NULL;
static lv_obj_t * obj3 = NULL;

static const lv_coord_t obj_width = 90;


static const lv_coord_t obj_height = 70;

static void set_width(void * var, int32_t v)


{
lv_obj_set_width((lv_obj_t *)var, v);
}

static void set_height(void * var, int32_t v)


{
lv_obj_set_height((lv_obj_t *)var, v);
}

static void anim_timeline_create(void)


{
/* obj1 */
lv_anim_t a1;
lv_anim_init(&a1);
lv_anim_set_var(&a1, obj1);
lv_anim_set_values(&a1, 0, obj_width);
lv_anim_set_early_apply(&a1, false);
lv_anim_set_exec_cb(&a1, (lv_anim_exec_xcb_t)set_width);
lv_anim_set_path_cb(&a1, lv_anim_path_overshoot);
lv_anim_set_time(&a1, 300);

lv_anim_t a2;
lv_anim_init(&a2);
lv_anim_set_var(&a2, obj1);
lv_anim_set_values(&a2, 0, obj_height);
lv_anim_set_early_apply(&a2, false);
lv_anim_set_exec_cb(&a2, (lv_anim_exec_xcb_t)set_height);
lv_anim_set_path_cb(&a2, lv_anim_path_ease_out);
lv_anim_set_time(&a2, 300);

/* obj2 */
lv_anim_t a3;
lv_anim_init(&a3);
lv_anim_set_var(&a3, obj2);
lv_anim_set_values(&a3, 0, obj_width);
lv_anim_set_early_apply(&a3, false);
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2.3. Animations 34
LVGL Documentation 8.3

(continued from previous page)


lv_anim_set_exec_cb(&a3, (lv_anim_exec_xcb_t)set_width);
lv_anim_set_path_cb(&a3, lv_anim_path_overshoot);
lv_anim_set_time(&a3, 300);

lv_anim_t a4;
lv_anim_init(&a4);
lv_anim_set_var(&a4, obj2);
lv_anim_set_values(&a4, 0, obj_height);
lv_anim_set_early_apply(&a4, false);
lv_anim_set_exec_cb(&a4, (lv_anim_exec_xcb_t)set_height);
lv_anim_set_path_cb(&a4, lv_anim_path_ease_out);
lv_anim_set_time(&a4, 300);

/* obj3 */
lv_anim_t a5;
lv_anim_init(&a5);
lv_anim_set_var(&a5, obj3);
lv_anim_set_values(&a5, 0, obj_width);
lv_anim_set_early_apply(&a5, false);
lv_anim_set_exec_cb(&a5, (lv_anim_exec_xcb_t)set_width);
lv_anim_set_path_cb(&a5, lv_anim_path_overshoot);
lv_anim_set_time(&a5, 300);

lv_anim_t a6;
lv_anim_init(&a6);
lv_anim_set_var(&a6, obj3);
lv_anim_set_values(&a6, 0, obj_height);
lv_anim_set_early_apply(&a6, false);
lv_anim_set_exec_cb(&a6, (lv_anim_exec_xcb_t)set_height);
lv_anim_set_path_cb(&a6, lv_anim_path_ease_out);
lv_anim_set_time(&a6, 300);

/* Create anim timeline */


anim_timeline = lv_anim_timeline_create();
lv_anim_timeline_add(anim_timeline, 0, &a1);
lv_anim_timeline_add(anim_timeline, 0, &a2);
lv_anim_timeline_add(anim_timeline, 200, &a3);
lv_anim_timeline_add(anim_timeline, 200, &a4);
lv_anim_timeline_add(anim_timeline, 400, &a5);
lv_anim_timeline_add(anim_timeline, 400, &a6);
}

static void btn_start_event_handler(lv_event_t * e)


{
lv_obj_t * btn = lv_event_get_target(e);

if(!anim_timeline) {
anim_timeline_create();
}

bool reverse = lv_obj_has_state(btn, LV_STATE_CHECKED);


lv_anim_timeline_set_reverse(anim_timeline, reverse);
lv_anim_timeline_start(anim_timeline);
}

static void btn_del_event_handler(lv_event_t * e)


{
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2.3. Animations 35
LVGL Documentation 8.3

(continued from previous page)


LV_UNUSED(e);
if(anim_timeline) {
lv_anim_timeline_del(anim_timeline);
anim_timeline = NULL;
}
}

static void btn_stop_event_handler(lv_event_t * e)


{
LV_UNUSED(e);
if(anim_timeline) {
lv_anim_timeline_stop(anim_timeline);
}
}

static void slider_prg_event_handler(lv_event_t * e)


{
lv_obj_t * slider = lv_event_get_target(e);

if(!anim_timeline) {
anim_timeline_create();
}

int32_t progress = lv_slider_get_value(slider);


lv_anim_timeline_set_progress(anim_timeline, progress);
}

/**
* Create an animation timeline
*/
void lv_example_anim_timeline_1(void)
{
lv_obj_t * par = lv_scr_act();
lv_obj_set_flex_flow(par, LV_FLEX_FLOW_ROW);
lv_obj_set_flex_align(par, LV_FLEX_ALIGN_SPACE_AROUND, LV_FLEX_ALIGN_CENTER, LV_
,→FLEX_ALIGN_CENTER);

/* create btn_start */
lv_obj_t * btn_start = lv_btn_create(par);
lv_obj_add_event_cb(btn_start, btn_start_event_handler, LV_EVENT_VALUE_CHANGED,␣
,→NULL);

lv_obj_add_flag(btn_start, LV_OBJ_FLAG_IGNORE_LAYOUT);
lv_obj_add_flag(btn_start, LV_OBJ_FLAG_CHECKABLE);
lv_obj_align(btn_start, LV_ALIGN_TOP_MID, -100, 20);

lv_obj_t * label_start = lv_label_create(btn_start);


lv_label_set_text(label_start, "Start");
lv_obj_center(label_start);

/* create btn_del */
lv_obj_t * btn_del = lv_btn_create(par);
lv_obj_add_event_cb(btn_del, btn_del_event_handler, LV_EVENT_CLICKED, NULL);
lv_obj_add_flag(btn_del, LV_OBJ_FLAG_IGNORE_LAYOUT);
lv_obj_align(btn_del, LV_ALIGN_TOP_MID, 0, 20);

lv_obj_t * label_del = lv_label_create(btn_del);


lv_label_set_text(label_del, "Delete");
(continues on next page)

2.3. Animations 36
LVGL Documentation 8.3

(continued from previous page)


lv_obj_center(label_del);

/* create btn_stop */
lv_obj_t * btn_stop = lv_btn_create(par);
lv_obj_add_event_cb(btn_stop, btn_stop_event_handler, LV_EVENT_CLICKED, NULL);
lv_obj_add_flag(btn_stop, LV_OBJ_FLAG_IGNORE_LAYOUT);
lv_obj_align(btn_stop, LV_ALIGN_TOP_MID, 100, 20);

lv_obj_t * label_stop = lv_label_create(btn_stop);


lv_label_set_text(label_stop, "Stop");
lv_obj_center(label_stop);

/* create slider_prg */
lv_obj_t * slider_prg = lv_slider_create(par);
lv_obj_add_event_cb(slider_prg, slider_prg_event_handler, LV_EVENT_VALUE_CHANGED,␣
,→NULL);

lv_obj_add_flag(slider_prg, LV_OBJ_FLAG_IGNORE_LAYOUT);
lv_obj_align(slider_prg, LV_ALIGN_BOTTOM_MID, 0, -20);
lv_slider_set_range(slider_prg, 0, 65535);

/* create 3 objects */
obj1 = lv_obj_create(par);
lv_obj_set_size(obj1, obj_width, obj_height);

obj2 = lv_obj_create(par);
lv_obj_set_size(obj2, obj_width, obj_height);

obj3 = lv_obj_create(par);
lv_obj_set_size(obj3, obj_width, obj_height);
}

#endif

class LV_ExampleAnimTimeline_1(object):

def __init__(self):
self.obj_width = 120
self.obj_height = 150
#
# Create an animation timeline
#

self.par = lv.scr_act()
self.par.set_flex_flow(lv.FLEX_FLOW.ROW)
self.par.set_flex_align(lv.FLEX_ALIGN.SPACE_AROUND, lv.FLEX_ALIGN.CENTER, lv.
,→FLEX_ALIGN.CENTER)

self.btn_run = lv.btn(self.par)
self.btn_run.add_event_cb(self.btn_run_event_handler, lv.EVENT.VALUE_CHANGED,␣
,→ None)
self.btn_run.add_flag(lv.obj.FLAG.IGNORE_LAYOUT)
self.btn_run.add_flag(lv.obj.FLAG.CHECKABLE)
self.btn_run.align(lv.ALIGN.TOP_MID, -50, 20)

self.label_run = lv.label(self.btn_run)
self.label_run.set_text("Run")
(continues on next page)

2.3. Animations 37
LVGL Documentation 8.3

(continued from previous page)


self.label_run.center()

self.btn_del = lv.btn(self.par)
self.btn_del.add_event_cb(self.btn_del_event_handler, lv.EVENT.CLICKED, None)
self.btn_del.add_flag(lv.obj.FLAG.IGNORE_LAYOUT)
self.btn_del.align(lv.ALIGN.TOP_MID, 50, 20)

self.label_del = lv.label(self.btn_del)
self.label_del.set_text("Stop")
self.label_del.center()

self.slider = lv.slider(self.par)
self.slider.add_event_cb(self.slider_prg_event_handler, lv.EVENT.VALUE_
,→CHANGED, None)

self.slider.add_flag(lv.obj.FLAG.IGNORE_LAYOUT)
self.slider.align(lv.ALIGN.BOTTOM_RIGHT, -20, -20)
self.slider.set_range(0, 65535)

self.obj1 = lv.obj(self.par)
self.obj1.set_size(self.obj_width, self.obj_height)

self.obj2 = lv.obj(self.par)
self.obj2.set_size(self.obj_width, self.obj_height)

self.obj3 = lv.obj(self.par)
self.obj3.set_size(self.obj_width, self.obj_height)

self.anim_timeline = None

def set_width(self,obj, v):


obj.set_width(v)

def set_height(self,obj, v):


obj.set_height(v)

def anim_timeline_create(self):
# obj1
self.a1 = lv.anim_t()
self.a1.init()
self.a1.set_values(0, self.obj_width)
self.a1.set_early_apply(False)
self.a1.set_custom_exec_cb(lambda a,v: self.set_width(self.obj1,v))
self.a1.set_path_cb(lv.anim_t.path_overshoot)
self.a1.set_time(300)

self.a2 = lv.anim_t()
self.a2.init()
self.a2.set_values(0, self.obj_height)
self.a2.set_early_apply(False)
self.a2.set_custom_exec_cb(lambda a,v: self.set_height(self.obj1,v))
self.a2.set_path_cb(lv.anim_t.path_ease_out)
self.a2.set_time(300)

# obj2
self.a3=lv.anim_t()
self.a3.init()
self.a3.set_values(0, self.obj_width)
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2.3. Animations 38
LVGL Documentation 8.3

(continued from previous page)


self.a3.set_early_apply(False)
self.a3.set_custom_exec_cb(lambda a,v: self.set_width(self.obj2,v))
self.a3.set_path_cb(lv.anim_t.path_overshoot)
self.a3.set_time(300)

self.a4 = lv.anim_t()
self.a4.init()
self.a4.set_values(0, self.obj_height)
self.a4.set_early_apply(False)
self.a4.set_custom_exec_cb(lambda a,v: self.set_height(self.obj2,v))
self.a4.set_path_cb(lv.anim_t.path_ease_out)
self.a4.set_time(300)

# obj3
self.a5 = lv.anim_t()
self.a5.init()
self.a5.set_values(0, self.obj_width)
self.a5.set_early_apply(False)
self.a5.set_custom_exec_cb(lambda a,v: self.set_width(self.obj3,v))
self.a5.set_path_cb(lv.anim_t.path_overshoot)
self.a5.set_time(300)

self.a6 = lv.anim_t()
self.a6.init()
self.a6.set_values(0, self.obj_height)
self.a6.set_early_apply(False)
self.a6.set_custom_exec_cb(lambda a,v: self.set_height(self.obj3,v))
self.a6.set_path_cb(lv.anim_t.path_ease_out)
self.a6.set_time(300)

# Create anim timeline


print("Create new anim_timeline")
self.anim_timeline = lv.anim_timeline_create()
lv.anim_timeline_add(self.anim_timeline, 0, self.a1)
lv.anim_timeline_add(self.anim_timeline, 0, self.a2)
lv.anim_timeline_add(self.anim_timeline, 200, self.a3)
lv.anim_timeline_add(self.anim_timeline, 200, self.a4)
lv.anim_timeline_add(self.anim_timeline, 400, self.a5)
lv.anim_timeline_add(self.anim_timeline, 400, self.a6)

def slider_prg_event_handler(self,e):
slider = e.get_target()

if not self.anim_timeline:
self.anim_timeline_create()

progress = slider.get_value()
lv.anim_timeline_set_progress(self.anim_timeline, progress)

def btn_run_event_handler(self,e):
btn = e.get_target()
if not self.anim_timeline:
self.anim_timeline_create()

reverse = btn.has_state(lv.STATE.CHECKED)
lv.anim_timeline_set_reverse(self.anim_timeline,reverse)
(continues on next page)

2.3. Animations 39
LVGL Documentation 8.3

(continued from previous page)


lv.anim_timeline_start(self.anim_timeline)

def btn_del_event_handler(self,e):
if self.anim_timeline:
lv.anim_timeline_del(self.anim_timeline)
self.anim_timeline = None

lv_example_anim_timeline_1 = LV_ExampleAnimTimeline_1()

2.4 Events

2.4.1 Button click event

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_SWITCH

static void event_cb(lv_event_t * e)


{
LV_LOG_USER("Clicked");

static uint32_t cnt = 1;


lv_obj_t * btn = lv_event_get_target(e);
lv_obj_t * label = lv_obj_get_child(btn, 0);
lv_label_set_text_fmt(label, "%"LV_PRIu32, cnt);
cnt++;
}

/**
* Add click event to a button
*/
void lv_example_event_1(void)
{
lv_obj_t * btn = lv_btn_create(lv_scr_act());
lv_obj_set_size(btn, 100, 50);
lv_obj_center(btn);
lv_obj_add_event_cb(btn, event_cb, LV_EVENT_CLICKED, NULL);

lv_obj_t * label = lv_label_create(btn);


lv_label_set_text(label, "Click me!");
lv_obj_center(label);
}

#endif

class Event_1():
def __init__(self):
self.cnt = 1
#
# Add click event to a button
#

btn = lv.btn(lv.scr_act())
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2.4. Events 40
LVGL Documentation 8.3

(continued from previous page)


btn.set_size(100, 50)
btn.center()
btn.add_event_cb(self.event_cb, lv.EVENT.CLICKED, None)

label = lv.label(btn)
label.set_text("Click me!")
label.center()

def event_cb(self,e):
print("Clicked")

btn = e.get_target()
label = btn.get_child(0)
label.set_text(str(self.cnt))
self.cnt += 1

evt1 = Event_1()

2.4.2 Handle multiple events

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_SWITCH

static void event_cb(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * label = lv_event_get_user_data(e);

switch(code) {
case LV_EVENT_PRESSED:
lv_label_set_text(label, "The last button event:\nLV_EVENT_PRESSED");
break;
case LV_EVENT_CLICKED:
lv_label_set_text(label, "The last button event:\nLV_EVENT_CLICKED");
break;
case LV_EVENT_LONG_PRESSED:
lv_label_set_text(label, "The last button event:\nLV_EVENT_LONG_PRESSED");
break;
case LV_EVENT_LONG_PRESSED_REPEAT:
lv_label_set_text(label, "The last button event:\nLV_EVENT_LONG_PRESSED_
,→REPEAT");

break;
default:
break;
}
}

/**
* Handle multiple events
*/
void lv_example_event_2(void)
{
lv_obj_t * btn = lv_btn_create(lv_scr_act());
lv_obj_set_size(btn, 100, 50);
(continues on next page)

2.4. Events 41
LVGL Documentation 8.3

(continued from previous page)


lv_obj_center(btn);

lv_obj_t * btn_label = lv_label_create(btn);


lv_label_set_text(btn_label, "Click me!");
lv_obj_center(btn_label);

lv_obj_t * info_label = lv_label_create(lv_scr_act());


lv_label_set_text(info_label, "The last button event:\nNone");

lv_obj_add_event_cb(btn, event_cb, LV_EVENT_ALL, info_label);


}

#endif

def event_cb(e,label):
code = e.get_code()
if code == lv.EVENT.PRESSED:
label.set_text("The last button event:\nLV_EVENT_PRESSED")
elif code == lv.EVENT.CLICKED:
label.set_text("The last button event:\nLV_EVENT_CLICKED")
elif code == lv.EVENT.LONG_PRESSED:
label.set_text("The last button event:\nLV_EVENT_LONG_PRESSED")
elif code == lv.EVENT.LONG_PRESSED_REPEAT:
label.set_text("The last button event:\nLV_EVENT_LONG_PRESSED_REPEAT")
btn = lv.btn(lv.scr_act())
btn.set_size(100, 50)
btn.center()

btn_label = lv.label(btn)
btn_label.set_text("Click me!")
btn_label.center()

info_label = lv.label(lv.scr_act())
info_label.set_text("The last button event:\nNone")

btn.add_event_cb(lambda e: event_cb(e,info_label), lv.EVENT.ALL, None)

2.4.3 Event bubbling

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_FLEX

static void event_cb(lv_event_t * e)


{
/*The original target of the event. Can be the buttons or the container*/
lv_obj_t * target = lv_event_get_target(e);

/*The current target is always the container as the event is added to it*/
lv_obj_t * cont = lv_event_get_current_target(e);

/*If container was clicked do nothing*/


if(target == cont) return;

/*Make the clicked buttons red*/


(continues on next page)

2.4. Events 42
LVGL Documentation 8.3

(continued from previous page)


lv_obj_set_style_bg_color(target, lv_palette_main(LV_PALETTE_RED), 0);
}

/**
* Demonstrate event bubbling
*/
void lv_example_event_3(void)
{

lv_obj_t * cont = lv_obj_create(lv_scr_act());


lv_obj_set_size(cont, 290, 200);
lv_obj_center(cont);
lv_obj_set_flex_flow(cont, LV_FLEX_FLOW_ROW_WRAP);

uint32_t i;
for(i = 0; i < 30; i++) {
lv_obj_t * btn = lv_btn_create(cont);
lv_obj_set_size(btn, 80, 50);
lv_obj_add_flag(btn, LV_OBJ_FLAG_EVENT_BUBBLE);

lv_obj_t * label = lv_label_create(btn);


lv_label_set_text_fmt(label, "%"LV_PRIu32, i);
lv_obj_center(label);
}

lv_obj_add_event_cb(cont, event_cb, LV_EVENT_CLICKED, NULL);


}

#endif

def event_cb(e):

# The original target of the event. Can be the buttons or the container
target = e.get_target()
# print(type(target))

# If container was clicked do nothing


if type(target) != type(lv.btn()):
return

# Make the clicked buttons red


target.set_style_bg_color(lv.palette_main(lv.PALETTE.RED), 0)

#
# Demonstrate event bubbling
#

cont = lv.obj(lv.scr_act())
cont.set_size(320, 200)
cont.center()
cont.set_flex_flow(lv.FLEX_FLOW.ROW_WRAP)

for i in range(30):
btn = lv.btn(cont)
btn.set_size(80, 50)
btn.add_flag(lv.obj.FLAG.EVENT_BUBBLE)
(continues on next page)

2.4. Events 43
LVGL Documentation 8.3

(continued from previous page)

label = lv.label(btn)
label.set_text(str(i))
label.center()

cont.add_event_cb(event_cb, lv.EVENT.CLICKED, None)

2.5 Layouts

2.5.1 Flex

A simple row and a column layout with flexbox

#include "../../lv_examples.h"
#if LV_USE_FLEX && LV_BUILD_EXAMPLES

/**
* A simple row and a column layout with flexbox
*/
void lv_example_flex_1(void)
{
/*Create a container with ROW flex direction*/
lv_obj_t * cont_row = lv_obj_create(lv_scr_act());
lv_obj_set_size(cont_row, 300, 75);
lv_obj_align(cont_row, LV_ALIGN_TOP_MID, 0, 5);
lv_obj_set_flex_flow(cont_row, LV_FLEX_FLOW_ROW);

/*Create a container with COLUMN flex direction*/


lv_obj_t * cont_col = lv_obj_create(lv_scr_act());
lv_obj_set_size(cont_col, 200, 150);
lv_obj_align_to(cont_col, cont_row, LV_ALIGN_OUT_BOTTOM_MID, 0, 5);
lv_obj_set_flex_flow(cont_col, LV_FLEX_FLOW_COLUMN);

uint32_t i;
for(i = 0; i < 10; i++) {
lv_obj_t * obj;
lv_obj_t * label;

/*Add items to the row*/


obj = lv_btn_create(cont_row);
lv_obj_set_size(obj, 100, LV_PCT(100));

label = lv_label_create(obj);
lv_label_set_text_fmt(label, "Item: %"LV_PRIu32, i);
lv_obj_center(label);

/*Add items to the column*/


obj = lv_btn_create(cont_col);
lv_obj_set_size(obj, LV_PCT(100), LV_SIZE_CONTENT);

label = lv_label_create(obj);
lv_label_set_text_fmt(label, "Item: %"LV_PRIu32, i);
lv_obj_center(label);
(continues on next page)

2.5. Layouts 44
LVGL Documentation 8.3

(continued from previous page)


}
}

#endif

#
# A simple row and a column layout with flexbox
#

# Create a container with ROW flex direction


cont_row = lv.obj(lv.scr_act())
cont_row.set_size(300, 75)
cont_row.align(lv.ALIGN.TOP_MID, 0, 5)
cont_row.set_flex_flow(lv.FLEX_FLOW.ROW)

# Create a container with COLUMN flex direction


cont_col = lv.obj(lv.scr_act())
cont_col.set_size(200, 150)
cont_col.align_to(cont_row, lv.ALIGN.OUT_BOTTOM_MID, 0, 5)
cont_col.set_flex_flow(lv.FLEX_FLOW.COLUMN)

for i in range(10):
# Add items to the row
obj = lv.btn(cont_row)
obj.set_size(100, lv.pct(100))

label = lv.label(obj)
label.set_text("Item: {:d}".format(i))
label.center()

# Add items to the column


obj = lv.btn(cont_col)
obj.set_size(lv.pct(100), lv.SIZE.CONTENT)

label = lv.label(obj)
label.set_text("Item: {:d}".format(i))
label.center()

Arrange items in rows with wrap and even spacing

#include "../../lv_examples.h"
#if LV_USE_FLEX && LV_BUILD_EXAMPLES

/**
* Arrange items in rows with wrap and place the items to get even space around them.
*/
void lv_example_flex_2(void)
{
static lv_style_t style;
lv_style_init(&style);
lv_style_set_flex_flow(&style, LV_FLEX_FLOW_ROW_WRAP);
lv_style_set_flex_main_place(&style, LV_FLEX_ALIGN_SPACE_EVENLY);
lv_style_set_layout(&style, LV_LAYOUT_FLEX);
(continues on next page)

2.5. Layouts 45
LVGL Documentation 8.3

(continued from previous page)

lv_obj_t * cont = lv_obj_create(lv_scr_act());


lv_obj_set_size(cont, 300, 220);
lv_obj_center(cont);
lv_obj_add_style(cont, &style, 0);

uint32_t i;
for(i = 0; i < 8; i++) {
lv_obj_t * obj = lv_obj_create(cont);
lv_obj_set_size(obj, 70, LV_SIZE_CONTENT);
lv_obj_add_flag(obj, LV_OBJ_FLAG_CHECKABLE);

lv_obj_t * label = lv_label_create(obj);


lv_label_set_text_fmt(label, "%"LV_PRIu32, i);
lv_obj_center(label);
}
}

#endif

#
# Arrange items in rows with wrap and place the items to get even space around them.
#
style = lv.style_t()
style.init()
style.set_flex_flow(lv.FLEX_FLOW.ROW_WRAP)
style.set_flex_main_place(lv.FLEX_ALIGN.SPACE_EVENLY)
style.set_layout(lv.LAYOUT_FLEX.value)

cont = lv.obj(lv.scr_act())
cont.set_size(300, 220)
cont.center()
cont.add_style(style, 0)

for i in range(8):
obj = lv.obj(cont)
obj.set_size(70, lv.SIZE.CONTENT)

label = lv.label(obj)
label.set_text("{:d}".format(i))
label.center()

Demonstrate flex grow

#include "../../lv_examples.h"
#if LV_USE_FLEX && LV_BUILD_EXAMPLES

/**
* Demonstrate flex grow.
*/
void lv_example_flex_3(void)
{
lv_obj_t * cont = lv_obj_create(lv_scr_act());
(continues on next page)

2.5. Layouts 46
LVGL Documentation 8.3

(continued from previous page)


lv_obj_set_size(cont, 300, 220);
lv_obj_center(cont);
lv_obj_set_flex_flow(cont, LV_FLEX_FLOW_ROW);

lv_obj_t * obj;
obj = lv_obj_create(cont);
lv_obj_set_size(obj, 40, 40); /*Fix size*/

obj = lv_obj_create(cont);
lv_obj_set_height(obj, 40);
lv_obj_set_flex_grow(obj, 1); /*1 portion from the free space*/

obj = lv_obj_create(cont);
lv_obj_set_height(obj, 40);
lv_obj_set_flex_grow(obj, 2); /*2 portion from the free space*/

obj = lv_obj_create(cont);
lv_obj_set_size(obj, 40, 40); /*Fix size. It is flushed to the right by␣
,→the "grow" items*/

#endif

#
# Demonstrate flex grow.
#

cont = lv.obj(lv.scr_act())
cont.set_size(300, 220)
cont.center()
cont.set_flex_flow(lv.FLEX_FLOW.ROW)

obj = lv.obj(cont)
obj.set_size(40, 40) # Fix size

obj = lv.obj(cont)
obj.set_height(40)
obj.set_flex_grow(1) # 1 portion from the free space

obj = lv.obj(cont)
obj.set_height(40)
obj.set_flex_grow(2) # 2 portion from the free space

obj = lv.obj(cont)
obj.set_size(40, 40) # Fix size. It is flushed to the right by the "grow"␣
,→items

2.5. Layouts 47
LVGL Documentation 8.3

Demonstrate flex grow.

#include "../../lv_examples.h"
#if LV_USE_FLEX && LV_BUILD_EXAMPLES

/**
* Reverse the order of flex items
*/
void lv_example_flex_4(void)
{

lv_obj_t * cont = lv_obj_create(lv_scr_act());


lv_obj_set_size(cont, 300, 220);
lv_obj_center(cont);
lv_obj_set_flex_flow(cont, LV_FLEX_FLOW_COLUMN_REVERSE);

uint32_t i;
for(i = 0; i < 6; i++) {
lv_obj_t * obj = lv_obj_create(cont);
lv_obj_set_size(obj, 100, 50);

lv_obj_t * label = lv_label_create(obj);


lv_label_set_text_fmt(label, "Item: %"LV_PRIu32, i);
lv_obj_center(label);
}
}

#endif

#
# Reverse the order of flex items
#
cont = lv.obj(lv.scr_act())
cont.set_size(300, 220)
cont.center()
cont.set_flex_flow(lv.FLEX_FLOW.COLUMN_REVERSE)

for i in range(6):
obj = lv.obj(cont)
obj.set_size(100, 50)

label = lv.label(obj)
label.set_text("Item: " + str(i))
label.center()

2.5. Layouts 48
LVGL Documentation 8.3

Demonstrate column and row gap style properties

#include "../../lv_examples.h"
#if LV_USE_FLEX && LV_BUILD_EXAMPLES

static void row_gap_anim(void * obj, int32_t v)


{
lv_obj_set_style_pad_row(obj, v, 0);
}

static void column_gap_anim(void * obj, int32_t v)


{
lv_obj_set_style_pad_column(obj, v, 0);
}

/**
* Demonstrate the effect of column and row gap style properties
*/
void lv_example_flex_5(void)
{
lv_obj_t * cont = lv_obj_create(lv_scr_act());
lv_obj_set_size(cont, 300, 220);
lv_obj_center(cont);
lv_obj_set_flex_flow(cont, LV_FLEX_FLOW_ROW_WRAP);

uint32_t i;
for(i = 0; i < 9; i++) {
lv_obj_t * obj = lv_obj_create(cont);
lv_obj_set_size(obj, 70, LV_SIZE_CONTENT);

lv_obj_t * label = lv_label_create(obj);


lv_label_set_text_fmt(label, "%"LV_PRIu32, i);
lv_obj_center(label);
}

lv_anim_t a;
lv_anim_init(&a);
lv_anim_set_var(&a, cont);
lv_anim_set_values(&a, 0, 10);
lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE);

lv_anim_set_exec_cb(&a, row_gap_anim);
lv_anim_set_time(&a, 500);
lv_anim_set_playback_time(&a, 500);
lv_anim_start(&a);

lv_anim_set_exec_cb(&a, column_gap_anim);
lv_anim_set_time(&a, 3000);
lv_anim_set_playback_time(&a, 3000);
lv_anim_start(&a);
}

#endif

def row_gap_anim(obj, v):


obj.set_style_pad_row(v, 0)

(continues on next page)

2.5. Layouts 49
LVGL Documentation 8.3

(continued from previous page)

def column_gap_anim(obj, v):


obj.set_style_pad_column(v, 0)

#
# Demonstrate the effect of column and row gap style properties
#

cont = lv.obj(lv.scr_act())
cont.set_size(300, 220)
cont.center()
cont.set_flex_flow(lv.FLEX_FLOW.ROW_WRAP)

for i in range(9):
obj = lv.obj(cont)
obj.set_size(70, lv.SIZE.CONTENT)

label = lv.label(obj)
label.set_text(str(i))
label.center()

a_row = lv.anim_t()
a_row.init()
a_row.set_var(cont)
a_row.set_values(0, 10)
a_row.set_repeat_count(lv.ANIM_REPEAT.INFINITE)

a_row.set_time(500)
a_row.set_playback_time(500)
a_row.set_custom_exec_cb(lambda a,val: row_gap_anim(cont,val))
lv.anim_t.start(a_row)

a_col = lv.anim_t()
a_col.init()
a_col.set_var(cont)
a_col.set_values(0, 10)
a_col.set_repeat_count(lv.ANIM_REPEAT.INFINITE)

a_col.set_time(3000)
a_col.set_playback_time(3000)
a_col.set_custom_exec_cb(lambda a,val: column_gap_anim(cont,val))

lv.anim_t.start(a_col)

RTL base direction changes order of the items

#include "../../lv_examples.h"
#if LV_USE_FLEX && LV_BUILD_EXAMPLES

/**
* RTL base direction changes order of the items.
* Also demonstrate how horizontal scrolling works with RTL.
*/
void lv_example_flex_6(void)
(continues on next page)

2.5. Layouts 50
LVGL Documentation 8.3

(continued from previous page)


{
lv_obj_t * cont = lv_obj_create(lv_scr_act());
lv_obj_set_style_base_dir(cont, LV_BASE_DIR_RTL, 0);
lv_obj_set_size(cont, 300, 220);
lv_obj_center(cont);
lv_obj_set_flex_flow(cont, LV_FLEX_FLOW_ROW_WRAP);

uint32_t i;
for(i = 0; i < 20; i++) {
lv_obj_t * obj = lv_obj_create(cont);
lv_obj_set_size(obj, 70, LV_SIZE_CONTENT);

lv_obj_t * label = lv_label_create(obj);


lv_label_set_text_fmt(label, "%"LV_PRIu32, i);
lv_obj_center(label);
}
}
#endif

#
# RTL base direction changes order of the items.
# Also demonstrate how horizontal scrolling works with RTL.
#

cont = lv.obj(lv.scr_act())
cont.set_style_base_dir(lv.BASE_DIR.RTL,0)
cont.set_size(300, 220)
cont.center()
cont.set_flex_flow(lv.FLEX_FLOW.ROW_WRAP)

for i in range(20):
obj = lv.obj(cont)
obj.set_size(70, lv.SIZE.CONTENT)

label = lv.label(obj)
label.set_text(str(i))
label.center()

2.5.2 Grid

A simple grid

#include "../../lv_examples.h"
#if LV_USE_GRID && LV_BUILD_EXAMPLES

/**
* A simple grid
*/
void lv_example_grid_1(void)
{
static lv_coord_t col_dsc[] = {70, 70, 70, LV_GRID_TEMPLATE_LAST};
static lv_coord_t row_dsc[] = {50, 50, 50, LV_GRID_TEMPLATE_LAST};

(continues on next page)

2.5. Layouts 51
LVGL Documentation 8.3

(continued from previous page)


/*Create a container with grid*/
lv_obj_t * cont = lv_obj_create(lv_scr_act());
lv_obj_set_style_grid_column_dsc_array(cont, col_dsc, 0);
lv_obj_set_style_grid_row_dsc_array(cont, row_dsc, 0);
lv_obj_set_size(cont, 300, 220);
lv_obj_center(cont);
lv_obj_set_layout(cont, LV_LAYOUT_GRID);

lv_obj_t * label;
lv_obj_t * obj;

uint32_t i;
for(i = 0; i < 9; i++) {
uint8_t col = i % 3;
uint8_t row = i / 3;

obj = lv_btn_create(cont);
/*Stretch the cell horizontally and vertically too
*Set span to 1 to make the cell 1 column/row sized*/
lv_obj_set_grid_cell(obj, LV_GRID_ALIGN_STRETCH, col, 1,
LV_GRID_ALIGN_STRETCH, row, 1);

label = lv_label_create(obj);
lv_label_set_text_fmt(label, "c%d, r%d", col, row);
lv_obj_center(label);
}
}

#endif

#
# A simple grid
#

col_dsc = [70, 70, 70, lv.GRID_TEMPLATE.LAST]


row_dsc = [50, 50, 50, lv.GRID_TEMPLATE.LAST]

# Create a container with grid


cont = lv.obj(lv.scr_act())
cont.set_style_grid_column_dsc_array(col_dsc, 0)
cont.set_style_grid_row_dsc_array(row_dsc, 0)
cont.set_size(300, 220)
cont.center()
cont.set_layout(lv.LAYOUT_GRID.value)

for i in range(9):
col = i % 3
row = i // 3

obj = lv.btn(cont)
# Stretch the cell horizontally and vertically too
# Set span to 1 to make the cell 1 column/row sized
obj.set_grid_cell(lv.GRID_ALIGN.STRETCH, col, 1,
lv.GRID_ALIGN.STRETCH, row, 1)

label = lv.label(obj)
(continues on next page)

2.5. Layouts 52
LVGL Documentation 8.3

(continued from previous page)


label.set_text("c" +str(col) + "r" +str(row))
label.center()

Demonstrate cell placement and span

#include "../../lv_examples.h"
#if LV_USE_GRID && LV_BUILD_EXAMPLES

/**
* Demonstrate cell placement and span
*/
void lv_example_grid_2(void)
{
static lv_coord_t col_dsc[] = {70, 70, 70, LV_GRID_TEMPLATE_LAST};
static lv_coord_t row_dsc[] = {50, 50, 50, LV_GRID_TEMPLATE_LAST};

/*Create a container with grid*/


lv_obj_t * cont = lv_obj_create(lv_scr_act());
lv_obj_set_grid_dsc_array(cont, col_dsc, row_dsc);
lv_obj_set_size(cont, 300, 220);
lv_obj_center(cont);

lv_obj_t * label;
lv_obj_t * obj;

/*Cell to 0;0 and align to to the start (left/top) horizontally and vertically␣
,→ too*/
obj = lv_obj_create(cont);
lv_obj_set_size(obj, LV_SIZE_CONTENT, LV_SIZE_CONTENT);
lv_obj_set_grid_cell(obj, LV_GRID_ALIGN_START, 0, 1,
LV_GRID_ALIGN_START, 0, 1);
label = lv_label_create(obj);
lv_label_set_text(label, "c0, r0");

/*Cell to 1;0 and align to to the start (left) horizontally and center vertically␣
,→ too*/
obj = lv_obj_create(cont);
lv_obj_set_size(obj, LV_SIZE_CONTENT, LV_SIZE_CONTENT);
lv_obj_set_grid_cell(obj, LV_GRID_ALIGN_START, 1, 1,
LV_GRID_ALIGN_CENTER, 0, 1);
label = lv_label_create(obj);
lv_label_set_text(label, "c1, r0");

/*Cell to 2;0 and align to to the start (left) horizontally and end (bottom)␣
,→ vertically too*/
obj = lv_obj_create(cont);
lv_obj_set_size(obj, LV_SIZE_CONTENT, LV_SIZE_CONTENT);
lv_obj_set_grid_cell(obj, LV_GRID_ALIGN_START, 2, 1,
LV_GRID_ALIGN_END, 0, 1);
label = lv_label_create(obj);
lv_label_set_text(label, "c2, r0");

/*Cell to 1;1 but 2 column wide (span = 2).Set width and height to stretched.*/
obj = lv_obj_create(cont);
(continues on next page)

2.5. Layouts 53
LVGL Documentation 8.3

(continued from previous page)


lv_obj_set_size(obj, LV_SIZE_CONTENT, LV_SIZE_CONTENT);
lv_obj_set_grid_cell(obj, LV_GRID_ALIGN_STRETCH, 1, 2,
LV_GRID_ALIGN_STRETCH, 1, 1);
label = lv_label_create(obj);
lv_label_set_text(label, "c1-2, r1");

/*Cell to 0;1 but 2 rows tall (span = 2).Set width and height to stretched.*/
obj = lv_obj_create(cont);
lv_obj_set_size(obj, LV_SIZE_CONTENT, LV_SIZE_CONTENT);
lv_obj_set_grid_cell(obj, LV_GRID_ALIGN_STRETCH, 0, 1,
LV_GRID_ALIGN_STRETCH, 1, 2);
label = lv_label_create(obj);
lv_label_set_text(label, "c0\nr1-2");
}

#endif

#
# Demonstrate cell placement and span
#

col_dsc = [70, 70, 70, lv.GRID_TEMPLATE.LAST]


row_dsc = [50, 50, 50, lv.GRID_TEMPLATE.LAST]

# Create a container with grid


cont = lv.obj(lv.scr_act())
cont.set_grid_dsc_array(col_dsc, row_dsc)
cont.set_size(300, 220)
cont.center()

# Cell to 0;0 and align to the start (left/top) horizontally and vertically too
obj = lv.obj(cont)
obj.set_size(lv.SIZE.CONTENT, lv.SIZE.CONTENT)
obj.set_grid_cell(lv.GRID_ALIGN.START, 0, 1,
lv.GRID_ALIGN.START, 0, 1)
label = lv.label(obj)
label.set_text("c0, r0")

# Cell to 1;0 and align to the start (left) horizontally and center vertically too
obj = lv.obj(cont)
obj.set_size(lv.SIZE.CONTENT, lv.SIZE.CONTENT)
obj.set_grid_cell(lv.GRID_ALIGN.START, 1, 1,
lv.GRID_ALIGN.CENTER, 0, 1)
label = lv.label(obj)
label.set_text("c1, r0")

# Cell to 2;0 and align to the start (left) horizontally and end (bottom) vertically␣
,→too

obj = lv.obj(cont)
obj.set_size(lv.SIZE.CONTENT, lv.SIZE.CONTENT)
obj.set_grid_cell(lv.GRID_ALIGN.START, 2, 1,
lv.GRID_ALIGN.END, 0, 1)
label = lv.label(obj)
label.set_text("c2, r0")

# Cell to 1;1 but 2 column wide (span = 2).Set width and height to stretched.
(continues on next page)

2.5. Layouts 54
LVGL Documentation 8.3

(continued from previous page)


obj = lv.obj(cont)
obj.set_size(lv.SIZE.CONTENT, lv.SIZE.CONTENT)
obj.set_grid_cell(lv.GRID_ALIGN.STRETCH, 1, 2,
lv.GRID_ALIGN.STRETCH, 1, 1)
label = lv.label(obj)
label.set_text("c1-2, r1")

# Cell to 0;1 but 2 rows tall (span = 2).Set width and height to stretched.
obj = lv.obj(cont)
obj.set_size(lv.SIZE.CONTENT, lv.SIZE.CONTENT)
obj.set_grid_cell(lv.GRID_ALIGN.STRETCH, 0, 1,
lv.GRID_ALIGN.STRETCH, 1, 2)
label = lv.label(obj)
label.set_text("c0\nr1-2")

Demonstrate grid's "free unit"

#include "../../lv_examples.h"
#if LV_USE_GRID && LV_BUILD_EXAMPLES

/**
* Demonstrate grid's "free unit"
*/
void lv_example_grid_3(void)
{
/*Column 1: fix width 60 px
*Column 2: 1 unit from the remaining free space
*Column 3: 2 unit from the remaining free space*/
static lv_coord_t col_dsc[] = {60, LV_GRID_FR(1), LV_GRID_FR(2), LV_GRID_TEMPLATE_
,→LAST};

/*Row 1: fix width 50 px


*Row 2: 1 unit from the remaining free space
*Row 3: fix width 50 px*/
static lv_coord_t row_dsc[] = {50, LV_GRID_FR(1), 50, LV_GRID_TEMPLATE_LAST};

/*Create a container with grid*/


lv_obj_t * cont = lv_obj_create(lv_scr_act());
lv_obj_set_size(cont, 300, 220);
lv_obj_center(cont);
lv_obj_set_grid_dsc_array(cont, col_dsc, row_dsc);

lv_obj_t * label;
lv_obj_t * obj;
uint32_t i;
for(i = 0; i < 9; i++) {
uint8_t col = i % 3;
uint8_t row = i / 3;

obj = lv_obj_create(cont);
/*Stretch the cell horizontally and vertically too
*Set span to 1 to make the cell 1 column/row sized*/
lv_obj_set_grid_cell(obj, LV_GRID_ALIGN_STRETCH, col, 1,
LV_GRID_ALIGN_STRETCH, row, 1);

(continues on next page)

2.5. Layouts 55
LVGL Documentation 8.3

(continued from previous page)


label = lv_label_create(obj);
lv_label_set_text_fmt(label, "%d,%d", col, row);
lv_obj_center(label);
}
}

#endif

#
# Demonstrate grid's "free unit"
#

# Column 1: fix width 60 px


# Column 2: 1 unit from the remaining free space
# Column 3: 2 unit from the remaining free space

col_dsc = [60, lv.grid_fr(1), lv.grid_fr(2), lv.GRID_TEMPLATE.LAST]

# Row 1: fix width 60 px


# Row 2: 1 unit from the remaining free space
# Row 3: fix width 60 px

row_dsc = [40, lv.grid_fr(1), 40, lv.GRID_TEMPLATE.LAST]

# Create a container with grid


cont = lv.obj(lv.scr_act())
cont.set_size(300, 220)
cont.center()
cont.set_grid_dsc_array(col_dsc, row_dsc)

for i in range(9):
col = i % 3
row = i // 3

obj = lv.obj(cont)
# Stretch the cell horizontally and vertically too
# Set span to 1 to make the cell 1 column/row sized
obj.set_grid_cell(lv.GRID_ALIGN.STRETCH, col, 1,
lv.GRID_ALIGN.STRETCH, row, 1)

label = lv.label(obj)
label.set_text("%d,%d"%(col, row))
label.center()

2.5. Layouts 56
LVGL Documentation 8.3

Demonstrate track placement

#include "../../lv_examples.h"
#if LV_USE_GRID && LV_BUILD_EXAMPLES

/**
* Demonstrate track placement
*/
void lv_example_grid_4(void)
{
static lv_coord_t col_dsc[] = {60, 60, 60, LV_GRID_TEMPLATE_LAST};
static lv_coord_t row_dsc[] = {45, 45, 45, LV_GRID_TEMPLATE_LAST};

/*Add space between the columns and move the rows to the bottom (end)*/

/*Create a container with grid*/


lv_obj_t * cont = lv_obj_create(lv_scr_act());
lv_obj_set_grid_align(cont, LV_GRID_ALIGN_SPACE_BETWEEN, LV_GRID_ALIGN_END);
lv_obj_set_grid_dsc_array(cont, col_dsc, row_dsc);
lv_obj_set_size(cont, 300, 220);
lv_obj_center(cont);

lv_obj_t * label;
lv_obj_t * obj;
uint32_t i;
for(i = 0; i < 9; i++) {
uint8_t col = i % 3;
uint8_t row = i / 3;

obj = lv_obj_create(cont);
/*Stretch the cell horizontally and vertically too
*Set span to 1 to make the cell 1 column/row sized*/
lv_obj_set_grid_cell(obj, LV_GRID_ALIGN_STRETCH, col, 1,
LV_GRID_ALIGN_STRETCH, row, 1);

label = lv_label_create(obj);
lv_label_set_text_fmt(label, "%d,%d", col, row);
lv_obj_center(label);
}
}

#endif

#
# Demonstrate track placement
#

col_dsc = [60, 60, 60, lv.GRID_TEMPLATE.LAST]


row_dsc = [40, 40, 40, lv.GRID_TEMPLATE.LAST]

# Add space between the columns and move the rows to the bottom (end)

# Create a container with grid


cont = lv.obj(lv.scr_act())
cont.set_grid_align(lv.GRID_ALIGN.SPACE_BETWEEN, lv.GRID_ALIGN.END)
cont.set_grid_dsc_array(col_dsc, row_dsc)
(continues on next page)

2.5. Layouts 57
LVGL Documentation 8.3

(continued from previous page)


cont.set_size(300, 220)
cont.center()

for i in range(9):
col = i % 3
row = i // 3

obj = lv.obj(cont)
# Stretch the cell horizontally and vertically too
# Set span to 1 to make the cell 1 column/row sized
obj.set_grid_cell(lv.GRID_ALIGN.STRETCH, col, 1,
lv.GRID_ALIGN.STRETCH, row, 1)

label = lv.label(obj)
label.set_text("{:d}{:d}".format(col, row))
label.center()

Demonstrate column and row gap

#include "../../lv_examples.h"
#if LV_USE_GRID && LV_BUILD_EXAMPLES

static void row_gap_anim(void * obj, int32_t v)


{
lv_obj_set_style_pad_row(obj, v, 0);
}

static void column_gap_anim(void * obj, int32_t v)


{
lv_obj_set_style_pad_column(obj, v, 0);
}

/**
* Demonstrate column and row gap
*/
void lv_example_grid_5(void)
{

/*60x60 cells*/
static lv_coord_t col_dsc[] = {60, 60, 60, LV_GRID_TEMPLATE_LAST};
static lv_coord_t row_dsc[] = {45, 45, 45, LV_GRID_TEMPLATE_LAST};

/*Create a container with grid*/


lv_obj_t * cont = lv_obj_create(lv_scr_act());
lv_obj_set_size(cont, 300, 220);
lv_obj_center(cont);
lv_obj_set_grid_dsc_array(cont, col_dsc, row_dsc);

lv_obj_t * label;
lv_obj_t * obj;
uint32_t i;
for(i = 0; i < 9; i++) {
uint8_t col = i % 3;
(continues on next page)

2.5. Layouts 58
LVGL Documentation 8.3

(continued from previous page)


uint8_t row = i / 3;

obj = lv_obj_create(cont);
lv_obj_set_grid_cell(obj, LV_GRID_ALIGN_STRETCH, col, 1,
LV_GRID_ALIGN_STRETCH, row, 1);
label = lv_label_create(obj);
lv_label_set_text_fmt(label, "%d,%d", col, row);
lv_obj_center(label);
}

lv_anim_t a;
lv_anim_init(&a);
lv_anim_set_var(&a, cont);
lv_anim_set_values(&a, 0, 10);
lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE);

lv_anim_set_exec_cb(&a, row_gap_anim);
lv_anim_set_time(&a, 500);
lv_anim_set_playback_time(&a, 500);
lv_anim_start(&a);

lv_anim_set_exec_cb(&a, column_gap_anim);
lv_anim_set_time(&a, 3000);
lv_anim_set_playback_time(&a, 3000);
lv_anim_start(&a);
}

#endif

def row_gap_anim(obj, v):


obj.set_style_pad_row(v, 0)

def column_gap_anim(obj, v):


obj.set_style_pad_column(v, 0)

#
# Demonstrate column and row gap
#

# 60x60 cells
col_dsc = [60, 60, 60, lv.GRID_TEMPLATE.LAST]
row_dsc = [40, 40, 40, lv.GRID_TEMPLATE.LAST]

# Create a container with grid


cont = lv.obj(lv.scr_act())
cont.set_size(300, 220)
cont.center()
cont.set_grid_dsc_array(col_dsc, row_dsc)

for i in range(9):
col = i % 3
row = i // 3

obj = lv.obj(cont)
obj.set_grid_cell(lv.GRID_ALIGN.STRETCH, col, 1,
(continues on next page)

2.5. Layouts 59
LVGL Documentation 8.3

(continued from previous page)


lv.GRID_ALIGN.STRETCH, row, 1)
label = lv.label(obj)
label.set_text("{:d},{:d}".format(col, row))
label.center()

a_row = lv.anim_t()
a_row.init()
a_row.set_var(cont)
a_row.set_values(0, 10)
a_row.set_repeat_count(lv.ANIM_REPEAT.INFINITE)
a_row.set_time(500)
a_row.set_playback_time(500)
a_row. set_custom_exec_cb(lambda a,val: row_gap_anim(cont,val))
lv.anim_t.start(a_row)

a_col = lv.anim_t()
a_col.init()
a_col.set_var(cont)
a_col.set_values(0, 10)
a_col.set_repeat_count(lv.ANIM_REPEAT.INFINITE)
a_col.set_time(500)
a_col.set_playback_time(500)
a_col. set_custom_exec_cb(lambda a,val: column_gap_anim(cont,val))
lv.anim_t.start(a_col)

Demonstrate RTL direction on grid

#include "../../lv_examples.h"
#if LV_USE_GRID && LV_BUILD_EXAMPLES

/**
* Demonstrate RTL direction on grid
*/
void lv_example_grid_6(void)
{

static lv_coord_t col_dsc[] = {60, 60, 60, LV_GRID_TEMPLATE_LAST};


static lv_coord_t row_dsc[] = {45, 45, 45, LV_GRID_TEMPLATE_LAST};

/*Create a container with grid*/


lv_obj_t * cont = lv_obj_create(lv_scr_act());
lv_obj_set_size(cont, 300, 220);
lv_obj_center(cont);
lv_obj_set_style_base_dir(cont, LV_BASE_DIR_RTL, 0);
lv_obj_set_grid_dsc_array(cont, col_dsc, row_dsc);

lv_obj_t * label;
lv_obj_t * obj;
uint32_t i;
for(i = 0; i < 9; i++) {
uint8_t col = i % 3;
uint8_t row = i / 3;

(continues on next page)

2.5. Layouts 60
LVGL Documentation 8.3

(continued from previous page)


obj = lv_obj_create(cont);
/*Stretch the cell horizontally and vertically too
*Set span to 1 to make the cell 1 column/row sized*/
lv_obj_set_grid_cell(obj, LV_GRID_ALIGN_STRETCH, col, 1,
LV_GRID_ALIGN_STRETCH, row, 1);

label = lv_label_create(obj);
lv_label_set_text_fmt(label, "%d,%d", col, row);
lv_obj_center(label);
}
}

#endif

#
# Demonstrate RTL direction on grid
#
col_dsc = [60, 60, 60, lv.GRID_TEMPLATE.LAST]
row_dsc = [40, 40, 40, lv.GRID_TEMPLATE.LAST]

# Create a container with grid


cont = lv.obj(lv.scr_act())
cont.set_size(300, 220)
cont.center()
cont.set_style_base_dir(lv.BASE_DIR.RTL,0)
cont.set_grid_dsc_array(col_dsc, row_dsc)

for i in range(9):
col = i % 3
row = i // 3

obj = lv.obj(cont)
# Stretch the cell horizontally and vertically too
# Set span to 1 to make the cell 1 column/row sized
obj.set_grid_cell(lv.GRID_ALIGN.STRETCH, col, 1,
lv.GRID_ALIGN.STRETCH, row, 1)

label = lv.label(obj)
label.set_text("{:d},{:d}".format(col, row))
label.center()

2.6 Scrolling

2.6.1 Nested scrolling

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES

/**
* Demonstrate how scrolling appears automatically
*/
void lv_example_scroll_1(void)
(continues on next page)

2.6. Scrolling 61
LVGL Documentation 8.3

(continued from previous page)


{
/*Create an object with the new style*/
lv_obj_t * panel = lv_obj_create(lv_scr_act());
lv_obj_set_size(panel, 200, 200);
lv_obj_center(panel);

lv_obj_t * child;
lv_obj_t * label;

child = lv_obj_create(panel);
lv_obj_set_pos(child, 0, 0);
lv_obj_set_size(child, 70, 70);
label = lv_label_create(child);
lv_label_set_text(label, "Zero");
lv_obj_center(label);

child = lv_obj_create(panel);
lv_obj_set_pos(child, 160, 80);
lv_obj_set_size(child, 80, 80);

lv_obj_t * child2 = lv_btn_create(child);


lv_obj_set_size(child2, 100, 50);

label = lv_label_create(child2);
lv_label_set_text(label, "Right");
lv_obj_center(label);

child = lv_obj_create(panel);
lv_obj_set_pos(child, 40, 160);
lv_obj_set_size(child, 100, 70);
label = lv_label_create(child);
lv_label_set_text(label, "Bottom");
lv_obj_center(label);
}

#endif

#
# Demonstrate how scrolling appears automatically
#
# Create an object with the new style
panel = lv.obj(lv.scr_act())
panel.set_size(200, 200)
panel.center()

child = lv.obj(panel)
child.set_pos(0, 0)
label = lv.label(child)
label.set_text("Zero")
label.center()

child = lv.obj(panel)
child.set_pos(-40, 100)
label = lv.label(child)
label.set_text("Left")
label.center()
(continues on next page)

2.6. Scrolling 62
LVGL Documentation 8.3

(continued from previous page)

child = lv.obj(panel)
child.set_pos(90, -30)
label = lv.label(child)
label.set_text("Top")
label.center()

child = lv.obj(panel)
child.set_pos(150, 80)
label = lv.label(child)
label.set_text("Right")
label.center()

child = lv.obj(panel)
child.set_pos(60, 170)
label = lv.label(child)
label.set_text("Bottom")
label.center()

2.6.2 Snapping

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_FLEX

static void sw_event_cb(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * sw = lv_event_get_target(e);

if(code == LV_EVENT_VALUE_CHANGED) {
lv_obj_t * list = lv_event_get_user_data(e);

if(lv_obj_has_state(sw, LV_STATE_CHECKED)) lv_obj_add_flag(list, LV_OBJ_FLAG_


,→ SCROLL_ONE);
else lv_obj_clear_flag(list, LV_OBJ_FLAG_SCROLL_ONE);
}
}

/**
* Show an example to scroll snap
*/
void lv_example_scroll_2(void)
{
lv_obj_t * panel = lv_obj_create(lv_scr_act());
lv_obj_set_size(panel, 280, 120);
lv_obj_set_scroll_snap_x(panel, LV_SCROLL_SNAP_CENTER);
lv_obj_set_flex_flow(panel, LV_FLEX_FLOW_ROW);
lv_obj_align(panel, LV_ALIGN_CENTER, 0, 20);

uint32_t i;
for(i = 0; i < 10; i++) {
lv_obj_t * btn = lv_btn_create(panel);
lv_obj_set_size(btn, 150, lv_pct(100));
(continues on next page)

2.6. Scrolling 63
LVGL Documentation 8.3

(continued from previous page)

lv_obj_t * label = lv_label_create(btn);


if(i == 3) {
lv_label_set_text_fmt(label, "Panel %"LV_PRIu32"\nno snap", i);
lv_obj_clear_flag(btn, LV_OBJ_FLAG_SNAPPABLE);
}
else {
lv_label_set_text_fmt(label, "Panel %"LV_PRIu32, i);
}

lv_obj_center(label);
}
lv_obj_update_snap(panel, LV_ANIM_ON);

#if LV_USE_SWITCH
/*Switch between "One scroll" and "Normal scroll" mode*/
lv_obj_t * sw = lv_switch_create(lv_scr_act());
lv_obj_align(sw, LV_ALIGN_TOP_RIGHT, -20, 10);
lv_obj_add_event_cb(sw, sw_event_cb, LV_EVENT_ALL, panel);
lv_obj_t * label = lv_label_create(lv_scr_act());
lv_label_set_text(label, "One scroll");
lv_obj_align_to(label, sw, LV_ALIGN_OUT_BOTTOM_MID, 0, 5);
#endif
}

#endif

def sw_event_cb(e,panel):

code = e.get_code()
sw = e.get_target()

if code == lv.EVENT.VALUE_CHANGED:

if sw.has_state(lv.STATE.CHECKED):
panel.add_flag(lv.obj.FLAG.SCROLL_ONE)
else:
panel.clear_flag(lv.obj.FLAG.SCROLL_ONE)

#
# Show an example to scroll snap
#

panel = lv.obj(lv.scr_act())
panel.set_size(280, 150)
panel.set_scroll_snap_x(lv.SCROLL_SNAP.CENTER)
panel.set_flex_flow(lv.FLEX_FLOW.ROW)
panel.center()

for i in range(10):
btn = lv.btn(panel)
btn.set_size(150, 100)

label = lv.label(btn)
if i == 3:
(continues on next page)

2.6. Scrolling 64
LVGL Documentation 8.3

(continued from previous page)


label.set_text("Panel {:d}\nno snap".format(i))
btn.clear_flag(lv.obj.FLAG.SNAPPABLE)
else:
label.set_text("Panel {:d}".format(i))
label.center()

panel.update_snap(lv.ANIM.ON)

# Switch between "One scroll" and "Normal scroll" mode


sw = lv.switch(lv.scr_act())
sw.align(lv.ALIGN.TOP_RIGHT, -20, 10)
sw.add_event_cb(lambda evt: sw_event_cb(evt,panel), lv.EVENT.ALL, None)
label = lv.label(lv.scr_act())
label.set_text("One scroll")
label.align_to(sw, lv.ALIGN.OUT_BOTTOM_MID, 0, 5)

2.6.3 Floating button

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_LIST

static uint32_t btn_cnt = 1;

static void float_btn_event_cb(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * float_btn = lv_event_get_target(e);

if(code == LV_EVENT_CLICKED) {
lv_obj_t * list = lv_event_get_user_data(e);
char buf[32];
lv_snprintf(buf, sizeof(buf), "Track %d", (int)btn_cnt);
lv_obj_t * list_btn = lv_list_add_btn(list, LV_SYMBOL_AUDIO, buf);
btn_cnt++;

lv_obj_move_foreground(float_btn);

lv_obj_scroll_to_view(list_btn, LV_ANIM_ON);
}
}

/**
* Create a list with a floating button
*/
void lv_example_scroll_3(void)
{
lv_obj_t * list = lv_list_create(lv_scr_act());
lv_obj_set_size(list, 280, 220);
lv_obj_center(list);

for(btn_cnt = 1; btn_cnt <= 2; btn_cnt++) {


(continues on next page)

2.6. Scrolling 65
LVGL Documentation 8.3

(continued from previous page)


char buf[32];
lv_snprintf(buf, sizeof(buf), "Track %d", (int)btn_cnt);
lv_list_add_btn(list, LV_SYMBOL_AUDIO, buf);
}

lv_obj_t * float_btn = lv_btn_create(list);


lv_obj_set_size(float_btn, 50, 50);
lv_obj_add_flag(float_btn, LV_OBJ_FLAG_FLOATING);
lv_obj_align(float_btn, LV_ALIGN_BOTTOM_RIGHT, 0, -lv_obj_get_style_pad_
,→right(list, LV_PART_MAIN));

lv_obj_add_event_cb(float_btn, float_btn_event_cb, LV_EVENT_ALL, list);


lv_obj_set_style_radius(float_btn, LV_RADIUS_CIRCLE, 0);
lv_obj_set_style_bg_img_src(float_btn, LV_SYMBOL_PLUS, 0);
lv_obj_set_style_text_font(float_btn, lv_theme_get_font_large(float_btn), 0);
}

#endif

class ScrollExample_3():
def __init__(self):
self.btn_cnt = 1
#
# Create a list with a floating button
#

list = lv.list(lv.scr_act())
list.set_size(280, 220)
list.center()

for btn_cnt in range(2):


list.add_btn(lv.SYMBOL.AUDIO,"Track {:d}".format(btn_cnt))

float_btn = lv.btn(list)
float_btn.set_size(50, 50)
float_btn.add_flag(lv.obj.FLAG.FLOATING)
float_btn.align(lv.ALIGN.BOTTOM_RIGHT, 0, -list.get_style_pad_right(lv.PART.
,→ MAIN))
float_btn.add_event_cb(lambda evt: self.float_btn_event_cb(evt,list), lv.
,→ EVENT.ALL, None)
float_btn.set_style_radius(lv.RADIUS.CIRCLE, 0)
float_btn.set_style_bg_img_src(lv.SYMBOL.PLUS, 0)
float_btn.set_style_text_font(lv.theme_get_font_large(float_btn), 0)

def float_btn_event_cb(self,e,list):
code = e.get_code()
float_btn = e.get_target()

if code == lv.EVENT.CLICKED:
list_btn = list.add_btn(lv.SYMBOL.AUDIO, "Track {:d}".format(self.btn_
,→ cnt))
self.btn_cnt += 1

float_btn.move_foreground()

list_btn.scroll_to_view(lv.ANIM.ON)

(continues on next page)

2.6. Scrolling 66
LVGL Documentation 8.3

(continued from previous page)


scroll_example_3 = ScrollExample_3()

2.6.4 Styling the scrollbars

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_LIST

/**
* Styling the scrollbars
*/
void lv_example_scroll_4(void)
{
lv_obj_t * obj = lv_obj_create(lv_scr_act());
lv_obj_set_size(obj, 200, 100);
lv_obj_center(obj);

lv_obj_t * label = lv_label_create(obj);


lv_label_set_text(label,
"Lorem ipsum dolor sit amet, consectetur adipiscing elit.\n"
"Etiam dictum, tortor vestibulum lacinia laoreet, mi neque␣
,→consectetur neque, vel mattis odio dolor egestas ligula. \n"

"Sed vestibulum sapien nulla, id convallis ex porttitor nec. \n"


"Duis et massa eu libero accumsan faucibus a in arcu. \n"
"Ut pulvinar odio lorem, vel tempus turpis condimentum quis.␣
,→Nam consectetur condimentum sem in auctor. \n"

"Sed nisl augue, venenatis in blandit et, gravida ac tortor. \n"


"Etiam dapibus elementum suscipit. \n"
"Proin mollis sollicitudin convallis. \n"
"Integer dapibus tempus arcu nec viverra. \n"
"Donec molestie nulla enim, eu interdum velit placerat quis. \n"
"Donec id efficitur risus, at molestie turpis. \n"
"Suspendisse vestibulum consectetur nunc ut commodo. \n"
"Fusce molestie rhoncus nisi sit amet tincidunt. \n"
"Suspendisse a nunc ut magna ornare volutpat.");

/*Remove the style of scrollbar to have clean start*/


lv_obj_remove_style(obj, NULL, LV_PART_SCROLLBAR | LV_STATE_ANY);

/*Create a transition the animate the some properties on state change*/


static const lv_style_prop_t props[] = {LV_STYLE_BG_OPA, LV_STYLE_WIDTH, 0};
static lv_style_transition_dsc_t trans;
lv_style_transition_dsc_init(&trans, props, lv_anim_path_linear, 200, 0, NULL);

/*Create a style for the scrollbars*/


static lv_style_t style;
lv_style_init(&style);
lv_style_set_width(&style, 4); /*Width of the scrollbar*/
lv_style_set_pad_right(&style, 5); /*Space from the parallel side*/
lv_style_set_pad_top(&style, 5); /*Space from the perpendicular side*/

lv_style_set_radius(&style, 2);
lv_style_set_bg_opa(&style, LV_OPA_70);
(continues on next page)

2.6. Scrolling 67
LVGL Documentation 8.3

(continued from previous page)


lv_style_set_bg_color(&style, lv_palette_main(LV_PALETTE_BLUE));
lv_style_set_border_color(&style, lv_palette_darken(LV_PALETTE_BLUE, 3));
lv_style_set_border_width(&style, 2);
lv_style_set_shadow_width(&style, 8);
lv_style_set_shadow_spread(&style, 2);
lv_style_set_shadow_color(&style, lv_palette_darken(LV_PALETTE_BLUE, 1));

lv_style_set_transition(&style, &trans);

/*Make the scrollbars wider and use 100% opacity when scrolled*/
static lv_style_t style_scrolled;
lv_style_init(&style_scrolled);
lv_style_set_width(&style_scrolled, 8);
lv_style_set_bg_opa(&style_scrolled, LV_OPA_COVER);

lv_obj_add_style(obj, &style, LV_PART_SCROLLBAR);


lv_obj_add_style(obj, &style_scrolled, LV_PART_SCROLLBAR | LV_STATE_SCROLLED);
}

#endif

#
# Styling the scrollbars
#
obj = lv.obj(lv.scr_act())
obj.set_size(200, 100)
obj.center()

label = lv.label(obj)
label.set_text(
"""
Lorem ipsum dolor sit amet, consectetur adipiscing elit.
Etiam dictum, tortor vestibulum lacinia laoreet, mi neque consectetur neque, vel␣
,→mattis odio dolor egestas ligula.

Sed vestibulum sapien nulla, id convallis ex porttitor nec.


Duis et massa eu libero accumsan faucibus a in arcu.
Ut pulvinar odio lorem, vel tempus turpis condimentum quis. Nam consectetur␣
,→condimentum sem in auctor.

Sed nisl augue, venenatis in blandit et, gravida ac tortor.


Etiam dapibus elementum suscipit.
Proin mollis sollicitudin convallis.
Integer dapibus tempus arcu nec viverra.
Donec molestie nulla enim, eu interdum velit placerat quis.
Donec id efficitur risus, at molestie turpis.
Suspendisse vestibulum consectetur nunc ut commodo.
Fusce molestie rhoncus nisi sit amet tincidunt.
Suspendisse a nunc ut magna ornare volutpat.
""")

# Remove the style of scrollbar to have clean start


obj.remove_style(None, lv.PART.SCROLLBAR | lv.STATE.ANY)

# Create a transition the animate the some properties on state change


props = [lv.STYLE.BG_OPA, lv.STYLE.WIDTH, 0]
trans = lv.style_transition_dsc_t()
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2.6. Scrolling 68
LVGL Documentation 8.3

(continued from previous page)


trans.init(props, lv.anim_t.path_linear, 200, 0, None)

# Create a style for the scrollbars


style = lv.style_t()
style.init()
style.set_width(4) # Width of the scrollbar
style.set_pad_right(5) # Space from the parallel side
style.set_pad_top(5) # Space from the perpendicular side

style.set_radius(2)
style.set_bg_opa(lv.OPA._70)
style.set_bg_color(lv.palette_main(lv.PALETTE.BLUE))
style.set_border_color(lv.palette_darken(lv.PALETTE.BLUE, 3))
style.set_border_width(2)
style.set_shadow_width(8)
style.set_shadow_spread(2)
style.set_shadow_color(lv.palette_darken(lv.PALETTE.BLUE, 1))

style.set_transition(trans)

# Make the scrollbars wider and use 100% opacity when scrolled
style_scrolled = lv.style_t()
style_scrolled.init()
style_scrolled.set_width(8)
style_scrolled.set_bg_opa(lv.OPA.COVER)

obj.add_style(style, lv.PART.SCROLLBAR)
obj.add_style(style_scrolled, lv.PART.SCROLLBAR | lv.STATE.SCROLLED)

2.6.5 Right to left scrolling

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_FONT_DEJAVU_16_PERSIAN_HEBREW

/**
* Scrolling with Right To Left base direction
*/
void lv_example_scroll_5(void)
{
lv_obj_t * obj = lv_obj_create(lv_scr_act());
lv_obj_set_style_base_dir(obj, LV_BASE_DIR_RTL, 0);
lv_obj_set_size(obj, 200, 100);
lv_obj_center(obj);

lv_obj_t * label = lv_label_create(obj);


lv_label_set_text(label,
"‫ُکنترولر‬
‫ )به میکرو‬:‫ انگلیسی‬Microcontroller) ‫␣ریزپردازنده گونهای‬
,→‫ٔه دارای که است‬
‫( تصادفی دسترسی حافظ‬RAM) ‫ٔه و‬
‫( فقطخواندنی حافظ‬ROM)، ،‫␣پورتهای تایمر‬
,→‫( خروجی و ورودی‬I/O) ‫( ترتیبی درگاه و‬Serial Port ‫ پورت‬،(‫ تراشه خود درون سریال‬،‫␣و است‬

,→‫ کنترل را دیگر ابزارهای تنهایی به میتواند‬.‫ یک دیگر عبارت به کند‬،‫␣مدار میکروکنترلر‬

,→‫ یک از که است کوچکی مجتمع‬CPU ‫ مانند دیگری اجزای و کوچک‬،‫␣خروجی و ورودی درگاههای تایمر‬

,→‫ تشکیل حافظه و دیجیتال و آنالوگ‬.‫;)"شدهاست‬

lv_obj_set_width(label, 400);
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2.6. Scrolling 69
LVGL Documentation 8.3

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lv_obj_set_style_text_font(label, &lv_font_dejavu_16_persian_hebrew, 0);

#endif

#
# Scrolling with Right To Left base direction
#
obj = lv.obj(lv.scr_act())
obj.set_style_base_dir(lv.BASE_DIR.RTL, 0)
obj.set_size(200, 100)
obj.center()

label = lv.label(obj)
label.set_text("‫ُکنترولر‬‫ )به میکرو‬:‫ انگلیسی‬Microcontroller) ‫␣که است ریزپردازنده گونهای‬
,→‫ٔه دارای‬
‫( تصادفی دسترسی حافظ‬RAM) ‫ٔه و‬
‫( فقطخواندنی حافظ‬ROM)، ،‫␣و ورودی پورتهای تایمر‬
,→‫( خروجی‬I/O) ‫( ترتیبی درگاه و‬Serial Port ‫ پورت‬،(‫ تراشه خود درون سریال‬،‫␣میتواند و است‬

,→‫ کنترل را دیگر ابزارهای تنهایی به‬.‫ یک دیگر عبارت به کند‬،‫␣مجتمع مدار میکروکنترلر‬

,→‫ یک از که است کوچکی‬CPU ‫ مانند دیگری اجزای و کوچک‬،‫␣خروجی و ورودی درگاههای تایمر‬

,→‫ تشکیل حافظه و دیجیتال و آنالوگ‬.‫)"شدهاست‬

label.set_width(400)
label.set_style_text_font(lv.font_dejavu_16_persian_hebrew, 0)

2.6.6 Translate on scroll

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_FLEX

static void scroll_event_cb(lv_event_t * e)


{
lv_obj_t * cont = lv_event_get_target(e);

lv_area_t cont_a;
lv_obj_get_coords(cont, &cont_a);
lv_coord_t cont_y_center = cont_a.y1 + lv_area_get_height(&cont_a) / 2;

lv_coord_t r = lv_obj_get_height(cont) * 7 / 10;


uint32_t i;
uint32_t child_cnt = lv_obj_get_child_cnt(cont);
for(i = 0; i < child_cnt; i++) {
lv_obj_t * child = lv_obj_get_child(cont, i);
lv_area_t child_a;
lv_obj_get_coords(child, &child_a);

lv_coord_t child_y_center = child_a.y1 + lv_area_get_height(&child_a) / 2;

lv_coord_t diff_y = child_y_center - cont_y_center;


diff_y = LV_ABS(diff_y);

/*Get the x of diff_y on a circle.*/


lv_coord_t x;
/*If diff_y is out of the circle use the last point of the circle (the␣
,→radius)*/
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2.6. Scrolling 70
LVGL Documentation 8.3

(continued from previous page)


if(diff_y >= r) {
x = r;
}
else {
/*Use Pythagoras theorem to get x from radius and y*/
uint32_t x_sqr = r * r - diff_y * diff_y;
lv_sqrt_res_t res;
lv_sqrt(x_sqr, &res, 0x8000); /*Use lvgl's built in sqrt root function*/
x = r - res.i;
}

/*Translate the item by the calculated X coordinate*/


lv_obj_set_style_translate_x(child, x, 0);

/*Use some opacity with larger translations*/


lv_opa_t opa = lv_map(x, 0, r, LV_OPA_TRANSP, LV_OPA_COVER);
lv_obj_set_style_opa(child, LV_OPA_COVER - opa, 0);
}
}

/**
* Translate the object as they scroll
*/
void lv_example_scroll_6(void)
{
lv_obj_t * cont = lv_obj_create(lv_scr_act());
lv_obj_set_size(cont, 200, 200);
lv_obj_center(cont);
lv_obj_set_flex_flow(cont, LV_FLEX_FLOW_COLUMN);
lv_obj_add_event_cb(cont, scroll_event_cb, LV_EVENT_SCROLL, NULL);
lv_obj_set_style_radius(cont, LV_RADIUS_CIRCLE, 0);
lv_obj_set_style_clip_corner(cont, true, 0);
lv_obj_set_scroll_dir(cont, LV_DIR_VER);
lv_obj_set_scroll_snap_y(cont, LV_SCROLL_SNAP_CENTER);
lv_obj_set_scrollbar_mode(cont, LV_SCROLLBAR_MODE_OFF);

uint32_t i;
for(i = 0; i < 20; i++) {
lv_obj_t * btn = lv_btn_create(cont);
lv_obj_set_width(btn, lv_pct(100));

lv_obj_t * label = lv_label_create(btn);


lv_label_set_text_fmt(label, "Button %"LV_PRIu32, i);
}

/*Update the buttons position manually for first*/


lv_event_send(cont, LV_EVENT_SCROLL, NULL);

/*Be sure the fist button is in the middle*/


lv_obj_scroll_to_view(lv_obj_get_child(cont, 0), LV_ANIM_OFF);
}

#endif

def scroll_event_cb(e):

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2.6. Scrolling 71
LVGL Documentation 8.3

(continued from previous page)


cont = e.get_target()

cont_a = lv.area_t()
cont.get_coords(cont_a)
cont_y_center = cont_a.y1 + cont_a.get_height() // 2

r = cont.get_height() * 7 // 10

child_cnt = cont.get_child_cnt()
for i in range(child_cnt):
child = cont.get_child(i)
child_a = lv.area_t()
child.get_coords(child_a)

child_y_center = child_a.y1 + child_a.get_height() // 2

diff_y = child_y_center - cont_y_center


diff_y = abs(diff_y)

# Get the x of diff_y on a circle.

# If diff_y is out of the circle use the last point of the circle (the radius)
if diff_y >= r:
x = r
else:
# Use Pythagoras theorem to get x from radius and y
x_sqr = r * r - diff_y * diff_y
res = lv.sqrt_res_t()
lv.sqrt(x_sqr, res, 0x8000) # Use lvgl's built in sqrt root function
x = r - res.i

# Translate the item by the calculated X coordinate


child.set_style_translate_x(x, 0)

# Use some opacity with larger translations


opa = lv.map(x, 0, r, lv.OPA.TRANSP, lv.OPA.COVER)
child.set_style_opa(lv.OPA.COVER - opa, 0)

#
# Translate the object as they scroll
#

cont = lv.obj(lv.scr_act())
cont.set_size(200, 200)
cont.center()
cont.set_flex_flow(lv.FLEX_FLOW.COLUMN)
cont.add_event_cb(scroll_event_cb, lv.EVENT.SCROLL, None)
cont.set_style_radius(lv.RADIUS.CIRCLE, 0)
cont.set_style_clip_corner(True, 0)
cont.set_scroll_dir(lv.DIR.VER)
cont.set_scroll_snap_y(lv.SCROLL_SNAP.CENTER)
cont.set_scrollbar_mode(lv.SCROLLBAR_MODE.OFF)

for i in range(20):
btn = lv.btn(cont)
btn.set_width(lv.pct(100))

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2.6. Scrolling 72
LVGL Documentation 8.3

(continued from previous page)


label = lv.label(btn)
label.set_text("Button " + str(i))

# Update the buttons position manually for first*


lv.event_send(cont, lv.EVENT.SCROLL, None)

# Be sure the fist button is in the middle


#lv.obj.scroll_to_view(cont.get_child(0), lv.ANIM.OFF)
cont.get_child(0).scroll_to_view(lv.ANIM.OFF)

2.7 Widgets

2.7.1 Base object

Base objects with custom styles

#include "../../lv_examples.h"
#if LV_BUILD_EXAMPLES

void lv_example_obj_1(void)
{
lv_obj_t * obj1;
obj1 = lv_obj_create(lv_scr_act());
lv_obj_set_size(obj1, 100, 50);
lv_obj_align(obj1, LV_ALIGN_CENTER, -60, -30);

static lv_style_t style_shadow;


lv_style_init(&style_shadow);
lv_style_set_shadow_width(&style_shadow, 10);
lv_style_set_shadow_spread(&style_shadow, 5);
lv_style_set_shadow_color(&style_shadow, lv_palette_main(LV_PALETTE_BLUE));

lv_obj_t * obj2;
obj2 = lv_obj_create(lv_scr_act());
lv_obj_add_style(obj2, &style_shadow, 0);
lv_obj_align(obj2, LV_ALIGN_CENTER, 60, 30);
}
#endif

obj1 = lv.obj(lv.scr_act())
obj1.set_size(100, 50)
obj1.align(lv.ALIGN.CENTER, -60, -30)

style_shadow = lv.style_t()
style_shadow.init()
style_shadow.set_shadow_width(10)
style_shadow.set_shadow_spread(5)
style_shadow.set_shadow_color(lv.palette_main(lv.PALETTE.BLUE))

obj2 = lv.obj(lv.scr_act())
obj2.add_style(style_shadow, 0)
obj2.align(lv.ALIGN.CENTER, 60, 30)

2.7. Widgets 73
LVGL Documentation 8.3

Make an object draggable

#include "../../lv_examples.h"
#if LV_BUILD_EXAMPLES

static void drag_event_handler(lv_event_t * e)


{
lv_obj_t * obj = lv_event_get_target(e);

lv_indev_t * indev = lv_indev_get_act();


if(indev == NULL) return;

lv_point_t vect;
lv_indev_get_vect(indev, &vect);

lv_coord_t x = lv_obj_get_x(obj) + vect.x;


lv_coord_t y = lv_obj_get_y(obj) + vect.y;
lv_obj_set_pos(obj, x, y);
}

/**
* Make an object dragable.
*/
void lv_example_obj_2(void)
{
lv_obj_t * obj;
obj = lv_obj_create(lv_scr_act());
lv_obj_set_size(obj, 150, 100);
lv_obj_add_event_cb(obj, drag_event_handler, LV_EVENT_PRESSING, NULL);

lv_obj_t * label = lv_label_create(obj);


lv_label_set_text(label, "Drag me");
lv_obj_center(label);

}
#endif

def drag_event_handler(e):

obj = e.get_target()

indev = lv.indev_get_act()

vect = lv.point_t()
indev.get_vect(vect)
x = obj.get_x() + vect.x
y = obj.get_y() + vect.y
obj.set_pos(x, y)

#
# Make an object dragable.
#

obj = lv.obj(lv.scr_act())
obj.set_size(150, 100)
obj.add_event_cb(drag_event_handler, lv.EVENT.PRESSING, None)
(continues on next page)

2.7. Widgets 74
LVGL Documentation 8.3

(continued from previous page)

label = lv.label(obj)
label.set_text("Drag me")
label.center()

2.7.2 Arc

Simple Arc

#include "../../lv_examples.h"

#if LV_USE_ARC && LV_BUILD_EXAMPLES

static void value_changed_event_cb(lv_event_t * e);

void lv_example_arc_1(void)
{
lv_obj_t * label = lv_label_create(lv_scr_act());

/*Create an Arc*/
lv_obj_t * arc = lv_arc_create(lv_scr_act());
lv_obj_set_size(arc, 150, 150);
lv_arc_set_rotation(arc, 135);
lv_arc_set_bg_angles(arc, 0, 270);
lv_arc_set_value(arc, 10);
lv_obj_center(arc);
lv_obj_add_event_cb(arc, value_changed_event_cb, LV_EVENT_VALUE_CHANGED, label);

/*Manually update the label for the first time*/


lv_event_send(arc, LV_EVENT_VALUE_CHANGED, NULL);
}

static void value_changed_event_cb(lv_event_t * e)


{
lv_obj_t * arc = lv_event_get_target(e);
lv_obj_t * label = lv_event_get_user_data(e);

lv_label_set_text_fmt(label, "%d%%", lv_arc_get_value(arc));

/*Rotate the label to the current position of the arc*/


lv_arc_rotate_obj_to_angle(arc, label, 25);
}

#endif

# Create an Arc
arc = lv.arc(lv.scr_act())
arc.set_end_angle(200)
arc.set_size(150, 150)
arc.center()

2.7. Widgets 75
LVGL Documentation 8.3

Loader with Arc

#include "../../lv_examples.h"

#if LV_USE_ARC && LV_BUILD_EXAMPLES

static void set_angle(void * obj, int32_t v)


{
lv_arc_set_value(obj, v);
}

/**
* Create an arc which acts as a loader.
*/
void lv_example_arc_2(void)
{
/*Create an Arc*/
lv_obj_t * arc = lv_arc_create(lv_scr_act());
lv_arc_set_rotation(arc, 270);
lv_arc_set_bg_angles(arc, 0, 360);
lv_obj_remove_style(arc, NULL, LV_PART_KNOB); /*Be sure the knob is not␣
,→displayed*/

lv_obj_clear_flag(arc, LV_OBJ_FLAG_CLICKABLE); /*To not allow adjusting by␣


,→click*/

lv_obj_center(arc);

lv_anim_t a;
lv_anim_init(&a);
lv_anim_set_var(&a, arc);
lv_anim_set_exec_cb(&a, set_angle);
lv_anim_set_time(&a, 1000);
lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE); /*Just for the demo*/
lv_anim_set_repeat_delay(&a, 500);
lv_anim_set_values(&a, 0, 100);
lv_anim_start(&a);

#endif

#
# An `lv_timer` to call periodically to set the angles of the arc
#
class ArcLoader():
def __init__(self):
self.a = 270

def arc_loader_cb(self,tim,arc):
# print(tim,arc)
self.a += 5

arc.set_end_angle(self.a)

if self.a >= 270 + 360:


tim._del()

(continues on next page)

2.7. Widgets 76
LVGL Documentation 8.3

(continued from previous page)


#
# Create an arc which acts as a loader.
#

# Create an Arc
arc = lv.arc(lv.scr_act())
arc.set_bg_angles(0, 360)
arc.set_angles(270, 270)
arc.center()

# create the loader


arc_loader = ArcLoader()

# Create an `lv_timer` to update the arc.

timer = lv.timer_create_basic()
timer.set_period(20)
timer.set_cb(lambda src: arc_loader.arc_loader_cb(timer,arc))

2.7.3 Bar

Simple Bar

#include "../../lv_examples.h"
#if LV_USE_BAR && LV_BUILD_EXAMPLES

void lv_example_bar_1(void)
{
lv_obj_t * bar1 = lv_bar_create(lv_scr_act());
lv_obj_set_size(bar1, 200, 20);
lv_obj_center(bar1);
lv_bar_set_value(bar1, 70, LV_ANIM_OFF);
}

#endif

bar1 = lv.bar(lv.scr_act())
bar1.set_size(200, 20)
bar1.center()
bar1.set_value(70, lv.ANIM.OFF)

2.7. Widgets 77
LVGL Documentation 8.3

Styling a bar

#include "../../lv_examples.h"
#if LV_USE_BAR && LV_BUILD_EXAMPLES

/**
* Example of styling the bar
*/
void lv_example_bar_2(void)
{
static lv_style_t style_bg;
static lv_style_t style_indic;

lv_style_init(&style_bg);
lv_style_set_border_color(&style_bg, lv_palette_main(LV_PALETTE_BLUE));
lv_style_set_border_width(&style_bg, 2);
lv_style_set_pad_all(&style_bg, 6); /*To make the indicator smaller*/
lv_style_set_radius(&style_bg, 6);
lv_style_set_anim_time(&style_bg, 1000);

lv_style_init(&style_indic);
lv_style_set_bg_opa(&style_indic, LV_OPA_COVER);
lv_style_set_bg_color(&style_indic, lv_palette_main(LV_PALETTE_BLUE));
lv_style_set_radius(&style_indic, 3);

lv_obj_t * bar = lv_bar_create(lv_scr_act());


lv_obj_remove_style_all(bar); /*To have a clean start*/
lv_obj_add_style(bar, &style_bg, 0);
lv_obj_add_style(bar, &style_indic, LV_PART_INDICATOR);

lv_obj_set_size(bar, 200, 20);


lv_obj_center(bar);
lv_bar_set_value(bar, 100, LV_ANIM_ON);
}

#endif

#
# Example of styling the bar
#
style_bg = lv.style_t()
style_indic = lv.style_t()

style_bg.init()
style_bg.set_border_color(lv.palette_main(lv.PALETTE.BLUE))
style_bg.set_border_width(2)
style_bg.set_pad_all(6) # To make the indicator smaller
style_bg.set_radius(6)
style_bg.set_anim_time(1000)

style_indic.init()
style_indic.set_bg_opa(lv.OPA.COVER)
style_indic.set_bg_color(lv.palette_main(lv.PALETTE.BLUE))
style_indic.set_radius(3)

bar = lv.bar(lv.scr_act())
bar.remove_style_all() # To have a clean start
(continues on next page)

2.7. Widgets 78
LVGL Documentation 8.3

(continued from previous page)


bar.add_style(style_bg, 0)
bar.add_style(style_indic, lv.PART.INDICATOR)

bar.set_size(200, 20)
bar.center()
bar.set_value(100, lv.ANIM.ON)

Temperature meter

#include "../../lv_examples.h"
#if LV_USE_BAR && LV_BUILD_EXAMPLES

static void set_temp(void * bar, int32_t temp)


{
lv_bar_set_value(bar, temp, LV_ANIM_ON);
}

/**
* A temperature meter example
*/
void lv_example_bar_3(void)
{
static lv_style_t style_indic;

lv_style_init(&style_indic);
lv_style_set_bg_opa(&style_indic, LV_OPA_COVER);
lv_style_set_bg_color(&style_indic, lv_palette_main(LV_PALETTE_RED));
lv_style_set_bg_grad_color(&style_indic, lv_palette_main(LV_PALETTE_BLUE));
lv_style_set_bg_grad_dir(&style_indic, LV_GRAD_DIR_VER);

lv_obj_t * bar = lv_bar_create(lv_scr_act());


lv_obj_add_style(bar, &style_indic, LV_PART_INDICATOR);
lv_obj_set_size(bar, 20, 200);
lv_obj_center(bar);
lv_bar_set_range(bar, -20, 40);

lv_anim_t a;
lv_anim_init(&a);
lv_anim_set_exec_cb(&a, set_temp);
lv_anim_set_time(&a, 3000);
lv_anim_set_playback_time(&a, 3000);
lv_anim_set_var(&a, bar);
lv_anim_set_values(&a, -20, 40);
lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE);
lv_anim_start(&a);
}

#endif

def set_temp(bar, temp):


bar.set_value(temp, lv.ANIM.ON)

#
(continues on next page)

2.7. Widgets 79
LVGL Documentation 8.3

(continued from previous page)


# A temperature meter example
#

style_indic = lv.style_t()

style_indic.init()
style_indic.set_bg_opa(lv.OPA.COVER)
style_indic.set_bg_color(lv.palette_main(lv.PALETTE.RED))
style_indic.set_bg_grad_color(lv.palette_main(lv.PALETTE.BLUE))
style_indic.set_bg_grad_dir(lv.GRAD_DIR.VER)

bar = lv.bar(lv.scr_act())
bar.add_style(style_indic, lv.PART.INDICATOR)
bar.set_size(20, 200)
bar.center()
bar.set_range(-20, 40)

a = lv.anim_t()
a.init()
a.set_time(3000)
a.set_playback_time(3000)
a.set_var(bar)
a.set_values(-20, 40)
a.set_repeat_count(lv.ANIM_REPEAT.INFINITE)
a.set_custom_exec_cb(lambda a, val: set_temp(bar,val))
lv.anim_t.start(a)

Stripe pattern and range value

#include "../../lv_examples.h"
#if LV_USE_BAR && LV_BUILD_EXAMPLES

/**
* Bar with stripe pattern and ranged value
*/
void lv_example_bar_4(void)
{
LV_IMG_DECLARE(img_skew_strip);
static lv_style_t style_indic;

lv_style_init(&style_indic);
lv_style_set_bg_img_src(&style_indic, &img_skew_strip);
lv_style_set_bg_img_tiled(&style_indic, true);
lv_style_set_bg_img_opa(&style_indic, LV_OPA_30);

lv_obj_t * bar = lv_bar_create(lv_scr_act());


lv_obj_add_style(bar, &style_indic, LV_PART_INDICATOR);

lv_obj_set_size(bar, 260, 20);


lv_obj_center(bar);
lv_bar_set_mode(bar, LV_BAR_MODE_RANGE);
lv_bar_set_value(bar, 90, LV_ANIM_OFF);
lv_bar_set_start_value(bar, 20, LV_ANIM_OFF);
(continues on next page)

2.7. Widgets 80
LVGL Documentation 8.3

(continued from previous page)


}

#endif

#
# get an icon
#
def get_icon(filename,xres,yres):
try:
sdl_filename = "../../assets/" + filename + "_" + str(xres) + "x" + str(yres)␣
,→+ "_argb8888.fnt"

print("file name: ", sdl_filename)


with open(sdl_filename,'rb') as f:
icon_data = f.read()
except:
print("Could not find image file: " + filename)
return None

icon_dsc = lv.img_dsc_t(
{
"header": {"always_zero": 0, "w": xres, "h": yres, "cf": lv.img.CF.TRUE_
,→COLOR_ALPHA},

"data": icon_data,
"data_size": len(icon_data),
}
)
return icon_dsc

#
# Bar with stripe pattern and ranged value
#

img_skew_strip_dsc = get_icon("img_skew_strip",80,20)
style_indic = lv.style_t()

style_indic.init()
style_indic.set_bg_img_src(img_skew_strip_dsc)
style_indic.set_bg_img_tiled(True)
style_indic.set_bg_img_opa(lv.OPA._30)

bar = lv.bar(lv.scr_act())
bar.add_style(style_indic, lv.PART.INDICATOR)

bar.set_size(260, 20)
bar.center()
bar.set_mode(lv.bar.MODE.RANGE)
bar.set_value(90, lv.ANIM.OFF)
bar.set_start_value(20, lv.ANIM.OFF)

2.7. Widgets 81
LVGL Documentation 8.3

Bar with LTR and RTL base direction

#include "../../lv_examples.h"
#if LV_USE_BAR && LV_BUILD_EXAMPLES

/**
* Bar with LTR and RTL base direction
*/
void lv_example_bar_5(void)
{
lv_obj_t * label;

lv_obj_t * bar_ltr = lv_bar_create(lv_scr_act());


lv_obj_set_size(bar_ltr, 200, 20);
lv_bar_set_value(bar_ltr, 70, LV_ANIM_OFF);
lv_obj_align(bar_ltr, LV_ALIGN_CENTER, 0, -30);

label = lv_label_create(lv_scr_act());
lv_label_set_text(label, "Left to Right base direction");
lv_obj_align_to(label, bar_ltr, LV_ALIGN_OUT_TOP_MID, 0, -5);

lv_obj_t * bar_rtl = lv_bar_create(lv_scr_act());


lv_obj_set_style_base_dir(bar_rtl, LV_BASE_DIR_RTL, 0);
lv_obj_set_size(bar_rtl, 200, 20);
lv_bar_set_value(bar_rtl, 70, LV_ANIM_OFF);
lv_obj_align(bar_rtl, LV_ALIGN_CENTER, 0, 30);

label = lv_label_create(lv_scr_act());
lv_label_set_text(label, "Right to Left base direction");
lv_obj_align_to(label, bar_rtl, LV_ALIGN_OUT_TOP_MID, 0, -5);
}

#endif

#
# Bar with LTR and RTL base direction
#

bar_ltr = lv.bar(lv.scr_act())
bar_ltr.set_size(200, 20)
bar_ltr.set_value(70, lv.ANIM.OFF)
bar_ltr.align(lv.ALIGN.CENTER, 0, -30)

label = lv.label(lv.scr_act())
label.set_text("Left to Right base direction")
label.align_to(bar_ltr, lv.ALIGN.OUT_TOP_MID, 0, -5)

bar_rtl = lv.bar(lv.scr_act())
bar_rtl.set_style_base_dir(lv.BASE_DIR.RTL,0)
bar_rtl.set_size(200, 20)
bar_rtl.set_value(70, lv.ANIM.OFF)
bar_rtl.align(lv.ALIGN.CENTER, 0, 30)

label = lv.label(lv.scr_act())
label.set_text("Right to Left base direction")
label.align_to(bar_rtl, lv.ALIGN.OUT_TOP_MID, 0, -5)

2.7. Widgets 82
LVGL Documentation 8.3

Custom drawer to show the current value

#include "../../lv_examples.h"
#if LV_USE_BAR && LV_BUILD_EXAMPLES

static void set_value(void * bar, int32_t v)


{
lv_bar_set_value(bar, v, LV_ANIM_OFF);
}

static void event_cb(lv_event_t * e)


{
lv_obj_draw_part_dsc_t * dsc = lv_event_get_draw_part_dsc(e);
if(dsc->part != LV_PART_INDICATOR) return;

lv_obj_t * obj = lv_event_get_target(e);

lv_draw_label_dsc_t label_dsc;
lv_draw_label_dsc_init(&label_dsc);
label_dsc.font = LV_FONT_DEFAULT;

char buf[8];
lv_snprintf(buf, sizeof(buf), "%d", (int)lv_bar_get_value(obj));

lv_point_t txt_size;
lv_txt_get_size(&txt_size, buf, label_dsc.font, label_dsc.letter_space, label_dsc.
,→line_space, LV_COORD_MAX,

label_dsc.flag);

lv_area_t txt_area;
/*If the indicator is long enough put the text inside on the right*/
if(lv_area_get_width(dsc->draw_area) > txt_size.x + 20) {
txt_area.x2 = dsc->draw_area->x2 - 5;
txt_area.x1 = txt_area.x2 - txt_size.x + 1;
label_dsc.color = lv_color_white();
}
/*If the indicator is still short put the text out of it on the right*/
else {
txt_area.x1 = dsc->draw_area->x2 + 5;
txt_area.x2 = txt_area.x1 + txt_size.x - 1;
label_dsc.color = lv_color_black();
}

txt_area.y1 = dsc->draw_area->y1 + (lv_area_get_height(dsc->draw_area) - txt_size.


,→ y) / 2;
txt_area.y2 = txt_area.y1 + txt_size.y - 1;

lv_draw_label(dsc->draw_ctx, &label_dsc, &txt_area, buf, NULL);


}

/**
* Custom drawer on the bar to display the current value
*/
void lv_example_bar_6(void)
{
lv_obj_t * bar = lv_bar_create(lv_scr_act());
lv_obj_add_event_cb(bar, event_cb, LV_EVENT_DRAW_PART_END, NULL);
(continues on next page)

2.7. Widgets 83
LVGL Documentation 8.3

(continued from previous page)


lv_obj_set_size(bar, 200, 20);
lv_obj_center(bar);

lv_anim_t a;
lv_anim_init(&a);
lv_anim_set_var(&a, bar);
lv_anim_set_values(&a, 0, 100);
lv_anim_set_exec_cb(&a, set_value);
lv_anim_set_time(&a, 2000);
lv_anim_set_playback_time(&a, 2000);
lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE);
lv_anim_start(&a);

#endif

def set_value(bar, v):


bar.set_value(v, lv.ANIM.OFF)

def event_cb(e):
dsc = lv.obj_draw_part_dsc_t.__cast__(e.get_param())
if dsc.part != lv.PART.INDICATOR:
return

obj= e.get_target()

label_dsc = lv.draw_label_dsc_t()
label_dsc.init()
# label_dsc.font = LV_FONT_DEFAULT;

value_txt = str(obj.get_value())
txt_size = lv.point_t()
lv.txt_get_size(txt_size, value_txt, label_dsc.font, label_dsc.letter_space,␣
,→label_dsc.line_space, lv.COORD.MAX, label_dsc.flag)

txt_area = lv.area_t()
# If the indicator is long enough put the text inside on the right
if dsc.draw_area.get_width() > txt_size.x + 20:
txt_area.x2 = dsc.draw_area.x2 - 5
txt_area.x1 = txt_area.x2 - txt_size.x + 1
label_dsc.color = lv.color_white()
# If the indicator is still short put the text out of it on the right*/
else:
txt_area.x1 = dsc.draw_area.x2 + 5
txt_area.x2 = txt_area.x1 + txt_size.x - 1
label_dsc.color = lv.color_black()

txt_area.y1 = dsc.draw_area.y1 + (dsc.draw_area.get_height() - txt_size.y) // 2


txt_area.y2 = txt_area.y1 + txt_size.y - 1

dsc.draw_ctx.label(label_dsc, txt_area, value_txt, None)

#
# Custom drawer on the bar to display the current value
#
(continues on next page)

2.7. Widgets 84
LVGL Documentation 8.3

(continued from previous page)

bar = lv.bar(lv.scr_act())
bar.add_event_cb(event_cb, lv.EVENT.DRAW_PART_END, None)
bar.set_size(200, 20)
bar.center()

a = lv.anim_t()
a.init()
a.set_var(bar)
a.set_values(0, 100)
a.set_custom_exec_cb(lambda a,val: set_value(bar,val))
a.set_time(2000)
a.set_playback_time(2000)
a.set_repeat_count(lv.ANIM_REPEAT.INFINITE)
lv.anim_t.start(a)

2.7.4 Button

Simple Buttons

#include "../../lv_examples.h"
#if LV_USE_BTN && LV_BUILD_EXAMPLES

static void event_handler(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);

if(code == LV_EVENT_CLICKED) {
LV_LOG_USER("Clicked");
}
else if(code == LV_EVENT_VALUE_CHANGED) {
LV_LOG_USER("Toggled");
}
}

void lv_example_btn_1(void)
{
lv_obj_t * label;

lv_obj_t * btn1 = lv_btn_create(lv_scr_act());


lv_obj_add_event_cb(btn1, event_handler, LV_EVENT_ALL, NULL);
lv_obj_align(btn1, LV_ALIGN_CENTER, 0, -40);

label = lv_label_create(btn1);
lv_label_set_text(label, "Button");
lv_obj_center(label);

lv_obj_t * btn2 = lv_btn_create(lv_scr_act());


lv_obj_add_event_cb(btn2, event_handler, LV_EVENT_ALL, NULL);
lv_obj_align(btn2, LV_ALIGN_CENTER, 0, 40);
lv_obj_add_flag(btn2, LV_OBJ_FLAG_CHECKABLE);
lv_obj_set_height(btn2, LV_SIZE_CONTENT);

(continues on next page)

2.7. Widgets 85
LVGL Documentation 8.3

(continued from previous page)


label = lv_label_create(btn2);
lv_label_set_text(label, "Toggle");
lv_obj_center(label);
}
#endif

def event_handler(evt):
code = evt.get_code()

if code == lv.EVENT.CLICKED:
print("Clicked event seen")
elif code == lv.EVENT.VALUE_CHANGED:
print("Value changed seen")

# create a simple button


btn1 = lv.btn(lv.scr_act())

# attach the callback


btn1.add_event_cb(event_handler,lv.EVENT.ALL, None)

btn1.align(lv.ALIGN.CENTER,0,-40)
label=lv.label(btn1)
label.set_text("Button")

# create a toggle button


btn2 = lv.btn(lv.scr_act())

# attach the callback


#btn2.add_event_cb(event_handler,lv.EVENT.VALUE_CHANGED,None)
btn2.add_event_cb(event_handler,lv.EVENT.ALL, None)

btn2.align(lv.ALIGN.CENTER,0,40)
btn2.add_flag(lv.obj.FLAG.CHECKABLE)
btn2.set_height(lv.SIZE.CONTENT)

label=lv.label(btn2)
label.set_text("Toggle")
label.center()

Styling buttons

#include "../../lv_examples.h"
#if LV_USE_BTN && LV_BUILD_EXAMPLES

/**
* Style a button from scratch
*/
void lv_example_btn_2(void)
{
/*Init the style for the default state*/
static lv_style_t style;
lv_style_init(&style);

lv_style_set_radius(&style, 3);
(continues on next page)

2.7. Widgets 86
LVGL Documentation 8.3

(continued from previous page)

lv_style_set_bg_opa(&style, LV_OPA_100);
lv_style_set_bg_color(&style, lv_palette_main(LV_PALETTE_BLUE));
lv_style_set_bg_grad_color(&style, lv_palette_darken(LV_PALETTE_BLUE, 2));
lv_style_set_bg_grad_dir(&style, LV_GRAD_DIR_VER);

lv_style_set_border_opa(&style, LV_OPA_40);
lv_style_set_border_width(&style, 2);
lv_style_set_border_color(&style, lv_palette_main(LV_PALETTE_GREY));

lv_style_set_shadow_width(&style, 8);
lv_style_set_shadow_color(&style, lv_palette_main(LV_PALETTE_GREY));
lv_style_set_shadow_ofs_y(&style, 8);

lv_style_set_outline_opa(&style, LV_OPA_COVER);
lv_style_set_outline_color(&style, lv_palette_main(LV_PALETTE_BLUE));

lv_style_set_text_color(&style, lv_color_white());
lv_style_set_pad_all(&style, 10);

/*Init the pressed style*/


static lv_style_t style_pr;
lv_style_init(&style_pr);

/*Add a large outline when pressed*/


lv_style_set_outline_width(&style_pr, 30);
lv_style_set_outline_opa(&style_pr, LV_OPA_TRANSP);

lv_style_set_translate_y(&style_pr, 5);
lv_style_set_shadow_ofs_y(&style_pr, 3);
lv_style_set_bg_color(&style_pr, lv_palette_darken(LV_PALETTE_BLUE, 2));
lv_style_set_bg_grad_color(&style_pr, lv_palette_darken(LV_PALETTE_BLUE, 4));

/*Add a transition to the outline*/


static lv_style_transition_dsc_t trans;
static lv_style_prop_t props[] = {LV_STYLE_OUTLINE_WIDTH, LV_STYLE_OUTLINE_OPA, 0}
,→ ;
lv_style_transition_dsc_init(&trans, props, lv_anim_path_linear, 300, 0, NULL);

lv_style_set_transition(&style_pr, &trans);

lv_obj_t * btn1 = lv_btn_create(lv_scr_act());


lv_obj_remove_style_all(btn1); /*Remove the style coming␣
,→from the theme*/

lv_obj_add_style(btn1, &style, 0);


lv_obj_add_style(btn1, &style_pr, LV_STATE_PRESSED);
lv_obj_set_size(btn1, LV_SIZE_CONTENT, LV_SIZE_CONTENT);
lv_obj_center(btn1);

lv_obj_t * label = lv_label_create(btn1);


lv_label_set_text(label, "Button");
lv_obj_center(label);
}
#endif

2.7. Widgets 87
LVGL Documentation 8.3

#
# Style a button from scratch
#

# Init the style for the default state


style = lv.style_t()
style.init()

style.set_radius(3)

style.set_bg_opa(lv.OPA.COVER)
style.set_bg_color(lv.palette_main(lv.PALETTE.BLUE))
style.set_bg_grad_color(lv.palette_darken(lv.PALETTE.BLUE, 2))
style.set_bg_grad_dir(lv.GRAD_DIR.VER)

style.set_border_opa(lv.OPA._40)
style.set_border_width(2)
style.set_border_color(lv.palette_main(lv.PALETTE.GREY))

style.set_shadow_width(8)
style.set_shadow_color(lv.palette_main(lv.PALETTE.GREY))
style.set_shadow_ofs_y(8)

style.set_outline_opa(lv.OPA.COVER)
style.set_outline_color(lv.palette_main(lv.PALETTE.BLUE))

style.set_text_color(lv.color_white())
style.set_pad_all(10)

# Init the pressed style


style_pr = lv.style_t()
style_pr.init()

# Add a large outline when pressed


style_pr.set_outline_width(30)
style_pr.set_outline_opa(lv.OPA.TRANSP)

style_pr.set_translate_y(5)
style_pr.set_shadow_ofs_y(3)
style_pr.set_bg_color(lv.palette_darken(lv.PALETTE.BLUE, 2))
style_pr.set_bg_grad_color(lv.palette_darken(lv.PALETTE.BLUE, 4))

# Add a transition to the outline


trans = lv.style_transition_dsc_t()
props = [lv.STYLE.OUTLINE_WIDTH, lv.STYLE.OUTLINE_OPA, 0]
trans.init(props, lv.anim_t.path_linear, 300, 0, None)

style_pr.set_transition(trans)

btn1 = lv.btn(lv.scr_act())
btn1.remove_style_all() # Remove the style coming from the␣
,→theme

btn1.add_style(style, 0)
btn1.add_style(style_pr, lv.STATE.PRESSED)
btn1.set_size(lv.SIZE.CONTENT, lv.SIZE.CONTENT)
btn1.center()

(continues on next page)

2.7. Widgets 88
LVGL Documentation 8.3

(continued from previous page)


label = lv.label(btn1)
label.set_text("Button")
label.center()

Gummy button

#include "../../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_BTN

/**
* Create a style transition on a button to act like a gum when clicked
*/
void lv_example_btn_3(void)
{
/*Properties to transition*/
static lv_style_prop_t props[] = {
LV_STYLE_TRANSFORM_WIDTH, LV_STYLE_TRANSFORM_HEIGHT, LV_STYLE_TEXT_LETTER_
,→SPACE, 0

};

/*Transition descriptor when going back to the default state.


*Add some delay to be sure the press transition is visible even if the press was␣
,→very short*/

static lv_style_transition_dsc_t transition_dsc_def;


lv_style_transition_dsc_init(&transition_dsc_def, props, lv_anim_path_overshoot,␣
,→250, 100, NULL);

/*Transition descriptor when going to pressed state.


*No delay, go to presses state immediately*/
static lv_style_transition_dsc_t transition_dsc_pr;
lv_style_transition_dsc_init(&transition_dsc_pr, props, lv_anim_path_ease_in_out,␣
,→250, 0, NULL);

/*Add only the new transition to he default state*/


static lv_style_t style_def;
lv_style_init(&style_def);
lv_style_set_transition(&style_def, &transition_dsc_def);

/*Add the transition and some transformation to the presses state.*/


static lv_style_t style_pr;
lv_style_init(&style_pr);
lv_style_set_transform_width(&style_pr, 10);
lv_style_set_transform_height(&style_pr, -10);
lv_style_set_text_letter_space(&style_pr, 10);
lv_style_set_transition(&style_pr, &transition_dsc_pr);

lv_obj_t * btn1 = lv_btn_create(lv_scr_act());


lv_obj_align(btn1, LV_ALIGN_CENTER, 0, -80);
lv_obj_add_style(btn1, &style_pr, LV_STATE_PRESSED);
lv_obj_add_style(btn1, &style_def, 0);

lv_obj_t * label = lv_label_create(btn1);


lv_label_set_text(label, "Gum");
}
(continues on next page)

2.7. Widgets 89
LVGL Documentation 8.3

(continued from previous page)


#endif

#
# Create a style transition on a button to act like a gum when clicked
#

# Properties to transition
props = [lv.STYLE.TRANSFORM_WIDTH, lv.STYLE.TRANSFORM_HEIGHT, lv.STYLE.TEXT_LETTER_
,→SPACE, 0]

# Transition descriptor when going back to the default state.


# Add some delay to be sure the press transition is visible even if the press was␣
,→very short*/

transition_dsc_def = lv.style_transition_dsc_t()
transition_dsc_def.init(props, lv.anim_t.path_overshoot, 250, 100, None)

# Transition descriptor when going to pressed state.


# No delay, go to pressed state immediately
transition_dsc_pr = lv.style_transition_dsc_t()
transition_dsc_pr.init(props, lv.anim_t.path_ease_in_out, 250, 0, None)

# Add only the new transition to the default state


style_def = lv.style_t()
style_def.init()
style_def.set_transition(transition_dsc_def)

# Add the transition and some transformation to the presses state.


style_pr = lv.style_t()
style_pr.init()
style_pr.set_transform_width(10)
style_pr.set_transform_height(-10)
style_pr.set_text_letter_space(10)
style_pr.set_transition(transition_dsc_pr)

btn1 = lv.btn(lv.scr_act())
btn1.align(lv.ALIGN.CENTER, 0, -80)
btn1.add_style(style_pr, lv.STATE.PRESSED)
btn1.add_style(style_def, 0)

label = lv.label(btn1)
label.set_text("Gum")

2.7.5 Button matrix

Simple Button matrix

#include "../../lv_examples.h"
#if LV_USE_BTNMATRIX && LV_BUILD_EXAMPLES

static void event_handler(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * obj = lv_event_get_target(e);
(continues on next page)

2.7. Widgets 90
LVGL Documentation 8.3

(continued from previous page)


if(code == LV_EVENT_VALUE_CHANGED) {
uint32_t id = lv_btnmatrix_get_selected_btn(obj);
const char * txt = lv_btnmatrix_get_btn_text(obj, id);

LV_LOG_USER("%s was pressed\n", txt);


}
}

static const char * btnm_map[] = {"1", "2", "3", "4", "5", "\n",
"6", "7", "8", "9", "0", "\n",
"Action1", "Action2", ""
};

void lv_example_btnmatrix_1(void)
{
lv_obj_t * btnm1 = lv_btnmatrix_create(lv_scr_act());
lv_btnmatrix_set_map(btnm1, btnm_map);
lv_btnmatrix_set_btn_width(btnm1, 10, 2); /*Make "Action1" twice as wide␣
,→as "Action2"*/

lv_btnmatrix_set_btn_ctrl(btnm1, 10, LV_BTNMATRIX_CTRL_CHECKABLE);


lv_btnmatrix_set_btn_ctrl(btnm1, 11, LV_BTNMATRIX_CTRL_CHECKED);
lv_obj_align(btnm1, LV_ALIGN_CENTER, 0, 0);
lv_obj_add_event_cb(btnm1, event_handler, LV_EVENT_ALL, NULL);
}

#endif

def event_handler(evt):
code = evt.get_code()
obj = evt.get_target()

if code == lv.EVENT.VALUE_CHANGED :
id = obj.get_selected_btn()
txt = obj.get_btn_text(id)

print("%s was pressed"%txt)

btnm_map = ["1", "2", "3", "4", "5", "\n",


"6", "7", "8", "9", "0", "\n",
"Action1", "Action2", ""]

btnm1 = lv.btnmatrix(lv.scr_act())
btnm1.set_map(btnm_map)
btnm1.set_btn_width(10, 2) # Make "Action1" twice as wide as "Action2"
btnm1.set_btn_ctrl(10, lv.btnmatrix.CTRL.CHECKABLE)
btnm1.set_btn_ctrl(11, lv.btnmatrix.CTRL.CHECKED)
btnm1.align(lv.ALIGN.CENTER, 0, 0)
btnm1.add_event_cb(event_handler, lv.EVENT.ALL, None)

#endif

2.7. Widgets 91
LVGL Documentation 8.3

Custom buttons

#include "../../lv_examples.h"
#if LV_USE_BTNMATRIX && LV_BUILD_EXAMPLES

static void event_cb(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * obj = lv_event_get_target(e);
if(code == LV_EVENT_DRAW_PART_BEGIN) {
lv_obj_draw_part_dsc_t * dsc = lv_event_get_draw_part_dsc(e);

/*When the button matrix draws the buttons...*/


if(dsc->class_p == &lv_btnmatrix_class && dsc->type == LV_BTNMATRIX_DRAW_PART_
,→ BTN) {
/*Change the draw descriptor of the 2nd button*/
if(dsc->id == 1) {
dsc->rect_dsc->radius = 0;
if(lv_btnmatrix_get_selected_btn(obj) == dsc->id) dsc->rect_dsc->bg_
,→color = lv_palette_darken(LV_PALETTE_BLUE, 3);

else dsc->rect_dsc->bg_color = lv_palette_main(LV_PALETTE_BLUE);

dsc->rect_dsc->shadow_width = 6;
dsc->rect_dsc->shadow_ofs_x = 3;
dsc->rect_dsc->shadow_ofs_y = 3;
dsc->label_dsc->color = lv_color_white();
}
/*Change the draw descriptor of the 3rd button*/
else if(dsc->id == 2) {
dsc->rect_dsc->radius = LV_RADIUS_CIRCLE;
if(lv_btnmatrix_get_selected_btn(obj) == dsc->id) dsc->rect_dsc->bg_
,→color = lv_palette_darken(LV_PALETTE_RED, 3);

else dsc->rect_dsc->bg_color = lv_palette_main(LV_PALETTE_RED);

dsc->label_dsc->color = lv_color_white();
}
else if(dsc->id == 3) {
dsc->label_dsc->opa = LV_OPA_TRANSP; /*Hide the text if any*/

}
}
}
if(code == LV_EVENT_DRAW_PART_END) {
lv_obj_draw_part_dsc_t * dsc = lv_event_get_draw_part_dsc(e);

/*When the button matrix draws the buttons...*/


if(dsc->class_p == &lv_btnmatrix_class && dsc->type == LV_BTNMATRIX_DRAW_PART_
,→ BTN) {
/*Add custom content to the 4th button when the button itself was drawn*/
if(dsc->id == 3) {
LV_IMG_DECLARE(img_star);
lv_img_header_t header;
lv_res_t res = lv_img_decoder_get_info(&img_star, &header);
if(res != LV_RES_OK) return;

lv_area_t a;
a.x1 = dsc->draw_area->x1 + (lv_area_get_width(dsc->draw_area) -␣
,→ header.w) / 2;
(continues on next page)

2.7. Widgets 92
LVGL Documentation 8.3

(continued from previous page)


a.x2 = a.x1 + header.w - 1;
a.y1 = dsc->draw_area->y1 + (lv_area_get_height(dsc->draw_area) -␣
,→ header.h) / 2;
a.y2 = a.y1 + header.h - 1;

lv_draw_img_dsc_t img_draw_dsc;
lv_draw_img_dsc_init(&img_draw_dsc);
img_draw_dsc.recolor = lv_color_black();
if(lv_btnmatrix_get_selected_btn(obj) == dsc->id) img_draw_dsc.
,→recolor_opa = LV_OPA_30;

lv_draw_img(dsc->draw_ctx, &img_draw_dsc, &a, &img_star);


}
}
}
}

/**
* Add custom drawer to the button matrix to customize buttons one by one
*/
void lv_example_btnmatrix_2(void)
{
lv_obj_t * btnm = lv_btnmatrix_create(lv_scr_act());
lv_obj_add_event_cb(btnm, event_cb, LV_EVENT_ALL, NULL);
lv_obj_center(btnm);
}

#endif

from imagetools import get_png_info, open_png

# Register PNG image decoder


decoder = lv.img.decoder_create()
decoder.info_cb = get_png_info
decoder.open_cb = open_png

# Create an image from the png file


try:
with open('../../assets/img_star.png','rb') as f:
png_data = f.read()
except:
print("Could not find star.png")
sys.exit()

img_star_argb = lv.img_dsc_t({
'data_size': len(png_data),
'data': png_data
})

def event_cb(e):
code = e.get_code()
obj = e.get_target()
dsc = lv.obj_draw_part_dsc_t.__cast__(e.get_param())
if code == lv.EVENT.DRAW_PART_BEGIN:
# Change the draw descriptor the 2nd button
if dsc.id == 1:
(continues on next page)

2.7. Widgets 93
LVGL Documentation 8.3

(continued from previous page)


dsc.rect_dsc.radius = 0
if obj.get_selected_btn() == dsc.id:
dsc.rect_dsc.bg_color = lv.palette_darken(lv.PALETTE.GREY, 3)
else:
dsc.rect_dsc.bg_color = lv.palette_main(lv.PALETTE.BLUE)

dsc.rect_dsc.shadow_width = 6
dsc.rect_dsc.shadow_ofs_x = 3
dsc.rect_dsc.shadow_ofs_y = 3
dsc.label_dsc.color = lv.color_white()

# Change the draw descriptor the 3rd button

elif dsc.id == 2:
dsc.rect_dsc.radius = lv.RADIUS.CIRCLE
if obj.get_selected_btn() == dsc.id:
dsc.rect_dsc.bg_color = lv.palette_darken(lv.PALETTE.RED, 3)
else:
dsc.rect_dsc.bg_color = lv.palette_main(lv.PALETTE.RED)

dsc.label_dsc.color = lv.color_white()
elif dsc.id == 3:
dsc.label_dsc.opa = lv.OPA.TRANSP # Hide the text if any

if code == lv.EVENT.DRAW_PART_END:
# Add custom content to the 4th button when the button itself was drawn
if dsc.id == 3:
# LV_IMG_DECLARE(img_star)
header = lv.img_header_t()
res = lv.img.decoder_get_info(img_star_argb, header)
if res != lv.RES.OK:
print("error when getting image header")
return
else:
a = lv.area_t()
a.x1 = dsc.draw_area.x1 + (dsc.draw_area.get_width() - header.w) // 2
a.x2 = a.x1 + header.w - 1
a.y1 = dsc.draw_area.y1 + (dsc.draw_area.get_height() - header.h) // 2
a.y2 = a.y1 + header.h - 1
img_draw_dsc = lv.draw_img_dsc_t()
img_draw_dsc.init()
img_draw_dsc.recolor = lv.color_black()
if obj.get_selected_btn() == dsc.id:
img_draw_dsc.recolor_opa = lv.OPA._30

dsc.draw_ctx.img(img_draw_dsc, a, img_star_argb)

#
# Add custom drawer to the button matrix to c
#
btnm = lv.btnmatrix(lv.scr_act())
btnm.add_event_cb(event_cb, lv.EVENT.ALL, None)
btnm.center()

2.7. Widgets 94
LVGL Documentation 8.3

Pagination

#include "../../lv_examples.h"
#if LV_USE_BTNMATRIX && LV_BUILD_EXAMPLES

static void event_cb(lv_event_t * e)


{
lv_obj_t * obj = lv_event_get_target(e);
uint32_t id = lv_btnmatrix_get_selected_btn(obj);
bool prev = id == 0 ? true : false;
bool next = id == 6 ? true : false;
if(prev || next) {
/*Find the checked button*/
uint32_t i;
for(i = 1; i < 7; i++) {
if(lv_btnmatrix_has_btn_ctrl(obj, i, LV_BTNMATRIX_CTRL_CHECKED)) break;
}

if(prev && i > 1) i--;


else if(next && i < 5) i++;

lv_btnmatrix_set_btn_ctrl(obj, i, LV_BTNMATRIX_CTRL_CHECKED);
}
}

/**
* Make a button group (pagination)
*/
void lv_example_btnmatrix_3(void)
{
static lv_style_t style_bg;
lv_style_init(&style_bg);
lv_style_set_pad_all(&style_bg, 0);
lv_style_set_pad_gap(&style_bg, 0);
lv_style_set_clip_corner(&style_bg, true);
lv_style_set_radius(&style_bg, LV_RADIUS_CIRCLE);
lv_style_set_border_width(&style_bg, 0);

static lv_style_t style_btn;


lv_style_init(&style_btn);
lv_style_set_radius(&style_btn, 0);
lv_style_set_border_width(&style_btn, 1);
lv_style_set_border_opa(&style_btn, LV_OPA_50);
lv_style_set_border_color(&style_btn, lv_palette_main(LV_PALETTE_GREY));
lv_style_set_border_side(&style_btn, LV_BORDER_SIDE_INTERNAL);
lv_style_set_radius(&style_btn, 0);

static const char * map[] = {LV_SYMBOL_LEFT, "1", "2", "3", "4", "5", LV_SYMBOL_
,→ RIGHT, ""};

lv_obj_t * btnm = lv_btnmatrix_create(lv_scr_act());


lv_btnmatrix_set_map(btnm, map);
lv_obj_add_style(btnm, &style_bg, 0);
lv_obj_add_style(btnm, &style_btn, LV_PART_ITEMS);
lv_obj_add_event_cb(btnm, event_cb, LV_EVENT_VALUE_CHANGED, NULL);
lv_obj_set_size(btnm, 225, 35);

(continues on next page)

2.7. Widgets 95
LVGL Documentation 8.3

(continued from previous page)


/*Allow selecting on one number at time*/
lv_btnmatrix_set_btn_ctrl_all(btnm, LV_BTNMATRIX_CTRL_CHECKABLE);
lv_btnmatrix_clear_btn_ctrl(btnm, 0, LV_BTNMATRIX_CTRL_CHECKABLE);
lv_btnmatrix_clear_btn_ctrl(btnm, 6, LV_BTNMATRIX_CTRL_CHECKABLE);

lv_btnmatrix_set_one_checked(btnm, true);
lv_btnmatrix_set_btn_ctrl(btnm, 1, LV_BTNMATRIX_CTRL_CHECKED);

lv_obj_center(btnm);

#endif

def event_cb(e):
obj = e.get_target()
id = obj.get_selected_btn()
if id == 0:
prev = True
else:
prev = False
if id == 6:
next = True
else:
next = False
if prev or next:
# Find the checked butto
for i in range(7):
if obj.has_btn_ctrl(i, lv.btnmatrix.CTRL.CHECKED):
break
if prev and i > 1:
i-=1
elif next and i < 5:
i+=1

obj.set_btn_ctrl(i, lv.btnmatrix.CTRL.CHECKED)

#
# Make a button group
#

style_bg = lv.style_t()
style_bg.init()
style_bg.set_pad_all(0)
style_bg.set_pad_gap(0)
style_bg.set_clip_corner(True)
style_bg.set_radius(lv.RADIUS.CIRCLE)
style_bg.set_border_width(0)

style_btn = lv.style_t()
style_btn.init()
style_btn.set_radius(0)
style_btn.set_border_width(1)
style_btn.set_border_opa(lv.OPA._50)
style_btn.set_border_color(lv.palette_main(lv.PALETTE.GREY))
(continues on next page)

2.7. Widgets 96
LVGL Documentation 8.3

(continued from previous page)


style_btn.set_border_side(lv.BORDER_SIDE.INTERNAL)
style_btn.set_radius(0)

map = [lv.SYMBOL.LEFT,"1","2", "3", "4", "5",lv.SYMBOL.RIGHT, ""]

btnm = lv.btnmatrix(lv.scr_act())
btnm.set_map(map)
btnm.add_style(style_bg, 0)
btnm.add_style(style_btn, lv.PART.ITEMS)
btnm.add_event_cb(event_cb, lv.EVENT.VALUE_CHANGED, None)
btnm.set_size(225, 35)

# Allow selecting on one number at time


btnm.set_btn_ctrl_all(lv.btnmatrix.CTRL.CHECKABLE)
btnm.clear_btn_ctrl(0, lv.btnmatrix.CTRL.CHECKABLE)
btnm.clear_btn_ctrl(6, lv.btnmatrix.CTRL.CHECKABLE)

btnm.set_one_checked(True)
btnm.set_btn_ctrl(1, lv.btnmatrix.CTRL.CHECKED)

btnm.center()

2.7.6 Calendar

Calendar with header

#include "../../lv_examples.h"
#if LV_USE_CALENDAR && LV_BUILD_EXAMPLES

static void event_handler(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * obj = lv_event_get_current_target(e);

if(code == LV_EVENT_VALUE_CHANGED) {
lv_calendar_date_t date;
if(lv_calendar_get_pressed_date(obj, &date)) {
LV_LOG_USER("Clicked date: %02d.%02d.%d", date.day, date.month, date.
,→year);

}
}
}

void lv_example_calendar_1(void)
{
lv_obj_t * calendar = lv_calendar_create(lv_scr_act());
lv_obj_set_size(calendar, 185, 185);
lv_obj_align(calendar, LV_ALIGN_CENTER, 0, 27);
lv_obj_add_event_cb(calendar, event_handler, LV_EVENT_ALL, NULL);

lv_calendar_set_today_date(calendar, 2021, 02, 23);


lv_calendar_set_showed_date(calendar, 2021, 02);

(continues on next page)

2.7. Widgets 97
LVGL Documentation 8.3

(continued from previous page)


/*Highlight a few days*/
static lv_calendar_date_t highlighted_days[3]; /*Only its pointer will be␣
,→saved so should be static*/

highlighted_days[0].year = 2021;
highlighted_days[0].month = 02;
highlighted_days[0].day = 6;

highlighted_days[1].year = 2021;
highlighted_days[1].month = 02;
highlighted_days[1].day = 11;

highlighted_days[2].year = 2022;
highlighted_days[2].month = 02;
highlighted_days[2].day = 22;

lv_calendar_set_highlighted_dates(calendar, highlighted_days, 3);

#if LV_USE_CALENDAR_HEADER_DROPDOWN
lv_calendar_header_dropdown_create(calendar);
#elif LV_USE_CALENDAR_HEADER_ARROW
lv_calendar_header_arrow_create(calendar);
#endif
lv_calendar_set_showed_date(calendar, 2021, 10);
}

#endif

def event_handler(evt):
code = evt.get_code()

if code == lv.EVENT.VALUE_CHANGED:
source = evt.get_current_target()
date = lv.calendar_date_t()
if source.get_pressed_date(date) == lv.RES.OK:
calendar.set_today_date(date.year, date.month, date.day)
print("Clicked date: %02d.%02d.%02d"%(date.day, date.month, date.year))

calendar = lv.calendar(lv.scr_act())
calendar.set_size(200, 200)
calendar.align(lv.ALIGN.CENTER, 0, 20)
calendar.add_event_cb(event_handler, lv.EVENT.ALL, None)

calendar.set_today_date(2021, 02, 23)


calendar.set_showed_date(2021, 02)

# Highlight a few days


highlighted_days=[
lv.calendar_date_t({'year':2021, 'month':2, 'day':6}),
lv.calendar_date_t({'year':2021, 'month':2, 'day':11}),
lv.calendar_date_t({'year':2021, 'month':2, 'day':22})
]

calendar.set_highlighted_dates(highlighted_days, len(highlighted_days))

lv.calendar_header_dropdown(calendar)

2.7. Widgets 98
LVGL Documentation 8.3

2.7.7 Canvas

Drawing on the Canvas and rotate

#include "../../lv_examples.h"
#if LV_USE_CANVAS && LV_BUILD_EXAMPLES

#define CANVAS_WIDTH 200


#define CANVAS_HEIGHT 150

void lv_example_canvas_1(void)
{
lv_draw_rect_dsc_t rect_dsc;
lv_draw_rect_dsc_init(&rect_dsc);
rect_dsc.radius = 10;
rect_dsc.bg_opa = LV_OPA_COVER;
rect_dsc.bg_grad.dir = LV_GRAD_DIR_HOR;
rect_dsc.bg_grad.stops[0].color = lv_palette_main(LV_PALETTE_RED);
rect_dsc.bg_grad.stops[1].color = lv_palette_main(LV_PALETTE_BLUE);
rect_dsc.border_width = 2;
rect_dsc.border_opa = LV_OPA_90;
rect_dsc.border_color = lv_color_white();
rect_dsc.shadow_width = 5;
rect_dsc.shadow_ofs_x = 5;
rect_dsc.shadow_ofs_y = 5;

lv_draw_label_dsc_t label_dsc;
lv_draw_label_dsc_init(&label_dsc);
label_dsc.color = lv_palette_main(LV_PALETTE_ORANGE);

static lv_color_t cbuf[LV_CANVAS_BUF_SIZE_TRUE_COLOR(CANVAS_WIDTH, CANVAS_


,→ HEIGHT)];

lv_obj_t * canvas = lv_canvas_create(lv_scr_act());


lv_canvas_set_buffer(canvas, cbuf, CANVAS_WIDTH, CANVAS_HEIGHT, LV_IMG_CF_TRUE_
,→COLOR);

lv_obj_center(canvas);
lv_canvas_fill_bg(canvas, lv_palette_lighten(LV_PALETTE_GREY, 3), LV_OPA_COVER);

lv_canvas_draw_rect(canvas, 70, 60, 100, 70, &rect_dsc);

lv_canvas_draw_text(canvas, 40, 20, 100, &label_dsc, "Some text on text canvas");

/*Test the rotation. It requires another buffer where the original image is␣
,→ stored.
*So copy the current image to buffer and rotate it to the canvas*/
static lv_color_t cbuf_tmp[CANVAS_WIDTH * CANVAS_HEIGHT];
memcpy(cbuf_tmp, cbuf, sizeof(cbuf_tmp));
lv_img_dsc_t img;
img.data = (void *)cbuf_tmp;
img.header.cf = LV_IMG_CF_TRUE_COLOR;
img.header.w = CANVAS_WIDTH;
img.header.h = CANVAS_HEIGHT;

lv_canvas_fill_bg(canvas, lv_palette_lighten(LV_PALETTE_GREY, 3), LV_OPA_COVER);


lv_canvas_transform(canvas, &img, 120, LV_IMG_ZOOM_NONE, 0, 0, CANVAS_WIDTH / 2,␣
,→CANVAS_HEIGHT / 2, true);

(continues on next page)

2.7. Widgets 99
LVGL Documentation 8.3

(continued from previous page)


}

#endif

_CANVAS_WIDTH = 200
_CANVAS_HEIGHT = 150
LV_IMG_ZOOM_NONE = 256

rect_dsc = lv.draw_rect_dsc_t()
rect_dsc.init()
rect_dsc.radius = 10
rect_dsc.bg_opa = lv.OPA.COVER
rect_dsc.bg_grad.dir = lv.GRAD_DIR.HOR
rect_dsc.bg_grad.stops[0].color = lv.palette_main(lv.PALETTE.RED)
rect_dsc.bg_grad.stops[1].color = lv.palette_main(lv.PALETTE.BLUE)
rect_dsc.border_width = 2
rect_dsc.border_opa = lv.OPA._90
rect_dsc.border_color = lv.color_white()
rect_dsc.shadow_width = 5
rect_dsc.shadow_ofs_x = 5
rect_dsc.shadow_ofs_y = 5

label_dsc = lv.draw_label_dsc_t()
label_dsc.init()
label_dsc.color = lv.palette_main(lv.PALETTE.YELLOW)

cbuf = bytearray(_CANVAS_WIDTH * _CANVAS_HEIGHT * 4)

canvas = lv.canvas(lv.scr_act())
canvas.set_buffer(cbuf, _CANVAS_WIDTH, _CANVAS_HEIGHT, lv.img.CF.TRUE_COLOR)
canvas.center()
canvas.fill_bg(lv.palette_lighten(lv.PALETTE.GREY, 3), lv.OPA.COVER)

canvas.draw_rect(70, 60, 100, 70, rect_dsc)


canvas.draw_text(40, 20, 100, label_dsc, "Some text on text canvas")

# Test the rotation. It requires another buffer where the original image is stored.
# So copy the current image to buffer and rotate it to the canvas

img = lv.img_dsc_t()
img.data = cbuf[:]
img.header.cf = lv.img.CF.TRUE_COLOR
img.header.w = _CANVAS_WIDTH
img.header.h = _CANVAS_HEIGHT

canvas.fill_bg(lv.palette_lighten(lv.PALETTE.GREY, 3), lv.OPA.COVER)


canvas.transform(img, 30, LV_IMG_ZOOM_NONE, 0, 0, _CANVAS_WIDTH // 2, _CANVAS_HEIGHT /
,→/ 2, True)

2.7. Widgets 100


LVGL Documentation 8.3

Transparent Canvas with chroma keying

#include "../../lv_examples.h"
#if LV_USE_CANVAS && LV_BUILD_EXAMPLES

#define CANVAS_WIDTH 50
#define CANVAS_HEIGHT 50

/**
* Create a transparent canvas with Chroma keying and indexed color format (palette).
*/
void lv_example_canvas_2(void)
{
/*Create a button to better see the transparency*/
lv_btn_create(lv_scr_act());

/*Create a buffer for the canvas*/


static lv_color_t cbuf[LV_CANVAS_BUF_SIZE_INDEXED_1BIT(CANVAS_WIDTH, CANVAS_
,→HEIGHT)];

/*Create a canvas and initialize its palette*/


lv_obj_t * canvas = lv_canvas_create(lv_scr_act());
lv_canvas_set_buffer(canvas, cbuf, CANVAS_WIDTH, CANVAS_HEIGHT, LV_IMG_CF_INDEXED_
,→1BIT);

lv_canvas_set_palette(canvas, 0, LV_COLOR_CHROMA_KEY);
lv_canvas_set_palette(canvas, 1, lv_palette_main(LV_PALETTE_RED));

/*Create colors with the indices of the palette*/


lv_color_t c0;
lv_color_t c1;

c0.full = 0;
c1.full = 1;

/*Red background (There is no dedicated alpha channel in indexed images so LV_OPA_


,→ COVER is ignored)*/
lv_canvas_fill_bg(canvas, c1, LV_OPA_COVER);

/*Create hole on the canvas*/


uint32_t x;
uint32_t y;
for(y = 10; y < 30; y++) {
for(x = 5; x < 20; x++) {
lv_canvas_set_px_color(canvas, x, y, c0);
}
}

}
#endif

CANVAS_WIDTH = 50
CANVAS_HEIGHT = 50
LV_COLOR_CHROMA_KEY = lv.color_hex(0x00ff00)

def LV_IMG_BUF_SIZE_ALPHA_1BIT(w, h):


return int(((w / 8) + 1) * h)

(continues on next page)

2.7. Widgets 101


LVGL Documentation 8.3

(continued from previous page)


def LV_IMG_BUF_SIZE_INDEXED_1BIT(w, h):
return LV_IMG_BUF_SIZE_ALPHA_1BIT(w, h) + 4 * 2

def LV_CANVAS_BUF_SIZE_INDEXED_1BIT(w, h):


return LV_IMG_BUF_SIZE_INDEXED_1BIT(w, h)

#
# Create a transparent canvas with Chroma keying and indexed color format (palette).
#

# Create a button to better see the transparency


btn=lv.btn(lv.scr_act())

# Create a buffer for the canvas


cbuf= bytearray(LV_CANVAS_BUF_SIZE_INDEXED_1BIT(CANVAS_WIDTH, CANVAS_HEIGHT))

# Create a canvas and initialize its palette


canvas = lv.canvas(lv.scr_act())
canvas.set_buffer(cbuf, CANVAS_WIDTH, CANVAS_HEIGHT, lv.img.CF.INDEXED_1BIT)
canvas.set_palette(0, LV_COLOR_CHROMA_KEY)
canvas.set_palette(1, lv.palette_main(lv.PALETTE.RED))

# Create colors with the indices of the palette


c0 = lv.color_t()
c1 = lv.color_t()

c0.full = 0
c1.full = 1

# Red background (There is no dedicated alpha channel in indexed images so LV_OPA_


,→COVER is ignored)

canvas.fill_bg(c1, lv.OPA.COVER)

# Create hole on the canvas


for y in range(10,30):
for x in range(5,20):
canvas.set_px(x, y, c0)

2.7.8 Chart

Line Chart

#include "../../lv_examples.h"
#if LV_USE_CHART && LV_BUILD_EXAMPLES

void lv_example_chart_1(void)
{
/*Create a chart*/
lv_obj_t * chart;
chart = lv_chart_create(lv_scr_act());
lv_obj_set_size(chart, 200, 150);
lv_obj_center(chart);
lv_chart_set_type(chart, LV_CHART_TYPE_LINE); /*Show lines and points too*/

(continues on next page)

2.7. Widgets 102


LVGL Documentation 8.3

(continued from previous page)


/*Add two data series*/
lv_chart_series_t * ser1 = lv_chart_add_series(chart, lv_palette_main(LV_PALETTE_
,→RED), LV_CHART_AXIS_PRIMARY_Y);

lv_chart_series_t * ser2 = lv_chart_add_series(chart, lv_palette_main(LV_PALETTE_


,→GREEN), LV_CHART_AXIS_SECONDARY_Y);

/*Set the next points on 'ser1'*/


lv_chart_set_next_value(chart, ser1, 10);
lv_chart_set_next_value(chart, ser1, 10);
lv_chart_set_next_value(chart, ser1, 10);
lv_chart_set_next_value(chart, ser1, 10);
lv_chart_set_next_value(chart, ser1, 10);
lv_chart_set_next_value(chart, ser1, 10);
lv_chart_set_next_value(chart, ser1, 10);
lv_chart_set_next_value(chart, ser1, 30);
lv_chart_set_next_value(chart, ser1, 70);
lv_chart_set_next_value(chart, ser1, 90);

/*Directly set points on 'ser2'*/


ser2->y_points[0] = 90;
ser2->y_points[1] = 70;
ser2->y_points[2] = 65;
ser2->y_points[3] = 65;
ser2->y_points[4] = 65;
ser2->y_points[5] = 65;
ser2->y_points[6] = 65;
ser2->y_points[7] = 65;
ser2->y_points[8] = 65;
ser2->y_points[9] = 65;

lv_chart_refresh(chart); /*Required after direct set*/


}

#endif

# Create a chart
chart = lv.chart(lv.scr_act())
chart.set_size(200, 150)
chart.center()
chart.set_type(lv.chart.TYPE.LINE) # Show lines and points too

# Add two data series


ser1 = chart.add_series(lv.palette_main(lv.PALETTE.RED), lv.chart.AXIS.PRIMARY_Y)
ser2 = chart.add_series(lv.palette_main(lv.PALETTE.GREEN), lv.chart.AXIS.SECONDARY_Y)
print(ser2)
# Set next points on ser1
chart.set_next_value(ser1,10)
chart.set_next_value(ser1,10)
chart.set_next_value(ser1,10)
chart.set_next_value(ser1,10)
chart.set_next_value(ser1,10)
chart.set_next_value(ser1,10)
chart.set_next_value(ser1,10)
chart.set_next_value(ser1,30)
chart.set_next_value(ser1,70)
chart.set_next_value(ser1,90)
(continues on next page)

2.7. Widgets 103


LVGL Documentation 8.3

(continued from previous page)

# Directly set points on 'ser2'


ser2.y_points = [90, 70, 65, 65, 65, 65, 65, 65, 65, 65]
chart.refresh() # Required after direct set

Faded area line chart with custom division lines

#include "../../lv_examples.h"
#if LV_USE_CHART && LV_DRAW_COMPLEX && LV_BUILD_EXAMPLES

static lv_obj_t * chart1;


static lv_chart_series_t * ser1;
static lv_chart_series_t * ser2;

static void draw_event_cb(lv_event_t * e)


{
lv_obj_t * obj = lv_event_get_target(e);

/*Add the faded area before the lines are drawn*/


lv_obj_draw_part_dsc_t * dsc = lv_event_get_draw_part_dsc(e);
if(dsc->part == LV_PART_ITEMS) {
if(!dsc->p1 || !dsc->p2) return;

/*Add a line mask that keeps the area below the line*/
lv_draw_mask_line_param_t line_mask_param;
lv_draw_mask_line_points_init(&line_mask_param, dsc->p1->x, dsc->p1->y, dsc->
,→p2->x, dsc->p2->y,

LV_DRAW_MASK_LINE_SIDE_BOTTOM);
int16_t line_mask_id = lv_draw_mask_add(&line_mask_param, NULL);

/*Add a fade effect: transparent bottom covering top*/


lv_coord_t h = lv_obj_get_height(obj);
lv_draw_mask_fade_param_t fade_mask_param;
lv_draw_mask_fade_init(&fade_mask_param, &obj->coords, LV_OPA_COVER, obj->
,→coords.y1 + h / 8, LV_OPA_TRANSP,

obj->coords.y2);
int16_t fade_mask_id = lv_draw_mask_add(&fade_mask_param, NULL);

/*Draw a rectangle that will be affected by the mask*/


lv_draw_rect_dsc_t draw_rect_dsc;
lv_draw_rect_dsc_init(&draw_rect_dsc);
draw_rect_dsc.bg_opa = LV_OPA_20;
draw_rect_dsc.bg_color = dsc->line_dsc->color;

lv_area_t a;
a.x1 = dsc->p1->x;
a.x2 = dsc->p2->x - 1;
a.y1 = LV_MIN(dsc->p1->y, dsc->p2->y);
a.y2 = obj->coords.y2;
lv_draw_rect(dsc->draw_ctx, &draw_rect_dsc, &a);

/*Remove the masks*/


lv_draw_mask_free_param(&line_mask_param);
lv_draw_mask_free_param(&fade_mask_param);
(continues on next page)

2.7. Widgets 104


LVGL Documentation 8.3

(continued from previous page)


lv_draw_mask_remove_id(line_mask_id);
lv_draw_mask_remove_id(fade_mask_id);
}
/*Hook the division lines too*/
else if(dsc->part == LV_PART_MAIN) {
if(dsc->line_dsc == NULL || dsc->p1 == NULL || dsc->p2 == NULL) return;

/*Vertical line*/
if(dsc->p1->x == dsc->p2->x) {
dsc->line_dsc->color = lv_palette_lighten(LV_PALETTE_GREY, 1);
if(dsc->id == 3) {
dsc->line_dsc->width = 2;
dsc->line_dsc->dash_gap = 0;
dsc->line_dsc->dash_width = 0;
}
else {
dsc->line_dsc->width = 1;
dsc->line_dsc->dash_gap = 6;
dsc->line_dsc->dash_width = 6;
}
}
/*Horizontal line*/
else {
if(dsc->id == 2) {
dsc->line_dsc->width = 2;
dsc->line_dsc->dash_gap = 0;
dsc->line_dsc->dash_width = 0;
}
else {
dsc->line_dsc->width = 2;
dsc->line_dsc->dash_gap = 6;
dsc->line_dsc->dash_width = 6;
}

if(dsc->id == 1 || dsc->id == 3) {
dsc->line_dsc->color = lv_palette_main(LV_PALETTE_GREEN);
}
else {
dsc->line_dsc->color = lv_palette_lighten(LV_PALETTE_GREY, 1);
}
}
}
}

static void add_data(lv_timer_t * timer)


{
LV_UNUSED(timer);
static uint32_t cnt = 0;
lv_chart_set_next_value(chart1, ser1, lv_rand(20, 90));

if(cnt % 4 == 0) lv_chart_set_next_value(chart1, ser2, lv_rand(40, 60));

cnt++;
}

/**
* Add a faded area effect to the line chart and make some division lines ticker
(continues on next page)

2.7. Widgets 105


LVGL Documentation 8.3

(continued from previous page)


*/
void lv_example_chart_2(void)
{
/*Create a chart1*/
chart1 = lv_chart_create(lv_scr_act());
lv_obj_set_size(chart1, 200, 150);
lv_obj_center(chart1);
lv_chart_set_type(chart1, LV_CHART_TYPE_LINE); /*Show lines and points too*/

lv_chart_set_div_line_count(chart1, 5, 7);

lv_obj_add_event_cb(chart1, draw_event_cb, LV_EVENT_DRAW_PART_BEGIN, NULL);


lv_chart_set_update_mode(chart1, LV_CHART_UPDATE_MODE_CIRCULAR);

/*Add two data series*/


ser1 = lv_chart_add_series(chart1, lv_palette_main(LV_PALETTE_RED), LV_CHART_AXIS_
,→PRIMARY_Y);

ser2 = lv_chart_add_series(chart1, lv_palette_main(LV_PALETTE_BLUE), LV_CHART_


,→AXIS_SECONDARY_Y);

uint32_t i;
for(i = 0; i < 10; i++) {
lv_chart_set_next_value(chart1, ser1, lv_rand(20, 90));
lv_chart_set_next_value(chart1, ser2, lv_rand(30, 70));
}

lv_timer_create(add_data, 200, NULL);


}

#endif

def draw_event_cb(e):

obj = e.get_target()

# Add the faded area before the lines are drawn


dsc = lv.obj_draw_part_dsc_t.__cast__(e.get_param())
if dsc.part != lv.PART.ITEMS:
return
if not dsc.p1 or not dsc.p2:
return

# Add a line mask that keeps the area below the line
line_mask_param = lv.draw_mask_line_param_t()
line_mask_param.points_init(dsc.p1.x, dsc.p1.y, dsc.p2.x, dsc.p2.y, lv.DRAW_MASK_
,→LINE_SIDE.BOTTOM)

# line_mask_id = line_mask_param.draw_mask_add(None)
line_mask_id = lv.draw_mask_add(line_mask_param, None)
# Add a fade effect: transparent bottom covering top
h = obj.get_height()
fade_mask_param = lv.draw_mask_fade_param_t()
coords = lv.area_t()
obj.get_coords(coords)
fade_mask_param.init(coords, lv.OPA.COVER, coords.y1 + h // 8, lv.OPA.TRANSP,
,→coords.y2)

fade_mask_id = lv.draw_mask_add(fade_mask_param,None)
(continues on next page)

2.7. Widgets 106


LVGL Documentation 8.3

(continued from previous page)

# Draw a rectangle that will be affected by the mask


draw_rect_dsc = lv.draw_rect_dsc_t()
draw_rect_dsc.init()
draw_rect_dsc.bg_opa = lv.OPA._20
draw_rect_dsc.bg_color = dsc.line_dsc.color

a = lv.area_t()
a.x1 = dsc.p1.x
a.x2 = dsc.p2.x - 1
a.y1 = min(dsc.p1.y, dsc.p2.y)
coords = lv.area_t()
obj.get_coords(coords)
a.y2 = coords.y2
dsc.draw_ctx.rect(draw_rect_dsc, a)

# Remove the masks


lv.draw_mask_remove_id(line_mask_id)
lv.draw_mask_remove_id(fade_mask_id)

def add_data(timer):
# LV_UNUSED(timer);
cnt = 0
chart1.set_next_value(ser1, lv.rand(20, 90))

if cnt % 4 == 0:
chart1.set_next_value(ser2, lv.rand(40, 60))

cnt +=1

#
# Add a faded area effect to the line chart
#

# Create a chart1
chart1 = lv.chart(lv.scr_act())
chart1.set_size(200, 150)
chart1.center()
chart1.set_type(lv.chart.TYPE.LINE) # Show lines and points too

chart1.add_event_cb(draw_event_cb, lv.EVENT.DRAW_PART_BEGIN, None)


chart1.set_update_mode(lv.chart.UPDATE_MODE.CIRCULAR)

# Add two data series


ser1 = chart1.add_series(lv.palette_main(lv.PALETTE.RED), lv.chart.AXIS.PRIMARY_Y)
ser2 = chart1.add_series(lv.palette_main(lv.PALETTE.BLUE), lv.chart.AXIS.SECONDARY_Y)

for i in range(10):
chart1.set_next_value(ser1, lv.rand(20, 90))
chart1.set_next_value(ser2, lv.rand(30, 70))

timer = lv.timer_create(add_data, 200, None)

2.7. Widgets 107


LVGL Documentation 8.3

Axis ticks and labels with scrolling

#include "../../lv_examples.h"
#if LV_USE_CHART && LV_BUILD_EXAMPLES

static void draw_event_cb(lv_event_t * e)


{
lv_obj_draw_part_dsc_t * dsc = lv_event_get_draw_part_dsc(e);
if(!lv_obj_draw_part_check_type(dsc, &lv_chart_class, LV_CHART_DRAW_PART_TICK_
,→LABEL)) return;

if(dsc->id == LV_CHART_AXIS_PRIMARY_X && dsc->text) {


const char * month[] = {"Jan", "Febr", "March", "Apr", "May", "Jun", "July",
,→"Aug", "Sept", "Oct", "Nov", "Dec"};

lv_snprintf(dsc->text, dsc->text_length, "%s", month[dsc->value]);


}
}

/**
* Add ticks and labels to the axis and demonstrate scrolling
*/
void lv_example_chart_3(void)
{
/*Create a chart*/
lv_obj_t * chart;
chart = lv_chart_create(lv_scr_act());
lv_obj_set_size(chart, 200, 150);
lv_obj_center(chart);
lv_chart_set_type(chart, LV_CHART_TYPE_BAR);
lv_chart_set_range(chart, LV_CHART_AXIS_PRIMARY_Y, 0, 100);
lv_chart_set_range(chart, LV_CHART_AXIS_SECONDARY_Y, 0, 400);
lv_chart_set_point_count(chart, 12);
lv_obj_add_event_cb(chart, draw_event_cb, LV_EVENT_DRAW_PART_BEGIN, NULL);

/*Add ticks and label to every axis*/


lv_chart_set_axis_tick(chart, LV_CHART_AXIS_PRIMARY_X, 10, 5, 12, 3, true, 40);
lv_chart_set_axis_tick(chart, LV_CHART_AXIS_PRIMARY_Y, 10, 5, 6, 2, true, 50);
lv_chart_set_axis_tick(chart, LV_CHART_AXIS_SECONDARY_Y, 10, 5, 3, 4, true, 50);

/*Zoom in a little in X*/


lv_chart_set_zoom_x(chart, 800);

/*Add two data series*/


lv_chart_series_t * ser1 = lv_chart_add_series(chart, lv_palette_lighten(LV_
,→PALETTE_GREEN, 2), LV_CHART_AXIS_PRIMARY_Y);

lv_chart_series_t * ser2 = lv_chart_add_series(chart, lv_palette_darken(LV_


,→PALETTE_GREEN, 2),

LV_CHART_AXIS_SECONDARY_Y);

/*Set the next points on 'ser1'*/


lv_chart_set_next_value(chart, ser1, 31);
lv_chart_set_next_value(chart, ser1, 66);
lv_chart_set_next_value(chart, ser1, 10);
lv_chart_set_next_value(chart, ser1, 89);
lv_chart_set_next_value(chart, ser1, 63);
lv_chart_set_next_value(chart, ser1, 56);
lv_chart_set_next_value(chart, ser1, 32);
(continues on next page)

2.7. Widgets 108


LVGL Documentation 8.3

(continued from previous page)


lv_chart_set_next_value(chart, ser1, 35);
lv_chart_set_next_value(chart, ser1, 57);
lv_chart_set_next_value(chart, ser1, 85);
lv_chart_set_next_value(chart, ser1, 22);
lv_chart_set_next_value(chart, ser1, 58);

lv_coord_t * ser2_array = lv_chart_get_y_array(chart, ser2);


/*Directly set points on 'ser2'*/
ser2_array[0] = 92;
ser2_array[1] = 71;
ser2_array[2] = 61;
ser2_array[3] = 15;
ser2_array[4] = 21;
ser2_array[5] = 35;
ser2_array[6] = 35;
ser2_array[7] = 58;
ser2_array[8] = 31;
ser2_array[9] = 53;
ser2_array[10] = 33;
ser2_array[11] = 73;

lv_chart_refresh(chart); /*Required after direct set*/


}

#endif

def draw_event_cb(e):

dsc = lv.obj_draw_part_dsc_t.__cast__(e.get_param())
if dsc.part == lv.PART.TICKS and dsc.id == lv.chart.AXIS.PRIMARY_X:
month = ["Jan", "Febr", "March", "Apr", "May", "Jun", "July", "Aug", "Sept",
,→"Oct", "Nov", "Dec"]

# dsc.text is defined char text[16], I must therefore convert the Python␣


,→string to a byte_array

dsc.text = bytes(month[dsc.value],"ascii")
#
# Add ticks and labels to the axis and demonstrate scrolling
#

# Create a chart
chart = lv.chart(lv.scr_act())
chart.set_size(200, 150)
chart.center()
chart.set_type(lv.chart.TYPE.BAR)
chart.set_range(lv.chart.AXIS.PRIMARY_Y, 0, 100)
chart.set_range(lv.chart.AXIS.SECONDARY_Y, 0, 400)
chart.set_point_count(12)
chart.add_event_cb(draw_event_cb, lv.EVENT.DRAW_PART_BEGIN, None)

# Add ticks and label to every axis


chart.set_axis_tick(lv.chart.AXIS.PRIMARY_X, 10, 5, 12, 3, True, 40)
chart.set_axis_tick(lv.chart.AXIS.PRIMARY_Y, 10, 5, 6, 2, True, 50)
chart.set_axis_tick(lv.chart.AXIS.SECONDARY_Y, 10, 5, 3, 4,True, 50)

# Zoom in a little in X
chart.set_zoom_x(800)
(continues on next page)

2.7. Widgets 109


LVGL Documentation 8.3

(continued from previous page)

# Add two data series


ser1 = lv.chart.add_series(chart, lv.palette_lighten(lv.PALETTE.GREEN, 2), lv.chart.
,→AXIS.PRIMARY_Y)

ser2 = lv.chart.add_series(chart, lv.palette_darken(lv.PALETTE.GREEN, 2), lv.chart.


,→AXIS.SECONDARY_Y)

# Set the next points on 'ser1'


chart.set_next_value(ser1, 31)
chart.set_next_value(ser1, 66)
chart.set_next_value(ser1, 10)
chart.set_next_value(ser1, 89)
chart.set_next_value(ser1, 63)
chart.set_next_value(ser1, 56)
chart.set_next_value(ser1, 32)
chart.set_next_value(ser1, 35)
chart.set_next_value(ser1, 57)
chart.set_next_value(ser1, 85)
chart.set_next_value(ser1, 22)
chart.set_next_value(ser1, 58)

# Directly set points on 'ser2'


ser2.y_points = [92,71,61,15,21,35,35,58,31,53,33,73]

chart.refresh() # Required after direct set

Show the value of the pressed points

#include "../../lv_examples.h"
#if LV_USE_CHART && LV_BUILD_EXAMPLES

static void event_cb(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * chart = lv_event_get_target(e);

if(code == LV_EVENT_VALUE_CHANGED) {
lv_obj_invalidate(chart);
}
if(code == LV_EVENT_REFR_EXT_DRAW_SIZE) {
lv_coord_t * s = lv_event_get_param(e);
*s = LV_MAX(*s, 20);
}
else if(code == LV_EVENT_DRAW_POST_END) {
int32_t id = lv_chart_get_pressed_point(chart);
if(id == LV_CHART_POINT_NONE) return;

LV_LOG_USER("Selected point %d", (int)id);

lv_chart_series_t * ser = lv_chart_get_series_next(chart, NULL);


while(ser) {
lv_point_t p;
lv_chart_get_point_pos_by_id(chart, ser, id, &p);

(continues on next page)

2.7. Widgets 110


LVGL Documentation 8.3

(continued from previous page)


lv_coord_t * y_array = lv_chart_get_y_array(chart, ser);
lv_coord_t value = y_array[id];

char buf[16];
lv_snprintf(buf, sizeof(buf), LV_SYMBOL_DUMMY"$%d", value);

lv_draw_rect_dsc_t draw_rect_dsc;
lv_draw_rect_dsc_init(&draw_rect_dsc);
draw_rect_dsc.bg_color = lv_color_black();
draw_rect_dsc.bg_opa = LV_OPA_50;
draw_rect_dsc.radius = 3;
draw_rect_dsc.bg_img_src = buf;
draw_rect_dsc.bg_img_recolor = lv_color_white();

lv_area_t a;
a.x1 = chart->coords.x1 + p.x - 20;
a.x2 = chart->coords.x1 + p.x + 20;
a.y1 = chart->coords.y1 + p.y - 30;
a.y2 = chart->coords.y1 + p.y - 10;

lv_draw_ctx_t * draw_ctx = lv_event_get_draw_ctx(e);


lv_draw_rect(draw_ctx, &draw_rect_dsc, &a);

ser = lv_chart_get_series_next(chart, ser);


}
}
else if(code == LV_EVENT_RELEASED) {
lv_obj_invalidate(chart);
}
}

/**
* Show the value of the pressed points
*/
void lv_example_chart_4(void)
{
/*Create a chart*/
lv_obj_t * chart;
chart = lv_chart_create(lv_scr_act());
lv_obj_set_size(chart, 200, 150);
lv_obj_center(chart);

lv_obj_add_event_cb(chart, event_cb, LV_EVENT_ALL, NULL);


lv_obj_refresh_ext_draw_size(chart);

/*Zoom in a little in X*/


lv_chart_set_zoom_x(chart, 800);

/*Add two data series*/


lv_chart_series_t * ser1 = lv_chart_add_series(chart, lv_palette_main(LV_PALETTE_
,→RED), LV_CHART_AXIS_PRIMARY_Y);

lv_chart_series_t * ser2 = lv_chart_add_series(chart, lv_palette_main(LV_PALETTE_


,→GREEN), LV_CHART_AXIS_PRIMARY_Y);

uint32_t i;
for(i = 0; i < 10; i++) {
lv_chart_set_next_value(chart, ser1, lv_rand(60, 90));
lv_chart_set_next_value(chart, ser2, lv_rand(10, 40));
(continues on next page)

2.7. Widgets 111


LVGL Documentation 8.3

(continued from previous page)


}
}

#endif

def event_cb(e):
code = e.get_code()
chart = e.get_target()

if code == lv.EVENT.VALUE_CHANGED:
chart.invalidate()

if code == lv.EVENT.REFR_EXT_DRAW_SIZE:
e.set_ext_draw_size(20)

elif code == lv.EVENT.DRAW_POST_END:


id = lv.chart.get_pressed_point(chart)
if id == lv.CHART_POINT.NONE:
return
# print("Selected point ", id)
for i in range(len(series)):
p = lv.point_t()
chart.get_point_pos_by_id(series[i], id, p)
value = series_points[i][id]
buf = lv.SYMBOL.DUMMY + "$" + str(value)

draw_rect_dsc = lv.draw_rect_dsc_t()
draw_rect_dsc.init()
draw_rect_dsc.bg_color = lv.color_black()
draw_rect_dsc.bg_opa = lv.OPA._50
draw_rect_dsc.radius = 3
draw_rect_dsc.bg_img_src = buf
draw_rect_dsc.bg_img_recolor = lv.color_white()

a = lv.area_t()
coords = lv.area_t()
chart.get_coords(coords)
a.x1 = coords.x1 + p.x - 20
a.x2 = coords.x1 + p.x + 20
a.y1 = coords.y1 + p.y - 30
a.y2 = coords.y1 + p.y - 10

clip_area = lv.area_t.__cast__(e.get_param())
lv.draw_rect(a, clip_area, draw_rect_dsc)

elif code == lv.EVENT.RELEASED:


chart.invalidate()

#
# Add ticks and labels to the axis and demonstrate scrolling
#

# Create a chart
chart = lv.chart(lv.scr_act())
chart.set_size(200, 150)
chart.center()
(continues on next page)

2.7. Widgets 112


LVGL Documentation 8.3

(continued from previous page)

chart.add_event_cb(event_cb, lv.EVENT.ALL, None)


chart.refresh_ext_draw_size()

# Zoom in a little in X
chart.set_zoom_x(800)

# Add two data series


ser1 = chart.add_series(lv.palette_main(lv.PALETTE.RED), lv.chart.AXIS.PRIMARY_Y)
ser2 = chart.add_series(lv.palette_main(lv.PALETTE.GREEN), lv.chart.AXIS.PRIMARY_Y)

ser1_p = []
ser2_p = []
for i in range(10):
ser1_p.append(lv.rand(60,90))
ser2_p.append(lv.rand(10,40))
ser1.y_points = ser1_p
ser2.y_points = ser2_p

series = [ser1,ser2]
series_points=[ser1_p,ser2_p]

Display 1000 data points with zooming and scrolling

#include "../../lv_examples.h"
#if LV_USE_CHART && LV_USE_SLIDER && LV_BUILD_EXAMPLES

static lv_obj_t * chart;


/* Source: https://github.com/ankur219/ECG-Arrhythmia-classification/blob/
,→642230149583adfae1e4bd26c6f0e1fd8af2be0e/sample.csv*/

static const lv_coord_t ecg_sample[] = {


-2, 2, 0, -15, -39, -63, -71, -68, -67, -69, -84, -95, -104, -107, -108, -107, -
,→107, -107, -107, -114, -118, -117,

-112, -100, -89, -83, -71, -64, -58, -58, -62, -62, -58, -51, -46, -39, -27, -10,␣
,→4, 7, 1, -3, 0, 14, 24, 30, 25, 19,

13, 7, 12, 15, 18, 21, 13, 6, 9, 8, 17, 19, 13, 11, 11, 11, 23, 30, 37, 34, 25,␣
,→14, 15, 19, 28, 31, 26, 23, 25, 31,

39, 37, 37, 34, 30, 32, 22, 29, 31, 33, 37, 23, 13, 7, 2, 4, -2, 2, 11, 22, 33,␣
,→19, -1, -27, -55, -67, -72, -71, -63,

-49, -18, 35, 113, 230, 369, 525, 651, 722, 730, 667, 563, 454, 357, 305, 288,␣
,→274, 255, 212, 173, 143, 117, 82, 39,

-13, -53, -78, -91, -101, -113, -124, -131, -131, -131, -129, -128, -129, -125, -
,→123, -123, -129, -139, -148, -153,

-159, -166, -183, -205, -227, -243, -248, -246, -254, -280, -327, -381, -429, -
,→473, -517, -556, -592, -612, -620,

-620, -614, -604, -591, -574, -540, -497, -441, -389, -358, -336, -313, -284, -
,→222, -167, -114, -70, -47, -28, -4, 12,

38, 52, 58, 56, 56, 57, 68, 77, 86, 86, 80, 69, 67, 70, 82, 85, 89, 90, 89, 89,␣
,→88, 91, 96, 97, 91, 83, 78, 82, 88, 95,

96, 105, 106, 110, 102, 100, 96, 98, 97, 101, 98, 99, 100, 107, 113, 119, 115,␣
,→110, 96, 85, 73, 64, 69, 76, 79,

78, 75, 85, 100, 114, 113, 105, 96, 84, 74, 66, 60, 75, 85, 89, 83, 67, 61, 67,␣
,→73, 79, 74, 63, 57, 56, 58, 61, 55,

48, 45, 46, 55, 62, 55, 49, 43, 50, 59, 63, 57, 40, 31, 23, 25, 27, 31, 35, 34,␣
,→30, 36, 34, 42, 38, 36, 40, 46, 50, (continues on next page)

2.7. Widgets 113


LVGL Documentation 8.3

(continued from previous page)


47, 32, 30, 32, 52, 67, 73, 71, 63, 54, 53, 45, 41, 28, 13, 3, 1, 4, 4, -8, -23, -
,→32, -31, -19, -5, 3, 9, 13, 19,

24, 27, 29, 25, 22, 26, 32, 42, 51, 56, 60, 57, 55, 53, 53, 54, 59, 54, 49, 26, -
,→3, -11, -20, -47, -100, -194, -236,

-212, -123, 8, 103, 142, 147, 120, 105, 98, 93, 81, 61, 40, 26, 28, 30, 30, 27,␣
,→19, 17, 21, 20, 19, 19, 22, 36, 40,

35, 20, 7, 1, 10, 18, 27, 22, 6, -4, -2, 3, 6, -2, -13, -14, -10, -2, 3, 2, -1, -
,→5, -10, -19, -32, -42, -55, -60,

-68, -77, -86, -101, -110, -117, -115, -104, -92, -84, -85, -84, -73, -65, -52, -
,→50, -45, -35, -20, -3, 12, 20, 25,

26, 28, 28, 30, 28, 25, 28, 33, 42, 42, 36, 23, 9, 0, 1, -4, 1, -4, -4, 1, 5, 9,␣
,→9, -3, -1, -18, -50, -108, -190,

-272, -340, -408, -446, -537, -643, -777, -894, -920, -853, -697, -461, -251, -60,
,→ 58, 103, 129, 139, 155, 170, 173,

178, 185, 190, 193, 200, 208, 215, 225, 224, 232, 234, 240, 240, 236, 229, 226,␣
,→224, 232, 233, 232, 224, 219, 219,

223, 231, 226, 223, 219, 218, 223, 223, 223, 233, 245, 268, 286, 296, 295, 283,␣
,→271, 263, 252, 243, 226, 210, 197,

186, 171, 152, 133, 117, 114, 110, 107, 96, 80, 63, 48, 40, 38, 34, 28, 15, 2, -7,
,→ -11, -14, -18, -29, -37, -44, -50,

-58, -63, -61, -52, -50, -48, -61, -59, -58, -54, -47, -52, -62, -61, -64, -54, -
,→52, -59, -69, -76, -76, -69, -67,

-74, -78, -81, -80, -73, -65, -57, -53, -51, -47, -35, -27, -22, -22, -24, -21, -
,→17, -13, -10, -11, -13, -20, -20,

-12, -2, 7, -1, -12, -16, -13, -2, 2, -4, -5, -2, 9, 19, 19, 14, 11, 13, 19, 21,␣
,→20, 18, 19, 19, 19, 16, 15, 13, 14,

9, 3, -5, -9, -5, -3, -2, -3, -3, 2, 8, 9, 9, 5, 6, 8, 8, 7, 4, 3, 4, 5, 3, 5, 5,␣


,→13, 13, 12, 10, 10, 15, 22, 17,

14, 7, 10, 15, 16, 11, 12, 10, 13, 9, -2, -4, -2, 7, 16, 16, 17, 16, 7, -1, -16, -
,→18, -16, -9, -4, -5, -10, -9, -8,

-3, -4, -10, -19, -20, -16, -9, -9, -23, -40, -48, -43, -33, -19, -21, -26, -31, -
,→33, -19, 0, 17, 24, 9, -17, -47,

-63, -67, -59, -52, -51, -50, -49, -42, -26, -21, -15, -20, -23, -22, -19, -12, -
,→8, 5, 18, 27, 32, 26, 25, 26, 22,

23, 17, 14, 17, 21, 25, 2, -45, -121, -196, -226, -200, -118, -9, 73, 126, 131,␣
,→114, 87, 60, 42, 29, 26, 34, 35, 34,

25, 12, 9, 7, 3, 2, -8, -11, 2, 23, 38, 41, 23, 9, 10, 13, 16, 8, -8, -17, -23, -
,→26, -25, -21, -15, -10, -13, -13,

-19, -22, -29, -40, -48, -48, -54, -55, -66, -82, -85, -90, -92, -98, -114, -119,␣
,→-124, -129, -132, -146, -146, -138,

-124, -99, -85, -72, -65, -65, -65, -66, -63, -64, -64, -58, -46, -26, -9, 2, 2,␣
,→4, 0, 1, 4, 3, 10, 11, 10, 2, -4,

0, 10, 18, 20, 6, 2, -9, -7, -3, -3, -2, -7, -12, -5, 5, 24, 36, 31, 25, 6, 3, 7,␣
,→12, 17, 11, 0, -6, -9, -8, -7, -5,

-6, -2, -2, -6, -2, 2, 14, 24, 22, 15, 8, 4, 6, 7, 12, 16, 25, 20, 7, -16, -41, -
,→60, -67, -65, -54, -35, -11, 30,

84, 175, 302, 455, 603, 707, 743, 714, 625, 519, 414, 337, 300, 281, 263, 239,␣
,→197, 163, 136, 109, 77, 34, -18, -50,

-66, -74, -79, -92, -107, -117, -127, -129, -135, -139, -141, -155, -159, -167, -
,→171, -169, -174, -175, -178, -191,

-202, -223, -235, -243, -237, -240, -256, -298, -345, -393, -432, -475, -518, -
,→565, -596, -619, -623, -623, -614,

-599, -583, -559, -524, -477, -425, -383, -357, -331, -301, -252, -198, -143, -96,
,→ -57, -29, -8, 10, 31, 45, 60, 65,

70, 74, 76, 79, 82, 79, 75, 62,


};

(continues on next page)

2.7. Widgets 114


LVGL Documentation 8.3

(continued from previous page)


static void slider_x_event_cb(lv_event_t * e)
{
lv_obj_t * obj = lv_event_get_target(e);
int32_t v = lv_slider_get_value(obj);
lv_chart_set_zoom_x(chart, v);
}

static void slider_y_event_cb(lv_event_t * e)


{
lv_obj_t * obj = lv_event_get_target(e);
int32_t v = lv_slider_get_value(obj);
lv_chart_set_zoom_y(chart, v);
}

/**
* Display 1000 data points with zooming and scrolling.
* See how the chart changes drawing mode (draw only vertical lines) when
* the points get too crowded.
*/
void lv_example_chart_5(void)
{
/*Create a chart*/
chart = lv_chart_create(lv_scr_act());
lv_obj_set_size(chart, 200, 150);
lv_obj_align(chart, LV_ALIGN_CENTER, -30, -30);
lv_chart_set_range(chart, LV_CHART_AXIS_PRIMARY_Y, -1000, 1000);

/*Do not display points on the data*/


lv_obj_set_style_size(chart, 0, LV_PART_INDICATOR);

lv_chart_series_t * ser = lv_chart_add_series(chart, lv_palette_main(LV_PALETTE_


,→ RED), LV_CHART_AXIS_PRIMARY_Y);

uint32_t pcnt = sizeof(ecg_sample) / sizeof(ecg_sample[0]);


lv_chart_set_point_count(chart, pcnt);
lv_chart_set_ext_y_array(chart, ser, (lv_coord_t *)ecg_sample);

lv_obj_t * slider;
slider = lv_slider_create(lv_scr_act());
lv_slider_set_range(slider, LV_IMG_ZOOM_NONE, LV_IMG_ZOOM_NONE * 10);
lv_obj_add_event_cb(slider, slider_x_event_cb, LV_EVENT_VALUE_CHANGED, NULL);
lv_obj_set_size(slider, 200, 10);
lv_obj_align_to(slider, chart, LV_ALIGN_OUT_BOTTOM_MID, 0, 20);

slider = lv_slider_create(lv_scr_act());
lv_slider_set_range(slider, LV_IMG_ZOOM_NONE, LV_IMG_ZOOM_NONE * 10);
lv_obj_add_event_cb(slider, slider_y_event_cb, LV_EVENT_VALUE_CHANGED, NULL);
lv_obj_set_size(slider, 10, 150);
lv_obj_align_to(slider, chart, LV_ALIGN_OUT_RIGHT_MID, 20, 0);
}

#endif

# Source: https://github.com/ankur219/ECG-Arrhythmia-classification/blob/
,→642230149583adfae1e4bd26c6f0e1fd8af2be0e/sample.csv

ecg_sample = [
(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)


-2, 2, 0, -15, -39, -63, -71, -68, -67, -69, -84, -95, -104, -107, -108, -107, -
,→107, -107, -107, -114, -118, -117,

-112, -100, -89, -83, -71, -64, -58, -58, -62, -62, -58, -51, -46, -39, -27, -10,␣
,→4, 7, 1, -3, 0, 14, 24, 30, 25, 19,

13, 7, 12, 15, 18, 21, 13, 6, 9, 8, 17, 19, 13, 11, 11, 11, 23, 30, 37, 34, 25,␣
,→14, 15, 19, 28, 31, 26, 23, 25, 31,

39, 37, 37, 34, 30, 32, 22, 29, 31, 33, 37, 23, 13, 7, 2, 4, -2, 2, 11, 22, 33,␣
,→19, -1, -27, -55, -67, -72, -71, -63,

-49, -18, 35, 113, 230, 369, 525, 651, 722, 730, 667, 563, 454, 357, 305, 288,␣
,→274, 255, 212, 173, 143, 117, 82, 39,

-13, -53, -78, -91, -101, -113, -124, -131, -131, -131, -129, -128, -129, -125, -
,→123, -123, -129, -139, -148, -153,

-159, -166, -183, -205, -227, -243, -248, -246, -254, -280, -327, -381, -429, -
,→473, -517, -556, -592, -612, -620,

-620, -614, -604, -591, -574, -540, -497, -441, -389, -358, -336, -313, -284, -
,→222, -167, -114, -70, -47, -28, -4, 12,

38, 52, 58, 56, 56, 57, 68, 77, 86, 86, 80, 69, 67, 70, 82, 85, 89, 90, 89, 89,␣
,→88, 91, 96, 97, 91, 83, 78, 82, 88, 95,

96, 105, 106, 110, 102, 100, 96, 98, 97, 101, 98, 99, 100, 107, 113, 119, 115,␣
,→110, 96, 85, 73, 64, 69, 76, 79,

78, 75, 85, 100, 114, 113, 105, 96, 84, 74, 66, 60, 75, 85, 89, 83, 67, 61, 67,␣
,→73, 79, 74, 63, 57, 56, 58, 61, 55,

48, 45, 46, 55, 62, 55, 49, 43, 50, 59, 63, 57, 40, 31, 23, 25, 27, 31, 35, 34,␣
,→30, 36, 34, 42, 38, 36, 40, 46, 50,

47, 32, 30, 32, 52, 67, 73, 71, 63, 54, 53, 45, 41, 28, 13, 3, 1, 4, 4, -8, -23, -
,→32, -31, -19, -5, 3, 9, 13, 19,

24, 27, 29, 25, 22, 26, 32, 42, 51, 56, 60, 57, 55, 53, 53, 54, 59, 54, 49, 26, -
,→3, -11, -20, -47, -100, -194, -236,

-212, -123, 8, 103, 142, 147, 120, 105, 98, 93, 81, 61, 40, 26, 28, 30, 30, 27,␣
,→19, 17, 21, 20, 19, 19, 22, 36, 40,

35, 20, 7, 1, 10, 18, 27, 22, 6, -4, -2, 3, 6, -2, -13, -14, -10, -2, 3, 2, -1, -
,→5, -10, -19, -32, -42, -55, -60,

-68, -77, -86, -101, -110, -117, -115, -104, -92, -84, -85, -84, -73, -65, -52, -
,→50, -45, -35, -20, -3, 12, 20, 25,

26, 28, 28, 30, 28, 25, 28, 33, 42, 42, 36, 23, 9, 0, 1, -4, 1, -4, -4, 1, 5, 9,␣
,→9, -3, -1, -18, -50, -108, -190,

-272, -340, -408, -446, -537, -643, -777, -894, -920, -853, -697, -461, -251, -60,
,→ 58, 103, 129, 139, 155, 170, 173,

178, 185, 190, 193, 200, 208, 215, 225, 224, 232, 234, 240, 240, 236, 229, 226,␣
,→224, 232, 233, 232, 224, 219, 219,

223, 231, 226, 223, 219, 218, 223, 223, 223, 233, 245, 268, 286, 296, 295, 283,␣
,→271, 263, 252, 243, 226, 210, 197,

186, 171, 152, 133, 117, 114, 110, 107, 96, 80, 63, 48, 40, 38, 34, 28, 15, 2, -7,
,→ -11, -14, -18, -29, -37, -44, -50,

-58, -63, -61, -52, -50, -48, -61, -59, -58, -54, -47, -52, -62, -61, -64, -54, -
,→52, -59, -69, -76, -76, -69, -67,

-74, -78, -81, -80, -73, -65, -57, -53, -51, -47, -35, -27, -22, -22, -24, -21, -
,→17, -13, -10, -11, -13, -20, -20,

-12, -2, 7, -1, -12, -16, -13, -2, 2, -4, -5, -2, 9, 19, 19, 14, 11, 13, 19, 21,␣
,→20, 18, 19, 19, 19, 16, 15, 13, 14,

9, 3, -5, -9, -5, -3, -2, -3, -3, 2, 8, 9, 9, 5, 6, 8, 8, 7, 4, 3, 4, 5, 3, 5, 5,␣


,→13, 13, 12, 10, 10, 15, 22, 17,

14, 7, 10, 15, 16, 11, 12, 10, 13, 9, -2, -4, -2, 7, 16, 16, 17, 16, 7, -1, -16, -
,→18, -16, -9, -4, -5, -10, -9, -8,

-3, -4, -10, -19, -20, -16, -9, -9, -23, -40, -48, -43, -33, -19, -21, -26, -31, -
,→33, -19, 0, 17, 24, 9, -17, -47,

-63, -67, -59, -52, -51, -50, -49, -42, -26, -21, -15, -20, -23, -22, -19, -12, -
,→8, 5, 18, 27, 32, 26, 25, 26, 22, (continues on next page)

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LVGL Documentation 8.3

(continued from previous page)


23, 17, 14, 17, 21, 25, 2, -45, -121, -196, -226, -200, -118, -9, 73, 126, 131,␣
,→114, 87, 60, 42, 29, 26, 34, 35, 34,

25, 12, 9, 7, 3, 2, -8, -11, 2, 23, 38, 41, 23, 9, 10, 13, 16, 8, -8, -17, -23, -
,→26, -25, -21, -15, -10, -13, -13,

-19, -22, -29, -40, -48, -48, -54, -55, -66, -82, -85, -90, -92, -98, -114, -119,␣
,→-124, -129, -132, -146, -146, -138,

-124, -99, -85, -72, -65, -65, -65, -66, -63, -64, -64, -58, -46, -26, -9, 2, 2,␣
,→4, 0, 1, 4, 3, 10, 11, 10, 2, -4,

0, 10, 18, 20, 6, 2, -9, -7, -3, -3, -2, -7, -12, -5, 5, 24, 36, 31, 25, 6, 3, 7,␣
,→12, 17, 11, 0, -6, -9, -8, -7, -5,

-6, -2, -2, -6, -2, 2, 14, 24, 22, 15, 8, 4, 6, 7, 12, 16, 25, 20, 7, -16, -41, -
,→60, -67, -65, -54, -35, -11, 30,

84, 175, 302, 455, 603, 707, 743, 714, 625, 519, 414, 337, 300, 281, 263, 239,␣
,→197, 163, 136, 109, 77, 34, -18, -50,

-66, -74, -79, -92, -107, -117, -127, -129, -135, -139, -141, -155, -159, -167, -
,→171, -169, -174, -175, -178, -191,

-202, -223, -235, -243, -237, -240, -256, -298, -345, -393, -432, -475, -518, -
,→565, -596, -619, -623, -623, -614,

-599, -583, -559, -524, -477, -425, -383, -357, -331, -301, -252, -198, -143, -96,
,→ -57, -29, -8, 10, 31, 45, 60, 65,

70, 74, 76, 79, 82, 79, 75, 62,


]

def slider_x_event_cb(e):

slider = e.get_target()
v = slider.get_value()
chart.set_zoom_x(v)

def slider_y_event_cb(e):

slider = e.get_target()
v = slider.get_value()
chart.set_zoom_y(v)

#
# Display 1000 data points with zooming and scrolling.
# See how the chart changes drawing mode (draw only vertical lines) when
# the points get too crowded.

# Create a chart
chart = lv.chart(lv.scr_act())
chart.set_size(200, 150)
chart.align(lv.ALIGN.CENTER, -30, -30)
chart.set_range(lv.chart.AXIS.PRIMARY_Y, -1000, 1000)

# Do not display points on the data


chart.set_style_size(0, lv.PART.INDICATOR)

ser = chart.add_series(lv.palette_main(lv.PALETTE.RED), lv.chart.AXIS.PRIMARY_Y)

pcnt = len(ecg_sample)
chart.set_point_count(pcnt)
chart.set_ext_y_array(ser, ecg_sample)

slider = lv.slider(lv.scr_act())
(continues on next page)

2.7. Widgets 117


LVGL Documentation 8.3

(continued from previous page)


slider.set_range(lv.IMG_ZOOM.NONE, lv.IMG_ZOOM.NONE * 10)
slider.add_event_cb(slider_x_event_cb, lv.EVENT.VALUE_CHANGED, None)
slider.set_size(200,10)
slider.align_to(chart, lv.ALIGN.OUT_BOTTOM_MID, 0, 20)

slider = lv.slider(lv.scr_act())
slider.set_range(lv.IMG_ZOOM.NONE, lv.IMG_ZOOM.NONE * 10)
slider.add_event_cb(slider_y_event_cb, lv.EVENT.VALUE_CHANGED, None)
slider.set_size(10, 150)
slider.align_to(chart, lv.ALIGN.OUT_RIGHT_MID, 20, 0)

Show cursor on the clicked point

#include "../../lv_examples.h"
#if LV_USE_CHART && LV_BUILD_EXAMPLES

static lv_obj_t * chart;


static lv_chart_series_t * ser;
static lv_chart_cursor_t * cursor;

static void event_cb(lv_event_t * e)


{
static int32_t last_id = -1;
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * obj = lv_event_get_target(e);

if(code == LV_EVENT_VALUE_CHANGED) {
last_id = lv_chart_get_pressed_point(obj);
if(last_id != LV_CHART_POINT_NONE) {
lv_chart_set_cursor_point(obj, cursor, NULL, last_id);
}
}
else if(code == LV_EVENT_DRAW_PART_END) {
lv_obj_draw_part_dsc_t * dsc = lv_event_get_draw_part_dsc(e);
if(!lv_obj_draw_part_check_type(dsc, &lv_chart_class, LV_CHART_DRAW_PART_
,→CURSOR)) return;

if(dsc->p1 == NULL || dsc->p2 == NULL || dsc->p1->y != dsc->p2->y || last_id


,→< 0) return;

lv_coord_t * data_array = lv_chart_get_y_array(chart, ser);


lv_coord_t v = data_array[last_id];
char buf[16];
lv_snprintf(buf, sizeof(buf), "%d", v);

lv_point_t size;
lv_txt_get_size(&size, buf, LV_FONT_DEFAULT, 0, 0, LV_COORD_MAX, LV_TEXT_FLAG_
,→ NONE);

lv_area_t a;
a.y2 = dsc->p1->y - 5;
a.y1 = a.y2 - size.y - 10;
a.x1 = dsc->p1->x + 10;
a.x2 = a.x1 + size.x + 10;

(continues on next page)

2.7. Widgets 118


LVGL Documentation 8.3

(continued from previous page)


lv_draw_rect_dsc_t draw_rect_dsc;
lv_draw_rect_dsc_init(&draw_rect_dsc);
draw_rect_dsc.bg_color = lv_palette_main(LV_PALETTE_BLUE);
draw_rect_dsc.radius = 3;

lv_draw_rect(dsc->draw_ctx, &draw_rect_dsc, &a);

lv_draw_label_dsc_t draw_label_dsc;
lv_draw_label_dsc_init(&draw_label_dsc);
draw_label_dsc.color = lv_color_white();
a.x1 += 5;
a.x2 -= 5;
a.y1 += 5;
a.y2 -= 5;
lv_draw_label(dsc->draw_ctx, &draw_label_dsc, &a, buf, NULL);
}
}

/**
* Show cursor on the clicked point
*/
void lv_example_chart_6(void)
{
chart = lv_chart_create(lv_scr_act());
lv_obj_set_size(chart, 200, 150);
lv_obj_align(chart, LV_ALIGN_CENTER, 0, -10);

lv_chart_set_axis_tick(chart, LV_CHART_AXIS_PRIMARY_Y, 10, 5, 6, 5, true, 40);


lv_chart_set_axis_tick(chart, LV_CHART_AXIS_PRIMARY_X, 10, 5, 10, 1, true, 30);

lv_obj_add_event_cb(chart, event_cb, LV_EVENT_ALL, NULL);


lv_obj_refresh_ext_draw_size(chart);

cursor = lv_chart_add_cursor(chart, lv_palette_main(LV_PALETTE_BLUE), LV_DIR_LEFT␣


,→ | LV_DIR_BOTTOM);

ser = lv_chart_add_series(chart, lv_palette_main(LV_PALETTE_RED), LV_CHART_AXIS_


,→ PRIMARY_Y);
uint32_t i;
for(i = 0; i < 10; i++) {
lv_chart_set_next_value(chart, ser, lv_rand(10, 90));
}

lv_chart_set_zoom_x(chart, 500);

lv_obj_t * label = lv_label_create(lv_scr_act());


lv_label_set_text(label, "Click on a point");
lv_obj_align_to(label, chart, LV_ALIGN_OUT_TOP_MID, 0, -5);
}

#endif

class ExampleChart_6():

def __init__(self):
self.last_id = -1
(continues on next page)

2.7. Widgets 119


LVGL Documentation 8.3

(continued from previous page)


#
# Show cursor on the clicked point
#

chart = lv.chart(lv.scr_act())
chart.set_size(200, 150)
chart.align(lv.ALIGN.CENTER, 0, -10)

chart.set_axis_tick(lv.chart.AXIS.PRIMARY_Y, 10, 5, 6, 5, True, 40)


chart.set_axis_tick(lv.chart.AXIS.PRIMARY_X, 10, 5, 10, 1, True, 30)

chart.add_event_cb(self.event_cb, lv.EVENT.ALL, None)


chart.refresh_ext_draw_size()

self.cursor = chart.add_cursor(lv.palette_main(lv.PALETTE.BLUE), lv.DIR.LEFT␣


,→ | lv.DIR.BOTTOM)

self.ser = chart.add_series(lv.palette_main(lv.PALETTE.RED), lv.chart.AXIS.


,→ PRIMARY_Y)

self.ser_p = []
for i in range(10):
self.ser_p.append(lv.rand(10,90))
self.ser.y_points = self.ser_p

newser = chart.get_series_next(None)
# print("length of data points: ",len(newser.points))
chart.set_zoom_x(500)

label = lv.label(lv.scr_act())
label.set_text("Click on a point")
label.align_to(chart, lv.ALIGN.OUT_TOP_MID, 0, -5)

def event_cb(self,e):

code = e.get_code()
chart = e.get_target()

if code == lv.EVENT.VALUE_CHANGED:
# print("last_id: ",self.last_id)
self.last_id = chart.get_pressed_point()
if self.last_id != lv.CHART_POINT.NONE:
p = lv.point_t()
chart.get_point_pos_by_id(self.ser, self.last_id, p)
chart.set_cursor_point(self.cursor, None, self.last_id)

elif code == lv.EVENT.DRAW_PART_END:


# print("EVENT.DRAW_PART_END")
dsc = lv.obj_draw_part_dsc_t.__cast__(e.get_param())
# if dsc.p1 and dsc.p2:
# print("p1, p2", dsc.p1,dsc.p2)
# print("p1.y, p2.y", dsc.p1.y, dsc.p2.y)
# print("last_id: ",self.last_id)
if dsc.part == lv.PART.CURSOR and dsc.p1 and dsc.p2 and dsc.p1.y == dsc.
,→p2.y and self.last_id >= 0:

(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)


v = self.ser_p[self.last_id]

# print("value: ",v)
value_txt = str(v)
size = lv.point_t()
lv.txt_get_size(size, value_txt, lv.font_default(), 0, 0, lv.COORD.
,→MAX, lv.TEXT_FLAG.NONE)

a = lv.area_t()
a.y2 = dsc.p1.y - 5
a.y1 = a.y2 - size.y - 10
a.x1 = dsc.p1.x + 10
a.x2 = a.x1 + size.x + 10

draw_rect_dsc = lv.draw_rect_dsc_t()
draw_rect_dsc.init()
draw_rect_dsc.bg_color = lv.palette_main(lv.PALETTE.BLUE)
draw_rect_dsc.radius = 3

lv.draw_rect(a, dsc.clip_area, draw_rect_dsc)

draw_label_dsc = lv.draw_label_dsc_t()
draw_label_dsc.init()
draw_label_dsc.color = lv.color_white()
a.x1 += 5
a.x2 -= 5
a.y1 += 5
a.y2 -= 5
lv.draw_label(a, dsc.clip_area, draw_label_dsc, value_txt, None)

example_chart_6 = ExampleChart_6()

Scatter chart

#include "../../lv_examples.h"
#if LV_USE_CHART && LV_BUILD_EXAMPLES

static void draw_event_cb(lv_event_t * e)


{
lv_obj_draw_part_dsc_t * dsc = lv_event_get_draw_part_dsc(e);
if(dsc->part == LV_PART_ITEMS) {
lv_obj_t * obj = lv_event_get_target(e);
lv_chart_series_t * ser = lv_chart_get_series_next(obj, NULL);
uint32_t cnt = lv_chart_get_point_count(obj);
/*Make older value more transparent*/
dsc->rect_dsc->bg_opa = (LV_OPA_COVER * dsc->id) / (cnt - 1);

/*Make smaller values blue, higher values red*/


lv_coord_t * x_array = lv_chart_get_x_array(obj, ser);
lv_coord_t * y_array = lv_chart_get_y_array(obj, ser);
/*dsc->id is the tells drawing order, but we need the ID of the point being␣
,→drawn.*/

uint32_t start_point = lv_chart_get_x_start_point(obj, ser);


uint32_t p_act = (start_point + dsc->id) % cnt; /*Consider start point to get␣
,→the index of the array*/

(continues on next page)

2.7. Widgets 121


LVGL Documentation 8.3

(continued from previous page)


lv_opa_t x_opa = (x_array[p_act] * LV_OPA_50) / 200;
lv_opa_t y_opa = (y_array[p_act] * LV_OPA_50) / 1000;

dsc->rect_dsc->bg_color = lv_color_mix(lv_palette_main(LV_PALETTE_RED),
lv_palette_main(LV_PALETTE_BLUE),
x_opa + y_opa);
}
}

static void add_data(lv_timer_t * timer)


{
LV_UNUSED(timer);
lv_obj_t * chart = timer->user_data;
lv_chart_set_next_value2(chart, lv_chart_get_series_next(chart, NULL), lv_rand(0,␣
,→200), lv_rand(0, 1000));

/**
* A scatter chart
*/
void lv_example_chart_7(void)
{
lv_obj_t * chart = lv_chart_create(lv_scr_act());
lv_obj_set_size(chart, 200, 150);
lv_obj_align(chart, LV_ALIGN_CENTER, 0, 0);
lv_obj_add_event_cb(chart, draw_event_cb, LV_EVENT_DRAW_PART_BEGIN, NULL);
lv_obj_set_style_line_width(chart, 0, LV_PART_ITEMS); /*Remove the lines*/

lv_chart_set_type(chart, LV_CHART_TYPE_SCATTER);

lv_chart_set_axis_tick(chart, LV_CHART_AXIS_PRIMARY_X, 5, 5, 5, 1, true, 30);


lv_chart_set_axis_tick(chart, LV_CHART_AXIS_PRIMARY_Y, 10, 5, 6, 5, true, 50);

lv_chart_set_range(chart, LV_CHART_AXIS_PRIMARY_X, 0, 200);


lv_chart_set_range(chart, LV_CHART_AXIS_PRIMARY_Y, 0, 1000);

lv_chart_set_point_count(chart, 50);

lv_chart_series_t * ser = lv_chart_add_series(chart, lv_palette_main(LV_PALETTE_


,→ RED), LV_CHART_AXIS_PRIMARY_Y);
uint32_t i;
for(i = 0; i < 50; i++) {
lv_chart_set_next_value2(chart, ser, lv_rand(0, 200), lv_rand(0, 1000));
}

lv_timer_create(add_data, 100, chart);


}

#endif

#!/opt/bin/lv_micropython -i
import utime as time
import lvgl as lv
import display_driver

def draw_event_cb(e):
(continues on next page)

2.7. Widgets 122


LVGL Documentation 8.3

(continued from previous page)


dsc = e.get_draw_part_dsc()
if dsc.part == lv.PART.ITEMS:
obj = e.get_target()
ser = obj.get_series_next(None)
cnt = obj.get_point_count()
# print("cnt: ",cnt)
# Make older value more transparent
dsc.rect_dsc.bg_opa = (lv.OPA.COVER * dsc.id) // (cnt - 1)

# Make smaller values blue, higher values red


# x_array = chart.get_x_array(ser)
# y_array = chart.get_y_array(ser)
# dsc->id is the tells drawing order, but we need the ID of the point being␣
,→ drawn.
start_point = chart.get_x_start_point(ser)
# print("start point: ",start_point)
p_act = (start_point + dsc.id) % cnt # Consider start point to get the index␣
,→of the array

# print("p_act", p_act)
x_opa = (x_array[p_act] * lv.OPA._50) // 200
y_opa = (y_array[p_act] * lv.OPA._50) // 1000

dsc.rect_dsc.bg_color = lv.palette_main(lv.PALETTE.RED).color_mix(
lv.palette_main(lv.PALETTE.BLUE),
x_opa + y_opa)

def add_data(timer,chart):
# print("add_data")
x = lv.rand(0,200)
y = lv.rand(0,1000)
chart.set_next_value2(ser, x, y)
# chart.set_next_value2(chart.gx, y)
x_array.pop(0)
x_array.append(x)
y_array.pop(0)
y_array.append(y)

#
# A scatter chart
#

chart = lv.chart(lv.scr_act())
chart.set_size(200, 150)
chart.align(lv.ALIGN.CENTER, 0, 0)
chart.add_event_cb(draw_event_cb, lv.EVENT.DRAW_PART_BEGIN, None)
chart.set_style_line_width(0, lv.PART.ITEMS) # Remove the lines

chart.set_type(lv.chart.TYPE.SCATTER)

chart.set_axis_tick(lv.chart.AXIS.PRIMARY_X, 5, 5, 5, 1, True, 30)


chart.set_axis_tick(lv.chart.AXIS.PRIMARY_Y, 10, 5, 6, 5, True, 50)

chart.set_range(lv.chart.AXIS.PRIMARY_X, 0, 200)
chart.set_range(lv.chart.AXIS.PRIMARY_Y, 0, 1000)

chart.set_point_count(50)

(continues on next page)

2.7. Widgets 123


LVGL Documentation 8.3

(continued from previous page)


ser = chart.add_series(lv.palette_main(lv.PALETTE.RED), lv.chart.AXIS.PRIMARY_Y)

x_array = []
y_array = []
for i in range(50):
x_array.append(lv.rand(0, 200))
y_array.append(lv.rand(0, 1000))

ser.x_points = x_array
ser.y_points = y_array

# Create an `lv_timer` to update the chart.

timer = lv.timer_create_basic()
timer.set_period(100)
timer.set_cb(lambda src: add_data(timer,chart))

Stacked area chart

#include "../../lv_examples.h"
#if LV_USE_CHART && LV_DRAW_COMPLEX && LV_BUILD_EXAMPLES

/* A struct is used to keep track of the series list because later we need to draw␣
,→to the series in the reverse order to which they were initialised. */
typedef struct {
lv_obj_t * obj;
lv_chart_series_t * series_list[3];
} stacked_area_chart_t;

static stacked_area_chart_t stacked_area_chart;

/**
* Callback which draws the blocks of colour under the lines
**/
static void draw_event_cb(lv_event_t * e)
{
lv_obj_t * obj = lv_event_get_target(e);

/*Add the faded area before the lines are drawn*/


lv_obj_draw_part_dsc_t * dsc = lv_event_get_draw_part_dsc(e);
if(dsc->part == LV_PART_ITEMS) {
if(!dsc->p1 || !dsc->p2)
return;

/*Add a line mask that keeps the area below the line*/
lv_draw_mask_line_param_t line_mask_param;
lv_draw_mask_line_points_init(&line_mask_param, dsc->p1->x, dsc->p1->y, dsc->
,→p2->x, dsc->p2->y,

LV_DRAW_MASK_LINE_SIDE_BOTTOM);
int16_t line_mask_id = lv_draw_mask_add(&line_mask_param, NULL);

/*Draw a rectangle that will be affected by the mask*/


lv_draw_rect_dsc_t draw_rect_dsc;
lv_draw_rect_dsc_init(&draw_rect_dsc);
draw_rect_dsc.bg_opa = LV_OPA_COVER;
(continues on next page)

2.7. Widgets 124


LVGL Documentation 8.3

(continued from previous page)


draw_rect_dsc.bg_color = dsc->line_dsc->color;

lv_area_t a;
a.x1 = dsc->p1->x;
a.x2 = dsc->p2->x;
a.y1 = LV_MIN(dsc->p1->y, dsc->p2->y);
a.y2 = obj->coords.y2 -
13; /* -13 cuts off where the rectangle draws over the chart margin.␣
,→Without this an area of 0 doesn't look like 0 */

lv_draw_rect(dsc->draw_ctx, &draw_rect_dsc, &a);

/*Remove the mask*/


lv_draw_mask_free_param(&line_mask_param);
lv_draw_mask_remove_id(line_mask_id);
}
}

/**
* Helper function to round a fixed point number
**/
static int32_t round_fixed_point(int32_t n, int8_t shift)
{
/* Create a bitmask to isolates the decimal part of the fixed point number */
int32_t mask = 1;
for(int32_t bit_pos = 0; bit_pos < shift; bit_pos++) {
mask = (mask << 1) + 1;
}

int32_t decimal_part = n & mask;

/* Get 0.5 as fixed point */


int32_t rounding_boundary = 1 << (shift - 1);

/* Return either the integer part of n or the integer part + 1 */


return (decimal_part < rounding_boundary) ? (n & ~mask) : ((n >> shift) + 1) <<␣
,→shift;

/**
* Stacked area chart
*/
void lv_example_chart_8(void)
{
/*Create a stacked_area_chart.obj*/
stacked_area_chart.obj = lv_chart_create(lv_scr_act());
lv_obj_set_size(stacked_area_chart.obj, 200, 150);
lv_obj_center(stacked_area_chart.obj);
lv_chart_set_type(stacked_area_chart.obj, LV_CHART_TYPE_LINE);
lv_chart_set_div_line_count(stacked_area_chart.obj, 5, 7);
lv_obj_add_event_cb(stacked_area_chart.obj, draw_event_cb, LV_EVENT_DRAW_PART_
,→BEGIN, NULL);

/* Set range to 0 to 100 for percentages. Draw ticks */


lv_chart_set_range(stacked_area_chart.obj, LV_CHART_AXIS_PRIMARY_Y, 0, 100);
lv_chart_set_axis_tick(stacked_area_chart.obj, LV_CHART_AXIS_PRIMARY_Y, 3, 0, 5,␣
,→1, true, 30);

(continues on next page)

2.7. Widgets 125


LVGL Documentation 8.3

(continued from previous page)


/*Set point size to 0 so the lines are smooth */
lv_obj_set_style_size(stacked_area_chart.obj, 0, LV_PART_INDICATOR);

/*Add some data series*/


stacked_area_chart.series_list[0] = lv_chart_add_series(stacked_area_chart.obj,␣
,→lv_palette_main(LV_PALETTE_RED),

LV_CHART_AXIS_PRIMARY_Y);
stacked_area_chart.series_list[1] = lv_chart_add_series(stacked_area_chart.obj,␣
,→lv_palette_main(LV_PALETTE_BLUE),

LV_CHART_AXIS_PRIMARY_Y);
stacked_area_chart.series_list[2] = lv_chart_add_series(stacked_area_chart.obj,␣
,→lv_palette_main(LV_PALETTE_GREEN),

LV_CHART_AXIS_PRIMARY_Y);

for(int point = 0; point < 10; point++) {


/* Make some random data */
uint32_t vals[3] = {lv_rand(10, 20), lv_rand(20, 30), lv_rand(20, 30)};

int8_t fixed_point_shift = 5;
uint32_t total = vals[0] + vals[1] + vals[2];
uint32_t draw_heights[3];
uint32_t int_sum = 0;
uint32_t decimal_sum = 0;

/* Fixed point cascade rounding ensures percentages add to 100 */


for(int32_t series_index = 0; series_index < 3; series_index++) {
decimal_sum += (((vals[series_index] * 100) << fixed_point_shift) /␣
,→total);

int_sum += (vals[series_index] * 100) / total;

int32_t modifier = (round_fixed_point(decimal_sum, fixed_point_shift) >>␣


,→ fixed_point_shift) - int_sum;

/* The draw heights are equal to the percentage of the total each value␣
,→ is + the cumulative sum of the previous percentages.
The accumulation is how the values get "stacked" */
draw_heights[series_index] = int_sum + modifier;

/* Draw to the series in the reverse order to which they were␣


,→ initialised.
Without this the higher values will draw on top of the lower ones.
This is because the Z-height of a series matches the order it was␣
,→initialised */
lv_chart_set_next_value(stacked_area_chart.obj, stacked_area_chart.series_
,→list[3 - series_index - 1],

draw_heights[series_index]);
}
}

lv_chart_refresh(stacked_area_chart.obj);
}

#endif

import display_driver
import lvgl as lv
(continues on next page)

2.7. Widgets 126


LVGL Documentation 8.3

(continued from previous page)

# A class is used to keep track of the series list because later we


# need to draw to the series in the reverse order to which they were initialised.
class StackedAreaChart:
def __init__(self):
self.obj = None
self.series_list = [None, None, None]

stacked_area_chart = StackedAreaChart()

#
# Callback which draws the blocks of colour under the lines
#
def draw_event_cb(e):

obj = e.get_target()
cont_a = lv.area_t()
obj.get_coords(cont_a)

#Add the faded area before the lines are drawn


dsc = e.get_draw_part_dsc()
if dsc.part == lv.PART.ITEMS:
if not dsc.p1 or not dsc.p2:
return

# Add a line mask that keeps the area below the line
line_mask_param = lv.draw_mask_line_param_t()
line_mask_param.points_init(dsc.p1.x, dsc.p1.y, dsc.p2.x, dsc.p2.y, lv.DRAW_
,→MASK_LINE_SIDE.BOTTOM)

line_mask_id = lv.draw_mask_add(line_mask_param, None)

#Draw a rectangle that will be affected by the mask


draw_rect_dsc = lv.draw_rect_dsc_t()
draw_rect_dsc.init()
draw_rect_dsc.bg_opa = lv.OPA.COVER
draw_rect_dsc.bg_color = dsc.line_dsc.color

a = lv.area_t()
a.x1 = dsc.p1.x
a.x2 = dsc.p2.x
a.y1 = min(dsc.p1.y, dsc.p2.y)
a.y2 = cont_a.y2 - 13 # -13 cuts off where the rectangle draws over the chart␣
,→margin. Without this an area of 0 doesn't look like 0

dsc.draw_ctx.rect(draw_rect_dsc, a)

# Remove the mask


lv.draw_mask_free_param(line_mask_param)
lv.draw_mask_remove_id(line_mask_id)

#
# Helper function to round a fixed point number
#
def round_fixed_point(n, shift):
# Create a bitmask to isolates the decimal part of the fixed point number
mask = 1
for bit_pos in range(shift):
(continues on next page)

2.7. Widgets 127


LVGL Documentation 8.3

(continued from previous page)


mask = (mask << 1) + 1

decimal_part = n & mask

# Get 0.5 as fixed point


rounding_boundary = 1 << (shift - 1)

# Return either the integer part of n or the integer part + 1


if decimal_part < rounding_boundary:
return (n & ~mask)
return ((n >> shift) + 1) << shift

#
# Stacked area chart
#
def lv_example_chart_8():

#Create a stacked_area_chart.obj
stacked_area_chart.obj = lv.chart(lv.scr_act())
stacked_area_chart.obj.set_size(200, 150)
stacked_area_chart.obj.center()
stacked_area_chart.obj.set_type( lv.chart.TYPE.LINE)
stacked_area_chart.obj.set_div_line_count(5, 7)
stacked_area_chart.obj.add_event_cb( draw_event_cb, lv.EVENT.DRAW_PART_BEGIN,␣
,→None)

# Set range to 0 to 100 for percentages. Draw ticks


stacked_area_chart.obj.set_range(lv.chart.AXIS.PRIMARY_Y,0,100)
stacked_area_chart.obj.set_axis_tick(lv.chart.AXIS.PRIMARY_Y, 3, 0, 5, 1, True,␣
,→30)

#Set point size to 0 so the lines are smooth


stacked_area_chart.obj.set_style_size(0, lv.PART.INDICATOR)

# Add some data series


stacked_area_chart.series_list[0] = stacked_area_chart.obj.add_series(lv.palette_
,→main(lv.PALETTE.RED), lv.chart.AXIS.PRIMARY_Y)

stacked_area_chart.series_list[1] = stacked_area_chart.obj.add_series(lv.palette_
,→main(lv.PALETTE.BLUE), lv.chart.AXIS.PRIMARY_Y)

stacked_area_chart.series_list[2] = stacked_area_chart.obj.add_series(lv.palette_
,→main(lv.PALETTE.GREEN), lv.chart.AXIS.PRIMARY_Y)

for point in range(10):


# Make some random data
vals = [lv.rand(10, 20), lv.rand(20, 30), lv.rand(20, 30)]

fixed_point_shift = 5
total = vals[0] + vals[1] + vals[2]
draw_heights = [0, 0, 0]
int_sum = 0
decimal_sum = 0

# Fixed point cascade rounding ensures percentages add to 100


for series_index in range(3):
decimal_sum += int(((vals[series_index] * 100) << fixed_point_shift) //␣
,→ total)
(continues on next page)

2.7. Widgets 128


LVGL Documentation 8.3

(continued from previous page)


int_sum += int((vals[series_index] * 100) / total)

modifier = (round_fixed_point(decimal_sum, fixed_point_shift) >> fixed_


,→ point_shift) - int_sum

# The draw heights are equal to the percentage of the total each value␣
,→ is + the cumulative sum of the previous percentages.
# The accumulation is how the values get "stacked"
draw_heights[series_index] = int(int_sum + modifier)

# Draw to the series in the reverse order to which they were initialised.
# Without this the higher values will draw on top of the lower ones.
# This is because the Z-height of a series matches the order it was␣
,→initialised

stacked_area_chart.obj.set_next_value( stacked_area_chart.series_list[3 -␣
,→series_index - 1], draw_heights[series_index])

stacked_area_chart.obj.refresh()

lv_example_chart_8()

2.7.9 Checkbox

Simple Checkboxes

#include "../../lv_examples.h"
#if LV_USE_CHECKBOX && LV_BUILD_EXAMPLES

static void event_handler(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * obj = lv_event_get_target(e);
if(code == LV_EVENT_VALUE_CHANGED) {
const char * txt = lv_checkbox_get_text(obj);
const char * state = lv_obj_get_state(obj) & LV_STATE_CHECKED ? "Checked" :
,→"Unchecked";

LV_LOG_USER("%s: %s", txt, state);


}
}

void lv_example_checkbox_1(void)
{
lv_obj_set_flex_flow(lv_scr_act(), LV_FLEX_FLOW_COLUMN);
lv_obj_set_flex_align(lv_scr_act(), LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_START, LV_
,→FLEX_ALIGN_CENTER);

lv_obj_t * cb;
cb = lv_checkbox_create(lv_scr_act());
lv_checkbox_set_text(cb, "Apple");
lv_obj_add_event_cb(cb, event_handler, LV_EVENT_ALL, NULL);

cb = lv_checkbox_create(lv_scr_act());
lv_checkbox_set_text(cb, "Banana");
lv_obj_add_state(cb, LV_STATE_CHECKED);
(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)


lv_obj_add_event_cb(cb, event_handler, LV_EVENT_ALL, NULL);

cb = lv_checkbox_create(lv_scr_act());
lv_checkbox_set_text(cb, "Lemon");
lv_obj_add_state(cb, LV_STATE_DISABLED);
lv_obj_add_event_cb(cb, event_handler, LV_EVENT_ALL, NULL);

cb = lv_checkbox_create(lv_scr_act());
lv_obj_add_state(cb, LV_STATE_CHECKED | LV_STATE_DISABLED);
lv_checkbox_set_text(cb, "Melon\nand a new line");
lv_obj_add_event_cb(cb, event_handler, LV_EVENT_ALL, NULL);

lv_obj_update_layout(cb);
}

#endif

def event_handler(e):
code = e.get_code()
obj = e.get_target()
if code == lv.EVENT.VALUE_CHANGED:
txt = obj.get_text()
if obj.get_state() & lv.STATE.CHECKED:
state = "Checked"
else:
state = "Unchecked"
print(txt + ":" + state)

lv.scr_act().set_flex_flow(lv.FLEX_FLOW.COLUMN)
lv.scr_act().set_flex_align(lv.FLEX_ALIGN.CENTER, lv.FLEX_ALIGN.START, lv.FLEX_ALIGN.
,→CENTER)

cb = lv.checkbox(lv.scr_act())
cb.set_text("Apple")
cb.add_event_cb(event_handler, lv.EVENT.ALL, None)

cb = lv.checkbox(lv.scr_act())
cb.set_text("Banana")
cb.add_state(lv.STATE.CHECKED)
cb.add_event_cb(event_handler, lv.EVENT.ALL, None)

cb = lv.checkbox(lv.scr_act())
cb.set_text("Lemon")
cb.add_state(lv.STATE.DISABLED)
cb.add_event_cb(event_handler, lv.EVENT.ALL, None)

cb = lv.checkbox(lv.scr_act())
cb.add_state(lv.STATE.CHECKED | lv.STATE.DISABLED)
cb.set_text("Melon")
cb.add_event_cb(event_handler, lv.EVENT.ALL, None)

cb.update_layout()

2.7. Widgets 130


LVGL Documentation 8.3

Checkboxes as radio buttons

#include "../../lv_examples.h"
#if LV_USE_CHECKBOX && LV_BUILD_EXAMPLES

static lv_style_t style_radio;


static lv_style_t style_radio_chk;
static uint32_t active_index_1 = 0;
static uint32_t active_index_2 = 0;

static void radio_event_handler(lv_event_t * e)


{
uint32_t * active_id = lv_event_get_user_data(e);
lv_obj_t * cont = lv_event_get_current_target(e);
lv_obj_t * act_cb = lv_event_get_target(e);
lv_obj_t * old_cb = lv_obj_get_child(cont, *active_id);

/*Do nothing if the container was clicked*/


if(act_cb == cont) return;

lv_obj_clear_state(old_cb, LV_STATE_CHECKED); /*Uncheck the previous radio␣


,→button*/
lv_obj_add_state(act_cb, LV_STATE_CHECKED); /*Uncheck the current radio␣
,→button*/

*active_id = lv_obj_get_index(act_cb);

LV_LOG_USER("Selected radio buttons: %d, %d", (int)active_index_1, (int)active_


,→ index_2);
}

static void radiobutton_create(lv_obj_t * parent, const char * txt)


{
lv_obj_t * obj = lv_checkbox_create(parent);
lv_checkbox_set_text(obj, txt);
lv_obj_add_flag(obj, LV_OBJ_FLAG_EVENT_BUBBLE);
lv_obj_add_style(obj, &style_radio, LV_PART_INDICATOR);
lv_obj_add_style(obj, &style_radio_chk, LV_PART_INDICATOR | LV_STATE_CHECKED);
}

/**
* Checkboxes as radio buttons
*/
void lv_example_checkbox_2(void)
{
/* The idea is to enable `LV_OBJ_FLAG_EVENT_BUBBLE` on checkboxes and process the
* `LV_EVENT_CLICKED` on the container.
* A variable is passed as event user data where the index of the active
* radiobutton is saved */

lv_style_init(&style_radio);
lv_style_set_radius(&style_radio, LV_RADIUS_CIRCLE);

lv_style_init(&style_radio_chk);
lv_style_set_bg_img_src(&style_radio_chk, NULL);

uint32_t i;
(continues on next page)

2.7. Widgets 131


LVGL Documentation 8.3

(continued from previous page)


char buf[32];

lv_obj_t * cont1 = lv_obj_create(lv_scr_act());


lv_obj_set_flex_flow(cont1, LV_FLEX_FLOW_COLUMN);
lv_obj_set_size(cont1, lv_pct(40), lv_pct(80));
lv_obj_add_event_cb(cont1, radio_event_handler, LV_EVENT_CLICKED, &active_index_
,→1);

for(i = 0; i < 5; i++) {


lv_snprintf(buf, sizeof(buf), "A %d", (int)i + 1);
radiobutton_create(cont1, buf);

}
/*Make the first checkbox checked*/
lv_obj_add_state(lv_obj_get_child(cont1, 0), LV_STATE_CHECKED);

lv_obj_t * cont2 = lv_obj_create(lv_scr_act());


lv_obj_set_flex_flow(cont2, LV_FLEX_FLOW_COLUMN);
lv_obj_set_size(cont2, lv_pct(40), lv_pct(80));
lv_obj_set_x(cont2, lv_pct(50));
lv_obj_add_event_cb(cont2, radio_event_handler, LV_EVENT_CLICKED, &active_index_
,→2);

for(i = 0; i < 3; i++) {


lv_snprintf(buf, sizeof(buf), "B %d", (int)i + 1);
radiobutton_create(cont2, buf);
}

/*Make the first checkbox checked*/


lv_obj_add_state(lv_obj_get_child(cont2, 0), LV_STATE_CHECKED);
}

#endif

Error encountered while trying to open /home/runner/work/lvgl/lvgl/examples/widgets/


,→checkbox/lv_example_checkbox_2.py

2.7.10 Colorwheel

Simple Colorwheel

#include "../../lv_examples.h"
#if LV_USE_COLORWHEEL && LV_BUILD_EXAMPLES

void lv_example_colorwheel_1(void)
{
lv_obj_t * cw;

cw = lv_colorwheel_create(lv_scr_act(), true);
lv_obj_set_size(cw, 200, 200);
lv_obj_center(cw);
}

#endif

2.7. Widgets 132


LVGL Documentation 8.3

cw = lv.colorwheel(lv.scr_act(), True)
cw.set_size(200, 200)
cw.center()

2.7.11 Dropdown

Simple Drop down list

#include "../../lv_examples.h"
#if LV_USE_DROPDOWN && LV_BUILD_EXAMPLES

static void event_handler(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * obj = lv_event_get_target(e);
if(code == LV_EVENT_VALUE_CHANGED) {
char buf[32];
lv_dropdown_get_selected_str(obj, buf, sizeof(buf));
LV_LOG_USER("Option: %s", buf);
}
}

void lv_example_dropdown_1(void)
{

/*Create a normal drop down list*/


lv_obj_t * dd = lv_dropdown_create(lv_scr_act());
lv_dropdown_set_options(dd, "Apple\n"
"Banana\n"
"Orange\n"
"Cherry\n"
"Grape\n"
"Raspberry\n"
"Melon\n"
"Orange\n"
"Lemon\n"
"Nuts");

lv_obj_align(dd, LV_ALIGN_TOP_MID, 0, 20);


lv_obj_add_event_cb(dd, event_handler, LV_EVENT_ALL, NULL);
}

#endif

def event_handler(e):
code = e.get_code()
obj = e.get_target()
if code == lv.EVENT.VALUE_CHANGED:
option = " "*10 # should be large enough to store the option
obj.get_selected_str(option, len(option))
# .strip() removes trailing spaces
print("Option: \"%s\"" % option.strip())

(continues on next page)

2.7. Widgets 133


LVGL Documentation 8.3

(continued from previous page)


# Create a normal drop down list
dd = lv.dropdown(lv.scr_act())
dd.set_options("\n".join([
"Apple",
"Banana",
"Orange",
"Cherry",
"Grape",
"Raspberry",
"Melon",
"Orange",
"Lemon",
"Nuts"]))

dd.align(lv.ALIGN.TOP_MID, 0, 20)
dd.add_event_cb(event_handler, lv.EVENT.ALL, None)

Drop down in four directions

#include "../../lv_examples.h"
#if LV_USE_DROPDOWN && LV_BUILD_EXAMPLES

/**
* Create a drop down, up, left and right menus
*/
void lv_example_dropdown_2(void)
{
static const char * opts = "Apple\n"
"Banana\n"
"Orange\n"
"Melon";

lv_obj_t * dd;
dd = lv_dropdown_create(lv_scr_act());
lv_dropdown_set_options_static(dd, opts);
lv_obj_align(dd, LV_ALIGN_TOP_MID, 0, 10);

dd = lv_dropdown_create(lv_scr_act());
lv_dropdown_set_options_static(dd, opts);
lv_dropdown_set_dir(dd, LV_DIR_BOTTOM);
lv_dropdown_set_symbol(dd, LV_SYMBOL_UP);
lv_obj_align(dd, LV_ALIGN_BOTTOM_MID, 0, -10);

dd = lv_dropdown_create(lv_scr_act());
lv_dropdown_set_options_static(dd, opts);
lv_dropdown_set_dir(dd, LV_DIR_RIGHT);
lv_dropdown_set_symbol(dd, LV_SYMBOL_RIGHT);
lv_obj_align(dd, LV_ALIGN_LEFT_MID, 10, 0);

dd = lv_dropdown_create(lv_scr_act());
lv_dropdown_set_options_static(dd, opts);
lv_dropdown_set_dir(dd, LV_DIR_LEFT);
lv_dropdown_set_symbol(dd, LV_SYMBOL_LEFT);
lv_obj_align(dd, LV_ALIGN_RIGHT_MID, -10, 0);
(continues on next page)

2.7. Widgets 134


LVGL Documentation 8.3

(continued from previous page)


}

#endif

#
# Create a drop down, up, left and right menus
#

opts = "\n".join([
"Apple",
"Banana",
"Orange",
"Melon",
"Grape",
"Raspberry"])

dd = lv.dropdown(lv.scr_act())
dd.set_options_static(opts)
dd.align(lv.ALIGN.TOP_MID, 0, 10)
dd = lv.dropdown(lv.scr_act())
dd.set_options_static(opts)
dd.set_dir(lv.DIR.BOTTOM)
dd.set_symbol(lv.SYMBOL.UP)
dd.align(lv.ALIGN.BOTTOM_MID, 0, -10)

dd = lv.dropdown(lv.scr_act())
dd.set_options_static(opts)
dd.set_dir(lv.DIR.RIGHT)
dd.set_symbol(lv.SYMBOL.RIGHT)
dd.align(lv.ALIGN.LEFT_MID, 10, 0)

dd = lv.dropdown(lv.scr_act())
dd.set_options_static(opts)
dd.set_dir(lv.DIR.LEFT)
dd.set_symbol(lv.SYMBOL.LEFT)
dd.align(lv.ALIGN.RIGHT_MID, -10, 0)

Menu

#include "../../lv_examples.h"
#if LV_USE_DROPDOWN && LV_BUILD_EXAMPLES

static void event_cb(lv_event_t * e)


{
lv_obj_t * dropdown = lv_event_get_target(e);
char buf[64];
lv_dropdown_get_selected_str(dropdown, buf, sizeof(buf));
LV_LOG_USER("'%s' is selected", buf);
}

/**
* Create a menu from a drop-down list and show some drop-down list features and␣
,→styling
(continues on next page)

2.7. Widgets 135


LVGL Documentation 8.3

(continued from previous page)


*/
void lv_example_dropdown_3(void)
{
/*Create a drop down list*/
lv_obj_t * dropdown = lv_dropdown_create(lv_scr_act());
lv_obj_align(dropdown, LV_ALIGN_TOP_LEFT, 10, 10);
lv_dropdown_set_options(dropdown, "New project\n"
"New file\n"
"Save\n"
"Save as ...\n"
"Open project\n"
"Recent projects\n"
"Preferences\n"
"Exit");

/*Set a fixed text to display on the button of the drop-down list*/


lv_dropdown_set_text(dropdown, "Menu");

/*Use a custom image as down icon and flip it when the list is opened*/
LV_IMG_DECLARE(img_caret_down)
lv_dropdown_set_symbol(dropdown, &img_caret_down);
lv_obj_set_style_transform_angle(dropdown, 1800, LV_PART_INDICATOR | LV_STATE_
,→CHECKED);

/*In a menu we don't need to show the last clicked item*/


lv_dropdown_set_selected_highlight(dropdown, false);

lv_obj_add_event_cb(dropdown, event_cb, LV_EVENT_VALUE_CHANGED, NULL);


}

#endif

from imagetools import get_png_info, open_png

# Register PNG image decoder


decoder = lv.img.decoder_create()
decoder.info_cb = get_png_info
decoder.open_cb = open_png

# Create an image from the png file


try:
with open('../../assets/img_caret_down.png','rb') as f:
png_data = f.read()
except:
print("Could not find img_caret_down.png")
sys.exit()

img_caret_down_argb = lv.img_dsc_t({
'data_size': len(png_data),
'data': png_data
})

def event_cb(e):
dropdown = e.get_target()
option = " "*64 # should be large enough to store the option
dropdown.get_selected_str(option, len(option))
(continues on next page)

2.7. Widgets 136


LVGL Documentation 8.3

(continued from previous page)


print(option.strip() +" is selected")
#
# Create a menu from a drop-down list and show some drop-down list features and␣
,→styling

# Create a drop down list


dropdown = lv.dropdown(lv.scr_act())
dropdown.align(lv.ALIGN.TOP_LEFT, 10, 10)
dropdown.set_options("\n".join([
"New project",
"New file",
"Open project",
"Recent projects",
"Preferences",
"Exit"]))

# Set a fixed text to display on the button of the drop-down list


dropdown.set_text("Menu")

# Use a custom image as down icon and flip it when the list is opened
# LV_IMG_DECLARE(img_caret_down)
dropdown.set_symbol(img_caret_down_argb)
dropdown.set_style_transform_angle(1800, lv.PART.INDICATOR | lv.STATE.CHECKED)

# In a menu we don't need to show the last clicked item


dropdown.set_selected_highlight(False)

dropdown.add_event_cb(event_cb, lv.EVENT.VALUE_CHANGED, None)

2.7.12 Image

Image from variable and symbol

#include "../../lv_examples.h"
#if LV_USE_IMG && LV_BUILD_EXAMPLES

void lv_example_img_1(void)
{
LV_IMG_DECLARE(img_cogwheel_argb);
lv_obj_t * img1 = lv_img_create(lv_scr_act());
lv_img_set_src(img1, &img_cogwheel_argb);
lv_obj_align(img1, LV_ALIGN_CENTER, 0, -20);
lv_obj_set_size(img1, 200, 200);

lv_obj_t * img2 = lv_img_create(lv_scr_act());


lv_img_set_src(img2, LV_SYMBOL_OK "Accept");
lv_obj_align_to(img2, img1, LV_ALIGN_OUT_BOTTOM_MID, 0, 20);
}

#endif

2.7. Widgets 137


LVGL Documentation 8.3

#!/opt/bin/lv_micropython -i
import usys as sys
import lvgl as lv
import display_driver
from imagetools import get_png_info, open_png

# Register PNG image decoder


decoder = lv.img.decoder_create()
decoder.info_cb = get_png_info
decoder.open_cb = open_png

# Create an image from the png file


try:
with open('../../assets/img_cogwheel_argb.png','rb') as f:
png_data = f.read()
except:
print("Could not find img_cogwheel_argb.png")
sys.exit()

img_cogwheel_argb = lv.img_dsc_t({
'data_size': len(png_data),
'data': png_data
})

img1 = lv.img(lv.scr_act())
img1.set_src(img_cogwheel_argb)
img1.align(lv.ALIGN.CENTER, 0, -20)
img1.set_size(200, 200)

img2 = lv.img(lv.scr_act())
img2.set_src(lv.SYMBOL.OK + "Accept")
img2.align_to(img1, lv.ALIGN.OUT_BOTTOM_MID, 0, 20)

Image recoloring

#include "../../lv_examples.h"
#if LV_USE_IMG && LV_USE_SLIDER && LV_BUILD_EXAMPLES

static lv_obj_t * create_slider(lv_color_t color);


static void slider_event_cb(lv_event_t * e);

static lv_obj_t * red_slider, * green_slider, * blue_slider, * intense_slider;


static lv_obj_t * img1;

/**
* Demonstrate runtime image re-coloring
*/
void lv_example_img_2(void)
{
/*Create 4 sliders to adjust RGB color and re-color intensity*/
red_slider = create_slider(lv_palette_main(LV_PALETTE_RED));
green_slider = create_slider(lv_palette_main(LV_PALETTE_GREEN));
blue_slider = create_slider(lv_palette_main(LV_PALETTE_BLUE));
intense_slider = create_slider(lv_palette_main(LV_PALETTE_GREY));

(continues on next page)

2.7. Widgets 138


LVGL Documentation 8.3

(continued from previous page)


lv_slider_set_value(red_slider, LV_OPA_20, LV_ANIM_OFF);
lv_slider_set_value(green_slider, LV_OPA_90, LV_ANIM_OFF);
lv_slider_set_value(blue_slider, LV_OPA_60, LV_ANIM_OFF);
lv_slider_set_value(intense_slider, LV_OPA_50, LV_ANIM_OFF);

lv_obj_align(red_slider, LV_ALIGN_LEFT_MID, 25, 0);


lv_obj_align_to(green_slider, red_slider, LV_ALIGN_OUT_RIGHT_MID, 25, 0);
lv_obj_align_to(blue_slider, green_slider, LV_ALIGN_OUT_RIGHT_MID, 25, 0);
lv_obj_align_to(intense_slider, blue_slider, LV_ALIGN_OUT_RIGHT_MID, 25, 0);

/*Now create the actual image*/


LV_IMG_DECLARE(img_cogwheel_argb)
img1 = lv_img_create(lv_scr_act());
lv_img_set_src(img1, &img_cogwheel_argb);
lv_obj_align(img1, LV_ALIGN_RIGHT_MID, -20, 0);

lv_event_send(intense_slider, LV_EVENT_VALUE_CHANGED, NULL);


}

static void slider_event_cb(lv_event_t * e)


{
LV_UNUSED(e);

/*Recolor the image based on the sliders' values*/


lv_color_t color = lv_color_make(lv_slider_get_value(red_slider), lv_slider_get_
,→value(green_slider),

lv_slider_get_value(blue_slider));
lv_opa_t intense = lv_slider_get_value(intense_slider);
lv_obj_set_style_img_recolor_opa(img1, intense, 0);
lv_obj_set_style_img_recolor(img1, color, 0);
}

static lv_obj_t * create_slider(lv_color_t color)


{
lv_obj_t * slider = lv_slider_create(lv_scr_act());
lv_slider_set_range(slider, 0, 255);
lv_obj_set_size(slider, 10, 200);
lv_obj_set_style_bg_color(slider, color, LV_PART_KNOB);
lv_obj_set_style_bg_color(slider, lv_color_darken(color, LV_OPA_40), LV_PART_
,→INDICATOR);

lv_obj_add_event_cb(slider, slider_event_cb, LV_EVENT_VALUE_CHANGED, NULL);


return slider;
}

#endif

#!/opt/bin/lv_micropython -i
import usys as sys
import lvgl as lv
import display_driver
from imagetools import get_png_info, open_png

# Register PNG image decoder


decoder = lv.img.decoder_create()
decoder.info_cb = get_png_info
decoder.open_cb = open_png
(continues on next page)

2.7. Widgets 139


LVGL Documentation 8.3

(continued from previous page)

# Create an image from the png file


try:
with open('../../assets/img_cogwheel_argb.png','rb') as f:
png_data = f.read()
except:
print("Could not find img_cogwheel_argb.png")
sys.exit()

img_cogwheel_argb = lv.img_dsc_t({
'data_size': len(png_data),
'data': png_data
})

def create_slider(color):
slider = lv.slider(lv.scr_act())
slider.set_range(0, 255)
slider.set_size(10, 200)
slider.set_style_bg_color(color, lv.PART.KNOB)
slider.set_style_bg_color(color.color_darken(lv.OPA._40), lv.PART.INDICATOR)
slider.add_event_cb(slider_event_cb, lv.EVENT.VALUE_CHANGED, None)
return slider

def slider_event_cb(e):
# Recolor the image based on the sliders' values
color = lv.color_make(red_slider.get_value(), green_slider.get_value(), blue_
,→slider.get_value())

intense = intense_slider.get_value()
img1.set_style_img_recolor_opa(intense, 0)
img1.set_style_img_recolor(color, 0)

#
# Demonstrate runtime image re-coloring
#
# Create 4 sliders to adjust RGB color and re-color intensity
red_slider = create_slider(lv.palette_main(lv.PALETTE.RED))
green_slider = create_slider(lv.palette_main(lv.PALETTE.GREEN))
blue_slider = create_slider(lv.palette_main(lv.PALETTE.BLUE))
intense_slider = create_slider(lv.palette_main(lv.PALETTE.GREY))

red_slider.set_value(lv.OPA._20, lv.ANIM.OFF)
green_slider.set_value(lv.OPA._90, lv.ANIM.OFF)
blue_slider.set_value(lv.OPA._60, lv.ANIM.OFF)
intense_slider.set_value(lv.OPA._50, lv.ANIM.OFF)

red_slider.align(lv.ALIGN.LEFT_MID, 25, 0)
green_slider.align_to(red_slider, lv.ALIGN.OUT_RIGHT_MID, 25, 0)
blue_slider.align_to(green_slider, lv.ALIGN.OUT_RIGHT_MID, 25, 0)
intense_slider.align_to(blue_slider, lv.ALIGN.OUT_RIGHT_MID, 25, 0)

# Now create the actual image


img1 = lv.img(lv.scr_act())
img1.set_src(img_cogwheel_argb)
img1.align(lv.ALIGN.RIGHT_MID, -20, 0)

lv.event_send(intense_slider, lv.EVENT.VALUE_CHANGED, None)

(continues on next page)

2.7. Widgets 140


LVGL Documentation 8.3

(continued from previous page)

Rotate and zoom

#include "../../lv_examples.h"
#if LV_USE_IMG && LV_BUILD_EXAMPLES

static void set_angle(void * img, int32_t v)


{
lv_img_set_angle(img, v);
}

static void set_zoom(void * img, int32_t v)


{
lv_img_set_zoom(img, v);
}

/**
* Show transformations (zoom and rotation) using a pivot point.
*/
void lv_example_img_3(void)
{
LV_IMG_DECLARE(img_cogwheel_argb);

/*Now create the actual image*/


lv_obj_t * img = lv_img_create(lv_scr_act());
lv_img_set_src(img, &img_cogwheel_argb);
lv_obj_align(img, LV_ALIGN_CENTER, 50, 50);
lv_img_set_pivot(img, 0, 0); /*Rotate around the top left corner*/

lv_anim_t a;
lv_anim_init(&a);
lv_anim_set_var(&a, img);
lv_anim_set_exec_cb(&a, set_angle);
lv_anim_set_values(&a, 0, 3600);
lv_anim_set_time(&a, 5000);
lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE);
lv_anim_start(&a);

lv_anim_set_exec_cb(&a, set_zoom);
lv_anim_set_values(&a, 128, 256);
lv_anim_set_playback_time(&a, 3000);
lv_anim_start(&a);
}

#endif

#!/opt/bin/lv_micropython -i
import usys as sys
import lvgl as lv
import display_driver
(continues on next page)

2.7. Widgets 141


LVGL Documentation 8.3

(continued from previous page)


from imagetools import get_png_info, open_png

# Register PNG image decoder


decoder = lv.img.decoder_create()
decoder.info_cb = get_png_info
decoder.open_cb = open_png

# Create an image from the png file


try:
with open('../../assets/img_cogwheel_argb.png','rb') as f:
png_data = f.read()
except:
print("Could not find img_cogwheel_argb.png")
sys.exit()

img_cogwheel_argb = lv.img_dsc_t({
'data_size': len(png_data),
'data': png_data
})

def set_angle(img, v):


img.set_angle(v)

def set_zoom(img, v):


img.set_zoom(v)

#
# Show transformations (zoom and rotation) using a pivot point.
#

# Now create the actual image


img = lv.img(lv.scr_act())
img.set_src(img_cogwheel_argb)
img.align(lv.ALIGN.CENTER, 50, 50)
img.set_pivot(0, 0) # Rotate around the top left corner

a1 = lv.anim_t()
a1.init()
a1.set_var(img)
a1.set_custom_exec_cb(lambda a,val: set_angle(img,val))
a1.set_values(0, 3600)
a1.set_time(5000)
a1.set_repeat_count(lv.ANIM_REPEAT.INFINITE)
lv.anim_t.start(a1)

a2 = lv.anim_t()
a2.init()
a2.set_var(img)
a2.set_custom_exec_cb(lambda a,val: set_zoom(img,val))
a2.set_values(128, 256)
a2.set_time(5000)
a2.set_playback_time(3000)
a2.set_repeat_count(lv.ANIM_REPEAT.INFINITE)
lv.anim_t.start(a2)

2.7. Widgets 142


LVGL Documentation 8.3

Image offset and styling

#include "../../lv_examples.h"
#if LV_USE_IMG && LV_BUILD_EXAMPLES

static void ofs_y_anim(void * img, int32_t v)


{
lv_img_set_offset_y(img, v);
}

/**
* Image styling and offset
*/
void lv_example_img_4(void)
{
LV_IMG_DECLARE(img_skew_strip);

static lv_style_t style;


lv_style_init(&style);
lv_style_set_bg_color(&style, lv_palette_main(LV_PALETTE_YELLOW));
lv_style_set_bg_opa(&style, LV_OPA_COVER);
lv_style_set_img_recolor_opa(&style, LV_OPA_COVER);
lv_style_set_img_recolor(&style, lv_color_black());

lv_obj_t * img = lv_img_create(lv_scr_act());


lv_obj_add_style(img, &style, 0);
lv_img_set_src(img, &img_skew_strip);
lv_obj_set_size(img, 150, 100);
lv_obj_center(img);

lv_anim_t a;
lv_anim_init(&a);
lv_anim_set_var(&a, img);
lv_anim_set_exec_cb(&a, ofs_y_anim);
lv_anim_set_values(&a, 0, 100);
lv_anim_set_time(&a, 3000);
lv_anim_set_playback_time(&a, 500);
lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE);
lv_anim_start(&a);

#endif

from imagetools import get_png_info, open_png

def ofs_y_anim(img, v):


img.set_offset_y(v)
# print(img,v)

# Register PNG image decoder


decoder = lv.img.decoder_create()
decoder.info_cb = get_png_info
decoder.open_cb = open_png

# Create an image from the png file


try:
(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)


with open('../../assets/img_skew_strip.png','rb') as f:
png_data = f.read()
except:
print("Could not find img_skew_strip.png")
sys.exit()

img_skew_strip = lv.img_dsc_t({
'data_size': len(png_data),
'data': png_data
})

#
# Image styling and offset
#

style = lv.style_t()
style.init()
style.set_bg_color(lv.palette_main(lv.PALETTE.YELLOW))
style.set_bg_opa(lv.OPA.COVER)
style.set_img_recolor_opa(lv.OPA.COVER)
style.set_img_recolor(lv.color_black())

img = lv.img(lv.scr_act())
img.add_style(style, 0)
img.set_src(img_skew_strip)
img.set_size(150, 100)
img.center()

a = lv.anim_t()
a.init()
a.set_var(img)
a.set_values(0, 100)
a.set_time(3000)
a.set_playback_time(500)
a.set_repeat_count(lv.ANIM_REPEAT.INFINITE)
a.set_custom_exec_cb(lambda a,val: ofs_y_anim(img,val))
lv.anim_t.start(a)

2.7.13 Image button

Simple Image button

#include "../../lv_examples.h"
#if LV_USE_IMGBTN && LV_BUILD_EXAMPLES

void lv_example_imgbtn_1(void)
{
LV_IMG_DECLARE(imgbtn_left);
LV_IMG_DECLARE(imgbtn_right);
LV_IMG_DECLARE(imgbtn_mid);

/*Create a transition animation on width transformation and recolor.*/


static lv_style_prop_t tr_prop[] = {LV_STYLE_TRANSFORM_WIDTH, LV_STYLE_IMG_
,→RECOLOR_OPA, 0};
(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)


static lv_style_transition_dsc_t tr;
lv_style_transition_dsc_init(&tr, tr_prop, lv_anim_path_linear, 200, 0, NULL);

static lv_style_t style_def;


lv_style_init(&style_def);
lv_style_set_text_color(&style_def, lv_color_white());
lv_style_set_transition(&style_def, &tr);

/*Darken the button when pressed and make it wider*/


static lv_style_t style_pr;
lv_style_init(&style_pr);
lv_style_set_img_recolor_opa(&style_pr, LV_OPA_30);
lv_style_set_img_recolor(&style_pr, lv_color_black());
lv_style_set_transform_width(&style_pr, 20);

/*Create an image button*/


lv_obj_t * imgbtn1 = lv_imgbtn_create(lv_scr_act());
lv_imgbtn_set_src(imgbtn1, LV_IMGBTN_STATE_RELEASED, &imgbtn_left, &imgbtn_mid, &
,→imgbtn_right);

lv_obj_add_style(imgbtn1, &style_def, 0);


lv_obj_add_style(imgbtn1, &style_pr, LV_STATE_PRESSED);

lv_obj_align(imgbtn1, LV_ALIGN_CENTER, 0, 0);

/*Create a label on the image button*/


lv_obj_t * label = lv_label_create(imgbtn1);
lv_label_set_text(label, "Button");
lv_obj_align(label, LV_ALIGN_CENTER, 0, -4);
}

#endif

from imagetools import get_png_info, open_png

# Register PNG image decoder


decoder = lv.img.decoder_create()
decoder.info_cb = get_png_info
decoder.open_cb = open_png

# Create an image from the png file


try:
with open('../../assets/imgbtn_left.png','rb') as f:
imgbtn_left_data = f.read()
except:
print("Could not find imgbtn_left.png")
sys.exit()

imgbtn_left_dsc = lv.img_dsc_t({
'data_size': len(imgbtn_left_data),
'data': imgbtn_left_data
})

try:
with open('../../assets/imgbtn_mid.png','rb') as f:
imgbtn_mid_data = f.read()
except:
(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)


print("Could not find imgbtn_mid.png")
sys.exit()

imgbtn_mid_dsc = lv.img_dsc_t({
'data_size': len(imgbtn_mid_data),
'data': imgbtn_mid_data
})

try:
with open('../../assets/imgbtn_right.png','rb') as f:
imgbtn_right_data = f.read()
except:
print("Could not find imgbtn_right.png")
sys.exit()

imgbtn_right_dsc = lv.img_dsc_t({
'data_size': len(imgbtn_right_data),
'data': imgbtn_right_data
})

# Create a transition animation on width transformation and recolor.


tr_prop = [lv.STYLE.TRANSFORM_WIDTH, lv.STYLE.IMG_RECOLOR_OPA, 0]
tr = lv.style_transition_dsc_t()
tr.init(tr_prop, lv.anim_t.path_linear, 200, 0, None)

style_def = lv.style_t()
style_def.init()
style_def.set_text_color(lv.color_white())
style_def.set_transition(tr)

# Darken the button when pressed and make it wider


style_pr = lv.style_t()
style_pr.init()
style_pr.set_img_recolor_opa(lv.OPA._30)
style_pr.set_img_recolor(lv.color_black())
style_pr.set_transform_width(20)

# Create an image button


imgbtn1 = lv.imgbtn(lv.scr_act())
imgbtn1.set_src(lv.imgbtn.STATE.RELEASED, imgbtn_left_dsc, imgbtn_mid_dsc, imgbtn_
,→right_dsc)

imgbtn1.add_style(style_def, 0)
imgbtn1.add_style(style_pr, lv.STATE.PRESSED)

imgbtn1.align(lv.ALIGN.CENTER, 0, 0)

# Create a label on the image button


label = lv.label(imgbtn1)
label.set_text("Button")
label.align(lv.ALIGN.CENTER, 0, -4)

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LVGL Documentation 8.3

2.7.14 Keyboard

Keyboard with text area

#include "../../lv_examples.h"
#if LV_USE_KEYBOARD && LV_BUILD_EXAMPLES

static void ta_event_cb(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * ta = lv_event_get_target(e);
lv_obj_t * kb = lv_event_get_user_data(e);
if(code == LV_EVENT_FOCUSED) {
lv_keyboard_set_textarea(kb, ta);
lv_obj_clear_flag(kb, LV_OBJ_FLAG_HIDDEN);
}

if(code == LV_EVENT_DEFOCUSED) {
lv_keyboard_set_textarea(kb, NULL);
lv_obj_add_flag(kb, LV_OBJ_FLAG_HIDDEN);
}
}

void lv_example_keyboard_1(void)
{
/*Create a keyboard to use it with an of the text areas*/
lv_obj_t * kb = lv_keyboard_create(lv_scr_act());

/*Create a text area. The keyboard will write here*/


lv_obj_t * ta;
ta = lv_textarea_create(lv_scr_act());
lv_obj_align(ta, LV_ALIGN_TOP_LEFT, 10, 10);
lv_obj_add_event_cb(ta, ta_event_cb, LV_EVENT_ALL, kb);
lv_textarea_set_placeholder_text(ta, "Hello");
lv_obj_set_size(ta, 140, 80);

ta = lv_textarea_create(lv_scr_act());
lv_obj_align(ta, LV_ALIGN_TOP_RIGHT, -10, 10);
lv_obj_add_event_cb(ta, ta_event_cb, LV_EVENT_ALL, kb);
lv_obj_set_size(ta, 140, 80);

lv_keyboard_set_textarea(kb, ta);
}
#endif

def ta_event_cb(e,kb):
code = e.get_code()
ta = e.get_target()
if code == lv.EVENT.FOCUSED:
kb.set_textarea(ta)
kb.clear_flag(lv.obj.FLAG.HIDDEN)

if code == lv.EVENT.DEFOCUSED:
kb.set_textarea(None)
kb.add_flag(lv.obj.FLAG.HIDDEN)

# Create a keyboard to use it with one of the text areas


(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)


kb = lv.keyboard(lv.scr_act())

# Create a text area. The keyboard will write here


ta = lv.textarea(lv.scr_act())
ta.set_width(200)
ta.align(lv.ALIGN.TOP_LEFT, 10, 10)
ta.add_event_cb(lambda e: ta_event_cb(e,kb), lv.EVENT.ALL, None)
ta.set_placeholder_text("Hello")

ta = lv.textarea(lv.scr_act())
ta.set_width(200)
ta.align(lv.ALIGN.TOP_RIGHT, -10, 10)
ta.add_event_cb(lambda e: ta_event_cb(e,kb), lv.EVENT.ALL, None)

kb.set_textarea(ta)

2.7.15 Label

Line wrap, recoloring and scrolling

#include "../../lv_examples.h"
#if LV_USE_LABEL && LV_BUILD_EXAMPLES

/**
* Show line wrap, re-color, line align and text scrolling.
*/
void lv_example_label_1(void)
{
lv_obj_t * label1 = lv_label_create(lv_scr_act());
lv_label_set_long_mode(label1, LV_LABEL_LONG_WRAP); /*Break the long lines*/
lv_label_set_recolor(label1, true); /*Enable re-coloring by␣
,→commands in the text*/

lv_label_set_text(label1, "#0000ff Re-color# #ff00ff words# #ff0000 of a# label,␣


,→align the lines to the center "

"and wrap long text automatically.");


lv_obj_set_width(label1, 150); /*Set smaller width to make the lines wrap*/
lv_obj_set_style_text_align(label1, LV_TEXT_ALIGN_CENTER, 0);
lv_obj_align(label1, LV_ALIGN_CENTER, 0, -40);

lv_obj_t * label2 = lv_label_create(lv_scr_act());


lv_label_set_long_mode(label2, LV_LABEL_LONG_SCROLL_CIRCULAR); /*Circular␣
,→scroll*/

lv_obj_set_width(label2, 150);
lv_label_set_text(label2, "It is a circularly scrolling text. ");
lv_obj_align(label2, LV_ALIGN_CENTER, 0, 40);
}

#endif

#
# Show line wrap, re-color, line align and text scrolling.
#
label1 = lv.label(lv.scr_act())
(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)


label1.set_long_mode(lv.label.LONG.WRAP) # Break the long lines*/
label1.set_recolor(True) # Enable re-coloring by commands in the␣
,→text

label1.set_text("#0000ff Re-color# #ff00ff words# #ff0000 of a# label, align the␣


,→lines to the center"

"and wrap long text automatically.")


label1.set_width(150) # Set smaller width to make the lines␣
,→wrap

label1.set_style_text_align(lv.ALIGN.CENTER, 0)
label1.align(lv.ALIGN.CENTER, 0, -40)

label2 = lv.label(lv.scr_act())
label2.set_long_mode(lv.label.LONG.SCROLL_CIRCULAR) # Circular scroll
label2.set_width(150)
label2.set_text("It is a circularly scrolling text. ")
label2.align(lv.ALIGN.CENTER, 0, 40)

Text shadow

#include "../../lv_examples.h"
#if LV_USE_LABEL && LV_BUILD_EXAMPLES

/**
* Create a fake text shadow
*/
void lv_example_label_2(void)
{
/*Create a style for the shadow*/
static lv_style_t style_shadow;
lv_style_init(&style_shadow);
lv_style_set_text_opa(&style_shadow, LV_OPA_30);
lv_style_set_text_color(&style_shadow, lv_color_black());

/*Create a label for the shadow first (it's in the background)*/


lv_obj_t * shadow_label = lv_label_create(lv_scr_act());
lv_obj_add_style(shadow_label, &style_shadow, 0);

/*Create the main label*/


lv_obj_t * main_label = lv_label_create(lv_scr_act());
lv_label_set_text(main_label, "A simple method to create\n"
"shadows on a text.\n"
"It even works with\n\n"
"newlines and spaces.");

/*Set the same text for the shadow label*/


lv_label_set_text(shadow_label, lv_label_get_text(main_label));

/*Position the main label*/


lv_obj_align(main_label, LV_ALIGN_CENTER, 0, 0);

/*Shift the second label down and to the right by 2 pixel*/


lv_obj_align_to(shadow_label, main_label, LV_ALIGN_TOP_LEFT, 2, 2);
}
(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)

#endif

#
# Create a fake text shadow
#

# Create a style for the shadow


style_shadow = lv.style_t()
style_shadow.init()
style_shadow.set_text_opa(lv.OPA._30)
style_shadow.set_text_color(lv.color_black())

# Create a label for the shadow first (it's in the background)


shadow_label = lv.label(lv.scr_act())
shadow_label.add_style(style_shadow, 0)

# Create the main label


main_label = lv.label(lv.scr_act())
main_label.set_text("A simple method to create\n"
"shadows on a text.\n"
"It even works with\n\n"
"newlines and spaces.")

# Set the same text for the shadow label


shadow_label.set_text(lv.label.get_text(main_label))

# Position the main label


main_label.align(lv.ALIGN.CENTER, 0, 0)

# Shift the second label down and to the right by 2 pixel


shadow_label.align_to(main_label, lv.ALIGN.TOP_LEFT, 2, 2)

Show LTR, RTL and Chinese texts

#include "../../lv_examples.h"
#if LV_USE_LABEL && LV_BUILD_EXAMPLES && LV_FONT_DEJAVU_16_PERSIAN_HEBREW && LV_FONT_
,→SIMSUN_16_CJK && LV_USE_BIDI

/**
* Show mixed LTR, RTL and Chinese label
*/
void lv_example_label_3(void)
{
lv_obj_t * ltr_label = lv_label_create(lv_scr_act());
lv_label_set_text(ltr_label, "In modern terminology, a microcontroller is similar␣
,→to a system on a chip (SoC).");

lv_obj_set_style_text_font(ltr_label, &lv_font_montserrat_16, 0);


lv_obj_set_width(ltr_label, 310);
lv_obj_align(ltr_label, LV_ALIGN_TOP_LEFT, 5, 5);

lv_obj_t * rtl_label = lv_label_create(lv_scr_act());


lv_label_set_text(rtl_label,
(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)


", : ) CPU - Central␣
,→ Processing Unit).");
lv_obj_set_style_base_dir(rtl_label, LV_BASE_DIR_RTL, 0);
lv_obj_set_style_text_font(rtl_label, &lv_font_dejavu_16_persian_hebrew, 0);
lv_obj_set_width(rtl_label, 310);
lv_obj_align(rtl_label, LV_ALIGN_LEFT_MID, 5, 0);

lv_obj_t * cz_label = lv_label_create(lv_scr_act());


lv_label_set_text(cz_label,
" Embedded System \n ");
lv_obj_set_style_text_font(cz_label, &lv_font_simsun_16_cjk, 0);
lv_obj_set_width(cz_label, 310);
lv_obj_align(cz_label, LV_ALIGN_BOTTOM_LEFT, 5, -5);
}

#endif

import fs_driver
#
# Show mixed LTR, RTL and Chinese label
#

ltr_label = lv.label(lv.scr_act())
ltr_label.set_text("In modern terminology, a microcontroller is similar to a system␣
,→on a chip (SoC).")

# ltr_label.set_style_text_font(ltr_label, &lv_font_montserrat_16, 0);

fs_drv = lv.fs_drv_t()
fs_driver.fs_register(fs_drv, 'S')

try:
ltr_label.set_style_text_font(ltr_label, lv.font_montserrat_16, 0)
except:
font_montserrat_16 = lv.font_load("S:../../assets/font/montserrat-16.fnt")
ltr_label.set_style_text_font(font_montserrat_16, 0)

ltr_label.set_width(310)
ltr_label.align(lv.ALIGN.TOP_LEFT, 5, 5)

rtl_label = lv.label(lv.scr_act())
rtl_label.set_text(", : ) CPU - Central␣
,→Processing Unit).")

rtl_label.set_style_base_dir(lv.BASE_DIR.RTL, 0)
rtl_label.set_style_text_font(lv.font_dejavu_16_persian_hebrew, 0)
rtl_label.set_width(310)
rtl_label.align(lv.ALIGN.LEFT_MID, 5, 0)

font_simsun_16_cjk = lv.font_load("S:../../assets/font/lv_font_simsun_16_cjk.fnt")

cz_label = lv.label(lv.scr_act())
cz_label.set_style_text_font(font_simsun_16_cjk, 0)
cz_label.set_text(" Embedded System \n ")
cz_label.set_width(310)
cz_label.align(lv.ALIGN.BOTTOM_LEFT, 5, -5)

2.7. Widgets 151


LVGL Documentation 8.3

Draw label with gradient color

#include "../../lv_examples.h"
#if LV_USE_LABEL && LV_USE_CANVAS && LV_BUILD_EXAMPLES && LV_DRAW_COMPLEX

#define MASK_WIDTH 100


#define MASK_HEIGHT 45

static void add_mask_event_cb(lv_event_t * e)


{
static lv_draw_mask_map_param_t m;
static int16_t mask_id;

lv_event_code_t code = lv_event_get_code(e);


lv_obj_t * obj = lv_event_get_target(e);
lv_opa_t * mask_map = lv_event_get_user_data(e);
if(code == LV_EVENT_COVER_CHECK) {
lv_event_set_cover_res(e, LV_COVER_RES_MASKED);
}
else if(code == LV_EVENT_DRAW_MAIN_BEGIN) {
lv_draw_mask_map_init(&m, &obj->coords, mask_map);
mask_id = lv_draw_mask_add(&m, NULL);

}
else if(code == LV_EVENT_DRAW_MAIN_END) {
lv_draw_mask_free_param(&m);
lv_draw_mask_remove_id(mask_id);
}
}

/**
* Draw label with gradient color
*/
void lv_example_label_4(void)
{
/* Create the mask of a text by drawing it to a canvas*/
static lv_opa_t mask_map[MASK_WIDTH * MASK_HEIGHT];

/*Create a "8 bit alpha" canvas and clear it*/


lv_obj_t * canvas = lv_canvas_create(lv_scr_act());
lv_canvas_set_buffer(canvas, mask_map, MASK_WIDTH, MASK_HEIGHT, LV_IMG_CF_ALPHA_
,→8BIT);

lv_canvas_fill_bg(canvas, lv_color_black(), LV_OPA_TRANSP);

/*Draw a label to the canvas. The result "image" will be used as mask*/
lv_draw_label_dsc_t label_dsc;
lv_draw_label_dsc_init(&label_dsc);
label_dsc.color = lv_color_white();
label_dsc.align = LV_TEXT_ALIGN_CENTER;
lv_canvas_draw_text(canvas, 5, 5, MASK_WIDTH, &label_dsc, "Text with gradient");

/*The mask is reads the canvas is not required anymore*/


lv_obj_del(canvas);

/* Create an object from where the text will be masked out.


* Now it's a rectangle with a gradient but it could be an image too*/
lv_obj_t * grad = lv_obj_create(lv_scr_act());
(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)


lv_obj_set_size(grad, MASK_WIDTH, MASK_HEIGHT);
lv_obj_center(grad);
lv_obj_set_style_bg_color(grad, lv_color_hex(0xff0000), 0);
lv_obj_set_style_bg_grad_color(grad, lv_color_hex(0x0000ff), 0);
lv_obj_set_style_bg_grad_dir(grad, LV_GRAD_DIR_HOR, 0);
lv_obj_add_event_cb(grad, add_mask_event_cb, LV_EVENT_ALL, mask_map);
}

#endif

Error encountered while trying to open /home/runner/work/lvgl/lvgl/examples/widgets/


,→label/lv_example_label_4.py

Customize circular scrolling animation

#include "../../lv_examples.h"
#if LV_USE_LABEL && LV_BUILD_EXAMPLES

/**
* Show customizing the circular scrolling animation of a label with `LV_LABEL_LONG_
,→SCROLL_CIRCULAR`

* long mode.
*/
void lv_example_label_5(void)
{
static lv_anim_t animation_template;
static lv_style_t label_style;

lv_anim_init(&animation_template);
lv_anim_set_delay(&animation_template, 1000); /*Wait 1 second to start␣
,→the first scroll*/

lv_anim_set_repeat_delay(&animation_template,
3000); /*Repeat the scroll 3 seconds after the label␣
,→scrolls back to the initial position*/

/*Initialize the label style with the animation template*/


lv_style_init(&label_style);
lv_style_set_anim(&label_style, &animation_template);

lv_obj_t * label1 = lv_label_create(lv_scr_act());


lv_label_set_long_mode(label1, LV_LABEL_LONG_SCROLL_CIRCULAR); /*Circular␣
,→scroll*/

lv_obj_set_width(label1, 150);
lv_label_set_text(label1, "It is a circularly scrolling text. ");
lv_obj_align(label1, LV_ALIGN_CENTER, 0, 40);
lv_obj_add_style(label1, &label_style, LV_STATE_DEFAULT); /*Add the␣
,→style to the label*/

#endif

#
# Show customizing the circular scrolling animation of a label with `LV_LABEL_LONG_
,→SCROLL_CIRCULAR` long mode.

(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)


#

label1 = lv.label(lv.scr_act())
label1.set_long_mode(lv.label.LONG.SCROLL_CIRCULAR) # Circular scroll
label1.set_width(150)
label1.set_text("It is a circularly scrolling text. ")
label1.align(lv.ALIGN.CENTER, 0, 40)

2.7.16 LED

LED with custom style

#include "../../lv_examples.h"
#if LV_USE_LED && LV_BUILD_EXAMPLES

/**
* Create LED's with different brightness and color
*/
void lv_example_led_1(void)
{
/*Create a LED and switch it OFF*/
lv_obj_t * led1 = lv_led_create(lv_scr_act());
lv_obj_align(led1, LV_ALIGN_CENTER, -80, 0);
lv_led_off(led1);

/*Copy the previous LED and set a brightness*/


lv_obj_t * led2 = lv_led_create(lv_scr_act());
lv_obj_align(led2, LV_ALIGN_CENTER, 0, 0);
lv_led_set_brightness(led2, 150);
lv_led_set_color(led2, lv_palette_main(LV_PALETTE_RED));

/*Copy the previous LED and switch it ON*/


lv_obj_t * led3 = lv_led_create(lv_scr_act());
lv_obj_align(led3, LV_ALIGN_CENTER, 80, 0);
lv_led_on(led3);
}

#endif

#
# Create LED's with different brightness and color
#

# Create a LED and switch it OFF


led1 = lv.led(lv.scr_act())
led1.align(lv.ALIGN.CENTER, -80, 0)
led1.off()

# Copy the previous LED and set a brightness


led2 = lv.led(lv.scr_act())
led2.align(lv.ALIGN.CENTER, 0, 0)
led2.set_brightness(150)
led2.set_color(lv.palette_main(lv.PALETTE.RED))
(continues on next page)

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(continued from previous page)

# Copy the previous LED and switch it ON


led3 = lv.led(lv.scr_act())
led3.align(lv.ALIGN.CENTER, 80, 0)
led3.on()

2.7.17 Line

Simple Line

#include "../../lv_examples.h"
#if LV_USE_LINE && LV_BUILD_EXAMPLES

void lv_example_line_1(void)
{
/*Create an array for the points of the line*/
static lv_point_t line_points[] = { {5, 5}, {70, 70}, {120, 10}, {180, 60}, {240,␣
,→10} };

/*Create style*/
static lv_style_t style_line;
lv_style_init(&style_line);
lv_style_set_line_width(&style_line, 8);
lv_style_set_line_color(&style_line, lv_palette_main(LV_PALETTE_BLUE));
lv_style_set_line_rounded(&style_line, true);

/*Create a line and apply the new style*/


lv_obj_t * line1;
line1 = lv_line_create(lv_scr_act());
lv_line_set_points(line1, line_points, 5); /*Set the points*/
lv_obj_add_style(line1, &style_line, 0);
lv_obj_center(line1);
}

#endif

# Create an array for the points of the line


line_points = [ {"x":5, "y":5},
{"x":70, "y":70},
{"x":120, "y":10},
{"x":180, "y":60},
{"x":240, "y":10}]

# Create style
style_line = lv.style_t()
style_line.init()
style_line.set_line_width(8)
style_line.set_line_color(lv.palette_main(lv.PALETTE.BLUE))
style_line.set_line_rounded(True)

# Create a line and apply the new style


line1 = lv.line(lv.scr_act())
line1.set_points(line_points, 5) # Set the points
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LVGL Documentation 8.3

(continued from previous page)


line1.add_style(style_line, 0)
line1.center()

2.7.18 List

Simple List

#include "../../lv_examples.h"
#if LV_USE_LIST && LV_BUILD_EXAMPLES
static lv_obj_t * list1;

static void event_handler(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * obj = lv_event_get_target(e);
if(code == LV_EVENT_CLICKED) {
LV_LOG_USER("Clicked: %s", lv_list_get_btn_text(list1, obj));
}
}

void lv_example_list_1(void)
{
/*Create a list*/
list1 = lv_list_create(lv_scr_act());
lv_obj_set_size(list1, 180, 220);
lv_obj_center(list1);

/*Add buttons to the list*/


lv_obj_t * btn;

lv_list_add_text(list1, "File");
btn = lv_list_add_btn(list1, LV_SYMBOL_FILE, "New");
lv_obj_add_event_cb(btn, event_handler, LV_EVENT_CLICKED, NULL);
btn = lv_list_add_btn(list1, LV_SYMBOL_DIRECTORY, "Open");
lv_obj_add_event_cb(btn, event_handler, LV_EVENT_CLICKED, NULL);
btn = lv_list_add_btn(list1, LV_SYMBOL_SAVE, "Save");
lv_obj_add_event_cb(btn, event_handler, LV_EVENT_CLICKED, NULL);
btn = lv_list_add_btn(list1, LV_SYMBOL_CLOSE, "Delete");
lv_obj_add_event_cb(btn, event_handler, LV_EVENT_CLICKED, NULL);
btn = lv_list_add_btn(list1, LV_SYMBOL_EDIT, "Edit");
lv_obj_add_event_cb(btn, event_handler, LV_EVENT_CLICKED, NULL);

lv_list_add_text(list1, "Connectivity");
btn = lv_list_add_btn(list1, LV_SYMBOL_BLUETOOTH, "Bluetooth");
lv_obj_add_event_cb(btn, event_handler, LV_EVENT_CLICKED, NULL);
btn = lv_list_add_btn(list1, LV_SYMBOL_GPS, "Navigation");
lv_obj_add_event_cb(btn, event_handler, LV_EVENT_CLICKED, NULL);
btn = lv_list_add_btn(list1, LV_SYMBOL_USB, "USB");
lv_obj_add_event_cb(btn, event_handler, LV_EVENT_CLICKED, NULL);
btn = lv_list_add_btn(list1, LV_SYMBOL_BATTERY_FULL, "Battery");
lv_obj_add_event_cb(btn, event_handler, LV_EVENT_CLICKED, NULL);

lv_list_add_text(list1, "Exit");
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LVGL Documentation 8.3

(continued from previous page)


btn = lv_list_add_btn(list1, LV_SYMBOL_OK, "Apply");
lv_obj_add_event_cb(btn, event_handler, LV_EVENT_CLICKED, NULL);
btn = lv_list_add_btn(list1, LV_SYMBOL_CLOSE, "Close");
lv_obj_add_event_cb(btn, event_handler, LV_EVENT_CLICKED, NULL);
}

#endif

def event_handler(e):
code = e.get_code()
obj = e.get_target()
if code == lv.EVENT.CLICKED:
print("Clicked: list1." + list1.get_btn_text(obj))

# Create a list
list1 = lv.list(lv.scr_act())
list1.set_size(180, 220)
list1.center()

# Add buttons to the list


list1.add_text("File")
btn_new = list1.add_btn(lv.SYMBOL.FILE, "New")
btn_new.add_event_cb(event_handler,lv.EVENT.ALL, None)
btn_open = list1.add_btn(lv.SYMBOL.DIRECTORY, "Open")
btn_open.add_event_cb(event_handler,lv.EVENT.ALL, None)
btn_save = list1.add_btn(lv.SYMBOL.SAVE, "Save")
btn_save.add_event_cb(event_handler,lv.EVENT.ALL, None)
btn_delete = list1.add_btn(lv.SYMBOL.CLOSE, "Delete")
btn_delete.add_event_cb(event_handler,lv.EVENT.ALL, None)
btn_edit = list1.add_btn(lv.SYMBOL.EDIT, "Edit")
btn_edit.add_event_cb(event_handler,lv.EVENT.ALL, None)

list1.add_text("Connectivity")
btn_bluetooth = list1.add_btn(lv.SYMBOL.BLUETOOTH, "Bluetooth")
btn_bluetooth.add_event_cb(event_handler,lv.EVENT.ALL, None)
btn_navig = list1.add_btn(lv.SYMBOL.GPS, "Navigation")
btn_navig.add_event_cb(event_handler,lv.EVENT.ALL, None)
btn_USB = list1.add_btn(lv.SYMBOL.USB, "USB")
btn_USB.add_event_cb(event_handler,lv.EVENT.ALL, None)
btn_battery = list1.add_btn(lv.SYMBOL.BATTERY_FULL, "Battery")
btn_battery.add_event_cb(event_handler,lv.EVENT.ALL, None)

list1.add_text("Exit")
btn_apply = list1.add_btn(lv.SYMBOL.OK, "Apply")
btn_apply.add_event_cb(event_handler,lv.EVENT.ALL, None)
btn_close = list1.add_btn(lv.SYMBOL.CLOSE, "Close")
btn_close.add_event_cb(event_handler,lv.EVENT.ALL, None)

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LVGL Documentation 8.3

Sorting a List using up and down buttons

#include <stdlib.h>

#include "../../lv_examples.h"
#if LV_USE_LIST && LV_BUILD_EXAMPLES

static lv_obj_t * list1;


static lv_obj_t * list2;

static lv_obj_t * currentButton = NULL;

static void event_handler(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * obj = lv_event_get_target(e);
if(code == LV_EVENT_CLICKED) {
LV_LOG_USER("Clicked: %s", lv_list_get_btn_text(list1, obj));

if(currentButton == obj) {
currentButton = NULL;
}
else {
currentButton = obj;
}
lv_obj_t * parent = lv_obj_get_parent(obj);
uint32_t i;
for(i = 0; i < lv_obj_get_child_cnt(parent); i++) {
lv_obj_t * child = lv_obj_get_child(parent, i);
if(child == currentButton) {
lv_obj_add_state(child, LV_STATE_CHECKED);
}
else {
lv_obj_clear_state(child, LV_STATE_CHECKED);
}
}
}
}

static void event_handler_top(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
if(code == LV_EVENT_CLICKED) {
if(currentButton == NULL) return;
lv_obj_move_background(currentButton);
lv_obj_scroll_to_view(currentButton, LV_ANIM_ON);
}
}

static void event_handler_up(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
if((code == LV_EVENT_CLICKED) || (code == LV_EVENT_LONG_PRESSED_REPEAT)) {
if(currentButton == NULL) return;
uint32_t index = lv_obj_get_index(currentButton);
if(index <= 0) return;
lv_obj_move_to_index(currentButton, index - 1);
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LVGL Documentation 8.3

(continued from previous page)


lv_obj_scroll_to_view(currentButton, LV_ANIM_ON);
}
}

static void event_handler_center(lv_event_t * e)


{
const lv_event_code_t code = lv_event_get_code(e);
if((code == LV_EVENT_CLICKED) || (code == LV_EVENT_LONG_PRESSED_REPEAT)) {
if(currentButton == NULL) return;

lv_obj_t * parent = lv_obj_get_parent(currentButton);


const uint32_t pos = lv_obj_get_child_cnt(parent) / 2;

lv_obj_move_to_index(currentButton, pos);

lv_obj_scroll_to_view(currentButton, LV_ANIM_ON);
}
}

static void event_handler_dn(lv_event_t * e)


{
const lv_event_code_t code = lv_event_get_code(e);
if((code == LV_EVENT_CLICKED) || (code == LV_EVENT_LONG_PRESSED_REPEAT)) {
if(currentButton == NULL) return;
const uint32_t index = lv_obj_get_index(currentButton);

lv_obj_move_to_index(currentButton, index + 1);


lv_obj_scroll_to_view(currentButton, LV_ANIM_ON);
}
}

static void event_handler_bottom(lv_event_t * e)


{
const lv_event_code_t code = lv_event_get_code(e);
if(code == LV_EVENT_CLICKED) {
if(currentButton == NULL) return;
lv_obj_move_foreground(currentButton);
lv_obj_scroll_to_view(currentButton, LV_ANIM_ON);
}
}

static void event_handler_swap(lv_event_t * e)


{
const lv_event_code_t code = lv_event_get_code(e);
// lv_obj_t* obj = lv_event_get_target(e);
if((code == LV_EVENT_CLICKED) || (code == LV_EVENT_LONG_PRESSED_REPEAT)) {
uint32_t cnt = lv_obj_get_child_cnt(list1);
for(int i = 0; i < 100; i++)
if(cnt > 1) {
lv_obj_t * obj = lv_obj_get_child(list1, rand() % cnt);
lv_obj_move_to_index(obj, rand() % cnt);
if(currentButton != NULL) {
lv_obj_scroll_to_view(currentButton, LV_ANIM_ON);
}
}
}
}
(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)

void lv_example_list_2(void)
{
/*Create a list*/
list1 = lv_list_create(lv_scr_act());
lv_obj_set_size(list1, lv_pct(60), lv_pct(100));
lv_obj_set_style_pad_row(list1, 5, 0);

/*Add buttons to the list*/


lv_obj_t * btn;
int i;
for(i = 0; i < 15; i++) {
btn = lv_btn_create(list1);
lv_obj_set_width(btn, lv_pct(50));
lv_obj_add_event_cb(btn, event_handler, LV_EVENT_CLICKED, NULL);

lv_obj_t * lab = lv_label_create(btn);


lv_label_set_text_fmt(lab, "Item %d", i);
}

/*Select the first button by default*/


currentButton = lv_obj_get_child(list1, 0);
lv_obj_add_state(currentButton, LV_STATE_CHECKED);

/*Create a second list with up and down buttons*/


list2 = lv_list_create(lv_scr_act());
lv_obj_set_size(list2, lv_pct(40), lv_pct(100));
lv_obj_align(list2, LV_ALIGN_TOP_RIGHT, 0, 0);
lv_obj_set_flex_flow(list2, LV_FLEX_FLOW_COLUMN);

btn = lv_list_add_btn(list2, NULL, "Top");


lv_obj_add_event_cb(btn, event_handler_top, LV_EVENT_ALL, NULL);
lv_group_remove_obj(btn);

btn = lv_list_add_btn(list2, LV_SYMBOL_UP, "Up");


lv_obj_add_event_cb(btn, event_handler_up, LV_EVENT_ALL, NULL);
lv_group_remove_obj(btn);

btn = lv_list_add_btn(list2, LV_SYMBOL_LEFT, "Center");


lv_obj_add_event_cb(btn, event_handler_center, LV_EVENT_ALL, NULL);
lv_group_remove_obj(btn);

btn = lv_list_add_btn(list2, LV_SYMBOL_DOWN, "Down");


lv_obj_add_event_cb(btn, event_handler_dn, LV_EVENT_ALL, NULL);
lv_group_remove_obj(btn);

btn = lv_list_add_btn(list2, NULL, "Bottom");


lv_obj_add_event_cb(btn, event_handler_bottom, LV_EVENT_ALL, NULL);
lv_group_remove_obj(btn);

btn = lv_list_add_btn(list2, LV_SYMBOL_SHUFFLE, "Shuffle");


lv_obj_add_event_cb(btn, event_handler_swap, LV_EVENT_ALL, NULL);
lv_group_remove_obj(btn);
}

#endif

2.7. Widgets 160


LVGL Documentation 8.3

import urandom

currentButton = None
list1 = None

def event_handler(evt):
global currentButton
code = evt.get_code()
obj = evt.get_target()
if code == lv.EVENT.CLICKED:
if currentButton == obj:
currentButton = None
else:
currentButton = obj
parent = obj.get_parent()
for i in range( parent.get_child_cnt()):
child = parent.get_child(i)
if child == currentButton:
child.add_state(lv.STATE.CHECKED)
else:
child.clear_state(lv.STATE.CHECKED)

def event_handler_top(evt):
global currentButton
code = evt.get_code()
obj = evt.get_target()
if code == lv.EVENT.CLICKED:
if currentButton == None:
return
currentButton.move_background()
currentButton.scroll_to_view( lv.ANIM.ON)

def event_handler_up(evt):
global currentButton
code = evt.get_code()
obj = evt.get_target()
if code == lv.EVENT.CLICKED or code == lv.EVENT.LONG_PRESSED_REPEAT:
if currentButton == None:
return
index = currentButton.get_index()
if index <= 0:
return
currentButton.move_to_index(index - 1)
currentButton.scroll_to_view(lv.ANIM.ON)

def event_handler_center(evt):
global currentButton
code = evt.get_code()
obj = evt.get_target()
if code == lv.EVENT.CLICKED or code == lv.EVENT.LONG_PRESSED_REPEAT:
if currentButton == None:
return
parent = currentButton.get_parent()
pos = parent.get_child_cnt() // 2
currentButton.move_to_index(pos)
currentButton.scroll_to_view(lv.ANIM.ON)

(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)


def event_handler_dn(evt):
global currentButton
code = evt.get_code()
obj = evt.get_target()
if code == lv.EVENT.CLICKED or code == lv.EVENT.LONG_PRESSED_REPEAT:
if currentButton == None:
return
index = currentButton.get_index()
currentButton.move_to_index(index + 1)
currentButton.scroll_to_view(lv.ANIM.ON)

def event_handler_bottom(evt):
global currentButton
code = evt.get_code()
obj = evt.get_target()
if code == lv.EVENT.CLICKED or code == lv.EVENT.LONG_PRESSED_REPEAT:
if currentButton == None:
return
currentButton.move_foreground()
currentButton.scroll_to_view(lv.ANIM.ON)

def event_handler_swap(evt):
global currentButton
global list1
code = evt.get_code()
obj = evt.get_target()
if code == lv.EVENT.CLICKED:
cnt = list1.get_child_cnt()
for i in range(100):
if cnt > 1:
obj = list1.get_child(urandom.getrandbits(32) % cnt )
obj.move_to_index(urandom.getrandbits(32) % cnt)
if currentButton != None:
currentButton.scroll_to_view(lv.ANIM.ON)

#Create a list with buttons that can be sorted


list1 = lv.list(lv.scr_act())
list1.set_size(lv.pct(60), lv.pct(100))
list1.set_style_pad_row( 5, 0)

for i in range(15):
btn = lv.btn(list1)
btn.set_width(lv.pct(100))
btn.add_event_cb( event_handler, lv.EVENT.CLICKED, None)
lab = lv.label(btn)
lab.set_text("Item " + str(i))

#Select the first button by default


currentButton = list1.get_child(0)
currentButton.add_state(lv.STATE.CHECKED)

#Create a second list with up and down buttons


list2 = lv.list(lv.scr_act())
list2.set_size(lv.pct(40), lv.pct(100))
list2.align(lv.ALIGN.TOP_RIGHT, 0, 0)
list2.set_flex_flow(lv.FLEX_FLOW.COLUMN)

(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)


btn = list2.add_btn(None, "Top")
btn.add_event_cb(event_handler_top, lv.EVENT.ALL, None)
lv.group_remove_obj(btn)

btn = list2.add_btn(lv.SYMBOL.UP, "Up")


btn.add_event_cb(event_handler_up, lv.EVENT.ALL, None)
lv.group_remove_obj(btn)

btn = list2.add_btn(lv.SYMBOL.LEFT, "Center")


btn.add_event_cb(event_handler_center, lv.EVENT.ALL, None)
lv.group_remove_obj(btn)

btn = list2.add_btn(lv.SYMBOL.DOWN, "Down")


btn.add_event_cb(event_handler_dn, lv.EVENT.ALL, None)
lv.group_remove_obj(btn)

btn = list2.add_btn(None, "Bottom")


btn.add_event_cb(event_handler_bottom, lv.EVENT.ALL, None)
lv.group_remove_obj(btn)

btn = list2.add_btn(lv.SYMBOL.SHUFFLE, "Shuffle")


btn.add_event_cb(event_handler_swap, lv.EVENT.ALL, None)
lv.group_remove_obj(btn)

2.7.19 Menu

Simple Menu

#include "../../lv_examples.h"
#if LV_USE_MENU && LV_BUILD_EXAMPLES

void lv_example_menu_1(void)
{
/*Create a menu object*/
lv_obj_t * menu = lv_menu_create(lv_scr_act());
lv_obj_set_size(menu, lv_disp_get_hor_res(NULL), lv_disp_get_ver_res(NULL));
lv_obj_center(menu);

lv_obj_t * cont;
lv_obj_t * label;

/*Create a sub page*/


lv_obj_t * sub_page = lv_menu_page_create(menu, NULL);

cont = lv_menu_cont_create(sub_page);
label = lv_label_create(cont);
lv_label_set_text(label, "Hello, I am hiding here");

/*Create a main page*/


lv_obj_t * main_page = lv_menu_page_create(menu, NULL);

cont = lv_menu_cont_create(main_page);
label = lv_label_create(cont);
lv_label_set_text(label, "Item 1");
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LVGL Documentation 8.3

(continued from previous page)

cont = lv_menu_cont_create(main_page);
label = lv_label_create(cont);
lv_label_set_text(label, "Item 2");

cont = lv_menu_cont_create(main_page);
label = lv_label_create(cont);
lv_label_set_text(label, "Item 3 (Click me!)");
lv_menu_set_load_page_event(menu, cont, sub_page);

lv_menu_set_page(menu, main_page);
}

#endif

# Create a menu object


menu = lv.menu(lv.scr_act())
menu.set_size(320, 240)
menu.center()

# Create a sub page


sub_page = lv.menu_page(menu, None)
cont = lv.menu_cont(sub_page)
label = lv.label(cont)
label.set_text("Hello, I am hiding here")

# Create a main page


main_page = lv.menu_page(menu, None)

cont = lv.menu_cont(main_page)
label = lv.label(cont)
label.set_text("Item 1")

cont = lv.menu_cont(main_page)
label = lv.label(cont)
label.set_text("Item 2")

cont = lv.menu_cont(main_page)
label = lv.label(cont)
label.set_text("Item 3 (Click me!)")
menu.set_load_page_event(cont, sub_page)

menu.set_page(main_page)

Simple Menu with root btn

#include "../../lv_examples.h"
#if LV_USE_MENU && LV_USE_MSGBOX && LV_BUILD_EXAMPLES

static void back_event_handler(lv_event_t * e)


{
lv_obj_t * obj = lv_event_get_target(e);
lv_obj_t * menu = lv_event_get_user_data(e);

(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)


if(lv_menu_back_btn_is_root(menu, obj)) {
lv_obj_t * mbox1 = lv_msgbox_create(NULL, "Hello", "Root back btn click.",␣
,→NULL, true);

lv_obj_center(mbox1);
}
}

void lv_example_menu_2(void)
{
lv_obj_t * menu = lv_menu_create(lv_scr_act());
lv_menu_set_mode_root_back_btn(menu, LV_MENU_ROOT_BACK_BTN_ENABLED);
lv_obj_add_event_cb(menu, back_event_handler, LV_EVENT_CLICKED, menu);
lv_obj_set_size(menu, lv_disp_get_hor_res(NULL), lv_disp_get_ver_res(NULL));
lv_obj_center(menu);

lv_obj_t * cont;
lv_obj_t * label;

/*Create a sub page*/


lv_obj_t * sub_page = lv_menu_page_create(menu, NULL);

cont = lv_menu_cont_create(sub_page);
label = lv_label_create(cont);
lv_label_set_text(label, "Hello, I am hiding here");

/*Create a main page*/


lv_obj_t * main_page = lv_menu_page_create(menu, NULL);

cont = lv_menu_cont_create(main_page);
label = lv_label_create(cont);
lv_label_set_text(label, "Item 1");

cont = lv_menu_cont_create(main_page);
label = lv_label_create(cont);
lv_label_set_text(label, "Item 2");

cont = lv_menu_cont_create(main_page);
label = lv_label_create(cont);
lv_label_set_text(label, "Item 3 (Click me!)");
lv_menu_set_load_page_event(menu, cont, sub_page);

lv_menu_set_page(menu, main_page);
}

#endif

def back_event_handler(e):
obj = e.get_target()
if menu.back_btn_is_root(obj):
mbox1 = lv.msgbox(lv.scr_act(), "Hello", "Root back btn click.", None, True)
mbox1.center()

# Create a menu object


menu = lv.menu(lv.scr_act())
menu.set_mode_root_back_btn(lv.menu.ROOT_BACK_BTN.ENABLED)
menu.add_event_cb(back_event_handler, lv.EVENT.CLICKED, None)
(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)


menu.set_size(320, 240)
menu.center()

# Create a sub page


sub_page = lv.menu_page(menu, None)
cont = lv.menu_cont(sub_page)
label = lv.label(cont)
label.set_text("Hello, I am hiding here")

# Create a main page


main_page = lv.menu_page(menu, None)

cont = lv.menu_cont(main_page)
label = lv.label(cont)
label.set_text("Item 1")

cont = lv.menu_cont(main_page)
label = lv.label(cont)
label.set_text("Item 2")

cont = lv.menu_cont(main_page)
label = lv.label(cont)
label.set_text("Item 3 (Click me!)")
menu.set_load_page_event(cont, sub_page)

menu.set_page(main_page)

Simple Menu with custom header

#include "../../lv_examples.h"
#if LV_USE_MENU && LV_USE_USER_DATA && LV_BUILD_EXAMPLES

void lv_example_menu_3(void)
{
/*Create a menu object*/
lv_obj_t * menu = lv_menu_create(lv_scr_act());
lv_obj_set_size(menu, lv_disp_get_hor_res(NULL), lv_disp_get_ver_res(NULL));
lv_obj_center(menu);

/*Modify the header*/


lv_obj_t * back_btn = lv_menu_get_main_header_back_btn(menu);
lv_obj_t * back_btn_label = lv_label_create(back_btn);
lv_label_set_text(back_btn_label, "Back");

lv_obj_t * cont;
lv_obj_t * label;

/*Create sub pages*/


lv_obj_t * sub_1_page = lv_menu_page_create(menu, "Page 1");

cont = lv_menu_cont_create(sub_1_page);
label = lv_label_create(cont);
lv_label_set_text(label, "Hello, I am hiding here");

lv_obj_t * sub_2_page = lv_menu_page_create(menu, "Page 2");


(continues on next page)

2.7. Widgets 166


LVGL Documentation 8.3

(continued from previous page)

cont = lv_menu_cont_create(sub_2_page);
label = lv_label_create(cont);
lv_label_set_text(label, "Hello, I am hiding here");

lv_obj_t * sub_3_page = lv_menu_page_create(menu, "Page 3");

cont = lv_menu_cont_create(sub_3_page);
label = lv_label_create(cont);
lv_label_set_text(label, "Hello, I am hiding here");

/*Create a main page*/


lv_obj_t * main_page = lv_menu_page_create(menu, NULL);

cont = lv_menu_cont_create(main_page);
label = lv_label_create(cont);
lv_label_set_text(label, "Item 1 (Click me!)");
lv_menu_set_load_page_event(menu, cont, sub_1_page);

cont = lv_menu_cont_create(main_page);
label = lv_label_create(cont);
lv_label_set_text(label, "Item 2 (Click me!)");
lv_menu_set_load_page_event(menu, cont, sub_2_page);

cont = lv_menu_cont_create(main_page);
label = lv_label_create(cont);
lv_label_set_text(label, "Item 3 (Click me!)");
lv_menu_set_load_page_event(menu, cont, sub_3_page);

lv_menu_set_page(menu, main_page);
}

#endif

# Create a menu object


menu = lv.menu(lv.scr_act())
menu.set_size(320, 240)
menu.center()

# Create sub pages


sub_page_1 = lv.menu_page(menu, "Page 1")

cont = lv.menu_cont(sub_page_1)
label = lv.label(cont)
label.set_text("Hello, I am hiding here")

sub_page_2 = lv.menu_page(menu, "Page 2")

cont = lv.menu_cont(sub_page_2)
label = lv.label(cont)
label.set_text("Hello, I am hiding here")

sub_page_3 = lv.menu_page(menu, "Page 3")

cont = lv.menu_cont(sub_page_3)
label = lv.label(cont)
(continues on next page)

2.7. Widgets 167


LVGL Documentation 8.3

(continued from previous page)


label.set_text("Hello, I am hiding here")

# Create a main page


main_page = lv.menu_page(menu, None)

cont = lv.menu_cont(main_page)
label = lv.label(cont)
label.set_text("Item 1 (Click me!)")
menu.set_load_page_event(cont, sub_page_1)

cont = lv.menu_cont(main_page)
label = lv.label(cont)
label.set_text("Item 2 (Click me!)")
menu.set_load_page_event(cont, sub_page_2)

cont = lv.menu_cont(main_page)
label = lv.label(cont)
label.set_text("Item 3 (Click me!)")
menu.set_load_page_event(cont, sub_page_3)

menu.set_page(main_page)

Simple Menu with floating btn to add new menu page

#include "../../lv_examples.h"
#if LV_USE_MENU && LV_BUILD_EXAMPLES

static uint32_t btn_cnt = 1;


static lv_obj_t * main_page;
static lv_obj_t * menu;

static void float_btn_event_cb(lv_event_t * e)


{
LV_UNUSED(e);

btn_cnt++;

lv_obj_t * cont;
lv_obj_t * label;

lv_obj_t * sub_page = lv_menu_page_create(menu, NULL);

cont = lv_menu_cont_create(sub_page);
label = lv_label_create(cont);
lv_label_set_text_fmt(label, "Hello, I am hiding inside %"LV_PRIu32, btn_cnt);

cont = lv_menu_cont_create(main_page);
label = lv_label_create(cont);
lv_label_set_text_fmt(label, "Item %"LV_PRIu32, btn_cnt);
lv_menu_set_load_page_event(menu, cont, sub_page);

lv_obj_scroll_to_view_recursive(cont, LV_ANIM_ON);
}

void lv_example_menu_4(void)
(continues on next page)

2.7. Widgets 168


LVGL Documentation 8.3

(continued from previous page)


{
/*Create a menu object*/
menu = lv_menu_create(lv_scr_act());
lv_obj_set_size(menu, lv_disp_get_hor_res(NULL), lv_disp_get_ver_res(NULL));
lv_obj_center(menu);

lv_obj_t * cont;
lv_obj_t * label;

/*Create a sub page*/


lv_obj_t * sub_page = lv_menu_page_create(menu, NULL);

cont = lv_menu_cont_create(sub_page);
label = lv_label_create(cont);
lv_label_set_text(label, "Hello, I am hiding inside the first item");

/*Create a main page*/


main_page = lv_menu_page_create(menu, NULL);

cont = lv_menu_cont_create(main_page);
label = lv_label_create(cont);
lv_label_set_text(label, "Item 1");
lv_menu_set_load_page_event(menu, cont, sub_page);

lv_menu_set_page(menu, main_page);

/*Create floating btn*/


lv_obj_t * float_btn = lv_btn_create(lv_scr_act());
lv_obj_set_size(float_btn, 50, 50);
lv_obj_add_flag(float_btn, LV_OBJ_FLAG_FLOATING);
lv_obj_align(float_btn, LV_ALIGN_BOTTOM_RIGHT, -10, -10);
lv_obj_add_event_cb(float_btn, float_btn_event_cb, LV_EVENT_CLICKED, menu);
lv_obj_set_style_radius(float_btn, LV_RADIUS_CIRCLE, 0);
lv_obj_set_style_bg_img_src(float_btn, LV_SYMBOL_PLUS, 0);
lv_obj_set_style_text_font(float_btn, lv_theme_get_font_large(float_btn), 0);
}

#endif

btn_cnt = 1

def float_btn_event_cb(e):
global btn_cnt
btn_cnt += 1

sub_page = lv.menu_page(menu, None)

cont = lv.menu_cont(sub_page)
label = lv.label(cont)
label.set_text("Hello, I am hiding inside {:d}".format(btn_cnt))

cont = lv.menu_cont(main_page)
label = lv.label(cont)
label.set_text("Item {:d}".format(btn_cnt))
menu.set_load_page_event(cont, sub_page)
(continues on next page)

2.7. Widgets 169


LVGL Documentation 8.3

(continued from previous page)

# Create a menu object


menu = lv.menu(lv.scr_act())
menu.set_size(320, 240)
menu.center()

# Create a sub page


sub_page = lv.menu_page(menu, None)

cont = lv.menu_cont(sub_page)
label = lv.label(cont)
label.set_text("Hello, I am hiding inside the first item")

# Create a main page


main_page = lv.menu_page(menu, None)

cont = lv.menu_cont(main_page)
label = lv.label(cont)
label.set_text("Item 1")
menu.set_load_page_event(cont, sub_page)

menu.set_page(main_page)

float_btn = lv.btn(lv.scr_act())
float_btn.set_size(50, 50)
float_btn.add_flag(lv.obj.FLAG.FLOATING)
float_btn.align(lv.ALIGN.BOTTOM_RIGHT, -10, -10)
float_btn.add_event_cb(float_btn_event_cb, lv.EVENT.CLICKED, None)
float_btn.set_style_radius(lv.RADIUS.CIRCLE, 0)
float_btn.set_style_bg_img_src(lv.SYMBOL.PLUS, 0)
float_btn.set_style_text_font(lv.theme_get_font_large(float_btn), 0)

Complex Menu

#include "../../lv_examples.h"
#if LV_USE_MENU && LV_USE_MSGBOX && LV_BUILD_EXAMPLES

enum {
LV_MENU_ITEM_BUILDER_VARIANT_1,
LV_MENU_ITEM_BUILDER_VARIANT_2
};
typedef uint8_t lv_menu_builder_variant_t;

static void back_event_handler(lv_event_t * e);


static void switch_handler(lv_event_t * e);
lv_obj_t * root_page;
static lv_obj_t * create_text(lv_obj_t * parent, const char * icon, const char * txt,
lv_menu_builder_variant_t builder_variant);
static lv_obj_t * create_slider(lv_obj_t * parent,
const char * icon, const char * txt, int32_t min,␣
,→int32_t max, int32_t val);

static lv_obj_t * create_switch(lv_obj_t * parent,


const char * icon, const char * txt, bool chk);

void lv_example_menu_5(void)
(continues on next page)

2.7. Widgets 170


LVGL Documentation 8.3

(continued from previous page)


{
lv_obj_t * menu = lv_menu_create(lv_scr_act());

lv_color_t bg_color = lv_obj_get_style_bg_color(menu, 0);


if(lv_color_brightness(bg_color) > 127) {
lv_obj_set_style_bg_color(menu, lv_color_darken(lv_obj_get_style_bg_
,→color(menu, 0), 10), 0);

}
else {
lv_obj_set_style_bg_color(menu, lv_color_darken(lv_obj_get_style_bg_
,→color(menu, 0), 50), 0);

}
lv_menu_set_mode_root_back_btn(menu, LV_MENU_ROOT_BACK_BTN_ENABLED);
lv_obj_add_event_cb(menu, back_event_handler, LV_EVENT_CLICKED, menu);
lv_obj_set_size(menu, lv_disp_get_hor_res(NULL), lv_disp_get_ver_res(NULL));
lv_obj_center(menu);

lv_obj_t * cont;
lv_obj_t * section;

/*Create sub pages*/


lv_obj_t * sub_mechanics_page = lv_menu_page_create(menu, NULL);
lv_obj_set_style_pad_hor(sub_mechanics_page, lv_obj_get_style_pad_left(lv_menu_
,→get_main_header(menu), 0), 0);

lv_menu_separator_create(sub_mechanics_page);
section = lv_menu_section_create(sub_mechanics_page);
create_slider(section, LV_SYMBOL_SETTINGS, "Velocity", 0, 150, 120);
create_slider(section, LV_SYMBOL_SETTINGS, "Acceleration", 0, 150, 50);
create_slider(section, LV_SYMBOL_SETTINGS, "Weight limit", 0, 150, 80);

lv_obj_t * sub_sound_page = lv_menu_page_create(menu, NULL);


lv_obj_set_style_pad_hor(sub_sound_page, lv_obj_get_style_pad_left(lv_menu_get_
,→main_header(menu), 0), 0);

lv_menu_separator_create(sub_sound_page);
section = lv_menu_section_create(sub_sound_page);
create_switch(section, LV_SYMBOL_AUDIO, "Sound", false);

lv_obj_t * sub_display_page = lv_menu_page_create(menu, NULL);


lv_obj_set_style_pad_hor(sub_display_page, lv_obj_get_style_pad_left(lv_menu_get_
,→main_header(menu), 0), 0);

lv_menu_separator_create(sub_display_page);
section = lv_menu_section_create(sub_display_page);
create_slider(section, LV_SYMBOL_SETTINGS, "Brightness", 0, 150, 100);

lv_obj_t * sub_software_info_page = lv_menu_page_create(menu, NULL);


lv_obj_set_style_pad_hor(sub_software_info_page, lv_obj_get_style_pad_left(lv_
,→menu_get_main_header(menu), 0), 0);

section = lv_menu_section_create(sub_software_info_page);
create_text(section, NULL, "Version 1.0", LV_MENU_ITEM_BUILDER_VARIANT_1);

lv_obj_t * sub_legal_info_page = lv_menu_page_create(menu, NULL);


lv_obj_set_style_pad_hor(sub_legal_info_page, lv_obj_get_style_pad_left(lv_menu_
,→get_main_header(menu), 0), 0);

section = lv_menu_section_create(sub_legal_info_page);
for(uint32_t i = 0; i < 15; i++) {
create_text(section, NULL,
"This is a long long long long long long long long long text, if␣
,→it is long enough it may scroll.", (continues on next page)

2.7. Widgets 171


LVGL Documentation 8.3

(continued from previous page)


LV_MENU_ITEM_BUILDER_VARIANT_1);
}

lv_obj_t * sub_about_page = lv_menu_page_create(menu, NULL);


lv_obj_set_style_pad_hor(sub_about_page, lv_obj_get_style_pad_left(lv_menu_get_
,→main_header(menu), 0), 0);

lv_menu_separator_create(sub_about_page);
section = lv_menu_section_create(sub_about_page);
cont = create_text(section, NULL, "Software information", LV_MENU_ITEM_BUILDER_
,→VARIANT_1);

lv_menu_set_load_page_event(menu, cont, sub_software_info_page);


cont = create_text(section, NULL, "Legal information", LV_MENU_ITEM_BUILDER_
,→VARIANT_1);

lv_menu_set_load_page_event(menu, cont, sub_legal_info_page);

lv_obj_t * sub_menu_mode_page = lv_menu_page_create(menu, NULL);


lv_obj_set_style_pad_hor(sub_menu_mode_page, lv_obj_get_style_pad_left(lv_menu_
,→get_main_header(menu), 0), 0);

lv_menu_separator_create(sub_menu_mode_page);
section = lv_menu_section_create(sub_menu_mode_page);
cont = create_switch(section, LV_SYMBOL_AUDIO, "Sidebar enable", true);
lv_obj_add_event_cb(lv_obj_get_child(cont, 2), switch_handler, LV_EVENT_VALUE_
,→CHANGED, menu);

/*Create a root page*/


root_page = lv_menu_page_create(menu, "Settings");
lv_obj_set_style_pad_hor(root_page, lv_obj_get_style_pad_left(lv_menu_get_main_
,→header(menu), 0), 0);

section = lv_menu_section_create(root_page);
cont = create_text(section, LV_SYMBOL_SETTINGS, "Mechanics", LV_MENU_ITEM_BUILDER_
,→VARIANT_1);

lv_menu_set_load_page_event(menu, cont, sub_mechanics_page);


cont = create_text(section, LV_SYMBOL_AUDIO, "Sound", LV_MENU_ITEM_BUILDER_
,→VARIANT_1);

lv_menu_set_load_page_event(menu, cont, sub_sound_page);


cont = create_text(section, LV_SYMBOL_SETTINGS, "Display", LV_MENU_ITEM_BUILDER_
,→VARIANT_1);

lv_menu_set_load_page_event(menu, cont, sub_display_page);

create_text(root_page, NULL, "Others", LV_MENU_ITEM_BUILDER_VARIANT_1);


section = lv_menu_section_create(root_page);
cont = create_text(section, NULL, "About", LV_MENU_ITEM_BUILDER_VARIANT_1);
lv_menu_set_load_page_event(menu, cont, sub_about_page);
cont = create_text(section, LV_SYMBOL_SETTINGS, "Menu mode", LV_MENU_ITEM_BUILDER_
,→VARIANT_1);

lv_menu_set_load_page_event(menu, cont, sub_menu_mode_page);

lv_menu_set_sidebar_page(menu, root_page);

lv_event_send(lv_obj_get_child(lv_obj_get_child(lv_menu_get_cur_sidebar_
,→ page(menu), 0), 0), LV_EVENT_CLICKED, NULL);
}

static void back_event_handler(lv_event_t * e)


{
lv_obj_t * obj = lv_event_get_target(e);
lv_obj_t * menu = lv_event_get_user_data(e);
(continues on next page)

2.7. Widgets 172


LVGL Documentation 8.3

(continued from previous page)

if(lv_menu_back_btn_is_root(menu, obj)) {
lv_obj_t * mbox1 = lv_msgbox_create(NULL, "Hello", "Root back btn click.",␣
,→NULL, true);

lv_obj_center(mbox1);
}
}

static void switch_handler(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * menu = lv_event_get_user_data(e);
lv_obj_t * obj = lv_event_get_target(e);
if(code == LV_EVENT_VALUE_CHANGED) {
if(lv_obj_has_state(obj, LV_STATE_CHECKED)) {
lv_menu_set_page(menu, NULL);
lv_menu_set_sidebar_page(menu, root_page);
lv_event_send(lv_obj_get_child(lv_obj_get_child(lv_menu_get_cur_sidebar_
,→page(menu), 0), 0), LV_EVENT_CLICKED, NULL);

}
else {
lv_menu_set_sidebar_page(menu, NULL);
lv_menu_clear_history(menu); /* Clear history because we will be showing␣
,→the root page later */

lv_menu_set_page(menu, root_page);
}
}
}

static lv_obj_t * create_text(lv_obj_t * parent, const char * icon, const char * txt,
lv_menu_builder_variant_t builder_variant)
{
lv_obj_t * obj = lv_menu_cont_create(parent);

lv_obj_t * img = NULL;


lv_obj_t * label = NULL;

if(icon) {
img = lv_img_create(obj);
lv_img_set_src(img, icon);
}

if(txt) {
label = lv_label_create(obj);
lv_label_set_text(label, txt);
lv_label_set_long_mode(label, LV_LABEL_LONG_SCROLL_CIRCULAR);
lv_obj_set_flex_grow(label, 1);
}

if(builder_variant == LV_MENU_ITEM_BUILDER_VARIANT_2 && icon && txt) {


lv_obj_add_flag(img, LV_OBJ_FLAG_FLEX_IN_NEW_TRACK);
lv_obj_swap(img, label);
}

return obj;
}

(continues on next page)

2.7. Widgets 173


LVGL Documentation 8.3

(continued from previous page)


static lv_obj_t * create_slider(lv_obj_t * parent, const char * icon, const char *␣
,→txt, int32_t min, int32_t max,

int32_t val)
{
lv_obj_t * obj = create_text(parent, icon, txt, LV_MENU_ITEM_BUILDER_VARIANT_2);

lv_obj_t * slider = lv_slider_create(obj);


lv_obj_set_flex_grow(slider, 1);
lv_slider_set_range(slider, min, max);
lv_slider_set_value(slider, val, LV_ANIM_OFF);

if(icon == NULL) {
lv_obj_add_flag(slider, LV_OBJ_FLAG_FLEX_IN_NEW_TRACK);
}

return obj;
}

static lv_obj_t * create_switch(lv_obj_t * parent, const char * icon, const char *␣


,→txt, bool chk)

{
lv_obj_t * obj = create_text(parent, icon, txt, LV_MENU_ITEM_BUILDER_VARIANT_1);

lv_obj_t * sw = lv_switch_create(obj);
lv_obj_add_state(sw, chk ? LV_STATE_CHECKED : 0);

return obj;
}

#endif

Error encountered while trying to open /home/runner/work/lvgl/lvgl/examples/widgets/


,→menu/lv_example_menu_5.py

2.7.20 Meter

Simple meter

#include "../../lv_examples.h"
#if LV_USE_METER && LV_BUILD_EXAMPLES

static lv_obj_t * meter;

static void set_value(void * indic, int32_t v)


{
lv_meter_set_indicator_value(meter, indic, v);
}

/**
* A simple meter
*/
void lv_example_meter_1(void)
{
(continues on next page)

2.7. Widgets 174


LVGL Documentation 8.3

(continued from previous page)


meter = lv_meter_create(lv_scr_act());
lv_obj_center(meter);
lv_obj_set_size(meter, 200, 200);

/*Add a scale first*/


lv_meter_scale_t * scale = lv_meter_add_scale(meter);
lv_meter_set_scale_ticks(meter, scale, 41, 2, 10, lv_palette_main(LV_PALETTE_
,→GREY));

lv_meter_set_scale_major_ticks(meter, scale, 8, 4, 15, lv_color_black(), 10);

lv_meter_indicator_t * indic;

/*Add a blue arc to the start*/


indic = lv_meter_add_arc(meter, scale, 3, lv_palette_main(LV_PALETTE_BLUE), 0);
lv_meter_set_indicator_start_value(meter, indic, 0);
lv_meter_set_indicator_end_value(meter, indic, 20);

/*Make the tick lines blue at the start of the scale*/


indic = lv_meter_add_scale_lines(meter, scale, lv_palette_main(LV_PALETTE_BLUE),␣
,→lv_palette_main(LV_PALETTE_BLUE),

false, 0);
lv_meter_set_indicator_start_value(meter, indic, 0);
lv_meter_set_indicator_end_value(meter, indic, 20);

/*Add a red arc to the end*/


indic = lv_meter_add_arc(meter, scale, 3, lv_palette_main(LV_PALETTE_RED), 0);
lv_meter_set_indicator_start_value(meter, indic, 80);
lv_meter_set_indicator_end_value(meter, indic, 100);

/*Make the tick lines red at the end of the scale*/


indic = lv_meter_add_scale_lines(meter, scale, lv_palette_main(LV_PALETTE_RED),␣
,→lv_palette_main(LV_PALETTE_RED), false,

0);
lv_meter_set_indicator_start_value(meter, indic, 80);
lv_meter_set_indicator_end_value(meter, indic, 100);

/*Add a needle line indicator*/


indic = lv_meter_add_needle_line(meter, scale, 4, lv_palette_main(LV_PALETTE_
,→GREY), -10);

/*Create an animation to set the value*/


lv_anim_t a;
lv_anim_init(&a);
lv_anim_set_exec_cb(&a, set_value);
lv_anim_set_var(&a, indic);
lv_anim_set_values(&a, 0, 100);
lv_anim_set_time(&a, 2000);
lv_anim_set_repeat_delay(&a, 100);
lv_anim_set_playback_time(&a, 500);
lv_anim_set_playback_delay(&a, 100);
lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE);
lv_anim_start(&a);
}

#endif

2.7. Widgets 175


LVGL Documentation 8.3

#!//opt/bin/lv_micropython -i
import utime as time
import lvgl as lv
import display_driver

def set_value(indic, v):


meter.set_indicator_value(indic, v)

#
# A simple meter
#
meter = lv.meter(lv.scr_act())
meter.center()
meter.set_size(200, 200)

# Add a scale first


scale = meter.add_scale()
meter.set_scale_ticks(scale, 51, 2, 10, lv.palette_main(lv.PALETTE.GREY))
meter.set_scale_major_ticks(scale, 10, 4, 15, lv.color_black(), 10)

indic = lv.meter_indicator_t()

# Add a blue arc to the start


indic = meter.add_arc(scale, 3, lv.palette_main(lv.PALETTE.BLUE), 0)
meter.set_indicator_start_value(indic, 0)
meter.set_indicator_end_value(indic, 20)

# Make the tick lines blue at the start of the scale


indic = meter.add_scale_lines(scale, lv.palette_main(lv.PALETTE.BLUE), lv.palette_
,→main(lv.PALETTE.BLUE), False, 0)

meter.set_indicator_start_value(indic, 0)
meter.set_indicator_end_value(indic, 20)

# Add a red arc to the end


indic = meter.add_arc(scale, 3, lv.palette_main(lv.PALETTE.RED), 0)
meter.set_indicator_start_value(indic, 80)
meter.set_indicator_end_value(indic, 100)

# Make the tick lines red at the end of the scale


indic = meter.add_scale_lines(scale, lv.palette_main(lv.PALETTE.RED), lv.palette_
,→main(lv.PALETTE.RED), False, 0)

meter.set_indicator_start_value(indic, 80)
meter.set_indicator_end_value(indic, 100)

# Add a needle line indicator


indic = meter.add_needle_line(scale, 4, lv.palette_main(lv.PALETTE.GREY), -10)

# Create an animation to set the value


a = lv.anim_t()
a.init()
a.set_var(indic)
a.set_values(0, 100)
a.set_time(2000)
a.set_repeat_delay(100)
a.set_playback_time(500)
a.set_playback_delay(100)
a.set_repeat_count(lv.ANIM_REPEAT.INFINITE)
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a.set_custom_exec_cb(lambda a,val: set_value(indic,val))
lv.anim_t.start(a)

A meter with multiple arcs

#include "../../lv_examples.h"
#if LV_USE_METER && LV_BUILD_EXAMPLES

static lv_obj_t * meter;

static void set_value(void * indic, int32_t v)


{
lv_meter_set_indicator_end_value(meter, indic, v);
}

/**
* A meter with multiple arcs
*/
void lv_example_meter_2(void)
{
meter = lv_meter_create(lv_scr_act());
lv_obj_center(meter);
lv_obj_set_size(meter, 200, 200);

/*Remove the circle from the middle*/


lv_obj_remove_style(meter, NULL, LV_PART_INDICATOR);

/*Add a scale first*/


lv_meter_scale_t * scale = lv_meter_add_scale(meter);
lv_meter_set_scale_ticks(meter, scale, 11, 2, 10, lv_palette_main(LV_PALETTE_
,→GREY));

lv_meter_set_scale_major_ticks(meter, scale, 1, 2, 30, lv_color_hex3(0xeee), 15);


lv_meter_set_scale_range(meter, scale, 0, 100, 270, 90);

/*Add a three arc indicator*/


lv_meter_indicator_t * indic1 = lv_meter_add_arc(meter, scale, 10, lv_palette_
,→main(LV_PALETTE_RED), 0);

lv_meter_indicator_t * indic2 = lv_meter_add_arc(meter, scale, 10, lv_palette_


,→main(LV_PALETTE_GREEN), -10);

lv_meter_indicator_t * indic3 = lv_meter_add_arc(meter, scale, 10, lv_palette_


,→main(LV_PALETTE_BLUE), -20);

/*Create an animation to set the value*/


lv_anim_t a;
lv_anim_init(&a);
lv_anim_set_exec_cb(&a, set_value);
lv_anim_set_values(&a, 0, 100);
lv_anim_set_repeat_delay(&a, 100);
lv_anim_set_playback_delay(&a, 100);
lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE);

lv_anim_set_time(&a, 2000);
lv_anim_set_playback_time(&a, 500);
lv_anim_set_var(&a, indic1);
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lv_anim_start(&a);

lv_anim_set_time(&a, 1000);
lv_anim_set_playback_time(&a, 1000);
lv_anim_set_var(&a, indic2);
lv_anim_start(&a);

lv_anim_set_time(&a, 1000);
lv_anim_set_playback_time(&a, 2000);
lv_anim_set_var(&a, indic3);
lv_anim_start(&a);
}

#endif

#!//opt/bin/lv_micropython -i
import utime as time
import lvgl as lv
import display_driver

def set_value(indic,v):
meter.set_indicator_end_value(indic, v)

#
# A meter with multiple arcs
#

meter = lv.meter(lv.scr_act())
meter.center()
meter.set_size(200, 200)

# Remove the circle from the middle


meter.remove_style(None, lv.PART.INDICATOR)

# Add a scale first


scale = meter.add_scale()
meter.set_scale_ticks(scale, 11, 2, 10, lv.palette_main(lv.PALETTE.GREY))
meter.set_scale_major_ticks(scale, 1, 2, 30, lv.color_hex3(0xeee), 10)
meter.set_scale_range(scale, 0, 100, 270, 90)

# Add a three arc indicator


indic1 = meter.add_arc(scale, 10, lv.palette_main(lv.PALETTE.RED), 0)
indic2 = meter.add_arc(scale, 10, lv.palette_main(lv.PALETTE.GREEN), -10)
indic3 = meter.add_arc(scale, 10, lv.palette_main(lv.PALETTE.BLUE), -20)

# Create an animation to set the value


a1 = lv.anim_t()
a1.init()
a1.set_values(0, 100)
a1.set_time(2000)
a1.set_repeat_delay(100)
a1.set_playback_delay(100)
a1.set_playback_time(500)
a1.set_var(indic1)
a1.set_repeat_count(lv.ANIM_REPEAT.INFINITE)
a1.set_custom_exec_cb(lambda a,val: set_value(indic1,val))
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lv.anim_t.start(a1)

a2 = lv.anim_t()
a2.init()
a2.set_values(0, 100)
a2.set_time(1000)
a2.set_repeat_delay(100)
a2.set_playback_delay(100)
a2.set_playback_time(1000)
a2.set_var(indic2)
a2.set_repeat_count(lv.ANIM_REPEAT.INFINITE)
a2.set_custom_exec_cb(lambda a,val: set_value(indic2,val))
lv.anim_t.start(a2)

a3 = lv.anim_t()
a3.init()
a3.set_values(0, 100)
a3.set_time(1000)
a3.set_repeat_delay(100)
a3.set_playback_delay(100)
a3.set_playback_time(2000)
a3.set_var(indic3)
a3.set_repeat_count(lv.ANIM_REPEAT.INFINITE)
a3.set_custom_exec_cb(lambda a,val: set_value(indic3,val))
lv.anim_t.start(a3)

A clock from a meter

#include "../../lv_examples.h"
#if LV_USE_METER && LV_BUILD_EXAMPLES

static lv_obj_t * meter;

static void set_value(void * indic, int32_t v)


{
lv_meter_set_indicator_end_value(meter, indic, v);
}

/**
* A clock from a meter
*/
void lv_example_meter_3(void)
{
meter = lv_meter_create(lv_scr_act());
lv_obj_set_size(meter, 220, 220);
lv_obj_center(meter);

/*Create a scale for the minutes*/


/*61 ticks in a 360 degrees range (the last and the first line overlaps)*/
lv_meter_scale_t * scale_min = lv_meter_add_scale(meter);
lv_meter_set_scale_ticks(meter, scale_min, 61, 1, 10, lv_palette_main(LV_PALETTE_
,→GREY));

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lv_meter_set_scale_range(meter, scale_min, 0, 60, 360, 270);

/*Create another scale for the hours. It's only visual and contains only major␣
,→ ticks*/
lv_meter_scale_t * scale_hour = lv_meter_add_scale(meter);
lv_meter_set_scale_ticks(meter, scale_hour, 12, 0, 0, lv_palette_main(LV_PALETTE_
,→GREY)); /*12 ticks*/
lv_meter_set_scale_major_ticks(meter, scale_hour, 1, 2, 20, lv_color_black(), 10);
,→ /*Every tick is major*/
lv_meter_set_scale_range(meter, scale_hour, 1, 12, 330, 300); /*[1..12]␣
,→values in an almost full circle*/

LV_IMG_DECLARE(img_hand)

/*Add a the hands from images*/


lv_meter_indicator_t * indic_min = lv_meter_add_needle_img(meter, scale_min, &img_
,→hand, 5, 5);

lv_meter_indicator_t * indic_hour = lv_meter_add_needle_img(meter, scale_min, &


,→img_hand, 5, 5);

/*Create an animation to set the value*/


lv_anim_t a;
lv_anim_init(&a);
lv_anim_set_exec_cb(&a, set_value);
lv_anim_set_values(&a, 0, 60);
lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE);
lv_anim_set_time(&a, 2000); /*2 sec for 1 turn of the minute hand (1 hour)*/
lv_anim_set_var(&a, indic_min);
lv_anim_start(&a);

lv_anim_set_var(&a, indic_hour);
lv_anim_set_time(&a, 24000); /*24 sec for 1 turn of the hour hand*/
lv_anim_set_values(&a, 0, 60);
lv_anim_start(&a);
}

#endif

#!//opt/bin/lv_micropython -i
import utime as time
import lvgl as lv
import display_driver
from imagetools import get_png_info, open_png

# Register PNG image decoder


decoder = lv.img.decoder_create()
decoder.info_cb = get_png_info
decoder.open_cb = open_png

# Create an image from the png file


try:
with open('../../assets/img_hand_min.png','rb') as f:
img_hand_min_data = f.read()
except:
print("Could not find img_hand_min.png")
sys.exit()
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img_hand_min_dsc = lv.img_dsc_t({
'data_size': len(img_hand_min_data),
'data': img_hand_min_data
})

# Create an image from the png file


try:
with open('../../assets/img_hand_hour.png','rb') as f:
img_hand_hour_data = f.read()
except:
print("Could not find img_hand_hour.png")
sys.exit()

img_hand_hour_dsc = lv.img_dsc_t({
'data_size': len(img_hand_hour_data),
'data': img_hand_hour_data
})

def set_value(indic, v):


meter.set_indicator_value(indic, v)
#
# A clock from a meter
#

meter = lv.meter(lv.scr_act())
meter.set_size(220, 220)
meter.center()

# Create a scale for the minutes


# 61 ticks in a 360 degrees range (the last and the first line overlaps)
scale_min = meter.add_scale()
meter.set_scale_ticks(scale_min, 61, 1, 10, lv.palette_main(lv.PALETTE.GREY))
meter.set_scale_range(scale_min, 0, 60, 360, 270)

# Create another scale for the hours. It's only visual and contains only major ticks
scale_hour = meter.add_scale()
meter.set_scale_ticks(scale_hour, 12, 0, 0, lv.palette_main(lv.PALETTE.GREY)) # 12␣
,→ticks

meter.set_scale_major_ticks(scale_hour, 1, 2, 20, lv.color_black(), 10) #␣


,→Every tick is major

meter.set_scale_range(scale_hour, 1, 12, 330, 300) # [1..


,→12] values in an almost full circle

# LV_IMG_DECLARE(img_hand)

# Add the hands from images


indic_min = meter.add_needle_img(scale_min, img_hand_min_dsc, 5, 5)
indic_hour = meter.add_needle_img(scale_min, img_hand_hour_dsc, 5, 5)

# Create an animation to set the value


a1 = lv.anim_t()
a1.init()
a1.set_values(0, 60)
a1.set_repeat_count(lv.ANIM_REPEAT.INFINITE)
a1.set_time(2000) # 2 sec for 1 turn of the minute hand (1 hour)
a1.set_var(indic_min)
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a1.set_custom_exec_cb(lambda a1,val: set_value(indic_min,val))
lv.anim_t.start(a1)

a2 = lv.anim_t()
a2.init()
a2.set_var(indic_hour)
a2.set_time(24000) # 24 sec for 1 turn of the hour hand
a2.set_values(0, 60)
a2.set_custom_exec_cb(lambda a2,val: set_value(indic_hour,val))
lv.anim_t.start(a2)

Pie chart

#include "../../lv_examples.h"
#if LV_USE_METER && LV_BUILD_EXAMPLES

/**
* Create a pie chart
*/
void lv_example_meter_4(void)
{
lv_obj_t * meter = lv_meter_create(lv_scr_act());

/*Remove the background and the circle from the middle*/


lv_obj_remove_style(meter, NULL, LV_PART_MAIN);
lv_obj_remove_style(meter, NULL, LV_PART_INDICATOR);

lv_obj_set_size(meter, 200, 200);


lv_obj_center(meter);

/*Add a scale first with no ticks.*/


lv_meter_scale_t * scale = lv_meter_add_scale(meter);
lv_meter_set_scale_ticks(meter, scale, 0, 0, 0, lv_color_black());
lv_meter_set_scale_range(meter, scale, 0, 100, 360, 0);

/*Add a three arc indicator*/


lv_coord_t indic_w = 100;
lv_meter_indicator_t * indic1 = lv_meter_add_arc(meter, scale, indic_w, lv_
,→palette_main(LV_PALETTE_ORANGE), 0);

lv_meter_set_indicator_start_value(meter, indic1, 0);


lv_meter_set_indicator_end_value(meter, indic1, 40);

lv_meter_indicator_t * indic2 = lv_meter_add_arc(meter, scale, indic_w, lv_


,→palette_main(LV_PALETTE_YELLOW), 0);
lv_meter_set_indicator_start_value(meter, indic2, 40); /*Start from the␣
,→previous*/

lv_meter_set_indicator_end_value(meter, indic2, 80);

lv_meter_indicator_t * indic3 = lv_meter_add_arc(meter, scale, indic_w, lv_


,→ palette_main(LV_PALETTE_DEEP_ORANGE), 0);
lv_meter_set_indicator_start_value(meter, indic3, 80); /*Start from the␣
,→previous*/

lv_meter_set_indicator_end_value(meter, indic3, 100);


}
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#endif

#
# Create a pie chart
#

meter = lv.meter(lv.scr_act())

# Remove the background and the circle from the middle


meter.remove_style(None, lv.PART.MAIN)
meter.remove_style(None, lv.PART.INDICATOR)

meter.set_size(200, 200)
meter.center()

# Add a scale first with no ticks.


scale = meter.add_scale()
meter.set_scale_ticks(scale, 0, 0, 0, lv.color_black())
meter.set_scale_range(scale, 0, 100, 360, 0)

# Add a three arc indicator*


indic_w = 100
indic1 = meter.add_arc(scale, indic_w,lv.palette_main(lv.PALETTE.ORANGE), 0)
meter.set_indicator_start_value(indic1, 0)
meter.set_indicator_end_value(indic1, 40)

indic2 = meter.add_arc(scale, indic_w, lv.palette_main(lv.PALETTE.YELLOW), 0)


meter.set_indicator_start_value(indic2, 40) # Start from the previous
meter.set_indicator_end_value(indic2, 80)

indic3 = meter.add_arc(scale, indic_w, lv.palette_main(lv.PALETTE.DEEP_ORANGE), 0)


meter.set_indicator_start_value(indic3, 80) # Start from the previous
meter.set_indicator_end_value(indic3, 100)

2.7.21 Message box

Simple Message box

#include "../../lv_examples.h"
#if LV_USE_MSGBOX && LV_BUILD_EXAMPLES

static void event_cb(lv_event_t * e)


{
lv_obj_t * obj = lv_event_get_current_target(e);
LV_LOG_USER("Button %s clicked", lv_msgbox_get_active_btn_text(obj));
}

void lv_example_msgbox_1(void)
{
static const char * btns[] = {"Apply", "Close", ""};

lv_obj_t * mbox1 = lv_msgbox_create(NULL, "Hello", "This is a message box with␣


,→ two buttons.", btns, true); (continues on next page)

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lv_obj_add_event_cb(mbox1, event_cb, LV_EVENT_VALUE_CHANGED, NULL);
lv_obj_center(mbox1);
}

#endif

def event_cb(e):
mbox = e.get_current_target()
print("Button %s clicked" % mbox.get_active_btn_text())

btns = ["Apply", "Close", ""]

mbox1 = lv.msgbox(lv.scr_act(), "Hello", "This is a message box with two buttons.",␣


,→btns, True)

mbox1.add_event_cb(event_cb, lv.EVENT.VALUE_CHANGED, None)


mbox1.center()

2.7.22 Roller

Simple Roller

#include "../../lv_examples.h"
#if LV_USE_ROLLER && LV_BUILD_EXAMPLES

static void event_handler(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * obj = lv_event_get_target(e);
if(code == LV_EVENT_VALUE_CHANGED) {
char buf[32];
lv_roller_get_selected_str(obj, buf, sizeof(buf));
LV_LOG_USER("Selected month: %s\n", buf);
}
}

/**
* An infinite roller with the name of the months
*/
void lv_example_roller_1(void)
{
lv_obj_t * roller1 = lv_roller_create(lv_scr_act());
lv_roller_set_options(roller1,
"January\n"
"February\n"
"March\n"
"April\n"
"May\n"
"June\n"
"July\n"
"August\n"
"September\n"
"October\n"
"November\n"
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"December",
LV_ROLLER_MODE_INFINITE);

lv_roller_set_visible_row_count(roller1, 4);
lv_obj_center(roller1);
lv_obj_add_event_cb(roller1, event_handler, LV_EVENT_ALL, NULL);
}

#endif

def event_handler(e):
code = e.get_code()
obj = e.get_target()
if code == lv.EVENT.VALUE_CHANGED:
option = " "*10
obj.get_selected_str(option, len(option))
print("Selected month: " + option.strip())

#
# An infinite roller with the name of the months
#

roller1 = lv.roller(lv.scr_act())
roller1.set_options("\n".join([
"January",
"February",
"March",
"April",
"May",
"June",
"July",
"August",
"September",
"October",
"November",
"December"]),lv.roller.MODE.INFINITE)

roller1.set_visible_row_count(4)
roller1.center()
roller1.add_event_cb(event_handler, lv.EVENT.ALL, None)

Styling the roller

#include "../../lv_examples.h"
#if LV_USE_ROLLER && LV_FONT_MONTSERRAT_22 && LV_BUILD_EXAMPLES

static void event_handler(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * obj = lv_event_get_target(e);
if(code == LV_EVENT_VALUE_CHANGED) {
char buf[32];
lv_roller_get_selected_str(obj, buf, sizeof(buf));
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LV_LOG_USER("Selected value: %s", buf);
}
}

/**
* Roller with various alignments and larger text in the selected area
*/
void lv_example_roller_2(void)
{
/*A style to make the selected option larger*/
static lv_style_t style_sel;
lv_style_init(&style_sel);
lv_style_set_text_font(&style_sel, &lv_font_montserrat_22);

const char * opts = "1\n2\n3\n4\n5\n6\n7\n8\n9\n10";


lv_obj_t * roller;

/*A roller on the left with left aligned text, and custom width*/
roller = lv_roller_create(lv_scr_act());
lv_roller_set_options(roller, opts, LV_ROLLER_MODE_NORMAL);
lv_roller_set_visible_row_count(roller, 2);
lv_obj_set_width(roller, 100);
lv_obj_add_style(roller, &style_sel, LV_PART_SELECTED);
lv_obj_set_style_text_align(roller, LV_TEXT_ALIGN_LEFT, 0);
lv_obj_align(roller, LV_ALIGN_LEFT_MID, 10, 0);
lv_obj_add_event_cb(roller, event_handler, LV_EVENT_ALL, NULL);
lv_roller_set_selected(roller, 2, LV_ANIM_OFF);

/*A roller on the middle with center aligned text, and auto (default) width*/
roller = lv_roller_create(lv_scr_act());
lv_roller_set_options(roller, opts, LV_ROLLER_MODE_NORMAL);
lv_roller_set_visible_row_count(roller, 3);
lv_obj_add_style(roller, &style_sel, LV_PART_SELECTED);
lv_obj_align(roller, LV_ALIGN_CENTER, 0, 0);
lv_obj_add_event_cb(roller, event_handler, LV_EVENT_ALL, NULL);
lv_roller_set_selected(roller, 5, LV_ANIM_OFF);

/*A roller on the right with right aligned text, and custom width*/
roller = lv_roller_create(lv_scr_act());
lv_roller_set_options(roller, opts, LV_ROLLER_MODE_NORMAL);
lv_roller_set_visible_row_count(roller, 4);
lv_obj_set_width(roller, 80);
lv_obj_add_style(roller, &style_sel, LV_PART_SELECTED);
lv_obj_set_style_text_align(roller, LV_TEXT_ALIGN_RIGHT, 0);
lv_obj_align(roller, LV_ALIGN_RIGHT_MID, -10, 0);
lv_obj_add_event_cb(roller, event_handler, LV_EVENT_ALL, NULL);
lv_roller_set_selected(roller, 8, LV_ANIM_OFF);
}

#endif

import fs_driver

def event_handler(e):
code = e.get_code()
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(continued from previous page)


obj = e.get_target()
if code == lv.EVENT.VALUE_CHANGED:
option = " "*10
obj.get_selected_str(option, len(option))
print("Selected value: %s\n" + option.strip())

#
# Roller with various alignments and larger text in the selected area
#

# A style to make the selected option larger


style_sel = lv.style_t()
style_sel.init()

try:
style_sel.set_text_font(lv.font_montserrat_22)
except:
fs_drv = lv.fs_drv_t()
fs_driver.fs_register(fs_drv, 'S')
print("montserrat-22 not enabled in lv_conf.h, dynamically loading the font")
font_montserrat_22 = lv.font_load("S:" + "../../assets/font/montserrat-22.fnt")
style_sel.set_text_font(font_montserrat_22)

opts = "\n".join(["1","2","3","4","5","6","7","8","9","10"])

# A roller on the left with left aligned text, and custom width
roller = lv.roller(lv.scr_act())
roller.set_options(opts, lv.roller.MODE.NORMAL)
roller.set_visible_row_count(2)
roller.set_width(100)
roller.add_style(style_sel, lv.PART.SELECTED)
roller.set_style_text_align(lv.TEXT_ALIGN.LEFT, 0)
roller.align(lv.ALIGN.LEFT_MID, 10, 0)
roller.add_event_cb(event_handler, lv.EVENT.ALL, None)
roller.set_selected(2, lv.ANIM.OFF)

# A roller in the middle with center aligned text, and auto (default) width
roller = lv.roller(lv.scr_act())
roller.set_options(opts, lv.roller.MODE.NORMAL)
roller.set_visible_row_count(3)
roller.add_style(style_sel, lv.PART.SELECTED)
roller.align(lv.ALIGN.CENTER, 0, 0)
roller.add_event_cb(event_handler, lv.EVENT.ALL, None)
roller.set_selected(5, lv.ANIM.OFF)

# A roller on the right with right aligned text, and custom width
roller = lv.roller(lv.scr_act())
roller.set_options(opts, lv.roller.MODE.NORMAL)
roller.set_visible_row_count(4)
roller.set_width(80)
roller.add_style(style_sel, lv.PART.SELECTED)
roller.set_style_text_align(lv.TEXT_ALIGN.RIGHT, 0)
roller.align(lv.ALIGN.RIGHT_MID, -10, 0)
roller.add_event_cb(event_handler, lv.EVENT.ALL, None)
roller.set_selected(8, lv.ANIM.OFF)

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add fade mask to roller

#include "../../lv_examples.h"
#if LV_USE_ROLLER && LV_DRAW_COMPLEX && LV_BUILD_EXAMPLES

static void mask_event_cb(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * obj = lv_event_get_target(e);

static int16_t mask_top_id = -1;


static int16_t mask_bottom_id = -1;

if(code == LV_EVENT_COVER_CHECK) {
lv_event_set_cover_res(e, LV_COVER_RES_MASKED);

}
else if(code == LV_EVENT_DRAW_MAIN_BEGIN) {
/* add mask */
const lv_font_t * font = lv_obj_get_style_text_font(obj, LV_PART_MAIN);
lv_coord_t line_space = lv_obj_get_style_text_line_space(obj, LV_PART_MAIN);
lv_coord_t font_h = lv_font_get_line_height(font);

lv_area_t roller_coords;
lv_obj_get_coords(obj, &roller_coords);

lv_area_t rect_area;
rect_area.x1 = roller_coords.x1;
rect_area.x2 = roller_coords.x2;
rect_area.y1 = roller_coords.y1;
rect_area.y2 = roller_coords.y1 + (lv_obj_get_height(obj) - font_h - line_
,→space) / 2;

lv_draw_mask_fade_param_t * fade_mask_top = lv_mem_buf_get(sizeof(lv_draw_


,→mask_fade_param_t));
lv_draw_mask_fade_init(fade_mask_top, &rect_area, LV_OPA_TRANSP, rect_area.y1,
,→ LV_OPA_COVER, rect_area.y2);

mask_top_id = lv_draw_mask_add(fade_mask_top, NULL);

rect_area.y1 = rect_area.y2 + font_h + line_space - 1;


rect_area.y2 = roller_coords.y2;

lv_draw_mask_fade_param_t * fade_mask_bottom = lv_mem_buf_get(sizeof(lv_draw_


,→mask_fade_param_t));
lv_draw_mask_fade_init(fade_mask_bottom, &rect_area, LV_OPA_COVER, rect_area.
,→y1, LV_OPA_TRANSP, rect_area.y2);

mask_bottom_id = lv_draw_mask_add(fade_mask_bottom, NULL);

}
else if(code == LV_EVENT_DRAW_POST_END) {
lv_draw_mask_fade_param_t * fade_mask_top = lv_draw_mask_remove_id(mask_top_
,→id);

lv_draw_mask_fade_param_t * fade_mask_bottom = lv_draw_mask_remove_id(mask_


,→bottom_id);

lv_draw_mask_free_param(fade_mask_top);
lv_draw_mask_free_param(fade_mask_bottom);
lv_mem_buf_release(fade_mask_top);
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LVGL Documentation 8.3

(continued from previous page)


lv_mem_buf_release(fade_mask_bottom);
mask_top_id = -1;
mask_bottom_id = -1;
}
}

/**
* Add a fade mask to roller.
*/
void lv_example_roller_3(void)
{
static lv_style_t style;
lv_style_init(&style);
lv_style_set_bg_color(&style, lv_color_black());
lv_style_set_text_color(&style, lv_color_white());
lv_style_set_border_width(&style, 0);
lv_style_set_pad_all(&style, 0);
lv_obj_add_style(lv_scr_act(), &style, 0);

lv_obj_t * roller1 = lv_roller_create(lv_scr_act());


lv_obj_add_style(roller1, &style, 0);
lv_obj_set_style_bg_opa(roller1, LV_OPA_TRANSP, LV_PART_SELECTED);

#if LV_FONT_MONTSERRAT_22
lv_obj_set_style_text_font(roller1, &lv_font_montserrat_22, LV_PART_SELECTED);
#endif

lv_roller_set_options(roller1,
"January\n"
"February\n"
"March\n"
"April\n"
"May\n"
"June\n"
"July\n"
"August\n"
"September\n"
"October\n"
"November\n"
"December",
LV_ROLLER_MODE_NORMAL);

lv_obj_center(roller1);
lv_roller_set_visible_row_count(roller1, 3);
lv_obj_add_event_cb(roller1, mask_event_cb, LV_EVENT_ALL, NULL);
}

#endif

import fs_driver
import sys

class Lv_Roller_3():

def __init__(self):
self.mask_top_id = -1
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2.7. Widgets 189


LVGL Documentation 8.3

(continued from previous page)


self.mask_bottom_id = -1

#
# Add a fade mask to roller.
#
style = lv.style_t()
style.init()
style.set_bg_color(lv.color_black())
style.set_text_color(lv.color_white())

lv.scr_act().add_style(style, 0)

roller1 = lv.roller(lv.scr_act())
roller1.add_style(style, 0)
roller1.set_style_border_width(0, 0)
roller1.set_style_pad_all(0, 0)
roller1.set_style_bg_opa(lv.OPA.TRANSP, lv.PART.SELECTED)

#if LV_FONT_MONTSERRAT_22
# lv_obj_set_style_text_font(roller1, &lv_font_montserrat_22, LV_PART_
,→SELECTED);

#endif
try:
roller1.set_style_text_font(lv.font_montserrat_22,lv.PART.SELECTED)
except:
fs_drv = lv.fs_drv_t()
fs_driver.fs_register(fs_drv, 'S')
print("montserrat-22 not enabled in lv_conf.h, dynamically loading the␣
,→font")

font_montserrat_22 = lv.font_load("S:" + "../../assets/font/montserrat-22.


,→fnt")

roller1.set_style_text_font(font_montserrat_22,lv.PART.SELECTED)

roller1.set_options("\n".join([
"January",
"February",
"March",
"April",
"May",
"June",
"July",
"August",
"September",
"October",
"November",
"December"]),lv.roller.MODE.NORMAL)

roller1.center()
roller1.set_visible_row_count(3)
roller1.add_event_cb(self.mask_event_cb, lv.EVENT.ALL, None)

def mask_event_cb(self,e):

code = e.get_code()
obj = e.get_target()

if code == lv.EVENT.COVER_CHECK:
(continues on next page)

2.7. Widgets 190


LVGL Documentation 8.3

(continued from previous page)


e.set_cover_res(lv.COVER_RES.MASKED)

elif code == lv.EVENT.DRAW_MAIN_BEGIN:


# add mask
font = obj.get_style_text_font(lv.PART.MAIN)
line_space = obj.get_style_text_line_space(lv.PART.MAIN)
font_h = font.get_line_height()

roller_coords = lv.area_t()
obj.get_coords(roller_coords)

rect_area = lv.area_t()
rect_area.x1 = roller_coords.x1
rect_area.x2 = roller_coords.x2
rect_area.y1 = roller_coords.y1
rect_area.y2 = roller_coords.y1 + (obj.get_height() - font_h - line_
,→space) // 2

fade_mask_top = lv.draw_mask_fade_param_t()
fade_mask_top.init(rect_area, lv.OPA.TRANSP, rect_area.y1, lv.OPA.COVER,␣
,→rect_area.y2)

self.mask_top_id = lv.draw_mask_add(fade_mask_top,None)

rect_area.y1 = rect_area.y2 + font_h + line_space - 1


rect_area.y2 = roller_coords.y2

fade_mask_bottom = lv.draw_mask_fade_param_t()
fade_mask_bottom.init(rect_area, lv.OPA.COVER, rect_area.y1, lv.OPA.
,→TRANSP, rect_area.y2)

self.mask_bottom_id = lv.draw_mask_add(fade_mask_bottom, None)

elif code == lv.EVENT.DRAW_POST_END:


fade_mask_top = lv.draw_mask_remove_id(self.mask_top_id)
fade_mask_bottom = lv.draw_mask_remove_id(self.mask_bottom_id)
# Remove the masks
lv.draw_mask_remove_id(self.mask_top_id)
lv.draw_mask_remove_id(self.mask_bottom_id)
self.mask_top_id = -1
self.mask_bottom_id = -1

roller3 = Lv_Roller_3()

2.7.23 Slider

Simple Slider

#include "../../lv_examples.h"
#if LV_USE_SLIDER && LV_BUILD_EXAMPLES

static void slider_event_cb(lv_event_t * e);


static lv_obj_t * slider_label;

/**
* A default slider with a label displaying the current value
(continues on next page)

2.7. Widgets 191


LVGL Documentation 8.3

(continued from previous page)


*/
void lv_example_slider_1(void)
{
/*Create a slider in the center of the display*/
lv_obj_t * slider = lv_slider_create(lv_scr_act());
lv_obj_center(slider);
lv_obj_add_event_cb(slider, slider_event_cb, LV_EVENT_VALUE_CHANGED, NULL);

/*Create a label below the slider*/


slider_label = lv_label_create(lv_scr_act());
lv_label_set_text(slider_label, "0%");

lv_obj_align_to(slider_label, slider, LV_ALIGN_OUT_BOTTOM_MID, 0, 10);


}

static void slider_event_cb(lv_event_t * e)


{
lv_obj_t * slider = lv_event_get_target(e);
char buf[8];
lv_snprintf(buf, sizeof(buf), "%d%%", (int)lv_slider_get_value(slider));
lv_label_set_text(slider_label, buf);
lv_obj_align_to(slider_label, slider, LV_ALIGN_OUT_BOTTOM_MID, 0, 10);
}

#endif

#
# A default slider with a label displaying the current value
#
def slider_event_cb(e):

slider = e.get_target()
slider_label.set_text("{:d}%".format(slider.get_value()))
slider_label.align_to(slider, lv.ALIGN.OUT_BOTTOM_MID, 0, 10)

# Create a slider in the center of the display


slider = lv.slider(lv.scr_act())
slider.center()
slider.add_event_cb(slider_event_cb, lv.EVENT.VALUE_CHANGED, None)

# Create a label below the slider


slider_label = lv.label(lv.scr_act())
slider_label.set_text("0%")

slider_label.align_to(slider, lv.ALIGN.OUT_BOTTOM_MID, 0, 10)

2.7. Widgets 192


LVGL Documentation 8.3

Slider with custom style

#include "../../lv_examples.h"
#if LV_USE_SLIDER && LV_BUILD_EXAMPLES

/**
* Show how to style a slider.
*/
void lv_example_slider_2(void)
{
/*Create a transition*/
static const lv_style_prop_t props[] = {LV_STYLE_BG_COLOR, 0};
static lv_style_transition_dsc_t transition_dsc;
lv_style_transition_dsc_init(&transition_dsc, props, lv_anim_path_linear, 300, 0,␣
,→NULL);

static lv_style_t style_main;


static lv_style_t style_indicator;
static lv_style_t style_knob;
static lv_style_t style_pressed_color;
lv_style_init(&style_main);
lv_style_set_bg_opa(&style_main, LV_OPA_COVER);
lv_style_set_bg_color(&style_main, lv_color_hex3(0xbbb));
lv_style_set_radius(&style_main, LV_RADIUS_CIRCLE);
lv_style_set_pad_ver(&style_main, -2); /*Makes the indicator larger*/

lv_style_init(&style_indicator);
lv_style_set_bg_opa(&style_indicator, LV_OPA_COVER);
lv_style_set_bg_color(&style_indicator, lv_palette_main(LV_PALETTE_CYAN));
lv_style_set_radius(&style_indicator, LV_RADIUS_CIRCLE);
lv_style_set_transition(&style_indicator, &transition_dsc);

lv_style_init(&style_knob);
lv_style_set_bg_opa(&style_knob, LV_OPA_COVER);
lv_style_set_bg_color(&style_knob, lv_palette_main(LV_PALETTE_CYAN));
lv_style_set_border_color(&style_knob, lv_palette_darken(LV_PALETTE_CYAN, 3));
lv_style_set_border_width(&style_knob, 2);
lv_style_set_radius(&style_knob, LV_RADIUS_CIRCLE);
lv_style_set_pad_all(&style_knob, 6); /*Makes the knob larger*/
lv_style_set_transition(&style_knob, &transition_dsc);

lv_style_init(&style_pressed_color);
lv_style_set_bg_color(&style_pressed_color, lv_palette_darken(LV_PALETTE_CYAN,␣
,→2));

/*Create a slider and add the style*/


lv_obj_t * slider = lv_slider_create(lv_scr_act());
lv_obj_remove_style_all(slider); /*Remove the styles coming from the␣
,→theme*/

lv_obj_add_style(slider, &style_main, LV_PART_MAIN);


lv_obj_add_style(slider, &style_indicator, LV_PART_INDICATOR);
lv_obj_add_style(slider, &style_pressed_color, LV_PART_INDICATOR | LV_STATE_
,→PRESSED);

lv_obj_add_style(slider, &style_knob, LV_PART_KNOB);


lv_obj_add_style(slider, &style_pressed_color, LV_PART_KNOB | LV_STATE_PRESSED);

(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)


lv_obj_center(slider);
}

#endif

#
# Show how to style a slider.
#
# Create a transition
props = [lv.STYLE.BG_COLOR, 0]
transition_dsc = lv.style_transition_dsc_t()
transition_dsc.init(props, lv.anim_t.path_linear, 300, 0, None)

style_main = lv.style_t()
style_indicator = lv.style_t()
style_knob = lv.style_t()
style_pressed_color = lv.style_t()
style_main.init()
style_main.set_bg_opa(lv.OPA.COVER)
style_main.set_bg_color(lv.color_hex3(0xbbb))
style_main.set_radius(lv.RADIUS.CIRCLE)
style_main.set_pad_ver(-2) # Makes the indicator larger

style_indicator.init()
style_indicator.set_bg_opa(lv.OPA.COVER)
style_indicator.set_bg_color(lv.palette_main(lv.PALETTE.CYAN))
style_indicator.set_radius(lv.RADIUS.CIRCLE)
style_indicator.set_transition(transition_dsc)

style_knob.init()
style_knob.set_bg_opa(lv.OPA.COVER)
style_knob.set_bg_color(lv.palette_main(lv.PALETTE.CYAN))
style_knob.set_border_color(lv.palette_darken(lv.PALETTE.CYAN, 3))
style_knob.set_border_width(2)
style_knob.set_radius(lv.RADIUS.CIRCLE)
style_knob.set_pad_all(6) # Makes the knob larger
style_knob.set_transition(transition_dsc)

style_pressed_color.init()
style_pressed_color.set_bg_color(lv.palette_darken(lv.PALETTE.CYAN, 2))

# Create a slider and add the style


slider = lv.slider(lv.scr_act())
slider.remove_style_all() # Remove the styles coming from the theme

slider.add_style(style_main, lv.PART.MAIN)
slider.add_style(style_indicator, lv.PART.INDICATOR)
slider.add_style(style_pressed_color, lv.PART.INDICATOR | lv.STATE.PRESSED)
slider.add_style(style_knob, lv.PART.KNOB)
slider.add_style(style_pressed_color, lv.PART.KNOB | lv.STATE.PRESSED)

slider.center()

2.7. Widgets 194


LVGL Documentation 8.3

Slider with extended drawer

#include "../../lv_examples.h"
#if LV_USE_SLIDER && LV_BUILD_EXAMPLES

static void slider_event_cb(lv_event_t * e);

/**
* Show the current value when the slider is pressed by extending the drawer
*
*/
void lv_example_slider_3(void)
{
/*Create a slider in the center of the display*/
lv_obj_t * slider;
slider = lv_slider_create(lv_scr_act());
lv_obj_center(slider);

lv_slider_set_mode(slider, LV_SLIDER_MODE_RANGE);
lv_slider_set_value(slider, 70, LV_ANIM_OFF);
lv_slider_set_left_value(slider, 20, LV_ANIM_OFF);

lv_obj_add_event_cb(slider, slider_event_cb, LV_EVENT_ALL, NULL);


lv_obj_refresh_ext_draw_size(slider);
}

static void slider_event_cb(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * obj = lv_event_get_target(e);

/*Provide some extra space for the value*/


if(code == LV_EVENT_REFR_EXT_DRAW_SIZE) {
lv_event_set_ext_draw_size(e, 50);
}
else if(code == LV_EVENT_DRAW_PART_END) {
lv_obj_draw_part_dsc_t * dsc = lv_event_get_draw_part_dsc(e);
if(dsc->part == LV_PART_INDICATOR) {
char buf[16];
lv_snprintf(buf, sizeof(buf), "%d - %d", (int)lv_slider_get_left_
,→value(obj), (int)lv_slider_get_value(obj));

lv_point_t label_size;
lv_txt_get_size(&label_size, buf, LV_FONT_DEFAULT, 0, 0, LV_COORD_MAX, 0);
lv_area_t label_area;
label_area.x1 = dsc->draw_area->x1 + lv_area_get_width(dsc->draw_area) /␣
,→2 - label_size.x / 2;

label_area.x2 = label_area.x1 + label_size.x;


label_area.y2 = dsc->draw_area->y1 - 10;
label_area.y1 = label_area.y2 - label_size.y;

lv_draw_label_dsc_t label_draw_dsc;
lv_draw_label_dsc_init(&label_draw_dsc);
label_draw_dsc.color = lv_color_hex3(0x888);
lv_draw_label(dsc->draw_ctx, &label_draw_dsc, &label_area, buf, NULL);
}
}
(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)


}

#endif

def slider_event_cb(e):
code = e.get_code()
obj = e.get_target()

# Provide some extra space for the value


if code == lv.EVENT.REFR_EXT_DRAW_SIZE:
e.set_ext_draw_size(50)

elif code == lv.EVENT.DRAW_PART_END:


# print("DRAW_PART_END")
dsc = lv.obj_draw_part_dsc_t.__cast__(e.get_param())
# print(dsc)
if dsc.part == lv.PART.INDICATOR:
label_text = "{:d} - {:d}".format(obj.get_left_value(),slider.get_value())
label_size = lv.point_t()
lv.txt_get_size(label_size, label_text, lv.font_default(), 0, 0, lv.COORD.
,→MAX, 0)

# print(label_size.x,label_size.y)
label_area = lv.area_t()
label_area.x1 = dsc.draw_area.x1 + dsc.draw_area.get_width() // 2 - label_
,→size.x // 2

label_area.x2 = label_area.x1 + label_size.x


label_area.y2 = dsc.draw_area.y1 - 10
label_area.y1 = label_area.y2 - label_size.y

label_draw_dsc = lv.draw_label_dsc_t()
label_draw_dsc.init()

dsc.draw_ctx.label(label_draw_dsc, label_area, label_text, None)


#
# Show the current value when the slider if pressed by extending the drawer
#
#
#Create a slider in the center of the display

slider = lv.slider(lv.scr_act())
slider.center()

slider.set_mode(lv.slider.MODE.RANGE)
slider.set_value(70, lv.ANIM.OFF)
slider.set_left_value(20, lv.ANIM.OFF)

slider.add_event_cb(slider_event_cb, lv.EVENT.ALL, None)


slider.refresh_ext_draw_size()

2.7. Widgets 196


LVGL Documentation 8.3

2.7.24 Span

Span with custom styles

#include "../../lv_examples.h"
#if LV_USE_SPAN && LV_BUILD_EXAMPLES

/**
* Create span.
*/
void lv_example_span_1(void)
{
static lv_style_t style;
lv_style_init(&style);
lv_style_set_border_width(&style, 1);
lv_style_set_border_color(&style, lv_palette_main(LV_PALETTE_ORANGE));
lv_style_set_pad_all(&style, 2);

lv_obj_t * spans = lv_spangroup_create(lv_scr_act());


lv_obj_set_width(spans, 300);
lv_obj_set_height(spans, 300);
lv_obj_center(spans);
lv_obj_add_style(spans, &style, 0);

lv_spangroup_set_align(spans, LV_TEXT_ALIGN_LEFT);
lv_spangroup_set_overflow(spans, LV_SPAN_OVERFLOW_CLIP);
lv_spangroup_set_indent(spans, 20);
lv_spangroup_set_mode(spans, LV_SPAN_MODE_BREAK);

lv_span_t * span = lv_spangroup_new_span(spans);


lv_span_set_text(span, "China is a beautiful country.");
lv_style_set_text_color(&span->style, lv_palette_main(LV_PALETTE_RED));
lv_style_set_text_decor(&span->style, LV_TEXT_DECOR_UNDERLINE);
lv_style_set_text_opa(&span->style, LV_OPA_50);

span = lv_spangroup_new_span(spans);
lv_span_set_text_static(span, "good good study, day day up.");
#if LV_FONT_MONTSERRAT_24
lv_style_set_text_font(&span->style, &lv_font_montserrat_24);
#endif
lv_style_set_text_color(&span->style, lv_palette_main(LV_PALETTE_GREEN));

span = lv_spangroup_new_span(spans);
lv_span_set_text_static(span, "LVGL is an open-source graphics library.");
lv_style_set_text_color(&span->style, lv_palette_main(LV_PALETTE_BLUE));

span = lv_spangroup_new_span(spans);
lv_span_set_text_static(span, "the boy no name.");
lv_style_set_text_color(&span->style, lv_palette_main(LV_PALETTE_GREEN));
#if LV_FONT_MONTSERRAT_20
lv_style_set_text_font(&span->style, &lv_font_montserrat_20);
#endif
lv_style_set_text_decor(&span->style, LV_TEXT_DECOR_UNDERLINE);

span = lv_spangroup_new_span(spans);
lv_span_set_text(span, "I have a dream that hope to come true.");
lv_style_set_text_decor(&span->style, LV_TEXT_DECOR_STRIKETHROUGH);
(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)

lv_spangroup_refr_mode(spans);
}

#endif

#
# Create span
#
style = lv.style_t()
style.init()
style.set_border_width(1)
style.set_border_color(lv.palette_main(lv.PALETTE.ORANGE))
style.set_pad_all(2)

spans = lv.spangroup(lv.scr_act())
spans.set_width(300)
spans.set_height(300)
spans.center()
spans.add_style(style, 0)

spans.set_align(lv.TEXT_ALIGN.LEFT)
spans.set_overflow(lv.SPAN_OVERFLOW.CLIP)
spans.set_indent(20)
spans.set_mode(lv.SPAN_MODE.BREAK)

span = spans.new_span()
span.set_text("china is a beautiful country.")
span.style.set_text_color(lv.palette_main(lv.PALETTE.RED))
span.style.set_text_decor(lv.TEXT_DECOR.STRIKETHROUGH | lv.TEXT_DECOR.UNDERLINE)
span.style.set_text_opa(lv.OPA._30)

span = spans.new_span()
span.set_text_static("good good study, day day up.")
#if LV_FONT_MONTSERRAT_24
# lv_style_set_text_font(&span->style, &lv_font_montserrat_24);
#endif
span.style.set_text_color(lv.palette_main(lv.PALETTE.GREEN))

span = spans.new_span()
span.set_text_static("LVGL is an open-source graphics library.")
span.style.set_text_color(lv.palette_main(lv.PALETTE.BLUE))

span = spans.new_span()
span.set_text_static("the boy no name.")
span.style.set_text_color(lv.palette_main(lv.PALETTE.GREEN))
#if LV_FONT_MONTSERRAT_20
# lv_style_set_text_font(&span->style, &lv_font_montserrat_20);
#endif
span.style.set_text_decor(lv.TEXT_DECOR.UNDERLINE)

span = spans.new_span()
span.set_text("I have a dream that hope to come true.")

spans.refr_mode()

(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)


# lv_span_del(spans, span);
# lv_obj_del(spans);

2.7.25 Spinbox

Simple Spinbox

#include "../../lv_examples.h"
#if LV_USE_SPINBOX && LV_BUILD_EXAMPLES

static lv_obj_t * spinbox;

static void lv_spinbox_increment_event_cb(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
if(code == LV_EVENT_SHORT_CLICKED || code == LV_EVENT_LONG_PRESSED_REPEAT) {
lv_spinbox_increment(spinbox);
}
}

static void lv_spinbox_decrement_event_cb(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
if(code == LV_EVENT_SHORT_CLICKED || code == LV_EVENT_LONG_PRESSED_REPEAT) {
lv_spinbox_decrement(spinbox);
}
}

void lv_example_spinbox_1(void)
{
spinbox = lv_spinbox_create(lv_scr_act());
lv_spinbox_set_range(spinbox, -1000, 25000);
lv_spinbox_set_digit_format(spinbox, 5, 2);
lv_spinbox_step_prev(spinbox);
lv_obj_set_width(spinbox, 100);
lv_obj_center(spinbox);

lv_coord_t h = lv_obj_get_height(spinbox);

lv_obj_t * btn = lv_btn_create(lv_scr_act());


lv_obj_set_size(btn, h, h);
lv_obj_align_to(btn, spinbox, LV_ALIGN_OUT_RIGHT_MID, 5, 0);
lv_obj_set_style_bg_img_src(btn, LV_SYMBOL_PLUS, 0);
lv_obj_add_event_cb(btn, lv_spinbox_increment_event_cb, LV_EVENT_ALL, NULL);

btn = lv_btn_create(lv_scr_act());
lv_obj_set_size(btn, h, h);
lv_obj_align_to(btn, spinbox, LV_ALIGN_OUT_LEFT_MID, -5, 0);
lv_obj_set_style_bg_img_src(btn, LV_SYMBOL_MINUS, 0);
lv_obj_add_event_cb(btn, lv_spinbox_decrement_event_cb, LV_EVENT_ALL, NULL);
}

#endif

2.7. Widgets 199


LVGL Documentation 8.3

def increment_event_cb(e):
code = e.get_code()
if code == lv.EVENT.SHORT_CLICKED or code == lv.EVENT.LONG_PRESSED_REPEAT:
spinbox.increment()

def decrement_event_cb(e):
code = e.get_code()
if code == lv.EVENT.SHORT_CLICKED or code == lv.EVENT.LONG_PRESSED_REPEAT:
spinbox.decrement()

spinbox = lv.spinbox(lv.scr_act())
spinbox.set_range(-1000, 25000)
spinbox.set_digit_format(5, 2)
spinbox.step_prev()
spinbox.set_width(100)
spinbox.center()

h = spinbox.get_height()

btn = lv.btn(lv.scr_act())
btn.set_size(h, h)
btn.align_to(spinbox, lv.ALIGN.OUT_RIGHT_MID, 5, 0)
btn.set_style_bg_img_src(lv.SYMBOL.PLUS, 0)
btn.add_event_cb(increment_event_cb, lv.EVENT.ALL, None)

btn = lv.btn(lv.scr_act())
btn.set_size(h, h)
btn.align_to(spinbox, lv.ALIGN.OUT_LEFT_MID, -5, 0)
btn.set_style_bg_img_src(lv.SYMBOL.MINUS, 0)
btn.add_event_cb(decrement_event_cb, lv.EVENT.ALL, None)

2.7.26 Spinner

Simple spinner

#include "../../lv_examples.h"
#if LV_USE_SPINNER && LV_BUILD_EXAMPLES

void lv_example_spinner_1(void)
{
/*Create a spinner*/
lv_obj_t * spinner = lv_spinner_create(lv_scr_act(), 1000, 60);
lv_obj_set_size(spinner, 100, 100);
lv_obj_center(spinner);
}

#endif

# Create a spinner
spinner = lv.spinner(lv.scr_act(), 1000, 60)
spinner.set_size(100, 100)
spinner.center()

2.7. Widgets 200


LVGL Documentation 8.3

2.7.27 Switch

Simple Switch

#include "../../lv_examples.h"
#if LV_USE_SWITCH && LV_BUILD_EXAMPLES

static void event_handler(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * obj = lv_event_get_target(e);
if(code == LV_EVENT_VALUE_CHANGED) {
LV_LOG_USER("State: %s\n", lv_obj_has_state(obj, LV_STATE_CHECKED) ? "On" :
,→"Off");

}
}

void lv_example_switch_1(void)
{
lv_obj_set_flex_flow(lv_scr_act(), LV_FLEX_FLOW_COLUMN);
lv_obj_set_flex_align(lv_scr_act(), LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER,␣
,→LV_FLEX_ALIGN_CENTER);

lv_obj_t * sw;

sw = lv_switch_create(lv_scr_act());
lv_obj_add_event_cb(sw, event_handler, LV_EVENT_ALL, NULL);

sw = lv_switch_create(lv_scr_act());
lv_obj_add_state(sw, LV_STATE_CHECKED);
lv_obj_add_event_cb(sw, event_handler, LV_EVENT_ALL, NULL);

sw = lv_switch_create(lv_scr_act());
lv_obj_add_state(sw, LV_STATE_DISABLED);
lv_obj_add_event_cb(sw, event_handler, LV_EVENT_ALL, NULL);

sw = lv_switch_create(lv_scr_act());
lv_obj_add_state(sw, LV_STATE_CHECKED | LV_STATE_DISABLED);
lv_obj_add_event_cb(sw, event_handler, LV_EVENT_ALL, NULL);
}

#endif

def event_handler(e):
code = e.get_code()
obj = e.get_target()
if code == lv.EVENT.VALUE_CHANGED:
if obj.has_state(lv.STATE.CHECKED):
print("State: on")
else:
print("State: off")

lv.scr_act().set_flex_flow(lv.FLEX_FLOW.COLUMN)
lv.scr_act().set_flex_align(lv.FLEX_ALIGN.CENTER, lv.FLEX_ALIGN.CENTER, lv.FLEX_ALIGN.
,→CENTER)

(continues on next page)

2.7. Widgets 201


LVGL Documentation 8.3

(continued from previous page)


sw = lv.switch(lv.scr_act())
sw.add_event_cb(event_handler,lv.EVENT.ALL, None)

sw = lv.switch(lv.scr_act())
sw.add_state(lv.STATE.CHECKED)
sw.add_event_cb(event_handler, lv.EVENT.ALL, None)

sw = lv.switch(lv.scr_act())
sw.add_state(lv.STATE.DISABLED)
sw.add_event_cb(event_handler, lv.EVENT.ALL, None)

sw = lv.switch(lv.scr_act())
sw.add_state(lv.STATE.CHECKED | lv.STATE.DISABLED)
sw.add_event_cb(event_handler, lv.EVENT.ALL, None)

2.7.28 Table

Simple table

#include "../../lv_examples.h"
#if LV_USE_TABLE && LV_BUILD_EXAMPLES

static void draw_part_event_cb(lv_event_t * e)


{
lv_obj_t * obj = lv_event_get_target(e);
lv_obj_draw_part_dsc_t * dsc = lv_event_get_draw_part_dsc(e);
/*If the cells are drawn...*/
if(dsc->part == LV_PART_ITEMS) {
uint32_t row = dsc->id / lv_table_get_col_cnt(obj);
uint32_t col = dsc->id - row * lv_table_get_col_cnt(obj);

/*Make the texts in the first cell center aligned*/


if(row == 0) {
dsc->label_dsc->align = LV_TEXT_ALIGN_CENTER;
dsc->rect_dsc->bg_color = lv_color_mix(lv_palette_main(LV_PALETTE_BLUE),␣
,→dsc->rect_dsc->bg_color, LV_OPA_20);

dsc->rect_dsc->bg_opa = LV_OPA_COVER;
}
/*In the first column align the texts to the right*/
else if(col == 0) {
dsc->label_dsc->align = LV_TEXT_ALIGN_RIGHT;
}

/*MAke every 2nd row grayish*/


if((row != 0 && row % 2) == 0) {
dsc->rect_dsc->bg_color = lv_color_mix(lv_palette_main(LV_PALETTE_GREY),␣
,→dsc->rect_dsc->bg_color, LV_OPA_10);

dsc->rect_dsc->bg_opa = LV_OPA_COVER;
}
}
}

void lv_example_table_1(void)
(continues on next page)

2.7. Widgets 202


LVGL Documentation 8.3

(continued from previous page)


{
lv_obj_t * table = lv_table_create(lv_scr_act());

/*Fill the first column*/


lv_table_set_cell_value(table, 0, 0, "Name");
lv_table_set_cell_value(table, 1, 0, "Apple");
lv_table_set_cell_value(table, 2, 0, "Banana");
lv_table_set_cell_value(table, 3, 0, "Lemon");
lv_table_set_cell_value(table, 4, 0, "Grape");
lv_table_set_cell_value(table, 5, 0, "Melon");
lv_table_set_cell_value(table, 6, 0, "Peach");
lv_table_set_cell_value(table, 7, 0, "Nuts");

/*Fill the second column*/


lv_table_set_cell_value(table, 0, 1, "Price");
lv_table_set_cell_value(table, 1, 1, "$7");
lv_table_set_cell_value(table, 2, 1, "$4");
lv_table_set_cell_value(table, 3, 1, "$6");
lv_table_set_cell_value(table, 4, 1, "$2");
lv_table_set_cell_value(table, 5, 1, "$5");
lv_table_set_cell_value(table, 6, 1, "$1");
lv_table_set_cell_value(table, 7, 1, "$9");

/*Set a smaller height to the table. It'll make it scrollable*/


lv_obj_set_height(table, 200);
lv_obj_center(table);

/*Add an event callback to to apply some custom drawing*/


lv_obj_add_event_cb(table, draw_part_event_cb, LV_EVENT_DRAW_PART_BEGIN, NULL);
}

#endif

def draw_part_event_cb(e):
obj = e.get_target()
dsc = lv.obj_draw_part_dsc_t.__cast__(e.get_param())
# If the cells are drawn../
if dsc.part == lv.PART.ITEMS:
row = dsc.id // obj.get_col_cnt()
col = dsc.id - row * obj.get_col_cnt()

# Make the texts in the first cell center aligned


if row == 0:
dsc.label_dsc.align = lv.TEXT_ALIGN.CENTER
dsc.rect_dsc.bg_color = lv.palette_main(lv.PALETTE.BLUE).color_mix(dsc.
,→rect_dsc.bg_color, lv.OPA._20)

dsc.rect_dsc.bg_opa = lv.OPA.COVER

# In the first column align the texts to the right


elif col == 0:
dsc.label_dsc.flag = lv.TEXT_ALIGN.RIGHT

# Make every 2nd row grayish


if row != 0 and (row % 2) == 0:
dsc.rect_dsc.bg_color = lv.palette_main(lv.PALETTE.GREY).color_mix(dsc.
,→rect_dsc.bg_color, lv.OPA._10)

(continues on next page)

2.7. Widgets 203


LVGL Documentation 8.3

(continued from previous page)


dsc.rect_dsc.bg_opa = lv.OPA.COVER

table = lv.table(lv.scr_act())

# Fill the first column


table.set_cell_value(0, 0, "Name")
table.set_cell_value(1, 0, "Apple")
table.set_cell_value(2, 0, "Banana")
table.set_cell_value(3, 0, "Lemon")
table.set_cell_value(4, 0, "Grape")
table.set_cell_value(5, 0, "Melon")
table.set_cell_value(6, 0, "Peach")
table.set_cell_value(7, 0, "Nuts")

# Fill the second column


table.set_cell_value(0, 1, "Price")
table.set_cell_value(1, 1, "$7")
table.set_cell_value(2, 1, "$4")
table.set_cell_value(3, 1, "$6")
table.set_cell_value(4, 1, "$2")
table.set_cell_value(5, 1, "$5")
table.set_cell_value(6, 1, "$1")
table.set_cell_value(7, 1, "$9")

# Set a smaller height to the table. It'll make it scrollable


table.set_height(200)
table.center()

# Add an event callback to apply some custom drawing


table.add_event_cb(draw_part_event_cb, lv.EVENT.DRAW_PART_BEGIN, None)

Lightweighted list from table

#include "../../lv_examples.h"
#if LV_USE_TABLE && LV_BUILD_EXAMPLES

#define ITEM_CNT 200

static void draw_event_cb(lv_event_t * e)


{
lv_obj_t * obj = lv_event_get_target(e);
lv_obj_draw_part_dsc_t * dsc = lv_event_get_draw_part_dsc(e);
/*If the cells are drawn...*/
if(dsc->part == LV_PART_ITEMS) {
bool chk = lv_table_has_cell_ctrl(obj, dsc->id, 0, LV_TABLE_CELL_CTRL_CUSTOM_
,→1);

lv_draw_rect_dsc_t rect_dsc;
lv_draw_rect_dsc_init(&rect_dsc);
rect_dsc.bg_color = chk ? lv_theme_get_color_primary(obj) : lv_palette_
,→lighten(LV_PALETTE_GREY, 2);

rect_dsc.radius = LV_RADIUS_CIRCLE;

(continues on next page)

2.7. Widgets 204


LVGL Documentation 8.3

(continued from previous page)


lv_area_t sw_area;
sw_area.x1 = dsc->draw_area->x2 - 50;
sw_area.x2 = sw_area.x1 + 40;
sw_area.y1 = dsc->draw_area->y1 + lv_area_get_height(dsc->draw_area) / 2 - 10;
sw_area.y2 = sw_area.y1 + 20;
lv_draw_rect(dsc->draw_ctx, &rect_dsc, &sw_area);

rect_dsc.bg_color = lv_color_white();
if(chk) {
sw_area.x2 -= 2;
sw_area.x1 = sw_area.x2 - 16;
}
else {
sw_area.x1 += 2;
sw_area.x2 = sw_area.x1 + 16;
}
sw_area.y1 += 2;
sw_area.y2 -= 2;
lv_draw_rect(dsc->draw_ctx, &rect_dsc, &sw_area);
}
}

static void change_event_cb(lv_event_t * e)


{
lv_obj_t * obj = lv_event_get_target(e);
uint16_t col;
uint16_t row;
lv_table_get_selected_cell(obj, &row, &col);
bool chk = lv_table_has_cell_ctrl(obj, row, 0, LV_TABLE_CELL_CTRL_CUSTOM_1);
if(chk) lv_table_clear_cell_ctrl(obj, row, 0, LV_TABLE_CELL_CTRL_CUSTOM_1);
else lv_table_add_cell_ctrl(obj, row, 0, LV_TABLE_CELL_CTRL_CUSTOM_1);
}

/**
* A very light-weighted list created from table
*/
void lv_example_table_2(void)
{
/*Measure memory usage*/
lv_mem_monitor_t mon1;
lv_mem_monitor(&mon1);

uint32_t t = lv_tick_get();

lv_obj_t * table = lv_table_create(lv_scr_act());

/*Set a smaller height to the table. It'll make it scrollable*/


lv_obj_set_size(table, LV_SIZE_CONTENT, 200);

lv_table_set_col_width(table, 0, 150);
lv_table_set_row_cnt(table, ITEM_CNT); /*Not required but avoids a lot of memory␣
,→reallocation lv_table_set_set_value*/

lv_table_set_col_cnt(table, 1);

/*Don't make the cell pressed, we will draw something different in the event*/
lv_obj_remove_style(table, NULL, LV_PART_ITEMS | LV_STATE_PRESSED);

(continues on next page)

2.7. Widgets 205


LVGL Documentation 8.3

(continued from previous page)


uint32_t i;
for(i = 0; i < ITEM_CNT; i++) {
lv_table_set_cell_value_fmt(table, i, 0, "Item %"LV_PRIu32, i + 1);
}

lv_obj_align(table, LV_ALIGN_CENTER, 0, -20);

/*Add an event callback to to apply some custom drawing*/


lv_obj_add_event_cb(table, draw_event_cb, LV_EVENT_DRAW_PART_END, NULL);
lv_obj_add_event_cb(table, change_event_cb, LV_EVENT_VALUE_CHANGED, NULL);

lv_mem_monitor_t mon2;
lv_mem_monitor(&mon2);

uint32_t mem_used = mon1.free_size - mon2.free_size;

uint32_t elaps = lv_tick_elaps(t);

lv_obj_t * label = lv_label_create(lv_scr_act());


lv_label_set_text_fmt(label, "%"LV_PRIu32" items were created in %"LV_PRIu32" ms\n
,→ "
"using %"LV_PRIu32" bytes of memory",
ITEM_CNT, elaps, mem_used);

lv_obj_align(label, LV_ALIGN_BOTTOM_MID, 0, -10);

#endif

from utime import ticks_ms


import gc

ITEM_CNT = 200

def draw_event_cb(e):
obj = e.get_target()
dsc = lv.obj_draw_part_dsc_t.__cast__(e.get_param())
# If the cells are drawn...
if dsc.part == lv.PART.ITEMS:
chk = obj.has_cell_ctrl(dsc.id, 0, lv.table.CELL_CTRL.CUSTOM_1)

rect_dsc = lv.draw_rect_dsc_t()
rect_dsc.init()

if chk:
rect_dsc.bg_color = lv.theme_get_color_primary(obj)
else:
rect_dsc.bg_color = lv.palette_lighten(lv.PALETTE.GREY, 2)

rect_dsc.radius = lv.RADIUS.CIRCLE

sw_area = lv.area_t()
sw_area.x1 = dsc.draw_area.x2 - 50
sw_area.x2 = sw_area.x1 + 40
sw_area.y1 = dsc.draw_area.y1 + dsc.draw_area.get_height() // 2 - 10
(continues on next page)

2.7. Widgets 206


LVGL Documentation 8.3

(continued from previous page)


sw_area.y2 = sw_area.y1 + 20
dsc.draw_ctx.rect(rect_dsc, sw_area)

rect_dsc.bg_color = lv.color_white()

if chk:
sw_area.x2 -= 2
sw_area.x1 = sw_area.x2 - 16
else:
sw_area.x1 += 2
sw_area.x2 = sw_area.x1 + 16
sw_area.y1 += 2
sw_area.y2 -= 2
dsc.draw_ctx.rect(rect_dsc, sw_area)

def change_event_cb(e):
obj = e.get_target()
row = lv.C_Pointer()
col = lv.C_Pointer()
table.get_selected_cell(row, col)
# print("row: ",row.uint_val)

chk = table.has_cell_ctrl(row.uint_val, 0, lv.table.CELL_CTRL.CUSTOM_1)


if chk:
table.clear_cell_ctrl(row.uint_val, 0, lv.table.CELL_CTRL.CUSTOM_1)
else:
table.add_cell_ctrl(row.uint_val, 0, lv.table.CELL_CTRL.CUSTOM_1)

#
# A very light-weighted list created from table
#

# Measure memory usage


gc.enable()
gc.collect()
mem_free = gc.mem_free()
print("mem_free: ", mem_free)
t = ticks_ms()
print("ticks: ", t)
table = lv.table(lv.scr_act())

# Set a smaller height to the table. It'll make it scrollable


table.set_size(150, 200)

table.set_col_width(0, 150)
table.set_row_cnt(ITEM_CNT) # Not required but avoids a lot of memory reallocation␣
,→lv_table_set_set_value

table.set_col_cnt(1)

# Don't make the cell pressed, we will draw something different in the event
table.remove_style(None, lv.PART.ITEMS | lv.STATE.PRESSED)

for i in range(ITEM_CNT):
table.set_cell_value(i, 0, "Item " + str(i+1))

table.align(lv.ALIGN.CENTER, 0, -20)

(continues on next page)

2.7. Widgets 207


LVGL Documentation 8.3

(continued from previous page)


# Add an event callback to apply some custom drawing
table.add_event_cb(draw_event_cb, lv.EVENT.DRAW_PART_END, None)
table.add_event_cb(change_event_cb, lv.EVENT.VALUE_CHANGED, None)

gc.collect()
mem_used = mem_free - gc.mem_free()
elaps = ticks_ms()-t

label = lv.label(lv.scr_act())
label.set_text(str(ITEM_CNT) + " items were created in " + str(elaps) + " ms\n using
,→" + str(mem_used) + " bytes of memory")

#label.set_text(str(ITEM_CNT) + " items were created in " + str(elaps) + " ms")

label.align(lv.ALIGN.BOTTOM_MID, 0, -10)

2.7.29 Tabview

Simple Tabview

#include "../../lv_examples.h"
#if LV_USE_TABVIEW && LV_BUILD_EXAMPLES

void lv_example_tabview_1(void)
{
/*Create a Tab view object*/
lv_obj_t * tabview;
tabview = lv_tabview_create(lv_scr_act(), LV_DIR_TOP, 50);

/*Add 3 tabs (the tabs are page (lv_page) and can be scrolled*/
lv_obj_t * tab1 = lv_tabview_add_tab(tabview, "Tab 1");
lv_obj_t * tab2 = lv_tabview_add_tab(tabview, "Tab 2");
lv_obj_t * tab3 = lv_tabview_add_tab(tabview, "Tab 3");

/*Add content to the tabs*/


lv_obj_t * label = lv_label_create(tab1);
lv_label_set_text(label, "This the first tab\n\n"
"If the content\n"
"of a tab\n"
"becomes too\n"
"longer\n"
"than the\n"
"container\n"
"then it\n"
"automatically\n"
"becomes\n"
"scrollable.\n"
"\n"
"\n"
"\n"
"Can you see it?");

label = lv_label_create(tab2);
lv_label_set_text(label, "Second tab");

(continues on next page)

2.7. Widgets 208


LVGL Documentation 8.3

(continued from previous page)


label = lv_label_create(tab3);
lv_label_set_text(label, "Third tab");

lv_obj_scroll_to_view_recursive(label, LV_ANIM_ON);

}
#endif

# Create a Tab view object


tabview = lv.tabview(lv.scr_act(), lv.DIR.TOP, 50)

# Add 3 tabs (the tabs are page (lv_page) and can be scrolled
tab1 = tabview.add_tab("Tab 1")
tab2 = tabview.add_tab("Tab 2")
tab3 = tabview.add_tab("Tab 3")

# Add content to the tabs


label = lv.label(tab1)
label.set_text("""This the first tab

If the content
of a tab
becomes too
longer
than the
container
then it
automatically
becomes
scrollable.

Can you see it?""")

label = lv.label(tab2)
label.set_text("Second tab")

label = lv.label(tab3)
label.set_text("Third tab");

label.scroll_to_view_recursive(lv.ANIM.ON)

Tabs on the left, styling and no scrolling

#include "../../lv_examples.h"
#if LV_USE_TABVIEW && LV_BUILD_EXAMPLES

void lv_example_tabview_2(void)
{
/*Create a Tab view object*/
lv_obj_t * tabview;
tabview = lv_tabview_create(lv_scr_act(), LV_DIR_LEFT, 80);
(continues on next page)

2.7. Widgets 209


LVGL Documentation 8.3

(continued from previous page)

lv_obj_set_style_bg_color(tabview, lv_palette_lighten(LV_PALETTE_RED, 2), 0);

lv_obj_t * tab_btns = lv_tabview_get_tab_btns(tabview);


lv_obj_set_style_bg_color(tab_btns, lv_palette_darken(LV_PALETTE_GREY, 3), 0);
lv_obj_set_style_text_color(tab_btns, lv_palette_lighten(LV_PALETTE_GREY, 5), 0);
lv_obj_set_style_border_side(tab_btns, LV_BORDER_SIDE_RIGHT, LV_PART_ITEMS | LV_
,→STATE_CHECKED);

/*Add 3 tabs (the tabs are page (lv_page) and can be scrolled*/
lv_obj_t * tab1 = lv_tabview_add_tab(tabview, "Tab 1");
lv_obj_t * tab2 = lv_tabview_add_tab(tabview, "Tab 2");
lv_obj_t * tab3 = lv_tabview_add_tab(tabview, "Tab 3");
lv_obj_t * tab4 = lv_tabview_add_tab(tabview, "Tab 4");
lv_obj_t * tab5 = lv_tabview_add_tab(tabview, "Tab 5");

lv_obj_set_style_bg_color(tab2, lv_palette_lighten(LV_PALETTE_AMBER, 3), 0);


lv_obj_set_style_bg_opa(tab2, LV_OPA_COVER, 0);

/*Add content to the tabs*/


lv_obj_t * label = lv_label_create(tab1);
lv_label_set_text(label, "First tab");

label = lv_label_create(tab2);
lv_label_set_text(label, "Second tab");

label = lv_label_create(tab3);
lv_label_set_text(label, "Third tab");

label = lv_label_create(tab4);
lv_label_set_text(label, "Forth tab");

label = lv_label_create(tab5);
lv_label_set_text(label, "Fifth tab");

lv_obj_clear_flag(lv_tabview_get_content(tabview), LV_OBJ_FLAG_SCROLLABLE);
}
#endif

# Create a Tab view object


tabview = lv.tabview(lv.scr_act(), lv.DIR.LEFT, 80)
tabview.set_style_bg_color(lv.palette_lighten(lv.PALETTE.RED, 2), 0)

tab_btns = tabview.get_tab_btns()
tab_btns.set_style_bg_color(lv.palette_darken(lv.PALETTE.GREY, 3), 0)
tab_btns.set_style_text_color(lv.palette_lighten(lv.PALETTE.GREY, 5), 0)
tab_btns.set_style_border_side(lv.BORDER_SIDE.RIGHT, lv.PART.ITEMS | lv.STATE.CHECKED)

# Add 3 tabs (the tabs are page (lv_page) and can be scrolled
tab1 = tabview.add_tab("Tab 1")
tab2 = tabview.add_tab("Tab 2")
tab3 = tabview.add_tab("Tab 3")
tab4 = tabview.add_tab("Tab 4")
tab5 = tabview.add_tab("Tab 5")
(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)

tab2.set_style_bg_color(lv.palette_lighten(lv.PALETTE.AMBER, 3), 0)
tab2.set_style_bg_opa(lv.OPA.COVER, 0)

# Add content to the tabs


label = lv.label(tab1)
label.set_text("First tab")

label = lv.label(tab2)
label.set_text("Second tab")

label = lv.label(tab3)
label.set_text("Third tab")

label = lv.label(tab4)
label.set_text("Forth tab")

label = lv.label(tab5)
label.set_text("Fifth tab")

tabview.get_content().clear_flag(lv.obj.FLAG.SCROLLABLE)

2.7.30 Textarea

Simple Text area

#include "../../lv_examples.h"
#if LV_USE_TEXTAREA && LV_BUILD_EXAMPLES

static void textarea_event_handler(lv_event_t * e)


{
lv_obj_t * ta = lv_event_get_target(e);
LV_LOG_USER("Enter was pressed. The current text is: %s", lv_textarea_get_
,→text(ta));

static void btnm_event_handler(lv_event_t * e)


{
lv_obj_t * obj = lv_event_get_target(e);
lv_obj_t * ta = lv_event_get_user_data(e);
const char * txt = lv_btnmatrix_get_btn_text(obj, lv_btnmatrix_get_selected_
,→btn(obj));

if(strcmp(txt, LV_SYMBOL_BACKSPACE) == 0) lv_textarea_del_char(ta);


else if(strcmp(txt, LV_SYMBOL_NEW_LINE) == 0) lv_event_send(ta, LV_EVENT_READY,␣
,→NULL);

else lv_textarea_add_text(ta, txt);

void lv_example_textarea_1(void)
{
lv_obj_t * ta = lv_textarea_create(lv_scr_act());
(continues on next page)

2.7. Widgets 211


LVGL Documentation 8.3

(continued from previous page)


lv_textarea_set_one_line(ta, true);
lv_obj_align(ta, LV_ALIGN_TOP_MID, 0, 10);
lv_obj_add_event_cb(ta, textarea_event_handler, LV_EVENT_READY, ta);
lv_obj_add_state(ta, LV_STATE_FOCUSED); /*To be sure the cursor is visible*/

static const char * btnm_map[] = {"1", "2", "3", "\n",


"4", "5", "6", "\n",
"7", "8", "9", "\n",
LV_SYMBOL_BACKSPACE, "0", LV_SYMBOL_NEW_LINE, ""
};

lv_obj_t * btnm = lv_btnmatrix_create(lv_scr_act());


lv_obj_set_size(btnm, 200, 150);
lv_obj_align(btnm, LV_ALIGN_BOTTOM_MID, 0, -10);
lv_obj_add_event_cb(btnm, btnm_event_handler, LV_EVENT_VALUE_CHANGED, ta);
lv_obj_clear_flag(btnm, LV_OBJ_FLAG_CLICK_FOCUSABLE); /*To keep the text area␣
,→focused on button clicks*/

lv_btnmatrix_set_map(btnm, btnm_map);
}

#endif

def textarea_event_handler(e, ta):


print("Enter was pressed. The current text is: " + ta.get_text())

def btnm_event_handler(e, ta):


obj = e.get_target()
txt = obj.get_btn_text(obj.get_selected_btn())
if txt == lv.SYMBOL.BACKSPACE:
ta.del_char()
elif txt == lv.SYMBOL.NEW_LINE:
lv.event_send(ta, lv.EVENT.READY, None)
elif txt:
ta.add_text(txt)

ta = lv.textarea(lv.scr_act())
ta.set_one_line(True)
ta.align(lv.ALIGN.TOP_MID, 0, 10)
ta.add_event_cb(lambda e: textarea_event_handler(e, ta), lv.EVENT.READY, None)
ta.add_state(lv.STATE.FOCUSED) # To be sure the cursor is visible

btnm_map = ["1", "2", "3", "\n",


"4", "5", "6", "\n",
"7", "8", "9", "\n",
lv.SYMBOL.BACKSPACE, "0", lv.SYMBOL.NEW_LINE, ""]

btnm = lv.btnmatrix(lv.scr_act())
btnm.set_size(200, 150)
btnm.align(lv.ALIGN.BOTTOM_MID, 0, -10)
btnm.add_event_cb(lambda e: btnm_event_handler(e, ta), lv.EVENT.VALUE_CHANGED, None)
btnm.clear_flag(lv.obj.FLAG.CLICK_FOCUSABLE) # To keep the text area focused on␣
,→button clicks

btnm.set_map(btnm_map)

2.7. Widgets 212


LVGL Documentation 8.3

Text area with password field

#include "../../lv_examples.h"
#if LV_USE_TEXTAREA && LV_USE_KEYBOARD && LV_BUILD_EXAMPLES

static void ta_event_cb(lv_event_t * e);

static lv_obj_t * kb;

void lv_example_textarea_2(void)
{
/*Create the password box*/
lv_obj_t * pwd_ta = lv_textarea_create(lv_scr_act());
lv_textarea_set_text(pwd_ta, "");
lv_textarea_set_password_mode(pwd_ta, true);
lv_textarea_set_one_line(pwd_ta, true);
lv_obj_set_width(pwd_ta, lv_pct(40));
lv_obj_set_pos(pwd_ta, 5, 20);
lv_obj_add_event_cb(pwd_ta, ta_event_cb, LV_EVENT_ALL, NULL);

/*Create a label and position it above the text box*/


lv_obj_t * pwd_label = lv_label_create(lv_scr_act());
lv_label_set_text(pwd_label, "Password:");
lv_obj_align_to(pwd_label, pwd_ta, LV_ALIGN_OUT_TOP_LEFT, 0, 0);

/*Create the one-line mode text area*/


lv_obj_t * text_ta = lv_textarea_create(lv_scr_act());
lv_textarea_set_one_line(text_ta, true);
lv_textarea_set_password_mode(text_ta, false);
lv_obj_set_width(text_ta, lv_pct(40));
lv_obj_add_event_cb(text_ta, ta_event_cb, LV_EVENT_ALL, NULL);
lv_obj_align(text_ta, LV_ALIGN_TOP_RIGHT, -5, 20);

/*Create a label and position it above the text box*/


lv_obj_t * oneline_label = lv_label_create(lv_scr_act());
lv_label_set_text(oneline_label, "Text:");
lv_obj_align_to(oneline_label, text_ta, LV_ALIGN_OUT_TOP_LEFT, 0, 0);

/*Create a keyboard*/
kb = lv_keyboard_create(lv_scr_act());
lv_obj_set_size(kb, LV_HOR_RES, LV_VER_RES / 2);

lv_keyboard_set_textarea(kb, pwd_ta); /*Focus it on one of the text areas to␣


,→ start*/
}

static void ta_event_cb(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * ta = lv_event_get_target(e);
if(code == LV_EVENT_CLICKED || code == LV_EVENT_FOCUSED) {
/*Focus on the clicked text area*/
if(kb != NULL) lv_keyboard_set_textarea(kb, ta);
}

else if(code == LV_EVENT_READY) {


LV_LOG_USER("Ready, current text: %s", lv_textarea_get_text(ta));
(continues on next page)

2.7. Widgets 213


LVGL Documentation 8.3

(continued from previous page)


}
}

#endif

def ta_event_cb(e):
code = e.get_code()
ta = e.get_target()
if code == lv.EVENT.CLICKED or code == lv.EVENT.FOCUSED:
# Focus on the clicked text area
if kb != None:
kb.set_textarea(ta)

elif code == lv.EVENT.READY:


print("Ready, current text: " + ta.get_text())

# Create the password box


LV_HOR_RES = lv.scr_act().get_disp().driver.hor_res
LV_VER_RES = lv.scr_act().get_disp().driver.ver_res

pwd_ta = lv.textarea(lv.scr_act())
pwd_ta.set_text("")
pwd_ta.set_password_mode(True)
pwd_ta.set_one_line(True)
pwd_ta.set_width(LV_HOR_RES // 2 - 20)
pwd_ta.set_pos(5, 20)
pwd_ta.add_event_cb(ta_event_cb, lv.EVENT.ALL, None)

# Create a label and position it above the text box


pwd_label = lv.label(lv.scr_act())
pwd_label.set_text("Password:")
pwd_label.align_to(pwd_ta, lv.ALIGN.OUT_TOP_LEFT, 0, 0)

# Create the one-line mode text area


text_ta = lv.textarea(lv.scr_act())
text_ta.set_width(LV_HOR_RES // 2 - 20)
text_ta.set_one_line(True)
text_ta.add_event_cb(ta_event_cb, lv.EVENT.ALL, None)
text_ta.set_password_mode(False)

text_ta.align(lv.ALIGN.TOP_RIGHT, -5, 20)

# Create a label and position it above the text box


oneline_label = lv.label(lv.scr_act())
oneline_label.set_text("Text:")
oneline_label.align_to(text_ta, lv.ALIGN.OUT_TOP_LEFT, 0, 0)

# Create a keyboard
kb = lv.keyboard(lv.scr_act())
kb.set_size(LV_HOR_RES, LV_VER_RES // 2)

kb.set_textarea(pwd_ta) # Focus it on one of the text areas to start

2.7. Widgets 214


LVGL Documentation 8.3

Text auto-formatting

#include "../../lv_examples.h"
#if LV_USE_TEXTAREA && LV_USE_KEYBOARD && LV_BUILD_EXAMPLES

static void ta_event_cb(lv_event_t * e);

static lv_obj_t * kb;

/**
* Automatically format text like a clock. E.g. "12:34"
* Add the ':' automatically.
*/
void lv_example_textarea_3(void)
{
/*Create the text area*/
lv_obj_t * ta = lv_textarea_create(lv_scr_act());
lv_obj_add_event_cb(ta, ta_event_cb, LV_EVENT_VALUE_CHANGED, NULL);
lv_textarea_set_accepted_chars(ta, "0123456789:");
lv_textarea_set_max_length(ta, 5);
lv_textarea_set_one_line(ta, true);
lv_textarea_set_text(ta, "");

/*Create a keyboard*/
kb = lv_keyboard_create(lv_scr_act());
lv_obj_set_size(kb, LV_HOR_RES, LV_VER_RES / 2);
lv_keyboard_set_mode(kb, LV_KEYBOARD_MODE_NUMBER);
lv_keyboard_set_textarea(kb, ta);
}

static void ta_event_cb(lv_event_t * e)


{
lv_obj_t * ta = lv_event_get_target(e);
const char * txt = lv_textarea_get_text(ta);
if(txt[0] >= '0' && txt[0] <= '9' &&
txt[1] >= '0' && txt[1] <= '9' &&
txt[2] != ':') {
lv_textarea_set_cursor_pos(ta, 2);
lv_textarea_add_char(ta, ':');
}
}

#endif

def ta_event_cb(e):
ta = e.get_target()
txt = ta.get_text()
# print(txt)
pos = ta.get_cursor_pos()
# print("cursor pos: ",pos)
# find position of ":" in text
colon_pos= txt.find(":")
# if there are more than 2 digits before the colon, remove the last one entered
if colon_pos == 3:
ta.del_char()
if colon_pos != -1:
# if there are more than 3 digits after the ":" remove the last one entered
(continues on next page)

2.7. Widgets 215


LVGL Documentation 8.3

(continued from previous page)


rest = txt[colon_pos:]
if len(rest) > 3:
ta.del_char()

if len(txt) < 2:
return
if ":" in txt:
return
if txt[0] >= '0' and txt[0] <= '9' and \
txt[1] >= '0' and txt[1] <= '9':
if len(txt) == 2 or txt[2] != ':' :
ta.set_cursor_pos(2)
ta.add_char(ord(':'))
#
# Automatically format text like a clock. E.g. "12:34"
# Add the ':' automatically
#
# Create the text area

LV_HOR_RES = lv.scr_act().get_disp().driver.hor_res
LV_VER_RES = lv.scr_act().get_disp().driver.ver_res

ta = lv.textarea(lv.scr_act())
ta.add_event_cb(ta_event_cb, lv.EVENT.VALUE_CHANGED, None)
ta.set_accepted_chars("0123456789:")
ta.set_max_length(5)
ta.set_one_line(True)
ta.set_text("")
ta.add_state(lv.STATE.FOCUSED)

# Create a keyboard
kb = lv.keyboard(lv.scr_act())
kb.set_size(LV_HOR_RES, LV_VER_RES // 2)
kb.set_mode(lv.keyboard.MODE.NUMBER)
kb.set_textarea(ta)

2.7.31 Tabview

Tileview with content

#include "../../lv_examples.h"
#if LV_USE_TILEVIEW && LV_BUILD_EXAMPLES

/**
* Create a 2x2 tile view and allow scrolling only in an "L" shape.
* Demonstrate scroll chaining with a long list that
* scrolls the tile view when it can't be scrolled further.
*/
void lv_example_tileview_1(void)
{
lv_obj_t * tv = lv_tileview_create(lv_scr_act());

(continues on next page)

2.7. Widgets 216


LVGL Documentation 8.3

(continued from previous page)


/*Tile1: just a label*/
lv_obj_t * tile1 = lv_tileview_add_tile(tv, 0, 0, LV_DIR_BOTTOM);
lv_obj_t * label = lv_label_create(tile1);
lv_label_set_text(label, "Scroll down");
lv_obj_center(label);

/*Tile2: a button*/
lv_obj_t * tile2 = lv_tileview_add_tile(tv, 0, 1, LV_DIR_TOP | LV_DIR_RIGHT);

lv_obj_t * btn = lv_btn_create(tile2);

label = lv_label_create(btn);
lv_label_set_text(label, "Scroll up or right");

lv_obj_set_size(btn, LV_SIZE_CONTENT, LV_SIZE_CONTENT);


lv_obj_center(btn);

/*Tile3: a list*/
lv_obj_t * tile3 = lv_tileview_add_tile(tv, 1, 1, LV_DIR_LEFT);
lv_obj_t * list = lv_list_create(tile3);
lv_obj_set_size(list, LV_PCT(100), LV_PCT(100));

lv_list_add_btn(list, NULL, "One");


lv_list_add_btn(list, NULL, "Two");
lv_list_add_btn(list, NULL, "Three");
lv_list_add_btn(list, NULL, "Four");
lv_list_add_btn(list, NULL, "Five");
lv_list_add_btn(list, NULL, "Six");
lv_list_add_btn(list, NULL, "Seven");
lv_list_add_btn(list, NULL, "Eight");
lv_list_add_btn(list, NULL, "Nine");
lv_list_add_btn(list, NULL, "Ten");

#endif

#
# Create a 2x2 tile view and allow scrolling only in an "L" shape.
# Demonstrate scroll chaining with a long list that
# scrolls the tile view when it can't be scrolled further.
#
tv = lv.tileview(lv.scr_act())

# Tile1: just a label


tile1 = tv.add_tile(0, 0, lv.DIR.BOTTOM)
label = lv.label(tile1)
label.set_text("Scroll down")
label.center()

# Tile2: a button
tile2 = tv.add_tile(0, 1, lv.DIR.TOP | lv.DIR.RIGHT)

btn = lv.btn(tile2)

label = lv.label(btn)
(continues on next page)

2.7. Widgets 217


LVGL Documentation 8.3

(continued from previous page)


label.set_text("Scroll up or right")

btn.set_size(lv.SIZE.CONTENT, lv.SIZE.CONTENT)
btn.center()

# Tile3: a list
tile3 = tv.add_tile(1, 1, lv.DIR.LEFT)
list = lv.list(tile3)
list.set_size(lv.pct(100), lv.pct(100))

list.add_btn(None, "One")
list.add_btn(None, "Two")
list.add_btn(None, "Three")
list.add_btn(None, "Four")
list.add_btn(None, "Five")
list.add_btn(None, "Six")
list.add_btn(None, "Seven")
list.add_btn(None, "Eight")
list.add_btn(None, "Nine")
list.add_btn(None, "Ten")

2.7.32 Window

Simple window

#include "../../lv_examples.h"
#if LV_USE_WIN && LV_BUILD_EXAMPLES

static void event_handler(lv_event_t * e)


{
lv_obj_t * obj = lv_event_get_target(e);
LV_LOG_USER("Button %d clicked", (int)lv_obj_get_index(obj));
}

void lv_example_win_1(void)
{
lv_obj_t * win = lv_win_create(lv_scr_act(), 40);
lv_obj_t * btn;
btn = lv_win_add_btn(win, LV_SYMBOL_LEFT, 40);
lv_obj_add_event_cb(btn, event_handler, LV_EVENT_CLICKED, NULL);

lv_win_add_title(win, "A title");

btn = lv_win_add_btn(win, LV_SYMBOL_RIGHT, 40);


lv_obj_add_event_cb(btn, event_handler, LV_EVENT_CLICKED, NULL);

btn = lv_win_add_btn(win, LV_SYMBOL_CLOSE, 60);


lv_obj_add_event_cb(btn, event_handler, LV_EVENT_CLICKED, NULL);

lv_obj_t * cont = lv_win_get_content(win); /*Content can be added here*/


lv_obj_t * label = lv_label_create(cont);
lv_label_set_text(label, "This is\n"
"a pretty\n"
"long text\n"
(continues on next page)

2.7. Widgets 218


LVGL Documentation 8.3

(continued from previous page)


"to see how\n"
"the window\n"
"becomes\n"
"scrollable.\n"
"\n"
"\n"
"Some more\n"
"text to be\n"
"sure it\n"
"overflows. :)");

#endif

def event_handler(e):
code = e.get_code()
obj = e.get_target()
if code == lv.EVENT.CLICKED:
print("Button {:d} clicked".format(obj.get_child_id()))

win = lv.win(lv.scr_act(), 60)


btn1 = win.add_btn(lv.SYMBOL.LEFT, 40)
btn1.add_event_cb(event_handler, lv.EVENT.ALL, None)
win.add_title("A title")
btn2=win.add_btn(lv.SYMBOL.RIGHT, 40)
btn2.add_event_cb(event_handler, lv.EVENT.ALL, None)
btn3 = win.add_btn(lv.SYMBOL.CLOSE, 60)
btn3.add_event_cb(event_handler, lv.EVENT.ALL, None)

cont = win.get_content() # Content can be added here


label = lv.label(cont)
label.set_text("""This is
a pretty
long text
to see how
the window
becomes
scrollable.

We need
quite some text
and we will
even put
some more
text to be
sure it
overflows.
""")

2.7. Widgets 219


CHAPTER

THREE

GET STARTED

There are several ways to get your feet wet with LVGL. Here is one recommended order of documents to read and things
to play with when you are learning to use LVGL:
1. Check the Online demos to see LVGL in action (3 minutes)
2. Read the Introduction page of the documentation (5 minutes)
3. Read the Quick overview page of the documentation (15 minutes)
4. Set up a Simulator (10 minutes)
5. Try out some Examples
6. Check out the Platform-specific tutorials. (in this section below). (10 minutes)
7. Port LVGL to a board. See the Porting guide or check the ready to use Projects
8. Read the Overview page to get a better understanding of the library. (2-3 hours)
9. Check the documentation of the Widgets to see their features and usage
10. If you have questions got to the Forum
11. Read the Contributing guide to see how you can help to improve LVGL (15 minutes)

3.1 Quick overview

Here you can learn the most important things about LVGL. You should read this first to get a general impression and read
the detailed Porting and Overview sections after that.

3.1.1 Get started in a simulator

Instead of porting LVGL to embedded hardware straight away, it's highly recommended to get started in a simulator first.
LVGL is ported to many IDEs to be sure you will find your favorite one. Go to the Simulators section to get ready-to-use
projects that can be run on your PC. This way you can save the time of porting for now and get some experience with
LVGL immediately.

220
LVGL Documentation 8.3

3.1.2 Add LVGL into your project

If you would rather try LVGL on your own project follow these steps:
• Download or clone the library from GitHub with git clone https://github.com/lvgl/lvgl.git.
• Copy the lvgl folder into your project.
• Copy lvgl/lv_conf_template.h as lv_conf.h next to the lvgl folder, change the first #if 0 to 1
to enable the file's content and set the LV_COLOR_DEPTH defines.
• Include lvgl/lvgl.h in files where you need to use LVGL related functions.
• Call lv_tick_inc(x) every x milliseconds in a Timer or Task (x should be between 1 and 10). It is required
for the internal timing of LVGL. Alternatively, configure LV_TICK_CUSTOM (see lv_conf.h) so that LVGL
can retrieve the current time directly.
• Call lv_init()
• Create a draw buffer: LVGL will render the graphics here first, and send the rendered image to the display. The
buffer size can be set freely but 1/10 screen size is a good starting point.
static lv_disp_draw_buf_t draw_buf;
static lv_color_t buf1[DISP_HOR_RES * DISP_VER_RES / 10]; /
,→*Declare a buffer for 1/10 screen size*/

lv_disp_draw_buf_init(&draw_buf, buf1, NULL, MY_DISP_HOR_RES * MY_DISP_VER_SER / 10);␣


,→ /*Initialize the display buffer.*/

• Implement and register a function which can copy the rendered image to an area of your display:
static lv_disp_drv_t disp_drv; /*Descriptor of a display driver*/
lv_disp_drv_init(&disp_drv); /*Basic initialization*/
disp_drv.flush_cb = my_disp_flush; /*Set your driver function*/
disp_drv.draw_buf = &draw_buf; /*Assign the buffer to the display*/
disp_drv.hor_res = MY_DISP_HOR_RES; /*Set the horizontal resolution of the display*/
disp_drv.ver_res = MY_DISP_VER_RES; /*Set the vertical resolution of the display*/
lv_disp_drv_register(&disp_drv); /*Finally register the driver*/

void my_disp_flush(lv_disp_drv_t * disp, const lv_area_t * area, lv_color_t * color_p)


{
int32_t x, y;
/*It's a very slow but simple implementation.
*`set_pixel` needs to be written by you to a set pixel on the screen*/
for(y = area->y1; y <= area->y2; y++) {
for(x = area->x1; x <= area->x2; x++) {
set_pixel(x, y, *color_p);
color_p++;
}
}

lv_disp_flush_ready(disp); /* Indicate you are ready with the flushing*/


}

• Implement and register a function which can read an input device. E.g. for a touchpad:
static lv_indev_drv_t indev_drv; /*Descriptor of a input device driver*/
lv_indev_drv_init(&indev_drv); /*Basic initialization*/
indev_drv.type = LV_INDEV_TYPE_POINTER; /*Touch pad is a pointer-like device*/
indev_drv.read_cb = my_touchpad_read; /*Set your driver function*/
lv_indev_drv_register(&indev_drv); /*Finally register the driver*/
(continues on next page)

3.1. Quick overview 221


LVGL Documentation 8.3

(continued from previous page)

void my_touchpad_read(lv_indev_t * indev, lv_indev_data_t * data)


{
/*`touchpad_is_pressed` and `touchpad_get_xy` needs to be implemented by you*/
if(touchpad_is_pressed()) {
data->state = LV_INDEV_STATE_PRESSED;
touchpad_get_xy(&data->point.x, &data->point.y);
} else {
data->state = LV_INDEV_STATE_RELEASED;
}

• Call lv_timer_handler() periodically every few milliseconds in the main while(1) loop or in an oper-
ating system task. It will redraw the screen if required, handle input devices, animation etc.
For a more detailed guide go to the Porting section.

3.1.3 Learn the basics

Widgets

The graphical elements like Buttons, Labels, Sliders, Charts etc. are called objects or widgets. Go to Widgets to see the
full list of available widgets.
Every object has a parent object where it is created. For example, if a label is created on a button, the button is the parent
of label.
The child object moves with the parent and if the parent is deleted the children will be deleted too.
Children can be visible only within their parent's bounding area. In other words, the parts of the children outside the
parent are clipped.
A Screen is the "root" parent. You can have any number of screens.
To get the current screen call lv_scr_act(), and to load a screen use lv_scr_load(scr1).
You can create a new object with lv_<type>_create(parent). It will return an lv_obj_t * variable that can
be used as a reference to the object to set its parameters.
For example:

lv_obj_t * slider1 = lv_slider_create(lv_scr_act());

To set some basic attributes lv_obj_set_<parameter_name>(obj, <value>) functions can be used. For
example:

lv_obj_set_x(btn1, 30);
lv_obj_set_y(btn1, 10);
lv_obj_set_size(btn1, 200, 50);

Along with the basic attributes, widgets can have type specific parameters which are set by
lv_<widget_type>_set_<parameter_name>(obj, <value>) functions. For example:

lv_slider_set_value(slider1, 70, LV_ANIM_ON);

To see the full API visit the documentation of the widgets or the related header file (e.g. lvgl/src/widgets/lv_slider.h).

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Events

Events are used to inform the user that something has happened with an object. You can assign one or more callbacks to
an object which will be called if the object is clicked, released, dragged, being deleted, etc.
A callback is assigned like this:

lv_obj_add_event_cb(btn, btn_event_cb, LV_EVENT_CLICKED, NULL); /*Assign a callback␣


,→to the button*/

...

void btn_event_cb(lv_event_t * e)
{
printf("Clicked\n");
}

LV_EVENT_ALL can be used instead of LV_EVENT_CLICKED to invoke the callback for any event.
From lv_event_t * e the current event code can be retrieved with:

lv_event_code_t code = lv_event_get_code(e);

The object that triggered the event can be retrieved with:

lv_obj_t * obj = lv_event_get_target(e);

To learn all features of the events go to the Event overview section.

Parts

Widgets might be built from one or more parts. For example, a button has only one part called LV_PART_MAIN.
However, a Slider has LV_PART_MAIN, LV_PART_INDICATOR and LV_PART_KNOB.
By using parts you can apply different styles to sub-elements of a widget. (See below)
Read the widgets' documentation to learn which parts each uses.

States

LVGL objects can be in a combination of the following states:


• LV_STATE_DEFAULT Normal, released state
• LV_STATE_CHECKED Toggled or checked state
• LV_STATE_FOCUSED Focused via keypad or encoder or clicked via touchpad/mouse
• LV_STATE_FOCUS_KEY Focused via keypad or encoder but not via touchpad/mouse
• LV_STATE_EDITED Edit by an encoder
• LV_STATE_HOVERED Hovered by mouse (not supported now)
• LV_STATE_PRESSED Being pressed
• LV_STATE_SCROLLED Being scrolled
• LV_STATE_DISABLED Disabled

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For example, if you press an object it will automatically go to the LV_STATE_FOCUSED and LV_STATE_PRESSED
states and when you release it the LV_STATE_PRESSED state will be removed while focus remains active.
To check if an object is in a given state use lv_obj_has_state(obj, LV_STATE_...). It will return true if
the object is currently in that state.
To manually add or remove states use:

lv_obj_add_state(obj, LV_STATE_...);
lv_obj_clear_state(obj, LV_STATE_...);

Styles

A style instance contains properties such as background color, border width, font, etc. that describe the appearance of
objects.
Styles are represented with lv_style_t variables. Only their pointer is saved in the objects so they need to be defined
as static or global. Before using a style it needs to be initialized with lv_style_init(&style1). After that,
properties can be added to configure the style. For example:

static lv_style_t style1;


lv_style_init(&style1);
lv_style_set_bg_color(&style1, lv_color_hex(0xa03080))
lv_style_set_border_width(&style1, 2))

See the full list of properties here.


Styles are assigned using the ORed combination of an object's part and state. For example to use this style on the slider's
indicator when the slider is pressed:

lv_obj_add_style(slider1, &style1, LV_PART_INDICATOR | LV_STATE_PRESSED);

If the part is LV_PART_MAIN it can be omitted:

lv_obj_add_style(btn1, &style1, LV_STATE_PRESSED); /*Equal to LV_PART_MAIN | LV_STATE_


,→PRESSED*/

Similarly, LV_STATE_DEFAULT can be omitted too:

lv_obj_add_style(slider1, &style1, LV_PART_INDICATOR); /*Equal to LV_PART_INDICATOR |␣


,→LV_STATE_DEFAULT*/

For LV_STATE_DEFAULT and LV_PART_MAIN simply write 0:

lv_obj_add_style(btn1, &style1, 0); /*Equal to LV_PART_MAIN | LV_STATE_DEFAULT*/

Styles can be cascaded (similarly to CSS). It means you can add more styles to a part of an object. For example
style_btn can set a default button appearance, and style_btn_red can overwrite the background color to make
the button red:

lv_obj_add_style(btn1, &style_btn, 0);


lv_obj_add_style(btn1, &style1_btn_red, 0);

If a property is not set on for the current state, the style with LV_STATE_DEFAULT will be used. A default value is
used if the property is not defined in the default state.

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LVGL Documentation 8.3

Some properties (typically the text-related ones) can be inherited. This means if a property is not set in an object it will
be searched for in its parents too. For example, you can set the font once in the screen's style and all text on that screen
will inherit it by default.
Local style properties also can be added to objects. This creates a style which resides inside the object and is used only
by the object:

lv_obj_set_style_bg_color(slider1, lv_color_hex(0x2080bb), LV_PART_INDICATOR | LV_


,→STATE_PRESSED);

To learn all the features of styles see the Style overview section.

Themes

Themes are the default styles for objects. Styles from a theme are applied automatically when objects are created.
The theme for your application is a compile time configuration set in lv_conf.h.

3.1.4 Examples

A button with a label and react on click event

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_BTN

static void btn_event_cb(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * btn = lv_event_get_target(e);
if(code == LV_EVENT_CLICKED) {
static uint8_t cnt = 0;
cnt++;

/*Get the first child of the button which is the label and change its text*/
lv_obj_t * label = lv_obj_get_child(btn, 0);
lv_label_set_text_fmt(label, "Button: %d", cnt);
}
}

/**
* Create a button with a label and react on click event.
*/
void lv_example_get_started_1(void)
{
lv_obj_t * btn = lv_btn_create(lv_scr_act()); /*Add a button the current␣
,→screen*/

lv_obj_set_pos(btn, 10, 10); /*Set its position*/


lv_obj_set_size(btn, 120, 50); /*Set its size*/
lv_obj_add_event_cb(btn, btn_event_cb, LV_EVENT_ALL, NULL); /*Assign a␣
,→callback to the button*/

lv_obj_t * label = lv_label_create(btn); /*Add a label to the button*/


lv_label_set_text(label, "Button"); /*Set the labels text*/
lv_obj_center(label);
}
(continues on next page)

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(continued from previous page)

#endif

class CounterBtn():
def __init__(self):
self.cnt = 0
#
# Create a button with a label and react on click event.
#

btn = lv.btn(lv.scr_act()) # Add a button the␣


,→current screen
btn.set_pos(10, 10) # Set its position
btn.set_size(120, 50) # Set its size
btn.align(lv.ALIGN.CENTER,0,0)
btn.add_event_cb(self.btn_event_cb, lv.EVENT.ALL, None) # Assign a callback␣
,→to the button

label = lv.label(btn) # Add a label to the␣


,→button

label.set_text("Button") # Set the labels text


label.center()

def btn_event_cb(self,evt):
code = evt.get_code()
btn = evt.get_target()
if code == lv.EVENT.CLICKED:
self.cnt += 1

# Get the first child of the button which is the label and change its text
label = btn.get_child(0)
label.set_text("Button: " + str(self.cnt))

counterBtn = CounterBtn()

Create styles from scratch for buttons

#include "../lv_examples.h"
#if LV_USE_BTN && LV_BUILD_EXAMPLES

static lv_style_t style_btn;


static lv_style_t style_btn_pressed;
static lv_style_t style_btn_red;

static lv_color_t darken(const lv_color_filter_dsc_t * dsc, lv_color_t color, lv_opa_


,→t opa)

{
LV_UNUSED(dsc);
return lv_color_darken(color, opa);
}

static void style_init(void)


(continues on next page)

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(continued from previous page)


{
/*Create a simple button style*/
lv_style_init(&style_btn);
lv_style_set_radius(&style_btn, 10);
lv_style_set_bg_opa(&style_btn, LV_OPA_COVER);
lv_style_set_bg_color(&style_btn, lv_palette_lighten(LV_PALETTE_GREY, 3));
lv_style_set_bg_grad_color(&style_btn, lv_palette_main(LV_PALETTE_GREY));
lv_style_set_bg_grad_dir(&style_btn, LV_GRAD_DIR_VER);

lv_style_set_border_color(&style_btn, lv_color_black());
lv_style_set_border_opa(&style_btn, LV_OPA_20);
lv_style_set_border_width(&style_btn, 2);

lv_style_set_text_color(&style_btn, lv_color_black());

/*Create a style for the pressed state.


*Use a color filter to simply modify all colors in this state*/
static lv_color_filter_dsc_t color_filter;
lv_color_filter_dsc_init(&color_filter, darken);
lv_style_init(&style_btn_pressed);
lv_style_set_color_filter_dsc(&style_btn_pressed, &color_filter);
lv_style_set_color_filter_opa(&style_btn_pressed, LV_OPA_20);

/*Create a red style. Change only some colors.*/


lv_style_init(&style_btn_red);
lv_style_set_bg_color(&style_btn_red, lv_palette_main(LV_PALETTE_RED));
lv_style_set_bg_grad_color(&style_btn_red, lv_palette_lighten(LV_PALETTE_RED, 3));
}

/**
* Create styles from scratch for buttons.
*/
void lv_example_get_started_2(void)
{
/*Initialize the style*/
style_init();

/*Create a button and use the new styles*/


lv_obj_t * btn = lv_btn_create(lv_scr_act());
/* Remove the styles coming from the theme
* Note that size and position are also stored as style properties
* so lv_obj_remove_style_all will remove the set size and position too */
lv_obj_remove_style_all(btn);
lv_obj_set_pos(btn, 10, 10);
lv_obj_set_size(btn, 120, 50);
lv_obj_add_style(btn, &style_btn, 0);
lv_obj_add_style(btn, &style_btn_pressed, LV_STATE_PRESSED);

/*Add a label to the button*/


lv_obj_t * label = lv_label_create(btn);
lv_label_set_text(label, "Button");
lv_obj_center(label);

/*Create another button and use the red style too*/


lv_obj_t * btn2 = lv_btn_create(lv_scr_act());
lv_obj_remove_style_all(btn2); /*Remove the styles coming␣
,→from the theme*/
(continues on next page)

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(continued from previous page)


lv_obj_set_pos(btn2, 10, 80);
lv_obj_set_size(btn2, 120, 50);
lv_obj_add_style(btn2, &style_btn, 0);
lv_obj_add_style(btn2, &style_btn_red, 0);
lv_obj_add_style(btn2, &style_btn_pressed, LV_STATE_PRESSED);
lv_obj_set_style_radius(btn2, LV_RADIUS_CIRCLE, 0); /*Add a local style too*/

label = lv_label_create(btn2);
lv_label_set_text(label, "Button 2");
lv_obj_center(label);
}

#endif

#
# Create styles from scratch for buttons.
#
style_btn = lv.style_t()
style_btn_red = lv.style_t()
style_btn_pressed = lv.style_t()

# Create a simple button style


style_btn.init()
style_btn.set_radius(10)
style_btn.set_bg_opa(lv.OPA.COVER)
style_btn.set_bg_color(lv.palette_lighten(lv.PALETTE.GREY, 3))
style_btn.set_bg_grad_color(lv.palette_main(lv.PALETTE.GREY))
style_btn.set_bg_grad_dir(lv.GRAD_DIR.VER)

# Add a border
style_btn.set_border_color(lv.color_white())
style_btn.set_border_opa(lv.OPA._70)
style_btn.set_border_width(2)

# Set the text style


style_btn.set_text_color(lv.color_white())

# Create a red style. Change only some colors.


style_btn_red.init()
style_btn_red.set_bg_color(lv.palette_main(lv.PALETTE.RED))
style_btn_red.set_bg_grad_color(lv.palette_lighten(lv.PALETTE.RED, 2))

# Create a style for the pressed state.


style_btn_pressed.init()
style_btn_pressed.set_bg_color(lv.palette_main(lv.PALETTE.BLUE))
style_btn_pressed.set_bg_grad_color(lv.palette_darken(lv.PALETTE.RED, 3))

# Create a button and use the new styles


btn = lv.btn(lv.scr_act()) # Add a button the current screen
# Remove the styles coming from the theme
# Note that size and position are also stored as style properties
# so lv_obj_remove_style_all will remove the set size and position too
btn.remove_style_all() # Remove the styles coming from the theme
btn.set_pos(10, 10) # Set its position
btn.set_size(120, 50) # Set its size
btn.add_style(style_btn, 0)
(continues on next page)

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(continued from previous page)


btn.add_style(style_btn_pressed, lv.STATE.PRESSED)

label = lv.label(btn) # Add a label to the button


label.set_text("Button") # Set the labels text
label.center()

# Create another button and use the red style too


btn2 = lv.btn(lv.scr_act())
btn2.remove_style_all() # Remove the styles coming from the theme
btn2.set_pos(10, 80) # Set its position
btn2.set_size(120, 50) # Set its size
btn2.add_style(style_btn, 0)
btn2.add_style(style_btn_red, 0)
btn2.add_style(style_btn_pressed, lv.STATE.PRESSED)
btn2.set_style_radius(lv.RADIUS.CIRCLE, 0) # Add a local style

label = lv.label(btn2) # Add a label to the button


label.set_text("Button 2") # Set the labels text
label.center()

Create a slider and write its value on a label

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_SLIDER

static lv_obj_t * label;

static void slider_event_cb(lv_event_t * e)


{
lv_obj_t * slider = lv_event_get_target(e);

/*Refresh the text*/


lv_label_set_text_fmt(label, "%"LV_PRId32, lv_slider_get_value(slider));
lv_obj_align_to(label, slider, LV_ALIGN_OUT_TOP_MID, 0, -15); /*Align top of␣
,→the slider*/

/**
* Create a slider and write its value on a label.
*/
void lv_example_get_started_3(void)
{
/*Create a slider in the center of the display*/
lv_obj_t * slider = lv_slider_create(lv_scr_act());
lv_obj_set_width(slider, 200); /*Set the width*/
lv_obj_center(slider); /*Align to the center of␣
,→the parent (screen)*/

lv_obj_add_event_cb(slider, slider_event_cb, LV_EVENT_VALUE_CHANGED, NULL); /


,→*Assign an event function*/

/*Create a label above the slider*/


label = lv_label_create(lv_scr_act());
lv_label_set_text(label, "0");
lv_obj_align_to(label, slider, LV_ALIGN_OUT_TOP_MID, 0, -15); /*Align top of␣
,→the slider*/ (continues on next page)

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(continued from previous page)


}

#endif

def slider_event_cb(evt):
slider = evt.get_target()

# Refresh the text


label.set_text(str(slider.get_value()))

#
# Create a slider and write its value on a label.
#

# Create a slider in the center of the display


slider = lv.slider(lv.scr_act())
slider.set_width(200) # Set the width
slider.center() # Align to the␣
,→center of the parent (screen)

slider.add_event_cb(slider_event_cb, lv.EVENT.VALUE_CHANGED, None) # Assign an event␣


,→function

# Create a label above the slider


label = lv.label(lv.scr_act())
label.set_text("0")
label.align_to(slider, lv.ALIGN.OUT_TOP_MID, 0, -15) # Align below the␣
,→slider

3.1.5 Micropython

Learn more about Micropython.

# Create a Button and a Label


scr = lv.obj()
btn = lv.btn(scr)
btn.align(lv.scr_act(), lv.ALIGN.CENTER, 0, 0)
label = lv.label(btn)
label.set_text("Button")

# Load the screen


lv.scr_load(scr)

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3.2 Platforms

3.2.1 Simulator on PC

You can try out LVGL using only your PC (i.e. without any development boards). LVGL will run on a simulator
environment on the PC where anyone can write and experiment with real LVGL applications.
Using the simulator on a PC has the following advantages:
• Hardware independent - Write code, run it on the PC and see the result on a monitor.
• Cross-platform - Any Windows, Linux or macOS system can run the PC simulator.
• Portability - The written code is portable, which means you can simply copy it when migrating to embedded hard-
ware.
• Easy Validation - The simulator is also very useful to report bugs because it provides a common platform for every
user. So it's a good idea to reproduce a bug in the simulator and use that code snippet in the Forum.

Select an IDE

The simulator is ported to various IDEs (Integrated Development Environments). Choose your favorite IDE, read its
README on GitHub, download the project, and load it to the IDE.
• Eclipse with SDL driver: Recommended on Linux and Mac
• CodeBlocks: Recommended on Windows
• VisualStudio: For Windows
• VSCode with SDL driver: Recommended on Linux and Mac
• PlatformIO with SDL driver: Recommended on Linux and Mac
• MDK with FastModel: For Windows
External project not maintained by the LVGL organization:
• QT Creator: Cross platform
You can use any IDE for development but, for simplicity, the configuration for Eclipse CDT is what we'll focus on in this
tutorial. The following section describes the set-up guide of Eclipse CDT in more detail.
Note: If you are on Windows, it's usually better to use the Visual Studio or CodeBlocks projects instead. They
work out of the box without requiring extra steps.

Set-up Eclipse CDT

Install Eclipse CDT

Eclipse CDT is a C/C++ IDE.


Eclipse is a Java-based tool so be sure Java Runtime Environment is installed on your system.
On Debian-based distros (e.g. Ubuntu): sudo apt-get install default-jre
Note: If you are using other distros, then please install a 'Java Runtime Environment' suitable to your distro. Note: If you
are using macOS and get a "Failed to create the Java Virtual Machine" error, uninstall any other Java JDK installs and
install Java JDK 8u. This should fix the problem.

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You can download Eclipse's CDT from: https://www.eclipse.org/cdt/downloads.php. Start the installer and choose
Eclipse CDT from the list.

Install SDL 2

The PC simulator uses the SDL 2 cross-platform library to simulate a TFT display and a touchpad.

Linux

On Linux you can easily install SDL2 using a terminal:


1. Find the current version of SDL2: apt-cache search libsdl2 (e.g. libsdl2-2.0-0)
2. Install SDL2: sudo apt-get install libsdl2-2.0-0 (replace with the found version)
3. Install SDL2 development package: sudo apt-get install libsdl2-dev
4. If build essentials are not installed yet: sudo apt-get install build-essential

Windows

If you are using Windows firstly you need to install MinGW (64 bit version). After installing MinGW, do the following
steps to add SDL2:
1. Download the development libraries of SDL. Go to https://www.libsdl.org/download-2.0.php and download De-
velopment Libraries: SDL2-devel-2.0.5-mingw.tar.gz
2. Decompress the file and go to x86_64-w64-mingw32 directory (for 64 bit MinGW) or to i686-w64-mingw32 (for
32 bit MinGW)
3. Copy _...mingw32/include/SDL2 folder to C:/MinGW/.../x86_64-w64-mingw32/include
4. Copy _...mingw32/lib/ content to C:/MinGW/.../x86_64-w64-mingw32/lib
5. Copy _...mingw32/bin/SDL2.dll to {eclipse_workspace}/pc_simulator/Debug/. Do it later when Eclipse is installed.
Note: If you are using Microsoft Visual Studio instead of Eclipse then you don't have to install MinGW.

OSX

On OSX you can easily install SDL2 with brew: brew install sdl2
If something is not working, then please refer this tutorial to get started with SDL.

Pre-configured project

A pre-configured graphics library project (based on the latest release) is always available to get started easily. You can
find the latest one on GitHub. (Please note that, the project is configured for Eclipse CDT).

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Add the pre-configured project to Eclipse CDT

Run Eclipse CDT. It will show a dialogue about the workspace path. Before accepting the path, check that path and
copy (and unzip) the downloaded pre-configured project there. After that, you can accept the workspace path. Of course
you can modify this path but in that case copy the project to the corresponding location.
Close the start-up window and go to File->Import and choose General->Existing project into Workspace. Browse
the root directory of the project and click Finish
On Windows you have to do two additional things:
• Copy the SDL2.dll into the project's Debug folder
• Right-click on the project -> Project properties -> C/C++ Build -> Settings -> Libraries -> Add ... and add mingw32
above SDLmain and SDL. (The order is important: mingw32, SDLmain, SDL)

Compile and Run

Now you are ready to run LVGL on your PC. Click on the Hammer Icon on the top menu bar to Build the project. If you
have done everything right, then you will not get any errors. Note that on some systems additional steps might be required
to "see" SDL 2 from Eclipse but in most cases the configuration in the downloaded project is enough.
After a successful build, click on the Play button on the top menu bar to run the project. Now a window should appear in
the middle of your screen.
Now you are ready to use LVGL and begin development on your PC.

3.2.2 NXP

NXP has integrated LVGL into the MCUXpresso SDK packages for general purpose and crossover microcontrollers,
allowing easy evaluation and migration into your product design. Download an SDK for a supported board today and get
started with your next GUI application.

Creating new project with LVGL

Downloading the MCU SDK example project is recommended as a starting point. It comes fully configured with LVGL
(and with PXP/VGLite support if the modules are present), no additional integration work is required.

HW acceleration for NXP iMX RT platforms

Depending on the RT platform used, the acceleration can be done by NXP PXP (PiXel Pipeline) and/or the Verisilicon
GPU through an API named VGLite. Each accelerator has its own context that allows them to be used individually as
well simultaneously (in LVGL multithreading mode).

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PXP accelerator

Several drawing features in LVGL can be offloaded to the PXP engine. The CPU is available for other operations while
the PXP is running. RTOS is required to block the LVGL drawing thread and switch to another task or suspend the CPU
for power savings.
Supported draw callbacks are available in "src/draw/nxp/pxp/lv_draw_pxp.c":

pxp_draw_ctx->base_draw.draw_img_decoded = lv_draw_pxp_img_decoded;
pxp_draw_ctx->blend = lv_draw_pxp_blend;
pxp_draw_ctx->base_draw.wait_for_finish = lv_draw_pxp_wait_for_finish;
pxp_draw_ctx->base_draw.buffer_copy = lv_draw_pxp_buffer_copy;

Features supported:

All operations can be used in conjunction with optional transparency.

• RGB565 and ARGB8888 color formats


• Area fill with color
• BLIT (BLock Image Transfer)
• Screen Rotation (90, 180, 270 degree)
• Color keying
• Recoloring (color tint)
• Image Rotation (90, 180, 270 degree)
• Buffer copy
• RTOS integration layer
• Default FreeRTOS and bare metal code provided
• Combination of recolor and/or rotation + color key/alpha blend/transparency is supported. That is achieved by PXP
in two steps:
– First step is to recolor/rotate the image to a temporary buffer (statically allocated)
– Second step is required to handle color keying, alpha channel or to apply transparency

Known limitations:

• Rotation is not supported for images unaligned to blocks of 16x16 pixels. PXP is set to process 16x16 blocks to
optimize the system for memory bandwidth and image processing time. The output engine essentially truncates
any output pixels after the desired number of pixels has been written. When rotating a source image and the output
is not divisible by the block size, the incorrect pixels could be truncated and the final output image can look shifted.

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Basic configuration:

• Select NXP PXP engine in lv_conf.h: Set LV_USE_GPU_NXP_PXP to 1


• Enable default implementation for interrupt handling, PXP start function and automatic initialization: Set
LV_USE_GPU_NXP_PXP_AUTO_INIT to 1
• If SDK_OS_FREE_RTOS symbol is defined, FreeRTOS implementation will be used, otherwise bare metal code
will be included

Basic initialization:

• If LV_USE_GPU_NXP_PXP_AUTO_INIT is enabled, no user code is required; PXP is initialized automatically


in lv_init()
• For manual PXP initialization, default configuration structure for callbacks can be used. Initialize PXP before
calling lv_init()

#if LV_USE_GPU_NXP_PXP
#include "src/draw/nxp/pxp/lv_gpu_nxp_pxp.h"
#endif
. . .
#if LV_USE_GPU_NXP_PXP
PXP_COND_STOP(!lv_gpu_nxp_pxp_init(), "PXP init failed.");
#endif

Project setup:

• Add PXP related files to project:


– src/draw/nxp/pxp/lv_draw_pxp.c[.h]: draw context callbacks
– src/draw/nxp/pxp/lv_draw_pxp_blend.c[.h]: fill and blit (with optional transformation)
– src/draw/nxp/pxp/lv_gpu_nxp_pxp.c[.h]: init, uninit, run/wait PXP device
– src/draw/nxp/pxp/lv_gpu_nxp_pxp_osa.c[.h]: OS abstraction (FreeRTOS or bare metal)
∗ optional, required only if LV_USE_GPU_NXP_PXP_AUTO_INIT is set to 1
• PXP related code depends on two drivers provided by MCU SDK. These drivers need to be added to project:
– fsl_pxp.c[.h]: PXP driver
– fsl_cache.c[.h]: CPU cache handling functions

Logging:

• By default, LV_GPU_NXP_PXP_LOG_ERRORS is enabled so that any PXP error will be seen on SDK debug
console
• By default, LV_GPU_NXP_PXP_LOG_TRACES is disabled. Enable it for tracing logs (like PXP limitations)

3.2. Platforms 235


LVGL Documentation 8.3

Advanced configuration:

• Implementation depends on multiple OS-specific functions. The struct lv_nxp_pxp_cfg_t with callback
pointers is used as a parameter for the lv_gpu_nxp_pxp_init() function. Default implementation for
FreeRTOS and bare metal is provided in lv_gpu_nxp_pxp_osa.c
– pxp_interrupt_init(): Initialize PXP interrupt (HW setup, OS setup)
– pxp_interrupt_deinit(): Deinitialize PXP interrupt (HW setup, OS setup)
– pxp_run(): Start PXP job. Use OS-specific mechanism to block drawing thread. PXP must finish drawing
before leaving this function.
• Area threshold (size limit) is configurable and used to decide whether the area will be processed by PXP or not.
Areas smaller than the defined value will be processed by CPU and those bigger than the threshold will be processed
by PXP. The threshold is defined as a macro in lv_draw_pxp.c
– LV_GPU_NXP_PXP_SIZE_LIMIT: size threshold for fill/blit (with optional transformation)

VGLite accelerator

Extra drawing features in LVGL can be handled by the VGLite engine. The CPU is available for other operations while
the VGLite is running. An RTOS is required to block the LVGL drawing thread and switch to another task or suspend
the CPU for power savings.
Supported draw callbacks are available in "src/draw/nxp/vglite/lv_draw_vglite.c":

vglite_draw_ctx->base_draw.init_buf = lv_draw_vglite_init_buf;
vglite_draw_ctx->base_draw.draw_line = lv_draw_vglite_line;
vglite_draw_ctx->base_draw.draw_arc = lv_draw_vglite_arc;
vglite_draw_ctx->base_draw.draw_rect = lv_draw_vglite_rect;
vglite_draw_ctx->base_draw.draw_img_decoded = lv_draw_vglite_img_decoded;
vglite_draw_ctx->blend = lv_draw_vglite_blend;
vglite_draw_ctx->base_draw.wait_for_finish = lv_draw_vglite_wait_for_finish;
vglite_draw_ctx->base_draw.buffer_copy = lv_draw_vglite_buffer_copy;

Features supported:

All operations can be used in conjunction with optional transparency.

• RGB565 and ARGB8888 color formats


• Area fill with color
• BLIT (BLock Image Transfer)
• Image Rotation (any degree with decimal)
• Image Scale
• Draw rectangle background with optional radius or gradient
• Blit rectangle background image
• Draw rectangle border/outline with optional rounded corners
• Draw arc with optional rounded ending
• Draw line or dashed line with optional rounded ending

3.2. Platforms 236


LVGL Documentation 8.3

• Buffer copy

Known limitations:

• Source image alignment: The byte alignment requirement for a pixel depends on the specific pixel format. Both
buffer address and buffer stride must be aligned. As general rule, the alignment is set to 16 pixels. This makes the
buffer address alignment to be 32 bytes for RGB565 and 64 bytes for ARGB8888.
• For pixel engine (PE) destination, the alignment should be 64 bytes for all tiled (4x4) buffer layouts. The pixel
engine has no additional alignment requirement for linear buffer layouts (VG_LITE_LINEAR).

Basic configuration:

• Select NXP VGLite engine in lv_conf.h: Set LV_USE_GPU_NXP_VG_LITE to 1


• SDK_OS_FREE_RTOS symbol needs to be defined so that the FreeRTOS implementation will be used

Basic initialization:

• Initialize VGLite before calling lv_init() by specifying the width/height of tessellation window. Value should
be a multiple of 16; minimum value is 16 pixels, maximum cannot be greater than the frame width. If less than or
equal to 0, then no tessellation buffer is created, in which case VGLite is initialized only for blitting.

#if LV_USE_GPU_NXP_VG_LITE
#include "vg_lite.h"
#endif
. . .
#if LV_USE_GPU_NXP_VG_LITE
VG_LITE_COND_STOP(vg_lite_init(64, 64) != VG_LITE_SUCCESS, "VGLite init␣
,→failed.");

#endif

Project setup:

• Add VGLite related files to project:


– src/draw/nxp/vglite/lv_draw_vglite.c[.h]: draw context callbacks
– src/draw/nxp/vglite/lv_draw_vglite_blend.c[.h]: fill and blit (with optional transformation)
– src/draw/nxp/vglite/lv_draw_vglite_rect.c[.h]: draw rectangle
– src/draw/nxp/vglite/lv_draw_vglite_arc.c[.h]: draw arc
– src/draw/nxp/vglite/lv_draw_vglite_line.c[.h]: draw line
– src/draw/nxp/vglite/lv_vglite_buf.c[.h]: init/get vglite buffer
– src/draw/nxp/vglite/lv_vglite_utils.c[.h]: function helpers

3.2. Platforms 237


LVGL Documentation 8.3

Logging:

• By default, LV_GPU_NXP_VG_LITE_LOG_ERRORS is enabled so that any VGLite error will be seen on SDK
debug console
• By default, LV_GPU_NXP_VG_LITE_LOG_TRACES is disabled. Enable it for tracing logs (like blit split
workaround or VGLite fallback to CPU due to any error on the driver)

Advanced configuration:

• Area threshold (size limit) is configurable and used to decide whether the area will be processed by VGLite or
not. Areas smaller than the defined value will be processed by CPU and those bigger than the threshold will be
processed by VGLite. The threshold is defined as a macro in lv_draw_vglite.c
– LV_GPU_NXP_VG_LITE_SIZE_LIMIT: size threshold for fill/blit (with optional transformation)

3.2.3 STM32

TODO

3.2.4 Espressif (ESP32 chip series)

LVGL can be used and configured as a standard ESP-IDF component.


More information about ESP-IDF build system can be found here.

LVGL demo project for ESP32

We've created lv_port_esp32, a project using ESP-IDF and LVGL to show one of the demos from demos. You can
configure the project to use one of the many supported display controllers and targets (chips).
See lvgl_esp32_drivers repository for a complete list of supported display and indev (touch) controllers and targets.

Using LVGL in your ESP-IDF project

Prerequisites

• ESP-IDF v4.1 and above


• ESP evaluation board with a display

3.2. Platforms 238


LVGL Documentation 8.3

Obtaining LVGL

Option 1: git submodule


Simply clone LVGL into your project_root/components directory and it will be automatically integrated into
the project. If the project is a git repository you can include LVGL as a git submodule:

git submodule add https://github.com/lvgl/lvgl.git components/lvgl

The above command will clone LVGL's main repository into the components/lvgl directory. LVGL includes a
CMakeLists.txt file that sets some configuration options so you can use LVGL right away.
Option 2: IDF Component Manager
LVGL is also distributed through IDF Component Manager. It allows users to seamlessly integrate LVGL component
into their project with following command:

idf.py add-dependency lvgl/lvgl>=8.*

During next project build, LVGL component will be fetched from the component registry and added to project build.

Configuration

When you are ready to configure LVGL, launch the configuration menu with idf.py menuconfig in your project
root directory, go to Component config and then LVGL configuration.

Using lvgl_esp32_drivers in ESP-IDF project

You can also add lvgl_esp32_drivers as a "component". This component should be located inside a directory
named "components" in your project root directory.
When your project is a git repository you can include lvgl_esp32_drivers as a git submodule:

git submodule add https://github.com/lvgl/lvgl_esp32_drivers.git components/lvgl_


,→esp32_drivers

3.2.5 Renesas

The HMI-Board development board SDK now comes with LVGL integration for quick evaluation. Simply download the
SDK for the supported motherboard and you’ll be on your way to creating your next GUI application in no time. For
more information, check out the Software design description.

Creating new project with LVGL

It is recommended to start your project by downloading the HMI-Board SDK example project. It comes fully equipped
with LVGL and dave-2d support (if the modules are present), so you won’t need to do any additional integration work.

3.2. Platforms 239


LVGL Documentation 8.3

HW acceleration for Renesas RA6M3 platforms

For RA6M3 platforms, hardware acceleration can be achieved using the dave-2d GPU, depending on the platform used.
Each accelerator has its own context, allowing them to be used individually or simultaneously in LVGL’s multithreading
mode.

Dave-2d accelerator

LVGL can offload several drawing features to the dave-2d engine, freeing up the CPU for other operations while dave-2d
runs. An RTOS is required to block the LVGL drawing thread and switch to another task or suspend the CPU for power
savings. Supported draw callbacks can be found in “src/draw/renesas/lv_gpu_d2_ra6m3.c”.
LVGL can offload several drawing features to the dave-2d engine, freeing up the CPU for other operations while dave-2d
runs. An RTOS is required to block the LVGL drawing thread and switch to another task or suspend the CPU for power
savings. Supported draw callbacks can be found in “src/draw/renesas/lv_gpu_d2_ra6m3.c”.

ra_2d_draw_ctx->blend = lv_draw_ra6m3_2d_blend;
ra_2d_draw_ctx->base_draw.draw_img_decoded = lv_port_gpu_img_decoded;
ra_2d_draw_ctx->base_draw.wait_for_finish = lv_port_gpu_wait;
ra_2d_draw_ctx->base_draw.draw_letter = lv_draw_gpu_letter;

Features supported:

All operations can be used in conjunction with optional transparency.

• RGB565 and ARGB8888 color formats


• Area fill with color
• BLIT (BLock Image Transfer)
• Color conversion
• Rotate and scale
• Alpha blending
• Bilinear filtering
• RTOS integration layer
• Default RT-Thread code provided
• Subpixel exact placement

Basic configuration:

• Select Renesas dave-2d engine in lv_conf.h: Set LV_USE_GPU_RA6M3_G2D to 1


• Set referenced header file in lv_conf.h: #define LV_GPU_RA6M3_G2D_INCLUDE "hal_data.h"

3.2. Platforms 240


LVGL Documentation 8.3

RT-Thread Example:

#define COLOR_BUFFER (LV_HOR_RES_MAX * LV_VER_RES_MAX)

static lv_disp_drv_t disp_drv;

/*A static or global variable to store the buffers*/


static lv_color_t buf_1[COLOR_BUFFER];

• After initializing your peripherals (such as SPI, GPIOs, and LCD) in the lv_port_disp_init() function, you
can initialize LVGL using lv_init(). Next, register the frame buffers using lv_disp_draw_buf_init()
and create a new display driver using lv_disp_drv_init().
/*Initialize `disp_buf` with the buffer(s). With only one buffer use NULL instead buf_
,→2 */

lv_disp_draw_buf_init(&disp_buf, buf_1, RT_NULL, COLOR_BUFFER);


lv_disp_drv_init(&disp_drv); /*Basic initialization*/

/*Set the resolution of the display*/


disp_drv.hor_res = LV_HOR_RES_MAX;
disp_drv.ver_res = LV_VER_RES_MAX;

/*Set a display buffer*/


disp_drv.draw_buf = &disp_buf;

/*Used to copy the buffer's content to the display*/


disp_drv.flush_cb = disp_flush;

/* Initialize GPU module */


lv_port_gpu_hw_init();

/*Finally register the driver*/


lv_disp_drv_register(&disp_drv);

• To run LVGL, you’ll need to create a thread. You can find examples of how to do this using RT-Thread in the
env_support/rt-thread/lv_rt_thread_port.c file.
static void lvgl_thread_entry(void *parameter)
{
#if LV_USE_LOG
lv_log_register_print_cb(lv_rt_log);
#endif /* LV_USE_LOG */
lv_init();
lv_port_disp_init();
lv_port_indev_init();
lv_user_gui_init();

/* handle the tasks of LVGL */


while(1)
{
lv_task_handler();
rt_thread_mdelay(LV_DISP_DEF_REFR_PERIOD);
}
}

static int lvgl_thread_init(void)


{
(continues on next page)

3.2. Platforms 241


LVGL Documentation 8.3

(continued from previous page)


rt_err_t err;

/* create lvgl thread */


err = rt_thread_init(&lvgl_thread, "LVGL", lvgl_thread_entry, RT_NULL,
&lvgl_thread_stack[0], sizeof(lvgl_thread_stack), PKG_LVGL_THREAD_PRIO,␣
,→10);

if(err != RT_EOK)
{
LOG_E("Failed to create LVGL thread");
return -1;
}
rt_thread_startup(&lvgl_thread);

return 0;
}
INIT_ENV_EXPORT(lvgl_thread_init);

• The last step is to create a function to output the frame buffer to your LCD. The specifics of this function will
depend on the features of your MCU. Here’s an example for a typical MCU interface: my_flush_cb.

static void my_flush_cb(lv_disp_drv_t *disp_drv, const lv_area_t *area, lv_color_t␣


,→*color_p)

{
#ifdef PKG_USING_ILI9341
lcd_fill_array_spi(area->x1, area->y1, area->x2, area->y2, color_p);
#elif LV_USE_GPU_RA6M3_G2D
lv_port_gpu_blit(area->x1, area->y1, color_p, area);
#else
......
#endif
lv_disp_flush_ready(disp_drv);
}

3.2.6 Arduino

The LVGL library is directly available as Arduino libraries.


Note that you need to choose a board powerful enough to run LVGL and your GUI. See the requirements of LVGL.
For example ESP32 is a good candidate to create UI's with LVGL.

Get the LVGL Arduino library

LVGL can be installed via the Arduino IDE Library Manager or as a .ZIP library.
You can Download the latest version of LVGL from GitHub and simply copy it to Arduino's library folder.

3.2. Platforms 242


LVGL Documentation 8.3

Set up drivers

To get started it's recommended to use TFT_eSPI library as a TFT driver to simplify testing. To make it work, setup
TFT_eSPI according to your TFT display type via editing either
• User_Setup.h
• or by selecting a configuration in the User_Setup_Select.h
Both files are located in TFT_eSPI library's folder.

Configure LVGL

LVGL has its own configuration file called lv_conf.h. When LVGL is installed, follow these configuration steps:
1. Go to the directory of the installed Arduino libraries
2. Go to lvgl and copy lv_conf_template.h as lv_conf.h into the Arduino Libraries directory next to
the lvgl library folder.
3. Open lv_conf.h and change the first #if 0 to #if 1 to enable the content of the file
4. Set the color depth of you display in LV_COLOR_DEPTH
5. Set LV_TICK_CUSTOM 1
Finally the layout with lv_conf.h should look like this:

arduino
|-libraries
|-lvgl
|-other_lib_1
|-other_lib_2
|-lv_conf.h

Initialize and run LVGL

Take a look at LVGL_Arduino.ino to see how to initialize LVGL. TFT_eSPI is used as the display driver.
In the INO file you can see how to register a display and a touchpad for LVGL and call an example.

Use the examples and demos

Note that, there is no dedicated INO file for every example. Instead, you can load an example by calling an
lv_example_... function. For example lv_example_btn_1().
IMPORTANT NOTE 1 Due to some the limitations of Arduino's build system you need to copy lvgl/examples
to lvgl/src/examples. Similarly for the demos lvgl/demos to lvgl/src/demos.
IMPORTANT NOTE 2 Note that the lv_examples library is for LVGL v7 and you shouldn't install it for this version
(since LVGL v8) as the examples and demos are now part of the main LVGL library.

3.2. Platforms 243


LVGL Documentation 8.3

Debugging and logging

LVGL can display debug information in case of trouble. In the LVGL_Arduino.ino example there is a my_print
method, which sends this debug information to the serial interface. To enable this feature you have to edit the lv_conf.
h file and enable logging in the section log settings:

/*Log settings*/
#define USE_LV_LOG 1 /*Enable/disable the log module*/
#if LV_USE_LOG
/* How important log should be added:
* LV_LOG_LEVEL_TRACE A lot of logs to give detailed information
* LV_LOG_LEVEL_INFO Log important events
* LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a␣
,→problem

* LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail


* LV_LOG_LEVEL_NONE Do not log anything
*/
# define LV_LOG_LEVEL LV_LOG_LEVEL_WARN

After enabling the log module and setting LV_LOG_LEVEL accordingly, the output log is sent to the Serial port @
115200 bps.

3.2.7 Tasmota and berry

What is Tasmota?

Tasmota is a widely used open-source firmware for ESP8266 and EPS32 based devices. It supports a wide variety of
devices, sensors and integrations to Home Automation and Cloud services. Tasmota firmware is downloaded more than
200,000 times each month, and has an active and growing community.
Tasmota provides access to hundreds of supported devices, full support of MQTT, HTTP(S), integration with major
Home Automation systems, myriad of sensors, IR, RF, Zigbee, Bluetooth, AWS IoT, Azure IoT, Alexa and many more.

What is Berry?

Berry is a ultra-lightweight dynamically typed embedded scripting language. It is designed for lower-performance em-
bedded devices. The interpreter of Berry include a one-pass compiler and register-based VM, all the code is written in
ANSI C99. Berry offers a syntax very similar to Python, and is inspired from LUA VM. It is fully integrated in Tasmota

Highlights of Berry

Berry has the following advantages:


• Lightweight: A well-optimized interpreter with very little resources. Ideal for use in microprocessors.
• Fast: optimized one-pass bytecode compiler and register-based virtual machine.
• Powerful: supports imperative programming, object-oriented programming, functional programming.
• Flexible: Berry is a dynamic type script, and it's intended for embedding in applications. It can provide good
dynamic scalability for the host system.
• Simple: simple and natural syntax, support garbage collection, and easy to use FFI (foreign function interface).
• RAM saving: With compile-time object construction, most of the constant objects are stored in read-only code
data segments, so the RAM usage of the interpreter is very low when it starts.

3.2. Platforms 244


LVGL Documentation 8.3

All features are detailed in the Berry Reference Manual

Why LVGL + Tasmota + Berry?

In 2021, Tasmota added full support of LVGL for ESP32 based devices. It also introduced the Berry scripting language,
a small-footprint language similar to Python and fully integrated in Tasmota.
A comprehensive mapping of LVGL in Berry language is now available, similar to the mapping of Micropython. It allows
to use +98% of all LVGL features. It is also possible to write custom widgets in Berry.
Versions supported: LVGL v8.3.0, LodePNG v20201017, Freetype 2.10.4

Tasmota + Berry + LVGL could be used for:

• Fast prototyping GUI.


• Shortening the cycle of changing and fine-tuning the GUI.
• Modelling the GUI in a more abstract way by defining reusable composite objects, taking advantage of Berry's
language features such as Inheritance, Closures, Exception Handling...
• Make LVGL accessible to a larger audience. No need to know C to create a nice GUI on an embedded system.
A higher level interface compatible with OpenHASP is also under development.

So what does it look like?

TL;DR: Similar to MicroPython, it's very much like the C API, but Object-Oriented for LVGL components.
Let's dive right into an example!

A simple example

lv.start() # start LVGL


scr = lv.scr_act() # get default screen
btn = lv.btn(scr) # create button
btn.center()
label = lv.label(btn) # create a label in the button
label.set_text("Button") # set a label to the button

How can I use it?

You can start in less than 10 minutes on a M5Stack or equivalent device in less than 10 minutes in this short tutorial

3.2. Platforms 245


LVGL Documentation 8.3

Where can I find more information?

3.2.8 CMake

LVGL supports integrating with CMake. It comes with preconfigured targets for:
On top of the preconfigured targets you can also use "plain" CMake to integrate LVGL into any custom C/C++ project.

Prerequisites

• CMake ( >= 3.12.4 )


• Compatible build tool e.g.

Building LVGL with CMake

There are many ways to include external CMake projects into your own. A modern one also used in this example is the
CMake FetchContent module. This module conveniently allows us to download dependencies directly at configure time
from e.g. GitHub. Here is an example how we might include LVGL into our own project.

cmake_minimum_required(VERSION 3.14)
include(FetchContent)

project(MyProject LANGUAGES C CXX)

# Build an executable called "MyFirmware"


add_executable(MyFirmware src/main.c)

# Specify path to own LVGL config header


set(LV_CONF_PATH
${CMAKE_CURRENT_SOURCE_DIR}/src/lv_conf.h
CACHE STRING "" FORCE)

# Fetch LVGL from GitHub


FetchContent_Declare(lvgl URL https://github.com/lvgl/lvgl.git)
FetchContent_MakeAvailable(lvgl)

# The target "MyFirmware" depends on LVGL


target_link_libraries(MyFirmware PRIVATE lvgl::lvgl)

This configuration declares a dependency between the two targets MyFirmware and lvgl. Upon building the target
MyFirmware this dependency will be resolved and lvgl will be built and linked with it. Since LVGL requires a config
header called lv_conf.h to be includable by its sources we also set the option LV_CONF_PATH to point to our own copy
of it.

3.2. Platforms 246


LVGL Documentation 8.3

Additional CMake options

Besides LV_CONF_PATH there are two additional CMake options to specify include paths.
LV_LVGL_H_INCLUDE_SIMPLE which specifies whether to #include "lvgl.h" absolut or relative
LV_CONF_INCLUDE_SIMPLE which specifies whether to #include "lv_conf.h" and "lv_drv_conf.h"
absolut or relative
I do not recommend disabling those options unless your folder layout makes it absolutely necessary.

Building LVGL examples with CMake

LVGL examples have their own CMake target. If you want to build the examples simply add them to your dependencies.

# The target "MyFirmware" depends on LVGL and examples


target_link_libraries(MyFirmware PRIVATE lvgl::lvgl lvgl::examples)

Building LVGL drivers and demos with CMake

Exactly the same goes for the drivers and the demos.

FetchContent_Declare(lv_drivers
GIT_REPOSITORY https://github.com/lvgl/lv_drivers)
FetchContent_MakeAvailable(lv_drivers)

# The target "MyFirmware" depends on LVGL, drivers and demos


target_link_libraries(MyFirmware PRIVATE lvgl::lvgl lvgl::drivers lvgl::examples)

3.2.9 Build shared libraries with CMake

By default, LVGL will be built as a static library (archive). CMake can instead be instructed to build LVGL as shared
library (.so/.dll/etc.):

set(BUILD_SHARED_LIBS ON)

OR

$ cmake "-DBUILD_SHARED_LIBS=ON" .

3.3 (RT)OS

3.3.1 NuttX RTOS

What is NuttX?

NuttX is a mature and secure real-time operating system (RTOS) with an emphasis on technical standards compliance
and small size. It is scalable from 8-bit to 64-bit microcontrollers and microprocessors and compliant with the Portable
Operating System Interface (POSIX) and the American National Standards Institute (ANSI) standards and with many
Linux-like subsystems. The best way to think about NuttX is to think of it as a small Unix/Linux for microcontrollers.

3.3. (RT)OS 247


LVGL Documentation 8.3

Highlights of NuttX

• Small - Fits and runs in microcontrollers as small as 32 kB Flash and 8 kB of RAM.


• Compliant - Strives to be as compatible as possible with POSIX and Linux.
• Versatile - Supports many architectures (ARM, ARM Thumb, AVR, MIPS, OpenRISC, RISC-V 32-bit and 64-bit,
RX65N, x86-64, Xtensa, Z80/Z180, etc.).
• Modular - Its modular design allows developers to select only what really matters and use modules to include new
features.
• Popular - NuttX is used by many companies around the world. Probably you already used a product with NuttX
without knowing it was running NuttX.
• Predictable - NuttX is a preemptible Realtime kernel, so you can use it to create predictable applications for
realtime control.

Why NuttX + LVGL?

Although NuttX has its own graphic library called NX, LVGL is a good alternative because users could find more eye-
candy demos and they can reuse code from previous projects. LVGL is an Object-Oriented Component Based high-level
GUI library, that could fit very well for a RTOS with advanced features like NuttX. LVGL is implemented in C and its
APIs are in C.

Here are some advantages of using LVGL in NuttX

• Develop GUI in Linux first and when it is done just compile it for NuttX. Nothing more, no wasting of time.
• Usually, GUI development for low level RTOS requires multiple iterations to get things right, where each iteration
consists of Change code > Build > Flash > Run. Using LVGL, Linux and NuttX you can reduce this
process and just test everything on your computer and when it is done, compile it on NuttX and that is it.

NuttX + LVGL could be used for

• GUI demos to demonstrate your board graphics capacities.


• Fast prototyping GUI for MVP (Minimum Viable Product) presentation.
• visualize sensor data directly and easily on the board without using a computer.
• Final products with a GUI without a touchscreen (i.e. 3D Printer Interface using Rotary Encoder to Input data).
• Final products with a touchscreen (and all sorts of bells and whistles).

3.3. (RT)OS 248


LVGL Documentation 8.3

How to get started with NuttX and LVGL?

There are many boards in the NuttX mainline with support for LVGL. Let's use the STM32F429IDISCOVERY as an
example because it is a very popular board.

First you need to install the pre-requisites on your system

Let's use the Windows Subsystem for Linux

$ sudo apt-get install automake bison build-essential flex gcc-arm-none-eabi gperf␣


,→git libncurses5-dev libtool libusb-dev libusb-1.0.0-dev pkg-config kconfig-

,→frontends openocd

Now let's create a workspace to save our files

$ mkdir ~/nuttxspace
$ cd ~/nuttxspace

Clone the NuttX and Apps repositories:

$ git clone https://github.com/apache/incubator-nuttx nuttx


$ git clone https://github.com/apache/incubator-nuttx-apps apps

Configure NuttX to use the stm32f429i-disco board and the LVGL Demo

$ ./tools/configure.sh stm32f429i-disco:lvgl
$ make

If everything went fine you should have now the file nuttx.bin to flash on your board:

$ ls -l nuttx.bin
-rwxrwxr-x 1 alan alan 287144 Jun 27 09:26 nuttx.bin

Flashing the firmware in the board using OpenOCD:

$ sudo openocd -f interface/stlink-v2.cfg -f target/stm32f4x.cfg -c init -c "reset␣


,→halt" -c "flash write_image erase nuttx.bin 0x08000000"

Reset the board and using the 'NSH>' terminal start the LVGL demo:

nsh> lvgldemo

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LVGL Documentation 8.3

Where can I find more information?

• This blog post: LVGL on LPCXpresso54628


• NuttX mailing list: Apache NuttX Mailing List

3.3.2 RT-Thread RTOS

What is RT-Thread?

Introduce about RT-Thread and how to run LVGL on RT-Thread in simulators


RT-Thread is an open source, neutral, and community-based real-time operating system (RTOS). RT-Thread has Stan-
dard version and Nano version. For resource-constrained microcontroller (MCU) systems, the Nano version that re-
quires only 3 KB Flash and 1.2 KB RAM memory resources can be tailored with easy-to-use tools. For resource-rich IoT
devices, RT-Thread can use the online software package management tool, together with system configuration tools, to
achieve intuitive and rapid modular cutting, seamlessly import rich software packages; thus, achieving complex functions
like Android's graphical interface and touch sliding effects, smart voice interaction effects, and so on.

Key features

• Designed for resource-constrained devices, the minimum kernel requires only 1.2KB of RAM and 3 KB of Flash.
• A variety of standard interfaces, such as POSIX, CMSIS, C++ application environment.
• Has rich components and a prosperous and fast growing package ecosystem
• Elegant code style, easy to use, read and master.
• High Scalability. RT-Thread has high-quality scalable software architecture, loose coupling, modularity, is easy to
tailor and expand.
• Supports high-performance applications.
• Supports all mainstream compiling tools such as GCC, Keil and IAR.
• Supports a wide range of architectures and chips.

How to run LVGL on RT-Thread?

2/72/72/72/7
LVGL has registered as a software package of RT-Thread. By using Env tool or RT-Thread Studio IDE, RT-Thread users
can easily download LVGL source code and combine with RT-Thread project. RT-Thread community has port LVGL to
several BSPs:

3.3. (RT)OS 250


LVGL Documentation 8.3

Import a BSP project into RT-Thread Studio

Clone the latest code from RT-Thread official repository. Open the RT-Thread Studio and select File -> Import.
In the Import menu, please select RT-Thread BSP Project into Workspace, and click next button. In the
BSP location area, please select the root path of the BSP which you prefer to import, such as C:\Users\xxx\
Desktop\rt-thread\bsp\stm32\stm32l475-atk-pandora. In the Project Name area, please
type a name for this project, then, press Finish button.

3.3.3 FreeRTOS

TODO

3.3.4 Zephyr

TODO

3.4 Bindings

3.4.1 Micropython

What is Micropython?

Micropython is Python for microcontrollers. Using Micropython, you can write Python3 code and run it even on a bare
metal architecture with limited resources.

Highlights of Micropython

• Compact - Fits and runs within just 256k of code space and 16k of RAM. No OS is needed, although you can also
run it with an OS, if you want.
• Compatible - Strives to be as compatible as possible with normal Python (known as CPython).
• Versatile - Supports many architectures (x86, x86-64, ARM, ARM Thumb, Xtensa).
• Interactive - No need for the compile-flash-boot cycle. With the REPL (interactive prompt) you can type com-
mands and execute them immediately, run scripts, etc.
• Popular - Many platforms are supported. The user base is growing bigger. Notable forks: MicroPython, Circuit-
Python, MicroPython_ESP32_psRAM_LoBo
• Embedded Oriented - Comes with modules specifically for embedded systems, such as the machine module for
accessing low-level hardware (I/O pins, ADC, UART, SPI, I2C, RTC, Timers etc.)

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LVGL Documentation 8.3

Why Micropython + LVGL?

Currently, Micropython does not have a good high-level GUI library by default. LVGL is an Object-Oriented Component
Based high-level GUI library, which seems to be a natural candidate to map into a higher level language, such as Python.
LVGL is implemented in C and its APIs are in C.

Here are some advantages of using LVGL in Micropython:

• Develop GUI in Python, a very popular high level language. Use paradigms such as Object-Oriented Programming.
• Usually, GUI development requires multiple iterations to get things right. With C, each iteration consists of
Change code > Build > Flash > Run. In Micropython it's just Change code > Run ! You can
even run commands interactively using the REPL (the interactive prompt)

Micropython + LVGL could be used for:

• Fast prototyping GUI.


• Shortening the cycle of changing and fine-tuning the GUI.
• Modelling the GUI in a more abstract way by defining reusable composite objects, taking advantage of Python's
language features such as Inheritance, Closures, List Comprehension, Generators, Exception Handling, Arbitrary
Precision Integers and others.
• Make LVGL accessible to a larger audience. No need to know C to create a nice GUI on an embedded system.
This goes well with CircuitPython vision. CircuitPython was designed with education in mind, to make it easier for
new or inexperienced users to get started with embedded development.
• Creating tools to work with LVGL at a higher level (e.g. drag-and-drop designer).

So what does it look like?

TL;DR: It's very much like the C API, but Object-Oriented for LVGL components.
Let's dive right into an example!

A simple example

import lvgl as lv
lv.init()
scr = lv.obj()
btn = lv.btn(scr)
btn.align(lv.scr_act(), lv.ALIGN.CENTER, 0, 0)
label = lv.label(btn)
label.set_text("Button")
lv.scr_load(scr)

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LVGL Documentation 8.3

How can I use it?

Online Simulator

If you want to experiment with LVGL + Micropython without downloading anything - you can use our online simulator!
It's a fully functional LVGL + Micropython that runs entirely in the browser and allows you to edit a python script and
run it.
Click here to experiment on the online simulator
Hello World
Note: the online simulator is available for lvgl v6 and v7.

PC Simulator

Micropython is ported to many platforms. One notable port is "unix", which allows you to build and run Micropython
(+LVGL) on a Linux machine. (On a Windows machine you might need Virtual Box or WSL or MinGW or Cygwin etc.)
Click here to know more information about building and running the unix port

Embedded platform

In the end, the goal is to run it all on an embedded platform. Both Micropython and LVGL can be used on many
embedded architectures, such as stm32, ESP32 etc. You would also need display and input drivers. We have some
sample drivers (ESP32+ILI9341, as well as some other examples), but chances are you would want to create your own
input/display drivers for your specific hardware. Drivers can be implemented either in C as a Micropython module, or in
pure Micropython!

Where can I find more information?

• In this Blog Post


• lv_micropython README
• lv_binding_micropython README
• The LVGL micropython forum (Feel free to ask anything!)
• At Micropython: docs and forum

3.4.2 Cpp

In progress: https://github.com/lvgl/lv_binding_cpp

3.4. Bindings 253


CHAPTER

FOUR

PORTING

4.1 Set up a project

4.1.1 Get the library

LVGL is available on GitHub: https://github.com/lvgl/lvgl.


You can clone it or Download the latest version of the library from GitHub.

4.1.2 Add lvgl to your project

The graphics library itself is the lvgl directory. It contains a couple of folders but to use lvgl you only need .c and
.h files from the src folder.

Automatically add files

If your IDE automatically adds the files from the folders copied to the project folder (as Eclipse or VSCode does), you
can simply copy the lvgl folder as it is into your project.

Make and CMake

LVGL also supports make and CMake build systems out of the box. To add LVGL to your Makefile based build system
add these lines to your main Makefile:

LVGL_DIR_NAME ?= lvgl #The name of the lvgl folder (change this if you have␣
,→renamed it)

LVGL_DIR ?= ${shell pwd} #The path where the lvgl folder is


include $(LVGL_DIR)/$(LVGL_DIR_NAME)/lvgl.mk

For integration with CMake take a look this section of the Documentation.

254
LVGL Documentation 8.3

Other platforms and tools

The Get started section contains many platform specific descriptions e.g. for ESP32, Arduino, NXP, RT-Thread, NuttX,
etc.

Demos and Examples

The lvgl folder also contains an examples and a demos folder. If you needed to add the source files manually to
your project, you can do the same with the source files of these two folders too. make and CMake handles the examples
and demos, so no extra action required in these cases.

4.1.3 Configuration file

There is a configuration header file for LVGL called lv_conf.h. You modify this header to set the library's basic behavior,
disable unused modules and features, adjust the size of memory buffers in compile-time, etc.
To get lv_conf.h copy lvgl/lv_conf_template.h next to the lvgl directory and rename it to lv_conf.h. Open the file
and change the #if 0 at the beginning to #if 1 to enable its content. So the layout of the files should look like this:

|-lvgl
|-lv_conf.h
|-other files and folders

Comments in the config file explain the meaning of the options. Be sure to set at least LV_COLOR_DEPTH according to
your display's color depth. Note that, the examples and demos explicitly need to be enabled in lv_conf.h.
Alternatively, lv_conf.h can be copied to another place but then you should add the LV_CONF_INCLUDE_SIMPLE
define to your compiler options (e.g. -DLV_CONF_INCLUDE_SIMPLE for GCC compiler) and set the include path
manually (e.g. -I../include/gui). In this case LVGL will attempt to include lv_conf.h simply with #in-
clude "lv_conf.h".
You can even use a different name for lv_conf.h. The custom path can be set via the LV_CONF_PATH define. For
example -DLV_CONF_PATH="/home/joe/my_project/my_custom_conf.h"
If LV_CONF_SKIP is defined, LVGL will not try to include lv_conf.h. Instead you can pass the config defines using
build options. For example "-DLV_COLOR_DEPTH=32 -DLV_USE_BTN=1". The unset options will get a default
value which is the same as the ones in lv_conf_template.h.
LVGL also can be used via Kconfig and menuconfig. You can use lv_conf.h together with Kconfig, but keep
in mind that the value from lv_conf.h or build settings (-D...) overwrite the values set in Kconfig. To ignore the
configs from lv_conf.h simply remove its content, or define LV_CONF_SKIP.

4.1.4 Initialization

To use the graphics library you have to initialize it and setup required components. The order of the initialization is:
1. Call lv_init().
2. Initialize your drivers.
3. Register the display and input devices drivers in LVGL. Learn more about Display and Input device registration.
4. Call lv_tick_inc(x) every x milliseconds in an interrupt to report the elapsed time to LVGL. Learn more.
5. Call lv_timer_handler() every few milliseconds to handle LVGL related tasks. Learn more.

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LVGL Documentation 8.3

4.2 Display interface

To register a display for LVGL, a lv_disp_draw_buf_t and a lv_disp_drv_t variable have to be initialized.
• lv_disp_draw_buf_t contains internal graphic buffer(s) called draw buffer(s).
• lv_disp_drv_t contains callback functions to interact with the display and manipulate low level drawing be-
havior.

4.2.1 Draw buffer

Draw buffer(s) are simple array(s) that LVGL uses to render the screen content. Once rendering is ready the content of
the draw buffer is sent to the display using the flush_cb function set in the display driver (see below).
A draw buffer can be initialized via a lv_disp_draw_buf_t variable like this:

/*A static or global variable to store the buffers*/


static lv_disp_draw_buf_t disp_buf;

/*Static or global buffer(s). The second buffer is optional*/


static lv_color_t buf_1[MY_DISP_HOR_RES * 10];
static lv_color_t buf_2[MY_DISP_HOR_RES * 10];

/*Initialize `disp_buf` with the buffer(s). With only one buffer use NULL instead buf_
,→2 */

lv_disp_draw_buf_init(&disp_buf, buf_1, buf_2, MY_DISP_HOR_RES*10);

Note that lv_disp_draw_buf_t must be a static, global or dynamically allocated variable. It cannot be a local
variable as they are destroyed upon end of scope.
As you can see above, the draw buffer may be smaller than the screen. In this case, larger areas are redrawn in smaller
segments that fit into the draw buffer(s). If only a small area changes (e.g. a button is pressed) then only that area will be
refreshed.
A larger buffer results in better performance but above 1/10 screen sized buffer(s) there is no significant performance
improvement. Therefore it's recommended to choose the size of the draw buffer(s) to be at least 1/10 screen sized.

4.2.2 Buffering modes

There are several settings to adjust the number draw buffers and buffering/refreshing modes.
You can measure the performance of different configurations using the benchmark example.

One buffer

If only one buffer is used LVGL draws the content of the screen into that draw buffer and sends it to the display. LVGL
then needs to wait until the content of the buffer is sent to the display before drawing something new in it.

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LVGL Documentation 8.3

Two buffers

If two buffers are used LVGL can draw into one buffer while the content of the other buffer is sent to the display in the
background. DMA or other hardware should be used to transfer data to the display so the MCU can continue drawing.
This way, the rendering and refreshing of the display become parallel operations.

Full refresh

In the display driver (lv_disp_drv_t) enabling the full_refresh bit will force LVGL to always redraw the whole
screen. This works in both one buffer and two buffers modes. If full_refresh is enabled and two screen sized draw
buffers are provided, LVGL's display handling works like "traditional" double buffering. This means the flush_cb
callback only has to update the address of the framebuffer (color_p parameter). This configuration should be used
if the MCU has an LCD controller peripheral and not with an external display controller (e.g. ILI9341 or SSD1963)
accessed via serial link. The latter will generally be too slow to maintain high frame rates with full screen redraws.

Direct mode

If the direct_mode flag is enabled in the display driver LVGL will draw directly into a screen sized frame buffer.
That is the draw buffer(s) needs to be screen sized. It this case flush_cb will be called only once when all dirty areas
are redrawn. With direct_mode the frame buffer always contains the current frame as it should be displayed on the
screen. If 2 frame buffers are provided as draw buffers LVGL will alter the buffers but always draw only the dirty areas.
Therefore the 2 buffers needs to synchronized in flush_cb like this:
1. Display the frame buffer pointed by color_p
2. Copy the redrawn areas from color_p to the other buffer.
The get the redrawn areas to copy use the following functions _lv_refr_get_disp_refreshing() re-
turns the display being refreshed disp->inv_areas[LV_INV_BUF_SIZE] contains the invalidated areas
disp->inv_area_joined[LV_INV_BUF_SIZE] if 1 that area was joined into another one and should be ig-
nored disp->inv_p number of valid elements in inv_areas

4.2.3 Display driver

Once the buffer initialization is ready a lv_disp_drv_t display driver needs to be:
1. initialized with lv_disp_drv_init(&disp_drv)
2. its fields need to be set
3. it needs to be registered in LVGL with lv_disp_drv_register(&disp_drv)
Note that lv_disp_drv_t also needs to be a static, global or dynamically allocated variable.

Mandatory fields

In the most simple case only the following fields of lv_disp_drv_t need to be set:
• draw_buf pointer to an initialized lv_disp_draw_buf_t variable.
• hor_res horizontal resolution of the display in pixels.
• ver_res vertical resolution of the display in pixels.

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LVGL Documentation 8.3

• flush_cb a callback function to copy a buffer's content to a specific area of the display.
lv_disp_flush_ready(&disp_drv) needs to be called when flushing is ready. LVGL might ren-
der the screen in multiple chunks and therefore call flush_cb multiple times. To see if the current one is the
last chunk of rendering use lv_disp_flush_is_last(&disp_drv).

Optional fields

There are some optional display driver data fields:


• physical_hor_res horizontal resolution of the full / physical display in pixels. Only set this when not using
the full screen (defaults to -1 / same as hor_res).
• physical_ver_res vertical resolution of the full / physical display in pixels. Only set this when not using the
full screen (defaults to -1 / same as ver_res).
• offset_x horizontal offset from the full / physical display in pixels. Only set this when not using the full screen
(defaults to 0).
• offset_y vertical offset from the full / physical display in pixels. Only set this when not using the full screen
(defaults to 0).
• color_chroma_key A color which will be drawn as transparent on chrome keyed images. Set to
LV_COLOR_CHROMA_KEY from lv_conf.h by default.
• anti_aliasing use anti-aliasing (edge smoothing). Enabled by default if LV_COLOR_DEPTH is set to at least
16 in lv_conf.h.
• rotated and sw_rotate See the Rotation section below.
• screen_transp if 1 the screen itself can have transparency as well. LV_COLOR_SCREEN_TRANSP must
be enabled in lv_conf.h and LV_COLOR_DEPTH must be 32.
• user_data A custom void user data for the driver.
• full_refresh always redrawn the whole screen (see above)
• direct_mode draw directly into the frame buffer (see above)
Some other optional callbacks to make it easier and more optimal to work with monochrome, grayscale or other non-
standard RGB displays:
• rounder_cb Round the coordinates of areas to redraw. E.g. a 2x2 px can be converted to 2x8. It can be used
if the display controller can refresh only areas with specific height or width (usually 8 px height with monochrome
displays).
• set_px_cb a custom function to write the draw buffer. It can be used to store the pixels more compactly in the
draw buffer if the display has a special color format. (e.g. 1-bit monochrome, 2-bit grayscale etc.) This way the
buffers used in lv_disp_draw_buf_t can be smaller to hold only the required number of bits for the given
area size. Note that rendering with set_px_cb is slower than normal rendering.
• monitor_cb A callback function that tells how many pixels were refreshed and in how much time. Called when
the last chunk is rendered and sent to the display.
• clean_dcache_cb A callback for cleaning any caches related to the display.
• render_start_cb A callback function that notifies the display driver that rendering has started. It also could
be used to wait for VSYNC to start rendering. It's useful if rendering is faster than a VSYNC period.
LVGL has built-in support to several GPUs (see lv_conf.h) but if something else is required these functions can be
used to make LVGL use a GPU:
• gpu_fill_cb fill an area in the memory with a color.

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LVGL Documentation 8.3

• gpu_wait_cb if any GPU function returns while the GPU is still working, LVGL will use this function when
required to make sure GPU rendering is ready.

Examples

All together it looks like this:


static lv_disp_drv_t disp_drv; /*A variable to hold the drivers. Must be␣
,→static or global.*/

lv_disp_drv_init(&disp_drv); /*Basic initialization*/


disp_drv.draw_buf = &disp_buf; /*Set an initialized buffer*/
disp_drv.flush_cb = my_flush_cb; /*Set a flush callback to draw to the␣
,→display*/

disp_drv.hor_res = 320; /*Set the horizontal resolution in pixels*/


disp_drv.ver_res = 240; /*Set the vertical resolution in pixels*/

lv_disp_t * disp;
disp = lv_disp_drv_register(&disp_drv); /*Register the driver and save the created␣
,→display objects*/

Here are some simple examples of the callbacks:


void my_flush_cb(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_
,→p)

{
/*The most simple case (but also the slowest) to put all pixels to the screen one-
,→by-one

*`put_px` is just an example, it needs to implemented by you.*/


int32_t x, y;
for(y = area->y1; y <= area->y2; y++) {
for(x = area->x1; x <= area->x2; x++) {
put_px(x, y, *color_p);
color_p++;
}
}

/* IMPORTANT!!!
* Inform the graphics library that you are ready with the flushing*/
lv_disp_flush_ready(disp_drv);
}

void my_gpu_fill_cb(lv_disp_drv_t * disp_drv, lv_color_t * dest_buf, const lv_area_t␣


,→* dest_area, const lv_area_t * fill_area, lv_color_t color);

{
/*It's an example code which should be done by your GPU*/
uint32_t x, y;
dest_buf += dest_width * fill_area->y1; /*Go to the first line*/

for(y = fill_area->y1; y < fill_area->y2; y++) {


for(x = fill_area->x1; x < fill_area->x2; x++) {
dest_buf[x] = color;
}
dest_buf+=dest_width; /*Go to the next line*/
}
}

(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)


void my_rounder_cb(lv_disp_drv_t * disp_drv, lv_area_t * area)
{
/* Update the areas as needed.
* For example it makes the area to start only on 8th rows and have Nx8 pixel␣
,→height.*/

area->y1 = area->y1 & 0x07;


area->y2 = (area->y2 & 0x07) + 8;
}

void my_set_px_cb(lv_disp_drv_t * disp_drv, uint8_t * buf, lv_coord_t buf_w, lv_coord_


,→t x, lv_coord_t y, lv_color_t color, lv_opa_t opa)

{
/* Write to the buffer as required for the display.
* For example it writes only 1-bit for monochrome displays mapped vertically.*/
buf += buf_w * (y >> 3) + x;
if(lv_color_brightness(color) > 128) (*buf) |= (1 << (y % 8));
else (*buf) &= ~(1 << (y % 8));
}

void my_monitor_cb(lv_disp_drv_t * disp_drv, uint32_t time, uint32_t px)


{
printf("%d px refreshed in %d ms\n", time, ms);
}

void my_clean_dcache_cb(lv_disp_drv_t * disp_drv, uint32)


{
/* Example for Cortex-M (CMSIS) */
SCB_CleanInvalidateDCache();
}

4.2.4 Other options

Rotation

LVGL supports rotation of the display in 90 degree increments. You can select whether you'd like software rotation or
hardware rotation.
If you select software rotation (sw_rotate flag set to 1), LVGL will perform the rotation for you. Your driver can and
should assume that the screen width and height have not changed. Simply flush pixels to the display as normal. Software
rotation requires no additional logic in your flush_cb callback.
There is a noticeable amount of overhead to performing rotation in software. Hardware rotation is available to avoid
unwanted slowdowns. In this mode, LVGL draws into the buffer as if your screen width and height were swapped. You
are responsible for rotating the provided pixels yourself.
The default rotation of your display when it is initialized can be set using the rotated flag. The available options are
LV_DISP_ROT_NONE, LV_DISP_ROT_90, LV_DISP_ROT_180, or LV_DISP_ROT_270. The rotation values
are relative to how you would rotate the physical display in the clockwise direction. Thus, LV_DISP_ROT_90 means
you rotate the hardware 90 degrees clockwise, and the display rotates 90 degrees counterclockwise to compensate.
(Note for users upgrading from 7.10.0 and older: these new rotation enum values match up with the old 0/1 system for
rotating 90 degrees, so legacy code should continue to work as expected. Software rotation is also disabled by default for
compatibility.)
Display rotation can also be changed at runtime using the lv_disp_set_rotation(disp, rot) API.

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LVGL Documentation 8.3

If you enable rotation the coordinates of the pointer input devices (e.g. touchpad) will be rotated too.
Note that when using software rotation, you cannot use neither direct_mode nor full_refresh in the driver.
When using either of these, you will have to rotate the pixels yourself e.g. in the flush_cb.
Support for software rotation is a new feature, so there may be some glitches/bugs depending on your configuration. If
you encounter a problem please open an issue on GitHub.

Decoupling the display refresh timer

Normally the dirty (a.k.a invalid) areas are checked and redrawn in every LV_DISP_DEF_REFR_PERIOD milliseconds
(set in lv_conf.h). However, in some cases you might need more control on when the display refreshing happen, for
example to synchronize rendering with VSYNC or the TE signal.
You can do this in the following way:

/*Delete the original display refresh timer*/


lv_timer_del(disp->refr_timer);
disp->refr_timer = NULL;

/*Call this anywhere you want to refresh the dirty areas*/


_lv_disp_refr_timer(NULL);

If you have multiple displays call lv_disp_set_deafult(disp1); to select the display to refresh before
_lv_disp_refr_timer(NULL);.
Note that lv_timer_handler() and _lv_disp_refr_timer() can not run at the same time.
If the performance monitor is enabled, the value of LV_DISP_DEF_REFR_PERIOD needs to be set to be consistent
with the refresh period of the display to ensure that the statistical results are correct.

4.2.5 Further reading

• lv_port_disp_template.c for a template for your own driver.


• Drawing to learn more about how rendering works in LVGL.
• Display features to learn more about higher level display features.

4.2.6 API

@description Display Driver HAL interface header file

Typedefs

typedef struct _lv_disp_draw_buf_t lv_disp_draw_buf_t


Structure for holding display buffer information.

typedef struct _lv_disp_drv_t lv_disp_drv_t


Display Driver structure to be registered by HAL. Only its pointer will be saved in lv_disp_t so it should be
declared as static lv_disp_drv_t my_drv or allocated dynamically.

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LVGL Documentation 8.3

typedef struct _lv_disp_t lv_disp_t


Display structure.

Note: lv_disp_drv_t should be the first member of the structure.

Enums

enum lv_disp_rot_t
Values:

enumerator LV_DISP_ROT_NONE

enumerator LV_DISP_ROT_90

enumerator LV_DISP_ROT_180

enumerator LV_DISP_ROT_270

Functions

void lv_disp_drv_init(lv_disp_drv_t *driver)


Initialize a display driver with default values. It is used to have known values in the fields and not junk in memory.
After it you can safely set only the fields you need.
Parameters driver -- pointer to driver variable to initialize
void lv_disp_draw_buf_init(lv_disp_draw_buf_t *draw_buf, void *buf1, void *buf2, uint32_t
size_in_px_cnt)
Initialize a display buffer
Parameters
• draw_buf -- pointer lv_disp_draw_buf_t variable to initialize
• buf1 -- A buffer to be used by LVGL to draw the image. Always has to specified and
can't be NULL. Can be an array allocated by the user. E.g. static lv_color_t
disp_buf1[1024 * 10] Or a memory address e.g. in external SRAM
• buf2 -- Optionally specify a second buffer to make image rendering and image flushing (send-
ing to the display) parallel. In the disp_drv->flush you should use DMA or similar hard-
ware to send the image to the display in the background. It lets LVGL to render next frame
into the other buffer while previous is being sent. Set to NULL if unused.
• size_in_px_cnt -- size of the buf1 and buf2 in pixel count.
lv_disp_t *lv_disp_drv_register(lv_disp_drv_t *driver)
Register an initialized display driver. Automatically set the first display as active.
Parameters driver -- pointer to an initialized 'lv_disp_drv_t' variable. Only its pointer is saved!
Returns pointer to the new display or NULL on error

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LVGL Documentation 8.3

void lv_disp_drv_update(lv_disp_t *disp, lv_disp_drv_t *new_drv)


Update the driver in run time.
Parameters
• disp -- pointer to a display. (return value of lv_disp_drv_register)
• new_drv -- pointer to the new driver
void lv_disp_remove(lv_disp_t *disp)
Remove a display
Parameters disp -- pointer to display
void lv_disp_set_default(lv_disp_t *disp)
Set a default display. The new screens will be created on it by default.
Parameters disp -- pointer to a display
lv_disp_t *lv_disp_get_default(void)
Get the default display
Returns pointer to the default display
lv_coord_t lv_disp_get_hor_res(lv_disp_t *disp)
Get the horizontal resolution of a display
Parameters disp -- pointer to a display (NULL to use the default display)
Returns the horizontal resolution of the display
lv_coord_t lv_disp_get_ver_res(lv_disp_t *disp)
Get the vertical resolution of a display
Parameters disp -- pointer to a display (NULL to use the default display)
Returns the vertical resolution of the display
lv_coord_t lv_disp_get_physical_hor_res(lv_disp_t *disp)
Get the full / physical horizontal resolution of a display
Parameters disp -- pointer to a display (NULL to use the default display)
Returns the full / physical horizontal resolution of the display
lv_coord_t lv_disp_get_physical_ver_res(lv_disp_t *disp)
Get the full / physical vertical resolution of a display
Parameters disp -- pointer to a display (NULL to use the default display)
Returns the full / physical vertical resolution of the display
lv_coord_t lv_disp_get_offset_x(lv_disp_t *disp)
Get the horizontal offset from the full / physical display
Parameters disp -- pointer to a display (NULL to use the default display)
Returns the horizontal offset from the full / physical display
lv_coord_t lv_disp_get_offset_y(lv_disp_t *disp)
Get the vertical offset from the full / physical display
Parameters disp -- pointer to a display (NULL to use the default display)
Returns the horizontal offset from the full / physical display

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LVGL Documentation 8.3

bool lv_disp_get_antialiasing(lv_disp_t *disp)


Get if anti-aliasing is enabled for a display or not
Parameters disp -- pointer to a display (NULL to use the default display)
Returns true: anti-aliasing is enabled; false: disabled
lv_coord_t lv_disp_get_dpi(const lv_disp_t *disp)
Get the DPI of the display
Parameters disp -- pointer to a display (NULL to use the default display)
Returns dpi of the display
void lv_disp_set_rotation(lv_disp_t *disp, lv_disp_rot_t rotation)
Set the rotation of this display.
Parameters
• disp -- pointer to a display (NULL to use the default display)
• rotation -- rotation angle
lv_disp_rot_t lv_disp_get_rotation(lv_disp_t *disp)
Get the current rotation of this display.
Parameters disp -- pointer to a display (NULL to use the default display)
Returns rotation angle
lv_disp_t *lv_disp_get_next(lv_disp_t *disp)
Get the next display.
Parameters disp -- pointer to the current display. NULL to initialize.
Returns the next display or NULL if no more. Give the first display when the parameter is NULL
lv_disp_draw_buf_t *lv_disp_get_draw_buf(lv_disp_t *disp)
Get the internal buffer of a display
Parameters disp -- pointer to a display
Returns pointer to the internal buffers
void lv_disp_drv_use_generic_set_px_cb(lv_disp_drv_t *disp_drv, lv_img_cf_t cf)

struct _lv_disp_draw_buf_t
#include <lv_hal_disp.h> Structure for holding display buffer information.

Public Members

void *buf1
First display buffer.

void *buf2
Second display buffer.

void *buf_act

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LVGL Documentation 8.3

uint32_t size

int flushing

int flushing_last

uint32_t last_area

uint32_t last_part

struct _lv_disp_drv_t
#include <lv_hal_disp.h> Display Driver structure to be registered by HAL. Only its pointer will be saved in
lv_disp_t so it should be declared as static lv_disp_drv_t my_drv or allocated dynamically.

Public Members

lv_coord_t hor_res
Horizontal resolution.

lv_coord_t ver_res
Vertical resolution.

lv_coord_t physical_hor_res
Horizontal resolution of the full / physical display. Set to -1 for fullscreen mode.

lv_coord_t physical_ver_res
Vertical resolution of the full / physical display. Set to -1 for fullscreen mode.

lv_coord_t offset_x
Horizontal offset from the full / physical display. Set to 0 for fullscreen mode.

lv_coord_t offset_y
Vertical offset from the full / physical display. Set to 0 for fullscreen mode.

lv_disp_draw_buf_t *draw_buf
Pointer to a buffer initialized with lv_disp_draw_buf_init(). LVGL will use this buffer(s) to draw
the screens contents

uint32_t direct_mode
1: Use screen-sized buffers and draw to absolute coordinates

uint32_t full_refresh
1: Always make the whole screen redrawn

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LVGL Documentation 8.3

uint32_t sw_rotate
1: use software rotation (slower)

uint32_t antialiasing
1: anti-aliasing is enabled on this display.

uint32_t rotated
1: turn the display by 90 degree.

Warning: Does not update coordinates for you!

uint32_t screen_transp

uint32_t dpi
Handle if the screen doesn't have a solid (opa == LV_OPA_COVER) background. Use only if required
because it's slower.

void (*flush_cb)(struct _lv_disp_drv_t *disp_drv, const lv_area_t *area, lv_color_t *color_p)


DPI (dot per inch) of the display. Default value is LV_DPI_DEF. MANDATORY: Write the internal buffer
(draw_buf) to the display. 'lv_disp_flush_ready()' has to be called when finished

void (*rounder_cb)(struct _lv_disp_drv_t *disp_drv, lv_area_t *area)


OPTIONAL: Extend the invalidated areas to match with the display drivers requirements E.g. round y to, 8,
16 ..) on a monochrome display

void (*set_px_cb)(struct _lv_disp_drv_t *disp_drv, uint8_t *buf, lv_coord_t buf_w, lv_coord_t x, lv_coord_t
y, lv_color_t color, lv_opa_t opa)
OPTIONAL: Set a pixel in a buffer according to the special requirements of the display Can be used for color
format not supported in LittelvGL. E.g. 2 bit -> 4 gray scales

Note: Much slower then drawing with supported color formats.

void (*clear_cb)(struct _lv_disp_drv_t *disp_drv, uint8_t *buf, uint32_t size)

void (*monitor_cb)(struct _lv_disp_drv_t *disp_drv, uint32_t time, uint32_t px)


OPTIONAL: Called after every refresh cycle to tell the rendering and flushing time + the number of flushed
pixels

void (*wait_cb)(struct _lv_disp_drv_t *disp_drv)


OPTIONAL: Called periodically while lvgl waits for operation to be completed. For example flushing or
GPU User can execute very simple tasks here or yield the task

void (*clean_dcache_cb)(struct _lv_disp_drv_t *disp_drv)


OPTIONAL: Called when lvgl needs any CPU cache that affects rendering to be cleaned

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LVGL Documentation 8.3

void (*drv_update_cb)(struct _lv_disp_drv_t *disp_drv)


OPTIONAL: called when driver parameters are updated

void (*render_start_cb)(struct _lv_disp_drv_t *disp_drv)


OPTIONAL: called when start rendering

lv_color_t color_chroma_key
On CHROMA_KEYED images this color will be transparent. LV_COLOR_CHROMA_KEY by default.
(lv_conf.h)

lv_draw_ctx_t *draw_ctx

void (*draw_ctx_init)(struct _lv_disp_drv_t *disp_drv, lv_draw_ctx_t *draw_ctx)

void (*draw_ctx_deinit)(struct _lv_disp_drv_t *disp_drv, lv_draw_ctx_t *draw_ctx)

size_t draw_ctx_size

void *user_data
Custom display driver user data

struct _lv_disp_t
#include <lv_hal_disp.h> Display structure.

Note: lv_disp_drv_t should be the first member of the structure.

Public Members

struct _lv_disp_drv_t *driver


< Driver to the display A timer which periodically checks the dirty areas and refreshes them

lv_timer_t *refr_timer
The theme assigned to the screen

struct _lv_theme_t *theme

struct _lv_obj_t **screens


Screens of the display Array of screen objects.

struct _lv_obj_t *act_scr


Currently active screen on this display

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LVGL Documentation 8.3

struct _lv_obj_t *prev_scr


Previous screen. Used during screen animations

struct _lv_obj_t *scr_to_load


The screen prepared to load in lv_scr_load_anim

struct _lv_obj_t *top_layer

See lv_disp_get_layer_top

struct _lv_obj_t *sys_layer

See lv_disp_get_layer_sys

uint32_t screen_cnt

uint8_t draw_prev_over_act
1: Draw previous screen over active screen

uint8_t del_prev
1: Automatically delete the previous screen when the screen load anim. is ready

uint8_t rendering_in_progress
1: The current screen rendering is in progress

lv_opa_t bg_opa
Opacity of the background color or wallpaper

lv_color_t bg_color
Default display color when screens are transparent

const void *bg_img


An image source to display as wallpaper

lv_area_t inv_areas[LV_INV_BUF_SIZE]
Invalidated (marked to redraw) areas

uint8_t inv_area_joined[LV_INV_BUF_SIZE]

uint16_t inv_p

int32_t inv_en_cnt

lv_ll_t sync_areas
Double buffer sync areas

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LVGL Documentation 8.3

uint32_t last_activity_time
Last time when there was activity on this display

4.3 Input device interface

4.3.1 Types of input devices

To register an input device an lv_indev_drv_t variable has to be initialized. Be sure to register at least one display
before you register any input devices.
/*Register at least one display before you register any input devices*/
lv_disp_drv_register(&disp_drv);

static lv_indev_drv_t indev_drv;


lv_indev_drv_init(&indev_drv); /*Basic initialization*/
indev_drv.type =... /*See below.*/
indev_drv.read_cb =... /*See below.*/
/*Register the driver in LVGL and save the created input device object*/
lv_indev_t * my_indev = lv_indev_drv_register(&indev_drv);

The type member can be:


• LV_INDEV_TYPE_POINTER touchpad or mouse
• LV_INDEV_TYPE_KEYPAD keyboard or keypad
• LV_INDEV_TYPE_ENCODER encoder with left/right turn and push options
• LV_INDEV_TYPE_BUTTON external buttons virtually pressing the screen
read_cb is a function pointer which will be called periodically to report the current state of an input device.
Visit Input devices to learn more about input devices in general.

Touchpad, mouse or any pointer

Input devices that can click points on the screen belong to this category.
indev_drv.type = LV_INDEV_TYPE_POINTER;
indev_drv.read_cb = my_input_read;

...

void my_input_read(lv_indev_drv_t * drv, lv_indev_data_t*data)


{
if(touchpad_pressed) {
data->point.x = touchpad_x;
data->point.y = touchpad_y;
data->state = LV_INDEV_STATE_PRESSED;
} else {
data->state = LV_INDEV_STATE_RELEASED;
}
}

To set a mouse cursor use lv_indev_set_cursor(my_indev, &img_cursor). (my_indev is the return


value of lv_indev_drv_register)

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LVGL Documentation 8.3

Keypad or keyboard

Full keyboards with all the letters or simple keypads with a few navigation buttons belong here.
To use a keyboard/keypad:
• Register a read_cb function with LV_INDEV_TYPE_KEYPAD type.
• An object group has to be created: lv_group_t * g = lv_group_create() and objects have to be
added to it with lv_group_add_obj(g, obj)
• The created group has to be assigned to an input device: lv_indev_set_group(my_indev, g)
(my_indev is the return value of lv_indev_drv_register)
• Use LV_KEY_... to navigate among the objects in the group. See lv_core/lv_group.h for the available
keys.

indev_drv.type = LV_INDEV_TYPE_KEYPAD;
indev_drv.read_cb = keyboard_read;

...

void keyboard_read(lv_indev_drv_t * drv, lv_indev_data_t*data){


data->key = last_key(); /*Get the last pressed or released key*/

if(key_pressed()) data->state = LV_INDEV_STATE_PRESSED;


else data->state = LV_INDEV_STATE_RELEASED;
}

Encoder

With an encoder you can do the following:


1. Press its button
2. Long-press its button
3. Turn left
4. Turn right
In short, the Encoder input devices work like this:
• By turning the encoder you can focus on the next/previous object.
• When you press the encoder on a simple object (like a button), it will be clicked.
• If you press the encoder on a complex object (like a list, message box, etc.) the object will go to edit mode whereby
you can navigate inside the object by turning the encoder.
• To leave edit mode, long press the button.
To use an Encoder (similarly to the Keypads) the objects should be added to groups.

indev_drv.type = LV_INDEV_TYPE_ENCODER;
indev_drv.read_cb = encoder_read;

...

void encoder_read(lv_indev_drv_t * drv, lv_indev_data_t*data){


data->enc_diff = enc_get_new_moves();
(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)

if(enc_pressed()) data->state = LV_INDEV_STATE_PRESSED;


else data->state = LV_INDEV_STATE_RELEASED;
}

Using buttons with Encoder logic

In addition to standard encoder behavior, you can also utilize its logic to navigate(focus) and edit widgets using buttons.
This is especially handy if you have only few buttons available, or you want to use other buttons in addition to encoder
wheel.
You need to have 3 buttons available:
• LV_KEY_ENTER will simulate press or pushing of the encoder button
• LV_KEY_LEFT will simulate turning encoder left
• LV_KEY_RIGHT will simulate turning encoder right
• other keys will be passed to the focused widget
If you hold the keys it will simulate an encoder advance with period specified in indev_drv.
long_press_repeat_time.

indev_drv.type = LV_INDEV_TYPE_ENCODER;
indev_drv.read_cb = encoder_with_keys_read;

...

void encoder_with_keys_read(lv_indev_drv_t * drv, lv_indev_data_t*data){


data->key = last_key(); /*Get the last pressed or released key*/
/* use LV_KEY_ENTER for encoder press */
if(key_pressed()) data->state = LV_INDEV_STATE_PRESSED;
else {
data->state = LV_INDEV_STATE_RELEASED;
/* Optionally you can also use enc_diff, if you have encoder*/
data->enc_diff = enc_get_new_moves();
}
}

Button

Buttons mean external "hardware" buttons next to the screen which are assigned to specific coordinates of the screen. If
a button is pressed it will simulate the pressing on the assigned coordinate. (Similarly to a touchpad)
To assign buttons to coordinates use lv_indev_set_button_points(my_indev, points_array).
points_array should look like const lv_point_t points_array[] = { {12,30},{60,90},
...}

Important: The points_array can't go out of scope. Either declare it as a global variable or as a static variable inside a
function.

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LVGL Documentation 8.3

indev_drv.type = LV_INDEV_TYPE_BUTTON;
indev_drv.read_cb = button_read;

...

void button_read(lv_indev_drv_t * drv, lv_indev_data_t*data){


static uint32_t last_btn = 0; /*Store the last pressed button*/
int btn_pr = my_btn_read(); /*Get the ID (0,1,2...) of the pressed button*/
if(btn_pr >= 0) { /*Is there a button press? (E.g. -1 indicated no␣
,→button was pressed)*/

last_btn = btn_pr; /*Save the ID of the pressed button*/


data->state = LV_INDEV_STATE_PRESSED; /*Set the pressed state*/
} else {
data->state = LV_INDEV_STATE_RELEASED; /*Set the released state*/
}

data->btn = last_btn; /*Save the last button*/


}

4.3.2 Other features

Parameters

The default value of the following parameters can be changed in lv_indev_drv_t:


• scroll_limit Number of pixels to slide before actually scrolling the object.
• scroll_throw Scroll throw (momentum) slow-down in [%]. Greater value means faster slow-down.
• long_press_time Press time to send LV_EVENT_LONG_PRESSED (in milliseconds)
• long_press_repeat_time Interval of sending LV_EVENT_LONG_PRESSED_REPEAT (in milliseconds)
• read_timer pointer to the lv_timer which reads the input device. Its parameters can be changed by
lv_timer_...() functions. LV_INDEV_DEF_READ_PERIOD in lv_conf.h sets the default read pe-
riod.

Feedback

Besides read_cb a feedback_cb callback can be also specified in lv_indev_drv_t. feedback_cb is called
when any type of event is sent by the input devices (independently of its type). This allows generating feedback for the
user, e.g. to play a sound on LV_EVENT_CLICKED.

Associating with a display

Every input device is associated with a display. By default, a new input device is added to the last display created or
explicitly selected (using lv_disp_set_default()). The associated display is stored and can be changed in disp
field of the driver.

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LVGL Documentation 8.3

Buffered reading

By default, LVGL calls read_cb periodically. Because of this intermittent polling there is a chance that some user
gestures are missed.
To solve this you can write an event driven driver for your input device that buffers measured data. In read_cb you can
report the buffered data instead of directly reading the input device. Setting the data->continue_reading flag
will tell LVGL there is more data to read and it should call read_cb again.

4.3.3 Further reading

• lv_port_indev_template.c for a template for your own driver.


• INdev features to learn more about higher level input device features.

4.3.4 API

@description Input Device HAL interface layer header file

Typedefs

typedef struct _lv_indev_drv_t lv_indev_drv_t


Initialized by the user and registered by 'lv_indev_add()'

typedef struct _lv_indev_proc_t _lv_indev_proc_t


Run time data of input devices Internally used by the library, you should not need to touch it.

typedef struct _lv_indev_t lv_indev_t


The main input device descriptor with driver, runtime data ('proc') and some additional information

Enums

enum lv_indev_type_t
Possible input device types
Values:

enumerator LV_INDEV_TYPE_NONE
Uninitialized state

enumerator LV_INDEV_TYPE_POINTER
Touch pad, mouse, external button

enumerator LV_INDEV_TYPE_KEYPAD
Keypad or keyboard

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LVGL Documentation 8.3

enumerator LV_INDEV_TYPE_BUTTON
External (hardware button) which is assigned to a specific point of the screen

enumerator LV_INDEV_TYPE_ENCODER
Encoder with only Left, Right turn and a Button

enum lv_indev_state_t
States for input devices
Values:

enumerator LV_INDEV_STATE_RELEASED

enumerator LV_INDEV_STATE_PRESSED

Functions

void lv_indev_drv_init(struct _lv_indev_drv_t *driver)


Initialize an input device driver with default values. It is used to surely have known values in the fields and not
memory junk. After it you can set the fields.
Parameters driver -- pointer to driver variable to initialize
lv_indev_t *lv_indev_drv_register(struct _lv_indev_drv_t *driver)
Register an initialized input device driver.
Parameters driver -- pointer to an initialized 'lv_indev_drv_t' variable (can be local variable)
Returns pointer to the new input device or NULL on error
void lv_indev_drv_update(lv_indev_t *indev, struct _lv_indev_drv_t *new_drv)
Update the driver in run time.
Parameters
• indev -- pointer to an input device. (return value of lv_indev_drv_register)
• new_drv -- pointer to the new driver
void lv_indev_delete(lv_indev_t *indev)
Remove the provided input device. Make sure not to use the provided input device afterwards anymore.
Parameters indev -- pointer to delete
lv_indev_t *lv_indev_get_next(lv_indev_t *indev)
Get the next input device.
Parameters indev -- pointer to the current input device. NULL to initialize.
Returns the next input device or NULL if there are no more. Provide the first input device when the
parameter is NULL
void _lv_indev_read(lv_indev_t *indev, lv_indev_data_t *data)
Read data from an input device.
Parameters

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LVGL Documentation 8.3

• indev -- pointer to an input device


• data -- input device will write its data here

struct lv_indev_data_t
#include <lv_hal_indev.h> Data structure passed to an input driver to fill

Public Members

lv_point_t point
For LV_INDEV_TYPE_POINTER the currently pressed point

uint32_t key
For LV_INDEV_TYPE_KEYPAD the currently pressed key

uint32_t btn_id
For LV_INDEV_TYPE_BUTTON the currently pressed button

int16_t enc_diff
For LV_INDEV_TYPE_ENCODER number of steps since the previous read

lv_indev_state_t state
LV_INDEV_STATE_REL or LV_INDEV_STATE_PR

bool continue_reading
If set to true, the read callback is invoked again

struct _lv_indev_drv_t
#include <lv_hal_indev.h> Initialized by the user and registered by 'lv_indev_add()'

Public Members

lv_indev_type_t type
< Input device type Function pointer to read input device data.

void (*read_cb)(struct _lv_indev_drv_t *indev_drv, lv_indev_data_t *data)

void (*feedback_cb)(struct _lv_indev_drv_t*, uint8_t)


Called when an action happened on the input device. The second parameter is the event from lv_event_t

void *user_data

struct _lv_disp_t *disp


< Pointer to the assigned display Timer to periodically read the input device

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LVGL Documentation 8.3

lv_timer_t *read_timer
Number of pixels to slide before actually drag the object

uint8_t scroll_limit
Drag throw slow-down in [%]. Greater value means faster slow-down

uint8_t scroll_throw
At least this difference should be between two points to evaluate as gesture

uint8_t gesture_min_velocity
At least this difference should be to send a gesture

uint8_t gesture_limit
Long press time in milliseconds

uint16_t long_press_time
Repeated trigger period in long press [ms]

uint16_t long_press_repeat_time

struct _lv_indev_proc_t
#include <lv_hal_indev.h> Run time data of input devices Internally used by the library, you should not need to
touch it.

Public Members

lv_indev_state_t state
Current state of the input device.

uint8_t long_pr_sent

uint8_t reset_query

uint8_t disabled

uint8_t wait_until_release

lv_point_t act_point
Current point of input device.

lv_point_t indev_point

lv_point_t last_point
Last point of input device.

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LVGL Documentation 8.3

lv_point_t last_raw_point
Last point read from read_cb.

lv_point_t vect
Difference between act_point and last_point.

lv_point_t scroll_sum

lv_point_t scroll_throw_vect

lv_point_t scroll_throw_vect_ori

struct _lv_obj_t *act_obj

struct _lv_obj_t *last_obj

struct _lv_obj_t *scroll_obj

struct _lv_obj_t *last_pressed

lv_area_t scroll_area

lv_point_t gesture_sum

lv_dir_t scroll_dir

lv_dir_t gesture_dir

uint8_t gesture_sent

struct _lv_indev_proc_t::[anonymous]::[anonymous] pointer

lv_indev_state_t last_state

uint32_t last_key

struct _lv_indev_proc_t::[anonymous]::[anonymous] keypad

union _lv_indev_proc_t::[anonymous] types

uint32_t pr_timestamp
Pressed time stamp

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LVGL Documentation 8.3

uint32_t longpr_rep_timestamp
Long press repeat time stamp

struct _lv_indev_t
#include <lv_hal_indev.h> The main input device descriptor with driver, runtime data ('proc') and some additional
information

Public Members

struct _lv_indev_drv_t *driver

_lv_indev_proc_t proc

struct _lv_obj_t *cursor


Cursor for LV_INPUT_TYPE_POINTER

struct _lv_group_t *group


Keypad destination group

const lv_point_t *btn_points


Array points assigned to the button ()screen will be pressed here by the buttons

4.4 Tick interface

LVGL needs a system tick to know elapsed time for animations and other tasks.
You need to call the lv_tick_inc(tick_period) function periodically and provide the call period in milliseconds.
For example, lv_tick_inc(1) when calling every millisecond.
lv_tick_inc should be called in a higher priority routine than lv_task_handler() (e.g. in an interrupt) to
precisely know the elapsed milliseconds even if the execution of lv_task_handler takes more time.
With FreeRTOS lv_tick_inc can be called in vApplicationTickHook.
On Linux based operating systems (e.g. on Raspberry Pi) lv_tick_inc can be called in a thread like below:

void * tick_thread (void *args)


{
while(1) {
usleep(5*1000); /*Sleep for 5 millisecond*/
lv_tick_inc(5); /*Tell LVGL that 5 milliseconds were elapsed*/
}
}

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LVGL Documentation 8.3

4.4.1 API

Provide access to the system tick with 1 millisecond resolution

Functions

uint32_t lv_tick_get(void)
Get the elapsed milliseconds since start up
Returns the elapsed milliseconds
uint32_t lv_tick_elaps(uint32_t prev_tick)
Get the elapsed milliseconds since a previous time stamp
Parameters prev_tick -- a previous time stamp (return value of lv_tick_get() )
Returns the elapsed milliseconds since 'prev_tick'

4.5 Timer Handler

To handle the tasks of LVGL you need to call lv_timer_handler() periodically in one of the following:
• while(1) of main() function
• timer interrupt periodically (lower priority than lv_tick_inc())
• an OS task periodically
The timing is not critical but it should be about 5 milliseconds to keep the system responsive.
Example:

while(1) {
lv_timer_handler();
my_delay_ms(5);
}

If you want to use lv_timer_handler() in a super-loop, a helper func-


tionlv_timer_handler_run_in_period() is provided to simplify the porting:

while(1) {
...
lv_timer_handler_run_in_period(5); /* run lv_timer_handler() every 5ms */
...
}

In an OS environment, you can use it together with the delay or sleep provided by OS to release CPU whenever possible:

while (1) {
lv_timer_handler_run_in_period(5); /* run lv_timer_handler() every 5ms */
my_delay_ms(5); /* delay 5ms to avoid unnecessary polling */
}

To learn more about timers visit the Timer section.

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4.6 Sleep management

The MCU can go to sleep when no user input happens. In this case, the main while(1) should look like this:

while(1) {
/*Normal operation (no sleep) in < 1 sec inactivity*/
if(lv_disp_get_inactive_time(NULL) < 1000) {
lv_task_handler();
}
/*Sleep after 1 sec inactivity*/
else {
timer_stop(); /*Stop the timer where lv_tick_inc() is called*/
sleep(); /*Sleep the MCU*/
}
my_delay_ms(5);
}

You should also add the following lines to your input device read function to signal a wake-up (press, touch or click etc.)
has happened:

lv_tick_inc(LV_DISP_DEF_REFR_PERIOD); /*Force task execution on wake-up*/


timer_start(); /*Restart the timer where lv_tick_inc() is␣
,→called*/

lv_task_handler(); /*Call `lv_task_handler()` manually to process␣


,→the wake-up event*/

In addition to lv_disp_get_inactive_time() you can check lv_anim_count_running() to see if all


animations have finished.

4.7 Operating system and interrupts

LVGL is not thread-safe by default.


However, in the following conditions it's valid to call LVGL related functions:
• In events. Learn more in Events.
• In lv_timer. Learn more in Timers.

4.7.1 Tasks and threads

If you need to use real tasks or threads, you need a mutex which should be invoked before the call of
lv_timer_handler and released after it. Also, you have to use the same mutex in other tasks and threads around
every LVGL (lv_...) related function call and code. This way you can use LVGL in a real multitasking environment.
Just make use of a mutex to avoid the concurrent calling of LVGL functions.
Here is some pseudocode to illustrate the concept:

static mutex_t lvgl_mutex;

void lvgl_thread(void)
{
while(1) {
mutex_lock(&lvgl_mutex);
(continues on next page)

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(continued from previous page)


lv_task_handler();
mutex_unlock(&lvgl_mutex);
thread_sleep(10); /* sleep for 10 ms */
}
}

void other_thread(void)
{
/* You must always hold the mutex while using LVGL APIs */
mutex_lock(&lvgl_mutex);
lv_obj_t *img = lv_img_create(lv_scr_act());
mutex_unlock(&lvgl_mutex);

while(1) {
mutex_lock(&lvgl_mutex);
/* change to the next image */
lv_img_set_src(img, next_image);
mutex_unlock(&lvgl_mutex);
thread_sleep(2000);
}
}

4.7.2 Interrupts

Try to avoid calling LVGL functions from interrupt handlers (except lv_tick_inc() and
lv_disp_flush_ready()). But if you need to do this you have to disable the interrupt which uses LVGL
functions while lv_timer_handler is running.
It's a better approach to simply set a flag or some value in the interrupt, and periodically check it in an LVGL timer (which
is run by lv_timer_handler).

4.8 Logging

LVGL has a built-in Log module to inform the user about what is happening in the library.

4.8.1 Log level

To enable logging, set LV_USE_LOG 1 in lv_conf.h and set LV_LOG_LEVEL to one of the following values:
• LV_LOG_LEVEL_TRACE A lot of logs to give detailed information
• LV_LOG_LEVEL_INFO Log important events
• LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem
• LV_LOG_LEVEL_ERROR Only critical issues, where the system may fail
• LV_LOG_LEVEL_USER Only user messages
• LV_LOG_LEVEL_NONE Do not log anything
The events which have a higher level than the set log level will be logged too. E.g. if you LV_LOG_LEVEL_WARN,
errors will be also logged.

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4.8.2 Printing logs

Logging with printf

If your system supports printf, you just need to enable LV_LOG_PRINTF in lv_conf.h to send the logs with
printf.

Custom log function

If you can't use printf or want to use a custom function to log, you can register a "logger" callback with
lv_log_register_print_cb().
For example:

void my_log_cb(const char * buf)


{
serial_send(buf, strlen(buf));
}

...

lv_log_register_print_cb(my_log_cb);

4.8.3 Add logs

You can also use the log module via the LV_LOG_TRACE/INFO/WARN/ERROR/USER(text) or LV_LOG(text)
functions. Here:
• LV_LOG_TRACE/INFO/WARN/ERROR/USER(text) append following information to your text
• Log Level
• __FILE__
• __LINE__
• __func__
• LV_LOG(text) is similar to LV_LOG_USER but has no extra information attached.

4.9 Add custom GPU

LVGL has a flexible and extendable draw pipeline. You can hook it to do some rendering with a GPU or even completely
replace the built-in software renderer.

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4.9.1 Draw context

The core structure of drawing is lv_draw_ctx_t. It contains a pointer to a buffer where drawing should happen and
a couple of callbacks to draw rectangles, texts, and other primitives.

Fields

lv_draw_ctx_t has the following fields:


• void * buf Pointer to a buffer to draw into
• lv_area_t * buf_area The position and size of buf (absolute coordinates)
• const lv_area_t * clip_area The current clip area with absolute coordinates, always the same or
smaller than buf_area. All drawings should be clipped to this area.
• void (*draw_rect)() Draw a rectangle with shadow, gradient, border, etc.
• void (*draw_arc)() Draw an arc
• void (*draw_img_decoded)() Draw an (A)RGB image that is already decoded by LVGL.
• lv_res_t (*draw_img)() Draw an image before decoding it (it bypasses LVGL's internal image decoders)
• void (*draw_letter)() Draw a letter
• void (*draw_line)() Draw a line
• void (*draw_polygon)() Draw a polygon
• void (*draw_bg)() Replace the buffer with a rect without decoration like radius or borders.
• void (*wait_for_finish)() Wait until all background operation are finished. (E.g. GPU operations)
• void * user_data Custom user data for arbitrary purpose
(For the sake of simplicity the parameters of the callbacks are not shown here.)
All draw_* callbacks receive a pointer to the current draw_ctx as their first parameter. Among the other parameters
there is a descriptor that tells what to draw, e.g. for draw_rect it's called lv_draw_rect_dsc_t, for lv_draw_line
it's called lv_draw_line_dsc_t, etc.
To correctly render according to a draw_dsc you need to be familiar with the Boxing model of LVGL and the meanings
of the fields. The name and meaning of the fields are identical to name and meaning of the Style properties.

Initialization

The lv_disp_drv_t has 4 fields related to the draw context:


• lv_draw_ctx_t * draw_ctx Pointer to the draw_ctx of this display
• void (*draw_ctx_init)(struct _lv_disp_drv_t * disp_drv, lv_draw_ctx_t *
draw_ctx) Callback to initialize a draw_ctx
• void (*draw_ctx_deinit)(struct _lv_disp_drv_t * disp_drv, lv_draw_ctx_t *
draw_ctx) Callback to de-initialize a draw_ctx
• size_t draw_ctx_size Size of the draw context structure. E.g. sizeof(lv_draw_sw_ctx_t)
When you ignore these fields, LVGL will set default values for callbacks and size in lv_disp_drv_init()
based on the configuration in lv_conf.h. lv_disp_drv_register() will allocate a draw_ctx based on
draw_ctx_size and call draw_ctx_init() on it.

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However, you can overwrite the callbacks and the size values before calling lv_disp_drv_register(). It makes
it possible to use your own draw_ctx with your own callbacks.

4.9.2 Software renderer

LVGL's built in software renderer extends the basic lv_draw_ctx_t structure and sets the draw callbacks. It looks
like this:

typedef struct {
/** Include the basic draw_ctx type*/
lv_draw_ctx_t base_draw;

/** Blend a color or image to an area*/


void (*blend)(lv_draw_ctx_t * draw_ctx, const lv_draw_sw_blend_dsc_t * dsc);
} lv_draw_sw_ctx_t;

Set the draw callbacks in draw_ctx_init() like:

draw_sw_ctx->base_draw.draw_rect = lv_draw_sw_rect;
draw_sw_ctx->base_draw.draw_letter = lv_draw_sw_letter;
...

Blend callback

As you saw above the software renderer adds the blend callback field. It's a special callback related to how the software
renderer works. All draw operations end up in the blend callback which can either fill an area or copy an image to an
area by considering an optional mask.
The lv_draw_sw_blend_dsc_t parameter describes what and how to blend. It has the following fields:
• const lv_area_t * blend_area The area with absolute coordinates to draw on draw_ctx->buf. If
src_buf is set, it's the coordinates of the image to blend.
• const lv_color_t * src_buf Pointer to an image to blend. If set, color is ignored. If not set fill
blend_area with color
• lv_color_t color Fill color. Used only if src_buf == NULL
• lv_opa_t * mask_buf NULL if ignored, or an alpha mask to apply on blend_area
• lv_draw_mask_res_t mask_res The result of the previous mask operation. (LV_DRAW_MASK_RES_.
..)
• const lv_area_t * mask_area The area of mask_buf with absolute coordinates
• lv_opa_t opa The overall opacity
• lv_blend_mode_t blend_mode E.g. LV_BLEND_MODE_ADDITIVE

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4.9.3 Extend the software renderer

New blend callback

Let's take a practical example: you would like to use your MCUs GPU for color fill operations only.
As all draw callbacks call blend callback to fill an area in the end only the blend callback needs to be overwritten.
First extend lv_draw_sw_ctx_t:

/*We don't add new fields, so just for clarity add new type*/
typedef lv_draw_sw_ctx_t my_draw_ctx_t;

void my_draw_ctx_init(lv_disp_drv_t * drv, lv_draw_ctx_t * draw_ctx)


{
/*Initialize the parent type first */
lv_draw_sw_init_ctx(drv, draw_ctx);

/*Change some callbacks*/


my_draw_ctx_t * my_draw_ctx = (my_draw_ctx_t *)draw_ctx;

my_draw_ctx->blend = my_draw_blend;
my_draw_ctx->base_draw.wait_for_finish = my_gpu_wait;
}

After calling lv_disp_draw_init(&drv) you can assign the new draw_ctx_init callback and set
draw_ctx_size to overwrite the defaults:
static lv_disp_drv_t drv;
lv_disp_draw_init(&drv);
drv->hor_res = my_hor_res;
drv->ver_res = my_ver_res;
drv->flush_cb = my_flush_cb;

/*New draw ctx settings*/


drv->draw_ctx_init = my_draw_ctx_init;
drv->draw_ctx_size = sizeof(my_draw_ctx_t);

lv_disp_drv_register(&drv);

This way when LVGL calls blend it will call my_draw_blend and we can do custom GPU operations. Here is a
complete example:
void my_draw_blend(lv_draw_ctx_t * draw_ctx, const lv_draw_sw_blend_dsc_t * dsc)
{
/*Let's get the blend area which is the intersection of the area to fill and the␣
,→clip area.*/

lv_area_t blend_area;
if(!_lv_area_intersect(&blend_area, dsc->blend_area, draw_ctx->clip_area)) return;
,→ /*Fully clipped, nothing to do*/

/*Fill only non masked, fully opaque, normal blended and not too small areas*/
if(dsc->src_buf == NULL && dsc->mask == NULL && dsc->opa >= LV_OPA_MAX &&
dsc->blend_mode == LV_BLEND_MODE_NORMAL && lv_area_get_size(&blend_area) >␣
,→100) {

/*Got the first pixel on the buffer*/


(continues on next page)

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(continued from previous page)


lv_coord_t dest_stride = lv_area_get_width(draw_ctx->buf_area); /*Width of␣
,→the destination buffer*/

lv_color_t * dest_buf = draw_ctx->buf;


dest_buf += dest_stride * (blend_area.y1 - draw_ctx->buf_area->y1) + (blend_
,→area.x1 - draw_ctx->buf_area->x1);

/*Make the blend area relative to the buffer*/


lv_area_move(&blend_area, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1);

/*Call your custom gou fill function to fill blend_area, on dest_buf with dsc-
,→ >color*/
my_gpu_fill(dest_buf, dest_stride, &blend_area, dsc->color);
}
/*Fallback: the GPU doesn't support these settings. Call the SW renderer.*/
else {
lv_draw_sw_blend_basic(draw_ctx, dsc);
}
}

The implementation of wait callback is much simpler:


void my_gpu_wait(lv_draw_ctx_t * draw_ctx)
{
while(my_gpu_is_working());

/*Call SW renderer's wait callback too*/


lv_draw_sw_wait_for_finish(draw_ctx);
}

New rectangle drawer

If your MCU has a more powerful GPU that can draw e.g. rounded rectangles you can replace the original software
drawer too. A custom draw_rect callback might look like this:
void my_draw_rect(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dsc, const lv_
,→area_t * coords)

{
if(lv_draw_mask_is_any(coords) == false && dsc->grad == NULL && dsc->bg_img_src ==␣
,→NULL &&

dsc->shadow_width == 0 && dsc->blend_mode = LV_BLEND_MODE_NORMAL)


{
/*Draw the background*/
my_bg_drawer(draw_ctx, coords, dsc->bg_color, dsc->radius);

/*Draw the border if any*/


if(dsc->border_width) {
my_border_drawer(draw_ctx, coords, dsc->border_width, dsc->border_color, dsc->
,→border_opa)

/*Draw the outline if any*/


if(dsc->outline_width) {
my_outline_drawer(draw_ctx, coords, dsc->outline_width, dsc->outline_color, dsc-
,→>outline_opa, dsc->outline_pad)

}
(continues on next page)

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(continued from previous page)


}
/*Fallback*/
else {
lv_draw_sw_rect(draw_ctx, dsc, coords);
}
}

my_draw_rect can fully bypass the use of blend callback if needed.

4.9.4 Fully custom draw engine

For example if your MCU/MPU supports a powerful vector graphics engine you might use only that instead of LVGL's SW
renderer. In this case, you need to base the renderer on the basic lv_draw_ctx_t (instead of lv_draw_sw_ctx_t)
and extend/initialize it as you wish.

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CHAPTER

FIVE

OVERVIEW

5.1 Objects

In LVGL the basic building blocks of a user interface are the objects, also called Widgets. For example a Button, Label,
Image, List, Chart or Text area.
You can see all the Object types here.
All objects are referenced using an lv_obj_t pointer as a handle. This pointer can later be used to set or get the
attributes of the object.

5.1.1 Attributes

Basic attributes

All object types share some basic attributes:


• Position
• Size
• Parent
• Styles
• Event handlers
• Etc
You can set/get these attributes with lv_obj_set_... and lv_obj_get_... functions. For example:

/*Set basic object attributes*/


lv_obj_set_size(btn1, 100, 50); /*Set a button's size*/
lv_obj_set_pos(btn1, 20,30); /*Set a button's position*/

To see all the available functions visit the Base object's documentation.

288
LVGL Documentation 8.3

Specific attributes

The object types have special attributes too. For example, a slider has
• Minimum and maximum values
• Current value
For these special attributes, every object type may have unique API functions. For example for a slider:

/*Set slider specific attributes*/


lv_slider_set_range(slider1, 0, 100); /*Set␣
,→the min. and max. values*/

lv_slider_set_value(slider1, 40, LV_ANIM_ON); /*Set the current value␣


,→(position)*/

The API of the widgets is described in their Documentation but you can also check the respective header files (e.g.
widgets/lv_slider.h)

5.1.2 Working mechanisms

Parent-child structure

A parent object can be considered as the container of its children. Every object has exactly one parent object (except
screens), but a parent can have any number of children. There is no limitation for the type of the parent but there are
objects which are typically a parent (e.g. button) or a child (e.g. label).

Moving together

If the position of a parent changes, the children will move along with it. Therefore, all positions are relative to the parent.

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lv_obj_t * parent = lv_obj_create(lv_scr_act()); /*Create a parent object on the␣


,→current screen*/

lv_obj_set_size(parent, 100, 80); /*Set the size of the␣


,→parent*/

lv_obj_t * obj1 = lv_obj_create(parent); /*Create an object on the␣


,→previously created parent object*/

lv_obj_set_pos(obj1, 10, 10); /*Set the position of the␣


,→new object*/

Modify the position of the parent:

lv_obj_set_pos(parent, 50, 50); /*Move the parent. The child will move with it.
,→*/

(For simplicity the adjusting of colors of the objects is not shown in the example.)

Visibility only on the parent

If a child is partially or fully outside its parent then the parts outside will not be visible.

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lv_obj_set_x(obj1, -30); /*Move the child a little bit off the parent*/

This behavior can be overwritten with lv_obj_add_flag(obj, LV_OBJ_FLAG_OVERFLOW_VISIBLE);


which allow the children to be drawn out of the parent.

Create and delete objects

In LVGL, objects can be created and deleted dynamically at run time. It means only the currently created (existing)
objects consume RAM.
This allows for the creation of a screen just when a button is clicked to open it, and for deletion of screens when a new
screen is loaded.
UIs can be created based on the current environment of the device. For example one can create meters, charts, bars and
sliders based on the currently attached sensors.
Every widget has its own create function with a prototype like this:

lv_obj_t * lv_<widget>_create(lv_obj_t * parent, <other parameters if any>);

Typically, the create functions only have a parent parameter telling them on which object to create the new widget.
The return value is a pointer to the created object with lv_obj_t * type.
There is a common delete function for all object types. It deletes the object and all of its children.

void lv_obj_del(lv_obj_t * obj);

lv_obj_del will delete the object immediately. If for any reason you can't delete the object immediately you can use
lv_obj_del_async(obj) which will perform the deletion on the next call of lv_timer_handler(). This is
useful e.g. if you want to delete the parent of an object in the child's LV_EVENT_DELETE handler.
You can remove all the children of an object (but not the object itself) using lv_obj_clean(obj).
You can use lv_obj_del_delayed(obj, 1000) to delete an object after some time. The delay is expressed in
milliseconds.

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5.1.3 Screens

Create screens

The screens are special objects which have no parent object. So they can be created like:

lv_obj_t * scr1 = lv_obj_create(NULL);

Screens can be created with any object type. For example, a Base object or an image to make a wallpaper.

Get the active screen

There is always an active screen on each display. By default, the library creates and loads a "Base object" as a screen for
each display.
To get the currently active screen use the lv_scr_act() function.

Load screens

To load a new screen, use lv_scr_load(scr1).

Layers

There are two automatically generated layers:


• top layer
• system layer
They are independent of the screens and they will be shown on every screen. The top layer is above every object on the
screen and the system layer is above the top layer. You can add any pop-up windows to the top layer freely. But, the system
layer is restricted to system-level things (e.g. mouse cursor will be placed there with lv_indev_set_cursor()).
The lv_layer_top() and lv_layer_sys() functions return pointers to the top and system layers respectively.
Read the Layer overview section to learn more about layers.

Load screen with animation

A new screen can be loaded with animation by using lv_scr_load_anim(scr, transition_type, time,
delay, auto_del). The following transition types exist:
• LV_SCR_LOAD_ANIM_NONE Switch immediately after delay milliseconds
• LV_SCR_LOAD_ANIM_OVER_LEFT/RIGHT/TOP/BOTTOM Move the new screen over the current towards
the given direction
• LV_SCR_LOAD_ANIM_OUT_LEFT/RIGHT/TOP/BOTTOM Move out the old screen over the current towards
the given direction
• LV_SCR_LOAD_ANIM_MOVE_LEFT/RIGHT/TOP/BOTTOM Move both the current and new screens towards
the given direction
• LV_SCR_LOAD_ANIM_FADE_IN/OUT Fade the new screen over the old screen, or vice versa

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Setting auto_del to true will automatically delete the old screen when the animation is finished.
The new screen will become active (returned by lv_scr_act()) when the animation starts after delay time. All
inputs are disabled during the screen animation.

Handling multiple displays

Screens are created on the currently selected default display. The default display is the last regis-
tered display with lv_disp_drv_register. You can also explicitly select a new default display using
lv_disp_set_default(disp).
lv_scr_act(), lv_scr_load() and lv_scr_load_anim() operate on the default display.
Visit Multi-display support to learn more.

5.1.4 Parts

The widgets are built from multiple parts. For example a Base object uses the main and scrollbar parts but a Slider uses
the main, indicator and knob parts. Parts are similar to pseudo-elements in CSS.
The following predefined parts exist in LVGL:
• LV_PART_MAIN A background like rectangle
• LV_PART_SCROLLBAR The scrollbar(s)
• LV_PART_INDICATOR Indicator, e.g. for slider, bar, switch, or the tick box of the checkbox
• LV_PART_KNOB Like a handle to grab to adjust the value
• LV_PART_SELECTED Indicate the currently selected option or section
• LV_PART_ITEMS Used if the widget has multiple similar elements (e.g. table cells)
• LV_PART_TICKS Ticks on scales e.g. for a chart or meter
• LV_PART_CURSOR Mark a specific place e.g. text area's or chart's cursor
• LV_PART_CUSTOM_FIRST Custom parts can be added from here.
The main purpose of parts is to allow styling the "components" of the widgets. They are described in more detail in the
Style overview section.

5.1.5 States

The object can be in a combination of the following states:


• LV_STATE_DEFAULT Normal, released state
• LV_STATE_CHECKED Toggled or checked state
• LV_STATE_FOCUSED Focused via keypad or encoder or clicked via touchpad/mouse
• LV_STATE_FOCUS_KEY Focused via keypad or encoder but not via touchpad/mouse
• LV_STATE_EDITED Edit by an encoder
• LV_STATE_HOVERED Hovered by mouse (not supported now)
• LV_STATE_PRESSED Being pressed
• LV_STATE_SCROLLED Being scrolled

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• LV_STATE_DISABLED Disabled state


• LV_STATE_USER_1 Custom state
• LV_STATE_USER_2 Custom state
• LV_STATE_USER_3 Custom state
• LV_STATE_USER_4 Custom state
The states are usually automatically changed by the library as the user interacts with an object (presses, releases, focuses,
etc.). However, the states can be changed manually too. To set or clear given state (but leave the other states untouched)
use lv_obj_add/clear_state(obj, LV_STATE_...) In both cases OR-ed state values can be used as well.
E.g. lv_obj_add_state(obj, part, LV_STATE_PRESSED | LV_PRESSED_CHECKED).
To learn more about the states read the related section of the Style overview.

5.1.6 Snapshot

A snapshot image can be generated for an object together with its children. Check details in Snapshot.

5.2 Positions, sizes, and layouts

5.2.1 Overview

Similarly to many other parts of LVGL, the concept of setting the coordinates was inspired by CSS. LVGL has by no
means a complete implementation of CSS but a comparable subset is implemented (sometimes with minor adjustments).
In short this means:
• Explicitly set coordinates are stored in styles (size, position, layouts, etc.)
• support min-width, max-width, min-height, max-height
• have pixel, percentage, and "content" units
• x=0; y=0 coordinate means the top-left corner of the parent plus the left/top padding plus border width
• width/height means the full size, the "content area" is smaller with padding and border width
• a subset of flexbox and grid layouts are supported

Units

• pixel: Simply a position in pixels. An integer always means pixels. E.g. lv_obj_set_x(btn, 10)
• percentage: The percentage of the size of the object or its parent (depending on the property). lv_pct(value)
converts a value to percentage. E.g. lv_obj_set_width(btn, lv_pct(50))
• LV_SIZE_CONTENT: Special value to set the width/height of an object to involve all the children. It's similar to
auto in CSS. E.g. lv_obj_set_width(btn, LV_SIZE_CONTENT).

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Boxing model

LVGL follows CSS's border-box model. An object's "box" is built from the following parts:
• bounding box: the width/height of the elements.
• border width: the width of the border.
• padding: space between the sides of the object and its children.
• content: the content area which is the size of the bounding box reduced by the border width and padding.

The border is drawn inside the bounding box. Inside the border LVGL keeps a "padding margin" when placing an object's
children.
The outline is drawn outside the bounding box.

Important notes

This section describes special cases in which LVGL's behavior might be unexpected.

Postponed coordinate calculation

LVGL doesn't recalculate all the coordinate changes immediately. This is done to improve performance. Instead, the
objects are marked as "dirty" and before redrawing the screen LVGL checks if there are any "dirty" objects. If so it
refreshes their position, size and layout.
In other words, if you need to get the coordinate of an object and the coordinates were just changed, LVGL needs to be
forced to recalculate the coordinates. To do this call lv_obj_update_layout(obj).
The size and position might depend on the parent or layout. Therefore lv_obj_update_layout recalculates the
coordinates of all objects on the screen of obj.

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LVGL Documentation 8.3

Removing styles

As it's described in the Using styles section, coordinates can also be set via style properties. To be more precise, under
the hood every style coordinate related property is stored as a style property. If you use lv_obj_set_x(obj, 20)
LVGL saves x=20 in the local style of the object.
This is an internal mechanism and doesn't matter much as you use LVGL. However, there is one case in which you need
to be aware of the implementation. If the style(s) of an object are removed by

lv_obj_remove_style_all(obj)

or

lv_obj_remove_style(obj, NULL, LV_PART_MAIN);

the earlier set coordinates will be removed as well.


For example:

/*The size of obj1 will be set back to the default in the end*/
lv_obj_set_size(obj1, 200, 100); /*Now obj1 has 200;100 size*/
lv_obj_remove_style_all(obj1); /*It removes the set sizes*/

/*obj2 will have 200;100 size in the end */


lv_obj_remove_style_all(obj2);
lv_obj_set_size(obj2, 200, 100);

5.2.2 Position

Simple way

To simply set the x and y coordinates of an object use:

lv_obj_set_x(obj, 10); //Separate...


lv_obj_set_y(obj, 20);
lv_obj_set_pos(obj, 10, 20); //Or in one function

By default, the x and y coordinates are measured from the top left corner of the parent's content area. For example if the
parent has five pixels of padding on every side the above code will place obj at (15, 25) because the content area starts
after the padding.
Percentage values are calculated from the parent's content area size.

lv_obj_set_x(btn, lv_pct(10)); //x = 10 % of parent content area width

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LVGL Documentation 8.3

Align

In some cases it's convenient to change the origin of the positioning from the default top left. If the origin is changed e.g.
to bottom-right, the (0,0) position means: align to the bottom-right corner. To change the origin use:

lv_obj_set_align(obj, align);

To change the alignment and set new coordinates:

lv_obj_align(obj, align, x, y);

The following alignment options can be used:


• LV_ALIGN_TOP_LEFT
• LV_ALIGN_TOP_MID
• LV_ALIGN_TOP_RIGHT
• LV_ALIGN_BOTTOM_LEFT
• LV_ALIGN_BOTTOM_MID
• LV_ALIGN_BOTTOM_RIGHT
• LV_ALIGN_LEFT_MID
• LV_ALIGN_RIGHT_MID
• LV_ALIGN_CENTER
It's quite common to align a child to the center of its parent, therefore a dedicated function exists:

lv_obj_center(obj);

//Has the same effect


lv_obj_align(obj, LV_ALIGN_CENTER, 0, 0);

If the parent's size changes, the set alignment and position of the children is updated automatically.
The functions introduced above align the object to its parent. However, it's also possible to align an object to an arbitrary
reference object.

lv_obj_align_to(obj_to_align, reference_obj, align, x, y);

Besides the alignments options above, the following can be used to align an object outside the reference object:
• LV_ALIGN_OUT_TOP_LEFT
• LV_ALIGN_OUT_TOP_MID
• LV_ALIGN_OUT_TOP_RIGHT
• LV_ALIGN_OUT_BOTTOM_LEFT
• LV_ALIGN_OUT_BOTTOM_MID
• LV_ALIGN_OUT_BOTTOM_RIGHT
• LV_ALIGN_OUT_LEFT_TOP
• LV_ALIGN_OUT_LEFT_MID
• LV_ALIGN_OUT_LEFT_BOTTOM
• LV_ALIGN_OUT_RIGHT_TOP

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LVGL Documentation 8.3

• LV_ALIGN_OUT_RIGHT_MID
• LV_ALIGN_OUT_RIGHT_BOTTOM
For example to align a label above a button and center the label horizontally:

lv_obj_align_to(label, btn, LV_ALIGN_OUT_TOP_MID, 0, -10);

Note that, unlike with lv_obj_align(), lv_obj_align_to() can not realign the object if its coordinates or the
reference object's coordinates change.

5.2.3 Size

Simple way

The width and the height of an object can be set easily as well:

lv_obj_set_width(obj, 200); //Separate...


lv_obj_set_height(obj, 100);
lv_obj_set_size(obj, 200, 100); //Or in one function

Percentage values are calculated based on the parent's content area size. For example to set the object's height to the
screen height:

lv_obj_set_height(obj, lv_pct(100));

The size settings support a special value: LV_SIZE_CONTENT. It means the object's size in the respective direction will
be set to the size of its children. Note that only children on the right and bottom sides will be considered and children on
the top and left remain cropped. This limitation makes the behavior more predictable.
Objects with LV_OBJ_FLAG_HIDDEN or LV_OBJ_FLAG_FLOATING will be ignored by the LV_SIZE_CONTENT
calculation.
The above functions set the size of an object's bounding box but the size of the content area can be set as well. This means
an object's bounding box will be enlarged with the addition of padding.

lv_obj_set_content_width(obj, 50); //The actual width: padding left + 50 + padding␣


,→right

lv_obj_set_content_height(obj, 30); //The actual width: padding top + 30 + padding␣


,→bottom

The size of the bounding box and the content area can be retrieved with the following functions:

lv_coord_t w = lv_obj_get_width(obj);
lv_coord_t h = lv_obj_get_height(obj);
lv_coord_t content_w = lv_obj_get_content_width(obj);
lv_coord_t content_h = lv_obj_get_content_height(obj);

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LVGL Documentation 8.3

5.2.4 Using styles

Under the hood the position, size and alignment properties are style properties. The above described "simple functions"
hide the style related code for the sake of simplicity and set the position, size, and alignment properties in the local styles
of the object.
However, using styles to set the coordinates has some great advantages:
• It makes it easy to set the width/height/etc. for several objects together. E.g. make all the sliders 100x10 pixels
sized.
• It also makes possible to modify the values in one place.
• The values can be partially overwritten by other styles. For example style_btn makes the object 100x50 by
default but adding style_full_width overwrites only the width of the object.
• The object can have different position or size depending on state. E.g. 100 px wide in LV_STATE_DEFAULT but
120 px in LV_STATE_PRESSED.
• Style transitions can be used to make the coordinate changes smooth.
Here are some examples to set an object's size using a style:

static lv_style_t style;


lv_style_init(&style);
lv_style_set_width(&style, 100);

lv_obj_t * btn = lv_btn_create(lv_scr_act());


lv_obj_add_style(btn, &style, LV_PART_MAIN);

As you will see below there are some other great features of size and position setting. However, to keep the LVGL API
lean, only the most common coordinate setting features have a "simple" version and the more complex features can be
used via styles.

5.2.5 Translation

Let's say the there are 3 buttons next to each other. Their position is set as described above. Now you want to move a
button up a little when it's pressed.
One way to achieve this is by setting a new Y coordinate for the pressed state:

static lv_style_t style_normal;


lv_style_init(&style_normal);
lv_style_set_y(&style_normal, 100);

static lv_style_t style_pressed;


lv_style_init(&style_pressed);
lv_style_set_y(&style_pressed, 80);

lv_obj_add_style(btn1, &style_normal, LV_STATE_DEFAULT);


lv_obj_add_style(btn1, &style_pressed, LV_STATE_PRESSED);

lv_obj_add_style(btn2, &style_normal, LV_STATE_DEFAULT);


lv_obj_add_style(btn2, &style_pressed, LV_STATE_PRESSED);

lv_obj_add_style(btn3, &style_normal, LV_STATE_DEFAULT);


lv_obj_add_style(btn3, &style_pressed, LV_STATE_PRESSED);

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This works, but it's not really flexible because the pressed coordinate is hard-coded. If the buttons are not at y=100,
style_pressed won't work as expected. Translations can be used to solve this:

static lv_style_t style_normal;


lv_style_init(&style_normal);
lv_style_set_y(&style_normal, 100);

static lv_style_t style_pressed;


lv_style_init(&style_pressed);
lv_style_set_translate_y(&style_pressed, -20);

lv_obj_add_style(btn1, &style_normal, LV_STATE_DEFAULT);


lv_obj_add_style(btn1, &style_pressed, LV_STATE_PRESSED);

lv_obj_add_style(btn2, &style_normal, LV_STATE_DEFAULT);


lv_obj_add_style(btn2, &style_pressed, LV_STATE_PRESSED);

lv_obj_add_style(btn3, &style_normal, LV_STATE_DEFAULT);


lv_obj_add_style(btn3, &style_pressed, LV_STATE_PRESSED);

Translation is applied from the current position of the object.


Percentage values can be used in translations as well. The percentage is relative to the size of the object (and not to the
size of the parent). For example lv_pct(50) will move the object with half of its width/height.
The translation is applied after the layouts are calculated. Therefore, even laid out objects' position can be translated.
The translation actually moves the object. That means it makes the scrollbars and LV_SIZE_CONTENT sized objects
react to the position change.

5.2.6 Transformation

Similarly to position, an object's size can be changed relative to the current size as well. The transformed width and height
are added on both sides of the object. This means a 10 px transformed width makes the object 2x10 pixels wider.
Unlike position translation, the size transformation doesn't make the object "really" larger. In other words scrollbars,
layouts, and LV_SIZE_CONTENT will not react to the transformed size. Hence, size transformation is "only" a visual
effect.
This code enlarges a button when it's pressed:

static lv_style_t style_pressed;


lv_style_init(&style_pressed);
lv_style_set_transform_width(&style_pressed, 10);
lv_style_set_transform_height(&style_pressed, 10);

lv_obj_add_style(btn, &style_pressed, LV_STATE_PRESSED);

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LVGL Documentation 8.3

Min and Max size

Similarly to CSS, LVGL also supports min-width, max-width, min-height and max-height. These are
limits preventing an object's size from becoming smaller/larger than these values. They are especially useful if the size is
set by percentage or LV_SIZE_CONTENT.

static lv_style_t style_max_height;


lv_style_init(&style_max_height);
lv_style_set_y(&style_max_height, 200);

lv_obj_set_height(obj, lv_pct(100));
lv_obj_add_style(obj, &style_max_height, LV_STATE_DEFAULT); //Limit the height to␣
,→200 px

Percentage values can be used as well which are relative to the size of the parent's content area.

static lv_style_t style_max_height;


lv_style_init(&style_max_height);
lv_style_set_y(&style_max_height, lv_pct(50));

lv_obj_set_height(obj, lv_pct(100));
lv_obj_add_style(obj, &style_max_height, LV_STATE_DEFAULT); //Limit the height to␣
,→half parent height

5.2.7 Layout

Overview

Layouts can update the position and size of an object's children. They can be used to automatically arrange the children
into a line or column, or in much more complicated forms.
The position and size set by the layout overwrites the "normal" x, y, width, and height settings.
There is only one function that is the same for every layout: lv_obj_set_layout(obj, <LAYOUT_NAME>) sets
the layout on an object. For further settings of the parent and children see the documentation of the given layout.

Built-in layout

LVGL comes with two very powerful layouts:


• Flexbox
• Grid
Both are heavily inspired by the CSS layouts with the same name.

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LVGL Documentation 8.3

Flags

There are some flags that can be used on objects to affect how they behave with layouts:
• LV_OBJ_FLAG_HIDDEN Hidden objects are ignored in layout calculations.
• LV_OBJ_FLAG_IGNORE_LAYOUT The object is simply ignored by the layouts. Its coordinates can be set as
usual.
• LV_OBJ_FLAG_FLOATING Same as LV_OBJ_FLAG_IGNORE_LAYOUT but the object with
LV_OBJ_FLAG_FLOATING will be ignored in LV_SIZE_CONTENT calculations.
These flags can be added/removed with lv_obj_add/clear_flag(obj, FLAG);

Adding new layouts

LVGL can be freely extended by a custom layout like this:

uint32_t MY_LAYOUT;

...

MY_LAYOUT = lv_layout_register(my_layout_update, &user_data);

...

void my_layout_update(lv_obj_t * obj, void * user_data)


{
/*Will be called automatically if it's required to reposition/resize the␣
,→children of "obj" */

Custom style properties can be added which can be retrieved and used in the update callback. For example:

uint32_t MY_PROP;
...

LV_STYLE_MY_PROP = lv_style_register_prop();

...
static inline void lv_style_set_my_prop(lv_style_t * style, uint32_t value)
{
lv_style_value_t v = {
.num = (int32_t)value
};
lv_style_set_prop(style, LV_STYLE_MY_PROP, v);
}

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LVGL Documentation 8.3

5.2.8 Examples

5.3 Styles

Styles are used to set the appearance of objects. Styles in lvgl are heavily inspired by CSS. The concept in a nutshell is as
follows:
• A style is an lv_style_t variable which can hold properties like border width, text color and so on. It's similar
to a class in CSS.
• Styles can be assigned to objects to change their appearance. Upon assignment, the target part (pseudo-element in
CSS) and target state (pseudo class) can be specified. For example one can add style_blue to the knob of a
slider when it's in pressed state.
• The same style can be used by any number of objects.
• Styles can be cascaded which means multiple styles may be assigned to an object and each style can have different
properties. Therefore, not all properties have to be specified in a style. LVGL will search for a property until a style
defines it or use a default if it's not specified by any of the styles. For example style_btn can result in a default
gray button and style_btn_red can add only a background-color=red to overwrite the background
color.
• The most recently added style has higher precedence. This means if a property is specified in two styles the newest
style in the object will be used.
• Some properties (e.g. text color) can be inherited from a parent(s) if it's not specified in an object.
• Objects can also have local styles with higher precedence than "normal" styles.
• Unlike CSS (where pseudo-classes describe different states, e.g. :focus), in LVGL a property is assigned to a
given state.
• Transitions can be applied when the object changes state.

5.3.1 States

The objects can be in the combination of the following states:


• LV_STATE_DEFAULT (0x0000) Normal, released state
• LV_STATE_CHECKED (0x0001) Toggled or checked state
• LV_STATE_FOCUSED (0x0002) Focused via keypad or encoder or clicked via touchpad/mouse
• LV_STATE_FOCUS_KEY (0x0004) Focused via keypad or encoder but not via touchpad/mouse
• LV_STATE_EDITED (0x0008) Edit by an encoder
• LV_STATE_HOVERED (0x0010) Hovered by mouse (not supported now)
• LV_STATE_PRESSED (0x0020) Being pressed
• LV_STATE_SCROLLED (0x0040) Being scrolled
• LV_STATE_DISABLED (0x0080) Disabled state
• LV_STATE_USER_1 (0x1000) Custom state
• LV_STATE_USER_2 (0x2000) Custom state
• LV_STATE_USER_3 (0x4000) Custom state
• LV_STATE_USER_4 (0x8000) Custom state

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An object can be in a combination of states such as being focused and pressed at the same time. This is represented as
LV_STATE_FOCUSED | LV_STATE_PRESSED.
A style can be added to any state or state combination. For example, setting a different background color for the default
and pressed states. If a property is not defined in a state the best matching state's property will be used. Typically this
means the property with LV_STATE_DEFAULT is used.˛ If the property is not set even for the default state the default
value will be used. (See later)
But what does the "best matching state's property" really mean? States have a precedence which is shown by their value
(see in the above list). A higher value means higher precedence. To determine which state's property to use let's take an
example. Imagine the background color is defined like this:
• LV_STATE_DEFAULT: white
• LV_STATE_PRESSED: gray
• LV_STATE_FOCUSED: red
1. Initially the object is in the default state, so it's a simple case: the property is perfectly defined in the object's current
state as white.
2. When the object is pressed there are 2 related properties: default with white (default is related to every state)
and pressed with gray. The pressed state has 0x0020 precedence which is higher than the default state's 0x0000
precedence, so gray color will be used.
3. When the object is focused the same thing happens as in pressed state and red color will be used. (Focused state
has higher precedence than default state).
4. When the object is focused and pressed both gray and red would work, but the pressed state has higher precedence
than focused so gray color will be used.
5. It's possible to set e.g. rose color for LV_STATE_PRESSED | LV_STATE_FOCUSED. In this case, this
combined state has 0x0020 + 0x0002 = 0x0022 precedence, which is higher than the pressed state's precedence so
rose color would be used.
6. When the object is in the checked state there is no property to set the background color for this state. So for lack
of a better option, the object remains white from the default state's property.
Some practical notes:
• The precedence (value) of states is quite intuitive, and it's something the user would expect naturally. E.g. if an
object is focused the user will still want to see if it's pressed, therefore the pressed state has a higher precedence.
If the focused state had a higher precedence it would overwrite the pressed color.
• If you want to set a property for all states (e.g. red background color) just set it for the default state. If the object
can't find a property for its current state it will fall back to the default state's property.
• Use ORed states to describe the properties for complex cases. (E.g. pressed + checked + focused)
• It might be a good idea to use different style elements for different states. For example, finding background colors
for released, pressed, checked + pressed, focused, focused + pressed, focused + pressed + checked, etc. states
is quite difficult. Instead, for example, use the background color for pressed and checked states and indicate the
focused state with a different border color.

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5.3.2 Cascading styles

It's not required to set all the properties in one style. It's possible to add more styles to an object and have the latter added
style modify or extend appearance. For example, create a general gray button style and create a new one for red buttons
where only the new background color is set.
This is much like in CSS when used classes are listed like <div class=".btn .btn-red">.
Styles added later have precedence over ones set earlier. So in the gray/red button example above, the normal button style
should be added first and the red style second. However, the precedence of the states are still taken into account. So let's
examine the following case:
• the basic button style defines dark-gray color for the default state and light-gray color for the pressed state
• the red button style defines the background color as red only in the default state
In this case, when the button is released (it's in default state) it will be red because a perfect match is found in the most
recently added style (red). When the button is pressed the light-gray color is a better match because it describes the
current state perfectly, so the button will be light-gray.

5.3.3 Inheritance

Some properties (typically those related to text) can be inherited from the parent object's styles. Inheritance is applied
only if the given property is not set in the object's styles (even in default state). In this case, if the property is inheritable,
the property's value will be searched in the parents until an object specifies a value for the property. The parents will use
their own state to determine the value. So if a button is pressed, and the text color comes from here, the pressed text color
will be used.

5.3.4 Forced value inheritance/default value

Sometimes you may want to force a child object to use the parent's value for a given style property. To do this you can
use one of the following (depending on what type of style you're using):

/* regular style */
lv_style_set_prop_meta(&style, LV_STYLE_TEXT_COLOR, LV_STYLE_PROP_META_INHERIT);
/* local style */
lv_obj_set_local_style_prop_meta(child, LV_STYLE_TEXT_COLOR, LV_STYLE_PROP_META_
,→INHERIT, LV_PART_MAIN);

This acts like a value has been set on the style, so setting the value of the property afterwards will remove the flag.
You may also want to force the default value of a property to be used, without needing to hardcode it in your application.
To do this you can use the same API but with LV_STYLE_PROP_META_INITIAL instead. In future versions of
LVGL, this will use the value based upon the current theme, but for now it just selects the internal default regardless of
theme.

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5.3.5 Parts

Objects can be composed of parts which may each have their own styles.
The following predefined parts exist in LVGL:
• LV_PART_MAIN A background like rectangle
• LV_PART_SCROLLBAR The scrollbar(s)
• LV_PART_INDICATOR Indicator, e.g. for slider, bar, switch, or the tick box of the checkbox
• LV_PART_KNOB Like a handle to grab to adjust a value
• LV_PART_SELECTED Indicate the currently selected option or section
• LV_PART_ITEMS Used if the widget has multiple similar elements (e.g. table cells)
• LV_PART_TICKS Ticks on scales e.g. for a chart or meter
• LV_PART_CURSOR Mark a specific place e.g. text area's or chart's cursor
• LV_PART_CUSTOM_FIRST Custom part identifiers can be added starting from here.
For example a Slider has three parts:
• Background
• Indicator
• Knob
This means all three parts of the slider can have their own styles. See later how to add styles to objects and parts.

5.3.6 Initialize styles and set/get properties

Styles are stored in lv_style_t variables. Style variables should be static, global or dynamically allocated. In
other words they cannot be local variables in functions which are destroyed when the function exits. Before using a style
it should be initialized with lv_style_init(&my_style). After initializing a style, properties can be added or
changed.
Property set functions looks like this: lv_style_set_<property_name>(&style, <value>); For exam-
ple:

static lv_style_t style_btn;


lv_style_init(&style_btn);
lv_style_set_bg_color(&style_btn, lv_color_hex(0x115588));
lv_style_set_bg_opa(&style_btn, LV_OPA_50);
lv_style_set_border_width(&style_btn, 2);
lv_style_set_border_color(&style_btn, lv_color_black());

static lv_style_t style_btn_red;


lv_style_init(&style_btn_red);
lv_style_set_bg_color(&style_btn_red, lv_plaette_main(LV_PALETTE_RED));
lv_style_set_bg_opa(&style_btn_red, LV_OPA_COVER);

To remove a property use:

lv_style_remove_prop(&style, LV_STYLE_BG_COLOR);

To get a property's value from a style:

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LVGL Documentation 8.3

lv_style_value_t v;
lv_res_t res = lv_style_get_prop(&style, LV_STYLE_BG_COLOR, &v);
if(res == LV_RES_OK) { /*Found*/
do_something(v.color);
}

lv_style_value_t has 3 fields:


• num for integer, boolean and opacity properties
• color for color properties
• ptr for pointer properties
To reset a style (free all its data) use:

lv_style_reset(&style);

Styles can be built as const too to save RAM:

const lv_style_const_prop_t style1_props[] = {


LV_STYLE_CONST_WIDTH(50),
LV_STYLE_CONST_HEIGHT(50),
LV_STYLE_PROP_INV,
};

LV_STYLE_CONST_INIT(style1, style1_props);

Later const style can be used like any other style but (obviously) new properties can not be added.

5.3.7 Add and remove styles to a widget

A style on its own is not that useful. It must be assigned to an object to take effect.

Add styles

To add a style to an object use lv_obj_add_style(obj, &style, <selector>). <selector> is an


OR-ed value of parts and state to which the style should be added. Some examples:
• LV_PART_MAIN | LV_STATE_DEFAULT
• LV_STATE_PRESSED: The main part in pressed state. LV_PART_MAIN can be omitted
• LV_PART_SCROLLBAR: The scrollbar part in the default state. LV_STATE_DEFAULT can be omitted.
• LV_PART_SCROLLBAR | LV_STATE_SCROLLED: The scrollbar part when the object is being scrolled
• 0 Same as LV_PART_MAIN | LV_STATE_DEFAULT.
• LV_PART_INDICATOR | LV_STATE_PRESSED | LV_STATE_CHECKED The indicator part when the
object is pressed and checked at the same time.
Using lv_obj_add_style:

lv_obj_add_style(btn, &style_btn, 0); /


,→*Default button style*/

lv_obj_add_style(btn, &btn_red, LV_STATE_PRESSED); /*Overwrite only some colors to␣


,→red when pressed*/

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Remove styles

To remove all styles from an object use lv_obj_remove_style_all(obj).


To remove specific styles use lv_obj_remove_style(obj, style, selector). This function will remove
style only if the selector matches with the selector used in lv_obj_add_style. style can be NULL
to check only the selector and remove all matching styles. The selector can use the LV_STATE_ANY and
LV_PART_ANY values to remove the style from any state or part.

Report style changes

If a style which is already assigned to an object changes (i.e. a property is added or changed), the objects using that style
should be notified. There are 3 options to do this:
1. If you know that the changed properties can be applied by a simple redraw (e.g. color or opacity changes) just call
lv_obj_invalidate(obj) or lv_obj_invalidate(lv_scr_act()).
2. If more complex style properties were changed or added, and you know which object(s) are affected by that
style call lv_obj_refresh_style(obj, part, property). To refresh all parts and properties use
lv_obj_refresh_style(obj, LV_PART_ANY, LV_STYLE_PROP_ANY).
3. To make LVGL check all objects to see if they use a style and refresh them when needed, call
lv_obj_report_style_change(&style). If style is NULL all objects will be notified about a style
change.

Get a property's value on an object

To get a final value of property - considering cascading, inheritance, local styles and transitions (see below) - property get
functions like this can be used: lv_obj_get_style_<property_name>(obj, <part>). These functions
use the object's current state and if no better candidate exists they return a default value. For example:

lv_color_t color = lv_obj_get_style_bg_color(btn, LV_PART_MAIN);

5.3.8 Local styles

In addition to "normal" styles, objects can also store local styles. This concept is similar to inline styles in CSS (e.g. <div
style="color:red">) with some modification.
Local styles are like normal styles, but they can't be shared among other objects. If used, local styles are allocated
automatically, and freed when the object is deleted. They are useful to add local customization to an object.
Unlike in CSS, LVGL local styles can be assigned to states (pseudo-classes) and parts (pseudo-elements).
To set a local property use functions like lv_obj_set_style_<property_name>(obj, <value>,
<selector>); For example:

lv_obj_set_style_bg_color(slider, lv_color_red(), LV_PART_INDICATOR | LV_STATE_


,→FOCUSED);

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LVGL Documentation 8.3

5.3.9 Properties

For the full list of style properties click here.

Typical background properties

In the documentation of the widgets you will see sentences like "The widget uses the typical background properties".
These "typical background properties" are the ones related to:
• Background
• Border
• Outline
• Shadow
• Padding
• Width and height transformation
• X and Y translation

5.3.10 Transitions

By default, when an object changes state (e.g. it's pressed) the new properties from the new state are set immediately.
However, with transitions it's possible to play an animation on state change. For example, on pressing a button its back-
ground color can be animated to the pressed color over 300 ms.
The parameters of the transitions are stored in the styles. It's possible to set
• the time of the transition
• the delay before starting the transition
• the animation path (also known as the timing or easing function)
• the properties to animate
The transition properties can be defined for each state. For example, setting a 500 ms transition time in the default state
means that when the object goes to the default state a 500 ms transition time is applied. Setting a 100 ms transition time in
the pressed state causes a 100 ms transition when going to the pressed state. This example configuration results in going
to the pressed state quickly and then going back to default slowly.
To describe a transition an lv_transition_dsc_t variable needs to be initialized and added to a style:

/*Only its pointer is saved so must static, global or dynamically allocated */


static const lv_style_prop_t trans_props[] = {
LV_
,→ STYLE_BG_OPA, LV_STYLE_BG_COLOR,
0,
,→ /*End marker*/
};

static lv_style_transition_dsc_t trans1;


lv_style_transition_dsc_init(&trans1, trans_props, lv_anim_path_ease_out, duration_ms,
,→ delay_ms);

lv_style_set_transition(&style1, &trans1);

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LVGL Documentation 8.3

5.3.11 Opacity, Blend modes and Transformations

If the opa, blend_mode, transform_angle, or transform_zoom properties are set to their non-default value
LVGL creates a snapshot about the widget and all its children in order to blend the whole widget with the set opacity,
blend mode and transformation properties.
These properties have this effect only on the MAIN part of the widget.
The created snapshot is called "intermediate layer" or simply "layer". If only opa and/or blend_mode is set to a non-
default value LVGL can build the layer from smaller chunks. The size of these chunks can be configured by the following
properties in lv_conf.h:
• LV_LAYER_SIMPLE_BUF_SIZE: [bytes] the optimal target buffer size. LVGL will try to allocate this size of
memory.
• LV_LAYER_SIMPLE_FALLBACK_BUF_SIZE: [bytes] used if LV_LAYER_SIMPLE_BUF_SIZE couldn't
be allocated.
If transformation properties were also used the layer can not be rendered in chunks, but one larger memory needs to be
allocated. The required memory depends on the angle, zoom and pivot parameters, and the size of the area to redraw,
but it's never larger than the size of the widget (including the extra draw size used for shadow, outline, etc).
If the widget can fully cover the area to redraw, LVGL creates an RGB layer (which is faster to render and uses less
memory). If the opposite case ARGB rendering needs to be used. A widget might not cover its area if it has radius,
bg_opa != 255, has shadow, outline, etc.
The click area of the widget is also transformed accordingly.

5.3.12 Color filter

TODO

5.3.13 Themes

Themes are a collection of styles. If there is an active theme LVGL applies it on every created widget. This will give a
default appearance to the UI which can then be modified by adding further styles.
Every display can have a different theme. For example, you could have a colorful theme on a TFT and monochrome
theme on a secondary monochrome display.
To set a theme for a display, two steps are required:
1. Initialize a theme
2. Assign the initialized theme to a display.
Theme initialization functions can have different prototypes. This example shows how to set the "default" theme:

lv_theme_t * th = lv_theme_default_init(display, /*Use the DPI, size, etc from this␣


,→display*/

LV_COLOR_PALETTE_BLUE, LV_COLOR_PALETTE_CYAN,␣
,→ /*Primary and secondary palette*/
false, /*Light or dark mode*/
&lv_font_montserrat_10, &lv_font_montserrat_
,→14, &lv_font_montserrat_18); /*Small, normal, large fonts*/

lv_disp_set_theme(display, th); /*Assign the theme to the display*/

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LVGL Documentation 8.3

The included themes are enabled in lv_conf.h. If the default theme is enabled by LV_USE_THEME_DEFAULT 1
LVGL automatically initializes and sets it when a display is created.

Extending themes

Built-in themes can be extended. If a custom theme is created, a parent theme can be selected. The parent theme's styles
will be added before the custom theme's styles. Any number of themes can be chained this way. E.g. default theme ->
custom theme -> dark theme.
lv_theme_set_parent(new_theme, base_theme) extends the base_theme with the new_theme.
There is an example for it below.

5.3.14 Examples

Size styles

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_IMG

/**
* Using the Size, Position and Padding style properties
*/
void lv_example_style_1(void)
{
static lv_style_t style;
lv_style_init(&style);
lv_style_set_radius(&style, 5);

/*Make a gradient*/
lv_style_set_width(&style, 150);
lv_style_set_height(&style, LV_SIZE_CONTENT);

lv_style_set_pad_ver(&style, 20);
lv_style_set_pad_left(&style, 5);

lv_style_set_x(&style, lv_pct(50));
lv_style_set_y(&style, 80);

/*Create an object with the new style*/


lv_obj_t * obj = lv_obj_create(lv_scr_act());
lv_obj_add_style(obj, &style, 0);

lv_obj_t * label = lv_label_create(obj);


lv_label_set_text(label, "Hello");
}

#endif

#
# Using the Size, Position and Padding style properties
#
style = lv.style_t()
style.init()
style.set_radius(5)
(continues on next page)

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(continued from previous page)

# Make a gradient
style.set_width(150)
style.set_height(lv.SIZE.CONTENT)

style.set_pad_ver(20)
style.set_pad_left(5)

style.set_x(lv.pct(50))
style.set_y(80)

# Create an object with the new style


obj = lv.obj(lv.scr_act())
obj.add_style(style, 0)

label = lv.label(obj)
label.set_text("Hello")

Background styles

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES

/**
* Using the background style properties
*/
void lv_example_style_2(void)
{
static lv_style_t style;
lv_style_init(&style);
lv_style_set_radius(&style, 5);

/*Make a gradient*/
lv_style_set_bg_opa(&style, LV_OPA_COVER);
static lv_grad_dsc_t grad;
grad.dir = LV_GRAD_DIR_VER;
grad.stops_count = 2;
grad.stops[0].color = lv_palette_lighten(LV_PALETTE_GREY, 1);
grad.stops[1].color = lv_palette_main(LV_PALETTE_BLUE);

/*Shift the gradient to the bottom*/


grad.stops[0].frac = 128;
grad.stops[1].frac = 192;

lv_style_set_bg_grad(&style, &grad);

/*Create an object with the new style*/


lv_obj_t * obj = lv_obj_create(lv_scr_act());
lv_obj_add_style(obj, &style, 0);
lv_obj_center(obj);
}

#endif

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LVGL Documentation 8.3

#
# Using the background style properties
#
style = lv.style_t()
style.init()
style.set_radius(5)

# Make a gradient
style.set_bg_opa(lv.OPA.COVER)
style.set_bg_color(lv.palette_lighten(lv.PALETTE.GREY, 1))
style.set_bg_grad_color(lv.palette_main(lv.PALETTE.BLUE))
style.set_bg_grad_dir(lv.GRAD_DIR.VER)

# Shift the gradient to the bottom


style.set_bg_main_stop(128)
style.set_bg_grad_stop(192)

# Create an object with the new style


obj = lv.obj(lv.scr_act())
obj.add_style(style, 0)
obj.center()

Border styles

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES

/**
* Using the border style properties
*/
void lv_example_style_3(void)
{
static lv_style_t style;
lv_style_init(&style);

/*Set a background color and a radius*/


lv_style_set_radius(&style, 10);
lv_style_set_bg_opa(&style, LV_OPA_COVER);
lv_style_set_bg_color(&style, lv_palette_lighten(LV_PALETTE_GREY, 1));

/*Add border to the bottom+right*/


lv_style_set_border_color(&style, lv_palette_main(LV_PALETTE_BLUE));
lv_style_set_border_width(&style, 5);
lv_style_set_border_opa(&style, LV_OPA_50);
lv_style_set_border_side(&style, LV_BORDER_SIDE_BOTTOM | LV_BORDER_SIDE_RIGHT);

/*Create an object with the new style*/


lv_obj_t * obj = lv_obj_create(lv_scr_act());
lv_obj_add_style(obj, &style, 0);
lv_obj_center(obj);
}

#endif

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LVGL Documentation 8.3

#
# Using the border style properties
#
style = lv.style_t()
style.init()

# Set a background color and a radius


style.set_radius(10)
style.set_bg_opa(lv.OPA.COVER)
style.set_bg_color(lv.palette_lighten(lv.PALETTE.GREY, 1))

# Add border to the bottom+right


style.set_border_color(lv.palette_main(lv.PALETTE.BLUE))
style.set_border_width(5)
style.set_border_opa(lv.OPA._50)
style.set_border_side(lv.BORDER_SIDE.BOTTOM | lv.BORDER_SIDE.RIGHT)

# Create an object with the new style


obj = lv.obj(lv.scr_act())
obj.add_style(style, 0)
obj.center()

Outline styles

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES

/**
* Using the outline style properties
*/
void lv_example_style_4(void)
{
static lv_style_t style;
lv_style_init(&style);

/*Set a background color and a radius*/


lv_style_set_radius(&style, 5);
lv_style_set_bg_opa(&style, LV_OPA_COVER);
lv_style_set_bg_color(&style, lv_palette_lighten(LV_PALETTE_GREY, 1));

/*Add outline*/
lv_style_set_outline_width(&style, 2);
lv_style_set_outline_color(&style, lv_palette_main(LV_PALETTE_BLUE));
lv_style_set_outline_pad(&style, 8);

/*Create an object with the new style*/


lv_obj_t * obj = lv_obj_create(lv_scr_act());
lv_obj_add_style(obj, &style, 0);
lv_obj_center(obj);
}

#endif

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LVGL Documentation 8.3

#
# Using the outline style properties
#

style = lv.style_t()
style.init()

# Set a background color and a radius


style.set_radius(5)
style.set_bg_opa(lv.OPA.COVER)
style.set_bg_color(lv.palette_lighten(lv.PALETTE.GREY, 1))

# Add outline
style.set_outline_width(2)
style.set_outline_color(lv.palette_main(lv.PALETTE.BLUE))
style.set_outline_pad(8)

# Create an object with the new style


obj = lv.obj(lv.scr_act())
obj.add_style(style, 0)
obj.center()

Shadow styles

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES

/**
* Using the Shadow style properties
*/
void lv_example_style_5(void)
{
static lv_style_t style;
lv_style_init(&style);

/*Set a background color and a radius*/


lv_style_set_radius(&style, 5);
lv_style_set_bg_opa(&style, LV_OPA_COVER);
lv_style_set_bg_color(&style, lv_palette_lighten(LV_PALETTE_GREY, 1));

/*Add a shadow*/
lv_style_set_shadow_width(&style, 55);
lv_style_set_shadow_color(&style, lv_palette_main(LV_PALETTE_BLUE));
// lv_style_set_shadow_ofs_x(&style, 10);
// lv_style_set_shadow_ofs_y(&style, 20);

/*Create an object with the new style*/


lv_obj_t * obj = lv_obj_create(lv_scr_act());
lv_obj_add_style(obj, &style, 0);
lv_obj_center(obj);
}

#endif

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LVGL Documentation 8.3

#
# Using the Shadow style properties
#

style = lv.style_t()
style.init()

# Set a background color and a radius


style.set_radius(5)
style.set_bg_opa(lv.OPA.COVER)
style.set_bg_color(lv.palette_lighten(lv.PALETTE.GREY, 1))

# Add a shadow
style.set_shadow_width(8)
style.set_shadow_color(lv.palette_main(lv.PALETTE.BLUE))
style.set_shadow_ofs_x(10)
style.set_shadow_ofs_y(20)

# Create an object with the new style


obj = lv.obj(lv.scr_act())
obj.add_style(style, 0)
obj.center()

Image styles

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_IMG

/**
* Using the Image style properties
*/
void lv_example_style_6(void)
{
static lv_style_t style;
lv_style_init(&style);

/*Set a background color and a radius*/


lv_style_set_radius(&style, 5);
lv_style_set_bg_opa(&style, LV_OPA_COVER);
lv_style_set_bg_color(&style, lv_palette_lighten(LV_PALETTE_GREY, 3));
lv_style_set_border_width(&style, 2);
lv_style_set_border_color(&style, lv_palette_main(LV_PALETTE_BLUE));

lv_style_set_img_recolor(&style, lv_palette_main(LV_PALETTE_BLUE));
lv_style_set_img_recolor_opa(&style, LV_OPA_50);
lv_style_set_transform_angle(&style, 300);

/*Create an object with the new style*/


lv_obj_t * obj = lv_img_create(lv_scr_act());
lv_obj_add_style(obj, &style, 0);

LV_IMG_DECLARE(img_cogwheel_argb);
lv_img_set_src(obj, &img_cogwheel_argb);

lv_obj_center(obj);
(continues on next page)

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(continued from previous page)


}

#endif

from imagetools import get_png_info, open_png


# Register PNG image decoder
decoder = lv.img.decoder_create()
decoder.info_cb = get_png_info
decoder.open_cb = open_png

# Create an image from the png file


try:
with open('../assets/img_cogwheel_argb.png', 'rb') as f:
png_data = f.read()
except:
print("Could not find img_cogwheel_argb.png")
sys.exit()

img_cogwheel_argb = lv.img_dsc_t({
'data_size': len(png_data),
'data': png_data
})

#
# Using the Image style properties
#
style = lv.style_t()
style.init()

# Set a background color and a radius


style.set_radius(5)
style.set_bg_opa(lv.OPA.COVER)
style.set_bg_color(lv.palette_lighten(lv.PALETTE.GREY, 3))
style.set_border_width(2)
style.set_border_color(lv.palette_main(lv.PALETTE.BLUE))

style.set_img_recolor(lv.palette_main(lv.PALETTE.BLUE))
style.set_img_recolor_opa(lv.OPA._50)
# style.set_transform_angle(300)

# Create an object with the new style


obj = lv.img(lv.scr_act())
obj.add_style(style, 0)

obj.set_src(img_cogwheel_argb)

obj.center()

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LVGL Documentation 8.3

Arc styles

Error encountered while trying to open /home/runner/work/lvgl/lvgl/examples/style/lv_


,→example_style_7.c

Error encountered while trying to open /home/runner/work/lvgl/lvgl/examples/style/lv_


,→example_style_7.py

Text styles

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_LABEL

/**
* Using the text style properties
*/
void lv_example_style_8(void)
{
static lv_style_t style;
lv_style_init(&style);

lv_style_set_radius(&style, 5);
lv_style_set_bg_opa(&style, LV_OPA_COVER);
lv_style_set_bg_color(&style, lv_palette_lighten(LV_PALETTE_GREY, 2));
lv_style_set_border_width(&style, 2);
lv_style_set_border_color(&style, lv_palette_main(LV_PALETTE_BLUE));
lv_style_set_pad_all(&style, 10);

lv_style_set_text_color(&style, lv_palette_main(LV_PALETTE_BLUE));
lv_style_set_text_letter_space(&style, 5);
lv_style_set_text_line_space(&style, 20);
lv_style_set_text_decor(&style, LV_TEXT_DECOR_UNDERLINE);

/*Create an object with the new style*/


lv_obj_t * obj = lv_label_create(lv_scr_act());
lv_obj_add_style(obj, &style, 0);
lv_label_set_text(obj, "Text of\n"
"a label");

lv_obj_center(obj);
}

#endif

#
# Using the text style properties
#

style = lv.style_t()
style.init()

style.set_radius(5)
style.set_bg_opa(lv.OPA.COVER)
style.set_bg_color(lv.palette_lighten(lv.PALETTE.GREY, 3))
style.set_border_width(2)
(continues on next page)

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(continued from previous page)


style.set_border_color(lv.palette_main(lv.PALETTE.BLUE))
style.set_pad_all(10)

style.set_text_color(lv.palette_main(lv.PALETTE.BLUE))
style.set_text_letter_space(5)
style.set_text_line_space(20)
style.set_text_decor(lv.TEXT_DECOR.UNDERLINE)

# Create an object with the new style


obj = lv.label(lv.scr_act())
obj.add_style(style, 0)
obj.set_text("Text of\n"
"a label")

obj.center()

Line styles

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_LINE

/**
* Using the line style properties
*/
void lv_example_style_9(void)
{
static lv_style_t style;
lv_style_init(&style);

lv_style_set_line_color(&style, lv_palette_main(LV_PALETTE_GREY));
lv_style_set_line_width(&style, 6);
lv_style_set_line_rounded(&style, true);

/*Create an object with the new style*/


lv_obj_t * obj = lv_line_create(lv_scr_act());
lv_obj_add_style(obj, &style, 0);

static lv_point_t p[] = {{10, 30}, {30, 50}, {100, 0}};


lv_line_set_points(obj, p, 3);

lv_obj_center(obj);
}

#endif

#
# Using the line style properties
#

style = lv.style_t()
style.init()

style.set_line_color(lv.palette_main(lv.PALETTE.GREY))
(continues on next page)

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(continued from previous page)


style.set_line_width(6)
style.set_line_rounded(True)

# Create an object with the new style


obj = lv.line(lv.scr_act())
obj.add_style(style, 0)
p = [ {"x":10, "y":30},
{"x":30, "y":50},
{"x":100, "y":0}]

obj.set_points(p, 3)

obj.center()

Transition

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_IMG

/**
* Creating a transition
*/
void lv_example_style_10(void)
{
static const lv_style_prop_t props[] = {LV_STYLE_BG_COLOR, LV_STYLE_BORDER_COLOR,␣
,→LV_STYLE_BORDER_WIDTH, 0};

/* A default transition
* Make it fast (100ms) and start with some delay (200 ms)*/
static lv_style_transition_dsc_t trans_def;
lv_style_transition_dsc_init(&trans_def, props, lv_anim_path_linear, 100, 200,␣
,→NULL);

/* A special transition when going to pressed state


* Make it slow (500 ms) but start without delay*/
static lv_style_transition_dsc_t trans_pr;
lv_style_transition_dsc_init(&trans_pr, props, lv_anim_path_linear, 500, 0, NULL);

static lv_style_t style_def;


lv_style_init(&style_def);
lv_style_set_transition(&style_def, &trans_def);

static lv_style_t style_pr;


lv_style_init(&style_pr);
lv_style_set_bg_color(&style_pr, lv_palette_main(LV_PALETTE_RED));
lv_style_set_border_width(&style_pr, 6);
lv_style_set_border_color(&style_pr, lv_palette_darken(LV_PALETTE_RED, 3));
lv_style_set_transition(&style_pr, &trans_pr);

/*Create an object with the new style_pr*/


lv_obj_t * obj = lv_obj_create(lv_scr_act());
lv_obj_add_style(obj, &style_def, 0);
lv_obj_add_style(obj, &style_pr, LV_STATE_PRESSED);

lv_obj_center(obj);
(continues on next page)

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(continued from previous page)


}

#endif

#
# Creating a transition
#

props = [lv.STYLE.BG_COLOR, lv.STYLE.BORDER_COLOR, lv.STYLE.BORDER_WIDTH, 0]

# A default transition
# Make it fast (100ms) and start with some delay (200 ms)

trans_def = lv.style_transition_dsc_t()
trans_def.init(props, lv.anim_t.path_linear, 100, 200, None)

# A special transition when going to pressed state


# Make it slow (500 ms) but start without delay

trans_pr = lv.style_transition_dsc_t()
trans_pr.init(props, lv.anim_t.path_linear, 500, 0, None)

style_def = lv.style_t()
style_def.init()
style_def.set_transition(trans_def)

style_pr = lv.style_t()
style_pr.init()
style_pr.set_bg_color(lv.palette_main(lv.PALETTE.RED))
style_pr.set_border_width(6)
style_pr.set_border_color(lv.palette_darken(lv.PALETTE.RED, 3))
style_pr.set_transition(trans_pr)

# Create an object with the new style_pr


obj = lv.obj(lv.scr_act())
obj.add_style(style_def, 0)
obj.add_style(style_pr, lv.STATE.PRESSED)

obj.center()

Using multiple styles

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_IMG

/**
* Using multiple styles
*/
void lv_example_style_11(void)
{
/*A base style*/
static lv_style_t style_base;
lv_style_init(&style_base);
lv_style_set_bg_color(&style_base, lv_palette_main(LV_PALETTE_LIGHT_BLUE));
(continues on next page)

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(continued from previous page)


lv_style_set_border_color(&style_base, lv_palette_darken(LV_PALETTE_LIGHT_BLUE,␣
,→3));

lv_style_set_border_width(&style_base, 2);
lv_style_set_radius(&style_base, 10);
lv_style_set_shadow_width(&style_base, 10);
lv_style_set_shadow_ofs_y(&style_base, 5);
lv_style_set_shadow_opa(&style_base, LV_OPA_50);
lv_style_set_text_color(&style_base, lv_color_white());
lv_style_set_width(&style_base, 100);
lv_style_set_height(&style_base, LV_SIZE_CONTENT);

/*Set only the properties that should be different*/


static lv_style_t style_warning;
lv_style_init(&style_warning);
lv_style_set_bg_color(&style_warning, lv_palette_main(LV_PALETTE_YELLOW));
lv_style_set_border_color(&style_warning, lv_palette_darken(LV_PALETTE_YELLOW,␣
,→3));

lv_style_set_text_color(&style_warning, lv_palette_darken(LV_PALETTE_YELLOW, 4));

/*Create an object with the base style only*/


lv_obj_t * obj_base = lv_obj_create(lv_scr_act());
lv_obj_add_style(obj_base, &style_base, 0);
lv_obj_align(obj_base, LV_ALIGN_LEFT_MID, 20, 0);

lv_obj_t * label = lv_label_create(obj_base);


lv_label_set_text(label, "Base");
lv_obj_center(label);

/*Create another object with the base style and earnings style too*/
lv_obj_t * obj_warning = lv_obj_create(lv_scr_act());
lv_obj_add_style(obj_warning, &style_base, 0);
lv_obj_add_style(obj_warning, &style_warning, 0);
lv_obj_align(obj_warning, LV_ALIGN_RIGHT_MID, -20, 0);

label = lv_label_create(obj_warning);
lv_label_set_text(label, "Warning");
lv_obj_center(label);
}

#endif

#
# Using multiple styles
#
# A base style

style_base = lv.style_t()
style_base.init()
style_base.set_bg_color(lv.palette_main(lv.PALETTE.LIGHT_BLUE))
style_base.set_border_color(lv.palette_darken(lv.PALETTE.LIGHT_BLUE, 3))
style_base.set_border_width(2)
style_base.set_radius(10)
style_base.set_shadow_width(10)
style_base.set_shadow_ofs_y(5)
style_base.set_shadow_opa(lv.OPA._50)
style_base.set_text_color(lv.color_white())
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style_base.set_width(100)
style_base.set_height(lv.SIZE.CONTENT)

# Set only the properties that should be different


style_warning = lv.style_t()
style_warning.init()
style_warning.set_bg_color(lv.palette_main(lv.PALETTE.YELLOW))
style_warning.set_border_color(lv.palette_darken(lv.PALETTE.YELLOW, 3))
style_warning.set_text_color(lv.palette_darken(lv.PALETTE.YELLOW, 4))

# Create an object with the base style only


obj_base = lv.obj(lv.scr_act())
obj_base.add_style(style_base, 0)
obj_base.align(lv.ALIGN.LEFT_MID, 20, 0)

label = lv.label(obj_base)
label.set_text("Base")
label.center()

# Create another object with the base style and earnings style too
obj_warning = lv.obj(lv.scr_act())
obj_warning.add_style(style_base, 0)
obj_warning.add_style(style_warning, 0)
obj_warning.align(lv.ALIGN.RIGHT_MID, -20, 0)

label = lv.label(obj_warning)
label.set_text("Warning")
label.center()

Local styles

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_IMG

/**
* Local styles
*/
void lv_example_style_12(void)
{
static lv_style_t style;
lv_style_init(&style);
lv_style_set_bg_color(&style, lv_palette_main(LV_PALETTE_GREEN));
lv_style_set_border_color(&style, lv_palette_lighten(LV_PALETTE_GREEN, 3));
lv_style_set_border_width(&style, 3);

lv_obj_t * obj = lv_obj_create(lv_scr_act());


lv_obj_add_style(obj, &style, 0);

/*Overwrite the background color locally*/


lv_obj_set_style_bg_color(obj, lv_palette_main(LV_PALETTE_ORANGE), LV_PART_MAIN);

lv_obj_center(obj);
}

#endif

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#
# Local styles
#

style = lv.style_t()
style.init()
style.set_bg_color(lv.palette_main(lv.PALETTE.GREEN))
style.set_border_color(lv.palette_lighten(lv.PALETTE.GREEN, 3))
style.set_border_width(3)

obj = lv.obj(lv.scr_act())
obj.add_style(style, 0)

# Overwrite the background color locally


obj.set_style_bg_color(lv.palette_main(lv.PALETTE.ORANGE), lv.PART.MAIN)

obj.center()

Add styles to parts and states

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_IMG

/**
* Add styles to parts and states
*/
void lv_example_style_13(void)
{
static lv_style_t style_indic;
lv_style_init(&style_indic);
lv_style_set_bg_color(&style_indic, lv_palette_lighten(LV_PALETTE_RED, 3));
lv_style_set_bg_grad_color(&style_indic, lv_palette_main(LV_PALETTE_RED));
lv_style_set_bg_grad_dir(&style_indic, LV_GRAD_DIR_HOR);

static lv_style_t style_indic_pr;


lv_style_init(&style_indic_pr);
lv_style_set_shadow_color(&style_indic_pr, lv_palette_main(LV_PALETTE_RED));
lv_style_set_shadow_width(&style_indic_pr, 10);
lv_style_set_shadow_spread(&style_indic_pr, 3);

/*Create an object with the new style_pr*/


lv_obj_t * obj = lv_slider_create(lv_scr_act());
lv_obj_add_style(obj, &style_indic, LV_PART_INDICATOR);
lv_obj_add_style(obj, &style_indic_pr, LV_PART_INDICATOR | LV_STATE_PRESSED);
lv_slider_set_value(obj, 70, LV_ANIM_OFF);
lv_obj_center(obj);
}

#endif

#
# Add styles to parts and states
#

style_indic = lv.style_t()
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(continued from previous page)


style_indic.init()
style_indic.set_bg_color(lv.palette_lighten(lv.PALETTE.RED, 3))
style_indic.set_bg_grad_color(lv.palette_main(lv.PALETTE.RED))
style_indic.set_bg_grad_dir(lv.GRAD_DIR.HOR)

style_indic_pr = lv.style_t()
style_indic_pr.init()
style_indic_pr.set_shadow_color(lv.palette_main(lv.PALETTE.RED))
style_indic_pr.set_shadow_width(10)
style_indic_pr.set_shadow_spread(3)

# Create an object with the new style_pr


obj = lv.slider(lv.scr_act())
obj.add_style(style_indic, lv.PART.INDICATOR)
obj.add_style(style_indic_pr, lv.PART.INDICATOR | lv.STATE.PRESSED)
obj.set_value(70, lv.ANIM.OFF)
obj.center()

Extending the current theme

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_IMG

static lv_style_t style_btn;

/*Will be called when the styles of the base theme are already added
to add new styles*/
static void new_theme_apply_cb(lv_theme_t * th, lv_obj_t * obj)
{
LV_UNUSED(th);

if(lv_obj_check_type(obj, &lv_btn_class)) {
lv_obj_add_style(obj, &style_btn, 0);
}
}

static void new_theme_init_and_set(void)


{
/*Initialize the styles*/
lv_style_init(&style_btn);
lv_style_set_bg_color(&style_btn, lv_palette_main(LV_PALETTE_GREEN));
lv_style_set_border_color(&style_btn, lv_palette_darken(LV_PALETTE_GREEN, 3));
lv_style_set_border_width(&style_btn, 3);

/*Initialize the new theme from the current theme*/


lv_theme_t * th_act = lv_disp_get_theme(NULL);
static lv_theme_t th_new;
th_new = *th_act;

/*Set the parent theme and the style apply callback for the new theme*/
lv_theme_set_parent(&th_new, th_act);
lv_theme_set_apply_cb(&th_new, new_theme_apply_cb);

/*Assign the new theme to the current display*/


lv_disp_set_theme(NULL, &th_new);
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(continued from previous page)


}

/**
* Extending the current theme
*/
void lv_example_style_14(void)
{
lv_obj_t * btn;
lv_obj_t * label;

btn = lv_btn_create(lv_scr_act());
lv_obj_align(btn, LV_ALIGN_TOP_MID, 0, 20);

label = lv_label_create(btn);
lv_label_set_text(label, "Original theme");

new_theme_init_and_set();

btn = lv_btn_create(lv_scr_act());
lv_obj_align(btn, LV_ALIGN_BOTTOM_MID, 0, -20);

label = lv_label_create(btn);
lv_label_set_text(label, "New theme");
}

#endif

# Will be called when the styles of the base theme are already added
# to add new styles

class NewTheme(lv.theme_t):
def __init__(self):
super().__init__()
# Initialize the styles
self.style_btn = lv.style_t()
self.style_btn.init()
self.style_btn.set_bg_color(lv.palette_main(lv.PALETTE.GREEN))
self.style_btn.set_border_color(lv.palette_darken(lv.PALETTE.GREEN, 3))
self.style_btn.set_border_width(3)

# This theme is based on active theme


th_act = lv.theme_get_from_obj(lv.scr_act())
# This theme will be applied only after base theme is applied
self.set_parent(th_act)

class ExampleStyle_14:

def __init__(self):
#
# Extending the current theme
#

btn = lv.btn(lv.scr_act())
btn.align(lv.ALIGN.TOP_MID, 0, 20)
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(continued from previous page)

label = lv.label(btn)
label.set_text("Original theme")

self.new_theme_init_and_set()

btn = lv.btn(lv.scr_act())
btn.align(lv.ALIGN.BOTTOM_MID, 0, -20)

label = lv.label(btn)
label.set_text("New theme")

def new_theme_apply_cb(self, th, obj):


print(th,obj)
if obj.get_class() == lv.btn_class:
obj.add_style(self.th_new.style_btn, 0)

def new_theme_init_and_set(self):
print("new_theme_init_and_set")
# Initialize the new theme from the current theme
self.th_new = NewTheme()
self.th_new.set_apply_cb(self.new_theme_apply_cb)
lv.disp_get_default().set_theme(self.th_new)

exampleStyle_14 = ExampleStyle_14()

Opacity and Transformations

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_BTN && LV_USE_LABEL

/**
* Opacity and Transformations
*/
void lv_example_style_15(void)
{
lv_obj_t * btn;
lv_obj_t * label;

/*Normal button*/
btn = lv_btn_create(lv_scr_act());
lv_obj_set_size(btn, 100, 40);
lv_obj_align(btn, LV_ALIGN_CENTER, 0, -70);

label = lv_label_create(btn);
lv_label_set_text(label, "Normal");
lv_obj_center(label);

/*Set opacity
*The button and the label is rendered to a layer first and that layer is␣
,→blended*/

btn = lv_btn_create(lv_scr_act());
lv_obj_set_size(btn, 100, 40);
lv_obj_set_style_opa(btn, LV_OPA_50, 0);
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(continued from previous page)


lv_obj_align(btn, LV_ALIGN_CENTER, 0, 0);

label = lv_label_create(btn);
lv_label_set_text(label, "Opa:50%");
lv_obj_center(label);

/*Set transformations
*The button and the label is rendered to a layer first and that layer is␣
,→transformed*/

btn = lv_btn_create(lv_scr_act());
lv_obj_set_size(btn, 100, 40);
lv_obj_set_style_transform_angle(btn, 150, 0); /*15 deg*/
lv_obj_set_style_transform_zoom(btn, 256 + 64, 0); /*1.25x*/
lv_obj_set_style_transform_pivot_x(btn, 50, 0);
lv_obj_set_style_transform_pivot_y(btn, 20, 0);
lv_obj_set_style_opa(btn, LV_OPA_50, 0);
lv_obj_align(btn, LV_ALIGN_CENTER, 0, 70);

label = lv_label_create(btn);
lv_label_set_text(label, "Transf.");
lv_obj_center(label);
}

#endif

Error encountered while trying to open /home/runner/work/lvgl/lvgl/examples/styles/lv_


,→example_style_15.py

5.3.15 API

Typedefs

typedef uint8_t lv_blend_mode_t

typedef uint8_t lv_text_decor_t

typedef uint8_t lv_border_side_t

typedef uint8_t lv_grad_dir_t

typedef uint8_t lv_dither_mode_t

typedef uint8_t lv_style_res_t

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LVGL Documentation 8.3

Enums

enum [anonymous]
Possible options how to blend opaque drawings
Values:

enumerator LV_BLEND_MODE_NORMAL
Simply mix according to the opacity value

enumerator LV_BLEND_MODE_ADDITIVE
Add the respective color channels

enumerator LV_BLEND_MODE_SUBTRACTIVE
Subtract the foreground from the background

enumerator LV_BLEND_MODE_MULTIPLY
Multiply the foreground and background

enumerator LV_BLEND_MODE_REPLACE
Replace background with foreground in the area

enum [anonymous]
Some options to apply decorations on texts. 'OR'ed values can be used.
Values:

enumerator LV_TEXT_DECOR_NONE

enumerator LV_TEXT_DECOR_UNDERLINE

enumerator LV_TEXT_DECOR_STRIKETHROUGH

enum [anonymous]
Selects on which sides border should be drawn 'OR'ed values can be used.
Values:

enumerator LV_BORDER_SIDE_NONE

enumerator LV_BORDER_SIDE_BOTTOM

enumerator LV_BORDER_SIDE_TOP

enumerator LV_BORDER_SIDE_LEFT

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enumerator LV_BORDER_SIDE_RIGHT

enumerator LV_BORDER_SIDE_FULL

enumerator LV_BORDER_SIDE_INTERNAL
FOR matrix-like objects (e.g. Button matrix)

enum [anonymous]
The direction of the gradient.
Values:

enumerator LV_GRAD_DIR_NONE
No gradient (the grad_color property is ignored)

enumerator LV_GRAD_DIR_VER
Vertical (top to bottom) gradient

enumerator LV_GRAD_DIR_HOR
Horizontal (left to right) gradient

enum [anonymous]
The dithering algorithm for the gradient Depends on LV_DITHER_GRADIENT
Values:

enumerator LV_DITHER_NONE
No dithering, colors are just quantized to the output resolution

enumerator LV_DITHER_ORDERED
Ordered dithering. Faster to compute and use less memory but lower quality

enumerator LV_DITHER_ERR_DIFF
Error diffusion mode. Slower to compute and use more memory but give highest dither quality

enum lv_style_prop_t
Enumeration of all built in style properties
Props are split into groups of 16. When adding a new prop to a group, ensure it does not overflow into the next one.
Values:

enumerator LV_STYLE_PROP_INV

enumerator LV_STYLE_WIDTH

enumerator LV_STYLE_MIN_WIDTH

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LVGL Documentation 8.3

enumerator LV_STYLE_MAX_WIDTH

enumerator LV_STYLE_HEIGHT

enumerator LV_STYLE_MIN_HEIGHT

enumerator LV_STYLE_MAX_HEIGHT

enumerator LV_STYLE_X

enumerator LV_STYLE_Y

enumerator LV_STYLE_ALIGN

enumerator LV_STYLE_LAYOUT

enumerator LV_STYLE_RADIUS

enumerator LV_STYLE_PAD_TOP

enumerator LV_STYLE_PAD_BOTTOM

enumerator LV_STYLE_PAD_LEFT

enumerator LV_STYLE_PAD_RIGHT

enumerator LV_STYLE_PAD_ROW

enumerator LV_STYLE_PAD_COLUMN

enumerator LV_STYLE_BASE_DIR

enumerator LV_STYLE_CLIP_CORNER

enumerator LV_STYLE_BG_COLOR

enumerator LV_STYLE_BG_OPA

enumerator LV_STYLE_BG_GRAD_COLOR

enumerator LV_STYLE_BG_GRAD_DIR

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enumerator LV_STYLE_BG_MAIN_STOP

enumerator LV_STYLE_BG_GRAD_STOP

enumerator LV_STYLE_BG_GRAD

enumerator LV_STYLE_BG_DITHER_MODE

enumerator LV_STYLE_BG_IMG_SRC

enumerator LV_STYLE_BG_IMG_OPA

enumerator LV_STYLE_BG_IMG_RECOLOR

enumerator LV_STYLE_BG_IMG_RECOLOR_OPA

enumerator LV_STYLE_BG_IMG_TILED

enumerator LV_STYLE_BORDER_COLOR

enumerator LV_STYLE_BORDER_OPA

enumerator LV_STYLE_BORDER_WIDTH

enumerator LV_STYLE_BORDER_SIDE

enumerator LV_STYLE_BORDER_POST

enumerator LV_STYLE_OUTLINE_WIDTH

enumerator LV_STYLE_OUTLINE_COLOR

enumerator LV_STYLE_OUTLINE_OPA

enumerator LV_STYLE_OUTLINE_PAD

enumerator LV_STYLE_SHADOW_WIDTH

enumerator LV_STYLE_SHADOW_OFS_X

enumerator LV_STYLE_SHADOW_OFS_Y

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enumerator LV_STYLE_SHADOW_SPREAD

enumerator LV_STYLE_SHADOW_COLOR

enumerator LV_STYLE_SHADOW_OPA

enumerator LV_STYLE_IMG_OPA

enumerator LV_STYLE_IMG_RECOLOR

enumerator LV_STYLE_IMG_RECOLOR_OPA

enumerator LV_STYLE_LINE_WIDTH

enumerator LV_STYLE_LINE_DASH_WIDTH

enumerator LV_STYLE_LINE_DASH_GAP

enumerator LV_STYLE_LINE_ROUNDED

enumerator LV_STYLE_LINE_COLOR

enumerator LV_STYLE_LINE_OPA

enumerator LV_STYLE_ARC_WIDTH

enumerator LV_STYLE_ARC_ROUNDED

enumerator LV_STYLE_ARC_COLOR

enumerator LV_STYLE_ARC_OPA

enumerator LV_STYLE_ARC_IMG_SRC

enumerator LV_STYLE_TEXT_COLOR

enumerator LV_STYLE_TEXT_OPA

enumerator LV_STYLE_TEXT_FONT

enumerator LV_STYLE_TEXT_LETTER_SPACE

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enumerator LV_STYLE_TEXT_LINE_SPACE

enumerator LV_STYLE_TEXT_DECOR

enumerator LV_STYLE_TEXT_ALIGN

enumerator LV_STYLE_OPA

enumerator LV_STYLE_OPA_LAYERED

enumerator LV_STYLE_COLOR_FILTER_DSC

enumerator LV_STYLE_COLOR_FILTER_OPA

enumerator LV_STYLE_ANIM

enumerator LV_STYLE_ANIM_TIME

enumerator LV_STYLE_ANIM_SPEED

enumerator LV_STYLE_TRANSITION

enumerator LV_STYLE_BLEND_MODE

enumerator LV_STYLE_TRANSFORM_WIDTH

enumerator LV_STYLE_TRANSFORM_HEIGHT

enumerator LV_STYLE_TRANSLATE_X

enumerator LV_STYLE_TRANSLATE_Y

enumerator LV_STYLE_TRANSFORM_ZOOM

enumerator LV_STYLE_TRANSFORM_ANGLE

enumerator LV_STYLE_TRANSFORM_PIVOT_X

enumerator LV_STYLE_TRANSFORM_PIVOT_Y

enumerator _LV_STYLE_LAST_BUILT_IN_PROP

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enumerator _LV_STYLE_NUM_BUILT_IN_PROPS

enumerator LV_STYLE_PROP_ANY

enumerator _LV_STYLE_PROP_CONST

enum [anonymous]
Values:

enumerator LV_STYLE_RES_NOT_FOUND

enumerator LV_STYLE_RES_FOUND

enumerator LV_STYLE_RES_INHERIT

Functions

LV_EXPORT_CONST_INT(LV_IMG_ZOOM_NONE)

void lv_style_init(lv_style_t *style)


Initialize a style

Note: Do not call lv_style_init on styles that already have some properties because this function won't free
the used memory, just sets a default state for the style. In other words be sure to initialize styles only once!

Parameters style -- pointer to a style to initialize

void lv_style_reset(lv_style_t *style)


Clear all properties from a style and free all allocated memories.
Parameters style -- pointer to a style
lv_style_prop_t lv_style_register_prop(uint8_t flag)

lv_style_prop_t lv_style_get_num_custom_props(void)
Get the number of custom properties that have been registered thus far.
bool lv_style_remove_prop(lv_style_t *style, lv_style_prop_t prop)
Remove a property from a style
Parameters
• style -- pointer to a style
• prop -- a style property ORed with a state.
Returns true: the property was found and removed; false: the property wasn't found

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void lv_style_set_prop(lv_style_t *style, lv_style_prop_t prop, lv_style_value_t value)


Set the value of property in a style. This function shouldn't be used directly by the user. Instead use
lv_style_set_<prop_name>(). E.g. lv_style_set_bg_color()
Parameters
• style -- pointer to style
• prop -- the ID of a property (e.g. LV_STYLE_BG_COLOR)
• value -- lv_style_value_t variable in which a field is set according to the type of
prop
void lv_style_set_prop_meta(lv_style_t *style, lv_style_prop_t prop, uint16_t meta)
Set a special meta state for a property in a style. This function shouldn't be used directly by the user.
Parameters
• style -- pointer to style
• prop -- the ID of a property (e.g. LV_STYLE_BG_COLOR)
• meta -- the meta value to attach to the property in the style
lv_style_res_t lv_style_get_prop(const lv_style_t *style, lv_style_prop_t prop, lv_style_value_t *value)
Get the value of a property

Note: For performance reasons there are no sanity check on style

Parameters
• style -- pointer to a style
• prop -- the ID of a property
• value -- pointer to a lv_style_value_t variable to store the value
Returns LV_RES_INV: the property wasn't found in the style (value is unchanged) LV_RES_OK:
the property was fond, and value is set accordingly

void lv_style_transition_dsc_init(lv_style_transition_dsc_t *tr, const lv_style_prop_t props[],


lv_anim_path_cb_t path_cb, uint32_t time, uint32_t delay, void
*user_data)

lv_style_value_t lv_style_prop_get_default(lv_style_prop_t prop)


Get the default value of a property
Parameters prop -- the ID of a property
Returns the default value
static inline lv_style_res_t lv_style_get_prop_inlined(const lv_style_t *style, lv_style_prop_t prop,
lv_style_value_t *value)
Get the value of a property

Note: For performance reasons there are no sanity check on style

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LVGL Documentation 8.3

Note: This function is the same as lv_style_get_prop but inlined. Use it only on performance critical places

Parameters
• style -- pointer to a style
• prop -- the ID of a property
• value -- pointer to a lv_style_value_t variable to store the value
Returns LV_RES_INV: the property wasn't found in the style (value is unchanged) LV_RES_OK:
the property was fond, and value is set accordingly

bool lv_style_is_empty(const lv_style_t *style)


Checks if a style is empty (has no properties)
Parameters style -- pointer to a style
Returns true if the style is empty
uint8_t _lv_style_get_prop_group(lv_style_prop_t prop)
Tell the group of a property. If the a property from a group is set in a style the (1 << group) bit of style->has_group
is set. It allows early skipping the style if the property is not exists in the style at all.
Parameters prop -- a style property
Returns the group [0..7] 7 means all the custom properties with index > 112
uint8_t _lv_style_prop_lookup_flags(lv_style_prop_t prop)
Get the flags of a built-in or custom property.
Parameters prop -- a style property
Returns the flags of the property
static inline void lv_style_set_size(lv_style_t *style, lv_coord_t value)

static inline void lv_style_set_pad_all(lv_style_t *style, lv_coord_t value)

static inline void lv_style_set_pad_hor(lv_style_t *style, lv_coord_t value)

static inline void lv_style_set_pad_ver(lv_style_t *style, lv_coord_t value)

static inline void lv_style_set_pad_gap(lv_style_t *style, lv_coord_t value)

static inline bool lv_style_prop_has_flag(lv_style_prop_t prop, uint8_t flag)


Check if the style property has a specified behavioral flag.
Do not pass multiple flags to this function as backwards-compatibility is not guaranteed for that.
Parameters
• prop -- Property ID
• flag -- Flag
Returns true if the flag is set for this property

struct lv_gradient_stop_t
#include <lv_style.h> A gradient stop definition. This matches a color and a position in a virtual 0-255 scale.

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Public Members

lv_color_t color
The stop color

uint8_t frac
The stop position in 1/255 unit

struct lv_grad_dsc_t
#include <lv_style.h> A descriptor of a gradient.

Public Members

lv_gradient_stop_t stops[LV_GRADIENT_MAX_STOPS]
A gradient stop array

uint8_t stops_count
The number of used stops in the array

lv_grad_dir_t dir
The gradient direction. Any of LV_GRAD_DIR_HOR, LV_GRAD_DIR_VER, LV_GRAD_DIR_NONE

lv_dither_mode_t dither
Whether to dither the gradient or not. Any of LV_DITHER_NONE, LV_DITHER_ORDERED,
LV_DITHER_ERR_DIFF

union lv_style_value_t
#include <lv_style.h> A common type to handle all the property types in the same way.

Public Members

int32_t num
Number integer number (opacity, enums, booleans or "normal" numbers)

const void *ptr


Constant pointers (font, cone text, etc)

lv_color_t color
Colors

struct lv_style_transition_dsc_t
#include <lv_style.h> Descriptor for style transitions

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Public Members

const lv_style_prop_t *props


An array with the properties to animate.

void *user_data
A custom user data that will be passed to the animation's user_data

lv_anim_path_cb_t path_xcb
A path for the animation.

uint32_t time
Duration of the transition in [ms]

uint32_t delay
Delay before the transition in [ms]

struct lv_style_const_prop_t
#include <lv_style.h> Descriptor of a constant style property.

Public Members

lv_style_prop_t prop

lv_style_value_t value

struct lv_style_t
#include <lv_style.h> Descriptor of a style (a collection of properties and values).

Public Members

uint32_t sentinel

lv_style_value_t value1

uint8_t *values_and_props

const lv_style_const_prop_t *const_props

union lv_style_t::[anonymous] v_p

uint16_t prop1

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uint8_t has_group

uint8_t prop_cnt

Typedefs

typedef void (*lv_theme_apply_cb_t)(struct _lv_theme_t*, lv_obj_t*)

typedef struct _lv_theme_t lv_theme_t

Functions

lv_theme_t *lv_theme_get_from_obj(lv_obj_t *obj)


Get the theme assigned to the display of the object
Parameters obj -- pointer to a theme object
Returns the theme of the object's display (can be NULL)
void lv_theme_apply(lv_obj_t *obj)
Apply the active theme on an object
Parameters obj -- pointer to an object
void lv_theme_set_parent(lv_theme_t *new_theme, lv_theme_t *parent)
Set a base theme for a theme. The styles from the base them will be added before the styles of the current theme.
Arbitrary long chain of themes can be created by setting base themes.
Parameters
• new_theme -- pointer to theme which base should be set
• parent -- pointer to the base theme
void lv_theme_set_apply_cb(lv_theme_t *theme, lv_theme_apply_cb_t apply_cb)
Set an apply callback for a theme. The apply callback is used to add styles to different objects
Parameters
• theme -- pointer to theme which callback should be set
• apply_cb -- pointer to the callback
const lv_font_t *lv_theme_get_font_small(lv_obj_t *obj)
Get the small font of the theme
Parameters obj -- pointer to an object
Returns pointer to the font
const lv_font_t *lv_theme_get_font_normal(lv_obj_t *obj)
Get the normal font of the theme
Parameters obj -- pointer to an object
Returns pointer to the font

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const lv_font_t *lv_theme_get_font_large(lv_obj_t *obj)


Get the subtitle font of the theme
Parameters obj -- pointer to an object
Returns pointer to the font
lv_color_t lv_theme_get_color_primary(lv_obj_t *obj)
Get the primary color of the theme
Parameters obj -- pointer to an object
Returns the color
lv_color_t lv_theme_get_color_secondary(lv_obj_t *obj)
Get the secondary color of the theme
Parameters obj -- pointer to an object
Returns the color

struct _lv_theme_t

Public Members

lv_theme_apply_cb_t apply_cb

struct _lv_theme_t *parent


Apply the current theme's style on top of this theme.

void *user_data

struct _lv_disp_t *disp

lv_color_t color_primary

lv_color_t color_secondary

const lv_font_t *font_small

const lv_font_t *font_normal

const lv_font_t *font_large

uint32_t flags

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Functions

static inline lv_coord_t lv_obj_get_style_width(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_coord_t lv_obj_get_style_min_width(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_coord_t lv_obj_get_style_max_width(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_coord_t lv_obj_get_style_height(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_coord_t lv_obj_get_style_min_height(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_coord_t lv_obj_get_style_max_height(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_coord_t lv_obj_get_style_x(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_coord_t lv_obj_get_style_y(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_align_t lv_obj_get_style_align(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_coord_t lv_obj_get_style_transform_width(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_coord_t lv_obj_get_style_transform_height(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_coord_t lv_obj_get_style_translate_x(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_coord_t lv_obj_get_style_translate_y(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_coord_t lv_obj_get_style_transform_zoom(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_coord_t lv_obj_get_style_transform_angle(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_coord_t lv_obj_get_style_transform_pivot_x(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_coord_t lv_obj_get_style_transform_pivot_y(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_coord_t lv_obj_get_style_pad_top(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_coord_t lv_obj_get_style_pad_bottom(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_coord_t lv_obj_get_style_pad_left(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_coord_t lv_obj_get_style_pad_right(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_coord_t lv_obj_get_style_pad_row(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_coord_t lv_obj_get_style_pad_column(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_color_t lv_obj_get_style_bg_color(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_color_t lv_obj_get_style_bg_color_filtered(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_opa_t lv_obj_get_style_bg_opa(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_color_t lv_obj_get_style_bg_grad_color(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_color_t lv_obj_get_style_bg_grad_color_filtered(const struct _lv_obj_t *obj,


uint32_t part)

static inline lv_grad_dir_t lv_obj_get_style_bg_grad_dir(const struct _lv_obj_t *obj, uint32_t part)

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static inline lv_coord_t lv_obj_get_style_bg_main_stop(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_coord_t lv_obj_get_style_bg_grad_stop(const struct _lv_obj_t *obj, uint32_t part)

static inline const lv_grad_dsc_t *lv_obj_get_style_bg_grad(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_dither_mode_t lv_obj_get_style_bg_dither_mode(const struct _lv_obj_t *obj, uint32_t


part)

static inline const void *lv_obj_get_style_bg_img_src(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_opa_t lv_obj_get_style_bg_img_opa(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_color_t lv_obj_get_style_bg_img_recolor(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_color_t lv_obj_get_style_bg_img_recolor_filtered(const struct _lv_obj_t *obj,


uint32_t part)

static inline lv_opa_t lv_obj_get_style_bg_img_recolor_opa(const struct _lv_obj_t *obj, uint32_t part)

static inline bool lv_obj_get_style_bg_img_tiled(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_color_t lv_obj_get_style_border_color(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_color_t lv_obj_get_style_border_color_filtered(const struct _lv_obj_t *obj, uint32_t


part)

static inline lv_opa_t lv_obj_get_style_border_opa(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_coord_t lv_obj_get_style_border_width(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_border_side_t lv_obj_get_style_border_side(const struct _lv_obj_t *obj, uint32_t part)

static inline bool lv_obj_get_style_border_post(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_coord_t lv_obj_get_style_outline_width(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_color_t lv_obj_get_style_outline_color(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_color_t lv_obj_get_style_outline_color_filtered(const struct _lv_obj_t *obj,


uint32_t part)

static inline lv_opa_t lv_obj_get_style_outline_opa(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_coord_t lv_obj_get_style_outline_pad(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_coord_t lv_obj_get_style_shadow_width(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_coord_t lv_obj_get_style_shadow_ofs_x(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_coord_t lv_obj_get_style_shadow_ofs_y(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_coord_t lv_obj_get_style_shadow_spread(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_color_t lv_obj_get_style_shadow_color(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_color_t lv_obj_get_style_shadow_color_filtered(const struct _lv_obj_t *obj, uint32_t


part)

static inline lv_opa_t lv_obj_get_style_shadow_opa(const struct _lv_obj_t *obj, uint32_t part)

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static inline lv_opa_t lv_obj_get_style_img_opa(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_color_t lv_obj_get_style_img_recolor(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_color_t lv_obj_get_style_img_recolor_filtered(const struct _lv_obj_t *obj, uint32_t


part)

static inline lv_opa_t lv_obj_get_style_img_recolor_opa(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_coord_t lv_obj_get_style_line_width(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_coord_t lv_obj_get_style_line_dash_width(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_coord_t lv_obj_get_style_line_dash_gap(const struct _lv_obj_t *obj, uint32_t part)

static inline bool lv_obj_get_style_line_rounded(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_color_t lv_obj_get_style_line_color(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_color_t lv_obj_get_style_line_color_filtered(const struct _lv_obj_t *obj, uint32_t


part)

static inline lv_opa_t lv_obj_get_style_line_opa(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_coord_t lv_obj_get_style_arc_width(const struct _lv_obj_t *obj, uint32_t part)

static inline bool lv_obj_get_style_arc_rounded(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_color_t lv_obj_get_style_arc_color(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_color_t lv_obj_get_style_arc_color_filtered(const struct _lv_obj_t *obj, uint32_t


part)

static inline lv_opa_t lv_obj_get_style_arc_opa(const struct _lv_obj_t *obj, uint32_t part)

static inline const void *lv_obj_get_style_arc_img_src(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_color_t lv_obj_get_style_text_color(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_color_t lv_obj_get_style_text_color_filtered(const struct _lv_obj_t *obj, uint32_t


part)

static inline lv_opa_t lv_obj_get_style_text_opa(const struct _lv_obj_t *obj, uint32_t part)

static inline const lv_font_t *lv_obj_get_style_text_font(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_coord_t lv_obj_get_style_text_letter_space(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_coord_t lv_obj_get_style_text_line_space(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_text_decor_t lv_obj_get_style_text_decor(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_text_align_t lv_obj_get_style_text_align(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_coord_t lv_obj_get_style_radius(const struct _lv_obj_t *obj, uint32_t part)

static inline bool lv_obj_get_style_clip_corner(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_opa_t lv_obj_get_style_opa(const struct _lv_obj_t *obj, uint32_t part)

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static inline lv_opa_t lv_obj_get_style_opa_layered(const struct _lv_obj_t *obj, uint32_t part)

static inline const lv_color_filter_dsc_t *lv_obj_get_style_color_filter_dsc(const struct _lv_obj_t *obj,


uint32_t part)

static inline lv_opa_t lv_obj_get_style_color_filter_opa(const struct _lv_obj_t *obj, uint32_t part)

static inline const lv_anim_t *lv_obj_get_style_anim(const struct _lv_obj_t *obj, uint32_t part)

static inline uint32_t lv_obj_get_style_anim_time(const struct _lv_obj_t *obj, uint32_t part)

static inline uint32_t lv_obj_get_style_anim_speed(const struct _lv_obj_t *obj, uint32_t part)

static inline const lv_style_transition_dsc_t *lv_obj_get_style_transition(const struct _lv_obj_t *obj,


uint32_t part)

static inline lv_blend_mode_t lv_obj_get_style_blend_mode(const struct _lv_obj_t *obj, uint32_t part)

static inline uint16_t lv_obj_get_style_layout(const struct _lv_obj_t *obj, uint32_t part)

static inline lv_base_dir_t lv_obj_get_style_base_dir(const struct _lv_obj_t *obj, uint32_t part)

void lv_obj_set_style_width(struct _lv_obj_t *obj, lv_coord_t value, lv_style_selector_t selector)

void lv_obj_set_style_min_width(struct _lv_obj_t *obj, lv_coord_t value, lv_style_selector_t selector)

void lv_obj_set_style_max_width(struct _lv_obj_t *obj, lv_coord_t value, lv_style_selector_t selector)

void lv_obj_set_style_height(struct _lv_obj_t *obj, lv_coord_t value, lv_style_selector_t selector)

void lv_obj_set_style_min_height(struct _lv_obj_t *obj, lv_coord_t value, lv_style_selector_t selector)

void lv_obj_set_style_max_height(struct _lv_obj_t *obj, lv_coord_t value, lv_style_selector_t selector)

void lv_obj_set_style_x(struct _lv_obj_t *obj, lv_coord_t value, lv_style_selector_t selector)

void lv_obj_set_style_y(struct _lv_obj_t *obj, lv_coord_t value, lv_style_selector_t selector)

void lv_obj_set_style_align(struct _lv_obj_t *obj, lv_align_t value, lv_style_selector_t selector)

void lv_obj_set_style_transform_width(struct _lv_obj_t *obj, lv_coord_t value, lv_style_selector_t


selector)

void lv_obj_set_style_transform_height(struct _lv_obj_t *obj, lv_coord_t value, lv_style_selector_t


selector)

void lv_obj_set_style_translate_x(struct _lv_obj_t *obj, lv_coord_t value, lv_style_selector_t selector)

void lv_obj_set_style_translate_y(struct _lv_obj_t *obj, lv_coord_t value, lv_style_selector_t selector)

void lv_obj_set_style_transform_zoom(struct _lv_obj_t *obj, lv_coord_t value, lv_style_selector_t


selector)

void lv_obj_set_style_transform_angle(struct _lv_obj_t *obj, lv_coord_t value, lv_style_selector_t


selector)

void lv_obj_set_style_transform_pivot_x(struct _lv_obj_t *obj, lv_coord_t value, lv_style_selector_t


selector)

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void lv_obj_set_style_transform_pivot_y(struct _lv_obj_t *obj, lv_coord_t value, lv_style_selector_t


selector)

void lv_obj_set_style_pad_top(struct _lv_obj_t *obj, lv_coord_t value, lv_style_selector_t selector)

void lv_obj_set_style_pad_bottom(struct _lv_obj_t *obj, lv_coord_t value, lv_style_selector_t selector)

void lv_obj_set_style_pad_left(struct _lv_obj_t *obj, lv_coord_t value, lv_style_selector_t selector)

void lv_obj_set_style_pad_right(struct _lv_obj_t *obj, lv_coord_t value, lv_style_selector_t selector)

void lv_obj_set_style_pad_row(struct _lv_obj_t *obj, lv_coord_t value, lv_style_selector_t selector)

void lv_obj_set_style_pad_column(struct _lv_obj_t *obj, lv_coord_t value, lv_style_selector_t selector)

void lv_obj_set_style_bg_color(struct _lv_obj_t *obj, lv_color_t value, lv_style_selector_t selector)

void lv_obj_set_style_bg_opa(struct _lv_obj_t *obj, lv_opa_t value, lv_style_selector_t selector)

void lv_obj_set_style_bg_grad_color(struct _lv_obj_t *obj, lv_color_t value, lv_style_selector_t selector)

void lv_obj_set_style_bg_grad_dir(struct _lv_obj_t *obj, lv_grad_dir_t value, lv_style_selector_t


selector)

void lv_obj_set_style_bg_main_stop(struct _lv_obj_t *obj, lv_coord_t value, lv_style_selector_t selector)

void lv_obj_set_style_bg_grad_stop(struct _lv_obj_t *obj, lv_coord_t value, lv_style_selector_t selector)

void lv_obj_set_style_bg_grad(struct _lv_obj_t *obj, const lv_grad_dsc_t *value, lv_style_selector_t


selector)

void lv_obj_set_style_bg_dither_mode(struct _lv_obj_t *obj, lv_dither_mode_t value, lv_style_selector_t


selector)

void lv_obj_set_style_bg_img_src(struct _lv_obj_t *obj, const void *value, lv_style_selector_t selector)

void lv_obj_set_style_bg_img_opa(struct _lv_obj_t *obj, lv_opa_t value, lv_style_selector_t selector)

void lv_obj_set_style_bg_img_recolor(struct _lv_obj_t *obj, lv_color_t value, lv_style_selector_t


selector)

void lv_obj_set_style_bg_img_recolor_opa(struct _lv_obj_t *obj, lv_opa_t value, lv_style_selector_t


selector)

void lv_obj_set_style_bg_img_tiled(struct _lv_obj_t *obj, bool value, lv_style_selector_t selector)

void lv_obj_set_style_border_color(struct _lv_obj_t *obj, lv_color_t value, lv_style_selector_t selector)

void lv_obj_set_style_border_opa(struct _lv_obj_t *obj, lv_opa_t value, lv_style_selector_t selector)

void lv_obj_set_style_border_width(struct _lv_obj_t *obj, lv_coord_t value, lv_style_selector_t selector)

void lv_obj_set_style_border_side(struct _lv_obj_t *obj, lv_border_side_t value, lv_style_selector_t


selector)

void lv_obj_set_style_border_post(struct _lv_obj_t *obj, bool value, lv_style_selector_t selector)

void lv_obj_set_style_outline_width(struct _lv_obj_t *obj, lv_coord_t value, lv_style_selector_t


selector)

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void lv_obj_set_style_outline_color(struct _lv_obj_t *obj, lv_color_t value, lv_style_selector_t selector)

void lv_obj_set_style_outline_opa(struct _lv_obj_t *obj, lv_opa_t value, lv_style_selector_t selector)

void lv_obj_set_style_outline_pad(struct _lv_obj_t *obj, lv_coord_t value, lv_style_selector_t selector)

void lv_obj_set_style_shadow_width(struct _lv_obj_t *obj, lv_coord_t value, lv_style_selector_t selector)

void lv_obj_set_style_shadow_ofs_x(struct _lv_obj_t *obj, lv_coord_t value, lv_style_selector_t selector)

void lv_obj_set_style_shadow_ofs_y(struct _lv_obj_t *obj, lv_coord_t value, lv_style_selector_t selector)

void lv_obj_set_style_shadow_spread(struct _lv_obj_t *obj, lv_coord_t value, lv_style_selector_t


selector)

void lv_obj_set_style_shadow_color(struct _lv_obj_t *obj, lv_color_t value, lv_style_selector_t selector)

void lv_obj_set_style_shadow_opa(struct _lv_obj_t *obj, lv_opa_t value, lv_style_selector_t selector)

void lv_obj_set_style_img_opa(struct _lv_obj_t *obj, lv_opa_t value, lv_style_selector_t selector)

void lv_obj_set_style_img_recolor(struct _lv_obj_t *obj, lv_color_t value, lv_style_selector_t selector)

void lv_obj_set_style_img_recolor_opa(struct _lv_obj_t *obj, lv_opa_t value, lv_style_selector_t


selector)

void lv_obj_set_style_line_width(struct _lv_obj_t *obj, lv_coord_t value, lv_style_selector_t selector)

void lv_obj_set_style_line_dash_width(struct _lv_obj_t *obj, lv_coord_t value, lv_style_selector_t


selector)

void lv_obj_set_style_line_dash_gap(struct _lv_obj_t *obj, lv_coord_t value, lv_style_selector_t


selector)

void lv_obj_set_style_line_rounded(struct _lv_obj_t *obj, bool value, lv_style_selector_t selector)

void lv_obj_set_style_line_color(struct _lv_obj_t *obj, lv_color_t value, lv_style_selector_t selector)

void lv_obj_set_style_line_opa(struct _lv_obj_t *obj, lv_opa_t value, lv_style_selector_t selector)

void lv_obj_set_style_arc_width(struct _lv_obj_t *obj, lv_coord_t value, lv_style_selector_t selector)

void lv_obj_set_style_arc_rounded(struct _lv_obj_t *obj, bool value, lv_style_selector_t selector)

void lv_obj_set_style_arc_color(struct _lv_obj_t *obj, lv_color_t value, lv_style_selector_t selector)

void lv_obj_set_style_arc_opa(struct _lv_obj_t *obj, lv_opa_t value, lv_style_selector_t selector)

void lv_obj_set_style_arc_img_src(struct _lv_obj_t *obj, const void *value, lv_style_selector_t selector)

void lv_obj_set_style_text_color(struct _lv_obj_t *obj, lv_color_t value, lv_style_selector_t selector)

void lv_obj_set_style_text_opa(struct _lv_obj_t *obj, lv_opa_t value, lv_style_selector_t selector)

void lv_obj_set_style_text_font(struct _lv_obj_t *obj, const lv_font_t *value, lv_style_selector_t selector)

void lv_obj_set_style_text_letter_space(struct _lv_obj_t *obj, lv_coord_t value, lv_style_selector_t


selector)

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void lv_obj_set_style_text_line_space(struct _lv_obj_t *obj, lv_coord_t value, lv_style_selector_t


selector)

void lv_obj_set_style_text_decor(struct _lv_obj_t *obj, lv_text_decor_t value, lv_style_selector_t


selector)

void lv_obj_set_style_text_align(struct _lv_obj_t *obj, lv_text_align_t value, lv_style_selector_t


selector)

void lv_obj_set_style_radius(struct _lv_obj_t *obj, lv_coord_t value, lv_style_selector_t selector)

void lv_obj_set_style_clip_corner(struct _lv_obj_t *obj, bool value, lv_style_selector_t selector)

void lv_obj_set_style_opa(struct _lv_obj_t *obj, lv_opa_t value, lv_style_selector_t selector)

void lv_obj_set_style_opa_layered(struct _lv_obj_t *obj, lv_opa_t value, lv_style_selector_t selector)

void lv_obj_set_style_color_filter_dsc(struct _lv_obj_t *obj, const lv_color_filter_dsc_t *value,


lv_style_selector_t selector)

void lv_obj_set_style_color_filter_opa(struct _lv_obj_t *obj, lv_opa_t value, lv_style_selector_t


selector)

void lv_obj_set_style_anim(struct _lv_obj_t *obj, const lv_anim_t *value, lv_style_selector_t selector)

void lv_obj_set_style_anim_time(struct _lv_obj_t *obj, uint32_t value, lv_style_selector_t selector)

void lv_obj_set_style_anim_speed(struct _lv_obj_t *obj, uint32_t value, lv_style_selector_t selector)

void lv_obj_set_style_transition(struct _lv_obj_t *obj, const lv_style_transition_dsc_t *value,


lv_style_selector_t selector)

void lv_obj_set_style_blend_mode(struct _lv_obj_t *obj, lv_blend_mode_t value, lv_style_selector_t


selector)

void lv_obj_set_style_layout(struct _lv_obj_t *obj, uint16_t value, lv_style_selector_t selector)

void lv_obj_set_style_base_dir(struct _lv_obj_t *obj, lv_base_dir_t value, lv_style_selector_t selector)

Functions

void lv_style_set_width(lv_style_t *style, lv_coord_t value)

void lv_style_set_min_width(lv_style_t *style, lv_coord_t value)

void lv_style_set_max_width(lv_style_t *style, lv_coord_t value)

void lv_style_set_height(lv_style_t *style, lv_coord_t value)

void lv_style_set_min_height(lv_style_t *style, lv_coord_t value)

void lv_style_set_max_height(lv_style_t *style, lv_coord_t value)

void lv_style_set_x(lv_style_t *style, lv_coord_t value)

void lv_style_set_y(lv_style_t *style, lv_coord_t value)

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void lv_style_set_align(lv_style_t *style, lv_align_t value)

void lv_style_set_transform_width(lv_style_t *style, lv_coord_t value)

void lv_style_set_transform_height(lv_style_t *style, lv_coord_t value)

void lv_style_set_translate_x(lv_style_t *style, lv_coord_t value)

void lv_style_set_translate_y(lv_style_t *style, lv_coord_t value)

void lv_style_set_transform_zoom(lv_style_t *style, lv_coord_t value)

void lv_style_set_transform_angle(lv_style_t *style, lv_coord_t value)

void lv_style_set_transform_pivot_x(lv_style_t *style, lv_coord_t value)

void lv_style_set_transform_pivot_y(lv_style_t *style, lv_coord_t value)

void lv_style_set_pad_top(lv_style_t *style, lv_coord_t value)

void lv_style_set_pad_bottom(lv_style_t *style, lv_coord_t value)

void lv_style_set_pad_left(lv_style_t *style, lv_coord_t value)

void lv_style_set_pad_right(lv_style_t *style, lv_coord_t value)

void lv_style_set_pad_row(lv_style_t *style, lv_coord_t value)

void lv_style_set_pad_column(lv_style_t *style, lv_coord_t value)

void lv_style_set_bg_color(lv_style_t *style, lv_color_t value)

void lv_style_set_bg_opa(lv_style_t *style, lv_opa_t value)

void lv_style_set_bg_grad_color(lv_style_t *style, lv_color_t value)

void lv_style_set_bg_grad_dir(lv_style_t *style, lv_grad_dir_t value)

void lv_style_set_bg_main_stop(lv_style_t *style, lv_coord_t value)

void lv_style_set_bg_grad_stop(lv_style_t *style, lv_coord_t value)

void lv_style_set_bg_grad(lv_style_t *style, const lv_grad_dsc_t *value)

void lv_style_set_bg_dither_mode(lv_style_t *style, lv_dither_mode_t value)

void lv_style_set_bg_img_src(lv_style_t *style, const void *value)

void lv_style_set_bg_img_opa(lv_style_t *style, lv_opa_t value)

void lv_style_set_bg_img_recolor(lv_style_t *style, lv_color_t value)

void lv_style_set_bg_img_recolor_opa(lv_style_t *style, lv_opa_t value)

void lv_style_set_bg_img_tiled(lv_style_t *style, bool value)

void lv_style_set_border_color(lv_style_t *style, lv_color_t value)

void lv_style_set_border_opa(lv_style_t *style, lv_opa_t value)

void lv_style_set_border_width(lv_style_t *style, lv_coord_t value)

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void lv_style_set_border_side(lv_style_t *style, lv_border_side_t value)

void lv_style_set_border_post(lv_style_t *style, bool value)

void lv_style_set_outline_width(lv_style_t *style, lv_coord_t value)

void lv_style_set_outline_color(lv_style_t *style, lv_color_t value)

void lv_style_set_outline_opa(lv_style_t *style, lv_opa_t value)

void lv_style_set_outline_pad(lv_style_t *style, lv_coord_t value)

void lv_style_set_shadow_width(lv_style_t *style, lv_coord_t value)

void lv_style_set_shadow_ofs_x(lv_style_t *style, lv_coord_t value)

void lv_style_set_shadow_ofs_y(lv_style_t *style, lv_coord_t value)

void lv_style_set_shadow_spread(lv_style_t *style, lv_coord_t value)

void lv_style_set_shadow_color(lv_style_t *style, lv_color_t value)

void lv_style_set_shadow_opa(lv_style_t *style, lv_opa_t value)

void lv_style_set_img_opa(lv_style_t *style, lv_opa_t value)

void lv_style_set_img_recolor(lv_style_t *style, lv_color_t value)

void lv_style_set_img_recolor_opa(lv_style_t *style, lv_opa_t value)

void lv_style_set_line_width(lv_style_t *style, lv_coord_t value)

void lv_style_set_line_dash_width(lv_style_t *style, lv_coord_t value)

void lv_style_set_line_dash_gap(lv_style_t *style, lv_coord_t value)

void lv_style_set_line_rounded(lv_style_t *style, bool value)

void lv_style_set_line_color(lv_style_t *style, lv_color_t value)

void lv_style_set_line_opa(lv_style_t *style, lv_opa_t value)

void lv_style_set_arc_width(lv_style_t *style, lv_coord_t value)

void lv_style_set_arc_rounded(lv_style_t *style, bool value)

void lv_style_set_arc_color(lv_style_t *style, lv_color_t value)

void lv_style_set_arc_opa(lv_style_t *style, lv_opa_t value)

void lv_style_set_arc_img_src(lv_style_t *style, const void *value)

void lv_style_set_text_color(lv_style_t *style, lv_color_t value)

void lv_style_set_text_opa(lv_style_t *style, lv_opa_t value)

void lv_style_set_text_font(lv_style_t *style, const lv_font_t *value)

void lv_style_set_text_letter_space(lv_style_t *style, lv_coord_t value)

void lv_style_set_text_line_space(lv_style_t *style, lv_coord_t value)

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void lv_style_set_text_decor(lv_style_t *style, lv_text_decor_t value)

void lv_style_set_text_align(lv_style_t *style, lv_text_align_t value)

void lv_style_set_radius(lv_style_t *style, lv_coord_t value)

void lv_style_set_clip_corner(lv_style_t *style, bool value)

void lv_style_set_opa(lv_style_t *style, lv_opa_t value)

void lv_style_set_opa_layered(lv_style_t *style, lv_opa_t value)

void lv_style_set_color_filter_dsc(lv_style_t *style, const lv_color_filter_dsc_t *value)

void lv_style_set_color_filter_opa(lv_style_t *style, lv_opa_t value)

void lv_style_set_anim(lv_style_t *style, const lv_anim_t *value)

void lv_style_set_anim_time(lv_style_t *style, uint32_t value)

void lv_style_set_anim_speed(lv_style_t *style, uint32_t value)

void lv_style_set_transition(lv_style_t *style, const lv_style_transition_dsc_t *value)

void lv_style_set_blend_mode(lv_style_t *style, lv_blend_mode_t value)

void lv_style_set_layout(lv_style_t *style, uint16_t value)

void lv_style_set_base_dir(lv_style_t *style, lv_base_dir_t value)

5.4 Style properties

5.4.1 Size and position

Properties related to size, position, alignment and layout of the objects.

width

Sets the width of object. Pixel, percentage and LV_SIZE_CONTENT values can be used. Percentage values are relative
to the width of the parent's content area.

min_width

Sets a minimal width. Pixel and percentage values can be used. Percentage values are relative to the width of the parent's
content area.

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max_width

Sets a maximal width. Pixel and percentage values can be used. Percentage values are relative to the width of the parent's
content area.

height

Sets the height of object. Pixel, percentage and LV_SIZE_CONTENT can be used. Percentage values are relative to the
height of the parent's content area.

min_height

Sets a minimal height. Pixel and percentage values can be used. Percentage values are relative to the width of the parent's
content area.

max_height

Sets a maximal height. Pixel and percentage values can be used. Percentage values are relative to the height of the parent's
content area.

Set the X coordinate of the object considering the set align. Pixel and percentage values can be used. Percentage values
are relative to the width of the parent's content area.

Set the Y coordinate of the object considering the set align. Pixel and percentage values can be used. Percentage values
are relative to the height of the parent's content area.

align

Set the alignment which tells from which point of the parent the X and Y coordinates should be interpreted. The possible
values are: LV_ALIGN_DEFAULT, LV_ALIGN_TOP_LEFT/MID/RIGHT, LV_ALIGN_BOTTOM_LEFT/
MID/RIGHT, LV_ALIGN_LEFT/RIGHT_MID, LV_ALIGN_CENTER. LV_ALIGN_DEFAULT means
LV_ALIGN_TOP_LEFT with LTR base direction and LV_ALIGN_TOP_RIGHT with RTL base direction.

transform_width

Make the object wider on both sides with this value. Pixel and percentage (with lv_pct(x)) values can be used.
Percentage values are relative to the object's width.

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transform_height

Make the object higher on both sides with this value. Pixel and percentage (with lv_pct(x)) values can be used.
Percentage values are relative to the object's height.

translate_x

Move the object with this value in X direction. Applied after layouts, aligns and other positioning. Pixel and percentage
(with lv_pct(x)) values can be used. Percentage values are relative to the object's width.

translate_y

Move the object with this value in Y direction. Applied after layouts, aligns and other positioning. Pixel and percentage
(with lv_pct(x)) values can be used. Percentage values are relative to the object's height.

transform_zoom

Zoom an objects. The value 256 (or LV_IMG_ZOOM_NONE) means normal size, 128 half size, 512 double size, and so
on

transform_angle

Rotate an objects. The value is interpreted in 0.1 degree units. E.g. 450 means 45 deg.

transform_pivot_x

Set the pivot point's X coordinate for transformations. Relative to the object's top left corner'

transform_pivot_y

Set the pivot point's Y coordinate for transformations. Relative to the object's top left corner'

5.4.2 Padding

Properties to describe spacing between the parent's sides and the children and among the children. Very similar to the
padding properties in HTML.

pad_top

Sets the padding on the top. It makes the content area smaller in this direction.

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pad_bottom

Sets the padding on the bottom. It makes the content area smaller in this direction.

pad_left

Sets the padding on the left. It makes the content area smaller in this direction.

pad_right

Sets the padding on the right. It makes the content area smaller in this direction.

pad_row

Sets the padding between the rows. Used by the layouts.

pad_column

Sets the padding between the columns. Used by the layouts.

5.4.3 Background

Properties to describe the background color and image of the objects.

bg_color

Set the background color of the object.

bg_opa

Set the opacity of the background. Value 0, LV_OPA_0 or LV_OPA_TRANSP means fully transparent, 255,
LV_OPA_100 or LV_OPA_COVER means fully covering, other values or LV_OPA_10, LV_OPA_20, etc means semi
transparency.

bg_grad_color

Set the gradient color of the background. Used only if grad_dir is not LV_GRAD_DIR_NONE

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bg_grad_dir

Set the direction of the gradient of the background. The possible values are LV_GRAD_DIR_NONE/HOR/VER.

bg_main_stop

Set the point from which the background color should start for gradients. 0 means to top/left side, 255 the bottom/right
side, 128 the center, and so on

bg_grad_stop

Set the point from which the background's gradient color should start. 0 means to top/left side, 255 the bottom/right side,
128 the center, and so on

bg_grad

Set the gradient definition. The pointed instance must exist while the object is alive. NULL to disable. It wraps
BG_GRAD_COLOR, BG_GRAD_DIR, BG_MAIN_STOP and BG_GRAD_STOP into one descriptor and allows creat-
ing gradients with more colors too.

bg_dither_mode

Set the dithering mode of the gradient of the background. The possible values are LV_DITHER_NONE/ORDERED/
ERR_DIFF.

bg_img_src

Set a background image. Can be a pointer to lv_img_dsc_t, a path to a file or an LV_SYMBOL_...

bg_img_opa

Set the opacity of the background image. Value 0, LV_OPA_0 or LV_OPA_TRANSP means fully transparent, 255,
LV_OPA_100 or LV_OPA_COVER means fully covering, other values or LV_OPA_10, LV_OPA_20, etc means semi
transparency.

bg_img_recolor

Set a color to mix to the background image.

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bg_img_recolor_opa

Set the intensity of background image recoloring. Value 0, LV_OPA_0 or LV_OPA_TRANSP means no mixing, 255,
LV_OPA_100 or LV_OPA_COVER means full recoloring, other values or LV_OPA_10, LV_OPA_20, etc are inter-
preted proportionally.

bg_img_tiled

If enabled the background image will be tiled. The possible values are true or false.

5.4.4 Border

Properties to describe the borders

border_color

Set the color of the border

border_opa

Set the opacity of the border. Value 0, LV_OPA_0 or LV_OPA_TRANSP means fully transparent, 255, LV_OPA_100
or LV_OPA_COVER means fully covering, other values or LV_OPA_10, LV_OPA_20, etc means semi transparency.

border_width

Set the width of the border. Only pixel values can be used.

border_side

Set only which side(s) the border should be drawn. The possible values are LV_BORDER_SIDE_NONE/TOP/
BOTTOM/LEFT/RIGHT/INTERNAL. OR-ed values can be used as well, e.g. LV_BORDER_SIDE_TOP |
LV_BORDER_SIDE_LEFT.

border_post

Sets whether the border should be drawn before or after the children are drawn. true: after children, false: before
children

5.4.5 Outline

Properties to describe the outline. It's like a border but drawn outside of the rectangles.

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outline_width

Set the width of the outline in pixels.

outline_color

Set the color of the outline.

outline_opa

Set the opacity of the outline. Value 0, LV_OPA_0 or LV_OPA_TRANSP means fully transparent, 255, LV_OPA_100
or LV_OPA_COVER means fully covering, other values or LV_OPA_10, LV_OPA_20, etc means semi transparency.

outline_pad

Set the padding of the outline, i.e. the gap between object and the outline.

5.4.6 Shadow

Properties to describe the shadow drawn under the rectangles.

shadow_width

Set the width of the shadow in pixels. The value should be >= 0.

shadow_ofs_x

Set an offset on the shadow in pixels in X direction.

shadow_ofs_y

Set an offset on the shadow in pixels in Y direction.

shadow_spread

Make the shadow calculation to use a larger or smaller rectangle as base. The value can be in pixel to make the area
larger/smaller

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shadow_color

Set the color of the shadow

shadow_opa

Set the opacity of the shadow. Value 0, LV_OPA_0 or LV_OPA_TRANSP means fully transparent, 255, LV_OPA_100
or LV_OPA_COVER means fully covering, other values or LV_OPA_10, LV_OPA_20, etc means semi transparency.

5.4.7 Image

Properties to describe the images

img_opa

Set the opacity of an image. Value 0, LV_OPA_0 or LV_OPA_TRANSP means fully transparent, 255, LV_OPA_100
or LV_OPA_COVER means fully covering, other values or LV_OPA_10, LV_OPA_20, etc means semi transparency.

img_recolor

Set color to mixt to the image.

img_recolor_opa

Set the intensity of the color mixing. Value 0, LV_OPA_0 or LV_OPA_TRANSP means fully transparent, 255,
LV_OPA_100 or LV_OPA_COVER means fully covering, other values or LV_OPA_10, LV_OPA_20, etc means semi
transparency.

5.4.8 Line

Properties to describe line-like objects

line_width

Set the width of the lines in pixel.

line_dash_width

Set the width of dashes in pixel. Note that dash works only on horizontal and vertical lines

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line_dash_gap

Set the gap between dashes in pixel. Note that dash works only on horizontal and vertical lines

line_rounded

Make the end points of the lines rounded. true: rounded, false: perpendicular line ending

line_color

Set the color fo the lines.

line_opa

Set the opacity of the lines.

5.4.9 Arc

TODO

arc_width

Set the width (thickness) of the arcs in pixel.

arc_rounded

Make the end points of the arcs rounded. true: rounded, false: perpendicular line ending

arc_color

Set the color of the arc.

arc_opa

Set the opacity of the arcs.

arc_img_src

Set an image from which the arc will be masked out. It's useful to display complex effects on the arcs. Can be a pointer
to lv_img_dsc_t or a path to a file

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5.4.10 Text

Properties to describe the properties of text. All these properties are inherited.

text_color

Sets the color of the text.

text_opa

Set the opacity of the text. Value 0, LV_OPA_0 or LV_OPA_TRANSP means fully transparent, 255, LV_OPA_100 or
LV_OPA_COVER means fully covering, other values or LV_OPA_10, LV_OPA_20, etc means semi transparency.

text_font

Set the font of the text (a pointer lv_font_t *).

text_letter_space

Set the letter space in pixels

text_line_space

Set the line space in pixels.

text_decor

Set decoration for the text. The possible values are LV_TEXT_DECOR_NONE/UNDERLINE/STRIKETHROUGH.
OR-ed values can be used as well.

text_align

Set how to align the lines of the text. Note that it doesn't align the object itself, only the lines inside the object. The
possible values are LV_TEXT_ALIGN_LEFT/CENTER/RIGHT/AUTO. LV_TEXT_ALIGN_AUTO detect the text
base direction and uses left or right alignment accordingly

5.4.11 Miscellaneous

Mixed properties for various purposes.

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radius

Set the radius on every corner. The value is interpreted in pixel (>= 0) or LV_RADIUS_CIRCLE for max. radius

clip_corner

Enable to clip the overflowed content on the rounded corner. Can be true or false.

opa

Scale down all opacity values of the object by this factor. Value 0, LV_OPA_0 or LV_OPA_TRANSP means fully
transparent, 255, LV_OPA_100 or LV_OPA_COVER means fully covering, other values or LV_OPA_10, LV_OPA_20,
etc means semi transparency.

opa_layered

First draw the object on the layer, then scale down layer opacity factor. Value 0, LV_OPA_0 or LV_OPA_TRANSP
means fully transparent, 255, LV_OPA_100 or LV_OPA_COVER means fully covering, other values or LV_OPA_10,
LV_OPA_20, etc means semi transparency.

color_filter_dsc

Mix a color to all colors of the object.

color_filter_opa

The intensity of mixing of color filter.

anim

The animation template for the object's animation. Should be a pointer to lv_anim_t. The animation parameters are
widget specific, e.g. animation time could be the E.g. blink time of the cursor on the text area or scroll time of a roller.
See the widgets' documentation to learn more.

anim_time

The animation time in milliseconds. Its meaning is widget specific. E.g. blink time of the cursor on the text area or scroll
time of a roller. See the widgets' documentation to learn more.

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anim_speed

The animation speed in pixel/sec. Its meaning is widget specific. E.g. scroll speed of label. See the widgets' documentation
to learn more.

transition

An initialized lv_style_transition_dsc_t to describe a transition.

blend_mode

Describes how to blend the colors to the background. The possible values are LV_BLEND_MODE_NORMAL/
ADDITIVE/SUBTRACTIVE/MULTIPLY

layout

Set the layout of the object. The children will be repositioned and resized according to the policies set for the layout. For
the possible values see the documentation of the layouts.

base_dir

Set the base direction of the object. The possible values are LV_BIDI_DIR_LTR/RTL/AUTO.

5.5 Scroll

5.5.1 Overview

In LVGL scrolling works very intuitively: if an object is outside its parent content area (the size without padding), the
parent becomes scrollable and scrollbar(s) will appear. That's it.
Any object can be scrollable including lv_obj_t, lv_img, lv_btn, lv_meter, etc
The object can either be scrolled horizontally or vertically in one stroke; diagonal scrolling is not possible.

Scrollbar

Mode

Scrollbars are displayed according to a configured mode. The following modes exist:
• LV_SCROLLBAR_MODE_OFF Never show the scrollbars
• LV_SCROLLBAR_MODE_ON Always show the scrollbars
• LV_SCROLLBAR_MODE_ACTIVE Show scroll bars while an object is being scrolled
• LV_SCROLLBAR_MODE_AUTO Show scroll bars when the content is large enough to be scrolled
lv_obj_set_scrollbar_mode(obj, LV_SCROLLBAR_MODE_...) sets the scrollbar mode on an object.

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Styling

The scrollbars have their own dedicated part, called LV_PART_SCROLLBAR. For example a scrollbar can turn to red
like this:

static lv_style_t style_red;


lv_style_init(&style_red);
lv_style_set_bg_color(&style_red, lv_color_red());

...

lv_obj_add_style(obj, &style_red, LV_PART_SCROLLBAR);

An object goes to the LV_STATE_SCROLLED state while it's being scrolled. This allows adding different styles to the
scrollbar or the object itself when scrolled. This code makes the scrollbar blue when the object is scrolled:

static lv_style_t style_blue;


lv_style_init(&style_blue);
lv_style_set_bg_color(&style_blue, lv_color_blue());

...

lv_obj_add_style(obj, &style_blue, LV_STATE_SCROLLED | LV_PART_SCROLLBAR);

If the base direction of the LV_PART_SCROLLBAR is RTL (LV_BASE_DIR_RTL) the vertical scrollbar will be
placed on the left. Note that, the base_dir style property is inherited. Therefore, it can be set directly on the
LV_PART_SCROLLBAR part of an object or on the object's or any parent's main part to make a scrollbar inherit the
base direction.
pad_left/right/top/bottom sets the spacing around the scrollbars and width sets the scrollbar's width.

Events

The following events are related to scrolling:


• LV_EVENT_SCROLL_BEGIN Scrolling begins. The event parameter is NULL or an lv_anim_t * with a
scroll animation descriptor that can be modified if required.
• LV_EVENT_SCROLL_END Scrolling ends.
• LV_EVENT_SCROLL Scroll happened. Triggered on every position change. Scroll events

5.5.2 Basic example

TODO

5.5. Scroll 363


LVGL Documentation 8.3

5.5.3 Features of scrolling

Besides, managing "normal" scrolling there are many interesting and useful additional features.

Scrollable

It's possible to make an object non-scrollable with lv_obj_clear_flag(obj, LV_OBJ_FLAG_SCROLLABLE).


Non-scrollable objects can still propagate the scrolling (chain) to their parents.
The direction in which scrolling happens can be controlled by lv_obj_set_scroll_dir(obj, LV_DIR_...).
The following values are possible for the direction:
• LV_DIR_TOP only scroll up
• LV_DIR_LEFT only scroll left
• LV_DIR_BOTTOM only scroll down
• LV_DIR_RIGHT only scroll right
• LV_DIR_HOR only scroll horizontally
• LV_DIR_VER only scroll vertically
• LV_DIR_ALL scroll any directions
OR-ed values are also possible. E.g. LV_DIR_TOP | LV_DIR_LEFT.

Scroll chain

If an object can't be scrolled further (e.g. its content has reached the bottom-most position) additional scrolling is propa-
gated to its parent. If the parent can be scrolled in that direction than it will be scrolled instead. It continues propagating
to the grandparent and grand-grandparents as well.
The propagation on scrolling is called "scroll chaining" and it can be enabled/disabled with
LV_OBJ_FLAG_SCROLL_CHAIN_HOR/VER flag. If chaining is disabled the propagation stops on the object
and the parent(s) won't be scrolled.

Scroll momentum

When the user scrolls an object and releases it, LVGL can emulate inertial momentum for the scrolling. It's like the object
was thrown and scrolling slows down smoothly.
The scroll momentum can be enabled/disabled with the LV_OBJ_FLAG_SCROLL_MOMENTUM flag.

Elastic scroll

Normally an object can't be scrolled past the extremeties of its content. That is the top side of the content can't be below
the top side of the object.
However, with LV_OBJ_FLAG_SCROLL_ELASTIC a fancy effect is added when the user "over-scrolls" the content.
The scrolling slows down, and the content can be scrolled inside the object. When the object is released the content
scrolled in it will be animated back to the valid position.

5.5. Scroll 364


LVGL Documentation 8.3

Snapping

The children of an object can be snapped according to specific rules when scrolling ends. Children can be made snappable
individually with the LV_OBJ_FLAG_SNAPPABLE flag.
An object can align snapped children in four ways:
• LV_SCROLL_SNAP_NONE Snapping is disabled. (default)
• LV_SCROLL_SNAP_START Align the children to the left/top side of a scrolled object
• LV_SCROLL_SNAP_END Align the children to the right/bottom side of a scrolled object
• LV_SCROLL_SNAP_CENTER Align the children to the center of a scrolled object
Snap alignment is set with lv_obj_set_scroll_snap_x/y(obj, LV_SCROLL_SNAP_...):
Under the hood the following happens:
1. User scrolls an object and releases the screen
2. LVGL calculates where the scroll would end considering scroll momentum
3. LVGL finds the nearest scroll point
4. LVGL scrolls to the snap point with an animation

Scroll one

The "scroll one" feature tells LVGL to allow scrolling only one snappable child at a time. This requires making the
children snappable and setting a scroll snap alignment different from LV_SCROLL_SNAP_NONE.
This feature can be enabled by the LV_OBJ_FLAG_SCROLL_ONE flag.

Scroll on focus

Imagine that there a lot of objects in a group that are on a scrollable object. Pressing the "Tab" button focuses the next
object but it might be outside the visible area of the scrollable object. If the "scroll on focus" feature is enabled LVGL
will automatically scroll objects to bring their children into view. The scrolling happens recursively therefore even nested
scrollable objects are handled properly. The object will be scrolled into view even if it's on a different page of a tabview.

5.5.4 Scroll manually

The following API functions allow manual scrolling of objects:


• lv_obj_scroll_by(obj, x, y, LV_ANIM_ON/OFF) scroll by x and y values
• lv_obj_scroll_to(obj, x, y, LV_ANIM_ON/OFF) scroll to bring the given coordinate to the top
left corner
• lv_obj_scroll_to_x(obj, x, LV_ANIM_ON/OFF) scroll to bring the given coordinate to the left side
• lv_obj_scroll_to_y(obj, y, LV_ANIM_ON/OFF) scroll to bring the given coordinate to the top side
From time to time you may need to retrieve the scroll position of an element, either to restore it later, or to display
dynamically some elements according to the current scroll. Here is an example to see how to combine scroll event and
store the scroll top position.

5.5. Scroll 365


LVGL Documentation 8.3

static int scroll_value = 0;

static void store_scroll_value_event_cb(lv_event_t* e) {


lv_obj_t* screen = lv_event_get_target(e);
scroll_value = lv_obj_get_scroll_top(screen);
printf("%d pixels are scrolled out on the top\n", scroll_value);
}

lv_obj_t* container = lv_obj_create(NULL);


lv_obj_add_event_cb(container, store_scroll_value_event_cb, LV_EVENT_SCROLL, NULL);

Scrool coordinates can be retrieve from differents axes with these functions:
• lv_obj_get_scroll_x(obj) Get the x coordinate of object
• lv_obj_get_scroll_y(obj) Get the y coordinate of object
• lv_obj_get_scroll_top(obj) Get the scroll coordinate from the top
• lv_obj_get_scroll_bottom(obj) Get the scroll coordinate from the bottom
• lv_obj_get_scroll_left(obj) Get the scroll coordinate from the left
• lv_obj_get_scroll_right(obj) Get the scroll coordinate from the right

5.5.5 Self size

Self size is a property of an object. Normally, the user shouldn't use this parameter but if a custom widget is created it
might be useful.
In short, self size establishes the size of an object's content. To understand it better take the example of a table. Let's say
it has 10 rows each with 50 px height. So the total height of the content is 500 px. In other words the "self height" is 500
px. If the user sets only 200 px height for the table LVGL will see that the self size is larger and make the table scrollable.
This means not only the children can make an object scrollable but a larger self size will too.
LVGL uses the LV_EVENT_GET_SELF_SIZE event to get the self size of an object. Here is an example to see how
to handle the event:

if(event_code == LV_EVENT_GET_SELF_SIZE) {
lv_point_t * p = lv_event_get_param(e);

//If x or y < 0 then it doesn't neesd to be calculated now


if(p->x >= 0) {
p->x = 200; //Set or calculate the self width
}

if(p->y >= 0) {
p->y = 50; //Set or calculate the self height
}
}

5.5. Scroll 366


LVGL Documentation 8.3

5.5.6 Examples

Nested scrolling

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES

/**
* Demonstrate how scrolling appears automatically
*/
void lv_example_scroll_1(void)
{
/*Create an object with the new style*/
lv_obj_t * panel = lv_obj_create(lv_scr_act());
lv_obj_set_size(panel, 200, 200);
lv_obj_center(panel);

lv_obj_t * child;
lv_obj_t * label;

child = lv_obj_create(panel);
lv_obj_set_pos(child, 0, 0);
lv_obj_set_size(child, 70, 70);
label = lv_label_create(child);
lv_label_set_text(label, "Zero");
lv_obj_center(label);

child = lv_obj_create(panel);
lv_obj_set_pos(child, 160, 80);
lv_obj_set_size(child, 80, 80);

lv_obj_t * child2 = lv_btn_create(child);


lv_obj_set_size(child2, 100, 50);

label = lv_label_create(child2);
lv_label_set_text(label, "Right");
lv_obj_center(label);

child = lv_obj_create(panel);
lv_obj_set_pos(child, 40, 160);
lv_obj_set_size(child, 100, 70);
label = lv_label_create(child);
lv_label_set_text(label, "Bottom");
lv_obj_center(label);
}

#endif

#
# Demonstrate how scrolling appears automatically
#
# Create an object with the new style
panel = lv.obj(lv.scr_act())
panel.set_size(200, 200)
panel.center()

child = lv.obj(panel)
(continues on next page)

5.5. Scroll 367


LVGL Documentation 8.3

(continued from previous page)


child.set_pos(0, 0)
label = lv.label(child)
label.set_text("Zero")
label.center()

child = lv.obj(panel)
child.set_pos(-40, 100)
label = lv.label(child)
label.set_text("Left")
label.center()

child = lv.obj(panel)
child.set_pos(90, -30)
label = lv.label(child)
label.set_text("Top")
label.center()

child = lv.obj(panel)
child.set_pos(150, 80)
label = lv.label(child)
label.set_text("Right")
label.center()

child = lv.obj(panel)
child.set_pos(60, 170)
label = lv.label(child)
label.set_text("Bottom")
label.center()

Snapping

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_FLEX

static void sw_event_cb(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * sw = lv_event_get_target(e);

if(code == LV_EVENT_VALUE_CHANGED) {
lv_obj_t * list = lv_event_get_user_data(e);

if(lv_obj_has_state(sw, LV_STATE_CHECKED)) lv_obj_add_flag(list, LV_OBJ_FLAG_


,→ SCROLL_ONE);
else lv_obj_clear_flag(list, LV_OBJ_FLAG_SCROLL_ONE);
}
}

/**
* Show an example to scroll snap
*/
void lv_example_scroll_2(void)
{
lv_obj_t * panel = lv_obj_create(lv_scr_act());
(continues on next page)

5.5. Scroll 368


LVGL Documentation 8.3

(continued from previous page)


lv_obj_set_size(panel, 280, 120);
lv_obj_set_scroll_snap_x(panel, LV_SCROLL_SNAP_CENTER);
lv_obj_set_flex_flow(panel, LV_FLEX_FLOW_ROW);
lv_obj_align(panel, LV_ALIGN_CENTER, 0, 20);

uint32_t i;
for(i = 0; i < 10; i++) {
lv_obj_t * btn = lv_btn_create(panel);
lv_obj_set_size(btn, 150, lv_pct(100));

lv_obj_t * label = lv_label_create(btn);


if(i == 3) {
lv_label_set_text_fmt(label, "Panel %"LV_PRIu32"\nno snap", i);
lv_obj_clear_flag(btn, LV_OBJ_FLAG_SNAPPABLE);
}
else {
lv_label_set_text_fmt(label, "Panel %"LV_PRIu32, i);
}

lv_obj_center(label);
}
lv_obj_update_snap(panel, LV_ANIM_ON);

#if LV_USE_SWITCH
/*Switch between "One scroll" and "Normal scroll" mode*/
lv_obj_t * sw = lv_switch_create(lv_scr_act());
lv_obj_align(sw, LV_ALIGN_TOP_RIGHT, -20, 10);
lv_obj_add_event_cb(sw, sw_event_cb, LV_EVENT_ALL, panel);
lv_obj_t * label = lv_label_create(lv_scr_act());
lv_label_set_text(label, "One scroll");
lv_obj_align_to(label, sw, LV_ALIGN_OUT_BOTTOM_MID, 0, 5);
#endif
}

#endif

def sw_event_cb(e,panel):

code = e.get_code()
sw = e.get_target()

if code == lv.EVENT.VALUE_CHANGED:

if sw.has_state(lv.STATE.CHECKED):
panel.add_flag(lv.obj.FLAG.SCROLL_ONE)
else:
panel.clear_flag(lv.obj.FLAG.SCROLL_ONE)

#
# Show an example to scroll snap
#

panel = lv.obj(lv.scr_act())
panel.set_size(280, 150)
panel.set_scroll_snap_x(lv.SCROLL_SNAP.CENTER)
(continues on next page)

5.5. Scroll 369


LVGL Documentation 8.3

(continued from previous page)


panel.set_flex_flow(lv.FLEX_FLOW.ROW)
panel.center()

for i in range(10):
btn = lv.btn(panel)
btn.set_size(150, 100)

label = lv.label(btn)
if i == 3:
label.set_text("Panel {:d}\nno snap".format(i))
btn.clear_flag(lv.obj.FLAG.SNAPPABLE)
else:
label.set_text("Panel {:d}".format(i))
label.center()

panel.update_snap(lv.ANIM.ON)

# Switch between "One scroll" and "Normal scroll" mode


sw = lv.switch(lv.scr_act())
sw.align(lv.ALIGN.TOP_RIGHT, -20, 10)
sw.add_event_cb(lambda evt: sw_event_cb(evt,panel), lv.EVENT.ALL, None)
label = lv.label(lv.scr_act())
label.set_text("One scroll")
label.align_to(sw, lv.ALIGN.OUT_BOTTOM_MID, 0, 5)

Floating button

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_LIST

static uint32_t btn_cnt = 1;

static void float_btn_event_cb(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * float_btn = lv_event_get_target(e);

if(code == LV_EVENT_CLICKED) {
lv_obj_t * list = lv_event_get_user_data(e);
char buf[32];
lv_snprintf(buf, sizeof(buf), "Track %d", (int)btn_cnt);
lv_obj_t * list_btn = lv_list_add_btn(list, LV_SYMBOL_AUDIO, buf);
btn_cnt++;

lv_obj_move_foreground(float_btn);

lv_obj_scroll_to_view(list_btn, LV_ANIM_ON);
}
}

/**
* Create a list with a floating button
(continues on next page)

5.5. Scroll 370


LVGL Documentation 8.3

(continued from previous page)


*/
void lv_example_scroll_3(void)
{
lv_obj_t * list = lv_list_create(lv_scr_act());
lv_obj_set_size(list, 280, 220);
lv_obj_center(list);

for(btn_cnt = 1; btn_cnt <= 2; btn_cnt++) {


char buf[32];
lv_snprintf(buf, sizeof(buf), "Track %d", (int)btn_cnt);
lv_list_add_btn(list, LV_SYMBOL_AUDIO, buf);
}

lv_obj_t * float_btn = lv_btn_create(list);


lv_obj_set_size(float_btn, 50, 50);
lv_obj_add_flag(float_btn, LV_OBJ_FLAG_FLOATING);
lv_obj_align(float_btn, LV_ALIGN_BOTTOM_RIGHT, 0, -lv_obj_get_style_pad_
,→right(list, LV_PART_MAIN));

lv_obj_add_event_cb(float_btn, float_btn_event_cb, LV_EVENT_ALL, list);


lv_obj_set_style_radius(float_btn, LV_RADIUS_CIRCLE, 0);
lv_obj_set_style_bg_img_src(float_btn, LV_SYMBOL_PLUS, 0);
lv_obj_set_style_text_font(float_btn, lv_theme_get_font_large(float_btn), 0);
}

#endif

class ScrollExample_3():
def __init__(self):
self.btn_cnt = 1
#
# Create a list with a floating button
#

list = lv.list(lv.scr_act())
list.set_size(280, 220)
list.center()

for btn_cnt in range(2):


list.add_btn(lv.SYMBOL.AUDIO,"Track {:d}".format(btn_cnt))

float_btn = lv.btn(list)
float_btn.set_size(50, 50)
float_btn.add_flag(lv.obj.FLAG.FLOATING)
float_btn.align(lv.ALIGN.BOTTOM_RIGHT, 0, -list.get_style_pad_right(lv.PART.
,→ MAIN))
float_btn.add_event_cb(lambda evt: self.float_btn_event_cb(evt,list), lv.
,→ EVENT.ALL, None)
float_btn.set_style_radius(lv.RADIUS.CIRCLE, 0)
float_btn.set_style_bg_img_src(lv.SYMBOL.PLUS, 0)
float_btn.set_style_text_font(lv.theme_get_font_large(float_btn), 0)

def float_btn_event_cb(self,e,list):
code = e.get_code()
float_btn = e.get_target()

if code == lv.EVENT.CLICKED:
(continues on next page)

5.5. Scroll 371


LVGL Documentation 8.3

(continued from previous page)


list_btn = list.add_btn(lv.SYMBOL.AUDIO, "Track {:d}".format(self.btn_
,→ cnt))
self.btn_cnt += 1

float_btn.move_foreground()

list_btn.scroll_to_view(lv.ANIM.ON)

scroll_example_3 = ScrollExample_3()

Styling the scrollbars

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_LIST

/**
* Styling the scrollbars
*/
void lv_example_scroll_4(void)
{
lv_obj_t * obj = lv_obj_create(lv_scr_act());
lv_obj_set_size(obj, 200, 100);
lv_obj_center(obj);

lv_obj_t * label = lv_label_create(obj);


lv_label_set_text(label,
"Lorem ipsum dolor sit amet, consectetur adipiscing elit.\n"
"Etiam dictum, tortor vestibulum lacinia laoreet, mi neque␣
,→consectetur neque, vel mattis odio dolor egestas ligula. \n"

"Sed vestibulum sapien nulla, id convallis ex porttitor nec. \n"


"Duis et massa eu libero accumsan faucibus a in arcu. \n"
"Ut pulvinar odio lorem, vel tempus turpis condimentum quis.␣
,→Nam consectetur condimentum sem in auctor. \n"

"Sed nisl augue, venenatis in blandit et, gravida ac tortor. \n"


"Etiam dapibus elementum suscipit. \n"
"Proin mollis sollicitudin convallis. \n"
"Integer dapibus tempus arcu nec viverra. \n"
"Donec molestie nulla enim, eu interdum velit placerat quis. \n"
"Donec id efficitur risus, at molestie turpis. \n"
"Suspendisse vestibulum consectetur nunc ut commodo. \n"
"Fusce molestie rhoncus nisi sit amet tincidunt. \n"
"Suspendisse a nunc ut magna ornare volutpat.");

/*Remove the style of scrollbar to have clean start*/


lv_obj_remove_style(obj, NULL, LV_PART_SCROLLBAR | LV_STATE_ANY);

/*Create a transition the animate the some properties on state change*/


static const lv_style_prop_t props[] = {LV_STYLE_BG_OPA, LV_STYLE_WIDTH, 0};
static lv_style_transition_dsc_t trans;
lv_style_transition_dsc_init(&trans, props, lv_anim_path_linear, 200, 0, NULL);

/*Create a style for the scrollbars*/


static lv_style_t style;
(continues on next page)

5.5. Scroll 372


LVGL Documentation 8.3

(continued from previous page)


lv_style_init(&style);
lv_style_set_width(&style, 4); /*Width of the scrollbar*/
lv_style_set_pad_right(&style, 5); /*Space from the parallel side*/
lv_style_set_pad_top(&style, 5); /*Space from the perpendicular side*/

lv_style_set_radius(&style, 2);
lv_style_set_bg_opa(&style, LV_OPA_70);
lv_style_set_bg_color(&style, lv_palette_main(LV_PALETTE_BLUE));
lv_style_set_border_color(&style, lv_palette_darken(LV_PALETTE_BLUE, 3));
lv_style_set_border_width(&style, 2);
lv_style_set_shadow_width(&style, 8);
lv_style_set_shadow_spread(&style, 2);
lv_style_set_shadow_color(&style, lv_palette_darken(LV_PALETTE_BLUE, 1));

lv_style_set_transition(&style, &trans);

/*Make the scrollbars wider and use 100% opacity when scrolled*/
static lv_style_t style_scrolled;
lv_style_init(&style_scrolled);
lv_style_set_width(&style_scrolled, 8);
lv_style_set_bg_opa(&style_scrolled, LV_OPA_COVER);

lv_obj_add_style(obj, &style, LV_PART_SCROLLBAR);


lv_obj_add_style(obj, &style_scrolled, LV_PART_SCROLLBAR | LV_STATE_SCROLLED);
}

#endif

#
# Styling the scrollbars
#
obj = lv.obj(lv.scr_act())
obj.set_size(200, 100)
obj.center()

label = lv.label(obj)
label.set_text(
"""
Lorem ipsum dolor sit amet, consectetur adipiscing elit.
Etiam dictum, tortor vestibulum lacinia laoreet, mi neque consectetur neque, vel␣
,→mattis odio dolor egestas ligula.

Sed vestibulum sapien nulla, id convallis ex porttitor nec.


Duis et massa eu libero accumsan faucibus a in arcu.
Ut pulvinar odio lorem, vel tempus turpis condimentum quis. Nam consectetur␣
,→condimentum sem in auctor.

Sed nisl augue, venenatis in blandit et, gravida ac tortor.


Etiam dapibus elementum suscipit.
Proin mollis sollicitudin convallis.
Integer dapibus tempus arcu nec viverra.
Donec molestie nulla enim, eu interdum velit placerat quis.
Donec id efficitur risus, at molestie turpis.
Suspendisse vestibulum consectetur nunc ut commodo.
Fusce molestie rhoncus nisi sit amet tincidunt.
Suspendisse a nunc ut magna ornare volutpat.
""")

(continues on next page)

5.5. Scroll 373


LVGL Documentation 8.3

(continued from previous page)

# Remove the style of scrollbar to have clean start


obj.remove_style(None, lv.PART.SCROLLBAR | lv.STATE.ANY)

# Create a transition the animate the some properties on state change


props = [lv.STYLE.BG_OPA, lv.STYLE.WIDTH, 0]
trans = lv.style_transition_dsc_t()
trans.init(props, lv.anim_t.path_linear, 200, 0, None)

# Create a style for the scrollbars


style = lv.style_t()
style.init()
style.set_width(4) # Width of the scrollbar
style.set_pad_right(5) # Space from the parallel side
style.set_pad_top(5) # Space from the perpendicular side

style.set_radius(2)
style.set_bg_opa(lv.OPA._70)
style.set_bg_color(lv.palette_main(lv.PALETTE.BLUE))
style.set_border_color(lv.palette_darken(lv.PALETTE.BLUE, 3))
style.set_border_width(2)
style.set_shadow_width(8)
style.set_shadow_spread(2)
style.set_shadow_color(lv.palette_darken(lv.PALETTE.BLUE, 1))

style.set_transition(trans)

# Make the scrollbars wider and use 100% opacity when scrolled
style_scrolled = lv.style_t()
style_scrolled.init()
style_scrolled.set_width(8)
style_scrolled.set_bg_opa(lv.OPA.COVER)

obj.add_style(style, lv.PART.SCROLLBAR)
obj.add_style(style_scrolled, lv.PART.SCROLLBAR | lv.STATE.SCROLLED)

Right to left scrolling

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_FONT_DEJAVU_16_PERSIAN_HEBREW

/**
* Scrolling with Right To Left base direction
*/
void lv_example_scroll_5(void)
{
lv_obj_t * obj = lv_obj_create(lv_scr_act());
lv_obj_set_style_base_dir(obj, LV_BASE_DIR_RTL, 0);
lv_obj_set_size(obj, 200, 100);
lv_obj_center(obj);

lv_obj_t * label = lv_label_create(obj);


lv_label_set_text(label,
"‫ُکنترولر‬
‫ )به میکرو‬:‫ انگلیسی‬Microcontroller) ‫␣ریزپردازنده گونهای‬
,→‫ٔه دارای که است‬ ‫( فقطخواندنی حافظ‬ROM)، ،‫(تایمر‬continues
‫( تصادفی دسترسی حافظ‬RAM) ‫ٔه و‬ ‫␣پورتهای‬ on next page)
,→‫( خروجی و ورودی‬I/O) ‫( ترتیبی درگاه و‬Serial Port ‫ پورت‬،(‫ تراشه خود درون سریال‬،‫␣و است‬

,→‫ کنترل را دیگر ابزارهای تنهایی به میتواند‬.‫ یک دیگر عبارت به کند‬،‫␣مدار میکروکنترلر‬
5.5. Scroll
,→‫مجتمع‬ ‫ یک از که است کوچکی‬CPU ‫ مانند دیگری اجزای و کوچک‬،‫␣خروجی و ورودی درگاههای تایمر‬ 374
,→‫ تشکیل حافظه و دیجیتال و آنالوگ‬.‫;)"شدهاست‬
LVGL Documentation 8.3

(continued from previous page)


lv_obj_set_width(label, 400);
lv_obj_set_style_text_font(label, &lv_font_dejavu_16_persian_hebrew, 0);

#endif

#
# Scrolling with Right To Left base direction
#
obj = lv.obj(lv.scr_act())
obj.set_style_base_dir(lv.BASE_DIR.RTL, 0)
obj.set_size(200, 100)
obj.center()

label = lv.label(obj)
label.set_text("‫ُکنترولر‬‫ )به میکرو‬:‫ انگلیسی‬Microcontroller) ‫␣که است ریزپردازنده گونهای‬
,→‫ٔه دارای‬
‫( تصادفی دسترسی حافظ‬RAM) ‫ٔه و‬
‫( فقطخواندنی حافظ‬ROM)، ،‫␣و ورودی پورتهای تایمر‬
,→‫( خروجی‬I/O) ‫( ترتیبی درگاه و‬Serial Port ‫ پورت‬،(‫ تراشه خود درون سریال‬،‫␣میتواند و است‬

,→‫ کنترل را دیگر ابزارهای تنهایی به‬.‫ یک دیگر عبارت به کند‬،‫␣مجتمع مدار میکروکنترلر‬

,→‫ یک از که است کوچکی‬CPU ‫ مانند دیگری اجزای و کوچک‬،‫␣خروجی و ورودی درگاههای تایمر‬

,→‫ تشکیل حافظه و دیجیتال و آنالوگ‬.‫)"شدهاست‬

label.set_width(400)
label.set_style_text_font(lv.font_dejavu_16_persian_hebrew, 0)

Translate on scroll

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_FLEX

static void scroll_event_cb(lv_event_t * e)


{
lv_obj_t * cont = lv_event_get_target(e);

lv_area_t cont_a;
lv_obj_get_coords(cont, &cont_a);
lv_coord_t cont_y_center = cont_a.y1 + lv_area_get_height(&cont_a) / 2;

lv_coord_t r = lv_obj_get_height(cont) * 7 / 10;


uint32_t i;
uint32_t child_cnt = lv_obj_get_child_cnt(cont);
for(i = 0; i < child_cnt; i++) {
lv_obj_t * child = lv_obj_get_child(cont, i);
lv_area_t child_a;
lv_obj_get_coords(child, &child_a);

lv_coord_t child_y_center = child_a.y1 + lv_area_get_height(&child_a) / 2;

lv_coord_t diff_y = child_y_center - cont_y_center;


diff_y = LV_ABS(diff_y);

/*Get the x of diff_y on a circle.*/


lv_coord_t x;
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LVGL Documentation 8.3

(continued from previous page)


/*If diff_y is out of the circle use the last point of the circle (the␣
,→radius)*/

if(diff_y >= r) {
x = r;
}
else {
/*Use Pythagoras theorem to get x from radius and y*/
uint32_t x_sqr = r * r - diff_y * diff_y;
lv_sqrt_res_t res;
lv_sqrt(x_sqr, &res, 0x8000); /*Use lvgl's built in sqrt root function*/
x = r - res.i;
}

/*Translate the item by the calculated X coordinate*/


lv_obj_set_style_translate_x(child, x, 0);

/*Use some opacity with larger translations*/


lv_opa_t opa = lv_map(x, 0, r, LV_OPA_TRANSP, LV_OPA_COVER);
lv_obj_set_style_opa(child, LV_OPA_COVER - opa, 0);
}
}

/**
* Translate the object as they scroll
*/
void lv_example_scroll_6(void)
{
lv_obj_t * cont = lv_obj_create(lv_scr_act());
lv_obj_set_size(cont, 200, 200);
lv_obj_center(cont);
lv_obj_set_flex_flow(cont, LV_FLEX_FLOW_COLUMN);
lv_obj_add_event_cb(cont, scroll_event_cb, LV_EVENT_SCROLL, NULL);
lv_obj_set_style_radius(cont, LV_RADIUS_CIRCLE, 0);
lv_obj_set_style_clip_corner(cont, true, 0);
lv_obj_set_scroll_dir(cont, LV_DIR_VER);
lv_obj_set_scroll_snap_y(cont, LV_SCROLL_SNAP_CENTER);
lv_obj_set_scrollbar_mode(cont, LV_SCROLLBAR_MODE_OFF);

uint32_t i;
for(i = 0; i < 20; i++) {
lv_obj_t * btn = lv_btn_create(cont);
lv_obj_set_width(btn, lv_pct(100));

lv_obj_t * label = lv_label_create(btn);


lv_label_set_text_fmt(label, "Button %"LV_PRIu32, i);
}

/*Update the buttons position manually for first*/


lv_event_send(cont, LV_EVENT_SCROLL, NULL);

/*Be sure the fist button is in the middle*/


lv_obj_scroll_to_view(lv_obj_get_child(cont, 0), LV_ANIM_OFF);
}

#endif

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LVGL Documentation 8.3

def scroll_event_cb(e):

cont = e.get_target()

cont_a = lv.area_t()
cont.get_coords(cont_a)
cont_y_center = cont_a.y1 + cont_a.get_height() // 2

r = cont.get_height() * 7 // 10

child_cnt = cont.get_child_cnt()
for i in range(child_cnt):
child = cont.get_child(i)
child_a = lv.area_t()
child.get_coords(child_a)

child_y_center = child_a.y1 + child_a.get_height() // 2

diff_y = child_y_center - cont_y_center


diff_y = abs(diff_y)

# Get the x of diff_y on a circle.

# If diff_y is out of the circle use the last point of the circle (the radius)
if diff_y >= r:
x = r
else:
# Use Pythagoras theorem to get x from radius and y
x_sqr = r * r - diff_y * diff_y
res = lv.sqrt_res_t()
lv.sqrt(x_sqr, res, 0x8000) # Use lvgl's built in sqrt root function
x = r - res.i

# Translate the item by the calculated X coordinate


child.set_style_translate_x(x, 0)

# Use some opacity with larger translations


opa = lv.map(x, 0, r, lv.OPA.TRANSP, lv.OPA.COVER)
child.set_style_opa(lv.OPA.COVER - opa, 0)

#
# Translate the object as they scroll
#

cont = lv.obj(lv.scr_act())
cont.set_size(200, 200)
cont.center()
cont.set_flex_flow(lv.FLEX_FLOW.COLUMN)
cont.add_event_cb(scroll_event_cb, lv.EVENT.SCROLL, None)
cont.set_style_radius(lv.RADIUS.CIRCLE, 0)
cont.set_style_clip_corner(True, 0)
cont.set_scroll_dir(lv.DIR.VER)
cont.set_scroll_snap_y(lv.SCROLL_SNAP.CENTER)
cont.set_scrollbar_mode(lv.SCROLLBAR_MODE.OFF)

for i in range(20):
btn = lv.btn(cont)
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LVGL Documentation 8.3

(continued from previous page)


btn.set_width(lv.pct(100))

label = lv.label(btn)
label.set_text("Button " + str(i))

# Update the buttons position manually for first*


lv.event_send(cont, lv.EVENT.SCROLL, None)

# Be sure the fist button is in the middle


#lv.obj.scroll_to_view(cont.get_child(0), lv.ANIM.OFF)
cont.get_child(0).scroll_to_view(lv.ANIM.OFF)

5.6 Layers

5.6.1 Order of creation

By default, LVGL draws new objects on top of old objects.


For example, assume we add a button to a parent object named button1 and then another button named button2. Then
button1 (along with its child object(s)) will be in the background and can be covered by button2 and its children.

/*Create a screen*/
lv_obj_t * scr = lv_obj_create(NULL, NULL);
lv_scr_load(scr); /*Load the screen*/

/*Create 2 buttons*/
lv_obj_t * btn1 = lv_btn_create(scr, NULL); /*Create a button on the screen*/
lv_btn_set_fit(btn1, true, true); /*Enable automatically setting␣
,→the size according to content*/

lv_obj_set_pos(btn1, 60, 40); /*Set the position of the␣


,→button*/

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LVGL Documentation 8.3

(continued from previous page)

lv_obj_t * btn2 = lv_btn_create(scr, btn1); /*Copy the first button*/


lv_obj_set_pos(btn2, 180, 80); /*Set the position of the button*/

/*Add labels to the buttons*/


lv_obj_t * label1 = lv_label_create(btn1, NULL); /*Create a label on the first␣
,→button*/

lv_label_set_text(label1, "Button 1"); /*Set the text of the label*/

lv_obj_t * label2 = lv_label_create(btn2, NULL); /*Create a label on the␣


,→second button*/

lv_label_set_text(label2, "Button 2"); /*Set the text of the␣


,→label*/

/*Delete the second label*/


lv_obj_del(label2);

5.6.2 Change order

There are four explicit ways to bring an object to the foreground:


• Use lv_obj_move_foreground(obj) to bring an object to the foreground. Similarly, use
lv_obj_move_background(obj) to move it to the background.
• Use lv_obj_move_to_index(obj, idx) to move an object to a given index in the order of
children. (0: backgroud, child_num - 1: foreground, <0: count from the top, to move forward (up):
lv_obj_move_to_index(obj, lv_obj_get_index(obj) - 1))
• Use lv_obj_swap(obj1, obj2) to swap the relative layer position of two objects.
• When lv_obj_set_parent(obj, new_parent) is used, obj will be on the foreground of the
new_parent.

5.6.3 Top and sys layers

LVGL uses two special layers named layer_top and layer_sys. Both are visible and common on all screens of a
display. They are not, however, shared among multiple physical displays. The layer_top is always on top of the
default screen (lv_scr_act()), and layer_sys is on top of layer_top.
The layer_top can be used by the user to create some content visible everywhere. For example, a menu bar, a pop-up,
etc. If the click attribute is enabled, then layer_top will absorb all user clicks and acts as a modal.

lv_obj_add_flag(lv_layer_top(), LV_OBJ_FLAG_CLICKABLE);

The layer_sys is also used for similar purposes in LVGL. For example, it places the mouse cursor above all layers to
be sure it's always visible.

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LVGL Documentation 8.3

5.7 Events

Events are triggered in LVGL when something happens which might be interesting to the user, e.g. when an object
• is clicked
• is scrolled
• has its value changed
• is redrawn, etc.

5.7.1 Add events to the object

The user can assign callback functions to an object to see its events. In practice, it looks like this:

lv_obj_t * btn = lv_btn_create(lv_scr_act());


lv_obj_add_event_cb(btn, my_event_cb, LV_EVENT_CLICKED, NULL); /*Assign an event␣
,→callback*/

...

static void my_event_cb(lv_event_t * event)


{
printf("Clicked\n");
}

In the example LV_EVENT_CLICKED means that only the click event will call my_event_cb. See the list of event
codes for all the options. LV_EVENT_ALL can be used to receive all events.
The last parameter of lv_obj_add_event_cb is a pointer to any custom data that will be available in the event. It
will be described later in more detail.
More events can be added to an object, like this:

lv_obj_add_event_cb(obj, my_event_cb_1, LV_EVENT_CLICKED, NULL);


lv_obj_add_event_cb(obj, my_event_cb_2, LV_EVENT_PRESSED, NULL);
lv_obj_add_event_cb(obj, my_event_cb_3, LV_EVENT_ALL, NULL); /*No␣
,→filtering, receive all events*/

Even the same event callback can be used on an object with different user_data. For example:

lv_obj_add_event_cb(obj, increment_on_click, LV_EVENT_CLICKED, &num1);


lv_obj_add_event_cb(obj, increment_on_click, LV_EVENT_CLICKED, &num2);

The events will be called in the order as they were added.


Other objects can use the same event callback.

5.7. Events 380


LVGL Documentation 8.3

5.7.2 Remove event(s) from an object

Events can be removed from an object with the lv_obj_remove_event_cb(obj, event_cb) func-
tion or lv_obj_remove_event_dsc(obj, event_dsc). event_dsc is a pointer returned by
lv_obj_add_event_cb.

5.7.3 Event codes

The event codes can be grouped into these categories:


• Input device events
• Drawing events
• Other events
• Special events
• Custom events
All objects (such as Buttons/Labels/Sliders etc.) regardless their type receive the Input device, Drawing and Other events.
However, the Special events are specific to a particular widget type. See the widgets' documentation to learn when they
are sent,
Custom events are added by the user and are never sent by LVGL.
The following event codes exist:

Input device events

• LV_EVENT_PRESSED An object has been pressed


• LV_EVENT_PRESSING An object is being pressed (called continuously while pressing)
• LV_EVENT_PRESS_LOST An object is still being pressed but slid cursor/finger off of the object
• LV_EVENT_SHORT_CLICKED An object was pressed for a short period of time, then released. Not called if
scrolled.
• LV_EVENT_LONG_PRESSED An object has been pressed for at least the long_press_time specified in the
input device driver. Not called if scrolled.
• LV_EVENT_LONG_PRESSED_REPEAT Called after long_press_time in every
long_press_repeat_time ms. Not called if scrolled.
• LV_EVENT_CLICKED Called on release if an object did not scroll (regardless of long press)
• LV_EVENT_RELEASED Called in every case when an object has been released
• LV_EVENT_SCROLL_BEGIN Scrolling begins. The event parameter is NULL or an lv_anim_t * with a
scroll animation descriptor that can be modified if required.
• LV_EVENT_SCROLL_END Scrolling ends.
• LV_EVENT_SCROLL An object was scrolled
• LV_EVENT_GESTURE A gesture is detected. Get the gesture with
lv_indev_get_gesture_dir(lv_indev_get_act());
• LV_EVENT_KEY A key is sent to an object. Get the key with
lv_indev_get_key(lv_indev_get_act());

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LVGL Documentation 8.3

• LV_EVENT_FOCUSED An object is focused


• LV_EVENT_DEFOCUSED An object is unfocused
• LV_EVENT_LEAVE An object is unfocused but still selected
• LV_EVENT_HIT_TEST Perform advanced hit-testing. Use lv_hit_test_info_t * a =
lv_event_get_hit_test_info(e) and check if a->point can click the object or not. If not set
a->res = false

Drawing events

• LV_EVENT_COVER_CHECK Check if an object fully covers an area. The event parameter is


lv_cover_check_info_t *.
• LV_EVENT_REFR_EXT_DRAW_SIZE Get the required extra draw area around an object (e.g. for a shadow).
The event parameter is lv_coord_t * to store the size. Only overwrite it with a larger value.
• LV_EVENT_DRAW_MAIN_BEGIN Starting the main drawing phase.
• LV_EVENT_DRAW_MAIN Perform the main drawing
• LV_EVENT_DRAW_MAIN_END Finishing the main drawing phase
• LV_EVENT_DRAW_POST_BEGIN Starting the post draw phase (when all children are drawn)
• LV_EVENT_DRAW_POST Perform the post draw phase (when all children are drawn)
• LV_EVENT_DRAW_POST_END Finishing the post draw phase (when all children are drawn)
• LV_EVENT_DRAW_PART_BEGIN Starting to draw a part. The event parameter is lv_obj_draw_dsc_t *.
Learn more here.
• LV_EVENT_DRAW_PART_END Finishing to draw a part. The event parameter is lv_obj_draw_dsc_t *.
Learn more here.
In LV_EVENT_DRAW_... events it's not allowed to adjust the widgets' properties. E.g. you can not call
lv_obj_set_width(). In other words only get functions can be called.

Other events

• LV_EVENT_DELETE Object is being deleted


• LV_EVENT_CHILD_CHANGED Child was removed/added
• LV_EVENT_CHILD_CREATED Child was created, always bubbles up to all parents
• LV_EVENT_CHILD_DELETED Child was deleted, always bubbles up to all parents
• LV_EVENT_SIZE_CHANGED Object coordinates/size have changed
• LV_EVENT_STYLE_CHANGED Object's style has changed
• LV_EVENT_BASE_DIR_CHANGED The base dir has changed
• LV_EVENT_GET_SELF_SIZE Get the internal size of a widget
• LV_EVENT_SCREEN_UNLOAD_START A screen unload started, fired immediately when
lv_scr_load/lv_scr_load_anim is called
• LV_EVENT_SCREEN_LOAD_START A screen load started, fired when the screen change delay is expired
• LV_EVENT_SCREEN_LOADED A screen was loaded, called when all animations are finished

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LVGL Documentation 8.3

• LV_EVENT_SCREEN_UNLOADED A screen was unloaded, called when all animations are finished

Special events

• LV_EVENT_VALUE_CHANGED The object's value has changed (i.e. slider moved)


• LV_EVENT_INSERT Text is being inserted into the object. The event data is char * being inserted.
• LV_EVENT_REFRESH Notify the object to refresh something on it (for the user)
• LV_EVENT_READY A process has finished
• LV_EVENT_CANCEL A process has been canceled

Custom events

Any custom event codes can be registered by uint32_t MY_EVENT_1 = lv_event_register_id();


They can be sent to any object with lv_event_send(obj, MY_EVENT_1, &some_data)

5.7.4 Sending events

To manually send events to an object, use lv_event_send(obj, <EVENT_CODE> &some_data).


For example, this can be used to manually close a message box by simulating a button press (although there are simpler
ways to do this):

/*Simulate the press of the first button (indexes start from zero)*/
uint32_t btn_id = 0;
lv_event_send(mbox, LV_EVENT_VALUE_CHANGED, &btn_id);

Refresh event

LV_EVENT_REFRESH is a special event because it's designed to let the user notify an object to refresh itself. Some
examples:
• notify a label to refresh its text according to one or more variables (e.g. current time)
• refresh a label when the language changes
• enable a button if some conditions are met (e.g. the correct PIN is entered)
• add/remove styles to/from an object if a limit is exceeded, etc

5.7.5 Fields of lv_event_t

lv_event_t is the only parameter passed to the event callback and it contains all data about the event. The following
values can be gotten from it:
• lv_event_get_code(e) get the event code
• lv_event_get_current_target(e) get the object to which an event was sent. I.e. the object whose
event handler is being called.
• lv_event_get_target(e) get the object that originally triggered the event (different from
lv_event_get_target if event bubbling is enabled)

5.7. Events 383


LVGL Documentation 8.3

• lv_event_get_user_data(e) get the pointer passed as the last parameter of lv_obj_add_event_cb.


• lv_event_get_param(e) get the parameter passed as the last parameter of lv_event_send

5.7.6 Event bubbling

If lv_obj_add_flag(obj, LV_OBJ_FLAG_EVENT_BUBBLE) is enabled all events will be sent to an object's


parent too. If the parent also has LV_OBJ_FLAG_EVENT_BUBBLE enabled the event will be sent to its parent and so
on.
The target parameter of the event is always the current target object, not the original object. To get the original target call
lv_event_get_original_target(e) in the event handler.

5.7.7 Examples

Button click event

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_SWITCH

static void event_cb(lv_event_t * e)


{
LV_LOG_USER("Clicked");

static uint32_t cnt = 1;


lv_obj_t * btn = lv_event_get_target(e);
lv_obj_t * label = lv_obj_get_child(btn, 0);
lv_label_set_text_fmt(label, "%"LV_PRIu32, cnt);
cnt++;
}

/**
* Add click event to a button
*/
void lv_example_event_1(void)
{
lv_obj_t * btn = lv_btn_create(lv_scr_act());
lv_obj_set_size(btn, 100, 50);
lv_obj_center(btn);
lv_obj_add_event_cb(btn, event_cb, LV_EVENT_CLICKED, NULL);

lv_obj_t * label = lv_label_create(btn);


lv_label_set_text(label, "Click me!");
lv_obj_center(label);
}

#endif

class Event_1():
def __init__(self):
self.cnt = 1
#
# Add click event to a button
#

(continues on next page)

5.7. Events 384


LVGL Documentation 8.3

(continued from previous page)


btn = lv.btn(lv.scr_act())
btn.set_size(100, 50)
btn.center()
btn.add_event_cb(self.event_cb, lv.EVENT.CLICKED, None)

label = lv.label(btn)
label.set_text("Click me!")
label.center()

def event_cb(self,e):
print("Clicked")

btn = e.get_target()
label = btn.get_child(0)
label.set_text(str(self.cnt))
self.cnt += 1

evt1 = Event_1()

Handle multiple events

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_SWITCH

static void event_cb(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * label = lv_event_get_user_data(e);

switch(code) {
case LV_EVENT_PRESSED:
lv_label_set_text(label, "The last button event:\nLV_EVENT_PRESSED");
break;
case LV_EVENT_CLICKED:
lv_label_set_text(label, "The last button event:\nLV_EVENT_CLICKED");
break;
case LV_EVENT_LONG_PRESSED:
lv_label_set_text(label, "The last button event:\nLV_EVENT_LONG_PRESSED");
break;
case LV_EVENT_LONG_PRESSED_REPEAT:
lv_label_set_text(label, "The last button event:\nLV_EVENT_LONG_PRESSED_
,→REPEAT");

break;
default:
break;
}
}

/**
* Handle multiple events
*/
void lv_example_event_2(void)
{
lv_obj_t * btn = lv_btn_create(lv_scr_act());
lv_obj_set_size(btn, 100, 50);
(continues on next page)

5.7. Events 385


LVGL Documentation 8.3

(continued from previous page)


lv_obj_center(btn);

lv_obj_t * btn_label = lv_label_create(btn);


lv_label_set_text(btn_label, "Click me!");
lv_obj_center(btn_label);

lv_obj_t * info_label = lv_label_create(lv_scr_act());


lv_label_set_text(info_label, "The last button event:\nNone");

lv_obj_add_event_cb(btn, event_cb, LV_EVENT_ALL, info_label);


}

#endif

def event_cb(e,label):
code = e.get_code()
if code == lv.EVENT.PRESSED:
label.set_text("The last button event:\nLV_EVENT_PRESSED")
elif code == lv.EVENT.CLICKED:
label.set_text("The last button event:\nLV_EVENT_CLICKED")
elif code == lv.EVENT.LONG_PRESSED:
label.set_text("The last button event:\nLV_EVENT_LONG_PRESSED")
elif code == lv.EVENT.LONG_PRESSED_REPEAT:
label.set_text("The last button event:\nLV_EVENT_LONG_PRESSED_REPEAT")
btn = lv.btn(lv.scr_act())
btn.set_size(100, 50)
btn.center()

btn_label = lv.label(btn)
btn_label.set_text("Click me!")
btn_label.center()

info_label = lv.label(lv.scr_act())
info_label.set_text("The last button event:\nNone")

btn.add_event_cb(lambda e: event_cb(e,info_label), lv.EVENT.ALL, None)

Event bubbling

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_FLEX

static void event_cb(lv_event_t * e)


{
/*The original target of the event. Can be the buttons or the container*/
lv_obj_t * target = lv_event_get_target(e);

/*The current target is always the container as the event is added to it*/
lv_obj_t * cont = lv_event_get_current_target(e);

/*If container was clicked do nothing*/


if(target == cont) return;

/*Make the clicked buttons red*/


(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)


lv_obj_set_style_bg_color(target, lv_palette_main(LV_PALETTE_RED), 0);
}

/**
* Demonstrate event bubbling
*/
void lv_example_event_3(void)
{

lv_obj_t * cont = lv_obj_create(lv_scr_act());


lv_obj_set_size(cont, 290, 200);
lv_obj_center(cont);
lv_obj_set_flex_flow(cont, LV_FLEX_FLOW_ROW_WRAP);

uint32_t i;
for(i = 0; i < 30; i++) {
lv_obj_t * btn = lv_btn_create(cont);
lv_obj_set_size(btn, 80, 50);
lv_obj_add_flag(btn, LV_OBJ_FLAG_EVENT_BUBBLE);

lv_obj_t * label = lv_label_create(btn);


lv_label_set_text_fmt(label, "%"LV_PRIu32, i);
lv_obj_center(label);
}

lv_obj_add_event_cb(cont, event_cb, LV_EVENT_CLICKED, NULL);


}

#endif

def event_cb(e):

# The original target of the event. Can be the buttons or the container
target = e.get_target()
# print(type(target))

# If container was clicked do nothing


if type(target) != type(lv.btn()):
return

# Make the clicked buttons red


target.set_style_bg_color(lv.palette_main(lv.PALETTE.RED), 0)

#
# Demonstrate event bubbling
#

cont = lv.obj(lv.scr_act())
cont.set_size(320, 200)
cont.center()
cont.set_flex_flow(lv.FLEX_FLOW.ROW_WRAP)

for i in range(30):
btn = lv.btn(cont)
btn.set_size(80, 50)
btn.add_flag(lv.obj.FLAG.EVENT_BUBBLE)
(continues on next page)

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(continued from previous page)

label = lv.label(btn)
label.set_text(str(i))
label.center()

cont.add_event_cb(event_cb, lv.EVENT.CLICKED, None)

5.8 Input devices

An input device usually means:


• Pointer-like input device like touchpad or mouse
• Keypads like a normal keyboard or simple numeric keypad
• Encoders with left/right turn and push options
• External hardware buttons which are assigned to specific points on the screen

Important: Before reading further, please read the [Porting](/porting/indev) section of Input devices

5.8.1 Pointers

Cursor

Pointer input devices (like a mouse) can have a cursor.

...
lv_indev_t * mouse_indev = lv_indev_drv_register(&indev_drv);

LV_IMG_DECLARE(mouse_cursor_icon); /*Declare the image␣


,→source.*/

lv_obj_t * cursor_obj = lv_img_create(lv_scr_act()); /*Create an image object␣


,→for the cursor */

lv_img_set_src(cursor_obj, &mouse_cursor_icon); /*Set the image source*/


lv_indev_set_cursor(mouse_indev, cursor_obj); /*Connect the image ␣
,→object to the driver*/

Note that the cursor object should have lv_obj_clear_flag(cursor_obj, LV_OBJ_FLAG_CLICKABLE).


For images, clicking is disabled by default.

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Gestures

Pointer input devices can detect basic gestures. By default, most of the widgets send the gestures to its parent, so finally
the gestures can be detected on the screen object in a form of an LV_EVENT_GESTURE event. For example:

void my_event(lv_event_t * e)
{
lv_obj_t * screen = lv_event_get_current_target(e);
lv_dir_t dir = lv_indev_get_gesture_dir(lv_indev_act());
switch(dir) {
case LV_DIR_LEFT:
...
break;
case LV_DIR_RIGHT:
...
break;
case LV_DIR_TOP:
...
break;
case LV_DIR_BOTTOM:
...
break;
}
}

...

lv_obj_add_event_cb(screen1, my_event, LV_EVENT_GESTURE, NULL);

To prevent passing the gesture event to the parent from an object use lv_obj_clear_flag(obj,
LV_OBJ_FLAG_GESTURE_BUBBLE).
Note that, gestures are not triggered if an object is being scrolled.
If you did some action on a gesture you can call lv_indev_wait_release(lv_indev_get_act()) in the
event handler to prevent LVGL sending further input device related events.

5.8.2 Keypad and encoder

You can fully control the user interface without a touchpad or mouse by using a keypad or encoder(s). It works similar to
the TAB key on the PC to select an element in an application or a web page.

Groups

Objects you want to control with a keypad or encoder need to be added to a Group. In every group there is exactly one
focused object which receives the pressed keys or the encoder actions. For example, if a Text area is focused and you
press some letter on a keyboard, the keys will be sent and inserted into the text area. Similarly, if a Slider is focused and
you press the left or right arrows, the slider's value will be changed.
You need to associate an input device with a group. An input device can send key events to only one group but a group
can receive data from more than one input device.
To create a group use lv_group_t * g = lv_group_create() and to add an object to the group use
lv_group_add_obj(g, obj).
To associate a group with an input device use lv_indev_set_group(indev, g), where indev is the return
value of lv_indev_drv_register()

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Keys

There are some predefined keys which have special meaning:


• LV_KEY_NEXT Focus on the next object
• LV_KEY_PREV Focus on the previous object
• LV_KEY_ENTER Triggers LV_EVENT_PRESSED/CLICKED/LONG_PRESSED etc. events
• LV_KEY_UP Increase value or move upwards
• LV_KEY_DOWN Decrease value or move downwards
• LV_KEY_RIGHT Increase value or move to the right
• LV_KEY_LEFT Decrease value or move to the left
• LV_KEY_ESC Close or exit (E.g. close a Drop down list)
• LV_KEY_DEL Delete (E.g. a character on the right in a Text area)
• LV_KEY_BACKSPACE Delete a character on the left (E.g. in a Text area)
• LV_KEY_HOME Go to the beginning/top (E.g. in a Text area)
• LV_KEY_END Go to the end (E.g. in a Text area)
The most important special keys are LV_KEY_NEXT/PREV, LV_KEY_ENTER and LV_KEY_UP/DOWN/LEFT/
RIGHT. In your read_cb function, you should translate some of your keys to these special keys to support navigation
in a group and interact with selected objects.
Usually, it's enough to use only LV_KEY_LEFT/RIGHT because most objects can be fully controlled with them.
With an encoder you should use only LV_KEY_LEFT, LV_KEY_RIGHT, and LV_KEY_ENTER.

Edit and navigate mode

Since a keypad has plenty of keys, it's easy to navigate between objects and edit them using the keypad. But encoders
have a limited number of "keys" and hence it is difficult to navigate using the default options. Navigate and Edit modes
are used to avoid this problem with encoders.
In Navigate mode, an encoder's LV_KEY_LEFT/RIGHT is translated to LV_KEY_NEXT/PREV. Therefore, the next
or previous object will be selected by turning the encoder. Pressing LV_KEY_ENTER will change to Edit mode.
In Edit mode, LV_KEY_NEXT/PREV is usually used to modify an object. Depending on the object's type, a short or
long press of LV_KEY_ENTER changes back to Navigate mode. Usually, an object which cannot be pressed (like a
Slider) leaves Edit mode upon a short click. But with objects where a short click has meaning (e.g. Button), a long press
is required.

Default group

Interactive widgets - such as buttons, checkboxes, sliders, etc. - can be automatically added to a default group.
Just create a group with lv_group_t * g = lv_group_create(); and set the default group with
lv_group_set_default(g);
Don't forget to assign one or more input devices to the default group with lv_indev_set_group(my_indev,
g);.

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Styling

If an object is focused either by clicking it via touchpad or focused via an encoder or keypad it goes to the
LV_STATE_FOCUSED state. Hence, focused styles will be applied to it.
If an object switches to edit mode it enters the LV_STATE_FOCUSED | LV_STATE_EDITED states so these style
properties will be shown.
For a more detailed description read the Style section.

5.8.3 API

Input device

Functions

void lv_indev_read_timer_cb(lv_timer_t *timer)


Called periodically to read the input devices
Parameters timer -- pointer to a timer to read
void lv_indev_enable(lv_indev_t *indev, bool en)
Enable or disable one or all input devices (default enabled)
Parameters
• indev -- pointer to an input device or NULL to enable/disable all of them
• en -- true to enable, false to disable
lv_indev_t *lv_indev_get_act(void)
Get the currently processed input device. Can be used in action functions too.
Returns pointer to the currently processed input device or NULL if no input device processing right
now
lv_indev_type_t lv_indev_get_type(const lv_indev_t *indev)
Get the type of an input device
Parameters indev -- pointer to an input device
Returns the type of the input device from lv_hal_indev_type_t (LV_INDEV_TYPE_...)
void lv_indev_reset(lv_indev_t *indev, lv_obj_t *obj)
Reset one or all input devices
Parameters
• indev -- pointer to an input device to reset or NULL to reset all of them
• obj -- pointer to an object which triggers the reset.
void lv_indev_reset_long_press(lv_indev_t *indev)
Reset the long press state of an input device
Parameters indev -- pointer to an input device

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void lv_indev_set_cursor(lv_indev_t *indev, lv_obj_t *cur_obj)


Set a cursor for a pointer input device (for LV_INPUT_TYPE_POINTER and LV_INPUT_TYPE_BUTTON)
Parameters
• indev -- pointer to an input device
• cur_obj -- pointer to an object to be used as cursor
void lv_indev_set_group(lv_indev_t *indev, lv_group_t *group)
Set a destination group for a keypad input device (for LV_INDEV_TYPE_KEYPAD)
Parameters
• indev -- pointer to an input device
• group -- point to a group
void lv_indev_set_button_points(lv_indev_t *indev, const lv_point_t points[])
Set the an array of points for LV_INDEV_TYPE_BUTTON. These points will be assigned to the buttons to press
a specific point on the screen
Parameters
• indev -- pointer to an input device
• group -- point to a group
void lv_indev_get_point(const lv_indev_t *indev, lv_point_t *point)
Get the last point of an input device (for LV_INDEV_TYPE_POINTER and LV_INDEV_TYPE_BUTTON)
Parameters
• indev -- pointer to an input device
• point -- pointer to a point to store the result
lv_dir_t lv_indev_get_gesture_dir(const lv_indev_t *indev)
Get the current gesture direct
Parameters indev -- pointer to an input device
Returns current gesture direct
uint32_t lv_indev_get_key(const lv_indev_t *indev)
Get the last pressed key of an input device (for LV_INDEV_TYPE_KEYPAD)
Parameters indev -- pointer to an input device
Returns the last pressed key (0 on error)
lv_dir_t lv_indev_get_scroll_dir(const lv_indev_t *indev)
Check the current scroll direction of an input device (for LV_INDEV_TYPE_POINTER and
LV_INDEV_TYPE_BUTTON)
Parameters indev -- pointer to an input device
Returns LV_DIR_NONE: no scrolling now LV_DIR_HOR/VER
lv_obj_t *lv_indev_get_scroll_obj(const lv_indev_t *indev)
Get the currently scrolled object (for LV_INDEV_TYPE_POINTER and LV_INDEV_TYPE_BUTTON)
Parameters indev -- pointer to an input device
Returns pointer to the currently scrolled object or NULL if no scrolling by this indev

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void lv_indev_get_vect(const lv_indev_t *indev, lv_point_t *point)


Get the movement vector of an input device (for LV_INDEV_TYPE_POINTER and
LV_INDEV_TYPE_BUTTON)
Parameters
• indev -- pointer to an input device
• point -- pointer to a point to store the types.pointer.vector
void lv_indev_wait_release(lv_indev_t *indev)
Do nothing until the next release
Parameters indev -- pointer to an input device
lv_obj_t *lv_indev_get_obj_act(void)
Gets a pointer to the currently active object in the currently processed input device.
Returns pointer to currently active object or NULL if no active object
lv_timer_t *lv_indev_get_read_timer(lv_disp_t *indev)
Get a pointer to the indev read timer to modify its parameters with lv_timer_... functions.
Parameters indev -- pointer to an input device
Returns pointer to the indev read refresher timer. (NULL on error)
lv_obj_t *lv_indev_search_obj(lv_obj_t *obj, lv_point_t *point)
Search the most top, clickable object by a point
Parameters
• obj -- pointer to a start object, typically the screen
• point -- pointer to a point for searching the most top child
Returns pointer to the found object or NULL if there was no suitable object

Groups

Typedefs

typedef uint8_t lv_key_t

typedef void (*lv_group_focus_cb_t)(struct _lv_group_t*)

typedef void (*lv_group_edge_cb_t)(struct _lv_group_t*, bool)

typedef struct _lv_group_t lv_group_t


Groups can be used to logically hold objects so that they can be individually focused. They are NOT for laying out
objects on a screen (try layouts for that).

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Enums

enum [anonymous]
Values:

enumerator LV_KEY_UP

enumerator LV_KEY_DOWN

enumerator LV_KEY_RIGHT

enumerator LV_KEY_LEFT

enumerator LV_KEY_ESC

enumerator LV_KEY_DEL

enumerator LV_KEY_BACKSPACE

enumerator LV_KEY_ENTER

enumerator LV_KEY_NEXT

enumerator LV_KEY_PREV

enumerator LV_KEY_HOME

enumerator LV_KEY_END

enum lv_group_refocus_policy_t
Values:

enumerator LV_GROUP_REFOCUS_POLICY_NEXT

enumerator LV_GROUP_REFOCUS_POLICY_PREV

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Functions

void _lv_group_init(void)
Init. the group module
Remark Internal function, do not call directly.
lv_group_t *lv_group_create(void)
Create a new object group
Returns pointer to the new object group
void lv_group_del(lv_group_t *group)
Delete a group object
Parameters group -- pointer to a group
void lv_group_set_default(lv_group_t *group)
Set a default group. New object are added to this group if it's enabled in their class with add_to_def_group
= true
Parameters group -- pointer to a group (can be NULL)
lv_group_t *lv_group_get_default(void)
Get the default group
Returns pointer to the default group
void lv_group_add_obj(lv_group_t *group, struct _lv_obj_t *obj)
Add an object to a group
Parameters
• group -- pointer to a group
• obj -- pointer to an object to add
void lv_group_swap_obj(struct _lv_obj_t *obj1, struct _lv_obj_t *obj2)
Swap 2 object in a group. The object must be in the same group
Parameters
• obj1 -- pointer to an object
• obj2 -- pointer to an other object
void lv_group_remove_obj(struct _lv_obj_t *obj)
Remove an object from its group
Parameters obj -- pointer to an object to remove
void lv_group_remove_all_objs(lv_group_t *group)
Remove all objects from a group
Parameters group -- pointer to a group
void lv_group_focus_obj(struct _lv_obj_t *obj)
Focus on an object (defocus the current)
Parameters obj -- pointer to an object to focus on

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void lv_group_focus_next(lv_group_t *group)


Focus the next object in a group (defocus the current)
Parameters group -- pointer to a group
void lv_group_focus_prev(lv_group_t *group)
Focus the previous object in a group (defocus the current)
Parameters group -- pointer to a group
void lv_group_focus_freeze(lv_group_t *group, bool en)
Do not let to change the focus from the current object
Parameters
• group -- pointer to a group
• en -- true: freeze, false: release freezing (normal mode)
lv_res_t lv_group_send_data(lv_group_t *group, uint32_t c)
Send a control character to the focuses object of a group
Parameters
• group -- pointer to a group
• c -- a character (use LV_KEY_.. to navigate)
Returns result of focused object in group.
void lv_group_set_focus_cb(lv_group_t *group, lv_group_focus_cb_t focus_cb)
Set a function for a group which will be called when a new object is focused
Parameters
• group -- pointer to a group
• focus_cb -- the call back function or NULL if unused
void lv_group_set_edge_cb(lv_group_t *group, lv_group_edge_cb_t edge_cb)
Set a function for a group which will be called when a focus edge is reached
Parameters
• group -- pointer to a group
• edge_cb -- the call back function or NULL if unused
void lv_group_set_refocus_policy(lv_group_t *group, lv_group_refocus_policy_t policy)
Set whether the next or previous item in a group is focused if the currently focused obj is deleted.
Parameters
• group -- pointer to a group
• policy -- new refocus policy enum
void lv_group_set_editing(lv_group_t *group, bool edit)
Manually set the current mode (edit or navigate).
Parameters
• group -- pointer to group
• edit -- true: edit mode; false: navigate mode

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void lv_group_set_wrap(lv_group_t *group, bool en)


Set whether focus next/prev will allow wrapping from first->last or last->first object.
Parameters
• group -- pointer to group
• en -- true: wrapping enabled; false: wrapping disabled
struct _lv_obj_t *lv_group_get_focused(const lv_group_t *group)
Get the focused object or NULL if there isn't one
Parameters group -- pointer to a group
Returns pointer to the focused object
lv_group_focus_cb_t lv_group_get_focus_cb(const lv_group_t *group)
Get the focus callback function of a group
Parameters group -- pointer to a group
Returns the call back function or NULL if not set
lv_group_edge_cb_t lv_group_get_edge_cb(const lv_group_t *group)
Get the edge callback function of a group
Parameters group -- pointer to a group
Returns the call back function or NULL if not set
bool lv_group_get_editing(const lv_group_t *group)
Get the current mode (edit or navigate).
Parameters group -- pointer to group
Returns true: edit mode; false: navigate mode
bool lv_group_get_wrap(lv_group_t *group)
Get whether focus next/prev will allow wrapping from first->last or last->first object.
Parameters
• group -- pointer to group
• en -- true: wrapping enabled; false: wrapping disabled
uint32_t lv_group_get_obj_count(lv_group_t *group)
Get the number of object in the group
Parameters group -- pointer to a group
Returns number of objects in the group

struct _lv_group_t
#include <lv_group.h> Groups can be used to logically hold objects so that they can be individually focused. They
are NOT for laying out objects on a screen (try layouts for that).

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Public Members

lv_ll_t obj_ll
Linked list to store the objects in the group

struct _lv_obj_t **obj_focus


The object in focus

lv_group_focus_cb_t focus_cb
A function to call when a new object is focused (optional)

lv_group_edge_cb_t edge_cb
A function to call when an edge is reached, no more focus targets are available in this direction (to allow edge
feedback like a sound or a scroll bounce)

void *user_data

uint8_t frozen
1: can't focus to new object

uint8_t editing
1: Edit mode, 0: Navigate mode

uint8_t refocus_policy
1: Focus prev if focused on deletion. 0: Focus next if focused on deletion.

uint8_t wrap
1: Focus next/prev can wrap at end of list. 0: Focus next/prev stops at end of list.

5.9 Displays

Important: The basic concept of a display in LVGL is explained in the [Porting](/porting/display) section. So before
reading further, please read the [Porting](/porting/display) section first.

5.9.1 Multiple display support

In LVGL you can have multiple displays, each with their own driver and objects. The only limitation is that every display
needs to have the same color depth (as defined in LV_COLOR_DEPTH). If the displays are different in this regard the
rendered image can be converted to the correct format in the drivers flush_cb.
Creating more displays is easy: just initialize more display buffers and register another driver for every display. When
you create the UI, use lv_disp_set_default(disp) to tell the library on which display to create objects.
Why would you want multi-display support? Here are some examples:

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LVGL Documentation 8.3

• Have a "normal" TFT display with local UI and create "virtual" screens on VNC on demand. (You need to add
your VNC driver).
• Have a large TFT display and a small monochrome display.
• Have some smaller and simple displays in a large instrument or technology.
• Have two large TFT displays: one for a customer and one for the shop assistant.

Using only one display

Using more displays can be useful but in most cases it's not required. Therefore, the whole concept of multi-display
handling is completely hidden if you register only one display. By default, the last created (and only) display is used.
lv_scr_act(), lv_scr_load(scr), lv_layer_top(), lv_layer_sys(), LV_HOR_RES and
LV_VER_RES are always applied on the most recently created (default) display. If you pass NULL as disp parameter
to display related functions the default display will usually be used. E.g. lv_disp_trig_activity(NULL) will
trigger a user activity on the default display. (See below in Inactivity).

Mirror display

To mirror the image of a display to another display, you don't need to use multi-display support. Just transfer the buffer
received in drv.flush_cb to the other display too.

Split image

You can create a larger virtual display from an array of smaller ones. You can create it as below:
1. Set the resolution of the displays to the large display's resolution.
2. In drv.flush_cb, truncate and modify the area parameter for each display.
3. Send the buffer's content to each real display with the truncated area.

5.9.2 Screens

Every display has its own set of screens and the objects on each screen.
Be sure not to confuse displays and screens:
• Displays are the physical hardware drawing the pixels.
• Screens are the high-level root objects associated with a particular display. One display can have multiple screens
associated with it, but not vice versa.
Screens can be considered the highest level containers which have no parent. A screen's size is always equal to its
display and their origin is (0;0). Therefore, a screen's coordinates can't be changed, i.e. lv_obj_set_pos(),
lv_obj_set_size() or similar functions can't be used on screens.
A screen can be created from any object type but the two most typical types are Base object and Image (to create a
wallpaper).
To create a screen, use lv_obj_t * scr = lv_<type>_create(NULL, copy). copy can be an existing
screen copied into the new screen.
To load a screen, use lv_scr_load(scr). To get the active screen, use lv_scr_act(). These functions work
on the default display. If you want to specify which display to work on, use lv_disp_get_scr_act(disp) and
lv_disp_load_scr(disp, scr). A screen can be loaded with animations too. Read more here.

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Screens can be deleted with lv_obj_del(scr), but ensure that you do not delete the currently loaded screen.

Transparent screens

Usually, the opacity of the screen is LV_OPA_COVER to provide a solid background for its children. If this is not the
case (opacity < 100%) the display's background color or image will be visible. See the Display background section for
more details. If the display's background opacity is also not LV_OPA_COVER LVGL has no solid background to draw.
This configuration (transparent screen and display) could be used to create for example OSD menus where a video is
played on a lower layer, and a menu is overlayed on an upper layer.
To handle transparent displays, special (slower) color mixing algorithms need to be used by LVGL so this feature needs
to enabled with LV_COLOR_SCREEN_TRANSP in lv_conf.h. The Alpha channel of 32-bit colors will be 0 where
there are no objects and 255 where there are solid objects.
In summary, to enable transparent screens and displays for OSD menu-like UIs:
• Enable LV_COLOR_SCREEN_TRANSP in lv_conf.h
• Set the screen's opacity to LV_OPA_TRANSP e.g. with lv_obj_set_style_bg_opa(lv_scr_act(),
LV_OPA_TRANSP, LV_PART_MAIN)
• Set the display opacity to LV_OPA_TRANSP with lv_disp_set_bg_opa(NULL, LV_OPA_TRANSP);

5.9.3 Features of displays

Inactivity

A user's inactivity time is measured on each display. Every use of an Input device (if associated with the display) counts
as an activity. To get time elapsed since the last activity, use lv_disp_get_inactive_time(disp). If NULL is
passed, the lowest inactivity time among all displays will be returned (NULL isn't just the default display).
You can manually trigger an activity using lv_disp_trig_activity(disp). If disp is NULL, the default screen
will be used (and not all displays).

Background

Every display has a background color, background image and background opacity properties. They become visible when
the current screen is transparent or not positioned to cover the whole display.
The background color is a simple color to fill the display. It can be adjusted with lv_disp_set_bg_color(disp,
color);
The display background image is a path to a file or a pointer to an lv_img_dsc_t variable (converted image data) to
be used as wallpaper. It can be set with lv_disp_set_bg_image(disp, &my_img); If a background image is
configured the background won't be filled with bg_color.
The opacity of the background color or image can be adjusted with lv_disp_set_bg_opa(disp, opa).
The disp parameter of these functions can be NULL to select the default display.

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5.9.4 API

Enums

enum lv_scr_load_anim_t
Values:

enumerator LV_SCR_LOAD_ANIM_NONE

enumerator LV_SCR_LOAD_ANIM_OVER_LEFT

enumerator LV_SCR_LOAD_ANIM_OVER_RIGHT

enumerator LV_SCR_LOAD_ANIM_OVER_TOP

enumerator LV_SCR_LOAD_ANIM_OVER_BOTTOM

enumerator LV_SCR_LOAD_ANIM_MOVE_LEFT

enumerator LV_SCR_LOAD_ANIM_MOVE_RIGHT

enumerator LV_SCR_LOAD_ANIM_MOVE_TOP

enumerator LV_SCR_LOAD_ANIM_MOVE_BOTTOM

enumerator LV_SCR_LOAD_ANIM_FADE_IN

enumerator LV_SCR_LOAD_ANIM_FADE_ON

enumerator LV_SCR_LOAD_ANIM_FADE_OUT

enumerator LV_SCR_LOAD_ANIM_OUT_LEFT

enumerator LV_SCR_LOAD_ANIM_OUT_RIGHT

enumerator LV_SCR_LOAD_ANIM_OUT_TOP

enumerator LV_SCR_LOAD_ANIM_OUT_BOTTOM

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Functions

lv_obj_t *lv_disp_get_scr_act(lv_disp_t *disp)


Return with a pointer to the active screen
Parameters disp -- pointer to display which active screen should be get. (NULL to use the default
screen)
Returns pointer to the active screen object (loaded by 'lv_scr_load()')
lv_obj_t *lv_disp_get_scr_prev(lv_disp_t *disp)
Return with a pointer to the previous screen. Only used during screen transitions.
Parameters disp -- pointer to display which previous screen should be get. (NULL to use the default
screen)
Returns pointer to the previous screen object or NULL if not used now
void lv_disp_load_scr(lv_obj_t *scr)
Make a screen active
Parameters scr -- pointer to a screen
lv_obj_t *lv_disp_get_layer_top(lv_disp_t *disp)
Return with the top layer. (Same on every screen and it is above the normal screen layer)
Parameters disp -- pointer to display which top layer should be get. (NULL to use the default screen)
Returns pointer to the top layer object (transparent screen sized lv_obj)
lv_obj_t *lv_disp_get_layer_sys(lv_disp_t *disp)
Return with the sys. layer. (Same on every screen and it is above the normal screen and the top layer)
Parameters disp -- pointer to display which sys. layer should be retrieved. (NULL to use the default
screen)
Returns pointer to the sys layer object (transparent screen sized lv_obj)
void lv_disp_set_theme(lv_disp_t *disp, lv_theme_t *th)
Set the theme of a display
Parameters disp -- pointer to a display
lv_theme_t *lv_disp_get_theme(lv_disp_t *disp)
Get the theme of a display
Parameters disp -- pointer to a display
Returns the display's theme (can be NULL)
void lv_disp_set_bg_color(lv_disp_t *disp, lv_color_t color)
Set the background color of a display
Parameters
• disp -- pointer to a display
• color -- color of the background
void lv_disp_set_bg_image(lv_disp_t *disp, const void *img_src)
Set the background image of a display
Parameters

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• disp -- pointer to a display


• img_src -- path to file or pointer to an lv_img_dsc_t variable
void lv_disp_set_bg_opa(lv_disp_t *disp, lv_opa_t opa)
Set opacity of the background
Parameters
• disp -- pointer to a display
• opa -- opacity (0..255)
void lv_scr_load_anim(lv_obj_t *scr, lv_scr_load_anim_t anim_type, uint32_t time, uint32_t delay, bool
auto_del)
Switch screen with animation
Parameters
• scr -- pointer to the new screen to load
• anim_type -- type of the animation from lv_scr_load_anim_t, e.g.
LV_SCR_LOAD_ANIM_MOVE_LEFT
• time -- time of the animation
• delay -- delay before the transition
• auto_del -- true: automatically delete the old screen
uint32_t lv_disp_get_inactive_time(const lv_disp_t *disp)
Get elapsed time since last user activity on a display (e.g. click)
Parameters disp -- pointer to a display (NULL to get the overall smallest inactivity)
Returns elapsed ticks (milliseconds) since the last activity
void lv_disp_trig_activity(lv_disp_t *disp)
Manually trigger an activity on a display
Parameters disp -- pointer to a display (NULL to use the default display)
void lv_disp_clean_dcache(lv_disp_t *disp)
Clean any CPU cache that is related to the display.
Parameters disp -- pointer to a display (NULL to use the default display)
void lv_disp_enable_invalidation(lv_disp_t *disp, bool en)
Temporarily enable and disable the invalidation of the display.
Parameters
• disp -- pointer to a display (NULL to use the default display)
• en -- true: enable invalidation; false: invalidation
bool lv_disp_is_invalidation_enabled(lv_disp_t *disp)
Get display invalidation is enabled.
Parameters disp -- pointer to a display (NULL to use the default display)
Returns return true if invalidation is enabled

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lv_timer_t *_lv_disp_get_refr_timer(lv_disp_t *disp)


Get a pointer to the screen refresher timer to modify its parameters with lv_timer_... functions.
Parameters disp -- pointer to a display
Returns pointer to the display refresher timer. (NULL on error)
static inline lv_obj_t *lv_scr_act(void)
Get the active screen of the default display
Returns pointer to the active screen
static inline lv_obj_t *lv_layer_top(void)
Get the top layer of the default display
Returns pointer to the top layer
static inline lv_obj_t *lv_layer_sys(void)
Get the active screen of the default display
Returns pointer to the sys layer
static inline void lv_scr_load(lv_obj_t *scr)

static inline lv_coord_t lv_dpx(lv_coord_t n)


Scale the given number of pixels (a distance or size) relative to a 160 DPI display considering the DPI of the default
display. It ensures that e.g. lv_dpx(100) will have the same physical size regardless to the DPI of the display.
Parameters n -- the number of pixels to scale
Returns n x current_dpi/160
static inline lv_coord_t lv_disp_dpx(const lv_disp_t *disp, lv_coord_t n)
Scale the given number of pixels (a distance or size) relative to a 160 DPI display considering the DPI of the given
display. It ensures that e.g. lv_dpx(100) will have the same physical size regardless to the DPI of the display.
Parameters
• obj -- a display whose dpi should be considered
• n -- the number of pixels to scale
Returns n x current_dpi/160

5.10 Colors

The color module handles all color-related functions like changing color depth, creating colors from hex code, converting
between color depths, mixing colors, etc.
The type lv_color_t is used to store a color. Its fields are set according to LV_COLOR_DEPTH in lv_conf.h.
(See below)
You may set LV_COLOR_16_SWAP in lv_conf.h to swap bytes of RGB565 colors. You may need this when sending
16-bit colors via a byte-oriented interface like SPI. As 16-bit numbers are stored in little-endian format (lower byte at
the lower address), the interface will send the lower byte first. However, displays usually need the higher byte first. A
mismatch in the byte order will result in highly distorted colors.

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5.10.1 Creating colors

RGB

Create colors from Red, Green and Blue channel values:

//All channels are 0-255


lv_color_t c = lv_color_make(red, green, blue);

//From hex code 0x000000..0xFFFFFF interpreted as RED + GREEN + BLUE


lv_color_t c = lv_color_hex(0x123456);

//From 3 digits. Same as lv_color_hex(0x112233)


lv_color_t c = lv_color_hex3(0x123);

HSV

Create colors from Hue, Saturation and Value values:

//h = 0..359, s = 0..100, v = 0..100


lv_color_t c = lv_color_hsv_to_rgb(h, s, v);

//All channels are 0-255


lv_color_hsv_t c_hsv = lv_color_rgb_to_hsv(r, g, b);

//From lv_color_t variable


lv_color_hsv_t c_hsv = lv_color_to_hsv(color);

Palette

LVGL includes Material Design's palette of colors. In this system all named colors have a nominal main color as well as
four darker and five lighter variants.
The names of the colors are as follows:
• LV_PALETTE_RED
• LV_PALETTE_PINK
• LV_PALETTE_PURPLE
• LV_PALETTE_DEEP_PURPLE
• LV_PALETTE_INDIGO
• LV_PALETTE_BLUE
• LV_PALETTE_LIGHT_BLUE
• LV_PALETTE_CYAN
• LV_PALETTE_TEAL
• LV_PALETTE_GREEN
• LV_PALETTE_LIGHT_GREEN
• LV_PALETTE_LIME

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• LV_PALETTE_YELLOW
• LV_PALETTE_AMBER
• LV_PALETTE_ORANGE
• LV_PALETTE_DEEP_ORANGE
• LV_PALETTE_BROWN
• LV_PALETTE_BLUE_GREY
• LV_PALETTE_GREY
To get the main color use lv_color_t c = lv_palette_main(LV_PALETTE_...).
For the lighter variants of a palette color use lv_color_t c = lv_palette_lighten(LV_PALETTE_.
.., v). v can be 1..5. For the darker variants of a palette color use lv_color_t c =
lv_palette_darken(LV_PALETTE_..., v). v can be 1..4.

Modify and mix colors

The following functions can modify a color:

// Lighten a color. 0: no change, 255: white


lv_color_t c = lv_color_lighten(c, lvl);

// Darken a color. 0: no change, 255: black


lv_color_t c = lv_color_darken(lv_color_t c, lv_opa_t lvl);

// Lighten or darken a color. 0: black, 128: no change 255: white


lv_color_t c = lv_color_change_lightness(lv_color_t c, lv_opa_t lvl);

// Mix two colors with a given ratio 0: full c2, 255: full c1, 128: half c1 and half␣
,→c2

lv_color_t c = lv_color_mix(c1, c2, ratio);

Built-in colors

lv_color_white() and lv_color_black() return 0xFFFFFF and 0x000000 respectively.

5.10.2 Opacity

To describe opacity the lv_opa_t type is created from uint8_t. Some special purpose defines are also introduced:
• LV_OPA_TRANSP Value: 0, means no opacity making the color completely transparent
• LV_OPA_10 Value: 25, means the color covers only a little
• LV_OPA_20 ... OPA_80 follow logically
• LV_OPA_90 Value: 229, means the color near completely covers
• LV_OPA_COVER Value: 255, means the color completely covers (full opacity)
You can also use the LV_OPA_* defines in lv_color_mix() as a mixing ratio.

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5.10.3 Color types

The following variable types are defined by the color module:


• lv_color1_t Monochrome color. Also has R, G, B fields for compatibility but they are always the same value
(1 byte)
• lv_color8_t A structure to store R (3 bit),G (3 bit),B (2 bit) components for 8-bit colors (1 byte)
• lv_color16_t A structure to store R (5 bit),G (6 bit),B (5 bit) components for 16-bit colors (2 byte)
• lv_color32_t A structure to store R (8 bit),G (8 bit), B (8 bit) components for 24-bit colors (4 byte)
• lv_color_t Equal to lv_color1/8/16/24_t depending on the configured color depth setting
• lv_color_int_t uint8_t, uint16_t or uint32_t depending on the color depth setting. Used to build
color arrays from plain numbers.
• lv_opa_t A simple uint8_t type to describe opacity.
The lv_color_t, lv_color1_t, lv_color8_t, lv_color16_t and lv_color32_t types have four fields:
• ch.red red channel
• ch.green green channel
• ch.blue blue channel
• full* red + green + blue as one number
You can set the current color depth in lv_conf.h, by setting the LV_COLOR_DEPTH define to 1 (monochrome), 8, 16 or
32.

Convert color

You can convert a color from the current color depth to another. The converter functions return with a number, so you
have to use the full field to map a converted color back into a structure:

lv_color_t c;
c.red = 0x38;
c.green = 0x70;
c.blue = 0xCC;

lv_color1_t c1;
c1.full = lv_color_to1(c); /*Return 1 for light colors, 0 for dark colors*/

lv_color8_t c8;
c8.full = lv_color_to8(c); /*Give a 8 bit number with the converted color*/

lv_color16_t c16;
c16.full = lv_color_to16(c); /*Give a 16 bit number with the converted color*/

lv_color32_t c24;
c32.full = lv_color_to32(c); /*Give a 32 bit number with the converted color*/

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5.10.4 API

Typedefs

typedef lv_color_t (*lv_color_filter_cb_t)(const struct _lv_color_filter_dsc_t*, lv_color_t, lv_opa_t)

typedef struct _lv_color_filter_dsc_t lv_color_filter_dsc_t

Enums

enum [anonymous]
Opacity percentages.
Values:

enumerator LV_OPA_TRANSP

enumerator LV_OPA_0

enumerator LV_OPA_10

enumerator LV_OPA_20

enumerator LV_OPA_30

enumerator LV_OPA_40

enumerator LV_OPA_50

enumerator LV_OPA_60

enumerator LV_OPA_70

enumerator LV_OPA_80

enumerator LV_OPA_90

enumerator LV_OPA_100

enumerator LV_OPA_COVER

enum lv_palette_t
Values:

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enumerator LV_PALETTE_RED

enumerator LV_PALETTE_PINK

enumerator LV_PALETTE_PURPLE

enumerator LV_PALETTE_DEEP_PURPLE

enumerator LV_PALETTE_INDIGO

enumerator LV_PALETTE_BLUE

enumerator LV_PALETTE_LIGHT_BLUE

enumerator LV_PALETTE_CYAN

enumerator LV_PALETTE_TEAL

enumerator LV_PALETTE_GREEN

enumerator LV_PALETTE_LIGHT_GREEN

enumerator LV_PALETTE_LIME

enumerator LV_PALETTE_YELLOW

enumerator LV_PALETTE_AMBER

enumerator LV_PALETTE_ORANGE

enumerator LV_PALETTE_DEEP_ORANGE

enumerator LV_PALETTE_BROWN

enumerator LV_PALETTE_BLUE_GREY

enumerator LV_PALETTE_GREY

enumerator _LV_PALETTE_LAST

enumerator LV_PALETTE_NONE

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Functions

LV_EXPORT_CONST_INT(LV_COLOR_DEPTH)

LV_EXPORT_CONST_INT(LV_COLOR_16_SWAP)

typedef LV_CONCAT3 (uint, LV_COLOR_SIZE, _t) lv_color_int_t

typedef LV_CONCAT3 (lv_color, LV_COLOR_DEPTH, _t) lv_color_t

static inline uint8_t lv_color_to1(lv_color_t color)

static inline uint8_t lv_color_to8(lv_color_t color)

static inline uint16_t lv_color_to16(lv_color_t color)

static inline uint32_t lv_color_to32(lv_color_t color)

static inline uint8_t lv_color_brightness(lv_color_t color)


Get the brightness of a color
Parameters color -- a color
Returns the brightness [0..255]
static inline lv_color_t lv_color_make(uint8_t r, uint8_t g, uint8_t b)

static inline lv_color_t lv_color_hex(uint32_t c)

static inline lv_color_t lv_color_hex3(uint32_t c)

static inline void lv_color_filter_dsc_init(lv_color_filter_dsc_t *dsc, lv_color_filter_cb_t cb)

lv_color_t lv_color_lighten(lv_color_t c, lv_opa_t lvl)

lv_color_t lv_color_darken(lv_color_t c, lv_opa_t lvl)

lv_color_t lv_color_change_lightness(lv_color_t c, lv_opa_t lvl)

lv_color_t lv_color_hsv_to_rgb(uint16_t h, uint8_t s, uint8_t v)


Convert a HSV color to RGB
Parameters
• h -- hue [0..359]
• s -- saturation [0..100]
• v -- value [0..100]
Returns the given RGB color in RGB (with LV_COLOR_DEPTH depth)
lv_color_hsv_t lv_color_rgb_to_hsv(uint8_t r8, uint8_t g8, uint8_t b8)
Convert a 32-bit RGB color to HSV
Parameters
• r8 -- 8-bit red
• g8 -- 8-bit green
• b8 -- 8-bit blue

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Returns the given RGB color in HSV


lv_color_hsv_t lv_color_to_hsv(lv_color_t color)
Convert a color to HSV
Parameters color -- color
Returns the given color in HSV
static inline lv_color_t lv_color_chroma_key(void)
Just a wrapper around LV_COLOR_CHROMA_KEY because it might be more convenient to use a function in
some cases
Returns LV_COLOR_CHROMA_KEY
lv_color_t lv_palette_main(lv_palette_t p)

static inline lv_color_t lv_color_white(void)

static inline lv_color_t lv_color_black(void)

lv_color_t lv_palette_lighten(lv_palette_t p, uint8_t lvl)

lv_color_t lv_palette_darken(lv_palette_t p, uint8_t lvl)

union lv_color1_t

Public Members

uint8_t full

uint8_t blue

uint8_t green

uint8_t red

union lv_color1_t::[anonymous] ch

union lv_color8_t

Public Members

uint8_t blue

uint8_t green

uint8_t red

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struct lv_color8_t::[anonymous] ch

uint8_t full

union lv_color16_t

Public Members

uint16_t blue

uint16_t green

uint16_t red

uint16_t green_h

uint16_t green_l

struct lv_color16_t::[anonymous] ch

uint16_t full

union lv_color32_t

Public Members

uint8_t blue

uint8_t green

uint8_t red

uint8_t alpha

struct lv_color32_t::[anonymous] ch

uint32_t full

struct lv_color_hsv_t

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Public Members

uint16_t h

uint8_t s

uint8_t v

struct _lv_color_filter_dsc_t

Public Members

lv_color_filter_cb_t filter_cb

void *user_data

5.11 Fonts

In LVGL fonts are collections of bitmaps and other information required to render images of individual letters (glyph).
A font is stored in a lv_font_t variable and can be set in a style's text_font field. For example:

lv_style_set_text_font(&my_style, &lv_font_montserrat_28); /*Set a larger font*/

Fonts have a bpp (bits per pixel) property. It shows how many bits are used to describe a pixel in a font. The value
stored for a pixel determines the pixel's opacity. This way, with higher bpp, the edges of the letter can be smoother. The
possible bpp values are 1, 2, 4 and 8 (higher values mean better quality).
The bpp property also affects the amount of memory needed to store a font. For example, bpp = 4 makes a font nearly
four times larger compared to bpp = 1.

5.11.1 Unicode support

LVGL supports UTF-8 encoded Unicode characters. Your editor needs to be configured to save your code/text as UTF-8
(usually this the default) and be sure that, LV_TXT_ENC is set to LV_TXT_ENC_UTF8 in lv_conf.h. (This is the default
value)
To test it try

lv_obj_t * label1 = lv_label_create(lv_scr_act(), NULL);


lv_label_set_text(label1, LV_SYMBOL_OK);

If all works well, a ✓ character should be displayed.

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5.11.2 Built-in fonts

There are several built-in fonts in different sizes, which can be enabled in lv_conf.h with LV_FONT_... defines.

Normal fonts

Containing all the ASCII characters, the degree symbol (U+00B0), the bullet symbol (U+2022) and the built-in symbols
(see below).
• LV_FONT_MONTSERRAT_12 12 px font
• LV_FONT_MONTSERRAT_14 14 px font
• LV_FONT_MONTSERRAT_16 16 px font
• LV_FONT_MONTSERRAT_18 18 px font
• LV_FONT_MONTSERRAT_20 20 px font
• LV_FONT_MONTSERRAT_22 22 px font
• LV_FONT_MONTSERRAT_24 24 px font
• LV_FONT_MONTSERRAT_26 26 px font
• LV_FONT_MONTSERRAT_28 28 px font
• LV_FONT_MONTSERRAT_30 30 px font
• LV_FONT_MONTSERRAT_32 32 px font
• LV_FONT_MONTSERRAT_34 34 px font
• LV_FONT_MONTSERRAT_36 36 px font
• LV_FONT_MONTSERRAT_38 38 px font
• LV_FONT_MONTSERRAT_40 40 px font
• LV_FONT_MONTSERRAT_42 42 px font
• LV_FONT_MONTSERRAT_44 44 px font
• LV_FONT_MONTSERRAT_46 46 px font
• LV_FONT_MONTSERRAT_48 48 px font

Special fonts

• LV_FONT_MONTSERRAT_12_SUBPX Same as normal 12 px font but with subpixel rendering


• LV_FONT_MONTSERRAT_28_COMPRESSED Same as normal 28 px font but stored as a compressed font with
3 bpp
• LV_FONT_DEJAVU_16_PERSIAN_HEBREW 16 px font with normal range + Hebrew, Arabic, Persian letters
and all their forms
• LV_FONT_SIMSUN_16_CJK16 px font with normal range plus 1000 of the most common CJK radicals
• LV_FONT_UNSCII_8 8 px pixel perfect font with only ASCII characters
• LV_FONT_UNSCII_16 16 px pixel perfect font with only ASCII characters

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The built-in fonts are global variables with names like lv_font_montserrat_16 for a 16 px height font. To use
them in a style, just add a pointer to a font variable like shown above.
The built-in fonts with bpp = 4 contain the ASCII characters and use the Montserrat font.
In addition to the ASCII range, the following symbols are also added to the built-in fonts from the FontAwesome font.

The symbols can be used singly as:

lv_label_set_text(my_label, LV_SYMBOL_OK);

Or together with strings (compile time string concatenation):

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lv_label_set_text(my_label, LV_SYMBOL_OK "Apply");

Or more symbols together:

lv_label_set_text(my_label, LV_SYMBOL_OK LV_SYMBOL_WIFI LV_SYMBOL_PLAY);

5.11.3 Special features

Bidirectional support

Most languages use a Left-to-Right (LTR for short) writing direction, however some languages (such as Hebrew, Persian
or Arabic) use Right-to-Left (RTL for short) direction.
LVGL not only supports RTL texts but supports mixed (a.k.a. bidirectional, BiDi) text rendering too. Some examples:

BiDi support is enabled by LV_USE_BIDI in lv_conf.h


All texts have a base direction (LTR or RTL) which determines some rendering rules and the default alignment of the
text (Left or Right). However, in LVGL, the base direction is not only applied to labels. It's a general property which can
be set for every object. If not set then it will be inherited from the parent. This means it's enough to set the base direction
of a screen and every object will inherit it.
The default base direction for screens can be set by LV_BIDI_BASE_DIR_DEF in lv_conf.h and other objects inherit
the base direction from their parent.
To set an object's base direction use lv_obj_set_style_base_dir(obj, base_dir,selector). The
possible base directions are:
• LV_BASE_DIR_LTR: Left to Right base direction
• LV_BASE_DIR_RTL: Right to Left base direction
• LV_BASE_DIR_AUTO: Auto detect base direction
• LV_BASE_DIR_NEUTRAL
• LV_BASE_DIR_WEAK
This list summarizes the effect of RTL base direction on objects:
• Create objects by default on the right
• lv_tabview: Displays tabs from right to left
• lv_checkbox: Shows the box on the right
• lv_btnmatrix: Shows buttons from right to left

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• lv_list: Shows icons on the right


• lv_dropdown: Aligns options to the right
• lv_bar: Shows progress from right to left
• The texts in lv_table, lv_btnmatrix, lv_keyboard, lv_tabview, lv_dropdown, lv_roller
are "BiDi processed" to be displayed correctly

Arabic and Persian support

There are some special rules to display Arabic and Persian characters: the form of a character depends on its position in
the text. A different form of the same letter needs to be used when it is isolated, at start, middle or end positions. Besides
these, some conjunction rules should also be taken into account.
LVGL supports these rules if LV_USE_ARABIC_PERSIAN_CHARS is enabled.
However, there are some limitations:
• Only displaying text is supported (e.g. on labels), text inputs (e.g. text area) don't support this feature.
• Static text (i.e. const) is not processed. E.g. texts set by lv_label_set_text() will be "Arabic processed"
but lv_lable_set_text_static() won't.
• Text get functions (e.g. lv_label_get_text()) will return the processed text.

Subpixel rendering

Subpixel rendering allows for tripling the horizontal resolution by rendering anti-aliased edges on Red, Green and Blue
channels instead of at pixel level granularity. This takes advantage of the position of physical color channels of each pixel,
resulting in higher quality letter anti-aliasing. Learn more here.
For subpixel rendering, the fonts need to be generated with special settings:
• In the online converter tick the Subpixel box
• In the command line tool use --lcd flag. Note that the generated font needs about three times more memory.
Subpixel rendering works only if the color channels of the pixels have a horizontal layout. That is the R, G, B channels
are next to each other and not above each other. The order of color channels also needs to match with the library settings.
By default, LVGL assumes RGB order, however this can be swapped by setting LV_SUBPX_BGR 1 in lv_conf.h.

Compressed fonts

The bitmaps of fonts can be compressed by


• ticking the Compressed check box in the online converter
• not passing the --no-compress flag to the offline converter (compression is applied by default)
Compression is more effective with larger fonts and higher bpp. However, it's about 30% slower to render compressed
fonts. Therefore, it's recommended to compress only the largest fonts of a user interface, because
• they need the most memory
• they can be compressed better
• and probably they are used less frequently then the medium-sized fonts, so the performance cost is smaller.

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5.11.4 Add a new font

There are several ways to add a new font to your project:


1. The simplest method is to use the Online font converter. Just set the parameters, click the Convert button, copy
the font to your project and use it. Be sure to carefully read the steps provided on that site or you will get an
error while converting.
2. Use the Offline font converter. (Requires Node.js to be installed)
3. If you want to create something like the built-in fonts (Montserrat font and symbols) but in a different size and/or
ranges, you can use the built_in_font_gen.py script in lvgl/scripts/built_in_font folder.
(This requires Python and lv_font_conv to be installed)
To declare a font in a file, use LV_FONT_DECLARE(my_font_name).
To make fonts globally available (like the built-in fonts), add them to LV_FONT_CUSTOM_DECLARE in lv_conf.h.

5.11.5 Add new symbols

The built-in symbols are created from the FontAwesome font.


1. Search for a symbol on https://fontawesome.com. For example the USB symbol. Copy its Unicode ID which is
0xf287 in this case.
2. Open the Online font converter. Add FontAwesome.woff. .
3. Set the parameters such as Name, Size, BPP. You'll use this name to declare and use the font in your code.
4. Add the Unicode ID of the symbol to the range field. E.g. 0xf287 for the USB symbol. More symbols can be
enumerated with ,.
5. Convert the font and copy the generated source code to your project. Make sure to compile the .c file of your font.
6. Declare the font using extern lv_font_t my_font_name; or simply use
LV_FONT_DECLARE(my_font_name);.
Using the symbol
1. Convert the Unicode value to UTF8, for example on this site. For 0xf287 the Hex UTF-8 bytes are EF 8A 87.
2. Create a define string from the UTF8 values: #define MY_USB_SYMBOL "\xEF\x8A\x87"
3. Create a label and set the text. Eg. lv_label_set_text(label, MY_USB_SYMBOL)
Note - lv_label_set_text(label, MY_USB_SYMBOL) searches for this symbol in the font defined in style.
text.font properties. To use the symbol you may need to change it. Eg style.text.font = my_font_name

5.11.6 Load a font at run-time

lv_font_load can be used to load a font from a file. The font needs to have a special binary format. (Not TTF or
WOFF). Use lv_font_conv with the --format bin option to generate an LVGL compatible font file.
Note that to load a font LVGL's filesystem needs to be enabled and a driver must be added.
Example
lv_font_t * my_font;
my_font = lv_font_load(X/path/to/my_font.bin);

/*Use the font*/


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/*Free the font if not required anymore*/


lv_font_free(my_font);

5.11.7 Add a new font engine

LVGL's font interface is designed to be very flexible but, even so, you can add your own font engine in place of LVGL's
internal one. For example, you can use FreeType to real-time render glyphs from TTF fonts or use an external flash to
store the font's bitmap and read them when the library needs them.
A ready to use FreeType can be found in lv_freetype repository.
To do this, a custom lv_font_t variable needs to be created:

/*Describe the properties of a font*/


lv_font_t my_font;
my_font.get_glyph_dsc = my_get_glyph_dsc_cb; /*Set a callback to get info␣
,→about glyphs*/

my_font.get_glyph_bitmap = my_get_glyph_bitmap_cb; /*Set a callback to get bitmap of␣


,→a glyph*/

my_font.line_height = height; /*The real line height where any␣


,→text fits*/

my_font.base_line = base_line; /*Base line measured from the top␣


,→of line_height*/

my_font.dsc = something_required; /*Store any implementation␣


,→specific data here*/

my_font.user_data = user_data; /*Optionally some extra user␣


,→data*/

...

/* Get info about glyph of `unicode_letter` in `font` font.


* Store the result in `dsc_out`.
* The next letter (`unicode_letter_next`) might be used to calculate the width␣
,→required by this glyph (kerning)

*/
bool my_get_glyph_dsc_cb(const lv_font_t * font, lv_font_glyph_dsc_t * dsc_out,␣
,→uint32_t unicode_letter, uint32_t unicode_letter_next)

{
/*Your code here*/

/* Store the result.


* For example ...
*/
dsc_out->adv_w = 12; /*Horizontal space required by the glyph in [px]*/
dsc_out->box_h = 8; /*Height of the bitmap in [px]*/
dsc_out->box_w = 6; /*Width of the bitmap in [px]*/
dsc_out->ofs_x = 0; /*X offset of the bitmap in [pf]*/
dsc_out->ofs_y = 3; /*Y offset of the bitmap measured from the as line*/
dsc_out->bpp = 2; /*Bits per pixel: 1/2/4/8*/

return true; /*true: glyph found; false: glyph was not found*/
}

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/* Get the bitmap of `unicode_letter` from `font`. */
const uint8_t * my_get_glyph_bitmap_cb(const lv_font_t * font, uint32_t unicode_
,→letter)

{
/* Your code here */

/* The bitmap should be a continuous bitstream where


* each pixel is represented by `bpp` bits */

return bitmap; /*Or NULL if not found*/


}

5.11.8 Use font fallback

You can specify fallback in lv_font_t to provide fallback to the font. When the font fails to find glyph to a letter,
it will try to let font from fallback to handle.
fallback can be chained, so it will try to solve until there is no fallback set.

/* Roboto font doesn't have support for CJK glyphs */


lv_font_t *roboto = my_font_load_function();
/* Droid Sans Fallback has more glyphs but its typeface doesn't look good as Roboto */
lv_font_t *droid_sans_fallback = my_font_load_function();
/* So now we can display Roboto for supported characters while having wider␣
,→characters set support */

roboto->fallback = droid_sans_fallback;

5.12 Images

An image can be a file or a variable which stores the bitmap itself and some metadata.

5.12.1 Store images

You can store images in two places


• as a variable in internal memory (RAM or ROM)
• as a file

Variables

Images stored internally in a variable are composed mainly of an lv_img_dsc_t structure with the following fields:
• header
– cf Color format. See below
– w width in pixels (<= 2048)
– h height in pixels (<= 2048)
– always zero 3 bits which need to be always zero

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– reserved reserved for future use


• data pointer to an array where the image itself is stored
• data_size length of data in bytes
These are usually stored within a project as C files. They are linked into the resulting executable like any other constant
data.

Files

To deal with files you need to add a storage Drive to LVGL. In short, a Drive is a collection of functions (open, read, close,
etc.) registered in LVGL to make file operations. You can add an interface to a standard file system (FAT32 on SD card)
or you create your simple file system to read data from an SPI Flash memory. In every case, a Drive is just an abstraction
to read and/or write data to memory. See the File system section to learn more.
Images stored as files are not linked into the resulting executable, and must be read into RAM before being drawn. As
a result, they are not as resource-friendly as images linked at compile time. However, they are easier to replace without
needing to rebuild the main program.

5.12.2 Color formats

Various built-in color formats are supported:


• LV_IMG_CF_TRUE_COLOR Simply stores the RGB colors (in whatever color depth LVGL is configured for).
• LV_IMG_CF_TRUE_COLOR_ALPHA Like LV_IMG_CF_TRUE_COLOR but it also adds an alpha (trans-
parency) byte for every pixel.
• LV_IMG_CF_TRUE_COLOR_CHROMA_KEYED Like LV_IMG_CF_TRUE_COLOR but if a pixel has the
LV_COLOR_TRANSP color (set in lv_conf.h) it will be transparent.
• LV_IMG_CF_INDEXED_1/2/4/8BIT Uses a palette with 2, 4, 16 or 256 colors and stores each pixel in 1, 2, 4
or 8 bits.
• LV_IMG_CF_ALPHA_1/2/4/8BIT Only stores the Alpha value with 1, 2, 4 or 8 bits. The pixels take the
color of style.img_recolor and the set opacity. The source image has to be an alpha channel. This is ideal
for bitmaps similar to fonts where the whole image is one color that can be altered.
The bytes of LV_IMG_CF_TRUE_COLOR images are stored in the following order.
For 32-bit color depth:
• Byte 0: Blue
• Byte 1: Green
• Byte 2: Red
• Byte 3: Alpha
For 16-bit color depth:
• Byte 0: Green 3 lower bit, Blue 5 bit
• Byte 1: Red 5 bit, Green 3 higher bit
• Byte 2: Alpha byte (only with LV_IMG_CF_TRUE_COLOR_ALPHA)
For 8-bit color depth:
• Byte 0: Red 3 bit, Green 3 bit, Blue 2 bit

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• Byte 2: Alpha byte (only with LV_IMG_CF_TRUE_COLOR_ALPHA)


You can store images in a Raw format to indicate that it's not encoded with one of the built-in color formats and an
external Image decoder needs to be used to decode the image.
• LV_IMG_CF_RAW Indicates a basic raw image (e.g. a PNG or JPG image).
• LV_IMG_CF_RAW_ALPHA Indicates that an image has alpha and an alpha byte is added for every pixel.
• LV_IMG_CF_RAW_CHROMA_KEYED Indicates that an image is chroma-keyed as described in
LV_IMG_CF_TRUE_COLOR_CHROMA_KEYED above.

5.12.3 Add and use images

You can add images to LVGL in two ways:


• using the online converter
• manually create images

Online converter

The online Image converter is available here: https://lvgl.io/tools/imageconverter


Adding an image to LVGL via the online converter is easy.
1. You need to select a BMP, PNG or JPG image first.
2. Give the image a name that will be used within LVGL.
3. Select the Color format.
4. Select the type of image you want. Choosing a binary will generate a .bin file that must be stored separately and
read using the file support. Choosing a variable will generate a standard C file that can be linked into your project.
5. Hit the Convert button. Once the conversion is finished, your browser will automatically download the resulting
file.
In the generated C arrays (variables), bitmaps for all the color depths (1, 8, 16 or 32) are included in the C file, but only
the color depth that matches LV_COLOR_DEPTH in lv_conf.h will actually be linked into the resulting executable.
In the case of binary files, you need to specify the color format you want:
• RGB332 for 8-bit color depth
• RGB565 for 16-bit color depth
• RGB565 Swap for 16-bit color depth (two bytes are swapped)
• RGB888 for 32-bit color depth

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Manually create an image

If you are generating an image at run-time, you can craft an image variable to display it using LVGL. For example:
uint8_t my_img_data[] = {0x00, 0x01, 0x02, ...};

static lv_img_dsc_t my_img_dsc = {


.header.always_zero = 0,
.header.w = 80,
.header.h = 60,
.data_size = 80 * 60 * LV_COLOR_DEPTH / 8,
.header.cf = LV_IMG_CF_TRUE_COLOR, /*Set the color format*/
.data = my_img_data,
};

If the color format is LV_IMG_CF_TRUE_COLOR_ALPHA you can set data_size like 80 * 60 *


LV_IMG_PX_SIZE_ALPHA_BYTE.
Another (possibly simpler) option to create and display an image at run-time is to use the Canvas object.

Use images

The simplest way to use an image in LVGL is to display it with an lv_img object:
lv_obj_t * icon = lv_img_create(lv_scr_act(), NULL);

/*From variable*/
lv_img_set_src(icon, &my_icon_dsc);

/*From file*/
lv_img_set_src(icon, "S:my_icon.bin");

If the image was converted with the online converter, you should use LV_IMG_DECLARE(my_icon_dsc) to declare
the image in the file where you want to use it.

5.12.4 Image decoder

As you can see in the Color formats section, LVGL supports several built-in image formats. In many cases, these will be
all you need. LVGL doesn't directly support, however, generic image formats like PNG or JPG.
To handle non-built-in image formats, you need to use external libraries and attach them to LVGL via the Image decoder
interface.
An image decoder consists of 4 callbacks:
• info get some basic info about the image (width, height and color format).
• open open an image: either store a decoded image or set it to NULL to indicate the image can be read line-by-line.
• read if open didn't fully open an image this function should give some decoded data (max 1 line) from a given
position.
• close close an opened image, free the allocated resources.
You can add any number of image decoders. When an image needs to be drawn, the library will try all the registered
image decoders until it finds one which can open the image, i.e. one which knows that format.
The LV_IMG_CF_TRUE_COLOR_..., LV_IMG_INDEXED_... and LV_IMG_ALPHA_... formats (essentially,
all non-RAW formats) are understood by the built-in decoder.

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Custom image formats

The easiest way to create a custom image is to use the online image converter and select Raw, Raw with alpha or
Raw with chroma-keyed format. It will just take every byte of the binary file you uploaded and write it as an
image "bitmap". You then need to attach an image decoder that will parse that bitmap and generate the real, renderable
bitmap.
header.cf will be LV_IMG_CF_RAW, LV_IMG_CF_RAW_ALPHA or LV_IMG_CF_RAW_CHROMA_KEYED ac-
cordingly. You should choose the correct format according to your needs: a fully opaque image, using an alpha channel
or using a chroma key.
After decoding, the raw formats are considered True color by the library. In other words, the image decoder must decode
the Raw images to True color according to the format described in the Color formats section.
If you want to create a custom image, you should use LV_IMG_CF_USER_ENCODED_0..7 color formats. However,
the library can draw images only in True color format (or Raw but ultimately it will be in True color format). The
LV_IMG_CF_USER_ENCODED_... formats are not known by the library and therefore they should be decoded to
one of the known formats from the Color formats section. It's possible to decode an image to a non-true color format first
(for example: LV_IMG_INDEXED_4BITS) and then call the built-in decoder functions to convert it to True color.
With User encoded formats, the color format in the open function (dsc->header.cf) should be changed according
to the new format.

Register an image decoder

Here's an example of getting LVGL to work with PNG images.


First, you need to create a new image decoder and set some functions to open/close the PNG files. It should look like this:

/*Create a new decoder and register functions */


lv_img_decoder_t * dec = lv_img_decoder_create();
lv_img_decoder_set_info_cb(dec, decoder_info);
lv_img_decoder_set_open_cb(dec, decoder_open);
lv_img_decoder_set_close_cb(dec, decoder_close);

/**
* Get info about a PNG image
* @param decoder pointer to the decoder where this function belongs
* @param src can be file name or pointer to a C array
* @param header store the info here
* @return LV_RES_OK: no error; LV_RES_INV: can't get the info
*/
static lv_res_t decoder_info(lv_img_decoder_t * decoder, const void * src, lv_img_
,→header_t * header)

{
/*Check whether the type `src` is known by the decoder*/
if(is_png(src) == false) return LV_RES_INV;

/* Read the PNG header and find `width` and `height` */


...

header->cf = LV_IMG_CF_RAW_ALPHA;
header->w = width;
header->h = height;
}

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(continued from previous page)


/**
* Open a PNG image and return the decided image
* @param decoder pointer to the decoder where this function belongs
* @param dsc pointer to a descriptor which describes this decoding session
* @return LV_RES_OK: no error; LV_RES_INV: can't get the info
*/
static lv_res_t decoder_open(lv_img_decoder_t * decoder, lv_img_decoder_dsc_t * dsc)
{

/*Check whether the type `src` is known by the decoder*/


if(is_png(src) == false) return LV_RES_INV;

/*Decode and store the image. If `dsc->img_data` is `NULL`, the `read_line`␣


,→ function will be called to get the image data line-by-line*/
dsc->img_data = my_png_decoder(src);

/*Change the color format if required. For PNG usually 'Raw' is fine*/
dsc->header.cf = LV_IMG_CF_...

/*Call a built in decoder function if required. It's not required if`my_png_


,→ decoder` opened the image in true color format.*/
lv_res_t res = lv_img_decoder_built_in_open(decoder, dsc);

return res;
}

/**
* Decode `len` pixels starting from the given `x`, `y` coordinates and store them in␣
,→`buf`.

* Required only if the "open" function can't open the whole decoded pixel array.␣
,→(dsc->img_data == NULL)

* @param decoder pointer to the decoder the function associated with


* @param dsc pointer to decoder descriptor
* @param x start x coordinate
* @param y start y coordinate
* @param len number of pixels to decode
* @param buf a buffer to store the decoded pixels
* @return LV_RES_OK: ok; LV_RES_INV: failed
*/
lv_res_t decoder_built_in_read_line(lv_img_decoder_t * decoder, lv_img_decoder_dsc_t␣
,→* dsc, lv_coord_t x,

lv_coord_t y, lv_coord_t len, uint8_


,→t * buf)

{
/*With PNG it's usually not required*/

/*Copy `len` pixels from `x` and `y` coordinates in True color format to `buf` */

/**
* Free the allocated resources
* @param decoder pointer to the decoder where this function belongs
* @param dsc pointer to a descriptor which describes this decoding session
*/
static void decoder_close(lv_img_decoder_t * decoder, lv_img_decoder_dsc_t * dsc)
{
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/*Free all allocated data*/

/*Call the built-in close function if the built-in open/read_line was used*/
lv_img_decoder_built_in_close(decoder, dsc);

So in summary:
• In decoder_info, you should collect some basic information about the image and store it in header.
• In decoder_open, you should try to open the image source pointed by dsc->src. Its type is already in
dsc->src_type == LV_IMG_SRC_FILE/VARIABLE. If this format/type is not supported by the decoder,
return LV_RES_INV. However, if you can open the image, a pointer to the decoded True color image should be
set in dsc->img_data. If the format is known, but you don't want to decode the entire image (e.g. no memory
for it), set dsc->img_data = NULL and use read_line to get the pixel data.
• In decoder_close you should free all allocated resources.
• decoder_read is optional. Decoding the whole image requires extra memory and some computational over-
head. However, it can decode one line of the image without decoding the whole image, you can save memory and
time. To indicate that the line read function should be used, set dsc->img_data = NULL in the open function.

Manually use an image decoder

LVGL will use registered image decoders automatically if you try and draw a raw image (i.e. using the lv_img object)
but you can use them manually too. Create an lv_img_decoder_dsc_t variable to describe the decoding session
and call lv_img_decoder_open().
The color parameter is used only with LV_IMG_CF_ALPHA_1/2/4/8BIT images to tell color of the image.
frame_id can be used if the image to open is an animation.

lv_res_t res;
lv_img_decoder_dsc_t dsc;
res = lv_img_decoder_open(&dsc, &my_img_dsc, color, frame_id);

if(res == LV_RES_OK) {
/*Do something with `dsc->img_data`*/
lv_img_decoder_close(&dsc);
}

5.12.5 Image caching

Sometimes it takes a lot of time to open an image. Continuously decoding a PNG image or loading images from a slow
external memory would be inefficient and detrimental to the user experience.
Therefore, LVGL caches a given number of images. Caching means some images will be left open, hence LVGL can
quickly access them from dsc->img_data instead of needing to decode them again.
Of course, caching images is resource intensive as it uses more RAM to store the decoded image. LVGL tries to optimize
the process as much as possible (see below), but you will still need to evaluate if this would be beneficial for your platform
or not. Image caching may not be worth it if you have a deeply embedded target which decodes small images from a
relatively fast storage medium.

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Cache size

The number of cache entries can be defined with LV_IMG_CACHE_DEF_SIZE in lv_conf.h. The default value is 1 so
only the most recently used image will be left open.
The size of the cache can be changed at run-time with lv_img_cache_set_size(entry_num).

Value of images

When you use more images than cache entries, LVGL can't cache all the images. Instead, the library will close one of the
cached images to free space.
To decide which image to close, LVGL uses a measurement it previously made of how long it took to open the image.
Cache entries that hold slower-to-open images are considered more valuable and are kept in the cache as long as possible.
If you want or need to override LVGL's measurement, you can manually set the time to open value in the decoder open
function in dsc->time_to_open = time_ms to give a higher or lower value. (Leave it unchanged to let LVGL
control it.)
Every cache entry has a "life" value. Every time an image is opened through the cache, the life value of all entries is
decreased to make them older. When a cached image is used, its life value is increased by the time to open value to make
it more alive.
If there is no more space in the cache, the entry with the lowest life value will be closed.

Memory usage

Note that a cached image might continuously consume memory. For example, if three PNG images are cached, they will
consume memory while they are open.
Therefore, it's the user's responsibility to be sure there is enough RAM to cache even the largest images at the same time.

Clean the cache

Let's say you have loaded a PNG image into a lv_img_dsc_t my_png variable and use it in an lv_img object. If
the image is already cached and you then change the underlying PNG file, you need to notify LVGL to cache the image
again. Otherwise, there is no easy way of detecting that the underlying file changed and LVGL will still draw the old
image from cache.
To do this, use lv_img_cache_invalidate_src(&my_png). If NULL is passed as a parameter, the whole
cache will be cleaned.

5.12.6 API

Image buffer

Typedefs

typedef uint8_t lv_img_cf_t

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Enums

enum [anonymous]
Values:

enumerator LV_IMG_CF_UNKNOWN

enumerator LV_IMG_CF_RAW
Contains the file as it is. Needs custom decoder function

enumerator LV_IMG_CF_RAW_ALPHA
Contains the file as it is. The image has alpha. Needs custom decoder function

enumerator LV_IMG_CF_RAW_CHROMA_KEYED
Contains the file as it is. The image is chroma keyed. Needs custom decoder function

enumerator LV_IMG_CF_TRUE_COLOR
Color format and depth should match with LV_COLOR settings

enumerator LV_IMG_CF_TRUE_COLOR_ALPHA
Same as LV_IMG_CF_TRUE_COLOR but every pixel has an alpha byte

enumerator LV_IMG_CF_TRUE_COLOR_CHROMA_KEYED
Same as LV_IMG_CF_TRUE_COLOR but LV_COLOR_TRANSP pixels will be transparent

enumerator LV_IMG_CF_INDEXED_1BIT
Can have 2 different colors in a palette (can't be chroma keyed)

enumerator LV_IMG_CF_INDEXED_2BIT
Can have 4 different colors in a palette (can't be chroma keyed)

enumerator LV_IMG_CF_INDEXED_4BIT
Can have 16 different colors in a palette (can't be chroma keyed)

enumerator LV_IMG_CF_INDEXED_8BIT
Can have 256 different colors in a palette (can't be chroma keyed)

enumerator LV_IMG_CF_ALPHA_1BIT
Can have one color and it can be drawn or not

enumerator LV_IMG_CF_ALPHA_2BIT
Can have one color but 4 different alpha value

enumerator LV_IMG_CF_ALPHA_4BIT
Can have one color but 16 different alpha value

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enumerator LV_IMG_CF_ALPHA_8BIT
Can have one color but 256 different alpha value

enumerator LV_IMG_CF_RGB888

enumerator LV_IMG_CF_RGBA8888

enumerator LV_IMG_CF_RGBX8888

enumerator LV_IMG_CF_RGB565

enumerator LV_IMG_CF_RGBA5658

enumerator LV_IMG_CF_RGB565A8

enumerator LV_IMG_CF_RESERVED_15
Reserved for further use.

enumerator LV_IMG_CF_RESERVED_16
Reserved for further use.

enumerator LV_IMG_CF_RESERVED_17
Reserved for further use.

enumerator LV_IMG_CF_RESERVED_18
Reserved for further use.

enumerator LV_IMG_CF_RESERVED_19
Reserved for further use.

enumerator LV_IMG_CF_RESERVED_20
Reserved for further use.

enumerator LV_IMG_CF_RESERVED_21
Reserved for further use.

enumerator LV_IMG_CF_RESERVED_22
Reserved for further use.

enumerator LV_IMG_CF_RESERVED_23
Reserved for further use.

enumerator LV_IMG_CF_USER_ENCODED_0
User holder encoding format.

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enumerator LV_IMG_CF_USER_ENCODED_1
User holder encoding format.

enumerator LV_IMG_CF_USER_ENCODED_2
User holder encoding format.

enumerator LV_IMG_CF_USER_ENCODED_3
User holder encoding format.

enumerator LV_IMG_CF_USER_ENCODED_4
User holder encoding format.

enumerator LV_IMG_CF_USER_ENCODED_5
User holder encoding format.

enumerator LV_IMG_CF_USER_ENCODED_6
User holder encoding format.

enumerator LV_IMG_CF_USER_ENCODED_7
User holder encoding format.

Functions

lv_img_dsc_t *lv_img_buf_alloc(lv_coord_t w, lv_coord_t h, lv_img_cf_t cf)


Allocate an image buffer in RAM
Parameters
• w -- width of image
• h -- height of image
• cf -- a color format (LV_IMG_CF_...)
Returns an allocated image, or NULL on failure
lv_color_t lv_img_buf_get_px_color(const lv_img_dsc_t *dsc, lv_coord_t x, lv_coord_t y, lv_color_t color)
Get the color of an image's pixel
Parameters
• dsc -- an image descriptor
• x -- x coordinate of the point to get
• y -- x coordinate of the point to get
• color -- the color of the image. In case of LV_IMG_CF_ALPHA_1/2/4/8 this color is
used. Not used in other cases.
• safe -- true: check out of bounds
Returns color of the point

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lv_opa_t lv_img_buf_get_px_alpha(const lv_img_dsc_t *dsc, lv_coord_t x, lv_coord_t y)


Get the alpha value of an image's pixel
Parameters
• dsc -- pointer to an image descriptor
• x -- x coordinate of the point to set
• y -- x coordinate of the point to set
• safe -- true: check out of bounds
Returns alpha value of the point
void lv_img_buf_set_px_color(const lv_img_dsc_t *dsc, lv_coord_t x, lv_coord_t y, lv_color_t c)
Set the color of a pixel of an image. The alpha channel won't be affected.
Parameters
• dsc -- pointer to an image descriptor
• x -- x coordinate of the point to set
• y -- x coordinate of the point to set
• c -- color of the point
• safe -- true: check out of bounds
void lv_img_buf_set_px_alpha(const lv_img_dsc_t *dsc, lv_coord_t x, lv_coord_t y, lv_opa_t opa)
Set the alpha value of a pixel of an image. The color won't be affected
Parameters
• dsc -- pointer to an image descriptor
• x -- x coordinate of the point to set
• y -- x coordinate of the point to set
• opa -- the desired opacity
• safe -- true: check out of bounds
void lv_img_buf_set_palette(const lv_img_dsc_t *dsc, uint8_t id, lv_color_t c)
Set the palette color of an indexed image. Valid only for LV_IMG_CF_INDEXED1/2/4/8
Parameters
• dsc -- pointer to an image descriptor
• id -- the palette color to set:
– for LV_IMG_CF_INDEXED1: 0..1
– for LV_IMG_CF_INDEXED2: 0..3
– for LV_IMG_CF_INDEXED4: 0..15
– for LV_IMG_CF_INDEXED8: 0..255
• c -- the color to set
void lv_img_buf_free(lv_img_dsc_t *dsc)
Free an allocated image buffer
Parameters dsc -- image buffer to free

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uint32_t lv_img_buf_get_img_size(lv_coord_t w, lv_coord_t h, lv_img_cf_t cf)


Get the memory consumption of a raw bitmap, given color format and dimensions.
Parameters
• w -- width
• h -- height
• cf -- color format
Returns size in bytes
void _lv_img_buf_get_transformed_area(lv_area_t *res, lv_coord_t w, lv_coord_t h, int16_t angle,
uint16_t zoom, const lv_point_t *pivot)
Get the area of a rectangle if its rotated and scaled
Parameters
• res -- store the coordinates here
• w -- width of the rectangle to transform
• h -- height of the rectangle to transform
• angle -- angle of rotation
• zoom -- zoom, (256 no zoom)
• pivot -- x,y pivot coordinates of rotation

struct lv_img_header_t
#include <lv_img_buf.h> The first 8 bit is very important to distinguish the different source types. For more info
see lv_img_get_src_type() in lv_img.c On big endian systems the order is reversed so cf and always_zero
must be at the end of the struct.

Public Members

uint32_t h

uint32_t w

uint32_t reserved

uint32_t always_zero

uint32_t cf

struct lv_img_dsc_t
#include <lv_img_buf.h> Image header it is compatible with the result from image converter utility

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Public Members

lv_img_header_t header
A header describing the basics of the image

uint32_t data_size
Size of the image in bytes

const uint8_t *data


Pointer to the data of the image

5.13 File system

LVGL has a 'File system' abstraction module that enables you to attach any type of file system. A file system is identified
by an assigned drive letter. For example, if an SD card is associated with the letter 'S', a file can be reached using
"S:path/to/file.txt".

5.13.1 Ready to use drivers

The lv_fs_if repository contains prepared drivers using POSIX, standard C and the FATFS API. See its README for
the details.

5.13.2 Adding a driver

Registering a driver

To add a driver, a lv_fs_drv_t needs to be initialized like below. The lv_fs_drv_t needs to be static, global or
dynamically allocated and not a local variable.

static lv_fs_drv_t drv; /*Needs to be static or global*/


lv_fs_drv_init(&drv); /*Basic initialization*/

drv.letter = 'S'; /*An uppercase letter to identify the drive␣


,→*/

drv.cache_size = my_cache_size; /*Cache size for reading in bytes. 0 to not␣


,→cache.*/

drv.ready_cb = my_ready_cb; /*Callback to tell if the drive is ready to␣


,→use */

drv.open_cb = my_open_cb; /*Callback to open a file */


drv.close_cb = my_close_cb; /*Callback to close a file */
drv.read_cb = my_read_cb; /*Callback to read a file */
drv.write_cb = my_write_cb; /*Callback to write a file */
drv.seek_cb = my_seek_cb; /*Callback to seek in a file (Move cursor)␣
,→*/

drv.tell_cb = my_tell_cb; /*Callback to tell the cursor position */

drv.dir_open_cb = my_dir_open_cb; /*Callback to open directory to read its␣


,→content */

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drv.dir_read_cb = my_dir_read_cb; /*Callback to read a directory's content */
drv.dir_close_cb = my_dir_close_cb; /*Callback to close a directory */

drv.user_data = my_user_data; /*Any custom data if required*/

lv_fs_drv_register(&drv); /*Finally register the drive*/

Any of the callbacks can be NULL to indicate that operation is not supported.

Implementing the callbacks

Open callback

The prototype of open_cb looks like this:

void * (*open_cb)(lv_fs_drv_t * drv, const char * path, lv_fs_mode_t mode);

path is the path after the drive letter (e.g. "S:path/to/file.txt" -> "path/to/file.txt"). mode can be LV_FS_MODE_WR or
LV_FS_MODE_RD to open for writes or reads.
The return value is a pointer to a file object that describes the opened file or NULL if there were any issues (e.g. the file
wasn't found). The returned file object will be passed to other file system related callbacks. (see below)

Other callbacks

The other callbacks are quite similar. For example write_cb looks like this:

lv_fs_res_t (*write_cb)(lv_fs_drv_t * drv, void * file_p, const void * buf, uint32_t␣


,→btw, uint32_t * bw);

For file_p, LVGL passes the return value of open_cb, buf is the data to write, btw is the Bytes To Write, bw is
the actually written bytes.
For a template of these callbacks see lv_fs_template.c.

5.13.3 Usage example

The example below shows how to read from a file:

lv_fs_file_t f;
lv_fs_res_t res;
res = lv_fs_open(&f, "S:folder/file.txt", LV_FS_MODE_RD);
if(res != LV_FS_RES_OK) my_error_handling();

uint32_t read_num;
uint8_t buf[8];
res = lv_fs_read(&f, buf, 8, &read_num);
if(res != LV_FS_RES_OK || read_num != 8) my_error_handling();

lv_fs_close(&f);

The mode in lv_fs_open can be LV_FS_MODE_WR to open for writes only or LV_FS_MODE_RD |
LV_FS_MODE_WR for both

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This example shows how to read a directory's content. It's up to the driver how to mark directories in the result but it can
be a good practice to insert a '/' in front of each directory name.

lv_fs_dir_t dir;
lv_fs_res_t res;
res = lv_fs_dir_open(&dir, "S:/folder");
if(res != LV_FS_RES_OK) my_error_handling();

char fn[256];
while(1) {
res = lv_fs_dir_read(&dir, fn);
if(res != LV_FS_RES_OK) {
my_error_handling();
break;
}

/*fn is empty, if not more files to read*/


if(strlen(fn) == 0) {
break;
}

printf("%s\n", fn);
}

lv_fs_dir_close(&dir);

5.13.4 Use drives for images

Image objects can be opened from files too (besides variables stored in the compiled program).
To use files in image widgets the following callbacks are required:
• open
• close
• read
• seek
• tell

5.13.5 API

Typedefs

typedef uint8_t lv_fs_res_t

typedef uint8_t lv_fs_mode_t

typedef struct _lv_fs_drv_t lv_fs_drv_t

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Enums

enum [anonymous]
Errors in the file system module.
Values:

enumerator LV_FS_RES_OK

enumerator LV_FS_RES_HW_ERR

enumerator LV_FS_RES_FS_ERR

enumerator LV_FS_RES_NOT_EX

enumerator LV_FS_RES_FULL

enumerator LV_FS_RES_LOCKED

enumerator LV_FS_RES_DENIED

enumerator LV_FS_RES_BUSY

enumerator LV_FS_RES_TOUT

enumerator LV_FS_RES_NOT_IMP

enumerator LV_FS_RES_OUT_OF_MEM

enumerator LV_FS_RES_INV_PARAM

enumerator LV_FS_RES_UNKNOWN

enum [anonymous]
File open mode.
Values:

enumerator LV_FS_MODE_WR

enumerator LV_FS_MODE_RD

enum lv_fs_whence_t
Seek modes.
Values:

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enumerator LV_FS_SEEK_SET
Set the position from absolutely (from the start of file)

enumerator LV_FS_SEEK_CUR
Set the position from the current position

enumerator LV_FS_SEEK_END
Set the position from the end of the file

Functions

void _lv_fs_init(void)
Initialize the File system interface
void lv_fs_drv_init(lv_fs_drv_t *drv)
Initialize a file system driver with default values. It is used to surly have known values in the fields ant not memory
junk. After it you can set the fields.
Parameters drv -- pointer to driver variable to initialize
void lv_fs_drv_register(lv_fs_drv_t *drv)
Add a new drive
Parameters drv -- pointer to an lv_fs_drv_t structure which is inited with the corresponding function
pointers. Only pointer is saved, so the driver should be static or dynamically allocated.
lv_fs_drv_t *lv_fs_get_drv(char letter)
Give a pointer to a driver from its letter
Parameters letter -- the driver letter
Returns pointer to a driver or NULL if not found
bool lv_fs_is_ready(char letter)
Test if a drive is ready or not. If the ready function was not initialized true will be returned.
Parameters letter -- letter of the drive
Returns true: drive is ready; false: drive is not ready
lv_fs_res_t lv_fs_open(lv_fs_file_t *file_p, const char *path, lv_fs_mode_t mode)
Open a file
Parameters
• file_p -- pointer to a lv_fs_file_t variable
• path -- path to the file beginning with the driver letter (e.g. S:/folder/file.txt)
• mode -- read: FS_MODE_RD, write: FS_MODE_WR, both: FS_MODE_RD |
FS_MODE_WR
Returns LV_FS_RES_OK or any error from lv_fs_res_t enum
lv_fs_res_t lv_fs_close(lv_fs_file_t *file_p)
Close an already opened file
Parameters file_p -- pointer to a lv_fs_file_t variable

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Returns LV_FS_RES_OK or any error from lv_fs_res_t enum


lv_fs_res_t lv_fs_read(lv_fs_file_t *file_p, void *buf, uint32_t btr, uint32_t *br)
Read from a file
Parameters
• file_p -- pointer to a lv_fs_file_t variable
• buf -- pointer to a buffer where the read bytes are stored
• btr -- Bytes To Read
• br -- the number of real read bytes (Bytes Read). NULL if unused.
Returns LV_FS_RES_OK or any error from lv_fs_res_t enum
lv_fs_res_t lv_fs_write(lv_fs_file_t *file_p, const void *buf, uint32_t btw, uint32_t *bw)
Write into a file
Parameters
• file_p -- pointer to a lv_fs_file_t variable
• buf -- pointer to a buffer with the bytes to write
• btw -- Bytes To Write
• bw -- the number of real written bytes (Bytes Written). NULL if unused.
Returns LV_FS_RES_OK or any error from lv_fs_res_t enum
lv_fs_res_t lv_fs_seek(lv_fs_file_t *file_p, uint32_t pos, lv_fs_whence_t whence)
Set the position of the 'cursor' (read write pointer) in a file
Parameters
• file_p -- pointer to a lv_fs_file_t variable
• pos -- the new position expressed in bytes index (0: start of file)
• whence -- tells from where set the position. See @lv_fs_whence_t
Returns LV_FS_RES_OK or any error from lv_fs_res_t enum
lv_fs_res_t lv_fs_tell(lv_fs_file_t *file_p, uint32_t *pos)
Give the position of the read write pointer
Parameters
• file_p -- pointer to a lv_fs_file_t variable
• pos_p -- pointer to store the position of the read write pointer
Returns LV_FS_RES_OK or any error from 'fs_res_t'
lv_fs_res_t lv_fs_dir_open(lv_fs_dir_t *rddir_p, const char *path)
Initialize a 'fs_dir_t' variable for directory reading
Parameters
• rddir_p -- pointer to a 'lv_fs_dir_t' variable
• path -- path to a directory
Returns LV_FS_RES_OK or any error from lv_fs_res_t enum

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lv_fs_res_t lv_fs_dir_read(lv_fs_dir_t *rddir_p, char *fn)


Read the next filename form a directory. The name of the directories will begin with '/'
Parameters
• rddir_p -- pointer to an initialized 'fs_dir_t' variable
• fn -- pointer to a buffer to store the filename
Returns LV_FS_RES_OK or any error from lv_fs_res_t enum
lv_fs_res_t lv_fs_dir_close(lv_fs_dir_t *rddir_p)
Close the directory reading
Parameters rddir_p -- pointer to an initialized 'fs_dir_t' variable
Returns LV_FS_RES_OK or any error from lv_fs_res_t enum
char *lv_fs_get_letters(char *buf)
Fill a buffer with the letters of existing drivers
Parameters buf -- buffer to store the letters ('\0' added after the last letter)
Returns the buffer
const char *lv_fs_get_ext(const char *fn)
Return with the extension of the filename
Parameters fn -- string with a filename
Returns pointer to the beginning extension or empty string if no extension
char *lv_fs_up(char *path)
Step up one level
Parameters path -- pointer to a file name
Returns the truncated file name
const char *lv_fs_get_last(const char *path)
Get the last element of a path (e.g. U:/folder/file -> file)
Parameters path -- pointer to a file name
Returns pointer to the beginning of the last element in the path

struct _lv_fs_drv_t

Public Members

char letter

uint16_t cache_size

bool (*ready_cb)(struct _lv_fs_drv_t *drv)

void *(*open_cb)(struct _lv_fs_drv_t *drv, const char *path, lv_fs_mode_t mode)

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lv_fs_res_t (*close_cb)(struct _lv_fs_drv_t *drv, void *file_p)

lv_fs_res_t (*read_cb)(struct _lv_fs_drv_t *drv, void *file_p, void *buf, uint32_t btr, uint32_t *br)

lv_fs_res_t (*write_cb)(struct _lv_fs_drv_t *drv, void *file_p, const void *buf, uint32_t btw, uint32_t *bw)

lv_fs_res_t (*seek_cb)(struct _lv_fs_drv_t *drv, void *file_p, uint32_t pos, lv_fs_whence_t whence)

lv_fs_res_t (*tell_cb)(struct _lv_fs_drv_t *drv, void *file_p, uint32_t *pos_p)

void *(*dir_open_cb)(struct _lv_fs_drv_t *drv, const char *path)

lv_fs_res_t (*dir_read_cb)(struct _lv_fs_drv_t *drv, void *rddir_p, char *fn)

lv_fs_res_t (*dir_close_cb)(struct _lv_fs_drv_t *drv, void *rddir_p)

void *user_data
Custom file user data

struct lv_fs_file_cache_t

Public Members

uint32_t start

uint32_t end

uint32_t file_position

void *buffer

struct lv_fs_file_t

Public Members

void *file_d

lv_fs_drv_t *drv

lv_fs_file_cache_t *cache

struct lv_fs_dir_t

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Public Members

void *dir_d

lv_fs_drv_t *drv

5.14 Animations

You can automatically change the value of a variable between a start and an end value using animations. Animation will
happen by periodically calling an "animator" function with the corresponding value parameter.
The animator functions have the following prototype:

void func(void * var, lv_anim_var_t value);

This prototype is compatible with the majority of the property set functions in LVGL. For example
lv_obj_set_x(obj, value) or lv_obj_set_width(obj, value)

5.14.1 Create an animation

To create an animation an lv_anim_t variable has to be initialized and configured with lv_anim_set_...()
functions.

/* INITIALIZE AN ANIMATION
*-----------------------*/

lv_anim_t a;
lv_anim_init(&a);

/* MANDATORY SETTINGS
*------------------*/

/*Set the "animator" function*/


lv_anim_set_exec_cb(&a, (lv_anim_exec_xcb_t) lv_obj_set_x);

/*Set target of the animation*/


lv_anim_set_var(&a, obj);

/*Length of the animation [ms]*/


lv_anim_set_time(&a, duration);

/*Set start and end values. E.g. 0, 150*/


lv_anim_set_values(&a, start, end);

/* OPTIONAL SETTINGS
*------------------*/

/*Time to wait before starting the animation [ms]*/


lv_anim_set_delay(&a, delay);

/*Set path (curve). Default is linear*/


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lv_anim_set_path(&a, lv_anim_path_ease_in);

/*Set a callback to indicate when the animation is ready (idle).*/


lv_anim_set_ready_cb(&a, ready_cb);

/*Set a callback to indicate when the animation is deleted (idle).*/


lv_anim_set_deleted_cb(&a, deleted_cb);

/*Set a callback to indicate when the animation is started (after delay).*/


lv_anim_set_start_cb(&a, start_cb);

/*When ready, play the animation backward with this duration. Default is 0 (disabled)␣
,→[ms]*/

lv_anim_set_playback_time(&a, time);

/*Delay before playback. Default is 0 (disabled) [ms]*/


lv_anim_set_playback_delay(&a, delay);

/*Number of repetitions. Default is 1. LV_ANIM_REPEAT_INFINITE for infinite␣


,→repetition*/

lv_anim_set_repeat_count(&a, cnt);

/*Delay before repeat. Default is 0 (disabled) [ms]*/


lv_anim_set_repeat_delay(&a, delay);

/*true (default): apply the start value immediately, false: apply start value after␣
,→delay when the anim. really starts. */

lv_anim_set_early_apply(&a, true/false);

/* START THE ANIMATION


*------------------*/
lv_anim_start(&a); /*Start the animation*/

You can apply multiple different animations on the same variable at the same time. For example, animate the x and y
coordinates with lv_obj_set_x and lv_obj_set_y. However, only one animation can exist with a given variable
and function pair and lv_anim_start() will remove any existing animations for such a pair.

5.14.2 Animation path

You can control the path of an animation. The most simple case is linear, meaning the current value between start and
end is changed with fixed steps. A path is a function which calculates the next value to set based on the current state of
the animation. Currently, there are the following built-in path functions:
• lv_anim_path_linear linear animation
• lv_anim_path_step change in one step at the end
• lv_anim_path_ease_in slow at the beginning
• lv_anim_path_ease_out slow at the end
• lv_anim_path_ease_in_out slow at the beginning and end
• lv_anim_path_overshoot overshoot the end value
• lv_anim_path_bounce bounce back a little from the end value (like hitting a wall)

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5.14.3 Speed vs time

By default, you set the animation time directly. But in some cases, setting the animation speed is more practical.
The lv_anim_speed_to_time(speed, start, end) function calculates the required time in milliseconds
to reach the end value from a start value with the given speed. The speed is interpreted in unit/sec dimension. For
example, lv_anim_speed_to_time(20,0,100) will yield 5000 milliseconds. For example, in the case of
lv_obj_set_x unit is pixels so 20 means 20 px/sec speed.

5.14.4 Delete animations

You can delete an animation with lv_anim_del(var, func) if you provide the animated variable and its animator
function.

5.14.5 Timeline

A timeline is a collection of multiple animations which makes it easy to create complex composite animations.
Firstly, create an animation element but don’t call lv_anim_start().
Secondly, create an animation timeline object by calling lv_anim_timeline_create().
Thirdly, add animation elements to the animation timeline by calling lv_anim_timeline_add(at,
start_time, &a). start_time is the start time of the animation on the timeline. Note that start_time
will override the value of delay.
Finally, call lv_anim_timeline_start(at) to start the animation timeline.
It supports forward and backward playback of the entire animation group, using
lv_anim_timeline_set_reverse(at, reverse).
Call lv_anim_timeline_stop(at) to stop the animation timeline.
Call lv_anim_timeline_set_progress(at, progress) function to set the state of the object correspond-
ing to the progress of the timeline.
Call lv_anim_timeline_get_playtime(at) function to get the total duration of the entire animation timeline.
Call lv_anim_timeline_get_reverse(at) function to get whether to reverse the animation timeline.
Call lv_anim_timeline_del(at) function to delete the animation timeline.

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5.14.6 Examples

Start animation on an event

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_SWITCH

static void anim_x_cb(void * var, int32_t v)


{
lv_obj_set_x(var, v);
}

static void sw_event_cb(lv_event_t * e)


{
lv_obj_t * sw = lv_event_get_target(e);
lv_obj_t * label = lv_event_get_user_data(e);

if(lv_obj_has_state(sw, LV_STATE_CHECKED)) {
lv_anim_t a;
lv_anim_init(&a);
lv_anim_set_var(&a, label);
lv_anim_set_values(&a, lv_obj_get_x(label), 100);
lv_anim_set_time(&a, 500);
lv_anim_set_exec_cb(&a, anim_x_cb);
lv_anim_set_path_cb(&a, lv_anim_path_overshoot);
lv_anim_start(&a);
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}
else {
lv_anim_t a;
lv_anim_init(&a);
lv_anim_set_var(&a, label);
lv_anim_set_values(&a, lv_obj_get_x(label), -lv_obj_get_width(label));
lv_anim_set_time(&a, 500);
lv_anim_set_exec_cb(&a, anim_x_cb);
lv_anim_set_path_cb(&a, lv_anim_path_ease_in);
lv_anim_start(&a);
}

/**
* Start animation on an event
*/
void lv_example_anim_1(void)
{
lv_obj_t * label = lv_label_create(lv_scr_act());
lv_label_set_text(label, "Hello animations!");
lv_obj_set_pos(label, 100, 10);

lv_obj_t * sw = lv_switch_create(lv_scr_act());
lv_obj_center(sw);
lv_obj_add_state(sw, LV_STATE_CHECKED);
lv_obj_add_event_cb(sw, sw_event_cb, LV_EVENT_VALUE_CHANGED, label);
}

#endif

def anim_x_cb(label, v):


label.set_x(v)

def sw_event_cb(e,label):
sw = e.get_target()

if sw.has_state(lv.STATE.CHECKED):
a = lv.anim_t()
a.init()
a.set_var(label)
a.set_values(label.get_x(), 100)
a.set_time(500)
a.set_path_cb(lv.anim_t.path_overshoot)
a.set_custom_exec_cb(lambda a,val: anim_x_cb(label,val))
lv.anim_t.start(a)
else:
a = lv.anim_t()
a.init()
a.set_var(label)
a.set_values(label.get_x(), -label.get_width())
a.set_time(500)
a.set_path_cb(lv.anim_t.path_ease_in)
a.set_custom_exec_cb(lambda a,val: anim_x_cb(label,val))
lv.anim_t.start(a)

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#
# Start animation on an event
#

label = lv.label(lv.scr_act())
label.set_text("Hello animations!")
label.set_pos(100, 10)

sw = lv.switch(lv.scr_act())
sw.center()
sw.add_state(lv.STATE.CHECKED)
sw.add_event_cb(lambda e: sw_event_cb(e,label), lv.EVENT.VALUE_CHANGED, None)

Playback animation

#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_SWITCH

static void anim_x_cb(void * var, int32_t v)


{
lv_obj_set_x(var, v);
}

static void anim_size_cb(void * var, int32_t v)


{
lv_obj_set_size(var, v, v);
}

/**
* Create a playback animation
*/
void lv_example_anim_2(void)
{

lv_obj_t * obj = lv_obj_create(lv_scr_act());


lv_obj_set_style_bg_color(obj, lv_palette_main(LV_PALETTE_RED), 0);
lv_obj_set_style_radius(obj, LV_RADIUS_CIRCLE, 0);

lv_obj_align(obj, LV_ALIGN_LEFT_MID, 10, 0);

lv_anim_t a;
lv_anim_init(&a);
lv_anim_set_var(&a, obj);
lv_anim_set_values(&a, 10, 50);
lv_anim_set_time(&a, 1000);
lv_anim_set_playback_delay(&a, 100);
lv_anim_set_playback_time(&a, 300);
lv_anim_set_repeat_delay(&a, 500);
lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE);
lv_anim_set_path_cb(&a, lv_anim_path_ease_in_out);

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lv_anim_set_exec_cb(&a, anim_size_cb);
lv_anim_start(&a);
lv_anim_set_exec_cb(&a, anim_x_cb);
lv_anim_set_values(&a, 10, 240);
lv_anim_start(&a);
}

#endif

def anim_x_cb(obj, v):


obj.set_x(v)

def anim_size_cb(obj, v):


obj.set_size(v, v)

#
# Create a playback animation
#
obj = lv.obj(lv.scr_act())
obj.set_style_bg_color(lv.palette_main(lv.PALETTE.RED), 0)
obj.set_style_radius(lv.RADIUS.CIRCLE, 0)

obj.align(lv.ALIGN.LEFT_MID, 10, 0)

a1 = lv.anim_t()
a1.init()
a1.set_var(obj)
a1.set_values(10, 50)
a1.set_time(1000)
a1.set_playback_delay(100)
a1.set_playback_time(300)
a1.set_repeat_delay(500)
a1.set_repeat_count(lv.ANIM_REPEAT.INFINITE)
a1.set_path_cb(lv.anim_t.path_ease_in_out)
a1.set_custom_exec_cb(lambda a1,val: anim_size_cb(obj,val))
lv.anim_t.start(a1)

a2 = lv.anim_t()
a2.init()
a2.set_var(obj)
a2.set_values(10, 240)
a2.set_time(1000)
a2.set_playback_delay(100)
a2.set_playback_time(300)
a2.set_repeat_delay(500)
a2.set_repeat_count(lv.ANIM_REPEAT.INFINITE)
a2.set_path_cb(lv.anim_t.path_ease_in_out)
a2.set_custom_exec_cb(lambda a1,val: anim_x_cb(obj,val))
lv.anim_t.start(a2)

5.14. Animations 447


LVGL Documentation 8.3

Animation timeline

#include "../lv_examples.h"
#if LV_USE_FLEX && LV_BUILD_EXAMPLES

static lv_anim_timeline_t * anim_timeline = NULL;

static lv_obj_t * obj1 = NULL;


static lv_obj_t * obj2 = NULL;
static lv_obj_t * obj3 = NULL;

static const lv_coord_t obj_width = 90;


static const lv_coord_t obj_height = 70;

static void set_width(void * var, int32_t v)


{
lv_obj_set_width((lv_obj_t *)var, v);
}

static void set_height(void * var, int32_t v)


{
lv_obj_set_height((lv_obj_t *)var, v);
}

static void anim_timeline_create(void)


{
/* obj1 */
lv_anim_t a1;
lv_anim_init(&a1);
lv_anim_set_var(&a1, obj1);
lv_anim_set_values(&a1, 0, obj_width);
lv_anim_set_early_apply(&a1, false);
lv_anim_set_exec_cb(&a1, (lv_anim_exec_xcb_t)set_width);
lv_anim_set_path_cb(&a1, lv_anim_path_overshoot);
lv_anim_set_time(&a1, 300);

lv_anim_t a2;
lv_anim_init(&a2);
lv_anim_set_var(&a2, obj1);
lv_anim_set_values(&a2, 0, obj_height);
lv_anim_set_early_apply(&a2, false);
lv_anim_set_exec_cb(&a2, (lv_anim_exec_xcb_t)set_height);
lv_anim_set_path_cb(&a2, lv_anim_path_ease_out);
lv_anim_set_time(&a2, 300);

/* obj2 */
lv_anim_t a3;
lv_anim_init(&a3);
lv_anim_set_var(&a3, obj2);
lv_anim_set_values(&a3, 0, obj_width);
lv_anim_set_early_apply(&a3, false);
lv_anim_set_exec_cb(&a3, (lv_anim_exec_xcb_t)set_width);
lv_anim_set_path_cb(&a3, lv_anim_path_overshoot);
lv_anim_set_time(&a3, 300);

lv_anim_t a4;
lv_anim_init(&a4);
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(continued from previous page)


lv_anim_set_var(&a4, obj2);
lv_anim_set_values(&a4, 0, obj_height);
lv_anim_set_early_apply(&a4, false);
lv_anim_set_exec_cb(&a4, (lv_anim_exec_xcb_t)set_height);
lv_anim_set_path_cb(&a4, lv_anim_path_ease_out);
lv_anim_set_time(&a4, 300);

/* obj3 */
lv_anim_t a5;
lv_anim_init(&a5);
lv_anim_set_var(&a5, obj3);
lv_anim_set_values(&a5, 0, obj_width);
lv_anim_set_early_apply(&a5, false);
lv_anim_set_exec_cb(&a5, (lv_anim_exec_xcb_t)set_width);
lv_anim_set_path_cb(&a5, lv_anim_path_overshoot);
lv_anim_set_time(&a5, 300);

lv_anim_t a6;
lv_anim_init(&a6);
lv_anim_set_var(&a6, obj3);
lv_anim_set_values(&a6, 0, obj_height);
lv_anim_set_early_apply(&a6, false);
lv_anim_set_exec_cb(&a6, (lv_anim_exec_xcb_t)set_height);
lv_anim_set_path_cb(&a6, lv_anim_path_ease_out);
lv_anim_set_time(&a6, 300);

/* Create anim timeline */


anim_timeline = lv_anim_timeline_create();
lv_anim_timeline_add(anim_timeline, 0, &a1);
lv_anim_timeline_add(anim_timeline, 0, &a2);
lv_anim_timeline_add(anim_timeline, 200, &a3);
lv_anim_timeline_add(anim_timeline, 200, &a4);
lv_anim_timeline_add(anim_timeline, 400, &a5);
lv_anim_timeline_add(anim_timeline, 400, &a6);
}

static void btn_start_event_handler(lv_event_t * e)


{
lv_obj_t * btn = lv_event_get_target(e);

if(!anim_timeline) {
anim_timeline_create();
}

bool reverse = lv_obj_has_state(btn, LV_STATE_CHECKED);


lv_anim_timeline_set_reverse(anim_timeline, reverse);
lv_anim_timeline_start(anim_timeline);
}

static void btn_del_event_handler(lv_event_t * e)


{
LV_UNUSED(e);
if(anim_timeline) {
lv_anim_timeline_del(anim_timeline);
anim_timeline = NULL;
}
}
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LVGL Documentation 8.3

(continued from previous page)

static void btn_stop_event_handler(lv_event_t * e)


{
LV_UNUSED(e);
if(anim_timeline) {
lv_anim_timeline_stop(anim_timeline);
}
}

static void slider_prg_event_handler(lv_event_t * e)


{
lv_obj_t * slider = lv_event_get_target(e);

if(!anim_timeline) {
anim_timeline_create();
}

int32_t progress = lv_slider_get_value(slider);


lv_anim_timeline_set_progress(anim_timeline, progress);
}

/**
* Create an animation timeline
*/
void lv_example_anim_timeline_1(void)
{
lv_obj_t * par = lv_scr_act();
lv_obj_set_flex_flow(par, LV_FLEX_FLOW_ROW);
lv_obj_set_flex_align(par, LV_FLEX_ALIGN_SPACE_AROUND, LV_FLEX_ALIGN_CENTER, LV_
,→FLEX_ALIGN_CENTER);

/* create btn_start */
lv_obj_t * btn_start = lv_btn_create(par);
lv_obj_add_event_cb(btn_start, btn_start_event_handler, LV_EVENT_VALUE_CHANGED,␣
,→NULL);

lv_obj_add_flag(btn_start, LV_OBJ_FLAG_IGNORE_LAYOUT);
lv_obj_add_flag(btn_start, LV_OBJ_FLAG_CHECKABLE);
lv_obj_align(btn_start, LV_ALIGN_TOP_MID, -100, 20);

lv_obj_t * label_start = lv_label_create(btn_start);


lv_label_set_text(label_start, "Start");
lv_obj_center(label_start);

/* create btn_del */
lv_obj_t * btn_del = lv_btn_create(par);
lv_obj_add_event_cb(btn_del, btn_del_event_handler, LV_EVENT_CLICKED, NULL);
lv_obj_add_flag(btn_del, LV_OBJ_FLAG_IGNORE_LAYOUT);
lv_obj_align(btn_del, LV_ALIGN_TOP_MID, 0, 20);

lv_obj_t * label_del = lv_label_create(btn_del);


lv_label_set_text(label_del, "Delete");
lv_obj_center(label_del);

/* create btn_stop */
lv_obj_t * btn_stop = lv_btn_create(par);
lv_obj_add_event_cb(btn_stop, btn_stop_event_handler, LV_EVENT_CLICKED, NULL);
lv_obj_add_flag(btn_stop, LV_OBJ_FLAG_IGNORE_LAYOUT);
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LVGL Documentation 8.3

(continued from previous page)


lv_obj_align(btn_stop, LV_ALIGN_TOP_MID, 100, 20);

lv_obj_t * label_stop = lv_label_create(btn_stop);


lv_label_set_text(label_stop, "Stop");
lv_obj_center(label_stop);

/* create slider_prg */
lv_obj_t * slider_prg = lv_slider_create(par);
lv_obj_add_event_cb(slider_prg, slider_prg_event_handler, LV_EVENT_VALUE_CHANGED,␣
,→NULL);

lv_obj_add_flag(slider_prg, LV_OBJ_FLAG_IGNORE_LAYOUT);
lv_obj_align(slider_prg, LV_ALIGN_BOTTOM_MID, 0, -20);
lv_slider_set_range(slider_prg, 0, 65535);

/* create 3 objects */
obj1 = lv_obj_create(par);
lv_obj_set_size(obj1, obj_width, obj_height);

obj2 = lv_obj_create(par);
lv_obj_set_size(obj2, obj_width, obj_height);

obj3 = lv_obj_create(par);
lv_obj_set_size(obj3, obj_width, obj_height);
}

#endif

class LV_ExampleAnimTimeline_1(object):

def __init__(self):
self.obj_width = 120
self.obj_height = 150
#
# Create an animation timeline
#

self.par = lv.scr_act()
self.par.set_flex_flow(lv.FLEX_FLOW.ROW)
self.par.set_flex_align(lv.FLEX_ALIGN.SPACE_AROUND, lv.FLEX_ALIGN.CENTER, lv.
,→FLEX_ALIGN.CENTER)

self.btn_run = lv.btn(self.par)
self.btn_run.add_event_cb(self.btn_run_event_handler, lv.EVENT.VALUE_CHANGED,␣
,→ None)
self.btn_run.add_flag(lv.obj.FLAG.IGNORE_LAYOUT)
self.btn_run.add_flag(lv.obj.FLAG.CHECKABLE)
self.btn_run.align(lv.ALIGN.TOP_MID, -50, 20)

self.label_run = lv.label(self.btn_run)
self.label_run.set_text("Run")
self.label_run.center()

self.btn_del = lv.btn(self.par)
self.btn_del.add_event_cb(self.btn_del_event_handler, lv.EVENT.CLICKED, None)
self.btn_del.add_flag(lv.obj.FLAG.IGNORE_LAYOUT)
self.btn_del.align(lv.ALIGN.TOP_MID, 50, 20)
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(continued from previous page)

self.label_del = lv.label(self.btn_del)
self.label_del.set_text("Stop")
self.label_del.center()

self.slider = lv.slider(self.par)
self.slider.add_event_cb(self.slider_prg_event_handler, lv.EVENT.VALUE_
,→CHANGED, None)

self.slider.add_flag(lv.obj.FLAG.IGNORE_LAYOUT)
self.slider.align(lv.ALIGN.BOTTOM_RIGHT, -20, -20)
self.slider.set_range(0, 65535)

self.obj1 = lv.obj(self.par)
self.obj1.set_size(self.obj_width, self.obj_height)

self.obj2 = lv.obj(self.par)
self.obj2.set_size(self.obj_width, self.obj_height)

self.obj3 = lv.obj(self.par)
self.obj3.set_size(self.obj_width, self.obj_height)

self.anim_timeline = None

def set_width(self,obj, v):


obj.set_width(v)

def set_height(self,obj, v):


obj.set_height(v)

def anim_timeline_create(self):
# obj1
self.a1 = lv.anim_t()
self.a1.init()
self.a1.set_values(0, self.obj_width)
self.a1.set_early_apply(False)
self.a1.set_custom_exec_cb(lambda a,v: self.set_width(self.obj1,v))
self.a1.set_path_cb(lv.anim_t.path_overshoot)
self.a1.set_time(300)

self.a2 = lv.anim_t()
self.a2.init()
self.a2.set_values(0, self.obj_height)
self.a2.set_early_apply(False)
self.a2.set_custom_exec_cb(lambda a,v: self.set_height(self.obj1,v))
self.a2.set_path_cb(lv.anim_t.path_ease_out)
self.a2.set_time(300)

# obj2
self.a3=lv.anim_t()
self.a3.init()
self.a3.set_values(0, self.obj_width)
self.a3.set_early_apply(False)
self.a3.set_custom_exec_cb(lambda a,v: self.set_width(self.obj2,v))
self.a3.set_path_cb(lv.anim_t.path_overshoot)
self.a3.set_time(300)

self.a4 = lv.anim_t()
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LVGL Documentation 8.3

(continued from previous page)


self.a4.init()
self.a4.set_values(0, self.obj_height)
self.a4.set_early_apply(False)
self.a4.set_custom_exec_cb(lambda a,v: self.set_height(self.obj2,v))
self.a4.set_path_cb(lv.anim_t.path_ease_out)
self.a4.set_time(300)

# obj3
self.a5 = lv.anim_t()
self.a5.init()
self.a5.set_values(0, self.obj_width)
self.a5.set_early_apply(False)
self.a5.set_custom_exec_cb(lambda a,v: self.set_width(self.obj3,v))
self.a5.set_path_cb(lv.anim_t.path_overshoot)
self.a5.set_time(300)

self.a6 = lv.anim_t()
self.a6.init()
self.a6.set_values(0, self.obj_height)
self.a6.set_early_apply(False)
self.a6.set_custom_exec_cb(lambda a,v: self.set_height(self.obj3,v))
self.a6.set_path_cb(lv.anim_t.path_ease_out)
self.a6.set_time(300)

# Create anim timeline


print("Create new anim_timeline")
self.anim_timeline = lv.anim_timeline_create()
lv.anim_timeline_add(self.anim_timeline, 0, self.a1)
lv.anim_timeline_add(self.anim_timeline, 0, self.a2)
lv.anim_timeline_add(self.anim_timeline, 200, self.a3)
lv.anim_timeline_add(self.anim_timeline, 200, self.a4)
lv.anim_timeline_add(self.anim_timeline, 400, self.a5)
lv.anim_timeline_add(self.anim_timeline, 400, self.a6)

def slider_prg_event_handler(self,e):
slider = e.get_target()

if not self.anim_timeline:
self.anim_timeline_create()

progress = slider.get_value()
lv.anim_timeline_set_progress(self.anim_timeline, progress)

def btn_run_event_handler(self,e):
btn = e.get_target()
if not self.anim_timeline:
self.anim_timeline_create()

reverse = btn.has_state(lv.STATE.CHECKED)
lv.anim_timeline_set_reverse(self.anim_timeline,reverse)
lv.anim_timeline_start(self.anim_timeline)

def btn_del_event_handler(self,e):
if self.anim_timeline:
lv.anim_timeline_del(self.anim_timeline)
self.anim_timeline = None
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LVGL Documentation 8.3

(continued from previous page)

lv_example_anim_timeline_1 = LV_ExampleAnimTimeline_1()

5.14.7 API

Typedefs

typedef int32_t (*lv_anim_path_cb_t)(const struct _lv_anim_t*)


Get the current value during an animation

typedef void (*lv_anim_exec_xcb_t)(void*, int32_t)


Generic prototype of "animator" functions. First parameter is the variable to animate. Second parameter is the
value to set. Compatible with lv_xxx_set_yyy(obj, value) functions The x in _xcb_t means it's not
a fully generic prototype because it doesn't receive lv_anim_t * as its first argument

typedef void (*lv_anim_custom_exec_cb_t)(struct _lv_anim_t*, int32_t)


Same as lv_anim_exec_xcb_t but receives lv_anim_t * as the first parameter. It's more consistent but
less convenient. Might be used by binding generator functions.

typedef void (*lv_anim_ready_cb_t)(struct _lv_anim_t*)


Callback to call when the animation is ready

typedef void (*lv_anim_start_cb_t)(struct _lv_anim_t*)


Callback to call when the animation really stars (considering delay)

typedef int32_t (*lv_anim_get_value_cb_t)(struct _lv_anim_t*)


Callback used when the animation values are relative to get the current value

typedef void (*lv_anim_deleted_cb_t)(struct _lv_anim_t*)


Callback used when the animation is deleted

typedef struct _lv_anim_t lv_anim_t


Describes an animation

Enums

enum lv_anim_enable_t
Can be used to indicate if animations are enabled or disabled in a case
Values:

enumerator LV_ANIM_OFF

enumerator LV_ANIM_ON

5.14. Animations 454


LVGL Documentation 8.3

Functions

LV_EXPORT_CONST_INT(LV_ANIM_REPEAT_INFINITE)

LV_EXPORT_CONST_INT(LV_ANIM_PLAYTIME_INFINITE)

void _lv_anim_core_init(void)
Init. the animation module
void lv_anim_init(lv_anim_t *a)
Initialize an animation variable. E.g.: lv_anim_t a; lv_anim_init(&a); lv_anim_set_...(&a); lv_anim_start(&a);
Parameters a -- pointer to an lv_anim_t variable to initialize
static inline void lv_anim_set_var(lv_anim_t *a, void *var)
Set a variable to animate
Parameters
• a -- pointer to an initialized lv_anim_t variable
• var -- pointer to a variable to animate
static inline void lv_anim_set_exec_cb(lv_anim_t *a, lv_anim_exec_xcb_t exec_cb)
Set a function to animate var
Parameters
• a -- pointer to an initialized lv_anim_t variable
• exec_cb -- a function to execute during animation LVGL's built-in functions can be used.
E.g. lv_obj_set_x
static inline void lv_anim_set_time(lv_anim_t *a, uint32_t duration)
Set the duration of an animation
Parameters
• a -- pointer to an initialized lv_anim_t variable
• duration -- duration of the animation in milliseconds
static inline void lv_anim_set_delay(lv_anim_t *a, uint32_t delay)
Set a delay before starting the animation
Parameters
• a -- pointer to an initialized lv_anim_t variable
• delay -- delay before the animation in milliseconds
static inline void lv_anim_set_values(lv_anim_t *a, int32_t start, int32_t end)
Set the start and end values of an animation
Parameters
• a -- pointer to an initialized lv_anim_t variable
• start -- the start value
• end -- the end value

5.14. Animations 455


LVGL Documentation 8.3

static inline void lv_anim_set_custom_exec_cb(lv_anim_t *a, lv_anim_custom_exec_cb_t exec_cb)


Similar to lv_anim_set_exec_cb but lv_anim_custom_exec_cb_t receives lv_anim_t * as its
first parameter instead of void *. This function might be used when LVGL is bound to other languages because
it's more consistent to have lv_anim_t * as first parameter. The variable to animate can be stored in the
animation's user_data
Parameters
• a -- pointer to an initialized lv_anim_t variable
• exec_cb -- a function to execute.
static inline void lv_anim_set_path_cb(lv_anim_t *a, lv_anim_path_cb_t path_cb)
Set the path (curve) of the animation.
Parameters
• a -- pointer to an initialized lv_anim_t variable
• path_cb -- a function to set the current value of the animation.
static inline void lv_anim_set_start_cb(lv_anim_t *a, lv_anim_start_cb_t start_cb)
Set a function call when the animation really starts (considering delay)
Parameters
• a -- pointer to an initialized lv_anim_t variable
• start_cb -- a function call when the animation starts
static inline void lv_anim_set_get_value_cb(lv_anim_t *a, lv_anim_get_value_cb_t get_value_cb)
Set a function to use the current value of the variable and make start and end value relative to the returned current
value.
Parameters
• a -- pointer to an initialized lv_anim_t variable
• get_value_cb -- a function call when the animation starts
static inline void lv_anim_set_ready_cb(lv_anim_t *a, lv_anim_ready_cb_t ready_cb)
Set a function call when the animation is ready
Parameters
• a -- pointer to an initialized lv_anim_t variable
• ready_cb -- a function call when the animation is ready
static inline void lv_anim_set_deleted_cb(lv_anim_t *a, lv_anim_deleted_cb_t deleted_cb)
Set a function call when the animation is deleted.
Parameters
• a -- pointer to an initialized lv_anim_t variable
• deleted_cb -- a function call when the animation is deleted
static inline void lv_anim_set_playback_time(lv_anim_t *a, uint32_t time)
Make the animation to play back to when the forward direction is ready
Parameters
• a -- pointer to an initialized lv_anim_t variable
• time -- the duration of the playback animation in milliseconds. 0: disable playback

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LVGL Documentation 8.3

static inline void lv_anim_set_playback_delay(lv_anim_t *a, uint32_t delay)


Make the animation to play back to when the forward direction is ready
Parameters
• a -- pointer to an initialized lv_anim_t variable
• delay -- delay in milliseconds before starting the playback animation.
static inline void lv_anim_set_repeat_count(lv_anim_t *a, uint16_t cnt)
Make the animation repeat itself.
Parameters
• a -- pointer to an initialized lv_anim_t variable
• cnt -- repeat count or LV_ANIM_REPEAT_INFINITE for infinite repetition. 0: to disable
repetition.
static inline void lv_anim_set_repeat_delay(lv_anim_t *a, uint32_t delay)
Set a delay before repeating the animation.
Parameters
• a -- pointer to an initialized lv_anim_t variable
• delay -- delay in milliseconds before repeating the animation.
static inline void lv_anim_set_early_apply(lv_anim_t *a, bool en)
Set a whether the animation's should be applied immediately or only when the delay expired.
Parameters
• a -- pointer to an initialized lv_anim_t variable
• en -- true: apply the start value immediately in lv_anim_start; false: apply the start value
only when delay ms is elapsed and the animations really starts
static inline void lv_anim_set_user_data(lv_anim_t *a, void *user_data)
Set the custom user data field of the animation.
Parameters
• a -- pointer to an initialized lv_anim_t variable
• user_data -- pointer to the new user_data.
lv_anim_t *lv_anim_start(const lv_anim_t *a)
Create an animation
Parameters a -- an initialized 'anim_t' variable. Not required after call.
Returns pointer to the created animation (different from the a parameter)
static inline uint32_t lv_anim_get_delay(lv_anim_t *a)
Get a delay before starting the animation
Parameters a -- pointer to an initialized lv_anim_t variable
Returns delay before the animation in milliseconds
uint32_t lv_anim_get_playtime(lv_anim_t *a)
Get the time used to play the animation.
Parameters a -- pointer to an animation.

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LVGL Documentation 8.3

Returns the play time in milliseconds.


static inline void *lv_anim_get_user_data(lv_anim_t *a)
Get the user_data field of the animation
Parameters a -- pointer to an initialized lv_anim_t variable
Returns the pointer to the custom user_data of the animation
bool lv_anim_del(void *var, lv_anim_exec_xcb_t exec_cb)
Delete an animation of a variable with a given animator function
Parameters
• var -- pointer to variable
• exec_cb -- a function pointer which is animating 'var', or NULL to ignore it and delete all
the animations of 'var
Returns true: at least 1 animation is deleted, false: no animation is deleted
void lv_anim_del_all(void)
Delete all the animations
lv_anim_t *lv_anim_get(void *var, lv_anim_exec_xcb_t exec_cb)
Get the animation of a variable and its exec_cb.
Parameters
• var -- pointer to variable
• exec_cb -- a function pointer which is animating 'var', or NULL to return first matching 'var'
Returns pointer to the animation.
struct _lv_timer_t *lv_anim_get_timer(void)
Get global animation refresher timer.
Returns pointer to the animation refresher timer.
static inline bool lv_anim_custom_del(lv_anim_t *a, lv_anim_custom_exec_cb_t exec_cb)
Delete an animation by getting the animated variable from a. Only animations with exec_cb will be deleted.
This function exists because it's logical that all anim. functions receives an lv_anim_t as their first parameter.
It's not practical in C but might make the API more consequent and makes easier to generate bindings.
Parameters
• a -- pointer to an animation.
• exec_cb -- a function pointer which is animating 'var', or NULL to ignore it and delete all
the animations of 'var
Returns true: at least 1 animation is deleted, false: no animation is deleted
static inline lv_anim_t *lv_anim_custom_get(lv_anim_t *a, lv_anim_custom_exec_cb_t exec_cb)
Get the animation of a variable and its exec_cb. This function exists because it's logical that all anim. functions
receives an lv_anim_t as their first parameter. It's not practical in C but might make the API more consequent
and makes easier to generate bindings.
Parameters
• a -- pointer to an animation.
• exec_cb -- a function pointer which is animating 'var', or NULL to return first matching 'var'

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LVGL Documentation 8.3

Returns pointer to the animation.


uint16_t lv_anim_count_running(void)
Get the number of currently running animations
Returns the number of running animations
uint32_t lv_anim_speed_to_time(uint32_t speed, int32_t start, int32_t end)
Calculate the time of an animation with a given speed and the start and end values
Parameters
• speed -- speed of animation in unit/sec
• start -- start value of the animation
• end -- end value of the animation
Returns the required time [ms] for the animation with the given parameters
void lv_anim_refr_now(void)
Manually refresh the state of the animations. Useful to make the animations running in a blocking process where
lv_timer_handler can't run for a while. Shouldn't be used directly because it is called in lv_refr_now().
int32_t lv_anim_path_linear(const lv_anim_t *a)
Calculate the current value of an animation applying linear characteristic
Parameters a -- pointer to an animation
Returns the current value to set
int32_t lv_anim_path_ease_in(const lv_anim_t *a)
Calculate the current value of an animation slowing down the start phase
Parameters a -- pointer to an animation
Returns the current value to set
int32_t lv_anim_path_ease_out(const lv_anim_t *a)
Calculate the current value of an animation slowing down the end phase
Parameters a -- pointer to an animation
Returns the current value to set
int32_t lv_anim_path_ease_in_out(const lv_anim_t *a)
Calculate the current value of an animation applying an "S" characteristic (cosine)
Parameters a -- pointer to an animation
Returns the current value to set
int32_t lv_anim_path_overshoot(const lv_anim_t *a)
Calculate the current value of an animation with overshoot at the end
Parameters a -- pointer to an animation
Returns the current value to set
int32_t lv_anim_path_bounce(const lv_anim_t *a)
Calculate the current value of an animation with 3 bounces
Parameters a -- pointer to an animation
Returns the current value to set

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int32_t lv_anim_path_step(const lv_anim_t *a)


Calculate the current value of an animation applying step characteristic. (Set end value on the end of the animation)
Parameters a -- pointer to an animation
Returns the current value to set

struct _lv_anim_t
#include <lv_anim.h> Describes an animation

Public Members

void *var
Variable to animate

lv_anim_exec_xcb_t exec_cb
Function to execute to animate

lv_anim_start_cb_t start_cb
Call it when the animation is starts (considering delay)

lv_anim_ready_cb_t ready_cb
Call it when the animation is ready

lv_anim_deleted_cb_t deleted_cb
Call it when the animation is deleted

lv_anim_get_value_cb_t get_value_cb
Get the current value in relative mode

void *user_data
Custom user data

lv_anim_path_cb_t path_cb
Describe the path (curve) of animations

int32_t start_value
Start value

int32_t current_value
Current value

int32_t end_value
End value

int32_t time
Animation time in ms

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int32_t act_time
Current time in animation. Set to negative to make delay.

uint32_t playback_delay
Wait before play back

uint32_t playback_time
Duration of playback animation

uint32_t repeat_delay
Wait before repeat

uint16_t repeat_cnt
Repeat count for the animation

uint8_t early_apply
1: Apply start value immediately even is there is delay

uint8_t playback_now
Play back is in progress

uint8_t run_round
Indicates the animation has run in this round

uint8_t start_cb_called
Indicates that the start_cb was already called

5.15 Timers

LVGL has a built-in timer system. You can register a function to have it be called periodically. The timers are handled and
called in lv_timer_handler(), which needs to be called every few milliseconds. See Porting for more information.
Timers are non-preemptive, which means a timer cannot interrupt another timer. Therefore, you can call any LVGL
related function in a timer.

5.15.1 Create a timer

To create a new timer, use lv_timer_create(timer_cb, period_ms, user_data). It will


create an lv_timer_t * variable, which can be used later to modify the parameters of the timer.
lv_timer_create_basic() can also be used. This allows you to create a new timer without specifying any pa-
rameters.
A timer callback should have a void (*lv_timer_cb_t)(lv_timer_t *); prototype.
For example:

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void my_timer(lv_timer_t * timer)


{
/*Use the user_data*/
uint32_t * user_data = timer->user_data;
printf("my_timer called with user data: %d\n", *user_data);

/*Do something with LVGL*/


if(something_happened) {
something_happened = false;
lv_btn_create(lv_scr_act(), NULL);
}
}

...

static uint32_t user_data = 10;


lv_timer_t * timer = lv_timer_create(my_timer, 500, &user_data);

5.15.2 Ready and Reset

lv_timer_ready(timer) makes a timer run on the next call of lv_timer_handler().


lv_timer_reset(timer) resets the period of a timer. It will be called again after the defined period of milliseconds
has elapsed.

5.15.3 Set parameters

You can modify some timer parameters later:


• lv_timer_set_cb(timer, new_cb)
• lv_timer_set_period(timer, new_period)

5.15.4 Repeat count

You can make a timer repeat only a given number of times with lv_timer_set_repeat_count(timer,
count). The timer will automatically be deleted after it's called the defined number of times. Set the count to -1
to repeat indefinitely.

5.15.5 Measure idle time

You can get the idle percentage time of lv_timer_handler with lv_timer_get_idle(). Note that, it doesn't
measure the idle time of the overall system, only lv_timer_handler. It can be misleading if you use an operating
system and call lv_timer_handler in a timer, as it won't actually measure the time the OS spends in an idle thread.

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5.15.6 Asynchronous calls

In some cases, you can't perform an action immediately. For example, you can't delete an object because something else
is still using it, or you don't want to block the execution now. For these cases, lv_async_call(my_function,
data_p) can be used to call my_function on the next invocation of lv_timer_handler. data_p will be
passed to the function when it's called. Note that only the data pointer is saved, so you need to ensure that the variable
will be "alive" while the function is called. It can be static, global or dynamically allocated data. If you want to cancel an
asynchronous call, call lv_async_call_cancel(my_function, data_p), which will clear all asynchronous
calls matching my_function and data_p.
For example:

void my_screen_clean_up(void * scr)


{
/*Free some resources related to `scr`*/

/*Finally delete the screen*/


lv_obj_del(scr);
}

...

/*Do something with the object on the current screen*/

/*Delete screen on next call of `lv_timer_handler`, not right now.*/


lv_async_call(my_screen_clean_up, lv_scr_act());

/*The screen is still valid so you can do other things with it*/

If you just want to delete an object and don't need to clean anything up in my_screen_cleanup you could just use
lv_obj_del_async which will delete the object on the next call to lv_timer_handler.

5.15.7 API

Typedefs

typedef void (*lv_timer_cb_t)(struct _lv_timer_t*)


Timers execute this type of functions.

typedef struct _lv_timer_t lv_timer_t


Descriptor of a lv_timer

Functions

void _lv_timer_core_init(void)
Init the lv_timer module

static in-
line uint32_t LV_ATTRIBUTE_TIMER_HANDLER lv_timer_handler_run_in_period (uint32_t ms)
Call it in the super-loop of main() or threads. It will run lv_timer_handler() with a given period in ms. You can
use it with sleep or delay in OS environment. This function is used to simplify the porting.

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Parameters __ms -- the period for running lv_timer_handler()


lv_timer_t *lv_timer_create_basic(void)
Create an "empty" timer. It needs to initialized with at least lv_timer_set_cb and
lv_timer_set_period
Returns pointer to the created timer
lv_timer_t *lv_timer_create(lv_timer_cb_t timer_xcb, uint32_t period, void *user_data)
Create a new lv_timer
Parameters
• timer_xcb -- a callback to call periodically. (the 'x' in the argument name indicates that it's
not a fully generic function because it not follows the func_name(object, callback,
...) convention)
• period -- call period in ms unit
• user_data -- custom parameter
Returns pointer to the new timer
void lv_timer_del(lv_timer_t *timer)
Delete a lv_timer
Parameters timer -- pointer to an lv_timer
void lv_timer_pause(lv_timer_t *timer)
Pause/resume a timer.
Parameters timer -- pointer to an lv_timer
void lv_timer_resume(lv_timer_t *timer)

void lv_timer_set_cb(lv_timer_t *timer, lv_timer_cb_t timer_cb)


Set the callback the timer (the function to call periodically)
Parameters
• timer -- pointer to a timer
• timer_cb -- the function to call periodically
void lv_timer_set_period(lv_timer_t *timer, uint32_t period)
Set new period for a lv_timer
Parameters
• timer -- pointer to a lv_timer
• period -- the new period
void lv_timer_ready(lv_timer_t *timer)
Make a lv_timer ready. It will not wait its period.
Parameters timer -- pointer to a lv_timer.
void lv_timer_set_repeat_count(lv_timer_t *timer, int32_t repeat_count)
Set the number of times a timer will repeat.
Parameters
• timer -- pointer to a lv_timer.

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• repeat_count -- -1 : infinity; 0 : stop ; n>0: residual times


void lv_timer_reset(lv_timer_t *timer)
Reset a lv_timer. It will be called the previously set period milliseconds later.
Parameters timer -- pointer to a lv_timer.
void lv_timer_enable(bool en)
Enable or disable the whole lv_timer handling
Parameters en -- true: lv_timer handling is running, false: lv_timer handling is suspended
uint8_t lv_timer_get_idle(void)
Get idle percentage
Returns the lv_timer idle in percentage
lv_timer_t *lv_timer_get_next(lv_timer_t *timer)
Iterate through the timers
Parameters timer -- NULL to start iteration or the previous return value to get the next timer
Returns the next timer or NULL if there is no more timer

struct _lv_timer_t
#include <lv_timer.h> Descriptor of a lv_timer

Public Members

uint32_t period
How often the timer should run

uint32_t last_run
Last time the timer ran

lv_timer_cb_t timer_cb
Timer function

void *user_data
Custom user data

int32_t repeat_count
1: One time; -1 : infinity; n>0: residual times

uint32_t paused

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Typedefs

typedef void (*lv_async_cb_t)(void*)


Type for async callback.

Functions

lv_res_t lv_async_call(lv_async_cb_t async_xcb, void *user_data)


Call an asynchronous function the next time lv_timer_handler() is run. This function is likely to return before the
call actually happens!
Parameters
• async_xcb -- a callback which is the task itself. (the 'x' in the argument name indi-
cates that it's not a fully generic function because it not follows the func_name(object,
callback, ...) convention)
• user_data -- custom parameter
lv_res_t lv_async_call_cancel(lv_async_cb_t async_xcb, void *user_data)
Cancel an asynchronous function call
Parameters
• async_xcb -- a callback which is the task itself.
• user_data -- custom parameter

5.16 Drawing

With LVGL, you don't need to draw anything manually. Just create objects (like buttons, labels, arc, etc.), move and
change them, and LVGL will refresh and redraw what is required.
However, it can be useful to have a basic understanding of how drawing happens in LVGL to add customization, make it
easier to find bugs or just out of curiosity.
The basic concept is to not draw directly onto the display but rather to first draw on an internal draw buffer. When a
drawing (rendering) is ready that buffer is copied to the display.
The draw buffer can be smaller than a display's size. LVGL will simply render in "tiles" that fit into the given draw buffer.
This approach has two main advantages compared to directly drawing to the display:
1. It avoids flickering while the layers of the UI are drawn. For example, if LVGL drew directly onto the display,
when drawing a background + button + text, each "stage" would be visible for a short time.
2. It's faster to modify a buffer in internal RAM and finally write one pixel only once than reading/writing the display
directly on each pixel access. (e.g. via a display controller with SPI interface).
Note that this concept is different from "traditional" double buffering where there are two display sized frame buffers:
one holds the current image to show on the display, and rendering happens to the other (inactive) frame buffer, and they
are swapped when the rendering is finished. The main difference is that with LVGL you don't have to store two frame
buffers (which usually requires external RAM) but only smaller draw buffer(s) that can easily fit into internal RAM.

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5.16.1 Mechanism of screen refreshing

Be sure to get familiar with the Buffering modes of LVGL first.


LVGL refreshes the screen in the following steps:
1. Something happens in the UI which requires redrawing. For example, a button is pressed, a chart is changed, an
animation happened, etc.
2. LVGL saves the changed object's old and new area into a buffer, called an Invalid area buffer. For optimization, in
some cases, objects are not added to the buffer:
• Hidden objects are not added.
• Objects completely out of their parent are not added.
• Areas partially out of the parent are cropped to the parent's area.
• Objects on other screens are not added.
3. In every LV_DISP_DEF_REFR_PERIOD (set in lv_conf.h) the following happens:
• LVGL checks the invalid areas and joins those that are adjacent or intersecting.
• Takes the first joined area, if it's smaller than the draw buffer, then simply renders the area's content into the
draw buffer. If the area doesn't fit into the buffer, draw as many lines as possible to the draw buffer.
• When the area is rendered, call flush_cb from the display driver to refresh the display.
• If the area was larger than the buffer, render the remaining parts too.
• Repeat the same with remaining joined areas.
When an area is redrawn the library searches the top-most object which covers that area and starts drawing from that
object. For example, if a button's label has changed, the library will see that it's enough to draw the button under the text
and it's not necessary to redraw the display under the rest of the button too.
The difference between buffering modes regarding the drawing mechanism is the following:
1. One buffer - LVGL needs to wait for lv_disp_flush_ready() (called from flush_cb) before starting
to redraw the next part.
2. Two buffers - LVGL can immediately draw to the second buffer when the first is sent to flush_cb because the
flushing should be done by DMA (or similar hardware) in the background.
3. Double buffering - flush_cb should only swap the addresses of the frame buffers.

5.16.2 Masking

Masking is the basic concept of LVGL's draw engine. To use LVGL it's not required to know about the mechanisms
described here but you might find interesting to know how drawing works under hood. Knowing about masking comes in
handy if you want to customize drawing.
To learn about masking let's see the steps of drawing first. LVGL performs the following steps to render any shape, image
or text. It can be considered as a drawing pipeline.
1. Prepare the draw descriptors Create a draw descriptor from an object's styles (e.g. lv_draw_rect_dsc_t).
This gives us the parameters for drawing, for example colors, widths, opacity, fonts, radius, etc.
2. Call the draw function Call the draw function with the draw descriptor and some other parameters (e.g.
lv_draw_rect()). It will render the primitive shape to the current draw buffer.
3. Create masks If the shape is very simple and doesn't require masks, go to #5. Otherwise, create the required
masks in the draw function. (e.g. a rounded rectangle mask)

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4. Calculate all the added mask It composites opacity values into a mask buffer with the "shape" of the created
masks. E.g. in case of a "line mask" according to the parameters of the mask, keep one side of the buffer as it is
(255 by default) and set the rest to 0 to indicate that this side should be removed.
5. Blend a color or image During blending, masking (make some pixels transparent or opaque), blending modes
(additive, subtractive, etc.) and color/image opacity are handled.
LVGL has the following built-in mask types which can be calculated and applied real-time:
• LV_DRAW_MASK_TYPE_LINE Removes a side from a line (top, bottom, left or right). lv_draw_line uses
four instances of it. Essentially, every (skew) line is bounded with four line masks forming a rectangle.
• LV_DRAW_MASK_TYPE_RADIUS Removes the inner or outer corners of a rectangle with a radiused transition.
It's also used to create circles by setting the radius to large value (LV_RADIUS_CIRCLE)
• LV_DRAW_MASK_TYPE_ANGLE Removes a circular sector. It is used by lv_draw_arc to remove the
"empty" sector.
• LV_DRAW_MASK_TYPE_FADE Create a vertical fade (change opacity)
• LV_DRAW_MASK_TYPE_MAP The mask is stored in a bitmap array and the necessary parts are applied
Masks are used to create almost every basic primitive:
• letters Create a mask from the letter and draw a rectangle with the letter's color using the mask.
• line Created from four "line masks" to mask out the left, right, top and bottom part of the line to get a perfectly
perpendicular perimeter.
• rounded rectangle A mask is created real-time to add a radius to the corners.
• clip corner To clip overflowing content (usually children) on rounded corners, a rounded rectangle mask is also
applied.
• rectangle border Same as a rounded rectangle but the inner part is masked out too.
• arc drawing A circular border is drawn but an arc mask is applied too.
• ARGB images The alpha channel is separated into a mask and the image is drawn as a normal RGB image.

Using masks

Every mask type has a related parameter structure to describe the mask's data. The following parameter types exist:
• lv_draw_mask_line_param_t
• lv_draw_mask_radius_param_t
• lv_draw_mask_angle_param_t
• lv_draw_mask_fade_param_t
• lv_draw_mask_map_param_t
1. Initialize a mask parameter with lv_draw_mask_<type>_init. See lv_draw_mask.h for the whole
API.
2. Add the mask parameter to the draw engine with int16_t mask_id = lv_draw_mask_add(&param,
ptr). ptr can be any pointer to identify the mask, (NULL if unused).
3. Call the draw functions
4. Remove the mask from the draw engine with lv_draw_mask_remove_id(mask_id) or
lv_draw_mask_remove_custom(ptr).
5. Free the parameter with lv_draw_mask_free_param(&param).

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A parameter can be added and removed any number of times, but it needs to be freed when not required anymore.
lv_draw_mask_add saves only the pointer of the mask so the parameter needs to be valid while in use.

5.16.3 Hook drawing

Although widgets can be easily customized by styles there might be cases when something more custom is required. To
ensure a great level of flexibility LVGL sends a lot of events during drawing with parameters that tell what LVGL is about
to draw. Some fields of these parameters can be modified to draw something else or any custom drawing operations can
be added manually.
A good use case for this is the Button matrix widget. By default, its buttons can be styled in different states, but you can't
style the buttons one by one. However, an event is sent for every button and you can, for example, tell LVGL to use
different colors on a specific button or to manually draw an image on some buttons.
Each of these events is described in detail below.

Main drawing

These events are related to the actual drawing of an object. E.g. the drawing of buttons, texts, etc. happens here.
lv_event_get_clip_area(event) can be used to get the current clip area. The clip area is required in draw
functions to make them draw only on a limited area.

LV_EVENT_DRAW_MAIN_BEGIN

Sent before starting to draw an object. This is a good place to add masks manually. E.g. add a line mask that "removes"
the right side of an object.

LV_EVENT_DRAW_MAIN

The actual drawing of an object happens in this event. E.g. a rectangle for a button is drawn here. First, the widgets'
internal events are called to perform drawing and after that you can draw anything on top of them. For example you can
add a custom text or an image.

LV_EVENT_DRAW_MAIN_END

Called when the main drawing is finished. You can draw anything here as well and it's also a good place to remove any
masks created in LV_EVENT_DRAW_MAIN_BEGIN.

Post drawing

Post drawing events are called when all the children of an object are drawn. For example LVGL use the post drawing
phase to draw scrollbars because they should be above all of the children.
lv_event_get_clip_area(event) can be used to get the current clip area.

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LV_EVENT_DRAW_POST_BEGIN

Sent before starting the post draw phase. Masks can be added here too to mask out the post drawn content.

LV_EVENT_DRAW_POST

The actual drawing should happen here.

LV_EVENT_DRAW_POST_END

Called when post drawing has finished. If masks were not removed in LV_EVENT_DRAW_MAIN_END they should be
removed here.

Part drawing

When LVGL draws a part of an object (e.g. a slider's indicator, a table's cell or a button matrix's button) it sends events
before and after drawing that part with some context of the drawing. This allows changing the parts on a very low level
with masks, extra drawing, or changing the parameters that LVGL is planning to use for drawing.
In these events an lv_obj_draw_part_t structure is used to describe the context of the drawing. Not all fields are
set for every part and widget. To see which fields are set for a widget refer to the widget's documentation.
lv_obj_draw_part_t has the following fields:

// Always set
const lv_area_t * clip_area; // The current clip area, required if you need to␣
,→draw something in the event

uint32_t part; // The current part for which the event is sent
uint32_t id; // The index of the part. E.g. a button's index␣
,→on button matrix or table cell index.

// Draw desciptors, set only if related


lv_draw_rect_dsc_t * rect_dsc; // A draw descriptor that can be modified to␣
,→changed what LVGL will draw. Set only for rectangle-like parts

lv_draw_label_dsc_t * label_dsc; // A draw descriptor that can be modified to␣


,→changed what LVGL will draw. Set only for text-like parts

lv_draw_line_dsc_t * line_dsc; // A draw descriptor that can be modified to␣


,→changed what LVGL will draw. Set only for line-like parts

lv_draw_img_dsc_t * img_dsc; // A draw descriptor that can be modified to␣


,→changed what LVGL will draw. Set only for image-like parts

lv_draw_arc_dsc_t * arc_dsc; // A draw descriptor that can be modified to␣


,→changed what LVGL will draw. Set only for arc-like parts

// Other parameters
lv_area_t * draw_area; // The area of the part being drawn
const lv_point_t * p1; // A point calculated during drawing. E.g. a␣
,→point of a chart or the center of an arc.

const lv_point_t * p2; // A point calculated during drawing. E.g. a␣


,→point of a chart.

char text[16]; // A text calculated during drawing. Can be␣


,→modified. E.g. tick labels on a chart axis.

lv_coord_t radius; // E.g. the radius of an arc (not the corner␣


,→radius).

(continues on next page)

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(continued from previous page)


int32_t value; // A value calculated during drawing. E.g. Chart
,→'s tick line value.

const void * sub_part_ptr; // A pointer the identifies something in the part.


,→ E.g. chart series.

lv_event_get_draw_part_dsc(event) can be used to get a pointer to lv_obj_draw_part_t.

LV_EVENT_DRAW_PART_BEGIN

Start the drawing of a part. This is a good place to modify the draw descriptors (e.g. rect_dsc), or add masks.

LV_EVENT_DRAW_PART_END

Finish the drawing of a part. This is a good place to draw extra content on the part or remove masks added in
LV_EVENT_DRAW_PART_BEGIN.

Others

LV_EVENT_COVER_CHECK

This event is used to check whether an object fully covers an area or not.
lv_event_get_cover_area(event) returns a pointer to an area to check and
lv_event_set_cover_res(event, res) can be used to set one of these results:
• LV_COVER_RES_COVER the area is fully covered by the object
• LV_COVER_RES_NOT_COVER the area is not covered by the object
• LV_COVER_RES_MASKED there is a mask on the object, so it does not fully cover the area
Here are some reasons why an object would be unable to fully cover an area:
• It's simply not fully in area
• It has a radius
• It doesn't have 100% background opacity
• It's an ARGB or chroma keyed image
• It does not have normal blending mode. In this case LVGL needs to know the colors under the object to apply
blending properly
• It's a text, etc
In short if for any reason the area below an object is visible than the object doesn't cover that area.
Before sending this event LVGL checks if at least the widget's coordinates fully cover the area or not. If not the event is
not called.
You need to check only the drawing you have added. The existing properties known by a widget are handled in its internal
events. E.g. if a widget has > 0 radius it might not cover an area, but you need to handle radius only if you will modify
it and the widget won't know about it.

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LV_EVENT_REFR_EXT_DRAW_SIZE

If you need to draw outside a widget, LVGL needs to know about it to provide extra space for drawing. Let's say you
create an event which writes the current value of a slider above its knob. In this case LVGL needs to know that the slider's
draw area should be larger with the size required for the text.
You can simply set the required draw area with lv_event_set_ext_draw_size(e, size).

5.17 Renderers and GPUs

5.17.1 Software renderer

TODO

5.17.2 SDL renderer

TODO

5.17.3 Arm-2D GPU

Arm-2D is not a GPU but an abstraction layer for 2D GPUs dedicated to Microcontrollers. It supports all Cortex-M
processors ranging from Cortex-M0 to the latest Cortex-M85.
Arm-2D is an open-source project on Github. For more, please refer to: https://github.com/ARM-software/Arm-2D.

How to Use

In general, you can set the macro LV_USE_GPU_ARM2D to 1in lv_conf.h to enable Arm-2D acceleration for LVGL.
If you are using CMSIS-Pack to deploy the LVGL. You don't have to define the macro LV_USE_GPU_ARM2D manually,
instead, please select the component GPU Arm-2D in the RTE dialog. This step will define the macro for us.

Design Considerations

As mentioned before, Arm-2D is an abstraction layer for 2D GPU; hence if there is no accelerator or dedicated instruction
set (such as Helium or ACI) available for Arm-2D, it provides negligible performance boost for LVGL (sometimes worse)
for regular Cortex-M processors.
We highly recommend you enable Arm-2D acceleration for LVGL when:
• The target processors are Cortex-M55 and/or Cortex-M85
• The target processors support Helium.
• The device vendor provides an arm-2d compliant driver for their propriotory 2D accelerators and/or customized
instruction set.
• The target device contains DMA-350

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Examples

5.17.4 NXP PXP and VGLite GPU

TODO

5.17.5 DMA2D GPU

TODO

5.18 New widget

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CHAPTER

SIX

WIDGETS

6.1 Base object (lv_obj)

6.1.1 Overview

The 'Base Object' implements the basic properties of widgets on a screen, such as:
• coordinates
• parent object
• children
• contains the styles
• attributes like Clickable, Scrollable, etc.
In object-oriented thinking, it is the base class from which all other objects in LVGL are inherited.
The functions and functionalities of the Base object can be used with other widgets too. For example
lv_obj_set_width(slider, 100)
The Base object can be directly used as a simple widget: it's nothing more than a rectangle. In HTML terms, think of it
as a <div>.

Coordinates

Only a small subset of coordinate settings is described here. To see all the features of LVGL (padding, coordinates in
styles, layouts, etc) visit the Coordinates page.

Size

The object size can be modified on individual axes with lv_obj_set_width(obj, new_width) and
lv_obj_set_height(obj, new_height), or both axes can be modified at the same time with
lv_obj_set_size(obj, new_width, new_height).

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Position

You can set the position relative to the parent with lv_obj_set_x(obj, new_x) and lv_obj_set_y(obj,
new_y), or both axes at the same time with lv_obj_set_pos(obj, new_x, new_y).

Alignment

You can align the object on its parent with lv_obj_set_align(obj, LV_ALIGN_...). After this every x and
y setting will be relative to the set alignment mode. For example, this will shift the object by 10;20 px from the center of
its parent:

lv_obj_set_align(obj, LV_ALIGN_CENTER);
lv_obj_set_pos(obj, 10, 20);

//Or in one function


lv_obj_align(obj, LV_ALIGN_CENTER, 10, 20);

To align one object to another use: lv_obj_align_to(obj_to_align, obj_referece, LV_ALIGN_..


., x, y)
For example, to align a text below an image: lv_obj_align_to(text, image,
LV_ALIGN_OUT_BOTTOM_MID, 0, 10).

The following align types exist:

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Parents and children

You can set a new parent for an object with lv_obj_set_parent(obj, new_parent). To get the current
parent, use lv_obj_get_parent(obj).
To get a specific child of a parent use lv_obj_get_child(parent, idx). Some examples for idx:
• 0 get the child created first
• 1 get the child created second
• -1 get the child created last
The children can be iterated lke this:

uint32_t i;
for(i = 0; i < lv_obj_get_child_cnt(parent); i++) {
lv_obj_t * child = lv_obj_get_child(parent, i);
/*Do something with child*/
}

lv_obj_get_index(obj) returns the index of the object in its parent. It is equivalent to the number of younger
children in the parent.
You can bring an object to the foreground or send it to the background with lv_obj_move_foreground(obj)
and lv_obj_move_background(obj).
You can change the index of an object in its parent using lv_obj_move_to_index(obj, index).
You can swap the position of two objects with lv_obj_swap(obj1, obj2).

Display and Screens

At the highest level of the LVGL object hierarchy is the display which represents the driver for a display device (physical
display or simulator). A display can have one or more screens associated with it. Each screen contains a hierarchy of
objects for graphical widgets representing a layout that covers the entire display.
When you have created a screen like lv_obj_t * screen = lv_obj_create(NULL), you can make it active
with lv_scr_load(screen). The lv_scr_act() function gives you a pointer to the active screen.
If you have multiple displays, it's important to know that the screen functions operate on the most recently created display
or the one explicitly selected with lv_disp_set_default.
To get an object's screen use the lv_obj_get_screen(obj) function.

Events

To set an event callback for an object, use lv_obj_add_event_cb(obj, event_cb, LV_EVENT_...,


user_data),
To manually send an event to an object, use lv_event_send(obj, LV_EVENT_..., param)
Read the Event overview to learn more about events.

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Styles

Be sure to read the Style overview. Here only the most essential functions are described.
A new style can be added to an object with the lv_obj_add_style(obj, &new_style, selector) function.
selector is an ORed combination of part and state(s). E.g. LV_PART_SCROLLBAR | LV_STATE_PRESSED.
The base objects use LV_PART_MAIN style properties and LV_PART_SCROLLBAR with the typical background style
properties.

Flags

There are some attributes which can be enabled/disabled by lv_obj_add/clear_flag(obj, LV_OBJ_FLAG_.


..):
• LV_OBJ_FLAG_HIDDEN Make the object hidden. (Like it wasn't there at all)
• LV_OBJ_FLAG_CLICKABLE Make the object clickable by input devices
• LV_OBJ_FLAG_CLICK_FOCUSABLE Add focused state to the object when clicked
• LV_OBJ_FLAG_CHECKABLE Toggle checked state when the object is clicked
• LV_OBJ_FLAG_SCROLLABLE Make the object scrollable
• LV_OBJ_FLAG_SCROLL_ELASTIC Allow scrolling inside but with slower speed
• LV_OBJ_FLAG_SCROLL_MOMENTUM Make the object scroll further when "thrown"
• LV_OBJ_FLAG_SCROLL_ONE Allow scrolling only one snappable children
• LV_OBJ_FLAG_SCROLL_CHAIN_HOR Allow propagating the horizontal scroll to a parent
• LV_OBJ_FLAG_SCROLL_CHAIN_VER Allow propagating the vertical scroll to a parent
• LV_OBJ_FLAG_SCROLL_CHAIN Simple packaging for (LV_OBJ_FLAG_SCROLL_CHAIN_HOR |
LV_OBJ_FLAG_SCROLL_CHAIN_VER)
• LV_OBJ_FLAG_SCROLL_ON_FOCUS Automatically scroll object to make it visible when focused
• LV_OBJ_FLAG_SCROLL_WITH_ARROW Allow scrolling the focused object with arrow keys
• LV_OBJ_FLAG_SNAPPABLE If scroll snap is enabled on the parent it can snap to this object
• LV_OBJ_FLAG_PRESS_LOCK Keep the object pressed even if the press slid from the object
• LV_OBJ_FLAG_EVENT_BUBBLE Propagate the events to the parent too
• LV_OBJ_FLAG_GESTURE_BUBBLE Propagate the gestures to the parent
• LV_OBJ_FLAG_ADV_HITTEST Allow performing more accurate hit (click) test. E.g. accounting for rounded
corners
• LV_OBJ_FLAG_IGNORE_LAYOUT Make the object positionable by the layouts
• LV_OBJ_FLAG_FLOATING Do not scroll the object when the parent scrolls and ignore layout
• LV_OBJ_FLAG_OVERFLOW_VISIBLE Do not clip the children's content to the parent's boundary
• LV_OBJ_FLAG_LAYOUT_1 Custom flag, free to use by layouts
• LV_OBJ_FLAG_LAYOUT_2 Custom flag, free to use by layouts
• LV_OBJ_FLAG_WIDGET_1 Custom flag, free to use by widget
• LV_OBJ_FLAG_WIDGET_2 Custom flag, free to use by widget

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• LV_OBJ_FLAG_USER_1 Custom flag, free to use by user


• LV_OBJ_FLAG_USER_2 Custom flag, free to use by user
• LV_OBJ_FLAG_USER_3 Custom flag, free to use by user
• LV_OBJ_FLAG_USER_4 Custom flag, free to use by user
Some examples:

/*Hide on object*/
lv_obj_add_flag(obj, LV_OBJ_FLAG_HIDDEN);

/*Make an object non-clickable*/


lv_obj_clear_flag(obj, LV_OBJ_FLAG_CLICKABLE);

Groups

Read the Input devices overview to learn more about Groups.


Objects are added to a group with lv_group_add_obj(group, obj), and you can use
lv_obj_get_group(obj) to see which group an object belongs to.
lv_obj_is_focused(obj) returns if the object is currently focused on its group or not. If the object is not added
to a group, false will be returned.

Extended click area

By default, the objects can be clicked only within their bounding area. However, this can be extended with
lv_obj_set_ext_click_area(obj, size).

6.1.2 Events

• LV_EVENT_VALUE_CHANGED when the LV_OBJ_FLAG_CHECKABLE flag is enabled and the object clicked
(on transition to/from the checked state)
• LV_EVENT_DRAW_PART_BEGIN and LV_EVENT_DRAW_PART_END is sent for the following types:
– LV_OBJ_DRAW_PART_RECTANGLE The main rectangle
∗ part: LV_PART_MAIN
∗ rect_dsc
∗ draw_area: the area of the rectangle
– LV_OBJ_DRAW_PART_BORDER_POST The border if the border_post style property is true
∗ part: LV_PART_MAIN
∗ rect_dsc
∗ draw_area: the area of the rectangle
– LV_OBJ_DRAW_PART_SCROLLBAR the scrollbars
∗ part: LV_PART_SCROLLBAR
∗ rect_dsc
∗ draw_area: the area of the rectangle

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Learn more about Events.

6.1.3 Keys

If LV_OBJ_FLAG_CHECKABLE is enabled, LV_KEY_RIGHT and LV_KEY_UP make the object checked, and
LV_KEY_LEFT and LV_KEY_DOWN make it unchecked.
If LV_OBJ_FLAG_SCROLLABLE is enabled, but the object is not editable (as declared by the widget class), the arrow
keys (LV_KEY_UP, LV_KEY_DOWN, LV_KEY_LEFT, LV_KEY_RIGHT) scroll the object. If the object can only scroll
vertically, LV_KEY_LEFT and LV_KEY_RIGHT will scroll up/down instead, making it compatible with an encoder
input device. See Input devices overview for more on encoder behaviors and the edit mode.
Learn more about Keys.

6.1.4 Example

Base objects with custom styles

#include "../../lv_examples.h"
#if LV_BUILD_EXAMPLES

void lv_example_obj_1(void)
{
lv_obj_t * obj1;
obj1 = lv_obj_create(lv_scr_act());
lv_obj_set_size(obj1, 100, 50);
lv_obj_align(obj1, LV_ALIGN_CENTER, -60, -30);

static lv_style_t style_shadow;


lv_style_init(&style_shadow);
lv_style_set_shadow_width(&style_shadow, 10);
lv_style_set_shadow_spread(&style_shadow, 5);
lv_style_set_shadow_color(&style_shadow, lv_palette_main(LV_PALETTE_BLUE));

lv_obj_t * obj2;
obj2 = lv_obj_create(lv_scr_act());
lv_obj_add_style(obj2, &style_shadow, 0);
lv_obj_align(obj2, LV_ALIGN_CENTER, 60, 30);
}
#endif

obj1 = lv.obj(lv.scr_act())
obj1.set_size(100, 50)
obj1.align(lv.ALIGN.CENTER, -60, -30)

style_shadow = lv.style_t()
style_shadow.init()
style_shadow.set_shadow_width(10)
style_shadow.set_shadow_spread(5)
style_shadow.set_shadow_color(lv.palette_main(lv.PALETTE.BLUE))

obj2 = lv.obj(lv.scr_act())
obj2.add_style(style_shadow, 0)
obj2.align(lv.ALIGN.CENTER, 60, 30)

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Make an object draggable

#include "../../lv_examples.h"
#if LV_BUILD_EXAMPLES

static void drag_event_handler(lv_event_t * e)


{
lv_obj_t * obj = lv_event_get_target(e);

lv_indev_t * indev = lv_indev_get_act();


if(indev == NULL) return;

lv_point_t vect;
lv_indev_get_vect(indev, &vect);

lv_coord_t x = lv_obj_get_x(obj) + vect.x;


lv_coord_t y = lv_obj_get_y(obj) + vect.y;
lv_obj_set_pos(obj, x, y);
}

/**
* Make an object dragable.
*/
void lv_example_obj_2(void)
{
lv_obj_t * obj;
obj = lv_obj_create(lv_scr_act());
lv_obj_set_size(obj, 150, 100);
lv_obj_add_event_cb(obj, drag_event_handler, LV_EVENT_PRESSING, NULL);

lv_obj_t * label = lv_label_create(obj);


lv_label_set_text(label, "Drag me");
lv_obj_center(label);

}
#endif

def drag_event_handler(e):

obj = e.get_target()

indev = lv.indev_get_act()

vect = lv.point_t()
indev.get_vect(vect)
x = obj.get_x() + vect.x
y = obj.get_y() + vect.y
obj.set_pos(x, y)

#
# Make an object dragable.
#

obj = lv.obj(lv.scr_act())
obj.set_size(150, 100)
obj.add_event_cb(drag_event_handler, lv.EVENT.PRESSING, None)
(continues on next page)

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(continued from previous page)

label = lv.label(obj)
label.set_text("Drag me")
label.center()

6.1.5 API

Typedefs

typedef uint16_t lv_state_t

typedef uint32_t lv_part_t

typedef uint32_t lv_obj_flag_t

typedef struct _lv_obj_t lv_obj_t

Enums

enum [anonymous]
Possible states of a widget. OR-ed values are possible
Values:

enumerator LV_STATE_DEFAULT

enumerator LV_STATE_CHECKED

enumerator LV_STATE_FOCUSED

enumerator LV_STATE_FOCUS_KEY

enumerator LV_STATE_EDITED

enumerator LV_STATE_HOVERED

enumerator LV_STATE_PRESSED

enumerator LV_STATE_SCROLLED

enumerator LV_STATE_DISABLED

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enumerator LV_STATE_USER_1

enumerator LV_STATE_USER_2

enumerator LV_STATE_USER_3

enumerator LV_STATE_USER_4

enumerator LV_STATE_ANY
Special value can be used in some functions to target all states

enum [anonymous]
The possible parts of widgets. The parts can be considered as the internal building block of the widgets. E.g. slider
= background + indicator + knob Not all parts are used by every widget
Values:

enumerator LV_PART_MAIN
A background like rectangle

enumerator LV_PART_SCROLLBAR
The scrollbar(s)

enumerator LV_PART_INDICATOR
Indicator, e.g. for slider, bar, switch, or the tick box of the checkbox

enumerator LV_PART_KNOB
Like handle to grab to adjust the value

enumerator LV_PART_SELECTED
Indicate the currently selected option or section

enumerator LV_PART_ITEMS
Used if the widget has multiple similar elements (e.g. table cells)

enumerator LV_PART_TICKS
Ticks on scale e.g. for a chart or meter

enumerator LV_PART_CURSOR
Mark a specific place e.g. for text area's cursor or on a chart

enumerator LV_PART_CUSTOM_FIRST
Extension point for custom widgets

enumerator LV_PART_ANY
Special value can be used in some functions to target all parts

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enum [anonymous]
On/Off features controlling the object's behavior. OR-ed values are possible
Values:

enumerator LV_OBJ_FLAG_HIDDEN
Make the object hidden. (Like it wasn't there at all)

enumerator LV_OBJ_FLAG_CLICKABLE
Make the object clickable by the input devices

enumerator LV_OBJ_FLAG_CLICK_FOCUSABLE
Add focused state to the object when clicked

enumerator LV_OBJ_FLAG_CHECKABLE
Toggle checked state when the object is clicked

enumerator LV_OBJ_FLAG_SCROLLABLE
Make the object scrollable

enumerator LV_OBJ_FLAG_SCROLL_ELASTIC
Allow scrolling inside but with slower speed

enumerator LV_OBJ_FLAG_SCROLL_MOMENTUM
Make the object scroll further when "thrown"

enumerator LV_OBJ_FLAG_SCROLL_ONE
Allow scrolling only one snappable children

enumerator LV_OBJ_FLAG_SCROLL_CHAIN_HOR
Allow propagating the horizontal scroll to a parent

enumerator LV_OBJ_FLAG_SCROLL_CHAIN_VER
Allow propagating the vertical scroll to a parent

enumerator LV_OBJ_FLAG_SCROLL_CHAIN

enumerator LV_OBJ_FLAG_SCROLL_ON_FOCUS
Automatically scroll object to make it visible when focused

enumerator LV_OBJ_FLAG_SCROLL_WITH_ARROW
Allow scrolling the focused object with arrow keys

enumerator LV_OBJ_FLAG_SNAPPABLE
If scroll snap is enabled on the parent it can snap to this object

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enumerator LV_OBJ_FLAG_PRESS_LOCK
Keep the object pressed even if the press slid from the object

enumerator LV_OBJ_FLAG_EVENT_BUBBLE
Propagate the events to the parent too

enumerator LV_OBJ_FLAG_GESTURE_BUBBLE
Propagate the gestures to the parent

enumerator LV_OBJ_FLAG_ADV_HITTEST
Allow performing more accurate hit (click) test. E.g. consider rounded corners.

enumerator LV_OBJ_FLAG_IGNORE_LAYOUT
Make the object position-able by the layouts

enumerator LV_OBJ_FLAG_FLOATING
Do not scroll the object when the parent scrolls and ignore layout

enumerator LV_OBJ_FLAG_OVERFLOW_VISIBLE
Do not clip the children's content to the parent's boundary

enumerator LV_OBJ_FLAG_LAYOUT_1
Custom flag, free to use by layouts

enumerator LV_OBJ_FLAG_LAYOUT_2
Custom flag, free to use by layouts

enumerator LV_OBJ_FLAG_WIDGET_1
Custom flag, free to use by widget

enumerator LV_OBJ_FLAG_WIDGET_2
Custom flag, free to use by widget

enumerator LV_OBJ_FLAG_USER_1
Custom flag, free to use by user

enumerator LV_OBJ_FLAG_USER_2
Custom flag, free to use by user

enumerator LV_OBJ_FLAG_USER_3
Custom flag, free to use by user

enumerator LV_OBJ_FLAG_USER_4
Custom flag, free to use by user

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enum lv_obj_draw_part_type_t
type field in lv_obj_draw_part_dsc_t if class_p = lv_obj_class Used in
LV_EVENT_DRAW_PART_BEGIN and LV_EVENT_DRAW_PART_END
Values:

enumerator LV_OBJ_DRAW_PART_RECTANGLE
The main rectangle

enumerator LV_OBJ_DRAW_PART_BORDER_POST
The border if style_border_post = true

enumerator LV_OBJ_DRAW_PART_SCROLLBAR
The scrollbar

Functions

void lv_init(void)
Initialize LVGL library. Should be called before any other LVGL related function.
void lv_deinit(void)
Deinit the 'lv' library Currently only implemented when not using custom allocators, or GC is enabled.
bool lv_is_initialized(void)
Returns whether the 'lv' library is currently initialized
lv_obj_t *lv_obj_create(lv_obj_t *parent)
Create a base object (a rectangle)
Parameters parent -- pointer to a parent object. If NULL then a screen will be created.
Returns pointer to the new object
void lv_obj_add_flag(lv_obj_t *obj, lv_obj_flag_t f)
Set one or more flags
Parameters
• obj -- pointer to an object
• f -- R-ed values from lv_obj_flag_t to set.
void lv_obj_clear_flag(lv_obj_t *obj, lv_obj_flag_t f)
Clear one or more flags
Parameters
• obj -- pointer to an object
• f -- OR-ed values from lv_obj_flag_t to set.
void lv_obj_add_state(lv_obj_t *obj, lv_state_t state)
Add one or more states to the object. The other state bits will remain unchanged. If specified in the styles, transition
animation will be started from the previous state to the current.
Parameters

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• obj -- pointer to an object


• state -- the states to add. E.g LV_STATE_PRESSED | LV_STATE_FOCUSED
void lv_obj_clear_state(lv_obj_t *obj, lv_state_t state)
Remove one or more states to the object. The other state bits will remain unchanged. If specified in the styles,
transition animation will be started from the previous state to the current.
Parameters
• obj -- pointer to an object
• state -- the states to add. E.g LV_STATE_PRESSED | LV_STATE_FOCUSED
static inline void lv_obj_set_user_data(lv_obj_t *obj, void *user_data)
Set the user_data field of the object
Parameters
• obj -- pointer to an object
• user_data -- pointer to the new user_data.
bool lv_obj_has_flag(const lv_obj_t *obj, lv_obj_flag_t f)
Check if a given flag or all the given flags are set on an object.
Parameters
• obj -- pointer to an object
• f -- the flag(s) to check (OR-ed values can be used)
Returns true: all flags are set; false: not all flags are set
bool lv_obj_has_flag_any(const lv_obj_t *obj, lv_obj_flag_t f)
Check if a given flag or any of the flags are set on an object.
Parameters
• obj -- pointer to an object
• f -- the flag(s) to check (OR-ed values can be used)
Returns true: at lest one flag flag is set; false: none of the flags are set
lv_state_t lv_obj_get_state(const lv_obj_t *obj)
Get the state of an object
Parameters obj -- pointer to an object
Returns the state (OR-ed values from lv_state_t)
bool lv_obj_has_state(const lv_obj_t *obj, lv_state_t state)
Check if the object is in a given state or not.
Parameters
• obj -- pointer to an object
• state -- a state or combination of states to check
Returns true: obj is in state; false: obj is not in state

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void *lv_obj_get_group(const lv_obj_t *obj)


Get the group of the object
Parameters obj -- pointer to an object
Returns the pointer to group of the object
static inline void *lv_obj_get_user_data(lv_obj_t *obj)
Get the user_data field of the object
Parameters obj -- pointer to an object
Returns the pointer to the user_data of the object
void lv_obj_allocate_spec_attr(lv_obj_t *obj)
Allocate special data for an object if not allocated yet.
Parameters obj -- pointer to an object
bool lv_obj_check_type(const lv_obj_t *obj, const lv_obj_class_t *class_p)
Check the type of obj.
Parameters
• obj -- pointer to an object
• class_p -- a class to check (e.g. lv_slider_class)
Returns true: class_p is the obj class.
bool lv_obj_has_class(const lv_obj_t *obj, const lv_obj_class_t *class_p)
Check if any object has a given class (type). It checks the ancestor classes too.
Parameters
• obj -- pointer to an object
• class_p -- a class to check (e.g. lv_slider_class)
Returns true: obj has the given class
const lv_obj_class_t *lv_obj_get_class(const lv_obj_t *obj)
Get the class (type) of the object
Parameters obj -- pointer to an object
Returns the class (type) of the object
bool lv_obj_is_valid(const lv_obj_t *obj)
Check if any object is still "alive".
Parameters obj -- pointer to an object
Returns true: valid
static inline lv_coord_t lv_obj_dpx(const lv_obj_t *obj, lv_coord_t n)
Scale the given number of pixels (a distance or size) relative to a 160 DPI display considering the DPI of the obj's
display. It ensures that e.g. lv_dpx(100) will have the same physical size regardless to the DPI of the display.
Parameters
• obj -- an object whose display's dpi should be considered
• n -- the number of pixels to scale
Returns n x current_dpi/160

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Variables

const lv_obj_class_t lv_obj_class


Make the base object's class publicly available.

struct _lv_obj_spec_attr_t
#include <lv_obj.h> Special, rarely used attributes. They are allocated automatically if any elements is set.

Public Members

struct _lv_obj_t **children


Store the pointer of the children in an array.

uint32_t child_cnt
Number of children

lv_group_t *group_p

struct _lv_event_dsc_t *event_dsc


Dynamically allocated event callback and user data array

lv_point_t scroll
The current X/Y scroll offset

lv_coord_t ext_click_pad
Extra click padding in all direction

lv_coord_t ext_draw_size
EXTend the size in every direction for drawing.

lv_scrollbar_mode_t scrollbar_mode
How to display scrollbars

lv_scroll_snap_t scroll_snap_x
Where to align the snappable children horizontally

lv_scroll_snap_t scroll_snap_y
Where to align the snappable children vertically

lv_dir_t scroll_dir
The allowed scroll direction(s)

uint8_t event_dsc_cnt
Number of event callbacks stored in event_dsc array

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uint8_t layer_type
Cache the layer type here. Element of @lv_intermediate_layer_type_t

struct _lv_obj_t

Public Members

const lv_obj_class_t *class_p

struct _lv_obj_t *parent

_lv_obj_spec_attr_t *spec_attr

_lv_obj_style_t *styles

void *user_data

lv_area_t coords

lv_obj_flag_t flags

lv_state_t state

uint16_t layout_inv

uint16_t readjust_scroll_after_layout

uint16_t scr_layout_inv

uint16_t skip_trans

uint16_t style_cnt

uint16_t h_layout

uint16_t w_layout

uint16_t being_deleted

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6.2 Core widgets

6.2.1 Arc (lv_arc)

Overview

The Arc consists of a background and a foreground arc. The foreground (indicator) can be touch-adjusted.

Parts and Styles

• LV_PART_MAIN Draws a background using the typical background style properties and an arc using the arc style
properties. The arc's size and position will respect the padding style properties.
• LV_PART_INDICATOR Draws another arc using the arc style properties. Its padding values are interpreted
relative to the background arc.
• LV_PART_KNOB Draws a handle on the end of the indicator using all background properties and padding values.
With zero padding the knob size is the same as the indicator's width. Larger padding makes it larger, smaller
padding makes it smaller.

Usage

Value and range

A new value can be set using lv_arc_set_value(arc, new_value). The value is interpreted in a range
(minimum and maximum values) which can be modified with lv_arc_set_range(arc, min, max). The
default range is 0..100.
The indicator arc is drawn on the main part's arc. This if the value is set to maximum the indicator arc will cover the entire
"background" arc. To set the start and end angle of the background arc use the lv_arc_set_bg_angles(arc,
start_angle, end_angle) functions or lv_arc_set_bg_start/end_angle(arc, angle).
Zero degrees is at the middle right (3 o'clock) of the object and the degrees are increasing in clockwise direction. The
angles should be in the [0;360] range.

Rotation

An offset to the 0 degree position can be added with lv_arc_set_rotation(arc, deg).

Mode

The arc can be one of the following modes:


• LV_ARC_MODE_NORMAL The indicator arc is drawn from the minimum value to the current.
• LV_ARC_MODE_REVERSE The indicator arc is drawn counter-clockwise from the maximum value to the current.
• LV_ARC_MODE_SYMMETRICAL The indicator arc is drawn from the middle point to the current value.
The mode can be set by lv_arc_set_mode(arc, LV_ARC_MODE_...) and used only if the angle is set by
lv_arc_set_value() or the arc is adjusted by finger.

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Change rate

If the arc is pressed the current value will set with a limited speed according to the set change rate. The change rate is
defined in degree/second unit and can be set with lv_arc_set_change_rage(arc, rate)

Setting the indicator manually

It's also possible to set the angles of the indicator arc directly with lv_arc_set_angles(arc, start_angle,
end_angle) function or lv_arc_set_start/end_angle(arc, start_angle). In this case the set
"value" and "mode" are ignored.
In other words, the angle and value settings are independent. You should exclusively use one or the other. Mixing the two
might result in unintended behavior.
To make the arc non-adjustable, remove the style of the knob and make the object non-clickable:

lv_obj_remove_style(arc, NULL, LV_PART_KNOB);


lv_obj_clear_flag(arc, LV_OBJ_FLAG_CLICKABLE);

Advanced hit test

If the LV_OBJ_FLAG_ADV_HITTEST flag is enabled the arc can be clicked through in the middle. Clicks are recog-
nized only on the ring of the background arc. lv_obj_set_ext_click_size() makes the sensitive area larger
inside and outside with the given number of pixels.

Place another object to the knob

Another object can be positioned according to the current position of the arc in order to follow the arc's current value
(angle). To do this use lv_arc_align_obj_to_angle(arc, obj_to_align, radius_offset).
Similarly lv_arc_rotate_obj_to_angle(arc, obj_to_rotate, radius_offset) can be used to
rotate the object to the current value of the arc.
It's a typical use case to call these functions in the VALUE_CHANGED event of the arc.

Events

• LV_EVENT_VALUE_CHANGED sent when the arc is pressed/dragged to set a new value.


• LV_EVENT_DRAW_PART_BEGIN and LV_EVENT_DRAW_PART_END are sent with the following types:
– LV_ARC_DRAW_PART_BACKGROUND The background arc.
∗ part: LV_PART_MAIN
∗ p1: center of the arc
∗ radius: radius of the arc
∗ arc_dsc
– LV_ARC_DRAW_PART_FOREGROUND The foreground arc.
∗ part: LV_PART_INDICATOR
∗ p1: center of the arc

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∗ radius: radius of the arc


∗ arc_dsc
– LV_ARC_DRAW_PART_KNOB The knob
∗ part: LV_PART_KNOB
∗ draw_area: the area of the knob
∗ rect_dsc:
See the events of the Base object too.
Learn more about Events.

Keys

• LV_KEY_RIGHT/UP Increases the value by one.


• LV_KEY_LEFT/DOWN Decreases the value by one.
Learn more about Keys.

Example

Simple Arc

#include "../../lv_examples.h"

#if LV_USE_ARC && LV_BUILD_EXAMPLES

static void value_changed_event_cb(lv_event_t * e);

void lv_example_arc_1(void)
{
lv_obj_t * label = lv_label_create(lv_scr_act());

/*Create an Arc*/
lv_obj_t * arc = lv_arc_create(lv_scr_act());
lv_obj_set_size(arc, 150, 150);
lv_arc_set_rotation(arc, 135);
lv_arc_set_bg_angles(arc, 0, 270);
lv_arc_set_value(arc, 10);
lv_obj_center(arc);
lv_obj_add_event_cb(arc, value_changed_event_cb, LV_EVENT_VALUE_CHANGED, label);

/*Manually update the label for the first time*/


lv_event_send(arc, LV_EVENT_VALUE_CHANGED, NULL);
}

static void value_changed_event_cb(lv_event_t * e)


{
lv_obj_t * arc = lv_event_get_target(e);
lv_obj_t * label = lv_event_get_user_data(e);

lv_label_set_text_fmt(label, "%d%%", lv_arc_get_value(arc));

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/*Rotate the label to the current position of the arc*/
lv_arc_rotate_obj_to_angle(arc, label, 25);
}

#endif

# Create an Arc
arc = lv.arc(lv.scr_act())
arc.set_end_angle(200)
arc.set_size(150, 150)
arc.center()

Loader with Arc

#include "../../lv_examples.h"

#if LV_USE_ARC && LV_BUILD_EXAMPLES

static void set_angle(void * obj, int32_t v)


{
lv_arc_set_value(obj, v);
}

/**
* Create an arc which acts as a loader.
*/
void lv_example_arc_2(void)
{
/*Create an Arc*/
lv_obj_t * arc = lv_arc_create(lv_scr_act());
lv_arc_set_rotation(arc, 270);
lv_arc_set_bg_angles(arc, 0, 360);
lv_obj_remove_style(arc, NULL, LV_PART_KNOB); /*Be sure the knob is not␣
,→displayed*/

lv_obj_clear_flag(arc, LV_OBJ_FLAG_CLICKABLE); /*To not allow adjusting by␣


,→click*/

lv_obj_center(arc);

lv_anim_t a;
lv_anim_init(&a);
lv_anim_set_var(&a, arc);
lv_anim_set_exec_cb(&a, set_angle);
lv_anim_set_time(&a, 1000);
lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE); /*Just for the demo*/
lv_anim_set_repeat_delay(&a, 500);
lv_anim_set_values(&a, 0, 100);
lv_anim_start(&a);

#endif

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#
# An `lv_timer` to call periodically to set the angles of the arc
#
class ArcLoader():
def __init__(self):
self.a = 270

def arc_loader_cb(self,tim,arc):
# print(tim,arc)
self.a += 5

arc.set_end_angle(self.a)

if self.a >= 270 + 360:


tim._del()

#
# Create an arc which acts as a loader.
#

# Create an Arc
arc = lv.arc(lv.scr_act())
arc.set_bg_angles(0, 360)
arc.set_angles(270, 270)
arc.center()

# create the loader


arc_loader = ArcLoader()

# Create an `lv_timer` to update the arc.

timer = lv.timer_create_basic()
timer.set_period(20)
timer.set_cb(lambda src: arc_loader.arc_loader_cb(timer,arc))

API

Typedefs

typedef uint8_t lv_arc_mode_t

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Enums

enum [anonymous]
Values:

enumerator LV_ARC_MODE_NORMAL

enumerator LV_ARC_MODE_SYMMETRICAL

enumerator LV_ARC_MODE_REVERSE

enum lv_arc_draw_part_type_t
type field in lv_obj_draw_part_dsc_t if class_p = lv_arc_class Used in
LV_EVENT_DRAW_PART_BEGIN and LV_EVENT_DRAW_PART_END
Values:

enumerator LV_ARC_DRAW_PART_BACKGROUND
The background arc

enumerator LV_ARC_DRAW_PART_FOREGROUND
The foreground arc

enumerator LV_ARC_DRAW_PART_KNOB
The knob

Functions

lv_obj_t *lv_arc_create(lv_obj_t *parent)


Create an arc object
Parameters parent -- pointer to an object, it will be the parent of the new arc
Returns pointer to the created arc
void lv_arc_set_start_angle(lv_obj_t *obj, uint16_t start)
Set the start angle of an arc. 0 deg: right, 90 bottom, etc.
Parameters
• obj -- pointer to an arc object
• start -- the start angle
void lv_arc_set_end_angle(lv_obj_t *obj, uint16_t end)
Set the end angle of an arc. 0 deg: right, 90 bottom, etc.
Parameters
• obj -- pointer to an arc object
• end -- the end angle

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void lv_arc_set_angles(lv_obj_t *obj, uint16_t start, uint16_t end)


Set the start and end angles
Parameters
• obj -- pointer to an arc object
• start -- the start angle
• end -- the end angle
void lv_arc_set_bg_start_angle(lv_obj_t *obj, uint16_t start)
Set the start angle of an arc background. 0 deg: right, 90 bottom, etc.
Parameters
• obj -- pointer to an arc object
• start -- the start angle
void lv_arc_set_bg_end_angle(lv_obj_t *obj, uint16_t end)
Set the start angle of an arc background. 0 deg: right, 90 bottom etc.
Parameters
• obj -- pointer to an arc object
• end -- the end angle
void lv_arc_set_bg_angles(lv_obj_t *obj, uint16_t start, uint16_t end)
Set the start and end angles of the arc background
Parameters
• obj -- pointer to an arc object
• start -- the start angle
• end -- the end angle
void lv_arc_set_rotation(lv_obj_t *obj, uint16_t rotation)
Set the rotation for the whole arc
Parameters
• obj -- pointer to an arc object
• rotation -- rotation angle
void lv_arc_set_mode(lv_obj_t *obj, lv_arc_mode_t type)
Set the type of arc.
Parameters
• obj -- pointer to arc object
• mode -- arc's mode
void lv_arc_set_value(lv_obj_t *obj, int16_t value)
Set a new value on the arc
Parameters
• obj -- pointer to an arc object
• value -- new value

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void lv_arc_set_range(lv_obj_t *obj, int16_t min, int16_t max)


Set minimum and the maximum values of an arc
Parameters
• obj -- pointer to the arc object
• min -- minimum value
• max -- maximum value
void lv_arc_set_change_rate(lv_obj_t *obj, uint16_t rate)
Set a change rate to limit the speed how fast the arc should reach the pressed point.
Parameters
• obj -- pointer to an arc object
• rate -- the change rate
uint16_t lv_arc_get_angle_start(lv_obj_t *obj)
Get the start angle of an arc.
Parameters obj -- pointer to an arc object
Returns the start angle [0..360]
uint16_t lv_arc_get_angle_end(lv_obj_t *obj)
Get the end angle of an arc.
Parameters obj -- pointer to an arc object
Returns the end angle [0..360]
uint16_t lv_arc_get_bg_angle_start(lv_obj_t *obj)
Get the start angle of an arc background.
Parameters obj -- pointer to an arc object
Returns the start angle [0..360]
uint16_t lv_arc_get_bg_angle_end(lv_obj_t *obj)
Get the end angle of an arc background.
Parameters obj -- pointer to an arc object
Returns the end angle [0..360]
int16_t lv_arc_get_value(const lv_obj_t *obj)
Get the value of an arc
Parameters obj -- pointer to an arc object
Returns the value of the arc
int16_t lv_arc_get_min_value(const lv_obj_t *obj)
Get the minimum value of an arc
Parameters obj -- pointer to an arc object
Returns the minimum value of the arc

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int16_t lv_arc_get_max_value(const lv_obj_t *obj)


Get the maximum value of an arc
Parameters obj -- pointer to an arc object
Returns the maximum value of the arc
lv_arc_mode_t lv_arc_get_mode(const lv_obj_t *obj)
Get whether the arc is type or not.
Parameters obj -- pointer to an arc object
Returns arc's mode
void lv_arc_align_obj_to_angle(const lv_obj_t *obj, lv_obj_t *obj_to_align, lv_coord_t r_offset)
Align an object to the current position of the arc (knob)
Parameters
• obj -- pointer to an arc object
• obj_to_align -- pointer to an object to align
• r_offset -- consider the radius larger with this value (< 0: for smaller radius)
void lv_arc_rotate_obj_to_angle(const lv_obj_t *obj, lv_obj_t *obj_to_rotate, lv_coord_t r_offset)
Rotate an object to the current position of the arc (knob)
Parameters
• obj -- pointer to an arc object
• obj_to_align -- pointer to an object to rotate
• r_offset -- consider the radius larger with this value (< 0: for smaller radius)

Variables

const lv_obj_class_t lv_arc_class

struct lv_arc_t

Public Members

lv_obj_t obj

uint16_t rotation

uint16_t indic_angle_start

uint16_t indic_angle_end

uint16_t bg_angle_start

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uint16_t bg_angle_end

int16_t value

int16_t min_value

int16_t max_value

uint32_t dragging

uint32_t type

uint32_t min_close

uint32_t in_out

uint32_t chg_rate

uint32_t last_tick

int16_t last_angle

6.2.2 Bar (lv_bar)

Overview

The bar object has a background and an indicator on it. The width of the indicator is set according to the current value
of the bar.
Vertical bars can be created if the width of the object is smaller than its height.
Not only the end, but also the start value of the bar can be set, which changes the start position of the indicator.

Parts and Styles

• LV_PART_MAIN The background of the bar and it uses the typical background style properties. Adding padding
makes the indicator smaller or larger. The anim_time style property sets the animation time if the values set
with LV_ANIM_ON.
• LV_PART_INDICATOR The indicator itself; also uses all the typical background properties.

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Usage

Value and range

A new value can be set by lv_bar_set_value(bar, new_value, LV_ANIM_ON/OFF). The value is inter-
preted in a range (minimum and maximum values) which can be modified with lv_bar_set_range(bar, min,
max). The default range is 0..100.
The new value in lv_bar_set_value can be set with or without an animation depending on the last parameter
(LV_ANIM_ON/OFF).

Modes

The bar can be one of the following modes:


• LV_BAR_MODE_NORMAL A normal bar as described above
• LV_BAR_MODE_SYMMETRICAL Draw the indicator from the zero value to current value. Requires a negative
minimum range and positive maximum range.
• LV_BAR_MODE_RANGE Allows setting the start value too by lv_bar_set_start_value(bar,
new_value, LV_ANIM_ON/OFF). The start value always has to be smaller than the end value.

Events

• LV_EVENT_DRAW_PART_BEGIN and LV_EVENT_DRAW_PART_END are sent for the following parts:


– LV_BAR_DRAW_PART_INDICATOR The indicator of the bar
∗ part: LV_PART_INDICATOR
∗ draw_area: area of the indicator
∗ rect_dsc
See the events of the Base object too.
Learn more about Events.

Keys

No Keys are processed by the object type.


Learn more about Keys.

Example

Simple Bar

#include "../../lv_examples.h"
#if LV_USE_BAR && LV_BUILD_EXAMPLES

void lv_example_bar_1(void)
{
lv_obj_t * bar1 = lv_bar_create(lv_scr_act());
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lv_obj_set_size(bar1, 200, 20);
lv_obj_center(bar1);
lv_bar_set_value(bar1, 70, LV_ANIM_OFF);
}

#endif

bar1 = lv.bar(lv.scr_act())
bar1.set_size(200, 20)
bar1.center()
bar1.set_value(70, lv.ANIM.OFF)

Styling a bar

#include "../../lv_examples.h"
#if LV_USE_BAR && LV_BUILD_EXAMPLES

/**
* Example of styling the bar
*/
void lv_example_bar_2(void)
{
static lv_style_t style_bg;
static lv_style_t style_indic;

lv_style_init(&style_bg);
lv_style_set_border_color(&style_bg, lv_palette_main(LV_PALETTE_BLUE));
lv_style_set_border_width(&style_bg, 2);
lv_style_set_pad_all(&style_bg, 6); /*To make the indicator smaller*/
lv_style_set_radius(&style_bg, 6);
lv_style_set_anim_time(&style_bg, 1000);

lv_style_init(&style_indic);
lv_style_set_bg_opa(&style_indic, LV_OPA_COVER);
lv_style_set_bg_color(&style_indic, lv_palette_main(LV_PALETTE_BLUE));
lv_style_set_radius(&style_indic, 3);

lv_obj_t * bar = lv_bar_create(lv_scr_act());


lv_obj_remove_style_all(bar); /*To have a clean start*/
lv_obj_add_style(bar, &style_bg, 0);
lv_obj_add_style(bar, &style_indic, LV_PART_INDICATOR);

lv_obj_set_size(bar, 200, 20);


lv_obj_center(bar);
lv_bar_set_value(bar, 100, LV_ANIM_ON);
}

#endif

#
# Example of styling the bar
#
style_bg = lv.style_t()
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style_indic = lv.style_t()

style_bg.init()
style_bg.set_border_color(lv.palette_main(lv.PALETTE.BLUE))
style_bg.set_border_width(2)
style_bg.set_pad_all(6) # To make the indicator smaller
style_bg.set_radius(6)
style_bg.set_anim_time(1000)

style_indic.init()
style_indic.set_bg_opa(lv.OPA.COVER)
style_indic.set_bg_color(lv.palette_main(lv.PALETTE.BLUE))
style_indic.set_radius(3)

bar = lv.bar(lv.scr_act())
bar.remove_style_all() # To have a clean start
bar.add_style(style_bg, 0)
bar.add_style(style_indic, lv.PART.INDICATOR)

bar.set_size(200, 20)
bar.center()
bar.set_value(100, lv.ANIM.ON)

Temperature meter

#include "../../lv_examples.h"
#if LV_USE_BAR && LV_BUILD_EXAMPLES

static void set_temp(void * bar, int32_t temp)


{
lv_bar_set_value(bar, temp, LV_ANIM_ON);
}

/**
* A temperature meter example
*/
void lv_example_bar_3(void)
{
static lv_style_t style_indic;

lv_style_init(&style_indic);
lv_style_set_bg_opa(&style_indic, LV_OPA_COVER);
lv_style_set_bg_color(&style_indic, lv_palette_main(LV_PALETTE_RED));
lv_style_set_bg_grad_color(&style_indic, lv_palette_main(LV_PALETTE_BLUE));
lv_style_set_bg_grad_dir(&style_indic, LV_GRAD_DIR_VER);

lv_obj_t * bar = lv_bar_create(lv_scr_act());


lv_obj_add_style(bar, &style_indic, LV_PART_INDICATOR);
lv_obj_set_size(bar, 20, 200);
lv_obj_center(bar);
lv_bar_set_range(bar, -20, 40);

lv_anim_t a;
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lv_anim_init(&a);
lv_anim_set_exec_cb(&a, set_temp);
lv_anim_set_time(&a, 3000);
lv_anim_set_playback_time(&a, 3000);
lv_anim_set_var(&a, bar);
lv_anim_set_values(&a, -20, 40);
lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE);
lv_anim_start(&a);
}

#endif

def set_temp(bar, temp):


bar.set_value(temp, lv.ANIM.ON)

#
# A temperature meter example
#

style_indic = lv.style_t()

style_indic.init()
style_indic.set_bg_opa(lv.OPA.COVER)
style_indic.set_bg_color(lv.palette_main(lv.PALETTE.RED))
style_indic.set_bg_grad_color(lv.palette_main(lv.PALETTE.BLUE))
style_indic.set_bg_grad_dir(lv.GRAD_DIR.VER)

bar = lv.bar(lv.scr_act())
bar.add_style(style_indic, lv.PART.INDICATOR)
bar.set_size(20, 200)
bar.center()
bar.set_range(-20, 40)

a = lv.anim_t()
a.init()
a.set_time(3000)
a.set_playback_time(3000)
a.set_var(bar)
a.set_values(-20, 40)
a.set_repeat_count(lv.ANIM_REPEAT.INFINITE)
a.set_custom_exec_cb(lambda a, val: set_temp(bar,val))
lv.anim_t.start(a)

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Stripe pattern and range value

#include "../../lv_examples.h"
#if LV_USE_BAR && LV_BUILD_EXAMPLES

/**
* Bar with stripe pattern and ranged value
*/
void lv_example_bar_4(void)
{
LV_IMG_DECLARE(img_skew_strip);
static lv_style_t style_indic;

lv_style_init(&style_indic);
lv_style_set_bg_img_src(&style_indic, &img_skew_strip);
lv_style_set_bg_img_tiled(&style_indic, true);
lv_style_set_bg_img_opa(&style_indic, LV_OPA_30);

lv_obj_t * bar = lv_bar_create(lv_scr_act());


lv_obj_add_style(bar, &style_indic, LV_PART_INDICATOR);

lv_obj_set_size(bar, 260, 20);


lv_obj_center(bar);
lv_bar_set_mode(bar, LV_BAR_MODE_RANGE);
lv_bar_set_value(bar, 90, LV_ANIM_OFF);
lv_bar_set_start_value(bar, 20, LV_ANIM_OFF);
}

#endif

#
# get an icon
#
def get_icon(filename,xres,yres):
try:
sdl_filename = "../../assets/" + filename + "_" + str(xres) + "x" + str(yres)␣
,→+ "_argb8888.fnt"

print("file name: ", sdl_filename)


with open(sdl_filename,'rb') as f:
icon_data = f.read()
except:
print("Could not find image file: " + filename)
return None

icon_dsc = lv.img_dsc_t(
{
"header": {"always_zero": 0, "w": xres, "h": yres, "cf": lv.img.CF.TRUE_
,→COLOR_ALPHA},

"data": icon_data,
"data_size": len(icon_data),
}
)
return icon_dsc

#
# Bar with stripe pattern and ranged value
#
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img_skew_strip_dsc = get_icon("img_skew_strip",80,20)
style_indic = lv.style_t()

style_indic.init()
style_indic.set_bg_img_src(img_skew_strip_dsc)
style_indic.set_bg_img_tiled(True)
style_indic.set_bg_img_opa(lv.OPA._30)

bar = lv.bar(lv.scr_act())
bar.add_style(style_indic, lv.PART.INDICATOR)

bar.set_size(260, 20)
bar.center()
bar.set_mode(lv.bar.MODE.RANGE)
bar.set_value(90, lv.ANIM.OFF)
bar.set_start_value(20, lv.ANIM.OFF)

Bar with LTR and RTL base direction

#include "../../lv_examples.h"
#if LV_USE_BAR && LV_BUILD_EXAMPLES

/**
* Bar with LTR and RTL base direction
*/
void lv_example_bar_5(void)
{
lv_obj_t * label;

lv_obj_t * bar_ltr = lv_bar_create(lv_scr_act());


lv_obj_set_size(bar_ltr, 200, 20);
lv_bar_set_value(bar_ltr, 70, LV_ANIM_OFF);
lv_obj_align(bar_ltr, LV_ALIGN_CENTER, 0, -30);

label = lv_label_create(lv_scr_act());
lv_label_set_text(label, "Left to Right base direction");
lv_obj_align_to(label, bar_ltr, LV_ALIGN_OUT_TOP_MID, 0, -5);

lv_obj_t * bar_rtl = lv_bar_create(lv_scr_act());


lv_obj_set_style_base_dir(bar_rtl, LV_BASE_DIR_RTL, 0);
lv_obj_set_size(bar_rtl, 200, 20);
lv_bar_set_value(bar_rtl, 70, LV_ANIM_OFF);
lv_obj_align(bar_rtl, LV_ALIGN_CENTER, 0, 30);

label = lv_label_create(lv_scr_act());
lv_label_set_text(label, "Right to Left base direction");
lv_obj_align_to(label, bar_rtl, LV_ALIGN_OUT_TOP_MID, 0, -5);
}

#endif

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#
# Bar with LTR and RTL base direction
#

bar_ltr = lv.bar(lv.scr_act())
bar_ltr.set_size(200, 20)
bar_ltr.set_value(70, lv.ANIM.OFF)
bar_ltr.align(lv.ALIGN.CENTER, 0, -30)

label = lv.label(lv.scr_act())
label.set_text("Left to Right base direction")
label.align_to(bar_ltr, lv.ALIGN.OUT_TOP_MID, 0, -5)

bar_rtl = lv.bar(lv.scr_act())
bar_rtl.set_style_base_dir(lv.BASE_DIR.RTL,0)
bar_rtl.set_size(200, 20)
bar_rtl.set_value(70, lv.ANIM.OFF)
bar_rtl.align(lv.ALIGN.CENTER, 0, 30)

label = lv.label(lv.scr_act())
label.set_text("Right to Left base direction")
label.align_to(bar_rtl, lv.ALIGN.OUT_TOP_MID, 0, -5)

Custom drawer to show the current value

#include "../../lv_examples.h"
#if LV_USE_BAR && LV_BUILD_EXAMPLES

static void set_value(void * bar, int32_t v)


{
lv_bar_set_value(bar, v, LV_ANIM_OFF);
}

static void event_cb(lv_event_t * e)


{
lv_obj_draw_part_dsc_t * dsc = lv_event_get_draw_part_dsc(e);
if(dsc->part != LV_PART_INDICATOR) return;

lv_obj_t * obj = lv_event_get_target(e);

lv_draw_label_dsc_t label_dsc;
lv_draw_label_dsc_init(&label_dsc);
label_dsc.font = LV_FONT_DEFAULT;

char buf[8];
lv_snprintf(buf, sizeof(buf), "%d", (int)lv_bar_get_value(obj));

lv_point_t txt_size;
lv_txt_get_size(&txt_size, buf, label_dsc.font, label_dsc.letter_space, label_dsc.
,→line_space, LV_COORD_MAX,

label_dsc.flag);

lv_area_t txt_area;
/*If the indicator is long enough put the text inside on the right*/
if(lv_area_get_width(dsc->draw_area) > txt_size.x + 20) {
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txt_area.x2 = dsc->draw_area->x2 - 5;
txt_area.x1 = txt_area.x2 - txt_size.x + 1;
label_dsc.color = lv_color_white();
}
/*If the indicator is still short put the text out of it on the right*/
else {
txt_area.x1 = dsc->draw_area->x2 + 5;
txt_area.x2 = txt_area.x1 + txt_size.x - 1;
label_dsc.color = lv_color_black();
}

txt_area.y1 = dsc->draw_area->y1 + (lv_area_get_height(dsc->draw_area) - txt_size.


,→ y) / 2;
txt_area.y2 = txt_area.y1 + txt_size.y - 1;

lv_draw_label(dsc->draw_ctx, &label_dsc, &txt_area, buf, NULL);


}

/**
* Custom drawer on the bar to display the current value
*/
void lv_example_bar_6(void)
{
lv_obj_t * bar = lv_bar_create(lv_scr_act());
lv_obj_add_event_cb(bar, event_cb, LV_EVENT_DRAW_PART_END, NULL);
lv_obj_set_size(bar, 200, 20);
lv_obj_center(bar);

lv_anim_t a;
lv_anim_init(&a);
lv_anim_set_var(&a, bar);
lv_anim_set_values(&a, 0, 100);
lv_anim_set_exec_cb(&a, set_value);
lv_anim_set_time(&a, 2000);
lv_anim_set_playback_time(&a, 2000);
lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE);
lv_anim_start(&a);

#endif

def set_value(bar, v):


bar.set_value(v, lv.ANIM.OFF)

def event_cb(e):
dsc = lv.obj_draw_part_dsc_t.__cast__(e.get_param())
if dsc.part != lv.PART.INDICATOR:
return

obj= e.get_target()

label_dsc = lv.draw_label_dsc_t()
label_dsc.init()
# label_dsc.font = LV_FONT_DEFAULT;

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value_txt = str(obj.get_value())
txt_size = lv.point_t()
lv.txt_get_size(txt_size, value_txt, label_dsc.font, label_dsc.letter_space,␣
,→label_dsc.line_space, lv.COORD.MAX, label_dsc.flag)

txt_area = lv.area_t()
# If the indicator is long enough put the text inside on the right
if dsc.draw_area.get_width() > txt_size.x + 20:
txt_area.x2 = dsc.draw_area.x2 - 5
txt_area.x1 = txt_area.x2 - txt_size.x + 1
label_dsc.color = lv.color_white()
# If the indicator is still short put the text out of it on the right*/
else:
txt_area.x1 = dsc.draw_area.x2 + 5
txt_area.x2 = txt_area.x1 + txt_size.x - 1
label_dsc.color = lv.color_black()

txt_area.y1 = dsc.draw_area.y1 + (dsc.draw_area.get_height() - txt_size.y) // 2


txt_area.y2 = txt_area.y1 + txt_size.y - 1

dsc.draw_ctx.label(label_dsc, txt_area, value_txt, None)

#
# Custom drawer on the bar to display the current value
#

bar = lv.bar(lv.scr_act())
bar.add_event_cb(event_cb, lv.EVENT.DRAW_PART_END, None)
bar.set_size(200, 20)
bar.center()

a = lv.anim_t()
a.init()
a.set_var(bar)
a.set_values(0, 100)
a.set_custom_exec_cb(lambda a,val: set_value(bar,val))
a.set_time(2000)
a.set_playback_time(2000)
a.set_repeat_count(lv.ANIM_REPEAT.INFINITE)
lv.anim_t.start(a)

API

Typedefs

typedef uint8_t lv_bar_mode_t

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Enums

enum [anonymous]
Values:

enumerator LV_BAR_MODE_NORMAL

enumerator LV_BAR_MODE_SYMMETRICAL

enumerator LV_BAR_MODE_RANGE

enum lv_bar_draw_part_type_t
type field in lv_obj_draw_part_dsc_t if class_p = lv_bar_class Used in
LV_EVENT_DRAW_PART_BEGIN and LV_EVENT_DRAW_PART_END
Values:

enumerator LV_BAR_DRAW_PART_INDICATOR
The indicator

Functions

lv_obj_t *lv_bar_create(lv_obj_t *parent)


Create a bar object
Parameters parent -- pointer to an object, it will be the parent of the new bar
Returns pointer to the created bar
void lv_bar_set_value(lv_obj_t *obj, int32_t value, lv_anim_enable_t anim)
Set a new value on the bar
Parameters
• bar -- pointer to a bar object
• value -- new value
• anim -- LV_ANIM_ON: set the value with an animation; LV_ANIM_OFF: change the value
immediately
void lv_bar_set_start_value(lv_obj_t *obj, int32_t start_value, lv_anim_enable_t anim)
Set a new start value on the bar
Parameters
• obj -- pointer to a bar object
• value -- new start value
• anim -- LV_ANIM_ON: set the value with an animation; LV_ANIM_OFF: change the value
immediately

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void lv_bar_set_range(lv_obj_t *obj, int32_t min, int32_t max)


Set minimum and the maximum values of a bar
Parameters
• obj -- pointer to the bar object
• min -- minimum value
• max -- maximum value
void lv_bar_set_mode(lv_obj_t *obj, lv_bar_mode_t mode)
Set the type of bar.
Parameters
• obj -- pointer to bar object
• mode -- bar type from ::lv_bar_mode_t
int32_t lv_bar_get_value(const lv_obj_t *obj)
Get the value of a bar
Parameters obj -- pointer to a bar object
Returns the value of the bar
int32_t lv_bar_get_start_value(const lv_obj_t *obj)
Get the start value of a bar
Parameters obj -- pointer to a bar object
Returns the start value of the bar
int32_t lv_bar_get_min_value(const lv_obj_t *obj)
Get the minimum value of a bar
Parameters obj -- pointer to a bar object
Returns the minimum value of the bar
int32_t lv_bar_get_max_value(const lv_obj_t *obj)
Get the maximum value of a bar
Parameters obj -- pointer to a bar object
Returns the maximum value of the bar
lv_bar_mode_t lv_bar_get_mode(lv_obj_t *obj)
Get the type of bar.
Parameters obj -- pointer to bar object
Returns bar type from ::lv_bar_mode_t

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Variables

const lv_obj_class_t lv_bar_class

struct _lv_bar_anim_t

Public Members

lv_obj_t *bar

int32_t anim_start

int32_t anim_end

int32_t anim_state

struct lv_bar_t

Public Members

lv_obj_t obj

int32_t cur_value
Current value of the bar

int32_t min_value
Minimum value of the bar

int32_t max_value
Maximum value of the bar

int32_t start_value
Start value of the bar

lv_area_t indic_area
Save the indicator area. Might be used by derived types

_lv_bar_anim_t cur_value_anim

_lv_bar_anim_t start_value_anim

lv_bar_mode_t mode
Type of bar

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6.2.3 Button (lv_btn)

Overview

Buttons have no new features compared to the Base object. They are useful for semantic purposes and have slightly
different default settings.
Buttons, by default, differ from Base object in the following ways:
• Not scrollable
• Added to the default group
• Default height and width set to LV_SIZE_CONTENT

Parts and Styles

• LV_PART_MAIN The background of the button. Uses the typical background style properties.

Usage

There are no new features compared to Base object.

Events

• LV_EVENT_VALUE_CHANGED when the LV_OBJ_FLAG_CHECKABLE flag is enabled and the object is


clicked. The event happens on transition to/from the checked state.
Learn more about Events.

Keys

Note that the state of LV_KEY_ENTER is translated to LV_EVENT_PRESSED/PRESSING/RELEASED etc.


See the events of the Base object too.
Learn more about Keys.

Example

Simple Buttons

#include "../../lv_examples.h"
#if LV_USE_BTN && LV_BUILD_EXAMPLES

static void event_handler(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);

if(code == LV_EVENT_CLICKED) {
LV_LOG_USER("Clicked");
}
else if(code == LV_EVENT_VALUE_CHANGED) {
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LV_LOG_USER("Toggled");
}
}

void lv_example_btn_1(void)
{
lv_obj_t * label;

lv_obj_t * btn1 = lv_btn_create(lv_scr_act());


lv_obj_add_event_cb(btn1, event_handler, LV_EVENT_ALL, NULL);
lv_obj_align(btn1, LV_ALIGN_CENTER, 0, -40);

label = lv_label_create(btn1);
lv_label_set_text(label, "Button");
lv_obj_center(label);

lv_obj_t * btn2 = lv_btn_create(lv_scr_act());


lv_obj_add_event_cb(btn2, event_handler, LV_EVENT_ALL, NULL);
lv_obj_align(btn2, LV_ALIGN_CENTER, 0, 40);
lv_obj_add_flag(btn2, LV_OBJ_FLAG_CHECKABLE);
lv_obj_set_height(btn2, LV_SIZE_CONTENT);

label = lv_label_create(btn2);
lv_label_set_text(label, "Toggle");
lv_obj_center(label);
}
#endif

def event_handler(evt):
code = evt.get_code()

if code == lv.EVENT.CLICKED:
print("Clicked event seen")
elif code == lv.EVENT.VALUE_CHANGED:
print("Value changed seen")

# create a simple button


btn1 = lv.btn(lv.scr_act())

# attach the callback


btn1.add_event_cb(event_handler,lv.EVENT.ALL, None)

btn1.align(lv.ALIGN.CENTER,0,-40)
label=lv.label(btn1)
label.set_text("Button")

# create a toggle button


btn2 = lv.btn(lv.scr_act())

# attach the callback


#btn2.add_event_cb(event_handler,lv.EVENT.VALUE_CHANGED,None)
btn2.add_event_cb(event_handler,lv.EVENT.ALL, None)

btn2.align(lv.ALIGN.CENTER,0,40)
btn2.add_flag(lv.obj.FLAG.CHECKABLE)
btn2.set_height(lv.SIZE.CONTENT)
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label=lv.label(btn2)
label.set_text("Toggle")
label.center()

Styling buttons

#include "../../lv_examples.h"
#if LV_USE_BTN && LV_BUILD_EXAMPLES

/**
* Style a button from scratch
*/
void lv_example_btn_2(void)
{
/*Init the style for the default state*/
static lv_style_t style;
lv_style_init(&style);

lv_style_set_radius(&style, 3);

lv_style_set_bg_opa(&style, LV_OPA_100);
lv_style_set_bg_color(&style, lv_palette_main(LV_PALETTE_BLUE));
lv_style_set_bg_grad_color(&style, lv_palette_darken(LV_PALETTE_BLUE, 2));
lv_style_set_bg_grad_dir(&style, LV_GRAD_DIR_VER);

lv_style_set_border_opa(&style, LV_OPA_40);
lv_style_set_border_width(&style, 2);
lv_style_set_border_color(&style, lv_palette_main(LV_PALETTE_GREY));

lv_style_set_shadow_width(&style, 8);
lv_style_set_shadow_color(&style, lv_palette_main(LV_PALETTE_GREY));
lv_style_set_shadow_ofs_y(&style, 8);

lv_style_set_outline_opa(&style, LV_OPA_COVER);
lv_style_set_outline_color(&style, lv_palette_main(LV_PALETTE_BLUE));

lv_style_set_text_color(&style, lv_color_white());
lv_style_set_pad_all(&style, 10);

/*Init the pressed style*/


static lv_style_t style_pr;
lv_style_init(&style_pr);

/*Add a large outline when pressed*/


lv_style_set_outline_width(&style_pr, 30);
lv_style_set_outline_opa(&style_pr, LV_OPA_TRANSP);

lv_style_set_translate_y(&style_pr, 5);
lv_style_set_shadow_ofs_y(&style_pr, 3);
lv_style_set_bg_color(&style_pr, lv_palette_darken(LV_PALETTE_BLUE, 2));
lv_style_set_bg_grad_color(&style_pr, lv_palette_darken(LV_PALETTE_BLUE, 4));

/*Add a transition to the outline*/


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static lv_style_transition_dsc_t trans;
static lv_style_prop_t props[] = {LV_STYLE_OUTLINE_WIDTH, LV_STYLE_OUTLINE_OPA, 0}
,→ ;
lv_style_transition_dsc_init(&trans, props, lv_anim_path_linear, 300, 0, NULL);

lv_style_set_transition(&style_pr, &trans);

lv_obj_t * btn1 = lv_btn_create(lv_scr_act());


lv_obj_remove_style_all(btn1); /*Remove the style coming␣
,→from the theme*/

lv_obj_add_style(btn1, &style, 0);


lv_obj_add_style(btn1, &style_pr, LV_STATE_PRESSED);
lv_obj_set_size(btn1, LV_SIZE_CONTENT, LV_SIZE_CONTENT);
lv_obj_center(btn1);

lv_obj_t * label = lv_label_create(btn1);


lv_label_set_text(label, "Button");
lv_obj_center(label);
}
#endif

#
# Style a button from scratch
#

# Init the style for the default state


style = lv.style_t()
style.init()

style.set_radius(3)

style.set_bg_opa(lv.OPA.COVER)
style.set_bg_color(lv.palette_main(lv.PALETTE.BLUE))
style.set_bg_grad_color(lv.palette_darken(lv.PALETTE.BLUE, 2))
style.set_bg_grad_dir(lv.GRAD_DIR.VER)

style.set_border_opa(lv.OPA._40)
style.set_border_width(2)
style.set_border_color(lv.palette_main(lv.PALETTE.GREY))

style.set_shadow_width(8)
style.set_shadow_color(lv.palette_main(lv.PALETTE.GREY))
style.set_shadow_ofs_y(8)

style.set_outline_opa(lv.OPA.COVER)
style.set_outline_color(lv.palette_main(lv.PALETTE.BLUE))

style.set_text_color(lv.color_white())
style.set_pad_all(10)

# Init the pressed style


style_pr = lv.style_t()
style_pr.init()

# Add a large outline when pressed


style_pr.set_outline_width(30)
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style_pr.set_outline_opa(lv.OPA.TRANSP)

style_pr.set_translate_y(5)
style_pr.set_shadow_ofs_y(3)
style_pr.set_bg_color(lv.palette_darken(lv.PALETTE.BLUE, 2))
style_pr.set_bg_grad_color(lv.palette_darken(lv.PALETTE.BLUE, 4))

# Add a transition to the outline


trans = lv.style_transition_dsc_t()
props = [lv.STYLE.OUTLINE_WIDTH, lv.STYLE.OUTLINE_OPA, 0]
trans.init(props, lv.anim_t.path_linear, 300, 0, None)

style_pr.set_transition(trans)

btn1 = lv.btn(lv.scr_act())
btn1.remove_style_all() # Remove the style coming from the␣
,→theme

btn1.add_style(style, 0)
btn1.add_style(style_pr, lv.STATE.PRESSED)
btn1.set_size(lv.SIZE.CONTENT, lv.SIZE.CONTENT)
btn1.center()

label = lv.label(btn1)
label.set_text("Button")
label.center()

Gummy button

#include "../../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_BTN

/**
* Create a style transition on a button to act like a gum when clicked
*/
void lv_example_btn_3(void)
{
/*Properties to transition*/
static lv_style_prop_t props[] = {
LV_STYLE_TRANSFORM_WIDTH, LV_STYLE_TRANSFORM_HEIGHT, LV_STYLE_TEXT_LETTER_
,→SPACE, 0

};

/*Transition descriptor when going back to the default state.


*Add some delay to be sure the press transition is visible even if the press was␣
,→very short*/

static lv_style_transition_dsc_t transition_dsc_def;


lv_style_transition_dsc_init(&transition_dsc_def, props, lv_anim_path_overshoot,␣
,→250, 100, NULL);

/*Transition descriptor when going to pressed state.


*No delay, go to presses state immediately*/
static lv_style_transition_dsc_t transition_dsc_pr;
lv_style_transition_dsc_init(&transition_dsc_pr, props, lv_anim_path_ease_in_out,␣
,→250, 0, NULL);
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/*Add only the new transition to he default state*/


static lv_style_t style_def;
lv_style_init(&style_def);
lv_style_set_transition(&style_def, &transition_dsc_def);

/*Add the transition and some transformation to the presses state.*/


static lv_style_t style_pr;
lv_style_init(&style_pr);
lv_style_set_transform_width(&style_pr, 10);
lv_style_set_transform_height(&style_pr, -10);
lv_style_set_text_letter_space(&style_pr, 10);
lv_style_set_transition(&style_pr, &transition_dsc_pr);

lv_obj_t * btn1 = lv_btn_create(lv_scr_act());


lv_obj_align(btn1, LV_ALIGN_CENTER, 0, -80);
lv_obj_add_style(btn1, &style_pr, LV_STATE_PRESSED);
lv_obj_add_style(btn1, &style_def, 0);

lv_obj_t * label = lv_label_create(btn1);


lv_label_set_text(label, "Gum");
}
#endif

#
# Create a style transition on a button to act like a gum when clicked
#

# Properties to transition
props = [lv.STYLE.TRANSFORM_WIDTH, lv.STYLE.TRANSFORM_HEIGHT, lv.STYLE.TEXT_LETTER_
,→SPACE, 0]

# Transition descriptor when going back to the default state.


# Add some delay to be sure the press transition is visible even if the press was␣
,→very short*/

transition_dsc_def = lv.style_transition_dsc_t()
transition_dsc_def.init(props, lv.anim_t.path_overshoot, 250, 100, None)

# Transition descriptor when going to pressed state.


# No delay, go to pressed state immediately
transition_dsc_pr = lv.style_transition_dsc_t()
transition_dsc_pr.init(props, lv.anim_t.path_ease_in_out, 250, 0, None)

# Add only the new transition to the default state


style_def = lv.style_t()
style_def.init()
style_def.set_transition(transition_dsc_def)

# Add the transition and some transformation to the presses state.


style_pr = lv.style_t()
style_pr.init()
style_pr.set_transform_width(10)
style_pr.set_transform_height(-10)
style_pr.set_text_letter_space(10)
style_pr.set_transition(transition_dsc_pr)

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btn1 = lv.btn(lv.scr_act())
btn1.align(lv.ALIGN.CENTER, 0, -80)
btn1.add_style(style_pr, lv.STATE.PRESSED)
btn1.add_style(style_def, 0)

label = lv.label(btn1)
label.set_text("Gum")

API

Functions

lv_obj_t *lv_btn_create(lv_obj_t *parent)


Create a button object
Parameters parent -- pointer to an object, it will be the parent of the new button
Returns pointer to the created button

Variables

const lv_obj_class_t lv_btn_class

struct lv_btn_t

Public Members

lv_obj_t obj

6.2.4 Button matrix (lv_btnmatrix)

Overview

The Button Matrix object is a lightweight way to display multiple buttons in rows and columns. Lightweight because the
buttons are not actually created but just virtually drawn on the fly. This way, one button use only eight extra bytes of
memory instead of the ~100-150 bytes a normal Button object plus the 100 or so bytes for the Label object.
The Button matrix is added to the default group (if one is set). Besides the Button matrix is an editable object to allow
selecting and clicking the buttons with encoder navigation too.

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Parts and Styles

• LV_PART_MAIN The background of the button matrix, uses the typical background style properties. pad_row
and pad_column sets the space between the buttons.
• LV_PART_ITEMS The buttons all use the text and typical background style properties except translations and
transformations.

Usage

Button's text

There is a text on each button. To specify them a descriptor string array, called map, needs to be used. The map can be
set with lv_btnmatrix_set_map(btnm, my_map). The declaration of a map should look like const char
* map[] = {"btn1", "btn2", "btn3", NULL}. Note that the last element has to be either NULL or an
empty string ("")!
Use "\n" in the map to insert a line break. E.g. {"btn1", "btn2", "\n", "btn3", ""}. Each line's buttons
have their width calculated automatically. So in the example the first row will have 2 buttons each with 50% width and a
second row with 1 button having 100% width.

Control buttons

The buttons' width can be set relative to the other button in the same row with
lv_btnmatrix_set_btn_width(btnm, btn_id, width) E.g. in a line with two buttons: btnA,
width = 1 and btnB, width = 2, btnA will have 33 % width and btnB will have 66 % width. It's similar to how the
flex-grow property works in CSS. The width must be in the [1..15] range and the default width is 1.
In addition to the width, each button can be customized with the following parameters:
• LV_BTNMATRIX_CTRL_HIDDEN Makes a button hidden (hidden buttons still take up space in the layout, they
are just not visible or clickable)
• LV_BTNMATRIX_CTRL_NO_REPEAT Disable repeating when the button is long pressed
• LV_BTNMATRIX_CTRL_DISABLED Makes a button disabled Like LV_STATE_DISABLED on normal objects
• LV_BTNMATRIX_CTRL_CHECKABLE Enable toggling of a button. I.e. LV_STATE_CHECHED will be
added/removed as the button is clicked
• LV_BTNMATRIX_CTRL_CHECKED Make the button checked. It will use the LV_STATE_CHECHKED styles.
• LV_BTNMATRIX_CTRL_CLICK_TRIG Enabled: send LV_EVENT_VALUE_CHANGE on CLICK, Dis-
abled: send LV_EVENT_VALUE_CHANGE on PRESS
• LV_BTNMATRIX_CTRL_POPOVER Show the button label in a popover when pressing this key
• LV_BTNMATRIX_CTRL_RECOLOR Enable recoloring of button texts with #. E.g. "It's #ff0000 red#"
• LV_BTNMATRIX_CTRL_CUSTOM_1 Custom free to use flag
• LV_BTNMATRIX_CTRL_CUSTOM_2 Custom free to use flag
By default, all flags are disabled.
To set or clear a button's control attribute, use lv_btnmatrix_set_btn_ctrl(btnm,
btn_id, LV_BTNM_CTRL_...) and lv_btnmatrix_clear_btn_ctrl(btnm, btn_id,
LV_BTNMATRIX_CTRL_...) respectively. More LV_BTNM_CTRL_... values can be OR-ed

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To set/clear the same control attribute for all buttons of a button matrix, use
lv_btnmatrix_set_btn_ctrl_all(btnm, LV_BTNM_CTRL_...) and
lv_btnmatrix_clear_btn_ctrl_all(btnm, LV_BTNMATRIX_CTRL_...).
The set a control map for a button matrix (similarly to the map for the text), use
lv_btnmatrix_set_ctrl_map(btnm, ctrl_map). An element of ctrl_map should look like
ctrl_map[0] = width | LV_BTNM_CTRL_NO_REPEAT | LV_BTNM_CTRL_CHECHKABLE. The
number of elements should be equal to the number of buttons (excluding newlines characters).

One check

The "One check" feature can be enabled with lv_btnmatrix_set_one_checked(btnm, true) to allow only
one button to be checked at a time.

Events

• LV_EVENT_VALUE_CHANGED Sent when a button is pressed/released or repeated after long press. The event
parameter is set to the ID of the pressed/released button.
• LV_EVENT_DRAW_PART_BEGIN and LV_EVENT_DRAW_PART_END are sent for the following types:
– LV_BTNMATRIX_DRAW_PART_BTN The individual buttons.
∗ part: LV_PART_ITEMS
∗ id:index of the button being drawn
∗ draw_area: the area of teh button
∗ rect_dsc
See the events of the Base object too.
lv_btnmatrix_get_selected_btn(btnm) returns the index of the most recently released or focused button
or LV_BTNMATRIX_BTN_NONE if no such button.
lv_btnmatrix_get_btn_text(btnm, btn_id) returns a pointer to the text of btn_idth button.
Learn more about Events.

Keys

• LV_KEY_RIGHT/UP/LEFT/RIGHT To navigate among the buttons to select one


• LV_KEY_ENTER To press/release the selected button
Learn more about Keys.

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Example

Simple Button matrix

#include "../../lv_examples.h"
#if LV_USE_BTNMATRIX && LV_BUILD_EXAMPLES

static void event_handler(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * obj = lv_event_get_target(e);
if(code == LV_EVENT_VALUE_CHANGED) {
uint32_t id = lv_btnmatrix_get_selected_btn(obj);
const char * txt = lv_btnmatrix_get_btn_text(obj, id);

LV_LOG_USER("%s was pressed\n", txt);


}
}

static const char * btnm_map[] = {"1", "2", "3", "4", "5", "\n",
"6", "7", "8", "9", "0", "\n",
"Action1", "Action2", ""
};

void lv_example_btnmatrix_1(void)
{
lv_obj_t * btnm1 = lv_btnmatrix_create(lv_scr_act());
lv_btnmatrix_set_map(btnm1, btnm_map);
lv_btnmatrix_set_btn_width(btnm1, 10, 2); /*Make "Action1" twice as wide␣
,→as "Action2"*/

lv_btnmatrix_set_btn_ctrl(btnm1, 10, LV_BTNMATRIX_CTRL_CHECKABLE);


lv_btnmatrix_set_btn_ctrl(btnm1, 11, LV_BTNMATRIX_CTRL_CHECKED);
lv_obj_align(btnm1, LV_ALIGN_CENTER, 0, 0);
lv_obj_add_event_cb(btnm1, event_handler, LV_EVENT_ALL, NULL);
}

#endif

def event_handler(evt):
code = evt.get_code()
obj = evt.get_target()

if code == lv.EVENT.VALUE_CHANGED :
id = obj.get_selected_btn()
txt = obj.get_btn_text(id)

print("%s was pressed"%txt)

btnm_map = ["1", "2", "3", "4", "5", "\n",


"6", "7", "8", "9", "0", "\n",
"Action1", "Action2", ""]

btnm1 = lv.btnmatrix(lv.scr_act())
btnm1.set_map(btnm_map)
btnm1.set_btn_width(10, 2) # Make "Action1" twice as wide as "Action2"
btnm1.set_btn_ctrl(10, lv.btnmatrix.CTRL.CHECKABLE)
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btnm1.set_btn_ctrl(11, lv.btnmatrix.CTRL.CHECKED)
btnm1.align(lv.ALIGN.CENTER, 0, 0)
btnm1.add_event_cb(event_handler, lv.EVENT.ALL, None)

#endif

Custom buttons

#include "../../lv_examples.h"
#if LV_USE_BTNMATRIX && LV_BUILD_EXAMPLES

static void event_cb(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * obj = lv_event_get_target(e);
if(code == LV_EVENT_DRAW_PART_BEGIN) {
lv_obj_draw_part_dsc_t * dsc = lv_event_get_draw_part_dsc(e);

/*When the button matrix draws the buttons...*/


if(dsc->class_p == &lv_btnmatrix_class && dsc->type == LV_BTNMATRIX_DRAW_PART_
,→ BTN) {
/*Change the draw descriptor of the 2nd button*/
if(dsc->id == 1) {
dsc->rect_dsc->radius = 0;
if(lv_btnmatrix_get_selected_btn(obj) == dsc->id) dsc->rect_dsc->bg_
,→color = lv_palette_darken(LV_PALETTE_BLUE, 3);

else dsc->rect_dsc->bg_color = lv_palette_main(LV_PALETTE_BLUE);

dsc->rect_dsc->shadow_width = 6;
dsc->rect_dsc->shadow_ofs_x = 3;
dsc->rect_dsc->shadow_ofs_y = 3;
dsc->label_dsc->color = lv_color_white();
}
/*Change the draw descriptor of the 3rd button*/
else if(dsc->id == 2) {
dsc->rect_dsc->radius = LV_RADIUS_CIRCLE;
if(lv_btnmatrix_get_selected_btn(obj) == dsc->id) dsc->rect_dsc->bg_
,→color = lv_palette_darken(LV_PALETTE_RED, 3);

else dsc->rect_dsc->bg_color = lv_palette_main(LV_PALETTE_RED);

dsc->label_dsc->color = lv_color_white();
}
else if(dsc->id == 3) {
dsc->label_dsc->opa = LV_OPA_TRANSP; /*Hide the text if any*/

}
}
}
if(code == LV_EVENT_DRAW_PART_END) {
lv_obj_draw_part_dsc_t * dsc = lv_event_get_draw_part_dsc(e);

/*When the button matrix draws the buttons...*/


if(dsc->class_p == &lv_btnmatrix_class && dsc->type == LV_BTNMATRIX_DRAW_PART_
,→ BTN) {
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/*Add custom content to the 4th button when the button itself was drawn*/
if(dsc->id == 3) {
LV_IMG_DECLARE(img_star);
lv_img_header_t header;
lv_res_t res = lv_img_decoder_get_info(&img_star, &header);
if(res != LV_RES_OK) return;

lv_area_t a;
a.x1 = dsc->draw_area->x1 + (lv_area_get_width(dsc->draw_area) -␣
,→ header.w) / 2;
a.x2 = a.x1 + header.w - 1;
a.y1 = dsc->draw_area->y1 + (lv_area_get_height(dsc->draw_area) -␣
,→ header.h) / 2;
a.y2 = a.y1 + header.h - 1;

lv_draw_img_dsc_t img_draw_dsc;
lv_draw_img_dsc_init(&img_draw_dsc);
img_draw_dsc.recolor = lv_color_black();
if(lv_btnmatrix_get_selected_btn(obj) == dsc->id) img_draw_dsc.
,→recolor_opa = LV_OPA_30;

lv_draw_img(dsc->draw_ctx, &img_draw_dsc, &a, &img_star);


}
}
}
}

/**
* Add custom drawer to the button matrix to customize buttons one by one
*/
void lv_example_btnmatrix_2(void)
{
lv_obj_t * btnm = lv_btnmatrix_create(lv_scr_act());
lv_obj_add_event_cb(btnm, event_cb, LV_EVENT_ALL, NULL);
lv_obj_center(btnm);
}

#endif

from imagetools import get_png_info, open_png

# Register PNG image decoder


decoder = lv.img.decoder_create()
decoder.info_cb = get_png_info
decoder.open_cb = open_png

# Create an image from the png file


try:
with open('../../assets/img_star.png','rb') as f:
png_data = f.read()
except:
print("Could not find star.png")
sys.exit()

img_star_argb = lv.img_dsc_t({
'data_size': len(png_data),
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'data': png_data
})

def event_cb(e):
code = e.get_code()
obj = e.get_target()
dsc = lv.obj_draw_part_dsc_t.__cast__(e.get_param())
if code == lv.EVENT.DRAW_PART_BEGIN:
# Change the draw descriptor the 2nd button
if dsc.id == 1:
dsc.rect_dsc.radius = 0
if obj.get_selected_btn() == dsc.id:
dsc.rect_dsc.bg_color = lv.palette_darken(lv.PALETTE.GREY, 3)
else:
dsc.rect_dsc.bg_color = lv.palette_main(lv.PALETTE.BLUE)

dsc.rect_dsc.shadow_width = 6
dsc.rect_dsc.shadow_ofs_x = 3
dsc.rect_dsc.shadow_ofs_y = 3
dsc.label_dsc.color = lv.color_white()

# Change the draw descriptor the 3rd button

elif dsc.id == 2:
dsc.rect_dsc.radius = lv.RADIUS.CIRCLE
if obj.get_selected_btn() == dsc.id:
dsc.rect_dsc.bg_color = lv.palette_darken(lv.PALETTE.RED, 3)
else:
dsc.rect_dsc.bg_color = lv.palette_main(lv.PALETTE.RED)

dsc.label_dsc.color = lv.color_white()
elif dsc.id == 3:
dsc.label_dsc.opa = lv.OPA.TRANSP # Hide the text if any

if code == lv.EVENT.DRAW_PART_END:
# Add custom content to the 4th button when the button itself was drawn
if dsc.id == 3:
# LV_IMG_DECLARE(img_star)
header = lv.img_header_t()
res = lv.img.decoder_get_info(img_star_argb, header)
if res != lv.RES.OK:
print("error when getting image header")
return
else:
a = lv.area_t()
a.x1 = dsc.draw_area.x1 + (dsc.draw_area.get_width() - header.w) // 2
a.x2 = a.x1 + header.w - 1
a.y1 = dsc.draw_area.y1 + (dsc.draw_area.get_height() - header.h) // 2
a.y2 = a.y1 + header.h - 1
img_draw_dsc = lv.draw_img_dsc_t()
img_draw_dsc.init()
img_draw_dsc.recolor = lv.color_black()
if obj.get_selected_btn() == dsc.id:
img_draw_dsc.recolor_opa = lv.OPA._30

dsc.draw_ctx.img(img_draw_dsc, a, img_star_argb)

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#
# Add custom drawer to the button matrix to c
#
btnm = lv.btnmatrix(lv.scr_act())
btnm.add_event_cb(event_cb, lv.EVENT.ALL, None)
btnm.center()

Pagination

#include "../../lv_examples.h"
#if LV_USE_BTNMATRIX && LV_BUILD_EXAMPLES

static void event_cb(lv_event_t * e)


{
lv_obj_t * obj = lv_event_get_target(e);
uint32_t id = lv_btnmatrix_get_selected_btn(obj);
bool prev = id == 0 ? true : false;
bool next = id == 6 ? true : false;
if(prev || next) {
/*Find the checked button*/
uint32_t i;
for(i = 1; i < 7; i++) {
if(lv_btnmatrix_has_btn_ctrl(obj, i, LV_BTNMATRIX_CTRL_CHECKED)) break;
}

if(prev && i > 1) i--;


else if(next && i < 5) i++;

lv_btnmatrix_set_btn_ctrl(obj, i, LV_BTNMATRIX_CTRL_CHECKED);
}
}

/**
* Make a button group (pagination)
*/
void lv_example_btnmatrix_3(void)
{
static lv_style_t style_bg;
lv_style_init(&style_bg);
lv_style_set_pad_all(&style_bg, 0);
lv_style_set_pad_gap(&style_bg, 0);
lv_style_set_clip_corner(&style_bg, true);
lv_style_set_radius(&style_bg, LV_RADIUS_CIRCLE);
lv_style_set_border_width(&style_bg, 0);

static lv_style_t style_btn;


lv_style_init(&style_btn);
lv_style_set_radius(&style_btn, 0);
lv_style_set_border_width(&style_btn, 1);
lv_style_set_border_opa(&style_btn, LV_OPA_50);
lv_style_set_border_color(&style_btn, lv_palette_main(LV_PALETTE_GREY));
lv_style_set_border_side(&style_btn, LV_BORDER_SIDE_INTERNAL);
lv_style_set_radius(&style_btn, 0);
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static const char * map[] = {LV_SYMBOL_LEFT, "1", "2", "3", "4", "5", LV_SYMBOL_
,→ RIGHT, ""};

lv_obj_t * btnm = lv_btnmatrix_create(lv_scr_act());


lv_btnmatrix_set_map(btnm, map);
lv_obj_add_style(btnm, &style_bg, 0);
lv_obj_add_style(btnm, &style_btn, LV_PART_ITEMS);
lv_obj_add_event_cb(btnm, event_cb, LV_EVENT_VALUE_CHANGED, NULL);
lv_obj_set_size(btnm, 225, 35);

/*Allow selecting on one number at time*/


lv_btnmatrix_set_btn_ctrl_all(btnm, LV_BTNMATRIX_CTRL_CHECKABLE);
lv_btnmatrix_clear_btn_ctrl(btnm, 0, LV_BTNMATRIX_CTRL_CHECKABLE);
lv_btnmatrix_clear_btn_ctrl(btnm, 6, LV_BTNMATRIX_CTRL_CHECKABLE);

lv_btnmatrix_set_one_checked(btnm, true);
lv_btnmatrix_set_btn_ctrl(btnm, 1, LV_BTNMATRIX_CTRL_CHECKED);

lv_obj_center(btnm);

#endif

def event_cb(e):
obj = e.get_target()
id = obj.get_selected_btn()
if id == 0:
prev = True
else:
prev = False
if id == 6:
next = True
else:
next = False
if prev or next:
# Find the checked butto
for i in range(7):
if obj.has_btn_ctrl(i, lv.btnmatrix.CTRL.CHECKED):
break
if prev and i > 1:
i-=1
elif next and i < 5:
i+=1

obj.set_btn_ctrl(i, lv.btnmatrix.CTRL.CHECKED)

#
# Make a button group
#

style_bg = lv.style_t()
style_bg.init()
style_bg.set_pad_all(0)
style_bg.set_pad_gap(0)
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style_bg.set_clip_corner(True)
style_bg.set_radius(lv.RADIUS.CIRCLE)
style_bg.set_border_width(0)

style_btn = lv.style_t()
style_btn.init()
style_btn.set_radius(0)
style_btn.set_border_width(1)
style_btn.set_border_opa(lv.OPA._50)
style_btn.set_border_color(lv.palette_main(lv.PALETTE.GREY))
style_btn.set_border_side(lv.BORDER_SIDE.INTERNAL)
style_btn.set_radius(0)

map = [lv.SYMBOL.LEFT,"1","2", "3", "4", "5",lv.SYMBOL.RIGHT, ""]

btnm = lv.btnmatrix(lv.scr_act())
btnm.set_map(map)
btnm.add_style(style_bg, 0)
btnm.add_style(style_btn, lv.PART.ITEMS)
btnm.add_event_cb(event_cb, lv.EVENT.VALUE_CHANGED, None)
btnm.set_size(225, 35)

# Allow selecting on one number at time


btnm.set_btn_ctrl_all(lv.btnmatrix.CTRL.CHECKABLE)
btnm.clear_btn_ctrl(0, lv.btnmatrix.CTRL.CHECKABLE)
btnm.clear_btn_ctrl(6, lv.btnmatrix.CTRL.CHECKABLE)

btnm.set_one_checked(True)
btnm.set_btn_ctrl(1, lv.btnmatrix.CTRL.CHECKED)

btnm.center()

API

Typedefs

typedef uint16_t lv_btnmatrix_ctrl_t

typedef bool (*lv_btnmatrix_btn_draw_cb_t)(lv_obj_t *btnm, uint32_t btn_id, const lv_area_t *draw_area,


const lv_area_t *clip_area)

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Enums

enum [anonymous]
Type to store button control bits (disabled, hidden etc.) The first 3 bits are used to store the width
Values:

enumerator _LV_BTNMATRIX_WIDTH
Reserved to store the size units

enumerator LV_BTNMATRIX_CTRL_HIDDEN
Button hidden

enumerator LV_BTNMATRIX_CTRL_NO_REPEAT
Do not repeat press this button.

enumerator LV_BTNMATRIX_CTRL_DISABLED
Disable this button.

enumerator LV_BTNMATRIX_CTRL_CHECKABLE
The button can be toggled.

enumerator LV_BTNMATRIX_CTRL_CHECKED
Button is currently toggled (e.g. checked).

enumerator LV_BTNMATRIX_CTRL_CLICK_TRIG
1: Send LV_EVENT_VALUE_CHANGE on CLICK, 0: Send LV_EVENT_VALUE_CHANGE on PRESS

enumerator LV_BTNMATRIX_CTRL_POPOVER
Show a popover when pressing this key

enumerator LV_BTNMATRIX_CTRL_RECOLOR
Enable text recoloring with #color

enumerator _LV_BTNMATRIX_CTRL_RESERVED_1
Reserved for later use

enumerator _LV_BTNMATRIX_CTRL_RESERVED_2
Reserved for later use

enumerator LV_BTNMATRIX_CTRL_CUSTOM_1
Custom free to use flag

enumerator LV_BTNMATRIX_CTRL_CUSTOM_2
Custom free to use flag

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enum lv_btnmatrix_draw_part_type_t
type field in lv_obj_draw_part_dsc_t if class_p = lv_btnmatrix_class Used in
LV_EVENT_DRAW_PART_BEGIN and LV_EVENT_DRAW_PART_END
Values:

enumerator LV_BTNMATRIX_DRAW_PART_BTN
The rectangle and label of buttons

Functions

LV_EXPORT_CONST_INT(LV_BTNMATRIX_BTN_NONE)

lv_obj_t *lv_btnmatrix_create(lv_obj_t *parent)


Create a button matrix object
Parameters parent -- pointer to an object, it will be the parent of the new button matrix
Returns pointer to the created button matrix
void lv_btnmatrix_set_map(lv_obj_t *obj, const char *map[])
Set a new map. Buttons will be created/deleted according to the map. The button matrix keeps a reference to the
map and so the string array must not be deallocated during the life of the matrix.
Parameters
• obj -- pointer to a button matrix object
• map -- pointer a string array. The last string has to be: "". Use "\n" to make a line break.
void lv_btnmatrix_set_ctrl_map(lv_obj_t *obj, const lv_btnmatrix_ctrl_t ctrl_map[])
Set the button control map (hidden, disabled etc.) for a button matrix. The control map array will be copied and
so may be deallocated after this function returns.
Parameters
• obj -- pointer to a button matrix object
• ctrl_map -- pointer to an array of lv_btn_ctrl_t control bytes. The length of
the array and position of the elements must match the number and order of the indi-
vidual buttons (i.e. excludes newline entries). An element of the map should look like
e.g.: ctrl_map[0] = width | LV_BTNMATRIX_CTRL_NO_REPEAT |
LV_BTNMATRIX_CTRL_TGL_ENABLE
void lv_btnmatrix_set_selected_btn(lv_obj_t *obj, uint16_t btn_id)
Set the selected buttons
Parameters
• obj -- pointer to button matrix object
• btn_id -- 0 based index of the button to modify. (Not counting new lines)
void lv_btnmatrix_set_btn_ctrl(lv_obj_t *obj, uint16_t btn_id, lv_btnmatrix_ctrl_t ctrl)
Set the attributes of a button of the button matrix
Parameters
• obj -- pointer to button matrix object

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• btn_id -- 0 based index of the button to modify. (Not counting new lines)
• ctrl -- OR-ed attributs. E.g. LV_BTNMATRIX_CTRL_NO_REPEAT |
LV_BTNMATRIX_CTRL_CHECKABLE
void lv_btnmatrix_clear_btn_ctrl(lv_obj_t *obj, uint16_t btn_id, lv_btnmatrix_ctrl_t ctrl)
Clear the attributes of a button of the button matrix
Parameters
• obj -- pointer to button matrix object
• btn_id -- 0 based index of the button to modify. (Not counting new lines)
• ctrl -- OR-ed attributs. E.g. LV_BTNMATRIX_CTRL_NO_REPEAT |
LV_BTNMATRIX_CTRL_CHECKABLE
void lv_btnmatrix_set_btn_ctrl_all(lv_obj_t *obj, lv_btnmatrix_ctrl_t ctrl)
Set attributes of all buttons of a button matrix
Parameters
• obj -- pointer to a button matrix object
• ctrl -- attribute(s) to set from lv_btnmatrix_ctrl_t. Values can be ORed.
void lv_btnmatrix_clear_btn_ctrl_all(lv_obj_t *obj, lv_btnmatrix_ctrl_t ctrl)
Clear the attributes of all buttons of a button matrix
Parameters
• obj -- pointer to a button matrix object
• ctrl -- attribute(s) to set from lv_btnmatrix_ctrl_t. Values can be ORed.
• en -- true: set the attributes; false: clear the attributes
void lv_btnmatrix_set_btn_width(lv_obj_t *obj, uint16_t btn_id, uint8_t width)
Set a single button's relative width. This method will cause the matrix be regenerated and is a relatively expensive
operation. It is recommended that initial width be specified using lv_btnmatrix_set_ctrl_map and this
method only be used for dynamic changes.
Parameters
• obj -- pointer to button matrix object
• btn_id -- 0 based index of the button to modify.
• width -- relative width compared to the buttons in the same row. [1..7]
void lv_btnmatrix_set_one_checked(lv_obj_t *obj, bool en)
Make the button matrix like a selector widget (only one button may be checked at a time).
LV_BTNMATRIX_CTRL_CHECKABLE must be enabled on the buttons to be selected using
lv_btnmatrix_set_ctrl() or lv_btnmatrix_set_btn_ctrl_all().
Parameters
• obj -- pointer to a button matrix object
• en -- whether "one check" mode is enabled
const char **lv_btnmatrix_get_map(const lv_obj_t *obj)
Get the current map of a button matrix
Parameters obj -- pointer to a button matrix object

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Returns the current map


uint16_t lv_btnmatrix_get_selected_btn(const lv_obj_t *obj)
Get the index of the lastly "activated" button by the user (pressed, released, focused etc) Useful in the event_cb
to get the text of the button, check if hidden etc.
Parameters obj -- pointer to button matrix object
Returns index of the last released button (LV_BTNMATRIX_BTN_NONE: if unset)
const char *lv_btnmatrix_get_btn_text(const lv_obj_t *obj, uint16_t btn_id)
Get the button's text
Parameters
• obj -- pointer to button matrix object
• btn_id -- the index a button not counting new line characters.
Returns text of btn_index` button
bool lv_btnmatrix_has_btn_ctrl(lv_obj_t *obj, uint16_t btn_id, lv_btnmatrix_ctrl_t ctrl)
Get the whether a control value is enabled or disabled for button of a button matrix
Parameters
• obj -- pointer to a button matrix object
• btn_id -- the index of a button not counting new line characters.
• ctrl -- control values to check (ORed value can be used)
Returns true: the control attribute is enabled false: disabled
bool lv_btnmatrix_get_one_checked(const lv_obj_t *obj)
Tell whether "one check" mode is enabled or not.
Parameters obj -- Button matrix object
Returns true: "one check" mode is enabled; false: disabled

Variables

const lv_obj_class_t lv_btnmatrix_class

struct lv_btnmatrix_t

Public Members

lv_obj_t obj

const char **map_p

lv_area_t *button_areas

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lv_btnmatrix_ctrl_t *ctrl_bits

uint16_t btn_cnt

uint16_t row_cnt

uint16_t btn_id_sel

uint8_t one_check

6.2.5 Canvas (lv_canvas)

Overview

A Canvas inherits from Image where the user can draw anything. Rectangles, texts, images, lines, arcs can be drawn here
using lvgl's drawing engine. Additionally "effects" can be applied, such as rotation, zoom and blur.

Parts and Styles

LV_PART_MAIN Uses the typical rectangle style properties and image style properties.

Usage

Buffer

The Canvas needs a buffer in which stores the drawn image. To assign a buffer to a Canvas, use
lv_canvas_set_buffer(canvas, buffer, width, height, LV_IMG_CF_...). Where buffer
is a static buffer (not just a local variable) to hold the image of the canvas. For example, static lv_color_t
buffer[LV_CANVAS_BUF_SIZE_TRUE_COLOR(width, height)]. LV_CANVAS_BUF_SIZE_...
macros help to determine the size of the buffer with different color formats.
The canvas supports all the built-in color formats like LV_IMG_CF_TRUE_COLOR or
LV_IMG_CF_INDEXED_2BIT. See the full list in the Color formats section.

Indexed colors

For LV_IMG_CF_INDEXED_1/2/4/8 color formats a palette needs to be initialized with


lv_canvas_set_palette(canvas, 3, LV_COLOR_RED). It sets pixels with index=3 to red.

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Drawing

To set a pixel's color on the canvas, use lv_canvas_set_px_color(canvas, x, y, LV_COLOR_RED). With


LV_IMG_CF_INDEXED_... the index of the color needs to be passed as color. E.g. lv_color_t c; c.full
= 3;
To set a pixel's opacity with LV_IMG_CF_TRUE_COLOR_ALPHA or LV_IMG_CF_ALPHA_... format on the can-
vas, use lv_canvas_set_px_opa(canvas, x, y, opa).
lv_canvas_fill_bg(canvas, LV_COLOR_BLUE, LV_OPA_50) fills the whole canvas to blue with 50%
opacity. Note that if the current color format doesn't support colors (e.g. LV_IMG_CF_ALPHA_2BIT) the color will
be ignored. Similarly, if opacity is not supported (e.g. LV_IMG_CF_TRUE_COLOR) it will be ignored.
An array of pixels can be copied to the canvas with lv_canvas_copy_buf(canvas, buffer_to_copy, x,
y, width, height). The color format of the buffer and the canvas need to match.
To draw something to the canvas use
• lv_canvas_draw_rect(canvas, x, y, width, heigth, &draw_dsc)
• lv_canvas_draw_text(canvas, x, y, max_width, &draw_dsc, txt)
• lv_canvas_draw_img(canvas, x, y, &img_src, &draw_dsc)
• lv_canvas_draw_line(canvas, point_array, point_cnt, &draw_dsc)
• lv_canvas_draw_polygon(canvas, points_array, point_cnt, &draw_dsc)
• lv_canvas_draw_arc(canvas, x, y, radius, start_angle, end_angle, &draw_dsc)
draw_dsc is a lv_draw_rect/label/img/line/arc_dsc_t variable which should be first initialized with
one of lv_draw_rect/label/img/line/arc_dsc_init() and then modified with the desired colors and
other values.
The draw function can draw to any color format. For example, it's possible to draw a text to an
LV_IMG_VF_ALPHA_8BIT canvas and use the result image as a draw mask later.

Transformations

lv_canvas_transform() can be used to rotate and/or scale the image of an image and store the result on the
canvas. The function needs the following parameters:
• canvas pointer to a canvas object to store the result of the transformation.
• img pointer to an image descriptor to transform. Can be the image descriptor of another canvas too
(lv_canvas_get_img()).
• angle the angle of rotation (0..3600), 0.1 deg resolution
• zoom zoom factor (256: no zoom, 512: double size, 128: half size);
• offset_x offset X to tell where to put the result data on destination canvas
• offset_y offset X to tell where to put the result data on destination canvas
• pivot_x pivot X of rotation. Relative to the source canvas. Set to source width / 2 to rotate around the
center
• pivot_y pivot Y of rotation. Relative to the source canvas. Set to source height / 2 to rotate around the
center
• antialias true: apply anti-aliasing during the transformation. Looks better but slower.
Note that a canvas can't be rotated on itself. You need a source and destination canvas or image.

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Blur

A given area of the canvas can be blurred horizontally with lv_canvas_blur_hor(canvas, &area, r) or
vertically with lv_canvas_blur_ver(canvas, &area, r). r is the radius of the blur (greater value means
more intensive burring). area is the area where the blur should be applied (interpreted relative to the canvas).

Events

No special events are sent by canvas objects. The same events are sent as for the
See the events of the Images too.
Learn more about Events.

Keys

No Keys are processed by the object type.


Learn more about Keys.

Example

Drawing on the Canvas and rotate

#include "../../lv_examples.h"
#if LV_USE_CANVAS && LV_BUILD_EXAMPLES

#define CANVAS_WIDTH 200


#define CANVAS_HEIGHT 150

void lv_example_canvas_1(void)
{
lv_draw_rect_dsc_t rect_dsc;
lv_draw_rect_dsc_init(&rect_dsc);
rect_dsc.radius = 10;
rect_dsc.bg_opa = LV_OPA_COVER;
rect_dsc.bg_grad.dir = LV_GRAD_DIR_HOR;
rect_dsc.bg_grad.stops[0].color = lv_palette_main(LV_PALETTE_RED);
rect_dsc.bg_grad.stops[1].color = lv_palette_main(LV_PALETTE_BLUE);
rect_dsc.border_width = 2;
rect_dsc.border_opa = LV_OPA_90;
rect_dsc.border_color = lv_color_white();
rect_dsc.shadow_width = 5;
rect_dsc.shadow_ofs_x = 5;
rect_dsc.shadow_ofs_y = 5;

lv_draw_label_dsc_t label_dsc;
lv_draw_label_dsc_init(&label_dsc);
label_dsc.color = lv_palette_main(LV_PALETTE_ORANGE);

static lv_color_t cbuf[LV_CANVAS_BUF_SIZE_TRUE_COLOR(CANVAS_WIDTH, CANVAS_


,→ HEIGHT)];

lv_obj_t * canvas = lv_canvas_create(lv_scr_act());


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lv_canvas_set_buffer(canvas, cbuf, CANVAS_WIDTH, CANVAS_HEIGHT, LV_IMG_CF_TRUE_
,→COLOR);

lv_obj_center(canvas);
lv_canvas_fill_bg(canvas, lv_palette_lighten(LV_PALETTE_GREY, 3), LV_OPA_COVER);

lv_canvas_draw_rect(canvas, 70, 60, 100, 70, &rect_dsc);

lv_canvas_draw_text(canvas, 40, 20, 100, &label_dsc, "Some text on text canvas");

/*Test the rotation. It requires another buffer where the original image is␣
,→ stored.
*So copy the current image to buffer and rotate it to the canvas*/
static lv_color_t cbuf_tmp[CANVAS_WIDTH * CANVAS_HEIGHT];
memcpy(cbuf_tmp, cbuf, sizeof(cbuf_tmp));
lv_img_dsc_t img;
img.data = (void *)cbuf_tmp;
img.header.cf = LV_IMG_CF_TRUE_COLOR;
img.header.w = CANVAS_WIDTH;
img.header.h = CANVAS_HEIGHT;

lv_canvas_fill_bg(canvas, lv_palette_lighten(LV_PALETTE_GREY, 3), LV_OPA_COVER);


lv_canvas_transform(canvas, &img, 120, LV_IMG_ZOOM_NONE, 0, 0, CANVAS_WIDTH / 2,␣
,→CANVAS_HEIGHT / 2, true);

#endif

_CANVAS_WIDTH = 200
_CANVAS_HEIGHT = 150
LV_IMG_ZOOM_NONE = 256

rect_dsc = lv.draw_rect_dsc_t()
rect_dsc.init()
rect_dsc.radius = 10
rect_dsc.bg_opa = lv.OPA.COVER
rect_dsc.bg_grad.dir = lv.GRAD_DIR.HOR
rect_dsc.bg_grad.stops[0].color = lv.palette_main(lv.PALETTE.RED)
rect_dsc.bg_grad.stops[1].color = lv.palette_main(lv.PALETTE.BLUE)
rect_dsc.border_width = 2
rect_dsc.border_opa = lv.OPA._90
rect_dsc.border_color = lv.color_white()
rect_dsc.shadow_width = 5
rect_dsc.shadow_ofs_x = 5
rect_dsc.shadow_ofs_y = 5

label_dsc = lv.draw_label_dsc_t()
label_dsc.init()
label_dsc.color = lv.palette_main(lv.PALETTE.YELLOW)

cbuf = bytearray(_CANVAS_WIDTH * _CANVAS_HEIGHT * 4)

canvas = lv.canvas(lv.scr_act())
canvas.set_buffer(cbuf, _CANVAS_WIDTH, _CANVAS_HEIGHT, lv.img.CF.TRUE_COLOR)
canvas.center()
canvas.fill_bg(lv.palette_lighten(lv.PALETTE.GREY, 3), lv.OPA.COVER)

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canvas.draw_rect(70, 60, 100, 70, rect_dsc)
canvas.draw_text(40, 20, 100, label_dsc, "Some text on text canvas")

# Test the rotation. It requires another buffer where the original image is stored.
# So copy the current image to buffer and rotate it to the canvas

img = lv.img_dsc_t()
img.data = cbuf[:]
img.header.cf = lv.img.CF.TRUE_COLOR
img.header.w = _CANVAS_WIDTH
img.header.h = _CANVAS_HEIGHT

canvas.fill_bg(lv.palette_lighten(lv.PALETTE.GREY, 3), lv.OPA.COVER)


canvas.transform(img, 30, LV_IMG_ZOOM_NONE, 0, 0, _CANVAS_WIDTH // 2, _CANVAS_HEIGHT /
,→/ 2, True)

Transparent Canvas with chroma keying

#include "../../lv_examples.h"
#if LV_USE_CANVAS && LV_BUILD_EXAMPLES

#define CANVAS_WIDTH 50
#define CANVAS_HEIGHT 50

/**
* Create a transparent canvas with Chroma keying and indexed color format (palette).
*/
void lv_example_canvas_2(void)
{
/*Create a button to better see the transparency*/
lv_btn_create(lv_scr_act());

/*Create a buffer for the canvas*/


static lv_color_t cbuf[LV_CANVAS_BUF_SIZE_INDEXED_1BIT(CANVAS_WIDTH, CANVAS_
,→HEIGHT)];

/*Create a canvas and initialize its palette*/


lv_obj_t * canvas = lv_canvas_create(lv_scr_act());
lv_canvas_set_buffer(canvas, cbuf, CANVAS_WIDTH, CANVAS_HEIGHT, LV_IMG_CF_INDEXED_
,→1BIT);

lv_canvas_set_palette(canvas, 0, LV_COLOR_CHROMA_KEY);
lv_canvas_set_palette(canvas, 1, lv_palette_main(LV_PALETTE_RED));

/*Create colors with the indices of the palette*/


lv_color_t c0;
lv_color_t c1;

c0.full = 0;
c1.full = 1;

/*Red background (There is no dedicated alpha channel in indexed images so LV_OPA_


,→ COVER is ignored)*/
lv_canvas_fill_bg(canvas, c1, LV_OPA_COVER);

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/*Create hole on the canvas*/
uint32_t x;
uint32_t y;
for(y = 10; y < 30; y++) {
for(x = 5; x < 20; x++) {
lv_canvas_set_px_color(canvas, x, y, c0);
}
}

}
#endif

CANVAS_WIDTH = 50
CANVAS_HEIGHT = 50
LV_COLOR_CHROMA_KEY = lv.color_hex(0x00ff00)

def LV_IMG_BUF_SIZE_ALPHA_1BIT(w, h):


return int(((w / 8) + 1) * h)

def LV_IMG_BUF_SIZE_INDEXED_1BIT(w, h):


return LV_IMG_BUF_SIZE_ALPHA_1BIT(w, h) + 4 * 2

def LV_CANVAS_BUF_SIZE_INDEXED_1BIT(w, h):


return LV_IMG_BUF_SIZE_INDEXED_1BIT(w, h)

#
# Create a transparent canvas with Chroma keying and indexed color format (palette).
#

# Create a button to better see the transparency


btn=lv.btn(lv.scr_act())

# Create a buffer for the canvas


cbuf= bytearray(LV_CANVAS_BUF_SIZE_INDEXED_1BIT(CANVAS_WIDTH, CANVAS_HEIGHT))

# Create a canvas and initialize its palette


canvas = lv.canvas(lv.scr_act())
canvas.set_buffer(cbuf, CANVAS_WIDTH, CANVAS_HEIGHT, lv.img.CF.INDEXED_1BIT)
canvas.set_palette(0, LV_COLOR_CHROMA_KEY)
canvas.set_palette(1, lv.palette_main(lv.PALETTE.RED))

# Create colors with the indices of the palette


c0 = lv.color_t()
c1 = lv.color_t()

c0.full = 0
c1.full = 1

# Red background (There is no dedicated alpha channel in indexed images so LV_OPA_


,→COVER is ignored)

canvas.fill_bg(c1, lv.OPA.COVER)

# Create hole on the canvas


for y in range(10,30):
for x in range(5,20):
canvas.set_px(x, y, c0)

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API

Functions

lv_obj_t *lv_canvas_create(lv_obj_t *parent)


Create a canvas object
Parameters parent -- pointer to an object, it will be the parent of the new canvas
Returns pointer to the created canvas
void lv_canvas_set_buffer(lv_obj_t *canvas, void *buf, lv_coord_t w, lv_coord_t h, lv_img_cf_t cf)
Set a buffer for the canvas.
Parameters
• buf -- a buffer where the content of the canvas will be. The required size
is (lv_img_color_format_get_px_size(cf) * w) / 8 * h) It can be allocated with
lv_mem_alloc() or it can be statically allocated array (e.g. static lv_color_t buf[100*50])
or it can be an address in RAM or external SRAM
• canvas -- pointer to a canvas object
• w -- width of the canvas
• h -- height of the canvas
• cf -- color format. LV_IMG_CF_...
void lv_canvas_set_px_color(lv_obj_t *canvas, lv_coord_t x, lv_coord_t y, lv_color_t c)
Set the color of a pixel on the canvas
Parameters
• canvas --
• x -- x coordinate of the point to set
• y -- x coordinate of the point to set
• c -- color of the pixel
static inline void lv_canvas_set_px(lv_obj_t *canvas, lv_coord_t x, lv_coord_t y, lv_color_t c)
DEPRECATED: added only for backward compatibility
void lv_canvas_set_px_opa(lv_obj_t *canvas, lv_coord_t x, lv_coord_t y, lv_opa_t opa)
Set the opacity of a pixel on the canvas
Parameters
• canvas --
• x -- x coordinate of the point to set
• y -- x coordinate of the point to set
• opa -- opacity of the pixel (0..255)
void lv_canvas_set_palette(lv_obj_t *canvas, uint8_t id, lv_color_t c)
Set the palette color of a canvas with index format. Valid only for LV_IMG_CF_INDEXED1/2/4/8
Parameters
• canvas -- pointer to canvas object

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• id -- the palette color to set:


– for LV_IMG_CF_INDEXED1: 0..1
– for LV_IMG_CF_INDEXED2: 0..3
– for LV_IMG_CF_INDEXED4: 0..15
– for LV_IMG_CF_INDEXED8: 0..255
• c -- the color to set
lv_color_t lv_canvas_get_px(lv_obj_t *canvas, lv_coord_t x, lv_coord_t y)
Get the color of a pixel on the canvas
Parameters
• canvas --
• x -- x coordinate of the point to set
• y -- x coordinate of the point to set
Returns color of the point
lv_img_dsc_t *lv_canvas_get_img(lv_obj_t *canvas)
Get the image of the canvas as a pointer to an lv_img_dsc_t variable.
Parameters canvas -- pointer to a canvas object
Returns pointer to the image descriptor.
void lv_canvas_copy_buf(lv_obj_t *canvas, const void *to_copy, lv_coord_t x, lv_coord_t y, lv_coord_t w,
lv_coord_t h)
Copy a buffer to the canvas
Parameters
• canvas -- pointer to a canvas object
• to_copy -- buffer to copy. The color format has to match with the canvas's buffer color
format
• x -- left side of the destination position
• y -- top side of the destination position
• w -- width of the buffer to copy
• h -- height of the buffer to copy
void lv_canvas_transform(lv_obj_t *canvas, lv_img_dsc_t *img, int16_t angle, uint16_t zoom, lv_coord_t
offset_x, lv_coord_t offset_y, int32_t pivot_x, int32_t pivot_y, bool antialias)
Transform and image and store the result on a canvas.
Parameters
• canvas -- pointer to a canvas object to store the result of the transformation.
• img -- pointer to an image descriptor to transform. Can be the image descriptor of an other
canvas too (lv_canvas_get_img()).
• angle -- the angle of rotation (0..3600), 0.1 deg resolution
• zoom -- zoom factor (256 no zoom);
• offset_x -- offset X to tell where to put the result data on destination canvas

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• offset_y -- offset X to tell where to put the result data on destination canvas
• pivot_x -- pivot X of rotation. Relative to the source canvas Set to source width /
2 to rotate around the center
• pivot_y -- pivot Y of rotation. Relative to the source canvas Set to source height /
2 to rotate around the center
• antialias -- apply anti-aliasing during the transformation. Looks better but slower.
void lv_canvas_blur_hor(lv_obj_t *canvas, const lv_area_t *area, uint16_t r)
Apply horizontal blur on the canvas
Parameters
• canvas -- pointer to a canvas object
• area -- the area to blur. If NULL the whole canvas will be blurred.
• r -- radius of the blur
void lv_canvas_blur_ver(lv_obj_t *canvas, const lv_area_t *area, uint16_t r)
Apply vertical blur on the canvas
Parameters
• canvas -- pointer to a canvas object
• area -- the area to blur. If NULL the whole canvas will be blurred.
• r -- radius of the blur
void lv_canvas_fill_bg(lv_obj_t *canvas, lv_color_t color, lv_opa_t opa)
Fill the canvas with color
Parameters
• canvas -- pointer to a canvas
• color -- the background color
• opa -- the desired opacity
void lv_canvas_draw_rect(lv_obj_t *canvas, lv_coord_t x, lv_coord_t y, lv_coord_t w, lv_coord_t h, const
lv_draw_rect_dsc_t *draw_dsc)
Draw a rectangle on the canvas
Parameters
• canvas -- pointer to a canvas object
• x -- left coordinate of the rectangle
• y -- top coordinate of the rectangle
• w -- width of the rectangle
• h -- height of the rectangle
• draw_dsc -- descriptor of the rectangle
void lv_canvas_draw_text(lv_obj_t *canvas, lv_coord_t x, lv_coord_t y, lv_coord_t max_w,
lv_draw_label_dsc_t *draw_dsc, const char *txt)
Draw a text on the canvas.
Parameters

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• canvas -- pointer to a canvas object


• x -- left coordinate of the text
• y -- top coordinate of the text
• max_w -- max width of the text. The text will be wrapped to fit into this size
• draw_dsc -- pointer to a valid label descriptor lv_draw_label_dsc_t
• txt -- text to display
void lv_canvas_draw_img(lv_obj_t *canvas, lv_coord_t x, lv_coord_t y, const void *src, const
lv_draw_img_dsc_t *draw_dsc)
Draw an image on the canvas
Parameters
• canvas -- pointer to a canvas object
• x -- left coordinate of the image
• y -- top coordinate of the image
• src -- image source. Can be a pointer an lv_img_dsc_t variable or a path an image.
• draw_dsc -- pointer to a valid label descriptor lv_draw_img_dsc_t
void lv_canvas_draw_line(lv_obj_t *canvas, const lv_point_t points[], uint32_t point_cnt, const
lv_draw_line_dsc_t *draw_dsc)
Draw a line on the canvas
Parameters
• canvas -- pointer to a canvas object
• points -- point of the line
• point_cnt -- number of points
• draw_dsc -- pointer to an initialized lv_draw_line_dsc_t variable
void lv_canvas_draw_polygon(lv_obj_t *canvas, const lv_point_t points[], uint32_t point_cnt, const
lv_draw_rect_dsc_t *draw_dsc)
Draw a polygon on the canvas
Parameters
• canvas -- pointer to a canvas object
• points -- point of the polygon
• point_cnt -- number of points
• draw_dsc -- pointer to an initialized lv_draw_rect_dsc_t variable
void lv_canvas_draw_arc(lv_obj_t *canvas, lv_coord_t x, lv_coord_t y, lv_coord_t r, int32_t start_angle,
int32_t end_angle, const lv_draw_arc_dsc_t *draw_dsc)
Draw an arc on the canvas
Parameters
• canvas -- pointer to a canvas object
• x -- origo x of the arc
• y -- origo y of the arc

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• r -- radius of the arc


• start_angle -- start angle in degrees
• end_angle -- end angle in degrees
• draw_dsc -- pointer to an initialized lv_draw_line_dsc_t variable

Variables

const lv_obj_class_t lv_canvas_class

struct lv_canvas_t

Public Members

lv_img_t img

lv_img_dsc_t dsc

6.2.6 Checkbox (lv_checkbox)

Overview

The Checkbox object is created from a "tick box" and a label. When the Checkbox is clicked the tick box is toggled.

Parts and Styles

• LV_PART_MAIN The is the background of the Checkbox and it uses the text and all the typical background style
properties. pad_column adjusts the spacing between the tickbox and the label
• LV_PART_INDICATOR The "tick box" is a square that uses all the typical background style properties. By
default, its size is equal to the height of the main part's font. Padding properties make the tick box larger in the
respective directions.
The Checkbox is added to the default group (if it is set).

Usage

Text

The text can be modified with the lv_checkbox_set_text(cb, "New text") function and will be dynamically
allocated.
To set a static text, use lv_checkbox_set_static_text(cb, txt). This way, only a pointer to txt will be
stored. The text then shouldn't be deallocated while the checkbox exists.

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Check, uncheck, disable

You can manually check, un-check, and disable the Checkbox by using the common state add/clear function:
lv_obj_add_state(cb, LV_STATE_CHECKED); /*Make the chekbox checked*/
lv_obj_clear_state(cb, LV_STATE_CHECKED); /*MAke the checkbox unchecked*/
lv_obj_add_state(cb, LV_STATE_CHECKED | LV_STATE_DISABLED); /*Make the checkbox␣
,→checked and disabled*/

Events

• LV_EVENT_VALUE_CHANGED Sent when the checkbox is toggled.


• LV_EVENT_DRAW_PART_BEGIN and LV_EVENT_DRAW_PART_END are sent for the following types:
– LV_CHECKBOX_DRAW_PART_BOX The tickbox of the checkbox
∗ part: LV_PART_INDICATOR
∗ draw_area: the area of the tickbox
∗ rect_dsc
See the events of the Base object too.
Learn more about Events.

Keys

The following Keys are processed by the 'Buttons':


• LV_KEY_RIGHT/UP Go to toggled state if toggling is enabled
• LV_KEY_LEFT/DOWN Go to non-toggled state if toggling is enabled
• LV_KEY_ENTER Clicks the checkbox and toggles it
Note that, as usual, the state of LV_KEY_ENTER is translated to LV_EVENT_PRESSED/PRESSING/RELEASED
etc.
Learn more about Keys.

Example

Simple Checkboxes

#include "../../lv_examples.h"
#if LV_USE_CHECKBOX && LV_BUILD_EXAMPLES

static void event_handler(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * obj = lv_event_get_target(e);
if(code == LV_EVENT_VALUE_CHANGED) {
const char * txt = lv_checkbox_get_text(obj);
const char * state = lv_obj_get_state(obj) & LV_STATE_CHECKED ? "Checked" :
,→"Unchecked";

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LV_LOG_USER("%s: %s", txt, state);
}
}

void lv_example_checkbox_1(void)
{
lv_obj_set_flex_flow(lv_scr_act(), LV_FLEX_FLOW_COLUMN);
lv_obj_set_flex_align(lv_scr_act(), LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_START, LV_
,→FLEX_ALIGN_CENTER);

lv_obj_t * cb;
cb = lv_checkbox_create(lv_scr_act());
lv_checkbox_set_text(cb, "Apple");
lv_obj_add_event_cb(cb, event_handler, LV_EVENT_ALL, NULL);

cb = lv_checkbox_create(lv_scr_act());
lv_checkbox_set_text(cb, "Banana");
lv_obj_add_state(cb, LV_STATE_CHECKED);
lv_obj_add_event_cb(cb, event_handler, LV_EVENT_ALL, NULL);

cb = lv_checkbox_create(lv_scr_act());
lv_checkbox_set_text(cb, "Lemon");
lv_obj_add_state(cb, LV_STATE_DISABLED);
lv_obj_add_event_cb(cb, event_handler, LV_EVENT_ALL, NULL);

cb = lv_checkbox_create(lv_scr_act());
lv_obj_add_state(cb, LV_STATE_CHECKED | LV_STATE_DISABLED);
lv_checkbox_set_text(cb, "Melon\nand a new line");
lv_obj_add_event_cb(cb, event_handler, LV_EVENT_ALL, NULL);

lv_obj_update_layout(cb);
}

#endif

def event_handler(e):
code = e.get_code()
obj = e.get_target()
if code == lv.EVENT.VALUE_CHANGED:
txt = obj.get_text()
if obj.get_state() & lv.STATE.CHECKED:
state = "Checked"
else:
state = "Unchecked"
print(txt + ":" + state)

lv.scr_act().set_flex_flow(lv.FLEX_FLOW.COLUMN)
lv.scr_act().set_flex_align(lv.FLEX_ALIGN.CENTER, lv.FLEX_ALIGN.START, lv.FLEX_ALIGN.
,→CENTER)

cb = lv.checkbox(lv.scr_act())
cb.set_text("Apple")
cb.add_event_cb(event_handler, lv.EVENT.ALL, None)

cb = lv.checkbox(lv.scr_act())
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cb.set_text("Banana")
cb.add_state(lv.STATE.CHECKED)
cb.add_event_cb(event_handler, lv.EVENT.ALL, None)

cb = lv.checkbox(lv.scr_act())
cb.set_text("Lemon")
cb.add_state(lv.STATE.DISABLED)
cb.add_event_cb(event_handler, lv.EVENT.ALL, None)

cb = lv.checkbox(lv.scr_act())
cb.add_state(lv.STATE.CHECKED | lv.STATE.DISABLED)
cb.set_text("Melon")
cb.add_event_cb(event_handler, lv.EVENT.ALL, None)

cb.update_layout()

Checkboxes as radio buttons

#include "../../lv_examples.h"
#if LV_USE_CHECKBOX && LV_BUILD_EXAMPLES

static lv_style_t style_radio;


static lv_style_t style_radio_chk;
static uint32_t active_index_1 = 0;
static uint32_t active_index_2 = 0;

static void radio_event_handler(lv_event_t * e)


{
uint32_t * active_id = lv_event_get_user_data(e);
lv_obj_t * cont = lv_event_get_current_target(e);
lv_obj_t * act_cb = lv_event_get_target(e);
lv_obj_t * old_cb = lv_obj_get_child(cont, *active_id);

/*Do nothing if the container was clicked*/


if(act_cb == cont) return;

lv_obj_clear_state(old_cb, LV_STATE_CHECKED); /*Uncheck the previous radio␣


,→button*/
lv_obj_add_state(act_cb, LV_STATE_CHECKED); /*Uncheck the current radio␣
,→button*/

*active_id = lv_obj_get_index(act_cb);

LV_LOG_USER("Selected radio buttons: %d, %d", (int)active_index_1, (int)active_


,→ index_2);
}

static void radiobutton_create(lv_obj_t * parent, const char * txt)


{
lv_obj_t * obj = lv_checkbox_create(parent);
lv_checkbox_set_text(obj, txt);
lv_obj_add_flag(obj, LV_OBJ_FLAG_EVENT_BUBBLE);
lv_obj_add_style(obj, &style_radio, LV_PART_INDICATOR);
(continues on next page)

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(continued from previous page)


lv_obj_add_style(obj, &style_radio_chk, LV_PART_INDICATOR | LV_STATE_CHECKED);
}

/**
* Checkboxes as radio buttons
*/
void lv_example_checkbox_2(void)
{
/* The idea is to enable `LV_OBJ_FLAG_EVENT_BUBBLE` on checkboxes and process the
* `LV_EVENT_CLICKED` on the container.
* A variable is passed as event user data where the index of the active
* radiobutton is saved */

lv_style_init(&style_radio);
lv_style_set_radius(&style_radio, LV_RADIUS_CIRCLE);

lv_style_init(&style_radio_chk);
lv_style_set_bg_img_src(&style_radio_chk, NULL);

uint32_t i;
char buf[32];

lv_obj_t * cont1 = lv_obj_create(lv_scr_act());


lv_obj_set_flex_flow(cont1, LV_FLEX_FLOW_COLUMN);
lv_obj_set_size(cont1, lv_pct(40), lv_pct(80));
lv_obj_add_event_cb(cont1, radio_event_handler, LV_EVENT_CLICKED, &active_index_
,→1);

for(i = 0; i < 5; i++) {


lv_snprintf(buf, sizeof(buf), "A %d", (int)i + 1);
radiobutton_create(cont1, buf);

}
/*Make the first checkbox checked*/
lv_obj_add_state(lv_obj_get_child(cont1, 0), LV_STATE_CHECKED);

lv_obj_t * cont2 = lv_obj_create(lv_scr_act());


lv_obj_set_flex_flow(cont2, LV_FLEX_FLOW_COLUMN);
lv_obj_set_size(cont2, lv_pct(40), lv_pct(80));
lv_obj_set_x(cont2, lv_pct(50));
lv_obj_add_event_cb(cont2, radio_event_handler, LV_EVENT_CLICKED, &active_index_
,→2);

for(i = 0; i < 3; i++) {


lv_snprintf(buf, sizeof(buf), "B %d", (int)i + 1);
radiobutton_create(cont2, buf);
}

/*Make the first checkbox checked*/


lv_obj_add_state(lv_obj_get_child(cont2, 0), LV_STATE_CHECKED);
}

#endif

Error encountered while trying to open /home/runner/work/lvgl/lvgl/examples/widgets/


,→checkbox/lv_example_checkbox_2.py

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LVGL Documentation 8.3

API

Enums

enum lv_checkbox_draw_part_type_t
type field in lv_obj_draw_part_dsc_t if class_p = lv_checkbox_class Used in
LV_EVENT_DRAW_PART_BEGIN and LV_EVENT_DRAW_PART_END
Values:

enumerator LV_CHECKBOX_DRAW_PART_BOX
The tick box

Functions

lv_obj_t *lv_checkbox_create(lv_obj_t *parent)


Create a check box object
Parameters parent -- pointer to an object, it will be the parent of the new button
Returns pointer to the created check box
void lv_checkbox_set_text(lv_obj_t *obj, const char *txt)
Set the text of a check box. txt will be copied and may be deallocated after this function returns.
Parameters
• cb -- pointer to a check box
• txt -- the text of the check box. NULL to refresh with the current text.
void lv_checkbox_set_text_static(lv_obj_t *obj, const char *txt)
Set the text of a check box. txt must not be deallocated during the life of this checkbox.
Parameters
• cb -- pointer to a check box
• txt -- the text of the check box.
const char *lv_checkbox_get_text(const lv_obj_t *obj)
Get the text of a check box
Parameters cb -- pointer to check box object
Returns pointer to the text of the check box

Variables

const lv_obj_class_t lv_checkbox_class

struct lv_checkbox_t

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LVGL Documentation 8.3

Public Members

lv_obj_t obj

const char *txt

uint32_t static_txt

6.2.7 Drop-down list (lv_dropdown)

Overview

The drop-down list allows the user to select one value from a list.
The drop-down list is closed by default and displays a single value or a predefined text. When activated (by click on the
drop-down list), a list is created from which the user may select one option. When the user selects a new value, the list is
deleted again.
The Drop-down list is added to the default group (if it is set). Besides the Drop-down list is an editable object to allow
selecting an option with encoder navigation too.

Parts and Styles

The Dropdown widget is built from the elements: "button" and "list" (both not related to the button and list widgets)

Button

• LV_PART_MAIN The background of the button. Uses the typical background properties and text properties for
the text on it.
• LV_PART_INDICATOR Typically an arrow symbol that can be an image or a text (LV_SYMBOL).
The button goes to LV_STATE_CHECKED when it's opened.

List

• LV_PART_MAIN The list itself. Uses the typical background properties. max_height can be used to limit the
height of the list.
• LV_PART_SCROLLBAR The scrollbar background, border, shadow properties and width (for its own width) and
right padding for the spacing on the right.
• LV_PART_SELECTED Refers to the currently pressed, checked or pressed+checked option. Also uses the typical
background properties.
The list is hidden/shown on open/close. To add styles to it use lv_dropdown_get_list(dropdown) to get the
list object. For example:

lv_obj_t * list = lv_dropdown_get_list(dropdown) /*Get the list*/


lv_obj_add_style(list, &my_style, ...) /*Add the styles to the list*/}`

Alternatively the theme can be extended with the new styles.

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LVGL Documentation 8.3

Usage

Overview

Set options

Options are passed to the drop-down list as a string with lv_dropdown_set_options(dropdown, options).
Options should be separated by \n. For example: "First\nSecond\nThird". This string will be saved in the
drop-down list, so it can in a local variable.
The lv_dropdown_add_option(dropdown, "New option", pos) function inserts a new option to pos
index.
To save memory the options can set from a static(constant) string too with
lv_dropdown_set_options_static(dropdown, options). In this case the options string should
be alive while the drop-down list exists and lv_dropdown_add_option can't be used
You can select an option manually with lv_dropdown_set_selected(dropdown, id), where id is the index
of an option.

Get selected option

The get the index of the selected option, use lv_dropdown_get_selected(dropdown).


lv_dropdown_get_selected_str(dropdown, buf, buf_size) copies the name of the selected option
to buf.

Direction

The list can be created on any side. The default LV_DIR_BOTTOM can be modified by
lv_dropdown_set_dir(dropdown, LV_DIR_LEFT/RIGHT/UP/BOTTOM) function.
If the list would be vertically out of the screen, it will be aligned to the edge.

Symbol

A symbol (typically an arrow) can be added to the dropdown list with lv_dropdown_set_symbol(dropdown,
LV_SYMBOL_...)
If the direction of the drop-down list is LV_DIR_LEFT the symbol will be shown on the left, otherwise on the right.

Show selected

The main part can either show the selected option or a static text. If a static is set with
lv_dropdown_set_text(dropdown, "Some text") it will be shown regardless to th selected op-
tion. If the text is NULL the selected option is displayed on the button.

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LVGL Documentation 8.3

Manually open/close

To manually open or close the drop-down list the lv_dropdown_open/close(dropdown) function can be used.

Events

Apart from the Generic events, the following Special events are sent by the drop-down list:
• LV_EVENT_VALUE_CHANGED Sent when the new option is selected or the list is opened/closed.
• LV_EVENT_CANCEL Sent when the list is closed
• LV_EVENT_READY Sent when the list is opened
See the events of the Base object too.
Learn more about Events.

Keys

• LV_KEY_RIGHT/DOWN Select the next option.


• LV_KEY_LEFT/UP Select the previous option.
• LY_KEY_ENTER Apply the selected option (Sends LV_EVENT_VALUE_CHANGED event and closes the drop-
down list).
Learn more about Keys.

Example

Simple Drop down list

#include "../../lv_examples.h"
#if LV_USE_DROPDOWN && LV_BUILD_EXAMPLES

static void event_handler(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * obj = lv_event_get_target(e);
if(code == LV_EVENT_VALUE_CHANGED) {
char buf[32];
lv_dropdown_get_selected_str(obj, buf, sizeof(buf));
LV_LOG_USER("Option: %s", buf);
}
}

void lv_example_dropdown_1(void)
{

/*Create a normal drop down list*/


lv_obj_t * dd = lv_dropdown_create(lv_scr_act());
lv_dropdown_set_options(dd, "Apple\n"
"Banana\n"
"Orange\n"
"Cherry\n"
(continues on next page)

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(continued from previous page)


"Grape\n"
"Raspberry\n"
"Melon\n"
"Orange\n"
"Lemon\n"
"Nuts");

lv_obj_align(dd, LV_ALIGN_TOP_MID, 0, 20);


lv_obj_add_event_cb(dd, event_handler, LV_EVENT_ALL, NULL);
}

#endif

def event_handler(e):
code = e.get_code()
obj = e.get_target()
if code == lv.EVENT.VALUE_CHANGED:
option = " "*10 # should be large enough to store the option
obj.get_selected_str(option, len(option))
# .strip() removes trailing spaces
print("Option: \"%s\"" % option.strip())

# Create a normal drop down list


dd = lv.dropdown(lv.scr_act())
dd.set_options("\n".join([
"Apple",
"Banana",
"Orange",
"Cherry",
"Grape",
"Raspberry",
"Melon",
"Orange",
"Lemon",
"Nuts"]))

dd.align(lv.ALIGN.TOP_MID, 0, 20)
dd.add_event_cb(event_handler, lv.EVENT.ALL, None)

Drop down in four directions

#include "../../lv_examples.h"
#if LV_USE_DROPDOWN && LV_BUILD_EXAMPLES

/**
* Create a drop down, up, left and right menus
*/
void lv_example_dropdown_2(void)
{
static const char * opts = "Apple\n"
"Banana\n"
"Orange\n"
"Melon";
(continues on next page)

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(continued from previous page)

lv_obj_t * dd;
dd = lv_dropdown_create(lv_scr_act());
lv_dropdown_set_options_static(dd, opts);
lv_obj_align(dd, LV_ALIGN_TOP_MID, 0, 10);

dd = lv_dropdown_create(lv_scr_act());
lv_dropdown_set_options_static(dd, opts);
lv_dropdown_set_dir(dd, LV_DIR_BOTTOM);
lv_dropdown_set_symbol(dd, LV_SYMBOL_UP);
lv_obj_align(dd, LV_ALIGN_BOTTOM_MID, 0, -10);

dd = lv_dropdown_create(lv_scr_act());
lv_dropdown_set_options_static(dd, opts);
lv_dropdown_set_dir(dd, LV_DIR_RIGHT);
lv_dropdown_set_symbol(dd, LV_SYMBOL_RIGHT);
lv_obj_align(dd, LV_ALIGN_LEFT_MID, 10, 0);

dd = lv_dropdown_create(lv_scr_act());
lv_dropdown_set_options_static(dd, opts);
lv_dropdown_set_dir(dd, LV_DIR_LEFT);
lv_dropdown_set_symbol(dd, LV_SYMBOL_LEFT);
lv_obj_align(dd, LV_ALIGN_RIGHT_MID, -10, 0);
}

#endif

#
# Create a drop down, up, left and right menus
#

opts = "\n".join([
"Apple",
"Banana",
"Orange",
"Melon",
"Grape",
"Raspberry"])

dd = lv.dropdown(lv.scr_act())
dd.set_options_static(opts)
dd.align(lv.ALIGN.TOP_MID, 0, 10)
dd = lv.dropdown(lv.scr_act())
dd.set_options_static(opts)
dd.set_dir(lv.DIR.BOTTOM)
dd.set_symbol(lv.SYMBOL.UP)
dd.align(lv.ALIGN.BOTTOM_MID, 0, -10)

dd = lv.dropdown(lv.scr_act())
dd.set_options_static(opts)
dd.set_dir(lv.DIR.RIGHT)
dd.set_symbol(lv.SYMBOL.RIGHT)
dd.align(lv.ALIGN.LEFT_MID, 10, 0)

dd = lv.dropdown(lv.scr_act())
dd.set_options_static(opts)
(continues on next page)

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(continued from previous page)


dd.set_dir(lv.DIR.LEFT)
dd.set_symbol(lv.SYMBOL.LEFT)
dd.align(lv.ALIGN.RIGHT_MID, -10, 0)

Menu

#include "../../lv_examples.h"
#if LV_USE_DROPDOWN && LV_BUILD_EXAMPLES

static void event_cb(lv_event_t * e)


{
lv_obj_t * dropdown = lv_event_get_target(e);
char buf[64];
lv_dropdown_get_selected_str(dropdown, buf, sizeof(buf));
LV_LOG_USER("'%s' is selected", buf);
}

/**
* Create a menu from a drop-down list and show some drop-down list features and␣
,→styling

*/
void lv_example_dropdown_3(void)
{
/*Create a drop down list*/
lv_obj_t * dropdown = lv_dropdown_create(lv_scr_act());
lv_obj_align(dropdown, LV_ALIGN_TOP_LEFT, 10, 10);
lv_dropdown_set_options(dropdown, "New project\n"
"New file\n"
"Save\n"
"Save as ...\n"
"Open project\n"
"Recent projects\n"
"Preferences\n"
"Exit");

/*Set a fixed text to display on the button of the drop-down list*/


lv_dropdown_set_text(dropdown, "Menu");

/*Use a custom image as down icon and flip it when the list is opened*/
LV_IMG_DECLARE(img_caret_down)
lv_dropdown_set_symbol(dropdown, &img_caret_down);
lv_obj_set_style_transform_angle(dropdown, 1800, LV_PART_INDICATOR | LV_STATE_
,→CHECKED);

/*In a menu we don't need to show the last clicked item*/


lv_dropdown_set_selected_highlight(dropdown, false);

lv_obj_add_event_cb(dropdown, event_cb, LV_EVENT_VALUE_CHANGED, NULL);


}

#endif

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LVGL Documentation 8.3

from imagetools import get_png_info, open_png

# Register PNG image decoder


decoder = lv.img.decoder_create()
decoder.info_cb = get_png_info
decoder.open_cb = open_png

# Create an image from the png file


try:
with open('../../assets/img_caret_down.png','rb') as f:
png_data = f.read()
except:
print("Could not find img_caret_down.png")
sys.exit()

img_caret_down_argb = lv.img_dsc_t({
'data_size': len(png_data),
'data': png_data
})

def event_cb(e):
dropdown = e.get_target()
option = " "*64 # should be large enough to store the option
dropdown.get_selected_str(option, len(option))
print(option.strip() +" is selected")
#
# Create a menu from a drop-down list and show some drop-down list features and␣
,→styling

# Create a drop down list


dropdown = lv.dropdown(lv.scr_act())
dropdown.align(lv.ALIGN.TOP_LEFT, 10, 10)
dropdown.set_options("\n".join([
"New project",
"New file",
"Open project",
"Recent projects",
"Preferences",
"Exit"]))

# Set a fixed text to display on the button of the drop-down list


dropdown.set_text("Menu")

# Use a custom image as down icon and flip it when the list is opened
# LV_IMG_DECLARE(img_caret_down)
dropdown.set_symbol(img_caret_down_argb)
dropdown.set_style_transform_angle(1800, lv.PART.INDICATOR | lv.STATE.CHECKED)

# In a menu we don't need to show the last clicked item


dropdown.set_selected_highlight(False)

dropdown.add_event_cb(event_cb, lv.EVENT.VALUE_CHANGED, None)

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LVGL Documentation 8.3

API

Functions

LV_EXPORT_CONST_INT(LV_DROPDOWN_POS_LAST)

lv_obj_t *lv_dropdown_create(lv_obj_t *parent)


Create a drop-down list object
Parameters parent -- pointer to an object, it will be the parent of the new drop-down list
Returns pointer to the created drop-down list
void lv_dropdown_set_text(lv_obj_t *obj, const char *txt)
Set text of the drop-down list's button. If set to NULL the selected option's text will be displayed on the button. If
set to a specific text then that text will be shown regardless of the selected option.
Parameters
• obj -- pointer to a drop-down list object
• txt -- the text as a string (Only its pointer is saved)
void lv_dropdown_set_options(lv_obj_t *obj, const char *options)
Set the options in a drop-down list from a string. The options will be copied and saved in the object so the options
can be destroyed after calling this function
Parameters
• obj -- pointer to drop-down list object
• options -- a string with '
' separated options. E.g. "One\nTwo\nThree"
void lv_dropdown_set_options_static(lv_obj_t *obj, const char *options)
Set the options in a drop-down list from a static string (global, static or dynamically allocated). Only the pointer of
the option string will be saved.
Parameters
• obj -- pointer to drop-down list object
• options -- a static string with '
' separated options. E.g. "One\nTwo\nThree"
void lv_dropdown_add_option(lv_obj_t *obj, const char *option, uint32_t pos)
Add an options to a drop-down list from a string. Only works for non-static options.
Parameters
• obj -- pointer to drop-down list object
• option -- a string without '
'. E.g. "Four"
• pos -- the insert position, indexed from 0, LV_DROPDOWN_POS_LAST = end of string
void lv_dropdown_clear_options(lv_obj_t *obj)
Clear all options in a drop-down list. Works with both static and dynamic options.
Parameters obj -- pointer to drop-down list object

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LVGL Documentation 8.3

void lv_dropdown_set_selected(lv_obj_t *obj, uint16_t sel_opt)


Set the selected option
Parameters
• obj -- pointer to drop-down list object
• sel_opt -- id of the selected option (0 ... number of option - 1);
void lv_dropdown_set_dir(lv_obj_t *obj, lv_dir_t dir)
Set the direction of the a drop-down list
Parameters
• obj -- pointer to a drop-down list object
• dir -- LV_DIR_LEFT/RIGHT/TOP/BOTTOM
void lv_dropdown_set_symbol(lv_obj_t *obj, const void *symbol)
Set an arrow or other symbol to display when on drop-down list's button. Typically a down caret or arrow.

Note: angle and zoom transformation can be applied if the symbol is an image. E.g. when drop down is checked
(opened) rotate the symbol by 180 degree

Parameters
• obj -- pointer to drop-down list object
• symbol -- a text like LV_SYMBOL_DOWN, an image (pointer or path) or NULL to not draw
symbol icon

void lv_dropdown_set_selected_highlight(lv_obj_t *obj, bool en)


Set whether the selected option in the list should be highlighted or not
Parameters
• obj -- pointer to drop-down list object
• en -- true: highlight enabled; false: disabled
lv_obj_t *lv_dropdown_get_list(lv_obj_t *obj)
Get the list of a drop-down to allow styling or other modifications
Parameters obj -- pointer to a drop-down list object
Returns pointer to the list of the drop-down
const char *lv_dropdown_get_text(lv_obj_t *obj)
Get text of the drop-down list's button.
Parameters obj -- pointer to a drop-down list object
Returns the text as string, NULL if no text
const char *lv_dropdown_get_options(const lv_obj_t *obj)
Get the options of a drop-down list
Parameters obj -- pointer to drop-down list object

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LVGL Documentation 8.3

Returns
the options separated by '
'-s (E.g. "Option1\nOption2\nOption3")
uint16_t lv_dropdown_get_selected(const lv_obj_t *obj)
Get the index of the selected option
Parameters obj -- pointer to drop-down list object
Returns index of the selected option (0 ... number of option - 1);
uint16_t lv_dropdown_get_option_cnt(const lv_obj_t *obj)
Get the total number of options
Parameters obj -- pointer to drop-down list object
Returns the total number of options in the list
void lv_dropdown_get_selected_str(const lv_obj_t *obj, char *buf, uint32_t buf_size)
Get the current selected option as a string
Parameters
• obj -- pointer to drop-down object
• buf -- pointer to an array to store the string
• buf_size -- size of buf in bytes. 0: to ignore it.
int32_t lv_dropdown_get_option_index(lv_obj_t *obj, const char *option)
Get the index of an option.
Parameters
• obj -- pointer to drop-down object
• option -- an option as string
Returns index of option in the list of all options. -1 if not found.
const char *lv_dropdown_get_symbol(lv_obj_t *obj)
Get the symbol on the drop-down list. Typically a down caret or arrow.
Parameters obj -- pointer to drop-down list object
Returns the symbol or NULL if not enabled
bool lv_dropdown_get_selected_highlight(lv_obj_t *obj)
Get whether the selected option in the list should be highlighted or not
Parameters obj -- pointer to drop-down list object
Returns true: highlight enabled; false: disabled
lv_dir_t lv_dropdown_get_dir(const lv_obj_t *obj)
Get the direction of the drop-down list
Parameters obj -- pointer to a drop-down list object
Returns LV_DIR_LEF/RIGHT/TOP/BOTTOM

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LVGL Documentation 8.3

void lv_dropdown_open(lv_obj_t *dropdown_obj)


Open the drop.down list
Parameters obj -- pointer to drop-down list object
void lv_dropdown_close(lv_obj_t *obj)
Close (Collapse) the drop-down list
Parameters obj -- pointer to drop-down list object
bool lv_dropdown_is_open(lv_obj_t *obj)
Tells whether the list is opened or not
Parameters obj -- pointer to a drop-down list object
Returns true if the list os opened

Variables

const lv_obj_class_t lv_dropdown_class

const lv_obj_class_t lv_dropdownlist_class

struct lv_dropdown_t

Public Members

lv_obj_t obj

lv_obj_t *list
The dropped down list

const char *text


Text to display on the dropdown's button

const void *symbol


Arrow or other icon when the drop-down list is closed

char *options

Options in a '
' separated list

uint16_t option_cnt
Number of options

uint16_t sel_opt_id
Index of the currently selected option

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LVGL Documentation 8.3

uint16_t sel_opt_id_orig
Store the original index on focus

uint16_t pr_opt_id
Index of the currently pressed option

lv_dir_t dir
Direction in which the list should open

uint8_t static_txt
1: Only a pointer is saved in options

uint8_t selected_highlight
1: Make the selected option highlighted in the list

struct lv_dropdown_list_t

Public Members

lv_obj_t obj

lv_obj_t *dropdown

6.2.8 Image (lv_img)

Overview

Images are the basic object to display images from flash (as arrays) or from files. Images can display symbols
(LV_SYMBOL_...) too.
Using the Image decoder interface custom image formats can be supported as well.

Parts and Styles

• LV_PART_MAIN A background rectangle that uses the typical background style properties and the image itself
using the image style properties.

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LVGL Documentation 8.3

Usage

Image source

To provide maximum flexibility, the source of the image can be:


• a variable in code (a C array with the pixels).
• a file stored externally (e.g. on an SD card).
• a text with Symbols.
To set the source of an image, use lv_img_set_src(img, src).
To generate a pixel array from a PNG, JPG or BMP image, use the Online image converter tool and set the converted
image with its pointer: lv_img_set_src(img1, &converted_img_var); To make the variable visible in
the C file, you need to declare it with LV_IMG_DECLARE(converted_img_var).
To use external files, you also need to convert the image files using the online converter tool but now you should se-
lect the binary output format. You also need to use LVGL's file system module and register a driver with some func-
tions for the basic file operation. Go to the File system to learn more. To set an image sourced from a file, use
lv_img_set_src(img, "S:folder1/my_img.bin").
You can also set a symbol similarly to Labels. In this case, the image will be rendered as text according to the font
specified in the style. It enables to use of light-weight monochrome "letters" instead of real images. You can set symbol
like lv_img_set_src(img1, LV_SYMBOL_OK).

Label as an image

Images and labels are sometimes used to convey the same thing. For example, to describe what a button does. Therefore,
images and labels are somewhat interchangeable, that is the images can display texts by using LV_SYMBOL_DUMMY as
the prefix of the text. For example, lv_img_set_src(img, LV_SYMBOL_DUMMY "Some text").

Transparency

The internal (variable) and external images support 2 transparency handling methods:
• Chroma-keying - Pixels with LV_COLOR_CHROMA_KEY (lv_conf.h) color will be transparent.
• Alpha byte - An alpha byte is added to every pixel that contains the pixel's opacity

Palette and Alpha index

Besides the True color (RGB) color format, the following formats are supported:
• Indexed - Image has a palette.
• Alpha indexed - Only alpha values are stored.
These options can be selected in the image converter. To learn more about the color formats, read the Images section.

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Recolor

A color can be mixed with every pixel of an image with a given intensity. This can be useful to show different states
(checked, inactive, pressed, etc.) of an image without storing more versions of the same image. This feature can be enabled
in the style by setting img_recolor_opa between LV_OPA_TRANSP (no recolor, value: 0) and LV_OPA_COVER
(full recolor, value: 255). The default value is LV_OPA_TRANSP so this feature is disabled.
The color to mix is set by img_recolor.

Auto-size

If the width or height of the image object is set to LV_SIZE_CONTENT the object's size will be set according to the size
of the image source in the respective direction.

Mosaic

If the object's size is greater than the image size in any directions, then the image will be repeated like a mosaic. This
allows creation a large image from only a very narrow source. For example, you can have a 300 x 5 image with a special
gradient and set it as a wallpaper using the mosaic feature.

Offset

With lv_img_set_offset_x(img, x_ofs) and lv_img_set_offset_y(img, y_ofs), you can add


some offset to the displayed image. Useful if the object size is smaller than the image source size. Using the offset
parameter a Texture atlas or a "running image" effect can be created by Animating the x or y offset.

Transformations

Using the lv_img_set_zoom(img, factor) the images will be zoomed. Set factor to 256 or
LV_IMG_ZOOM_NONE to disable zooming. A larger value enlarges the images (e.g. 512 double size), a smaller value
shrinks it (e.g. 128 half size). Fractional scale works as well. E.g. 281 for 10% enlargement.
To rotate the image use lv_img_set_angle(img, angle). Angle has 0.1 degree precision, so for 45.8° set 458.
The transform_zoom and transform_angle style properties are also used to determine the final zoom and angle.
By default, the pivot point of the rotation is the center of the image. It can be changed with
lv_img_set_pivot(img, pivot_x, pivot_y). 0;0 is the top left corner.
The quality of the transformation can be adjusted with lv_img_set_antialias(img, true/false). With
enabled anti-aliasing the transformations are higher quality but slower.
The transformations require the whole image to be available. Therefore indexed images (LV_IMG_CF_INDEXED_.
..), alpha only images (LV_IMG_CF_ALPHA_...) or images from files can not be transformed. In other words
transformations work only on true color images stored as C array, or if a custom Image decoder returns the whole image.
Note that the real coordinates of image objects won't change during transformation. That is lv_obj_get_width/
height/x/y() will return the original, non-zoomed coordinates.
IMPORTANT The transformation of the image is independent of the transformation properties coming from styles.
(See here). The main differences are that pure image widget transformation
• doesn't transform the children of the image widget
• image is transformed directly without creating an intermediate layer (buffer) to snapshot the widget

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Size mode

By default, when the image is zoomed or rotated the real coordinates of the image object are not changed. The larger
content simply overflows the object's boundaries. It also means the layouts are not affected the by the transformations.
If you need the object size to be updated to the transformed size set lv_img_set_size_mode(img,
LV_IMG_SIZE_MODE_REAL). (The previous mode is the default and called LV_IMG_SIZE_MODE_VIRTUAL).
In this case if the width/height of the object is set to LV_SIZE_CONTENT the object's size will be set to the zoomed
and rotated size. If an explicit size is set then the overflowing content will be cropped.

Rounded image

You can use lv_obj_set_style_radius to set radius to an image, and enable


lv_obj_set_style_clip_corner to clip the content to rounded rectangle or circular shape. Please note
this will have some negative performance impact to CPU based renderers.

Events

No special events are sent by image objects.


See the events of the Base object too.
Learn more about Events.

Keys

No Keys are processed by the object type.


Learn more about Keys.

Example

Image from variable and symbol

#include "../../lv_examples.h"
#if LV_USE_IMG && LV_BUILD_EXAMPLES

void lv_example_img_1(void)
{
LV_IMG_DECLARE(img_cogwheel_argb);
lv_obj_t * img1 = lv_img_create(lv_scr_act());
lv_img_set_src(img1, &img_cogwheel_argb);
lv_obj_align(img1, LV_ALIGN_CENTER, 0, -20);
lv_obj_set_size(img1, 200, 200);

lv_obj_t * img2 = lv_img_create(lv_scr_act());


lv_img_set_src(img2, LV_SYMBOL_OK "Accept");
lv_obj_align_to(img2, img1, LV_ALIGN_OUT_BOTTOM_MID, 0, 20);
}

#endif

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#!/opt/bin/lv_micropython -i
import usys as sys
import lvgl as lv
import display_driver
from imagetools import get_png_info, open_png

# Register PNG image decoder


decoder = lv.img.decoder_create()
decoder.info_cb = get_png_info
decoder.open_cb = open_png

# Create an image from the png file


try:
with open('../../assets/img_cogwheel_argb.png','rb') as f:
png_data = f.read()
except:
print("Could not find img_cogwheel_argb.png")
sys.exit()

img_cogwheel_argb = lv.img_dsc_t({
'data_size': len(png_data),
'data': png_data
})

img1 = lv.img(lv.scr_act())
img1.set_src(img_cogwheel_argb)
img1.align(lv.ALIGN.CENTER, 0, -20)
img1.set_size(200, 200)

img2 = lv.img(lv.scr_act())
img2.set_src(lv.SYMBOL.OK + "Accept")
img2.align_to(img1, lv.ALIGN.OUT_BOTTOM_MID, 0, 20)

Image recoloring

#include "../../lv_examples.h"
#if LV_USE_IMG && LV_USE_SLIDER && LV_BUILD_EXAMPLES

static lv_obj_t * create_slider(lv_color_t color);


static void slider_event_cb(lv_event_t * e);

static lv_obj_t * red_slider, * green_slider, * blue_slider, * intense_slider;


static lv_obj_t * img1;

/**
* Demonstrate runtime image re-coloring
*/
void lv_example_img_2(void)
{
/*Create 4 sliders to adjust RGB color and re-color intensity*/
red_slider = create_slider(lv_palette_main(LV_PALETTE_RED));
green_slider = create_slider(lv_palette_main(LV_PALETTE_GREEN));
blue_slider = create_slider(lv_palette_main(LV_PALETTE_BLUE));
intense_slider = create_slider(lv_palette_main(LV_PALETTE_GREY));

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lv_slider_set_value(red_slider, LV_OPA_20, LV_ANIM_OFF);
lv_slider_set_value(green_slider, LV_OPA_90, LV_ANIM_OFF);
lv_slider_set_value(blue_slider, LV_OPA_60, LV_ANIM_OFF);
lv_slider_set_value(intense_slider, LV_OPA_50, LV_ANIM_OFF);

lv_obj_align(red_slider, LV_ALIGN_LEFT_MID, 25, 0);


lv_obj_align_to(green_slider, red_slider, LV_ALIGN_OUT_RIGHT_MID, 25, 0);
lv_obj_align_to(blue_slider, green_slider, LV_ALIGN_OUT_RIGHT_MID, 25, 0);
lv_obj_align_to(intense_slider, blue_slider, LV_ALIGN_OUT_RIGHT_MID, 25, 0);

/*Now create the actual image*/


LV_IMG_DECLARE(img_cogwheel_argb)
img1 = lv_img_create(lv_scr_act());
lv_img_set_src(img1, &img_cogwheel_argb);
lv_obj_align(img1, LV_ALIGN_RIGHT_MID, -20, 0);

lv_event_send(intense_slider, LV_EVENT_VALUE_CHANGED, NULL);


}

static void slider_event_cb(lv_event_t * e)


{
LV_UNUSED(e);

/*Recolor the image based on the sliders' values*/


lv_color_t color = lv_color_make(lv_slider_get_value(red_slider), lv_slider_get_
,→value(green_slider),

lv_slider_get_value(blue_slider));
lv_opa_t intense = lv_slider_get_value(intense_slider);
lv_obj_set_style_img_recolor_opa(img1, intense, 0);
lv_obj_set_style_img_recolor(img1, color, 0);
}

static lv_obj_t * create_slider(lv_color_t color)


{
lv_obj_t * slider = lv_slider_create(lv_scr_act());
lv_slider_set_range(slider, 0, 255);
lv_obj_set_size(slider, 10, 200);
lv_obj_set_style_bg_color(slider, color, LV_PART_KNOB);
lv_obj_set_style_bg_color(slider, lv_color_darken(color, LV_OPA_40), LV_PART_
,→INDICATOR);

lv_obj_add_event_cb(slider, slider_event_cb, LV_EVENT_VALUE_CHANGED, NULL);


return slider;
}

#endif

#!/opt/bin/lv_micropython -i
import usys as sys
import lvgl as lv
import display_driver
from imagetools import get_png_info, open_png

# Register PNG image decoder


decoder = lv.img.decoder_create()
decoder.info_cb = get_png_info
decoder.open_cb = open_png
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(continued from previous page)

# Create an image from the png file


try:
with open('../../assets/img_cogwheel_argb.png','rb') as f:
png_data = f.read()
except:
print("Could not find img_cogwheel_argb.png")
sys.exit()

img_cogwheel_argb = lv.img_dsc_t({
'data_size': len(png_data),
'data': png_data
})

def create_slider(color):
slider = lv.slider(lv.scr_act())
slider.set_range(0, 255)
slider.set_size(10, 200)
slider.set_style_bg_color(color, lv.PART.KNOB)
slider.set_style_bg_color(color.color_darken(lv.OPA._40), lv.PART.INDICATOR)
slider.add_event_cb(slider_event_cb, lv.EVENT.VALUE_CHANGED, None)
return slider

def slider_event_cb(e):
# Recolor the image based on the sliders' values
color = lv.color_make(red_slider.get_value(), green_slider.get_value(), blue_
,→slider.get_value())

intense = intense_slider.get_value()
img1.set_style_img_recolor_opa(intense, 0)
img1.set_style_img_recolor(color, 0)

#
# Demonstrate runtime image re-coloring
#
# Create 4 sliders to adjust RGB color and re-color intensity
red_slider = create_slider(lv.palette_main(lv.PALETTE.RED))
green_slider = create_slider(lv.palette_main(lv.PALETTE.GREEN))
blue_slider = create_slider(lv.palette_main(lv.PALETTE.BLUE))
intense_slider = create_slider(lv.palette_main(lv.PALETTE.GREY))

red_slider.set_value(lv.OPA._20, lv.ANIM.OFF)
green_slider.set_value(lv.OPA._90, lv.ANIM.OFF)
blue_slider.set_value(lv.OPA._60, lv.ANIM.OFF)
intense_slider.set_value(lv.OPA._50, lv.ANIM.OFF)

red_slider.align(lv.ALIGN.LEFT_MID, 25, 0)
green_slider.align_to(red_slider, lv.ALIGN.OUT_RIGHT_MID, 25, 0)
blue_slider.align_to(green_slider, lv.ALIGN.OUT_RIGHT_MID, 25, 0)
intense_slider.align_to(blue_slider, lv.ALIGN.OUT_RIGHT_MID, 25, 0)

# Now create the actual image


img1 = lv.img(lv.scr_act())
img1.set_src(img_cogwheel_argb)
img1.align(lv.ALIGN.RIGHT_MID, -20, 0)

lv.event_send(intense_slider, lv.EVENT.VALUE_CHANGED, None)

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Rotate and zoom

#include "../../lv_examples.h"
#if LV_USE_IMG && LV_BUILD_EXAMPLES

static void set_angle(void * img, int32_t v)


{
lv_img_set_angle(img, v);
}

static void set_zoom(void * img, int32_t v)


{
lv_img_set_zoom(img, v);
}

/**
* Show transformations (zoom and rotation) using a pivot point.
*/
void lv_example_img_3(void)
{
LV_IMG_DECLARE(img_cogwheel_argb);

/*Now create the actual image*/


lv_obj_t * img = lv_img_create(lv_scr_act());
lv_img_set_src(img, &img_cogwheel_argb);
lv_obj_align(img, LV_ALIGN_CENTER, 50, 50);
lv_img_set_pivot(img, 0, 0); /*Rotate around the top left corner*/

lv_anim_t a;
lv_anim_init(&a);
lv_anim_set_var(&a, img);
lv_anim_set_exec_cb(&a, set_angle);
lv_anim_set_values(&a, 0, 3600);
lv_anim_set_time(&a, 5000);
lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE);
lv_anim_start(&a);

lv_anim_set_exec_cb(&a, set_zoom);
lv_anim_set_values(&a, 128, 256);
lv_anim_set_playback_time(&a, 3000);
lv_anim_start(&a);
}

#endif

#!/opt/bin/lv_micropython -i
import usys as sys
import lvgl as lv
import display_driver
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(continued from previous page)


from imagetools import get_png_info, open_png

# Register PNG image decoder


decoder = lv.img.decoder_create()
decoder.info_cb = get_png_info
decoder.open_cb = open_png

# Create an image from the png file


try:
with open('../../assets/img_cogwheel_argb.png','rb') as f:
png_data = f.read()
except:
print("Could not find img_cogwheel_argb.png")
sys.exit()

img_cogwheel_argb = lv.img_dsc_t({
'data_size': len(png_data),
'data': png_data
})

def set_angle(img, v):


img.set_angle(v)

def set_zoom(img, v):


img.set_zoom(v)

#
# Show transformations (zoom and rotation) using a pivot point.
#

# Now create the actual image


img = lv.img(lv.scr_act())
img.set_src(img_cogwheel_argb)
img.align(lv.ALIGN.CENTER, 50, 50)
img.set_pivot(0, 0) # Rotate around the top left corner

a1 = lv.anim_t()
a1.init()
a1.set_var(img)
a1.set_custom_exec_cb(lambda a,val: set_angle(img,val))
a1.set_values(0, 3600)
a1.set_time(5000)
a1.set_repeat_count(lv.ANIM_REPEAT.INFINITE)
lv.anim_t.start(a1)

a2 = lv.anim_t()
a2.init()
a2.set_var(img)
a2.set_custom_exec_cb(lambda a,val: set_zoom(img,val))
a2.set_values(128, 256)
a2.set_time(5000)
a2.set_playback_time(3000)
a2.set_repeat_count(lv.ANIM_REPEAT.INFINITE)
lv.anim_t.start(a2)

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Image offset and styling

#include "../../lv_examples.h"
#if LV_USE_IMG && LV_BUILD_EXAMPLES

static void ofs_y_anim(void * img, int32_t v)


{
lv_img_set_offset_y(img, v);
}

/**
* Image styling and offset
*/
void lv_example_img_4(void)
{
LV_IMG_DECLARE(img_skew_strip);

static lv_style_t style;


lv_style_init(&style);
lv_style_set_bg_color(&style, lv_palette_main(LV_PALETTE_YELLOW));
lv_style_set_bg_opa(&style, LV_OPA_COVER);
lv_style_set_img_recolor_opa(&style, LV_OPA_COVER);
lv_style_set_img_recolor(&style, lv_color_black());

lv_obj_t * img = lv_img_create(lv_scr_act());


lv_obj_add_style(img, &style, 0);
lv_img_set_src(img, &img_skew_strip);
lv_obj_set_size(img, 150, 100);
lv_obj_center(img);

lv_anim_t a;
lv_anim_init(&a);
lv_anim_set_var(&a, img);
lv_anim_set_exec_cb(&a, ofs_y_anim);
lv_anim_set_values(&a, 0, 100);
lv_anim_set_time(&a, 3000);
lv_anim_set_playback_time(&a, 500);
lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE);
lv_anim_start(&a);

#endif

from imagetools import get_png_info, open_png

def ofs_y_anim(img, v):


img.set_offset_y(v)
# print(img,v)

# Register PNG image decoder


decoder = lv.img.decoder_create()
decoder.info_cb = get_png_info
decoder.open_cb = open_png

# Create an image from the png file


try:
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(continued from previous page)


with open('../../assets/img_skew_strip.png','rb') as f:
png_data = f.read()
except:
print("Could not find img_skew_strip.png")
sys.exit()

img_skew_strip = lv.img_dsc_t({
'data_size': len(png_data),
'data': png_data
})

#
# Image styling and offset
#

style = lv.style_t()
style.init()
style.set_bg_color(lv.palette_main(lv.PALETTE.YELLOW))
style.set_bg_opa(lv.OPA.COVER)
style.set_img_recolor_opa(lv.OPA.COVER)
style.set_img_recolor(lv.color_black())

img = lv.img(lv.scr_act())
img.add_style(style, 0)
img.set_src(img_skew_strip)
img.set_size(150, 100)
img.center()

a = lv.anim_t()
a.init()
a.set_var(img)
a.set_values(0, 100)
a.set_time(3000)
a.set_playback_time(500)
a.set_repeat_count(lv.ANIM_REPEAT.INFINITE)
a.set_custom_exec_cb(lambda a,val: ofs_y_anim(img,val))
lv.anim_t.start(a)

API

Typedefs

typedef uint8_t lv_img_size_mode_t

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Enums

enum [anonymous]
Image size mode, when image size and object size is different
Values:

enumerator LV_IMG_SIZE_MODE_VIRTUAL
Zoom doesn't affect the coordinates of the object, however if zoomed in the image is drawn out of the its
coordinates. The layout's won't change on zoom

enumerator LV_IMG_SIZE_MODE_REAL
If the object size is set to SIZE_CONTENT, then object size equals zoomed image size. It causes layout
recalculation. If the object size is set explicitly, the image will be cropped when zoomed in.

Functions

lv_obj_t *lv_img_create(lv_obj_t *parent)


Create an image object
Parameters parent -- pointer to an object, it will be the parent of the new image
Returns pointer to the created image
void lv_img_set_src(lv_obj_t *obj, const void *src)
Set the image data to display on the object
Parameters
• obj -- pointer to an image object
• src_img -- 1) pointer to an lv_img_dsc_t descriptor (converted by LVGL's image converter)
(e.g. &my_img) or 2) path to an image file (e.g. "S:/dir/img.bin")or 3) a SYMBOL (e.g.
LV_SYMBOL_OK)
void lv_img_set_offset_x(lv_obj_t *obj, lv_coord_t x)
Set an offset for the source of an image so the image will be displayed from the new origin.
Parameters
• obj -- pointer to an image
• x -- the new offset along x axis.
void lv_img_set_offset_y(lv_obj_t *obj, lv_coord_t y)
Set an offset for the source of an image. so the image will be displayed from the new origin.
Parameters
• obj -- pointer to an image
• y -- the new offset along y axis.
void lv_img_set_angle(lv_obj_t *obj, int16_t angle)
Set the rotation angle of the image. The image will be rotated around the set pivot set by lv_img_set_pivot()
Note that indexed and alpha only images can't be transformed.
Parameters

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• obj -- pointer to an image object


• angle -- rotation angle in degree with 0.1 degree resolution (0..3600: clock wise)
void lv_img_set_pivot(lv_obj_t *obj, lv_coord_t x, lv_coord_t y)
Set the rotation center of the image. The image will be rotated around this point.
Parameters
• obj -- pointer to an image object
• x -- rotation center x of the image
• y -- rotation center y of the image
void lv_img_set_zoom(lv_obj_t *obj, uint16_t zoom)

void lv_img_set_antialias(lv_obj_t *obj, bool antialias)


Enable/disable anti-aliasing for the transformations (rotate, zoom) or not. The quality is better with anti-aliasing
looks better but slower.
Parameters
• obj -- pointer to an image object
• antialias -- true: anti-aliased; false: not anti-aliased
void lv_img_set_size_mode(lv_obj_t *obj, lv_img_size_mode_t mode)
Set the image object size mode.
Parameters
• obj -- pointer to an image object
• mode -- the new size mode.
const void *lv_img_get_src(lv_obj_t *obj)
Get the source of the image
Parameters obj -- pointer to an image object
Returns the image source (symbol, file name or ::lv-img_dsc_t for C arrays)
lv_coord_t lv_img_get_offset_x(lv_obj_t *obj)
Get the offset's x attribute of the image object.
Parameters img -- pointer to an image
Returns offset X value.
lv_coord_t lv_img_get_offset_y(lv_obj_t *obj)
Get the offset's y attribute of the image object.
Parameters obj -- pointer to an image
Returns offset Y value.
uint16_t lv_img_get_angle(lv_obj_t *obj)
Get the rotation angle of the image.
Parameters obj -- pointer to an image object
Returns rotation angle in 0.1 degrees (0..3600)

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void lv_img_get_pivot(lv_obj_t *obj, lv_point_t *pivot)


Get the pivot (rotation center) of the image.
Parameters
• img -- pointer to an image object
• pivot -- store the rotation center here
uint16_t lv_img_get_zoom(lv_obj_t *obj)
Get the zoom factor of the image.
Parameters obj -- pointer to an image object
Returns zoom factor (256: no zoom)
bool lv_img_get_antialias(lv_obj_t *obj)
Get whether the transformations (rotate, zoom) are anti-aliased or not
Parameters obj -- pointer to an image object
Returns true: anti-aliased; false: not anti-aliased
lv_img_size_mode_t lv_img_get_size_mode(lv_obj_t *obj)
Get the size mode of the image
Parameters obj -- pointer to an image object
Returns element of lv_img_size_mode_t

Variables

const lv_obj_class_t lv_img_class

struct lv_img_t
#include <lv_img.h> Data of image

Public Members

lv_obj_t obj

const void *src

lv_point_t offset

lv_coord_t w

lv_coord_t h

uint16_t angle

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lv_point_t pivot

uint16_t zoom

uint8_t src_type

uint8_t cf

uint8_t antialias

uint8_t obj_size_mode

6.2.9 Label (lv_label)

Overview

A label is the basic object type that is used to display text.

Parts and Styles

• LV_PART_MAIN Uses all the typical background properties and the text properties. The padding values can be
used to add space between the text and the background.
• LV_PART_SCROLLBAR The scrollbar that is shown when the text is larger than the widget's size.
• LV_PART_SELECTED Tells the style of the selected text. Only text_color and bg_color style properties
can be used.

Usage

Set text

You can set the text on a label at runtime with lv_label_set_text(label, "New text"). This will allocate
a buffer dynamically, and the provided string will be copied into that buffer. Therefore, you don't need to keep the text
you pass to lv_label_set_text in scope after that function returns.
With lv_label_set_text_fmt(label, "Value: %d", 15) printf formatting can be used to set the text.
Labels are able to show text from a static character buffer. To do so, use lv_label_set_text_static(label,
"Text"). In this case, the text is not stored in the dynamic memory and the given buffer is used directly instead. This
means that the array can't be a local variable which goes out of scope when the function exits. Constant strings are safe
to use with lv_label_set_text_static (except when used with LV_LABEL_LONG_DOT, as it modifies the
buffer in-place), as they are stored in ROM memory, which is always accessible.

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Newline

Newline characters are handled automatically by the label object. You can use \n to make a line break. For example:
"line1\nline2\n\nline4"

Long modes

By default, the width and height of the label is set to LV_SIZE_CONTENT. Therefore, the size of the label is automatically
expanded to the text size. Otherwise, if the width or height are explicitly set (using e.g.lv_obj_set_width or a
layout), the lines wider than the label's width can be manipulated according to several long mode policies. Similarly, the
policies can be applied if the height of the text is greater than the height of the label.
• LV_LABEL_LONG_WRAP Wrap too long lines. If the height is LV_SIZE_CONTENT the label's height will be
expanded, otherwise the text will be clipped. (Default)
• LV_LABEL_LONG_DOT Replaces the last 3 characters from bottom right corner of the label with dots (.)
• LV_LABEL_LONG_SCROLL If the text is wider than the label scroll it horizontally back and forth. If it's higher,
scroll vertically. Only one direction is scrolled and horizontal scrolling has higher precedence.
• LV_LABEL_LONG_SCROLL_CIRCULAR If the text is wider than the label scroll it horizontally continuously.
If it's higher, scroll vertically. Only one direction is scrolled and horizontal scrolling has higher precedence.
• LV_LABEL_LONG_CLIP Simply clip the parts of the text outside the label.
You can specify the long mode with lv_label_set_long_mode(label, LV_LABEL_LONG_...)
Note that LV_LABEL_LONG_DOT manipulates the text buffer in-place in order to add/remove the dots. When
lv_label_set_text or lv_label_set_array_text are used, a separate buffer is allocated and this im-
plementation detail is unnoticed. This is not the case with lv_label_set_text_static. The buffer you pass to
lv_label_set_text_static must be writable if you plan to use LV_LABEL_LONG_DOT.

Text recolor

In the text, you can use commands to recolor parts of the text. For example: "Write a #ff0000 red# word".
This feature can be enabled individually for each label by lv_label_set_recolor() function, recoloring is only
supported when the text wrapped with ##ff0000 ... #sintax is in one line, it is not supported in wrapped text, see
example Line wrap, recoloring and scrolling.

Text selection

If enabled by LV_LABEL_TEXT_SELECTION part of the text can be selected. It's similar to when
you use your mouse on a PC to select a text. The whole mechanism (click and select the text
as you drag your finger/mouse) is implemented in Text area and the Label widget only allows man-
ual text selection with lv_label_get_text_selection_start(label, start_char_index) and
lv_label_get_text_selection_start(label, end_char_index).

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Very long texts

LVGL can efficiently handle very long (e.g. > 40k characters) labels by saving some extra data (~12 bytes) to speed up
drawing. To enable this feature, set LV_LABEL_LONG_TXT_HINT 1 in lv_conf.h.

Custom scrolling animations

Some aspects of the scrolling animations in long modes LV_LABEL_LONG_SCROLL and


LV_LABEL_LONG_SCROLL_CIRCULAR can be customized by setting the animation property of a style, using
lv_style_set_anim(). Currently, only the start and repeat delay of the circular scrolling animation can be
customized. If you need to customize another aspect of the scrolling animation, feel free to open an issue on Github to
request the feature.

Symbols

The labels can display symbols alongside letters (or on their own). Read the Font section to learn more about the symbols.

Events

No special events are sent by the Label.


See the events of the Base object too.
Learn more about Events.

Keys

No Keys are processed by the object type.


Learn more about Keys.

Example

Line wrap, recoloring and scrolling

#include "../../lv_examples.h"
#if LV_USE_LABEL && LV_BUILD_EXAMPLES

/**
* Show line wrap, re-color, line align and text scrolling.
*/
void lv_example_label_1(void)
{
lv_obj_t * label1 = lv_label_create(lv_scr_act());
lv_label_set_long_mode(label1, LV_LABEL_LONG_WRAP); /*Break the long lines*/
lv_label_set_recolor(label1, true); /*Enable re-coloring by␣
,→commands in the text*/

lv_label_set_text(label1, "#0000ff Re-color# #ff00ff words# #ff0000 of a# label,␣


,→align the lines to the center "

"and wrap long text automatically.");


lv_obj_set_width(label1, 150); /*Set smaller width to make the lines wrap*/
(continues on next page)

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(continued from previous page)


lv_obj_set_style_text_align(label1, LV_TEXT_ALIGN_CENTER, 0);
lv_obj_align(label1, LV_ALIGN_CENTER, 0, -40);

lv_obj_t * label2 = lv_label_create(lv_scr_act());


lv_label_set_long_mode(label2, LV_LABEL_LONG_SCROLL_CIRCULAR); /*Circular␣
,→scroll*/

lv_obj_set_width(label2, 150);
lv_label_set_text(label2, "It is a circularly scrolling text. ");
lv_obj_align(label2, LV_ALIGN_CENTER, 0, 40);
}

#endif

#
# Show line wrap, re-color, line align and text scrolling.
#
label1 = lv.label(lv.scr_act())
label1.set_long_mode(lv.label.LONG.WRAP) # Break the long lines*/
label1.set_recolor(True) # Enable re-coloring by commands in the␣
,→text

label1.set_text("#0000ff Re-color# #ff00ff words# #ff0000 of a# label, align the␣


,→lines to the center"

"and wrap long text automatically.")


label1.set_width(150) # Set smaller width to make the lines␣
,→wrap

label1.set_style_text_align(lv.ALIGN.CENTER, 0)
label1.align(lv.ALIGN.CENTER, 0, -40)

label2 = lv.label(lv.scr_act())
label2.set_long_mode(lv.label.LONG.SCROLL_CIRCULAR) # Circular scroll
label2.set_width(150)
label2.set_text("It is a circularly scrolling text. ")
label2.align(lv.ALIGN.CENTER, 0, 40)

Text shadow

#include "../../lv_examples.h"
#if LV_USE_LABEL && LV_BUILD_EXAMPLES

/**
* Create a fake text shadow
*/
void lv_example_label_2(void)
{
/*Create a style for the shadow*/
static lv_style_t style_shadow;
lv_style_init(&style_shadow);
lv_style_set_text_opa(&style_shadow, LV_OPA_30);
lv_style_set_text_color(&style_shadow, lv_color_black());

/*Create a label for the shadow first (it's in the background)*/


lv_obj_t * shadow_label = lv_label_create(lv_scr_act());
(continues on next page)

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(continued from previous page)


lv_obj_add_style(shadow_label, &style_shadow, 0);

/*Create the main label*/


lv_obj_t * main_label = lv_label_create(lv_scr_act());
lv_label_set_text(main_label, "A simple method to create\n"
"shadows on a text.\n"
"It even works with\n\n"
"newlines and spaces.");

/*Set the same text for the shadow label*/


lv_label_set_text(shadow_label, lv_label_get_text(main_label));

/*Position the main label*/


lv_obj_align(main_label, LV_ALIGN_CENTER, 0, 0);

/*Shift the second label down and to the right by 2 pixel*/


lv_obj_align_to(shadow_label, main_label, LV_ALIGN_TOP_LEFT, 2, 2);
}

#endif

#
# Create a fake text shadow
#

# Create a style for the shadow


style_shadow = lv.style_t()
style_shadow.init()
style_shadow.set_text_opa(lv.OPA._30)
style_shadow.set_text_color(lv.color_black())

# Create a label for the shadow first (it's in the background)


shadow_label = lv.label(lv.scr_act())
shadow_label.add_style(style_shadow, 0)

# Create the main label


main_label = lv.label(lv.scr_act())
main_label.set_text("A simple method to create\n"
"shadows on a text.\n"
"It even works with\n\n"
"newlines and spaces.")

# Set the same text for the shadow label


shadow_label.set_text(lv.label.get_text(main_label))

# Position the main label


main_label.align(lv.ALIGN.CENTER, 0, 0)

# Shift the second label down and to the right by 2 pixel


shadow_label.align_to(main_label, lv.ALIGN.TOP_LEFT, 2, 2)

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Show LTR, RTL and Chinese texts

#include "../../lv_examples.h"
#if LV_USE_LABEL && LV_BUILD_EXAMPLES && LV_FONT_DEJAVU_16_PERSIAN_HEBREW && LV_FONT_
,→SIMSUN_16_CJK && LV_USE_BIDI

/**
* Show mixed LTR, RTL and Chinese label
*/
void lv_example_label_3(void)
{
lv_obj_t * ltr_label = lv_label_create(lv_scr_act());
lv_label_set_text(ltr_label, "In modern terminology, a microcontroller is similar␣
,→to a system on a chip (SoC).");

lv_obj_set_style_text_font(ltr_label, &lv_font_montserrat_16, 0);


lv_obj_set_width(ltr_label, 310);
lv_obj_align(ltr_label, LV_ALIGN_TOP_LEFT, 5, 5);

lv_obj_t * rtl_label = lv_label_create(lv_scr_act());


lv_label_set_text(rtl_label,
", : ) CPU - Central␣
,→Processing Unit).");

lv_obj_set_style_base_dir(rtl_label, LV_BASE_DIR_RTL, 0);


lv_obj_set_style_text_font(rtl_label, &lv_font_dejavu_16_persian_hebrew, 0);
lv_obj_set_width(rtl_label, 310);
lv_obj_align(rtl_label, LV_ALIGN_LEFT_MID, 5, 0);

lv_obj_t * cz_label = lv_label_create(lv_scr_act());


lv_label_set_text(cz_label,
" Embedded System \n ");
lv_obj_set_style_text_font(cz_label, &lv_font_simsun_16_cjk, 0);
lv_obj_set_width(cz_label, 310);
lv_obj_align(cz_label, LV_ALIGN_BOTTOM_LEFT, 5, -5);
}

#endif

import fs_driver
#
# Show mixed LTR, RTL and Chinese label
#

ltr_label = lv.label(lv.scr_act())
ltr_label.set_text("In modern terminology, a microcontroller is similar to a system␣
,→on a chip (SoC).")

# ltr_label.set_style_text_font(ltr_label, &lv_font_montserrat_16, 0);

fs_drv = lv.fs_drv_t()
fs_driver.fs_register(fs_drv, 'S')

try:
ltr_label.set_style_text_font(ltr_label, lv.font_montserrat_16, 0)
except:
font_montserrat_16 = lv.font_load("S:../../assets/font/montserrat-16.fnt")
ltr_label.set_style_text_font(font_montserrat_16, 0)

ltr_label.set_width(310)
(continues on next page)

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(continued from previous page)


ltr_label.align(lv.ALIGN.TOP_LEFT, 5, 5)

rtl_label = lv.label(lv.scr_act())
rtl_label.set_text(", : ) CPU - Central␣
,→Processing Unit).")

rtl_label.set_style_base_dir(lv.BASE_DIR.RTL, 0)
rtl_label.set_style_text_font(lv.font_dejavu_16_persian_hebrew, 0)
rtl_label.set_width(310)
rtl_label.align(lv.ALIGN.LEFT_MID, 5, 0)

font_simsun_16_cjk = lv.font_load("S:../../assets/font/lv_font_simsun_16_cjk.fnt")

cz_label = lv.label(lv.scr_act())
cz_label.set_style_text_font(font_simsun_16_cjk, 0)
cz_label.set_text(" Embedded System \n ")
cz_label.set_width(310)
cz_label.align(lv.ALIGN.BOTTOM_LEFT, 5, -5)

Draw label with gradient color

#include "../../lv_examples.h"
#if LV_USE_LABEL && LV_USE_CANVAS && LV_BUILD_EXAMPLES && LV_DRAW_COMPLEX

#define MASK_WIDTH 100


#define MASK_HEIGHT 45

static void add_mask_event_cb(lv_event_t * e)


{
static lv_draw_mask_map_param_t m;
static int16_t mask_id;

lv_event_code_t code = lv_event_get_code(e);


lv_obj_t * obj = lv_event_get_target(e);
lv_opa_t * mask_map = lv_event_get_user_data(e);
if(code == LV_EVENT_COVER_CHECK) {
lv_event_set_cover_res(e, LV_COVER_RES_MASKED);
}
else if(code == LV_EVENT_DRAW_MAIN_BEGIN) {
lv_draw_mask_map_init(&m, &obj->coords, mask_map);
mask_id = lv_draw_mask_add(&m, NULL);

}
else if(code == LV_EVENT_DRAW_MAIN_END) {
lv_draw_mask_free_param(&m);
lv_draw_mask_remove_id(mask_id);
}
}

/**
* Draw label with gradient color
*/
void lv_example_label_4(void)
{
(continues on next page)

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(continued from previous page)


/* Create the mask of a text by drawing it to a canvas*/
static lv_opa_t mask_map[MASK_WIDTH * MASK_HEIGHT];

/*Create a "8 bit alpha" canvas and clear it*/


lv_obj_t * canvas = lv_canvas_create(lv_scr_act());
lv_canvas_set_buffer(canvas, mask_map, MASK_WIDTH, MASK_HEIGHT, LV_IMG_CF_ALPHA_
,→8BIT);

lv_canvas_fill_bg(canvas, lv_color_black(), LV_OPA_TRANSP);

/*Draw a label to the canvas. The result "image" will be used as mask*/
lv_draw_label_dsc_t label_dsc;
lv_draw_label_dsc_init(&label_dsc);
label_dsc.color = lv_color_white();
label_dsc.align = LV_TEXT_ALIGN_CENTER;
lv_canvas_draw_text(canvas, 5, 5, MASK_WIDTH, &label_dsc, "Text with gradient");

/*The mask is reads the canvas is not required anymore*/


lv_obj_del(canvas);

/* Create an object from where the text will be masked out.


* Now it's a rectangle with a gradient but it could be an image too*/
lv_obj_t * grad = lv_obj_create(lv_scr_act());
lv_obj_set_size(grad, MASK_WIDTH, MASK_HEIGHT);
lv_obj_center(grad);
lv_obj_set_style_bg_color(grad, lv_color_hex(0xff0000), 0);
lv_obj_set_style_bg_grad_color(grad, lv_color_hex(0x0000ff), 0);
lv_obj_set_style_bg_grad_dir(grad, LV_GRAD_DIR_HOR, 0);
lv_obj_add_event_cb(grad, add_mask_event_cb, LV_EVENT_ALL, mask_map);
}

#endif

Error encountered while trying to open /home/runner/work/lvgl/lvgl/examples/widgets/


,→label/lv_example_label_4.py

Customize circular scrolling animation

#include "../../lv_examples.h"
#if LV_USE_LABEL && LV_BUILD_EXAMPLES

/**
* Show customizing the circular scrolling animation of a label with `LV_LABEL_LONG_
,→SCROLL_CIRCULAR`

* long mode.
*/
void lv_example_label_5(void)
{
static lv_anim_t animation_template;
static lv_style_t label_style;

lv_anim_init(&animation_template);
lv_anim_set_delay(&animation_template, 1000); /*Wait 1 second to start␣
,→the first scroll*/

lv_anim_set_repeat_delay(&animation_template,
(continues on next page)

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(continued from previous page)


3000); /*Repeat the scroll 3 seconds after the label␣
,→scrolls back to the initial position*/

/*Initialize the label style with the animation template*/


lv_style_init(&label_style);
lv_style_set_anim(&label_style, &animation_template);

lv_obj_t * label1 = lv_label_create(lv_scr_act());


lv_label_set_long_mode(label1, LV_LABEL_LONG_SCROLL_CIRCULAR); /*Circular␣
,→scroll*/

lv_obj_set_width(label1, 150);
lv_label_set_text(label1, "It is a circularly scrolling text. ");
lv_obj_align(label1, LV_ALIGN_CENTER, 0, 40);
lv_obj_add_style(label1, &label_style, LV_STATE_DEFAULT); /*Add the␣
,→style to the label*/

#endif

#
# Show customizing the circular scrolling animation of a label with `LV_LABEL_LONG_
,→SCROLL_CIRCULAR` long mode.

label1 = lv.label(lv.scr_act())
label1.set_long_mode(lv.label.LONG.SCROLL_CIRCULAR) # Circular scroll
label1.set_width(150)
label1.set_text("It is a circularly scrolling text. ")
label1.align(lv.ALIGN.CENTER, 0, 40)

API

Typedefs

typedef uint8_t lv_label_long_mode_t

Enums

enum [anonymous]
Long mode behaviors. Used in 'lv_label_ext_t'
Values:

enumerator LV_LABEL_LONG_WRAP
Keep the object width, wrap the too long lines and expand the object height

enumerator LV_LABEL_LONG_DOT
Keep the size and write dots at the end if the text is too long

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LVGL Documentation 8.3

enumerator LV_LABEL_LONG_SCROLL
Keep the size and roll the text back and forth

enumerator LV_LABEL_LONG_SCROLL_CIRCULAR
Keep the size and roll the text circularly

enumerator LV_LABEL_LONG_CLIP
Keep the size and clip the text out of it

Functions

LV_EXPORT_CONST_INT(LV_LABEL_DOT_NUM)

LV_EXPORT_CONST_INT(LV_LABEL_POS_LAST)

LV_EXPORT_CONST_INT(LV_LABEL_TEXT_SELECTION_OFF)

lv_obj_t *lv_label_create(lv_obj_t *parent)


Create a label object
Parameters parent -- pointer to an object, it will be the parent of the new label.
Returns pointer to the created button
void lv_label_set_text(lv_obj_t *obj, const char *text)
Set a new text for a label. Memory will be allocated to store the text by the label.
Parameters
• obj -- pointer to a label object
• text -- '\0' terminated character string. NULL to refresh with the current text.

void lv_label_set_text_fmt (lv_obj_t *obj, const char *fmt,...


) LV_FORMAT_ATTRIBUTE(2

void void lv_label_set_text_static (lv_obj_t *obj, const char *text)


Set a static text. It will not be saved by the label so the 'text' variable has to be 'alive' while the label exists.
Parameters
• obj -- pointer to a label object
• text -- pointer to a text. NULL to refresh with the current text.
void lv_label_set_long_mode(lv_obj_t *obj, lv_label_long_mode_t long_mode)
Set the behavior of the label with longer text then the object size
Parameters
• obj -- pointer to a label object
• long_mode -- the new mode from 'lv_label_long_mode' enum. In
LV_LONG_WRAP/DOT/SCROLL/SCROLL_CIRC the size of the label should be
set AFTER this function

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void lv_label_set_recolor(lv_obj_t *obj, bool en)

void lv_label_set_text_sel_start(lv_obj_t *obj, uint32_t index)


Set where text selection should start
Parameters
• obj -- pointer to a label object
• index -- character index from where selection should start.
LV_LABEL_TEXT_SELECTION_OFF for no selection
void lv_label_set_text_sel_end(lv_obj_t *obj, uint32_t index)
Set where text selection should end
Parameters
• obj -- pointer to a label object
• index -- character index where selection should end.
LV_LABEL_TEXT_SELECTION_OFF for no selection
char *lv_label_get_text(const lv_obj_t *obj)
Get the text of a label
Parameters obj -- pointer to a label object
Returns the text of the label
lv_label_long_mode_t lv_label_get_long_mode(const lv_obj_t *obj)
Get the long mode of a label
Parameters obj -- pointer to a label object
Returns the current long mode
bool lv_label_get_recolor(const lv_obj_t *obj)
Get the recoloring attribute
Parameters obj -- pointer to a label object
Returns true: recoloring is enabled, false: disable
void lv_label_get_letter_pos(const lv_obj_t *obj, uint32_t char_id, lv_point_t *pos)
Get the relative x and y coordinates of a letter
Parameters
• obj -- pointer to a label object
• index -- index of the character [0 ... text length - 1]. Expressed in character index, not byte
index (different in UTF-8)
• pos -- store the result here (E.g. index = 0 gives 0;0 coordinates if the text if aligned to the
left)
uint32_t lv_label_get_letter_on(const lv_obj_t *obj, lv_point_t *pos_in)
Get the index of letter on a relative point of a label.
Parameters
• obj -- pointer to label object
• pos -- pointer to point with coordinates on a the label

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LVGL Documentation 8.3

Returns The index of the letter on the 'pos_p' point (E.g. on 0;0 is the 0. letter if aligned to the left)
Expressed in character index and not byte index (different in UTF-8)
bool lv_label_is_char_under_pos(const lv_obj_t *obj, lv_point_t *pos)
Check if a character is drawn under a point.
Parameters
• obj -- pointer to a label object
• pos -- Point to check for character under
Returns whether a character is drawn under the point
uint32_t lv_label_get_text_selection_start(const lv_obj_t *obj)
Get the selection start index.
Parameters obj -- pointer to a label object.
Returns selection start index. LV_LABEL_TEXT_SELECTION_OFF if nothing is selected.
uint32_t lv_label_get_text_selection_end(const lv_obj_t *obj)
Get the selection end index.
Parameters obj -- pointer to a label object.
Returns selection end index. LV_LABEL_TXT_SEL_OFF if nothing is selected.
void lv_label_ins_text(lv_obj_t *obj, uint32_t pos, const char *txt)
Insert a text to a label. The label text can not be static.
Parameters
• obj -- pointer to a label object
• pos -- character index to insert. Expressed in character index and not byte index. 0: before
first char. LV_LABEL_POS_LAST: after last char.
• txt -- pointer to the text to insert
void lv_label_cut_text(lv_obj_t *obj, uint32_t pos, uint32_t cnt)
Delete characters from a label. The label text can not be static.
Parameters
• obj -- pointer to a label object
• pos -- character index from where to cut. Expressed in character index and not byte index. 0:
start in from of the first character
• cnt -- number of characters to cut

Variables

const lv_obj_class_t lv_label_class

struct lv_label_t

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LVGL Documentation 8.3

Public Members

lv_obj_t obj

char *text

char *tmp_ptr

char tmp[LV_LABEL_DOT_NUM + 1]

union lv_label_t::[anonymous] dot

uint32_t dot_end

lv_draw_label_hint_t hint

uint32_t sel_start

uint32_t sel_end

lv_point_t offset

lv_label_long_mode_t long_mode

uint8_t static_txt

uint8_t recolor

uint8_t expand

uint8_t dot_tmp_alloc

6.2.10 Line (lv_line)

Overview

The Line object is capable of drawing straight lines between a set of points.

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LVGL Documentation 8.3

Parts and Styles

• LV_PART_MAIN uses all the typical background properties and line style properties.

Usage

Set points

The points have to be stored in an lv_point_t array and passed to the object by the
lv_line_set_points(lines, point_array, point_cnt) function.

Auto-size

By default, the Line's width and height are set to LV_SIZE_CONTENT. This means it will automatically set its size to
fit all the points. If the size is set explicitly, parts on the line may not be visible.

Invert y

By default, the y == 0 point is in the top of the object. It might be counter-intuitive in some cases so the y coordinates
can be inverted with lv_line_set_y_invert(line, true). In this case, y == 0 will be the bottom of the
object. y invert is disabled by default.

Events

Only the Generic events are sent by the object type.


See the events of the Base object too.
Learn more about Events.

Keys

No Keys are processed by the object type.


Learn more about Keys.

Example

Simple Line

#include "../../lv_examples.h"
#if LV_USE_LINE && LV_BUILD_EXAMPLES

void lv_example_line_1(void)
{
/*Create an array for the points of the line*/
static lv_point_t line_points[] = { {5, 5}, {70, 70}, {120, 10}, {180, 60}, {240,␣
,→10} };

(continues on next page)

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(continued from previous page)


/*Create style*/
static lv_style_t style_line;
lv_style_init(&style_line);
lv_style_set_line_width(&style_line, 8);
lv_style_set_line_color(&style_line, lv_palette_main(LV_PALETTE_BLUE));
lv_style_set_line_rounded(&style_line, true);

/*Create a line and apply the new style*/


lv_obj_t * line1;
line1 = lv_line_create(lv_scr_act());
lv_line_set_points(line1, line_points, 5); /*Set the points*/
lv_obj_add_style(line1, &style_line, 0);
lv_obj_center(line1);
}

#endif

# Create an array for the points of the line


line_points = [ {"x":5, "y":5},
{"x":70, "y":70},
{"x":120, "y":10},
{"x":180, "y":60},
{"x":240, "y":10}]

# Create style
style_line = lv.style_t()
style_line.init()
style_line.set_line_width(8)
style_line.set_line_color(lv.palette_main(lv.PALETTE.BLUE))
style_line.set_line_rounded(True)

# Create a line and apply the new style


line1 = lv.line(lv.scr_act())
line1.set_points(line_points, 5) # Set the points
line1.add_style(style_line, 0)
line1.center()

API

Functions

lv_obj_t *lv_line_create(lv_obj_t *parent)


Create a line object
Parameters parent -- pointer to an object, it will be the parent of the new line
Returns pointer to the created line
void lv_line_set_points(lv_obj_t *obj, const lv_point_t points[], uint16_t point_num)
Set an array of points. The line object will connect these points.
Parameters
• obj -- pointer to a line object

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• points -- an array of points. Only the address is saved, so the array needs to be alive while
the line exists
• point_num -- number of points in 'point_a'
void lv_line_set_y_invert(lv_obj_t *obj, bool en)
Enable (or disable) the y coordinate inversion. If enabled then y will be subtracted from the height of the object,
therefore the y = 0 coordinate will be on the bottom.
Parameters
• obj -- pointer to a line object
• en -- true: enable the y inversion, false:disable the y inversion
bool lv_line_get_y_invert(const lv_obj_t *obj)
Get the y inversion attribute
Parameters obj -- pointer to a line object
Returns true: y inversion is enabled, false: disabled

Variables

const lv_obj_class_t lv_line_class

struct lv_line_t

Public Members

lv_obj_t obj

const lv_point_t *point_array


Pointer to an array with the points of the line

uint16_t point_num
Number of points in 'point_array'

uint8_t y_inv
1: y == 0 will be on the bottom

6.2.11 Roller (lv_roller)

Overview

Roller allows you to simply select one option from a list by scrolling.

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Parts and Styles

• LV_PART_MAIN The background of the roller uses all the typical background properties and text style properties.
style_text_line_space adjusts the space between the options. When the Roller is scrolled and doesn't
stop exactly on an option it will scroll to the nearest valid option automatically in anim_time milliseconds as
specified in the style.
• LV_PART_SELECTED The selected option in the middle. Besides the typical background properties it uses the
text style properties to change the appearance of the text in the selected area.

Usage

Set options

Options are passed to the Roller as a string with lv_roller_set_options(roller, options,


LV_ROLLER_MODE_NORMAL/INFINITE). The options should be separated by \n. For example: "First\
nSecond\nThird".
LV_ROLLER_MODE_INFINITE makes the roller circular.
You can select an option manually with lv_roller_set_selected(roller, id, LV_ANIM_ON/OFF),
where id is the index of an option.
If the roller has a lot of options then especially in infinite mode the rendered options of the display might look scrambled.
In this case LV_USE_LARGE_COORD should be enabled in lv_conf.h

Get selected option

To get the index of the currently selected option use lv_roller_get_selected(roller).


lv_roller_get_selected_str(roller, buf, buf_size) will copy the name of the selected option to
buf.

Visible rows

The number of visible rows can be adjusted with lv_roller_set_visible_row_count(roller, num).


This function calculates the height with the current style. If the font, line space, border width, etc. of the roller changes
this function needs to be called again.

Events

• LV_EVENT_VALUE_CHANGED Sent when a new option is selected.


See the events of the Base object too.
Learn more about Events.

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Keys

• LV_KEY_RIGHT/DOWN Select the next option


• LV_KEY_LEFT/UP Select the previous option
• LY_KEY_ENTER Apply the selected option (Send LV_EVENT_VALUE_CHANGED event)

Example

Simple Roller

#include "../../lv_examples.h"
#if LV_USE_ROLLER && LV_BUILD_EXAMPLES

static void event_handler(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * obj = lv_event_get_target(e);
if(code == LV_EVENT_VALUE_CHANGED) {
char buf[32];
lv_roller_get_selected_str(obj, buf, sizeof(buf));
LV_LOG_USER("Selected month: %s\n", buf);
}
}

/**
* An infinite roller with the name of the months
*/
void lv_example_roller_1(void)
{
lv_obj_t * roller1 = lv_roller_create(lv_scr_act());
lv_roller_set_options(roller1,
"January\n"
"February\n"
"March\n"
"April\n"
"May\n"
"June\n"
"July\n"
"August\n"
"September\n"
"October\n"
"November\n"
"December",
LV_ROLLER_MODE_INFINITE);

lv_roller_set_visible_row_count(roller1, 4);
lv_obj_center(roller1);
lv_obj_add_event_cb(roller1, event_handler, LV_EVENT_ALL, NULL);
}

#endif

def event_handler(e):
code = e.get_code()
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(continued from previous page)


obj = e.get_target()
if code == lv.EVENT.VALUE_CHANGED:
option = " "*10
obj.get_selected_str(option, len(option))
print("Selected month: " + option.strip())

#
# An infinite roller with the name of the months
#

roller1 = lv.roller(lv.scr_act())
roller1.set_options("\n".join([
"January",
"February",
"March",
"April",
"May",
"June",
"July",
"August",
"September",
"October",
"November",
"December"]),lv.roller.MODE.INFINITE)

roller1.set_visible_row_count(4)
roller1.center()
roller1.add_event_cb(event_handler, lv.EVENT.ALL, None)

Styling the roller

#include "../../lv_examples.h"
#if LV_USE_ROLLER && LV_FONT_MONTSERRAT_22 && LV_BUILD_EXAMPLES

static void event_handler(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * obj = lv_event_get_target(e);
if(code == LV_EVENT_VALUE_CHANGED) {
char buf[32];
lv_roller_get_selected_str(obj, buf, sizeof(buf));
LV_LOG_USER("Selected value: %s", buf);
}
}

/**
* Roller with various alignments and larger text in the selected area
*/
void lv_example_roller_2(void)
{
/*A style to make the selected option larger*/
static lv_style_t style_sel;
lv_style_init(&style_sel);
(continues on next page)

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(continued from previous page)


lv_style_set_text_font(&style_sel, &lv_font_montserrat_22);

const char * opts = "1\n2\n3\n4\n5\n6\n7\n8\n9\n10";


lv_obj_t * roller;

/*A roller on the left with left aligned text, and custom width*/
roller = lv_roller_create(lv_scr_act());
lv_roller_set_options(roller, opts, LV_ROLLER_MODE_NORMAL);
lv_roller_set_visible_row_count(roller, 2);
lv_obj_set_width(roller, 100);
lv_obj_add_style(roller, &style_sel, LV_PART_SELECTED);
lv_obj_set_style_text_align(roller, LV_TEXT_ALIGN_LEFT, 0);
lv_obj_align(roller, LV_ALIGN_LEFT_MID, 10, 0);
lv_obj_add_event_cb(roller, event_handler, LV_EVENT_ALL, NULL);
lv_roller_set_selected(roller, 2, LV_ANIM_OFF);

/*A roller on the middle with center aligned text, and auto (default) width*/
roller = lv_roller_create(lv_scr_act());
lv_roller_set_options(roller, opts, LV_ROLLER_MODE_NORMAL);
lv_roller_set_visible_row_count(roller, 3);
lv_obj_add_style(roller, &style_sel, LV_PART_SELECTED);
lv_obj_align(roller, LV_ALIGN_CENTER, 0, 0);
lv_obj_add_event_cb(roller, event_handler, LV_EVENT_ALL, NULL);
lv_roller_set_selected(roller, 5, LV_ANIM_OFF);

/*A roller on the right with right aligned text, and custom width*/
roller = lv_roller_create(lv_scr_act());
lv_roller_set_options(roller, opts, LV_ROLLER_MODE_NORMAL);
lv_roller_set_visible_row_count(roller, 4);
lv_obj_set_width(roller, 80);
lv_obj_add_style(roller, &style_sel, LV_PART_SELECTED);
lv_obj_set_style_text_align(roller, LV_TEXT_ALIGN_RIGHT, 0);
lv_obj_align(roller, LV_ALIGN_RIGHT_MID, -10, 0);
lv_obj_add_event_cb(roller, event_handler, LV_EVENT_ALL, NULL);
lv_roller_set_selected(roller, 8, LV_ANIM_OFF);
}

#endif

import fs_driver

def event_handler(e):
code = e.get_code()
obj = e.get_target()
if code == lv.EVENT.VALUE_CHANGED:
option = " "*10
obj.get_selected_str(option, len(option))
print("Selected value: %s\n" + option.strip())

#
# Roller with various alignments and larger text in the selected area
#

# A style to make the selected option larger


style_sel = lv.style_t()
(continues on next page)

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(continued from previous page)


style_sel.init()

try:
style_sel.set_text_font(lv.font_montserrat_22)
except:
fs_drv = lv.fs_drv_t()
fs_driver.fs_register(fs_drv, 'S')
print("montserrat-22 not enabled in lv_conf.h, dynamically loading the font")
font_montserrat_22 = lv.font_load("S:" + "../../assets/font/montserrat-22.fnt")
style_sel.set_text_font(font_montserrat_22)

opts = "\n".join(["1","2","3","4","5","6","7","8","9","10"])

# A roller on the left with left aligned text, and custom width
roller = lv.roller(lv.scr_act())
roller.set_options(opts, lv.roller.MODE.NORMAL)
roller.set_visible_row_count(2)
roller.set_width(100)
roller.add_style(style_sel, lv.PART.SELECTED)
roller.set_style_text_align(lv.TEXT_ALIGN.LEFT, 0)
roller.align(lv.ALIGN.LEFT_MID, 10, 0)
roller.add_event_cb(event_handler, lv.EVENT.ALL, None)
roller.set_selected(2, lv.ANIM.OFF)

# A roller in the middle with center aligned text, and auto (default) width
roller = lv.roller(lv.scr_act())
roller.set_options(opts, lv.roller.MODE.NORMAL)
roller.set_visible_row_count(3)
roller.add_style(style_sel, lv.PART.SELECTED)
roller.align(lv.ALIGN.CENTER, 0, 0)
roller.add_event_cb(event_handler, lv.EVENT.ALL, None)
roller.set_selected(5, lv.ANIM.OFF)

# A roller on the right with right aligned text, and custom width
roller = lv.roller(lv.scr_act())
roller.set_options(opts, lv.roller.MODE.NORMAL)
roller.set_visible_row_count(4)
roller.set_width(80)
roller.add_style(style_sel, lv.PART.SELECTED)
roller.set_style_text_align(lv.TEXT_ALIGN.RIGHT, 0)
roller.align(lv.ALIGN.RIGHT_MID, -10, 0)
roller.add_event_cb(event_handler, lv.EVENT.ALL, None)
roller.set_selected(8, lv.ANIM.OFF)

add fade mask to roller

#include "../../lv_examples.h"
#if LV_USE_ROLLER && LV_DRAW_COMPLEX && LV_BUILD_EXAMPLES

static void mask_event_cb(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * obj = lv_event_get_target(e);

(continues on next page)

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(continued from previous page)


static int16_t mask_top_id = -1;
static int16_t mask_bottom_id = -1;

if(code == LV_EVENT_COVER_CHECK) {
lv_event_set_cover_res(e, LV_COVER_RES_MASKED);

}
else if(code == LV_EVENT_DRAW_MAIN_BEGIN) {
/* add mask */
const lv_font_t * font = lv_obj_get_style_text_font(obj, LV_PART_MAIN);
lv_coord_t line_space = lv_obj_get_style_text_line_space(obj, LV_PART_MAIN);
lv_coord_t font_h = lv_font_get_line_height(font);

lv_area_t roller_coords;
lv_obj_get_coords(obj, &roller_coords);

lv_area_t rect_area;
rect_area.x1 = roller_coords.x1;
rect_area.x2 = roller_coords.x2;
rect_area.y1 = roller_coords.y1;
rect_area.y2 = roller_coords.y1 + (lv_obj_get_height(obj) - font_h - line_
,→space) / 2;

lv_draw_mask_fade_param_t * fade_mask_top = lv_mem_buf_get(sizeof(lv_draw_


,→mask_fade_param_t));
lv_draw_mask_fade_init(fade_mask_top, &rect_area, LV_OPA_TRANSP, rect_area.y1,
,→ LV_OPA_COVER, rect_area.y2);

mask_top_id = lv_draw_mask_add(fade_mask_top, NULL);

rect_area.y1 = rect_area.y2 + font_h + line_space - 1;


rect_area.y2 = roller_coords.y2;

lv_draw_mask_fade_param_t * fade_mask_bottom = lv_mem_buf_get(sizeof(lv_draw_


,→mask_fade_param_t));
lv_draw_mask_fade_init(fade_mask_bottom, &rect_area, LV_OPA_COVER, rect_area.
,→y1, LV_OPA_TRANSP, rect_area.y2);

mask_bottom_id = lv_draw_mask_add(fade_mask_bottom, NULL);

}
else if(code == LV_EVENT_DRAW_POST_END) {
lv_draw_mask_fade_param_t * fade_mask_top = lv_draw_mask_remove_id(mask_top_
,→id);

lv_draw_mask_fade_param_t * fade_mask_bottom = lv_draw_mask_remove_id(mask_


,→bottom_id);

lv_draw_mask_free_param(fade_mask_top);
lv_draw_mask_free_param(fade_mask_bottom);
lv_mem_buf_release(fade_mask_top);
lv_mem_buf_release(fade_mask_bottom);
mask_top_id = -1;
mask_bottom_id = -1;
}
}

/**
* Add a fade mask to roller.
*/
void lv_example_roller_3(void)
(continues on next page)

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(continued from previous page)


{
static lv_style_t style;
lv_style_init(&style);
lv_style_set_bg_color(&style, lv_color_black());
lv_style_set_text_color(&style, lv_color_white());
lv_style_set_border_width(&style, 0);
lv_style_set_pad_all(&style, 0);
lv_obj_add_style(lv_scr_act(), &style, 0);

lv_obj_t * roller1 = lv_roller_create(lv_scr_act());


lv_obj_add_style(roller1, &style, 0);
lv_obj_set_style_bg_opa(roller1, LV_OPA_TRANSP, LV_PART_SELECTED);

#if LV_FONT_MONTSERRAT_22
lv_obj_set_style_text_font(roller1, &lv_font_montserrat_22, LV_PART_SELECTED);
#endif

lv_roller_set_options(roller1,
"January\n"
"February\n"
"March\n"
"April\n"
"May\n"
"June\n"
"July\n"
"August\n"
"September\n"
"October\n"
"November\n"
"December",
LV_ROLLER_MODE_NORMAL);

lv_obj_center(roller1);
lv_roller_set_visible_row_count(roller1, 3);
lv_obj_add_event_cb(roller1, mask_event_cb, LV_EVENT_ALL, NULL);
}

#endif

import fs_driver
import sys

class Lv_Roller_3():

def __init__(self):
self.mask_top_id = -1
self.mask_bottom_id = -1

#
# Add a fade mask to roller.
#
style = lv.style_t()
style.init()
style.set_bg_color(lv.color_black())
style.set_text_color(lv.color_white())

(continues on next page)

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lv.scr_act().add_style(style, 0)

roller1 = lv.roller(lv.scr_act())
roller1.add_style(style, 0)
roller1.set_style_border_width(0, 0)
roller1.set_style_pad_all(0, 0)
roller1.set_style_bg_opa(lv.OPA.TRANSP, lv.PART.SELECTED)

#if LV_FONT_MONTSERRAT_22
# lv_obj_set_style_text_font(roller1, &lv_font_montserrat_22, LV_PART_
,→SELECTED);

#endif
try:
roller1.set_style_text_font(lv.font_montserrat_22,lv.PART.SELECTED)
except:
fs_drv = lv.fs_drv_t()
fs_driver.fs_register(fs_drv, 'S')
print("montserrat-22 not enabled in lv_conf.h, dynamically loading the␣
,→font")

font_montserrat_22 = lv.font_load("S:" + "../../assets/font/montserrat-22.


,→fnt")

roller1.set_style_text_font(font_montserrat_22,lv.PART.SELECTED)

roller1.set_options("\n".join([
"January",
"February",
"March",
"April",
"May",
"June",
"July",
"August",
"September",
"October",
"November",
"December"]),lv.roller.MODE.NORMAL)

roller1.center()
roller1.set_visible_row_count(3)
roller1.add_event_cb(self.mask_event_cb, lv.EVENT.ALL, None)

def mask_event_cb(self,e):

code = e.get_code()
obj = e.get_target()

if code == lv.EVENT.COVER_CHECK:
e.set_cover_res(lv.COVER_RES.MASKED)

elif code == lv.EVENT.DRAW_MAIN_BEGIN:


# add mask
font = obj.get_style_text_font(lv.PART.MAIN)
line_space = obj.get_style_text_line_space(lv.PART.MAIN)
font_h = font.get_line_height()

roller_coords = lv.area_t()
obj.get_coords(roller_coords)
(continues on next page)

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rect_area = lv.area_t()
rect_area.x1 = roller_coords.x1
rect_area.x2 = roller_coords.x2
rect_area.y1 = roller_coords.y1
rect_area.y2 = roller_coords.y1 + (obj.get_height() - font_h - line_
,→space) // 2

fade_mask_top = lv.draw_mask_fade_param_t()
fade_mask_top.init(rect_area, lv.OPA.TRANSP, rect_area.y1, lv.OPA.COVER,␣
,→rect_area.y2)

self.mask_top_id = lv.draw_mask_add(fade_mask_top,None)

rect_area.y1 = rect_area.y2 + font_h + line_space - 1


rect_area.y2 = roller_coords.y2

fade_mask_bottom = lv.draw_mask_fade_param_t()
fade_mask_bottom.init(rect_area, lv.OPA.COVER, rect_area.y1, lv.OPA.
,→TRANSP, rect_area.y2)

self.mask_bottom_id = lv.draw_mask_add(fade_mask_bottom, None)

elif code == lv.EVENT.DRAW_POST_END:


fade_mask_top = lv.draw_mask_remove_id(self.mask_top_id)
fade_mask_bottom = lv.draw_mask_remove_id(self.mask_bottom_id)
# Remove the masks
lv.draw_mask_remove_id(self.mask_top_id)
lv.draw_mask_remove_id(self.mask_bottom_id)
self.mask_top_id = -1
self.mask_bottom_id = -1

roller3 = Lv_Roller_3()

API

Typedefs

typedef uint8_t lv_roller_mode_t

Enums

enum [anonymous]
Roller mode.
Values:

enumerator LV_ROLLER_MODE_NORMAL
Normal mode (roller ends at the end of the options).

enumerator LV_ROLLER_MODE_INFINITE
Infinite mode (roller can be scrolled forever).

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Functions

lv_obj_t *lv_roller_create(lv_obj_t *parent)


Create a roller object
Parameters parent -- pointer to an object, it will be the parent of the new roller.
Returns pointer to the created roller
void lv_roller_set_options(lv_obj_t *obj, const char *options, lv_roller_mode_t mode)
Set the options on a roller
Parameters
• obj -- pointer to roller object
• options -- a string with '
' separated options. E.g. "One\nTwo\nThree"
• mode -- LV_ROLLER_MODE_NORMAL or LV_ROLLER_MODE_INFINITE
void lv_roller_set_selected(lv_obj_t *obj, uint16_t sel_opt, lv_anim_enable_t anim)
Set the selected option
Parameters
• obj -- pointer to a roller object
• sel_opt -- index of the selected option (0 ... number of option - 1);
• anim_en -- LV_ANIM_ON: set with animation; LV_ANOM_OFF set immediately
void lv_roller_set_visible_row_count(lv_obj_t *obj, uint8_t row_cnt)
Set the height to show the given number of rows (options)
Parameters
• obj -- pointer to a roller object
• row_cnt -- number of desired visible rows
uint16_t lv_roller_get_selected(const lv_obj_t *obj)
Get the index of the selected option
Parameters obj -- pointer to a roller object
Returns index of the selected option (0 ... number of option - 1);
void lv_roller_get_selected_str(const lv_obj_t *obj, char *buf, uint32_t buf_size)
Get the current selected option as a string.
Parameters
• obj -- pointer to ddlist object
• buf -- pointer to an array to store the string
• buf_size -- size of buf in bytes. 0: to ignore it.
const char *lv_roller_get_options(const lv_obj_t *obj)
Get the options of a roller
Parameters obj -- pointer to roller object

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Returns
the options separated by '
'-s (E.g. "Option1\nOption2\nOption3")
uint16_t lv_roller_get_option_cnt(const lv_obj_t *obj)
Get the total number of options
Parameters obj -- pointer to a roller object
Returns the total number of options

Variables

const lv_obj_class_t lv_roller_class

struct lv_roller_t

Public Members

lv_obj_t obj

uint16_t option_cnt
Number of options

uint16_t sel_opt_id
Index of the current option

uint16_t sel_opt_id_ori
Store the original index on focus

lv_roller_mode_t mode

uint32_t moved

6.2.12 Slider (lv_slider)

Overview

The Slider object looks like a Bar supplemented with a knob. The knob can be dragged to set a value. Just like Bar, Slider
can be vertical or horizontal.

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Parts and Styles

• LV_PART_MAIN The background of the slider. Uses all the typical background style properties. padding
makes the indicator smaller in the respective direction.
• LV_PART_INDICATOR The indicator that shows the current state of the slider. Also uses all the typical back-
ground style properties.
• LV_PART_KNOB A rectangle (or circle) drawn at the current value. Also uses all the typical background properties
to describe the knob(s). By default, the knob is square (with an optional corner radius) with side length equal to
the smaller side of the slider. The knob can be made larger with the padding values. Padding values can be
asymmetric too.

Usage

Value and range

To set an initial value use lv_slider_set_value(slider, new_value, LV_ANIM_ON/OFF). The ani-


mation time is set by the styles' anim_time property.
To specify the range (min, max values), lv_slider_set_range(slider, min , max) can be used.

Modes

The slider can be one of the following modes:


• LV_SLIDER_MODE_NORMAL A normal slider as described above
• LV_SLIDER_SYMMETRICAL Draw the indicator form the zero value to current value. Requires negative mini-
mum range and positive maximum range.
• LV_SLIDER_RANGE Allows setting the start value too by lv_bar_set_start_value(bar,
new_value, LV_ANIM_ON/OFF). The start value has to be always smaller than the end value.
The mode can be changed with lv_slider_set_mode(slider, LV_SLIDER_MODE_...)

Knob-only mode

Normally, the slider can be adjusted either by dragging the knob, or by clicking on the slider bar. In the latter case
the knob moves to the point clicked and slider value changes accordingly. In some cases it is desirable to set the
slider to react on dragging the knob only. This feature is enabled by adding the LV_OBJ_FLAG_ADV_HITTEST:
lv_obj_add_flag(slider, LV_OBJ_FLAG_ADV_HITTEST).
The extended click area (set by lv_obj_set_ext_click_area(slider, value)) increases to knob's click
area.

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Events

• LV_EVENT_VALUE_CHANGED Sent while the slider is being dragged or changed with keys. The event is sent
continuously while the slider is being dragged.
• LV_EVENT_RELEASED Sent when the slider has just been released.
• LV_EVENT_DRAW_PART_BEGIN and LV_EVENT_DRAW_PART_END are sent for the following parts.
– LV_SLIDER_DRAW_PART_KNOB The main (right) knob of the slider
∗ part: LV_PART_KNOB
∗ draw_area: area of the indicator
∗ rect_dsc
∗ id: 0
– LV_SLIDER_DRAW_PART_KNOB The left knob of the slider
∗ part: LV_PART_KNOB
∗ draw_area: area of the indicator
∗ rect_dsc
∗ id: 1
See the events of the Bar too.
Learn more about Events.

Keys

• LV_KEY_UP/RIGHT Increment the slider's value by 1


• LV_KEY_DOWN/LEFT Decrement the slider's value by 1
Learn more about Keys.

Example

Simple Slider

#include "../../lv_examples.h"
#if LV_USE_SLIDER && LV_BUILD_EXAMPLES

static void slider_event_cb(lv_event_t * e);


static lv_obj_t * slider_label;

/**
* A default slider with a label displaying the current value
*/
void lv_example_slider_1(void)
{
/*Create a slider in the center of the display*/
lv_obj_t * slider = lv_slider_create(lv_scr_act());
lv_obj_center(slider);
lv_obj_add_event_cb(slider, slider_event_cb, LV_EVENT_VALUE_CHANGED, NULL);
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(continued from previous page)

/*Create a label below the slider*/


slider_label = lv_label_create(lv_scr_act());
lv_label_set_text(slider_label, "0%");

lv_obj_align_to(slider_label, slider, LV_ALIGN_OUT_BOTTOM_MID, 0, 10);


}

static void slider_event_cb(lv_event_t * e)


{
lv_obj_t * slider = lv_event_get_target(e);
char buf[8];
lv_snprintf(buf, sizeof(buf), "%d%%", (int)lv_slider_get_value(slider));
lv_label_set_text(slider_label, buf);
lv_obj_align_to(slider_label, slider, LV_ALIGN_OUT_BOTTOM_MID, 0, 10);
}

#endif

#
# A default slider with a label displaying the current value
#
def slider_event_cb(e):

slider = e.get_target()
slider_label.set_text("{:d}%".format(slider.get_value()))
slider_label.align_to(slider, lv.ALIGN.OUT_BOTTOM_MID, 0, 10)

# Create a slider in the center of the display


slider = lv.slider(lv.scr_act())
slider.center()
slider.add_event_cb(slider_event_cb, lv.EVENT.VALUE_CHANGED, None)

# Create a label below the slider


slider_label = lv.label(lv.scr_act())
slider_label.set_text("0%")

slider_label.align_to(slider, lv.ALIGN.OUT_BOTTOM_MID, 0, 10)

Slider with custom style

#include "../../lv_examples.h"
#if LV_USE_SLIDER && LV_BUILD_EXAMPLES

/**
* Show how to style a slider.
*/
void lv_example_slider_2(void)
{
/*Create a transition*/
static const lv_style_prop_t props[] = {LV_STYLE_BG_COLOR, 0};
static lv_style_transition_dsc_t transition_dsc;
lv_style_transition_dsc_init(&transition_dsc, props, lv_anim_path_linear, 300, 0,␣
,→NULL);
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(continued from previous page)

static lv_style_t style_main;


static lv_style_t style_indicator;
static lv_style_t style_knob;
static lv_style_t style_pressed_color;
lv_style_init(&style_main);
lv_style_set_bg_opa(&style_main, LV_OPA_COVER);
lv_style_set_bg_color(&style_main, lv_color_hex3(0xbbb));
lv_style_set_radius(&style_main, LV_RADIUS_CIRCLE);
lv_style_set_pad_ver(&style_main, -2); /*Makes the indicator larger*/

lv_style_init(&style_indicator);
lv_style_set_bg_opa(&style_indicator, LV_OPA_COVER);
lv_style_set_bg_color(&style_indicator, lv_palette_main(LV_PALETTE_CYAN));
lv_style_set_radius(&style_indicator, LV_RADIUS_CIRCLE);
lv_style_set_transition(&style_indicator, &transition_dsc);

lv_style_init(&style_knob);
lv_style_set_bg_opa(&style_knob, LV_OPA_COVER);
lv_style_set_bg_color(&style_knob, lv_palette_main(LV_PALETTE_CYAN));
lv_style_set_border_color(&style_knob, lv_palette_darken(LV_PALETTE_CYAN, 3));
lv_style_set_border_width(&style_knob, 2);
lv_style_set_radius(&style_knob, LV_RADIUS_CIRCLE);
lv_style_set_pad_all(&style_knob, 6); /*Makes the knob larger*/
lv_style_set_transition(&style_knob, &transition_dsc);

lv_style_init(&style_pressed_color);
lv_style_set_bg_color(&style_pressed_color, lv_palette_darken(LV_PALETTE_CYAN,␣
,→2));

/*Create a slider and add the style*/


lv_obj_t * slider = lv_slider_create(lv_scr_act());
lv_obj_remove_style_all(slider); /*Remove the styles coming from the␣
,→theme*/

lv_obj_add_style(slider, &style_main, LV_PART_MAIN);


lv_obj_add_style(slider, &style_indicator, LV_PART_INDICATOR);
lv_obj_add_style(slider, &style_pressed_color, LV_PART_INDICATOR | LV_STATE_
,→PRESSED);

lv_obj_add_style(slider, &style_knob, LV_PART_KNOB);


lv_obj_add_style(slider, &style_pressed_color, LV_PART_KNOB | LV_STATE_PRESSED);

lv_obj_center(slider);
}

#endif

#
# Show how to style a slider.
#
# Create a transition
props = [lv.STYLE.BG_COLOR, 0]
transition_dsc = lv.style_transition_dsc_t()
transition_dsc.init(props, lv.anim_t.path_linear, 300, 0, None)

style_main = lv.style_t()
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(continued from previous page)


style_indicator = lv.style_t()
style_knob = lv.style_t()
style_pressed_color = lv.style_t()
style_main.init()
style_main.set_bg_opa(lv.OPA.COVER)
style_main.set_bg_color(lv.color_hex3(0xbbb))
style_main.set_radius(lv.RADIUS.CIRCLE)
style_main.set_pad_ver(-2) # Makes the indicator larger

style_indicator.init()
style_indicator.set_bg_opa(lv.OPA.COVER)
style_indicator.set_bg_color(lv.palette_main(lv.PALETTE.CYAN))
style_indicator.set_radius(lv.RADIUS.CIRCLE)
style_indicator.set_transition(transition_dsc)

style_knob.init()
style_knob.set_bg_opa(lv.OPA.COVER)
style_knob.set_bg_color(lv.palette_main(lv.PALETTE.CYAN))
style_knob.set_border_color(lv.palette_darken(lv.PALETTE.CYAN, 3))
style_knob.set_border_width(2)
style_knob.set_radius(lv.RADIUS.CIRCLE)
style_knob.set_pad_all(6) # Makes the knob larger
style_knob.set_transition(transition_dsc)

style_pressed_color.init()
style_pressed_color.set_bg_color(lv.palette_darken(lv.PALETTE.CYAN, 2))

# Create a slider and add the style


slider = lv.slider(lv.scr_act())
slider.remove_style_all() # Remove the styles coming from the theme

slider.add_style(style_main, lv.PART.MAIN)
slider.add_style(style_indicator, lv.PART.INDICATOR)
slider.add_style(style_pressed_color, lv.PART.INDICATOR | lv.STATE.PRESSED)
slider.add_style(style_knob, lv.PART.KNOB)
slider.add_style(style_pressed_color, lv.PART.KNOB | lv.STATE.PRESSED)

slider.center()

Slider with extended drawer

#include "../../lv_examples.h"
#if LV_USE_SLIDER && LV_BUILD_EXAMPLES

static void slider_event_cb(lv_event_t * e);

/**
* Show the current value when the slider is pressed by extending the drawer
*
*/
void lv_example_slider_3(void)
{
/*Create a slider in the center of the display*/
(continues on next page)

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(continued from previous page)


lv_obj_t * slider;
slider = lv_slider_create(lv_scr_act());
lv_obj_center(slider);

lv_slider_set_mode(slider, LV_SLIDER_MODE_RANGE);
lv_slider_set_value(slider, 70, LV_ANIM_OFF);
lv_slider_set_left_value(slider, 20, LV_ANIM_OFF);

lv_obj_add_event_cb(slider, slider_event_cb, LV_EVENT_ALL, NULL);


lv_obj_refresh_ext_draw_size(slider);
}

static void slider_event_cb(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * obj = lv_event_get_target(e);

/*Provide some extra space for the value*/


if(code == LV_EVENT_REFR_EXT_DRAW_SIZE) {
lv_event_set_ext_draw_size(e, 50);
}
else if(code == LV_EVENT_DRAW_PART_END) {
lv_obj_draw_part_dsc_t * dsc = lv_event_get_draw_part_dsc(e);
if(dsc->part == LV_PART_INDICATOR) {
char buf[16];
lv_snprintf(buf, sizeof(buf), "%d - %d", (int)lv_slider_get_left_
,→value(obj), (int)lv_slider_get_value(obj));

lv_point_t label_size;
lv_txt_get_size(&label_size, buf, LV_FONT_DEFAULT, 0, 0, LV_COORD_MAX, 0);
lv_area_t label_area;
label_area.x1 = dsc->draw_area->x1 + lv_area_get_width(dsc->draw_area) /␣
,→2 - label_size.x / 2;

label_area.x2 = label_area.x1 + label_size.x;


label_area.y2 = dsc->draw_area->y1 - 10;
label_area.y1 = label_area.y2 - label_size.y;

lv_draw_label_dsc_t label_draw_dsc;
lv_draw_label_dsc_init(&label_draw_dsc);
label_draw_dsc.color = lv_color_hex3(0x888);
lv_draw_label(dsc->draw_ctx, &label_draw_dsc, &label_area, buf, NULL);
}
}
}

#endif

def slider_event_cb(e):
code = e.get_code()
obj = e.get_target()

# Provide some extra space for the value


if code == lv.EVENT.REFR_EXT_DRAW_SIZE:
e.set_ext_draw_size(50)

elif code == lv.EVENT.DRAW_PART_END:


(continues on next page)

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(continued from previous page)


# print("DRAW_PART_END")
dsc = lv.obj_draw_part_dsc_t.__cast__(e.get_param())
# print(dsc)
if dsc.part == lv.PART.INDICATOR:
label_text = "{:d} - {:d}".format(obj.get_left_value(),slider.get_value())
label_size = lv.point_t()
lv.txt_get_size(label_size, label_text, lv.font_default(), 0, 0, lv.COORD.
,→MAX, 0)

# print(label_size.x,label_size.y)
label_area = lv.area_t()
label_area.x1 = dsc.draw_area.x1 + dsc.draw_area.get_width() // 2 - label_
,→size.x // 2

label_area.x2 = label_area.x1 + label_size.x


label_area.y2 = dsc.draw_area.y1 - 10
label_area.y1 = label_area.y2 - label_size.y

label_draw_dsc = lv.draw_label_dsc_t()
label_draw_dsc.init()

dsc.draw_ctx.label(label_draw_dsc, label_area, label_text, None)


#
# Show the current value when the slider if pressed by extending the drawer
#
#
#Create a slider in the center of the display

slider = lv.slider(lv.scr_act())
slider.center()

slider.set_mode(lv.slider.MODE.RANGE)
slider.set_value(70, lv.ANIM.OFF)
slider.set_left_value(20, lv.ANIM.OFF)

slider.add_event_cb(slider_event_cb, lv.EVENT.ALL, None)


slider.refresh_ext_draw_size()

API

Typedefs

typedef uint8_t lv_slider_mode_t

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Enums

enum [anonymous]
Values:

enumerator LV_SLIDER_MODE_NORMAL

enumerator LV_SLIDER_MODE_SYMMETRICAL

enumerator LV_SLIDER_MODE_RANGE

enum lv_slider_draw_part_type_t
type field in lv_obj_draw_part_dsc_t if class_p = lv_slider_class Used in
LV_EVENT_DRAW_PART_BEGIN and LV_EVENT_DRAW_PART_END
Values:

enumerator LV_SLIDER_DRAW_PART_KNOB
The main (right) knob's rectangle

enumerator LV_SLIDER_DRAW_PART_KNOB_LEFT
The left knob's rectangle

Functions

lv_obj_t *lv_slider_create(lv_obj_t *parent)


Create a slider object
Parameters parent -- pointer to an object, it will be the parent of the new slider.
Returns pointer to the created slider
static inline void lv_slider_set_value(lv_obj_t *obj, int32_t value, lv_anim_enable_t anim)
Set a new value on the slider
Parameters
• obj -- pointer to a slider object
• value -- the new value
• anim -- LV_ANIM_ON: set the value with an animation; LV_ANIM_OFF: change the value
immediately
static inline void lv_slider_set_left_value(lv_obj_t *obj, int32_t value, lv_anim_enable_t anim)
Set a new value for the left knob of a slider
Parameters
• obj -- pointer to a slider object
• value -- new value
• anim -- LV_ANIM_ON: set the value with an animation; LV_ANIM_OFF: change the value
immediately

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static inline void lv_slider_set_range(lv_obj_t *obj, int32_t min, int32_t max)


Set minimum and the maximum values of a bar
Parameters
• obj -- pointer to the slider object
• min -- minimum value
• max -- maximum value
static inline void lv_slider_set_mode(lv_obj_t *obj, lv_slider_mode_t mode)
Set the mode of slider.
Parameters
• obj -- pointer to a slider object
• mode -- the mode of the slider. See ::lv_slider_mode_t
static inline int32_t lv_slider_get_value(const lv_obj_t *obj)
Get the value of the main knob of a slider
Parameters obj -- pointer to a slider object
Returns the value of the main knob of the slider
static inline int32_t lv_slider_get_left_value(const lv_obj_t *obj)
Get the value of the left knob of a slider
Parameters obj -- pointer to a slider object
Returns the value of the left knob of the slider
static inline int32_t lv_slider_get_min_value(const lv_obj_t *obj)
Get the minimum value of a slider
Parameters obj -- pointer to a slider object
Returns the minimum value of the slider
static inline int32_t lv_slider_get_max_value(const lv_obj_t *obj)
Get the maximum value of a slider
Parameters obj -- pointer to a slider object
Returns the maximum value of the slider
bool lv_slider_is_dragged(const lv_obj_t *obj)
Give the slider is being dragged or not
Parameters obj -- pointer to a slider object
Returns true: drag in progress false: not dragged
static inline lv_slider_mode_t lv_slider_get_mode(lv_obj_t *slider)
Get the mode of the slider.
Parameters obj -- pointer to a bar object
Returns see ::lv_slider_mode_t

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Variables

const lv_obj_class_t lv_slider_class

struct lv_slider_t

Public Members

lv_bar_t bar

lv_area_t left_knob_area

lv_area_t right_knob_area

int32_t *value_to_set

uint8_t dragging

uint8_t left_knob_focus

6.2.13 Switch (lv_switch)

Overview

The Switch looks like a little slider and can be used to turn something on and off.

Parts and Styles

• LV_PART_MAIN The background of the switch uses all the typical background style properties. padding makes
the indicator smaller in the respective direction.
• LV_PART_INDICATOR The indicator that shows the current state of the switch. Also uses all the typical back-
ground style properties.
• LV_PART_KNOB A rectangle (or circle) drawn at left or right side of the indicator. Also uses all the typical
background properties to describe the knob(s). By default, the knob is square (with an optional corner radius) with
side length equal to the smaller side of the slider. The knob can be made larger with the padding values. Padding
values can be asymmetric too.

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Usage

Change state

The switch uses the standard LV_STATE_CHECKED state.


To get the current state of the switch (with true being on), use lv_obj_has_state(switch,
LV_STATE_CHECKED).
Call lv_obj_add_state(switch, LV_STATE_CHECKED) to turn it on, or
lv_obj_clear_state(switch, LV_STATE_CHECKED) to turn it off.

Events

• LV_EVENT_VALUE_CHANGED Sent when the switch changes state.


See the events of the Base object too.
Learn more about Events.

Keys

• LV_KEY_UP/RIGHT Turns on the slider


• LV_KEY_DOWN/LEFT Turns off the slider
• LV_KEY_ENTER Toggles the switch
Learn more about Keys.

Example

Simple Switch

#include "../../lv_examples.h"
#if LV_USE_SWITCH && LV_BUILD_EXAMPLES

static void event_handler(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * obj = lv_event_get_target(e);
if(code == LV_EVENT_VALUE_CHANGED) {
LV_LOG_USER("State: %s\n", lv_obj_has_state(obj, LV_STATE_CHECKED) ? "On" :
,→"Off");

}
}

void lv_example_switch_1(void)
{
lv_obj_set_flex_flow(lv_scr_act(), LV_FLEX_FLOW_COLUMN);
lv_obj_set_flex_align(lv_scr_act(), LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER,␣
,→LV_FLEX_ALIGN_CENTER);

lv_obj_t * sw;

(continues on next page)

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(continued from previous page)


sw = lv_switch_create(lv_scr_act());
lv_obj_add_event_cb(sw, event_handler, LV_EVENT_ALL, NULL);

sw = lv_switch_create(lv_scr_act());
lv_obj_add_state(sw, LV_STATE_CHECKED);
lv_obj_add_event_cb(sw, event_handler, LV_EVENT_ALL, NULL);

sw = lv_switch_create(lv_scr_act());
lv_obj_add_state(sw, LV_STATE_DISABLED);
lv_obj_add_event_cb(sw, event_handler, LV_EVENT_ALL, NULL);

sw = lv_switch_create(lv_scr_act());
lv_obj_add_state(sw, LV_STATE_CHECKED | LV_STATE_DISABLED);
lv_obj_add_event_cb(sw, event_handler, LV_EVENT_ALL, NULL);
}

#endif

def event_handler(e):
code = e.get_code()
obj = e.get_target()
if code == lv.EVENT.VALUE_CHANGED:
if obj.has_state(lv.STATE.CHECKED):
print("State: on")
else:
print("State: off")

lv.scr_act().set_flex_flow(lv.FLEX_FLOW.COLUMN)
lv.scr_act().set_flex_align(lv.FLEX_ALIGN.CENTER, lv.FLEX_ALIGN.CENTER, lv.FLEX_ALIGN.
,→CENTER)

sw = lv.switch(lv.scr_act())
sw.add_event_cb(event_handler,lv.EVENT.ALL, None)

sw = lv.switch(lv.scr_act())
sw.add_state(lv.STATE.CHECKED)
sw.add_event_cb(event_handler, lv.EVENT.ALL, None)

sw = lv.switch(lv.scr_act())
sw.add_state(lv.STATE.DISABLED)
sw.add_event_cb(event_handler, lv.EVENT.ALL, None)

sw = lv.switch(lv.scr_act())
sw.add_state(lv.STATE.CHECKED | lv.STATE.DISABLED)
sw.add_event_cb(event_handler, lv.EVENT.ALL, None)

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API

Functions

lv_obj_t *lv_switch_create(lv_obj_t *parent)


Create a switch object
Parameters parent -- pointer to an object, it will be the parent of the new switch
Returns pointer to the created switch

Variables

const lv_obj_class_t lv_switch_class

struct lv_switch_t

Public Members

lv_obj_t obj

int32_t anim_state

6.2.14 Table (lv_table)

Overview

Tables, as usual, are built from rows, columns, and cells containing texts.
The Table object is very lightweight because only the texts are stored. No real objects are created for cells but they are
just drawn on the fly.
The Table is added to the default group (if it is set). Besides the Table is an editable object to allow selecting a cell with
encoder navigation too.

Parts and Styles

• LV_PART_MAIN The background of the table uses all the typical background style properties.
• LV_PART_ITEMS The cells of the table also use all the typical background style properties and the text properties.

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Usage

Set cell value

The cells can store only text so numbers need to be converted to text before displaying them in a table.
lv_table_set_cell_value(table, row, col, "Content"). The text is saved by the table so it can be
even a local variable.
Line breaks can be used in the text like "Value\n60.3".
New rows and columns are automatically added is required

Rows and Columns

To explicitly set number of rows and columns use lv_table_set_row_cnt(table, row_cnt) and
lv_table_set_col_cnt(table, col_cnt)

Width and Height

The width of the columns can be set with lv_table_set_col_width(table, col_id, width). The overall
width of the Table object will be set to the sum of columns widths.
The height is calculated automatically from the cell styles (font, padding etc) and the number of rows.

Merge cells

Cells can be merged horizontally with lv_table_add_cell_ctrl(table, row, col,


LV_TABLE_CELL_CTRL_MERGE_RIGHT). To merge more adjacent cells call this function for each cell.

Scroll

If the label's width or height is set to LV_SIZE_CONTENT that size will be used to show the whole table in the respective
direction. E.g. lv_obj_set_size(table, LV_SIZE_CONTENT, LV_SIZE_CONTENT) automatically sets
the table size to show all the columns and rows.
If the width or height is set to a smaller number than the "intrinsic" size then the table becomes scrollable.

Events

• LV_EVENT_VALUE_CHANGED Sent when a new cell is selected with keys.


• LV_EVENT_DRAW_PART_BEGIN and LV_EVENT_DRAW_PART_END are sent for the following types:
– LV_TABLE_DRAW_PART_CELL The individual cells of the table
∗ part: LV_PART_ITEMS
∗ draw_area: area of the indicator
∗ rect_dsc
∗ label_dsc
∗ id: current row × col count + current column

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See the events of the Base object too.


Learn more about Events.

Keys

The following Keys are processed by the Tables:


• LV_KEY_RIGHT/LEFT/UP/DOWN/ Select a cell.
Note that, as usual, the state of LV_KEY_ENTER is translated to LV_EVENT_PRESSED/PRESSING/RELEASED
etc.
lv_table_get_selected_cell(table, &row, &col) can be used to get the currently selected cell. Row
and column will be set to LV_TABLE_CELL_NONE no cell is selected.
Learn more about Keys.

Example

Simple table

#include "../../lv_examples.h"
#if LV_USE_TABLE && LV_BUILD_EXAMPLES

static void draw_part_event_cb(lv_event_t * e)


{
lv_obj_t * obj = lv_event_get_target(e);
lv_obj_draw_part_dsc_t * dsc = lv_event_get_draw_part_dsc(e);
/*If the cells are drawn...*/
if(dsc->part == LV_PART_ITEMS) {
uint32_t row = dsc->id / lv_table_get_col_cnt(obj);
uint32_t col = dsc->id - row * lv_table_get_col_cnt(obj);

/*Make the texts in the first cell center aligned*/


if(row == 0) {
dsc->label_dsc->align = LV_TEXT_ALIGN_CENTER;
dsc->rect_dsc->bg_color = lv_color_mix(lv_palette_main(LV_PALETTE_BLUE),␣
,→dsc->rect_dsc->bg_color, LV_OPA_20);

dsc->rect_dsc->bg_opa = LV_OPA_COVER;
}
/*In the first column align the texts to the right*/
else if(col == 0) {
dsc->label_dsc->align = LV_TEXT_ALIGN_RIGHT;
}

/*MAke every 2nd row grayish*/


if((row != 0 && row % 2) == 0) {
dsc->rect_dsc->bg_color = lv_color_mix(lv_palette_main(LV_PALETTE_GREY),␣
,→dsc->rect_dsc->bg_color, LV_OPA_10);

dsc->rect_dsc->bg_opa = LV_OPA_COVER;
}
}
}

void lv_example_table_1(void)
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(continued from previous page)


{
lv_obj_t * table = lv_table_create(lv_scr_act());

/*Fill the first column*/


lv_table_set_cell_value(table, 0, 0, "Name");
lv_table_set_cell_value(table, 1, 0, "Apple");
lv_table_set_cell_value(table, 2, 0, "Banana");
lv_table_set_cell_value(table, 3, 0, "Lemon");
lv_table_set_cell_value(table, 4, 0, "Grape");
lv_table_set_cell_value(table, 5, 0, "Melon");
lv_table_set_cell_value(table, 6, 0, "Peach");
lv_table_set_cell_value(table, 7, 0, "Nuts");

/*Fill the second column*/


lv_table_set_cell_value(table, 0, 1, "Price");
lv_table_set_cell_value(table, 1, 1, "$7");
lv_table_set_cell_value(table, 2, 1, "$4");
lv_table_set_cell_value(table, 3, 1, "$6");
lv_table_set_cell_value(table, 4, 1, "$2");
lv_table_set_cell_value(table, 5, 1, "$5");
lv_table_set_cell_value(table, 6, 1, "$1");
lv_table_set_cell_value(table, 7, 1, "$9");

/*Set a smaller height to the table. It'll make it scrollable*/


lv_obj_set_height(table, 200);
lv_obj_center(table);

/*Add an event callback to to apply some custom drawing*/


lv_obj_add_event_cb(table, draw_part_event_cb, LV_EVENT_DRAW_PART_BEGIN, NULL);
}

#endif

def draw_part_event_cb(e):
obj = e.get_target()
dsc = lv.obj_draw_part_dsc_t.__cast__(e.get_param())
# If the cells are drawn../
if dsc.part == lv.PART.ITEMS:
row = dsc.id // obj.get_col_cnt()
col = dsc.id - row * obj.get_col_cnt()

# Make the texts in the first cell center aligned


if row == 0:
dsc.label_dsc.align = lv.TEXT_ALIGN.CENTER
dsc.rect_dsc.bg_color = lv.palette_main(lv.PALETTE.BLUE).color_mix(dsc.
,→rect_dsc.bg_color, lv.OPA._20)

dsc.rect_dsc.bg_opa = lv.OPA.COVER

# In the first column align the texts to the right


elif col == 0:
dsc.label_dsc.flag = lv.TEXT_ALIGN.RIGHT

# Make every 2nd row grayish


if row != 0 and (row % 2) == 0:
dsc.rect_dsc.bg_color = lv.palette_main(lv.PALETTE.GREY).color_mix(dsc.
,→rect_dsc.bg_color, lv.OPA._10)

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(continued from previous page)


dsc.rect_dsc.bg_opa = lv.OPA.COVER

table = lv.table(lv.scr_act())

# Fill the first column


table.set_cell_value(0, 0, "Name")
table.set_cell_value(1, 0, "Apple")
table.set_cell_value(2, 0, "Banana")
table.set_cell_value(3, 0, "Lemon")
table.set_cell_value(4, 0, "Grape")
table.set_cell_value(5, 0, "Melon")
table.set_cell_value(6, 0, "Peach")
table.set_cell_value(7, 0, "Nuts")

# Fill the second column


table.set_cell_value(0, 1, "Price")
table.set_cell_value(1, 1, "$7")
table.set_cell_value(2, 1, "$4")
table.set_cell_value(3, 1, "$6")
table.set_cell_value(4, 1, "$2")
table.set_cell_value(5, 1, "$5")
table.set_cell_value(6, 1, "$1")
table.set_cell_value(7, 1, "$9")

# Set a smaller height to the table. It'll make it scrollable


table.set_height(200)
table.center()

# Add an event callback to apply some custom drawing


table.add_event_cb(draw_part_event_cb, lv.EVENT.DRAW_PART_BEGIN, None)

Lightweighted list from table

#include "../../lv_examples.h"
#if LV_USE_TABLE && LV_BUILD_EXAMPLES

#define ITEM_CNT 200

static void draw_event_cb(lv_event_t * e)


{
lv_obj_t * obj = lv_event_get_target(e);
lv_obj_draw_part_dsc_t * dsc = lv_event_get_draw_part_dsc(e);
/*If the cells are drawn...*/
if(dsc->part == LV_PART_ITEMS) {
bool chk = lv_table_has_cell_ctrl(obj, dsc->id, 0, LV_TABLE_CELL_CTRL_CUSTOM_
,→1);

lv_draw_rect_dsc_t rect_dsc;
lv_draw_rect_dsc_init(&rect_dsc);
rect_dsc.bg_color = chk ? lv_theme_get_color_primary(obj) : lv_palette_
,→lighten(LV_PALETTE_GREY, 2);

rect_dsc.radius = LV_RADIUS_CIRCLE;
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(continued from previous page)

lv_area_t sw_area;
sw_area.x1 = dsc->draw_area->x2 - 50;
sw_area.x2 = sw_area.x1 + 40;
sw_area.y1 = dsc->draw_area->y1 + lv_area_get_height(dsc->draw_area) / 2 - 10;
sw_area.y2 = sw_area.y1 + 20;
lv_draw_rect(dsc->draw_ctx, &rect_dsc, &sw_area);

rect_dsc.bg_color = lv_color_white();
if(chk) {
sw_area.x2 -= 2;
sw_area.x1 = sw_area.x2 - 16;
}
else {
sw_area.x1 += 2;
sw_area.x2 = sw_area.x1 + 16;
}
sw_area.y1 += 2;
sw_area.y2 -= 2;
lv_draw_rect(dsc->draw_ctx, &rect_dsc, &sw_area);
}
}

static void change_event_cb(lv_event_t * e)


{
lv_obj_t * obj = lv_event_get_target(e);
uint16_t col;
uint16_t row;
lv_table_get_selected_cell(obj, &row, &col);
bool chk = lv_table_has_cell_ctrl(obj, row, 0, LV_TABLE_CELL_CTRL_CUSTOM_1);
if(chk) lv_table_clear_cell_ctrl(obj, row, 0, LV_TABLE_CELL_CTRL_CUSTOM_1);
else lv_table_add_cell_ctrl(obj, row, 0, LV_TABLE_CELL_CTRL_CUSTOM_1);
}

/**
* A very light-weighted list created from table
*/
void lv_example_table_2(void)
{
/*Measure memory usage*/
lv_mem_monitor_t mon1;
lv_mem_monitor(&mon1);

uint32_t t = lv_tick_get();

lv_obj_t * table = lv_table_create(lv_scr_act());

/*Set a smaller height to the table. It'll make it scrollable*/


lv_obj_set_size(table, LV_SIZE_CONTENT, 200);

lv_table_set_col_width(table, 0, 150);
lv_table_set_row_cnt(table, ITEM_CNT); /*Not required but avoids a lot of memory␣
,→reallocation lv_table_set_set_value*/

lv_table_set_col_cnt(table, 1);

/*Don't make the cell pressed, we will draw something different in the event*/
lv_obj_remove_style(table, NULL, LV_PART_ITEMS | LV_STATE_PRESSED);
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(continued from previous page)

uint32_t i;
for(i = 0; i < ITEM_CNT; i++) {
lv_table_set_cell_value_fmt(table, i, 0, "Item %"LV_PRIu32, i + 1);
}

lv_obj_align(table, LV_ALIGN_CENTER, 0, -20);

/*Add an event callback to to apply some custom drawing*/


lv_obj_add_event_cb(table, draw_event_cb, LV_EVENT_DRAW_PART_END, NULL);
lv_obj_add_event_cb(table, change_event_cb, LV_EVENT_VALUE_CHANGED, NULL);

lv_mem_monitor_t mon2;
lv_mem_monitor(&mon2);

uint32_t mem_used = mon1.free_size - mon2.free_size;

uint32_t elaps = lv_tick_elaps(t);

lv_obj_t * label = lv_label_create(lv_scr_act());


lv_label_set_text_fmt(label, "%"LV_PRIu32" items were created in %"LV_PRIu32" ms\n
,→ "
"using %"LV_PRIu32" bytes of memory",
ITEM_CNT, elaps, mem_used);

lv_obj_align(label, LV_ALIGN_BOTTOM_MID, 0, -10);

#endif

from utime import ticks_ms


import gc

ITEM_CNT = 200

def draw_event_cb(e):
obj = e.get_target()
dsc = lv.obj_draw_part_dsc_t.__cast__(e.get_param())
# If the cells are drawn...
if dsc.part == lv.PART.ITEMS:
chk = obj.has_cell_ctrl(dsc.id, 0, lv.table.CELL_CTRL.CUSTOM_1)

rect_dsc = lv.draw_rect_dsc_t()
rect_dsc.init()

if chk:
rect_dsc.bg_color = lv.theme_get_color_primary(obj)
else:
rect_dsc.bg_color = lv.palette_lighten(lv.PALETTE.GREY, 2)

rect_dsc.radius = lv.RADIUS.CIRCLE

sw_area = lv.area_t()
sw_area.x1 = dsc.draw_area.x2 - 50
sw_area.x2 = sw_area.x1 + 40
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(continued from previous page)


sw_area.y1 = dsc.draw_area.y1 + dsc.draw_area.get_height() // 2 - 10
sw_area.y2 = sw_area.y1 + 20
dsc.draw_ctx.rect(rect_dsc, sw_area)

rect_dsc.bg_color = lv.color_white()

if chk:
sw_area.x2 -= 2
sw_area.x1 = sw_area.x2 - 16
else:
sw_area.x1 += 2
sw_area.x2 = sw_area.x1 + 16
sw_area.y1 += 2
sw_area.y2 -= 2
dsc.draw_ctx.rect(rect_dsc, sw_area)

def change_event_cb(e):
obj = e.get_target()
row = lv.C_Pointer()
col = lv.C_Pointer()
table.get_selected_cell(row, col)
# print("row: ",row.uint_val)

chk = table.has_cell_ctrl(row.uint_val, 0, lv.table.CELL_CTRL.CUSTOM_1)


if chk:
table.clear_cell_ctrl(row.uint_val, 0, lv.table.CELL_CTRL.CUSTOM_1)
else:
table.add_cell_ctrl(row.uint_val, 0, lv.table.CELL_CTRL.CUSTOM_1)

#
# A very light-weighted list created from table
#

# Measure memory usage


gc.enable()
gc.collect()
mem_free = gc.mem_free()
print("mem_free: ", mem_free)
t = ticks_ms()
print("ticks: ", t)
table = lv.table(lv.scr_act())

# Set a smaller height to the table. It'll make it scrollable


table.set_size(150, 200)

table.set_col_width(0, 150)
table.set_row_cnt(ITEM_CNT) # Not required but avoids a lot of memory reallocation␣
,→lv_table_set_set_value

table.set_col_cnt(1)

# Don't make the cell pressed, we will draw something different in the event
table.remove_style(None, lv.PART.ITEMS | lv.STATE.PRESSED)

for i in range(ITEM_CNT):
table.set_cell_value(i, 0, "Item " + str(i+1))

table.align(lv.ALIGN.CENTER, 0, -20)
(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)

# Add an event callback to apply some custom drawing


table.add_event_cb(draw_event_cb, lv.EVENT.DRAW_PART_END, None)
table.add_event_cb(change_event_cb, lv.EVENT.VALUE_CHANGED, None)

gc.collect()
mem_used = mem_free - gc.mem_free()
elaps = ticks_ms()-t

label = lv.label(lv.scr_act())
label.set_text(str(ITEM_CNT) + " items were created in " + str(elaps) + " ms\n using
,→" + str(mem_used) + " bytes of memory")

#label.set_text(str(ITEM_CNT) + " items were created in " + str(elaps) + " ms")

label.align(lv.ALIGN.BOTTOM_MID, 0, -10)

MicroPython

No examples yet.

API

Typedefs

typedef uint8_t lv_table_cell_ctrl_t

Enums

enum [anonymous]
Values:

enumerator LV_TABLE_CELL_CTRL_MERGE_RIGHT

enumerator LV_TABLE_CELL_CTRL_TEXT_CROP

enumerator LV_TABLE_CELL_CTRL_CUSTOM_1

enumerator LV_TABLE_CELL_CTRL_CUSTOM_2

enumerator LV_TABLE_CELL_CTRL_CUSTOM_3

enumerator LV_TABLE_CELL_CTRL_CUSTOM_4

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LVGL Documentation 8.3

enum lv_table_draw_part_type_t
type field in lv_obj_draw_part_dsc_t if class_p = lv_table_class Used in
LV_EVENT_DRAW_PART_BEGIN and LV_EVENT_DRAW_PART_END
Values:

enumerator LV_TABLE_DRAW_PART_CELL
A cell

Functions

LV_EXPORT_CONST_INT(LV_TABLE_CELL_NONE)

lv_obj_t *lv_table_create(lv_obj_t *parent)


Create a table object
Parameters parent -- pointer to an object, it will be the parent of the new table
Returns pointer to the created table
void lv_table_set_cell_value(lv_obj_t *obj, uint16_t row, uint16_t col, const char *txt)
Set the value of a cell.

Note: New roes/columns are added automatically if required

Parameters
• obj -- pointer to a Table object
• row -- id of the row [0 .. row_cnt -1]
• col -- id of the column [0 .. col_cnt -1]
• txt -- text to display in the cell. It will be copied and saved so this variable is not required
after this function call.

void lv_table_set_cell_value_fmt(lv_obj_t *obj, uint16_t row, uint16_t col, const char *fmt, ...)
Set the value of a cell. Memory will be allocated to store the text by the table.

Note: New roes/columns are added automatically if required

Parameters
• obj -- pointer to a Table object
• row -- id of the row [0 .. row_cnt -1]
• col -- id of the column [0 .. col_cnt -1]
• fmt -- printf-like format

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LVGL Documentation 8.3

void lv_table_set_row_cnt(lv_obj_t *obj, uint16_t row_cnt)


Set the number of rows
Parameters
• obj -- table pointer to a Table object
• row_cnt -- number of rows
void lv_table_set_col_cnt(lv_obj_t *obj, uint16_t col_cnt)
Set the number of columns
Parameters
• obj -- table pointer to a Table object
• col_cnt -- number of columns.
void lv_table_set_col_width(lv_obj_t *obj, uint16_t col_id, lv_coord_t w)
Set the width of a column
Parameters
• obj -- table pointer to a Table object
• col_id -- id of the column [0 .. LV_TABLE_COL_MAX -1]
• w -- width of the column
void lv_table_add_cell_ctrl(lv_obj_t *obj, uint16_t row, uint16_t col, lv_table_cell_ctrl_t ctrl)
Add control bits to the cell.
Parameters
• obj -- pointer to a Table object
• row -- id of the row [0 .. row_cnt -1]
• col -- id of the column [0 .. col_cnt -1]
• ctrl -- OR-ed values from ::lv_table_cell_ctrl_t
void lv_table_clear_cell_ctrl(lv_obj_t *obj, uint16_t row, uint16_t col, lv_table_cell_ctrl_t ctrl)
Clear control bits of the cell.
Parameters
• obj -- pointer to a Table object
• row -- id of the row [0 .. row_cnt -1]
• col -- id of the column [0 .. col_cnt -1]
• ctrl -- OR-ed values from ::lv_table_cell_ctrl_t
void lv_table_set_cell_user_data(lv_obj_t *obj, uint16_t row, uint16_t col, void *user_data)
Add custom user data to the cell.
Parameters
• obj -- pointer to a Table object
• row -- id of the row [0 .. row_cnt -1]
• col -- id of the column [0 .. col_cnt -1]
• user_data -- pointer to the new user_data. It must be allocated by user as it will be freed
automatically

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LVGL Documentation 8.3

const char *lv_table_get_cell_value(lv_obj_t *obj, uint16_t row, uint16_t col)


Get the value of a cell.
Parameters
• obj -- pointer to a Table object
• row -- id of the row [0 .. row_cnt -1]
• col -- id of the column [0 .. col_cnt -1]
Returns text in the cell
uint16_t lv_table_get_row_cnt(lv_obj_t *obj)
Get the number of rows.
Parameters obj -- table pointer to a Table object
Returns number of rows.
uint16_t lv_table_get_col_cnt(lv_obj_t *obj)
Get the number of columns.
Parameters obj -- table pointer to a Table object
Returns number of columns.
lv_coord_t lv_table_get_col_width(lv_obj_t *obj, uint16_t col)
Get the width of a column
Parameters
• obj -- table pointer to a Table object
• col -- id of the column [0 .. LV_TABLE_COL_MAX -1]
Returns width of the column
bool lv_table_has_cell_ctrl(lv_obj_t *obj, uint16_t row, uint16_t col, lv_table_cell_ctrl_t ctrl)
Get whether a cell has the control bits
Parameters
• obj -- pointer to a Table object
• row -- id of the row [0 .. row_cnt -1]
• col -- id of the column [0 .. col_cnt -1]
• ctrl -- OR-ed values from ::lv_table_cell_ctrl_t
Returns true: all control bits are set; false: not all control bits are set
void lv_table_get_selected_cell(lv_obj_t *obj, uint16_t *row, uint16_t *col)
Get the selected cell (pressed and or focused)
Parameters
• obj -- pointer to a table object
• row -- pointer to variable to store the selected row (LV_TABLE_CELL_NONE: if no cell
selected)
• col -- pointer to variable to store the selected column (LV_TABLE_CELL_NONE: if no cell
selected)

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LVGL Documentation 8.3

void *lv_table_get_cell_user_data(lv_obj_t *obj, uint16_t row, uint16_t col)


Get custom user data to the cell.
Parameters
• obj -- pointer to a Table object
• row -- id of the row [0 .. row_cnt -1]
• col -- id of the column [0 .. col_cnt -1]

Variables

const lv_obj_class_t lv_table_class

struct lv_table_cell_t

Public Members

lv_table_cell_ctrl_t ctrl

void *user_data
Custom user data

char txt[]

struct lv_table_t

Public Members

lv_obj_t obj

uint16_t col_cnt

uint16_t row_cnt

lv_table_cell_t **cell_data

lv_coord_t *row_h

lv_coord_t *col_w

uint16_t col_act

uint16_t row_act

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LVGL Documentation 8.3

6.2.15 Text area (lv_textarea)

Overview

The Text Area is a Base object with a Label and a cursor on it. Texts or characters can be added to it. Long lines are
wrapped and when the text becomes long enough the Text area can be scrolled.
One line mode and password modes are supported.

Parts and Styles

• LV_PART_MAIN The background of the text area. Uses all the typical background style properties and the text
related style properties including text_align to align the text to the left, right or center.
• LV_PART_SCROLLBAR The scrollbar that is shown when the text is too long.
• LV_PART_SELECTED Determines the style of the selected text. Only text_color and bg_color style
properties can be used. bg_color should be set directly on the label of the text area.
• LV_PART_CURSOR Marks the position where the characters are inserted. The cursor's area is always the bounding
box of the current character. A block cursor can be created by adding a background color and background opacity
to LV_PART_CURSOR's style. The create line cursor leave the cursor transparent and set a left border. The
anim_time style property sets the cursor's blink time.
• LV_PART_TEXTAREA_PLACEHOLDER Unique to Text Area, allows styling the placeholder text.

Usage

Add text

You can insert text or characters to the current cursor's position with:
• lv_textarea_add_char(textarea, 'c')
• lv_textarea_add_text(textarea, "insert this text")
To add wide characters like 'á', 'ß' or CJK characters use lv_textarea_add_text(ta, "á").
lv_textarea_set_text(ta, "New text") changes the whole text.

Placeholder

A placeholder text can be specified - which is displayed when the Text area is empty - with
lv_textarea_set_placeholder_text(ta, "Placeholder text")

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LVGL Documentation 8.3

Delete character

To delete a character from the left of the current cursor position use lv_textarea_del_char(textarea). To
delete from the right use lv_textarea_del_char_forward(textarea)

Move the cursor

The cursor position can be modified directly like lv_textarea_set_cursor_pos(textarea, 10). The 0
position means "before the first characters", LV_TA_CURSOR_LAST means "after the last character"
You can step the cursor with
• lv_textarea_cursor_right(textarea)
• lv_textarea_cursor_left(textarea)
• lv_textarea_cursor_up(textarea)
• lv_textarea_cursor_down(textarea)
If lv_textarea_set_cursor_click_pos(textarea, true) is applied the cursor will jump to the position
where the Text area was clicked.

Hide the cursor

The cursor is always visible, however it can be a good idea to style it to be visible only in LV_STATE_FOCUSED state.

One line mode

The Text area can be configured to be on a single line with lv_textarea_set_one_line(textarea, true).
In this mode the height is set automatically to show only one line, line break characters are ignored, and word wrap is
disabled.

Password mode

The text area supports password mode which can be enabled with lv_textarea_set_password_mode(textarea,
true).
By default, if the • (Bullet, U+2022) character exists in the font, the entered characters are converted to it after some
time or when a new character is entered. If • does not exist in the font, * will be used. You can override the default
character with lv_textarea_set_password_bullet(textarea, "x").
In password mode lv_textarea_get_text(textarea) returns the actual text entered, not the bullet characters.
The visibility time can be adjusted with LV_TEXTAREA_DEF_PWD_SHOW_TIME) in lv_conf.h.

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LVGL Documentation 8.3

Accepted characters

You can set a list of accepted characters with lv_textarea_set_accepted_chars(textarea,


"0123456789.+-"). Other characters will be ignored.

Max text length

The maximum number of characters can be limited with lv_textarea_set_max_length(textarea,


max_char_num)

Very long texts

If there is a very long text in the Text area (e.g. > 20k characters), scrolling and drawing might be slow. However, by
enabling LV_LABEL_LONG_TXT_HINT 1 in lv_conf.h the performance can be hugely improved. This will save
some additional information about the label to speed up its drawing. Using LV_LABEL_LONG_TXT_HINT the scrolling
and drawing will as fast as with "normal" short texts.

Select text

Any part of the text can be selected if enabled with lv_textarea_set_text_selection(textarea,


true). This works much like when you select text on your PC with your mouse.

Events

• LV_EVENT_INSERT Sent right before a character or text is inserted. The event parameter is the text about to
be inserted. lv_textarea_set_insert_replace(textarea, "New text") replaces the text to
insert. The new text cannot be in a local variable which is destroyed when the event callback exists. "" means do
not insert anything.
• LV_EVENT_VALUE_CHANGED Sent when the content of the text area has been changed.
• LV_EVENT_READY Sent when LV_KEY_ENTER is pressed (or sent) to a one line text area.
See the events of the Base object too.
Learn more about Events.

Keys

• LV_KEY_UP/DOWN/LEFT/RIGHT Move the cursor


• Any character Add the character to the current cursor position
Learn more about Keys.

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LVGL Documentation 8.3

Example

Simple Text area

#include "../../lv_examples.h"
#if LV_USE_TEXTAREA && LV_BUILD_EXAMPLES

static void textarea_event_handler(lv_event_t * e)


{
lv_obj_t * ta = lv_event_get_target(e);
LV_LOG_USER("Enter was pressed. The current text is: %s", lv_textarea_get_
,→text(ta));

static void btnm_event_handler(lv_event_t * e)


{
lv_obj_t * obj = lv_event_get_target(e);
lv_obj_t * ta = lv_event_get_user_data(e);
const char * txt = lv_btnmatrix_get_btn_text(obj, lv_btnmatrix_get_selected_
,→btn(obj));

if(strcmp(txt, LV_SYMBOL_BACKSPACE) == 0) lv_textarea_del_char(ta);


else if(strcmp(txt, LV_SYMBOL_NEW_LINE) == 0) lv_event_send(ta, LV_EVENT_READY,␣
,→NULL);

else lv_textarea_add_text(ta, txt);

void lv_example_textarea_1(void)
{
lv_obj_t * ta = lv_textarea_create(lv_scr_act());
lv_textarea_set_one_line(ta, true);
lv_obj_align(ta, LV_ALIGN_TOP_MID, 0, 10);
lv_obj_add_event_cb(ta, textarea_event_handler, LV_EVENT_READY, ta);
lv_obj_add_state(ta, LV_STATE_FOCUSED); /*To be sure the cursor is visible*/

static const char * btnm_map[] = {"1", "2", "3", "\n",


"4", "5", "6", "\n",
"7", "8", "9", "\n",
LV_SYMBOL_BACKSPACE, "0", LV_SYMBOL_NEW_LINE, ""
};

lv_obj_t * btnm = lv_btnmatrix_create(lv_scr_act());


lv_obj_set_size(btnm, 200, 150);
lv_obj_align(btnm, LV_ALIGN_BOTTOM_MID, 0, -10);
lv_obj_add_event_cb(btnm, btnm_event_handler, LV_EVENT_VALUE_CHANGED, ta);
lv_obj_clear_flag(btnm, LV_OBJ_FLAG_CLICK_FOCUSABLE); /*To keep the text area␣
,→focused on button clicks*/

lv_btnmatrix_set_map(btnm, btnm_map);
}

#endif

def textarea_event_handler(e, ta):


print("Enter was pressed. The current text is: " + ta.get_text())

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def btnm_event_handler(e, ta):


obj = e.get_target()
txt = obj.get_btn_text(obj.get_selected_btn())
if txt == lv.SYMBOL.BACKSPACE:
ta.del_char()
elif txt == lv.SYMBOL.NEW_LINE:
lv.event_send(ta, lv.EVENT.READY, None)
elif txt:
ta.add_text(txt)

ta = lv.textarea(lv.scr_act())
ta.set_one_line(True)
ta.align(lv.ALIGN.TOP_MID, 0, 10)
ta.add_event_cb(lambda e: textarea_event_handler(e, ta), lv.EVENT.READY, None)
ta.add_state(lv.STATE.FOCUSED) # To be sure the cursor is visible

btnm_map = ["1", "2", "3", "\n",


"4", "5", "6", "\n",
"7", "8", "9", "\n",
lv.SYMBOL.BACKSPACE, "0", lv.SYMBOL.NEW_LINE, ""]

btnm = lv.btnmatrix(lv.scr_act())
btnm.set_size(200, 150)
btnm.align(lv.ALIGN.BOTTOM_MID, 0, -10)
btnm.add_event_cb(lambda e: btnm_event_handler(e, ta), lv.EVENT.VALUE_CHANGED, None)
btnm.clear_flag(lv.obj.FLAG.CLICK_FOCUSABLE) # To keep the text area focused on␣
,→button clicks

btnm.set_map(btnm_map)

Text area with password field

#include "../../lv_examples.h"
#if LV_USE_TEXTAREA && LV_USE_KEYBOARD && LV_BUILD_EXAMPLES

static void ta_event_cb(lv_event_t * e);

static lv_obj_t * kb;

void lv_example_textarea_2(void)
{
/*Create the password box*/
lv_obj_t * pwd_ta = lv_textarea_create(lv_scr_act());
lv_textarea_set_text(pwd_ta, "");
lv_textarea_set_password_mode(pwd_ta, true);
lv_textarea_set_one_line(pwd_ta, true);
lv_obj_set_width(pwd_ta, lv_pct(40));
lv_obj_set_pos(pwd_ta, 5, 20);
lv_obj_add_event_cb(pwd_ta, ta_event_cb, LV_EVENT_ALL, NULL);

/*Create a label and position it above the text box*/


lv_obj_t * pwd_label = lv_label_create(lv_scr_act());
lv_label_set_text(pwd_label, "Password:");
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(continued from previous page)


lv_obj_align_to(pwd_label, pwd_ta, LV_ALIGN_OUT_TOP_LEFT, 0, 0);

/*Create the one-line mode text area*/


lv_obj_t * text_ta = lv_textarea_create(lv_scr_act());
lv_textarea_set_one_line(text_ta, true);
lv_textarea_set_password_mode(text_ta, false);
lv_obj_set_width(text_ta, lv_pct(40));
lv_obj_add_event_cb(text_ta, ta_event_cb, LV_EVENT_ALL, NULL);
lv_obj_align(text_ta, LV_ALIGN_TOP_RIGHT, -5, 20);

/*Create a label and position it above the text box*/


lv_obj_t * oneline_label = lv_label_create(lv_scr_act());
lv_label_set_text(oneline_label, "Text:");
lv_obj_align_to(oneline_label, text_ta, LV_ALIGN_OUT_TOP_LEFT, 0, 0);

/*Create a keyboard*/
kb = lv_keyboard_create(lv_scr_act());
lv_obj_set_size(kb, LV_HOR_RES, LV_VER_RES / 2);

lv_keyboard_set_textarea(kb, pwd_ta); /*Focus it on one of the text areas to␣


,→ start*/
}

static void ta_event_cb(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * ta = lv_event_get_target(e);
if(code == LV_EVENT_CLICKED || code == LV_EVENT_FOCUSED) {
/*Focus on the clicked text area*/
if(kb != NULL) lv_keyboard_set_textarea(kb, ta);
}

else if(code == LV_EVENT_READY) {


LV_LOG_USER("Ready, current text: %s", lv_textarea_get_text(ta));
}
}

#endif

def ta_event_cb(e):
code = e.get_code()
ta = e.get_target()
if code == lv.EVENT.CLICKED or code == lv.EVENT.FOCUSED:
# Focus on the clicked text area
if kb != None:
kb.set_textarea(ta)

elif code == lv.EVENT.READY:


print("Ready, current text: " + ta.get_text())

# Create the password box


LV_HOR_RES = lv.scr_act().get_disp().driver.hor_res
LV_VER_RES = lv.scr_act().get_disp().driver.ver_res

pwd_ta = lv.textarea(lv.scr_act())
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(continued from previous page)


pwd_ta.set_text("")
pwd_ta.set_password_mode(True)
pwd_ta.set_one_line(True)
pwd_ta.set_width(LV_HOR_RES // 2 - 20)
pwd_ta.set_pos(5, 20)
pwd_ta.add_event_cb(ta_event_cb, lv.EVENT.ALL, None)

# Create a label and position it above the text box


pwd_label = lv.label(lv.scr_act())
pwd_label.set_text("Password:")
pwd_label.align_to(pwd_ta, lv.ALIGN.OUT_TOP_LEFT, 0, 0)

# Create the one-line mode text area


text_ta = lv.textarea(lv.scr_act())
text_ta.set_width(LV_HOR_RES // 2 - 20)
text_ta.set_one_line(True)
text_ta.add_event_cb(ta_event_cb, lv.EVENT.ALL, None)
text_ta.set_password_mode(False)

text_ta.align(lv.ALIGN.TOP_RIGHT, -5, 20)

# Create a label and position it above the text box


oneline_label = lv.label(lv.scr_act())
oneline_label.set_text("Text:")
oneline_label.align_to(text_ta, lv.ALIGN.OUT_TOP_LEFT, 0, 0)

# Create a keyboard
kb = lv.keyboard(lv.scr_act())
kb.set_size(LV_HOR_RES, LV_VER_RES // 2)

kb.set_textarea(pwd_ta) # Focus it on one of the text areas to start

Text auto-formatting

#include "../../lv_examples.h"
#if LV_USE_TEXTAREA && LV_USE_KEYBOARD && LV_BUILD_EXAMPLES

static void ta_event_cb(lv_event_t * e);

static lv_obj_t * kb;

/**
* Automatically format text like a clock. E.g. "12:34"
* Add the ':' automatically.
*/
void lv_example_textarea_3(void)
{
/*Create the text area*/
lv_obj_t * ta = lv_textarea_create(lv_scr_act());
lv_obj_add_event_cb(ta, ta_event_cb, LV_EVENT_VALUE_CHANGED, NULL);
lv_textarea_set_accepted_chars(ta, "0123456789:");
lv_textarea_set_max_length(ta, 5);
lv_textarea_set_one_line(ta, true);
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(continued from previous page)


lv_textarea_set_text(ta, "");

/*Create a keyboard*/
kb = lv_keyboard_create(lv_scr_act());
lv_obj_set_size(kb, LV_HOR_RES, LV_VER_RES / 2);
lv_keyboard_set_mode(kb, LV_KEYBOARD_MODE_NUMBER);
lv_keyboard_set_textarea(kb, ta);
}

static void ta_event_cb(lv_event_t * e)


{
lv_obj_t * ta = lv_event_get_target(e);
const char * txt = lv_textarea_get_text(ta);
if(txt[0] >= '0' && txt[0] <= '9' &&
txt[1] >= '0' && txt[1] <= '9' &&
txt[2] != ':') {
lv_textarea_set_cursor_pos(ta, 2);
lv_textarea_add_char(ta, ':');
}
}

#endif

def ta_event_cb(e):
ta = e.get_target()
txt = ta.get_text()
# print(txt)
pos = ta.get_cursor_pos()
# print("cursor pos: ",pos)
# find position of ":" in text
colon_pos= txt.find(":")
# if there are more than 2 digits before the colon, remove the last one entered
if colon_pos == 3:
ta.del_char()
if colon_pos != -1:
# if there are more than 3 digits after the ":" remove the last one entered
rest = txt[colon_pos:]
if len(rest) > 3:
ta.del_char()

if len(txt) < 2:
return
if ":" in txt:
return
if txt[0] >= '0' and txt[0] <= '9' and \
txt[1] >= '0' and txt[1] <= '9':
if len(txt) == 2 or txt[2] != ':' :
ta.set_cursor_pos(2)
ta.add_char(ord(':'))
#
# Automatically format text like a clock. E.g. "12:34"
# Add the ':' automatically
#
# Create the text area

LV_HOR_RES = lv.scr_act().get_disp().driver.hor_res
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(continued from previous page)


LV_VER_RES = lv.scr_act().get_disp().driver.ver_res

ta = lv.textarea(lv.scr_act())
ta.add_event_cb(ta_event_cb, lv.EVENT.VALUE_CHANGED, None)
ta.set_accepted_chars("0123456789:")
ta.set_max_length(5)
ta.set_one_line(True)
ta.set_text("")
ta.add_state(lv.STATE.FOCUSED)

# Create a keyboard
kb = lv.keyboard(lv.scr_act())
kb.set_size(LV_HOR_RES, LV_VER_RES // 2)
kb.set_mode(lv.keyboard.MODE.NUMBER)
kb.set_textarea(ta)

API

Enums

enum [anonymous]
Values:

enumerator LV_PART_TEXTAREA_PLACEHOLDER

Functions

LV_EXPORT_CONST_INT(LV_TEXTAREA_CURSOR_LAST)

lv_obj_t *lv_textarea_create(lv_obj_t *parent)


Create a text area object
Parameters parent -- pointer to an object, it will be the parent of the new text area
Returns pointer to the created text area
void lv_textarea_add_char(lv_obj_t *obj, uint32_t c)
Insert a character to the current cursor position. To add a wide char, e.g. 'Á' use _lv_txt_encoded_conv_wc('Á)`
Parameters
• obj -- pointer to a text area object
• c -- a character (e.g. 'a')
void lv_textarea_add_text(lv_obj_t *obj, const char *txt)
Insert a text to the current cursor position
Parameters
• obj -- pointer to a text area object
• txt -- a '\0' terminated string to insert

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LVGL Documentation 8.3

void lv_textarea_del_char(lv_obj_t *obj)


Delete a the left character from the current cursor position
Parameters obj -- pointer to a text area object
void lv_textarea_del_char_forward(lv_obj_t *obj)
Delete the right character from the current cursor position
Parameters obj -- pointer to a text area object
void lv_textarea_set_text(lv_obj_t *obj, const char *txt)
Set the text of a text area
Parameters
• obj -- pointer to a text area object
• txt -- pointer to the text
void lv_textarea_set_placeholder_text(lv_obj_t *obj, const char *txt)
Set the placeholder text of a text area
Parameters
• obj -- pointer to a text area object
• txt -- pointer to the text
void lv_textarea_set_cursor_pos(lv_obj_t *obj, int32_t pos)
Set the cursor position
Parameters
• obj -- pointer to a text area object
• pos -- the new cursor position in character index < 0 : index from the end of the text
LV_TEXTAREA_CURSOR_LAST: go after the last character
void lv_textarea_set_cursor_click_pos(lv_obj_t *obj, bool en)
Enable/Disable the positioning of the cursor by clicking the text on the text area.
Parameters
• obj -- pointer to a text area object
• en -- true: enable click positions; false: disable
void lv_textarea_set_password_mode(lv_obj_t *obj, bool en)
Enable/Disable password mode
Parameters
• obj -- pointer to a text area object
• en -- true: enable, false: disable
void lv_textarea_set_password_bullet(lv_obj_t *obj, const char *bullet)
Set the replacement characters to show in password mode
Parameters
• obj -- pointer to a text area object
• bullet -- pointer to the replacement text

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LVGL Documentation 8.3

void lv_textarea_set_one_line(lv_obj_t *obj, bool en)


Configure the text area to one line or back to normal
Parameters
• obj -- pointer to a text area object
• en -- true: one line, false: normal
void lv_textarea_set_accepted_chars(lv_obj_t *obj, const char *list)
Set a list of characters. Only these characters will be accepted by the text area
Parameters
• obj -- pointer to a text area object
• list -- list of characters. Only the pointer is saved. E.g. "+-.,0123456789"
void lv_textarea_set_max_length(lv_obj_t *obj, uint32_t num)
Set max length of a Text Area.
Parameters
• obj -- pointer to a text area object
• num -- the maximal number of characters can be added (lv_textarea_set_text ig-
nores it)
void lv_textarea_set_insert_replace(lv_obj_t *obj, const char *txt)
In LV_EVENT_INSERT the text which planned to be inserted can be replaced by an other text. It can be used to
add automatic formatting to the text area.
Parameters
• obj -- pointer to a text area object
• txt -- pointer to a new string to insert. If "" no text will be added. The variable must be live
after the event_cb exists. (Should be global or static)
void lv_textarea_set_text_selection(lv_obj_t *obj, bool en)
Enable/disable selection mode.
Parameters
• obj -- pointer to a text area object
• en -- true or false to enable/disable selection mode
void lv_textarea_set_password_show_time(lv_obj_t *obj, uint16_t time)
Set how long show the password before changing it to '*'
Parameters
• obj -- pointer to a text area object
• time -- show time in milliseconds. 0: hide immediately.
void lv_textarea_set_align(lv_obj_t *obj, lv_text_align_t align)
Deprecated: use the normal text_align style property instead Set the label's alignment. It sets where the label is
aligned (in one line mode it can be smaller than the text area) and how the lines of the area align in case of multiline
text area
Parameters
• obj -- pointer to a text area object

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LVGL Documentation 8.3

• align -- the align mode from ::lv_text_align_t


const char *lv_textarea_get_text(const lv_obj_t *obj)
Get the text of a text area. In password mode it gives the real text (not '*'s).
Parameters obj -- pointer to a text area object
Returns pointer to the text
const char *lv_textarea_get_placeholder_text(lv_obj_t *obj)
Get the placeholder text of a text area
Parameters obj -- pointer to a text area object
Returns pointer to the text
lv_obj_t *lv_textarea_get_label(const lv_obj_t *obj)
Get the label of a text area
Parameters obj -- pointer to a text area object
Returns pointer to the label object
uint32_t lv_textarea_get_cursor_pos(const lv_obj_t *obj)
Get the current cursor position in character index
Parameters obj -- pointer to a text area object
Returns the cursor position
bool lv_textarea_get_cursor_click_pos(lv_obj_t *obj)
Get whether the cursor click positioning is enabled or not.
Parameters obj -- pointer to a text area object
Returns true: enable click positions; false: disable
bool lv_textarea_get_password_mode(const lv_obj_t *obj)
Get the password mode attribute
Parameters obj -- pointer to a text area object
Returns true: password mode is enabled, false: disabled
const char *lv_textarea_get_password_bullet(lv_obj_t *obj)
Get the replacement characters to show in password mode
Parameters obj -- pointer to a text area object
Returns pointer to the replacement text
bool lv_textarea_get_one_line(const lv_obj_t *obj)
Get the one line configuration attribute
Parameters obj -- pointer to a text area object
Returns true: one line configuration is enabled, false: disabled
const char *lv_textarea_get_accepted_chars(lv_obj_t *obj)
Get a list of accepted characters.
Parameters obj -- pointer to a text area object
Returns list of accented characters.

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LVGL Documentation 8.3

uint32_t lv_textarea_get_max_length(lv_obj_t *obj)


Get max length of a Text Area.
Parameters obj -- pointer to a text area object
Returns the maximal number of characters to be add
bool lv_textarea_text_is_selected(const lv_obj_t *obj)
Find whether text is selected or not.
Parameters obj -- pointer to a text area object
Returns whether text is selected or not
bool lv_textarea_get_text_selection(lv_obj_t *obj)
Find whether selection mode is enabled.
Parameters obj -- pointer to a text area object
Returns true: selection mode is enabled, false: disabled
uint16_t lv_textarea_get_password_show_time(lv_obj_t *obj)
Set how long show the password before changing it to '*'
Parameters obj -- pointer to a text area object
Returns show time in milliseconds. 0: hide immediately.
void lv_textarea_clear_selection(lv_obj_t *obj)
Clear the selection on the text area.
Parameters obj -- pointer to a text area object
void lv_textarea_cursor_right(lv_obj_t *obj)
Move the cursor one character right
Parameters obj -- pointer to a text area object
void lv_textarea_cursor_left(lv_obj_t *obj)
Move the cursor one character left
Parameters obj -- pointer to a text area object
void lv_textarea_cursor_down(lv_obj_t *obj)
Move the cursor one line down
Parameters obj -- pointer to a text area object
void lv_textarea_cursor_up(lv_obj_t *obj)
Move the cursor one line up
Parameters obj -- pointer to a text area object

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LVGL Documentation 8.3

Variables

const lv_obj_class_t lv_textarea_class

struct lv_textarea_t

Public Members

lv_obj_t obj

lv_obj_t *label

char *placeholder_txt

char *pwd_tmp

char *pwd_bullet

const char *accepted_chars

uint32_t max_length

uint16_t pwd_show_time

lv_coord_t valid_x

uint32_t pos

lv_area_t area

uint32_t txt_byte_pos

uint8_t show

uint8_t click_pos

struct lv_textarea_t::[anonymous] cursor

uint32_t sel_start

uint32_t sel_end

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LVGL Documentation 8.3

uint8_t text_sel_in_prog

uint8_t text_sel_en

uint8_t pwd_mode

uint8_t one_line

6.3 Extra widgets

6.3.1 Animation Image (lv_animimg)

Overview

The animation image is similar to the normal 'Image' object. The only difference is that instead of one source image, you
set an array of multiple source images.
You can specify a duration and repeat count.

Parts and Styles

• LV_PART_MAIN A background rectangle that uses the typical background style properties and the image itself
using the image style properties.

Usage

Image sources

To set the image in a state, use the lv_animimg_set_src(imgbtn, dsc[], num).

Events

No special events are sent by image objects.


See the events of the Base object too.
Learn more about Events.

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LVGL Documentation 8.3

Keys

No Keys are processed by the object type.


Learn more about Keys.

Example

Simple Animation Image

#include "../../lv_examples.h"
#if LV_USE_ANIMIMG && LV_BUILD_EXAMPLES
LV_IMG_DECLARE(animimg001)
LV_IMG_DECLARE(animimg002)
LV_IMG_DECLARE(animimg003)

static const lv_img_dsc_t * anim_imgs[3] = {


&animimg001,
&animimg002,
&animimg003,
};

void lv_example_animimg_1(void)
{
lv_obj_t * animimg0 = lv_animimg_create(lv_scr_act());
lv_obj_center(animimg0);
lv_animimg_set_src(animimg0, (const void **) anim_imgs, 3);
lv_animimg_set_duration(animimg0, 1000);
lv_animimg_set_repeat_count(animimg0, LV_ANIM_REPEAT_INFINITE);
lv_animimg_start(animimg0);
}

#endif

from imagetools import get_png_info, open_png

# Register PNG image decoder


decoder = lv.img.decoder_create()
decoder.info_cb = get_png_info
decoder.open_cb = open_png

anim_imgs = [None]*3
# Create an image from the png file
try:
with open('../../assets/animimg001.png','rb') as f:
anim001_data = f.read()
except:
print("Could not find animimg001.png")
sys.exit()

anim_imgs[0] = lv.img_dsc_t({
'data_size': len(anim001_data),
'data': anim001_data
})

try:
(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)


with open('../../assets/animimg002.png','rb') as f:
anim002_data = f.read()
except:
print("Could not find animimg002.png")
sys.exit()

anim_imgs[1] = lv.img_dsc_t({
'data_size': len(anim002_data),
'data': anim002_data
})

try:
with open('../../assets/animimg003.png','rb') as f:
anim003_data = f.read()
except:
print("Could not find animimg003.png")
sys.exit()

anim_imgs[2] = lv.img_dsc_t({
'data_size': len(anim003_data),
'data': anim003_data
})

animimg0 = lv.animimg(lv.scr_act())
animimg0.center()
animimg0.set_src(anim_imgs, 3)
animimg0.set_duration(1000)
animimg0.set_repeat_count(lv.ANIM_REPEAT.INFINITE)
animimg0.start()

API

Typedefs

typedef uint8_t lv_animimg_part_t

Enums

enum [anonymous]
Values:

enumerator LV_ANIM_IMG_PART_MAIN

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LVGL Documentation 8.3

Functions

lv_obj_t *lv_animimg_create(lv_obj_t *parent)


Create an animation image objects
Parameters parent -- pointer to an object, it will be the parent of the new button
Returns pointer to the created animation image object
void lv_animimg_set_src(lv_obj_t *img, const void *dsc[], uint8_t num)
Set the image animation images source.
Parameters
• img -- pointer to an animation image object
• dsc -- pointer to a series images
• num -- images' number
void lv_animimg_start(lv_obj_t *obj)
Startup the image animation.
Parameters obj -- pointer to an animation image object
void lv_animimg_set_duration(lv_obj_t *img, uint32_t duration)
Set the image animation duration time. unit:ms
Parameters img -- pointer to an animation image object
void lv_animimg_set_repeat_count(lv_obj_t *img, uint16_t count)
Set the image animation reapeatly play times.
Parameters
• img -- pointer to an animation image object
• count -- the number of times to repeat the animation

Variables

const lv_obj_class_t lv_animimg_class

struct lv_animimg_t

Public Members

lv_img_t img

lv_anim_t anim

const void **dsc

int8_t pic_count

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LVGL Documentation 8.3

6.3.2 Calendar (lv_calendar)

From v8.1 the header is added directly into the Calendar widget and the API of the headers has been changed.

Overview

The Calendar object is a classic calendar which can:


• show the days of any month in a 7x7 matrix
• Show the name of the days
• highlight the current day (today)
• highlight any user-defined dates
The Calendar is added to the default group (if it is set). Calendar is an editable object which allow selecting and clicking
the dates with encoder navigation too.
To make the Calendar flexible, by default it doesn't show the current year or month. Instead, there are optional "headers"
that can be attached to the calendar.

Parts and Styles

The Calendar is composed of 3 widegets


• Container: A rectangle which is a container for the Header and the Days. Uses only LV_PART_MAIN where all
the background related style properties are working.
• Days: It's a Button matrix object under the hood to arrange the days into a matrix.
lv_calendar_get_btnmatrix(calendar) can be used to get it.
– LV_PART_MAIN The background of the calendar. Uses all the background related style properties.
– LV_PART_ITEMS Refers to the dates and day names. Button matrix control flags are set to differentiate the
buttons and a custom drawer event is added modify the properties of the buttons as follows:
∗ day names have no border, no background and drawn with a gray color
∗ days of the previous and next month have LV_BTNMATRIX_CTRL_DISABLED flag
∗ today has a thicker border with the theme's primary color
∗ highlighted days have some opacity with the theme's primary color.
• Header: Not created by default, the details are up to the given header.

Usage

Some functions use the lv_calendar_date_t type which is a structure with year, month and day fields.

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LVGL Documentation 8.3

Current date

To set the current date (today), use the lv_calendar_set_today_date(calendar, year, month, day)
function. month needs to be in 1..12 range and day in 1..31 range.

Shown date

To set the shown date, use lv_calendar_set_shown_date(calendar, year, month);

Highlighted days

The list of highlighted dates should be stored in a lv_calendar_date_t array loaded by


lv_calendar_set_highlighted_dates(calendar, highlighted_dates, date_num).
Only the array's pointer will be saved so the array should be a static or global variable.

Name of the days

The name of the days can be adjusted with lv_calendar_set_day_names(calendar, day_names) where
day_names looks like const char * day_names[7] = {"Su", "Mo", ...}; Only the pointer of the
day names is saved so the elements should be static, global or constant variables.

Custom year list

Sets a custom year list with lv_calendar_header_dropdown_set_year_list(calendar,


years_list) where years_list is a pointer to the custom years list. It can be a constant string like static
const char * years = "2023\n2022\n2021\n2020\n2019";, or can be generated dynamically into a
buffer as well.

Events

• LV_EVENT_VALUE_CHANGED Sent if a date is clicked. lv_calendar_get_pressed_date(calendar,


&date) set date to the date currently being pressed. Returns LV_RES_OK if there is a valid pressed date, else
LV_RES_INV.
Learn more about Events.

Keys

• LV_KEY_RIGHT/UP/LEFT/RIGHT To navigate among the buttons to dates


• LV_KEY_ENTER To press/release the selected date
Learn more about Keys.

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LVGL Documentation 8.3

Headers

Arrow buttons

lv_calendar_header_arrow_create(calendar) creates a header that contains a left and right arrow on the
sides and a text with the current year and month between them.

Drop-down

lv_calendar_header_dropdown_create(calendar) creates a header that contains 2 drop-drown lists: one


for the year and another for the month.

Example

Calendar with header

#include "../../lv_examples.h"
#if LV_USE_CALENDAR && LV_BUILD_EXAMPLES

static void event_handler(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * obj = lv_event_get_current_target(e);

if(code == LV_EVENT_VALUE_CHANGED) {
lv_calendar_date_t date;
if(lv_calendar_get_pressed_date(obj, &date)) {
LV_LOG_USER("Clicked date: %02d.%02d.%d", date.day, date.month, date.
,→year);

}
}
}

void lv_example_calendar_1(void)
{
lv_obj_t * calendar = lv_calendar_create(lv_scr_act());
lv_obj_set_size(calendar, 185, 185);
lv_obj_align(calendar, LV_ALIGN_CENTER, 0, 27);
lv_obj_add_event_cb(calendar, event_handler, LV_EVENT_ALL, NULL);

lv_calendar_set_today_date(calendar, 2021, 02, 23);


lv_calendar_set_showed_date(calendar, 2021, 02);

/*Highlight a few days*/


static lv_calendar_date_t highlighted_days[3]; /*Only its pointer will be␣
,→saved so should be static*/

highlighted_days[0].year = 2021;
highlighted_days[0].month = 02;
highlighted_days[0].day = 6;

highlighted_days[1].year = 2021;
highlighted_days[1].month = 02;
highlighted_days[1].day = 11;
(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)

highlighted_days[2].year = 2022;
highlighted_days[2].month = 02;
highlighted_days[2].day = 22;

lv_calendar_set_highlighted_dates(calendar, highlighted_days, 3);

#if LV_USE_CALENDAR_HEADER_DROPDOWN
lv_calendar_header_dropdown_create(calendar);
#elif LV_USE_CALENDAR_HEADER_ARROW
lv_calendar_header_arrow_create(calendar);
#endif
lv_calendar_set_showed_date(calendar, 2021, 10);
}

#endif

def event_handler(evt):
code = evt.get_code()

if code == lv.EVENT.VALUE_CHANGED:
source = evt.get_current_target()
date = lv.calendar_date_t()
if source.get_pressed_date(date) == lv.RES.OK:
calendar.set_today_date(date.year, date.month, date.day)
print("Clicked date: %02d.%02d.%02d"%(date.day, date.month, date.year))

calendar = lv.calendar(lv.scr_act())
calendar.set_size(200, 200)
calendar.align(lv.ALIGN.CENTER, 0, 20)
calendar.add_event_cb(event_handler, lv.EVENT.ALL, None)

calendar.set_today_date(2021, 02, 23)


calendar.set_showed_date(2021, 02)

# Highlight a few days


highlighted_days=[
lv.calendar_date_t({'year':2021, 'month':2, 'day':6}),
lv.calendar_date_t({'year':2021, 'month':2, 'day':11}),
lv.calendar_date_t({'year':2021, 'month':2, 'day':22})
]

calendar.set_highlighted_dates(highlighted_days, len(highlighted_days))

lv.calendar_header_dropdown(calendar)

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LVGL Documentation 8.3

API

Functions

lv_obj_t *lv_calendar_create(lv_obj_t *parent)

void lv_calendar_set_today_date(lv_obj_t *obj, uint32_t year, uint32_t month, uint32_t day)


Set the today's date
Parameters
• obj -- pointer to a calendar object
• year -- today's year
• month -- today's month [1..12]
• day -- today's day [1..31]
void lv_calendar_set_showed_date(lv_obj_t *obj, uint32_t year, uint32_t month)
Set the currently showed
Parameters
• obj -- pointer to a calendar object
• year -- today's year
• month -- today's month [1..12]
void lv_calendar_set_highlighted_dates(lv_obj_t *obj, lv_calendar_date_t highlighted[], uint16_t
date_num)
Set the highlighted dates
Parameters
• obj -- pointer to a calendar object
• highlighted -- pointer to an lv_calendar_date_t array containing the dates. Only
the pointer will be saved so this variable can't be local which will be destroyed later.
• date_num -- number of dates in the array
void lv_calendar_set_day_names(lv_obj_t *obj, const char **day_names)
Set the name of the days
Parameters
• obj -- pointer to a calendar object
• day_names -- pointer to an array with the names. E.g. const char * days[7] =
{"Sun", "Mon", ...} Only the pointer will be saved so this variable can't be local which
will be destroyed later.
lv_obj_t *lv_calendar_get_btnmatrix(const lv_obj_t *obj)
Get the button matrix object of the calendar. It shows the dates and day names.
Parameters obj -- pointer to a calendar object
Returns pointer to a the button matrix

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LVGL Documentation 8.3

const lv_calendar_date_t *lv_calendar_get_today_date(const lv_obj_t *calendar)


Get the today's date
Parameters calendar -- pointer to a calendar object
Returns return pointer to an lv_calendar_date_t variable containing the date of today.
const lv_calendar_date_t *lv_calendar_get_showed_date(const lv_obj_t *calendar)
Get the currently showed
Parameters calendar -- pointer to a calendar object
Returns pointer to an lv_calendar_date_t variable containing the date is being shown.
lv_calendar_date_t *lv_calendar_get_highlighted_dates(const lv_obj_t *calendar)
Get the highlighted dates
Parameters calendar -- pointer to a calendar object
Returns pointer to an lv_calendar_date_t array containing the dates.
uint16_t lv_calendar_get_highlighted_dates_num(const lv_obj_t *calendar)
Get the number of the highlighted dates
Parameters calendar -- pointer to a calendar object
Returns number of highlighted days
lv_res_t lv_calendar_get_pressed_date(const lv_obj_t *calendar, lv_calendar_date_t *date)
Get the currently pressed day
Parameters
• calendar -- pointer to a calendar object
• date -- store the pressed date here
Returns LV_RES_OK: there is a valid pressed date; LV_RES_INV: there is no pressed data

Variables

const lv_obj_class_t lv_calendar_class

struct lv_calendar_date_t
#include <lv_calendar.h> Represents a date on the calendar object (platform-agnostic).

Public Members

uint16_t year

int8_t month

int8_t day
1..12

struct lv_calendar_t

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LVGL Documentation 8.3

Public Members

lv_obj_t obj

lv_obj_t *btnm

lv_calendar_date_t today

lv_calendar_date_t showed_date

lv_calendar_date_t *highlighted_dates

uint16_t highlighted_dates_num

const char *map[8 * 7]

char nums[7 * 6][4]

6.3.3 Chart (lv_chart)

Overview

Charts are a basic object to visualize data points. Currently Line charts (connect points with lines and/or draw points on
them) and Bar charts are supported.
Charts can have:
• division lines
• 2 y axis
• axis ticks and texts on ticks
• cursors
• scrolling and zooming

Parts and Styles

• LV_PART_MAIN The background of the chart. Uses all the typical background and line (for the division lines)
related style properties. Padding makes the series area smaller. For column charts pad_column sets the space
between the columns of the adjacent indices.
• LV_PART_SCROLLBAR The scrollbar used if the chart is zoomed. See the Base object's documentation for
details.
• LV_PART_ITEMS Refers to the line or bar series.
– Line chart: The line properties are used by the lines. width, height, bg_color and radius is used
to set the appearance of points.

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LVGL Documentation 8.3

– Bar chart: The typical background properties are used to style the bars. pad_column sets the space between
the columns on the same index.
• LV_PART_INDICATOR Refers to the points on line and scatter chart (small circles or squares).
• LV_PART_CURSOR Line properties are used to style the cursors. width, height, bg_color and radius
are used to set the appearance of points.
• LV_PART_TICKS Line and Text style properties are used to style the ticks

Usage

Chart type

The following data display types exist:


• LV_CHART_TYPE_NONE Do not display any data. Can be used to hide the series.
• LV_CHART_TYPE_LINE Draw lines between the data points and/or points (rectangles or circles) on the data
points.
• LV_CHART_TYPE_BAR - Draw bars.
• LV_CHART_TYPE_SCATTER - X/Y chart drawing point's and lines between the points. .
You can specify the display type with lv_chart_set_type(chart, LV_CHART_TYPE_...).

Data series

You can add any number of series to the charts by lv_chart_add_series(chart, color, axis). This
allocates an lv_chart_series_t structure which contains the chosen color and an array for the data points.
axis can have the following values:
• LV_CHART_AXIS_PRIMARY_Y Left axis
• LV_CHART_AXIS_SECONDARY_Y Right axis
• LV_CHART_AXIS_PRIMARY_X Bottom axis
• LV_CHART_AXIS_SECONDARY_X Top axis
axis tells which axis's range should be used te scale the values.
lv_chart_set_ext_y_array(chart, ser, value_array) makes the chart use an external array for the
given series. value_array should look like this: lv_coord_t * value_array[num_points]. The array
size needs to be large enough to hold all the points of that series. The array's pointer will be saved in the chart so it needs
to be global, static or dynamically allocated. Note: you should call lv_chart_refresh(chart) after the external
data source has been updated to update the chart.
The value array of a series can be obtained with lv_chart_get_y_array(chart, ser), which can be used
with ext_array or normal arrays.
For LV_CHART_TYPE_SCATTER type lv_chart_set_ext_x_array(chart, ser, value_array) and
lv_chart_get_x_array(chart, ser) can be used as well.

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LVGL Documentation 8.3

Modify the data

You have several options to set the data of series:


1. Set the values manually in the array like ser1->points[3] = 7 and refresh the chart with
lv_chart_refresh(chart).
2. Use lv_chart_set_value_by_id(chart, ser, id, value) where id is the index of the point
you wish to update.
3. Use the lv_chart_set_next_value(chart, ser, value).
4. Initialize all points to a given value with: lv_chart_set_all_value(chart, ser, value).
Use LV_CHART_POINT_NONE as value to make the library skip drawing that point, column, or line segment.
For LV_CHART_TYPE_SCATTER type lv_chart_set_value_by_id2(chart, ser, id, value) and
lv_chart_set_next_value2(chart, ser, x_valuem y_value) can be used as well.

Update modes

lv_chart_set_next_value can behave in two ways depending on update mode:


• LV_CHART_UPDATE_MODE_SHIFT Shift old data to the left and add the new one to the right.
• LV_CHART_UPDATE_MODE_CIRCULAR - Add the new data in circular fashion, like an ECG diagram.
The update mode can be changed with lv_chart_set_update_mode(chart,
LV_CHART_UPDATE_MODE_...).

Number of points

The number of points in the series can be modified by lv_chart_set_point_count(chart, point_num).


The default value is 10. Note: this also affects the number of points processed when an external buffer is assigned to a
series, so you need to be sure the external array is large enough.

Handling large number of points

On line charts, if the number of points is greater than the pixels horizontally, the Chart will draw only vertical lines to
make the drawing of large amount of data effective. If there are, let's say, 10 points to a pixel, LVGL searches the smallest
and the largest value and draws a vertical lines between them to ensure no peaks are missed.

Vertical range

You can specify the minimum and maximum values in y-direction with lv_chart_set_range(chart, axis,
min, max). axis can be LV_CHART_AXIS_PRIMARY (left axis) or LV_CHART_AXIS_SECONDARY (right
axis).
The value of the points will be scaled proportionally. The default range is: 0..100.

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LVGL Documentation 8.3

Division lines

The number of horizontal and vertical division lines can be modified by


lv_chart_set_div_line_count(chart, hdiv_num, vdiv_num). The default settings are 3
horizontal and 5 vertical division lines. If there is a visible border on a side and no padding on that side, the division line
would be drawn on top of the border and therefore it won't be drawn.

Override default start point for series

If you want a plot to start from a point other than the default which is point[0] of the series, you can set an alternative
index with the function lv_chart_set_x_start_point(chart, ser, id) where id is the new index
position to start plotting from.
Note that LV_CHART_UPDATE_MODE_SHIFT also changes the start_point.

Tick marks and labels

Ticks and labels can be added to the axis with lv_chart_set_axis_tick(chart, axis, major_len,
minor_len, major_cnt, minor_cnt, label_en, draw_size).
• axis can be LV_CHART_AXIS_X/PRIMARY_Y/SECONDARY_Y
• major_len is the length of major ticks
• minor_len is the length of minor ticks
• major_cnt is the number of major ticks on the axis
• minor_cnt in the number of minor ticks between two major ticks
• label_en true: enable label drawing on major ticks
• draw_size extra size required to draw the tick and labels (start with 20 px and increase if the ticks/labels are
clipped)

Zoom

The chart can be zoomed independently in x and y directions with lv_chart_set_zoom_x(chart, factor)
and lv_chart_set_zoom_y(chart, factor). If factor is 256 there is no zoom. 512 means double zoom,
etc. Fractional values are also possible but < 256 value is not allowed.

Cursor

A cursor can be added with lv_chart_cursor_t * c1 = lv_chart_add_cursor(chart, color,


dir);. The possible values of dir LV_DIR_NONE/RIGHT/UP/LEFT/DOWN/HOR/VER/ALL or their OR-ed
values to tell in which direction(s) should the cursor be drawn.
lv_chart_set_cursor_pos(chart, cursor, &point) sets the position of the cursor. pos is a pointer
to an lv_point_t variable. E.g. lv_point_t point = {10, 20};. If the chart is scrolled the cursor will
remain in the same place.
lv_chart_get_point_pos_by_id(chart, series, id, &point_out) gets the coordinate of a given
point. It's useful to place the cursor at a given point.

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LVGL Documentation 8.3

lv_chart_set_cursor_point(chart, cursor, series, point_id) sticks the cursor at a point. If


the point's position changes (new value or scrolling) the cursor will move with the point.

Events

• LV_EVENT_VALUE_CHANGED Sent when a new point is clicked pressed.


lv_chart_get_pressed_point(chart) returns the zero-based index of the pressed point.
• LV_EVENT_DRAW_PART_BEGIN and LV_EVENT_DRAW_PART_END are sent with the following types:
– LV_CHART_DRAW_PART_DIV_LINE_INIT Used before/after drawn the div lines to add masks to any
extra drawings. The following fields are set:
∗ part: LV_PART_MAIN
∗ line_dsc
– LV_CHART_DRAW_PART_DIV_LINE_HOR, LV_CHART_DRAW_PART_DIV_LINE_VER Used for
each horizontal and vertical division lines.
∗ part: LV_PART_MAIN
∗ id: index of the line
∗ p1, p2: points of the line
∗ line_dsc
– LV_CHART_DRAW_PART_LINE_AND_POINT Used on line and scatter charts for lines and points.
∗ part: LV_PART_ITEMS
∗ id: index of the point
∗ value: value of idth point
∗ p1, p2: points of the line
∗ draw_area: area of the point
∗ line_dsc
∗ rect_dsc
∗ sub_part_ptr: pointer to the series
– LV_CHART_DRAW_PART_BAR Used on bar charts for the rectangles.
∗ part: LV_PART_ITEMS
∗ id: index of the point
∗ value: value of idth point
∗ draw_area: area of the point
∗ rect_dsc:
∗ sub_part_ptr: pointer to the series
– LV_CHART_DRAW_PART_CURSOR Used on cursor lines and points.
∗ part: LV_PART_CURSOR
∗ p1, p2: points of the line
∗ line_dsc

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LVGL Documentation 8.3

∗ rect_dsc
∗ draw_area: area of the points
– LV_CHART_DRAW_PART_TICK_LABEL Used on tick lines and labels.
∗ part: LV_PART_TICKS
∗ id: axis
∗ value: value of the tick
∗ text: value converted to decimal or NULL for minor ticks
∗ line_dsc,
∗ label_dsc,
See the events of the Base object too.
Learn more about Events.

Keys

No Keys are processed by the object type.


Learn more about Keys.

Example

Line Chart

#include "../../lv_examples.h"
#if LV_USE_CHART && LV_BUILD_EXAMPLES

void lv_example_chart_1(void)
{
/*Create a chart*/
lv_obj_t * chart;
chart = lv_chart_create(lv_scr_act());
lv_obj_set_size(chart, 200, 150);
lv_obj_center(chart);
lv_chart_set_type(chart, LV_CHART_TYPE_LINE); /*Show lines and points too*/

/*Add two data series*/


lv_chart_series_t * ser1 = lv_chart_add_series(chart, lv_palette_main(LV_PALETTE_
,→RED), LV_CHART_AXIS_PRIMARY_Y);

lv_chart_series_t * ser2 = lv_chart_add_series(chart, lv_palette_main(LV_PALETTE_


,→GREEN), LV_CHART_AXIS_SECONDARY_Y);

/*Set the next points on 'ser1'*/


lv_chart_set_next_value(chart, ser1, 10);
lv_chart_set_next_value(chart, ser1, 10);
lv_chart_set_next_value(chart, ser1, 10);
lv_chart_set_next_value(chart, ser1, 10);
lv_chart_set_next_value(chart, ser1, 10);
lv_chart_set_next_value(chart, ser1, 10);
lv_chart_set_next_value(chart, ser1, 10);
lv_chart_set_next_value(chart, ser1, 30);
(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)


lv_chart_set_next_value(chart, ser1, 70);
lv_chart_set_next_value(chart, ser1, 90);

/*Directly set points on 'ser2'*/


ser2->y_points[0] = 90;
ser2->y_points[1] = 70;
ser2->y_points[2] = 65;
ser2->y_points[3] = 65;
ser2->y_points[4] = 65;
ser2->y_points[5] = 65;
ser2->y_points[6] = 65;
ser2->y_points[7] = 65;
ser2->y_points[8] = 65;
ser2->y_points[9] = 65;

lv_chart_refresh(chart); /*Required after direct set*/


}

#endif

# Create a chart
chart = lv.chart(lv.scr_act())
chart.set_size(200, 150)
chart.center()
chart.set_type(lv.chart.TYPE.LINE) # Show lines and points too

# Add two data series


ser1 = chart.add_series(lv.palette_main(lv.PALETTE.RED), lv.chart.AXIS.PRIMARY_Y)
ser2 = chart.add_series(lv.palette_main(lv.PALETTE.GREEN), lv.chart.AXIS.SECONDARY_Y)
print(ser2)
# Set next points on ser1
chart.set_next_value(ser1,10)
chart.set_next_value(ser1,10)
chart.set_next_value(ser1,10)
chart.set_next_value(ser1,10)
chart.set_next_value(ser1,10)
chart.set_next_value(ser1,10)
chart.set_next_value(ser1,10)
chart.set_next_value(ser1,30)
chart.set_next_value(ser1,70)
chart.set_next_value(ser1,90)

# Directly set points on 'ser2'


ser2.y_points = [90, 70, 65, 65, 65, 65, 65, 65, 65, 65]
chart.refresh() # Required after direct set

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LVGL Documentation 8.3

Faded area line chart with custom division lines

#include "../../lv_examples.h"
#if LV_USE_CHART && LV_DRAW_COMPLEX && LV_BUILD_EXAMPLES

static lv_obj_t * chart1;


static lv_chart_series_t * ser1;
static lv_chart_series_t * ser2;

static void draw_event_cb(lv_event_t * e)


{
lv_obj_t * obj = lv_event_get_target(e);

/*Add the faded area before the lines are drawn*/


lv_obj_draw_part_dsc_t * dsc = lv_event_get_draw_part_dsc(e);
if(dsc->part == LV_PART_ITEMS) {
if(!dsc->p1 || !dsc->p2) return;

/*Add a line mask that keeps the area below the line*/
lv_draw_mask_line_param_t line_mask_param;
lv_draw_mask_line_points_init(&line_mask_param, dsc->p1->x, dsc->p1->y, dsc->
,→p2->x, dsc->p2->y,

LV_DRAW_MASK_LINE_SIDE_BOTTOM);
int16_t line_mask_id = lv_draw_mask_add(&line_mask_param, NULL);

/*Add a fade effect: transparent bottom covering top*/


lv_coord_t h = lv_obj_get_height(obj);
lv_draw_mask_fade_param_t fade_mask_param;
lv_draw_mask_fade_init(&fade_mask_param, &obj->coords, LV_OPA_COVER, obj->
,→coords.y1 + h / 8, LV_OPA_TRANSP,

obj->coords.y2);
int16_t fade_mask_id = lv_draw_mask_add(&fade_mask_param, NULL);

/*Draw a rectangle that will be affected by the mask*/


lv_draw_rect_dsc_t draw_rect_dsc;
lv_draw_rect_dsc_init(&draw_rect_dsc);
draw_rect_dsc.bg_opa = LV_OPA_20;
draw_rect_dsc.bg_color = dsc->line_dsc->color;

lv_area_t a;
a.x1 = dsc->p1->x;
a.x2 = dsc->p2->x - 1;
a.y1 = LV_MIN(dsc->p1->y, dsc->p2->y);
a.y2 = obj->coords.y2;
lv_draw_rect(dsc->draw_ctx, &draw_rect_dsc, &a);

/*Remove the masks*/


lv_draw_mask_free_param(&line_mask_param);
lv_draw_mask_free_param(&fade_mask_param);
lv_draw_mask_remove_id(line_mask_id);
lv_draw_mask_remove_id(fade_mask_id);
}
/*Hook the division lines too*/
else if(dsc->part == LV_PART_MAIN) {
if(dsc->line_dsc == NULL || dsc->p1 == NULL || dsc->p2 == NULL) return;

/*Vertical line*/
(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)


if(dsc->p1->x == dsc->p2->x) {
dsc->line_dsc->color = lv_palette_lighten(LV_PALETTE_GREY, 1);
if(dsc->id == 3) {
dsc->line_dsc->width = 2;
dsc->line_dsc->dash_gap = 0;
dsc->line_dsc->dash_width = 0;
}
else {
dsc->line_dsc->width = 1;
dsc->line_dsc->dash_gap = 6;
dsc->line_dsc->dash_width = 6;
}
}
/*Horizontal line*/
else {
if(dsc->id == 2) {
dsc->line_dsc->width = 2;
dsc->line_dsc->dash_gap = 0;
dsc->line_dsc->dash_width = 0;
}
else {
dsc->line_dsc->width = 2;
dsc->line_dsc->dash_gap = 6;
dsc->line_dsc->dash_width = 6;
}

if(dsc->id == 1 || dsc->id == 3) {
dsc->line_dsc->color = lv_palette_main(LV_PALETTE_GREEN);
}
else {
dsc->line_dsc->color = lv_palette_lighten(LV_PALETTE_GREY, 1);
}
}
}
}

static void add_data(lv_timer_t * timer)


{
LV_UNUSED(timer);
static uint32_t cnt = 0;
lv_chart_set_next_value(chart1, ser1, lv_rand(20, 90));

if(cnt % 4 == 0) lv_chart_set_next_value(chart1, ser2, lv_rand(40, 60));

cnt++;
}

/**
* Add a faded area effect to the line chart and make some division lines ticker
*/
void lv_example_chart_2(void)
{
/*Create a chart1*/
chart1 = lv_chart_create(lv_scr_act());
lv_obj_set_size(chart1, 200, 150);
lv_obj_center(chart1);
lv_chart_set_type(chart1, LV_CHART_TYPE_LINE); /*Show lines and points too*/
(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)

lv_chart_set_div_line_count(chart1, 5, 7);

lv_obj_add_event_cb(chart1, draw_event_cb, LV_EVENT_DRAW_PART_BEGIN, NULL);


lv_chart_set_update_mode(chart1, LV_CHART_UPDATE_MODE_CIRCULAR);

/*Add two data series*/


ser1 = lv_chart_add_series(chart1, lv_palette_main(LV_PALETTE_RED), LV_CHART_AXIS_
,→PRIMARY_Y);

ser2 = lv_chart_add_series(chart1, lv_palette_main(LV_PALETTE_BLUE), LV_CHART_


,→AXIS_SECONDARY_Y);

uint32_t i;
for(i = 0; i < 10; i++) {
lv_chart_set_next_value(chart1, ser1, lv_rand(20, 90));
lv_chart_set_next_value(chart1, ser2, lv_rand(30, 70));
}

lv_timer_create(add_data, 200, NULL);


}

#endif

def draw_event_cb(e):

obj = e.get_target()

# Add the faded area before the lines are drawn


dsc = lv.obj_draw_part_dsc_t.__cast__(e.get_param())
if dsc.part != lv.PART.ITEMS:
return
if not dsc.p1 or not dsc.p2:
return

# Add a line mask that keeps the area below the line
line_mask_param = lv.draw_mask_line_param_t()
line_mask_param.points_init(dsc.p1.x, dsc.p1.y, dsc.p2.x, dsc.p2.y, lv.DRAW_MASK_
,→LINE_SIDE.BOTTOM)

# line_mask_id = line_mask_param.draw_mask_add(None)
line_mask_id = lv.draw_mask_add(line_mask_param, None)
# Add a fade effect: transparent bottom covering top
h = obj.get_height()
fade_mask_param = lv.draw_mask_fade_param_t()
coords = lv.area_t()
obj.get_coords(coords)
fade_mask_param.init(coords, lv.OPA.COVER, coords.y1 + h // 8, lv.OPA.TRANSP,
,→coords.y2)

fade_mask_id = lv.draw_mask_add(fade_mask_param,None)

# Draw a rectangle that will be affected by the mask


draw_rect_dsc = lv.draw_rect_dsc_t()
draw_rect_dsc.init()
draw_rect_dsc.bg_opa = lv.OPA._20
draw_rect_dsc.bg_color = dsc.line_dsc.color

a = lv.area_t()
(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)


a.x1 = dsc.p1.x
a.x2 = dsc.p2.x - 1
a.y1 = min(dsc.p1.y, dsc.p2.y)
coords = lv.area_t()
obj.get_coords(coords)
a.y2 = coords.y2
dsc.draw_ctx.rect(draw_rect_dsc, a)

# Remove the masks


lv.draw_mask_remove_id(line_mask_id)
lv.draw_mask_remove_id(fade_mask_id)

def add_data(timer):
# LV_UNUSED(timer);
cnt = 0
chart1.set_next_value(ser1, lv.rand(20, 90))

if cnt % 4 == 0:
chart1.set_next_value(ser2, lv.rand(40, 60))

cnt +=1

#
# Add a faded area effect to the line chart
#

# Create a chart1
chart1 = lv.chart(lv.scr_act())
chart1.set_size(200, 150)
chart1.center()
chart1.set_type(lv.chart.TYPE.LINE) # Show lines and points too

chart1.add_event_cb(draw_event_cb, lv.EVENT.DRAW_PART_BEGIN, None)


chart1.set_update_mode(lv.chart.UPDATE_MODE.CIRCULAR)

# Add two data series


ser1 = chart1.add_series(lv.palette_main(lv.PALETTE.RED), lv.chart.AXIS.PRIMARY_Y)
ser2 = chart1.add_series(lv.palette_main(lv.PALETTE.BLUE), lv.chart.AXIS.SECONDARY_Y)

for i in range(10):
chart1.set_next_value(ser1, lv.rand(20, 90))
chart1.set_next_value(ser2, lv.rand(30, 70))

timer = lv.timer_create(add_data, 200, None)

6.3. Extra widgets 659


LVGL Documentation 8.3

Axis ticks and labels with scrolling

#include "../../lv_examples.h"
#if LV_USE_CHART && LV_BUILD_EXAMPLES

static void draw_event_cb(lv_event_t * e)


{
lv_obj_draw_part_dsc_t * dsc = lv_event_get_draw_part_dsc(e);
if(!lv_obj_draw_part_check_type(dsc, &lv_chart_class, LV_CHART_DRAW_PART_TICK_
,→LABEL)) return;

if(dsc->id == LV_CHART_AXIS_PRIMARY_X && dsc->text) {


const char * month[] = {"Jan", "Febr", "March", "Apr", "May", "Jun", "July",
,→"Aug", "Sept", "Oct", "Nov", "Dec"};

lv_snprintf(dsc->text, dsc->text_length, "%s", month[dsc->value]);


}
}

/**
* Add ticks and labels to the axis and demonstrate scrolling
*/
void lv_example_chart_3(void)
{
/*Create a chart*/
lv_obj_t * chart;
chart = lv_chart_create(lv_scr_act());
lv_obj_set_size(chart, 200, 150);
lv_obj_center(chart);
lv_chart_set_type(chart, LV_CHART_TYPE_BAR);
lv_chart_set_range(chart, LV_CHART_AXIS_PRIMARY_Y, 0, 100);
lv_chart_set_range(chart, LV_CHART_AXIS_SECONDARY_Y, 0, 400);
lv_chart_set_point_count(chart, 12);
lv_obj_add_event_cb(chart, draw_event_cb, LV_EVENT_DRAW_PART_BEGIN, NULL);

/*Add ticks and label to every axis*/


lv_chart_set_axis_tick(chart, LV_CHART_AXIS_PRIMARY_X, 10, 5, 12, 3, true, 40);
lv_chart_set_axis_tick(chart, LV_CHART_AXIS_PRIMARY_Y, 10, 5, 6, 2, true, 50);
lv_chart_set_axis_tick(chart, LV_CHART_AXIS_SECONDARY_Y, 10, 5, 3, 4, true, 50);

/*Zoom in a little in X*/


lv_chart_set_zoom_x(chart, 800);

/*Add two data series*/


lv_chart_series_t * ser1 = lv_chart_add_series(chart, lv_palette_lighten(LV_
,→PALETTE_GREEN, 2), LV_CHART_AXIS_PRIMARY_Y);

lv_chart_series_t * ser2 = lv_chart_add_series(chart, lv_palette_darken(LV_


,→PALETTE_GREEN, 2),

LV_CHART_AXIS_SECONDARY_Y);

/*Set the next points on 'ser1'*/


lv_chart_set_next_value(chart, ser1, 31);
lv_chart_set_next_value(chart, ser1, 66);
lv_chart_set_next_value(chart, ser1, 10);
lv_chart_set_next_value(chart, ser1, 89);
lv_chart_set_next_value(chart, ser1, 63);
lv_chart_set_next_value(chart, ser1, 56);
lv_chart_set_next_value(chart, ser1, 32);
(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)


lv_chart_set_next_value(chart, ser1, 35);
lv_chart_set_next_value(chart, ser1, 57);
lv_chart_set_next_value(chart, ser1, 85);
lv_chart_set_next_value(chart, ser1, 22);
lv_chart_set_next_value(chart, ser1, 58);

lv_coord_t * ser2_array = lv_chart_get_y_array(chart, ser2);


/*Directly set points on 'ser2'*/
ser2_array[0] = 92;
ser2_array[1] = 71;
ser2_array[2] = 61;
ser2_array[3] = 15;
ser2_array[4] = 21;
ser2_array[5] = 35;
ser2_array[6] = 35;
ser2_array[7] = 58;
ser2_array[8] = 31;
ser2_array[9] = 53;
ser2_array[10] = 33;
ser2_array[11] = 73;

lv_chart_refresh(chart); /*Required after direct set*/


}

#endif

def draw_event_cb(e):

dsc = lv.obj_draw_part_dsc_t.__cast__(e.get_param())
if dsc.part == lv.PART.TICKS and dsc.id == lv.chart.AXIS.PRIMARY_X:
month = ["Jan", "Febr", "March", "Apr", "May", "Jun", "July", "Aug", "Sept",
,→"Oct", "Nov", "Dec"]

# dsc.text is defined char text[16], I must therefore convert the Python␣


,→string to a byte_array

dsc.text = bytes(month[dsc.value],"ascii")
#
# Add ticks and labels to the axis and demonstrate scrolling
#

# Create a chart
chart = lv.chart(lv.scr_act())
chart.set_size(200, 150)
chart.center()
chart.set_type(lv.chart.TYPE.BAR)
chart.set_range(lv.chart.AXIS.PRIMARY_Y, 0, 100)
chart.set_range(lv.chart.AXIS.SECONDARY_Y, 0, 400)
chart.set_point_count(12)
chart.add_event_cb(draw_event_cb, lv.EVENT.DRAW_PART_BEGIN, None)

# Add ticks and label to every axis


chart.set_axis_tick(lv.chart.AXIS.PRIMARY_X, 10, 5, 12, 3, True, 40)
chart.set_axis_tick(lv.chart.AXIS.PRIMARY_Y, 10, 5, 6, 2, True, 50)
chart.set_axis_tick(lv.chart.AXIS.SECONDARY_Y, 10, 5, 3, 4,True, 50)

# Zoom in a little in X
chart.set_zoom_x(800)
(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)

# Add two data series


ser1 = lv.chart.add_series(chart, lv.palette_lighten(lv.PALETTE.GREEN, 2), lv.chart.
,→AXIS.PRIMARY_Y)

ser2 = lv.chart.add_series(chart, lv.palette_darken(lv.PALETTE.GREEN, 2), lv.chart.


,→AXIS.SECONDARY_Y)

# Set the next points on 'ser1'


chart.set_next_value(ser1, 31)
chart.set_next_value(ser1, 66)
chart.set_next_value(ser1, 10)
chart.set_next_value(ser1, 89)
chart.set_next_value(ser1, 63)
chart.set_next_value(ser1, 56)
chart.set_next_value(ser1, 32)
chart.set_next_value(ser1, 35)
chart.set_next_value(ser1, 57)
chart.set_next_value(ser1, 85)
chart.set_next_value(ser1, 22)
chart.set_next_value(ser1, 58)

# Directly set points on 'ser2'


ser2.y_points = [92,71,61,15,21,35,35,58,31,53,33,73]

chart.refresh() # Required after direct set

Show the value of the pressed points

#include "../../lv_examples.h"
#if LV_USE_CHART && LV_BUILD_EXAMPLES

static void event_cb(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * chart = lv_event_get_target(e);

if(code == LV_EVENT_VALUE_CHANGED) {
lv_obj_invalidate(chart);
}
if(code == LV_EVENT_REFR_EXT_DRAW_SIZE) {
lv_coord_t * s = lv_event_get_param(e);
*s = LV_MAX(*s, 20);
}
else if(code == LV_EVENT_DRAW_POST_END) {
int32_t id = lv_chart_get_pressed_point(chart);
if(id == LV_CHART_POINT_NONE) return;

LV_LOG_USER("Selected point %d", (int)id);

lv_chart_series_t * ser = lv_chart_get_series_next(chart, NULL);


while(ser) {
lv_point_t p;
lv_chart_get_point_pos_by_id(chart, ser, id, &p);
(continues on next page)

6.3. Extra widgets 662


LVGL Documentation 8.3

(continued from previous page)

lv_coord_t * y_array = lv_chart_get_y_array(chart, ser);


lv_coord_t value = y_array[id];

char buf[16];
lv_snprintf(buf, sizeof(buf), LV_SYMBOL_DUMMY"$%d", value);

lv_draw_rect_dsc_t draw_rect_dsc;
lv_draw_rect_dsc_init(&draw_rect_dsc);
draw_rect_dsc.bg_color = lv_color_black();
draw_rect_dsc.bg_opa = LV_OPA_50;
draw_rect_dsc.radius = 3;
draw_rect_dsc.bg_img_src = buf;
draw_rect_dsc.bg_img_recolor = lv_color_white();

lv_area_t a;
a.x1 = chart->coords.x1 + p.x - 20;
a.x2 = chart->coords.x1 + p.x + 20;
a.y1 = chart->coords.y1 + p.y - 30;
a.y2 = chart->coords.y1 + p.y - 10;

lv_draw_ctx_t * draw_ctx = lv_event_get_draw_ctx(e);


lv_draw_rect(draw_ctx, &draw_rect_dsc, &a);

ser = lv_chart_get_series_next(chart, ser);


}
}
else if(code == LV_EVENT_RELEASED) {
lv_obj_invalidate(chart);
}
}

/**
* Show the value of the pressed points
*/
void lv_example_chart_4(void)
{
/*Create a chart*/
lv_obj_t * chart;
chart = lv_chart_create(lv_scr_act());
lv_obj_set_size(chart, 200, 150);
lv_obj_center(chart);

lv_obj_add_event_cb(chart, event_cb, LV_EVENT_ALL, NULL);


lv_obj_refresh_ext_draw_size(chart);

/*Zoom in a little in X*/


lv_chart_set_zoom_x(chart, 800);

/*Add two data series*/


lv_chart_series_t * ser1 = lv_chart_add_series(chart, lv_palette_main(LV_PALETTE_
,→RED), LV_CHART_AXIS_PRIMARY_Y);

lv_chart_series_t * ser2 = lv_chart_add_series(chart, lv_palette_main(LV_PALETTE_


,→GREEN), LV_CHART_AXIS_PRIMARY_Y);

uint32_t i;
for(i = 0; i < 10; i++) {
lv_chart_set_next_value(chart, ser1, lv_rand(60, 90));
(continues on next page)

6.3. Extra widgets 663


LVGL Documentation 8.3

(continued from previous page)


lv_chart_set_next_value(chart, ser2, lv_rand(10, 40));
}
}

#endif

def event_cb(e):
code = e.get_code()
chart = e.get_target()

if code == lv.EVENT.VALUE_CHANGED:
chart.invalidate()

if code == lv.EVENT.REFR_EXT_DRAW_SIZE:
e.set_ext_draw_size(20)

elif code == lv.EVENT.DRAW_POST_END:


id = lv.chart.get_pressed_point(chart)
if id == lv.CHART_POINT.NONE:
return
# print("Selected point ", id)
for i in range(len(series)):
p = lv.point_t()
chart.get_point_pos_by_id(series[i], id, p)
value = series_points[i][id]
buf = lv.SYMBOL.DUMMY + "$" + str(value)

draw_rect_dsc = lv.draw_rect_dsc_t()
draw_rect_dsc.init()
draw_rect_dsc.bg_color = lv.color_black()
draw_rect_dsc.bg_opa = lv.OPA._50
draw_rect_dsc.radius = 3
draw_rect_dsc.bg_img_src = buf
draw_rect_dsc.bg_img_recolor = lv.color_white()

a = lv.area_t()
coords = lv.area_t()
chart.get_coords(coords)
a.x1 = coords.x1 + p.x - 20
a.x2 = coords.x1 + p.x + 20
a.y1 = coords.y1 + p.y - 30
a.y2 = coords.y1 + p.y - 10

clip_area = lv.area_t.__cast__(e.get_param())
lv.draw_rect(a, clip_area, draw_rect_dsc)

elif code == lv.EVENT.RELEASED:


chart.invalidate()

#
# Add ticks and labels to the axis and demonstrate scrolling
#

# Create a chart
chart = lv.chart(lv.scr_act())
chart.set_size(200, 150)
(continues on next page)

6.3. Extra widgets 664


LVGL Documentation 8.3

(continued from previous page)


chart.center()

chart.add_event_cb(event_cb, lv.EVENT.ALL, None)


chart.refresh_ext_draw_size()

# Zoom in a little in X
chart.set_zoom_x(800)

# Add two data series


ser1 = chart.add_series(lv.palette_main(lv.PALETTE.RED), lv.chart.AXIS.PRIMARY_Y)
ser2 = chart.add_series(lv.palette_main(lv.PALETTE.GREEN), lv.chart.AXIS.PRIMARY_Y)

ser1_p = []
ser2_p = []
for i in range(10):
ser1_p.append(lv.rand(60,90))
ser2_p.append(lv.rand(10,40))
ser1.y_points = ser1_p
ser2.y_points = ser2_p

series = [ser1,ser2]
series_points=[ser1_p,ser2_p]

Display 1000 data points with zooming and scrolling

#include "../../lv_examples.h"
#if LV_USE_CHART && LV_USE_SLIDER && LV_BUILD_EXAMPLES

static lv_obj_t * chart;


/* Source: https://github.com/ankur219/ECG-Arrhythmia-classification/blob/
,→642230149583adfae1e4bd26c6f0e1fd8af2be0e/sample.csv*/

static const lv_coord_t ecg_sample[] = {


-2, 2, 0, -15, -39, -63, -71, -68, -67, -69, -84, -95, -104, -107, -108, -107, -
,→107, -107, -107, -114, -118, -117,

-112, -100, -89, -83, -71, -64, -58, -58, -62, -62, -58, -51, -46, -39, -27, -10,␣
,→4, 7, 1, -3, 0, 14, 24, 30, 25, 19,

13, 7, 12, 15, 18, 21, 13, 6, 9, 8, 17, 19, 13, 11, 11, 11, 23, 30, 37, 34, 25,␣
,→14, 15, 19, 28, 31, 26, 23, 25, 31,

39, 37, 37, 34, 30, 32, 22, 29, 31, 33, 37, 23, 13, 7, 2, 4, -2, 2, 11, 22, 33,␣
,→19, -1, -27, -55, -67, -72, -71, -63,

-49, -18, 35, 113, 230, 369, 525, 651, 722, 730, 667, 563, 454, 357, 305, 288,␣
,→274, 255, 212, 173, 143, 117, 82, 39,

-13, -53, -78, -91, -101, -113, -124, -131, -131, -131, -129, -128, -129, -125, -
,→123, -123, -129, -139, -148, -153,

-159, -166, -183, -205, -227, -243, -248, -246, -254, -280, -327, -381, -429, -
,→473, -517, -556, -592, -612, -620,

-620, -614, -604, -591, -574, -540, -497, -441, -389, -358, -336, -313, -284, -
,→222, -167, -114, -70, -47, -28, -4, 12,

38, 52, 58, 56, 56, 57, 68, 77, 86, 86, 80, 69, 67, 70, 82, 85, 89, 90, 89, 89,␣
,→88, 91, 96, 97, 91, 83, 78, 82, 88, 95,

96, 105, 106, 110, 102, 100, 96, 98, 97, 101, 98, 99, 100, 107, 113, 119, 115,␣
,→110, 96, 85, 73, 64, 69, 76, 79,

78, 75, 85, 100, 114, 113, 105, 96, 84, 74, 66, 60, 75, 85, 89, 83, 67, 61, 67,␣
,→73, 79, 74, 63, 57, 56, 58, 61, 55,
(continues on next page)

6.3. Extra widgets 665


LVGL Documentation 8.3

(continued from previous page)


48, 45, 46, 55, 62, 55, 49, 43, 50, 59, 63, 57, 40, 31, 23, 25, 27, 31, 35, 34,␣
,→30, 36, 34, 42, 38, 36, 40, 46, 50,

47, 32, 30, 32, 52, 67, 73, 71, 63, 54, 53, 45, 41, 28, 13, 3, 1, 4, 4, -8, -23, -
,→32, -31, -19, -5, 3, 9, 13, 19,

24, 27, 29, 25, 22, 26, 32, 42, 51, 56, 60, 57, 55, 53, 53, 54, 59, 54, 49, 26, -
,→3, -11, -20, -47, -100, -194, -236,

-212, -123, 8, 103, 142, 147, 120, 105, 98, 93, 81, 61, 40, 26, 28, 30, 30, 27,␣
,→19, 17, 21, 20, 19, 19, 22, 36, 40,

35, 20, 7, 1, 10, 18, 27, 22, 6, -4, -2, 3, 6, -2, -13, -14, -10, -2, 3, 2, -1, -
,→5, -10, -19, -32, -42, -55, -60,

-68, -77, -86, -101, -110, -117, -115, -104, -92, -84, -85, -84, -73, -65, -52, -
,→50, -45, -35, -20, -3, 12, 20, 25,

26, 28, 28, 30, 28, 25, 28, 33, 42, 42, 36, 23, 9, 0, 1, -4, 1, -4, -4, 1, 5, 9,␣
,→9, -3, -1, -18, -50, -108, -190,

-272, -340, -408, -446, -537, -643, -777, -894, -920, -853, -697, -461, -251, -60,
,→ 58, 103, 129, 139, 155, 170, 173,

178, 185, 190, 193, 200, 208, 215, 225, 224, 232, 234, 240, 240, 236, 229, 226,␣
,→224, 232, 233, 232, 224, 219, 219,

223, 231, 226, 223, 219, 218, 223, 223, 223, 233, 245, 268, 286, 296, 295, 283,␣
,→271, 263, 252, 243, 226, 210, 197,

186, 171, 152, 133, 117, 114, 110, 107, 96, 80, 63, 48, 40, 38, 34, 28, 15, 2, -7,
,→ -11, -14, -18, -29, -37, -44, -50,

-58, -63, -61, -52, -50, -48, -61, -59, -58, -54, -47, -52, -62, -61, -64, -54, -
,→52, -59, -69, -76, -76, -69, -67,

-74, -78, -81, -80, -73, -65, -57, -53, -51, -47, -35, -27, -22, -22, -24, -21, -
,→17, -13, -10, -11, -13, -20, -20,

-12, -2, 7, -1, -12, -16, -13, -2, 2, -4, -5, -2, 9, 19, 19, 14, 11, 13, 19, 21,␣
,→20, 18, 19, 19, 19, 16, 15, 13, 14,

9, 3, -5, -9, -5, -3, -2, -3, -3, 2, 8, 9, 9, 5, 6, 8, 8, 7, 4, 3, 4, 5, 3, 5, 5,␣


,→13, 13, 12, 10, 10, 15, 22, 17,

14, 7, 10, 15, 16, 11, 12, 10, 13, 9, -2, -4, -2, 7, 16, 16, 17, 16, 7, -1, -16, -
,→18, -16, -9, -4, -5, -10, -9, -8,

-3, -4, -10, -19, -20, -16, -9, -9, -23, -40, -48, -43, -33, -19, -21, -26, -31, -
,→33, -19, 0, 17, 24, 9, -17, -47,

-63, -67, -59, -52, -51, -50, -49, -42, -26, -21, -15, -20, -23, -22, -19, -12, -
,→8, 5, 18, 27, 32, 26, 25, 26, 22,

23, 17, 14, 17, 21, 25, 2, -45, -121, -196, -226, -200, -118, -9, 73, 126, 131,␣
,→114, 87, 60, 42, 29, 26, 34, 35, 34,

25, 12, 9, 7, 3, 2, -8, -11, 2, 23, 38, 41, 23, 9, 10, 13, 16, 8, -8, -17, -23, -
,→26, -25, -21, -15, -10, -13, -13,

-19, -22, -29, -40, -48, -48, -54, -55, -66, -82, -85, -90, -92, -98, -114, -119,␣
,→-124, -129, -132, -146, -146, -138,

-124, -99, -85, -72, -65, -65, -65, -66, -63, -64, -64, -58, -46, -26, -9, 2, 2,␣
,→4, 0, 1, 4, 3, 10, 11, 10, 2, -4,

0, 10, 18, 20, 6, 2, -9, -7, -3, -3, -2, -7, -12, -5, 5, 24, 36, 31, 25, 6, 3, 7,␣
,→12, 17, 11, 0, -6, -9, -8, -7, -5,

-6, -2, -2, -6, -2, 2, 14, 24, 22, 15, 8, 4, 6, 7, 12, 16, 25, 20, 7, -16, -41, -
,→60, -67, -65, -54, -35, -11, 30,

84, 175, 302, 455, 603, 707, 743, 714, 625, 519, 414, 337, 300, 281, 263, 239,␣
,→197, 163, 136, 109, 77, 34, -18, -50,

-66, -74, -79, -92, -107, -117, -127, -129, -135, -139, -141, -155, -159, -167, -
,→171, -169, -174, -175, -178, -191,

-202, -223, -235, -243, -237, -240, -256, -298, -345, -393, -432, -475, -518, -
,→565, -596, -619, -623, -623, -614,

-599, -583, -559, -524, -477, -425, -383, -357, -331, -301, -252, -198, -143, -96,
,→ -57, -29, -8, 10, 31, 45, 60, 65,

70, 74, 76, 79, 82, 79, 75, 62,


(continues on next page)

6.3. Extra widgets 666


LVGL Documentation 8.3

(continued from previous page)


};

static void slider_x_event_cb(lv_event_t * e)


{
lv_obj_t * obj = lv_event_get_target(e);
int32_t v = lv_slider_get_value(obj);
lv_chart_set_zoom_x(chart, v);
}

static void slider_y_event_cb(lv_event_t * e)


{
lv_obj_t * obj = lv_event_get_target(e);
int32_t v = lv_slider_get_value(obj);
lv_chart_set_zoom_y(chart, v);
}

/**
* Display 1000 data points with zooming and scrolling.
* See how the chart changes drawing mode (draw only vertical lines) when
* the points get too crowded.
*/
void lv_example_chart_5(void)
{
/*Create a chart*/
chart = lv_chart_create(lv_scr_act());
lv_obj_set_size(chart, 200, 150);
lv_obj_align(chart, LV_ALIGN_CENTER, -30, -30);
lv_chart_set_range(chart, LV_CHART_AXIS_PRIMARY_Y, -1000, 1000);

/*Do not display points on the data*/


lv_obj_set_style_size(chart, 0, LV_PART_INDICATOR);

lv_chart_series_t * ser = lv_chart_add_series(chart, lv_palette_main(LV_PALETTE_


,→ RED), LV_CHART_AXIS_PRIMARY_Y);

uint32_t pcnt = sizeof(ecg_sample) / sizeof(ecg_sample[0]);


lv_chart_set_point_count(chart, pcnt);
lv_chart_set_ext_y_array(chart, ser, (lv_coord_t *)ecg_sample);

lv_obj_t * slider;
slider = lv_slider_create(lv_scr_act());
lv_slider_set_range(slider, LV_IMG_ZOOM_NONE, LV_IMG_ZOOM_NONE * 10);
lv_obj_add_event_cb(slider, slider_x_event_cb, LV_EVENT_VALUE_CHANGED, NULL);
lv_obj_set_size(slider, 200, 10);
lv_obj_align_to(slider, chart, LV_ALIGN_OUT_BOTTOM_MID, 0, 20);

slider = lv_slider_create(lv_scr_act());
lv_slider_set_range(slider, LV_IMG_ZOOM_NONE, LV_IMG_ZOOM_NONE * 10);
lv_obj_add_event_cb(slider, slider_y_event_cb, LV_EVENT_VALUE_CHANGED, NULL);
lv_obj_set_size(slider, 10, 150);
lv_obj_align_to(slider, chart, LV_ALIGN_OUT_RIGHT_MID, 20, 0);
}

#endif

# Source: https://github.com/ankur219/ECG-Arrhythmia-classification/blob/
,→642230149583adfae1e4bd26c6f0e1fd8af2be0e/sample.csv
(continues on next page)

6.3. Extra widgets 667


LVGL Documentation 8.3

(continued from previous page)


ecg_sample = [
-2, 2, 0, -15, -39, -63, -71, -68, -67, -69, -84, -95, -104, -107, -108, -107, -
,→107, -107, -107, -114, -118, -117,

-112, -100, -89, -83, -71, -64, -58, -58, -62, -62, -58, -51, -46, -39, -27, -10,␣
,→4, 7, 1, -3, 0, 14, 24, 30, 25, 19,

13, 7, 12, 15, 18, 21, 13, 6, 9, 8, 17, 19, 13, 11, 11, 11, 23, 30, 37, 34, 25,␣
,→14, 15, 19, 28, 31, 26, 23, 25, 31,

39, 37, 37, 34, 30, 32, 22, 29, 31, 33, 37, 23, 13, 7, 2, 4, -2, 2, 11, 22, 33,␣
,→19, -1, -27, -55, -67, -72, -71, -63,

-49, -18, 35, 113, 230, 369, 525, 651, 722, 730, 667, 563, 454, 357, 305, 288,␣
,→274, 255, 212, 173, 143, 117, 82, 39,

-13, -53, -78, -91, -101, -113, -124, -131, -131, -131, -129, -128, -129, -125, -
,→123, -123, -129, -139, -148, -153,

-159, -166, -183, -205, -227, -243, -248, -246, -254, -280, -327, -381, -429, -
,→473, -517, -556, -592, -612, -620,

-620, -614, -604, -591, -574, -540, -497, -441, -389, -358, -336, -313, -284, -
,→222, -167, -114, -70, -47, -28, -4, 12,

38, 52, 58, 56, 56, 57, 68, 77, 86, 86, 80, 69, 67, 70, 82, 85, 89, 90, 89, 89,␣
,→88, 91, 96, 97, 91, 83, 78, 82, 88, 95,

96, 105, 106, 110, 102, 100, 96, 98, 97, 101, 98, 99, 100, 107, 113, 119, 115,␣
,→110, 96, 85, 73, 64, 69, 76, 79,

78, 75, 85, 100, 114, 113, 105, 96, 84, 74, 66, 60, 75, 85, 89, 83, 67, 61, 67,␣
,→73, 79, 74, 63, 57, 56, 58, 61, 55,

48, 45, 46, 55, 62, 55, 49, 43, 50, 59, 63, 57, 40, 31, 23, 25, 27, 31, 35, 34,␣
,→30, 36, 34, 42, 38, 36, 40, 46, 50,

47, 32, 30, 32, 52, 67, 73, 71, 63, 54, 53, 45, 41, 28, 13, 3, 1, 4, 4, -8, -23, -
,→32, -31, -19, -5, 3, 9, 13, 19,

24, 27, 29, 25, 22, 26, 32, 42, 51, 56, 60, 57, 55, 53, 53, 54, 59, 54, 49, 26, -
,→3, -11, -20, -47, -100, -194, -236,

-212, -123, 8, 103, 142, 147, 120, 105, 98, 93, 81, 61, 40, 26, 28, 30, 30, 27,␣
,→19, 17, 21, 20, 19, 19, 22, 36, 40,

35, 20, 7, 1, 10, 18, 27, 22, 6, -4, -2, 3, 6, -2, -13, -14, -10, -2, 3, 2, -1, -
,→5, -10, -19, -32, -42, -55, -60,

-68, -77, -86, -101, -110, -117, -115, -104, -92, -84, -85, -84, -73, -65, -52, -
,→50, -45, -35, -20, -3, 12, 20, 25,

26, 28, 28, 30, 28, 25, 28, 33, 42, 42, 36, 23, 9, 0, 1, -4, 1, -4, -4, 1, 5, 9,␣
,→9, -3, -1, -18, -50, -108, -190,

-272, -340, -408, -446, -537, -643, -777, -894, -920, -853, -697, -461, -251, -60,
,→ 58, 103, 129, 139, 155, 170, 173,

178, 185, 190, 193, 200, 208, 215, 225, 224, 232, 234, 240, 240, 236, 229, 226,␣
,→224, 232, 233, 232, 224, 219, 219,

223, 231, 226, 223, 219, 218, 223, 223, 223, 233, 245, 268, 286, 296, 295, 283,␣
,→271, 263, 252, 243, 226, 210, 197,

186, 171, 152, 133, 117, 114, 110, 107, 96, 80, 63, 48, 40, 38, 34, 28, 15, 2, -7,
,→ -11, -14, -18, -29, -37, -44, -50,

-58, -63, -61, -52, -50, -48, -61, -59, -58, -54, -47, -52, -62, -61, -64, -54, -
,→52, -59, -69, -76, -76, -69, -67,

-74, -78, -81, -80, -73, -65, -57, -53, -51, -47, -35, -27, -22, -22, -24, -21, -
,→17, -13, -10, -11, -13, -20, -20,

-12, -2, 7, -1, -12, -16, -13, -2, 2, -4, -5, -2, 9, 19, 19, 14, 11, 13, 19, 21,␣
,→20, 18, 19, 19, 19, 16, 15, 13, 14,

9, 3, -5, -9, -5, -3, -2, -3, -3, 2, 8, 9, 9, 5, 6, 8, 8, 7, 4, 3, 4, 5, 3, 5, 5,␣


,→13, 13, 12, 10, 10, 15, 22, 17,

14, 7, 10, 15, 16, 11, 12, 10, 13, 9, -2, -4, -2, 7, 16, 16, 17, 16, 7, -1, -16, -
,→18, -16, -9, -4, -5, -10, -9, -8,

-3, -4, -10, -19, -20, -16, -9, -9, -23, -40, -48, -43, -33, -19, -21, -26, -31, -
,→33, -19, 0, 17, 24, 9, -17, -47,
(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)


-63, -67, -59, -52, -51, -50, -49, -42, -26, -21, -15, -20, -23, -22, -19, -12, -
,→8, 5, 18, 27, 32, 26, 25, 26, 22,

23, 17, 14, 17, 21, 25, 2, -45, -121, -196, -226, -200, -118, -9, 73, 126, 131,␣
,→114, 87, 60, 42, 29, 26, 34, 35, 34,

25, 12, 9, 7, 3, 2, -8, -11, 2, 23, 38, 41, 23, 9, 10, 13, 16, 8, -8, -17, -23, -
,→26, -25, -21, -15, -10, -13, -13,

-19, -22, -29, -40, -48, -48, -54, -55, -66, -82, -85, -90, -92, -98, -114, -119,␣
,→-124, -129, -132, -146, -146, -138,

-124, -99, -85, -72, -65, -65, -65, -66, -63, -64, -64, -58, -46, -26, -9, 2, 2,␣
,→4, 0, 1, 4, 3, 10, 11, 10, 2, -4,

0, 10, 18, 20, 6, 2, -9, -7, -3, -3, -2, -7, -12, -5, 5, 24, 36, 31, 25, 6, 3, 7,␣
,→12, 17, 11, 0, -6, -9, -8, -7, -5,

-6, -2, -2, -6, -2, 2, 14, 24, 22, 15, 8, 4, 6, 7, 12, 16, 25, 20, 7, -16, -41, -
,→60, -67, -65, -54, -35, -11, 30,

84, 175, 302, 455, 603, 707, 743, 714, 625, 519, 414, 337, 300, 281, 263, 239,␣
,→197, 163, 136, 109, 77, 34, -18, -50,

-66, -74, -79, -92, -107, -117, -127, -129, -135, -139, -141, -155, -159, -167, -
,→171, -169, -174, -175, -178, -191,

-202, -223, -235, -243, -237, -240, -256, -298, -345, -393, -432, -475, -518, -
,→565, -596, -619, -623, -623, -614,

-599, -583, -559, -524, -477, -425, -383, -357, -331, -301, -252, -198, -143, -96,
,→ -57, -29, -8, 10, 31, 45, 60, 65,

70, 74, 76, 79, 82, 79, 75, 62,


]

def slider_x_event_cb(e):

slider = e.get_target()
v = slider.get_value()
chart.set_zoom_x(v)

def slider_y_event_cb(e):

slider = e.get_target()
v = slider.get_value()
chart.set_zoom_y(v)

#
# Display 1000 data points with zooming and scrolling.
# See how the chart changes drawing mode (draw only vertical lines) when
# the points get too crowded.

# Create a chart
chart = lv.chart(lv.scr_act())
chart.set_size(200, 150)
chart.align(lv.ALIGN.CENTER, -30, -30)
chart.set_range(lv.chart.AXIS.PRIMARY_Y, -1000, 1000)

# Do not display points on the data


chart.set_style_size(0, lv.PART.INDICATOR)

ser = chart.add_series(lv.palette_main(lv.PALETTE.RED), lv.chart.AXIS.PRIMARY_Y)

pcnt = len(ecg_sample)
chart.set_point_count(pcnt)
chart.set_ext_y_array(ser, ecg_sample)
(continues on next page)

6.3. Extra widgets 669


LVGL Documentation 8.3

(continued from previous page)

slider = lv.slider(lv.scr_act())
slider.set_range(lv.IMG_ZOOM.NONE, lv.IMG_ZOOM.NONE * 10)
slider.add_event_cb(slider_x_event_cb, lv.EVENT.VALUE_CHANGED, None)
slider.set_size(200,10)
slider.align_to(chart, lv.ALIGN.OUT_BOTTOM_MID, 0, 20)

slider = lv.slider(lv.scr_act())
slider.set_range(lv.IMG_ZOOM.NONE, lv.IMG_ZOOM.NONE * 10)
slider.add_event_cb(slider_y_event_cb, lv.EVENT.VALUE_CHANGED, None)
slider.set_size(10, 150)
slider.align_to(chart, lv.ALIGN.OUT_RIGHT_MID, 20, 0)

Show cursor on the clicked point

#include "../../lv_examples.h"
#if LV_USE_CHART && LV_BUILD_EXAMPLES

static lv_obj_t * chart;


static lv_chart_series_t * ser;
static lv_chart_cursor_t * cursor;

static void event_cb(lv_event_t * e)


{
static int32_t last_id = -1;
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * obj = lv_event_get_target(e);

if(code == LV_EVENT_VALUE_CHANGED) {
last_id = lv_chart_get_pressed_point(obj);
if(last_id != LV_CHART_POINT_NONE) {
lv_chart_set_cursor_point(obj, cursor, NULL, last_id);
}
}
else if(code == LV_EVENT_DRAW_PART_END) {
lv_obj_draw_part_dsc_t * dsc = lv_event_get_draw_part_dsc(e);
if(!lv_obj_draw_part_check_type(dsc, &lv_chart_class, LV_CHART_DRAW_PART_
,→CURSOR)) return;

if(dsc->p1 == NULL || dsc->p2 == NULL || dsc->p1->y != dsc->p2->y || last_id


,→< 0) return;

lv_coord_t * data_array = lv_chart_get_y_array(chart, ser);


lv_coord_t v = data_array[last_id];
char buf[16];
lv_snprintf(buf, sizeof(buf), "%d", v);

lv_point_t size;
lv_txt_get_size(&size, buf, LV_FONT_DEFAULT, 0, 0, LV_COORD_MAX, LV_TEXT_FLAG_
,→ NONE);

lv_area_t a;
a.y2 = dsc->p1->y - 5;
a.y1 = a.y2 - size.y - 10;
(continues on next page)

6.3. Extra widgets 670


LVGL Documentation 8.3

(continued from previous page)


a.x1 = dsc->p1->x + 10;
a.x2 = a.x1 + size.x + 10;

lv_draw_rect_dsc_t draw_rect_dsc;
lv_draw_rect_dsc_init(&draw_rect_dsc);
draw_rect_dsc.bg_color = lv_palette_main(LV_PALETTE_BLUE);
draw_rect_dsc.radius = 3;

lv_draw_rect(dsc->draw_ctx, &draw_rect_dsc, &a);

lv_draw_label_dsc_t draw_label_dsc;
lv_draw_label_dsc_init(&draw_label_dsc);
draw_label_dsc.color = lv_color_white();
a.x1 += 5;
a.x2 -= 5;
a.y1 += 5;
a.y2 -= 5;
lv_draw_label(dsc->draw_ctx, &draw_label_dsc, &a, buf, NULL);
}
}

/**
* Show cursor on the clicked point
*/
void lv_example_chart_6(void)
{
chart = lv_chart_create(lv_scr_act());
lv_obj_set_size(chart, 200, 150);
lv_obj_align(chart, LV_ALIGN_CENTER, 0, -10);

lv_chart_set_axis_tick(chart, LV_CHART_AXIS_PRIMARY_Y, 10, 5, 6, 5, true, 40);


lv_chart_set_axis_tick(chart, LV_CHART_AXIS_PRIMARY_X, 10, 5, 10, 1, true, 30);

lv_obj_add_event_cb(chart, event_cb, LV_EVENT_ALL, NULL);


lv_obj_refresh_ext_draw_size(chart);

cursor = lv_chart_add_cursor(chart, lv_palette_main(LV_PALETTE_BLUE), LV_DIR_LEFT␣


,→ | LV_DIR_BOTTOM);

ser = lv_chart_add_series(chart, lv_palette_main(LV_PALETTE_RED), LV_CHART_AXIS_


,→ PRIMARY_Y);
uint32_t i;
for(i = 0; i < 10; i++) {
lv_chart_set_next_value(chart, ser, lv_rand(10, 90));
}

lv_chart_set_zoom_x(chart, 500);

lv_obj_t * label = lv_label_create(lv_scr_act());


lv_label_set_text(label, "Click on a point");
lv_obj_align_to(label, chart, LV_ALIGN_OUT_TOP_MID, 0, -5);
}

#endif

class ExampleChart_6():
(continues on next page)

6.3. Extra widgets 671


LVGL Documentation 8.3

(continued from previous page)

def __init__(self):
self.last_id = -1
#
# Show cursor on the clicked point
#

chart = lv.chart(lv.scr_act())
chart.set_size(200, 150)
chart.align(lv.ALIGN.CENTER, 0, -10)

chart.set_axis_tick(lv.chart.AXIS.PRIMARY_Y, 10, 5, 6, 5, True, 40)


chart.set_axis_tick(lv.chart.AXIS.PRIMARY_X, 10, 5, 10, 1, True, 30)

chart.add_event_cb(self.event_cb, lv.EVENT.ALL, None)


chart.refresh_ext_draw_size()

self.cursor = chart.add_cursor(lv.palette_main(lv.PALETTE.BLUE), lv.DIR.LEFT␣


,→ | lv.DIR.BOTTOM)

self.ser = chart.add_series(lv.palette_main(lv.PALETTE.RED), lv.chart.AXIS.


,→ PRIMARY_Y)

self.ser_p = []
for i in range(10):
self.ser_p.append(lv.rand(10,90))
self.ser.y_points = self.ser_p

newser = chart.get_series_next(None)
# print("length of data points: ",len(newser.points))
chart.set_zoom_x(500)

label = lv.label(lv.scr_act())
label.set_text("Click on a point")
label.align_to(chart, lv.ALIGN.OUT_TOP_MID, 0, -5)

def event_cb(self,e):

code = e.get_code()
chart = e.get_target()

if code == lv.EVENT.VALUE_CHANGED:
# print("last_id: ",self.last_id)
self.last_id = chart.get_pressed_point()
if self.last_id != lv.CHART_POINT.NONE:
p = lv.point_t()
chart.get_point_pos_by_id(self.ser, self.last_id, p)
chart.set_cursor_point(self.cursor, None, self.last_id)

elif code == lv.EVENT.DRAW_PART_END:


# print("EVENT.DRAW_PART_END")
dsc = lv.obj_draw_part_dsc_t.__cast__(e.get_param())
# if dsc.p1 and dsc.p2:
# print("p1, p2", dsc.p1,dsc.p2)
# print("p1.y, p2.y", dsc.p1.y, dsc.p2.y)
# print("last_id: ",self.last_id)
(continues on next page)

6.3. Extra widgets 672


LVGL Documentation 8.3

(continued from previous page)


if dsc.part == lv.PART.CURSOR and dsc.p1 and dsc.p2 and dsc.p1.y == dsc.
,→p2.y and self.last_id >= 0:

v = self.ser_p[self.last_id]

# print("value: ",v)
value_txt = str(v)
size = lv.point_t()
lv.txt_get_size(size, value_txt, lv.font_default(), 0, 0, lv.COORD.
,→MAX, lv.TEXT_FLAG.NONE)

a = lv.area_t()
a.y2 = dsc.p1.y - 5
a.y1 = a.y2 - size.y - 10
a.x1 = dsc.p1.x + 10
a.x2 = a.x1 + size.x + 10

draw_rect_dsc = lv.draw_rect_dsc_t()
draw_rect_dsc.init()
draw_rect_dsc.bg_color = lv.palette_main(lv.PALETTE.BLUE)
draw_rect_dsc.radius = 3

lv.draw_rect(a, dsc.clip_area, draw_rect_dsc)

draw_label_dsc = lv.draw_label_dsc_t()
draw_label_dsc.init()
draw_label_dsc.color = lv.color_white()
a.x1 += 5
a.x2 -= 5
a.y1 += 5
a.y2 -= 5
lv.draw_label(a, dsc.clip_area, draw_label_dsc, value_txt, None)

example_chart_6 = ExampleChart_6()

Scatter chart

#include "../../lv_examples.h"
#if LV_USE_CHART && LV_BUILD_EXAMPLES

static void draw_event_cb(lv_event_t * e)


{
lv_obj_draw_part_dsc_t * dsc = lv_event_get_draw_part_dsc(e);
if(dsc->part == LV_PART_ITEMS) {
lv_obj_t * obj = lv_event_get_target(e);
lv_chart_series_t * ser = lv_chart_get_series_next(obj, NULL);
uint32_t cnt = lv_chart_get_point_count(obj);
/*Make older value more transparent*/
dsc->rect_dsc->bg_opa = (LV_OPA_COVER * dsc->id) / (cnt - 1);

/*Make smaller values blue, higher values red*/


lv_coord_t * x_array = lv_chart_get_x_array(obj, ser);
lv_coord_t * y_array = lv_chart_get_y_array(obj, ser);
/*dsc->id is the tells drawing order, but we need the ID of the point being␣
,→drawn.*/
(continues on next page)

6.3. Extra widgets 673


LVGL Documentation 8.3

(continued from previous page)


uint32_t start_point = lv_chart_get_x_start_point(obj, ser);
uint32_t p_act = (start_point + dsc->id) % cnt; /*Consider start point to get␣
,→the index of the array*/

lv_opa_t x_opa = (x_array[p_act] * LV_OPA_50) / 200;


lv_opa_t y_opa = (y_array[p_act] * LV_OPA_50) / 1000;

dsc->rect_dsc->bg_color = lv_color_mix(lv_palette_main(LV_PALETTE_RED),
lv_palette_main(LV_PALETTE_BLUE),
x_opa + y_opa);
}
}

static void add_data(lv_timer_t * timer)


{
LV_UNUSED(timer);
lv_obj_t * chart = timer->user_data;
lv_chart_set_next_value2(chart, lv_chart_get_series_next(chart, NULL), lv_rand(0,␣
,→200), lv_rand(0, 1000));

/**
* A scatter chart
*/
void lv_example_chart_7(void)
{
lv_obj_t * chart = lv_chart_create(lv_scr_act());
lv_obj_set_size(chart, 200, 150);
lv_obj_align(chart, LV_ALIGN_CENTER, 0, 0);
lv_obj_add_event_cb(chart, draw_event_cb, LV_EVENT_DRAW_PART_BEGIN, NULL);
lv_obj_set_style_line_width(chart, 0, LV_PART_ITEMS); /*Remove the lines*/

lv_chart_set_type(chart, LV_CHART_TYPE_SCATTER);

lv_chart_set_axis_tick(chart, LV_CHART_AXIS_PRIMARY_X, 5, 5, 5, 1, true, 30);


lv_chart_set_axis_tick(chart, LV_CHART_AXIS_PRIMARY_Y, 10, 5, 6, 5, true, 50);

lv_chart_set_range(chart, LV_CHART_AXIS_PRIMARY_X, 0, 200);


lv_chart_set_range(chart, LV_CHART_AXIS_PRIMARY_Y, 0, 1000);

lv_chart_set_point_count(chart, 50);

lv_chart_series_t * ser = lv_chart_add_series(chart, lv_palette_main(LV_PALETTE_


,→ RED), LV_CHART_AXIS_PRIMARY_Y);
uint32_t i;
for(i = 0; i < 50; i++) {
lv_chart_set_next_value2(chart, ser, lv_rand(0, 200), lv_rand(0, 1000));
}

lv_timer_create(add_data, 100, chart);


}

#endif

#!/opt/bin/lv_micropython -i
import utime as time
import lvgl as lv
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import display_driver

def draw_event_cb(e):
dsc = e.get_draw_part_dsc()
if dsc.part == lv.PART.ITEMS:
obj = e.get_target()
ser = obj.get_series_next(None)
cnt = obj.get_point_count()
# print("cnt: ",cnt)
# Make older value more transparent
dsc.rect_dsc.bg_opa = (lv.OPA.COVER * dsc.id) // (cnt - 1)

# Make smaller values blue, higher values red


# x_array = chart.get_x_array(ser)
# y_array = chart.get_y_array(ser)
# dsc->id is the tells drawing order, but we need the ID of the point being␣
,→ drawn.
start_point = chart.get_x_start_point(ser)
# print("start point: ",start_point)
p_act = (start_point + dsc.id) % cnt # Consider start point to get the index␣
,→of the array

# print("p_act", p_act)
x_opa = (x_array[p_act] * lv.OPA._50) // 200
y_opa = (y_array[p_act] * lv.OPA._50) // 1000

dsc.rect_dsc.bg_color = lv.palette_main(lv.PALETTE.RED).color_mix(
lv.palette_main(lv.PALETTE.BLUE),
x_opa + y_opa)

def add_data(timer,chart):
# print("add_data")
x = lv.rand(0,200)
y = lv.rand(0,1000)
chart.set_next_value2(ser, x, y)
# chart.set_next_value2(chart.gx, y)
x_array.pop(0)
x_array.append(x)
y_array.pop(0)
y_array.append(y)

#
# A scatter chart
#

chart = lv.chart(lv.scr_act())
chart.set_size(200, 150)
chart.align(lv.ALIGN.CENTER, 0, 0)
chart.add_event_cb(draw_event_cb, lv.EVENT.DRAW_PART_BEGIN, None)
chart.set_style_line_width(0, lv.PART.ITEMS) # Remove the lines

chart.set_type(lv.chart.TYPE.SCATTER)

chart.set_axis_tick(lv.chart.AXIS.PRIMARY_X, 5, 5, 5, 1, True, 30)


chart.set_axis_tick(lv.chart.AXIS.PRIMARY_Y, 10, 5, 6, 5, True, 50)

chart.set_range(lv.chart.AXIS.PRIMARY_X, 0, 200)
chart.set_range(lv.chart.AXIS.PRIMARY_Y, 0, 1000)
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chart.set_point_count(50)

ser = chart.add_series(lv.palette_main(lv.PALETTE.RED), lv.chart.AXIS.PRIMARY_Y)

x_array = []
y_array = []
for i in range(50):
x_array.append(lv.rand(0, 200))
y_array.append(lv.rand(0, 1000))

ser.x_points = x_array
ser.y_points = y_array

# Create an `lv_timer` to update the chart.

timer = lv.timer_create_basic()
timer.set_period(100)
timer.set_cb(lambda src: add_data(timer,chart))

Stacked area chart

#include "../../lv_examples.h"
#if LV_USE_CHART && LV_DRAW_COMPLEX && LV_BUILD_EXAMPLES

/* A struct is used to keep track of the series list because later we need to draw␣
,→to the series in the reverse order to which they were initialised. */
typedef struct {
lv_obj_t * obj;
lv_chart_series_t * series_list[3];
} stacked_area_chart_t;

static stacked_area_chart_t stacked_area_chart;

/**
* Callback which draws the blocks of colour under the lines
**/
static void draw_event_cb(lv_event_t * e)
{
lv_obj_t * obj = lv_event_get_target(e);

/*Add the faded area before the lines are drawn*/


lv_obj_draw_part_dsc_t * dsc = lv_event_get_draw_part_dsc(e);
if(dsc->part == LV_PART_ITEMS) {
if(!dsc->p1 || !dsc->p2)
return;

/*Add a line mask that keeps the area below the line*/
lv_draw_mask_line_param_t line_mask_param;
lv_draw_mask_line_points_init(&line_mask_param, dsc->p1->x, dsc->p1->y, dsc->
,→p2->x, dsc->p2->y,

LV_DRAW_MASK_LINE_SIDE_BOTTOM);
int16_t line_mask_id = lv_draw_mask_add(&line_mask_param, NULL);

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/*Draw a rectangle that will be affected by the mask*/
lv_draw_rect_dsc_t draw_rect_dsc;
lv_draw_rect_dsc_init(&draw_rect_dsc);
draw_rect_dsc.bg_opa = LV_OPA_COVER;
draw_rect_dsc.bg_color = dsc->line_dsc->color;

lv_area_t a;
a.x1 = dsc->p1->x;
a.x2 = dsc->p2->x;
a.y1 = LV_MIN(dsc->p1->y, dsc->p2->y);
a.y2 = obj->coords.y2 -
13; /* -13 cuts off where the rectangle draws over the chart margin.␣
,→Without this an area of 0 doesn't look like 0 */

lv_draw_rect(dsc->draw_ctx, &draw_rect_dsc, &a);

/*Remove the mask*/


lv_draw_mask_free_param(&line_mask_param);
lv_draw_mask_remove_id(line_mask_id);
}
}

/**
* Helper function to round a fixed point number
**/
static int32_t round_fixed_point(int32_t n, int8_t shift)
{
/* Create a bitmask to isolates the decimal part of the fixed point number */
int32_t mask = 1;
for(int32_t bit_pos = 0; bit_pos < shift; bit_pos++) {
mask = (mask << 1) + 1;
}

int32_t decimal_part = n & mask;

/* Get 0.5 as fixed point */


int32_t rounding_boundary = 1 << (shift - 1);

/* Return either the integer part of n or the integer part + 1 */


return (decimal_part < rounding_boundary) ? (n & ~mask) : ((n >> shift) + 1) <<␣
,→shift;

/**
* Stacked area chart
*/
void lv_example_chart_8(void)
{
/*Create a stacked_area_chart.obj*/
stacked_area_chart.obj = lv_chart_create(lv_scr_act());
lv_obj_set_size(stacked_area_chart.obj, 200, 150);
lv_obj_center(stacked_area_chart.obj);
lv_chart_set_type(stacked_area_chart.obj, LV_CHART_TYPE_LINE);
lv_chart_set_div_line_count(stacked_area_chart.obj, 5, 7);
lv_obj_add_event_cb(stacked_area_chart.obj, draw_event_cb, LV_EVENT_DRAW_PART_
,→BEGIN, NULL);

/* Set range to 0 to 100 for percentages. Draw ticks */


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lv_chart_set_range(stacked_area_chart.obj, LV_CHART_AXIS_PRIMARY_Y, 0, 100);
lv_chart_set_axis_tick(stacked_area_chart.obj, LV_CHART_AXIS_PRIMARY_Y, 3, 0, 5,␣
,→1, true, 30);

/*Set point size to 0 so the lines are smooth */


lv_obj_set_style_size(stacked_area_chart.obj, 0, LV_PART_INDICATOR);

/*Add some data series*/


stacked_area_chart.series_list[0] = lv_chart_add_series(stacked_area_chart.obj,␣
,→lv_palette_main(LV_PALETTE_RED),

LV_CHART_AXIS_PRIMARY_Y);
stacked_area_chart.series_list[1] = lv_chart_add_series(stacked_area_chart.obj,␣
,→lv_palette_main(LV_PALETTE_BLUE),

LV_CHART_AXIS_PRIMARY_Y);
stacked_area_chart.series_list[2] = lv_chart_add_series(stacked_area_chart.obj,␣
,→lv_palette_main(LV_PALETTE_GREEN),

LV_CHART_AXIS_PRIMARY_Y);

for(int point = 0; point < 10; point++) {


/* Make some random data */
uint32_t vals[3] = {lv_rand(10, 20), lv_rand(20, 30), lv_rand(20, 30)};

int8_t fixed_point_shift = 5;
uint32_t total = vals[0] + vals[1] + vals[2];
uint32_t draw_heights[3];
uint32_t int_sum = 0;
uint32_t decimal_sum = 0;

/* Fixed point cascade rounding ensures percentages add to 100 */


for(int32_t series_index = 0; series_index < 3; series_index++) {
decimal_sum += (((vals[series_index] * 100) << fixed_point_shift) /␣
,→total);

int_sum += (vals[series_index] * 100) / total;

int32_t modifier = (round_fixed_point(decimal_sum, fixed_point_shift) >>␣


,→ fixed_point_shift) - int_sum;

/* The draw heights are equal to the percentage of the total each value␣
,→ is + the cumulative sum of the previous percentages.
The accumulation is how the values get "stacked" */
draw_heights[series_index] = int_sum + modifier;

/* Draw to the series in the reverse order to which they were␣


,→ initialised.
Without this the higher values will draw on top of the lower ones.
This is because the Z-height of a series matches the order it was␣
,→initialised */
lv_chart_set_next_value(stacked_area_chart.obj, stacked_area_chart.series_
,→list[3 - series_index - 1],

draw_heights[series_index]);
}
}

lv_chart_refresh(stacked_area_chart.obj);
}

#endif

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import display_driver
import lvgl as lv

# A class is used to keep track of the series list because later we


# need to draw to the series in the reverse order to which they were initialised.
class StackedAreaChart:
def __init__(self):
self.obj = None
self.series_list = [None, None, None]

stacked_area_chart = StackedAreaChart()

#
# Callback which draws the blocks of colour under the lines
#
def draw_event_cb(e):

obj = e.get_target()
cont_a = lv.area_t()
obj.get_coords(cont_a)

#Add the faded area before the lines are drawn


dsc = e.get_draw_part_dsc()
if dsc.part == lv.PART.ITEMS:
if not dsc.p1 or not dsc.p2:
return

# Add a line mask that keeps the area below the line
line_mask_param = lv.draw_mask_line_param_t()
line_mask_param.points_init(dsc.p1.x, dsc.p1.y, dsc.p2.x, dsc.p2.y, lv.DRAW_
,→MASK_LINE_SIDE.BOTTOM)

line_mask_id = lv.draw_mask_add(line_mask_param, None)

#Draw a rectangle that will be affected by the mask


draw_rect_dsc = lv.draw_rect_dsc_t()
draw_rect_dsc.init()
draw_rect_dsc.bg_opa = lv.OPA.COVER
draw_rect_dsc.bg_color = dsc.line_dsc.color

a = lv.area_t()
a.x1 = dsc.p1.x
a.x2 = dsc.p2.x
a.y1 = min(dsc.p1.y, dsc.p2.y)
a.y2 = cont_a.y2 - 13 # -13 cuts off where the rectangle draws over the chart␣
,→margin. Without this an area of 0 doesn't look like 0

dsc.draw_ctx.rect(draw_rect_dsc, a)

# Remove the mask


lv.draw_mask_free_param(line_mask_param)
lv.draw_mask_remove_id(line_mask_id)

#
# Helper function to round a fixed point number
#
def round_fixed_point(n, shift):
# Create a bitmask to isolates the decimal part of the fixed point number
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mask = 1
for bit_pos in range(shift):
mask = (mask << 1) + 1

decimal_part = n & mask

# Get 0.5 as fixed point


rounding_boundary = 1 << (shift - 1)

# Return either the integer part of n or the integer part + 1


if decimal_part < rounding_boundary:
return (n & ~mask)
return ((n >> shift) + 1) << shift

#
# Stacked area chart
#
def lv_example_chart_8():

#Create a stacked_area_chart.obj
stacked_area_chart.obj = lv.chart(lv.scr_act())
stacked_area_chart.obj.set_size(200, 150)
stacked_area_chart.obj.center()
stacked_area_chart.obj.set_type( lv.chart.TYPE.LINE)
stacked_area_chart.obj.set_div_line_count(5, 7)
stacked_area_chart.obj.add_event_cb( draw_event_cb, lv.EVENT.DRAW_PART_BEGIN,␣
,→None)

# Set range to 0 to 100 for percentages. Draw ticks


stacked_area_chart.obj.set_range(lv.chart.AXIS.PRIMARY_Y,0,100)
stacked_area_chart.obj.set_axis_tick(lv.chart.AXIS.PRIMARY_Y, 3, 0, 5, 1, True,␣
,→30)

#Set point size to 0 so the lines are smooth


stacked_area_chart.obj.set_style_size(0, lv.PART.INDICATOR)

# Add some data series


stacked_area_chart.series_list[0] = stacked_area_chart.obj.add_series(lv.palette_
,→main(lv.PALETTE.RED), lv.chart.AXIS.PRIMARY_Y)

stacked_area_chart.series_list[1] = stacked_area_chart.obj.add_series(lv.palette_
,→main(lv.PALETTE.BLUE), lv.chart.AXIS.PRIMARY_Y)

stacked_area_chart.series_list[2] = stacked_area_chart.obj.add_series(lv.palette_
,→main(lv.PALETTE.GREEN), lv.chart.AXIS.PRIMARY_Y)

for point in range(10):


# Make some random data
vals = [lv.rand(10, 20), lv.rand(20, 30), lv.rand(20, 30)]

fixed_point_shift = 5
total = vals[0] + vals[1] + vals[2]
draw_heights = [0, 0, 0]
int_sum = 0
decimal_sum = 0

# Fixed point cascade rounding ensures percentages add to 100


for series_index in range(3):
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decimal_sum += int(((vals[series_index] * 100) << fixed_point_shift) //␣
,→ total)
int_sum += int((vals[series_index] * 100) / total)

modifier = (round_fixed_point(decimal_sum, fixed_point_shift) >> fixed_


,→ point_shift) - int_sum

# The draw heights are equal to the percentage of the total each value␣
,→ is + the cumulative sum of the previous percentages.
# The accumulation is how the values get "stacked"
draw_heights[series_index] = int(int_sum + modifier)

# Draw to the series in the reverse order to which they were initialised.
# Without this the higher values will draw on top of the lower ones.
# This is because the Z-height of a series matches the order it was␣
,→initialised

stacked_area_chart.obj.set_next_value( stacked_area_chart.series_list[3 -␣
,→series_index - 1], draw_heights[series_index])

stacked_area_chart.obj.refresh()

lv_example_chart_8()

API

Typedefs

typedef uint8_t lv_chart_type_t

typedef uint8_t lv_chart_update_mode_t

typedef uint8_t lv_chart_axis_t

Enums

enum [anonymous]
Chart types
Values:

enumerator LV_CHART_TYPE_NONE
Don't draw the series

enumerator LV_CHART_TYPE_LINE
Connect the points with lines

enumerator LV_CHART_TYPE_BAR
Draw columns

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enumerator LV_CHART_TYPE_SCATTER
Draw points and lines in 2D (x,y coordinates)

enum [anonymous]
Chart update mode for lv_chart_set_next
Values:

enumerator LV_CHART_UPDATE_MODE_SHIFT
Shift old data to the left and add the new one the right

enumerator LV_CHART_UPDATE_MODE_CIRCULAR
Add the new data in a circular way

enum [anonymous]
Enumeration of the axis'
Values:

enumerator LV_CHART_AXIS_PRIMARY_Y

enumerator LV_CHART_AXIS_SECONDARY_Y

enumerator LV_CHART_AXIS_PRIMARY_X

enumerator LV_CHART_AXIS_SECONDARY_X

enumerator _LV_CHART_AXIS_LAST

enum lv_chart_draw_part_type_t
type field in lv_obj_draw_part_dsc_t if class_p = lv_chart_class Used in
LV_EVENT_DRAW_PART_BEGIN and LV_EVENT_DRAW_PART_END
Values:

enumerator LV_CHART_DRAW_PART_DIV_LINE_INIT
Used before/after drawn the div lines

enumerator LV_CHART_DRAW_PART_DIV_LINE_HOR
Used for each horizontal division lines

enumerator LV_CHART_DRAW_PART_DIV_LINE_VER
Used for each vertical division lines

enumerator LV_CHART_DRAW_PART_LINE_AND_POINT
Used on line and scatter charts for lines and points

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LVGL Documentation 8.3

enumerator LV_CHART_DRAW_PART_BAR
Used on bar charts for the rectangles

enumerator LV_CHART_DRAW_PART_CURSOR
Used on cursor lines and points

enumerator LV_CHART_DRAW_PART_TICK_LABEL
Used on tick lines and labels

Functions

LV_EXPORT_CONST_INT(LV_CHART_POINT_NONE)

lv_obj_t *lv_chart_create(lv_obj_t *parent)


Create a chart object
Parameters parent -- pointer to an object, it will be the parent of the new chart
Returns pointer to the created chart
void lv_chart_set_type(lv_obj_t *obj, lv_chart_type_t type)
Set a new type for a chart
Parameters
• obj -- pointer to a chart object
• type -- new type of the chart (from 'lv_chart_type_t' enum)
void lv_chart_set_point_count(lv_obj_t *obj, uint16_t cnt)
Set the number of points on a data line on a chart
Parameters
• obj -- pointer to a chart object
• cnt -- new number of points on the data lines
void lv_chart_set_range(lv_obj_t *obj, lv_chart_axis_t axis, lv_coord_t min, lv_coord_t max)
Set the minimal and maximal y values on an axis
Parameters
• obj -- pointer to a chart object
• axis -- LV_CHART_AXIS_PRIMARY_Y or LV_CHART_AXIS_SECONDARY_Y
• min -- minimum value of the y axis
• max -- maximum value of the y axis
void lv_chart_set_update_mode(lv_obj_t *obj, lv_chart_update_mode_t update_mode)
Set update mode of the chart object. Affects
Parameters
• obj -- pointer to a chart object
• mode -- the update mode

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void lv_chart_set_div_line_count(lv_obj_t *obj, uint8_t hdiv, uint8_t vdiv)


Set the number of horizontal and vertical division lines
Parameters
• obj -- pointer to a chart object
• hdiv -- number of horizontal division lines
• vdiv -- number of vertical division lines
void lv_chart_set_zoom_x(lv_obj_t *obj, uint16_t zoom_x)
Zoom into the chart in X direction
Parameters
• obj -- pointer to a chart object
• zoom_x -- zoom in x direction. LV_ZOOM_NONE or 256 for no zoom, 512 double zoom
void lv_chart_set_zoom_y(lv_obj_t *obj, uint16_t zoom_y)
Zoom into the chart in Y direction
Parameters
• obj -- pointer to a chart object
• zoom_y -- zoom in y direction. LV_ZOOM_NONE or 256 for no zoom, 512 double zoom
uint16_t lv_chart_get_zoom_x(const lv_obj_t *obj)
Get X zoom of a chart
Parameters obj -- pointer to a chart object
Returns the X zoom value
uint16_t lv_chart_get_zoom_y(const lv_obj_t *obj)
Get Y zoom of a chart
Parameters obj -- pointer to a chart object
Returns the Y zoom value
void lv_chart_set_axis_tick(lv_obj_t *obj, lv_chart_axis_t axis, lv_coord_t major_len, lv_coord_t
minor_len, lv_coord_t major_cnt, lv_coord_t minor_cnt, bool label_en,
lv_coord_t draw_size)
Set the number of tick lines on an axis
Parameters
• obj -- pointer to a chart object
• axis -- an axis which ticks count should be set
• major_len -- length of major ticks
• minor_len -- length of minor ticks
• major_cnt -- number of major ticks on the axis
• minor_cnt -- number of minor ticks between two major ticks
• label_en -- true: enable label drawing on major ticks
• draw_size -- extra size required to draw the tick and labels (start with 20 px and increase
if the ticks/labels are clipped)

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lv_chart_type_t lv_chart_get_type(const lv_obj_t *obj)


Get the type of a chart
Parameters obj -- pointer to chart object
Returns type of the chart (from 'lv_chart_t' enum)
uint16_t lv_chart_get_point_count(const lv_obj_t *obj)
Get the data point number per data line on chart
Parameters chart -- pointer to chart object
Returns point number on each data line
uint16_t lv_chart_get_x_start_point(const lv_obj_t *obj, lv_chart_series_t *ser)
Get the current index of the x-axis start point in the data array
Parameters
• chart -- pointer to a chart object
• ser -- pointer to a data series on 'chart'
Returns the index of the current x start point in the data array
void lv_chart_get_point_pos_by_id(lv_obj_t *obj, lv_chart_series_t *ser, uint16_t id, lv_point_t *p_out)
Get the position of a point to the chart.
Parameters
• chart -- pointer to a chart object
• ser -- pointer to series
• id -- the index.
• p_out -- store the result position here
void lv_chart_refresh(lv_obj_t *obj)
Refresh a chart if its data line has changed
Parameters chart -- pointer to chart object
lv_chart_series_t *lv_chart_add_series(lv_obj_t *obj, lv_color_t color, lv_chart_axis_t axis)
Allocate and add a data series to the chart
Parameters
• obj -- pointer to a chart object
• color -- color of the data series
• axis -- the y axis to which the series should be attached
(::LV_CHART_AXIS_PRIMARY_Y or ::LV_CHART_AXIS_SECONDARY_Y)
Returns pointer to the allocated data series
void lv_chart_remove_series(lv_obj_t *obj, lv_chart_series_t *series)
Deallocate and remove a data series from a chart
Parameters
• chart -- pointer to a chart object
• series -- pointer to a data series on 'chart'

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void lv_chart_hide_series(lv_obj_t *chart, lv_chart_series_t *series, bool hide)


Hide/Unhide a single series of a chart.
Parameters
• obj -- pointer to a chart object.
• series -- pointer to a series object
• hide -- true: hide the series
void lv_chart_set_series_color(lv_obj_t *chart, lv_chart_series_t *series, lv_color_t color)
Change the color of a series
Parameters
• obj -- pointer to a chart object.
• series -- pointer to a series object
• color -- the new color of the series
void lv_chart_set_x_start_point(lv_obj_t *obj, lv_chart_series_t *ser, uint16_t id)
Set the index of the x-axis start point in the data array. This point will be considers the first (left) point and the
other points will be drawn after it.
Parameters
• obj -- pointer to a chart object
• ser -- pointer to a data series on 'chart'
• id -- the index of the x point in the data array
lv_chart_series_t *lv_chart_get_series_next(const lv_obj_t *chart, const lv_chart_series_t *ser)
Get the next series.
Parameters
• chart -- pointer to a chart
• ser -- the previous series or NULL to get the first
Returns the next series or NULL if there is no more.
lv_chart_cursor_t *lv_chart_add_cursor(lv_obj_t *obj, lv_color_t color, lv_dir_t dir)
Add a cursor with a given color
Parameters
• obj -- pointer to chart object
• color -- color of the cursor
• dir -- direction of the cursor. LV_DIR_RIGHT/LEFT/TOP/DOWN/HOR/VER/ALL.
OR-ed values are possible
Returns pointer to the created cursor
void lv_chart_set_cursor_pos(lv_obj_t *chart, lv_chart_cursor_t *cursor, lv_point_t *pos)
Set the coordinate of the cursor with respect to the paddings
Parameters
• obj -- pointer to a chart object
• cursor -- pointer to the cursor

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• pos -- the new coordinate of cursor relative to the chart


void lv_chart_set_cursor_point(lv_obj_t *chart, lv_chart_cursor_t *cursor, lv_chart_series_t *ser, uint16_t
point_id)
Stick the cursor to a point
Parameters
• obj -- pointer to a chart object
• cursor -- pointer to the cursor
• ser -- pointer to a series
• point_id -- the point's index or LV_CHART_POINT_NONE to not assign to any points.
lv_point_t lv_chart_get_cursor_point(lv_obj_t *chart, lv_chart_cursor_t *cursor)
Get the coordinate of the cursor with respect to the paddings
Parameters
• obj -- pointer to a chart object
• cursor -- pointer to cursor
Returns coordinate of the cursor as lv_point_t
void lv_chart_set_all_value(lv_obj_t *obj, lv_chart_series_t *ser, lv_coord_t value)
Initialize all data points of a series with a value
Parameters
• obj -- pointer to chart object
• ser -- pointer to a data series on 'chart'
• value -- the new value for all points. LV_CHART_POINT_NONE can be used to hide the
points.
void lv_chart_set_next_value(lv_obj_t *obj, lv_chart_series_t *ser, lv_coord_t value)
Set the next point's Y value according to the update mode policy.
Parameters
• obj -- pointer to chart object
• ser -- pointer to a data series on 'chart'
• value -- the new value of the next data
void lv_chart_set_next_value2(lv_obj_t *obj, lv_chart_series_t *ser, lv_coord_t x_value, lv_coord_t
y_value)
Set the next point's X and Y value according to the update mode policy.
Parameters
• obj -- pointer to chart object
• ser -- pointer to a data series on 'chart'
• x_value -- the new X value of the next data
• y_value -- the new Y value of the next data

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void lv_chart_set_value_by_id(lv_obj_t *obj, lv_chart_series_t *ser, uint16_t id, lv_coord_t value)


Set an individual point's y value of a chart's series directly based on its index
Parameters
• obj -- pointer to a chart object
• ser -- pointer to a data series on 'chart'
• id -- the index of the x point in the array
• value -- value to assign to array point
void lv_chart_set_value_by_id2(lv_obj_t *obj, lv_chart_series_t *ser, uint16_t id, lv_coord_t x_value,
lv_coord_t y_value)
Set an individual point's x and y value of a chart's series directly based on its index Can be used only with
LV_CHART_TYPE_SCATTER.
Parameters
• obj -- pointer to chart object
• ser -- pointer to a data series on 'chart'
• id -- the index of the x point in the array
• x_value -- the new X value of the next data
• y_value -- the new Y value of the next data
void lv_chart_set_ext_y_array(lv_obj_t *obj, lv_chart_series_t *ser, lv_coord_t array[])
Set an external array for the y data points to use for the chart NOTE: It is the users responsibility to make sure the
point_cnt matches the external array size.
Parameters
• obj -- pointer to a chart object
• ser -- pointer to a data series on 'chart'
• array -- external array of points for chart
void lv_chart_set_ext_x_array(lv_obj_t *obj, lv_chart_series_t *ser, lv_coord_t array[])
Set an external array for the x data points to use for the chart NOTE: It is the users responsibility to make sure the
point_cnt matches the external array size.
Parameters
• obj -- pointer to a chart object
• ser -- pointer to a data series on 'chart'
• array -- external array of points for chart
lv_coord_t *lv_chart_get_y_array(const lv_obj_t *obj, lv_chart_series_t *ser)
Get the array of y values of a series
Parameters
• obj -- pointer to a chart object
• ser -- pointer to a data series on 'chart'
Returns the array of values with 'point_count' elements

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lv_coord_t *lv_chart_get_x_array(const lv_obj_t *obj, lv_chart_series_t *ser)


Get the array of x values of a series
Parameters
• obj -- pointer to a chart object
• ser -- pointer to a data series on 'chart'
Returns the array of values with 'point_count' elements
uint32_t lv_chart_get_pressed_point(const lv_obj_t *obj)
Get the index of the currently pressed point. It's the same for every series.
Parameters obj -- pointer to a chart object
Returns the index of the point [0 .. point count] or LV_CHART_POINT_ID_NONE if no point is
being pressed

Variables

const lv_obj_class_t lv_chart_class

struct lv_chart_series_t
#include <lv_chart.h> Descriptor a chart series

Public Members

lv_coord_t *x_points

lv_coord_t *y_points

lv_color_t color

uint16_t start_point

uint8_t hidden

uint8_t x_ext_buf_assigned

uint8_t y_ext_buf_assigned

uint8_t x_axis_sec

uint8_t y_axis_sec

struct lv_chart_cursor_t

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Public Members

lv_point_t pos

lv_coord_t point_id

lv_color_t color

lv_chart_series_t *ser

lv_dir_t dir

uint8_t pos_set

struct lv_chart_tick_dsc_t

Public Members

lv_coord_t major_len

lv_coord_t minor_len

lv_coord_t draw_size

uint32_t minor_cnt

uint32_t major_cnt

uint32_t label_en

struct lv_chart_t

Public Members

lv_obj_t obj

lv_ll_t series_ll
Linked list for the series (stores lv_chart_series_t)

lv_ll_t cursor_ll
Linked list for the cursors (stores lv_chart_cursor_t)

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lv_chart_tick_dsc_t tick[4]

lv_coord_t ymin[2]

lv_coord_t ymax[2]

lv_coord_t xmin[2]

lv_coord_t xmax[2]

lv_coord_t pressed_point_id

uint16_t hdiv_cnt
Number of horizontal division lines

uint16_t vdiv_cnt
Number of vertical division lines

uint16_t point_cnt
Point number in a data line

uint16_t zoom_x

uint16_t zoom_y

lv_chart_type_t type
Line or column chart

lv_chart_update_mode_t update_mode

6.3.4 Color wheel (lv_colorwheel)

Overview

As its name implies Color wheel allows the user to select a color. The Hue, Saturation and Value of the color can be
selected separately.
Long pressing the object, the color wheel will change to the next parameter of the color (hue, saturation or value). A
double click will reset the current parameter.

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Parts and Styles

• LV_PART_MAIN Only arc_width is used to set the width of the color wheel
• LV_PART_KNOB A rectangle (or circle) drawn on the current value. It uses all the rectangle like style properties
and padding to make it larger than the width of the arc.

Usage

Create a color wheel

lv_colorwheel_create(parent, knob_recolor) creates a new color wheel. With


knob_recolor=true the knob's background color will be set to the current color.

Set color

The color can be set manually with lv_colorwheel_set_hue/saturation/


value(colorwheel, x) or all at once with lv_colorwheel_set_hsv(colorwheel, hsv) or
lv_colorwheel_set_color(colorwheel, rgb)

Color mode

The current color mode can be manually selected with lv_colorwheel_set_mode(colorwheel,


LV_COLORWHEEL_MODE_HUE/SATURATION/VALUE).
The color mode can be fixed (so as to not change with long press) using
lv_colorwheel_set_mode_fixed(colorwheel, true)

Events

• LV_EVENT_VALUE_CHANGED Sent if a new color is selected.


Learn more about Events.

Keys

• LV_KEY_UP, LV_KEY_RIGHT Increment the current parameter's value by 1


• LV_KEY_DOWN, LV_KEY_LEFT Decrement the current parameter's value by 1
• LV_KEY_ENTER A long press will show the next mode. Double click to reset the current parameter.
Learn more about Keys.

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Example

Simple Colorwheel

#include "../../lv_examples.h"
#if LV_USE_COLORWHEEL && LV_BUILD_EXAMPLES

void lv_example_colorwheel_1(void)
{
lv_obj_t * cw;

cw = lv_colorwheel_create(lv_scr_act(), true);
lv_obj_set_size(cw, 200, 200);
lv_obj_center(cw);
}

#endif

cw = lv.colorwheel(lv.scr_act(), True)
cw.set_size(200, 200)
cw.center()

API

Typedefs

typedef uint8_t lv_colorwheel_mode_t

Enums

enum [anonymous]
Values:

enumerator LV_COLORWHEEL_MODE_HUE

enumerator LV_COLORWHEEL_MODE_SATURATION

enumerator LV_COLORWHEEL_MODE_VALUE

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Functions

lv_obj_t *lv_colorwheel_create(lv_obj_t *parent, bool knob_recolor)


Create a color picker object with disc shape
Parameters
• parent -- pointer to an object, it will be the parent of the new color picker
• knob_recolor -- true: set the knob's color to the current color
Returns pointer to the created color picker
bool lv_colorwheel_set_hsv(lv_obj_t *obj, lv_color_hsv_t hsv)
Set the current hsv of a color wheel.
Parameters
• colorwheel -- pointer to color wheel object
• color -- current selected hsv
Returns true if changed, otherwise false
bool lv_colorwheel_set_rgb(lv_obj_t *obj, lv_color_t color)
Set the current color of a color wheel.
Parameters
• colorwheel -- pointer to color wheel object
• color -- current selected color
Returns true if changed, otherwise false
void lv_colorwheel_set_mode(lv_obj_t *obj, lv_colorwheel_mode_t mode)
Set the current color mode.
Parameters
• colorwheel -- pointer to color wheel object
• mode -- color mode (hue/sat/val)
void lv_colorwheel_set_mode_fixed(lv_obj_t *obj, bool fixed)
Set if the color mode is changed on long press on center
Parameters
• colorwheel -- pointer to color wheel object
• fixed -- color mode cannot be changed on long press
lv_color_hsv_t lv_colorwheel_get_hsv(lv_obj_t *obj)
Get the current selected hsv of a color wheel.
Parameters colorwheel -- pointer to color wheel object
Returns current selected hsv
lv_color_t lv_colorwheel_get_rgb(lv_obj_t *obj)
Get the current selected color of a color wheel.
Parameters colorwheel -- pointer to color wheel object
Returns color current selected color

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lv_colorwheel_mode_t lv_colorwheel_get_color_mode(lv_obj_t *obj)


Get the current color mode.
Parameters colorwheel -- pointer to color wheel object
Returns color mode (hue/sat/val)
bool lv_colorwheel_get_color_mode_fixed(lv_obj_t *obj)
Get if the color mode is changed on long press on center
Parameters colorwheel -- pointer to color wheel object
Returns mode cannot be changed on long press

Variables

const lv_obj_class_t lv_colorwheel_class

struct lv_colorwheel_t

Public Members

lv_obj_t obj

lv_color_hsv_t hsv

lv_point_t pos

uint8_t recolor

struct lv_colorwheel_t::[anonymous] knob

uint32_t last_click_time

uint32_t last_change_time

lv_point_t last_press_point

lv_colorwheel_mode_t mode

uint8_t mode_fixed

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6.3.5 Image button (lv_imgbtn)

Overview

The Image button is very similar to the simple 'Button' object. The only difference is that it displays user-defined images
in each state instead of drawing a rectangle.
You can set a left, right and center image, and the center image will be repeated to match the width of the object.

Parts and Styles

• LV_PART_MAIN Refers to the image(s). If background style properties are used, a rectangle will be drawn behind
the image button.

Usage

Image sources

To set the image in a state, use the lv_imgbtn_set_src(imgbtn, LV_IMGBTN_STATE_..., src_left,


src_center, src_right).
The image sources work the same as described in the Image object except that "Symbols" are not supported by the Image
button. Any of the sources can NULL.
The possible states are:
• LV_IMGBTN_STATE_RELEASED
• LV_IMGBTN_STATE_PRESSED
• LV_IMGBTN_STATE_DISABLED
• LV_IMGBTN_STATE_CHECKED_RELEASED
• LV_IMGBTN_STATE_CHECKED_PRESSED
• LV_IMGBTN_STATE_CHECKED_DISABLED
If you set sources only in LV_IMGBTN_STATE_RELEASED, these sources will be used in other states too. If you set
e.g. LV_IMGBTN_STATE_PRESSED they will be used in pressed state instead of the released images.

States

Instead of the regular lv_obj_add/clear_state() functions the lv_imgbtn_set_state(imgbtn,


LV_IMGBTN_STATE_...) functions should be used to manually set a state.

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Events

• LV_EVENT_VALUE_CHANGED Sent when the button is toggled.


Learn more about Events.

Keys

• LV_KEY_RIGHT/UP Go to toggled state if LV_OBJ_FLAG_CHECKABLE is enabled.


• LV_KEY_LEFT/DOWN Go to non-toggled state if LV_OBJ_FLAG_CHECKABLE is enabled.
• LV_KEY_ENTER Clicks the button
Learn more about Keys.

Example

Simple Image button

#include "../../lv_examples.h"
#if LV_USE_IMGBTN && LV_BUILD_EXAMPLES

void lv_example_imgbtn_1(void)
{
LV_IMG_DECLARE(imgbtn_left);
LV_IMG_DECLARE(imgbtn_right);
LV_IMG_DECLARE(imgbtn_mid);

/*Create a transition animation on width transformation and recolor.*/


static lv_style_prop_t tr_prop[] = {LV_STYLE_TRANSFORM_WIDTH, LV_STYLE_IMG_
,→RECOLOR_OPA, 0};

static lv_style_transition_dsc_t tr;


lv_style_transition_dsc_init(&tr, tr_prop, lv_anim_path_linear, 200, 0, NULL);

static lv_style_t style_def;


lv_style_init(&style_def);
lv_style_set_text_color(&style_def, lv_color_white());
lv_style_set_transition(&style_def, &tr);

/*Darken the button when pressed and make it wider*/


static lv_style_t style_pr;
lv_style_init(&style_pr);
lv_style_set_img_recolor_opa(&style_pr, LV_OPA_30);
lv_style_set_img_recolor(&style_pr, lv_color_black());
lv_style_set_transform_width(&style_pr, 20);

/*Create an image button*/


lv_obj_t * imgbtn1 = lv_imgbtn_create(lv_scr_act());
lv_imgbtn_set_src(imgbtn1, LV_IMGBTN_STATE_RELEASED, &imgbtn_left, &imgbtn_mid, &
,→imgbtn_right);

lv_obj_add_style(imgbtn1, &style_def, 0);


lv_obj_add_style(imgbtn1, &style_pr, LV_STATE_PRESSED);

lv_obj_align(imgbtn1, LV_ALIGN_CENTER, 0, 0);

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/*Create a label on the image button*/
lv_obj_t * label = lv_label_create(imgbtn1);
lv_label_set_text(label, "Button");
lv_obj_align(label, LV_ALIGN_CENTER, 0, -4);
}

#endif

from imagetools import get_png_info, open_png

# Register PNG image decoder


decoder = lv.img.decoder_create()
decoder.info_cb = get_png_info
decoder.open_cb = open_png

# Create an image from the png file


try:
with open('../../assets/imgbtn_left.png','rb') as f:
imgbtn_left_data = f.read()
except:
print("Could not find imgbtn_left.png")
sys.exit()

imgbtn_left_dsc = lv.img_dsc_t({
'data_size': len(imgbtn_left_data),
'data': imgbtn_left_data
})

try:
with open('../../assets/imgbtn_mid.png','rb') as f:
imgbtn_mid_data = f.read()
except:
print("Could not find imgbtn_mid.png")
sys.exit()

imgbtn_mid_dsc = lv.img_dsc_t({
'data_size': len(imgbtn_mid_data),
'data': imgbtn_mid_data
})

try:
with open('../../assets/imgbtn_right.png','rb') as f:
imgbtn_right_data = f.read()
except:
print("Could not find imgbtn_right.png")
sys.exit()

imgbtn_right_dsc = lv.img_dsc_t({
'data_size': len(imgbtn_right_data),
'data': imgbtn_right_data
})

# Create a transition animation on width transformation and recolor.


tr_prop = [lv.STYLE.TRANSFORM_WIDTH, lv.STYLE.IMG_RECOLOR_OPA, 0]
tr = lv.style_transition_dsc_t()
tr.init(tr_prop, lv.anim_t.path_linear, 200, 0, None)
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style_def = lv.style_t()
style_def.init()
style_def.set_text_color(lv.color_white())
style_def.set_transition(tr)

# Darken the button when pressed and make it wider


style_pr = lv.style_t()
style_pr.init()
style_pr.set_img_recolor_opa(lv.OPA._30)
style_pr.set_img_recolor(lv.color_black())
style_pr.set_transform_width(20)

# Create an image button


imgbtn1 = lv.imgbtn(lv.scr_act())
imgbtn1.set_src(lv.imgbtn.STATE.RELEASED, imgbtn_left_dsc, imgbtn_mid_dsc, imgbtn_
,→right_dsc)

imgbtn1.add_style(style_def, 0)
imgbtn1.add_style(style_pr, lv.STATE.PRESSED)

imgbtn1.align(lv.ALIGN.CENTER, 0, 0)

# Create a label on the image button


label = lv.label(imgbtn1)
label.set_text("Button")
label.align(lv.ALIGN.CENTER, 0, -4)

API

Enums

enum lv_imgbtn_state_t
Values:

enumerator LV_IMGBTN_STATE_RELEASED

enumerator LV_IMGBTN_STATE_PRESSED

enumerator LV_IMGBTN_STATE_DISABLED

enumerator LV_IMGBTN_STATE_CHECKED_RELEASED

enumerator LV_IMGBTN_STATE_CHECKED_PRESSED

enumerator LV_IMGBTN_STATE_CHECKED_DISABLED

enumerator _LV_IMGBTN_STATE_NUM

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Functions

lv_obj_t *lv_imgbtn_create(lv_obj_t *parent)


Create an image button object
Parameters parent -- pointer to an object, it will be the parent of the new image button
Returns pointer to the created image button
void lv_imgbtn_set_src(lv_obj_t *imgbtn, lv_imgbtn_state_t state, const void *src_left, const void *src_mid,
const void *src_right)
Set images for a state of the image button
Parameters
• imgbtn -- pointer to an image button object
• state -- for which state set the new image
• src_left -- pointer to an image source for the left side of the button (a C array or path to
a file)
• src_mid -- pointer to an image source for the middle of the button (ideally 1px wide) (a C
array or path to a file)
• src_right -- pointer to an image source for the right side of the button (a C array or path
to a file)
void lv_imgbtn_set_state(lv_obj_t *imgbtn, lv_imgbtn_state_t state)
Use this function instead of lv_obj_add/clear_state to set a state manually
Parameters
• imgbtn -- pointer to an image button object
• state -- the new state
const void *lv_imgbtn_get_src_left(lv_obj_t *imgbtn, lv_imgbtn_state_t state)
Get the left image in a given state
Parameters
• imgbtn -- pointer to an image button object
• state -- the state where to get the image (from lv_btn_state_t) `
Returns pointer to the left image source (a C array or path to a file)
const void *lv_imgbtn_get_src_middle(lv_obj_t *imgbtn, lv_imgbtn_state_t state)
Get the middle image in a given state
Parameters
• imgbtn -- pointer to an image button object
• state -- the state where to get the image (from lv_btn_state_t) `
Returns pointer to the middle image source (a C array or path to a file)
const void *lv_imgbtn_get_src_right(lv_obj_t *imgbtn, lv_imgbtn_state_t state)
Get the right image in a given state
Parameters
• imgbtn -- pointer to an image button object

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• state -- the state where to get the image (from lv_btn_state_t) `


Returns pointer to the left image source (a C array or path to a file)

Variables

const lv_obj_class_t lv_imgbtn_class

struct lv_imgbtn_t

Public Members

lv_obj_t obj

const void *img_src_mid[_LV_IMGBTN_STATE_NUM]

const void *img_src_left[_LV_IMGBTN_STATE_NUM]

const void *img_src_right[_LV_IMGBTN_STATE_NUM]

lv_img_cf_t act_cf

6.3.6 Keyboard (lv_keyboard)

Overview

The Keyboard object is a special Button matrix with predefined keymaps and other features to realize a virtual keyboard
to write texts into a Text area.

Parts and Styles

Similarly to Button matrices Keyboards consist of 2 part:


• LV_PART_MAIN The main part. Uses all the typical background properties
• LV_PART_ITEMS The buttons. Also uses all typical background properties as well as the text properties.

Usage

Modes

The Keyboards have the following modes:


• LV_KEYBOARD_MODE_TEXT_LOWER Display lower case letters
• LV_KEYBOARD_MODE_TEXT_UPPER Display upper case letters
• LV_KEYBOARD_MODE_TEXT_SPECIAL Display special characters

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• LV_KEYBOARD_MODE_NUMBER Display numbers, +/- sign, and decimal dot


• LV_KEYBOARD_MODE_USER_1 through LV_KEYBOARD_MODE_USER_4 User-defined modes.
The TEXT modes' layout contains buttons to change mode.
To set the mode manually, use lv_keyboard_set_mode(kb, mode). The default mode is
LV_KEYBOARD_MODE_TEXT_UPPER.

Assign Text area

You can assign a Text area to the Keyboard to automatically put the clicked characters there. To assign the text area, use
lv_keyboard_set_textarea(kb, ta).

Key Popovers

To enable key popovers on press, like on common Android and iOS keyboards, use
lv_keyboard_set_popovers(kb, true). The default control maps are preconfigured to only show
the popovers on keys that produce a symbol and not on e.g. space. If you use a custom keymap, set the
LV_BTNMATRIX_CTRL_POPOVER flag for all keys that you want to show a popover.
Note that popovers for keys in the top row will draw outside the widget boundaries. To account for this, reserve extra free
space on top of the keyboard or ensure that the keyboard is added after any widgets adjacent to its top boundary so that
the popovers can draw over those.
The popovers currently are merely a visual effect and don't allow selecting additional characters such as accents yet.

New Keymap

You can specify a new map (layout) for the keyboard with lv_keyboard_set_map(kb, map) and
lv_keyboard_set_ctrl_map(kb, ctrl_map). Learn more about the Button matrix object. Keep in mind
that using following keywords will have the same effect as with the original map:
• LV_SYMBOL_OK Apply.
• LV_SYMBOL_CLOSE or LV_SYMBOL_KEYBOARD Close.
• LV_SYMBOL_BACKSPACE Delete on the left.
• LV_SYMBOL_LEFT Move the cursor left.
• LV_SYMBOL_RIGHT Move the cursor right.
• LV_SYMBOL_NEW_LINE New line.
• "ABC" Load the uppercase map.
• "abc" Load the lower case map.
• "1#" Load the lower case map.

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Events

• LV_EVENT_VALUE_CHANGED Sent when the button is pressed/released or repeated after long press. The event
data is set to the ID of the pressed/released button.
• LV_EVENT_READY - The Ok button is clicked.
• LV_EVENT_CANCEL - The Close button is clicked.
The keyboard has a default event handler callback called lv_keyboard_def_event_cb, which handles the button
pressing, map changing, the assigned text area, etc. You can remove it and replace it with a custom event handler if you
wish.

Note: In 8.0 and newer, adding an event handler to the keyboard does not remove the default event handler. This behavior
differs from v7, where adding an event handler would always replace the previous one.

Learn more about Events.

Keys

• LV_KEY_RIGHT/UP/LEFT/RIGHT To navigate among the buttons and select one.


• LV_KEY_ENTER To press/release the selected button.
Learn more about Keys.

Examples

Keyboard with text area

#include "../../lv_examples.h"
#if LV_USE_KEYBOARD && LV_BUILD_EXAMPLES

static void ta_event_cb(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * ta = lv_event_get_target(e);
lv_obj_t * kb = lv_event_get_user_data(e);
if(code == LV_EVENT_FOCUSED) {
lv_keyboard_set_textarea(kb, ta);
lv_obj_clear_flag(kb, LV_OBJ_FLAG_HIDDEN);
}

if(code == LV_EVENT_DEFOCUSED) {
lv_keyboard_set_textarea(kb, NULL);
lv_obj_add_flag(kb, LV_OBJ_FLAG_HIDDEN);
}
}

void lv_example_keyboard_1(void)
{
/*Create a keyboard to use it with an of the text areas*/
lv_obj_t * kb = lv_keyboard_create(lv_scr_act());

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/*Create a text area. The keyboard will write here*/
lv_obj_t * ta;
ta = lv_textarea_create(lv_scr_act());
lv_obj_align(ta, LV_ALIGN_TOP_LEFT, 10, 10);
lv_obj_add_event_cb(ta, ta_event_cb, LV_EVENT_ALL, kb);
lv_textarea_set_placeholder_text(ta, "Hello");
lv_obj_set_size(ta, 140, 80);

ta = lv_textarea_create(lv_scr_act());
lv_obj_align(ta, LV_ALIGN_TOP_RIGHT, -10, 10);
lv_obj_add_event_cb(ta, ta_event_cb, LV_EVENT_ALL, kb);
lv_obj_set_size(ta, 140, 80);

lv_keyboard_set_textarea(kb, ta);
}
#endif

def ta_event_cb(e,kb):
code = e.get_code()
ta = e.get_target()
if code == lv.EVENT.FOCUSED:
kb.set_textarea(ta)
kb.clear_flag(lv.obj.FLAG.HIDDEN)

if code == lv.EVENT.DEFOCUSED:
kb.set_textarea(None)
kb.add_flag(lv.obj.FLAG.HIDDEN)

# Create a keyboard to use it with one of the text areas


kb = lv.keyboard(lv.scr_act())

# Create a text area. The keyboard will write here


ta = lv.textarea(lv.scr_act())
ta.set_width(200)
ta.align(lv.ALIGN.TOP_LEFT, 10, 10)
ta.add_event_cb(lambda e: ta_event_cb(e,kb), lv.EVENT.ALL, None)
ta.set_placeholder_text("Hello")

ta = lv.textarea(lv.scr_act())
ta.set_width(200)
ta.align(lv.ALIGN.TOP_RIGHT, -10, 10)
ta.add_event_cb(lambda e: ta_event_cb(e,kb), lv.EVENT.ALL, None)

kb.set_textarea(ta)

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API

Typedefs

typedef uint8_t lv_keyboard_mode_t

Enums

enum [anonymous]
Current keyboard mode.
Values:

enumerator LV_KEYBOARD_MODE_TEXT_LOWER

enumerator LV_KEYBOARD_MODE_TEXT_UPPER

enumerator LV_KEYBOARD_MODE_SPECIAL

enumerator LV_KEYBOARD_MODE_NUMBER

enumerator LV_KEYBOARD_MODE_USER_1

enumerator LV_KEYBOARD_MODE_USER_2

enumerator LV_KEYBOARD_MODE_USER_3

enumerator LV_KEYBOARD_MODE_USER_4

Functions

lv_obj_t *lv_keyboard_create(lv_obj_t *parent)


Create a Keyboard object
Parameters parent -- pointer to an object, it will be the parent of the new keyboard
Returns pointer to the created keyboard
void lv_keyboard_set_textarea(lv_obj_t *kb, lv_obj_t *ta)
Assign a Text Area to the Keyboard. The pressed characters will be put there.
Parameters
• kb -- pointer to a Keyboard object
• ta -- pointer to a Text Area object to write there

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void lv_keyboard_set_mode(lv_obj_t *kb, lv_keyboard_mode_t mode)


Set a new a mode (text or number map)
Parameters
• kb -- pointer to a Keyboard object
• mode -- the mode from 'lv_keyboard_mode_t'
void lv_keyboard_set_popovers(lv_obj_t *kb, bool en)
Show the button title in a popover when pressed.
Parameters
• kb -- pointer to a Keyboard object
• en -- whether "popovers" mode is enabled
void lv_keyboard_set_map(lv_obj_t *kb, lv_keyboard_mode_t mode, const char *map[], const
lv_btnmatrix_ctrl_t ctrl_map[])
Set a new map for the keyboard
Parameters
• kb -- pointer to a Keyboard object
• mode -- keyboard map to alter 'lv_keyboard_mode_t'
• map -- pointer to a string array to describe the map. See 'lv_btnmatrix_set_map()' for more
info.
lv_obj_t *lv_keyboard_get_textarea(const lv_obj_t *kb)
Assign a Text Area to the Keyboard. The pressed characters will be put there.
Parameters kb -- pointer to a Keyboard object
Returns pointer to the assigned Text Area object
lv_keyboard_mode_t lv_keyboard_get_mode(const lv_obj_t *kb)
Set a new a mode (text or number map)
Parameters kb -- pointer to a Keyboard object
Returns the current mode from 'lv_keyboard_mode_t'
bool lv_btnmatrix_get_popovers(const lv_obj_t *obj)
Tell whether "popovers" mode is enabled or not.
Parameters kb -- pointer to a Keyboard object
Returns true: "popovers" mode is enabled; false: disabled
static inline const char **lv_keyboard_get_map_array(const lv_obj_t *kb)
Get the current map of a keyboard
Parameters kb -- pointer to a keyboard object
Returns the current map
static inline uint16_t lv_keyboard_get_selected_btn(const lv_obj_t *obj)
Get the index of the lastly "activated" button by the user (pressed, released, focused etc) Useful in the event_cb
to get the text of the button, check if hidden etc.
Parameters obj -- pointer to button matrix object

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LVGL Documentation 8.3

Returns index of the last released button (LV_BTNMATRIX_BTN_NONE: if unset)


static inline const char *lv_keyboard_get_btn_text(const lv_obj_t *obj, uint16_t btn_id)
Get the button's text
Parameters
• obj -- pointer to button matrix object
• btn_id -- the index a button not counting new line characters.
Returns text of btn_index` button
void lv_keyboard_def_event_cb(lv_event_t *e)
Default keyboard event to add characters to the Text area and change the map. If a custom event_cb is added
to the keyboard this function can be called from it to handle the button clicks
Parameters
• kb -- pointer to a keyboard
• event -- the triggering event

Variables

const lv_obj_class_t lv_keyboard_class

struct lv_keyboard_t

Public Members

lv_btnmatrix_t btnm

lv_obj_t *ta

lv_keyboard_mode_t mode

uint8_t popovers

6.3.7 LED (lv_led)

Overview

The LEDs are rectangle-like (or circle) object whose brightness can be adjusted. With lower brightness the colors of the
LED become darker.

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LVGL Documentation 8.3

Parts and Styles

The LEDs have only one main part, called LV_LED_PART_MAIN and it uses all the typical background style properties.

Usage

Color

You can set the color of the LED with lv_led_set_color(led, lv_color_hex(0xff0080)). This will
be used as background color, border color, and shadow color.

Brightness

You can set their brightness with lv_led_set_bright(led, bright). The brightness should be between 0
(darkest) and 255 (lightest).

Toggle

Use lv_led_on(led) and lv_led_off(led) to set the brightness to a predefined ON or OFF value. The
lv_led_toggle(led) toggles between the ON and OFF state.

Events

• LV_EVENT_DRAW_PART_BEGIN and LV_EVENT_DRAW_PART_END is sent for the following types:


– LV_LED_DRAW_PART_RECTANGLE The main rectangle. LV_OBJ_DRAW_PART_RECTANGLE is not
sent by the base object.
∗ part: LV_PART_MAIN
∗ rect_dsc
∗ draw_area: the area of the rectangle
See the events of the Base object too.
Learn more about Events.

Keys

No Keys are processed by the object type.


Learn more about Keys.

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Example

LED with custom style

#include "../../lv_examples.h"
#if LV_USE_LED && LV_BUILD_EXAMPLES

/**
* Create LED's with different brightness and color
*/
void lv_example_led_1(void)
{
/*Create a LED and switch it OFF*/
lv_obj_t * led1 = lv_led_create(lv_scr_act());
lv_obj_align(led1, LV_ALIGN_CENTER, -80, 0);
lv_led_off(led1);

/*Copy the previous LED and set a brightness*/


lv_obj_t * led2 = lv_led_create(lv_scr_act());
lv_obj_align(led2, LV_ALIGN_CENTER, 0, 0);
lv_led_set_brightness(led2, 150);
lv_led_set_color(led2, lv_palette_main(LV_PALETTE_RED));

/*Copy the previous LED and switch it ON*/


lv_obj_t * led3 = lv_led_create(lv_scr_act());
lv_obj_align(led3, LV_ALIGN_CENTER, 80, 0);
lv_led_on(led3);
}

#endif

#
# Create LED's with different brightness and color
#

# Create a LED and switch it OFF


led1 = lv.led(lv.scr_act())
led1.align(lv.ALIGN.CENTER, -80, 0)
led1.off()

# Copy the previous LED and set a brightness


led2 = lv.led(lv.scr_act())
led2.align(lv.ALIGN.CENTER, 0, 0)
led2.set_brightness(150)
led2.set_color(lv.palette_main(lv.PALETTE.RED))

# Copy the previous LED and switch it ON


led3 = lv.led(lv.scr_act())
led3.align(lv.ALIGN.CENTER, 80, 0)
led3.on()

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LVGL Documentation 8.3

API

Enums

enum lv_led_draw_part_type_t
type field in lv_obj_draw_part_dsc_t if class_p = lv_led_class Used in
LV_EVENT_DRAW_PART_BEGIN and LV_EVENT_DRAW_PART_END
Values:

enumerator LV_LED_DRAW_PART_RECTANGLE
The main rectangle

Functions

lv_obj_t *lv_led_create(lv_obj_t *parent)


Create a led object
Parameters parent -- pointer to an object, it will be the parent of the new led
Returns pointer to the created led
void lv_led_set_color(lv_obj_t *led, lv_color_t color)
Set the color of the LED
Parameters
• led -- pointer to a LED object
• color -- the color of the LED
void lv_led_set_brightness(lv_obj_t *led, uint8_t bright)
Set the brightness of a LED object
Parameters
• led -- pointer to a LED object
• bright -- LV_LED_BRIGHT_MIN (max. dark) ... LV_LED_BRIGHT_MAX (max. light)
void lv_led_on(lv_obj_t *led)
Light on a LED
Parameters led -- pointer to a LED object
void lv_led_off(lv_obj_t *led)
Light off a LED
Parameters led -- pointer to a LED object
void lv_led_toggle(lv_obj_t *led)
Toggle the state of a LED
Parameters led -- pointer to a LED object
uint8_t lv_led_get_brightness(const lv_obj_t *obj)
Get the brightness of a LEd object
Parameters led -- pointer to LED object

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LVGL Documentation 8.3

Returns bright 0 (max. dark) ... 255 (max. light)

Variables

const lv_obj_class_t lv_led_class

struct lv_led_t

Public Members

lv_obj_t obj

lv_color_t color

uint8_t bright
Current brightness of the LED (0..255)

6.3.8 List (lv_list)

Overview

The List is basically a rectangle with vertical layout to which Buttons and Texts can be added

Parts and Styles

Background
• LV_PART_MAIN The main part of the list that uses all the typical background properties
• LV_PART_SCROLLBAR The scrollbar. See the Base objects documentation for details.
Buttons and Texts See the Button's and Label's documentation.

Usage

Buttons

lv_list_add_btn(list, icon, text) adds a full-width button with an icon - that can be an image or symbol
- and a text.
The text starts to scroll horizontally if it's too long.

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LVGL Documentation 8.3

Texts

lv_list_add_text(list, text) adds a text.

Events

No special events are sent by the List, but sent by the Button as usual.
Learn more about Events.

Keys

No Keys are processed by the object type.


Learn more about Keys.

Example

Simple List

#include "../../lv_examples.h"
#if LV_USE_LIST && LV_BUILD_EXAMPLES
static lv_obj_t * list1;

static void event_handler(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * obj = lv_event_get_target(e);
if(code == LV_EVENT_CLICKED) {
LV_LOG_USER("Clicked: %s", lv_list_get_btn_text(list1, obj));
}
}

void lv_example_list_1(void)
{
/*Create a list*/
list1 = lv_list_create(lv_scr_act());
lv_obj_set_size(list1, 180, 220);
lv_obj_center(list1);

/*Add buttons to the list*/


lv_obj_t * btn;

lv_list_add_text(list1, "File");
btn = lv_list_add_btn(list1, LV_SYMBOL_FILE, "New");
lv_obj_add_event_cb(btn, event_handler, LV_EVENT_CLICKED, NULL);
btn = lv_list_add_btn(list1, LV_SYMBOL_DIRECTORY, "Open");
lv_obj_add_event_cb(btn, event_handler, LV_EVENT_CLICKED, NULL);
btn = lv_list_add_btn(list1, LV_SYMBOL_SAVE, "Save");
lv_obj_add_event_cb(btn, event_handler, LV_EVENT_CLICKED, NULL);
btn = lv_list_add_btn(list1, LV_SYMBOL_CLOSE, "Delete");
lv_obj_add_event_cb(btn, event_handler, LV_EVENT_CLICKED, NULL);
btn = lv_list_add_btn(list1, LV_SYMBOL_EDIT, "Edit");
lv_obj_add_event_cb(btn, event_handler, LV_EVENT_CLICKED, NULL);
(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)

lv_list_add_text(list1, "Connectivity");
btn = lv_list_add_btn(list1, LV_SYMBOL_BLUETOOTH, "Bluetooth");
lv_obj_add_event_cb(btn, event_handler, LV_EVENT_CLICKED, NULL);
btn = lv_list_add_btn(list1, LV_SYMBOL_GPS, "Navigation");
lv_obj_add_event_cb(btn, event_handler, LV_EVENT_CLICKED, NULL);
btn = lv_list_add_btn(list1, LV_SYMBOL_USB, "USB");
lv_obj_add_event_cb(btn, event_handler, LV_EVENT_CLICKED, NULL);
btn = lv_list_add_btn(list1, LV_SYMBOL_BATTERY_FULL, "Battery");
lv_obj_add_event_cb(btn, event_handler, LV_EVENT_CLICKED, NULL);

lv_list_add_text(list1, "Exit");
btn = lv_list_add_btn(list1, LV_SYMBOL_OK, "Apply");
lv_obj_add_event_cb(btn, event_handler, LV_EVENT_CLICKED, NULL);
btn = lv_list_add_btn(list1, LV_SYMBOL_CLOSE, "Close");
lv_obj_add_event_cb(btn, event_handler, LV_EVENT_CLICKED, NULL);
}

#endif

def event_handler(e):
code = e.get_code()
obj = e.get_target()
if code == lv.EVENT.CLICKED:
print("Clicked: list1." + list1.get_btn_text(obj))

# Create a list
list1 = lv.list(lv.scr_act())
list1.set_size(180, 220)
list1.center()

# Add buttons to the list


list1.add_text("File")
btn_new = list1.add_btn(lv.SYMBOL.FILE, "New")
btn_new.add_event_cb(event_handler,lv.EVENT.ALL, None)
btn_open = list1.add_btn(lv.SYMBOL.DIRECTORY, "Open")
btn_open.add_event_cb(event_handler,lv.EVENT.ALL, None)
btn_save = list1.add_btn(lv.SYMBOL.SAVE, "Save")
btn_save.add_event_cb(event_handler,lv.EVENT.ALL, None)
btn_delete = list1.add_btn(lv.SYMBOL.CLOSE, "Delete")
btn_delete.add_event_cb(event_handler,lv.EVENT.ALL, None)
btn_edit = list1.add_btn(lv.SYMBOL.EDIT, "Edit")
btn_edit.add_event_cb(event_handler,lv.EVENT.ALL, None)

list1.add_text("Connectivity")
btn_bluetooth = list1.add_btn(lv.SYMBOL.BLUETOOTH, "Bluetooth")
btn_bluetooth.add_event_cb(event_handler,lv.EVENT.ALL, None)
btn_navig = list1.add_btn(lv.SYMBOL.GPS, "Navigation")
btn_navig.add_event_cb(event_handler,lv.EVENT.ALL, None)
btn_USB = list1.add_btn(lv.SYMBOL.USB, "USB")
btn_USB.add_event_cb(event_handler,lv.EVENT.ALL, None)
btn_battery = list1.add_btn(lv.SYMBOL.BATTERY_FULL, "Battery")
btn_battery.add_event_cb(event_handler,lv.EVENT.ALL, None)

list1.add_text("Exit")
btn_apply = list1.add_btn(lv.SYMBOL.OK, "Apply")
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LVGL Documentation 8.3

(continued from previous page)


btn_apply.add_event_cb(event_handler,lv.EVENT.ALL, None)
btn_close = list1.add_btn(lv.SYMBOL.CLOSE, "Close")
btn_close.add_event_cb(event_handler,lv.EVENT.ALL, None)

Sorting a List using up and down buttons

#include <stdlib.h>

#include "../../lv_examples.h"
#if LV_USE_LIST && LV_BUILD_EXAMPLES

static lv_obj_t * list1;


static lv_obj_t * list2;

static lv_obj_t * currentButton = NULL;

static void event_handler(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * obj = lv_event_get_target(e);
if(code == LV_EVENT_CLICKED) {
LV_LOG_USER("Clicked: %s", lv_list_get_btn_text(list1, obj));

if(currentButton == obj) {
currentButton = NULL;
}
else {
currentButton = obj;
}
lv_obj_t * parent = lv_obj_get_parent(obj);
uint32_t i;
for(i = 0; i < lv_obj_get_child_cnt(parent); i++) {
lv_obj_t * child = lv_obj_get_child(parent, i);
if(child == currentButton) {
lv_obj_add_state(child, LV_STATE_CHECKED);
}
else {
lv_obj_clear_state(child, LV_STATE_CHECKED);
}
}
}
}

static void event_handler_top(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
if(code == LV_EVENT_CLICKED) {
if(currentButton == NULL) return;
lv_obj_move_background(currentButton);
lv_obj_scroll_to_view(currentButton, LV_ANIM_ON);
}
}

(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)


static void event_handler_up(lv_event_t * e)
{
lv_event_code_t code = lv_event_get_code(e);
if((code == LV_EVENT_CLICKED) || (code == LV_EVENT_LONG_PRESSED_REPEAT)) {
if(currentButton == NULL) return;
uint32_t index = lv_obj_get_index(currentButton);
if(index <= 0) return;
lv_obj_move_to_index(currentButton, index - 1);
lv_obj_scroll_to_view(currentButton, LV_ANIM_ON);
}
}

static void event_handler_center(lv_event_t * e)


{
const lv_event_code_t code = lv_event_get_code(e);
if((code == LV_EVENT_CLICKED) || (code == LV_EVENT_LONG_PRESSED_REPEAT)) {
if(currentButton == NULL) return;

lv_obj_t * parent = lv_obj_get_parent(currentButton);


const uint32_t pos = lv_obj_get_child_cnt(parent) / 2;

lv_obj_move_to_index(currentButton, pos);

lv_obj_scroll_to_view(currentButton, LV_ANIM_ON);
}
}

static void event_handler_dn(lv_event_t * e)


{
const lv_event_code_t code = lv_event_get_code(e);
if((code == LV_EVENT_CLICKED) || (code == LV_EVENT_LONG_PRESSED_REPEAT)) {
if(currentButton == NULL) return;
const uint32_t index = lv_obj_get_index(currentButton);

lv_obj_move_to_index(currentButton, index + 1);


lv_obj_scroll_to_view(currentButton, LV_ANIM_ON);
}
}

static void event_handler_bottom(lv_event_t * e)


{
const lv_event_code_t code = lv_event_get_code(e);
if(code == LV_EVENT_CLICKED) {
if(currentButton == NULL) return;
lv_obj_move_foreground(currentButton);
lv_obj_scroll_to_view(currentButton, LV_ANIM_ON);
}
}

static void event_handler_swap(lv_event_t * e)


{
const lv_event_code_t code = lv_event_get_code(e);
// lv_obj_t* obj = lv_event_get_target(e);
if((code == LV_EVENT_CLICKED) || (code == LV_EVENT_LONG_PRESSED_REPEAT)) {
uint32_t cnt = lv_obj_get_child_cnt(list1);
for(int i = 0; i < 100; i++)
if(cnt > 1) {
(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)


lv_obj_t * obj = lv_obj_get_child(list1, rand() % cnt);
lv_obj_move_to_index(obj, rand() % cnt);
if(currentButton != NULL) {
lv_obj_scroll_to_view(currentButton, LV_ANIM_ON);
}
}
}
}

void lv_example_list_2(void)
{
/*Create a list*/
list1 = lv_list_create(lv_scr_act());
lv_obj_set_size(list1, lv_pct(60), lv_pct(100));
lv_obj_set_style_pad_row(list1, 5, 0);

/*Add buttons to the list*/


lv_obj_t * btn;
int i;
for(i = 0; i < 15; i++) {
btn = lv_btn_create(list1);
lv_obj_set_width(btn, lv_pct(50));
lv_obj_add_event_cb(btn, event_handler, LV_EVENT_CLICKED, NULL);

lv_obj_t * lab = lv_label_create(btn);


lv_label_set_text_fmt(lab, "Item %d", i);
}

/*Select the first button by default*/


currentButton = lv_obj_get_child(list1, 0);
lv_obj_add_state(currentButton, LV_STATE_CHECKED);

/*Create a second list with up and down buttons*/


list2 = lv_list_create(lv_scr_act());
lv_obj_set_size(list2, lv_pct(40), lv_pct(100));
lv_obj_align(list2, LV_ALIGN_TOP_RIGHT, 0, 0);
lv_obj_set_flex_flow(list2, LV_FLEX_FLOW_COLUMN);

btn = lv_list_add_btn(list2, NULL, "Top");


lv_obj_add_event_cb(btn, event_handler_top, LV_EVENT_ALL, NULL);
lv_group_remove_obj(btn);

btn = lv_list_add_btn(list2, LV_SYMBOL_UP, "Up");


lv_obj_add_event_cb(btn, event_handler_up, LV_EVENT_ALL, NULL);
lv_group_remove_obj(btn);

btn = lv_list_add_btn(list2, LV_SYMBOL_LEFT, "Center");


lv_obj_add_event_cb(btn, event_handler_center, LV_EVENT_ALL, NULL);
lv_group_remove_obj(btn);

btn = lv_list_add_btn(list2, LV_SYMBOL_DOWN, "Down");


lv_obj_add_event_cb(btn, event_handler_dn, LV_EVENT_ALL, NULL);
lv_group_remove_obj(btn);

btn = lv_list_add_btn(list2, NULL, "Bottom");


lv_obj_add_event_cb(btn, event_handler_bottom, LV_EVENT_ALL, NULL);
lv_group_remove_obj(btn);
(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)

btn = lv_list_add_btn(list2, LV_SYMBOL_SHUFFLE, "Shuffle");


lv_obj_add_event_cb(btn, event_handler_swap, LV_EVENT_ALL, NULL);
lv_group_remove_obj(btn);
}

#endif

import urandom

currentButton = None
list1 = None

def event_handler(evt):
global currentButton
code = evt.get_code()
obj = evt.get_target()
if code == lv.EVENT.CLICKED:
if currentButton == obj:
currentButton = None
else:
currentButton = obj
parent = obj.get_parent()
for i in range( parent.get_child_cnt()):
child = parent.get_child(i)
if child == currentButton:
child.add_state(lv.STATE.CHECKED)
else:
child.clear_state(lv.STATE.CHECKED)

def event_handler_top(evt):
global currentButton
code = evt.get_code()
obj = evt.get_target()
if code == lv.EVENT.CLICKED:
if currentButton == None:
return
currentButton.move_background()
currentButton.scroll_to_view( lv.ANIM.ON)

def event_handler_up(evt):
global currentButton
code = evt.get_code()
obj = evt.get_target()
if code == lv.EVENT.CLICKED or code == lv.EVENT.LONG_PRESSED_REPEAT:
if currentButton == None:
return
index = currentButton.get_index()
if index <= 0:
return
currentButton.move_to_index(index - 1)
currentButton.scroll_to_view(lv.ANIM.ON)

def event_handler_center(evt):
global currentButton
code = evt.get_code()
(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)


obj = evt.get_target()
if code == lv.EVENT.CLICKED or code == lv.EVENT.LONG_PRESSED_REPEAT:
if currentButton == None:
return
parent = currentButton.get_parent()
pos = parent.get_child_cnt() // 2
currentButton.move_to_index(pos)
currentButton.scroll_to_view(lv.ANIM.ON)

def event_handler_dn(evt):
global currentButton
code = evt.get_code()
obj = evt.get_target()
if code == lv.EVENT.CLICKED or code == lv.EVENT.LONG_PRESSED_REPEAT:
if currentButton == None:
return
index = currentButton.get_index()
currentButton.move_to_index(index + 1)
currentButton.scroll_to_view(lv.ANIM.ON)

def event_handler_bottom(evt):
global currentButton
code = evt.get_code()
obj = evt.get_target()
if code == lv.EVENT.CLICKED or code == lv.EVENT.LONG_PRESSED_REPEAT:
if currentButton == None:
return
currentButton.move_foreground()
currentButton.scroll_to_view(lv.ANIM.ON)

def event_handler_swap(evt):
global currentButton
global list1
code = evt.get_code()
obj = evt.get_target()
if code == lv.EVENT.CLICKED:
cnt = list1.get_child_cnt()
for i in range(100):
if cnt > 1:
obj = list1.get_child(urandom.getrandbits(32) % cnt )
obj.move_to_index(urandom.getrandbits(32) % cnt)
if currentButton != None:
currentButton.scroll_to_view(lv.ANIM.ON)

#Create a list with buttons that can be sorted


list1 = lv.list(lv.scr_act())
list1.set_size(lv.pct(60), lv.pct(100))
list1.set_style_pad_row( 5, 0)

for i in range(15):
btn = lv.btn(list1)
btn.set_width(lv.pct(100))
btn.add_event_cb( event_handler, lv.EVENT.CLICKED, None)
lab = lv.label(btn)
lab.set_text("Item " + str(i))

#Select the first button by default


(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)


currentButton = list1.get_child(0)
currentButton.add_state(lv.STATE.CHECKED)

#Create a second list with up and down buttons


list2 = lv.list(lv.scr_act())
list2.set_size(lv.pct(40), lv.pct(100))
list2.align(lv.ALIGN.TOP_RIGHT, 0, 0)
list2.set_flex_flow(lv.FLEX_FLOW.COLUMN)

btn = list2.add_btn(None, "Top")


btn.add_event_cb(event_handler_top, lv.EVENT.ALL, None)
lv.group_remove_obj(btn)

btn = list2.add_btn(lv.SYMBOL.UP, "Up")


btn.add_event_cb(event_handler_up, lv.EVENT.ALL, None)
lv.group_remove_obj(btn)

btn = list2.add_btn(lv.SYMBOL.LEFT, "Center")


btn.add_event_cb(event_handler_center, lv.EVENT.ALL, None)
lv.group_remove_obj(btn)

btn = list2.add_btn(lv.SYMBOL.DOWN, "Down")


btn.add_event_cb(event_handler_dn, lv.EVENT.ALL, None)
lv.group_remove_obj(btn)

btn = list2.add_btn(None, "Bottom")


btn.add_event_cb(event_handler_bottom, lv.EVENT.ALL, None)
lv.group_remove_obj(btn)

btn = list2.add_btn(lv.SYMBOL.SHUFFLE, "Shuffle")


btn.add_event_cb(event_handler_swap, lv.EVENT.ALL, None)
lv.group_remove_obj(btn)

API

Functions

lv_obj_t *lv_list_create(lv_obj_t *parent)

lv_obj_t *lv_list_add_text(lv_obj_t *list, const char *txt)

lv_obj_t *lv_list_add_btn(lv_obj_t *list, const void *icon, const char *txt)

const char *lv_list_get_btn_text(lv_obj_t *list, lv_obj_t *btn)

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LVGL Documentation 8.3

Variables

const lv_obj_class_t lv_list_class

const lv_obj_class_t lv_list_text_class

const lv_obj_class_t lv_list_btn_class

6.3.9 Menu (lv_menu)

Overview

The menu widget can be used to easily create multi-level menus. It handles the traversal between pages automatically.

Parts and Styles

The menu widget is built from the following objects:


• Main container: lv_menu_main_cont
– Main header: lv_menu_main_header_cont
∗ Back btn: lv_btn
· Back btn icon: lv_img
– Main page: lv_menu_page
• Sidebar container: lv_menu_sidebar_cont
– Sidebar header: lv_menu_sidebar_header_cont
∗ Back btn: lv_btn
· Back btn icon: lv_img
– Sidebar page: lv_menu_page

Usage

Create a menu

lv_menu_create(parent) creates a new empty menu.

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LVGL Documentation 8.3

Header mode

The following header modes exist:


• LV_MENU_HEADER_TOP_FIXED Header is positioned at the top.
• LV_MENU_HEADER_TOP_UNFIXED Header is positioned at the top and can be scrolled out of view.
• LV_MENU_HEADER_BOTTOM_FIXED Header is positioned at the bottom.
You can set header modes with lv_menu_set_mode_header(menu, LV_MENU_HEADER...).

Root back button mode

The following root back button modes exist:


• LV_MENU_ROOT_BACK_BTN_DISABLED
• LV_MENU_ROOT_BACK_BTN_ENABLED
You can set root back button modes with lv_menu_set_mode_root_back_btn(menu,
LV_MENU_ROOT_BACK_BTN...).

Create a menu page

lv_menu_page_create(menu, title) creates a new empty menu page. You can add any widgets to the page.

Set a menu page in the main area

Once a menu page has been created, you can set it to the main area with lv_menu_set_page(menu, page).
NULL to clear main and clear menu history.

Set a menu page in the sidebar

Once a menu page has been created, you can set it to the sidebar with lv_menu_set_sidebar_page(menu,
page). NULL to clear sidebar.

Linking between menu pages

For instance, you have created a btn obj in the main page. When you click the btn obj, you want it to open up a new page,
use lv_menu_set_load_page_event(menu, obj, new page).

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LVGL Documentation 8.3

Create a menu container, section, separator

The following objects can be created so that it is easier to style the menu:
lv_menu_cont_create(parent page) creates a new empty container.
lv_menu_section_create(parent page) creates a new empty section.
lv_menu_separator_create(parent page) creates a separator.

Events

• LV_EVENT_VALUE_CHANGED Sent when a page is shown.


– lv_menu_get_cur_main_page(menu) returns a pointer to menu page that is currently displayed in
main.
– lv_menu_get_cur_sidebar_page(menu) returns a pointer to menu page that is currently displayed
in sidebar.
• LV_EVENT_CLICKED Sent when a back btn in a header from either main or sidebar is clicked.
LV_OBJ_FLAG_EVENT_BUBBLE is enabled on the buttons so you can add events to the menu itself.
– lv_menu_back_btn_is_root(menu, btn) to check if btn is root back btn
See the events of the Base object too.
Learn more about Events.

Keys

No keys are handled by the menu widget.


Learn more about Keys.

Example

Simple Menu

#include "../../lv_examples.h"
#if LV_USE_MENU && LV_BUILD_EXAMPLES

void lv_example_menu_1(void)
{
/*Create a menu object*/
lv_obj_t * menu = lv_menu_create(lv_scr_act());
lv_obj_set_size(menu, lv_disp_get_hor_res(NULL), lv_disp_get_ver_res(NULL));
lv_obj_center(menu);

lv_obj_t * cont;
lv_obj_t * label;

/*Create a sub page*/


lv_obj_t * sub_page = lv_menu_page_create(menu, NULL);

cont = lv_menu_cont_create(sub_page);
(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)


label = lv_label_create(cont);
lv_label_set_text(label, "Hello, I am hiding here");

/*Create a main page*/


lv_obj_t * main_page = lv_menu_page_create(menu, NULL);

cont = lv_menu_cont_create(main_page);
label = lv_label_create(cont);
lv_label_set_text(label, "Item 1");

cont = lv_menu_cont_create(main_page);
label = lv_label_create(cont);
lv_label_set_text(label, "Item 2");

cont = lv_menu_cont_create(main_page);
label = lv_label_create(cont);
lv_label_set_text(label, "Item 3 (Click me!)");
lv_menu_set_load_page_event(menu, cont, sub_page);

lv_menu_set_page(menu, main_page);
}

#endif

# Create a menu object


menu = lv.menu(lv.scr_act())
menu.set_size(320, 240)
menu.center()

# Create a sub page


sub_page = lv.menu_page(menu, None)
cont = lv.menu_cont(sub_page)
label = lv.label(cont)
label.set_text("Hello, I am hiding here")

# Create a main page


main_page = lv.menu_page(menu, None)

cont = lv.menu_cont(main_page)
label = lv.label(cont)
label.set_text("Item 1")

cont = lv.menu_cont(main_page)
label = lv.label(cont)
label.set_text("Item 2")

cont = lv.menu_cont(main_page)
label = lv.label(cont)
label.set_text("Item 3 (Click me!)")
menu.set_load_page_event(cont, sub_page)

menu.set_page(main_page)

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LVGL Documentation 8.3

Simple Menu with root btn

#include "../../lv_examples.h"
#if LV_USE_MENU && LV_USE_MSGBOX && LV_BUILD_EXAMPLES

static void back_event_handler(lv_event_t * e)


{
lv_obj_t * obj = lv_event_get_target(e);
lv_obj_t * menu = lv_event_get_user_data(e);

if(lv_menu_back_btn_is_root(menu, obj)) {
lv_obj_t * mbox1 = lv_msgbox_create(NULL, "Hello", "Root back btn click.",␣
,→NULL, true);

lv_obj_center(mbox1);
}
}

void lv_example_menu_2(void)
{
lv_obj_t * menu = lv_menu_create(lv_scr_act());
lv_menu_set_mode_root_back_btn(menu, LV_MENU_ROOT_BACK_BTN_ENABLED);
lv_obj_add_event_cb(menu, back_event_handler, LV_EVENT_CLICKED, menu);
lv_obj_set_size(menu, lv_disp_get_hor_res(NULL), lv_disp_get_ver_res(NULL));
lv_obj_center(menu);

lv_obj_t * cont;
lv_obj_t * label;

/*Create a sub page*/


lv_obj_t * sub_page = lv_menu_page_create(menu, NULL);

cont = lv_menu_cont_create(sub_page);
label = lv_label_create(cont);
lv_label_set_text(label, "Hello, I am hiding here");

/*Create a main page*/


lv_obj_t * main_page = lv_menu_page_create(menu, NULL);

cont = lv_menu_cont_create(main_page);
label = lv_label_create(cont);
lv_label_set_text(label, "Item 1");

cont = lv_menu_cont_create(main_page);
label = lv_label_create(cont);
lv_label_set_text(label, "Item 2");

cont = lv_menu_cont_create(main_page);
label = lv_label_create(cont);
lv_label_set_text(label, "Item 3 (Click me!)");
lv_menu_set_load_page_event(menu, cont, sub_page);

lv_menu_set_page(menu, main_page);
}

#endif

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LVGL Documentation 8.3

def back_event_handler(e):
obj = e.get_target()
if menu.back_btn_is_root(obj):
mbox1 = lv.msgbox(lv.scr_act(), "Hello", "Root back btn click.", None, True)
mbox1.center()

# Create a menu object


menu = lv.menu(lv.scr_act())
menu.set_mode_root_back_btn(lv.menu.ROOT_BACK_BTN.ENABLED)
menu.add_event_cb(back_event_handler, lv.EVENT.CLICKED, None)
menu.set_size(320, 240)
menu.center()

# Create a sub page


sub_page = lv.menu_page(menu, None)
cont = lv.menu_cont(sub_page)
label = lv.label(cont)
label.set_text("Hello, I am hiding here")

# Create a main page


main_page = lv.menu_page(menu, None)

cont = lv.menu_cont(main_page)
label = lv.label(cont)
label.set_text("Item 1")

cont = lv.menu_cont(main_page)
label = lv.label(cont)
label.set_text("Item 2")

cont = lv.menu_cont(main_page)
label = lv.label(cont)
label.set_text("Item 3 (Click me!)")
menu.set_load_page_event(cont, sub_page)

menu.set_page(main_page)

Simple Menu with custom header

#include "../../lv_examples.h"
#if LV_USE_MENU && LV_USE_USER_DATA && LV_BUILD_EXAMPLES

void lv_example_menu_3(void)
{
/*Create a menu object*/
lv_obj_t * menu = lv_menu_create(lv_scr_act());
lv_obj_set_size(menu, lv_disp_get_hor_res(NULL), lv_disp_get_ver_res(NULL));
lv_obj_center(menu);

/*Modify the header*/


lv_obj_t * back_btn = lv_menu_get_main_header_back_btn(menu);
lv_obj_t * back_btn_label = lv_label_create(back_btn);
lv_label_set_text(back_btn_label, "Back");

lv_obj_t * cont;
(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)


lv_obj_t * label;

/*Create sub pages*/


lv_obj_t * sub_1_page = lv_menu_page_create(menu, "Page 1");

cont = lv_menu_cont_create(sub_1_page);
label = lv_label_create(cont);
lv_label_set_text(label, "Hello, I am hiding here");

lv_obj_t * sub_2_page = lv_menu_page_create(menu, "Page 2");

cont = lv_menu_cont_create(sub_2_page);
label = lv_label_create(cont);
lv_label_set_text(label, "Hello, I am hiding here");

lv_obj_t * sub_3_page = lv_menu_page_create(menu, "Page 3");

cont = lv_menu_cont_create(sub_3_page);
label = lv_label_create(cont);
lv_label_set_text(label, "Hello, I am hiding here");

/*Create a main page*/


lv_obj_t * main_page = lv_menu_page_create(menu, NULL);

cont = lv_menu_cont_create(main_page);
label = lv_label_create(cont);
lv_label_set_text(label, "Item 1 (Click me!)");
lv_menu_set_load_page_event(menu, cont, sub_1_page);

cont = lv_menu_cont_create(main_page);
label = lv_label_create(cont);
lv_label_set_text(label, "Item 2 (Click me!)");
lv_menu_set_load_page_event(menu, cont, sub_2_page);

cont = lv_menu_cont_create(main_page);
label = lv_label_create(cont);
lv_label_set_text(label, "Item 3 (Click me!)");
lv_menu_set_load_page_event(menu, cont, sub_3_page);

lv_menu_set_page(menu, main_page);
}

#endif

# Create a menu object


menu = lv.menu(lv.scr_act())
menu.set_size(320, 240)
menu.center()

# Create sub pages


sub_page_1 = lv.menu_page(menu, "Page 1")

cont = lv.menu_cont(sub_page_1)
label = lv.label(cont)
label.set_text("Hello, I am hiding here")

(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)


sub_page_2 = lv.menu_page(menu, "Page 2")

cont = lv.menu_cont(sub_page_2)
label = lv.label(cont)
label.set_text("Hello, I am hiding here")

sub_page_3 = lv.menu_page(menu, "Page 3")

cont = lv.menu_cont(sub_page_3)
label = lv.label(cont)
label.set_text("Hello, I am hiding here")

# Create a main page


main_page = lv.menu_page(menu, None)

cont = lv.menu_cont(main_page)
label = lv.label(cont)
label.set_text("Item 1 (Click me!)")
menu.set_load_page_event(cont, sub_page_1)

cont = lv.menu_cont(main_page)
label = lv.label(cont)
label.set_text("Item 2 (Click me!)")
menu.set_load_page_event(cont, sub_page_2)

cont = lv.menu_cont(main_page)
label = lv.label(cont)
label.set_text("Item 3 (Click me!)")
menu.set_load_page_event(cont, sub_page_3)

menu.set_page(main_page)

Simple Menu with floating btn to add new menu page

#include "../../lv_examples.h"
#if LV_USE_MENU && LV_BUILD_EXAMPLES

static uint32_t btn_cnt = 1;


static lv_obj_t * main_page;
static lv_obj_t * menu;

static void float_btn_event_cb(lv_event_t * e)


{
LV_UNUSED(e);

btn_cnt++;

lv_obj_t * cont;
lv_obj_t * label;

lv_obj_t * sub_page = lv_menu_page_create(menu, NULL);

cont = lv_menu_cont_create(sub_page);
label = lv_label_create(cont);
(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)


lv_label_set_text_fmt(label, "Hello, I am hiding inside %"LV_PRIu32, btn_cnt);

cont = lv_menu_cont_create(main_page);
label = lv_label_create(cont);
lv_label_set_text_fmt(label, "Item %"LV_PRIu32, btn_cnt);
lv_menu_set_load_page_event(menu, cont, sub_page);

lv_obj_scroll_to_view_recursive(cont, LV_ANIM_ON);
}

void lv_example_menu_4(void)
{
/*Create a menu object*/
menu = lv_menu_create(lv_scr_act());
lv_obj_set_size(menu, lv_disp_get_hor_res(NULL), lv_disp_get_ver_res(NULL));
lv_obj_center(menu);

lv_obj_t * cont;
lv_obj_t * label;

/*Create a sub page*/


lv_obj_t * sub_page = lv_menu_page_create(menu, NULL);

cont = lv_menu_cont_create(sub_page);
label = lv_label_create(cont);
lv_label_set_text(label, "Hello, I am hiding inside the first item");

/*Create a main page*/


main_page = lv_menu_page_create(menu, NULL);

cont = lv_menu_cont_create(main_page);
label = lv_label_create(cont);
lv_label_set_text(label, "Item 1");
lv_menu_set_load_page_event(menu, cont, sub_page);

lv_menu_set_page(menu, main_page);

/*Create floating btn*/


lv_obj_t * float_btn = lv_btn_create(lv_scr_act());
lv_obj_set_size(float_btn, 50, 50);
lv_obj_add_flag(float_btn, LV_OBJ_FLAG_FLOATING);
lv_obj_align(float_btn, LV_ALIGN_BOTTOM_RIGHT, -10, -10);
lv_obj_add_event_cb(float_btn, float_btn_event_cb, LV_EVENT_CLICKED, menu);
lv_obj_set_style_radius(float_btn, LV_RADIUS_CIRCLE, 0);
lv_obj_set_style_bg_img_src(float_btn, LV_SYMBOL_PLUS, 0);
lv_obj_set_style_text_font(float_btn, lv_theme_get_font_large(float_btn), 0);
}

#endif

btn_cnt = 1

def float_btn_event_cb(e):
global btn_cnt
btn_cnt += 1
(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)

sub_page = lv.menu_page(menu, None)

cont = lv.menu_cont(sub_page)
label = lv.label(cont)
label.set_text("Hello, I am hiding inside {:d}".format(btn_cnt))

cont = lv.menu_cont(main_page)
label = lv.label(cont)
label.set_text("Item {:d}".format(btn_cnt))
menu.set_load_page_event(cont, sub_page)

# Create a menu object


menu = lv.menu(lv.scr_act())
menu.set_size(320, 240)
menu.center()

# Create a sub page


sub_page = lv.menu_page(menu, None)

cont = lv.menu_cont(sub_page)
label = lv.label(cont)
label.set_text("Hello, I am hiding inside the first item")

# Create a main page


main_page = lv.menu_page(menu, None)

cont = lv.menu_cont(main_page)
label = lv.label(cont)
label.set_text("Item 1")
menu.set_load_page_event(cont, sub_page)

menu.set_page(main_page)

float_btn = lv.btn(lv.scr_act())
float_btn.set_size(50, 50)
float_btn.add_flag(lv.obj.FLAG.FLOATING)
float_btn.align(lv.ALIGN.BOTTOM_RIGHT, -10, -10)
float_btn.add_event_cb(float_btn_event_cb, lv.EVENT.CLICKED, None)
float_btn.set_style_radius(lv.RADIUS.CIRCLE, 0)
float_btn.set_style_bg_img_src(lv.SYMBOL.PLUS, 0)
float_btn.set_style_text_font(lv.theme_get_font_large(float_btn), 0)

Complex Menu

#include "../../lv_examples.h"
#if LV_USE_MENU && LV_USE_MSGBOX && LV_BUILD_EXAMPLES

enum {
LV_MENU_ITEM_BUILDER_VARIANT_1,
LV_MENU_ITEM_BUILDER_VARIANT_2
};
typedef uint8_t lv_menu_builder_variant_t;

(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)


static void back_event_handler(lv_event_t * e);
static void switch_handler(lv_event_t * e);
lv_obj_t * root_page;
static lv_obj_t * create_text(lv_obj_t * parent, const char * icon, const char * txt,
lv_menu_builder_variant_t builder_variant);
static lv_obj_t * create_slider(lv_obj_t * parent,
const char * icon, const char * txt, int32_t min,␣
,→int32_t max, int32_t val);

static lv_obj_t * create_switch(lv_obj_t * parent,


const char * icon, const char * txt, bool chk);

void lv_example_menu_5(void)
{
lv_obj_t * menu = lv_menu_create(lv_scr_act());

lv_color_t bg_color = lv_obj_get_style_bg_color(menu, 0);


if(lv_color_brightness(bg_color) > 127) {
lv_obj_set_style_bg_color(menu, lv_color_darken(lv_obj_get_style_bg_
,→color(menu, 0), 10), 0);

}
else {
lv_obj_set_style_bg_color(menu, lv_color_darken(lv_obj_get_style_bg_
,→color(menu, 0), 50), 0);

}
lv_menu_set_mode_root_back_btn(menu, LV_MENU_ROOT_BACK_BTN_ENABLED);
lv_obj_add_event_cb(menu, back_event_handler, LV_EVENT_CLICKED, menu);
lv_obj_set_size(menu, lv_disp_get_hor_res(NULL), lv_disp_get_ver_res(NULL));
lv_obj_center(menu);

lv_obj_t * cont;
lv_obj_t * section;

/*Create sub pages*/


lv_obj_t * sub_mechanics_page = lv_menu_page_create(menu, NULL);
lv_obj_set_style_pad_hor(sub_mechanics_page, lv_obj_get_style_pad_left(lv_menu_
,→get_main_header(menu), 0), 0);

lv_menu_separator_create(sub_mechanics_page);
section = lv_menu_section_create(sub_mechanics_page);
create_slider(section, LV_SYMBOL_SETTINGS, "Velocity", 0, 150, 120);
create_slider(section, LV_SYMBOL_SETTINGS, "Acceleration", 0, 150, 50);
create_slider(section, LV_SYMBOL_SETTINGS, "Weight limit", 0, 150, 80);

lv_obj_t * sub_sound_page = lv_menu_page_create(menu, NULL);


lv_obj_set_style_pad_hor(sub_sound_page, lv_obj_get_style_pad_left(lv_menu_get_
,→main_header(menu), 0), 0);

lv_menu_separator_create(sub_sound_page);
section = lv_menu_section_create(sub_sound_page);
create_switch(section, LV_SYMBOL_AUDIO, "Sound", false);

lv_obj_t * sub_display_page = lv_menu_page_create(menu, NULL);


lv_obj_set_style_pad_hor(sub_display_page, lv_obj_get_style_pad_left(lv_menu_get_
,→main_header(menu), 0), 0);

lv_menu_separator_create(sub_display_page);
section = lv_menu_section_create(sub_display_page);
create_slider(section, LV_SYMBOL_SETTINGS, "Brightness", 0, 150, 100);

lv_obj_t * sub_software_info_page = lv_menu_page_create(menu, NULL);


(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)


lv_obj_set_style_pad_hor(sub_software_info_page, lv_obj_get_style_pad_left(lv_
,→menu_get_main_header(menu), 0), 0);

section = lv_menu_section_create(sub_software_info_page);
create_text(section, NULL, "Version 1.0", LV_MENU_ITEM_BUILDER_VARIANT_1);

lv_obj_t * sub_legal_info_page = lv_menu_page_create(menu, NULL);


lv_obj_set_style_pad_hor(sub_legal_info_page, lv_obj_get_style_pad_left(lv_menu_
,→get_main_header(menu), 0), 0);

section = lv_menu_section_create(sub_legal_info_page);
for(uint32_t i = 0; i < 15; i++) {
create_text(section, NULL,
"This is a long long long long long long long long long text, if␣
,→it is long enough it may scroll.",

LV_MENU_ITEM_BUILDER_VARIANT_1);
}

lv_obj_t * sub_about_page = lv_menu_page_create(menu, NULL);


lv_obj_set_style_pad_hor(sub_about_page, lv_obj_get_style_pad_left(lv_menu_get_
,→main_header(menu), 0), 0);

lv_menu_separator_create(sub_about_page);
section = lv_menu_section_create(sub_about_page);
cont = create_text(section, NULL, "Software information", LV_MENU_ITEM_BUILDER_
,→VARIANT_1);

lv_menu_set_load_page_event(menu, cont, sub_software_info_page);


cont = create_text(section, NULL, "Legal information", LV_MENU_ITEM_BUILDER_
,→VARIANT_1);

lv_menu_set_load_page_event(menu, cont, sub_legal_info_page);

lv_obj_t * sub_menu_mode_page = lv_menu_page_create(menu, NULL);


lv_obj_set_style_pad_hor(sub_menu_mode_page, lv_obj_get_style_pad_left(lv_menu_
,→get_main_header(menu), 0), 0);

lv_menu_separator_create(sub_menu_mode_page);
section = lv_menu_section_create(sub_menu_mode_page);
cont = create_switch(section, LV_SYMBOL_AUDIO, "Sidebar enable", true);
lv_obj_add_event_cb(lv_obj_get_child(cont, 2), switch_handler, LV_EVENT_VALUE_
,→CHANGED, menu);

/*Create a root page*/


root_page = lv_menu_page_create(menu, "Settings");
lv_obj_set_style_pad_hor(root_page, lv_obj_get_style_pad_left(lv_menu_get_main_
,→header(menu), 0), 0);

section = lv_menu_section_create(root_page);
cont = create_text(section, LV_SYMBOL_SETTINGS, "Mechanics", LV_MENU_ITEM_BUILDER_
,→VARIANT_1);

lv_menu_set_load_page_event(menu, cont, sub_mechanics_page);


cont = create_text(section, LV_SYMBOL_AUDIO, "Sound", LV_MENU_ITEM_BUILDER_
,→VARIANT_1);

lv_menu_set_load_page_event(menu, cont, sub_sound_page);


cont = create_text(section, LV_SYMBOL_SETTINGS, "Display", LV_MENU_ITEM_BUILDER_
,→VARIANT_1);

lv_menu_set_load_page_event(menu, cont, sub_display_page);

create_text(root_page, NULL, "Others", LV_MENU_ITEM_BUILDER_VARIANT_1);


section = lv_menu_section_create(root_page);
cont = create_text(section, NULL, "About", LV_MENU_ITEM_BUILDER_VARIANT_1);
lv_menu_set_load_page_event(menu, cont, sub_about_page);
cont = create_text(section, LV_SYMBOL_SETTINGS, "Menu mode", LV_MENU_ITEM_BUILDER_
,→VARIANT_1); (continues on next page)

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LVGL Documentation 8.3

(continued from previous page)


lv_menu_set_load_page_event(menu, cont, sub_menu_mode_page);

lv_menu_set_sidebar_page(menu, root_page);

lv_event_send(lv_obj_get_child(lv_obj_get_child(lv_menu_get_cur_sidebar_
,→ page(menu), 0), 0), LV_EVENT_CLICKED, NULL);
}

static void back_event_handler(lv_event_t * e)


{
lv_obj_t * obj = lv_event_get_target(e);
lv_obj_t * menu = lv_event_get_user_data(e);

if(lv_menu_back_btn_is_root(menu, obj)) {
lv_obj_t * mbox1 = lv_msgbox_create(NULL, "Hello", "Root back btn click.",␣
,→NULL, true);

lv_obj_center(mbox1);
}
}

static void switch_handler(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * menu = lv_event_get_user_data(e);
lv_obj_t * obj = lv_event_get_target(e);
if(code == LV_EVENT_VALUE_CHANGED) {
if(lv_obj_has_state(obj, LV_STATE_CHECKED)) {
lv_menu_set_page(menu, NULL);
lv_menu_set_sidebar_page(menu, root_page);
lv_event_send(lv_obj_get_child(lv_obj_get_child(lv_menu_get_cur_sidebar_
,→page(menu), 0), 0), LV_EVENT_CLICKED, NULL);

}
else {
lv_menu_set_sidebar_page(menu, NULL);
lv_menu_clear_history(menu); /* Clear history because we will be showing␣
,→the root page later */

lv_menu_set_page(menu, root_page);
}
}
}

static lv_obj_t * create_text(lv_obj_t * parent, const char * icon, const char * txt,
lv_menu_builder_variant_t builder_variant)
{
lv_obj_t * obj = lv_menu_cont_create(parent);

lv_obj_t * img = NULL;


lv_obj_t * label = NULL;

if(icon) {
img = lv_img_create(obj);
lv_img_set_src(img, icon);
}

if(txt) {
label = lv_label_create(obj);
lv_label_set_text(label, txt);
(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)


lv_label_set_long_mode(label, LV_LABEL_LONG_SCROLL_CIRCULAR);
lv_obj_set_flex_grow(label, 1);
}

if(builder_variant == LV_MENU_ITEM_BUILDER_VARIANT_2 && icon && txt) {


lv_obj_add_flag(img, LV_OBJ_FLAG_FLEX_IN_NEW_TRACK);
lv_obj_swap(img, label);
}

return obj;
}

static lv_obj_t * create_slider(lv_obj_t * parent, const char * icon, const char *␣


,→txt, int32_t min, int32_t max,

int32_t val)
{
lv_obj_t * obj = create_text(parent, icon, txt, LV_MENU_ITEM_BUILDER_VARIANT_2);

lv_obj_t * slider = lv_slider_create(obj);


lv_obj_set_flex_grow(slider, 1);
lv_slider_set_range(slider, min, max);
lv_slider_set_value(slider, val, LV_ANIM_OFF);

if(icon == NULL) {
lv_obj_add_flag(slider, LV_OBJ_FLAG_FLEX_IN_NEW_TRACK);
}

return obj;
}

static lv_obj_t * create_switch(lv_obj_t * parent, const char * icon, const char *␣


,→txt, bool chk)

{
lv_obj_t * obj = create_text(parent, icon, txt, LV_MENU_ITEM_BUILDER_VARIANT_1);

lv_obj_t * sw = lv_switch_create(obj);
lv_obj_add_state(sw, chk ? LV_STATE_CHECKED : 0);

return obj;
}

#endif

Error encountered while trying to open /home/runner/work/lvgl/lvgl/examples/widgets/


,→menu/lv_example_menu_5.py

6.3. Extra widgets 733


LVGL Documentation 8.3

API

Typedefs

typedef uint8_t lv_menu_mode_header_t

typedef uint8_t lv_menu_mode_root_back_btn_t

typedef struct lv_menu_load_page_event_data_t lv_menu_load_page_event_data_t

Enums

enum [anonymous]
Values:

enumerator LV_MENU_HEADER_TOP_FIXED

enumerator LV_MENU_HEADER_TOP_UNFIXED

enumerator LV_MENU_HEADER_BOTTOM_FIXED

enum [anonymous]
Values:

enumerator LV_MENU_ROOT_BACK_BTN_DISABLED

enumerator LV_MENU_ROOT_BACK_BTN_ENABLED

Functions

lv_obj_t *lv_menu_create(lv_obj_t *parent)


Create a menu object
Parameters parent -- pointer to an object, it will be the parent of the new menu
Returns pointer to the created menu
lv_obj_t *lv_menu_page_create(lv_obj_t *parent, char *title)
Create a menu page object
Parameters
• parent -- pointer to menu object
• title -- pointer to text for title in header (NULL to not display title)
Returns pointer to the created menu page

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LVGL Documentation 8.3

lv_obj_t *lv_menu_cont_create(lv_obj_t *parent)


Create a menu cont object
Parameters parent -- pointer to an object, it will be the parent of the new menu cont object
Returns pointer to the created menu cont
lv_obj_t *lv_menu_section_create(lv_obj_t *parent)
Create a menu section object
Parameters parent -- pointer to an object, it will be the parent of the new menu section object
Returns pointer to the created menu section
lv_obj_t *lv_menu_separator_create(lv_obj_t *parent)
Create a menu separator object
Parameters parent -- pointer to an object, it will be the parent of the new menu separator object
Returns pointer to the created menu separator
void lv_menu_set_page(lv_obj_t *obj, lv_obj_t *page)
Set menu page to display in main
Parameters
• obj -- pointer to the menu
• page -- pointer to the menu page to set (NULL to clear main and clear menu history)
void lv_menu_set_sidebar_page(lv_obj_t *obj, lv_obj_t *page)
Set menu page to display in sidebar
Parameters
• obj -- pointer to the menu
• page -- pointer to the menu page to set (NULL to clear sidebar)
void lv_menu_set_mode_header(lv_obj_t *obj, lv_menu_mode_header_t mode_header)
Set the how the header should behave and its position
Parameters
• obj -- pointer to a menu
• mode_header --
void lv_menu_set_mode_root_back_btn(lv_obj_t *obj, lv_menu_mode_root_back_btn_t
mode_root_back_btn)
Set whether back button should appear at root
Parameters
• obj -- pointer to a menu
• mode_root_back_btn --
void lv_menu_set_load_page_event(lv_obj_t *menu, lv_obj_t *obj, lv_obj_t *page)
Add menu to the menu item
Parameters
• menu -- pointer to the menu
• obj -- pointer to the obj

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LVGL Documentation 8.3

• page -- pointer to the page to load when obj is clicked


lv_obj_t *lv_menu_get_cur_main_page(lv_obj_t *obj)
Get a pointer to menu page that is currently displayed in main
Parameters obj -- pointer to the menu
Returns pointer to current page
lv_obj_t *lv_menu_get_cur_sidebar_page(lv_obj_t *obj)
Get a pointer to menu page that is currently displayed in sidebar
Parameters obj -- pointer to the menu
Returns pointer to current page
lv_obj_t *lv_menu_get_main_header(lv_obj_t *obj)
Get a pointer to main header obj
Parameters obj -- pointer to the menu
Returns pointer to main header obj
lv_obj_t *lv_menu_get_main_header_back_btn(lv_obj_t *obj)
Get a pointer to main header back btn obj
Parameters obj -- pointer to the menu
Returns pointer to main header back btn obj
lv_obj_t *lv_menu_get_sidebar_header(lv_obj_t *obj)
Get a pointer to sidebar header obj
Parameters obj -- pointer to the menu
Returns pointer to sidebar header obj
lv_obj_t *lv_menu_get_sidebar_header_back_btn(lv_obj_t *obj)
Get a pointer to sidebar header obj
Parameters obj -- pointer to the menu
Returns pointer to sidebar header back btn obj
bool lv_menu_back_btn_is_root(lv_obj_t *menu, lv_obj_t *obj)
Check if an obj is a root back btn
Parameters menu -- pointer to the menu
Returns true if it is a root back btn
void lv_menu_clear_history(lv_obj_t *obj)
Clear menu history
Parameters obj -- pointer to the menu

6.3. Extra widgets 736


LVGL Documentation 8.3

Variables

const lv_obj_class_t lv_menu_class

const lv_obj_class_t lv_menu_page_class

const lv_obj_class_t lv_menu_cont_class

const lv_obj_class_t lv_menu_section_class

const lv_obj_class_t lv_menu_separator_class

const lv_obj_class_t lv_menu_sidebar_cont_class

const lv_obj_class_t lv_menu_main_cont_class

const lv_obj_class_t lv_menu_sidebar_header_cont_class

const lv_obj_class_t lv_menu_main_header_cont_class

struct lv_menu_load_page_event_data_t

Public Members

lv_obj_t *menu

lv_obj_t *page

struct lv_menu_history_t

Public Members

lv_obj_t *page

struct lv_menu_t

6.3. Extra widgets 737


LVGL Documentation 8.3

Public Members

lv_obj_t obj

lv_obj_t *storage

lv_obj_t *main

lv_obj_t *main_page

lv_obj_t *main_header

lv_obj_t *main_header_back_btn

lv_obj_t *main_header_title

lv_obj_t *sidebar

lv_obj_t *sidebar_page

lv_obj_t *sidebar_header

lv_obj_t *sidebar_header_back_btn

lv_obj_t *sidebar_header_title

lv_obj_t *selected_tab

lv_ll_t history_ll

uint8_t cur_depth

uint8_t prev_depth

uint8_t sidebar_generated

lv_menu_mode_header_t mode_header

lv_menu_mode_root_back_btn_t mode_root_back_btn

struct lv_menu_page_t

6.3. Extra widgets 738


LVGL Documentation 8.3

Public Members

lv_obj_t obj

char *title

6.3.10 Meter (lv_meter)

Overview

The Meter widget can visualize data in very flexible ways. It can show arcs, needles, ticks lines and labels.

Parts and Styles

• LV_PART_MAIN The background of the Meter. Uses the typical background properties.
• LV_PART_TICKS The tick lines a labels using the line and text style properties.
• LV_PART_INDICATOR The needle line or image using the line and img style properties, as well as the background
properties to draw a square (or circle) on the pivot of the needles. Padding makes the square larger.
• LV_PART_ITEMS The arcs using the arc properties.

Usage

Add a scale

First a Scale needs to be added to the Meter with lv_meter_scale_t * scale =


lv_meter_add_scale(meter). The Scale has minor and major ticks and labels on the major ticks. Later
indicators (needles, arcs, tick modifiers) can be added to the meter
Any number of scales can be added to Meter.
The minor tick lines can be configured with: lv_meter_set_scale_ticks(meter, scale, tick_count,
line_width, tick_length, tick_color).
To add major tick lines use lv_meter_set_scale_major_ticks(meter, scale, nth_major,
tick_width, tick_length, tick_color, label_gap). nth_major to specify how many minor
ticks to skip to draw a major tick.
Labels are added automatically on major ticks with label_gap distance from the ticks with text proportionally to the
values of the tick line.
lv_meter_set_scale_range(meter, scale, min, max, angle_range, rotation) sets the
value and angle range of the scale.

6.3. Extra widgets 739


LVGL Documentation 8.3

Add indicators

Indicators need to be added to a Scale and their value is interpreted in the range of the Scale.
All the indicator add functions return lv_meter_indicator_t *.

Needle line

indic = lv_meter_add_needle_line(meter, scale, line_width, line_color, r_mod)


adds a needle line to a Scale. By default, the length of the line is the same as the scale's radius but r_mod changes the
length.
lv_meter_set_indicator_value(meter, indic, value) sets the value of the indicator.

Needle image

indic = lv_meter_add_needle_img(meter, scale, img_src, pivot_x, pivot_y) sets an


image that will be used as a needle. img_src should be a needle pointing to the right like this -O--->. pivot_x
and pivot_y sets the pivot point of the rotation relative to the top left corner of the image.
lv_meter_set_indicator_value(meter, inidicator, value) sets the value of the indicator.

Arc

indic = lv_meter_add_arc(meter, scale, arc_width, arc_color, r_mod) adds an arc


indicator. By default, the radius of the arc is the same as the scale's radius but r_mod changes the radius.
lv_meter_set_indicator_start_value(meter, indic, value) and
lv_meter_set_indicator_end_value(meter, inidicator, value) sets the value of the in-
dicator.

Scale lines (ticks)

indic = lv_meter_add_scale_lines(meter, scale, color_start, color_end, local,


width_mod) adds an indicator that modifies the ticks lines. If local is true the ticks' color will be faded from
color_start to color_end in the indicator's start and end value range. If local is false color_start and
color_end will be mapped to the start and end value of the scale and only a "slice" of that color gradient will be visible
in the indicator's start and end value range. width_mod modifies the width of the tick lines.
lv_meter_set_indicator_start_value(meter, inidicator, value) and
lv_meter_set_indicator_end_value(meter, inidicator, value) sets the value of the in-
dicator.

6.3. Extra widgets 740


LVGL Documentation 8.3

Events

• LV_EVENT_DRAW_PART_BEGIN and LV_EVENT_DRAW_PART_END is sent for the following types:


– LV_METER_DRAW_PART_ARC The arc indicator
∗ part: LV_PART_ITEMS
∗ sub_part_ptr: pointer to the indicator
∗ arc_dsc
∗ radius: radius of the arc
∗ p1 center of the arc
– LV_METER_DRAW_PART_NEEDLE_LINE The needle lines
∗ part: LV_PART_ITEMS
∗ p1, p2 points of the line
∗ line_dsc
∗ sub_part_ptr: pointer to the indicator
– LV_METER_DRAW_PART_NEEDLE_IMG The needle images
∗ part: LV_PART_ITEMS
∗ p1, p2 points of the line
∗ img_dsc
∗ sub_part_ptr: pointer to the indicator
– LV_METER_DRAW_PART_TICK The tick lines and labels
∗ part: LV_PART_TICKS
∗ value: the value of the line
∗ text: value converted to decimal or NULL on minor lines
∗ label_dsc: label draw descriptor or NULL on minor lines
∗ line_dsc:
∗ id: the index of the line
See the events of the Base object too.
Learn more about Events.

Keys

No keys are handled by the Meter widget.


Learn more about Keys.

6.3. Extra widgets 741


LVGL Documentation 8.3

Example

Simple meter

#include "../../lv_examples.h"
#if LV_USE_METER && LV_BUILD_EXAMPLES

static lv_obj_t * meter;

static void set_value(void * indic, int32_t v)


{
lv_meter_set_indicator_value(meter, indic, v);
}

/**
* A simple meter
*/
void lv_example_meter_1(void)
{
meter = lv_meter_create(lv_scr_act());
lv_obj_center(meter);
lv_obj_set_size(meter, 200, 200);

/*Add a scale first*/


lv_meter_scale_t * scale = lv_meter_add_scale(meter);
lv_meter_set_scale_ticks(meter, scale, 41, 2, 10, lv_palette_main(LV_PALETTE_
,→GREY));

lv_meter_set_scale_major_ticks(meter, scale, 8, 4, 15, lv_color_black(), 10);

lv_meter_indicator_t * indic;

/*Add a blue arc to the start*/


indic = lv_meter_add_arc(meter, scale, 3, lv_palette_main(LV_PALETTE_BLUE), 0);
lv_meter_set_indicator_start_value(meter, indic, 0);
lv_meter_set_indicator_end_value(meter, indic, 20);

/*Make the tick lines blue at the start of the scale*/


indic = lv_meter_add_scale_lines(meter, scale, lv_palette_main(LV_PALETTE_BLUE),␣
,→lv_palette_main(LV_PALETTE_BLUE),

false, 0);
lv_meter_set_indicator_start_value(meter, indic, 0);
lv_meter_set_indicator_end_value(meter, indic, 20);

/*Add a red arc to the end*/


indic = lv_meter_add_arc(meter, scale, 3, lv_palette_main(LV_PALETTE_RED), 0);
lv_meter_set_indicator_start_value(meter, indic, 80);
lv_meter_set_indicator_end_value(meter, indic, 100);

/*Make the tick lines red at the end of the scale*/


indic = lv_meter_add_scale_lines(meter, scale, lv_palette_main(LV_PALETTE_RED),␣
,→lv_palette_main(LV_PALETTE_RED), false,

0);
lv_meter_set_indicator_start_value(meter, indic, 80);
lv_meter_set_indicator_end_value(meter, indic, 100);

/*Add a needle line indicator*/


indic = lv_meter_add_needle_line(meter, scale, 4, lv_palette_main(LV_PALETTE_
,→GREY), -10); (continues on next page)

6.3. Extra widgets 742


LVGL Documentation 8.3

(continued from previous page)

/*Create an animation to set the value*/


lv_anim_t a;
lv_anim_init(&a);
lv_anim_set_exec_cb(&a, set_value);
lv_anim_set_var(&a, indic);
lv_anim_set_values(&a, 0, 100);
lv_anim_set_time(&a, 2000);
lv_anim_set_repeat_delay(&a, 100);
lv_anim_set_playback_time(&a, 500);
lv_anim_set_playback_delay(&a, 100);
lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE);
lv_anim_start(&a);
}

#endif

#!//opt/bin/lv_micropython -i
import utime as time
import lvgl as lv
import display_driver

def set_value(indic, v):


meter.set_indicator_value(indic, v)

#
# A simple meter
#
meter = lv.meter(lv.scr_act())
meter.center()
meter.set_size(200, 200)

# Add a scale first


scale = meter.add_scale()
meter.set_scale_ticks(scale, 51, 2, 10, lv.palette_main(lv.PALETTE.GREY))
meter.set_scale_major_ticks(scale, 10, 4, 15, lv.color_black(), 10)

indic = lv.meter_indicator_t()

# Add a blue arc to the start


indic = meter.add_arc(scale, 3, lv.palette_main(lv.PALETTE.BLUE), 0)
meter.set_indicator_start_value(indic, 0)
meter.set_indicator_end_value(indic, 20)

# Make the tick lines blue at the start of the scale


indic = meter.add_scale_lines(scale, lv.palette_main(lv.PALETTE.BLUE), lv.palette_
,→main(lv.PALETTE.BLUE), False, 0)

meter.set_indicator_start_value(indic, 0)
meter.set_indicator_end_value(indic, 20)

# Add a red arc to the end


indic = meter.add_arc(scale, 3, lv.palette_main(lv.PALETTE.RED), 0)
meter.set_indicator_start_value(indic, 80)
meter.set_indicator_end_value(indic, 100)

# Make the tick lines red at the end of the scale


(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)


indic = meter.add_scale_lines(scale, lv.palette_main(lv.PALETTE.RED), lv.palette_
,→main(lv.PALETTE.RED), False, 0)

meter.set_indicator_start_value(indic, 80)
meter.set_indicator_end_value(indic, 100)

# Add a needle line indicator


indic = meter.add_needle_line(scale, 4, lv.palette_main(lv.PALETTE.GREY), -10)

# Create an animation to set the value


a = lv.anim_t()
a.init()
a.set_var(indic)
a.set_values(0, 100)
a.set_time(2000)
a.set_repeat_delay(100)
a.set_playback_time(500)
a.set_playback_delay(100)
a.set_repeat_count(lv.ANIM_REPEAT.INFINITE)
a.set_custom_exec_cb(lambda a,val: set_value(indic,val))
lv.anim_t.start(a)

A meter with multiple arcs

#include "../../lv_examples.h"
#if LV_USE_METER && LV_BUILD_EXAMPLES

static lv_obj_t * meter;

static void set_value(void * indic, int32_t v)


{
lv_meter_set_indicator_end_value(meter, indic, v);
}

/**
* A meter with multiple arcs
*/
void lv_example_meter_2(void)
{
meter = lv_meter_create(lv_scr_act());
lv_obj_center(meter);
lv_obj_set_size(meter, 200, 200);

/*Remove the circle from the middle*/


lv_obj_remove_style(meter, NULL, LV_PART_INDICATOR);

/*Add a scale first*/


lv_meter_scale_t * scale = lv_meter_add_scale(meter);
lv_meter_set_scale_ticks(meter, scale, 11, 2, 10, lv_palette_main(LV_PALETTE_
,→GREY));

lv_meter_set_scale_major_ticks(meter, scale, 1, 2, 30, lv_color_hex3(0xeee), 15);


lv_meter_set_scale_range(meter, scale, 0, 100, 270, 90);

/*Add a three arc indicator*/


(continues on next page)

6.3. Extra widgets 744


LVGL Documentation 8.3

(continued from previous page)


lv_meter_indicator_t * indic1 = lv_meter_add_arc(meter, scale, 10, lv_palette_
,→main(LV_PALETTE_RED), 0);

lv_meter_indicator_t * indic2 = lv_meter_add_arc(meter, scale, 10, lv_palette_


,→main(LV_PALETTE_GREEN), -10);

lv_meter_indicator_t * indic3 = lv_meter_add_arc(meter, scale, 10, lv_palette_


,→main(LV_PALETTE_BLUE), -20);

/*Create an animation to set the value*/


lv_anim_t a;
lv_anim_init(&a);
lv_anim_set_exec_cb(&a, set_value);
lv_anim_set_values(&a, 0, 100);
lv_anim_set_repeat_delay(&a, 100);
lv_anim_set_playback_delay(&a, 100);
lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE);

lv_anim_set_time(&a, 2000);
lv_anim_set_playback_time(&a, 500);
lv_anim_set_var(&a, indic1);
lv_anim_start(&a);

lv_anim_set_time(&a, 1000);
lv_anim_set_playback_time(&a, 1000);
lv_anim_set_var(&a, indic2);
lv_anim_start(&a);

lv_anim_set_time(&a, 1000);
lv_anim_set_playback_time(&a, 2000);
lv_anim_set_var(&a, indic3);
lv_anim_start(&a);
}

#endif

#!//opt/bin/lv_micropython -i
import utime as time
import lvgl as lv
import display_driver

def set_value(indic,v):
meter.set_indicator_end_value(indic, v)

#
# A meter with multiple arcs
#

meter = lv.meter(lv.scr_act())
meter.center()
meter.set_size(200, 200)

# Remove the circle from the middle


meter.remove_style(None, lv.PART.INDICATOR)

# Add a scale first


scale = meter.add_scale()
meter.set_scale_ticks(scale, 11, 2, 10, lv.palette_main(lv.PALETTE.GREY))
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LVGL Documentation 8.3

(continued from previous page)


meter.set_scale_major_ticks(scale, 1, 2, 30, lv.color_hex3(0xeee), 10)
meter.set_scale_range(scale, 0, 100, 270, 90)

# Add a three arc indicator


indic1 = meter.add_arc(scale, 10, lv.palette_main(lv.PALETTE.RED), 0)
indic2 = meter.add_arc(scale, 10, lv.palette_main(lv.PALETTE.GREEN), -10)
indic3 = meter.add_arc(scale, 10, lv.palette_main(lv.PALETTE.BLUE), -20)

# Create an animation to set the value


a1 = lv.anim_t()
a1.init()
a1.set_values(0, 100)
a1.set_time(2000)
a1.set_repeat_delay(100)
a1.set_playback_delay(100)
a1.set_playback_time(500)
a1.set_var(indic1)
a1.set_repeat_count(lv.ANIM_REPEAT.INFINITE)
a1.set_custom_exec_cb(lambda a,val: set_value(indic1,val))
lv.anim_t.start(a1)

a2 = lv.anim_t()
a2.init()
a2.set_values(0, 100)
a2.set_time(1000)
a2.set_repeat_delay(100)
a2.set_playback_delay(100)
a2.set_playback_time(1000)
a2.set_var(indic2)
a2.set_repeat_count(lv.ANIM_REPEAT.INFINITE)
a2.set_custom_exec_cb(lambda a,val: set_value(indic2,val))
lv.anim_t.start(a2)

a3 = lv.anim_t()
a3.init()
a3.set_values(0, 100)
a3.set_time(1000)
a3.set_repeat_delay(100)
a3.set_playback_delay(100)
a3.set_playback_time(2000)
a3.set_var(indic3)
a3.set_repeat_count(lv.ANIM_REPEAT.INFINITE)
a3.set_custom_exec_cb(lambda a,val: set_value(indic3,val))
lv.anim_t.start(a3)

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LVGL Documentation 8.3

A clock from a meter

#include "../../lv_examples.h"
#if LV_USE_METER && LV_BUILD_EXAMPLES

static lv_obj_t * meter;

static void set_value(void * indic, int32_t v)


{
lv_meter_set_indicator_end_value(meter, indic, v);
}

/**
* A clock from a meter
*/
void lv_example_meter_3(void)
{
meter = lv_meter_create(lv_scr_act());
lv_obj_set_size(meter, 220, 220);
lv_obj_center(meter);

/*Create a scale for the minutes*/


/*61 ticks in a 360 degrees range (the last and the first line overlaps)*/
lv_meter_scale_t * scale_min = lv_meter_add_scale(meter);
lv_meter_set_scale_ticks(meter, scale_min, 61, 1, 10, lv_palette_main(LV_PALETTE_
,→GREY));

lv_meter_set_scale_range(meter, scale_min, 0, 60, 360, 270);

/*Create another scale for the hours. It's only visual and contains only major␣
,→ ticks*/
lv_meter_scale_t * scale_hour = lv_meter_add_scale(meter);
lv_meter_set_scale_ticks(meter, scale_hour, 12, 0, 0, lv_palette_main(LV_PALETTE_
,→GREY)); /*12 ticks*/
lv_meter_set_scale_major_ticks(meter, scale_hour, 1, 2, 20, lv_color_black(), 10);
,→ /*Every tick is major*/
lv_meter_set_scale_range(meter, scale_hour, 1, 12, 330, 300); /*[1..12]␣
,→values in an almost full circle*/

LV_IMG_DECLARE(img_hand)

/*Add a the hands from images*/


lv_meter_indicator_t * indic_min = lv_meter_add_needle_img(meter, scale_min, &img_
,→hand, 5, 5);

lv_meter_indicator_t * indic_hour = lv_meter_add_needle_img(meter, scale_min, &


,→img_hand, 5, 5);

/*Create an animation to set the value*/


lv_anim_t a;
lv_anim_init(&a);
lv_anim_set_exec_cb(&a, set_value);
lv_anim_set_values(&a, 0, 60);
lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE);
lv_anim_set_time(&a, 2000); /*2 sec for 1 turn of the minute hand (1 hour)*/
lv_anim_set_var(&a, indic_min);
lv_anim_start(&a);

lv_anim_set_var(&a, indic_hour);
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(continued from previous page)


lv_anim_set_time(&a, 24000); /*24 sec for 1 turn of the hour hand*/
lv_anim_set_values(&a, 0, 60);
lv_anim_start(&a);
}

#endif

#!//opt/bin/lv_micropython -i
import utime as time
import lvgl as lv
import display_driver
from imagetools import get_png_info, open_png

# Register PNG image decoder


decoder = lv.img.decoder_create()
decoder.info_cb = get_png_info
decoder.open_cb = open_png

# Create an image from the png file


try:
with open('../../assets/img_hand_min.png','rb') as f:
img_hand_min_data = f.read()
except:
print("Could not find img_hand_min.png")
sys.exit()

img_hand_min_dsc = lv.img_dsc_t({
'data_size': len(img_hand_min_data),
'data': img_hand_min_data
})

# Create an image from the png file


try:
with open('../../assets/img_hand_hour.png','rb') as f:
img_hand_hour_data = f.read()
except:
print("Could not find img_hand_hour.png")
sys.exit()

img_hand_hour_dsc = lv.img_dsc_t({
'data_size': len(img_hand_hour_data),
'data': img_hand_hour_data
})

def set_value(indic, v):


meter.set_indicator_value(indic, v)
#
# A clock from a meter
#

meter = lv.meter(lv.scr_act())
meter.set_size(220, 220)
meter.center()

# Create a scale for the minutes


# 61 ticks in a 360 degrees range (the last and the first line overlaps)
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(continued from previous page)


scale_min = meter.add_scale()
meter.set_scale_ticks(scale_min, 61, 1, 10, lv.palette_main(lv.PALETTE.GREY))
meter.set_scale_range(scale_min, 0, 60, 360, 270)

# Create another scale for the hours. It's only visual and contains only major ticks
scale_hour = meter.add_scale()
meter.set_scale_ticks(scale_hour, 12, 0, 0, lv.palette_main(lv.PALETTE.GREY)) # 12␣
,→ticks

meter.set_scale_major_ticks(scale_hour, 1, 2, 20, lv.color_black(), 10) #␣


,→Every tick is major

meter.set_scale_range(scale_hour, 1, 12, 330, 300) # [1..


,→12] values in an almost full circle

# LV_IMG_DECLARE(img_hand)

# Add the hands from images


indic_min = meter.add_needle_img(scale_min, img_hand_min_dsc, 5, 5)
indic_hour = meter.add_needle_img(scale_min, img_hand_hour_dsc, 5, 5)

# Create an animation to set the value


a1 = lv.anim_t()
a1.init()
a1.set_values(0, 60)
a1.set_repeat_count(lv.ANIM_REPEAT.INFINITE)
a1.set_time(2000) # 2 sec for 1 turn of the minute hand (1 hour)
a1.set_var(indic_min)
a1.set_custom_exec_cb(lambda a1,val: set_value(indic_min,val))
lv.anim_t.start(a1)

a2 = lv.anim_t()
a2.init()
a2.set_var(indic_hour)
a2.set_time(24000) # 24 sec for 1 turn of the hour hand
a2.set_values(0, 60)
a2.set_custom_exec_cb(lambda a2,val: set_value(indic_hour,val))
lv.anim_t.start(a2)

Pie chart

#include "../../lv_examples.h"
#if LV_USE_METER && LV_BUILD_EXAMPLES

/**
* Create a pie chart
*/
void lv_example_meter_4(void)
{
lv_obj_t * meter = lv_meter_create(lv_scr_act());

/*Remove the background and the circle from the middle*/


lv_obj_remove_style(meter, NULL, LV_PART_MAIN);
lv_obj_remove_style(meter, NULL, LV_PART_INDICATOR);

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LVGL Documentation 8.3

(continued from previous page)


lv_obj_set_size(meter, 200, 200);
lv_obj_center(meter);

/*Add a scale first with no ticks.*/


lv_meter_scale_t * scale = lv_meter_add_scale(meter);
lv_meter_set_scale_ticks(meter, scale, 0, 0, 0, lv_color_black());
lv_meter_set_scale_range(meter, scale, 0, 100, 360, 0);

/*Add a three arc indicator*/


lv_coord_t indic_w = 100;
lv_meter_indicator_t * indic1 = lv_meter_add_arc(meter, scale, indic_w, lv_
,→palette_main(LV_PALETTE_ORANGE), 0);

lv_meter_set_indicator_start_value(meter, indic1, 0);


lv_meter_set_indicator_end_value(meter, indic1, 40);

lv_meter_indicator_t * indic2 = lv_meter_add_arc(meter, scale, indic_w, lv_


,→palette_main(LV_PALETTE_YELLOW), 0);
lv_meter_set_indicator_start_value(meter, indic2, 40); /*Start from the␣
,→previous*/

lv_meter_set_indicator_end_value(meter, indic2, 80);

lv_meter_indicator_t * indic3 = lv_meter_add_arc(meter, scale, indic_w, lv_


,→ palette_main(LV_PALETTE_DEEP_ORANGE), 0);
lv_meter_set_indicator_start_value(meter, indic3, 80); /*Start from the␣
,→previous*/

lv_meter_set_indicator_end_value(meter, indic3, 100);


}

#endif

#
# Create a pie chart
#

meter = lv.meter(lv.scr_act())

# Remove the background and the circle from the middle


meter.remove_style(None, lv.PART.MAIN)
meter.remove_style(None, lv.PART.INDICATOR)

meter.set_size(200, 200)
meter.center()

# Add a scale first with no ticks.


scale = meter.add_scale()
meter.set_scale_ticks(scale, 0, 0, 0, lv.color_black())
meter.set_scale_range(scale, 0, 100, 360, 0)

# Add a three arc indicator*


indic_w = 100
indic1 = meter.add_arc(scale, indic_w,lv.palette_main(lv.PALETTE.ORANGE), 0)
meter.set_indicator_start_value(indic1, 0)
meter.set_indicator_end_value(indic1, 40)

indic2 = meter.add_arc(scale, indic_w, lv.palette_main(lv.PALETTE.YELLOW), 0)


meter.set_indicator_start_value(indic2, 40) # Start from the previous
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LVGL Documentation 8.3

(continued from previous page)


meter.set_indicator_end_value(indic2, 80)

indic3 = meter.add_arc(scale, indic_w, lv.palette_main(lv.PALETTE.DEEP_ORANGE), 0)


meter.set_indicator_start_value(indic3, 80) # Start from the previous
meter.set_indicator_end_value(indic3, 100)

API

Typedefs

typedef uint8_t lv_meter_indicator_type_t

Enums

enum [anonymous]
Values:

enumerator LV_METER_INDICATOR_TYPE_NEEDLE_IMG

enumerator LV_METER_INDICATOR_TYPE_NEEDLE_LINE

enumerator LV_METER_INDICATOR_TYPE_SCALE_LINES

enumerator LV_METER_INDICATOR_TYPE_ARC

enum lv_meter_draw_part_type_t
type field in lv_obj_draw_part_dsc_t if class_p = lv_meter_class Used in
LV_EVENT_DRAW_PART_BEGIN and LV_EVENT_DRAW_PART_END
Values:

enumerator LV_METER_DRAW_PART_ARC
The arc indicator

enumerator LV_METER_DRAW_PART_NEEDLE_LINE
The needle lines

enumerator LV_METER_DRAW_PART_NEEDLE_IMG
The needle images

enumerator LV_METER_DRAW_PART_TICK
The tick lines and labels

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LVGL Documentation 8.3

Functions

lv_obj_t *lv_meter_create(lv_obj_t *parent)


Create a Meter object
Parameters parent -- pointer to an object, it will be the parent of the new bar.
Returns pointer to the created meter
lv_meter_scale_t *lv_meter_add_scale(lv_obj_t *obj)
Add a new scale to the meter.

Note: Indicators can be attached to scales.

Parameters obj -- pointer to a meter object


Returns the new scale

void lv_meter_set_scale_ticks(lv_obj_t *obj, lv_meter_scale_t *scale, uint16_t cnt, uint16_t width,


uint16_t len, lv_color_t color)
Set the properties of the ticks of a scale
Parameters
• obj -- pointer to a meter object
• scale -- pointer to scale (added to meter)
• cnt -- number of tick lines
• width -- width of tick lines
• len -- length of tick lines
• color -- color of tick lines
void lv_meter_set_scale_major_ticks(lv_obj_t *obj, lv_meter_scale_t *scale, uint16_t nth, uint16_t
width, uint16_t len, lv_color_t color, int16_t label_gap)
Make some "normal" ticks major ticks and set their attributes. Texts with the current value are also added to the
major ticks.
Parameters
• obj -- pointer to a meter object
• scale -- pointer to scale (added to meter)
• nth -- make every Nth normal tick major tick. (start from the first on the left)
• width -- width of the major ticks
• len -- length of the major ticks
• color -- color of the major ticks
• label_gap -- gap between the major ticks and the labels
void lv_meter_set_scale_range(lv_obj_t *obj, lv_meter_scale_t *scale, int32_t min, int32_t max, uint32_t
angle_range, uint32_t rotation)
Set the value and angular range of a scale.
Parameters

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LVGL Documentation 8.3

• obj -- pointer to a meter object


• scale -- pointer to scale (added to meter)
• min -- the minimum value
• max -- the maximal value
• angle_range -- the angular range of the scale
• rotation -- the angular offset from the 3 o'clock position (clock-wise)
lv_meter_indicator_t *lv_meter_add_needle_line(lv_obj_t *obj, lv_meter_scale_t *scale, uint16_t width,
lv_color_t color, int16_t r_mod)
Add a needle line indicator the scale
Parameters
• obj -- pointer to a meter object
• scale -- pointer to scale (added to meter)
• width -- width of the line
• color -- color of the line
• r_mod -- the radius modifier (added to the scale's radius) to get the lines length
Returns the new indicator
lv_meter_indicator_t *lv_meter_add_needle_img(lv_obj_t *obj, lv_meter_scale_t *scale, const void *src,
lv_coord_t pivot_x, lv_coord_t pivot_y)
Add a needle image indicator the scale

Note: the needle image should point to the right, like -O-->

Parameters
• obj -- pointer to a meter object
• scale -- pointer to scale (added to meter)
• src -- the image source of the indicator. path or pointer to lv_img_dsc_t
• pivot_x -- the X pivot point of the needle
• pivot_y -- the Y pivot point of the needle
Returns the new indicator

lv_meter_indicator_t *lv_meter_add_arc(lv_obj_t *obj, lv_meter_scale_t *scale, uint16_t width, lv_color_t color,


int16_t r_mod)
Add an arc indicator the scale
Parameters
• obj -- pointer to a meter object
• scale -- pointer to scale (added to meter)
• width -- width of the arc
• color -- color of the arc

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LVGL Documentation 8.3

• r_mod -- the radius modifier (added to the scale's radius) to get the outer radius of the arc
Returns the new indicator
lv_meter_indicator_t *lv_meter_add_scale_lines(lv_obj_t *obj, lv_meter_scale_t *scale, lv_color_t
color_start, lv_color_t color_end, bool local, int16_t
width_mod)
Add a scale line indicator the scale. It will modify the ticks.
Parameters
• obj -- pointer to a meter object
• scale -- pointer to scale (added to meter)
• color_start -- the start color
• color_end -- the end color
• local -- tell how to map start and end color. true: the indicator's start and end_value; false:
the scale's min max value
• width_mod -- add this the affected tick's width
Returns the new indicator
void lv_meter_set_indicator_value(lv_obj_t *obj, lv_meter_indicator_t *indic, int32_t value)
Set the value of the indicator. It will set start and and value to the same value
Parameters
• obj -- pointer to a meter object
• indic -- pointer to an indicator
• value -- the new value
void lv_meter_set_indicator_start_value(lv_obj_t *obj, lv_meter_indicator_t *indic, int32_t value)
Set the start value of the indicator.
Parameters
• obj -- pointer to a meter object
• indic -- pointer to an indicator
• value -- the new value
void lv_meter_set_indicator_end_value(lv_obj_t *obj, lv_meter_indicator_t *indic, int32_t value)
Set the start value of the indicator.
Parameters
• obj -- pointer to a meter object
• indic -- pointer to an indicator
• value -- the new value

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LVGL Documentation 8.3

Variables

const lv_obj_class_t lv_meter_class

struct lv_meter_scale_t

Public Members

lv_color_t tick_color

uint16_t tick_cnt

uint16_t tick_length

uint16_t tick_width

lv_color_t tick_major_color

uint16_t tick_major_nth

uint16_t tick_major_length

uint16_t tick_major_width

int16_t label_gap

int32_t min

int32_t max

int16_t r_mod

uint16_t angle_range

int16_t rotation

struct lv_meter_indicator_t

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LVGL Documentation 8.3

Public Members

lv_meter_scale_t *scale

lv_meter_indicator_type_t type

lv_opa_t opa

int32_t start_value

int32_t end_value

const void *src

lv_point_t pivot

struct lv_meter_indicator_t::[anonymous]::[anonymous] needle_img

uint16_t width

int16_t r_mod

lv_color_t color

struct lv_meter_indicator_t::[anonymous]::[anonymous] needle_line

struct lv_meter_indicator_t::[anonymous]::[anonymous] arc

int16_t width_mod

lv_color_t color_start

lv_color_t color_end

uint8_t local_grad

struct lv_meter_indicator_t::[anonymous]::[anonymous] scale_lines

union lv_meter_indicator_t::[anonymous] type_data

struct lv_meter_t

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LVGL Documentation 8.3

Public Members

lv_obj_t obj

lv_ll_t scale_ll

lv_ll_t indicator_ll

6.3.11 Message box (lv_msgbox)

Overview

The Message boxes act as pop-ups. They are built from a background container, a title, an optional close button, a text
and optional buttons.
The text will be broken into multiple lines automatically and the height will be set automatically to include the text and
the buttons.
The message box can be modal (blocking clicks on the rest of the screen) or not modal.

Parts and Styles

The message box is built from other widgets, so you can check these widgets' documentation for details.
• Background: lv_obj
• Close button: lv_btn
• Title and text: lv_label
• Buttons: lv_btnmatrix

Usage

Create a message box

lv_msgbox_create(parent, title, txt, btn_txts[], add_close_btn) creates a message box.


If parent is NULL the message box will be modal. title and txt are strings for the title and the text. btn_txts[]
is an array with the buttons' text. E.g. const char * btn_txts[] = {"Ok", "Cancel", NULL}.
add_close_btn can be true or false to add/don't add a close button.

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LVGL Documentation 8.3

Get the parts

The building blocks of the message box can be obtained using the following functions:

lv_obj_t * lv_msgbox_get_title(lv_obj_t * mbox);


lv_obj_t * lv_msgbox_get_close_btn(lv_obj_t * mbox);
lv_obj_t * lv_msgbox_get_text(lv_obj_t * mbox);
lv_obj_t * lv_msgbox_get_btns(lv_obj_t * mbox);

Close the message box

lv_msgbox_close(msgbox) closes (deletes) the message box.

Events

• LV_EVENT_VALUE_CHANGED is sent by the buttons if one of them is clicked.


LV_OBJ_FLAG_EVENT_BUBBLE is enabled on the buttons so you can add events to the
message box itself. In the event handler, lv_event_get_target(e) will return the
button matrix and lv_event_get_current_target(e) will return the message box.
lv_msgbox_get_active_btn(msgbox) and lv_msgbox_get_active_btn_text(msgbox)
can be used to get the index and text of the clicked button.
Learn more about Events.

Keys

Keys have effect on the close button and button matrix. You can add them manually to a group if required.
Learn more about Keys.

Example

Simple Message box

#include "../../lv_examples.h"
#if LV_USE_MSGBOX && LV_BUILD_EXAMPLES

static void event_cb(lv_event_t * e)


{
lv_obj_t * obj = lv_event_get_current_target(e);
LV_LOG_USER("Button %s clicked", lv_msgbox_get_active_btn_text(obj));
}

void lv_example_msgbox_1(void)
{
static const char * btns[] = {"Apply", "Close", ""};

lv_obj_t * mbox1 = lv_msgbox_create(NULL, "Hello", "This is a message box with␣


,→ two buttons.", btns, true);
lv_obj_add_event_cb(mbox1, event_cb, LV_EVENT_VALUE_CHANGED, NULL);
lv_obj_center(mbox1);
(continues on next page)

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(continued from previous page)


}

#endif

def event_cb(e):
mbox = e.get_current_target()
print("Button %s clicked" % mbox.get_active_btn_text())

btns = ["Apply", "Close", ""]

mbox1 = lv.msgbox(lv.scr_act(), "Hello", "This is a message box with two buttons.",␣


,→btns, True)

mbox1.add_event_cb(event_cb, lv.EVENT.VALUE_CHANGED, None)


mbox1.center()

API

Functions

lv_obj_t *lv_msgbox_create(lv_obj_t *parent, const char *title, const char *txt, const char *btn_txts[], bool
add_close_btn)
Create a message box object
Parameters
• parent -- pointer to parent or NULL to create a full screen modal message box
• title -- the title of the message box
• txt -- the text of the message box
• btn_txts -- the buttons as an array of texts terminated by an "" element. E.g. {"btn1",
"btn2", ""}
• add_close_btn -- true: add a close button
Returns pointer to the message box object
lv_obj_t *lv_msgbox_get_title(lv_obj_t *obj)

lv_obj_t *lv_msgbox_get_close_btn(lv_obj_t *obj)

lv_obj_t *lv_msgbox_get_text(lv_obj_t *obj)

lv_obj_t *lv_msgbox_get_content(lv_obj_t *obj)

lv_obj_t *lv_msgbox_get_btns(lv_obj_t *obj)

uint16_t lv_msgbox_get_active_btn(lv_obj_t *mbox)


Get the index of the selected button
Parameters mbox -- message box object
Returns index of the button (LV_BTNMATRIX_BTN_NONE: if unset)
const char *lv_msgbox_get_active_btn_text(lv_obj_t *mbox)

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LVGL Documentation 8.3

void lv_msgbox_close(lv_obj_t *mbox)

void lv_msgbox_close_async(lv_obj_t *mbox)

Variables

const lv_obj_class_t lv_msgbox_class

const lv_obj_class_t lv_msgbox_content_class

const lv_obj_class_t lv_msgbox_backdrop_class

struct lv_msgbox_t

Public Members

lv_obj_t obj

lv_obj_t *title

lv_obj_t *close_btn

lv_obj_t *content

lv_obj_t *text

lv_obj_t *btns

6.3.12 Span (lv_span)

Overview

A spangroup is the object that is used to display rich text. Different from the label object, spangroup can render text
styled with different fonts, colors, and sizes into the spangroup object.

Parts and Styles

• LV_PART_MAIN The spangroup has only one part.

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Usage

Set text and style

The spangroup object uses span to describe text and text style. so, first we need to create span de-
scriptor using lv_span_t * span = lv_spangroup_new_span(spangroup). Then use
lv_span_set_text(span, "text") to set text. The style of the span is configured as with
a normal style object by using its style member, eg:lv_style_set_text_color(&span->style,
lv_palette_main(LV_PALETTE_RED)).
If spangroup object mode != LV_SPAN_MODE_FIXED you must call lv_spangroup_refr_mode() after you
have modified span style(eg:set text, changed the font size, del span).

Retrieving a span child

Spangroups store their children differently from normal objects, so normal functions for getting children won't work.
lv_spangroup_get_child(spangroup, id) will return a pointer to the child span at index id. In addition,
id can be negative to index from the end of the spangroup where -1 is the youngest child, -2 is second youngest, etc.
e.g. lv_span_t* span = lv_spangroup_get_child(spangroup, 0) will return the first child of the
spangroup. lv_span_t* span = lv_spangroup_get_child(spangroup, -1) will return the last (or
most recent) child.

Child Count

Use the function lv_spangroup_get_child_cnt(spangroup) to get back the number of spans the group is
maintaining.
e.g. uint32_t size = lv_spangroup_get_child_cnt(spangroup)

Text align

like label object, the spangroup can be set to one the following modes:
• LV_TEXT_ALIGN_LEFT Align text to left.
• LV_TEXT_ALIGN_CENTER Align text to center.
• LV_TEXT_ALIGN_RIGHT Align text to right.
• LV_TEXT_ALIGN_AUTO Align text auto.
use function lv_spangroup_set_align(spangroup, LV_TEXT_ALIGN_CENTER) to set text align.

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Modes

The spangroup can be set to one of the following modes:


• LV_SPAN_MODE_FIXED fixes the object size.
• LV_SPAN_MODE_EXPAND Expand the object size to the text size but stay on a single line.
• LV_SPAN_MODE_BREAK Keep width, break the too long lines and auto expand height.
Use lv_spangroup_set_mode(spangroup, LV_SPAN_MODE_BREAK) to set object mode.

Overflow

The spangroup can be set to one of the following modes:


• LV_SPAN_OVERFLOW_CLIP truncates the text at the limit of the area.
• LV_SPAN_OVERFLOW_ELLIPSIS will display an ellipsis(...) when text overflows the area.
Use lv_spangroup_set_overflow(spangroup, LV_SPAN_OVERFLOW_CLIP) to set object overflow
mode.

first line indent

Use lv_spangroup_set_indent(spangroup, 20) to set the indent of the first line. All modes support pixel
units, in addition to LV_SPAN_MODE_FIXED and LV_SPAN_MODE_BREAK mode supports percentage units too.

lines

Use lv_spangroup_set_lines(spangroup, 10) to set the maximum number of lines to be displayed in


LV_SPAN_MODE_BREAK mode, negative values indicate no limit.

Events

No special events are sent by this widget.


Learn more about Events.

Keys

No Keys are processed by the object type.


Learn more about Keys.

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Example

Span with custom styles

#include "../../lv_examples.h"
#if LV_USE_SPAN && LV_BUILD_EXAMPLES

/**
* Create span.
*/
void lv_example_span_1(void)
{
static lv_style_t style;
lv_style_init(&style);
lv_style_set_border_width(&style, 1);
lv_style_set_border_color(&style, lv_palette_main(LV_PALETTE_ORANGE));
lv_style_set_pad_all(&style, 2);

lv_obj_t * spans = lv_spangroup_create(lv_scr_act());


lv_obj_set_width(spans, 300);
lv_obj_set_height(spans, 300);
lv_obj_center(spans);
lv_obj_add_style(spans, &style, 0);

lv_spangroup_set_align(spans, LV_TEXT_ALIGN_LEFT);
lv_spangroup_set_overflow(spans, LV_SPAN_OVERFLOW_CLIP);
lv_spangroup_set_indent(spans, 20);
lv_spangroup_set_mode(spans, LV_SPAN_MODE_BREAK);

lv_span_t * span = lv_spangroup_new_span(spans);


lv_span_set_text(span, "China is a beautiful country.");
lv_style_set_text_color(&span->style, lv_palette_main(LV_PALETTE_RED));
lv_style_set_text_decor(&span->style, LV_TEXT_DECOR_UNDERLINE);
lv_style_set_text_opa(&span->style, LV_OPA_50);

span = lv_spangroup_new_span(spans);
lv_span_set_text_static(span, "good good study, day day up.");
#if LV_FONT_MONTSERRAT_24
lv_style_set_text_font(&span->style, &lv_font_montserrat_24);
#endif
lv_style_set_text_color(&span->style, lv_palette_main(LV_PALETTE_GREEN));

span = lv_spangroup_new_span(spans);
lv_span_set_text_static(span, "LVGL is an open-source graphics library.");
lv_style_set_text_color(&span->style, lv_palette_main(LV_PALETTE_BLUE));

span = lv_spangroup_new_span(spans);
lv_span_set_text_static(span, "the boy no name.");
lv_style_set_text_color(&span->style, lv_palette_main(LV_PALETTE_GREEN));
#if LV_FONT_MONTSERRAT_20
lv_style_set_text_font(&span->style, &lv_font_montserrat_20);
#endif
lv_style_set_text_decor(&span->style, LV_TEXT_DECOR_UNDERLINE);

span = lv_spangroup_new_span(spans);
lv_span_set_text(span, "I have a dream that hope to come true.");
lv_style_set_text_decor(&span->style, LV_TEXT_DECOR_STRIKETHROUGH);
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(continued from previous page)

lv_spangroup_refr_mode(spans);
}

#endif

#
# Create span
#
style = lv.style_t()
style.init()
style.set_border_width(1)
style.set_border_color(lv.palette_main(lv.PALETTE.ORANGE))
style.set_pad_all(2)

spans = lv.spangroup(lv.scr_act())
spans.set_width(300)
spans.set_height(300)
spans.center()
spans.add_style(style, 0)

spans.set_align(lv.TEXT_ALIGN.LEFT)
spans.set_overflow(lv.SPAN_OVERFLOW.CLIP)
spans.set_indent(20)
spans.set_mode(lv.SPAN_MODE.BREAK)

span = spans.new_span()
span.set_text("china is a beautiful country.")
span.style.set_text_color(lv.palette_main(lv.PALETTE.RED))
span.style.set_text_decor(lv.TEXT_DECOR.STRIKETHROUGH | lv.TEXT_DECOR.UNDERLINE)
span.style.set_text_opa(lv.OPA._30)

span = spans.new_span()
span.set_text_static("good good study, day day up.")
#if LV_FONT_MONTSERRAT_24
# lv_style_set_text_font(&span->style, &lv_font_montserrat_24);
#endif
span.style.set_text_color(lv.palette_main(lv.PALETTE.GREEN))

span = spans.new_span()
span.set_text_static("LVGL is an open-source graphics library.")
span.style.set_text_color(lv.palette_main(lv.PALETTE.BLUE))

span = spans.new_span()
span.set_text_static("the boy no name.")
span.style.set_text_color(lv.palette_main(lv.PALETTE.GREEN))
#if LV_FONT_MONTSERRAT_20
# lv_style_set_text_font(&span->style, &lv_font_montserrat_20);
#endif
span.style.set_text_decor(lv.TEXT_DECOR.UNDERLINE)

span = spans.new_span()
span.set_text("I have a dream that hope to come true.")

spans.refr_mode()

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# lv_span_del(spans, span);
# lv_obj_del(spans);

API

Typedefs

typedef uint8_t lv_span_overflow_t

typedef uint8_t lv_span_mode_t

Enums

enum [anonymous]
Values:

enumerator LV_SPAN_OVERFLOW_CLIP

enumerator LV_SPAN_OVERFLOW_ELLIPSIS

enum [anonymous]
Values:

enumerator LV_SPAN_MODE_FIXED
fixed the obj size

enumerator LV_SPAN_MODE_EXPAND
Expand the object size to the text size

enumerator LV_SPAN_MODE_BREAK
Keep width, break the too long lines and expand height

Functions

lv_obj_t *lv_spangroup_create(lv_obj_t *par)


Create a spangroup object
Parameters par -- pointer to an object, it will be the parent of the new spangroup
Returns pointer to the created spangroup

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lv_span_t *lv_spangroup_new_span(lv_obj_t *obj)


Create a span string descriptor and add to spangroup.
Parameters obj -- pointer to a spangroup object.
Returns pointer to the created span.
void lv_spangroup_del_span(lv_obj_t *obj, lv_span_t *span)
Remove the span from the spangroup and free memory.
Parameters
• obj -- pointer to a spangroup object.
• span -- pointer to a span.
void lv_span_set_text(lv_span_t *span, const char *text)
Set a new text for a span. Memory will be allocated to store the text by the span.
Parameters
• span -- pointer to a span.
• text -- pointer to a text.
void lv_span_set_text_static(lv_span_t *span, const char *text)
Set a static text. It will not be saved by the span so the 'text' variable has to be 'alive' while the span exist.
Parameters
• span -- pointer to a span.
• text -- pointer to a text.
void lv_spangroup_set_align(lv_obj_t *obj, lv_text_align_t align)
Set the align of the spangroup.
Parameters
• obj -- pointer to a spangroup object.
• align -- see lv_text_align_t for details.
void lv_spangroup_set_overflow(lv_obj_t *obj, lv_span_overflow_t overflow)
Set the overflow of the spangroup.
Parameters
• obj -- pointer to a spangroup object.
• overflow -- see lv_span_overflow_t for details.
void lv_spangroup_set_indent(lv_obj_t *obj, lv_coord_t indent)
Set the indent of the spangroup.
Parameters
• obj -- pointer to a spangroup object.
• indent -- The first line indentation
void lv_spangroup_set_mode(lv_obj_t *obj, lv_span_mode_t mode)
Set the mode of the spangroup.
Parameters
• obj -- pointer to a spangroup object.

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• mode -- see lv_span_mode_t for details.


void lv_spangroup_set_lines(lv_obj_t *obj, int32_t lines)
Set lines of the spangroup.
Parameters
• obj -- pointer to a spangroup object.
• lines -- max lines that can be displayed in LV_SPAN_MODE_BREAK mode. < 0 means
no limit.
lv_span_t *lv_spangroup_get_child(const lv_obj_t *obj, int32_t id)
Get a spangroup child by its index.
Parameters
• obj -- The spangroup object
• id -- the index of the child. 0: the oldest (firstly created) child 1: the second oldest child
count-1: the youngest -1: the youngest -2: the second youngest
Returns The child span at index id, or NULL if the ID does not exist
uint32_t lv_spangroup_get_child_cnt(const lv_obj_t *obj)

Parameters obj -- The spangroup object to get the child count of.
Returns The span count of the spangroup.
lv_text_align_t lv_spangroup_get_align(lv_obj_t *obj)
get the align of the spangroup.
Parameters obj -- pointer to a spangroup object.
Returns the align value.
lv_span_overflow_t lv_spangroup_get_overflow(lv_obj_t *obj)
get the overflow of the spangroup.
Parameters obj -- pointer to a spangroup object.
Returns the overflow value.
lv_coord_t lv_spangroup_get_indent(lv_obj_t *obj)
get the indent of the spangroup.
Parameters obj -- pointer to a spangroup object.
Returns the indent value.
lv_span_mode_t lv_spangroup_get_mode(lv_obj_t *obj)
get the mode of the spangroup.
Parameters obj -- pointer to a spangroup object.
int32_t lv_spangroup_get_lines(lv_obj_t *obj)
get lines of the spangroup.
Parameters obj -- pointer to a spangroup object.
Returns the lines value.

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lv_coord_t lv_spangroup_get_max_line_h(lv_obj_t *obj)


get max line height of all span in the spangroup.
Parameters obj -- pointer to a spangroup object.
uint32_t lv_spangroup_get_expand_width(lv_obj_t *obj, uint32_t max_width)
get the text content width when all span of spangroup on a line.
Parameters
• obj -- pointer to a spangroup object.
• max_width -- if text content width >= max_width, return max_width to reduce computation,
if max_width == 0, returns the text content width.
Returns text content width or max_width.
lv_coord_t lv_spangroup_get_expand_height(lv_obj_t *obj, lv_coord_t width)
get the text content height with width fixed.
Parameters obj -- pointer to a spangroup object.
void lv_spangroup_refr_mode(lv_obj_t *obj)
update the mode of the spangroup.
Parameters obj -- pointer to a spangroup object.

Variables

const lv_obj_class_t lv_spangroup_class

struct lv_span_t

Public Members

char *txt

lv_obj_t *spangroup

lv_style_t style

uint8_t static_flag

struct lv_spangroup_t
#include <lv_span.h> Data of label

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Public Members

lv_obj_t obj

int32_t lines

lv_coord_t indent

lv_coord_t cache_w

lv_coord_t cache_h

lv_ll_t child_ll

uint8_t mode

uint8_t overflow

uint8_t refresh

6.3.13 Spinbox (lv_spinbox)

Overview

The Spinbox contains a number as text which can be increased or decreased by Keys or API functions. Under the hood
the Spinbox is a modified Text area.

Parts and Styles

The parts of the Spinbox are identical to the Text area.

Value, range and step

lv_spinbox_set_value(spinbox, 1234) sets a new value on the Spinbox.


lv_spinbox_increment(spinbox) and lv_spinbox_decrement(spinbox) increments/decrements
the value of the Spinbox according to the currently selected digit.
lv_spinbox_set_range(spinbox, -1000, 2500) sets a range. If the value is changed by
lv_spinbox_set_value, by Keys,lv_spinbox_increment/decrement this range will be respected.
lv_spinbox_set_step(spinbox, 100) sets which digits to change on increment/decrement. Only multiples
of ten can be set, and not for example 3.
lv_spinbox_set_cursor_pos(spinbox, 1) sets the cursor to a specific digit to change on incre-
ment/decrement. For example position '0' sets the cursor to the least significant digit.

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If an encoder is used as input device, the selected digit is shifted to the right by default when-
ever the encoder button is clicked. To change this behaviour to shifting to the left, the
lv_spinbox_set_digit_step_direction(spinbox, LV_DIR_LEFT) can be used

Format

lv_spinbox_set_digit_format(spinbox, digit_count, separator_position) sets the num-


ber format. digit_count is the number of digits excluding the decimal separator and the sign. separa-
tor_position is the number of digits before the decimal point. If 0, no decimal point is displayed.

Rollover

lv_spinbox_set_rollover(spinbox, true/false) enables/disabled rollover mode. If either the mini-


mum or maximum value is reached with rollover enabled, the value will change to the other limit. If rollover is disabled
the value will remain at the minimum or maximum value.

Events

• LV_EVENT_VALUE_CHANGED Sent when the value has changed.


See the events of the Text area too.
Learn more about Events.

Keys

• LV_KEY_LEFT/RIGHT With Keypad move the cursor left/right. With Encoder decrement/increment the se-
lected digit.
• LV_KEY_UP/DOWN With Keypad and Encoder increment/decrement the value.
• LV_KEY_ENTER With Encoder got the next digit. Jump to the first after the last.

Example

Simple Spinbox

#include "../../lv_examples.h"
#if LV_USE_SPINBOX && LV_BUILD_EXAMPLES

static lv_obj_t * spinbox;

static void lv_spinbox_increment_event_cb(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
if(code == LV_EVENT_SHORT_CLICKED || code == LV_EVENT_LONG_PRESSED_REPEAT) {
lv_spinbox_increment(spinbox);
}
}

static void lv_spinbox_decrement_event_cb(lv_event_t * e)


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{
lv_event_code_t code = lv_event_get_code(e);
if(code == LV_EVENT_SHORT_CLICKED || code == LV_EVENT_LONG_PRESSED_REPEAT) {
lv_spinbox_decrement(spinbox);
}
}

void lv_example_spinbox_1(void)
{
spinbox = lv_spinbox_create(lv_scr_act());
lv_spinbox_set_range(spinbox, -1000, 25000);
lv_spinbox_set_digit_format(spinbox, 5, 2);
lv_spinbox_step_prev(spinbox);
lv_obj_set_width(spinbox, 100);
lv_obj_center(spinbox);

lv_coord_t h = lv_obj_get_height(spinbox);

lv_obj_t * btn = lv_btn_create(lv_scr_act());


lv_obj_set_size(btn, h, h);
lv_obj_align_to(btn, spinbox, LV_ALIGN_OUT_RIGHT_MID, 5, 0);
lv_obj_set_style_bg_img_src(btn, LV_SYMBOL_PLUS, 0);
lv_obj_add_event_cb(btn, lv_spinbox_increment_event_cb, LV_EVENT_ALL, NULL);

btn = lv_btn_create(lv_scr_act());
lv_obj_set_size(btn, h, h);
lv_obj_align_to(btn, spinbox, LV_ALIGN_OUT_LEFT_MID, -5, 0);
lv_obj_set_style_bg_img_src(btn, LV_SYMBOL_MINUS, 0);
lv_obj_add_event_cb(btn, lv_spinbox_decrement_event_cb, LV_EVENT_ALL, NULL);
}

#endif

def increment_event_cb(e):
code = e.get_code()
if code == lv.EVENT.SHORT_CLICKED or code == lv.EVENT.LONG_PRESSED_REPEAT:
spinbox.increment()

def decrement_event_cb(e):
code = e.get_code()
if code == lv.EVENT.SHORT_CLICKED or code == lv.EVENT.LONG_PRESSED_REPEAT:
spinbox.decrement()

spinbox = lv.spinbox(lv.scr_act())
spinbox.set_range(-1000, 25000)
spinbox.set_digit_format(5, 2)
spinbox.step_prev()
spinbox.set_width(100)
spinbox.center()

h = spinbox.get_height()

btn = lv.btn(lv.scr_act())
btn.set_size(h, h)
btn.align_to(spinbox, lv.ALIGN.OUT_RIGHT_MID, 5, 0)
btn.set_style_bg_img_src(lv.SYMBOL.PLUS, 0)
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btn.add_event_cb(increment_event_cb, lv.EVENT.ALL, None)

btn = lv.btn(lv.scr_act())
btn.set_size(h, h)
btn.align_to(spinbox, lv.ALIGN.OUT_LEFT_MID, -5, 0)
btn.set_style_bg_img_src(lv.SYMBOL.MINUS, 0)
btn.add_event_cb(decrement_event_cb, lv.EVENT.ALL, None)

API

Functions

lv_obj_t *lv_spinbox_create(lv_obj_t *parent)


Create a Spinbox object
Parameters parent -- pointer to an object, it will be the parent of the new spinbox
Returns pointer to the created spinbox
void lv_spinbox_set_value(lv_obj_t *obj, int32_t i)
Set spinbox value
Parameters
• obj -- pointer to spinbox
• i -- value to be set
void lv_spinbox_set_rollover(lv_obj_t *obj, bool b)
Set spinbox rollover function
Parameters
• obj -- pointer to spinbox
• b -- true or false to enable or disable (default)
void lv_spinbox_set_digit_format(lv_obj_t *obj, uint8_t digit_count, uint8_t separator_position)
Set spinbox digit format (digit count and decimal format)
Parameters
• obj -- pointer to spinbox
• digit_count -- number of digit excluding the decimal separator and the sign
• separator_position -- number of digit before the decimal point. If 0, decimal point is
not shown
void lv_spinbox_set_step(lv_obj_t *obj, uint32_t step)
Set spinbox step
Parameters
• obj -- pointer to spinbox
• step -- steps on increment/decrement. Can be 1, 10, 100, 1000, etc the digit that will change.

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void lv_spinbox_set_range(lv_obj_t *obj, int32_t range_min, int32_t range_max)


Set spinbox value range
Parameters
• obj -- pointer to spinbox
• range_min -- maximum value, inclusive
• range_max -- minimum value, inclusive
void lv_spinbox_set_cursor_pos(lv_obj_t *obj, uint8_t pos)
Set cursor position to a specific digit for edition
Parameters
• obj -- pointer to spinbox
• pos -- selected position in spinbox
void lv_spinbox_set_digit_step_direction(lv_obj_t *obj, lv_dir_t direction)
Set direction of digit step when clicking an encoder button while in editing mode
Parameters
• obj -- pointer to spinbox
• direction -- the direction (LV_DIR_RIGHT or LV_DIR_LEFT)
bool lv_spinbox_get_rollover(lv_obj_t *obj)
Get spinbox rollover function status
Parameters obj -- pointer to spinbox
int32_t lv_spinbox_get_value(lv_obj_t *obj)
Get the spinbox numeral value (user has to convert to float according to its digit format)
Parameters obj -- pointer to spinbox
Returns value integer value of the spinbox
int32_t lv_spinbox_get_step(lv_obj_t *obj)
Get the spinbox step value (user has to convert to float according to its digit format)
Parameters obj -- pointer to spinbox
Returns value integer step value of the spinbox
void lv_spinbox_step_next(lv_obj_t *obj)
Select next lower digit for edition by dividing the step by 10
Parameters obj -- pointer to spinbox
void lv_spinbox_step_prev(lv_obj_t *obj)
Select next higher digit for edition by multiplying the step by 10
Parameters obj -- pointer to spinbox
void lv_spinbox_increment(lv_obj_t *obj)
Increment spinbox value by one step
Parameters obj -- pointer to spinbox

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void lv_spinbox_decrement(lv_obj_t *obj)


Decrement spinbox value by one step
Parameters obj -- pointer to spinbox

Variables

const lv_obj_class_t lv_spinbox_class

struct lv_spinbox_t

Public Members

lv_textarea_t ta

int32_t value

int32_t range_max

int32_t range_min

int32_t step

uint16_t digit_count

uint16_t dec_point_pos

uint16_t rollover

uint16_t digit_step_dir

Example

6.3.14 Spinner (lv_spinner)

Overview

The Spinner object is a spinning arc over a ring.

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Parts and Styles

The parts are identical to the parts of lv_arc.

Usage

Create a spinner

To create a spinner use lv_spinner_create(parent, spin_time, arc_length). spin time sets the
spin time in milliseconds, arc_length sets the length of the spinning arc in degrees.

Events

No special events are sent by the Spinner.


See the events of the Arc too.
Learn more about Events.

Keys

No Keys are processed by the object type.


Learn more about Keys.

Example

Simple spinner

#include "../../lv_examples.h"
#if LV_USE_SPINNER && LV_BUILD_EXAMPLES

void lv_example_spinner_1(void)
{
/*Create a spinner*/
lv_obj_t * spinner = lv_spinner_create(lv_scr_act(), 1000, 60);
lv_obj_set_size(spinner, 100, 100);
lv_obj_center(spinner);
}

#endif

# Create a spinner
spinner = lv.spinner(lv.scr_act(), 1000, 60)
spinner.set_size(100, 100)
spinner.center()

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API

Functions

lv_obj_t *lv_spinner_create(lv_obj_t *parent, uint32_t time, uint32_t arc_length)

Variables

const lv_obj_class_t lv_spinner_class

6.3.15 Tabview (lv_tabview)

Overview

The Tab view object can be used to organize content in tabs. The Tab view is built from other widgets:
• Main container: lv_obj)
– Tab buttons: lv_btnmatrix
– Container for the tabs: lv_obj
∗ Content of the tabs: lv_obj
The tab buttons can be positioned on the top, bottom, left and right side of the Tab view.
A new tab can be selected either by clicking on a tab button or by sliding horizontally on the content.

Parts and Styles

There are no special parts on the Tab view but the lv_obj and lv_btnnmatrix widgets are used to create the Tab
view.

Usage

Create a Tab view

lv_tabview_create(parent, tab_pos, tab_size); creates a new empty Tab view. tab_pos can be
LV_DIR_TOP/BOTTOM/LEFT/RIGHT to position the tab buttons to a side. tab_size is the height (in case of
LV_DIR_TOP/BOTTOM) or width (in case of LV_DIR_LEFT/RIGHT) tab buttons.

Add tabs

New tabs can be added with lv_tabview_add_tab(tabview, "Tab name"). This will return a pointer to an
lv_obj object where the tab's content can be created.

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Rename tabs

A tab can be renamed with lv_tabview_rename_tab(tabview, tab_id, "New Name").

Change tab

To select a new tab you can:


• Click on its tab button
• Slide horizontally
• Use lv_tabview_set_act(tabview, id, LV_ANIM_ON/OFF) function

Get the parts

lv_tabview_get_content(tabview) returns the container for the tabs,


lv_tabview_get_tab_btns(tabview) returns the Tab buttons object which is a Button matrix.

Events

• LV_EVENT_VALUE_CHANGED Sent when a new tab is selected by sliding or clicking the tab button.
lv_tabview_get_tab_act(tabview) returns the zero based index of the current tab.
Learn more about Events.

Keys

Keys have effect only on the tab buttons (Button matrix). Add manually to a group if required.
Learn more about Keys.

Example

Simple Tabview

#include "../../lv_examples.h"
#if LV_USE_TABVIEW && LV_BUILD_EXAMPLES

void lv_example_tabview_1(void)
{
/*Create a Tab view object*/
lv_obj_t * tabview;
tabview = lv_tabview_create(lv_scr_act(), LV_DIR_TOP, 50);

/*Add 3 tabs (the tabs are page (lv_page) and can be scrolled*/
lv_obj_t * tab1 = lv_tabview_add_tab(tabview, "Tab 1");
lv_obj_t * tab2 = lv_tabview_add_tab(tabview, "Tab 2");
lv_obj_t * tab3 = lv_tabview_add_tab(tabview, "Tab 3");

/*Add content to the tabs*/


lv_obj_t * label = lv_label_create(tab1);
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(continued from previous page)


lv_label_set_text(label, "This the first tab\n\n"
"If the content\n"
"of a tab\n"
"becomes too\n"
"longer\n"
"than the\n"
"container\n"
"then it\n"
"automatically\n"
"becomes\n"
"scrollable.\n"
"\n"
"\n"
"\n"
"Can you see it?");

label = lv_label_create(tab2);
lv_label_set_text(label, "Second tab");

label = lv_label_create(tab3);
lv_label_set_text(label, "Third tab");

lv_obj_scroll_to_view_recursive(label, LV_ANIM_ON);

}
#endif

# Create a Tab view object


tabview = lv.tabview(lv.scr_act(), lv.DIR.TOP, 50)

# Add 3 tabs (the tabs are page (lv_page) and can be scrolled
tab1 = tabview.add_tab("Tab 1")
tab2 = tabview.add_tab("Tab 2")
tab3 = tabview.add_tab("Tab 3")

# Add content to the tabs


label = lv.label(tab1)
label.set_text("""This the first tab

If the content
of a tab
becomes too
longer
than the
container
then it
automatically
becomes
scrollable.

Can you see it?""")

label = lv.label(tab2)
label.set_text("Second tab")
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(continued from previous page)

label = lv.label(tab3)
label.set_text("Third tab");

label.scroll_to_view_recursive(lv.ANIM.ON)

Tabs on the left, styling and no scrolling

#include "../../lv_examples.h"
#if LV_USE_TABVIEW && LV_BUILD_EXAMPLES

void lv_example_tabview_2(void)
{
/*Create a Tab view object*/
lv_obj_t * tabview;
tabview = lv_tabview_create(lv_scr_act(), LV_DIR_LEFT, 80);

lv_obj_set_style_bg_color(tabview, lv_palette_lighten(LV_PALETTE_RED, 2), 0);

lv_obj_t * tab_btns = lv_tabview_get_tab_btns(tabview);


lv_obj_set_style_bg_color(tab_btns, lv_palette_darken(LV_PALETTE_GREY, 3), 0);
lv_obj_set_style_text_color(tab_btns, lv_palette_lighten(LV_PALETTE_GREY, 5), 0);
lv_obj_set_style_border_side(tab_btns, LV_BORDER_SIDE_RIGHT, LV_PART_ITEMS | LV_
,→STATE_CHECKED);

/*Add 3 tabs (the tabs are page (lv_page) and can be scrolled*/
lv_obj_t * tab1 = lv_tabview_add_tab(tabview, "Tab 1");
lv_obj_t * tab2 = lv_tabview_add_tab(tabview, "Tab 2");
lv_obj_t * tab3 = lv_tabview_add_tab(tabview, "Tab 3");
lv_obj_t * tab4 = lv_tabview_add_tab(tabview, "Tab 4");
lv_obj_t * tab5 = lv_tabview_add_tab(tabview, "Tab 5");

lv_obj_set_style_bg_color(tab2, lv_palette_lighten(LV_PALETTE_AMBER, 3), 0);


lv_obj_set_style_bg_opa(tab2, LV_OPA_COVER, 0);

/*Add content to the tabs*/


lv_obj_t * label = lv_label_create(tab1);
lv_label_set_text(label, "First tab");

label = lv_label_create(tab2);
lv_label_set_text(label, "Second tab");

label = lv_label_create(tab3);
lv_label_set_text(label, "Third tab");

label = lv_label_create(tab4);
lv_label_set_text(label, "Forth tab");

label = lv_label_create(tab5);
lv_label_set_text(label, "Fifth tab");

lv_obj_clear_flag(lv_tabview_get_content(tabview), LV_OBJ_FLAG_SCROLLABLE);
}
#endif

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# Create a Tab view object


tabview = lv.tabview(lv.scr_act(), lv.DIR.LEFT, 80)
tabview.set_style_bg_color(lv.palette_lighten(lv.PALETTE.RED, 2), 0)

tab_btns = tabview.get_tab_btns()
tab_btns.set_style_bg_color(lv.palette_darken(lv.PALETTE.GREY, 3), 0)
tab_btns.set_style_text_color(lv.palette_lighten(lv.PALETTE.GREY, 5), 0)
tab_btns.set_style_border_side(lv.BORDER_SIDE.RIGHT, lv.PART.ITEMS | lv.STATE.CHECKED)

# Add 3 tabs (the tabs are page (lv_page) and can be scrolled
tab1 = tabview.add_tab("Tab 1")
tab2 = tabview.add_tab("Tab 2")
tab3 = tabview.add_tab("Tab 3")
tab4 = tabview.add_tab("Tab 4")
tab5 = tabview.add_tab("Tab 5")

tab2.set_style_bg_color(lv.palette_lighten(lv.PALETTE.AMBER, 3), 0)
tab2.set_style_bg_opa(lv.OPA.COVER, 0)

# Add content to the tabs


label = lv.label(tab1)
label.set_text("First tab")

label = lv.label(tab2)
label.set_text("Second tab")

label = lv.label(tab3)
label.set_text("Third tab")

label = lv.label(tab4)
label.set_text("Forth tab")

label = lv.label(tab5)
label.set_text("Fifth tab")

tabview.get_content().clear_flag(lv.obj.FLAG.SCROLLABLE)

API

Functions

lv_obj_t *lv_tabview_create(lv_obj_t *parent, lv_dir_t tab_pos, lv_coord_t tab_size)

lv_obj_t *lv_tabview_add_tab(lv_obj_t *tv, const char *name)

void lv_tabview_rename_tab(lv_obj_t *obj, uint32_t tab_id, const char *new_name)

lv_obj_t *lv_tabview_get_content(lv_obj_t *tv)

lv_obj_t *lv_tabview_get_tab_btns(lv_obj_t *tv)

void lv_tabview_set_act(lv_obj_t *obj, uint32_t id, lv_anim_enable_t anim_en)

uint16_t lv_tabview_get_tab_act(lv_obj_t *tv)

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Variables

const lv_obj_class_t lv_tabview_class

struct lv_tabview_t

Public Members

lv_obj_t obj

const char **map

uint16_t tab_cnt

uint16_t tab_cur

lv_dir_t tab_pos

6.3.16 Tile view (lv_tileview)

Overview

The Tile view is a container object whose elements (called tiles) can be arranged in grid form. A user can navigate between
the tiles by swiping. Any direction of swiping can be disabled on the tiles individually to not allow moving from one tile
to another.
If the Tile view is screen sized, the user interface resembles what you may have seen on smartwatches.

Parts and Styles

The Tile view is built from an lv_obj container and lv_obj tiles.
The parts and styles work the same as for lv_obj.

Usage

Add a tile

lv_tileview_add_tile(tileview, row_id, col_id, dir) creates a new tile on the row_idth row
and col_idth column. dir can be LV_DIR_LEFT/RIGHT/TOP/BOTTOM/HOR/VER/ALL or OR-ed values to
enable moving to the adjacent tiles into the given direction by swiping.
The returned value is an lv_obj_t * on which the content of the tab can be created.

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Change tile

The Tile view can scroll to a tile with lv_obj_set_tile(tileview, tile_obj, LV_ANIM_ON/OFF) or
lv_obj_set_tile_id(tileviewv, col_id, row_id, LV_ANIM_ON/OFF);

Events

• LV_EVENT_VALUE_CHANGED Sent when a new tile loaded by scrolling.


lv_tileview_get_tile_act(tabview) can be used to get current tile.

Keys

Keys are not handled by the Tile view.


Learn more about Keys.

Example

Tileview with content

#include "../../lv_examples.h"
#if LV_USE_TILEVIEW && LV_BUILD_EXAMPLES

/**
* Create a 2x2 tile view and allow scrolling only in an "L" shape.
* Demonstrate scroll chaining with a long list that
* scrolls the tile view when it can't be scrolled further.
*/
void lv_example_tileview_1(void)
{
lv_obj_t * tv = lv_tileview_create(lv_scr_act());

/*Tile1: just a label*/


lv_obj_t * tile1 = lv_tileview_add_tile(tv, 0, 0, LV_DIR_BOTTOM);
lv_obj_t * label = lv_label_create(tile1);
lv_label_set_text(label, "Scroll down");
lv_obj_center(label);

/*Tile2: a button*/
lv_obj_t * tile2 = lv_tileview_add_tile(tv, 0, 1, LV_DIR_TOP | LV_DIR_RIGHT);

lv_obj_t * btn = lv_btn_create(tile2);

label = lv_label_create(btn);
lv_label_set_text(label, "Scroll up or right");

lv_obj_set_size(btn, LV_SIZE_CONTENT, LV_SIZE_CONTENT);


lv_obj_center(btn);

/*Tile3: a list*/
lv_obj_t * tile3 = lv_tileview_add_tile(tv, 1, 1, LV_DIR_LEFT);
lv_obj_t * list = lv_list_create(tile3);
lv_obj_set_size(list, LV_PCT(100), LV_PCT(100));
(continues on next page)

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(continued from previous page)

lv_list_add_btn(list, NULL, "One");


lv_list_add_btn(list, NULL, "Two");
lv_list_add_btn(list, NULL, "Three");
lv_list_add_btn(list, NULL, "Four");
lv_list_add_btn(list, NULL, "Five");
lv_list_add_btn(list, NULL, "Six");
lv_list_add_btn(list, NULL, "Seven");
lv_list_add_btn(list, NULL, "Eight");
lv_list_add_btn(list, NULL, "Nine");
lv_list_add_btn(list, NULL, "Ten");

#endif

#
# Create a 2x2 tile view and allow scrolling only in an "L" shape.
# Demonstrate scroll chaining with a long list that
# scrolls the tile view when it can't be scrolled further.
#
tv = lv.tileview(lv.scr_act())

# Tile1: just a label


tile1 = tv.add_tile(0, 0, lv.DIR.BOTTOM)
label = lv.label(tile1)
label.set_text("Scroll down")
label.center()

# Tile2: a button
tile2 = tv.add_tile(0, 1, lv.DIR.TOP | lv.DIR.RIGHT)

btn = lv.btn(tile2)

label = lv.label(btn)
label.set_text("Scroll up or right")

btn.set_size(lv.SIZE.CONTENT, lv.SIZE.CONTENT)
btn.center()

# Tile3: a list
tile3 = tv.add_tile(1, 1, lv.DIR.LEFT)
list = lv.list(tile3)
list.set_size(lv.pct(100), lv.pct(100))

list.add_btn(None, "One")
list.add_btn(None, "Two")
list.add_btn(None, "Three")
list.add_btn(None, "Four")
list.add_btn(None, "Five")
list.add_btn(None, "Six")
list.add_btn(None, "Seven")
list.add_btn(None, "Eight")
list.add_btn(None, "Nine")
list.add_btn(None, "Ten")

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API

Functions

lv_obj_t *lv_tileview_create(lv_obj_t *parent)


Create a Tileview object
Parameters parent -- pointer to an object, it will be the parent of the new tileview
Returns pointer to the created tileview
lv_obj_t *lv_tileview_add_tile(lv_obj_t *tv, uint8_t col_id, uint8_t row_id, lv_dir_t dir)

void lv_obj_set_tile(lv_obj_t *tv, lv_obj_t *tile_obj, lv_anim_enable_t anim_en)

void lv_obj_set_tile_id(lv_obj_t *tv, uint32_t col_id, uint32_t row_id, lv_anim_enable_t anim_en)

lv_obj_t *lv_tileview_get_tile_act(lv_obj_t *obj)

Variables

const lv_obj_class_t lv_tileview_class

const lv_obj_class_t lv_tileview_tile_class

struct lv_tileview_t

Public Members

lv_obj_t obj

lv_obj_t *tile_act

struct lv_tileview_tile_t

Public Members

lv_obj_t obj

lv_dir_t dir

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6.3.17 Window (lv_win)

Overview

The Window is container-like object built from a header with title and buttons and a content area.

Parts and Styles

The Window is built from other widgets so you can check their documentation for details:
• Background: lv_obj
• Header on the background: lv_obj
• Title on the header: lv_label
• Buttons on the header: lv_btn
• Content area on the background: lv_obj

Usage

Create a Window

lv_win_create(parent, header_height) creates a Window with an empty header.

Title and buttons

Any number of texts (but typically only one) can be added to the header with lv_win_add_title(win, "The
title").
Control buttons can be added to the window's header with lv_win_add_btn(win, icon, btn_width). icon
can be any image source, and btn_width is the width of the button.
The title and the buttons will be added in the order the functions are called. So adding a button, a text and two other
buttons will result in a button on the left, a title, and 2 buttons on the right. The width of the title is set to take all the
remaining space on the header. In other words: it pushes to the right all the buttons that are added after the title.

Get the parts

lv_win_get_header(win) returns a pointer to the header, lv_win_get_content(win) returns a pointer to


the content container to which the content of the window can be added.

Events

No special events are sent by the windows, however events can be added manually to the return value of
lv_win_add_btn.
Learn more about Events.

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Keys

No Keys are handled by the window.


Learn more about Keys.

Example

Simple window

#include "../../lv_examples.h"
#if LV_USE_WIN && LV_BUILD_EXAMPLES

static void event_handler(lv_event_t * e)


{
lv_obj_t * obj = lv_event_get_target(e);
LV_LOG_USER("Button %d clicked", (int)lv_obj_get_index(obj));
}

void lv_example_win_1(void)
{
lv_obj_t * win = lv_win_create(lv_scr_act(), 40);
lv_obj_t * btn;
btn = lv_win_add_btn(win, LV_SYMBOL_LEFT, 40);
lv_obj_add_event_cb(btn, event_handler, LV_EVENT_CLICKED, NULL);

lv_win_add_title(win, "A title");

btn = lv_win_add_btn(win, LV_SYMBOL_RIGHT, 40);


lv_obj_add_event_cb(btn, event_handler, LV_EVENT_CLICKED, NULL);

btn = lv_win_add_btn(win, LV_SYMBOL_CLOSE, 60);


lv_obj_add_event_cb(btn, event_handler, LV_EVENT_CLICKED, NULL);

lv_obj_t * cont = lv_win_get_content(win); /*Content can be added here*/


lv_obj_t * label = lv_label_create(cont);
lv_label_set_text(label, "This is\n"
"a pretty\n"
"long text\n"
"to see how\n"
"the window\n"
"becomes\n"
"scrollable.\n"
"\n"
"\n"
"Some more\n"
"text to be\n"
"sure it\n"
"overflows. :)");

#endif

def event_handler(e):
code = e.get_code()
(continues on next page)

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(continued from previous page)


obj = e.get_target()
if code == lv.EVENT.CLICKED:
print("Button {:d} clicked".format(obj.get_child_id()))

win = lv.win(lv.scr_act(), 60)


btn1 = win.add_btn(lv.SYMBOL.LEFT, 40)
btn1.add_event_cb(event_handler, lv.EVENT.ALL, None)
win.add_title("A title")
btn2=win.add_btn(lv.SYMBOL.RIGHT, 40)
btn2.add_event_cb(event_handler, lv.EVENT.ALL, None)
btn3 = win.add_btn(lv.SYMBOL.CLOSE, 60)
btn3.add_event_cb(event_handler, lv.EVENT.ALL, None)

cont = win.get_content() # Content can be added here


label = lv.label(cont)
label.set_text("""This is
a pretty
long text
to see how
the window
becomes
scrollable.

We need
quite some text
and we will
even put
some more
text to be
sure it
overflows.
""")

API

Functions

lv_obj_t *lv_win_create(lv_obj_t *parent, lv_coord_t header_height)

lv_obj_t *lv_win_add_title(lv_obj_t *win, const char *txt)

lv_obj_t *lv_win_add_btn(lv_obj_t *win, const void *icon, lv_coord_t btn_w)

lv_obj_t *lv_win_get_header(lv_obj_t *win)

lv_obj_t *lv_win_get_content(lv_obj_t *win)

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Variables

const lv_obj_class_t lv_win_class

struct lv_win_t

Public Members

lv_obj_t obj

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CHAPTER

SEVEN

LAYOUTS

7.1 Flex

7.1.1 Overview

The Flexbox (or Flex for short) is a subset of CSS Flexbox.


It can arrange items into rows or columns (tracks), handle wrapping, adjust the spacing between the items and tracks,
handle grow to make the item(s) fill the remaining space with respect to min/max width and height.
To make an object flex container call lv_obj_set_layout(obj, LV_LAYOUT_FLEX).
Note that the flex layout feature of LVGL needs to be globally enabled with LV_USE_FLEX in lv_conf.h.

7.1.2 Terms

• tracks: the rows or columns


• main direction: row or column, the direction in which the items are placed
• cross direction: perpendicular to the main direction
• wrap: if there is no more space in the track a new track is started
• grow: if set on an item it will grow to fill the remaining space on the track. The available space will be distributed
among items respective to their grow value (larger value means more space)
• gap: the space between the rows and columns or the items on a track

7.1.3 Simple interface

With the following functions you can set a Flex layout on any parent.

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Flex flow

lv_obj_set_flex_flow(obj, flex_flow)
The possible values for flex_flow are:
• LV_FLEX_FLOW_ROW Place the children in a row without wrapping
• LV_FLEX_FLOW_COLUMN Place the children in a column without wrapping
• LV_FLEX_FLOW_ROW_WRAP Place the children in a row with wrapping
• LV_FLEX_FLOW_COLUMN_WRAP Place the children in a column with wrapping
• LV_FLEX_FLOW_ROW_REVERSE Place the children in a row without wrapping but in reversed order
• LV_FLEX_FLOW_COLUMN_REVERSE Place the children in a column without wrapping but in reversed order
• LV_FLEX_FLOW_ROW_WRAP_REVERSE Place the children in a row with wrapping but in reversed order
• LV_FLEX_FLOW_COLUMN_WRAP_REVERSE Place the children in a column with wrapping but in reversed
order

Flex align

To manage the placement of the children use lv_obj_set_flex_align(obj, main_place,


cross_place, track_cross_place)
• main_place determines how to distribute the items in their track on the main axis. E.g. flush the items to the
right on LV_FLEX_FLOW_ROW_WRAP. (It's called justify-content in CSS)
• cross_place determines how to distribute the items in their track on the cross axis. E.g. if the items have
different height place them to the bottom of the track. (It's called align-items in CSS)
• track_cross_place determines how to distribute the tracks (It's called align-content in CSS)
The possible values are:
• LV_FLEX_ALIGN_START means left on a horizontally and top vertically. (default)
• LV_FLEX_ALIGN_END means right on a horizontally and bottom vertically
• LV_FLEX_ALIGN_CENTER simply center
• LV_FLEX_ALIGN_SPACE_EVENLY items are distributed so that the spacing between any two items (and the
space to the edges) is equal. Does not apply to track_cross_place.
• LV_FLEX_ALIGN_SPACE_AROUND items are evenly distributed in the track with equal space around them.
Note that visually the spaces aren’t equal, since all the items have equal space on both sides. The first item will have
one unit of space against the container edge, but two units of space between the next item because that next item
has its own spacing that applies. Not applies to track_cross_place.
• LV_FLEX_ALIGN_SPACE_BETWEEN items are evenly distributed in the track: first item is on the start line,
last item on the end line. Not applies to track_cross_place.

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Flex grow

Flex grow can be used to make one or more children fill the available space on the track. When more children have
grow parameters, the available space will be distributed proportionally to the grow values. For example, there is 400 px
remaining space and 4 objects with grow:
• A with grow = 1
• B with grow = 1
• C with grow = 2
A and B will have 100 px size, and C will have 200 px size.
Flex grow can be set on a child with lv_obj_set_flex_grow(child, value). value needs to be > 1 or 0
to disable grow on the child.

7.1.4 Style interface

All the Flex-related values are style properties under the hood and you can use them similarly to any other style property.
The following flex related style properties exist:
• FLEX_FLOW
• FLEX_MAIN_PLACE
• FLEX_CROSS_PLACE
• FLEX_TRACK_PLACE
• FLEX_GROW

Internal padding

To modify the minimum space flexbox inserts between objects, the following properties can be set on the flex container
style:
• pad_row Sets the padding between the rows.
• pad_column Sets the padding between the columns.
These can for example be used if you don't want any padding between your objects:
lv_style_set_pad_column(&row_container_style,0)

7.1.5 Other features

RTL

If the base direction of the container is set the LV_BASE_DIR_RTL the meaning of LV_FLEX_ALIGN_START and
LV_FLEX_ALIGN_END is swapped on ROW layouts. I.e. START will mean right.
The items on ROW layouts, and tracks of COLUMN layouts will be placed from right to left.

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New track

You can force Flex to put an item into a new line with lv_obj_add_flag(child,
LV_OBJ_FLAG_FLEX_IN_NEW_TRACK).

7.1.6 Example

A simple row and a column layout with flexbox

#include "../../lv_examples.h"
#if LV_USE_FLEX && LV_BUILD_EXAMPLES

/**
* A simple row and a column layout with flexbox
*/
void lv_example_flex_1(void)
{
/*Create a container with ROW flex direction*/
lv_obj_t * cont_row = lv_obj_create(lv_scr_act());
lv_obj_set_size(cont_row, 300, 75);
lv_obj_align(cont_row, LV_ALIGN_TOP_MID, 0, 5);
lv_obj_set_flex_flow(cont_row, LV_FLEX_FLOW_ROW);

/*Create a container with COLUMN flex direction*/


lv_obj_t * cont_col = lv_obj_create(lv_scr_act());
lv_obj_set_size(cont_col, 200, 150);
lv_obj_align_to(cont_col, cont_row, LV_ALIGN_OUT_BOTTOM_MID, 0, 5);
lv_obj_set_flex_flow(cont_col, LV_FLEX_FLOW_COLUMN);

uint32_t i;
for(i = 0; i < 10; i++) {
lv_obj_t * obj;
lv_obj_t * label;

/*Add items to the row*/


obj = lv_btn_create(cont_row);
lv_obj_set_size(obj, 100, LV_PCT(100));

label = lv_label_create(obj);
lv_label_set_text_fmt(label, "Item: %"LV_PRIu32, i);
lv_obj_center(label);

/*Add items to the column*/


obj = lv_btn_create(cont_col);
lv_obj_set_size(obj, LV_PCT(100), LV_SIZE_CONTENT);

label = lv_label_create(obj);
lv_label_set_text_fmt(label, "Item: %"LV_PRIu32, i);
lv_obj_center(label);
}
}

#endif

7.1. Flex 792


LVGL Documentation 8.3

#
# A simple row and a column layout with flexbox
#

# Create a container with ROW flex direction


cont_row = lv.obj(lv.scr_act())
cont_row.set_size(300, 75)
cont_row.align(lv.ALIGN.TOP_MID, 0, 5)
cont_row.set_flex_flow(lv.FLEX_FLOW.ROW)

# Create a container with COLUMN flex direction


cont_col = lv.obj(lv.scr_act())
cont_col.set_size(200, 150)
cont_col.align_to(cont_row, lv.ALIGN.OUT_BOTTOM_MID, 0, 5)
cont_col.set_flex_flow(lv.FLEX_FLOW.COLUMN)

for i in range(10):
# Add items to the row
obj = lv.btn(cont_row)
obj.set_size(100, lv.pct(100))

label = lv.label(obj)
label.set_text("Item: {:d}".format(i))
label.center()

# Add items to the column


obj = lv.btn(cont_col)
obj.set_size(lv.pct(100), lv.SIZE.CONTENT)

label = lv.label(obj)
label.set_text("Item: {:d}".format(i))
label.center()

Arrange items in rows with wrap and even spacing

#include "../../lv_examples.h"
#if LV_USE_FLEX && LV_BUILD_EXAMPLES

/**
* Arrange items in rows with wrap and place the items to get even space around them.
*/
void lv_example_flex_2(void)
{
static lv_style_t style;
lv_style_init(&style);
lv_style_set_flex_flow(&style, LV_FLEX_FLOW_ROW_WRAP);
lv_style_set_flex_main_place(&style, LV_FLEX_ALIGN_SPACE_EVENLY);
lv_style_set_layout(&style, LV_LAYOUT_FLEX);

lv_obj_t * cont = lv_obj_create(lv_scr_act());


lv_obj_set_size(cont, 300, 220);
lv_obj_center(cont);
lv_obj_add_style(cont, &style, 0);

(continues on next page)

7.1. Flex 793


LVGL Documentation 8.3

(continued from previous page)


uint32_t i;
for(i = 0; i < 8; i++) {
lv_obj_t * obj = lv_obj_create(cont);
lv_obj_set_size(obj, 70, LV_SIZE_CONTENT);
lv_obj_add_flag(obj, LV_OBJ_FLAG_CHECKABLE);

lv_obj_t * label = lv_label_create(obj);


lv_label_set_text_fmt(label, "%"LV_PRIu32, i);
lv_obj_center(label);
}
}

#endif

#
# Arrange items in rows with wrap and place the items to get even space around them.
#
style = lv.style_t()
style.init()
style.set_flex_flow(lv.FLEX_FLOW.ROW_WRAP)
style.set_flex_main_place(lv.FLEX_ALIGN.SPACE_EVENLY)
style.set_layout(lv.LAYOUT_FLEX.value)

cont = lv.obj(lv.scr_act())
cont.set_size(300, 220)
cont.center()
cont.add_style(style, 0)

for i in range(8):
obj = lv.obj(cont)
obj.set_size(70, lv.SIZE.CONTENT)

label = lv.label(obj)
label.set_text("{:d}".format(i))
label.center()

Demonstrate flex grow

#include "../../lv_examples.h"
#if LV_USE_FLEX && LV_BUILD_EXAMPLES

/**
* Demonstrate flex grow.
*/
void lv_example_flex_3(void)
{
lv_obj_t * cont = lv_obj_create(lv_scr_act());
lv_obj_set_size(cont, 300, 220);
lv_obj_center(cont);
lv_obj_set_flex_flow(cont, LV_FLEX_FLOW_ROW);

lv_obj_t * obj;
obj = lv_obj_create(cont);
(continues on next page)

7.1. Flex 794


LVGL Documentation 8.3

(continued from previous page)


lv_obj_set_size(obj, 40, 40); /*Fix size*/

obj = lv_obj_create(cont);
lv_obj_set_height(obj, 40);
lv_obj_set_flex_grow(obj, 1); /*1 portion from the free space*/

obj = lv_obj_create(cont);
lv_obj_set_height(obj, 40);
lv_obj_set_flex_grow(obj, 2); /*2 portion from the free space*/

obj = lv_obj_create(cont);
lv_obj_set_size(obj, 40, 40); /*Fix size. It is flushed to the right by␣
,→the "grow" items*/

#endif

#
# Demonstrate flex grow.
#

cont = lv.obj(lv.scr_act())
cont.set_size(300, 220)
cont.center()
cont.set_flex_flow(lv.FLEX_FLOW.ROW)

obj = lv.obj(cont)
obj.set_size(40, 40) # Fix size

obj = lv.obj(cont)
obj.set_height(40)
obj.set_flex_grow(1) # 1 portion from the free space

obj = lv.obj(cont)
obj.set_height(40)
obj.set_flex_grow(2) # 2 portion from the free space

obj = lv.obj(cont)
obj.set_size(40, 40) # Fix size. It is flushed to the right by the "grow"␣
,→items

Demonstrate flex grow.

#include "../../lv_examples.h"
#if LV_USE_FLEX && LV_BUILD_EXAMPLES

/**
* Reverse the order of flex items
*/
void lv_example_flex_4(void)
{

lv_obj_t * cont = lv_obj_create(lv_scr_act());


(continues on next page)

7.1. Flex 795


LVGL Documentation 8.3

(continued from previous page)


lv_obj_set_size(cont, 300, 220);
lv_obj_center(cont);
lv_obj_set_flex_flow(cont, LV_FLEX_FLOW_COLUMN_REVERSE);

uint32_t i;
for(i = 0; i < 6; i++) {
lv_obj_t * obj = lv_obj_create(cont);
lv_obj_set_size(obj, 100, 50);

lv_obj_t * label = lv_label_create(obj);


lv_label_set_text_fmt(label, "Item: %"LV_PRIu32, i);
lv_obj_center(label);
}
}

#endif

#
# Reverse the order of flex items
#
cont = lv.obj(lv.scr_act())
cont.set_size(300, 220)
cont.center()
cont.set_flex_flow(lv.FLEX_FLOW.COLUMN_REVERSE)

for i in range(6):
obj = lv.obj(cont)
obj.set_size(100, 50)

label = lv.label(obj)
label.set_text("Item: " + str(i))
label.center()

Demonstrate column and row gap style properties

#include "../../lv_examples.h"
#if LV_USE_FLEX && LV_BUILD_EXAMPLES

static void row_gap_anim(void * obj, int32_t v)


{
lv_obj_set_style_pad_row(obj, v, 0);
}

static void column_gap_anim(void * obj, int32_t v)


{
lv_obj_set_style_pad_column(obj, v, 0);
}

/**
* Demonstrate the effect of column and row gap style properties
*/
void lv_example_flex_5(void)
{
(continues on next page)

7.1. Flex 796


LVGL Documentation 8.3

(continued from previous page)


lv_obj_t * cont = lv_obj_create(lv_scr_act());
lv_obj_set_size(cont, 300, 220);
lv_obj_center(cont);
lv_obj_set_flex_flow(cont, LV_FLEX_FLOW_ROW_WRAP);

uint32_t i;
for(i = 0; i < 9; i++) {
lv_obj_t * obj = lv_obj_create(cont);
lv_obj_set_size(obj, 70, LV_SIZE_CONTENT);

lv_obj_t * label = lv_label_create(obj);


lv_label_set_text_fmt(label, "%"LV_PRIu32, i);
lv_obj_center(label);
}

lv_anim_t a;
lv_anim_init(&a);
lv_anim_set_var(&a, cont);
lv_anim_set_values(&a, 0, 10);
lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE);

lv_anim_set_exec_cb(&a, row_gap_anim);
lv_anim_set_time(&a, 500);
lv_anim_set_playback_time(&a, 500);
lv_anim_start(&a);

lv_anim_set_exec_cb(&a, column_gap_anim);
lv_anim_set_time(&a, 3000);
lv_anim_set_playback_time(&a, 3000);
lv_anim_start(&a);
}

#endif

def row_gap_anim(obj, v):


obj.set_style_pad_row(v, 0)

def column_gap_anim(obj, v):


obj.set_style_pad_column(v, 0)

#
# Demonstrate the effect of column and row gap style properties
#

cont = lv.obj(lv.scr_act())
cont.set_size(300, 220)
cont.center()
cont.set_flex_flow(lv.FLEX_FLOW.ROW_WRAP)

for i in range(9):
obj = lv.obj(cont)
obj.set_size(70, lv.SIZE.CONTENT)

label = lv.label(obj)
label.set_text(str(i))
(continues on next page)

7.1. Flex 797


LVGL Documentation 8.3

(continued from previous page)


label.center()

a_row = lv.anim_t()
a_row.init()
a_row.set_var(cont)
a_row.set_values(0, 10)
a_row.set_repeat_count(lv.ANIM_REPEAT.INFINITE)

a_row.set_time(500)
a_row.set_playback_time(500)
a_row.set_custom_exec_cb(lambda a,val: row_gap_anim(cont,val))
lv.anim_t.start(a_row)

a_col = lv.anim_t()
a_col.init()
a_col.set_var(cont)
a_col.set_values(0, 10)
a_col.set_repeat_count(lv.ANIM_REPEAT.INFINITE)

a_col.set_time(3000)
a_col.set_playback_time(3000)
a_col.set_custom_exec_cb(lambda a,val: column_gap_anim(cont,val))

lv.anim_t.start(a_col)

RTL base direction changes order of the items

#include "../../lv_examples.h"
#if LV_USE_FLEX && LV_BUILD_EXAMPLES

/**
* RTL base direction changes order of the items.
* Also demonstrate how horizontal scrolling works with RTL.
*/
void lv_example_flex_6(void)
{
lv_obj_t * cont = lv_obj_create(lv_scr_act());
lv_obj_set_style_base_dir(cont, LV_BASE_DIR_RTL, 0);
lv_obj_set_size(cont, 300, 220);
lv_obj_center(cont);
lv_obj_set_flex_flow(cont, LV_FLEX_FLOW_ROW_WRAP);

uint32_t i;
for(i = 0; i < 20; i++) {
lv_obj_t * obj = lv_obj_create(cont);
lv_obj_set_size(obj, 70, LV_SIZE_CONTENT);

lv_obj_t * label = lv_label_create(obj);


lv_label_set_text_fmt(label, "%"LV_PRIu32, i);
lv_obj_center(label);
}
}
#endif

7.1. Flex 798


LVGL Documentation 8.3

#
# RTL base direction changes order of the items.
# Also demonstrate how horizontal scrolling works with RTL.
#

cont = lv.obj(lv.scr_act())
cont.set_style_base_dir(lv.BASE_DIR.RTL,0)
cont.set_size(300, 220)
cont.center()
cont.set_flex_flow(lv.FLEX_FLOW.ROW_WRAP)

for i in range(20):
obj = lv.obj(cont)
obj.set_size(70, lv.SIZE.CONTENT)

label = lv.label(obj)
label.set_text(str(i))
label.center()

7.1.7 API

Enums

enum lv_flex_align_t
Values:

enumerator LV_FLEX_ALIGN_START

enumerator LV_FLEX_ALIGN_END

enumerator LV_FLEX_ALIGN_CENTER

enumerator LV_FLEX_ALIGN_SPACE_EVENLY

enumerator LV_FLEX_ALIGN_SPACE_AROUND

enumerator LV_FLEX_ALIGN_SPACE_BETWEEN

enum lv_flex_flow_t
Values:

enumerator LV_FLEX_FLOW_ROW

enumerator LV_FLEX_FLOW_COLUMN

enumerator LV_FLEX_FLOW_ROW_WRAP

7.1. Flex 799


LVGL Documentation 8.3

enumerator LV_FLEX_FLOW_ROW_REVERSE

enumerator LV_FLEX_FLOW_ROW_WRAP_REVERSE

enumerator LV_FLEX_FLOW_COLUMN_WRAP

enumerator LV_FLEX_FLOW_COLUMN_REVERSE

enumerator LV_FLEX_FLOW_COLUMN_WRAP_REVERSE

Functions

LV_EXPORT_CONST_INT(LV_OBJ_FLAG_FLEX_IN_NEW_TRACK)

void lv_flex_init(void)
Initialize a flex layout the default values
Parameters flex -- pointer to a flex layout descriptor
void lv_obj_set_flex_flow(lv_obj_t *obj, lv_flex_flow_t flow)
Set hot the item should flow
Parameters
• flex -- pointer to a flex layout descriptor
• flow -- an element of lv_flex_flow_t.
void lv_obj_set_flex_align(lv_obj_t *obj, lv_flex_align_t main_place, lv_flex_align_t cross_place,
lv_flex_align_t track_cross_place)
Set how to place (where to align) the items and tracks
Parameters
• flex -- pointer: to a flex layout descriptor
• main_place -- where to place the items on main axis (in their track). Any value of
lv_flex_align_t.
• cross_place -- where to place the item in their track on the cross axis.
LV_FLEX_ALIGN_START/END/CENTER
• track_place -- where to place the tracks in the cross direction. Any value of
lv_flex_align_t.
void lv_obj_set_flex_grow(lv_obj_t *obj, uint8_t grow)
Sets the width or height (on main axis) to grow the object in order fill the free space
Parameters
• obj -- pointer to an object. The parent must have flex layout else nothing will happen.
• grow -- a value to set how much free space to take proportionally to other growing items.
void lv_style_set_flex_flow(lv_style_t *style, lv_flex_flow_t value)

void lv_style_set_flex_main_place(lv_style_t *style, lv_flex_align_t value)

7.1. Flex 800


LVGL Documentation 8.3

void lv_style_set_flex_cross_place(lv_style_t *style, lv_flex_align_t value)

void lv_style_set_flex_track_place(lv_style_t *style, lv_flex_align_t value)

void lv_style_set_flex_grow(lv_style_t *style, uint8_t value)

void lv_obj_set_style_flex_flow(lv_obj_t *obj, lv_flex_flow_t value, lv_style_selector_t selector)

void lv_obj_set_style_flex_main_place(lv_obj_t *obj, lv_flex_align_t value, lv_style_selector_t


selector)

void lv_obj_set_style_flex_cross_place(lv_obj_t *obj, lv_flex_align_t value, lv_style_selector_t


selector)

void lv_obj_set_style_flex_track_place(lv_obj_t *obj, lv_flex_align_t value, lv_style_selector_t


selector)

void lv_obj_set_style_flex_grow(lv_obj_t *obj, uint8_t value, lv_style_selector_t selector)

static inline lv_flex_flow_t lv_obj_get_style_flex_flow(const lv_obj_t *obj, uint32_t part)

static inline lv_flex_align_t lv_obj_get_style_flex_main_place(const lv_obj_t *obj, uint32_t part)

static inline lv_flex_align_t lv_obj_get_style_flex_cross_place(const lv_obj_t *obj, uint32_t part)

static inline lv_flex_align_t lv_obj_get_style_flex_track_place(const lv_obj_t *obj, uint32_t part)

static inline uint8_t lv_obj_get_style_flex_grow(const lv_obj_t *obj, uint32_t part)

Variables

uint16_t LV_LAYOUT_FLEX

lv_style_prop_t LV_STYLE_FLEX_FLOW

lv_style_prop_t LV_STYLE_FLEX_MAIN_PLACE

lv_style_prop_t LV_STYLE_FLEX_CROSS_PLACE

lv_style_prop_t LV_STYLE_FLEX_TRACK_PLACE

lv_style_prop_t LV_STYLE_FLEX_GROW

7.1. Flex 801


LVGL Documentation 8.3

7.2 Grid

7.2.1 Overview

The Grid layout is a subset of CSS Flexbox.


It can arrange items into a 2D "table" that has rows or columns (tracks). The item can span through multiple columns or
rows. The track's size can be set in pixel, to the largest item (LV_GRID_CONTENT) or in "Free unit" (FR) to distribute
the free space proportionally.
To make an object a grid container call lv_obj_set_layout(obj, LV_LAYOUT_GRID).
Note that the grid layout feature of LVGL needs to be globally enabled with LV_USE_GRID in lv_conf.h.

7.2.2 Terms

• tracks: the rows or columns


• free unit (FR): if set on track's size is set in FR it will grow to fill the remaining space on the parent.
• gap: the space between the rows and columns or the items on a track

7.2.3 Simple interface

With the following functions you can easily set a Grid layout on any parent.

Grid descriptors

First you need to describe the size of rows and columns. It can be done by declaring 2 arrays and the track sizes in them.
The last element must be LV_GRID_TEMPLATE_LAST.
For example:

static lv_coord_t column_dsc[] = {100, 400, LV_GRID_TEMPLATE_LAST}; /*2 columns␣


,→with 100 and 400 ps width*/

static lv_coord_t row_dsc[] = {100, 100, 100, LV_GRID_TEMPLATE_LAST}; /*3 100 px tall␣
,→rows*/

To set the descriptors on a parent use lv_obj_set_grid_dsc_array(obj, col_dsc, row_dsc).


Besides simple settings the size in pixel you can use two special values:
• LV_GRID_CONTENT set the width to the largest children on this track
• LV_GRID_FR(X) tell what portion of the remaining space should be used by this track. Larger value means
larger space.

7.2. Grid 802


LVGL Documentation 8.3

Grid items

By default, the children are not added to the grid. They need to be added manually to a cell.
To do this call lv_obj_set_grid_cell(child, column_align, column_pos, column_span,
row_align, row_pos, row_span).
column_align and row_align determine how to align the children in its cell. The possible values are:
• LV_GRID_ALIGN_START means left on a horizontally and top vertically. (default)
• LV_GRID_ALIGN_END means right on a horizontally and bottom vertically
• LV_GRID_ALIGN_CENTER simply center
colum_pos and row_pos means the zero based index of the cell into the item should be placed.
colum_span and row_span means how many tracks should the item involve from the start cell. Must be > 1.

Grid align

If there are some empty space the track can be aligned several ways:
• LV_GRID_ALIGN_START means left on a horizontally and top vertically. (default)
• LV_GRID_ALIGN_END means right on a horizontally and bottom vertically
• LV_GRID_ALIGN_CENTER simply center
• LV_GRID_ALIGN_SPACE_EVENLY items are distributed so that the spacing between any two items (and the
space to the edges) is equal. Not applies to track_cross_place.
• LV_GRID_ALIGN_SPACE_AROUND items are evenly distributed in the track with equal space around them.
Note that visually the spaces aren’t equal, since all the items have equal space on both sides. The first item will have
one unit of space against the container edge, but two units of space between the next item because that next item
has its own spacing that applies. Not applies to track_cross_place.
• LV_GRID_ALIGN_SPACE_BETWEEN items are evenly distributed in the track: first item is on the start line,
last item on the end line. Not applies to track_cross_place.
To set the track's alignment use lv_obj_set_grid_align(obj, column_align, row_align).

7.2.4 Style interface

All the Grid related values are style properties under the hood and you can use them similarly to any other style properties.
The following Grid related style properties exist:
• GRID_COLUMN_DSC_ARRAY
• GRID_ROW_DSC_ARRAY
• GRID_COLUMN_ALIGN
• GRID_ROW_ALIGN
• GRID_CELL_X_ALIGN
• GRID_CELL_COLUMN_POS
• GRID_CELL_COLUMN_SPAN
• GRID_CELL_Y_ALIGN
• GRID_CELL_ROW_POS

7.2. Grid 803


LVGL Documentation 8.3

• GRID_CELL_ROW_SPAN

Internal padding

To modify the minimum space Grid inserts between objects, the following properties can be set on the Grid container
style:
• pad_row Sets the padding between the rows.
• pad_column Sets the padding between the columns.

7.2.5 Other features

RTL

If the base direction of the container is set to LV_BASE_DIR_RTL, the meaning of LV_GRID_ALIGN_START and
LV_GRID_ALIGN_END is swapped. I.e. START will mean right-most.
The columns will be placed from right to left.

7.2.6 Example

A simple grid

#include "../../lv_examples.h"
#if LV_USE_GRID && LV_BUILD_EXAMPLES

/**
* A simple grid
*/
void lv_example_grid_1(void)
{
static lv_coord_t col_dsc[] = {70, 70, 70, LV_GRID_TEMPLATE_LAST};
static lv_coord_t row_dsc[] = {50, 50, 50, LV_GRID_TEMPLATE_LAST};

/*Create a container with grid*/


lv_obj_t * cont = lv_obj_create(lv_scr_act());
lv_obj_set_style_grid_column_dsc_array(cont, col_dsc, 0);
lv_obj_set_style_grid_row_dsc_array(cont, row_dsc, 0);
lv_obj_set_size(cont, 300, 220);
lv_obj_center(cont);
lv_obj_set_layout(cont, LV_LAYOUT_GRID);

lv_obj_t * label;
lv_obj_t * obj;

uint32_t i;
for(i = 0; i < 9; i++) {
uint8_t col = i % 3;
uint8_t row = i / 3;

obj = lv_btn_create(cont);
/*Stretch the cell horizontally and vertically too
*Set span to 1 to make the cell 1 column/row sized*/
(continues on next page)

7.2. Grid 804


LVGL Documentation 8.3

(continued from previous page)


lv_obj_set_grid_cell(obj, LV_GRID_ALIGN_STRETCH, col, 1,
LV_GRID_ALIGN_STRETCH, row, 1);

label = lv_label_create(obj);
lv_label_set_text_fmt(label, "c%d, r%d", col, row);
lv_obj_center(label);
}
}

#endif

#
# A simple grid
#

col_dsc = [70, 70, 70, lv.GRID_TEMPLATE.LAST]


row_dsc = [50, 50, 50, lv.GRID_TEMPLATE.LAST]

# Create a container with grid


cont = lv.obj(lv.scr_act())
cont.set_style_grid_column_dsc_array(col_dsc, 0)
cont.set_style_grid_row_dsc_array(row_dsc, 0)
cont.set_size(300, 220)
cont.center()
cont.set_layout(lv.LAYOUT_GRID.value)

for i in range(9):
col = i % 3
row = i // 3

obj = lv.btn(cont)
# Stretch the cell horizontally and vertically too
# Set span to 1 to make the cell 1 column/row sized
obj.set_grid_cell(lv.GRID_ALIGN.STRETCH, col, 1,
lv.GRID_ALIGN.STRETCH, row, 1)

label = lv.label(obj)
label.set_text("c" +str(col) + "r" +str(row))
label.center()

Demonstrate cell placement and span

#include "../../lv_examples.h"
#if LV_USE_GRID && LV_BUILD_EXAMPLES

/**
* Demonstrate cell placement and span
*/
void lv_example_grid_2(void)
{
static lv_coord_t col_dsc[] = {70, 70, 70, LV_GRID_TEMPLATE_LAST};
static lv_coord_t row_dsc[] = {50, 50, 50, LV_GRID_TEMPLATE_LAST};

(continues on next page)

7.2. Grid 805


LVGL Documentation 8.3

(continued from previous page)


/*Create a container with grid*/
lv_obj_t * cont = lv_obj_create(lv_scr_act());
lv_obj_set_grid_dsc_array(cont, col_dsc, row_dsc);
lv_obj_set_size(cont, 300, 220);
lv_obj_center(cont);

lv_obj_t * label;
lv_obj_t * obj;

/*Cell to 0;0 and align to to the start (left/top) horizontally and vertically␣
,→ too*/
obj = lv_obj_create(cont);
lv_obj_set_size(obj, LV_SIZE_CONTENT, LV_SIZE_CONTENT);
lv_obj_set_grid_cell(obj, LV_GRID_ALIGN_START, 0, 1,
LV_GRID_ALIGN_START, 0, 1);
label = lv_label_create(obj);
lv_label_set_text(label, "c0, r0");

/*Cell to 1;0 and align to to the start (left) horizontally and center vertically␣
,→ too*/
obj = lv_obj_create(cont);
lv_obj_set_size(obj, LV_SIZE_CONTENT, LV_SIZE_CONTENT);
lv_obj_set_grid_cell(obj, LV_GRID_ALIGN_START, 1, 1,
LV_GRID_ALIGN_CENTER, 0, 1);
label = lv_label_create(obj);
lv_label_set_text(label, "c1, r0");

/*Cell to 2;0 and align to to the start (left) horizontally and end (bottom)␣
,→ vertically too*/
obj = lv_obj_create(cont);
lv_obj_set_size(obj, LV_SIZE_CONTENT, LV_SIZE_CONTENT);
lv_obj_set_grid_cell(obj, LV_GRID_ALIGN_START, 2, 1,
LV_GRID_ALIGN_END, 0, 1);
label = lv_label_create(obj);
lv_label_set_text(label, "c2, r0");

/*Cell to 1;1 but 2 column wide (span = 2).Set width and height to stretched.*/
obj = lv_obj_create(cont);
lv_obj_set_size(obj, LV_SIZE_CONTENT, LV_SIZE_CONTENT);
lv_obj_set_grid_cell(obj, LV_GRID_ALIGN_STRETCH, 1, 2,
LV_GRID_ALIGN_STRETCH, 1, 1);
label = lv_label_create(obj);
lv_label_set_text(label, "c1-2, r1");

/*Cell to 0;1 but 2 rows tall (span = 2).Set width and height to stretched.*/
obj = lv_obj_create(cont);
lv_obj_set_size(obj, LV_SIZE_CONTENT, LV_SIZE_CONTENT);
lv_obj_set_grid_cell(obj, LV_GRID_ALIGN_STRETCH, 0, 1,
LV_GRID_ALIGN_STRETCH, 1, 2);
label = lv_label_create(obj);
lv_label_set_text(label, "c0\nr1-2");
}

#endif

#
(continues on next page)

7.2. Grid 806


LVGL Documentation 8.3

(continued from previous page)


# Demonstrate cell placement and span
#

col_dsc = [70, 70, 70, lv.GRID_TEMPLATE.LAST]


row_dsc = [50, 50, 50, lv.GRID_TEMPLATE.LAST]

# Create a container with grid


cont = lv.obj(lv.scr_act())
cont.set_grid_dsc_array(col_dsc, row_dsc)
cont.set_size(300, 220)
cont.center()

# Cell to 0;0 and align to the start (left/top) horizontally and vertically too
obj = lv.obj(cont)
obj.set_size(lv.SIZE.CONTENT, lv.SIZE.CONTENT)
obj.set_grid_cell(lv.GRID_ALIGN.START, 0, 1,
lv.GRID_ALIGN.START, 0, 1)
label = lv.label(obj)
label.set_text("c0, r0")

# Cell to 1;0 and align to the start (left) horizontally and center vertically too
obj = lv.obj(cont)
obj.set_size(lv.SIZE.CONTENT, lv.SIZE.CONTENT)
obj.set_grid_cell(lv.GRID_ALIGN.START, 1, 1,
lv.GRID_ALIGN.CENTER, 0, 1)
label = lv.label(obj)
label.set_text("c1, r0")

# Cell to 2;0 and align to the start (left) horizontally and end (bottom) vertically␣
,→too

obj = lv.obj(cont)
obj.set_size(lv.SIZE.CONTENT, lv.SIZE.CONTENT)
obj.set_grid_cell(lv.GRID_ALIGN.START, 2, 1,
lv.GRID_ALIGN.END, 0, 1)
label = lv.label(obj)
label.set_text("c2, r0")

# Cell to 1;1 but 2 column wide (span = 2).Set width and height to stretched.
obj = lv.obj(cont)
obj.set_size(lv.SIZE.CONTENT, lv.SIZE.CONTENT)
obj.set_grid_cell(lv.GRID_ALIGN.STRETCH, 1, 2,
lv.GRID_ALIGN.STRETCH, 1, 1)
label = lv.label(obj)
label.set_text("c1-2, r1")

# Cell to 0;1 but 2 rows tall (span = 2).Set width and height to stretched.
obj = lv.obj(cont)
obj.set_size(lv.SIZE.CONTENT, lv.SIZE.CONTENT)
obj.set_grid_cell(lv.GRID_ALIGN.STRETCH, 0, 1,
lv.GRID_ALIGN.STRETCH, 1, 2)
label = lv.label(obj)
label.set_text("c0\nr1-2")

7.2. Grid 807


LVGL Documentation 8.3

Demonstrate grid's "free unit"

#include "../../lv_examples.h"
#if LV_USE_GRID && LV_BUILD_EXAMPLES

/**
* Demonstrate grid's "free unit"
*/
void lv_example_grid_3(void)
{
/*Column 1: fix width 60 px
*Column 2: 1 unit from the remaining free space
*Column 3: 2 unit from the remaining free space*/
static lv_coord_t col_dsc[] = {60, LV_GRID_FR(1), LV_GRID_FR(2), LV_GRID_TEMPLATE_
,→LAST};

/*Row 1: fix width 50 px


*Row 2: 1 unit from the remaining free space
*Row 3: fix width 50 px*/
static lv_coord_t row_dsc[] = {50, LV_GRID_FR(1), 50, LV_GRID_TEMPLATE_LAST};

/*Create a container with grid*/


lv_obj_t * cont = lv_obj_create(lv_scr_act());
lv_obj_set_size(cont, 300, 220);
lv_obj_center(cont);
lv_obj_set_grid_dsc_array(cont, col_dsc, row_dsc);

lv_obj_t * label;
lv_obj_t * obj;
uint32_t i;
for(i = 0; i < 9; i++) {
uint8_t col = i % 3;
uint8_t row = i / 3;

obj = lv_obj_create(cont);
/*Stretch the cell horizontally and vertically too
*Set span to 1 to make the cell 1 column/row sized*/
lv_obj_set_grid_cell(obj, LV_GRID_ALIGN_STRETCH, col, 1,
LV_GRID_ALIGN_STRETCH, row, 1);

label = lv_label_create(obj);
lv_label_set_text_fmt(label, "%d,%d", col, row);
lv_obj_center(label);
}
}

#endif

#
# Demonstrate grid's "free unit"
#

# Column 1: fix width 60 px


# Column 2: 1 unit from the remaining free space
# Column 3: 2 unit from the remaining free space

col_dsc = [60, lv.grid_fr(1), lv.grid_fr(2), lv.GRID_TEMPLATE.LAST]


(continues on next page)

7.2. Grid 808


LVGL Documentation 8.3

(continued from previous page)

# Row 1: fix width 60 px


# Row 2: 1 unit from the remaining free space
# Row 3: fix width 60 px

row_dsc = [40, lv.grid_fr(1), 40, lv.GRID_TEMPLATE.LAST]

# Create a container with grid


cont = lv.obj(lv.scr_act())
cont.set_size(300, 220)
cont.center()
cont.set_grid_dsc_array(col_dsc, row_dsc)

for i in range(9):
col = i % 3
row = i // 3

obj = lv.obj(cont)
# Stretch the cell horizontally and vertically too
# Set span to 1 to make the cell 1 column/row sized
obj.set_grid_cell(lv.GRID_ALIGN.STRETCH, col, 1,
lv.GRID_ALIGN.STRETCH, row, 1)

label = lv.label(obj)
label.set_text("%d,%d"%(col, row))
label.center()

Demonstrate track placement

#include "../../lv_examples.h"
#if LV_USE_GRID && LV_BUILD_EXAMPLES

/**
* Demonstrate track placement
*/
void lv_example_grid_4(void)
{
static lv_coord_t col_dsc[] = {60, 60, 60, LV_GRID_TEMPLATE_LAST};
static lv_coord_t row_dsc[] = {45, 45, 45, LV_GRID_TEMPLATE_LAST};

/*Add space between the columns and move the rows to the bottom (end)*/

/*Create a container with grid*/


lv_obj_t * cont = lv_obj_create(lv_scr_act());
lv_obj_set_grid_align(cont, LV_GRID_ALIGN_SPACE_BETWEEN, LV_GRID_ALIGN_END);
lv_obj_set_grid_dsc_array(cont, col_dsc, row_dsc);
lv_obj_set_size(cont, 300, 220);
lv_obj_center(cont);

lv_obj_t * label;
lv_obj_t * obj;
uint32_t i;
for(i = 0; i < 9; i++) {
uint8_t col = i % 3;
(continues on next page)

7.2. Grid 809


LVGL Documentation 8.3

(continued from previous page)


uint8_t row = i / 3;

obj = lv_obj_create(cont);
/*Stretch the cell horizontally and vertically too
*Set span to 1 to make the cell 1 column/row sized*/
lv_obj_set_grid_cell(obj, LV_GRID_ALIGN_STRETCH, col, 1,
LV_GRID_ALIGN_STRETCH, row, 1);

label = lv_label_create(obj);
lv_label_set_text_fmt(label, "%d,%d", col, row);
lv_obj_center(label);
}
}

#endif

#
# Demonstrate track placement
#

col_dsc = [60, 60, 60, lv.GRID_TEMPLATE.LAST]


row_dsc = [40, 40, 40, lv.GRID_TEMPLATE.LAST]

# Add space between the columns and move the rows to the bottom (end)

# Create a container with grid


cont = lv.obj(lv.scr_act())
cont.set_grid_align(lv.GRID_ALIGN.SPACE_BETWEEN, lv.GRID_ALIGN.END)
cont.set_grid_dsc_array(col_dsc, row_dsc)
cont.set_size(300, 220)
cont.center()

for i in range(9):
col = i % 3
row = i // 3

obj = lv.obj(cont)
# Stretch the cell horizontally and vertically too
# Set span to 1 to make the cell 1 column/row sized
obj.set_grid_cell(lv.GRID_ALIGN.STRETCH, col, 1,
lv.GRID_ALIGN.STRETCH, row, 1)

label = lv.label(obj)
label.set_text("{:d}{:d}".format(col, row))
label.center()

7.2. Grid 810


LVGL Documentation 8.3

Demonstrate column and row gap

#include "../../lv_examples.h"
#if LV_USE_GRID && LV_BUILD_EXAMPLES

static void row_gap_anim(void * obj, int32_t v)


{
lv_obj_set_style_pad_row(obj, v, 0);
}

static void column_gap_anim(void * obj, int32_t v)


{
lv_obj_set_style_pad_column(obj, v, 0);
}

/**
* Demonstrate column and row gap
*/
void lv_example_grid_5(void)
{

/*60x60 cells*/
static lv_coord_t col_dsc[] = {60, 60, 60, LV_GRID_TEMPLATE_LAST};
static lv_coord_t row_dsc[] = {45, 45, 45, LV_GRID_TEMPLATE_LAST};

/*Create a container with grid*/


lv_obj_t * cont = lv_obj_create(lv_scr_act());
lv_obj_set_size(cont, 300, 220);
lv_obj_center(cont);
lv_obj_set_grid_dsc_array(cont, col_dsc, row_dsc);

lv_obj_t * label;
lv_obj_t * obj;
uint32_t i;
for(i = 0; i < 9; i++) {
uint8_t col = i % 3;
uint8_t row = i / 3;

obj = lv_obj_create(cont);
lv_obj_set_grid_cell(obj, LV_GRID_ALIGN_STRETCH, col, 1,
LV_GRID_ALIGN_STRETCH, row, 1);
label = lv_label_create(obj);
lv_label_set_text_fmt(label, "%d,%d", col, row);
lv_obj_center(label);
}

lv_anim_t a;
lv_anim_init(&a);
lv_anim_set_var(&a, cont);
lv_anim_set_values(&a, 0, 10);
lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE);

lv_anim_set_exec_cb(&a, row_gap_anim);
lv_anim_set_time(&a, 500);
lv_anim_set_playback_time(&a, 500);
lv_anim_start(&a);

(continues on next page)

7.2. Grid 811


LVGL Documentation 8.3

(continued from previous page)


lv_anim_set_exec_cb(&a, column_gap_anim);
lv_anim_set_time(&a, 3000);
lv_anim_set_playback_time(&a, 3000);
lv_anim_start(&a);
}

#endif

def row_gap_anim(obj, v):


obj.set_style_pad_row(v, 0)

def column_gap_anim(obj, v):


obj.set_style_pad_column(v, 0)

#
# Demonstrate column and row gap
#

# 60x60 cells
col_dsc = [60, 60, 60, lv.GRID_TEMPLATE.LAST]
row_dsc = [40, 40, 40, lv.GRID_TEMPLATE.LAST]

# Create a container with grid


cont = lv.obj(lv.scr_act())
cont.set_size(300, 220)
cont.center()
cont.set_grid_dsc_array(col_dsc, row_dsc)

for i in range(9):
col = i % 3
row = i // 3

obj = lv.obj(cont)
obj.set_grid_cell(lv.GRID_ALIGN.STRETCH, col, 1,
lv.GRID_ALIGN.STRETCH, row, 1)
label = lv.label(obj)
label.set_text("{:d},{:d}".format(col, row))
label.center()

a_row = lv.anim_t()
a_row.init()
a_row.set_var(cont)
a_row.set_values(0, 10)
a_row.set_repeat_count(lv.ANIM_REPEAT.INFINITE)
a_row.set_time(500)
a_row.set_playback_time(500)
a_row. set_custom_exec_cb(lambda a,val: row_gap_anim(cont,val))
lv.anim_t.start(a_row)

a_col = lv.anim_t()
a_col.init()
a_col.set_var(cont)
a_col.set_values(0, 10)
a_col.set_repeat_count(lv.ANIM_REPEAT.INFINITE)
a_col.set_time(500)
(continues on next page)

7.2. Grid 812


LVGL Documentation 8.3

(continued from previous page)


a_col.set_playback_time(500)
a_col. set_custom_exec_cb(lambda a,val: column_gap_anim(cont,val))
lv.anim_t.start(a_col)

Demonstrate RTL direction on grid

#include "../../lv_examples.h"
#if LV_USE_GRID && LV_BUILD_EXAMPLES

/**
* Demonstrate RTL direction on grid
*/
void lv_example_grid_6(void)
{

static lv_coord_t col_dsc[] = {60, 60, 60, LV_GRID_TEMPLATE_LAST};


static lv_coord_t row_dsc[] = {45, 45, 45, LV_GRID_TEMPLATE_LAST};

/*Create a container with grid*/


lv_obj_t * cont = lv_obj_create(lv_scr_act());
lv_obj_set_size(cont, 300, 220);
lv_obj_center(cont);
lv_obj_set_style_base_dir(cont, LV_BASE_DIR_RTL, 0);
lv_obj_set_grid_dsc_array(cont, col_dsc, row_dsc);

lv_obj_t * label;
lv_obj_t * obj;
uint32_t i;
for(i = 0; i < 9; i++) {
uint8_t col = i % 3;
uint8_t row = i / 3;

obj = lv_obj_create(cont);
/*Stretch the cell horizontally and vertically too
*Set span to 1 to make the cell 1 column/row sized*/
lv_obj_set_grid_cell(obj, LV_GRID_ALIGN_STRETCH, col, 1,
LV_GRID_ALIGN_STRETCH, row, 1);

label = lv_label_create(obj);
lv_label_set_text_fmt(label, "%d,%d", col, row);
lv_obj_center(label);
}
}

#endif

#
# Demonstrate RTL direction on grid
#
col_dsc = [60, 60, 60, lv.GRID_TEMPLATE.LAST]
row_dsc = [40, 40, 40, lv.GRID_TEMPLATE.LAST]

(continues on next page)

7.2. Grid 813


LVGL Documentation 8.3

(continued from previous page)


# Create a container with grid
cont = lv.obj(lv.scr_act())
cont.set_size(300, 220)
cont.center()
cont.set_style_base_dir(lv.BASE_DIR.RTL,0)
cont.set_grid_dsc_array(col_dsc, row_dsc)

for i in range(9):
col = i % 3
row = i // 3

obj = lv.obj(cont)
# Stretch the cell horizontally and vertically too
# Set span to 1 to make the cell 1 column/row sized
obj.set_grid_cell(lv.GRID_ALIGN.STRETCH, col, 1,
lv.GRID_ALIGN.STRETCH, row, 1)

label = lv.label(obj)
label.set_text("{:d},{:d}".format(col, row))
label.center()

7.2.7 API

Enums

enum lv_grid_align_t
Values:

enumerator LV_GRID_ALIGN_START

enumerator LV_GRID_ALIGN_CENTER

enumerator LV_GRID_ALIGN_END

enumerator LV_GRID_ALIGN_STRETCH

enumerator LV_GRID_ALIGN_SPACE_EVENLY

enumerator LV_GRID_ALIGN_SPACE_AROUND

enumerator LV_GRID_ALIGN_SPACE_BETWEEN

7.2. Grid 814


LVGL Documentation 8.3

Functions

LV_EXPORT_CONST_INT(LV_GRID_CONTENT)

LV_EXPORT_CONST_INT(LV_GRID_TEMPLATE_LAST)

void lv_grid_init(void)

void lv_obj_set_grid_dsc_array(lv_obj_t *obj, const lv_coord_t col_dsc[], const lv_coord_t row_dsc[])

void lv_obj_set_grid_align(lv_obj_t *obj, lv_grid_align_t column_align, lv_grid_align_t row_align)

void lv_obj_set_grid_cell(lv_obj_t *obj, lv_grid_align_t column_align, uint8_t col_pos, uint8_t col_span,


lv_grid_align_t row_align, uint8_t row_pos, uint8_t row_span)
Set the cell of an object. The object's parent needs to have grid layout, else nothing will happen
Parameters
• obj -- pointer to an object
• column_align -- the vertical alignment in the cell. LV_GRID_START/END/CENTER/
STRETCH
• col_pos -- column ID
• col_span -- number of columns to take (>= 1)
• row_align -- the horizontal alignment in the cell. LV_GRID_START/END/CENTER/
STRETCH
• row_pos -- row ID
• row_span -- number of rows to take (>= 1)
static inline lv_coord_t lv_grid_fr(uint8_t x)
Just a wrapper to LV_GRID_FR for bindings.
void lv_style_set_grid_row_dsc_array(lv_style_t *style, const lv_coord_t value[])

void lv_style_set_grid_column_dsc_array(lv_style_t *style, const lv_coord_t value[])

void lv_style_set_grid_row_align(lv_style_t *style, lv_grid_align_t value)

void lv_style_set_grid_column_align(lv_style_t *style, lv_grid_align_t value)

void lv_style_set_grid_cell_column_pos(lv_style_t *style, lv_coord_t value)

void lv_style_set_grid_cell_column_span(lv_style_t *style, lv_coord_t value)

void lv_style_set_grid_cell_row_pos(lv_style_t *style, lv_coord_t value)

void lv_style_set_grid_cell_row_span(lv_style_t *style, lv_coord_t value)

void lv_style_set_grid_cell_x_align(lv_style_t *style, lv_coord_t value)

void lv_style_set_grid_cell_y_align(lv_style_t *style, lv_coord_t value)

void lv_obj_set_style_grid_row_dsc_array(lv_obj_t *obj, const lv_coord_t value[], lv_style_selector_t


selector)

void lv_obj_set_style_grid_column_dsc_array(lv_obj_t *obj, const lv_coord_t value[],


lv_style_selector_t selector)

7.2. Grid 815


LVGL Documentation 8.3

void lv_obj_set_style_grid_row_align(lv_obj_t *obj, lv_grid_align_t value, lv_style_selector_t selector)

void lv_obj_set_style_grid_column_align(lv_obj_t *obj, lv_grid_align_t value, lv_style_selector_t


selector)

void lv_obj_set_style_grid_cell_column_pos(lv_obj_t *obj, lv_coord_t value, lv_style_selector_t


selector)

void lv_obj_set_style_grid_cell_column_span(lv_obj_t *obj, lv_coord_t value, lv_style_selector_t


selector)

void lv_obj_set_style_grid_cell_row_pos(lv_obj_t *obj, lv_coord_t value, lv_style_selector_t selector)

void lv_obj_set_style_grid_cell_row_span(lv_obj_t *obj, lv_coord_t value, lv_style_selector_t


selector)

void lv_obj_set_style_grid_cell_x_align(lv_obj_t *obj, lv_coord_t value, lv_style_selector_t selector)

void lv_obj_set_style_grid_cell_y_align(lv_obj_t *obj, lv_coord_t value, lv_style_selector_t selector)

static inline const lv_coord_t *lv_obj_get_style_grid_row_dsc_array(const lv_obj_t *obj, uint32_t


part)

static inline const lv_coord_t *lv_obj_get_style_grid_column_dsc_array(const lv_obj_t *obj, uint32_t


part)

static inline lv_grid_align_t lv_obj_get_style_grid_row_align(const lv_obj_t *obj, uint32_t part)

static inline lv_grid_align_t lv_obj_get_style_grid_column_align(const lv_obj_t *obj, uint32_t part)

static inline lv_coord_t lv_obj_get_style_grid_cell_column_pos(const lv_obj_t *obj, uint32_t part)

static inline lv_coord_t lv_obj_get_style_grid_cell_column_span(const lv_obj_t *obj, uint32_t part)

static inline lv_coord_t lv_obj_get_style_grid_cell_row_pos(const lv_obj_t *obj, uint32_t part)

static inline lv_coord_t lv_obj_get_style_grid_cell_row_span(const lv_obj_t *obj, uint32_t part)

static inline lv_coord_t lv_obj_get_style_grid_cell_x_align(const lv_obj_t *obj, uint32_t part)

static inline lv_coord_t lv_obj_get_style_grid_cell_y_align(const lv_obj_t *obj, uint32_t part)

Variables

uint16_t LV_LAYOUT_GRID

lv_style_prop_t LV_STYLE_GRID_COLUMN_DSC_ARRAY

lv_style_prop_t LV_STYLE_GRID_COLUMN_ALIGN

lv_style_prop_t LV_STYLE_GRID_ROW_DSC_ARRAY

lv_style_prop_t LV_STYLE_GRID_ROW_ALIGN

7.2. Grid 816


LVGL Documentation 8.3

lv_style_prop_t LV_STYLE_GRID_CELL_COLUMN_POS

lv_style_prop_t LV_STYLE_GRID_CELL_COLUMN_SPAN

lv_style_prop_t LV_STYLE_GRID_CELL_X_ALIGN

lv_style_prop_t LV_STYLE_GRID_CELL_ROW_POS

lv_style_prop_t LV_STYLE_GRID_CELL_ROW_SPAN

lv_style_prop_t LV_STYLE_GRID_CELL_Y_ALIGN

7.2. Grid 817


CHAPTER

EIGHT

3RD PARTY LIBRARIES

8.1 File System Interfaces

LVGL has a File system module to provide an abstraction layer for various file system drivers. You still need to provide
the drivers and libraries, this extension provides only the bridge between FATFS, LittleFS, STDIO, POSIX, WIN32 and
LVGL.

8.1.1 Built in wrappers

FATFS

Bridge for FatFS. FatFS itself is not part of LVGL, but can be added and initialized externally.

LittleFS

Though lv_fs_littlefs uses LittleFS API, the LittleFS library needs other external libraries that handle the mount-
ing of partitions and low-level accesses, according to the given architecture. The functions for the latter are given to the
lfs_t structure as pointers by an external low-level library.
There's a convenience function called lv_fs_littlefs_set_driver(LV_FS_LITTLEFS_LETTER,
my_lfs), specific to lv_fs_littlefs, to attach a lfs_t object's pointer to a registered driver-letter. See its
comments for more info.
esp_littlefs is a wrapper for LittleFS to be used in Espressif ESP-devices. It handles the mounting and has the low-level
littlefs_api functions to read/write/erase blocks that LittleFS library needs. On mounting by esp_littlefs
the lfs_t structures are created. You need to get a handle to these to use ESP with lv_fs_littlefs, as all functions
use that lfs_t in LittleFS to identify the mounted partition.
In case you don't find a special function in the lv_fs_littlefs wrapper, you can look for it in the esp_littlefs
API and use it directly, as lv_fs_littlefs and the esp_littlefs APIs can be used side-by-side.

818
LVGL Documentation 8.3

STDIO

Bride to C standard functions on Linux and Windows. For example fopen, fread, etc.

POSIX

Bride to POSIX functions on Linux and Windows. For example open, read, etc.

WIN32

Bride to Win32 API function. For example CreateFileA, ReadFile, etc.

8.1.2 Usage

In lv_conf.h enable LV_USE_FS_... and assign an upper cased letter to LV_FS_..._LETTER (e.g. 'S').
After that you can access files using that driver letter. E.g. "S:path/to/file.txt".
The work directory can be set with LV_FS_..._PATH. E.g. "/home/joe/projects/" The actual file/directory
paths will be appended to it.
Cached reading is also supported if LV_FS_..._CACHE_SIZE is set to not 0 value. lv_fs_read caches this size
of data to lower the number of actual reads from the storage.

8.2 BMP decoder

This extension allows the use of BMP images in LVGL. This implementation uses bmp-decoder library. The pixels are
read on demand (not the whole image is loaded) so using BMP images requires very little RAM.
If enabled in lv_conf.h by LV_USE_BMP LVGL will register a new image decoder automatically so BMP files can
be directly used as image sources. For example:

lv_img_set_src(my_img, "S:path/to/picture.bmp");

Note that, a file system driver needs to registered to open images from files. Read more about it here or just enable one
in lv_conf.h with LV_USE_FS_...

8.2.1 Limitations

• Only BMP files are supported and BMP images as C array (lv_img_dsc_t) are not. It's because there is no
practical differences between how the BMP files and LVGL's image format stores the image data.
• BMP files can be loaded only from file. If you want to store them in flash it's better to convert them to C array with
LVGL's image converter.
• The BMP files color format needs to match with LV_COLOR_DEPTH. Use GIMP to save the image in the required
format. Both RGB888 and ARGB888 works with LV_COLOR_DEPTH 32
• Palette is not supported.
• Because not the whole image is read in can not be zoomed or rotated.

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LVGL Documentation 8.3

8.2.2 Example

Open a BMP image from file

#include "../../lv_examples.h"
#if LV_USE_BMP && LV_BUILD_EXAMPLES

/**
* Open a BMP file from a file
*/
void lv_example_bmp_1(void)
{
lv_obj_t * img = lv_img_create(lv_scr_act());
/* Assuming a File system is attached to letter 'A'
* E.g. set LV_USE_FS_STDIO 'A' in lv_conf.h */
#if LV_COLOR_DEPTH == 32
lv_img_set_src(img, "A:lvgl/examples/libs/bmp/example_32bit.bmp");
#elif LV_COLOR_DEPTH == 16
lv_img_set_src(img, "A:lvgl/examples/libs/bmp/example_16bit.bmp");
#endif
lv_obj_center(img);

#endif

#!/opt/bin/lv_micropython -i
import lvgl as lv
import display_driver
import fs_driver

fs_drv = lv.fs_drv_t()
fs_driver.fs_register(fs_drv, 'S')

img = lv.img(lv.scr_act())
# The File system is attached to letter 'S'

img.set_src("S:example_32bit.bmp")
img.center()

8.2.3 API

Functions

void lv_bmp_init(void)

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LVGL Documentation 8.3

8.3 JPG decoder

Allow the use of JPG images in LVGL. Besides that it also allows the use of a custom format, called Split JPG (SJPG),
which can be decoded in more optimal way on embedded systems.

8.3.1 Overview

• Supports both normal JPG and the custom SJPG formats.


• Decoding normal JPG consumes RAM with the size fo the whole uncompressed image (recommended only for
devices with more RAM)
• SJPG is a custom format based on "normal" JPG and specially made for LVGL.
• SJPG is 'split-jpeg' which is a bundle of small jpeg fragments with an sjpg header.
• SJPG size will be almost comparable to the jpg file or might be a slightly larger.
• File read from file and c-array are implemented.
• SJPEG frame fragment cache enables fast fetching of lines if available in cache.
• By default the sjpg image cache will be image width * 2 * 16 bytes (can be modified)
• Only the required partion of the JPG and SJPG images are decoded, therefore they can't be zoomed or rotated.

8.3.2 Usage

If enabled in lv_conf.h by LV_USE_SJPG LVGL will register a new image decoder automatically so JPG and SJPG
files can be directly used as image sources. For example:

lv_img_set_src(my_img, "S:path/to/picture.jpg");

Note that, a file system driver needs to registered to open images from files. Read more about it here or just enable one
in lv_conf.h with LV_USE_FS_...

8.3.3 Converter

Converting JPG to C array

• Use lvgl online tool https://lvgl.io/tools/imageconverter


• Color format = RAW, output format = C Array

Converting JPG to SJPG

python3 and the PIL library required. (PIL can be installed with pip3 install pillow)
To create SJPG from JPG:
• Copy the image to convert into lvgl/scripts
• cd lvgl/scripts
• python3 jpg_to_sjpg.py image_to_convert.jpg. It creates both a C files and an SJPG image.
The expected result is:

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LVGL Documentation 8.3

Conversion started...

Input:
image_to_convert.jpg
RES = 640 x 480

Output:
Time taken = 1.66 sec
bin size = 77.1 KB
walpaper.sjpg (bin file)
walpaper.c (c array)

All good!

8.3.4 Example

Load an SJPG image

#include "../../lv_examples.h"
#if LV_USE_SJPG && LV_BUILD_EXAMPLES

/**
* Load an SJPG image
*/
void lv_example_sjpg_1(void)
{
lv_obj_t * wp;

wp = lv_img_create(lv_scr_act());
/* Assuming a File system is attached to letter 'A'
* E.g. set LV_USE_FS_STDIO 'A' in lv_conf.h */
lv_img_set_src(wp, "A:lvgl/examples/libs/sjpg/small_image.sjpg");
}

#endif

#!/opt/bin/lv_micropython -i
import lvgl as lv
import display_driver
import fs_driver

fs_drv = lv.fs_drv_t()
fs_driver.fs_register(fs_drv, 'S')

wp = lv.img(lv.scr_act())
# The File system is attached to letter 'S'

wp.set_src("S:small_image.sjpg")
wp.center()

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LVGL Documentation 8.3

8.3.5 API

Functions

void lv_split_jpeg_init(void)

8.4 PNG decoder

Allow the use of PNG images in LVGL. This implementation uses lodepng library.
If enabled in lv_conf.h by LV_USE_PNG LVGL will register a new image decoder automatically so PNG files can
be directly used as any other image sources.
Note that, a file system driver needs to registered to open images from files. Read more about it here or just enable one
in lv_conf.h with LV_USE_FS_...
The whole PNG image is decoded so during decoding RAM equals to image width x image height x 4
bytes are required.
As it might take significant time to decode PNG images LVGL's images caching feature can be useful.

8.4.1 Example

Open a PNG image from file and variable

#include "../../lv_examples.h"
#if LV_USE_PNG && LV_USE_IMG && LV_BUILD_EXAMPLES

/**
* Open a PNG image from a file and a variable
*/
void lv_example_png_1(void)
{
LV_IMG_DECLARE(img_wink_png);
lv_obj_t * img;

img = lv_img_create(lv_scr_act());
lv_img_set_src(img, &img_wink_png);
lv_obj_align(img, LV_ALIGN_LEFT_MID, 20, 0);

img = lv_img_create(lv_scr_act());
/* Assuming a File system is attached to letter 'A'
* E.g. set LV_USE_FS_STDIO 'A' in lv_conf.h */
lv_img_set_src(img, "A:lvgl/examples/libs/png/wink.png");
lv_obj_align(img, LV_ALIGN_RIGHT_MID, -20, 0);
}

#endif

#!/opt/bin/lv_micropython -i
import lvgl as lv
import display_driver
from imagetools import get_png_info, open_png
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LVGL Documentation 8.3

(continued from previous page)


from img_wink_png import img_wink_png_map
# Register PNG image decoder
decoder = lv.img.decoder_create()
decoder.info_cb = get_png_info
decoder.open_cb = open_png

img_wink_png = lv.img_dsc_t(
{
"header": {"always_zero": 0, "w": 50, "h": 50, "cf": lv.img.CF.RAW_ALPHA},
"data_size": 5158,
"data": img_wink_png_map,
}
)
img1 = lv.img(lv.scr_act())
img1.set_src(img_wink_png)
img1.align(lv.ALIGN.RIGHT_MID, -250, 0)

# Create an image from the png file


try:
with open('wink.png','rb') as f:
png_data = f.read()
except:
print("Could not find wink.png")
sys.exit()

wink_argb = lv.img_dsc_t({
'data_size': len(png_data),
'data': png_data
})

img2 = lv.img(lv.scr_act())
img2.set_src(wink_argb)
img2.align(lv.ALIGN.RIGHT_MID, -150, 0)

8.4.2 API

Functions

void lv_png_init(void)
Register the PNG decoder functions in LVGL

8.5 GIF decoder

Allow using GIF images in LVGL. Based on https://github.com/lecram/gifdec


When enabled in lv_conf.h with LV_USE_GIF lv_gif_create(parent) can be used to create a gif widget.
lv_gif_set_src(obj, src) works very similarly to lv_img_set_src. As source, it also accepts images as
variables (lv_img_dsc_t) or files.

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LVGL Documentation 8.3

8.5.1 Convert GIF files to C array

To convert a GIF file to byte values array use LVGL's online converter. Select "Raw" color format and "C array" Output
format.

8.5.2 Use GIF images from file

For example:

lv_gif_set_src(obj, "S:path/to/example.gif");

Note that, a file system driver needs to be registered to open images from files. Read more about it here or just enable
one in lv_conf.h with LV_USE_FS_...

8.5.3 Memory requirements

To decode and display a GIF animation the following amount of RAM is required:
• LV_COLOR_DEPTH 8: 3 x image width x image height
• LV_COLOR_DEPTH 16: 4 x image width x image height
• LV_COLOR_DEPTH 32: 5 x image width x image height

8.5.4 Example

Open a GIF image from file and variable

#include "../../lv_examples.h"
#if LV_USE_GIF && LV_BUILD_EXAMPLES

/**
* Open a GIF image from a file and a variable
*/
void lv_example_gif_1(void)
{
LV_IMG_DECLARE(img_bulb_gif);
lv_obj_t * img;

img = lv_gif_create(lv_scr_act());
lv_gif_set_src(img, &img_bulb_gif);
lv_obj_align(img, LV_ALIGN_LEFT_MID, 20, 0);

img = lv_gif_create(lv_scr_act());
/* Assuming a File system is attached to letter 'A'
* E.g. set LV_USE_FS_STDIO 'A' in lv_conf.h */
lv_gif_set_src(img, "A:lvgl/examples/libs/gif/bulb.gif");
lv_obj_align(img, LV_ALIGN_RIGHT_MID, -20, 0);
}

#endif

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LVGL Documentation 8.3

#!/opt/bin/lv_micropython -i
import lvgl as lv
import display_driver
import fs_driver
from img_bulb_gif import img_bulb_gif_map

fs_drv = lv.fs_drv_t()
fs_driver.fs_register(fs_drv, 'S')
#
# Open a GIF image from a file and a variable
#
img_bulb_gif = lv.img_dsc_t(
{
"header": {"always_zero": 0, "w": 0, "h": 0, "cf": lv.img.CF.RAW},
"data_size": 0,
"data": img_bulb_gif_map,
}
)
img1 = lv.gif(lv.scr_act())
img1.set_src(img_bulb_gif)
img1.align(lv.ALIGN.RIGHT_MID, -150, 0)

img2 = lv.gif(lv.scr_act())
# The File system is attached to letter 'S'

img2.set_src("S:bulb.gif")
img2.align(lv.ALIGN.RIGHT_MID, -250, 0)

8.5.5 API

Functions

lv_obj_t *lv_gif_create(lv_obj_t *parent)

void lv_gif_set_src(lv_obj_t *obj, const void *src)

void lv_gif_restart(lv_obj_t *gif)

Variables

const lv_obj_class_t lv_gif_class

struct lv_gif_t

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LVGL Documentation 8.3

Public Members

lv_img_t img

gd_GIF *gif

lv_timer_t *timer

lv_img_dsc_t imgdsc

uint32_t last_call

8.6 FreeType support

Interface to FreeType to generate font bitmaps run time.

8.6.1 Install FreeType

• Download Freetype from here


• make
• sudo make install

8.6.2 Add FreeType to your project

• Add include path: /usr/include/freetype2 (for GCC: -I/usr/include/freetype2 -L/usr/


local/lib)
• Add library: freetype (for GCC: -L/usr/local/lib -lfreetype)

8.6.3 Usage

Enable LV_USE_FREETYPE in lv_conf.h.


To cache the glyphs from the opened fonts, set LV_FREETYPE_CACHE_SIZE >= 0 and then use the following
macros for detailed configuration:
1. LV_FREETYPE_CACHE_SIZE:maximum memory(bytes) used to cache font bitmap, outline, character maps,
etc. 0 means use the system default value, less than 0 means disable cache. Note: that this value does not account
for managed FT_Face and FT_Size objects.
2. LV_FREETYPE_CACHE_FT_FACES:maximum number of opened FT_Face objects managed by this cache in-
stance.0 means use the system default value. Only useful when LV_FREETYPE_CACHE_SIZE >= 0.
3. LV_FREETYPE_CACHE_FT_SIZES:maximum number of opened FT_Size objects managed by this cache in-
stance. 0 means use the system default value. Only useful when LV_FREETYPE_CACHE_SIZE >= 0.

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LVGL Documentation 8.3

When you are sure that all the used font sizes will not be greater than 256, you can enable
LV_FREETYPE_SBIT_CACHE, which is much more memory efficient for small bitmaps.
You can use lv_ft_font_init() to create FreeType fonts. It returns true to indicate success, at the same time,
the font member of lv_ft_info_t will be filled with a pointer to an LVGL font, and you can use it like any LVGL
font.
Font style supports bold and italic, you can use the following macros to set:
1. FT_FONT_STYLE_NORMAL:default style.
2. FT_FONT_STYLE_ITALIC:Italic style
3. FT_FONT_STYLE_BOLD:bold style
They can be combined.eg:FT_FONT_STYLE_BOLD | FT_FONT_STYLE_ITALIC.
Note that, the FreeType extension doesn't use LVGL's file system. You can simply pass the path to the font as usual on
your operating system or platform.

8.6.4 Example

Open a front with FreeType

#include "../../lv_examples.h"
#if LV_BUILD_EXAMPLES
#if LV_USE_FREETYPE

/**
* Load a font with FreeType
*/
void lv_example_freetype_1(void)
{
/*Create a font*/
static lv_ft_info_t info;
/*FreeType uses C standard file system, so no driver letter is required.*/
info.name = "./lvgl/examples/libs/freetype/Lato-Regular.ttf";
info.weight = 24;
info.style = FT_FONT_STYLE_NORMAL;
info.mem = NULL;
if(!lv_ft_font_init(&info)) {
LV_LOG_ERROR("create failed.");
}

/*Create style with the new font*/


static lv_style_t style;
lv_style_init(&style);
lv_style_set_text_font(&style, info.font);
lv_style_set_text_align(&style, LV_TEXT_ALIGN_CENTER);

/*Create a label with the new style*/


lv_obj_t * label = lv_label_create(lv_scr_act());
lv_obj_add_style(label, &style, 0);
lv_label_set_text(label, "Hello world\nI'm a font created with FreeType");
lv_obj_center(label);
}
#else

(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)


void lv_example_freetype_1(void)
{
/*TODO
*fallback for online examples*/

lv_obj_t * label = lv_label_create(lv_scr_act());


lv_label_set_text(label, "FreeType is not installed");
lv_obj_center(label);
}

#endif
#endif

#!/opt/bin/lv_micropython -i
import lvgl as lv
import display_driver
import fs_driver

info = lv.ft_info_t()
info.name ="./Lato-Regular.ttf"
info.weight = 24
info.style = lv.FT_FONT_STYLE.NORMAL
info.font_init()

# Create style with the new font


style = lv.style_t()
style.init()
style.set_text_font(info.font)
style.set_text_align(lv.TEXT_ALIGN.CENTER)

# Create a label with the new style


label = lv.label(lv.scr_act())
label.add_style(style, 0)
label.set_text("Hello world\nI'm a font created with FreeType")
label.center()

8.6.5 Learn more

• FreeType tutorial
• LVGL's font interface

8.6.6 API

Enums

enum LV_FT_FONT_STYLE
Values:

enumerator FT_FONT_STYLE_NORMAL

8.6. FreeType support 829


LVGL Documentation 8.3

enumerator FT_FONT_STYLE_ITALIC

enumerator FT_FONT_STYLE_BOLD

Functions

bool lv_freetype_init(uint16_t max_faces, uint16_t max_sizes, uint32_t max_bytes)


init freetype library
Parameters
• max_faces -- Maximum number of opened FT_Face objects managed by this cache in-
stance. Use 0 for defaults.
• max_sizes -- Maximum number of opened FT_Size objects managed by this cache instance.
Use 0 for defaults.
• max_bytes -- Maximum number of bytes to use for cached data nodes. Use 0 for defaults.
Note that this value does not account for managed FT_Face and FT_Size objects.
Returns true on success, otherwise false.
void lv_freetype_destroy(void)
Destroy freetype library
bool lv_ft_font_init(lv_ft_info_t *info)
Creates a font with info parameter specified.
Parameters info -- See lv_ft_info_t for details. when success, lv_ft_info_t->font point to the font
you created.
Returns true on success, otherwise false.
void lv_ft_font_destroy(lv_font_t *font)
Destroy a font that has been created.
Parameters font -- pointer to font.

struct lv_ft_info_t

Public Members

const char *name

const void *mem

size_t mem_size

lv_font_t *font

uint16_t weight

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LVGL Documentation 8.3

uint16_t style

8.7 Tiny TTF font engine

8.7.1 Usage

Use https://github.com/nothings/stb to render TrueType fonts in LVGL.


When enabled in lv_conf.h with LV_USE_TINY_TTF lv_tiny_ttf_create_data(data,
data_size, font_size) can be used to create a TTF font instance at the specified font size. You can
then use that font anywhere lv_font_t is accepted.
By default, the TTF or OTF file must be embedded as an array, either in a header, or loaded into RAM in order to function.
However, if LV_TINY_TTF_FILE_SUPPORT is enabled, lv_tiny_ttf_create_file(path,
font_size) will also be available, allowing tiny_ttf to stream from a file. The file must remain open the
entire time the font is being used, and streaming on demand may be considerably slower.
After a font is created, you can change the font size in pixels by using lv_tiny_ttf_set_size(font,
font_size).
By default, a font will use up to 4KB of cache to speed up rendering glyphs. This maximum can be changed
by using lv_tiny_ttf_create_data_ex(data, data_size, font_size, cache_size) or
lv_tiny_ttf_create_file_ex(path, font_size, cache_size) (when available). The cache size
is indicated in bytes.

8.7.2 API

Functions

lv_font_t *lv_tiny_ttf_create_file(const char *path, lv_coord_t font_size)

lv_font_t *lv_tiny_ttf_create_file_ex(const char *path, lv_coord_t font_size, size_t cache_size)

lv_font_t *lv_tiny_ttf_create_data(const void *data, size_t data_size, lv_coord_t font_size)

lv_font_t *lv_tiny_ttf_create_data_ex(const void *data, size_t data_size, lv_coord_t font_size, size_t


cache_size)

void lv_tiny_ttf_set_size(lv_font_t *font, lv_coord_t font_size)

void lv_tiny_ttf_destroy(lv_font_t *font)

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LVGL Documentation 8.3

8.8 QR code

QR code generation with LVGL. Uses QR-Code-generator by nayuki.

8.8.1 Get started

• Download or clone this repository


– Download from GitHub
– Clone: git clone https://github.com/lvgl/lv_lib_qrcode.git
• Include the library: #include "lv_lib_qrcode/lv_qrcode.h"
• Test with the following code:

const char * data = "Hello world";

/*Create a 100x100 QR code*/


lv_obj_t * qr = lv_qrcode_create(lv_scr_act(), 100, lv_color_hex3(0x33f), lv_color_
,→hex3(0xeef));

/*Set data*/
lv_qrcode_update(qr, data, strlen(data));

8.8.2 Notes

• QR codes with less data are smaller, but they scaled by an integer number to best fit to the given size.

8.8.3 Example

Create a QR Code

#include "../../lv_examples.h"
#if LV_USE_QRCODE && LV_BUILD_EXAMPLES

/**
* Create a QR Code
*/
void lv_example_qrcode_1(void)
{
lv_color_t bg_color = lv_palette_lighten(LV_PALETTE_LIGHT_BLUE, 5);
lv_color_t fg_color = lv_palette_darken(LV_PALETTE_BLUE, 4);

lv_obj_t * qr = lv_qrcode_create(lv_scr_act(), 150, fg_color, bg_color);

/*Set data*/
const char * data = "https://lvgl.io";
lv_qrcode_update(qr, data, strlen(data));
lv_obj_center(qr);

/*Add a border with bg_color*/


lv_obj_set_style_border_color(qr, bg_color, 0);
(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)


lv_obj_set_style_border_width(qr, 5, 0);
}

#endif

#!/opt/bin/lv_micropython -i
import lvgl as lv
import display_driver

bg_color = lv.palette_lighten(lv.PALETTE.LIGHT_BLUE, 5)
fg_color = lv.palette_darken(lv.PALETTE.BLUE, 4)

qr = lv.qrcode(lv.scr_act(), 150, fg_color, bg_color)


# Set data
data = "https://lvgl.io"
qr.update(data,len(data))
qr.center()
# Add a border with bg_color
qr.set_style_border_color(bg_color, 0)
qr.set_style_border_width(5, 0)

8.8.4 API

Functions

lv_obj_t *lv_qrcode_create(lv_obj_t *parent, lv_coord_t size, lv_color_t dark_color, lv_color_t light_color)


Create an empty QR code (an lv_canvas) object.
Parameters
• parent -- point to an object where to create the QR code
• size -- width and height of the QR code
• dark_color -- dark color of the QR code
• light_color -- light color of the QR code
Returns pointer to the created QR code object
lv_res_t lv_qrcode_update(lv_obj_t *qrcode, const void *data, uint32_t data_len)
Set the data of a QR code object
Parameters
• qrcode -- pointer to aQ code object
• data -- data to display
• data_len -- length of data in bytes

8.8. QR code 833


LVGL Documentation 8.3

Returns LV_RES_OK: if no error; LV_RES_INV: on error


void lv_qrcode_delete(lv_obj_t *qrcode)
DEPRECATED: Use normal lv_obj_del instead Delete a QR code object
Parameters qrcode -- pointer to a QR code object

Variables

const lv_obj_class_t lv_qrcode_class

8.9 Lottie player

Allows to use Lottie animations in LVGL. Taken from this base repository
LVGL provides the interface to Samsung/rlottie library's C API. That is the actual Lottie player is not part of LVGL, it
needs to be built separately.

8.9.1 Build Rlottie

To build Samsung's Rlottie C++14-compatible compiler and optionally CMake 3.14 or higher is required.
To build on desktop you can follow the instructions from Rlottie's README. In the most basic case it looks like this:

mkdir rlottie_workdir
cd rlottie_workdir
git clone https://github.com/Samsung/rlottie.git
mkdir build
cd build
cmake ../rlottie
make -j
sudo make install

And finally add the -lrlottie flag to your linker.


On embedded systems you need to take care of integrating Rlottie to the given build system.

8.9.2 Usage

You can use animation from files or raw data (text). In either case first you need to enable LV_USE_RLOTTIE in
lv_conf.h.
The width and height of the object be set in the create function and the animation will be scaled accordingly.

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LVGL Documentation 8.3

Use Rlottie from file

To create a Lottie animation from file use:

lv_obj_t * lottie = lv_rlottie_create_from_file(parent, width, height, "path/to/


,→ lottie.json");

Note that, Rlottie uses the standard STDIO C file API, so you can use the path "normally" and no LVGL specific driver
letter is required.

Use Rlottie from raw string data

lv_example_rlottie_approve.c contains an example animation in raw format. Instead storing the JSON string
a hex array is stored for the following reasons:
• avoid escaping " in the JSON file
• some compilers don't support very long strings
lvgl/scripts/filetohex.py can be used to convert a Lottie file a hex array. E.g.:

./filetohex.py path/to/lottie.json > out.txt

To create an animation from raw data:

extern const uint8_t lottie_data[];


lv_obj_t* lottie = lv_rlottie_create_from_raw(parent, width, height, (const char␣
,→*)lottie_data);

8.9.3 Getting animations

Lottie is standard and popular format so you can find many animation files on the web. For example: https://lottiefiles.com/
You can also create your own animations with Adobe After Effects or similar software.

8.9.4 Controlling animations

LVGL provides two functions to control the animation mode: lv_rlottie_set_play_mode and
lv_rlottie_set_current_frame. You'll combine your intentions when calling the first method, like in
these examples:

lv_obj_t * lottie = lv_rlottie_create_from_file(scr, 128, 128, "test.json");


lv_obj_center(lottie);
// Pause to a specific frame
lv_rlottie_set_current_frame(lottie, 50);
lv_rlottie_set_play_mode(lottie, LV_RLOTTIE_CTRL_PAUSE); // The specified frame will␣
,→be displayed and then the animation will pause

// Play backward and loop


lv_rlottie_set_play_mode(lottie, LV_RLOTTIE_CTRL_PLAY | LV_RLOTTIE_CTRL_BACKWARD | LV_
,→RLOTTIE_CTRL_LOOP);

// Play forward once (no looping)


lv_rlottie_set_play_mode(lottie, LV_RLOTTIE_CTRL_PLAY | LV_RLOTTIE_CTRL_FORWARD);

8.9. Lottie player 835


LVGL Documentation 8.3

The default animation mode is play forward with loop.


If you don't enable looping, a LV_EVENT_READY is sent when the animation can not make more progress without
looping.
To get the number of frames in an animation or the current frame index, you can cast the lv_obj_t instance to a
lv_rlottie_t instance and inspect the current_frame and total_frames members.

8.9.5 Example

Load a Lottie animation from raw data

#include "../../lv_examples.h"
#if LV_BUILD_EXAMPLES
#if LV_USE_RLOTTIE

/**
* Load an lottie animation from flash
*/
void lv_example_rlottie_1(void)
{
extern const uint8_t lv_example_rlottie_approve[];
lv_obj_t * lottie = lv_rlottie_create_from_raw(lv_scr_act(), 100, 100, (const␣
,→void *)lv_example_rlottie_approve);

lv_obj_center(lottie);
}

#else
void lv_example_rlottie_1(void)
{
/*TODO
*fallback for online examples*/

lv_obj_t * label = lv_label_create(lv_scr_act());


lv_label_set_text(label, "Rlottie is not installed");
lv_obj_center(label);
}

#endif
#endif

#!/opt/bin/lv_micropython -i
import lvgl as lv
import display_driver
#
# Load a lottie animation from flash
#
from lv_example_rlottie_approve import lv_example_rlottie_approve

lottie = lv.rlottie_create_from_raw(lv.scr_act(), 100, 100, lv_example_rlottie_


,→approve)

lottie.center()

8.9. Lottie player 836


LVGL Documentation 8.3

Load a Lottie animation from a file

#include "../../lv_examples.h"
#if LV_BUILD_EXAMPLES
#if LV_USE_RLOTTIE

/**
* Load an lottie animation from file
*/
void lv_example_rlottie_2(void)
{
/*The rlottie library uses STDIO file API, so there is no driver letter for LVGL*/
lv_obj_t * lottie = lv_rlottie_create_from_file(lv_scr_act(), 100, 100,
"lvgl/examples/libs/rlottie/lv_
,→example_rlottie_approve.json");

lv_obj_center(lottie);
}

#else
void lv_example_rlottie_2(void)
{
/*TODO
*fallback for online examples*/

lv_obj_t * label = lv_label_create(lv_scr_act());


lv_label_set_text(label, "Rlottie is not installed");
lv_obj_center(label);
}

#endif
#endif

#!/opt/bin/lv_micropython -i
import lvgl as lv
import display_driver

lottie = lv.rlottie_create_from_file(lv.scr_act(), 100, 100,"lv_example_rlottie_


,→approve.json")

lottie.center()

8.9.6 API

Enums

enum lv_rlottie_ctrl_t
Values:

enumerator LV_RLOTTIE_CTRL_FORWARD

enumerator LV_RLOTTIE_CTRL_BACKWARD

enumerator LV_RLOTTIE_CTRL_PAUSE

8.9. Lottie player 837


LVGL Documentation 8.3

enumerator LV_RLOTTIE_CTRL_PLAY

enumerator LV_RLOTTIE_CTRL_LOOP

Functions

lv_obj_t *lv_rlottie_create_from_file(lv_obj_t *parent, lv_coord_t width, lv_coord_t height, const char


*path)

lv_obj_t *lv_rlottie_create_from_raw(lv_obj_t *parent, lv_coord_t width, lv_coord_t height, const char


*rlottie_desc)

void lv_rlottie_set_play_mode(lv_obj_t *rlottie, const lv_rlottie_ctrl_t ctrl)

void lv_rlottie_set_current_frame(lv_obj_t *rlottie, const size_t goto_frame)

Variables

const lv_obj_class_t lv_rlottie_class

struct lv_rlottie_t

Public Members

lv_img_t img_ext

struct Lottie_Animation_S *animation

lv_timer_t *task

lv_img_dsc_t imgdsc

size_t total_frames

size_t current_frame

size_t framerate

uint32_t *allocated_buf

size_t allocated_buffer_size

size_t scanline_width

8.9. Lottie player 838


LVGL Documentation 8.3

lv_rlottie_ctrl_t play_ctrl

size_t dest_frame

8.10 FFmpeg support

FFmpeg A complete, cross-platform solution to record, convert and stream audio and video.

8.10.1 Install FFmpeg

• Download FFmpeg from here


• ./configure --disable-all --disable-autodetect --disable-podpages
--disable-asm --enable-avcodec --enable-avformat --enable-decoders
--enable-encoders --enable-demuxers --enable-parsers
--enable-protocol='file' --enable-swscale --enable-zlib
• make
• sudo make install

8.10.2 Add FFmpeg to your project

• Add library: FFmpeg (for GCC: -lavformat -lavcodec -lavutil -lswscale -lm -lz
-lpthread)

8.10.3 Usage

Enable LV_USE_FFMPEG in lv_conf.h.


See the examples below.
Note that, the FFmpeg extension doesn't use LVGL's file system. You can simply pass the path to the image or video as
usual on your operating system or platform.

8.10.4 Example

Decode image

#include "../../lv_examples.h"
#if LV_BUILD_EXAMPLES
#if LV_USE_FFMPEG

/**
* Open an image from a file
*/
void lv_example_ffmpeg_1(void)
{
lv_obj_t * img = lv_img_create(lv_scr_act());
(continues on next page)

8.10. FFmpeg support 839


LVGL Documentation 8.3

(continued from previous page)


lv_img_set_src(img, "./lvgl/examples/libs/ffmpeg/ffmpeg.png");
lv_obj_center(img);
}

#else

void lv_example_ffmpeg_1(void)
{
/*TODO
*fallback for online examples*/

lv_obj_t * label = lv_label_create(lv_scr_act());


lv_label_set_text(label, "FFmpeg is not installed");
lv_obj_center(label);
}

#endif
#endif

Error encountered while trying to open /home/runner/work/lvgl/lvgl/examples/libs/


,→ffmpeg/lv_example_ffmpeg_1.py

Decode video

#include "../../lv_examples.h"
#if LV_BUILD_EXAMPLES
#if LV_USE_FFMPEG

/**
* Open a video from a file
*/
void lv_example_ffmpeg_2(void)
{
/*birds.mp4 is downloaded from http://www.videezy.com (Free Stock Footage by␣
,→Videezy!)

*https://www.videezy.com/abstract/44864-silhouettes-of-birds-over-the-sunset*/
lv_obj_t * player = lv_ffmpeg_player_create(lv_scr_act());
lv_ffmpeg_player_set_src(player, "./lvgl/examples/libs/ffmpeg/birds.mp4");
lv_ffmpeg_player_set_auto_restart(player, true);
lv_ffmpeg_player_set_cmd(player, LV_FFMPEG_PLAYER_CMD_START);
lv_obj_center(player);
}

#else

void lv_example_ffmpeg_2(void)
{
/*TODO
*fallback for online examples*/

lv_obj_t * label = lv_label_create(lv_scr_act());


lv_label_set_text(label, "FFmpeg is not installed");
lv_obj_center(label);
}
(continues on next page)

8.10. FFmpeg support 840


LVGL Documentation 8.3

(continued from previous page)

#endif
#endif

Error encountered while trying to open /home/runner/work/lvgl/lvgl/examples/libs/


,→ffmpeg/lv_example_ffmpeg_2.py

8.10.5 API

Enums

enum lv_ffmpeg_player_cmd_t
Values:

enumerator LV_FFMPEG_PLAYER_CMD_START

enumerator LV_FFMPEG_PLAYER_CMD_STOP

enumerator LV_FFMPEG_PLAYER_CMD_PAUSE

enumerator LV_FFMPEG_PLAYER_CMD_RESUME

enumerator _LV_FFMPEG_PLAYER_CMD_LAST

Functions

void lv_ffmpeg_init(void)
Register FFMPEG image decoder
int lv_ffmpeg_get_frame_num(const char *path)
Get the number of frames contained in the file
Parameters path -- image or video file name
Returns Number of frames, less than 0 means failed
lv_obj_t *lv_ffmpeg_player_create(lv_obj_t *parent)
Create ffmpeg_player object
Parameters parent -- pointer to an object, it will be the parent of the new player
Returns pointer to the created ffmpeg_player
lv_res_t lv_ffmpeg_player_set_src(lv_obj_t *obj, const char *path)
Set the path of the file to be played
Parameters
• obj -- pointer to a ffmpeg_player object
• path -- video file path

8.10. FFmpeg support 841


LVGL Documentation 8.3

Returns LV_RES_OK: no error; LV_RES_INV: can't get the info.


void lv_ffmpeg_player_set_cmd(lv_obj_t *obj, lv_ffmpeg_player_cmd_t cmd)
Set command control video player
Parameters
• obj -- pointer to a ffmpeg_player object
• cmd -- control commands
void lv_ffmpeg_player_set_auto_restart(lv_obj_t *obj, bool en)
Set the video to automatically replay
Parameters
• obj -- pointer to a ffmpeg_player object
• en -- true: enable the auto restart

Variables

const lv_obj_class_t lv_ffmpeg_player_class

struct lv_ffmpeg_player_t

Public Members

lv_img_t img

lv_timer_t *timer

lv_img_dsc_t imgdsc

bool auto_restart

struct ffmpeg_context_s *ffmpeg_ctx

8.10. FFmpeg support 842


CHAPTER

NINE

OTHERS

9.1 Snapshot

Snapshot provides APIs to take snapshot image for LVGL object together with its children. The image will look exactly
like the object.

9.1.1 Usage

Simply call API lv_snapshot_take to generate the image descriptor which can be set as image object src using
lv_img_set_src.
Note, only below color formats are supported for now:
• LV_IMG_CF_TRUE_COLOR_ALPHA
• LV_IMG_CF_ALPHA_1BIT
• LV_IMG_CF_ALPHA_2BIT
• LV_IMG_CF_ALPHA_4BIT
• LV_IMG_CF_ALPHA_8BIT

Free the Image

The memory lv_snapshot_take uses are dynamically allocated using lv_mem_alloc. Use API
lv_snapshot_free to free the memory it takes. This will firstly free memory the image data takes, then the image
descriptor.
Take caution to free the snapshot but not delete the image object. Before free the memory, be sure to firstly unlink it from
image object, using lv_img_set_src(NULL) and lv_img_cache_invalidate_src(src).
Below code snippet explains usage of this API.

void update_snapshot(lv_obj_t * obj, lv_obj_t * img_snapshot)


{
lv_img_dsc_t* snapshot = (void*)lv_img_get_src(img_snapshot);
if(snapshot) {
lv_snapshot_free(snapshot);
}
snapshot = lv_snapshot_take(obj, LV_IMG_CF_TRUE_COLOR_ALPHA);
lv_img_set_src(img_snapshot, snapshot);
}

843
LVGL Documentation 8.3

Use Existing Buffer

If the snapshot needs update now and then, or simply caller provides memory, use API lv_res_t
lv_snapshot_take_to_buf(lv_obj_t * obj, lv_img_cf_t cf, lv_img_dsc_t * dsc,
void * buf, uint32_t buf_size); for this case. It's caller's responsibility to alloc/free the memory.
If snapshot is generated successfully, the image descriptor is updated and image data will be stored to provided buf.
Note that snapshot may fail if provided buffer is not enough, which may happen when object size changes. It's recom-
mended to use API lv_snapshot_buf_size_needed to check the needed buffer size in byte firstly and resize the
buffer accordingly.

9.1.2 Example

Simple snapshot example

#include "../../lv_examples.h"
#if LV_USE_SNAPSHOT && LV_BUILD_EXAMPLES

static void event_cb(lv_event_t * e)


{
lv_obj_t * snapshot_obj = lv_event_get_user_data(e);
lv_obj_t * img = lv_event_get_target(e);

if(snapshot_obj) {
lv_img_dsc_t * snapshot = (void *)lv_img_get_src(snapshot_obj);
if(snapshot) {
lv_snapshot_free(snapshot);
}

/*Update the snapshot, we know parent of object is the container.*/


snapshot = lv_snapshot_take(img->parent, LV_IMG_CF_TRUE_COLOR_ALPHA);
if(snapshot == NULL)
return;
lv_img_set_src(snapshot_obj, snapshot);
}
}

void lv_example_snapshot_1(void)
{
LV_IMG_DECLARE(img_star);
lv_obj_t * root = lv_scr_act();
lv_obj_set_style_bg_color(root, lv_palette_main(LV_PALETTE_LIGHT_BLUE), 0);

/*Create an image object to show snapshot*/


lv_obj_t * snapshot_obj = lv_img_create(root);
lv_obj_set_style_bg_color(snapshot_obj, lv_palette_main(LV_PALETTE_PURPLE), 0);
lv_obj_set_style_bg_opa(snapshot_obj, LV_OPA_100, 0);
lv_img_set_zoom(snapshot_obj, 128);
lv_img_set_angle(snapshot_obj, 300);

/*Create the container and its children*/


lv_obj_t * container = lv_obj_create(root);

lv_obj_center(container);
lv_obj_set_size(container, 180, 180);
(continues on next page)

9.1. Snapshot 844


LVGL Documentation 8.3

(continued from previous page)


lv_obj_set_flex_flow(container, LV_FLEX_FLOW_ROW_WRAP);
lv_obj_set_flex_align(container, LV_FLEX_ALIGN_SPACE_EVENLY, LV_FLEX_ALIGN_CENTER,
,→ LV_FLEX_ALIGN_CENTER);
lv_obj_set_style_radius(container, 50, 0);
lv_obj_t * img;
int i;
for(i = 0; i < 4; i++) {
img = lv_img_create(container);
lv_img_set_src(img, &img_star);
lv_obj_set_style_bg_color(img, lv_color_black(), 0);
lv_obj_set_style_bg_opa(img, LV_OPA_COVER, 0);
lv_obj_set_style_transform_zoom(img, 400, LV_STATE_PRESSED);
lv_obj_add_flag(img, LV_OBJ_FLAG_CLICKABLE);
lv_obj_add_event_cb(img, event_cb, LV_EVENT_PRESSED, snapshot_obj);
lv_obj_add_event_cb(img, event_cb, LV_EVENT_RELEASED, snapshot_obj);
}
}

#endif

import gc
import lvgl as lv
from imagetools import get_png_info, open_png

# Register PNG image decoder


decoder = lv.img.decoder_create()
decoder.info_cb = get_png_info
decoder.open_cb = open_png

# Measure memory usage


gc.enable()
gc.collect()
mem_free = gc.mem_free()

label = lv.label(lv.scr_act())
label.align(lv.ALIGN.BOTTOM_MID, 0, -10)
label.set_text(" memory free:" + str(mem_free/1024) + " kB")

# Create an image from the png file


try:
with open('../../assets/img_star.png','rb') as f:
png_data = f.read()
except:
print("Could not find star.png")
sys.exit()

img_star = lv.img_dsc_t({
'data_size': len(png_data),
'data': png_data
})

def event_cb(e, snapshot_obj):


img = e.get_target()

if snapshot_obj:
# no need to free the old source for snapshot_obj, gc will free it for us.
(continues on next page)

9.1. Snapshot 845


LVGL Documentation 8.3

(continued from previous page)

# take a new snapshot, overwrite the old one


dsc = lv.snapshot_take(img.get_parent(), lv.img.CF.TRUE_COLOR_ALPHA)
snapshot_obj.set_src(dsc)

gc.collect()
mem_used = mem_free - gc.mem_free()
label.set_text("memory used:" + str(mem_used/1024) + " kB")

root = lv.scr_act()
root.set_style_bg_color(lv.palette_main(lv.PALETTE.LIGHT_BLUE), 0)

# Create an image object to show snapshot


snapshot_obj = lv.img(root)
snapshot_obj.set_style_bg_color(lv.palette_main(lv.PALETTE.PURPLE), 0)
snapshot_obj.set_style_bg_opa(lv.OPA.COVER, 0)
snapshot_obj.set_zoom(128)

# Create the container and its children


container = lv.obj(root)
container.align(lv.ALIGN.CENTER, 0, 0)
container.set_size(180, 180)
container.set_flex_flow(lv.FLEX_FLOW.ROW_WRAP)
container.set_flex_align(lv.FLEX_ALIGN.SPACE_EVENLY, lv.FLEX_ALIGN.CENTER, lv.FLEX_
,→ALIGN.CENTER)

container.set_style_radius(50, 0)

for i in range(4):
img = lv.img(container)
img.set_src(img_star)
img.set_style_bg_color(lv.palette_main(lv.PALETTE.GREY), 0)
img.set_style_bg_opa(lv.OPA.COVER, 0)
img.set_style_transform_zoom(400, lv.STATE.PRESSED)
img.add_flag(img.FLAG.CLICKABLE)
img.add_event_cb(lambda e: event_cb(e, snapshot_obj), lv.EVENT.PRESSED, None)
img.add_event_cb(lambda e: event_cb(e, snapshot_obj), lv.EVENT.RELEASED, None)

9.1.3 API

Functions

lv_img_dsc_t *lv_snapshot_take(lv_obj_t *obj, lv_img_cf_t cf)


Take snapshot for object with its children.
Parameters
• obj -- The object to generate snapshot.
• cf -- color format for generated image.
Returns a pointer to an image descriptor, or NULL if failed.
void lv_snapshot_free(lv_img_dsc_t *dsc)
Free the snapshot image returned by lv_snapshot_take
It will firstly free the data image takes, then the image descriptor.

9.1. Snapshot 846


LVGL Documentation 8.3

Parameters dsc -- The image descriptor generated by lv_snapshot_take.


uint32_t lv_snapshot_buf_size_needed(lv_obj_t *obj, lv_img_cf_t cf)
Get the buffer needed for object snapshot image.
Parameters
• obj -- The object to generate snapshot.
• cf -- color format for generated image.
Returns the buffer size needed in bytes
lv_res_t lv_snapshot_take_to_buf(lv_obj_t *obj, lv_img_cf_t cf, lv_img_dsc_t *dsc, void *buf, uint32_t
buf_size)
Take snapshot for object with its children, save image info to provided buffer.
Parameters
• obj -- The object to generate snapshot.
• cf -- color format for generated image.
• dsc -- image descriptor to store the image result.
• buf -- the buffer to store image data.
• buf_size -- provided buffer size in bytes.
Returns LV_RES_OK on success, LV_RES_INV on error.

9.2 Monkey

A simple monkey test. Use random input to stress test the application.

9.2.1 Usage

Enable LV_USE_MONKEY in lv_conf.h.


First configure monkey, use lv_monkey_config_t to define the configuration structure, set the type (check input
devices for the supported types), and then set the range of period_range and input_range, the monkey will
output random operations at random times within this range. Call lv_monkey_create to create monkey. Finally call
lv_monkey_set_enable(monkey, true) to enable monkey.
If you want to pause the monkey, call lv_monkey_set_enable(monkey, false). To delete the monkey, call
lv_monkey_del(monkey).
Note that input_range has different meanings in different type:
• LV_INDEV_TYPE_POINTER No effect, click randomly within the pixels of the screen resolution.
• LV_INDEV_TYPE_ENCODER The minimum and maximum values of enc_diff.
• LV_INDEV_TYPE_BUTTON The minimum and maximum values of btn_id. Use
lv_monkey_get_indev() to get the input device, and use lv_indev_set_button_points()
to map the key ID to the coordinates.
• LV_INDEV_TYPE_KEYPAD No effect, Send random Keys.

9.2. Monkey 847


LVGL Documentation 8.3

9.2.2 Example

Touchpad monkey example

#include "../../lv_examples.h"
#if LV_USE_MONKEY && LV_BUILD_EXAMPLES

void lv_example_monkey_1(void)
{
/*Create pointer monkey test*/
lv_monkey_config_t config;
lv_monkey_config_init(&config);
config.type = LV_INDEV_TYPE_POINTER;
config.period_range.min = 10;
config.period_range.max = 100;
lv_monkey_t * monkey = lv_monkey_create(&config);

/*Start monkey test*/


lv_monkey_set_enable(monkey, true);
}

#endif

Error encountered while trying to open /home/runner/work/lvgl/lvgl/examples/others/


,→monkey/lv_example_monkey_1.py

Encoder monkey example

#include "../../lv_examples.h"
#if LV_USE_MONKEY && LV_BUILD_EXAMPLES

void lv_example_monkey_2(void)
{
/*Create encoder monkey test*/
lv_monkey_config_t config;
lv_monkey_config_init(&config);
config.type = LV_INDEV_TYPE_ENCODER;
config.period_range.min = 50;
config.period_range.max = 500;
config.input_range.min = -5;
config.input_range.max = 5;
lv_monkey_t * monkey = lv_monkey_create(&config);

/*Set the default group*/


lv_group_t * group = lv_group_create();
lv_indev_set_group(lv_monkey_get_indev(monkey), group);
lv_group_set_default(group);

/*Start monkey test*/


lv_monkey_set_enable(monkey, true);
}

#endif

9.2. Monkey 848


LVGL Documentation 8.3

Error encountered while trying to open /home/runner/work/lvgl/lvgl/examples/others/


,→monkey/lv_example_monkey_2.py

Button monkey example

#include "../../lv_examples.h"
#if LV_USE_MONKEY && LV_BUILD_EXAMPLES

void lv_example_monkey_3(void)
{
static lv_point_t btn_points[3];
lv_coord_t hor_res = LV_HOR_RES;

/*Create button monkey test*/


lv_monkey_config_t config;
lv_monkey_config_init(&config);
config.type = LV_INDEV_TYPE_BUTTON;
config.period_range.min = 50;
config.period_range.max = 500;
config.input_range.min = 0;
config.input_range.max = sizeof(btn_points) / sizeof(lv_point_t) - 1;
lv_monkey_t * monkey = lv_monkey_create(&config);

/*Set the coordinates bound to the button*/


btn_points[0].x = hor_res / 4;
btn_points[0].y = 10;
btn_points[1].x = hor_res / 2;
btn_points[1].y = 10;
btn_points[2].x = hor_res * 3 / 4;
btn_points[2].y = 10;

lv_indev_set_button_points(lv_monkey_get_indev(monkey), btn_points);

/*Start monkey test*/


lv_monkey_set_enable(monkey, true);
}

#endif

Error encountered while trying to open /home/runner/work/lvgl/lvgl/examples/others/


,→monkey/lv_example_monkey_3.py

9.2.3 API

Typedefs

typedef struct _lv_monkey lv_monkey_t

9.2. Monkey 849


LVGL Documentation 8.3

Functions

void lv_monkey_config_init(lv_monkey_config_t *config)


Initialize a monkey config with default values
Parameters config -- pointer to 'lv_monkey_config_t' variable to initialize
lv_monkey_t *lv_monkey_create(const lv_monkey_config_t *config)
Create monkey for test
Parameters config -- pointer to 'lv_monkey_config_t' variable
Returns pointer to the created monkey
lv_indev_t *lv_monkey_get_indev(lv_monkey_t *monkey)
Get monkey input device
Parameters monkey -- pointer to a monkey
Returns pointer to the input device
void lv_monkey_set_enable(lv_monkey_t *monkey, bool en)
Enable monkey
Parameters
• monkey -- pointer to a monkey
• en -- set to true to enable
bool lv_monkey_get_enable(lv_monkey_t *monkey)
Get whether monkey is enabled
Parameters monkey -- pointer to a monkey
Returns return true if monkey enabled
void lv_monkey_set_user_data(lv_monkey_t *monkey, void *user_data)
Set the user_data field of the monkey
Parameters
• monkey -- pointer to a monkey
• user_data -- pointer to the new user_data.
void *lv_monkey_get_user_data(lv_monkey_t *monkey)
Get the user_data field of the monkey
Parameters monkey -- pointer to a monkey
Returns the pointer to the user_data of the monkey
void lv_monkey_del(lv_monkey_t *monkey)
Delete monkey
Parameters monkey -- pointer to monkey

struct lv_monkey_config_t

9.2. Monkey 850


LVGL Documentation 8.3

Public Members

lv_indev_type_t type
< Input device type Monkey execution period

uint32_t min

uint32_t max

struct lv_monkey_config_t::[anonymous] period_range


The range of input value

int32_t min

int32_t max

struct lv_monkey_config_t::[anonymous] input_range

9.3 Grid navigation

Grid navigation (gridnav for short) is a feature that changes the currently focused child object as arrow keys are pressed.
If the children are arranged into a grid-like layout then the up, down, left and right arrows move focus to the nearest
sibling in the respective direction.
It doesn't matter how the children are positioned, as only the current x and y coordinates are considered. This means that
gridnav works with manually positioned children, as well as Flex and Grid layouts.
Gridnav also works if the children are arranged into a single row or column. That makes it useful, for example, to simplify
navigation on a List widget.
Gridnav assumes that the object to which gridnav is added is part of a group. This way, if the object with gridnav is
focused, the arrow key presses are automatically forwarded to the object so that gridnav can process the arrow keys.
To move the focus to the next widget of the group use LV_KEY_NEXT/PREV or lv_group_focus_next/prev()
or the TAB key on keyboard as usual.
If the container is scrollable and the focused child is out of the view, gridnav will automatically scroll the child into view.

9.3.1 Usage

To add the gridnav feature to an object use lv_gridnav_add(cont, flags).


flags control the behavior of gridnav:
• LV_GRIDNAV_CTRL_NONE Default settings
• LV_GRIDNAV_CTRL_ROLLOVER If there is no next/previous object in a direction, the focus goes to the object
in the next/previous row (on left/right keys) or first/last row (on up/down keys

9.3. Grid navigation 851


LVGL Documentation 8.3

• LV_GRIDNAV_CTRL_SCROLL_FIRST If an arrow is pressed and the focused object can be scrolled in that
direction then it will be scrolled instead of going to the next/previous object. If there is no more room for scrolling
the next/previous object will be focused normally
lv_gridnav_remove(cont) Removes gridnav from an object.

9.3.2 Focusable objects

An object needs to be clickable or click focusable (LV_OBJ_FLAG_CLICKABLE or


LV_OBJ_FLAG_CLICK_FOCUSABLE) and not hidden (LV_OBJ_FLAG_HIDDEN) to be focusable by grid-
nav.

9.3.3 Example

Basic grid navigation

#include "../../lv_examples.h"
#if LV_USE_GRIDNAV && LV_USE_FLEX && LV_BUILD_EXAMPLES

/**
* Demonstrate a a basic grid navigation
*/
void lv_example_gridnav_1(void)
{
/*It's assumed that the default group is set and
*there is a keyboard indev*/

lv_obj_t * cont1 = lv_obj_create(lv_scr_act());


lv_gridnav_add(cont1, LV_GRIDNAV_CTRL_NONE);

/*Use flex here, but works with grid or manually placed objects as well*/
lv_obj_set_flex_flow(cont1, LV_FLEX_FLOW_ROW_WRAP);
lv_obj_set_style_bg_color(cont1, lv_palette_lighten(LV_PALETTE_BLUE, 5), LV_STATE_
,→FOCUSED);

lv_obj_set_size(cont1, lv_pct(50), lv_pct(100));

/*Only the container needs to be in a group*/


lv_group_add_obj(lv_group_get_default(), cont1);

lv_obj_t * label = lv_label_create(cont1);


lv_label_set_text_fmt(label, "No rollover");

uint32_t i;
for(i = 0; i < 10; i++) {
lv_obj_t * obj = lv_btn_create(cont1);
lv_obj_set_size(obj, 70, LV_SIZE_CONTENT);
lv_obj_add_flag(obj, LV_OBJ_FLAG_CHECKABLE);
lv_group_remove_obj(obj); /*Not needed, we use the gridnav instead*/

lv_obj_t * label = lv_label_create(obj);


lv_label_set_text_fmt(label, "%d", i);
lv_obj_center(label);
}

(continues on next page)

9.3. Grid navigation 852


LVGL Documentation 8.3

(continued from previous page)


/* Create a second container with rollover grid nav mode.*/

lv_obj_t * cont2 = lv_obj_create(lv_scr_act());


lv_gridnav_add(cont2, LV_GRIDNAV_CTRL_ROLLOVER);
lv_obj_set_style_bg_color(cont2, lv_palette_lighten(LV_PALETTE_BLUE, 5), LV_STATE_
,→FOCUSED);

lv_obj_set_size(cont2, lv_pct(50), lv_pct(100));


lv_obj_align(cont2, LV_ALIGN_RIGHT_MID, 0, 0);

label = lv_label_create(cont2);
lv_obj_set_width(label, lv_pct(100));
lv_label_set_text_fmt(label, "Rollover\nUse tab to focus the other container");

/*Only the container needs to be in a group*/


lv_group_add_obj(lv_group_get_default(), cont2);

/*Add and place some children manually*/


lv_obj_t * ta = lv_textarea_create(cont2);
lv_obj_set_size(ta, lv_pct(100), 80);
lv_obj_set_pos(ta, 0, 80);
lv_group_remove_obj(ta); /*Not needed, we use the gridnav instead*/

lv_obj_t * cb = lv_checkbox_create(cont2);
lv_obj_set_pos(cb, 0, 170);
lv_group_remove_obj(cb); /*Not needed, we use the gridnav instead*/

lv_obj_t * sw1 = lv_switch_create(cont2);


lv_obj_set_pos(sw1, 0, 200);
lv_group_remove_obj(sw1); /*Not needed, we use the gridnav instead*/

lv_obj_t * sw2 = lv_switch_create(cont2);


lv_obj_set_pos(sw2, lv_pct(50), 200);
lv_group_remove_obj(sw2); /*Not needed, we use the gridnav instead*/
}

#endif

Error encountered while trying to open /home/runner/work/lvgl/lvgl/examples/others/


,→gridnav/lv_example_gridnav_1.py

Grid navigation on a list

#include "../../lv_examples.h"
#if LV_USE_GRIDNAV && LV_USE_LIST && LV_BUILD_EXAMPLES

/**
* Grid navigation on a list
*/
void lv_example_gridnav_2(void)
{
/*It's assumed that the default group is set and
*there is a keyboard indev*/

lv_obj_t * list1 = lv_list_create(lv_scr_act());


(continues on next page)

9.3. Grid navigation 853


LVGL Documentation 8.3

(continued from previous page)


lv_gridnav_add(list1, LV_GRIDNAV_CTRL_NONE);
lv_obj_set_size(list1, lv_pct(45), lv_pct(80));
lv_obj_align(list1, LV_ALIGN_LEFT_MID, 5, 0);
lv_obj_set_style_bg_color(list1, lv_palette_lighten(LV_PALETTE_BLUE, 5), LV_STATE_
,→FOCUSED);

lv_group_add_obj(lv_group_get_default(), list1);

char buf[32];
uint32_t i;
for(i = 0; i < 15; i++) {
lv_snprintf(buf, sizeof(buf), "File %d", i + 1);
lv_obj_t * item = lv_list_add_btn(list1, LV_SYMBOL_FILE, buf);
lv_obj_set_style_bg_opa(item, 0, 0);
lv_group_remove_obj(item); /*Not needed, we use the gridnav instead*/
}

lv_obj_t * list2 = lv_list_create(lv_scr_act());


lv_gridnav_add(list2, LV_GRIDNAV_CTRL_ROLLOVER);
lv_obj_set_size(list2, lv_pct(45), lv_pct(80));
lv_obj_align(list2, LV_ALIGN_RIGHT_MID, -5, 0);
lv_obj_set_style_bg_color(list2, lv_palette_lighten(LV_PALETTE_BLUE, 5), LV_STATE_
,→FOCUSED);

lv_group_add_obj(lv_group_get_default(), list2);

for(i = 0; i < 15; i++) {


lv_snprintf(buf, sizeof(buf), "Folder %d", i + 1);
lv_obj_t * item = lv_list_add_btn(list2, LV_SYMBOL_DIRECTORY, buf);
lv_obj_set_style_bg_opa(item, 0, 0);
lv_group_remove_obj(item);
}
}

#endif

Error encountered while trying to open /home/runner/work/lvgl/lvgl/examples/others/


,→gridnav/lv_example_gridnav_2.py

Nested grid navigations

#include "../../lv_examples.h"
#if LV_USE_GRIDNAV && LV_USE_FLEX && LV_BUILD_EXAMPLES

static void cont_sub_event_cb(lv_event_t * e)


{
uint32_t k = lv_event_get_key(e);
lv_obj_t * obj = lv_event_get_current_target(e);
if(k == LV_KEY_ENTER) {
lv_group_focus_obj(obj);
}
else if(k == LV_KEY_ESC) {
lv_group_focus_next(lv_obj_get_group(obj));
}

}
(continues on next page)

9.3. Grid navigation 854


LVGL Documentation 8.3

(continued from previous page)

/**
* Nested grid navigations
*/
void lv_example_gridnav_3(void)
{
/*It's assumed that the default group is set and
*there is a keyboard indev*/

lv_obj_t * cont_main = lv_obj_create(lv_scr_act());


lv_gridnav_add(cont_main, LV_GRIDNAV_CTRL_ROLLOVER | LV_GRIDNAV_CTRL_SCROLL_
,→FIRST);

/*Only the container needs to be in a group*/


lv_group_add_obj(lv_group_get_default(), cont_main);

/*Use flex here, but works with grid or manually placed objects as well*/
lv_obj_set_flex_flow(cont_main, LV_FLEX_FLOW_ROW_WRAP);
lv_obj_set_style_bg_color(cont_main, lv_palette_lighten(LV_PALETTE_BLUE, 5), LV_
,→STATE_FOCUSED);

lv_obj_set_size(cont_main, lv_pct(80), LV_SIZE_CONTENT);

lv_obj_t * btn;
lv_obj_t * label;

btn = lv_btn_create(cont_main);
lv_group_remove_obj(btn);
label = lv_label_create(btn);
lv_label_set_text(label, "Button 1");

btn = lv_btn_create(cont_main);
lv_group_remove_obj(btn);
label = lv_label_create(btn);
lv_label_set_text(label, "Button 2");

/*Create an other container with long text to show how LV_GRIDNAV_CTRL_SCROLL_


,→ FIRST works*/
lv_obj_t * cont_sub1 = lv_obj_create(cont_main);
lv_obj_set_size(cont_sub1, lv_pct(100), 100);

label = lv_label_create(cont_sub1);
lv_obj_set_style_bg_color(cont_sub1, lv_palette_lighten(LV_PALETTE_RED, 5), LV_
,→STATE_FOCUSED);

lv_obj_set_width(label, lv_pct(100));
lv_label_set_text(label,
"I'm a very long text which is makes my container scrollable. "
"As LV_GRIDNAV_FLAG_SCROLL_FIRST is enabled arrow will scroll␣
,→me first "

"and a new objects will be focused only when an edge is reached␣


,→with the scrolling.\n\n"

"This is only some placeholder text to be sure the parent will␣


,→be scrollable. \n\n"

"Hello world!\n"
"Hello world!\n"
"Hello world!\n"
"Hello world!\n"
"Hello world!\n"
(continues on next page)

9.3. Grid navigation 855


LVGL Documentation 8.3

(continued from previous page)


"Hello world!");

/*Create a third container that can be focused with ENTER and contains an other␣
,→ grid nav*/
lv_obj_t * cont_sub2 = lv_obj_create(cont_main);
lv_gridnav_add(cont_sub2, LV_GRIDNAV_CTRL_ROLLOVER);
/*Only the container needs to be in a group*/
lv_group_add_obj(lv_group_get_default(), cont_sub2);

lv_obj_add_event_cb(cont_sub2, cont_sub_event_cb, LV_EVENT_KEY, NULL);

/*Use flex here, but works with grid or manually placed objects as well*/
lv_obj_set_flex_flow(cont_sub2, LV_FLEX_FLOW_ROW_WRAP);
lv_obj_set_style_bg_color(cont_sub2, lv_palette_lighten(LV_PALETTE_RED, 5), LV_
,→STATE_FOCUSED);

lv_obj_set_size(cont_sub2, lv_pct(100), LV_SIZE_CONTENT);

label = lv_label_create(cont_sub2);
lv_label_set_text(label, "Use ENTER/ESC to focus/defocus this container");
lv_obj_set_width(label, lv_pct(100));

btn = lv_btn_create(cont_sub2);
lv_group_remove_obj(btn);
label = lv_label_create(btn);
lv_label_set_text(label, "Button 3");

btn = lv_btn_create(cont_sub2);
lv_group_remove_obj(btn);
label = lv_label_create(btn);
lv_label_set_text(label, "Button 4");

#endif

Error encountered while trying to open /home/runner/work/lvgl/lvgl/examples/others/


,→gridnav/lv_example_gridnav_3.py

Simple navigation on a list widget

#include "../../lv_examples.h"
#if LV_USE_GRIDNAV && LV_USE_FLEX && LV_BUILD_EXAMPLES

static void event_handler(lv_event_t * e)


{
lv_obj_t * obj = lv_event_get_target(e);
lv_obj_t * list = lv_obj_get_parent(obj);
LV_LOG_USER("Clicked: %s", lv_list_get_btn_text(list, obj));
}

/**
* Simple navigation on a list widget
*/
void lv_example_gridnav_4(void)
(continues on next page)

9.3. Grid navigation 856


LVGL Documentation 8.3

(continued from previous page)


{
/*It's assumed that the default group is set and
*there is a keyboard indev*/

lv_obj_t * list = lv_list_create(lv_scr_act());


lv_gridnav_add(list, LV_GRIDNAV_CTRL_ROLLOVER);
lv_obj_align(list, LV_ALIGN_LEFT_MID, 0, 10);
lv_group_add_obj(lv_group_get_default(), list);

uint32_t i;
for(i = 0; i < 20; i++) {
char buf[32];

/*Add some separators too, they are not focusable by gridnav*/


if((i % 5) == 0) {
lv_snprintf(buf, sizeof(buf), "Section %d", i / 5 + 1);
lv_list_add_text(list, buf);
}

lv_snprintf(buf, sizeof(buf), "File %d", i + 1);


lv_obj_t * item = lv_list_add_btn(list, LV_SYMBOL_FILE, buf);
lv_obj_add_event_cb(item, event_handler, LV_EVENT_CLICKED, NULL);
lv_group_remove_obj(item); /*The default group adds it automatically*/
}

lv_obj_t * btn = lv_btn_create(lv_scr_act());


lv_obj_align(btn, LV_ALIGN_RIGHT_MID, 0, -10);
lv_obj_t * label = lv_label_create(btn);
lv_label_set_text(label, "Button");
}

#endif

Error encountered while trying to open /home/runner/work/lvgl/lvgl/examples/others/


,→gridnav/lv_example_gridnav_4.py

9.3.4 API

Typedefs

typedef int _keep_pedantic_happy

9.3. Grid navigation 857


LVGL Documentation 8.3

Enums

enum lv_gridnav_ctrl_t
Values:

enumerator LV_GRIDNAV_CTRL_NONE

enumerator LV_GRIDNAV_CTRL_ROLLOVER
If there is no next/previous object in a direction, the focus goes to the object in the next/previous row (on
left/right keys) or first/last row (on up/down keys)

enumerator LV_GRIDNAV_CTRL_SCROLL_FIRST
If an arrow is pressed and the focused object can be scrolled in that direction then it will be scrolled instead
of going to the next/previous object. If there is no more room for scrolling the next/previous object will be
focused normally

Functions

void lv_gridnav_add(lv_obj_t *obj, lv_gridnav_ctrl_t ctrl)


Add grid navigation feature to an object. It expects the children to be arranged into a grid-like layout. Although
it's not required to have pixel perfect alignment. This feature makes possible to use keys to navigate among the
children and focus them. The keys other than arrows and press/release related events are forwarded to the focused
child.
Parameters
• obj -- pointer to an object on which navigation should be applied.
• ctrl -- control flags from lv_gridnav_ctrl_t.
void lv_gridnav_remove(lv_obj_t *obj)
Remove the grid navigation support from an object
Parameters obj -- pointer to an object
void lv_gridnav_set_focused(lv_obj_t *cont, lv_obj_t *to_focus, lv_anim_enable_t anim_en)
Manually focus an object on gridnav container
Parameters
• cont -- pointer to a gridnav container
• to_focus -- pointer to an object to focus
• anim_en -- LV_ANIM_ON/OFF

9.3. Grid navigation 858


LVGL Documentation 8.3

9.4 Fragment

Fragment is a concept copied from Android.


It represents a reusable portion of your app's UI. A fragment defines and manages its own layout, has its own lifecycle, and
can handle its own events. Like Android's Fragment that must be hosted by an activity or another fragment, Fragment in
LVGL needs to be hosted by an object, or another fragment. The fragment’s view hierarchy becomes part of, or attaches
to, the host’s view hierarchy.
Such concept also has some similarities to UiViewController on iOS.
Fragment Manager is a manager holding references to fragments attached to it, and has an internal stack to achieve
navigation. You can use fragment manager to build navigation stack, or multi pane application easily.

9.4.1 Usage

Enable LV_USE_FRAGMENT in lv_conf.h.

Create Fragment Class

struct sample_fragment_t {
/* IMPORTANT: don't miss this part */
lv_fragment_t base;
/* States, object references and data fields for this fragment */
const char *title;
};

const lv_fragment_class_t sample_cls = {


/* Initialize something needed */
.constructor_cb = sample_fragment_ctor,
/* Create view objects */
.create_obj_cb = sample_fragment_create_obj,
/* IMPORTANT: size of your fragment struct */
.instance_size = sizeof(struct sample_fragment_t)
};

Use lv_fragment_manager

/* Create fragment instance, and objects will be added to container */


lv_fragment_manager_t *manager = lv_fragment_manager_create(container, NULL);
/* Replace current fragment with instance of sample_cls, and init_argument is user␣
,→defined pointer */

lv_fragment_manager_replace(manager, &sample_cls, init_argument);

9.4. Fragment 859


LVGL Documentation 8.3

Fragment Based Navigation

/* Add one instance into manager stack. View object of current fragment will be␣
,→destroyed,

* but instances created in class constructor will be kept.


*/
lv_fragment_manager_push(manager, &sample_cls, NULL);

/* Remove the top most fragment from the stack, and bring back previous one. */
lv_fragment_manager_pop(manager);

9.4.2 Example

Basic fragment usage

/**
* @file lv_example_fragment_1.c
* @brief Basic usage of obj fragment
*/
#include "../../lv_examples.h"

#if LV_USE_FRAGMENT && LV_BUILD_EXAMPLES

static void sample_fragment_ctor(lv_fragment_t * self, void * args);

static lv_obj_t * sample_fragment_create_obj(lv_fragment_t * self, lv_obj_t * parent);

static void sample_container_del(lv_event_t * e);

static lv_obj_t * root = NULL;

struct sample_fragment_t {
lv_fragment_t base;
const char * name;
};

static const lv_fragment_class_t sample_cls = {


.constructor_cb = sample_fragment_ctor,
.create_obj_cb = sample_fragment_create_obj,
.instance_size = sizeof(struct sample_fragment_t)
};

void lv_example_fragment_1(void)
{
root = lv_obj_create(lv_scr_act());
lv_obj_set_size(root, LV_PCT(100), LV_PCT(100));
lv_fragment_manager_t * manager = lv_fragment_manager_create(NULL);
/* Clean up the fragment manager before objects in containers got deleted */
lv_obj_add_event_cb(root, sample_container_del, LV_EVENT_DELETE, manager);

lv_fragment_t * fragment = lv_fragment_create(&sample_cls, "Fragment");


lv_fragment_manager_replace(manager, fragment, &root);
}

static void sample_fragment_ctor(lv_fragment_t * self, void * args)


(continues on next page)

9.4. Fragment 860


LVGL Documentation 8.3

(continued from previous page)


{
((struct sample_fragment_t *) self)->name = args;
}

static lv_obj_t * sample_fragment_create_obj(lv_fragment_t * self, lv_obj_t * parent)


{
lv_obj_t * label = lv_label_create(parent);
lv_obj_set_style_bg_opa(label, LV_OPA_COVER, 0);;
lv_label_set_text_fmt(label, "Hello, %s!", ((struct sample_fragment_t *) self)->
,→name);

return label;
}

static void sample_container_del(lv_event_t * e)


{
lv_fragment_manager_t * manager = (lv_fragment_manager_t *) lv_event_get_user_
,→data(e);

lv_fragment_manager_del(manager);
}

#endif

Error encountered while trying to open /home/runner/work/lvgl/lvgl/examples/others/


,→fragment/lv_example_fragment_1.py

Stack navigation example

/**
* @file lv_example_fragment_2.c
* @brief Navigation stack using obj fragment
*/
#include "../../lv_examples.h"

#if LV_USE_FRAGMENT && LV_USE_WIN && LV_BUILD_EXAMPLES

static void sample_fragment_ctor(lv_fragment_t * self, void * args);

static lv_obj_t * sample_fragment_create_obj(lv_fragment_t * self, lv_obj_t * parent);

static void sample_push_click(lv_event_t * e);

static void sample_pop_click(lv_event_t * e);

static void sample_container_del(lv_event_t * e);

static void sample_fragment_inc_click(lv_event_t * e);

typedef struct sample_fragment_t {


lv_fragment_t base;
lv_obj_t * label;
int depth;
int counter;
} sample_fragment_t;

(continues on next page)

9.4. Fragment 861


LVGL Documentation 8.3

(continued from previous page)


static const lv_fragment_class_t sample_cls = {
.constructor_cb = sample_fragment_ctor,
.create_obj_cb = sample_fragment_create_obj,
.instance_size = sizeof(sample_fragment_t)
};

static lv_obj_t * container = NULL;

void lv_example_fragment_2(void)
{
lv_obj_t * root = lv_obj_create(lv_scr_act());
lv_obj_set_size(root, LV_PCT(100), LV_PCT(100));
lv_obj_set_layout(root, LV_LAYOUT_GRID);
static const lv_coord_t col_dsc[] = {LV_GRID_FR(1), LV_GRID_FR(1), LV_GRID_
,→TEMPLATE_LAST};

static const lv_coord_t row_dsc[] = {LV_GRID_FR(1), LV_GRID_CONTENT, LV_GRID_


,→TEMPLATE_LAST};

lv_obj_set_grid_dsc_array(root, col_dsc, row_dsc);


container = lv_obj_create(root);
lv_obj_remove_style_all(container);
lv_obj_set_grid_cell(container, LV_GRID_ALIGN_STRETCH, 0, 2, LV_GRID_ALIGN_
,→STRETCH, 0, 1);

lv_obj_t * push_btn = lv_btn_create(root);


lv_obj_t * push_label = lv_label_create(push_btn);
lv_label_set_text(push_label, "Push");

lv_obj_t * pop_btn = lv_btn_create(root);


lv_obj_t * pop_label = lv_label_create(pop_btn);
lv_label_set_text(pop_label, "Pop");
lv_obj_set_grid_cell(push_btn, LV_GRID_ALIGN_START, 0, 1, LV_GRID_ALIGN_CENTER, 1,
,→ 1);

lv_obj_set_grid_cell(pop_btn, LV_GRID_ALIGN_END, 1, 1, LV_GRID_ALIGN_CENTER, 1,␣


,→1);

lv_fragment_manager_t * manager = lv_fragment_manager_create(NULL);


/* Clean up the fragment manager before objects in containers got deleted */
lv_obj_add_event_cb(root, sample_container_del, LV_EVENT_DELETE, manager);

int depth = 0;
lv_fragment_t * fragment = lv_fragment_create(&sample_cls, &depth);
lv_fragment_manager_push(manager, fragment, &container);
lv_obj_add_event_cb(push_btn, sample_push_click, LV_EVENT_CLICKED, manager);
lv_obj_add_event_cb(pop_btn, sample_pop_click, LV_EVENT_CLICKED, manager);
}

static void sample_fragment_ctor(lv_fragment_t * self, void * args)


{
LV_UNUSED(args);
((sample_fragment_t *) self)->depth = *((int *) args);
((sample_fragment_t *) self)->counter = 0;
}

static lv_obj_t * sample_fragment_create_obj(lv_fragment_t * self, lv_obj_t * parent)


{
sample_fragment_t * fragment = (sample_fragment_t *) self;
lv_obj_t * content = lv_obj_create(parent);
(continues on next page)

9.4. Fragment 862


LVGL Documentation 8.3

(continued from previous page)


lv_obj_remove_style_all(content);
lv_obj_set_style_bg_opa(content, LV_OPA_50, 0);
lv_obj_set_style_bg_color(content, lv_palette_main(LV_PALETTE_YELLOW), 0);
lv_obj_set_size(content, LV_PCT(100), LV_PCT(100));
lv_obj_set_flex_flow(content, LV_FLEX_FLOW_COLUMN);
lv_obj_t * depth = lv_label_create(content);
lv_label_set_text_fmt(depth, "Depth: %d", fragment->depth);
lv_obj_t * label = lv_label_create(content);
fragment->label = label;
lv_label_set_text_fmt(label, "The button has been pressed %d times", fragment->
,→counter);

lv_obj_t * inc_btn = lv_btn_create(content);


lv_obj_t * inc_label = lv_label_create(inc_btn);
lv_label_set_text(inc_label, "+1");
lv_obj_add_event_cb(inc_btn, sample_fragment_inc_click, LV_EVENT_CLICKED,␣
,→fragment);

return content;
}

static void sample_push_click(lv_event_t * e)


{
lv_fragment_manager_t * manager = (lv_fragment_manager_t *) lv_event_get_user_
,→data(e);

size_t stack_size = lv_fragment_manager_get_stack_size(manager);


lv_fragment_t * fragment = lv_fragment_create(&sample_cls, &stack_size);
lv_fragment_manager_push(manager, fragment, &container);
}

static void sample_pop_click(lv_event_t * e)


{
lv_fragment_manager_t * manager = (lv_fragment_manager_t *) lv_event_get_user_
,→data(e);

lv_fragment_manager_pop(manager);
}

static void sample_container_del(lv_event_t * e)


{
lv_fragment_manager_t * manager = (lv_fragment_manager_t *) lv_event_get_user_
,→data(e);

lv_fragment_manager_del(manager);
}

static void sample_fragment_inc_click(lv_event_t * e)


{
sample_fragment_t * fragment = (sample_fragment_t *) lv_event_get_user_data(e);
fragment->counter++;
lv_label_set_text_fmt(fragment->label, "The button has been pressed %d times",␣
,→fragment->counter);

#endif

Error encountered while trying to open /home/runner/work/lvgl/lvgl/examples/others/


,→fragment/lv_example_fragment_2.py

9.4. Fragment 863


LVGL Documentation 8.3

language c

9.4.3 API

Public header for Fragment

Typedefs

typedef struct _lv_fragment_manager_t lv_fragment_manager_t

typedef struct _lv_fragment_t lv_fragment_t

typedef struct _lv_fragment_class_t lv_fragment_class_t

typedef struct _lv_fragment_managed_states_t lv_fragment_managed_states_t


Fragment states

Functions

lv_fragment_manager_t *lv_fragment_manager_create(lv_fragment_t *parent)


Create fragment manager instance
Parameters parent -- Parent fragment if this manager is placed inside another fragment, can be null.
Returns Fragment manager instance
void lv_fragment_manager_del(lv_fragment_manager_t *manager)
Destroy fragment manager instance
Parameters manager -- Fragment manager instance
void lv_fragment_manager_create_obj(lv_fragment_manager_t *manager)
Create object of all fragments managed by this manager.
Parameters manager -- Fragment manager instance
void lv_fragment_manager_del_obj(lv_fragment_manager_t *manager)
Delete object created by all fragments managed by this manager. Instance of fragments will not be deleted.
Parameters manager -- Fragment manager instance
void lv_fragment_manager_add(lv_fragment_manager_t *manager, lv_fragment_t *fragment, lv_obj_t *const
*container)
Attach fragment to manager, and add to container.
Parameters
• manager -- Fragment manager instance
• fragment -- Fragment instance
• container -- Pointer to container object for manager to add objects to

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void lv_fragment_manager_remove(lv_fragment_manager_t *manager, lv_fragment_t *fragment)


Detach and destroy fragment. If fragment is in navigation stack, remove from it.
Parameters
• manager -- Fragment manager instance
• fragment -- Fragment instance
void lv_fragment_manager_push(lv_fragment_manager_t *manager, lv_fragment_t *fragment, lv_obj_t
*const *container)
Attach fragment to manager and add to navigation stack.
Parameters
• manager -- Fragment manager instance
• fragment -- Fragment instance
• container -- Pointer to container object for manager to add objects to
bool lv_fragment_manager_pop(lv_fragment_manager_t *manager)
Remove the top-most fragment for stack
Parameters manager -- Fragment manager instance
Returns true if there is fragment to pop
void lv_fragment_manager_replace(lv_fragment_manager_t *manager, lv_fragment_t *fragment, lv_obj_t
*const *container)
Replace fragment. Old item in the stack will be removed.
Parameters
• manager -- Fragment manager instance
• fragment -- Fragment instance
• container -- Pointer to container object for manager to add objects to
bool lv_fragment_manager_send_event(lv_fragment_manager_t *manager, int code, void *userdata)
Send event to top-most fragment
Parameters
• manager -- Fragment manager instance
• code -- User-defined ID of event
• userdata -- User-defined data
Returns true if fragment returned true
size_t lv_fragment_manager_get_stack_size(lv_fragment_manager_t *manager)
Get stack size of this fragment manager
Parameters manager -- Fragment manager instance
Returns Stack size of this fragment manager
lv_fragment_t *lv_fragment_manager_get_top(lv_fragment_manager_t *manager)
Get top most fragment instance
Parameters manager -- Fragment manager instance
Returns Top most fragment instance

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lv_fragment_t *lv_fragment_manager_find_by_container(lv_fragment_manager_t *manager, const


lv_obj_t *container)
Find first fragment instance in the container
Parameters
• manager -- Fragment manager instance
• container -- Container which target fragment added to
Returns First fragment instance in the container
lv_fragment_t *lv_fragment_manager_get_parent_fragment(lv_fragment_manager_t *manager)
Get parent fragment
Parameters manager -- Fragment manager instance
Returns Parent fragment instance
lv_fragment_t *lv_fragment_create(const lv_fragment_class_t *cls, void *args)
Create a fragment instance.
Parameters
• cls -- Fragment class. This fragment must return non null object.
• args -- Arguments assigned by fragment manager
Returns Fragment instance
void lv_fragment_del(lv_fragment_t *fragment)
Destroy a fragment.
Parameters fragment -- Fragment instance.
lv_fragment_manager_t *lv_fragment_get_manager(lv_fragment_t *fragment)
Get associated manager of this fragment
Parameters fragment -- Fragment instance
Returns Fragment manager instance
lv_obj_t *const *lv_fragment_get_container(lv_fragment_t *fragment)
Get container object of this fragment
Parameters fragment -- Fragment instance
Returns Reference to container object
lv_fragment_t *lv_fragment_get_parent(lv_fragment_t *fragment)
Get parent fragment of this fragment
Parameters fragment -- Fragment instance
Returns Parent fragment
lv_obj_t *lv_fragment_create_obj(lv_fragment_t *fragment, lv_obj_t *container)
Create object by fragment.
Parameters
• fragment -- Fragment instance.
• container -- Container of the objects should be created upon.
Returns Created object

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void lv_fragment_del_obj(lv_fragment_t *fragment)


Delete created object of a fragment
Parameters fragment -- Fragment instance.
void lv_fragment_recreate_obj(lv_fragment_t *fragment)
Destroy obj in fragment, and recreate them.
Parameters fragment -- Fragment instance

struct _lv_fragment_t

Public Members

const lv_fragment_class_t *cls


Class of this fragment

lv_fragment_managed_states_t *managed
Managed fragment states. If not null, then this fragment is managed.

Warning: Don't modify values inside this struct!

lv_fragment_manager_t *child_manager
Child fragment manager

lv_obj_t *obj
lv_obj returned by create_obj_cb

struct _lv_fragment_class_t

Public Members

void (*constructor_cb)(lv_fragment_t *self, void *args)


Constructor function for fragment class
Param self Fragment instance
Param args Arguments assigned by fragment manager

void (*destructor_cb)(lv_fragment_t *self)


Destructor function for fragment class
Param self Fragment instance, will be freed after this call

void (*attached_cb)(lv_fragment_t *self)


Fragment attached to manager
Param self Fragment instance

9.4. Fragment 867


LVGL Documentation 8.3

void (*detached_cb)(lv_fragment_t *self)


Fragment detached from manager
Param self Fragment instance

lv_obj_t *(*create_obj_cb)(lv_fragment_t *self, lv_obj_t *container)


Create objects
Param self Fragment instance
Param container Container of the objects should be created upon
Return Created object, NULL if multiple objects has been created

void (*obj_created_cb)(lv_fragment_t *self, lv_obj_t *obj)

Param self Fragment instance


Param obj lv_obj returned by create_obj_cb

void (*obj_will_delete_cb)(lv_fragment_t *self, lv_obj_t *obj)


Called before objects in the fragment will be deleted.
Param self Fragment instance
Param obj object with this fragment

void (*obj_deleted_cb)(lv_fragment_t *self, lv_obj_t *obj)


Called when the object created by fragment received LV_EVENT_DELETE event
Param self Fragment instance
Param obj object with this fragment

bool (*event_cb)(lv_fragment_t *self, int code, void *userdata)


Handle event
Param self Fragment instance
Param which User-defined ID of event
Param data1 User-defined data
Param data2 User-defined data

size_t instance_size
REQUIRED: Allocation size of fragment

struct _lv_fragment_managed_states_t
#include <lv_fragment.h> Fragment states

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LVGL Documentation 8.3

Public Members

const lv_fragment_class_t *cls


Class of the fragment

lv_fragment_manager_t *manager
Manager the fragment attached to

lv_obj_t *const *container


Container object the fragment adding view to

lv_fragment_t *instance
Fragment instance

bool obj_created
true between create_obj_cb and obj_deleted_cb

bool destroying_obj
true before lv_fragment_del_obj is called. Don't touch any object if this is true

bool in_stack
true if this fragment is in navigation stack that can be popped

9.5 Messaging

Messaging (lv_msg) is a classic []publisher subscriber](https://en.wikipedia.org/wiki/Publish%E2%80%93subscribe_pattern)


implementation for LVGL.

9.5.1 IDs

Both the publishers and the subscribers needs to know the message identifiers. In lv_msg these are simple uint32_t
integers. For example:

#define MSG_DOOR_OPENED 1
#define MSG_DOOR_CLOSED 2
#define MSG_USER_NAME_CHANGED 100
#define MSG_USER_AVATAR_CHANGED 101

You can orgnaize the message IDs as you wish.


Both parties also need to know about the format of teh payload. E.g. in the above example MSG_DOOR_OPENED
and MSG_DOOR_CLOSED has no payload but MSG_USER_NAME_CHANGED can have a const char * payload
containing the user name, and MSG_USER_AVATAR_CHANGED a const void * image source with the new avatar
image.

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LVGL Documentation 8.3

9.5.2 Send message

Messages can be sent with lv_msg_send(msg_id, payload). E.g.

lv_msg_send(MSG_USER_DOOR_OPENED, NULL);
lv_msg_send(MSG_USER_NAME_CHANGED, "John Smith");

9.5.3 Subscribe to a message

lv_msg_subscribe(msg_id, callback, user_data) can be used to subscribe to message.


The callback should look like this:

static void user_name_subscriber_cb(void * s, lv_msg_t * m)


{
/*s: a subscriber obeject, can be used to unscubscribe*/
/*m: a message object with the msg_id, payload, and user_data (set durung␣
,→subscription)*/

...do something...
}

From lv_msg_t the followings can be used to get some data:


• lv_msg_get_id(m)
• lv_msg_get_payload(m)
• lv_msg_get_user_data(m)

9.5.4 Subscribe with an lv_obj

It's quite typical that an LVGL widget is interested in some messages. To make it simpler
lv_msg_subsribe_obj(msg_id, obj, user_data) can be used. If a new message is published
with msg_id an LV_EVENT_MSG_RECEIVED event will be sent to the object.
For example:

lv_obj_add_event_cb(user_name_label, user_name_label_event_cb, LV_EVENT_MSG_RECEIVED,␣


,→NULL);

lv_msg_subsribe_obj(MSG_USER_NAME_CHANGED, user_name_label, NULL);

...

void user_name_label_event_cb(lv_event_t * e)
{
lv_obj_t * label = lv_event_get_target(e);
lv_msg_t * m = lv_event_get_msg(e);
lv_label_set_text(label, lv_msg_get_payload(m));
}

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Unsubscribe

lv_msg_subscribe returns a pointer which can be used to unsubscribe:

void * s1;
s1 = lv_msg_subscribe(MSG_USER_DOOR_OPENED, some_callback, NULL);

...

lv_msg_unsubscribe(s1);

9.5.5 Example

Slider to label messaging

#include "../../lv_examples.h"
#if LV_USE_MSG && LV_USE_SLIDER && LV_USE_LABEL && LV_BUILD_EXAMPLES

/*Define a message ID*/


#define MSG_NEW_TEMPERATURE 1

static void slider_event_cb(lv_event_t * e);


static void label_event_cb(lv_event_t * e);

/**
* A slider sends a message on value change and a label display's that value
*/
void lv_example_msg_1(void)
{
/*Create a slider in the center of the display*/
lv_obj_t * slider = lv_slider_create(lv_scr_act());
lv_obj_center(slider);
lv_obj_add_event_cb(slider, slider_event_cb, LV_EVENT_VALUE_CHANGED, NULL);

/*Create a label below the slider*/


lv_obj_t * label = lv_label_create(lv_scr_act());
lv_obj_add_event_cb(label, label_event_cb, LV_EVENT_MSG_RECEIVED, NULL);
lv_label_set_text(label, "0%");
lv_obj_align(label, LV_ALIGN_CENTER, 0, 30);

/*Subscribe the label to a message. Also use the user_data to set a format string␣
,→ here.*/
lv_msg_subsribe_obj(MSG_NEW_TEMPERATURE, label, "%d °C");
}

static void slider_event_cb(lv_event_t * e)


{
/*Notify all subscribers (only the label now) that the slider value has been␣
,→changed*/

lv_obj_t * slider = lv_event_get_target(e);


int32_t v = lv_slider_get_value(slider);
lv_msg_send(MSG_NEW_TEMPERATURE, &v);
}

static void label_event_cb(lv_event_t * e)


(continues on next page)

9.5. Messaging 871


LVGL Documentation 8.3

(continued from previous page)


{
lv_obj_t * label = lv_event_get_target(e);
lv_msg_t * m = lv_event_get_msg(e);

const char * fmt = lv_msg_get_user_data(m);


const int32_t * v = lv_msg_get_payload(m);

lv_label_set_text_fmt(label, fmt, *v);


}

#endif

Error encountered while trying to open /home/runner/work/lvgl/lvgl/examples/others/


,→msg/lv_example_msg_1.py

Handling login and its states

#include "../../lv_examples.h"
#if LV_USE_MSG && LV_USE_SLIDER && LV_USE_LABEL && LV_BUILD_EXAMPLES

/*Define a message ID*/


#define MSG_LOGIN_ATTEMPT 1
#define MSG_LOG_OUT 2
#define MSG_LOGIN_ERROR 3
#define MSG_LOGIN_OK 4

static void auth_manager(void * s, lv_msg_t * m);


static void textarea_event_cb(lv_event_t * e);
static void log_out_event_cb(lv_event_t * e);
static void start_engine_msg_event_cb(lv_event_t * e);
static void info_label_msg_event_cb(lv_event_t * e);

/**
* Simple PIN login screen.
* No global variables are used, all state changes are communicated via messages.
*/
void lv_example_msg_2(void)
{
lv_msg_subsribe(MSG_LOGIN_ATTEMPT, auth_manager, "hello");

/*Create a slider in the center of the display*/


lv_obj_t * ta = lv_textarea_create(lv_scr_act());
lv_obj_set_pos(ta, 10, 10);
lv_obj_set_width(ta, 200);
lv_textarea_set_one_line(ta, true);
lv_textarea_set_password_mode(ta, true);
lv_textarea_set_placeholder_text(ta, "The password is: hello");
lv_obj_add_event_cb(ta, textarea_event_cb, LV_EVENT_ALL, NULL);
lv_msg_subsribe_obj(MSG_LOGIN_ERROR, ta, NULL);
lv_msg_subsribe_obj(MSG_LOGIN_OK, ta, NULL);
lv_msg_subsribe_obj(MSG_LOG_OUT, ta, NULL);

lv_obj_t * kb = lv_keyboard_create(lv_scr_act());
lv_keyboard_set_textarea(kb, ta);
(continues on next page)

9.5. Messaging 872


LVGL Documentation 8.3

(continued from previous page)

lv_obj_t * btn;
lv_obj_t * label;

/*Create a log out button which will be active only when logged in*/
btn = lv_btn_create(lv_scr_act());
lv_obj_set_pos(btn, 240, 10);
lv_obj_add_event_cb(btn, log_out_event_cb, LV_EVENT_ALL, NULL);
lv_msg_subsribe_obj(MSG_LOGIN_OK, btn, NULL);
lv_msg_subsribe_obj(MSG_LOG_OUT, btn, NULL);

label = lv_label_create(btn);
lv_label_set_text(label, "LOG OUT");

/*Create a label to show info*/


label = lv_label_create(lv_scr_act());
lv_label_set_text(label, "");
lv_obj_add_event_cb(label, info_label_msg_event_cb, LV_EVENT_MSG_RECEIVED, NULL);
lv_obj_set_pos(label, 10, 60);
lv_msg_subsribe_obj(MSG_LOGIN_ERROR, label, NULL);
lv_msg_subsribe_obj(MSG_LOGIN_OK, label, NULL);
lv_msg_subsribe_obj(MSG_LOG_OUT, label, NULL);

/*Create button which will be active only when logged in*/


btn = lv_btn_create(lv_scr_act());
lv_obj_set_pos(btn, 10, 80);
lv_obj_add_event_cb(btn, start_engine_msg_event_cb, LV_EVENT_MSG_RECEIVED, NULL);
lv_obj_add_flag(btn, LV_OBJ_FLAG_CHECKABLE);
lv_msg_subsribe_obj(MSG_LOGIN_OK, btn, NULL);
lv_msg_subsribe_obj(MSG_LOG_OUT, btn, NULL);

label = lv_label_create(btn);
lv_label_set_text(label, "START ENGINE");

lv_msg_send(MSG_LOG_OUT, NULL);
}

static void auth_manager(void * s, lv_msg_t * m)


{
LV_UNUSED(s);
const char * pin_act = lv_msg_get_payload(m);
const char * pin_expexted = lv_msg_get_user_data(m);
if(strcmp(pin_act, pin_expexted) == 0) {
lv_msg_send(MSG_LOGIN_OK, NULL);
}
else {
lv_msg_send(MSG_LOGIN_ERROR, "Incorrect PIN");
}

static void textarea_event_cb(lv_event_t * e)


{
lv_obj_t * ta = lv_event_get_target(e);
lv_event_code_t code = lv_event_get_code(e);
if(code == LV_EVENT_READY) {
lv_msg_send(MSG_LOGIN_ATTEMPT, lv_textarea_get_text(ta));
(continues on next page)

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(continued from previous page)


}
else if(code == LV_EVENT_MSG_RECEIVED) {
lv_msg_t * m = lv_event_get_msg(e);
switch(lv_msg_get_id(m)) {
case MSG_LOGIN_ERROR:
/*If there was an error, clean the text area*/
if(strlen(lv_msg_get_payload(m))) lv_textarea_set_text(ta, "");
break;
case MSG_LOGIN_OK:
lv_obj_add_state(ta, LV_STATE_DISABLED);
lv_obj_clear_state(ta, LV_STATE_FOCUSED | LV_STATE_FOCUS_KEY);
break;
case MSG_LOG_OUT:
lv_textarea_set_text(ta, "");
lv_obj_clear_state(ta, LV_STATE_DISABLED);
break;
}
}
}

static void log_out_event_cb(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
if(code == LV_EVENT_CLICKED) {
lv_msg_send(MSG_LOG_OUT, NULL);
}
else if(code == LV_EVENT_MSG_RECEIVED) {
lv_msg_t * m = lv_event_get_msg(e);
lv_obj_t * btn = lv_event_get_target(e);
switch(lv_msg_get_id(m)) {
case MSG_LOGIN_OK:
lv_obj_clear_state(btn, LV_STATE_DISABLED);
break;
case MSG_LOG_OUT:
lv_obj_add_state(btn, LV_STATE_DISABLED);
break;
}
}
}

static void start_engine_msg_event_cb(lv_event_t * e)


{
lv_msg_t * m = lv_event_get_msg(e);
lv_obj_t * btn = lv_event_get_target(e);
switch(lv_msg_get_id(m)) {
case MSG_LOGIN_OK:
lv_obj_clear_state(btn, LV_STATE_DISABLED);
break;
case MSG_LOG_OUT:
lv_obj_add_state(btn, LV_STATE_DISABLED);
break;
}
}

static void info_label_msg_event_cb(lv_event_t * e)


{
lv_obj_t * label = lv_event_get_target(e);
(continues on next page)

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LVGL Documentation 8.3

(continued from previous page)


lv_msg_t * m = lv_event_get_msg(e);
switch(lv_msg_get_id(m)) {
case MSG_LOGIN_ERROR:
lv_label_set_text(label, lv_msg_get_payload(m));
lv_obj_set_style_text_color(label, lv_palette_main(LV_PALETTE_RED), 0);
break;
case MSG_LOGIN_OK:
lv_label_set_text(label, "Login successful");
lv_obj_set_style_text_color(label, lv_palette_main(LV_PALETTE_GREEN), 0);
break;
case MSG_LOG_OUT:
lv_label_set_text(label, "Logged out");
lv_obj_set_style_text_color(label, lv_palette_main(LV_PALETTE_GREY), 0);
break;
default:
break;
}
}

#endif

Error encountered while trying to open /home/runner/work/lvgl/lvgl/examples/others/


,→msg/lv_example_msg_2.py

Setting the same value from many sources

#include "../../lv_examples.h"
#if LV_USE_MSG && LV_USE_SLIDER && LV_USE_LABEL && LV_BUILD_EXAMPLES

/*Define a message ID*/


#define MSG_INC 1
#define MSG_DEC 2
#define MSG_SET 3
#define MSG_UPDATE 4
#define MSG_UPDATE_REQUEST 5

static void value_handler(void * s, lv_msg_t * m);


static void value_handler(void * s, lv_msg_t * m);
static void btn_event_cb(lv_event_t * e);
static void label_event_cb(lv_event_t * e);
static void slider_event_cb(lv_event_t * e);

/**
* Show how an increment button, a decrement button, as slider can set a value
* and a label display it.
* The current value (i.e. the system's state) is stored only in one static variable␣
,→in a function

* and no global variables are required.


*/
void lv_example_msg_3(void)
{

lv_msg_subsribe(MSG_INC, value_handler, NULL);


lv_msg_subsribe(MSG_DEC, value_handler, NULL);
(continues on next page)

9.5. Messaging 875


LVGL Documentation 8.3

(continued from previous page)


lv_msg_subsribe(MSG_SET, value_handler, NULL);
lv_msg_subsribe(MSG_UPDATE, value_handler, NULL);
lv_msg_subsribe(MSG_UPDATE_REQUEST, value_handler, NULL);

lv_obj_t * panel = lv_obj_create(lv_scr_act());


lv_obj_set_size(panel, 250, LV_SIZE_CONTENT);
lv_obj_center(panel);
lv_obj_set_flex_flow(panel, LV_FLEX_FLOW_ROW);
lv_obj_set_flex_align(panel, LV_FLEX_ALIGN_SPACE_BETWEEN, LV_FLEX_ALIGN_CENTER,␣
,→LV_FLEX_ALIGN_START);

lv_obj_t * btn;
lv_obj_t * label;

/*Up button*/
btn = lv_btn_create(panel);
lv_obj_set_flex_grow(btn, 1);
lv_obj_add_event_cb(btn, btn_event_cb, LV_EVENT_ALL, NULL);
label = lv_label_create(btn);
lv_label_set_text(label, LV_SYMBOL_LEFT);
lv_obj_center(label);

/*Current value*/
label = lv_label_create(panel);
lv_obj_set_flex_grow(label, 2);
lv_obj_set_style_text_align(label, LV_TEXT_ALIGN_CENTER, 0);
lv_label_set_text(label, "?");
lv_msg_subsribe_obj(MSG_UPDATE, label, NULL);
lv_obj_add_event_cb(label, label_event_cb, LV_EVENT_MSG_RECEIVED, NULL);

/*Down button*/
btn = lv_btn_create(panel);
lv_obj_set_flex_grow(btn, 1);
lv_obj_add_event_cb(btn, btn_event_cb, LV_EVENT_ALL, NULL);
label = lv_label_create(btn);
lv_label_set_text(label, LV_SYMBOL_RIGHT);
lv_obj_center(label);

/*Slider*/
lv_obj_t * slider = lv_slider_create(panel);
lv_obj_set_flex_grow(slider, 1);
lv_obj_add_flag(slider, LV_OBJ_FLAG_FLEX_IN_NEW_TRACK);
lv_obj_add_event_cb(slider, slider_event_cb, LV_EVENT_ALL, NULL);
lv_msg_subsribe_obj(MSG_UPDATE, slider, NULL);

/* As there are new UI elements that don't know the system's state
* send an UPDATE REQUEST message which will trigger an UPDATE message with the␣
,→current value*/

lv_msg_send(MSG_UPDATE_REQUEST, NULL);
}

static void value_handler(void * s, lv_msg_t * m)


{
LV_UNUSED(s);

static int32_t value = 10;


int32_t old_value = value;
(continues on next page)

9.5. Messaging 876


LVGL Documentation 8.3

(continued from previous page)


switch(lv_msg_get_id(m)) {
case MSG_INC:
if(value < 100) value++;
break;
case MSG_DEC:
if(value > 0) value--;
break;
case MSG_SET: {
const int32_t * new_value = lv_msg_get_payload(m);
value = *new_value;
}
break;
case MSG_UPDATE_REQUEST:
lv_msg_send(MSG_UPDATE, &value);
break;
default:
break;
}

if(value != old_value) {
lv_msg_send(MSG_UPDATE, &value);
}
}

static void btn_event_cb(lv_event_t * e)


{
lv_obj_t * btn = lv_event_get_target(e);
lv_event_code_t code = lv_event_get_code(e);
if(code == LV_EVENT_CLICKED || code == LV_EVENT_LONG_PRESSED_REPEAT) {
if(lv_obj_get_index(btn) == 0) { /*First object is the dec. button*/
lv_msg_send(MSG_DEC, NULL);
}
else {
lv_msg_send(MSG_INC, NULL);
}
}
}

static void label_event_cb(lv_event_t * e)


{
lv_obj_t * label = lv_event_get_target(e);
lv_event_code_t code = lv_event_get_code(e);
if(code == LV_EVENT_MSG_RECEIVED) {
lv_msg_t * m = lv_event_get_msg(e);
if(lv_msg_get_id(m) == MSG_UPDATE) {
const int32_t * v = lv_msg_get_payload(m);
lv_label_set_text_fmt(label, "%d %%", *v);
}
}
}

static void slider_event_cb(lv_event_t * e)


{
lv_obj_t * slider = lv_event_get_target(e);
lv_event_code_t code = lv_event_get_code(e);
if(code == LV_EVENT_VALUE_CHANGED) {
int32_t v = lv_slider_get_value(slider);
(continues on next page)

9.5. Messaging 877


LVGL Documentation 8.3

(continued from previous page)


lv_msg_send(MSG_SET, &v);
}
else if(code == LV_EVENT_MSG_RECEIVED) {
lv_msg_t * m = lv_event_get_msg(e);
if(lv_msg_get_id(m) == MSG_UPDATE) {
const int32_t * v = lv_msg_get_payload(m);
lv_slider_set_value(slider, *v, LV_ANIM_OFF);
}
}
}

#endif

Error encountered while trying to open /home/runner/work/lvgl/lvgl/examples/others/


,→msg/lv_example_msg_3.py

9.5.6 API

Typedefs

typedef void (*lv_msg_subscribe_cb_t)(void *s, lv_msg_t *msg)

typedef void (*lv_msg_request_cb_t)(void *r, uint32_t msg_id)

Functions

LV_EXPORT_CONST_INT(LV_MSG_ID_ANY)

void lv_msg_init(void)
Called internally to initialize the message module
void *lv_msg_subsribe(uint32_t msg_id, lv_msg_subscribe_cb_t cb, void *user_data)
Subscribe to an msg_id
Parameters
• msg_id -- the message ID to listen to
• cb -- callback to call if a message with msg_id was sent
• user_data -- arbitrary data which will be available in cb too
Returns pointer to a "subscribe object". It can be used the unsubscribe.
void *lv_msg_subsribe_obj(uint32_t msg_id, lv_obj_t *obj, void *user_data)
Subscribe an lv_obj to a message. LV_EVENT_MSG_RECEIVED will be triggered if a message with matching
ID was sent
Parameters
• msg_id -- the message ID to listen to
• obj -- pointer to an lv_obj
• user_data -- arbitrary data which will be available in cb too

9.5. Messaging 878


LVGL Documentation 8.3

Returns pointer to a "subscribe object". It can be used the unsubscribe.


void lv_msg_unsubscribe(void *s)
Cancel a previous subscription
Parameters s -- pointer to a "subscibe object". Return value of lv_msg_subsribe or
lv_msg_subsribe_obj
uint32_t lv_msg_unsubscribe_obj(uint32_t msg_id, lv_obj_t *obj)
Unsubscribe an object from a message ID
Parameters
• msg_id -- the message ID to unsubcribe from or LV_MSG_ID_ANY for any message ID
• obj -- the object to unsubscribe or NULL for any object
Returns number of unsubscriptions
void lv_msg_send(uint32_t msg_id, const void *payload)
Send a message with a given ID and payload
Parameters
• msg_id -- ID of the message to send
• data -- pointer to the data to send
uint32_t lv_msg_get_id(lv_msg_t *m)
Get the ID of a message object. Typically used in the subscriber callback.
Parameters m -- pointer to a message object
Returns the ID of the message
const void *lv_msg_get_payload(lv_msg_t *m)
Get the payload of a message object. Typically used in the subscriber callback.
Parameters m -- pointer to a message object
Returns the payload of the message
void *lv_msg_get_user_data(lv_msg_t *m)
Get the user data of a message object. Typically used in the subscriber callback.
Parameters m -- pointer to a message object
Returns the user data of the message
lv_msg_t *lv_event_get_msg(lv_event_t *e)
Get the message object from an event object. Can be used in LV_EVENT_MSG_RECEIVED events.
Parameters e -- pointer to an event object
Returns the message object or NULL if called with unrelated event code.
static inline void *lv_msg_subscribe(uint32_t msg_id, lv_msg_subscribe_cb_t cb, void *user_data)

static inline void *lv_msg_subscribe_obj(uint32_t msg_id, lv_obj_t *obj, void *user_data)

9.5. Messaging 879


LVGL Documentation 8.3

Variables

lv_event_code_t LV_EVENT_MSG_RECEIVED

struct lv_msg_t

Public Members

uint32_t id

void *user_data

void *_priv_data

const void *payload

9.6 Image font (imgfont)

Draw image in label or span obj with imgfont. This is often used to display Unicode emoji icons in text. Supported image
formats: determined by LVGL image decoder.

9.6.1 Usage

Enable LV_USE_IMGFONT in lv_conf.h.


To create a new imgfont use lv_imgfont_create(height, path_cb).
height used to indicate the size of a imgfont. path_cb Used to get the image path of the specified unicode.
Use lv_imgfont_destroy(imgfont) to destroy a imgfont that is no longer used.

9.6.2 Example

Use emojis in a text.

#include "../../lv_examples.h"
#include <stdio.h>

#if LV_BUILD_EXAMPLES
#if LV_USE_IMGFONT

LV_IMG_DECLARE(emoji_F617)
static bool get_imgfont_path(const lv_font_t * font, void * img_src,
uint16_t len, uint32_t unicode, uint32_t unicode_next)
{
LV_UNUSED(font);
(continues on next page)

9.6. Image font (imgfont) 880


LVGL Documentation 8.3

(continued from previous page)


LV_UNUSED(unicode_next);
LV_ASSERT_NULL(img_src);

if(unicode == 0xF617) {
memcpy(img_src, &emoji_F617, sizeof(lv_img_dsc_t));
}
else {
char * path = (char *)img_src;
snprintf(path, len, "%s/%04X.%s", "A:lvgl/examples/assets/emoji", unicode,
,→"png");

path[len - 1] = '\0';
}

return true;
}

/**
* draw img in label or span obj
*/
void lv_example_imgfont_1(void)
{
lv_font_t * imgfont = lv_imgfont_create(80, get_imgfont_path);
if(imgfont == NULL) {
LV_LOG_ERROR("imgfont init error");
}

imgfont->fallback = LV_FONT_DEFAULT;

lv_obj_t * label1 = lv_label_create(lv_scr_act());


lv_label_set_text(label1, "12\uF600\uF617AB");
lv_obj_set_style_text_font(label1, imgfont, LV_PART_MAIN);
lv_obj_center(label1);
}
#else

void lv_example_imgfont_1(void)
{
lv_obj_t * label = lv_label_create(lv_scr_act());
lv_label_set_text(label, "imgfont is not installed");
lv_obj_center(label);
}

#endif
#endif

Error encountered while trying to open /home/runner/work/lvgl/lvgl/examples/others/


,→imgfont/lv_example_imgfont_1.py

9.6. Image font (imgfont) 881


LVGL Documentation 8.3

9.6.3 API

Typedefs

typedef bool (*lv_get_imgfont_path_cb_t)(const lv_font_t *font, void *img_src, uint16_t len, uint32_t
unicode, uint32_t unicode_next)

Functions

lv_font_t *lv_imgfont_create(uint16_t height, lv_get_imgfont_path_cb_t path_cb)


Creates a image font with info parameter specified.
Parameters
• height -- font size
• path_cb -- a function to get the image path name of character.
Returns pointer to the new imgfont or NULL if create error.
void lv_imgfont_destroy(lv_font_t *font)
Destroy a image font that has been created.
Parameters font -- pointer to image font handle.

9.7 Pinyin IME

Pinyin IME provides API to provide Chinese Pinyin input method (Chinese input) for keyboard object, which supports 26
key and 9 key input modes. You can think of lv_ime_pinyin as a Pinyin input method plug-in for keyboard objects.
Normally, an environment where lv_keyboard can run can also run lv_ime_pinyin. There are two main influencing
factors: the size of the font file and the size of the dictionary.
lv_ime_pinyin2/7 2/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/7(2/72/72/72/72/72/72/72/72/72/7)2/72/72/7262/72/792/72/72/72/72/72/72/72/72/72/7 lv_ime_pinyin
2/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/7
2/72/72/72/72/72/72/72/72/7 2/72/72/72/72/72/72/72/7 lv_ime_pinyin 2/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/7

9.7.1 Usage

Enable LV_USE_IME_PINYIN in lv_conf.h.


First use lv_ime_pinyin_create(lv_scr_act()) to create a Pinyin input method plug-in, then use
lv_ime_pinyin_set_keyboard(pinyin_ime, kb) to add the keyboard you created to the Pinyin input
method plug-in. You can use lv_ime_pinyin_set_dict(pinyin_ime, your_dict) to use a custom dictio-
nary (if you don't want to use the built-in dictionary at first, you can disable LV_IME_PINYIN_USE_DEFAULT_DICT
in lv_conf.h, which can save a lot of memory space).
The built-in thesaurus is customized based on the LV_FONT_SIMSUN_16_CJK font library, which currently only has
more than 1,000 most common CJK radicals, so it is recommended to use custom fonts and thesaurus.
In the process of using the Pinyin input method plug-in, you can change the keyboard and dictionary at any time.
2/7 lv_conf.h 2/72/72/7 LV_USE_IME_PINYIN2/7

9.7. Pinyin IME 882


LVGL Documentation 8.3

2/72/72/72/72/7 lv_ime_pinyin_create(lv_scr_act()) 2/72/72/72/72/72/72/72/72/72/72/72/72/72/7 2/72/72/72/7


lv_ime_pinyin_set_keyboard(pinyin_ime, kb) 2/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/7
2/72/72/72/72/72/72/72/7 LVGL 2/7 LV_FONT_SIMSUN_16_CJK 2/72/72/72/72/72/72/72/72/72/72/72/72/7 1000 2/72/72/72/72/72/7 CJK
2/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/7
2/72/72/72/72/7 lv_ime_pinyin_set_dict(pinyin_ime, your_dict) 2/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/7
lv_conf.h 2/72/7 LV_IME_PINYIN_USE_DEFAULT_DICT 2/72/72/72/72/72/72/72/72/72/72/72/72/72/72/7

9.7.2 Custom dictionary

If you don't want to use the built-in Pinyin dictionary, you can use the custom dictionary. Or if you think that the built-in
phonetic dictionary consumes a lot of memory, you can also use a custom dictionary.
Customizing the dictionary is very simple.
First, set LV_IME_PINYIN_USE_DEFAULT_DICT to 0 in lv_conf.h
Then, write a dictionary in the following format.
2/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/7
2/72/72/72/72/72/72/72/72/72/7 2/72/72/72/7 lv_conf.h 2/7 LV_IME_PINYIN_USE_DEFAULT_DICT 2/72/72/7 02/7 2/72/72/72/72/72/72/72/72/72/72/72/72/72/7

Dictionary format

The arrangement order of each pinyin syllable is very important. You need to customize your own thesaurus according
to the Hanyu Pinyin syllable table. You can read here to learn about the Hanyu Pinyin syllables and the syllable table.
Then, write your own dictionary according to the following format:
2/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/7
2/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/7

lv_100ask_pinyin_dict_t your_pinyin_dict[] = {
{ "a", " " },
{ "ai", " " },
{ "an", " " },
{ "ang", " " },
{ "ao", " " },
{ "ba", " " },
{ "bai", " " },
/* ...... */
{ "zuo", " "},
{NULL, NULL}

The last item must end with {null, null} , or it will not work properly.

9.7. Pinyin IME 883


LVGL Documentation 8.3

Apply new dictionary

After writing a dictionary according to the above dictionary format, you only need to call this function to set up and use
your dictionary:
2/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/7 lv_100ask_pinyin_ime_set_dict(pinyin_ime,
your_pinyin_dict) 2/72/72/72/72/72/72/72/72/72/72/72/72/7

lv_obj_t * pinyin_ime = lv_100ask_pinyin_ime_create(lv_scr_act());


lv_100ask_pinyin_ime_set_dict(pinyin_ime, your_pinyin_dict);

9.7.3 Input modes

lv_ime_pinyin supports 26 key and 9 key input modes. The mode switching is very simple, just call the function
lv_ime_pinyin_set_mode. If the second parameter of function lv_ime_pinyin_set_mode is' 1 ', switch
to 26 key input mode; if it is' 0', switch to 9 key input mode, and the default is' 1 '.
lv_ime_pinyin 2/72/7262/72/792/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/72/7 lv_ime_pinyin_set_mode 2/72/72/72/72/72/72/7
lv_ime_pinyin_set_mode 2/72/722/72/72/72/7 1 2/72/72/72/7 26 2/72/72/72/72/72/72/72/72/7 0 2/72/72/72/7 9 2/72/72/72/72/72/72/72/72/72/7 1 2/7

9.7.4 Example

Pinyin IME 26 key input

#include "../../lv_examples.h"
#if LV_USE_LABEL && LV_USE_TEXTAREA && LV_FONT_SIMSUN_16_CJK && LV_USE_IME_PINYIN &&␣
,→LV_BUILD_EXAMPLES

static void ta_event_cb(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * ta = lv_event_get_target(e);
lv_obj_t * kb = lv_event_get_user_data(e);

if(code == LV_EVENT_FOCUSED) {
if(lv_indev_get_type(lv_indev_get_act()) != LV_INDEV_TYPE_KEYPAD) {
lv_keyboard_set_textarea(kb, ta);
lv_obj_clear_flag(kb, LV_OBJ_FLAG_HIDDEN);
}
}
else if(code == LV_EVENT_CANCEL) {
lv_obj_add_flag(kb, LV_OBJ_FLAG_HIDDEN);
lv_obj_clear_state(ta, LV_STATE_FOCUSED);
lv_indev_reset(NULL, ta); /*To forget the last clicked object to make it␣
,→focusable again*/

}
}

void lv_example_ime_pinyin_1(void)
{
lv_obj_t * pinyin_ime = lv_ime_pinyin_create(lv_scr_act());
lv_obj_set_style_text_font(pinyin_ime, &lv_font_simsun_16_cjk, 0);
//lv_ime_pinyin_set_dict(pinyin_ime, your_dict); // Use a custom dictionary. If␣
,→it is not set, the built-in dictionary will be used.

(continues on next page)

9.7. Pinyin IME 884


LVGL Documentation 8.3

(continued from previous page)

/* ta1 */
lv_obj_t * ta1 = lv_textarea_create(lv_scr_act());
lv_textarea_set_one_line(ta1, true);
lv_obj_set_style_text_font(ta1, &lv_font_simsun_16_cjk, 0);
lv_obj_align(ta1, LV_ALIGN_TOP_LEFT, 0, 0);

/*Create a keyboard and add it to ime_pinyin*/


lv_obj_t * kb = lv_keyboard_create(lv_scr_act());
lv_ime_pinyin_set_keyboard(pinyin_ime, kb);
lv_keyboard_set_textarea(kb, ta1);

lv_obj_add_event_cb(ta1, ta_event_cb, LV_EVENT_ALL, kb);

/*Get the cand_panel, and adjust its size and position*/


lv_obj_t * cand_panel = lv_ime_pinyin_get_cand_panel(pinyin_ime);
lv_obj_set_size(cand_panel, LV_PCT(100), LV_PCT(10));
lv_obj_align_to(cand_panel, kb, LV_ALIGN_OUT_TOP_MID, 0, 0);

/*Try using ime_pinyin to output the Chinese below in the ta1 above*/
lv_obj_t * cz_label = lv_label_create(lv_scr_act());
lv_label_set_text(cz_label,
" Embedded System \n ");
lv_obj_set_style_text_font(cz_label, &lv_font_simsun_16_cjk, 0);
lv_obj_set_width(cz_label, 310);
lv_obj_align_to(cz_label, ta1, LV_ALIGN_OUT_BOTTOM_LEFT, 0, 0);
}

#endif

Error encountered while trying to open /home/runner/work/lvgl/lvgl/examples/others/


,→ime/lv_example_ime_pinyin_1.py

Pinyin IME 9 key input

#include "../../lv_examples.h"
#if LV_USE_LABEL && LV_USE_TEXTAREA && LV_FONT_SIMSUN_16_CJK && LV_USE_IME_PINYIN &&␣
,→LV_IME_PINYIN_USE_K9_MODE && LV_BUILD_EXAMPLES

static void ta_event_cb(lv_event_t * e)


{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * ta = lv_event_get_target(e);
lv_obj_t * kb = lv_event_get_user_data(e);

if(code == LV_EVENT_FOCUSED) {
if(lv_indev_get_type(lv_indev_get_act()) != LV_INDEV_TYPE_KEYPAD) {
lv_keyboard_set_textarea(kb, ta);
lv_obj_clear_flag(kb, LV_OBJ_FLAG_HIDDEN);
}
}
else if(code == LV_EVENT_READY) {
lv_obj_add_flag(kb, LV_OBJ_FLAG_HIDDEN);
lv_obj_clear_state(ta, LV_STATE_FOCUSED);
(continues on next page)

9.7. Pinyin IME 885


LVGL Documentation 8.3

(continued from previous page)


lv_indev_reset(NULL, ta); /*To forget the last clicked object to make it␣
,→focusable again*/

}
}

void lv_example_ime_pinyin_2(void)
{
lv_obj_t * pinyin_ime = lv_ime_pinyin_create(lv_scr_act());
lv_obj_set_style_text_font(pinyin_ime, &lv_font_simsun_16_cjk, 0);
//lv_ime_pinyin_set_dict(pinyin_ime, your_dict); // Use a custom dictionary. If␣
,→it is not set, the built-in dictionary will be used.

/* ta1 */
lv_obj_t * ta1 = lv_textarea_create(lv_scr_act());
lv_textarea_set_one_line(ta1, true);
lv_obj_set_style_text_font(ta1, &lv_font_simsun_16_cjk, 0);
lv_obj_align(ta1, LV_ALIGN_TOP_LEFT, 0, 0);

/*Create a keyboard and add it to ime_pinyin*/


lv_obj_t * kb = lv_keyboard_create(lv_scr_act());
lv_keyboard_set_textarea(kb, ta1);

lv_ime_pinyin_set_keyboard(pinyin_ime, kb);
lv_ime_pinyin_set_mode(pinyin_ime,
LV_IME_PINYIN_MODE_K9); // Set to 9-key input mode.␣
,→Default: 26-key input(k26) mode.

lv_obj_add_event_cb(ta1, ta_event_cb, LV_EVENT_ALL, kb);

/*Get the cand_panel, and adjust its size and position*/


lv_obj_t * cand_panel = lv_ime_pinyin_get_cand_panel(pinyin_ime);
lv_obj_set_size(cand_panel, LV_PCT(100), LV_PCT(10));
lv_obj_align_to(cand_panel, kb, LV_ALIGN_OUT_TOP_MID, 0, 0);

/*Try using ime_pinyin to output the Chinese below in the ta1 above*/
lv_obj_t * cz_label = lv_label_create(lv_scr_act());
lv_label_set_text(cz_label,
" Embedded System \n ");
lv_obj_set_style_text_font(cz_label, &lv_font_simsun_16_cjk, 0);
lv_obj_set_width(cz_label, 310);
lv_obj_align_to(cz_label, ta1, LV_ALIGN_OUT_BOTTOM_LEFT, 0, 0);
}

#endif

Error encountered while trying to open /home/runner/work/lvgl/lvgl/examples/others/


,→ime/lv_example_ime_pinyin_2.py

9.7. Pinyin IME 886


LVGL Documentation 8.3

9.7.5 API

Enums

enum lv_ime_pinyin_mode_t
Values:

enumerator LV_IME_PINYIN_MODE_K26

enumerator LV_IME_PINYIN_MODE_K9

Functions

lv_obj_t *lv_ime_pinyin_create(lv_obj_t *parent)

void lv_ime_pinyin_set_keyboard(lv_obj_t *obj, lv_obj_t *kb)


Set the keyboard of Pinyin input method.
Parameters
• obj -- pointer to a Pinyin input method object
• dict -- pointer to a Pinyin input method keyboard
void lv_ime_pinyin_set_dict(lv_obj_t *obj, lv_pinyin_dict_t *dict)
Set the dictionary of Pinyin input method.
Parameters
• obj -- pointer to a Pinyin input method object
• dict -- pointer to a Pinyin input method dictionary
void lv_ime_pinyin_set_mode(lv_obj_t *obj, lv_ime_pinyin_mode_t mode)
Set mode, 26-key input(k26) or 9-key input(k9).
Parameters
• obj -- pointer to a Pinyin input method object
• mode -- the mode from 'lv_ime_pinyin_mode_t'
lv_obj_t *lv_ime_pinyin_get_kb(lv_obj_t *obj)
Set the dictionary of Pinyin input method.
Parameters obj -- pointer to a Pinyin IME object
Returns pointer to the Pinyin IME keyboard
lv_obj_t *lv_ime_pinyin_get_cand_panel(lv_obj_t *obj)
Set the dictionary of Pinyin input method.
Parameters obj -- pointer to a Pinyin input method object
Returns pointer to the Pinyin input method candidate panel

9.7. Pinyin IME 887


LVGL Documentation 8.3

lv_pinyin_dict_t *lv_ime_pinyin_get_dict(lv_obj_t *obj)


Set the dictionary of Pinyin input method.
Parameters obj -- pointer to a Pinyin input method object
Returns pointer to the Pinyin input method dictionary

struct lv_pinyin_dict_t

Public Members

const char *const py

const char *const py_mb

struct ime_pinyin_k9_py_str_t

Public Members

char py_str[7]

struct lv_ime_pinyin_t

Public Members

lv_obj_t obj

lv_obj_t *kb

lv_obj_t *cand_panel

lv_pinyin_dict_t *dict

lv_ll_t k9_legal_py_ll

char *cand_str

char input_char[16]

char k9_input_str[LV_IME_PINYIN_K9_MAX_INPUT]

uint16_t k9_py_ll_pos

9.7. Pinyin IME 888


LVGL Documentation 8.3

uint16_t k9_legal_py_count

uint16_t k9_input_str_len

uint16_t ta_count

uint16_t cand_num

uint16_t py_page

uint16_t py_num[26]

uint16_t py_pos[26]

uint8_t mode

9.7. Pinyin IME 889


CHAPTER

TEN

CONTRIBUTING

10.1 Introduction

Join LVGL's community and leave your footprint in the library!


There are a lot of ways to contribute to LVGL even if you are new to the library or even new to programming.
It might be scary to make the first step but you have nothing to be afraid of. A friendly and helpful community is waiting
for you. Get to know like-minded people and make something great together.
So let's find which contribution option fits you the best and help you join the development of LVGL!
Before getting started here are some guidelines to make contribution smoother:
• Be kind and friendly.
• Be sure to read the relevant part of the documentation before posting a question.
• Ask questions in the Forum and use GitHub for development-related discussions.
• Always fill out the post or issue templates in the Forum or GitHub (or at least provide equivalent information). It
makes understanding your contribution or issue easier and you will get a useful response faster.
• If possible send an absolute minimal but buildable code example in order to reproduce the issue. Be sure it contains
all the required variable declarations, constants, and assets (images, fonts).
• Use Markdown to format your posts. You can learn it in 10 minutes.
• Speak about one thing in one issue or topic. It makes your post easier to find later for someone with the same
question.
• Give feedback and close the issue or mark the topic as solved if your question is answered.
• For non-trivial fixes and features, it's better to open an issue first to discuss the details instead of sending a pull
request directly.
• Please read and follow the Coding style guide.

890
LVGL Documentation 8.3

10.2 Pull request

Merging new code into the lvgl, documentation, blog, examples, and other repositories happen via Pull requests (PR for
short). A PR is a notification like "Hey, I made some updates to your project. Here are the changes, you can add them
if you want." To do this you need a copy (called fork) of the original project under your account, make some changes
there, and notify the original repository about your updates. You can see what it looks like on GitHub for LVGL here:
https://github.com/lvgl/lvgl/pulls.
To add your changes you can edit files online on GitHub and send a new Pull request from there (recommended for
small changes) or add the updates in your favorite editor/IDE and use git to publish the changes (recommended for more
complex updates).

10.2.1 From GitHub

1. Navigate to the file you want to edit.


2. Click the Edit button in the top right-hand corner.
3. Add your changes to the file.
4. Add a commit message on the bottom of the page.
5. Click the Propose changes button.

10.2.2 From command line

The instructions describe the main lvgl repository but it works the same way for the other repositories.
1. Fork the lvgl repository. To do this click the "Fork" button in the top right corner. It will "copy" the lvgl
repository to your GitHub account (https://github.com/<YOUR_NAME>?tab=repositories)
2. Clone your forked repository.
3. Add your changes. You can create a feature branch from master for the updates: git checkout -b
the-new-feature
4. Commit and push your changes to the forked lvgl repository.
5. Create a PR on GitHub from the page of your lvgl repository (https://github.com/<YOUR_NAME>/
lvgl) by clicking the "New pull request" button. Don't forget to select the branch where you added your changes.
6. Set the base branch. It means where you want to merge your update. In the lvgl repo both the fixes and new
features go to master branch.
7. Describe what is in the update. An example code is welcome if applicable.
8. If you need to make more changes, just update your forked lvgl repo with new commits. They will automatically
appear in the PR.

10.2. Pull request 891


LVGL Documentation 8.3

10.2.3 Commit message format

The commit messages format is inspired by Angular Commit Format.


The following structure should be used:
<type>(<scope>): <subject>
<BLANK LINE>
<body>
<BLANK LINE>
<footer>

Possible <type>s:
• fix bugfix in the source code.
• feat new feature
• arch architectural changes
• perf changes that affect the performance
• example anything related to examples (even fixes and new examples)
• docs anything related to the documentation (even fixes, formatting, and new pages)
• test anything related to tests (new and updated tests or CI actions)
• chore any minor formatting or style changes that would make the changelog noisy
<scope> is the module, file, or sub-system that is affected by the commit. It's usually one word and can be chosen freely.
For example img, layout, txt, anim. The scope can be omitted.
<subject> contains a short description of the change:
• use the imperative, present tense: "change" not "changed" nor "changes"
• don't capitalize the first letter
• no dot (.) at the end
• max 90 characters
<body> optional and can be used to describe the details of this change.
<footer> shall contain
• the words "BREAKING CHANGE" if the changes break the API
• reference to the GitHub issue or Pull Request if applicable.
Some examples:
fix(img): update size if a new source is set

fix(bar): fix memory leak

The animations weren't deleted in the destructor.

Fixes: #1234

feat: add span widget

The span widget allows mixing different font sizes, colors and styles.
It's similar to HTML <span>

10.2. Pull request 892


LVGL Documentation 8.3

docs(porting): fix typo

10.3 Developer Certification of Origin (DCO)

10.3.1 Overview

To ensure all licensing criteria are met for every repository of the LVGL project, we apply a process called DCO (Devel-
oper's Certificate of Origin).
The text of DCO can be read here: https://developercertificate.org/.
By contributing to any repositories of the LVGL project you agree that your contribution complies with the DCO.
If your contribution fulfills the requirements of the DCO no further action is needed. If you are unsure feel free to ask us
in a comment.

10.3.2 Accepted licenses and copyright notices

To make the DCO easier to digest, here are some practical guides about specific cases:

Your own work

The simplest case is when the contribution is solely your own work. In this case you can just send a Pull Request without
worrying about any licensing issues.

Use code from online source

If the code you would like to add is based on an article, post or comment on a website (e.g. StackOverflow) the license
and/or rules of that site should be followed.
For example in case of StackOverflow a notice like this can be used:

/* The original version of this code-snippet was published on StackOverflow.


* Post: http://stackoverflow.com/questions/12345
* Author: http://stackoverflow.com/users/12345/username
* The following parts of the snippet were changed:
* - Check this or that
* - Optimize performance here and there
*/
... code snippet here ...

10.3. Developer Certification of Origin (DCO) 893


LVGL Documentation 8.3

Use MIT licensed code

As LVGL is MIT licensed, other MIT licensed code can be integrated without issues. The MIT license requires a copyright
notice be added to the derived work. Any derivative work based on MIT licensed code must copy the original work's
license file or text.

Use GPL licensed code

The GPL license is not compatible with the MIT license. Therefore, LVGL can not accept GPL licensed code.

10.4 Ways to contribute

Even if you're just getting started with LVGL there are plenty of ways to get your feet wet. Most of these options don't
even require knowing a single line of LVGL code.
Below we have collected some opportunities about the ways you can contribute to LVGL.

10.4.1 Give LVGL a Star

Show that you like LVGL by giving it star on GitHub!


Star
This simple click makes LVGL more visible on GitHub and makes it more attractive to other people. So with this, you
already helped a lot!

10.4.2 Tell what you have achieved

Have you already started using LVGL in a Simulator, a development board, or on your custom hardware? Was it easy or
were there some obstacles? Are you happy with the result? Showing your project to others is a win-win situation because
it increases your and LVGL's reputation at the same time.
You can post about your project on Twitter, Facebook, LinkedIn, create a YouTube video, and so on. Only one thing:
On social media don't forget to add a link to https://lvgl.io or https://github.com/lvgl and use the
hashtag #lvgl. Thank you! :)
You can also open a new topic in the My projects category of the Forum.
The LVGL Blog welcomes posts from anyone. It's a good place to talk about a project you created with LVGL, write a
tutorial, or share some nice tricks. The latest blog posts are shown on the homepage of LVGL to make your work more
visible.
The blog is hosted on GitHub. If you add a post GitHub automatically turns it into a website. See the README of the
blog repo to see how to add your post.
Any of these help to spread the word and familiarize new developers with LVGL.
If you don't want to speak about your project publicly, feel free to use Contact form on lvgl.io to private message to us.

10.4. Ways to contribute 894


LVGL Documentation 8.3

10.4.3 Write examples

As you learn LVGL you will probably play with the features of widgets. Why not publish your experiments?
Each widgets' documentation contains examples. For instance, here are the examples of the Drop-down list widget. The
examples are directly loaded from the lvgl/examples folder.
So all you need to do is send a Pull request to the lvgl repository and follow some conventions:
• Name the examples like lv_example_<widget_name>_<index>.
• Make the example as short and simple as possible.
• Add comments to explain what the example does.
• Use 320x240 resolution.
• Update index.rst in the example's folder with your new example. To see how other examples are added, look
in the lvgl/examples/widgets folder.

10.4.4 Improve the docs

As you read the documentation you might see some typos or unclear sentences. All the documentation is located in the
lvgl/docs folder. For typos and straightforward fixes, you can simply edit the file on GitHub.
Note that the documentation is also formatted in Markdown.

10.4.5 Report bugs

As you use LVGL you might find bugs. Before reporting them be sure to check the relevant parts of the documentation.
If it really seems like a bug feel free to open an issue on GitHub.
When filing the issue be sure to fill out the template. It helps find the root of the problem while avoiding extensive
questions and exchanges with other developers.

10.4.6 Send fixes

The beauty of open-source software is you can easily dig in to it to understand how it works. You can also fix or adjust it
as you wish.
If you found and fixed a bug don't hesitate to send a Pull request with the fix.
In your Pull request please also add a line to CHANGELOG.md.

10.4.7 Join the conversations in the Forum

It feels great to know you are not alone if something is not working. It's even better to help others when they struggle with
something.
While you were learning LVGL you might have had questions and used the Forum to get answers. As a result, you
probably have more knowledge about how LVGL works.
One of the best ways to give back is to use the Forum and answer the questions of newcomers - like you were once.
Just read the titles and if you are familiar with the topic don't hesitate to share your thoughts and suggestions.
Participating in the discussions is one of the best ways to become part of the project and get to know like-minded people!

10.4. Ways to contribute 895


LVGL Documentation 8.3

10.4.8 Add features

If you have created a cool widget, or added useful feature to LVGL feel free to open a new PR for it. We collect the
optional features (a.k.a. plugins) in lvgl/src/extra folder so if you are interested in adding a new features please use this
folder. The README file describes the basics rules of contribution and also lists some ideas.
For further ideas take a look at the Roadmap page. If you are interested in any of them feel free to share your opinion
and/or participate in the implementation.
Other features which are (still) not on the road map are listed in the Feature request category of the Forum.
When adding a new features the followings also needs to be updated:
• Update lv_conf_template.h
• Add description in the docs
• Add examples
• Update the changelog

10.4.9 Become a maintainer

If you want to become part of the core development team, you can become a maintainer of a repository.
By becoming a maintainer:
• You get write access to that repo:
– Add code directly without sending a pull request
– Accept pull requests
– Close/reopen/edit issues
• Your input has higher impact when we are making decisions
You can become a maintainer by invitation, however the following conditions need to met
1. Have > 50 replies in the Forum. You can look at your stats here
2. Send > 5 non-trivial pull requests to the repo where you would like to be a maintainer
If you are interested, just send a message (e.g. from the Forum) to the current maintainers of the repository. They
will check if the prerequisites are met. Note that meeting the prerequisites is not a guarantee of acceptance, i.e. if the
conditions are met you won't automatically become a maintainer. It's up to the current maintainers to make the decision.

10.4.10 Move your project repository under LVGL organization

Besides the core lvgl repository there are other repos for ports to development boards, IDEs or other environment. If
you ported LVGL to a new platform we can host it under the LVGL organization among the other repos.
This way your project will become part of the whole LVGL project and can get more visibility. If you are interested in
this opportunity just open an issue in lvgl repo and tell what you have!
If we agree that your port fit well into the LVGL organization, we will open a repository for your project where you will
have admin rights.
To make this concept sustainable there a few rules to follow:
• You need to add a README to your repo.
• We expect to maintain the repo to some extent:

10.4. Ways to contribute 896


LVGL Documentation 8.3

– Follow at least the major versions of LVGL


– Respond to the issues (in a reasonable time)
• If there is no activity in a repo for 1 year it will be archived

10.4. Ways to contribute 897


CHAPTER

ELEVEN

CHANGELOG

11.1 v8.3.11 6 December 2023

11.1.1 New Features

• feat(table): add user_data to table cells 4767


• feat(tiny_ttf): backport Tiny TTF to lvgl 8 4727
• feat(littlefs): add lv_fs_littlefs system as a driver 4677

11.1.2 Fixes

• fix(obj): readjust scroll after layout when child removed 4921


• fix(rt-thread): fix create lvgl thread problem 4862
• fix(obj): fix arduino compile warnings 4807
• fix(table):fix issue with abnormal string output of 'lv_table_set_cell_value_fmt' 4804
• fix(table) user data API functions renamed 4769
• fix(ime_pinyin): keep cursor in the textarea when a candidate is pressed 4731
• fix(draw_needles): changed needle line draw start point from scale ce… 4682
• fix(arc): handle click outside background angle range (#4586) 4667
• fix(meter): fix minor issues 4657
• fix(draw): fix compiler error in lv_draw_sw_transform.c #2 4612
• fix(dropdown): avoid partial match in lv_dropdown_get_option_index 4598
• fix(dropdown): reset char_i = 0, avoid access overflow 4589
• fix(btnmatrix): set LV_BTNMATRIX_BTN_NONE when clicking of disabled button (#4571) 4578
• fix(qrcode): use LV_ASSERT instead of assert 1840dec
• fix: fix warning in lv_draw_sw_letter.c d22cda3
• fix(arc): fix setting value by click 20b6199
• fix(disp): fix infinite recursive SCREEN_LOADED events ef76206
• fix(keyboard): add '&' character d20bd1c
• fix(draw): fix scaling rectangle parts with opa 7a8fcbf

898
LVGL Documentation 8.3

11.1.3 Docs

• docs(obj): fix wording 4625


• docs(label): update text for recoloring 4606
• docs: fix typo 9fbac75

11.1.4 Others

• chore(cmsis-pack): prepare for v8.3.11 4936


• chore(cmake): add support for user-specified lv_conf.h path 4689
• STM32U5 DMA2D support (8.3) 4643
• backport: fix(lv_disp): fix lv_scr_load_anim being called twice quickly 4629
• chore(lv_draw_sw_letter.c): Fix print format 4615
• chore: fix compile error 7568df7

11.2 v8.3.10 20 September 2023

11.2.1 New Features

• feat(disp): add double buffered direct-mode efficient sync algorithm (v8.3) 4497
• feat(style): backport opa_layered 6548ea0

11.2.2 Fixes

• fix: build on Windows (MinGW environment) 4538


• fix(docs): dropdown: fix function name in description of static options 4535
• fix: do not copy invalid areas if not double buffered mode 4526
• fix(sdl): add missing parameter in lv_draw_sdl_composite_texture_obtain 4490
• fix(dropdown): position to the selected item in lv_dropdown_set_selected f174589
• fix(vglite): be sure end_angle > start_angle in arc drawing 01cd1fe
• fix(btnmatrix): fix tapping just outside a button in a buttonmatrix 8063fac

11.2.3 Docs

• docs(calendar): update according to v8.2 changes a296456


• docs(simulator): remove SDL support from the Visual Studio project bcebafe

11.2. v8.3.10 20 September 2023 899


LVGL Documentation 8.3

11.2.4 CI and tests

• ci: update screenshot compare from v9 to automatically create missing reference images fd21ed0
• ci(dropdown): fix test 5fc488a

11.2.5 Others

• chore(cmsis-pack): create cmsis-pack for v8.3.10 4572


• Update screen object opacity function documentation 4505
• demo(sress): fix issues when the stress test is opened/clsoed multiple times 1c5df6c
• chore: code formatting eb87767

11.3 v8.3.9 6 August 2023

11.3.1 Fixes

• fix(decoder): fix LV_IMG_CF_ALPHA_8BIT bin file decoder 4406


• fix(config): fix typo in LV_USE_PERF_MONITOR and LV_USE_MEM_MONITOR 4403
• fix(attr): refactor LV_ATTRIBUTE_* for function attributes 4404
• fix(font): fix optimizer issue in lv_font_fmt_txt.c 4385
• fix(btnmatrix): Hide button matrix when all buttons hidden 65f1c93
• fix(obj) prevent hidden objects keeping focus 375b3b5
• fix(btnmatrix): Fix typo in previous commit! 29ed7c5
• fix(tabview): fix warning 223dc1c
• fix(indev): fix warnings when loggin coordinates is enabled 645006e
• fix: use const lv_img_dsc_t * dsc function parameter in lv_img_buf.h/ 4f102d7
• fix(chart): fix lv_chart_get_point_pos_by_id f9ffcc9
• fix(imgbtn): support LV_OBJ_FLAG_CHECKABLE 385d999

11.3.2 Docs

• docs(disp): metined that rotation rotates the touch coordinates too 810852b

11.3. v8.3.9 6 August 2023 900


LVGL Documentation 8.3

11.3.3 Others

• demos: add lv_demo_..._close() functions for each demo 91038a9

11.4 v8.3.8 5 July 2023

11.4.1 New Features

• feat(rt-thread): make the rt-thread env recursively glob the UI files 8b83fe7

11.4.2 Performance

• perf(pxp, vglite): improve performance and add more features 4222

11.4.3 Fixes

• fix(stm32): static function prototypes moved from .h to .c 4276


• fix(png): fix decode image size and some warnings 4248
• fix(bidi): add more Hebrew checks to RTL characters set (#4171) 4239
• fix(img): fix getting the image type on big endian systems 4215
• fix(sdl): destroy texture after use if not stored in cache 4173
• fix:(BtnMatrix) Backport https://github.com/lvgl/lvgl/pull/4185 cb602ea
• fix(arduino): fix messed up variable types e3659c4
• fix:(BtnMatrix) Backport https://github.com/lvgl/lvgl/pull/4185 07bce74
• fix(chart): fix division by zero if there are no ticks 67b3011
• fix(msgbox): fix typo 6a89bd2
• fix(tabview): remove the animation if the tab is selected by clicking the button on the header 3de61c7
• fix(btnmatrix): fix array out of bounds addressing with groups and no buttons edd5ad2
• fix(btnmatrix): fix using > 7 as button width 75e6ef4
• fix(draw): typo with LV_COLOR_DEPTH 8 45b13c3
• fix(disp): fix memory leak lv_scr_load_anim with auto_del and time=0 1caafc5
• fix(msgbox): add missing lv_obj_class_init_obj 6843c19
• fix(flex): register LV_STYLE_FLEX_GROW 5ba90a5

11.4. v8.3.8 5 July 2023 901


LVGL Documentation 8.3

11.4.4 Examples

• example(tabview): fix tabview disable scrollig example 9491c3f

11.4.5 Docs

• docs: mention incompatibility between software rotation and direct_mode or full_refresh 4308
• docs(faq): don't say 24 bit is support as LVGL can't render in RGB888 directly 227ac02

11.4.6 CI and tests

11.4.7 Others

• chore(cmsis-pack): update cmsis-pack for v8.3.8 4340


• add(docs): add renesas-ra6m3 get-started document 4278
• add(gpu): add renesas-ra6m3 gpu adaptation 4270
• Revert "fix:(BtnMatrix) Backport https://github.com/lvgl/lvgl/pull/4185" 1713cd3

11.5 v8.3.7 3 May 2023

11.5.1 New Features

• feat(btnmatrix): review ctrl map and allow width values to be max 15 a150b15

11.5.2 Fixes

• fix (spinbox): doubling characters entered from the keyboard 4190


• fix(arm-2d): fix transform-chrome-keying issue 4178
• fix(menu): prevent setting the current page again 4136
• fix(esp): fix ESP-IDF pedantic builds (backport v8.3) 4135
• fix: color mixing with LV_COLOR_SWAP == 1 4101
• fix(indev): fix integer overflow in recursive zoom calculation a0795b4
• fix(style): fix trasition on bg_grad color 48d7878

11.5. v8.3.7 3 May 2023 902


LVGL Documentation 8.3

11.6 v8.3.6 3 April 2023

11.6.1 New Features

• feat(msg): add lv_msg_unsubcribe_obj 6af0179

11.6.2 Performance

11.6.3 Fixes

• fix(group): fix default_group becomes wild pointer when deleted 4076


• fix(fs_posix): allow creating new file and set permission. 3976
• fix(img): support negative angles 3846
• fix(gif): synchronize with master 4003
• fix(gpu): fix STM GPU drivers for some variants 4004
• fix(img): possible divide by 0 exception (lvgl#3988) 3990
• fix(arc): fix knob area invalidation d0e19eb
• fix(slider): consider animations on pressing 0b7777f
• fix(bar): delete running animations when a new value is set without animation aa31380
• docs: use a fixed commit of lv_web_emscripten 501230e

11.6.4 Examples

11.6.5 Docs

• docs(arduino): add note to not use lv_examles library 2f294aa


• docs: use a fixed commit of lv_web_emscripten 501230e

11.6.6 CI and tests

11.6.7 Others

• chore(cmsis-pack): update cmsis-pack for v8.3.6 4108


• chore: update the version numbers to v8.3.5-dev 77670fb
• Update build_html_examples.sh 399069b

11.6. v8.3.6 3 April 2023 903


LVGL Documentation 8.3

11.7 v8.3.5 7 February 2023

11.7.1 Performance

• perf(gpu): improve NXP's PXP and VGLite accelerators 3952


• perf(dam2d): rework stm32 dma2d 3904

11.7.2 Fixes

• fix(monkey): remove executable permissions from source files 3971


• fix(ci): set Ubuntu version for MicroPython test 3865
• fix(Kconfig): fix wrong type of LV_FS_STDIO_CACHE_SIZE (v8.3) 3906
• docs(indev): fix the name of long_press_repeat_time (was long_press_rep_time) 34c545e
• fix(roller): consider the recolor setting of the label 39f4247

11.7.3 Examples

11.7.4 Docs

• docs(indev): fix the name of long_press_repeat_time (was long_press_rep_time) 34c545e

11.7.5 CI and tests

• ci(esp): fix push to the component registry on tag e529230

11.7.6 Others

• chore(cmsis-pack): update cmsis-pack for v8.3.5 3972


• chore: add an option to "LV_TICK_CUSTOM" 3879
• bump version numbers to v8.3.5-dev 47c8f8f
• Update layer.md 9faca8a

11.8 v8.3.4 15 December 2022

11.8.1 New Features

• feat(keyboard): ported arabic keyboard from release 7.10.0 3728


• feat(table): scroll to the selected cell with key navigation 39d03a8

11.7. v8.3.5 7 February 2023 904


LVGL Documentation 8.3

11.8.2 Fixes

• fix(rt-thread): sync rt-thread v5.0.0 rt_align 3864


• fix(draw): SDL2 gradient support #3848 3856
• fix(esp.cmake): add demos and examples 3784
• fix(indev): fix scrolling on transformed obejcts 84cf05d
• fix(style): add the missing support for pct pivot in tranasform style properties c8e584f
• fix(flex): be sure obj->w_layout and h_layout can't be set at the same time c4c4007
• fix(chart): fix very dense bar charts bb2c2ac
• fix(draw): handle LV_COLOR_DEPTH == 1 too in lv_draw_sw_transform bd11ad8
• fix(example): fix warnings 1e3ca25
• fix(benchmark): fix warnings 1ed026c
• fix(draw): fix text color with sub pixel rendering and BGR order e050f5c
• fix(meter): fix setting part_draw_dsc.id in needle img drawing 716e5e2
• fix(gridnav): fix stucking in pressed state with encoder ad56dfa
• fix(darw): add back the disappeared antialising=0 support 2c17b28
• fix(msg): fix typos in API by adding wrappers 41fa416
• fix(draw): fix transformation accuracy e06f03d
• fix(style): remove the reduntant define of LV_GRADIENT_MAX_STOPS 903e94b
• demo(benchmark): fix lv_label_set_text_fmt format strings ae38258
• demo(benchmark): fix warning 1173dcb

11.9 v8.3.3 06 October 2022

v8.3.3 is the same as v8.3.2. It was released only because the version number was set incorrectly in lvgl.h.

11.10 v8.3.2 27 September 2022

11.10.1 Fixes

• fix(fragment): fixed child fragment event dispatch 3683


• fix(sdl): clear streaming/target texture with FillRect 3682
• fix(sdl): transformation with alpha (#3576) 3678
• fix(draw_sw): fix image cache to access the freed stack space 3584
• fix(style): use compile time prop_cnt for const styles 3609
• fix(demo): can not found lvgl.h file 3477
• fix(ci) checkout lv_micropython release/v8 branch 3524

11.9. v8.3.3 06 October 2022 905


LVGL Documentation 8.3

• fix(canvas): fix clipéping on transformation b884aba


• fix(draw): allow drawing outline with LV_DRAW_COMPLEX == 0 too ece3495
• fix(colorwheel): fix updating color when using lv_colorwheel_set_hsv d59bba1
• fix(slider): find the nearest value on click instead of floor dfd14fa
• fix(draw): fix border drawing with thick borders d5b2a9b
• fix(refr): fix true double double buffering logic with transparent screens 8b605cc
• fix(group): be sure obj is removed from its current group in lv_group_add_obj 5156ee0
• fix(style): add missing invalidation in lv_obj_remove_local_style_prop a0515ba

11.10.2 Docs

• docs(draw) remove reference to old lv_fs_add_drv function 3564


• docs(disp): LV_COLOR_SCREEN_TRANSP remove dependency on LV_COLOR_DEPTH_32 as transparency
is supported across all color depths 3556

11.10.3 CI and tests

• ci: protect test.c with #if LV_BUILD_TEST be485d7

11.10.4 Others

• chore(rt-thread) backport fixes from v9 3604


• chore: fix warnings 7640950
• remove accidentally added code 5022476

11.11 v8.3.1 25 July 2022

11.11.1 Fixes

• fix(led): add bg_color draw descriptors back to led draw event to support LV_DRAW_COMPLEX 0 3515
• fix(slider): fix knob drawing in symmetrical mode 2967172
• fix(refr): fix lv_refr_get_top_obj 9750c97
• fix(arc): fix arc knob invalidation in SYMMETRICAL mode a283273

11.11. v8.3.1 25 July 2022 906


LVGL Documentation 8.3

11.11.2 Examples

• example(freetype): Update the Micropython example to use the Lato font 71913d3
• example(freetype): replace the arial font with lato to avoid licensing issues 8544cc3

11.11.3 Docs

• docs(readme): fix LVGL version typo (8.3.0) 3462


• docs(tasmota): support LVGL 8.3.0 (#3511) 62662f6

11.12 v8.3.0 6 July 2022

11.12.1 Overview

• Layers Support transforming (zoom and rotate) any widgets and their children drawn by LVGL. To do this LVGL
renders the transformed widgets into a layer and draws that layer as an image applying all the transformations.
Layers are also used when opa (not bg_opa, border_opa, etc) and blend_mode are set. This way nested
objects are blended as one layer to avoid color bleeding. See more here.
• inherit and initial style properties Besides setting "normal values" for style properties now you can set them to
inherit (inherit the parent's value) and initial (set the system default). See more here
• NXP-PXP and VGLITE GPU support The support for NXP GPUs are added again
• Color font support You can use emojis and images in texts with this great new features. See more here.
• ARM2D GPU support Get support for ARM's own GPU.
• PubSub messaging A publisher-subscriber based messaging system is added to make communication between
components easier. See more here.
• Pinyin IME Add support for Pinyin IME Chinese input. See more here.
• render_start_cb A new callback is added to lv_disp_drv_t to indicate when the rendering starts. It's useful
to make synchronization, e.g. wait for a TE signal.

11.12.2 New Features

• feat(ime_pinyin): add API to support 9-key input mode 3447


• feat(font): add font placeholder drawing configuration 3446
• feat(fsdrv): add posix lseek() error checking 3444
• feat(misc): add asynchronous call function cancellation function 3439
• feat(ime_pinyin): add API to use Pinyin IME(Chinese input) 3408
• feat(style) add 'inherit' and 'initial' CSS properties 3390
• feat(porting): add flushing control to the template 3384
• feat(anim): add deleted callback (#3279) 3295
• feat(cmsis-pack): monthly update for May 3394
• feat(textarea): make it possible to customize the bullet character 3388

11.12. v8.3.0 6 July 2022 907


LVGL Documentation 8.3

• feat(disp): add a temporary invalidation disable interface 3378


• feat(group): add edge callbacks when trying to move focus past beginning or end 3374
• feat(benchmark): make lvgl render at the highest frame rate 3352
• feat(rt-thread): allow users to control refresh period in the lvgl thread 3375
• feat(cmsis-pack): Monthly update for May (alpha) 3359
• feat(demos): add a callback for benchmark 3353
• feat(gpu): Update lv_gpu_arm2d with new features 3340
• feat(draw): improve acceleration for LV_IMG_CF_ALPHA_8BIT 3337
• feat(anim): add the function of getting global animation refresher timer 3331
• feat(demo): add Weighted FPS and Opa speed log output 3326
• feat(gpu): Update gpu arm 2d 3320
• feat(cmsis-pack): Monthly update for April 3300
• feat(fsdrv) fix issues for win32 backends 3284
• feat(cmake-build): Option to allow building shared libraries. 3278
• feat(hal): add render_start_cb to disp_drv 3274
• feat(cmsis-pack): monthly update for April (v1.0.3-alpha) 3271
• feat(benchmark): add trace output for running a specific scenario 3245
• feat(env_support): cmsis pack monthly update 3209
• feat(tabview): support vertical scrolling 3184
• feat(span): add an interface for setting the number of lines 3200
• feat(indev): add possibility to enable/disable all input devices at once 3179
• feat(font): add imgfont - can be used to add emojis to label/span 3160
• feat(gpu): add gpu arm2d 3162
• feat(dma2d): add lv_draw_stm32_dma2d_buffer_copy function 3147
• feat(disp): add screen out animations 3081
• feat(menu): make menu widget more compatible with encoder 3061
• feat(label): added animation style property to apply it to circular scrolling animation of label widget 3128
• feat(script): add pre-commit configuration for code formatting 3092
• feat(refr): prevents dirty areas from being modified during rendering 3107
• feat(log): improve lv_log and add log the result from lv_demo_benchmark 3084
• feat(fragment): add fragment manager (a UI Controller concept) 2940
• feat(porting): add a macro lv_run_timer_handler_in_period to simplify porting 3063
• feat(gpu): reattach nxp pxp vglite accelerators(#3322) 029eef7
• feat(draw): support transforming widgets and improfe sw transform 318146a
• feat(msg): add publisher-subscriber messaging 79a29d7
• feat(benchmark): add an API to run specific scene (#3089) 305ad00

11.12. v8.3.0 6 July 2022 908


LVGL Documentation 8.3

• feat(gpu): add SWM341 gpu support (synwit) 07b7eea


• feat(arc): add lv_arc_align_obj_to_angle and lv_arc_rotate_obj_to_angle a76bb70
• feat(draw): add draw_ctx->buffer_copy d034511
• feat(dropdown): add lv_dropdown_get_option_index 9997fb0
• feat(tabview) add API to rename tab. 2c9695a
• feat(indev): send LV_EVENT_PRESS_LOST on release with wait_until_release cc18518
• feat(style) add 'inherit' and 'initial' CSS properties (#3390) 9a48de0
• feat(draw): improve acceleration for LV_IMG_CF_ALPHA_8BIT (#3337) 8d3c41d
• feat(label): added animation style property to apply it to circular scrolling animation of label widget (#3128)
340d45c
• feat(gridnav): add lv_gridnav_set_focused b6d2daa

11.12.3 Performance

• perf(draw): speed up non normal blend modes 5a06fce


• perf(draw): minor optimiziation in point transformation c6c2864
• perf(layer): cache the layer_type ac2e2f1

11.12.4 Fixes

• fix(draw): conflict with external ALIGN define 3336


• fix(arc): fix bug with LV_ARC_MODE_REVERSE (#3417) 3418
• fix(fragment): memory leak of fragments #3438 3442
• fix(draw): solve memory leaking issue 3437
• fix(gridnav) correct logic in find_last_focusable 3423
• fix(examples) correct comment in slider example 3419
• fix(sdl): add transformation support for the SDL backend 3403
• fix(bmp): fix with LV_COLOR_16_SWAP 3412
• fix(sdl): fix LRU, reported in #3402 3404
• fix(draw) avoid use-after-free when drawing arcs 3399
• fix(subpx): fix subpixel rendering font is not displaying bug 3387
• fix(style): reset style lookup table after gc sweep/lv_deinit 3385
• fix(benchmark): fix the issue that wrong scene number is used 3372
• fix(draw): fix colour supports for indexed and alpha-only 3371
• fix(mem): fix TLSF returning the wrong pointer when the requested size is too large 3325
• fix(demo): fix warning. 3344
• fix(config): add LV_GPU_SDL_LRU_SIZE 3348
• feat(draw): improve acceleration for LV_IMG_CF_ALPHA_8BIT 3337

11.12. v8.3.0 6 July 2022 909


LVGL Documentation 8.3

• fix(txt): fix returned value of lv_txt_iso8859_1_next(..., NULL) 3338


• fix(benchmark): remove redundant string for the small screens 3335
• fix(chart): fix accessing uninitialized point_area 3327
• fix(config): add LV_LAYER_SIMPLE_BUF_SIZE to Kconfig 3312
• fix(config): Keep the sequence of widget in order 3314
• fix(config): fix typo in LV_USE_PERF_MONITOR and LV_USE_MEM_MONITOR 3313
• fix(refr): initializing row_cnt is to silence the warning 3309
• fix(meter): fix typo 3308
• fix(draw): update Makefiles 3303
• fix(lodepng): fix NULL pointer access 3307
• fix(Kconfig): change the type of LV_FS_STDIO_LETTER from string to int 3282
• fix(demo): fix Wformat warning 3290
• fix(snapshot): add missing ASSERT checks 3292
• fix(Kconfig): Add LV_USE_GRIDNAV and LV_USE_FRAGMENT to Kconfig 3270
• fix(msgbox): do not execute init obj when obj == NULL 3264
• fix(menu): use LV_ASSERT_MALLOC check for new_node 3263
• fix(canvas):image cache may expire after set canvas's buff 3267
• fix(obj_style): prevent access to class null pointer 3252
• fix(png): fix possible memory leak when decoding fails 3249
• fix(libs): fix possible buffer underflow caused by extension matching 3250
• fix(fs): track multiple directory handles with win32 backends 3243
• fix(png): use LV_IMG_CF_TRUE_COLOR_ALPHA instead of LV_IMG_CF_RAW_ALPHA 3212
• fix(Keil-AC5): slience warnings in Keil-AC5 3221
• fix(meter): fix infinite loop caused by loop variable type mismatch 3232
• fix(chart): remove invalid decision branches 3231
• fix(gradient): assert before dividing by 0 3228
• fix(calendar): fix infinite loop caused by loop variable type mismatch 3230
• fix(flex): assert before dividing by 0 3237
• fix(hal): fix LV_ASSERT_MALLOC wrong placement 3236
• fix(disp): fix missing null pointer judgment 3238
• fix(obj_class): fix possible memory leak when the default disp is NULL 3235
• fix(draw_sw_letter): fix incorrect use of sizeof for a pointer 3234
• fix(indev): fix null pointer access caused by typo 3229
• fix(event): remove invalid decision branches 3233
• fix(draw_mask): remove invalid decision branches 3225
• fix(spinbox): remove invalid judgment 3227

11.12. v8.3.0 6 July 2022 910


LVGL Documentation 8.3

• fix(gradient): remove invalid decision branches 3226


• fix(txt): return 0 if letter_uni is out of range 3224
• fix(calendar): fix possible array access out of bounds 3223
• fix(style): remove useless null pointer judgment 3222
• fix(obj): scrolling exception when use lv_obj_set_parent() 3210
• fix(libs): fix memcmp memory access overflow 3205
• fix(png): fix possible file leaks 3204
• fix(docs): rename task-handler.md to timer-handler.md 3203
• fix(lru): Fix use of undefined variables 3181
• fix(rt-thread): Sconscript use LOCAL_CFLAGS to replace LOCAL_CCFLAGS 3196
• fix(make) make files under draw/gpu 3202
• fix(docs-CN):fix broken links to docs in dir get-started 3195
• fix broken links to docs in dir get-started 3190
• fix(indev): fix warning about formatting uint32_t with %d 3193
• fix(Kconfig): move LV_USE_IMGFONT to others menu 3176
• fix(draw): src_buf_tmp will be NULL when LV_DRAW_COMPLEX is '0' 3163
• fix(span): align the baselines 3164
• fix(menu): fix crash on delete 3154
• fix(Kconfig): add missing LV_USE_THEME_MONO 3146
• fix(demo/stress): remove the unused assets 3139
• fix(jpg): swap high and low bytes when macro LV_COLOR_16_SWAP is 1 3138
• fix(script): in lv_conf_internal fix some widget dependencies when using Kconfig 3119
• fix(demo): minor fix for benchmark 3114
• fix(misc): in lv_map() handle if maximum value less than minimum value 3113
• fix(extra): adjust image decoder initialization order 3085
• fix(chart): optimize chart invalidation 3028
• fix(refr): fix performance monitor NULL pointer access 3105
• fix(misc): Remove duplicate declaration of _lv_log_add. 3103
• fix(gridnav): get key code from the actual event 3101
• fix(draw_rect): delete STDC_VERSION to ensure C++ compatibility 3099
• fix(font):draw placeholder if get_glyph_dsc() returns false 3000
• fix(conf): work around GCC bug 3082
• fix(fsdrv): replacing sprintf with lv_snprintf for safety 3079
• fix(cmsis-pack): add PIDX for cmsis-pack 3064
• feat(gpu): add SWM341 gpu support (synwit) 07b7eea
• fix(fs): fix cached read and add unit test for lv_fs 98660a8

11.12. v8.3.0 6 July 2022 911


LVGL Documentation 8.3

• fix(table): invalidate only the changed cell 306fa19


• fix(draw): handle non BLEND_MODE_NORMAL for ARGB drawing 9ac8ce6
• fix(draw): revert handling of style_opa on not MAIN parts 51a7a61
• fix(draw): clip the bg img to the rectangle's area in lv_draw_sw_rect 77d726e
• fix(obj): fix LV_OBJ_FLAG_OVERFLOW_VISIBLE c742f2c
• fix(scroll): do not fire scroll begin/end event on every scroll step 25ce6e3
• fix(indev): do not send keys to objects in disabled state b0a46c4
• fix(disp): make lv_scr_load work better with lv_scr_load_anim and auto_del = true 52287fd
• fix(draw): create intermediate layer for blend modes too 8b15007
• fix(group): in lv_group_remove() fix if the object to focus is deleted 72cb683
• fix(draw): be sure angle values are in the correct range e624b90
• fix(scroll): send LV_EVENT_SCROLL_BEGIN/END with no animation too 777fe1e
• fix(arc): fix arc image drawing issue 7153e3f
• fix(refr): fix memory write out of bounds issue 13c99fc
• fix(gif): fix rare issue when drawing the gif's background b1e2c06
• fix(chart): fix misaligned horizontal tick lines on bar charts 4572a0c
• fix(font): use 0 width for non printable characters 7cf5709
• revert(group): 72cb683c799f65cd4fbae22dafc3a35c123bb66b b7b22c1
• fix(keyboard): don't show popovers on map change ac202e7
• fix(refr): consider masks with LV_OBJ_FLAG_OVERFLOW_VISIBLE a7f9dfa
• fix(draw): fix the calculation of the transformed coordinates 76de7c6
• fix(style): fix heap use after free with transition styles d9ae58b
• fix(tabview, tileview): fix scrolling 22854ff
• fix(draw): fix disp_bg_img drawing dea75d9
• fix(textarea): fix max length handling 127d8e8
• fix(btnmatrix): fix extra draw size calculation to not clip shadow 7ada130
• fix(indev): scroll_ throw_vect cannot converge to 0 when vect is negative e5c11f1
• fix(theme): make the basic theme even more simpler 62d6f3c
• fix(color): color mix rounding error 523062b
• fix(style): _lv_style_prop_lookup_flags tell all flags for LV_STYLE_PROP_ANY e53f602
• fix(list): use for icon b171f7d
• fix(layout): fix the handling of FLOATING children 48728a7
• fix(style): make color filter inherited 5546b9d
• fix(spinbox): set its default width in its class 3d92972
• fix: fix warning 6c00552
• fix(draw): fix transformations on subdivided areas cbff8e8

11.12. v8.3.0 6 July 2022 912


LVGL Documentation 8.3

• fix(slider): fix left knob in ranged mode 17f5e0a


• fix(Kconfig): allow unchecking LV_CONF_SKIP f3a07a3
• fix(style): fix using width for both width and height in radius transition 6acbdaa
• fix(dropdown): fix scrolling when options are CENTER aligned e651383
• fix(grid): fix dead branch 46bf27d
• fix(hal): disable driver->screen_transp by default regardless to LV_COLOR_SCREEN_TRANSP ff7204e
• fix(theme): fix mono theme init 5ec6694
• fix(bmp) fix typo in BPP condition cbc38af
• fix(theme): in the basic theme show the textarea cursor only in focuses state bb03fb1
• fix(draw): fix img recolor 23eecce
• fix(theme) add disabled style to textarea in the default theme 00f6759
• fix(meter): improve the precision of tick line drawing 0255c6d
• fix(gpu): fix warning with NXP GPU 6be43b8
• fix(color): compensate rounding error during blending 42d9c07
• fix(examples) use type-safe function for retrieving event param 71d535d
• fix(draw) ensure variable is initialized to avoid warning 276f28a
• feat(draw): improve acceleration for LV_IMG_CF_ALPHA_8BIT (#3337) 8d3c41d
• fix(spinbox): rename lv_spinbox_set_pos to lv_spinbox_set_cursor_pos a99eb6b
• fix(layout): use uint16_t LV_LAYOUT_FLEX/GRID c596a36
• fix(event) avoid using a boolean as a pointer 06fff4b
• fix(theme): properly disable transitions if LV_THEME_DEFAULT_TRANSITION_TIME==0 242112b
• fix(scroll): fix scroll to view to the left 7c74f65
• fix(fs): mark the read cache as invalid by default 54f9987
• fix(menu): fix crash on delete (#3154) a6c4c13
• fix(roller): fix unexpected jump in infinite mode 18f2d78
• fix(conf): work around GCC bug (#3082) c6b34bc

11.12.5 Examples

• example(ime_pinyin): improved lv_example_ime_pinyin_1 3428


• example(imgfont): fix lvgl.h include path 3405
• example(btnmatrix): update lv_example_btnmatrix_2 to expicitly check which part is drawn 6b2eac1
• example(slider): make lv_example_slider_3 work with dark theme too 4a766c5
• example(span): avoid ambiguous meaing 7bb09e3
• demo(benchmark): add LV_DEMO_BENCHMARK_RGB565A8 option afaa8c9

11.12. v8.3.0 6 July 2022 913


LVGL Documentation 8.3

11.12.6 Docs

• docs(indev): add comment in input device part 3422


• docs(slider) mention that VALUE_CHANGED is not sent on release 3397
• docs(readme): add version portuguese brazilian 3349
• docs(pc-simulator): add MDK with FastModel 3318
• docs(intro): update for v8.2.0 3316
• docs(readme) update link to the PlatformIO Registry 3296
• docs(gesture): fix typo lv_indev_act() -> lv_indev_get_act() 3291
• docs(scroll) add information about scroll coordinates 3088
• docs(msgbox) fix typo 3095
• docs(scroll): use LV_DIR_VER instead of LV_DIR_TOP 3066
• docs: rearrange the get-started section 8a81532
• docs: add section for renderers and gpus 378aaa6
• docs collapse APIs by default ebd20af
• docs(images): fix notes about breaking change inf v8.2 9a1e385
• docs(sim): add link to qt-creator 88bbef1
• docs(chart): describe how to set the space between columns 746917d
• docs(README): fix broken link c2c44c6
• docs(examples) avoid redirects when loading examples d367bb7
• docs(gesture): describe how prevent sending events after a gesture 65db5c9
• docs(get-started): add quick-overview to the index 91ebf81
• docs(others): add imgfont to the index 656a0e5

11.12.7 CI and tests

• ci(slider): add unit test 3198


• test(line): add unit tests for line widget 3104
• test(table): replicate issue when reducing table cells 3121
• test(textarea): add unit test 3074
• test(table): add unit tests 3040
• ci(docs) replace use of sed with proper configuration variables 1816fa5
• ci add Makefile test ea79cee
• test(mem) add test for #3324 9700664
• test(img): fix image error diff handler 48d87e1
• ci update docs builder to work with Python 3.10 a3d66c9
• ci make sure LVGL assertions cause tests to fail b83c5aa

11.12. v8.3.0 6 July 2022 914


LVGL Documentation 8.3

• ci remove formatting comment d345f76


• ci don't run workflows twice on PRs fcc1152
• ci bump test timeout to 30 seconds [skip ci] 85e3e23
• ci limit tests to 15 seconds 003f18f
• ci(makefile) fix typo in GitHub action a101e70
• ci(switch): fix mem leak test 8481e3a
• ci(stale) bump action version 5977eef
• ci use GCC problem matcher on ARM tests as well 9fcefe5

11.13 v8.2.0 31 January 2022

11.13.1 Overview

Among many fixes and minor updates these are the most important features in v8.2.0:
• Abstract render layer to make it easier to attach external draw engines
• Add LV_FLAD_OVERFLOW_VISIBLE. If enabled the children of an object won't be clipped to the boundary of
the object
• Add ffmpeg decoder support to play videos and open a wide variety of image formats
• Add font fallback support
• Add gradient dithering support
• Add "monkey test"
• Add cmsis-pack support
• Add Grid navigation (lv_gridnav)
The GPU support for NXP microcontrollers is still not updated to the new draw architecture. See #3052

11.13.2 Breaking Changes

• :warning: feat(fs): add caching option for lv_fs-read 2979


• :warning: feat(span): lv_spangroup_get_expand_width() adds a parameter 2968
• :warning: arch(draw): allow replacing the draw engine db53ea9
• :warning: indexed images are not chroma keyed. Use the alpha chaneel instead.

11.13. v8.2.0 31 January 2022 915


LVGL Documentation 8.3

11.13.3 Architectural

• arch(draw): separate SW renderer to allow replacing it 2803


• arch: merge lv_demos 5414652
• arch(sdl): migrated to use new backend architecture 2840
• arch(env): move rt-thread into env_support folder 3025
• arch(env): arch(env): move the cmake folder into the env_support folder 773d50f
• arch(env): move the zephyr folder into the env_support folder 4bd1e7e

11.13.4 New Features

• feat(cmsis-pack): prepare for lvgl v8.2.0 release 3062


• feat(gridnav): add lv_gridnav 2911
• feat: update the cmsis-pack to 0.8.3 3021
• feat(sdl): support rounded images 3012
• feat(cmsis-pack): add cmsis-pack support 2993
• feat(event): add preprocessing and stop bubbling features for events 3003
• feat(draw): add gradient dithering support 2872
• feat(symbols): add guards to LV_SYMBOL_* to allow redefining them 2973
• feat(obj): subdivide LV_OBJ_FLAG_SCROLL_CHAIN into ...CHAIN_HOR and ...CHAIN_VER 2961
• feat(draw): add draw_bg callback to draw_ctx #2934 2935
• feat(docs): add Chinese readme 2919
• feat(txt): add used_width parameter to _lv_txt_get_next_line() 2898
• feat(others) add monkey test 2885
• feat(rlottie): add animation control options 2857
• feat(lv_hal_indev): add missing lv_indev_delete() 2854
• feat(freetype): optimize memory allocation 2849
• feat(Kconfig): add FreeType config 2846
• feat(widgets): add menu widget 2603
• feat(refr): add reset function for FPS statistics 2832
• feat(Kconfig): add monitor position configuration 2834
• feat(examples) add micropython versions of the external library examples 2762
• feat(freetype): support bold and italic 2824
• feat(font) add fallback support and mem. font load option to FreeType 2796
• feat(lib) add ffmpeg video and image decoder 2805
• feat(obj): add LV_OBJ_FLAG_OVERFLOW_VISIBLE e7ac0e4
• feat(scrollbar): add more control over scrollbar paddings 4197b2f

11.13. v8.2.0 31 January 2022 916


LVGL Documentation 8.3

• feat(dropdown): keep the list on open/close for simpler styling 9d3134b


• feat(qrcode) use destructor instead of lv_qrcode_delete() 318edd8
• feat(disp) allow decoupling the disp_refr timer 85cc84a
• feat(obj): add lv_obj_get_event_user_data() 53ececc
• feat(obj) add LV_OBJ_FLAG_SCROLL_WITH_ARROW 70327bd
• feat(slider): consider ext_click_area on the knob with LV_OBJ_FLAG_ADV_HITTEST 9d3fb41

11.13.5 Performance

• perf(sdl): optimize the use of SDL_RenderSetClipRect 2941


• perf(color): add faster lv_color_hex function 2864

11.13.6 Fixes

• fix(micropython) update examples for new API 3059


• fix: increase default value of LV_MEM_SIZE for lv_demo_widgets #3057 3058
• fix(cmsis-pack): fix issue #3032 3056
• fix(porting): add missing function prototypes 3054
• fix(kconfig): add missing default values 3050
• fix(canvas): force canvas to use sw draw 3045
• fix(rt-thread): use ARCH_CPU_BIG_ENDIAN to replace RT_USING_BIG_ENDIAN 3044
• fix(gradient): general cleanup and fix for alignment issues 3036
• fix(draw): rendering issues for vertical gradient with and without dithering 3034
• fix uninitialized variable 3033
• fix(lru): lower dependency for standard C functions 3024
• fix(env_support): move cmsis-pack to env_support folder 3026
• fix(doc): full covering opacity is 255, not 256 3022
• fix uninitialized variables 3023
• fix various issues for esp32 3007
• fix(sdl): fix clipped image drawing 2992
• fix(draw): missed bg_color renaming in the draw function 3002
• fix(porting): fix typo and an unmatched prototype 2998
• fix(conf) add missing LV_LOG_LEVEL default definition 2996
• fix(refr): crash if full_refresh = 1 2999
• fix(Kconfig): adapt to lvgl's built-in demos 2989
• fix(Makefile): compilation errors 2944
• fix(rlottie): fix variable name 2971
• fix(group): in lv_group_del() remove group from indev (lvgl#2963) 2964

11.13. v8.2.0 31 January 2022 917


LVGL Documentation 8.3

• fix(obj): old parent's scroll is not updated in lv_obj_set_parent() 2965


• fix(fatfs) add missing cast 2969
• fix(snapshot) fix memory leak 2970
• fix(examples) move event callback registration outside loop in lv_example_event_3 2959
• fix(canvas): off by one error in size check in lv_canvas_copy_buf 2950
• fix(indev) add braces to avoid compiler warning 2947
• fix: fix parameter order in function prototypes 2929
• fix(style):add const qualifier for lv_style_get_prop() 2933
• fix(dropdown): in lv_dropdown_get_selected_str handle if there are no options 2925
• fix: lv_deinit/lv_init crash or hang 2910
• fix(rt-thread): improve the structure 2912
• fix: removed string format warnings for int32_t and uint32_t 2924
• fix(lv_fs_win32): add missing include of <stdio.h> 2918
• fix: use unsigned integer literal for bit shifing. 2888
• chore(lottie) move rlottie_capi.h to lv_rlottie.c 2902
• fix(qrcodegen) add brackets around assert calls 2897
• fix(list) guard image creation with LV_USE_IMG 2881
• fix(snapshot): make fake display size big enough to avoid align issue. 2883
• fix(sdl) correct makefile 2884
• fix(draw): fix set_px_cb memory write overflow crash. 2882
• fix(freetype): fix memset error 2877
• fix(span): fix align and break word 2861
• fix(refr): swap buffers only on the last area with direct mode 2867
• fix(arc) free memory when drawing full-circle arc 2869
• fix(indev): update lv_indev_drv_update to free the read_timer 2850
• fix(draw): fix memory access out of bounds when using blend subtract 2860
• fix(chart) add lv_chart_refresh() to the functions which modify the data 2841
• fix(conf) mismatched macro judgment 2843
• fix(ffmpeg): when disabled LV_FFMPEG_AV_DUMP_FORMAT makes av_log quiet 2838
• fix(rt-thread): fix a bug of log 2811
• fix(log): to allow printf and custom_print_cb to work at same time 2837
• fix(keyboard): add missing functions 2835
• fix(checkbox) remove unnecessary events 2829
• fix(qrcode): replace memcpy() with lv_memcpy() and delete useless macros 2827
• fix(font) improve builtin font source files generation process 2825
• fix(CMake) split CMakeLists.txt, add options, includes and dependencies 2753

11.13. v8.2.0 31 January 2022 918


LVGL Documentation 8.3

• fix(obj): make lv_obj_fade_in/out use the current opa as start value 2819
• fix(qrcode):minimize margins as much as possible 2804
• fix(scripts): switch all scripts to python3 2820
• fix(event): event_send_core crash in special case. 2807
• fix(Kconfig) remove duplicate LV_BUILD_EXAMPLES configuration 2813
• fix(obj): in obj event use the current target instead of target 2785
• fix(draw_label): radius Mask doesn't work in Specific condition 2784
• fix(draw_mask): will crash if get_width/height < 0 2793
• fix(theme) make the basic theme really basic a369f18
• fix(arc): fix knob invalidation 345f688
• fix(theme): add arc, spinner and colorwheel to basic theme adc218a
• fix(conf) define LV_LOG_TRACE_... to 0 in lv_conf_internal.h to avoid warnings 305284c
• fix(draw): consider opa and clip corner on bg_img d51aea4
• fix(draw): add grad_cache_mem to GC_ROOTs 138db9c
• fix(bar, slider): fix shadow drawing on short indicators 364ca3c
• fix(theme): fix theme initialization issue introduced in 6e0072479 d231644
• fix(draw): add lv_draw_sw_bg 49642d3
• fix(draw) border_draw crash is special case 075831a
• fix(theme): fix crash in lv_theme_basic_init ca5f04c
• fix(draw): fix indexed image drawing 5a0dbcc
• fix(roller): clip overflowing text 5709528
• fix(align) fix LV_SIZE_CONTENT size calculation with not LEFT or TOP alignment 9c67642
• fix(draw): futher bg_img draw fixes 81bfb76
• fix(btnmatrix): keep the selected button even on release d47cd1d
• fix(sw): make knob size calculation more intuitive 5ec532d
• fix(switch): make knob height calculation similar to slider 0921dfc
• fix(span): explicitly set span->txt to the return value of lv_mem_realloc(#3005) a9a6cb8
• fix(example): update LVGL_Arduino.ino d79283c
• fix(draw) simplify how outline_pad is compnesated 81d8be1
• fix(obj) make LV_OBJ_FLAG_SCROLL_CHAIN part of the enum instead of define f8d8856
• fix(label): dot not add dots if the label height > 1 font line height 4d61f38
• fix(event): crash if an object was deleted in an event 9810920
• fix(build) fix sdl build with make 43729d1
• fix(config): fix anonymous choice 71c739c
• chore(docs): fix lv_list_add_text a5fbf22
• fix(png) check png magic number to be sure it's a png image 1092550

11.13. v8.2.0 31 January 2022 919


LVGL Documentation 8.3

• fix(btnmatrix): fix crash if an empty btnmatrix is pressed 2392f58


• fix(mem/perf monitor): fix issue introduced in #2910 0788d91
• fix(layout) fix layout recalculation trigger in lv_obj_add/clear_fleg ee65410
• fix(obj) fix lv_obj_fade_in 4931384
• fix(draw): fix clipping children to parent 5c98ac8
• fix: remove symlinks to be accepted as an Ardunio library 6701d36
• chore: fix typos in FATFS config 74091c4
• fix(refr): fix missed buffer switch in double full-screen buffer + direct_mode 731ef5a
• chore(qrcode): fix warnings e9d7080
• docs(event): tell to not adjust widgets in draw events 933d67f
• fix(table, chart): fix memory leaks 8d52de1
• fix(event): handle object deletion in indev->fedback_cb bfc8edf
• fix(roller): snap on press lost fa9340c
• fix(dropdown) be sure the list is the top object on the screen cb7fc2b
• fix(img) fix invalidation issue on transformations d5ede0e
• fix(obj) fix comments of lv_obj_set_pos/x/y b9a5078

11.13.7 Examples

• example: add non-null judgment to lv_example_obj_2 2799


• example(table): fix text alignment b03dc9c

11.13.8 Docs

• docs(demos) update information to reflect new layout 3029


• docs(porting): remove duplicated content 2984
• docs(display) fix typo 2946
• docs(get-started) add introduction for Tasmota and Berry 2874
• docs fix spelling, parameter descriptions, comments, etc 2865
• docs: spelling fixes 2828
• docs(style) minor style fix 2818
• docs(porting/display) fix formatting 2812
• docs(roadmap) update 084439e
• docs(widgets) fix edit links 7ed1a56
• docs(contributing) update commit message format 1cd851f
• docs(porting): add more details about adding lvgl to your project 6ce7348
• docs(indev): add description about gestures 2719862
• docs(style): describe const styles 28ffae8

11.13. v8.2.0 31 January 2022 920


LVGL Documentation 8.3

• docs(faq): add "LVGL doesn't start, nothing is drawn on the display" section 0388d92
• docs add demos 02a6614
• docs(fs): update fs interface description to the latest API 285e6b3
• docs(format) let wrap 4bf49a8
• docs(imgbtn) fix typo d792c5f
• docs(porting) clarify that displays must be registered before input devices 1c64b78
• docs(event) fix lv_event_get_original_target vs lv_event_get_current_target cdd5128
• docs(events) rename LV_EVENT_APPLY to LV_EVENT_READY (#2791) bf6837f
• docs(gpu): link style properties and boxing model 6266851
• docs(gesture): clarify gesture triggering with scrolling e3b43ee
• docs(contributing): remove the mentioning of the dev branch 00d4ef3
• docs(bar) fix default range eeee48b
• docs(event): tell to not adjust widgets in draw events 933d67f
• docs(switch) improve wording b4986ab
• docs(font) fix example to match v8 2f80896

11.13.9 CI and tests

• test(bar): add unit tests 2845


• test(switch): add initial unit test 2794
• test(demo) add tests for widget and stress demos 3bd6ad8
• test(dropdown) fix to pass again 918b3de
• test add support for using system heap 446b1eb
• ci remove formatting request workflow 6de89e4
• ci initial support for cross-architecture tests 7008770
• ci create handler for formatting requests 7af7849
• test(style) add test for gradient da8f345
• test(event) add test for #2886 51ef9c2
• ci add workflow to check code formatting a2b555e
• ci attempt to speed up cross tests 80408f7
• ci apply my updates to the verify-formatting action 02f02fa
• ci: add arduino linter action f79b00c
• ci update action be9722c
• ci more formatting action updates 1f6037c
• ci disable LeakSanitizer on dockerized tests c9e1927
• ci one last try at this for tonight dddafae
• ci try alternate checkout mechanism cb3de30

11.13. v8.2.0 31 January 2022 921


LVGL Documentation 8.3

• test(style) fix compile error ba083df


• test(template) simplify _test_template.c b279f63
• ci force ccache to be saved every time a7c590f
• ci switch to codecov v2 6b84155
• ci more debugging for formatting action 2f8e4bc
• ci inline apt-get commands 90e2b9f
• ci(micropython) use ESP-IDF 4.4 b34fe9e
• ci add 5k stack limit 4122dda
• ci force use of ccache in PATH 6de3fa8
• ci add back stack usage check at 4 kilobytes 89135d6
• ci temporarily disable stack usage check 1900c21
• ci(cross) use python3 instead of python df7eaa0
• ci use specific version tag 59b4769
• ci fix check style action 5bb3686
• ci fix typo in formatting action d1ccbf6
• ci test formatting action 065d821
• ci(micropython) switch to newer GCC action 1fa7257
• ci(style) force color on diff to help highlight whitespace changes 04f47ea
• ci(cross) install build-essential 772f219
• ci force pushing to upstream branch 8277f78
• ci ensure lvgl-bot is used to make commits 9fcf52a

11.14 v8.1.0 10 November 2021

11.14.1 Overview

v8.1 is a minor release, so besides many fixes it contains a lot of new features too.
Some of the most important features are
• Built in support for SDL based GPU drawing
• Much faster circle drawing in the software renderer
• Several 3rd party libraries are merged directly into LVGL.
• Add LVGL as an RT-Thread and ESP32 component

11.14. v8.1.0 10 November 2021 922


LVGL Documentation 8.3

11.14.2 Breaking Changes

• :warning: feat(calendar): add the header directly into the calendar widget 2e08f80

11.14.3 Architectural

• arch add small 3rd party libs to lvgl 2569

11.14.4 New Features

• feat(display) add direct_mode drawing mode 2460


• feat(conf): make LV_MEM_BUF_MAX_NUM configurable 2747
• feat(disp): add non-fullscreen display utilities 2724
• feat(rlottie) add LVGL-Rlottie interface as 3rd party lib 2700
• feat(rtthread): prepare for porting the device-driver of rt-thread 2719
• feat(fsdrv) add driver based on Win32 API 2701
• feat(span) indent supports percent for fix and break mode 2693
• feat(rt-thread): implement rt-thread sconscirpt 2674
• feat(lv_spinbox) support both right-to-left and left-to-right digit steps when clicking encoder button 2644
• feat add support for rt-thread RTOS 2660
• feat(disp): Enable rendering to display subsection 2583
• feat(keyboard): add user-defined modes 2651
• feat(event) add LV_EVENT_CHILD_CREATED/DELETED 2618
• feat(btnmatrix/keyboard): add option to show popovers on button press 2537
• feat(msgbox) add a content area for custom content 2561
• feat(tests): Include debug information to test builds 2568
• feat(drawing) hardware accelerated rendering by SDL2 2484
• feat(msgbox): omit title label unless needed 2539
• feat(msgbox): add function to get selected button index 2538
• feat(make) add lvgl interface target for micropython 2529
• feat(obj) add lv_obj_move_to_index(obj, index), renamed lv_obj_get_child_id(obj) to lv_obj_get_index(obj)
2514
• feat(obj) add lv_obj_swap() function 2461
• feat(mem) LV_MEM_POOL_ALLOC 2458
• feat(switch) add smooth animation when changing state 2442
• feat(anim) add interface for handling lv_anim user data. 2415
• feat(obj) add lv_is_initialized 2402
• feat(obj) Backport keypad and encoder scrolling from v7 lv_page to v8 lv_obj 2390

11.14. v8.1.0 10 November 2021 923


LVGL Documentation 8.3

• feat(snapshot) add API to take snapshot for object 2353


• feat(anim) add anim timeline 2309
• feat(span) Add missing spangroup functions 2379
• feat(img) add img_size property 2284
• feat(calendar) improve MicroPython example 2366
• feat(spinbox ) add function to set cursor to specific position 2314
• feat(timer) check if lv_tick_inc is called aa6641a
• feat(event, widgets) improve the parameter of LV_EVENT_DRAW_PART_BEGIN/END 88c4859
• feat(docs) improvements to examples 4b8c73a
• feat(obj) send LV_EVENT_DRAW_PART_BEGIN/END for MAIN and SCROLLBAR parts b203167
• feat(led) send LV_EVENT_DRAW_PART_BEGIN/END fcd4aa3
• feat(chart) send LV_EVENT_DRAW_PART_BEGIN/END before/after the division line drawing section.
e0ae2aa
• feat(tests) upload coverage to codecov 4fff99d
• feat(conf) add better check for Kconfig default f8fe536
• feat(draw) add LV_BLEND_MODE_MULTIPLY cc78ef4
• feat(test) add assert for screenshot compare 2f7a005
• feat(event) pass the scroll animation to LV_EVENT_SCROLL_BEGIN ca54ecf
• feat(obj) place the scrollbar to the left with RTL base dir. 906448e
• feat(log) allow overwriting LV_LOG_... macros 17b8a76
• feat(arc) add support to LV_OBJ_FLAG_ADV_HITTEST dfa4f5c
• feat(event) add LV_SCREEN_(UN)LOAD_START 7bae9e3
• feat(obj) add lv_obj_del_delayed() c6a2e15
• feat(docs) add view on GitHub link a716ac6
• feat(event) add LV_EVENT_SCREEN_LOADED/UNLOADED events ee5369e
• feat(textarea) remove the need of lv_textarea_set_align 56ebb1a
• feat(rt-thread): support LVGL projects with GCC/Keil(AC5)/Keil(AC6)/IAR 32d33fe
• feat(docs) lazy load individual examples as well 918d948
• feat: add LV_USE_MEM_PERF/MONITOR_POS acd0f4f
• feat(canvas) add lv_canvas_set_px_opa b3b3ffc
• feat(event) add lv_obj_remove_event_cb_with_user_data 4eddeb3
• feat(obj) add lv_obj_get_x/y_aligned 98bc1fe

11.14. v8.1.0 10 November 2021 924


LVGL Documentation 8.3

11.14.5 Performance

• perf(draw) reimplement circle drawing algorithms 2374


• perf(anim_timeline) add lv_anim_timeline_stop() 2411
• perf(obj) remove lv_obj_get_child_cnt from cycle limit checks ebb9ce9
• perf(draw) reimplement rectangle drawing algorithms 5b3d3dc
• perf(draw) ignore masks if they don't affect the current draw area a842791
• perf(refresh) optimize where to wait for lv_disp_flush_ready with 2 buffers d0172f1
• perf(draw) speed up additive blending 3abe517

11.14.6 Fixes

• fix(bidi): add weak characters to the previous strong character's run 2777
• fix(draw_img): radius mask doesn't work in specific condition 2786
• fix(border_post): ignore bg_img_opa draw when draw border_post 2788
• fix(refresh) switch to portable format specifiers 2781
• fix(stm32) Mark unused variable in stm32 DMA2D driver 2782
• fix(conf): Make LV_COLOR_MIX_ROUND_OFS configurable 2766
• fix(misc): correct the comment and code style 2769
• fix(draw_map) use existing variables instead function calls 2776
• fix(draw_img): fix typos in API comments 2773
• fix(draw_img):radius Mask doesn't work in Specific condition 2775
• fix(proto) Remove redundant prototype declarations 2771
• fix(conf) better support bool option from Kconfign 2555
• fix(draw_border):draw error if radius == 0 and parent clip_corner == true 2764
• fix(msgbox) add declaration for lv_msgbox_content_class 2761
• fix(core) add L suffix to enums to ensure 16-bit compatibility 2760
• fix(anim): add lv_anim_get_playtime 2745
• fix(area) minor fixes 2749
• fix(mem): ALIGN_MASK should equal 0x3 on 32bit platform 2748
• fix(template) prototype error 2755
• fix(anim): remove time_orig from lv_anim_t 2744
• fix(draw_rect):bottom border lost if enable clip_corner 2742
• fix(anim) and improvement 2738
• fix(draw border):border draw error if border width > radius 2739
• fix(fsdrv): remove the seek call in fs_open 2736
• fix(fsdrv): skip the path format if LV_FS_xxx_PATH not defined 2726

11.14. v8.1.0 10 November 2021 925


LVGL Documentation 8.3

• fix: mark unused variable with LV_UNUSED(xxx) instead of (void)xxx 2734


• fix(fsdrv): fix typo error in commit 752fba34f677ad73aee 2732
• fix(fsdrv): return error in case of the read/write failure 2729
• fix(refr) silence compiler warning due to integer type mismatch 2722
• fix(fs): fix the off-by-one error in the path function 2725
• fix(timer): remove the code duplication in lv_timer_exec 2708
• fix(async): remove the wrong comment from lv_async_call 2707
• fix(kconfig): change CONFIG_LV_THEME_DEFAULT_FONT to CONFIG_LV_FONT_DEFAULT 2703
• fix add MP support for LVGL 3rd party libraries 2666
• fix(png) memory leak for sjpg and use lv_mem_... in lv_png 2704
• fix(gif) unified whence and remove off_t 2690
• fix(rt-thread): include the rt-thread configuration header file 2692
• fix(rt-thread): fix the ci error 2691
• fix(fsdrv) minor fs issue 2682
• fix(hal) fix typos and wording in docs for lv_hal_indev.h 2685
• fix(hal tick): add precompile !LV_TICK_CUSTOM for global variables and lv_tick_inc() 2675
• fix(anim_timeline) avoid calling lv_anim_del(NULL, NULL) 2628
• fix(kconfig) sync Kconfig with the latest lv_conf_template.h 2662
• fix(log) reduce the stack usage in log function 2649
• fix(conf) make a better style alignment in lv_conf_internal.h 2652
• fix(span) eliminate warning in lv_get_snippet_cnt() 2659
• fix(config): remove the nonexistent Kconfig 2654
• fix(Kconfig): add LV_MEM_ADDR config 2653
• fix(log): replace printf with fwrite to save the stack size 2655
• fix typos 2634
• fix LV_FORMAT_ATTRIBUTE fix for gnu > 4.4 2631
• fix(meter) make lv_meter_indicator_type_t of type uint8_t 2632
• fix(span):crash if span->txt = "" 2616
• fix(disp) set default theme also for non-default displays 2596
• fix(label):LONG_DOT mode crash if text Utf-8 encode > 1 2591
• fix( example) in lv_example_scroll_3.py float_btn should only be created once 2602
• fix lv_deinit when LV_USE_GPU_SDL is enabled 2598
• fix add missing LV_ASSERT_OBJ checks 2575
• fix(lv_conf_internal_gen.py) formatting fixes on the generated file 2542
• fix(span) opa bug 2584
• fix(snapshot) snapshot is affected by parent's style because of wrong coords 2579

11.14. v8.1.0 10 November 2021 926


LVGL Documentation 8.3

• fix(label):make draw area contain ext_draw_size 2587


• fix(btnmatrix): make ORed values work correctly with lv_btnmatrix_has_btn_ctrl 2571
• fix compiling of examples when cmake is used 2572
• fix(lv_textarea) fix crash while delete non-ascii character in pwd mode 2549
• fix(lv_log.h): remove the duplicated semicolon from LV_LOG_xxx 2544
• fix(zoom) multiplication overflow on 16-bit platforms 2536
• fix(printf) use __has_include for more accurate limits information 2532
• fix(font) add assert in lv_font.c if the font is NULL 2533
• fix(lv_types.h): remove c/c++ compiler version check 2525
• fix(lv_utils.c): remove the unneeded header inclusion 2526
• fix(Kconfig) fix the comment in LV_THEME_DEFAULT_DARK 2524
• fix(sprintf) add format string for rp2 port 2512
• fix(span) fix some bugs (overflow,decor,align) 2518
• fix(color) Bad cast in lv_color_mix() caused UB with 16bpp or less 2509
• fix(imgbtn) displayed incorrect when the coordinate is negative 2501
• fix(event) be sure to move all elements in copy “lv_obj_remove_event_cb” 2492
• fix(draw) use correct pointer in lv_draw_mask assertion 2483
• feat(mem) LV_MEM_POOL_ALLOC 2458
• fix(cmake) require 'main' for Micropython 2444
• fix(docs) add static keyword to driver declaration 2452
• fix(build) remove main component dependency 2420
• fix circle drawing algorithms 2413
• fix(docs) wrong spelling of words in pictures 2409
• fix(chart) fixed point-following cursor during vertical scroll in charts 2400
• fix(chart) fixed cursor positioning with large Y rescaling without LV_USE_LARGE_COORD 2399
• fix(grid.h) typos 2395
• fix(anim_timeline) heap use after free 2394
• fix(snapshot) add missing import on MicroPython example 2389
• fix(disp) Fix assert failure in lv_disp_remove 2382
• fix(span) modify the underline position 2376
• fix(color) remove extraneous _LV_COLOR_MAKE_TYPE_HELPER 2372
• fix(spinner) should not be clickable 2373
• fix(workflow) silence SDL warning for MicroPython 2367
• fix (span) fill LV_EVENT_GET_SELF_SIZE 2360
• fix(workflow) change MicroPython workflow to use master 2358
• fix(disp) fix memory leak in lv_disp_remove 2355

11.14. v8.1.0 10 November 2021 927


LVGL Documentation 8.3

• fix(lv_obj.h)typos 2350
• fix(obj) delete useless type conversion 2343
• fix(lv_obj_scroll.h) typos 2345
• fix(txt) enhance the function of break_chars 2327
• fix(vglite): update for v8 e3e3eea
• fix(widgets) use lv_obj_class for all the widgets 3fb8baf
• fix(refr) reduce the nesting level in lv_refr_area 2df1282
• fix(pxp): update for v8 8a2a4a1
• fix(obj) move clean ups from lv_obj_del to lv_obj_destructor b063937
• fix (draw) fix arc bg image drawing with full arcs c3b6c6d
• fix(pxp): update RTOS macro for SDK 2.10 00c3eb1
• fix(textarea) style update in oneline mode + improve sroll to cursor 60d9a5e
• feat(led) send LV_EVENT_DRAW_PART_BEGIN/END fcd4aa3
• fix warnings introduced by 3fb8baf5 e302403
• fix(roller) fix partial redraw of the selected area 6bc40f8
• fix(flex) fix layout update and invalidation issues 5bd82b0
• fix(indev) focus on objects on release instead of press 76a8293
• fix tests 449952e
• fix(dropdown) forget the selected option on encoder longpress e66b935
• fix(obj) improve how the focusing indev is determined a04f2de
• fix(workflow) speed up MicroPython workflow 38ad5d5
• fix(test) do not including anything in test files when not running tests 9043860
• fix tests 36b9db3
• fix(scroll) fire LV_EVENT_SCROLL_BEGIN in the same spot for both axes b158932
• fix(btnmatrix) fix button invalidation on focus change 77cedfa
• fix(tlsf) do not use <assert.h> c9745b9
• fix(template) include lvgl.h in lv_port_*_template.c files 0ae15bd
• fix(docs) add margin for example description b5f632e
• fix(imgbtn) use the correct src in LV_EVENT_GET_SELF_SIZE 04c515a
• fix(color) remove extraneous cast for 8-bit color 157534c
• fix(workflow) use same Unix port variant for MicroPython submodules ac68b10
• fix(README) improve grammar de81889
• fix(printf) skip defining attribute if pycparser is used ee9bbea
• fix(README) spelling correction 41869f2
• fix(color) overflow with 16-bit color depth fe6d8d7
• fix(docs) consider an example to be visible over a wider area 145a0fa

11.14. v8.1.0 10 November 2021 928


LVGL Documentation 8.3

• fix(codecov) disable uploading coverage for pull requests 27d88de


• fix(arc) disable LV_OBJ_FLAG_SCROLL_CHAIN by default f172eb3
• fix(template) update lv_objx_template to v8 38bb8af
• fix(align) avoid circular references with LV_SIZE_CONTENT 038b781
• fix(draw) with additive blending with 32-bit color depth 786db2a
• fix(arc) fix arc invalidation again 5ced080
• fix(align) fix lv_obj_align_to 93b38e9
• fix(scroll) keep the scroll position on object deleted 52edbb4
• fix(dropdown) handle LV_KEY_ENTER 8a50edd
• fix various minor warnings 924bc75
• fix(textarea) various cursor drawing fixes 273a0eb
• fix(label) consider base dir lv_label_get_letter_pos in special cases 6df5122
• fix(imgbtn) add lv_imgbtn_set_state 26e15fa
• fix(printf) add (int) casts to log messages to avoid warnings on %d d9d3f27
• fix(test) silence make 7610d38
• fix(test) silence make 37fd9d8
• fix(calendar) update the MP example 0bab4a7
• fix(scroll) fix scroll_area_into_view with objects larger than the parent 5240fdd
• fix(msgbox) handle NULL btn map parameter 769c4a3
• fix (scroll) do not send unnecessary scroll end events 3ce5226
• fix(obj_pos) consider all alignments in content size calculation but only if x and y = 0 5b27ebb
• fix(img decoder) add error handling if the dsc->data = NULL d0c1c67
• fix(txt): skip basic arabic vowel characters when processing conjunction 5b54800
• fix(typo) rename LV_OBJ_FLAG_SNAPABLE to LV_OBJ_FLAG_SNAPPABLE e697807
• fix(lv_printf.h): to eliminate the errors in Keil and IAR f6d7dc7
• fix(draw) fix horizontal gradient drawing 4c034e5
• fix(dropdown) use LV_EVENT_READY/CANCEL on list open/close 4dd1d56
• fix(table) clip overflowing content 8c15933
• fix(test) add #if guard to exclude test related files from the build c12a22e
• fix(test) add #if guard to exclude test related files from the build fc364a4
• fix(freetype) fix underline calculation 76c8ee6
• fix(style) refresh ext. draw pad for padding and bg img 37a5d0c
• fix(draw) underflow in subpixel font drawing 6d5ac70
• fix(scrollbar) hide the scrollbar if the scrollble flag is removed 188a946
• fix(color): minor fixes(#2767) a4978d0
• fix(group) skip object if an of the parents is hidden 5799c10

11.14. v8.1.0 10 November 2021 929


LVGL Documentation 8.3

• fix(obj) fix size invalidation issue on padding change 33ba722


• fix(label) do not bidi process text in lv_label_ins_text e95efc1
• fix(refr) set disp_drv->draw_buf->flushing_last correctly with sw rotation c514bdd
• fix(draw) fix drawing small arcs 8081599
• fix(chart) invalidation with LV_CHART_UPDATE_MODE_SHIFT d61617c
• fix(build) fix micropython build error 54338f6
• fix(draw) fix border width of simple (radius=0, no masking) borders 20f1867
• fix(calendar) fix calculation today and highlighted day 8f0b5ab
• fix(style) initialize colors to black instead of zero 524f8dd
• fix(sjpg) remove unnecessary typedefs c2d93f7
• fix(label) fix clipped italic letters 2efa6dc
• fix(draw) shadow drawing with large shadow width f810265
• fix(dropdown) add missing invalidations 33b5d4a
• fix(dropdown) adjust the handling of keys sent to the dropdown e41c507
• fix(disp) be sure the pending scr load animation is finished in lv_scr_load_anim eb6ae52
• fix(color) fox color premult precision with 16-bit color depth f334226
• fix(obj_pos) save x,y even if the object is on a layout a9b660c
• fix(scrollbar) hide the scrollbar if the scrollable flag is removed d9c6ad0
• fix(dropdown) fix list position with RTL base direction 79edb37
• fix(obj) fix lv_obj_align_to with RTL base direction 531afcc
• fix(chart) fix sending LV_EVENT_DRAW_PART_BEGIN/END for the cursor 34b8cd9
• fix(arduino) fix the prototype of my_touchpad_read in the LVGL_Arduino.ino 1a62f7a
• fix(checkbox) consider the bg border when positioning the indicator a39dac9
• fix(dropdown) send LV_EVENT_VALUE_CHANGED to allow styling of the list dae7039
• fix(group) fix infinite loop bdce0bc
• fix(keyboard) use LVGL heap functions instead of POSIX b20a706
• fix(blend) fix green channel with additive blending 78158f0
• fix(btnmatrix) do not show pressed, focused or focus key states on disabled buttons 3df2a74
• fix(font) handle the last pixel of the glyphs in font loader correctly fa98989
• fix(table) fix an off-by-one issue in self size calculation ea2545a
• fix shadowed variable e209260
• fix shadowed variable df60018
• fix(chart) be sure the chart doesn't remain scrolled out on zoom out ad5b1bd
• fix(docs) commit to meta repo as lvgl-bot instead of actual commit author f0e8549
• fix(table) invalidate the table on cell value change cb3692e
• fix(group) allow refocusing objects 1520208

11.14. v8.1.0 10 November 2021 930


LVGL Documentation 8.3

• fix(tabview) fix with left and right tabs 17c5744


• fix(msgbox) create modals on top layer instead of act screen 5cf6303
• fix(theme) show disabled state on buttons of btnmatrix, msgbox and keyboard 0be582b
• fix(label) update lv_label_get_letter_pos to work with LV_BASE_DIR_AUTO too 580e05a
• fix(label) fix in lv_label_get_letter_pos with when pos==line_start 58f3f56
• fix(gif) replace printf statement with LVGL logging 56f62b8
• fix(docs) add fsdrv back 64527a5
• fix(table) remove unnecessary invalidation on pressing 6f90f9c
• fix(chart) draw line chart indicator (bullet) fba37a3
• fix(anim) return the first anim if exec_cb is NULL in lv_anim_get() fb7ea10
• fix(label) fix lv_label_get_letter_on with BIDI enabled 192419e
• fix(checkbox) add missing invalidations bb39e9d
• fix(draw) fix gradient calculation of the rectangle is clipped 13e3470
• fix(chart) fix typo in 655f42b8 6118d63
• fix(example) fix lv_example_chart_2 89081c2
• fix(calendar) fix the position calculation today ad05e19
• fix(tick) minor optimization on lv_tick_inc call test b4305df
• fix(docs) use let instead of const for variable which gets changed 3cf5751
• fix(theme) fix the switch style in the default theme 0c0dc8e
• fix(tlsf) undef printf before define-ing it cc935b8
• fix(msgbox) prevent the buttons being wider than the msgbox 73e036b
• fix(chart) don't draw series lines with < 1 points 655f42b
• fix(tests) remove src/test_runners when cleaning 6726b0f
• fix(label) remove duplicated lv_obj_refresh_self_size a070ecf
• fix(colorwheel) disable LV_OBJ_FLAG_SCROLL_CHAIN by default 48d1c29
• fix(obj) do not set the child's position in lv_obj_set_parent d89a5fb
• feat: add LV_USE_MEM_PERF/MONITOR_POS acd0f4f
• fix(scroll) in scroll to view functions respect disabled LV_OBJ_FLAG_SCROLLABLE 9318e02
• fix(flex) remove unused variable 747b6a2
• feat(canvas) add lv_canvas_set_px_opa b3b3ffc
• fix(textarea) allow using cursor with not full bg_opa c9d3965
• fix(txt) _lv_txt_get_next_line return 0 on empty texts 82f3fbc
• fix(btnmatrix) always update row_cnt 86012ae
• fix(scroll) minor fixes on obj scroll handling a4128a8
• fix(table) consider border width for cell positions f2987b6
• fix(log) be sure LV_LOG_... is not empty if logs are disabled 47734c4

11.14. v8.1.0 10 November 2021 931


LVGL Documentation 8.3

• fix(arc) fix LV_ARC_MODE_REVERSE df3b969


• fix(obj) in lv_obj_move_to_index() do not send LV_EVENT_CHILD_CHANGED on all changed child 32e8276
• feat(event) add lv_obj_remove_event_cb_with_user_data 4eddeb3
• fix(draw) fix shadow drawing with radius=0 4250e3c
• fix(msgbox) directly store the pointer of all children eb5eaa3
• fix(draw) use the filtered colors in lv_obj_init_draw_xxx_dsc() functions 78725f2
• fix(arc) fix full arc invalidation 98b9ce5
• chore(led) expose LV_LED_BRIGHT_MIN/MAX in led.h 3f18b23
• fix(group) keep the focused object in lv_group_swap_obj a997147
• fix(obj) swap objects in the group too in lv_obj_swap() 52c7558
• fix(theme) use opacity on button's shadow in the default theme c5342e9
• fix(win) enable clip_corner and border_post by default 493ace3
• fix(draw) fix rectangle drawing with clip_corner enabled 01237da
• fix(arc) fix other invalidation issues b0a7337
• feat(obj) add lv_obj_get_x/y_aligned 98bc1fe
• fix(calendar) fix incorrect highlight of today adbac52
• fix(arc, meter) fix invalidation in special cases 0f14f49
• fix(canvas) invalidate the image on delete a1b362c
• fix(msgbox) return the correct pointer from lv_msgbox_get_text 50ea6fb
• fix(bidi) fix the handling of LV_BASE_DIR_AUTO in several widgets 7672847
• fix(build) remove main component dependency (#2420) f2c2393
• fix(meter) fix inner mask usage c28c146
• fix(log) fix warning for empty log macros 4dba8df
• fix(theme) improve button focus of keyboard 2504b7e
• fix(tabview) send LV_EVENT_VALUE_CHANGED only once 933d282
• fix(obj style) fix children reposition if the parent's padding changes. 57cf661
• fix(template) update indev template for v8 d8a3d3d
• fix(obj) detecting which indev sent LV_EVENT_FOCUS f03d4b8
• fix(roller) adjust the size of the selected area correctly 01d1c87
• fix(imgbtn) consider width==LV_SIZE_CONTENT if only mid. img is set 7e49f48
• fix(flex) fix NULL pointer dereference 97ba12f
• fix(obj, switch) do not send LV_EVENT_VALUE_CHANGED twice 713b39e
• fix(coords) fix using large coordinates 428db94
• fix(chart) fix crash if no series are added c728b5c
• fix(meter) fix needle image invalidation 54d8e81
• fix(mem) add lv_ prefix to tlsf functions and types 0d52b59

11.14. v8.1.0 10 November 2021 932


LVGL Documentation 8.3

• fix(pxp) change LV_COLOR_TRANSP to LV_COLOR_CHROMA_KEY to v8 compatibility 81f3068

11.14.7 Examples

• example(chart) add area chart example 2507


• example(anim) add demo to use cubic-bezier 2393
• feat(example) add lv_example_chart_9.py 2604
• feat(example) add lv_example_chart_8.py 2611
• feat(example) chart example to add gap between the old and new data 2565
• feat(example) add lv example list 2 2545
• feat(examples) add MicroPython version of lv_example_anim_3 and allow loading roller font dynamically 2412
• feat(examples) added MP version of second tabview example 2347
• fix(example):format codes 2731
• fix(example) minor fixes in lv_example_chart_2.py 2601
• feat(example) add text with gradient example 462fbcb
• fix(example_roller_3) mask free param bug 2553
• fix(examples) don't compile assets unless needed 2523
• fix(example) scroll example sqort types 2498
• fix(examples) join usage 2425
• fix(examples) add missing lv.PART.INDICATOR 2423
• fix(examples) use lv.grid_fr for MicroPython 2419
• fix(examples) remove symlinks 2406
• fix(examples) import 'u'-prefixed versions of modules 2365
• fix(examples) remove cast in MP scripts 2354
• fix(examples) fix MicroPython examples and run the examples with CI 2339
• fix(examples) align with renamed Micropython APIs 2338
• fix(examples) adjust canvas example for MicroPython API change 52d1c2e
• fix(example) revert test code 77e2c1f
• feat(example) add checkbox example for radio buttons d089b36
• feat(example) add text with gradient example 462fbcb
• fix(examples) exclude example animimg images if animimg is disabled 4d7d306
• fix(example) adjust the object sizes in lv_example_anim_timeline_1() 71a10e4
• fix(example) revert text code from lv_example_checkbox_2 28e9593

11.14. v8.1.0 10 November 2021 933


LVGL Documentation 8.3

11.14.8 Docs

• docs: fix typo 2765


• docs(colorwheel) fix old API names 2643
• docs(display) fix typo 2624
• docs add static for lv_indev_drv_t 2605
• docs(animimg) add to extra widgets index and fix example 2610
• docs(animimg) Add missing animation image page 2609
• docs(group) remove reference to lv_cont which is gone in v8 2580
• docs(style) use correct API name for local styles 2550
• docs(all) Proofread, fix typos and add clarifications in confusing areas 2528
• docs(flex) update flex.md 2517
• docs more spelling fixes 2499
• docs fix typo: arae -> area 2488
• docs(readme) fix typo: hosing → hosting. 2477
• docs update company name and year 2476
• docs fix typos 2472
• docs(overview) fix typo 2465
• docs(bar) fix typos in widget examples 2463
• docs(overview) fix typo 2454
• docs(chart) typos 2427
• docs(layout) add internal padding paragraph to grid and flex layout p… 2392
• docs(porting) fix indev example to remove v7 bool return 2381
• docs(README) fix broken references 2329
• docs(grid) typo fix 2310
• docs(color) language fixes 2302
• docs(lv_obj_style) update add_style and remove_style function headers 2287
• docs(contributing) add commit message format section 3668e54
• docs minor typo fixes 84c0086
• docs(arduino) update some outdated information 9a77102
• docs(keyboard) add note regarding event handler 255f729
• docs minor CSS fix acbb680
• docs minor CSS improvements 7f367d6
• docs(keyboard) change LV_KEYBOARD_MODE_NUM to LV_KEYBOARD_MODE_NUMBER 6e83d37
• docs(textarea) clarify the use of text selection bg_color 65673c0
• docs list all examples on one page 25acaf4
• docs(examples) add MicroPython examples 6f37c4f

11.14. v8.1.0 10 November 2021 934


LVGL Documentation 8.3

• docs(filesystem) update to v8 7971ade


• docs(style) complete the description of style the properties 55e8846
• docs example list fixes cd600d1
• docs(style) complete the description of style the properties ff087da
• docs(README) update links, examples, and add services menu 3471bd1
• docs(color) update colors' docs 9056b5e
• docs update lv_fs.h, layer and align.png to v8 31ab062
• docs(color) minor fix ac8f453
• docs update changelog c386110
• docs(extra) add extra/README.md 8cd504d
• docs add lazy load to the iframes of the examples c49e830
• docs(os) add example and clarify some points d996453
• docs(rlottie) fix build error ce0b564
• docs include paths in libs f5f9562
• docs libs fixes 8e7bba6
• docs(obj) add comment lv_obj_get_x/y/width/height about postponed layout recalculation 533066e
• docs fix example list ed77ed1
• docs describe the options to include or skip lv_conf.h 174ef66
• docs(overview) spelling fixes d2efb8c
• docs(table) describe keypad/encoder navigation 749d1b3
• docs update CHANGELOG 0f8bc18
• docs(image) mention the frame_id parameter of lv_img_decoder_open 2433732
• docs(arduino) update how to use the examples 06962a5
• docs(rlottie): fix typo in commands ed9169c
• docs(indev, layer) update lv_obj_set_click() to lv_obj_add_flag() bcd99e8
• docs update version support table e6e98ab
• docs fix example list c6f99ad
• docs(examples) add <hr/> to better separate examples a1b59e3
• docs(checkbox) update the comment lv_checkbox_set_text_static 3e0ddd0
• docs(grid) fix missing article da0c97a
• docs(display) fix grammar in one spot 5dbea7d
• docs(style) fix typo in style property descriptions 4e3b860
• docs(flex) fix typo in flex grow section e5fafc4
• docs(indev) clarify purpose of continue_reading flag 706f81e
• docs(license) update company name and year 7c1eb00
• docs fix typo 8ab8064

11.14. v8.1.0 10 November 2021 935


LVGL Documentation 8.3

• docs add libs to the main index 1a8fed5


• docs add btn_example.png 8731ef1
• docs(btnmatrix) fix typo with set_all/clear_all parameters 51a82a1

11.14.9 CI and tests

• ci(micropython) fix git fetch 2757


• test(txt) initial unit tests and general code cleanup/fixes 2623
• test add setUp and tearDown to test template 2648
• test(arc) add initial unit tests 2617
• ci(micropython) add ESP32 and STM32 tests 2629
• test(checkbox) add initial tests 2551
• test(ci) build and run tests in parallel. 2515
• ci(tests) run tests using ctest 2503
• ci(tests) add dependency on GNU parallel 2510
• ci(tests) use common script to install development prereqs 2504
• test convert Makefile to CMake 2495
• test Refactor unit test scripts. 2473
• test(font_loader) migrate the existing font loader test bc5b3be
• test add build test again, add dropdown test, integrate gcov and gvocr e35b1d0
• test(dropdown) add tess for keypad and encoder 4143b80
• test add keypad and encoder emulators e536bb6
• tests add mouse emulator 2ba810b
• tests add README b765643
• test add move tests to test_cases and test_runners directories e9e010a
• test fix CI build error c38cae2
• ci add config for 8bpp 3eacc59
• test move more source files to src folder 3672f87
• test update CI for the new tests a3898b9
• test cleaned up report folder b9b4ba5
• test fix build error 61cda59
• test(font_loader) migrate the existing font loader test d6dbbaa
• test add move tests to test_cases and test_runners directories d2e735e
• test add 3rd party libs to all tests and also fix them 7a95fa9
• test(arc): add test case for adv_hittest e83df6f
• ci create check for lv_conf_internal.h 5d8285e
• test fix warning and docs build error d908f31

11.14. v8.1.0 10 November 2021 936


LVGL Documentation 8.3

• ci(micropython) add rp2 port 1ab5c96


• test(dropdown) remove dummy test case 9fb98da
• ci(codecov) hide statuses on commits for now 0b7be77
• ci(docs) run apt-get update before installation f215174
• test fix LV_USE_LOG_LEVEL -> LV_LOG_LEVEL typo 80f0b09
• ci(micropython) add GCC problem matcher ab316a0
• test convert Makefile to CMake (#2495) 9c846ee

11.14.10 Others

• chore: replace (void)xxx with LV_UNUSED(xxx) 2779


• animation improvement 2743
• Improve LV_FORMAT_ATTRIBUTE usage 2673
• Fix typo in commands to build rlottie 2723
• del(.gitmodules): delete .gitmodules 2718
• lv_obj_draw_part_dsc_t.text_length added 2694
• expose LV_COLOR_DEPTH and LV_COLOR_16_SWAP in micropython 2679
• sync lvgl/lv_fs_if 2676
• build: always enable CMake install rule in default configuration 2636
• build: fix lib name in CMakeLists 2641
• build: remove use of 'project' keyword in CMakeLists 2640
• build add install rule to CMakeList.txt 2621
• Fixed row size calculation 2633
• arch add small 3rd party libs to lvgl 2569
• Kconfig: Add missing options 2597
• Espressif IDF component manager 2521
• chore(btnmatrix) removed unnecessary semicolon 2520
• Update README.md 2516
• Corrected a function name in obj.md 2511
• Simple spelling fixes 2496
• added lv_obj_move_up() and lv_obj_move_down() 2467
• Fix buf name error for "lv_port_disp_template.c" and optimize the arduino example 2475
• Fix two examples in the docs with new v8 api 2486
• kconfig: minor fix for default dark theme option 2426
• doc(table) update doc on cell merging 2397
• added example lv_example_anim_timeline_1.py 2387
• refactor(printf) add printf-like function attribute to _lv_txt_set_text_vfmt and lv_label_set_text_fmt 2332

11.14. v8.1.0 10 November 2021 937


LVGL Documentation 8.3

• Update win.md 2352


• Nxp pxp vglite v8 dev 2313
• More Snapable --> Snappable replacements 2304
• Spelling and other language fixes to documentation 2293
• Update quick-overview.md 2295
• adding micropython examples 2286
• format run code-formtter.sh d67dd94
• Update ROADMAP.md 2b1ae3c
• Create .codecov.yml e53aa82
• refactor(examples) drop JS-specific code from header.py ef41450
• make test run on master and release/v8.* 227402a
• Update release.yml 0838f12
• refactor(examples) drop usys import from header.py ad1f91a
• Update ROADMAP.md a38fcf2
• Revert "feat(conf) add better check for Kconfig default" a5793c7
• remove temporary test file a958c29
• start to implement release/patch 1626a0c
• chore(indev) minor formatting 79ab3d2
• add basic patch release script 1c3ecf1
• chore(example) minor improvements on lv_example_list_2 bb6d6b7
• tool: add changelog_gen.sh to automatically generate changelog 6d95521
• update version numbers to v8.1.0-dev 8691611
• chore(test) improve prints ea8bed3
• chore(test) improve prints 0c4bca0
• chore: update lv_conf_internal.h 41c2dd1
• chore(format) lv_conf_template.h minor formatting 3c86d77
• chore(docs) always deploy master to docs/master as well 6d05692
• Update CHANGELOG.md 48fd73d
• Fix compile errors 6c956cc
• Update textarea.md 6d8799f
• chore(assert) add warning about higher memory usage if LV_USE_ASSERT_STYLE is enabled 33e4330
• Update page.html 9573bab
• chore(docs) force docs rebuild 4a0f413
• Fix typo error in color.md 572880c
• Update arc.md 2a9b9e6
• Update index.rst 9ce2c77

11.14. v8.1.0 10 November 2021 938


LVGL Documentation 8.3

• chore(docs) minor formatting on example's GitHub link 75209e8


• chore(lv_conf_template) fix spelling mistake 9d134a9
• Update CHANGELOG.md 8472360
• chore(stale) disable on forks 93c1303
• Revert "fix(tests) remove src/test_runners when cleaning" ae15a1b
• style fix usage of clang-format directives 2122583
• Revert "fix(indev) focus on objects on release instead of press" f61b2ca

11.15 v8.0.2 (16.07.2021)

• fix(theme) improve button focus of keyboard


• fix(tabview) send LV_EVENT_VALUE_CHANGED only once
• fix(imgbtn) use the correct src in LV_EVENT_GET_SELF_SIZE
• fix(color) remove extraneous cast for 8-bit color
• fix(obj style) fix children reposition if the parent's padding changes.
• fix(color) remove extraneous _LV_COLOR_MAKE_TYPE_HELPER (#2372)
• fix(spinner) should not be clickable (#2373)
• fix(obj) improve how the focusing indev is determined
• fix(template) update indev template for v8
• fix(printf) skip defining attribute if pycparser is used
• refactor(printf) add printf-like function attribute to _lv_txt_set_text_vfmt and lv_label_set_text_fmt (#2332)
• fix(template) include lvgl.h in lv_port_*_template.c files
• fix(obj) detecting which indev sent LV_EVENT_FOCUS
• fix (span) fill LV_EVENT_GET_SELF_SIZE (#2360)
• fix(arc) disable LV_OBJ_FLAG_SCROLL_CHAIN by default
• fix (draw) fix arc bg image drawing with full arcs
• fix(disp) fix memory leak in lv_disp_remove (#2355)
• fix warnings introduced by 3fb8baf5
• fix(widgets) use lv_obj_class for all the widgets
• fix(obj) move clean ups from lv_obj_del to lv_obj_destructor
• fix(roller) fix partial redraw of the selected area
• fix(roller) adjust the size of the selected area correctly
• fix(obj) delete useless type conversion (#2343)
• fix(lv_obj_scroll.h) typos (#2345)
• fix(scroll) fire LV_EVENT_SCROLL_BEGIN in the same spot for both axes
• fix(btnmatrix) fix button invalidation on focus change

11.15. v8.0.2 (16.07.2021) 939


LVGL Documentation 8.3

• fix(textarea) style update in oneline mode + improve scroll to cursor


• fix(tlsf) do not use <assert.h>
• fix(imgbtn) consider width==LV_SIZE_CONTENT if only mid. img is set
• fix(refr) reduce the nesting level in lv_refr_area
• fix(txt) enhance the function of break_chars (#2327)
• fix(pxp): update RTOS macro for SDK 2.10
• fix(vglite): update for v8
• fix(pxp): update for v8
• fix(flex) fix layout update and invalidation issues
• fix(flex) fix NULL pointer dereference
• fix(obj, switch) do not send LV_EVENT_VALUE_CHANGED twice
• fix(color) overflow with 16-bit color depth
• fix(coords) fix using large coordinates
• fix(chart) fix crash if no series are added
• fix(chart) invalidation with LV_CHART_UPDATE_MODE_SHIFT
• fix(align) fix lv_obj_align_to G
• fix(table) invalidate the table on cell value change
• fix(label) remove duplicated lv_obj_refresh_self_size
• fix(draw) underflow in subpixel font drawing
• fix (scroll) do not send unnecessary scroll end events

11.16 v8.0.1 (14.06.2021)

• docs(filesystem) update to v8 7971ade4


• fix(msgbox) create modals on top layer instead of act screen 5cf6303e
• fix(colorwheel) disable LV_OBJ_FLAG_SCROLL_CHAIN by default 48d1c292
• docs(grid) typo fix (#2310) 69d109d2
• fix(arduino) fix the prototype of my_touchpad_read in the LVGL_Arduino.ino 1a62f7a6
• fix(meter) fix needle image invalidation 54d8e817
• fix(mem) add lv_ prefix to tlsf functions and types 0d52b59c
• fix(calendar) fix the position calculation today ad05e196
• fix(typo) rename LV_OBJ_FLAG_SNAPABLE to LV_OBJ_FLAG_SNAPPABLE e697807c
• docs(color) language fixes (#2302) 07ecc9f1
• fix(tick) minor optimization on lv_tick_inc call test b4305df5
• Spelling and other language fixes to documentation (#2293) d0aaacaf
• fix(theme) show disabled state on buttons of btnmatrix, msgbox and keyboard 0be582b3

11.16. v8.0.1 (14.06.2021) 940


LVGL Documentation 8.3

• fix(scroll) keep the scroll position on object deleted 52edbb46


• fix(msgbox) handle NULL btn map parameter 769c4a30
• fix(group) allow refocusing objects 1520208b
• docs(overview) spelling fixes d2efb8c6
• Merge branch 'master' of https://github.com/lvgl/lvgl 45960838
• feat(timer) check if lv_tick_inc is called aa6641a6
• feat(docs) add view on GitHub link a716ac6e
• fix(theme) fix the switch style in the default theme 0c0dc8ea
• docs fix typo 8ab80645
• Merge branch 'master' of https://github.com/lvgl/lvgl e796448f
• feat(event) pass the scroll animation to LV_EVENT_SCROLL_BEGIN ca54ecfe
• fix(tabview) fix with left and right tabs 17c57449
• chore(docs) force docs rebuild 4a0f4139
• chore(docs) always deploy master to docs/master as well 6d05692d
• fix(template) update lv_objx_template to v8 38bb8afc
• docs(extra) add extra/README.md 8cd504d5
• Update CHANGELOG.md 48fd73d2
• Update quick-overview.md (#2295) 5616471c
• fix(pxp) change LV_COLOR_TRANSP to LV_COLOR_CHROMA_KEY to v8 compatibility 81f3068d
• adding micropython examples (#2286) c60ed68e
• docs(color) minor fix ac8f4534
• fix(example) revert test code 77e2c1ff
• fix(draw) with additive blending with 32-bit color depth 786db2af
• docs(color) update colors' docs 9056b5ee
• Merge branch 'master' of https://github.com/lvgl/lvgl a711a1dd
• perf(refresh) optimize where to wait for lv_disp_flush_ready with 2 buffers d0172f14
• docs(lv_obj_style) update add_style and remove_style function headers (#2287) 60f7bcbf
• fix memory leak of spangroup (#2285) 33e0926a
• fix make lv_img_cache.h public because cache invalidation is public 38ebcd81
• Merge branch 'master' of https://github.com/lvgl/lvgl 2b292495
• fix(btnmatrix) fix focus event handling 3b58ef14
• Merge pull request #2280 from lvgl/dependabot/pip/docs/urllib3-1.26.5 a2f45b26
• fix(label) calculating the clip area 57e211cc
• chore(deps): bump urllib3 from 1.26.4 to 1.26.5 in /docs b2f77dfc
• fix(docs) add docs about the default group 29bfe604

11.16. v8.0.1 (14.06.2021) 941


LVGL Documentation 8.3

11.17 v8.0.0 (01.06.2021)

v8.0 brings many new features like simplified and more powerful scrolling, new layouts inspired by CSS Flexbox and
Grid, simplified and improved widgets, more powerful events, hookable drawing, and more.
v8 is a major change and therefore it's not backward compatible with v7.

11.17.1 Directory structure

• The lv_ prefix is removed from the folder names


• The docs is moved to the lvgl repository
• The examples are moved to the lvgl repository
• Create an src/extra folder for complex widgets:
– It makes the core LVGL leaner
– In extra we can have a lot and specific widgets
– Good place for contributions

11.17.2 Widget changes

• lv_cont removed, layout features are moved to lv_obj


• lv_page removed, scroll features are moved to lv_obj
• lv_objmask the same can be achieved by events
• lv_meter added as the union of lv_linemeter and lv_gauge
• lv_span new widget mimicking HTML <span>
• lv_animing new widget for simple slideshow animations
• + many minor changes and improvements

11.17.3 New scrolling

• Support "elastic" scrolling when scrolled in


• Support scroll chaining among any objects types (not only lv_pagess)
• Remove lv_drag. Similar effect can be achieved by setting the position in LV_EVENT_PRESSING
• Add snapping
• Add snap stop to scroll max 1 snap point

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LVGL Documentation 8.3

11.17.4 New layouts

• CSS Grid-like layout support


• CSS Flexbox-like layout support

11.17.5 Styles

• Optimize and simplify styles


• State is saved in the object instead of the style property
• Object size and position can be set in styles too

11.17.6 Events

• Allow adding multiple events to an object


• A user_data can be attached to the added events

11.17.7 Driver changes

• lv_disp_drv_t, lv_indev_drv_t, lv_fs_drv_t needs to be static


• ...disp_buf... is renamed to draw_buf. See an initialization example here.
• No partial update if two screen sized buffers are set
• disp_drv->full_refresh = 1 makes always the whole display redraw.
• hor_res and ver_res need to be set in disp_drv
• indev_read_cb returns void. To indicate that there is more that to read set data->continue_reading
= 1 in the read_cb

11.17.8 Other changes

• Remove the copy parameter from create functions


• Simplified File system interface API
• Use a more generic inheritance
• The built-in themes are reworked
• lv_obj_align now saved the alignment and realigns the object automatically but can't be used to align to other
than the parent
• lv_obj_align_to can align to an object but doesn't save the alignment
• lv_pct(x) can be used to set the size and position in percentage
• There are many other changes in widgets that are not detailed here. Please refer to the documentation of the
widgets.

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LVGL Documentation 8.3

11.17.9 New release policy

• We will follow Release branches with GitLab flow


• Minor releases are expected in every 3-4 month
• master will always contain the latest changes

11.17.10 Migrating from v7 to v8

• First and foremost, create a new lv_conf.h based on lv_conf_template.h.


• To try the new version it's recommended to use a simulator project and see the examples.
• When migrating your project to v8
– Update the drivers are described above
– Update the styles
– Update the events
– Use the new layouts instead of lv_cont features
– Use lv_obj instead of lv_page
– See the changes in Colors
– The other parts are mainly minor renames and refactoring. See the functions' documentation for descriptions.

11.18 v7.11.0 (16.03.2021)

11.18.1 New features

• Add better screen orientation management with software rotation support


• Decide text animation's direction based on base_dir (when using LV_USE_BIDI)

11.18.2 Bugfixes

• fix(gauge) fix needle invalidation


• fix(bar) correct symmetric handling for vertical sliders

11.19 v7.10.1 (16.02.2021)

11.19.1 Bugfixes

• fix(draw) overlap outline with background to prevent aliasing artifacts


• fix(indev) clear the indev's act_obj in lv_indev_reset
• fix(text) fix out of bounds read in _lv_txt_get_width
• fix(list) scroll list when button is focused using LV_KEY_NEXT/PREV

11.18. v7.11.0 (16.03.2021) 944


LVGL Documentation 8.3

• fix(text) improve Arabic contextual analysis by adding hyphen processing and proper handling of lam-alef sequence
• fix(delete) delete animation after the children are deleted
• fix(gauge) consider paddings for needle images

11.20 v7.10.0 (02.02.2021)

11.20.1 New features

• feat(indev) allow input events to be passed to disabled objects


• feat(spinbox) add inline get_step function for MicroPython support

11.20.2 Bugfixes

• fix(btnmatrix) fix lv_btnmatrix_get_active_btn_text() when used in a group

11.21 v7.9.1 (19.01.2021)

11.21.1 Bugfixes

• fix(cpicker) fix division by zero


• fix(dropdown) fix selecting options after the last one
• fix(msgbox) use the animation time provided
• fix(gpu_nxp_pxp) fix incorrect define name
• fix(indev) don't leave edit mode if there is only one object in the group
• fix(draw_rect) fix draw pattern stack-use-after-scope error

11.22 v7.9.0 (05.01.2021)

11.22.1 New features

• feat(chart) add lv_chart_remove_series and lv_chart_hide_series


• feat(img_cache) allow disabling image caching
• calendar: make get_day_of_week() public
• Added support for Zephyr integration

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LVGL Documentation 8.3

11.22.2 Bugfixes

• fix(draw_rect) free buffer used for arabic processing


• fix(win) arabic process the title of the window
• fix(dropdown) arabic process the option in lv_dropdown_add_option
• fix(textarea) buffer overflow in password mode with UTF-8 characters
• fix(textarea) cursor position after hiding character in password mode
• fix(linemeter) draw critical lines with correct color
• fix(lv_conf_internal) be sure Kconfig defines are always uppercase
• fix(kconfig) handle disable sprintf float correctly.
• fix(layout) stop layout after recursion threshold is reached
• fix(gauge) fix redraw with image needle

11.23 v7.8.1 (15.12.2020)

11.23.1 Bugfixes

• fix(lv_scr_load_anim) fix when multiple screens are loaded at the same time with delay
• fix(page) fix LV_SCROLLBAR_MODE_DRAG

11.24 v7.8.0 (01.12.2020)

11.24.1 New features

• make DMA2D non blocking


• add unscii-16 built-in font
• add KConfig
• add lv_refr_get_fps_avg()

11.24.2 Bugfixes

• fix(btnmatrix) handle arabic texts in button matrices


• fix(indev) disabled object shouldn't absorb clicks but let the parent to be clicked
• fix(arabic) support processing again already processed texts with _lv_txt_ap_proc
• fix(textarea) support Arabic letter connections
• fix(dropdown) support Arabic letter connections
• fix(value_str) support Arabic letter connections in value string property
• fix(indev) in LV_INDEV_TYPE_BUTTON recognize 1 cycle long presses too
• fix(arc) make arc work with encoder

11.23. v7.8.1 (15.12.2020) 946


LVGL Documentation 8.3

• fix(slider) adjusting the left knob too with encoder


• fix reference to LV_DRAW_BUF_MAX_NUM in lv_mem.c
• fix(polygon draw) join adjacent points if they are on the same coordinate
• fix(linemeter) fix invalidation when setting new value
• fix(table) add missing invalidation when changing cell type
• refactor(roller) rename LV_ROLLER_MODE_INIFINITE -> LV_ROLLER_MODE_INFINITE

11.25 v7.7.2 (17.11.2020)

11.25.1 Bugfixes

• fix(draw_triangle): fix polygon/triangle drawing when the order of points is counter-clockwise


• fix(btnmatrix): fix setting the same map with modified pointers
• fix(arc) fix and improve arc dragging
• label: Repair calculate back dot character logical error which cause infinite loop.
• fix(theme_material): remove the bottom border from tabview header
• fix(imgbtn) guess the closest available state with valid src
• fix(spinbox) update cursor position in lv_spinbox_set_step

11.26 v7.7.1 (03.11.2020)

11.26.1 Bugfixes

• Respect btnmatrix's one_check in lv_btnmatrix_set_btn_ctrl


• Gauge: make the needle images to use the styles from LV_GAUGE_PART_PART
• Group: fix in lv_group_remove_obj to handle deleting hidden objects correctly

11.27 v7.7.0 (20.10.2020)

11.27.1 New features

• Add PXP GPU support (for NXP MCUs)


• Add VG-Lite GPU support (for NXP MCUs)
• Allow max. 16 cell types for table
• Add lv_table_set_text_fmt()
• Use margin on calendar header to set distances and padding to the size of the header
• Add text_sel_bg style property

11.25. v7.7.2 (17.11.2020) 947


LVGL Documentation 8.3

11.27.2 Bugfixes

• Theme update to support text selection background


• Fix imgbtn state change
• Support RTL in table (draw columns right to left)
• Support RTL in pretty layout (draw columns right to left)
• Skip objects in groups if they are in disabled state
• Fix dropdown selection with RTL basedirection
• Fix rectangle border drawing with large width
• Fix lv_win_clean()

11.28 v7.6.1 (06.10.2020)

11.28.1 Bugfixes

• Fix BIDI support in dropdown list


• Fix copying base dir in lv_obj_create
• Handle sub pixel rendering in font loader
• Fix transitions with style caching
• Fix click focus
• Fix imgbtn image switching with empty style
• Material theme: do not set the text font to allow easy global font change

11.29 v7.6.0 (22.09.2020)

11.29.1 New features

• Check whether any style property has changed on a state change to decide if any redraw is required

11.29.2 Bugfixes

• Fix selection of options with non-ASCII letters in dropdown list


• Fix font loader to support LV_FONT_FMT_TXT_LARGE

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LVGL Documentation 8.3

11.30 v7.5.0 (15.09.2020)

11.30.1 New features

• Add clean_dcache_cb and lv_disp_clean_dcache to enable users to use their own cache management
function
• Add gpu_wait_cb to wait until the GPU is working. It allows to run CPU a wait only when the rendered data
is needed.
• Add 10px and 8ox built in fonts

11.30.2 Bugfixes

• Fix unexpected DEFOCUS on lv_page when clicking to bg after the scrollable


• Fix lv_obj_del and lv_obj_clean if the children list changed during deletion.
• Adjust button matrix button width to include padding when spanning multiple units.
• Add rounding to btnmatrix line height calculation
• Add decmopr_buf to GC roots
• Fix division by zero in draw_pattern (lv_draw_rect.c) if the image or letter is not found
• Fix drawing images with 1 px height or width

11.31 v7.4.0 (01.09.2020)

The main new features of v7.4 are run-time font loading, style caching and arc knob with value setting by click.

11.31.1 New features

• Add lv_font_load() function - Loads a lv_font_t object from a binary font file
• Add lv_font_free() function - Frees the memory allocated by the lv_font_load() function
• Add style caching to reduce access time of properties with default value
• arc: add set value by click feature
• arc: add LV_ARC_PART_KNOB similarly to slider
• send gestures event if the object was dragged. User can check dragging with
lv_indev_is_dragging(lv_indev_act()) in the event function.

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LVGL Documentation 8.3

11.31.2 Bugfixes

• Fix color bleeding on border drawing


• Fix using 'LV_SCROLLBAR_UNHIDE' after 'LV_SCROLLBAR_ON'
• Fix cropping of last column/row if an image is zoomed
• Fix zooming and rotating mosaic images
• Fix deleting tabview with LEFT/RIGHT tab position
• Fix btnmatrix to not send event when CLICK_TRIG = true and the cursor slid from a pressed button
• Fix roller width if selected text is larger than the normal

11.32 v7.3.1 (18.08.2020)

11.32.1 Bugfixes

• Fix drawing value string twice


• Rename lv_chart_clear_serie to lv_chart_clear_series and lv_obj_align_origo to
lv_obj_align_mid
• Add linemeter's mirror feature again
• Fix text decor (underline strikethrough) with older versions of font converter
• Fix setting local style property multiple times
• Add missing background drawing and radius handling to image button
• Allow adding extra label to list buttons
• Fix crash if lv_table_set_col_cnt is called before lv_table_set_row_cnt for the first time
• Fix overflow in large image transformations
• Limit extra button click area of button matrix's buttons. With large paddings it was counter-intuitive. (Gaps are
mapped to button when clicked).
• Fix lv_btnmatrix_set_one_check not forcing exactly one button to be checked
• Fix color picker invalidation in rectangle mode
• Init disabled days to gray color in calendar

11.33 v7.3.0 (04.08.2020)

11.33.1 New features

• Add lv_task_get_next
• Add lv_event_send_refresh, lv_event_send_refresh_recursive to easily send
LV_EVENT_REFRESH to object
• Add lv_tabview_set_tab_name() function - used to change a tab's name

11.32. v7.3.1 (18.08.2020) 950


LVGL Documentation 8.3

• Add LV_THEME_MATERIAL_FLAG_NO_TRANSITION and LV_THEME_MATERIAL_FLAG_NO_FOCUS


flags
• Reduce code size by adding: LV_USE_FONT_COMPRESSED and LV_FONT_USE_SUBPX and applying some
optimization
• Add LV_MEMCPY_MEMSET_STD to use standard memcpy and memset

11.33.2 Bugfixes

• Do not print warning for missing glyph if its height OR width is zero.
• Prevent duplicated sending of LV_EVENT_INSERT from text area
• Tidy outer edges of cpicker widget.
• Remove duplicated lines from lv_tabview_add_tab
• btnmatrix: handle combined states of buttons (e.g. checked + disabled)
• textarea: fix typo in lv_textarea_set_scrollbar_mode
• gauge: fix image needle drawing
• fix using freed memory in _lv_style_list_remove_style

11.34 v7.2.0 (21.07.2020)

11.34.1 New features

• Add screen transitions with lv_scr_load_anim()


• Add display background color, wallpaper and opacity. Shown when the screen is transparent. Can be used with
lv_disp_set_bg_opa/color/image().
• Add LV_CALENDAR_WEEK_STARTS_MONDAY
• Add lv_chart_set_x_start_point() function - Set the index of the x-axis start point in the data array
• Add lv_chart_set_ext_array() function - Set an external array of data points to use for the chart
• Add lv_chart_set_point_id() function - Set an individual point value in the chart series directly based
on index
• Add lv_chart_get_x_start_point() function - Get the current index of the x-axis start point in the data
array
• Add lv_chart_get_point_id() function - Get an individual point value in the chart series directly based
on index
• Add ext_buf_assigned bit field to lv_chart_series_t structure - it's true if external buffer is assigned
to series
• Add lv_chart_set_series_axis() to assign series to primary or secondary axis
• Add lv_chart_set_y_range() to allow setting range of secondary y-axis (based on
lv_chart_set_range but extended with an axis parameter)
• Allow setting different font for the selected text in lv_roller

11.34. v7.2.0 (21.07.2020) 951


LVGL Documentation 8.3

• Add theme->apply_cb to replace theme->apply_xcb to make it compatible with the MicroPython bind-
ing
• Add lv_theme_set_base() to allow easy extension of built-in (or any) themes
• Add lv_obj_align_x() and lv_obj_align_y() functions
• Add lv_obj_align_origo_x() and lv_obj_align_origo_y() functions

11.34.2 Bugfixes

• tileview fix navigation when not screen sized


• Use 14px font by default to for better compatibility with smaller displays
• linemeter fix conversation of current value to "level"
• Fix drawing on right border
• Set the cursor image non-clickable by default
• Improve mono theme when used with keyboard or encoder

11.35 v7.1.0 (07.07.2020)

11.35.1 New features

• Add focus_parent attribute to lv_obj


• Allow using buttons in encoder input device
• Add lv_btnmatrix_set/get_align capability
• DMA2D: Remove dependency on ST CubeMX HAL
• Added max_used propriety to lv_mem_monitor_t struct
• In lv_init test if the strings are UTF-8 encoded.
• Add user_data to themes
• Add LV_BIG_ENDIAN_SYSTEM flag to lv_conf.h in order to fix displaying images on big endian systems.
• Add inline function lv_checkbox_get_state(const lv_obj_t * cb) to extend the checkbox functionality.
• Add inline function lv_checkbox_set_state(const lv_obj_t * cb, lv_btn_state_t state ) to extend the checkbox func-
tionality.

11.35.2 Bugfixes

• lv_img fix invalidation area when angle or zoom changes


• Update the style handling to support Big endian MCUs
• Change some methods to support big endian hardware.
• remove use of c++ keyword 'new' in parameter of function lv_theme_set_base().
• Add LV_BIG_ENDIAN_SYSTEM flag to lv_conf.h in order to fix displaying images on big endian systems.
• Fix inserting chars in text area in big endian hardware.

11.35. v7.1.0 (07.07.2020) 952


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11.36 v7.0.2 (16.06.2020)

11.36.1 Bugfixes

• lv_textarea fix wrong cursor position when clicked after the last character
• Change all text related indices from 16-bit to 32-bit integers throughout whole library. #1545
• Fix gestures
• Do not call set_px_cb for transparent pixel
• Fix list button focus in material theme
• Fix crash when a text area is cleared with the backspace of a keyboard
• Add version number to lv_conf_template.h
• Add log in true double buffering mode with set_px_cb
• lv_dropdown: fix missing LV_EVENT_VALUE_CHANGED event when used with encoder
• lv_tileview: fix if not the {0;0} tile is created first
• lv_debug: restructure to allow asserting in from lv_misc too
• add assert if _lv_mem_buf_get() fails
• lv_textarea: fix character delete in password mode
• Update LV_OPA_MIN and LV_OPA_MAX to widen the opacity processed range
• lv_btnm fix sending events for hidden buttons
• lv_gaguge make lv_gauge_set_angle_offset offset the labels and needles too
• Fix typo in the API scrllable -> scrollable
• tabview by default allow auto expanding the page only to right and bottom (#1573)
• fix crash when drawing gradient to the same color
• chart: fix memory leak
• img: improve hit test for transformed images

11.37 v7.0.1 (01.06.2020)

11.37.1 Bugfixes

• Make Micropython working by adding the required variables as GC_ROOT


• Prefix some internal API functions with _ to reduce the API of LVGL
• Fix built-in SimSun CJK font
• Fix UTF-8 encoding when LV_USE_ARABIC_PERSIAN_CHARS is enabled
• Fix DMA2D usage when 32 bit images directly blended
• Fix lv_roller in infinite mode when used with encoder
• Add lv_theme_get_color_secondary()

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LVGL Documentation 8.3

• Add LV_COLOR_MIX_ROUND_OFS to adjust color mixing to make it compatible with the GPU
• Improve DMA2D blending
• Remove memcpy from lv_ll (caused issues with some optimization settings)
• lv_chart fix X tick drawing
• Fix vertical dashed line drawing
• Some additional minor fixes and formattings

11.38 v7.0.0 (18.05.2020)

11.38.1 Documentation

The docs for v7 is available at https://docs.littlevgl.com/v7/en/html/index.html

11.38.2 Legal changes

The name of the project is changed to LVGL and the new website is on https://lvgl.io
LVGL remains free under the same conditions (MIT license) and a company is created to manage LVGL and offer services.

11.38.3 New drawing system

Complete rework of LVGL's draw engine to use "masks" for more advanced and higher quality graphical effects. A
possible use-case of this system is to remove the overflowing content from the rounded edges. It also allows drawing
perfectly anti-aliased circles, lines, and arcs. Internally, the drawings happen by defining masks (such as rounded rectangle,
line, angle). When something is drawn the currently active masks can make some pixels transparent. For example,
rectangle borders are drawn by using 2 rectangle masks: one mask removes the inner part and another the outer part.
The API in this regard remained the same but some new functions were added:
• lv_img_set_zoom: set image object's zoom factor
• lv_img_set_angle: set image object's angle without using canvas
• lv_img_set_pivot: set the pivot point of rotation
The new drawing engine brought new drawing features too. They are highlighted in the "style" section.

11.38.4 New style system

The old style system is replaced with a new more flexible and lightweighted one. It uses an approach similar to CSS:
support cascading styles, inheriting properties and local style properties per object. As part of these updates, a lot of
objects were reworked and the APIs have been changed.
• more shadows options: offset and spread
• gradient stop position to shift the gradient area and horizontal gradient
• LV_BLEND_MODE_NORMAL/ADDITIVE/SUBTRACTIVE blending modes
• clip corner: crop the content on the rounded corners
• text underline and strikethrough

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LVGL Documentation 8.3

• dashed vertical and horizontal lines (dash gap, dash_width)


• outline: a border-like part drawn out of the background. Can have spacing to the background.
• pattern: display and image in the middle of the background or repeat it
• value display a text which is stored in the style. It can be used e.g. as a light-weighted text on buttons too.
• margin: similar to padding but used to keep space outside the object
Read the Style section of the documentation to learn how the new styles system works.

11.38.5 GPU integration

To better utilize GPUs, from this version GPU usage can be integrated into LVGL. In lv_conf.h any supported GPUs
can be enabled with a single configuration option.
Right now, only ST's DMA2D (Chrom-ART) is integrated. More will in the upcoming releases.

11.38.6 Renames

The following object types are renamed:


• sw -> switch
• ta -> textarea
• cb -> checkbox
• lmeter -> linemeter
• mbox -> msgbox
• ddlist -> dropdown
• btnm -> btnmatrix
• kb -> keyboard
• preload -> spinner
• lv_objx folder -> lv_widgets
• LV_FIT_FILL -> LV_FIT_PARENT
• LV_FIT_FLOOD -> LV_FLOOD_MAX
• LV_LAYOUT_COL_L/M/R -> LV_LAYOUT_COLUMN_LEFT/MID/RIGHT
• LV_LAYOUT_ROW_T/M/B -> LV_LAYOUT_ROW_TOP/MID/BOTTOM

11.38.7 Reworked and improved object

• dropdown: Completely reworked. Now creates a separate list when opened and can be dropped to
down/up/left/right.
• label: body_draw is removed, instead, if its style has a visible background/border/shadow etc it will be drawn.
Padding really makes the object larger (not just virtually as before)
• arc: can draw background too.
• btn: doesn't store styles for each state because it's done naturally in the new style system.

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LVGL Documentation 8.3

• calendar: highlight the pressed datum. The used styles are changed: use LV_CALENDAR_PART_DATE nor-
mal for normal dates, checked for highlighted, focused for today, pressed for the being pressed. (checked+pressed,
focused+pressed also work)
• chart: only has LINE and COLUMN types because with new styles all the others can be described.
LV_CHART_PART_SERIES sets the style of the series. bg_opa > 0 draws an area in LINE mode.
LV_CHART_PART_SERIES_BG also added to set a different style for the series area. Padding in
LV_CHART_PART_BG makes the series area smaller, and it ensures space for axis labels/numbers.
• linemeter, gauge: can have background if the related style properties are set. Padding makes the scale/lines
smaller. scale_border_width and scale_end_border_width allow to draw an arc on the outer part of the scale lines.
• gauge: lv_gauge_set_needle_img allows use image as needle
• canvas: allow drawing to true color alpha and alpha only canvas, add lv_canvas_blur_hor/ver and
rename lv_canvas_rotate to lv_canvas_transform
• textarea: If available in the font use bullet (U+2022) character in text area password

11.38.8 New object types

• lv_objmask: masks can be added to it. The children will be masked accordingly.

11.38.9 Others

• Change the built-in fonts to Montserrat and add built-in fonts from 12 px to 48 px for every 2nd size.
• Add example CJK and Arabic/Persian/Hebrew built-in font
• Add ° and "bullet" to the built-in fonts
• Add Arabic/Persian script support: change the character according to its position in the text.
• Add playback_time to animations.
• Add repeat_count to animations instead of the current "repeat forever".
• Replace LV_LAYOUT_PRETTY with LV_LAYOUT_PRETTY_TOP/MID/BOTTOM

11.38.10 Demos

• lv_examples was reworked and new examples and demos were added

11.38.11 New release policy

• Maintain this Changelog for every release


• Save old major version in new branches. E.g. release/v6
• Merge new features and fixes directly into master and release a patch or minor releases every 2 weeks.

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LVGL Documentation 8.3

11.38.12 Migrating from v6 to v7

• First and foremost, create a new lv_conf.h based on lv_conf_template.h.


• To try the new version it suggested using a simulator project and see the examples.
• If you have a running project, the most difficult part of the migration is updating to the new style system. Unfor-
tunately, there is no better way than manually updating to the new format.
• The other parts are mainly minor renames and refactoring as described above.

11.38. v7.0.0 (18.05.2020) 957


CHAPTER

TWELVE

ROADMAP

This is a summary for planned new features and a collection of ideas. This list indicates only the current intention and it
can be changed.

12.1 v8.2

See #2790

12.2 Ideas

• Reconsider color format management for run time color format setting, and custom color format usage. (Also
RGB888)
• Make gradients more versatile
• Image transformations matrix
• Switch to RGBA colors in styles
• Consider direct binary font format support
• Simplify groups. Discussion is here.
• lv_mem_alloc_aligned(size, align)
• Text node. See #1701
• CPP binding. See Forum
• Optimize font decompression
• Need static analyze (via coverity.io or something else)
• Support dot_begin and dot_middle long modes for labels
• Add new label alignment modes. #1656
• Support larger images: #1892
• Curved text on path
• Variable binding improvements like Redux?
• Functional programming support, pure view? See here
• Circle layout. See #2871

958
INDEX

Symbols _lv_disp_draw_buf_t::buf1 (C++ member),


_keep_pedantic_happy (C++ type), 857 264
_lv_anim_core_init (C++ function), 455 _lv_disp_draw_buf_t::buf2 (C++ member),
_lv_anim_t (C++ struct), 460 264
_lv_anim_t::act_time (C++ member), 460 _lv_disp_draw_buf_t::buf_act (C++ mem-
_lv_anim_t::current_value (C++ member), ber), 264
460 _lv_disp_draw_buf_t::flushing (C++ mem-
_lv_anim_t::deleted_cb (C++ member), 460 ber), 265
_lv_anim_t::early_apply (C++ member), 461 _lv_disp_draw_buf_t::flushing_last (C++
_lv_anim_t::end_value (C++ member), 460 member), 265
_lv_anim_t::exec_cb (C++ member), 460 _lv_disp_draw_buf_t::last_area (C++ mem-
_lv_anim_t::get_value_cb (C++ member), 460 ber), 265
_lv_anim_t::path_cb (C++ member), 460 _lv_disp_draw_buf_t::last_part (C++ mem-
_lv_anim_t::playback_delay (C++ member), ber), 265
461 _lv_disp_draw_buf_t::size (C++ member),
_lv_anim_t::playback_now (C++ member), 461 264
_lv_anim_t::playback_time (C++ member), _lv_disp_drv_t (C++ struct), 265
461 _lv_disp_drv_t::antialiasing (C++ mem-
_lv_anim_t::ready_cb (C++ member), 460 ber), 266
_lv_anim_t::repeat_cnt (C++ member), 461 _lv_disp_drv_t::clean_dcache_cb (C++
_lv_anim_t::repeat_delay (C++ member), 461 member), 266
_lv_anim_t::run_round (C++ member), 461 _lv_disp_drv_t::clear_cb (C++ member), 266
_lv_anim_t::start_cb (C++ member), 460 _lv_disp_drv_t::color_chroma_key (C++
_lv_anim_t::start_cb_called (C++ member), member), 267
461 _lv_disp_drv_t::direct_mode (C++ member),
_lv_anim_t::start_value (C++ member), 460 265
_lv_anim_t::time (C++ member), 460 _lv_disp_drv_t::dpi (C++ member), 266
_lv_anim_t::user_data (C++ member), 460 _lv_disp_drv_t::draw_buf (C++ member), 265
_lv_anim_t::var (C++ member), 460 _lv_disp_drv_t::draw_ctx (C++ member), 267
_lv_bar_anim_t (C++ struct), 511 _lv_disp_drv_t::draw_ctx_deinit (C++
_lv_bar_anim_t::anim_end (C++ member), 511 member), 267
_lv_bar_anim_t::anim_start (C++ member), _lv_disp_drv_t::draw_ctx_init (C++ mem-
511 ber), 267
_lv_bar_anim_t::anim_state (C++ member), _lv_disp_drv_t::draw_ctx_size (C++ mem-
511 ber), 267
_lv_bar_anim_t::bar (C++ member), 511 _lv_disp_drv_t::drv_update_cb (C++ mem-
_lv_color_filter_dsc_t (C++ struct), 413 ber), 266
_lv_color_filter_dsc_t::filter_cb (C++ _lv_disp_drv_t::flush_cb (C++ member), 266
member), 413 _lv_disp_drv_t::full_refresh (C++ mem-
_lv_color_filter_dsc_t::user_data (C++ ber), 265
member), 413 _lv_disp_drv_t::hor_res (C++ member), 265
_lv_disp_draw_buf_t (C++ struct), 264 _lv_disp_drv_t::monitor_cb (C++ member),

959
LVGL Documentation 8.3

266 _lv_fragment_class_t::constructor_cb
_lv_disp_drv_t::offset_x (C++ member), 265 (C++ member), 867
_lv_disp_drv_t::offset_y (C++ member), 265 _lv_fragment_class_t::create_obj_cb
_lv_disp_drv_t::physical_hor_res (C++ (C++ member), 868
member), 265 _lv_fragment_class_t::destructor_cb
_lv_disp_drv_t::physical_ver_res (C++ (C++ member), 867
member), 265 _lv_fragment_class_t::detached_cb (C++
_lv_disp_drv_t::render_start_cb (C++ member), 867
member), 267 _lv_fragment_class_t::event_cb (C++ mem-
_lv_disp_drv_t::rotated (C++ member), 266 ber), 868
_lv_disp_drv_t::rounder_cb (C++ member), _lv_fragment_class_t::instance_size
266 (C++ member), 868
_lv_disp_drv_t::screen_transp (C++ mem- _lv_fragment_class_t::obj_created_cb
ber), 266 (C++ member), 868
_lv_disp_drv_t::set_px_cb (C++ member), _lv_fragment_class_t::obj_deleted_cb
266 (C++ member), 868
_lv_disp_drv_t::sw_rotate (C++ member), _lv_fragment_class_t::obj_will_delete_cb
265 (C++ member), 868
_lv_disp_drv_t::user_data (C++ member), _lv_fragment_managed_states_t (C++ struct),
267 868
_lv_disp_drv_t::ver_res (C++ member), 265 _lv_fragment_managed_states_t::cls (C++
_lv_disp_drv_t::wait_cb (C++ member), 266 member), 869
_lv_disp_get_refr_timer (C++ function), 403 _lv_fragment_managed_states_t::container
_lv_disp_t (C++ struct), 267 (C++ member), 869
_lv_disp_t::act_scr (C++ member), 267 _lv_fragment_managed_states_t::destroying_obj
_lv_disp_t::bg_color (C++ member), 268 (C++ member), 869
_lv_disp_t::bg_img (C++ member), 268 _lv_fragment_managed_states_t::in_stack
_lv_disp_t::bg_opa (C++ member), 268 (C++ member), 869
_lv_disp_t::del_prev (C++ member), 268 _lv_fragment_managed_states_t::instance
_lv_disp_t::draw_prev_over_act (C++ mem- (C++ member), 869
ber), 268 _lv_fragment_managed_states_t::manager
_lv_disp_t::driver (C++ member), 267 (C++ member), 869
_lv_disp_t::inv_area_joined (C++ member), _lv_fragment_managed_states_t::obj_created
268 (C++ member), 869
_lv_disp_t::inv_areas (C++ member), 268 _lv_fragment_t (C++ struct), 867
_lv_disp_t::inv_en_cnt (C++ member), 268 _lv_fragment_t::child_manager (C++ mem-
_lv_disp_t::inv_p (C++ member), 268 ber), 867
_lv_disp_t::last_activity_time (C++ mem- _lv_fragment_t::cls (C++ member), 867
ber), 268 _lv_fragment_t::managed (C++ member), 867
_lv_disp_t::prev_scr (C++ member), 267 _lv_fragment_t::obj (C++ member), 867
_lv_disp_t::refr_timer (C++ member), 267 _lv_fs_drv_t (C++ struct), 439
_lv_disp_t::rendering_in_progress (C++ _lv_fs_drv_t::cache_size (C++ member), 439
member), 268 _lv_fs_drv_t::close_cb (C++ member), 439
_lv_disp_t::scr_to_load (C++ member), 268 _lv_fs_drv_t::dir_close_cb (C++ member),
_lv_disp_t::screen_cnt (C++ member), 268 440
_lv_disp_t::screens (C++ member), 267 _lv_fs_drv_t::dir_open_cb (C++ member),
_lv_disp_t::sync_areas (C++ member), 268 440
_lv_disp_t::sys_layer (C++ member), 268 _lv_fs_drv_t::dir_read_cb (C++ member),
_lv_disp_t::theme (C++ member), 267 440
_lv_disp_t::top_layer (C++ member), 268 _lv_fs_drv_t::letter (C++ member), 439
_lv_fragment_class_t (C++ struct), 867 _lv_fs_drv_t::open_cb (C++ member), 439
_lv_fragment_class_t::attached_cb (C++ _lv_fs_drv_t::read_cb (C++ member), 440
member), 867 _lv_fs_drv_t::ready_cb (C++ member), 439
_lv_fs_drv_t::seek_cb (C++ member), 440

Index 960
LVGL Documentation 8.3

_lv_fs_drv_t::tell_cb (C++ member), 440 _lv_indev_proc_t::indev_point (C++ mem-


_lv_fs_drv_t::user_data (C++ member), 440 ber), 276
_lv_fs_drv_t::write_cb (C++ member), 440 _lv_indev_proc_t::keypad (C++ member), 277
_lv_fs_init (C++ function), 437 _lv_indev_proc_t::last_key (C++ member),
_lv_group_init (C++ function), 395 277
_lv_group_t (C++ struct), 397 _lv_indev_proc_t::last_obj (C++ member),
_lv_group_t::edge_cb (C++ member), 398 277
_lv_group_t::editing (C++ member), 398 _lv_indev_proc_t::last_point (C++ mem-
_lv_group_t::focus_cb (C++ member), 398 ber), 276
_lv_group_t::frozen (C++ member), 398 _lv_indev_proc_t::last_pressed (C++ mem-
_lv_group_t::obj_focus (C++ member), 398 ber), 277
_lv_group_t::obj_ll (C++ member), 398 _lv_indev_proc_t::last_raw_point (C++
_lv_group_t::refocus_policy (C++ member), member), 276
398 _lv_indev_proc_t::last_state (C++ mem-
_lv_group_t::user_data (C++ member), 398 ber), 277
_lv_group_t::wrap (C++ member), 398 _lv_indev_proc_t::long_pr_sent (C++ mem-
_lv_img_buf_get_transformed_area (C++ ber), 276
function), 432 _lv_indev_proc_t::longpr_rep_timestamp
_lv_indev_drv_t (C++ struct), 275 (C++ member), 277
_lv_indev_drv_t::disp (C++ member), 275 _lv_indev_proc_t::pointer (C++ member),
_lv_indev_drv_t::feedback_cb (C++ mem- 277
ber), 275 _lv_indev_proc_t::pr_timestamp (C++ mem-
_lv_indev_drv_t::gesture_limit (C++ mem- ber), 277
ber), 276 _lv_indev_proc_t::reset_query (C++ mem-
_lv_indev_drv_t::gesture_min_velocity ber), 276
(C++ member), 276 _lv_indev_proc_t::scroll_area (C++ mem-
_lv_indev_drv_t::long_press_repeat_time ber), 277
(C++ member), 276 _lv_indev_proc_t::scroll_dir (C++ mem-
_lv_indev_drv_t::long_press_time (C++ ber), 277
member), 276 _lv_indev_proc_t::scroll_obj (C++ mem-
_lv_indev_drv_t::read_cb (C++ member), 275 ber), 277
_lv_indev_drv_t::read_timer (C++ member), _lv_indev_proc_t::scroll_sum (C++ mem-
275 ber), 277
_lv_indev_drv_t::scroll_limit (C++ mem- _lv_indev_proc_t::scroll_throw_vect
ber), 276 (C++ member), 277
_lv_indev_drv_t::scroll_throw (C++ mem- _lv_indev_proc_t::scroll_throw_vect_ori
ber), 276 (C++ member), 277
_lv_indev_drv_t::type (C++ member), 275 _lv_indev_proc_t::state (C++ member), 276
_lv_indev_drv_t::user_data (C++ member), _lv_indev_proc_t::types (C++ member), 277
275 _lv_indev_proc_t::vect (C++ member), 277
_lv_indev_proc_t (C++ struct), 276 _lv_indev_proc_t::wait_until_release
_lv_indev_proc_t (C++ type), 273 (C++ member), 276
_lv_indev_proc_t::act_obj (C++ member), _lv_indev_read (C++ function), 274
277 _lv_indev_t (C++ struct), 278
_lv_indev_proc_t::act_point (C++ member), _lv_indev_t::btn_points (C++ member), 278
276 _lv_indev_t::cursor (C++ member), 278
_lv_indev_proc_t::disabled (C++ member), _lv_indev_t::driver (C++ member), 278
276 _lv_indev_t::group (C++ member), 278
_lv_indev_proc_t::gesture_dir (C++ mem- _lv_indev_t::proc (C++ member), 278
ber), 277 _lv_obj_spec_attr_t (C++ struct), 488
_lv_indev_proc_t::gesture_sent (C++ mem- _lv_obj_spec_attr_t::child_cnt (C++ mem-
ber), 277 ber), 488
_lv_indev_proc_t::gesture_sum (C++ mem- _lv_obj_spec_attr_t::children (C++ mem-
ber), 277 ber), 488

Index 961
LVGL Documentation 8.3

_lv_obj_spec_attr_t::event_dsc (C++ mem- _lv_theme_t::font_small (C++ member), 341


ber), 488 _lv_theme_t::parent (C++ member), 341
_lv_obj_spec_attr_t::event_dsc_cnt (C++ _lv_theme_t::user_data (C++ member), 341
member), 488 _lv_timer_core_init (C++ function), 463
_lv_obj_spec_attr_t::ext_click_pad (C++ _lv_timer_t (C++ struct), 465
member), 488 _lv_timer_t::last_run (C++ member), 465
_lv_obj_spec_attr_t::ext_draw_size (C++ _lv_timer_t::paused (C++ member), 465
member), 488 _lv_timer_t::period (C++ member), 465
_lv_obj_spec_attr_t::group_p (C++ mem- _lv_timer_t::repeat_count (C++ member),
ber), 488 465
_lv_obj_spec_attr_t::layer_type (C++ _lv_timer_t::timer_cb (C++ member), 465
member), 488 _lv_timer_t::user_data (C++ member), 465
_lv_obj_spec_attr_t::scroll (C++ member), [anonymous] (C++ enum), 329, 330, 335, 394, 408,
488 428, 436, 481, 482, 495, 509, 528, 570, 581,
_lv_obj_spec_attr_t::scroll_dir (C++ 597, 607, 620, 633, 641, 681, 682, 693, 705,
member), 488 734, 751, 765
_lv_obj_spec_attr_t::scroll_snap_x (C++ [anonymous]::LV_ANIM_IMG_PART_MAIN (C++
member), 488 enumerator), 641
_lv_obj_spec_attr_t::scroll_snap_y (C++ [anonymous]::LV_ARC_MODE_NORMAL (C++
member), 488 enumerator), 495
_lv_obj_spec_attr_t::scrollbar_mode [anonymous]::LV_ARC_MODE_REVERSE (C++
(C++ member), 488 enumerator), 495
_lv_obj_t (C++ struct), 489 [anonymous]::LV_ARC_MODE_SYMMETRICAL
_lv_obj_t::being_deleted (C++ member), 489 (C++ enumerator), 495
_lv_obj_t::class_p (C++ member), 489 [anonymous]::LV_BAR_MODE_NORMAL (C++
_lv_obj_t::coords (C++ member), 489 enumerator), 509
_lv_obj_t::flags (C++ member), 489 [anonymous]::LV_BAR_MODE_RANGE (C++ enu-
_lv_obj_t::h_layout (C++ member), 489 merator), 509
_lv_obj_t::layout_inv (C++ member), 489 [anonymous]::LV_BAR_MODE_SYMMETRICAL
_lv_obj_t::parent (C++ member), 489 (C++ enumerator), 509
_lv_obj_t::readjust_scroll_after_layout [anonymous]::LV_BLEND_MODE_ADDITIVE
(C++ member), 489 (C++ enumerator), 329
_lv_obj_t::scr_layout_inv (C++ member), [anonymous]::LV_BLEND_MODE_MULTIPLY
489 (C++ enumerator), 329
_lv_obj_t::skip_trans (C++ member), 489 [anonymous]::LV_BLEND_MODE_NORMAL (C++
_lv_obj_t::spec_attr (C++ member), 489 enumerator), 329
_lv_obj_t::state (C++ member), 489 [anonymous]::LV_BLEND_MODE_REPLACE (C++
_lv_obj_t::style_cnt (C++ member), 489 enumerator), 329
_lv_obj_t::styles (C++ member), 489 [anonymous]::LV_BLEND_MODE_SUBTRACTIVE
_lv_obj_t::user_data (C++ member), 489 (C++ enumerator), 329
_lv_obj_t::w_layout (C++ member), 489 [anonymous]::LV_BORDER_SIDE_BOTTOM (C++
_lv_style_get_prop_group (C++ function), 337 enumerator), 329
_lv_style_prop_lookup_flags (C++ function), [anonymous]::LV_BORDER_SIDE_FULL (C++
337 enumerator), 330
_lv_theme_t (C++ struct), 341 [anonymous]::LV_BORDER_SIDE_INTERNAL
_lv_theme_t::apply_cb (C++ member), 341 (C++ enumerator), 330
_lv_theme_t::color_primary (C++ member), [anonymous]::LV_BORDER_SIDE_LEFT (C++
341 enumerator), 329
_lv_theme_t::color_secondary (C++ mem- [anonymous]::LV_BORDER_SIDE_NONE (C++
ber), 341 enumerator), 329
_lv_theme_t::disp (C++ member), 341 [anonymous]::LV_BORDER_SIDE_RIGHT (C++
_lv_theme_t::flags (C++ member), 341 enumerator), 329
_lv_theme_t::font_large (C++ member), 341 [anonymous]::LV_BORDER_SIDE_TOP (C++
_lv_theme_t::font_normal (C++ member), 341 enumerator), 329

Index 962
LVGL Documentation 8.3

[anonymous]::LV_BTNMATRIX_CTRL_CHECKABLE[anonymous]::LV_FS_MODE_WR (C++ enumera-


(C++ enumerator), 528 tor), 436
[anonymous]::LV_BTNMATRIX_CTRL_CHECKED [anonymous]::LV_FS_RES_BUSY (C++ enumera-
(C++ enumerator), 528 tor), 436
[anonymous]::LV_BTNMATRIX_CTRL_CLICK_TRIG [anonymous]::LV_FS_RES_DENIED (C++ enu-
(C++ enumerator), 528 merator), 436
[anonymous]::LV_BTNMATRIX_CTRL_CUSTOM_1 [anonymous]::LV_FS_RES_FS_ERR (C++ enu-
(C++ enumerator), 528 merator), 436
[anonymous]::LV_BTNMATRIX_CTRL_CUSTOM_2 [anonymous]::LV_FS_RES_FULL (C++ enumera-
(C++ enumerator), 528 tor), 436
[anonymous]::LV_BTNMATRIX_CTRL_DISABLED [anonymous]::LV_FS_RES_HW_ERR (C++ enu-
(C++ enumerator), 528 merator), 436
[anonymous]::LV_BTNMATRIX_CTRL_HIDDEN [anonymous]::LV_FS_RES_INV_PARAM (C++
(C++ enumerator), 528 enumerator), 436
[anonymous]::LV_BTNMATRIX_CTRL_NO_REPEAT[anonymous]::LV_FS_RES_LOCKED (C++ enu-
(C++ enumerator), 528 merator), 436
[anonymous]::LV_BTNMATRIX_CTRL_POPOVER [anonymous]::LV_FS_RES_NOT_EX (C++ enu-
(C++ enumerator), 528 merator), 436
[anonymous]::LV_BTNMATRIX_CTRL_RECOLOR [anonymous]::LV_FS_RES_NOT_IMP (C++ enu-
(C++ enumerator), 528 merator), 436
[anonymous]::LV_CHART_AXIS_PRIMARY_X [anonymous]::LV_FS_RES_OK (C++ enumerator),
(C++ enumerator), 682 436
[anonymous]::LV_CHART_AXIS_PRIMARY_Y [anonymous]::LV_FS_RES_OUT_OF_MEM (C++
(C++ enumerator), 682 enumerator), 436
[anonymous]::LV_CHART_AXIS_SECONDARY_X [anonymous]::LV_FS_RES_TOUT (C++ enumera-
(C++ enumerator), 682 tor), 436
[anonymous]::LV_CHART_AXIS_SECONDARY_Y [anonymous]::LV_FS_RES_UNKNOWN (C++ enu-
(C++ enumerator), 682 merator), 436
[anonymous]::LV_CHART_TYPE_BAR (C++ enu- [anonymous]::LV_GRAD_DIR_HOR (C++ enumer-
merator), 681 ator), 330
[anonymous]::LV_CHART_TYPE_LINE (C++ [anonymous]::LV_GRAD_DIR_NONE (C++ enu-
enumerator), 681 merator), 330
[anonymous]::LV_CHART_TYPE_NONE (C++ [anonymous]::LV_GRAD_DIR_VER (C++ enumer-
enumerator), 681 ator), 330
[anonymous]::LV_CHART_TYPE_SCATTER (C++ [anonymous]::LV_IMG_CF_ALPHA_1BIT (C++
enumerator), 681 enumerator), 428
[anonymous]::LV_CHART_UPDATE_MODE_CIRCULAR[anonymous]::LV_IMG_CF_ALPHA_2BIT (C++
(C++ enumerator), 682 enumerator), 428
[anonymous]::LV_CHART_UPDATE_MODE_SHIFT [anonymous]::LV_IMG_CF_ALPHA_4BIT (C++
(C++ enumerator), 682 enumerator), 428
[anonymous]::LV_COLORWHEEL_MODE_HUE [anonymous]::LV_IMG_CF_ALPHA_8BIT (C++
(C++ enumerator), 693 enumerator), 428
[anonymous]::LV_COLORWHEEL_MODE_SATURATION[anonymous]::LV_IMG_CF_INDEXED_1BIT
(C++ enumerator), 693 (C++ enumerator), 428
[anonymous]::LV_COLORWHEEL_MODE_VALUE [anonymous]::LV_IMG_CF_INDEXED_2BIT
(C++ enumerator), 693 (C++ enumerator), 428
[anonymous]::LV_DITHER_ERR_DIFF (C++ [anonymous]::LV_IMG_CF_INDEXED_4BIT
enumerator), 330 (C++ enumerator), 428
[anonymous]::LV_DITHER_NONE (C++ enumera- [anonymous]::LV_IMG_CF_INDEXED_8BIT
tor), 330 (C++ enumerator), 428
[anonymous]::LV_DITHER_ORDERED (C++ enu- [anonymous]::LV_IMG_CF_RAW (C++ enumera-
merator), 330 tor), 428
[anonymous]::LV_FS_MODE_RD (C++ enumera- [anonymous]::LV_IMG_CF_RAW_ALPHA (C++
tor), 436 enumerator), 428

Index 963
LVGL Documentation 8.3

[anonymous]::LV_IMG_CF_RAW_CHROMA_KEYED [anonymous]::LV_IMG_CF_USER_ENCODED_7
(C++ enumerator), 428 (C++ enumerator), 430
[anonymous]::LV_IMG_CF_RESERVED_15 (C++ [anonymous]::LV_IMG_SIZE_MODE_REAL (C++
enumerator), 429 enumerator), 570
[anonymous]::LV_IMG_CF_RESERVED_16 (C++ [anonymous]::LV_IMG_SIZE_MODE_VIRTUAL
enumerator), 429 (C++ enumerator), 570
[anonymous]::LV_IMG_CF_RESERVED_17 (C++ [anonymous]::LV_KEYBOARD_MODE_NUMBER
enumerator), 429 (C++ enumerator), 705
[anonymous]::LV_IMG_CF_RESERVED_18 (C++ [anonymous]::LV_KEYBOARD_MODE_SPECIAL
enumerator), 429 (C++ enumerator), 705
[anonymous]::LV_IMG_CF_RESERVED_19 (C++ [anonymous]::LV_KEYBOARD_MODE_TEXT_LOWER
enumerator), 429 (C++ enumerator), 705
[anonymous]::LV_IMG_CF_RESERVED_20 (C++ [anonymous]::LV_KEYBOARD_MODE_TEXT_UPPER
enumerator), 429 (C++ enumerator), 705
[anonymous]::LV_IMG_CF_RESERVED_21 (C++ [anonymous]::LV_KEYBOARD_MODE_USER_1
enumerator), 429 (C++ enumerator), 705
[anonymous]::LV_IMG_CF_RESERVED_22 (C++ [anonymous]::LV_KEYBOARD_MODE_USER_2
enumerator), 429 (C++ enumerator), 705
[anonymous]::LV_IMG_CF_RESERVED_23 (C++ [anonymous]::LV_KEYBOARD_MODE_USER_3
enumerator), 429 (C++ enumerator), 705
[anonymous]::LV_IMG_CF_RGB565 (C++ enu- [anonymous]::LV_KEYBOARD_MODE_USER_4
merator), 429 (C++ enumerator), 705
[anonymous]::LV_IMG_CF_RGB565A8 (C++ [anonymous]::LV_KEY_BACKSPACE (C++ enu-
enumerator), 429 merator), 394
[anonymous]::LV_IMG_CF_RGB888 (C++ enu- [anonymous]::LV_KEY_DEL (C++ enumerator),
merator), 429 394
[anonymous]::LV_IMG_CF_RGBA5658 (C++ [anonymous]::LV_KEY_DOWN (C++ enumerator),
enumerator), 429 394
[anonymous]::LV_IMG_CF_RGBA8888 (C++ [anonymous]::LV_KEY_END (C++ enumerator),
enumerator), 429 394
[anonymous]::LV_IMG_CF_RGBX8888 (C++ [anonymous]::LV_KEY_ENTER (C++ enumerator),
enumerator), 429 394
[anonymous]::LV_IMG_CF_TRUE_COLOR (C++ [anonymous]::LV_KEY_ESC (C++ enumerator),
enumerator), 428 394
[anonymous]::LV_IMG_CF_TRUE_COLOR_ALPHA [anonymous]::LV_KEY_HOME (C++ enumerator),
(C++ enumerator), 428 394
[anonymous]::LV_KEY_LEFT (C++ enumerator),
[anonymous]::LV_IMG_CF_TRUE_COLOR_CHROMA_KEYED
(C++ enumerator), 428 394
[anonymous]::LV_IMG_CF_UNKNOWN (C++ enu- [anonymous]::LV_KEY_NEXT (C++ enumerator),
merator), 428 394
[anonymous]::LV_IMG_CF_USER_ENCODED_0 [anonymous]::LV_KEY_PREV (C++ enumerator),
(C++ enumerator), 429 394
[anonymous]::LV_IMG_CF_USER_ENCODED_1 [anonymous]::LV_KEY_RIGHT (C++ enumerator),
(C++ enumerator), 429 394
[anonymous]::LV_IMG_CF_USER_ENCODED_2 [anonymous]::LV_KEY_UP (C++ enumerator), 394
(C++ enumerator), 430 [anonymous]::LV_LABEL_LONG_CLIP (C++
[anonymous]::LV_IMG_CF_USER_ENCODED_3 enumerator), 582
(C++ enumerator), 430 [anonymous]::LV_LABEL_LONG_DOT (C++ enu-
[anonymous]::LV_IMG_CF_USER_ENCODED_4 merator), 581
(C++ enumerator), 430 [anonymous]::LV_LABEL_LONG_SCROLL (C++
[anonymous]::LV_IMG_CF_USER_ENCODED_5 enumerator), 581
(C++ enumerator), 430 [anonymous]::LV_LABEL_LONG_SCROLL_CIRCULAR
[anonymous]::LV_IMG_CF_USER_ENCODED_6 (C++ enumerator), 582
(C++ enumerator), 430 [anonymous]::LV_LABEL_LONG_WRAP (C++

Index 964
LVGL Documentation 8.3

enumerator), 581 (C++ enumerator), 483


[anonymous]::LV_MENU_HEADER_BOTTOM_FIXED[anonymous]::LV_OBJ_FLAG_SCROLL_MOMENTUM
(C++ enumerator), 734 (C++ enumerator), 483
[anonymous]::LV_MENU_HEADER_TOP_FIXED [anonymous]::LV_OBJ_FLAG_SCROLL_ONE
(C++ enumerator), 734 (C++ enumerator), 483
[anonymous]::LV_MENU_HEADER_TOP_UNFIXED [anonymous]::LV_OBJ_FLAG_SCROLL_ON_FOCUS
(C++ enumerator), 734 (C++ enumerator), 483
[anonymous]::LV_MENU_ROOT_BACK_BTN_DISABLED
[anonymous]::LV_OBJ_FLAG_SCROLL_WITH_ARROW
(C++ enumerator), 734 (C++ enumerator), 483
[anonymous]::LV_OBJ_FLAG_SNAPPABLE (C++
[anonymous]::LV_MENU_ROOT_BACK_BTN_ENABLED
(C++ enumerator), 734 enumerator), 483
[anonymous]::LV_METER_INDICATOR_TYPE_ARC[anonymous]::LV_OBJ_FLAG_USER_1 (C++
(C++ enumerator), 751 enumerator), 484
[anonymous]::LV_METER_INDICATOR_TYPE_NEEDLE_IMG
[anonymous]::LV_OBJ_FLAG_USER_2 (C++
(C++ enumerator), 751 enumerator), 484
[anonymous]::LV_METER_INDICATOR_TYPE_NEEDLE_LINE
[anonymous]::LV_OBJ_FLAG_USER_3 (C++
(C++ enumerator), 751 enumerator), 484
[anonymous]::LV_METER_INDICATOR_TYPE_SCALE_LINES
[anonymous]::LV_OBJ_FLAG_USER_4 (C++
(C++ enumerator), 751 enumerator), 484
[anonymous]::LV_OBJ_FLAG_ADV_HITTEST [anonymous]::LV_OBJ_FLAG_WIDGET_1 (C++
(C++ enumerator), 484 enumerator), 484
[anonymous]::LV_OBJ_FLAG_CHECKABLE (C++ [anonymous]::LV_OBJ_FLAG_WIDGET_2 (C++
enumerator), 483 enumerator), 484
[anonymous]::LV_OBJ_FLAG_CLICKABLE (C++ [anonymous]::LV_OPA_0 (C++ enumerator), 408
enumerator), 483 [anonymous]::LV_OPA_10 (C++ enumerator), 408
[anonymous]::LV_OBJ_FLAG_CLICK_FOCUSABLE[anonymous]::LV_OPA_100 (C++ enumerator),
(C++ enumerator), 483 408
[anonymous]::LV_OBJ_FLAG_EVENT_BUBBLE [anonymous]::LV_OPA_20 (C++ enumerator), 408
(C++ enumerator), 484 [anonymous]::LV_OPA_30 (C++ enumerator), 408
[anonymous]::LV_OBJ_FLAG_FLOATING (C++ [anonymous]::LV_OPA_40 (C++ enumerator), 408
enumerator), 484 [anonymous]::LV_OPA_50 (C++ enumerator), 408
[anonymous]::LV_OBJ_FLAG_GESTURE_BUBBLE [anonymous]::LV_OPA_60 (C++ enumerator), 408
(C++ enumerator), 484 [anonymous]::LV_OPA_70 (C++ enumerator), 408
[anonymous]::LV_OBJ_FLAG_HIDDEN (C++ [anonymous]::LV_OPA_80 (C++ enumerator), 408
enumerator), 483 [anonymous]::LV_OPA_90 (C++ enumerator), 408
[anonymous]::LV_OBJ_FLAG_IGNORE_LAYOUT [anonymous]::LV_OPA_COVER (C++ enumerator),
(C++ enumerator), 484 408
[anonymous]::LV_OBJ_FLAG_LAYOUT_1 (C++ [anonymous]::LV_OPA_TRANSP (C++ enumera-
enumerator), 484 tor), 408
[anonymous]::LV_OBJ_FLAG_LAYOUT_2 (C++ [anonymous]::LV_PART_ANY (C++ enumerator),
enumerator), 484 482
[anonymous]::LV_PART_CURSOR (C++ enumera-
[anonymous]::LV_OBJ_FLAG_OVERFLOW_VISIBLE
(C++ enumerator), 484 tor), 482
[anonymous]::LV_OBJ_FLAG_PRESS_LOCK [anonymous]::LV_PART_CUSTOM_FIRST (C++
(C++ enumerator), 483 enumerator), 482
[anonymous]::LV_OBJ_FLAG_SCROLLABLE [anonymous]::LV_PART_INDICATOR (C++ enu-
(C++ enumerator), 483 merator), 482
[anonymous]::LV_OBJ_FLAG_SCROLL_CHAIN [anonymous]::LV_PART_ITEMS (C++ enumera-
(C++ enumerator), 483 tor), 482
[anonymous]::LV_PART_KNOB (C++ enumerator),
[anonymous]::LV_OBJ_FLAG_SCROLL_CHAIN_HOR
(C++ enumerator), 483 482
[anonymous]::LV_PART_MAIN (C++ enumerator),
[anonymous]::LV_OBJ_FLAG_SCROLL_CHAIN_VER
(C++ enumerator), 483 482
[anonymous]::LV_OBJ_FLAG_SCROLL_ELASTIC [anonymous]::LV_PART_SCROLLBAR (C++ enu-

Index 965
LVGL Documentation 8.3

merator), 482 ator), 482


[anonymous]::LV_PART_SELECTED (C++ enu- [anonymous]::LV_STYLE_RES_FOUND (C++
merator), 482 enumerator), 335
[anonymous]::LV_PART_TEXTAREA_PLACEHOLDER [anonymous]::LV_STYLE_RES_INHERIT (C++
(C++ enumerator), 633 enumerator), 335
[anonymous]::LV_PART_TICKS (C++ enumera- [anonymous]::LV_STYLE_RES_NOT_FOUND
tor), 482 (C++ enumerator), 335
[anonymous]::LV_ROLLER_MODE_INFINITE [anonymous]::LV_TABLE_CELL_CTRL_CUSTOM_1
(C++ enumerator), 597 (C++ enumerator), 620
[anonymous]::LV_ROLLER_MODE_NORMAL (C++ [anonymous]::LV_TABLE_CELL_CTRL_CUSTOM_2
enumerator), 597 (C++ enumerator), 620
[anonymous]::LV_SLIDER_MODE_NORMAL (C++ [anonymous]::LV_TABLE_CELL_CTRL_CUSTOM_3
enumerator), 607 (C++ enumerator), 620
[anonymous]::LV_SLIDER_MODE_RANGE (C++ [anonymous]::LV_TABLE_CELL_CTRL_CUSTOM_4
enumerator), 607 (C++ enumerator), 620
[anonymous]::LV_SLIDER_MODE_SYMMETRICAL [anonymous]::LV_TABLE_CELL_CTRL_MERGE_RIGHT
(C++ enumerator), 607 (C++ enumerator), 620
[anonymous]::LV_SPAN_MODE_BREAK (C++ [anonymous]::LV_TABLE_CELL_CTRL_TEXT_CROP
enumerator), 765 (C++ enumerator), 620
[anonymous]::LV_SPAN_MODE_EXPAND (C++ [anonymous]::LV_TEXT_DECOR_NONE (C++
enumerator), 765 enumerator), 329
[anonymous]::LV_SPAN_MODE_FIXED (C++ [anonymous]::LV_TEXT_DECOR_STRIKETHROUGH
enumerator), 765 (C++ enumerator), 329
[anonymous]::LV_SPAN_OVERFLOW_CLIP (C++ [anonymous]::LV_TEXT_DECOR_UNDERLINE
enumerator), 765 (C++ enumerator), 329
[anonymous]::LV_SPAN_OVERFLOW_ELLIPSIS [anonymous]::_LV_BTNMATRIX_CTRL_RESERVED_1
(C++ enumerator), 765 (C++ enumerator), 528
[anonymous]::LV_STATE_ANY (C++ enumerator), [anonymous]::_LV_BTNMATRIX_CTRL_RESERVED_2
482 (C++ enumerator), 528
[anonymous]::LV_STATE_CHECKED (C++ enu- [anonymous]::_LV_BTNMATRIX_WIDTH (C++
merator), 481 enumerator), 528
[anonymous]::LV_STATE_DEFAULT (C++ enu- [anonymous]::_LV_CHART_AXIS_LAST (C++
merator), 481 enumerator), 682
[anonymous]::LV_STATE_DISABLED (C++ enu-
merator), 481 I
[anonymous]::LV_STATE_EDITED (C++ enumer- ime_pinyin_k9_py_str_t (C++ struct), 888
ator), 481 ime_pinyin_k9_py_str_t::py_str (C++ mem-
[anonymous]::LV_STATE_FOCUSED (C++ enu- ber), 888
merator), 481
[anonymous]::LV_STATE_FOCUS_KEY (C++ L
enumerator), 481 lv_anim_count_running (C++ function), 459
[anonymous]::LV_STATE_HOVERED (C++ enu- lv_anim_custom_del (C++ function), 458
merator), 481 lv_anim_custom_exec_cb_t (C++ type), 454
[anonymous]::LV_STATE_PRESSED (C++ enu- lv_anim_custom_get (C++ function), 458
merator), 481 lv_anim_del (C++ function), 458
[anonymous]::LV_STATE_SCROLLED (C++ enu- lv_anim_del_all (C++ function), 458
merator), 481 lv_anim_deleted_cb_t (C++ type), 454
[anonymous]::LV_STATE_USER_1 (C++ enumer- lv_anim_enable_t (C++ enum), 454
ator), 481 lv_anim_enable_t::LV_ANIM_OFF (C++ enu-
[anonymous]::LV_STATE_USER_2 (C++ enumer- merator), 454
ator), 482 lv_anim_enable_t::LV_ANIM_ON (C++ enumer-
[anonymous]::LV_STATE_USER_3 (C++ enumer- ator), 454
ator), 482 lv_anim_exec_xcb_t (C++ type), 454
[anonymous]::LV_STATE_USER_4 (C++ enumer- lv_anim_get (C++ function), 458

Index 966
LVGL Documentation 8.3

lv_anim_get_delay (C++ function), 457 lv_arc_align_obj_to_angle (C++ function),


lv_anim_get_playtime (C++ function), 457 498
lv_anim_get_timer (C++ function), 458 lv_arc_class (C++ member), 498
lv_anim_get_user_data (C++ function), 458 lv_arc_create (C++ function), 495
lv_anim_get_value_cb_t (C++ type), 454 lv_arc_draw_part_type_t (C++ enum), 495
lv_anim_init (C++ function), 455 lv_arc_draw_part_type_t::LV_ARC_DRAW_PART_BACKGROUN
lv_anim_path_bounce (C++ function), 459 (C++ enumerator), 495
lv_anim_path_cb_t (C++ type), 454 lv_arc_draw_part_type_t::LV_ARC_DRAW_PART_FOREGROUN
lv_anim_path_ease_in (C++ function), 459 (C++ enumerator), 495
lv_anim_path_ease_in_out (C++ function), 459 lv_arc_draw_part_type_t::LV_ARC_DRAW_PART_KNOB
lv_anim_path_ease_out (C++ function), 459 (C++ enumerator), 495
lv_anim_path_linear (C++ function), 459 lv_arc_get_angle_end (C++ function), 497
lv_anim_path_overshoot (C++ function), 459 lv_arc_get_angle_start (C++ function), 497
lv_anim_path_step (C++ function), 459 lv_arc_get_bg_angle_end (C++ function), 497
lv_anim_ready_cb_t (C++ type), 454 lv_arc_get_bg_angle_start (C++ function),
lv_anim_refr_now (C++ function), 459 497
lv_anim_set_custom_exec_cb (C++ function), lv_arc_get_max_value (C++ function), 497
455 lv_arc_get_min_value (C++ function), 497
lv_anim_set_delay (C++ function), 455 lv_arc_get_mode (C++ function), 498
lv_anim_set_deleted_cb (C++ function), 456 lv_arc_get_value (C++ function), 497
lv_anim_set_early_apply (C++ function), 457 lv_arc_mode_t (C++ type), 494
lv_anim_set_exec_cb (C++ function), 455 lv_arc_rotate_obj_to_angle (C++ function),
lv_anim_set_get_value_cb (C++ function), 456 498
lv_anim_set_path_cb (C++ function), 456 lv_arc_set_angles (C++ function), 495
lv_anim_set_playback_delay (C++ function), lv_arc_set_bg_angles (C++ function), 496
456 lv_arc_set_bg_end_angle (C++ function), 496
lv_anim_set_playback_time (C++ function), lv_arc_set_bg_start_angle (C++ function),
456 496
lv_anim_set_ready_cb (C++ function), 456 lv_arc_set_change_rate (C++ function), 497
lv_anim_set_repeat_count (C++ function), 457 lv_arc_set_end_angle (C++ function), 495
lv_anim_set_repeat_delay (C++ function), 457 lv_arc_set_mode (C++ function), 496
lv_anim_set_start_cb (C++ function), 456 lv_arc_set_range (C++ function), 496
lv_anim_set_time (C++ function), 455 lv_arc_set_rotation (C++ function), 496
lv_anim_set_user_data (C++ function), 457 lv_arc_set_start_angle (C++ function), 495
lv_anim_set_values (C++ function), 455 lv_arc_set_value (C++ function), 496
lv_anim_set_var (C++ function), 455 lv_arc_t (C++ struct), 498
lv_anim_speed_to_time (C++ function), 459 lv_arc_t::bg_angle_end (C++ member), 498
lv_anim_start (C++ function), 457 lv_arc_t::bg_angle_start (C++ member), 498
lv_anim_start_cb_t (C++ type), 454 lv_arc_t::chg_rate (C++ member), 499
lv_anim_t (C++ type), 454 lv_arc_t::dragging (C++ member), 499
lv_animimg_class (C++ member), 642 lv_arc_t::in_out (C++ member), 499
lv_animimg_create (C++ function), 642 lv_arc_t::indic_angle_end (C++ member),
lv_animimg_part_t (C++ type), 641 498
lv_animimg_set_duration (C++ function), 642 lv_arc_t::indic_angle_start (C++ member),
lv_animimg_set_repeat_count (C++ function), 498
642 lv_arc_t::last_angle (C++ member), 499
lv_animimg_set_src (C++ function), 642 lv_arc_t::last_tick (C++ member), 499
lv_animimg_start (C++ function), 642 lv_arc_t::max_value (C++ member), 499
lv_animimg_t (C++ struct), 642 lv_arc_t::min_close (C++ member), 499
lv_animimg_t::anim (C++ member), 642 lv_arc_t::min_value (C++ member), 499
lv_animimg_t::dsc (C++ member), 642 lv_arc_t::obj (C++ member), 498
lv_animimg_t::img (C++ member), 642 lv_arc_t::rotation (C++ member), 498
lv_animimg_t::pic_count (C++ member), 642 lv_arc_t::type (C++ member), 499
lv_arc_t::value (C++ member), 499

Index 967
LVGL Documentation 8.3

lv_async_call (C++ function), 466 lv_btnmatrix_get_popovers (C++ function),


lv_async_call_cancel (C++ function), 466 706
lv_async_cb_t (C++ type), 466 lv_btnmatrix_get_selected_btn (C++ func-
lv_bar_class (C++ member), 511 tion), 531
lv_bar_create (C++ function), 509 lv_btnmatrix_has_btn_ctrl (C++ function),
lv_bar_draw_part_type_t (C++ enum), 509 531
lv_btnmatrix_set_btn_ctrl (C++ function),
lv_bar_draw_part_type_t::LV_BAR_DRAW_PART_INDICATOR
(C++ enumerator), 509 529
lv_bar_get_max_value (C++ function), 510 lv_btnmatrix_set_btn_ctrl_all (C++ func-
lv_bar_get_min_value (C++ function), 510 tion), 530
lv_bar_get_mode (C++ function), 510 lv_btnmatrix_set_btn_width (C++ function),
lv_bar_get_start_value (C++ function), 510 530
lv_bar_get_value (C++ function), 510 lv_btnmatrix_set_ctrl_map (C++ function),
lv_bar_mode_t (C++ type), 508 529
lv_bar_set_mode (C++ function), 510 lv_btnmatrix_set_map (C++ function), 529
lv_bar_set_range (C++ function), 509 lv_btnmatrix_set_one_checked (C++ func-
lv_bar_set_start_value (C++ function), 509 tion), 530
lv_bar_set_value (C++ function), 509 lv_btnmatrix_set_selected_btn (C++ func-
lv_bar_t (C++ struct), 511 tion), 529
lv_bar_t::cur_value (C++ member), 511 lv_btnmatrix_t (C++ struct), 531
lv_bar_t::cur_value_anim (C++ member), 511 lv_btnmatrix_t::btn_cnt (C++ member), 532
lv_bar_t::indic_area (C++ member), 511 lv_btnmatrix_t::btn_id_sel (C++ member),
lv_bar_t::max_value (C++ member), 511 532
lv_bar_t::min_value (C++ member), 511 lv_btnmatrix_t::button_areas (C++ mem-
lv_bar_t::mode (C++ member), 511 ber), 531
lv_bar_t::obj (C++ member), 511 lv_btnmatrix_t::ctrl_bits (C++ member),
lv_bar_t::start_value (C++ member), 511 531
lv_bar_t::start_value_anim (C++ member), lv_btnmatrix_t::map_p (C++ member), 531
511 lv_btnmatrix_t::obj (C++ member), 531
lv_blend_mode_t (C++ type), 328 lv_btnmatrix_t::one_check (C++ member),
lv_bmp_init (C++ function), 820 532
lv_border_side_t (C++ type), 328 lv_btnmatrix_t::row_cnt (C++ member), 532
lv_btn_class (C++ member), 518 lv_calendar_class (C++ member), 648
lv_btn_create (C++ function), 518 lv_calendar_create (C++ function), 647
lv_btn_t (C++ struct), 518 lv_calendar_date_t (C++ struct), 648
lv_btn_t::obj (C++ member), 518 lv_calendar_date_t::day (C++ member), 648
lv_btnmatrix_btn_draw_cb_t (C++ type), 527 lv_calendar_date_t::month (C++ member),
lv_btnmatrix_class (C++ member), 531 648
lv_btnmatrix_clear_btn_ctrl (C++ function), lv_calendar_date_t::year (C++ member), 648
530 lv_calendar_get_btnmatrix (C++ function),
lv_btnmatrix_clear_btn_ctrl_all (C++ 647
function), 530 lv_calendar_get_highlighted_dates (C++
lv_btnmatrix_create (C++ function), 529 function), 648
lv_btnmatrix_ctrl_t (C++ type), 527 lv_calendar_get_highlighted_dates_num
lv_btnmatrix_draw_part_type_t (C++ enum), (C++ function), 648
528 lv_calendar_get_pressed_date (C++ func-
tion), 648
lv_btnmatrix_draw_part_type_t::LV_BTNMATRIX_DRAW_PART_BTN
(C++ enumerator), 529 lv_calendar_get_showed_date (C++ function),
lv_btnmatrix_get_btn_text (C++ function), 648
531 lv_calendar_get_today_date (C++ function),
lv_btnmatrix_get_map (C++ function), 530 647
lv_btnmatrix_get_one_checked (C++ func- lv_calendar_set_day_names (C++ function),
tion), 531 647
lv_calendar_set_highlighted_dates (C++

Index 968
LVGL Documentation 8.3

function), 647 lv_chart_draw_part_type_t (C++ enum), 682


lv_calendar_set_showed_date (C++ function), lv_chart_draw_part_type_t::LV_CHART_DRAW_PART_BAR
647 (C++ enumerator), 682
lv_calendar_set_today_date (C++ function), lv_chart_draw_part_type_t::LV_CHART_DRAW_PART_CURSO
647 (C++ enumerator), 683
lv_calendar_t (C++ struct), 648 lv_chart_draw_part_type_t::LV_CHART_DRAW_PART_DIV_L
lv_calendar_t::btnm (C++ member), 649 (C++ enumerator), 682
lv_calendar_t::highlighted_dates (C++ lv_chart_draw_part_type_t::LV_CHART_DRAW_PART_DIV_L
member), 649 (C++ enumerator), 682
lv_calendar_t::highlighted_dates_num lv_chart_draw_part_type_t::LV_CHART_DRAW_PART_DIV_L
(C++ member), 649 (C++ enumerator), 682
lv_calendar_t::map (C++ member), 649 lv_chart_draw_part_type_t::LV_CHART_DRAW_PART_LINE_
lv_calendar_t::nums (C++ member), 649 (C++ enumerator), 682
lv_calendar_t::obj (C++ member), 649 lv_chart_draw_part_type_t::LV_CHART_DRAW_PART_TICK_
lv_calendar_t::showed_date (C++ member), (C++ enumerator), 683
649 lv_chart_get_cursor_point (C++ function),
lv_calendar_t::today (C++ member), 649 687
lv_canvas_blur_hor (C++ function), 540 lv_chart_get_point_count (C++ function), 685
lv_canvas_blur_ver (C++ function), 540 lv_chart_get_point_pos_by_id (C++ func-
lv_canvas_class (C++ member), 542 tion), 685
lv_canvas_copy_buf (C++ function), 539 lv_chart_get_pressed_point (C++ function),
lv_canvas_create (C++ function), 538 689
lv_canvas_draw_arc (C++ function), 541 lv_chart_get_series_next (C++ function), 686
lv_canvas_draw_img (C++ function), 541 lv_chart_get_type (C++ function), 684
lv_canvas_draw_line (C++ function), 541 lv_chart_get_x_array (C++ function), 688
lv_canvas_draw_polygon (C++ function), 541 lv_chart_get_x_start_point (C++ function),
lv_canvas_draw_rect (C++ function), 540 685
lv_canvas_draw_text (C++ function), 540 lv_chart_get_y_array (C++ function), 688
lv_canvas_fill_bg (C++ function), 540 lv_chart_get_zoom_x (C++ function), 684
lv_canvas_get_img (C++ function), 539 lv_chart_get_zoom_y (C++ function), 684
lv_canvas_get_px (C++ function), 539 lv_chart_hide_series (C++ function), 685
lv_canvas_set_buffer (C++ function), 538 lv_chart_refresh (C++ function), 685
lv_canvas_set_palette (C++ function), 538 lv_chart_remove_series (C++ function), 685
lv_canvas_set_px (C++ function), 538 lv_chart_series_t (C++ struct), 689
lv_canvas_set_px_color (C++ function), 538 lv_chart_series_t::color (C++ member), 689
lv_canvas_set_px_opa (C++ function), 538 lv_chart_series_t::hidden (C++ member),
lv_canvas_t (C++ struct), 542 689
lv_canvas_t::dsc (C++ member), 542 lv_chart_series_t::start_point (C++ mem-
lv_canvas_t::img (C++ member), 542 ber), 689
lv_canvas_transform (C++ function), 539 lv_chart_series_t::x_axis_sec (C++ mem-
lv_chart_add_cursor (C++ function), 686 ber), 689
lv_chart_add_series (C++ function), 685 lv_chart_series_t::x_ext_buf_assigned
lv_chart_axis_t (C++ type), 681 (C++ member), 689
lv_chart_class (C++ member), 689 lv_chart_series_t::x_points (C++ member),
lv_chart_create (C++ function), 683 689
lv_chart_cursor_t (C++ struct), 689 lv_chart_series_t::y_axis_sec (C++ mem-
lv_chart_cursor_t::color (C++ member), 690 ber), 689
lv_chart_cursor_t::dir (C++ member), 690 lv_chart_series_t::y_ext_buf_assigned
lv_chart_cursor_t::point_id (C++ member), (C++ member), 689
690 lv_chart_series_t::y_points (C++ member),
lv_chart_cursor_t::pos (C++ member), 690 689
lv_chart_cursor_t::pos_set (C++ member), lv_chart_set_all_value (C++ function), 687
690 lv_chart_set_axis_tick (C++ function), 684
lv_chart_cursor_t::ser (C++ member), 690 lv_chart_set_cursor_point (C++ function),

Index 969
LVGL Documentation 8.3

687 lv_checkbox_class (C++ member), 547


lv_chart_set_cursor_pos (C++ function), 686 lv_checkbox_create (C++ function), 547
lv_chart_set_div_line_count (C++ function), lv_checkbox_draw_part_type_t (C++ enum),
683 547
lv_chart_set_ext_x_array (C++ function), 688 lv_checkbox_draw_part_type_t::LV_CHECKBOX_DRAW_PART
lv_chart_set_ext_y_array (C++ function), 688 (C++ enumerator), 547
lv_chart_set_next_value (C++ function), 687 lv_checkbox_get_text (C++ function), 547
lv_chart_set_next_value2 (C++ function), 687 lv_checkbox_set_text (C++ function), 547
lv_chart_set_point_count (C++ function), 683 lv_checkbox_set_text_static (C++ function),
lv_chart_set_range (C++ function), 683 547
lv_chart_set_series_color (C++ function), lv_checkbox_t (C++ struct), 547
686 lv_checkbox_t::obj (C++ member), 548
lv_chart_set_type (C++ function), 683 lv_checkbox_t::static_txt (C++ member),
lv_chart_set_update_mode (C++ function), 683 548
lv_chart_set_value_by_id (C++ function), 687 lv_checkbox_t::txt (C++ member), 548
lv_chart_set_value_by_id2 (C++ function), lv_color16_t (C++ union), 412
688 lv_color16_t::blue (C++ member), 412
lv_chart_set_x_start_point (C++ function), lv_color16_t::ch (C++ member), 412
686 lv_color16_t::full (C++ member), 412
lv_chart_set_zoom_x (C++ function), 684 lv_color16_t::green (C++ member), 412
lv_chart_set_zoom_y (C++ function), 684 lv_color16_t::green_h (C++ member), 412
lv_chart_t (C++ struct), 690 lv_color16_t::green_l (C++ member), 412
lv_chart_t::cursor_ll (C++ member), 690 lv_color16_t::red (C++ member), 412
lv_chart_t::hdiv_cnt (C++ member), 691 lv_color1_t (C++ union), 411
lv_chart_t::obj (C++ member), 690 lv_color1_t::blue (C++ member), 411
lv_chart_t::point_cnt (C++ member), 691 lv_color1_t::ch (C++ member), 411
lv_chart_t::pressed_point_id (C++ mem- lv_color1_t::full (C++ member), 411
ber), 691 lv_color1_t::green (C++ member), 411
lv_chart_t::series_ll (C++ member), 690 lv_color1_t::red (C++ member), 411
lv_chart_t::tick (C++ member), 690 lv_color32_t (C++ union), 412
lv_chart_t::type (C++ member), 691 lv_color32_t::alpha (C++ member), 412
lv_chart_t::update_mode (C++ member), 691 lv_color32_t::blue (C++ member), 412
lv_chart_t::vdiv_cnt (C++ member), 691 lv_color32_t::ch (C++ member), 412
lv_chart_t::xmax (C++ member), 691 lv_color32_t::full (C++ member), 412
lv_chart_t::xmin (C++ member), 691 lv_color32_t::green (C++ member), 412
lv_chart_t::ymax (C++ member), 691 lv_color32_t::red (C++ member), 412
lv_chart_t::ymin (C++ member), 691 lv_color8_t (C++ union), 411
lv_chart_t::zoom_x (C++ member), 691 lv_color8_t::blue (C++ member), 411
lv_chart_t::zoom_y (C++ member), 691 lv_color8_t::ch (C++ member), 411
lv_chart_tick_dsc_t (C++ struct), 690 lv_color8_t::full (C++ member), 412
lv_chart_tick_dsc_t::draw_size (C++ mem- lv_color8_t::green (C++ member), 411
ber), 690 lv_color8_t::red (C++ member), 411
lv_chart_tick_dsc_t::label_en (C++ mem- lv_color_black (C++ function), 411
ber), 690 lv_color_brightness (C++ function), 410
lv_chart_tick_dsc_t::major_cnt (C++ mem- lv_color_change_lightness (C++ function),
ber), 690 410
lv_chart_tick_dsc_t::major_len (C++ mem- lv_color_chroma_key (C++ function), 411
ber), 690 lv_color_darken (C++ function), 410
lv_chart_tick_dsc_t::minor_cnt (C++ mem- lv_color_filter_cb_t (C++ type), 408
ber), 690 lv_color_filter_dsc_init (C++ function), 410
lv_chart_tick_dsc_t::minor_len (C++ mem- lv_color_filter_dsc_t (C++ type), 408
ber), 690 lv_color_hex (C++ function), 410
lv_chart_type_t (C++ type), 681 lv_color_hex3 (C++ function), 410
lv_chart_update_mode_t (C++ type), 681 lv_color_hsv_t (C++ struct), 412

Index 970
LVGL Documentation 8.3

lv_color_hsv_t::h (C++ member), 413 lv_disp_enable_invalidation (C++ function),


lv_color_hsv_t::s (C++ member), 413 403
lv_color_hsv_t::v (C++ member), 413 lv_disp_get_antialiasing (C++ function), 263
lv_color_hsv_to_rgb (C++ function), 410 lv_disp_get_default (C++ function), 263
lv_color_lighten (C++ function), 410 lv_disp_get_dpi (C++ function), 264
lv_color_make (C++ function), 410 lv_disp_get_draw_buf (C++ function), 264
lv_color_rgb_to_hsv (C++ function), 410 lv_disp_get_hor_res (C++ function), 263
lv_color_to1 (C++ function), 410 lv_disp_get_inactive_time (C++ function),
lv_color_to16 (C++ function), 410 403
lv_color_to32 (C++ function), 410 lv_disp_get_layer_sys (C++ function), 402
lv_color_to8 (C++ function), 410 lv_disp_get_layer_top (C++ function), 402
lv_color_to_hsv (C++ function), 411 lv_disp_get_next (C++ function), 264
lv_color_white (C++ function), 411 lv_disp_get_offset_x (C++ function), 263
lv_colorwheel_class (C++ member), 695 lv_disp_get_offset_y (C++ function), 263
lv_colorwheel_create (C++ function), 694 lv_disp_get_physical_hor_res (C++ func-
lv_colorwheel_get_color_mode (C++ func- tion), 263
tion), 694 lv_disp_get_physical_ver_res (C++ func-
lv_colorwheel_get_color_mode_fixed (C++ tion), 263
function), 695 lv_disp_get_rotation (C++ function), 264
lv_colorwheel_get_hsv (C++ function), 694 lv_disp_get_scr_act (C++ function), 402
lv_colorwheel_get_rgb (C++ function), 694 lv_disp_get_scr_prev (C++ function), 402
lv_colorwheel_mode_t (C++ type), 693 lv_disp_get_theme (C++ function), 402
lv_colorwheel_set_hsv (C++ function), 694 lv_disp_get_ver_res (C++ function), 263
lv_colorwheel_set_mode (C++ function), 694 lv_disp_is_invalidation_enabled (C++
lv_colorwheel_set_mode_fixed (C++ func- function), 403
tion), 694 lv_disp_load_scr (C++ function), 402
lv_colorwheel_set_rgb (C++ function), 694 lv_disp_remove (C++ function), 263
lv_colorwheel_t (C++ struct), 695 lv_disp_rot_t (C++ enum), 262
lv_colorwheel_t::hsv (C++ member), 695 lv_disp_rot_t::LV_DISP_ROT_180 (C++ enu-
lv_colorwheel_t::knob (C++ member), 695 merator), 262
lv_colorwheel_t::last_change_time (C++ lv_disp_rot_t::LV_DISP_ROT_270 (C++ enu-
member), 695 merator), 262
lv_colorwheel_t::last_click_time (C++ lv_disp_rot_t::LV_DISP_ROT_90 (C++ enu-
member), 695 merator), 262
lv_colorwheel_t::last_press_point (C++ lv_disp_rot_t::LV_DISP_ROT_NONE (C++
member), 695 enumerator), 262
lv_colorwheel_t::mode (C++ member), 695 lv_disp_set_bg_color (C++ function), 402
lv_colorwheel_t::mode_fixed (C++ member), lv_disp_set_bg_image (C++ function), 402
695 lv_disp_set_bg_opa (C++ function), 403
lv_colorwheel_t::obj (C++ member), 695 lv_disp_set_default (C++ function), 263
lv_colorwheel_t::pos (C++ member), 695 lv_disp_set_rotation (C++ function), 264
lv_colorwheel_t::recolor (C++ member), 695 lv_disp_set_theme (C++ function), 402
lv_deinit (C++ function), 485 lv_disp_t (C++ type), 261
lv_disp_clean_dcache (C++ function), 403 lv_disp_trig_activity (C++ function), 403
lv_disp_dpx (C++ function), 404 lv_dither_mode_t (C++ type), 328
lv_disp_draw_buf_init (C++ function), 262 lv_dpx (C++ function), 404
lv_disp_draw_buf_t (C++ type), 261 lv_dropdown_add_option (C++ function), 555
lv_disp_drv_init (C++ function), 262 lv_dropdown_class (C++ member), 558
lv_disp_drv_register (C++ function), 262 lv_dropdown_clear_options (C++ function),
lv_disp_drv_t (C++ type), 261 555
lv_disp_drv_update (C++ function), 262 lv_dropdown_close (C++ function), 558
lv_disp_drv_use_generic_set_px_cb (C++ lv_dropdown_create (C++ function), 555
function), 264 lv_dropdown_get_dir (C++ function), 557
lv_dropdown_get_list (C++ function), 556

Index 971
LVGL Documentation 8.3

lv_dropdown_get_option_cnt (C++ function), lv_ffmpeg_player_cmd_t (C++ enum), 841


557 lv_ffmpeg_player_cmd_t::_LV_FFMPEG_PLAYER_CMD_LAST
lv_dropdown_get_option_index (C++ func- (C++ enumerator), 841
tion), 557 lv_ffmpeg_player_cmd_t::LV_FFMPEG_PLAYER_CMD_PAUSE
lv_dropdown_get_options (C++ function), 556 (C++ enumerator), 841
lv_dropdown_get_selected (C++ function), 557 lv_ffmpeg_player_cmd_t::LV_FFMPEG_PLAYER_CMD_RESUME
lv_dropdown_get_selected_highlight (C++ (C++ enumerator), 841
function), 557 lv_ffmpeg_player_cmd_t::LV_FFMPEG_PLAYER_CMD_START
lv_dropdown_get_selected_str (C++ func- (C++ enumerator), 841
tion), 557 lv_ffmpeg_player_cmd_t::LV_FFMPEG_PLAYER_CMD_STOP
lv_dropdown_get_symbol (C++ function), 557 (C++ enumerator), 841
lv_dropdown_get_text (C++ function), 556 lv_ffmpeg_player_create (C++ function), 841
lv_dropdown_is_open (C++ function), 558 lv_ffmpeg_player_set_auto_restart (C++
lv_dropdown_list_t (C++ struct), 559 function), 842
lv_dropdown_list_t::dropdown (C++ mem- lv_ffmpeg_player_set_cmd (C++ function), 842
ber), 559 lv_ffmpeg_player_set_src (C++ function), 841
lv_dropdown_list_t::obj (C++ member), 559 lv_ffmpeg_player_t (C++ struct), 842
lv_dropdown_open (C++ function), 557 lv_ffmpeg_player_t::auto_restart (C++
lv_dropdown_set_dir (C++ function), 556 member), 842
lv_dropdown_set_options (C++ function), 555 lv_ffmpeg_player_t::ffmpeg_ctx (C++ mem-
lv_dropdown_set_options_static (C++ func- ber), 842
tion), 555 lv_ffmpeg_player_t::img (C++ member), 842
lv_dropdown_set_selected (C++ function), 555 lv_ffmpeg_player_t::imgdsc (C++ member),
lv_dropdown_set_selected_highlight (C++ 842
function), 556 lv_ffmpeg_player_t::timer (C++ member),
lv_dropdown_set_symbol (C++ function), 556 842
lv_dropdown_set_text (C++ function), 555 lv_flex_align_t (C++ enum), 799
lv_dropdown_t (C++ struct), 558 lv_flex_align_t::LV_FLEX_ALIGN_CENTER
lv_dropdown_t::dir (C++ member), 559 (C++ enumerator), 799
lv_dropdown_t::list (C++ member), 558 lv_flex_align_t::LV_FLEX_ALIGN_END (C++
lv_dropdown_t::obj (C++ member), 558 enumerator), 799
lv_dropdown_t::option_cnt (C++ member), lv_flex_align_t::LV_FLEX_ALIGN_SPACE_AROUND
558 (C++ enumerator), 799
lv_dropdown_t::options (C++ member), 558 lv_flex_align_t::LV_FLEX_ALIGN_SPACE_BETWEEN
lv_dropdown_t::pr_opt_id (C++ member), 559 (C++ enumerator), 799
lv_dropdown_t::sel_opt_id (C++ member), lv_flex_align_t::LV_FLEX_ALIGN_SPACE_EVENLY
558 (C++ enumerator), 799
lv_dropdown_t::sel_opt_id_orig (C++ mem- lv_flex_align_t::LV_FLEX_ALIGN_START
ber), 558 (C++ enumerator), 799
lv_dropdown_t::selected_highlight (C++ lv_flex_flow_t (C++ enum), 799
member), 559 lv_flex_flow_t::LV_FLEX_FLOW_COLUMN
lv_dropdown_t::static_txt (C++ member), (C++ enumerator), 799
559 lv_flex_flow_t::LV_FLEX_FLOW_COLUMN_REVERSE
lv_dropdown_t::symbol (C++ member), 558 (C++ enumerator), 800
lv_dropdown_t::text (C++ member), 558 lv_flex_flow_t::LV_FLEX_FLOW_COLUMN_WRAP
lv_dropdownlist_class (C++ member), 558 (C++ enumerator), 800
lv_event_get_msg (C++ function), 879 lv_flex_flow_t::LV_FLEX_FLOW_COLUMN_WRAP_REVERSE
LV_EVENT_MSG_RECEIVED (C++ member), 880 (C++ enumerator), 800
LV_EXPORT_CONST_INT (C++ function), 335, 410, lv_flex_flow_t::LV_FLEX_FLOW_ROW (C++
455, 529, 555, 582, 621, 633, 683, 800, 815, enumerator), 799
878 lv_flex_flow_t::LV_FLEX_FLOW_ROW_REVERSE
lv_ffmpeg_get_frame_num (C++ function), 841 (C++ enumerator), 799
lv_ffmpeg_init (C++ function), 841 lv_flex_flow_t::LV_FLEX_FLOW_ROW_WRAP
lv_ffmpeg_player_class (C++ member), 842 (C++ enumerator), 799

Index 972
LVGL Documentation 8.3

lv_flex_flow_t::LV_FLEX_FLOW_ROW_WRAP_REVERSElv_fs_file_cache_t::buffer (C++ member),


(C++ enumerator), 800 440
lv_flex_init (C++ function), 800 lv_fs_file_cache_t::end (C++ member), 440
lv_fragment_class_t (C++ type), 864 lv_fs_file_cache_t::file_position (C++
lv_fragment_create (C++ function), 866 member), 440
lv_fragment_create_obj (C++ function), 866 lv_fs_file_cache_t::start (C++ member),
lv_fragment_del (C++ function), 866 440
lv_fragment_del_obj (C++ function), 866 lv_fs_file_t (C++ struct), 440
lv_fragment_get_container (C++ function), lv_fs_file_t::cache (C++ member), 440
866 lv_fs_file_t::drv (C++ member), 440
lv_fragment_get_manager (C++ function), 866 lv_fs_file_t::file_d (C++ member), 440
lv_fragment_get_parent (C++ function), 866 lv_fs_get_drv (C++ function), 437
lv_fragment_managed_states_t (C++ type), lv_fs_get_ext (C++ function), 439
864 lv_fs_get_last (C++ function), 439
lv_fragment_manager_add (C++ function), 864 lv_fs_get_letters (C++ function), 439
lv_fragment_manager_create (C++ function), lv_fs_is_ready (C++ function), 437
864 lv_fs_mode_t (C++ type), 435
lv_fragment_manager_create_obj (C++ func- lv_fs_open (C++ function), 437
tion), 864 lv_fs_read (C++ function), 438
lv_fragment_manager_del (C++ function), 864 lv_fs_res_t (C++ type), 435
lv_fragment_manager_del_obj (C++ function), lv_fs_seek (C++ function), 438
864 lv_fs_tell (C++ function), 438
lv_fragment_manager_find_by_container lv_fs_up (C++ function), 439
(C++ function), 865 lv_fs_whence_t (C++ enum), 436
lv_fragment_manager_get_parent_fragment lv_fs_whence_t::LV_FS_SEEK_CUR (C++ enu-
(C++ function), 866 merator), 437
lv_fragment_manager_get_stack_size (C++ lv_fs_whence_t::LV_FS_SEEK_END (C++ enu-
function), 865 merator), 437
lv_fragment_manager_get_top (C++ function), lv_fs_whence_t::LV_FS_SEEK_SET (C++ enu-
865 merator), 436
lv_fragment_manager_pop (C++ function), 865 lv_fs_write (C++ function), 438
lv_fragment_manager_push (C++ function), 865 lv_ft_font_destroy (C++ function), 830
lv_fragment_manager_remove (C++ function), lv_ft_font_init (C++ function), 830
864 LV_FT_FONT_STYLE (C++ enum), 829
lv_fragment_manager_replace (C++ function), LV_FT_FONT_STYLE::FT_FONT_STYLE_BOLD
865 (C++ enumerator), 830
lv_fragment_manager_send_event (C++ func- LV_FT_FONT_STYLE::FT_FONT_STYLE_ITALIC
tion), 865 (C++ enumerator), 829
lv_fragment_manager_t (C++ type), 864 LV_FT_FONT_STYLE::FT_FONT_STYLE_NORMAL
lv_fragment_recreate_obj (C++ function), 867 (C++ enumerator), 829
lv_fragment_t (C++ type), 864 lv_ft_info_t (C++ struct), 830
lv_freetype_destroy (C++ function), 830 lv_ft_info_t::font (C++ member), 830
lv_freetype_init (C++ function), 830 lv_ft_info_t::mem (C++ member), 830
lv_fs_close (C++ function), 437 lv_ft_info_t::mem_size (C++ member), 830
lv_fs_dir_close (C++ function), 439 lv_ft_info_t::name (C++ member), 830
lv_fs_dir_open (C++ function), 438 lv_ft_info_t::style (C++ member), 830
lv_fs_dir_read (C++ function), 438 lv_ft_info_t::weight (C++ member), 830
lv_fs_dir_t (C++ struct), 440 lv_get_imgfont_path_cb_t (C++ type), 882
lv_fs_dir_t::dir_d (C++ member), 441 lv_gif_class (C++ member), 826
lv_fs_dir_t::drv (C++ member), 441 lv_gif_create (C++ function), 826
lv_fs_drv_init (C++ function), 437 lv_gif_restart (C++ function), 826
lv_fs_drv_register (C++ function), 437 lv_gif_set_src (C++ function), 826
lv_fs_drv_t (C++ type), 435 lv_gif_t (C++ struct), 826
lv_fs_file_cache_t (C++ struct), 440 lv_gif_t::gif (C++ member), 827

Index 973
LVGL Documentation 8.3

lv_gif_t::img (C++ member), 827 lv_group_get_focus_cb (C++ function), 397


lv_gif_t::imgdsc (C++ member), 827 lv_group_get_focused (C++ function), 397
lv_gif_t::last_call (C++ member), 827 lv_group_get_obj_count (C++ function), 397
lv_gif_t::timer (C++ member), 827 lv_group_get_wrap (C++ function), 397
lv_grad_dir_t (C++ type), 328 lv_group_refocus_policy_t (C++ enum), 394
lv_grad_dsc_t (C++ struct), 338 lv_group_refocus_policy_t::LV_GROUP_REFOCUS_POLICY_
lv_grad_dsc_t::dir (C++ member), 338 (C++ enumerator), 394
lv_grad_dsc_t::dither (C++ member), 338 lv_group_refocus_policy_t::LV_GROUP_REFOCUS_POLICY_
lv_grad_dsc_t::stops (C++ member), 338 (C++ enumerator), 394
lv_grad_dsc_t::stops_count (C++ member), lv_group_remove_all_objs (C++ function), 395
338 lv_group_remove_obj (C++ function), 395
lv_gradient_stop_t (C++ struct), 337 lv_group_send_data (C++ function), 396
lv_gradient_stop_t::color (C++ member), lv_group_set_default (C++ function), 395
338 lv_group_set_edge_cb (C++ function), 396
lv_gradient_stop_t::frac (C++ member), 338 lv_group_set_editing (C++ function), 396
lv_grid_align_t (C++ enum), 814 lv_group_set_focus_cb (C++ function), 396
lv_grid_align_t::LV_GRID_ALIGN_CENTER lv_group_set_refocus_policy (C++ function),
(C++ enumerator), 814 396
lv_grid_align_t::LV_GRID_ALIGN_END (C++ lv_group_set_wrap (C++ function), 396
enumerator), 814 lv_group_swap_obj (C++ function), 395
lv_grid_align_t::LV_GRID_ALIGN_SPACE_AROUNDlv_group_t (C++ type), 393
(C++ enumerator), 814 lv_ime_pinyin_create (C++ function), 887
lv_ime_pinyin_get_cand_panel (C++ func-
lv_grid_align_t::LV_GRID_ALIGN_SPACE_BETWEEN
(C++ enumerator), 814 tion), 887
lv_grid_align_t::LV_GRID_ALIGN_SPACE_EVENLYlv_ime_pinyin_get_dict (C++ function), 887
(C++ enumerator), 814 lv_ime_pinyin_get_kb (C++ function), 887
lv_grid_align_t::LV_GRID_ALIGN_START lv_ime_pinyin_mode_t (C++ enum), 887
(C++ enumerator), 814 lv_ime_pinyin_mode_t::LV_IME_PINYIN_MODE_K26
lv_grid_align_t::LV_GRID_ALIGN_STRETCH (C++ enumerator), 887
(C++ enumerator), 814 lv_ime_pinyin_mode_t::LV_IME_PINYIN_MODE_K9
lv_grid_fr (C++ function), 815 (C++ enumerator), 887
lv_grid_init (C++ function), 815 lv_ime_pinyin_set_dict (C++ function), 887
lv_gridnav_add (C++ function), 858 lv_ime_pinyin_set_keyboard (C++ function),
lv_gridnav_ctrl_t (C++ enum), 858 887
lv_gridnav_ctrl_t::LV_GRIDNAV_CTRL_NONE lv_ime_pinyin_set_mode (C++ function), 887
(C++ enumerator), 858 lv_ime_pinyin_t (C++ struct), 888
lv_gridnav_ctrl_t::LV_GRIDNAV_CTRL_ROLLOVERlv_ime_pinyin_t::cand_num (C++ member),
(C++ enumerator), 858 889
lv_ime_pinyin_t::cand_panel (C++ member),
lv_gridnav_ctrl_t::LV_GRIDNAV_CTRL_SCROLL_FIRST
(C++ enumerator), 858 888
lv_gridnav_remove (C++ function), 858 lv_ime_pinyin_t::cand_str (C++ member),
lv_gridnav_set_focused (C++ function), 858 888
lv_group_add_obj (C++ function), 395 lv_ime_pinyin_t::dict (C++ member), 888
lv_group_create (C++ function), 395 lv_ime_pinyin_t::input_char (C++ member),
lv_group_del (C++ function), 395 888
lv_group_edge_cb_t (C++ type), 393 lv_ime_pinyin_t::k9_input_str (C++ mem-
lv_group_focus_cb_t (C++ type), 393 ber), 888
lv_group_focus_freeze (C++ function), 396 lv_ime_pinyin_t::k9_input_str_len (C++
lv_group_focus_next (C++ function), 395 member), 889
lv_group_focus_obj (C++ function), 395 lv_ime_pinyin_t::k9_legal_py_count (C++
lv_group_focus_prev (C++ function), 396 member), 888
lv_group_get_default (C++ function), 395 lv_ime_pinyin_t::k9_legal_py_ll (C++
lv_group_get_edge_cb (C++ function), 397 member), 888
lv_group_get_editing (C++ function), 397

Index 974
LVGL Documentation 8.3

lv_ime_pinyin_t::k9_py_ll_pos (C++ mem- lv_img_t::h (C++ member), 572


ber), 888 lv_img_t::obj (C++ member), 572
lv_ime_pinyin_t::kb (C++ member), 888 lv_img_t::obj_size_mode (C++ member), 573
lv_ime_pinyin_t::mode (C++ member), 889 lv_img_t::offset (C++ member), 572
lv_ime_pinyin_t::obj (C++ member), 888 lv_img_t::pivot (C++ member), 572
lv_ime_pinyin_t::py_num (C++ member), 889 lv_img_t::src (C++ member), 572
lv_ime_pinyin_t::py_page (C++ member), 889 lv_img_t::src_type (C++ member), 573
lv_ime_pinyin_t::py_pos (C++ member), 889 lv_img_t::w (C++ member), 572
lv_ime_pinyin_t::ta_count (C++ member), lv_img_t::zoom (C++ member), 573
889 lv_imgbtn_class (C++ member), 701
lv_img_buf_alloc (C++ function), 430 lv_imgbtn_create (C++ function), 700
lv_img_buf_free (C++ function), 431 lv_imgbtn_get_src_left (C++ function), 700
lv_img_buf_get_img_size (C++ function), 431 lv_imgbtn_get_src_middle (C++ function), 700
lv_img_buf_get_px_alpha (C++ function), 430 lv_imgbtn_get_src_right (C++ function), 700
lv_img_buf_get_px_color (C++ function), 430 lv_imgbtn_set_src (C++ function), 700
lv_img_buf_set_palette (C++ function), 431 lv_imgbtn_set_state (C++ function), 700
lv_img_buf_set_px_alpha (C++ function), 431 lv_imgbtn_state_t (C++ enum), 699
lv_img_buf_set_px_color (C++ function), 431 lv_imgbtn_state_t::_LV_IMGBTN_STATE_NUM
lv_img_cf_t (C++ type), 427 (C++ enumerator), 699
lv_img_class (C++ member), 572 lv_imgbtn_state_t::LV_IMGBTN_STATE_CHECKED_DISABLED
lv_img_create (C++ function), 570 (C++ enumerator), 699
lv_img_dsc_t (C++ struct), 432 lv_imgbtn_state_t::LV_IMGBTN_STATE_CHECKED_PRESSED
lv_img_dsc_t::data (C++ member), 433 (C++ enumerator), 699
lv_img_dsc_t::data_size (C++ member), 433 lv_imgbtn_state_t::LV_IMGBTN_STATE_CHECKED_RELEASED
lv_img_dsc_t::header (C++ member), 433 (C++ enumerator), 699
lv_img_get_angle (C++ function), 571 lv_imgbtn_state_t::LV_IMGBTN_STATE_DISABLED
lv_img_get_antialias (C++ function), 572 (C++ enumerator), 699
lv_img_get_offset_x (C++ function), 571 lv_imgbtn_state_t::LV_IMGBTN_STATE_PRESSED
lv_img_get_offset_y (C++ function), 571 (C++ enumerator), 699
lv_img_get_pivot (C++ function), 571 lv_imgbtn_state_t::LV_IMGBTN_STATE_RELEASED
lv_img_get_size_mode (C++ function), 572 (C++ enumerator), 699
lv_img_get_src (C++ function), 571 lv_imgbtn_t (C++ struct), 701
lv_img_get_zoom (C++ function), 572 lv_imgbtn_t::act_cf (C++ member), 701
lv_img_header_t (C++ struct), 432 lv_imgbtn_t::img_src_left (C++ member),
lv_img_header_t::always_zero (C++ mem- 701
ber), 432 lv_imgbtn_t::img_src_mid (C++ member), 701
lv_img_header_t::cf (C++ member), 432 lv_imgbtn_t::img_src_right (C++ member),
lv_img_header_t::h (C++ member), 432 701
lv_img_header_t::reserved (C++ member), lv_imgbtn_t::obj (C++ member), 701
432 lv_imgfont_create (C++ function), 882
lv_img_header_t::w (C++ member), 432 lv_imgfont_destroy (C++ function), 882
lv_img_set_angle (C++ function), 570 lv_indev_data_t (C++ struct), 275
lv_img_set_antialias (C++ function), 571 lv_indev_data_t::btn_id (C++ member), 275
lv_img_set_offset_x (C++ function), 570 lv_indev_data_t::continue_reading (C++
lv_img_set_offset_y (C++ function), 570 member), 275
lv_img_set_pivot (C++ function), 571 lv_indev_data_t::enc_diff (C++ member),
lv_img_set_size_mode (C++ function), 571 275
lv_img_set_src (C++ function), 570 lv_indev_data_t::key (C++ member), 275
lv_img_set_zoom (C++ function), 571 lv_indev_data_t::point (C++ member), 275
lv_img_size_mode_t (C++ type), 569 lv_indev_data_t::state (C++ member), 275
lv_img_t (C++ struct), 572 lv_indev_delete (C++ function), 274
lv_img_t::angle (C++ member), 572 lv_indev_drv_init (C++ function), 274
lv_img_t::antialias (C++ member), 573 lv_indev_drv_register (C++ function), 274
lv_img_t::cf (C++ member), 573 lv_indev_drv_t (C++ type), 273

Index 975
LVGL Documentation 8.3

lv_indev_drv_update (C++ function), 274 lv_keyboard_set_map (C++ function), 706


lv_indev_enable (C++ function), 391 lv_keyboard_set_mode (C++ function), 705
lv_indev_get_act (C++ function), 391 lv_keyboard_set_popovers (C++ function), 706
lv_indev_get_gesture_dir (C++ function), 392 lv_keyboard_set_textarea (C++ function), 705
lv_indev_get_key (C++ function), 392 lv_keyboard_t (C++ struct), 707
lv_indev_get_next (C++ function), 274 lv_keyboard_t::btnm (C++ member), 707
lv_indev_get_obj_act (C++ function), 393 lv_keyboard_t::mode (C++ member), 707
lv_indev_get_point (C++ function), 392 lv_keyboard_t::popovers (C++ member), 707
lv_indev_get_read_timer (C++ function), 393 lv_keyboard_t::ta (C++ member), 707
lv_indev_get_scroll_dir (C++ function), 392 lv_label_class (C++ member), 584
lv_indev_get_scroll_obj (C++ function), 392 lv_label_create (C++ function), 582
lv_indev_get_type (C++ function), 391 lv_label_cut_text (C++ function), 584
lv_indev_get_vect (C++ function), 392 lv_label_get_letter_on (C++ function), 583
lv_indev_read_timer_cb (C++ function), 391 lv_label_get_letter_pos (C++ function), 583
lv_indev_reset (C++ function), 391 lv_label_get_long_mode (C++ function), 583
lv_indev_reset_long_press (C++ function), lv_label_get_recolor (C++ function), 583
391 lv_label_get_text (C++ function), 583
lv_indev_search_obj (C++ function), 393 lv_label_get_text_selection_end (C++
lv_indev_set_button_points (C++ function), function), 584
392 lv_label_get_text_selection_start (C++
lv_indev_set_cursor (C++ function), 391 function), 584
lv_indev_set_group (C++ function), 392 lv_label_ins_text (C++ function), 584
lv_indev_state_t (C++ enum), 274 lv_label_is_char_under_pos (C++ function),
lv_indev_state_t::LV_INDEV_STATE_PRESSED 584
(C++ enumerator), 274 lv_label_long_mode_t (C++ type), 581
lv_indev_state_t::LV_INDEV_STATE_RELEASED lv_label_set_long_mode (C++ function), 582
(C++ enumerator), 274 lv_label_set_recolor (C++ function), 582
lv_indev_t (C++ type), 273 lv_label_set_text (C++ function), 582
lv_indev_type_t (C++ enum), 273 lv_label_set_text_sel_end (C++ function),
lv_indev_type_t::LV_INDEV_TYPE_BUTTON 583
(C++ enumerator), 273 lv_label_set_text_sel_start (C++ function),
lv_indev_type_t::LV_INDEV_TYPE_ENCODER 583
(C++ enumerator), 274 lv_label_t (C++ struct), 584
lv_indev_type_t::LV_INDEV_TYPE_KEYPAD lv_label_t::dot (C++ member), 585
(C++ enumerator), 273 lv_label_t::dot_end (C++ member), 585
lv_indev_type_t::LV_INDEV_TYPE_NONE lv_label_t::dot_tmp_alloc (C++ member),
(C++ enumerator), 273 585
lv_indev_type_t::LV_INDEV_TYPE_POINTER lv_label_t::expand (C++ member), 585
(C++ enumerator), 273 lv_label_t::hint (C++ member), 585
lv_indev_wait_release (C++ function), 393 lv_label_t::long_mode (C++ member), 585
lv_init (C++ function), 485 lv_label_t::obj (C++ member), 585
lv_is_initialized (C++ function), 485 lv_label_t::offset (C++ member), 585
lv_key_t (C++ type), 393 lv_label_t::recolor (C++ member), 585
lv_keyboard_class (C++ member), 707 lv_label_t::sel_end (C++ member), 585
lv_keyboard_create (C++ function), 705 lv_label_t::sel_start (C++ member), 585
lv_keyboard_def_event_cb (C++ function), 707 lv_label_t::static_txt (C++ member), 585
lv_keyboard_get_btn_text (C++ function), 707 lv_label_t::text (C++ member), 585
lv_keyboard_get_map_array (C++ function), lv_label_t::tmp (C++ member), 585
706 lv_label_t::tmp_ptr (C++ member), 585
lv_keyboard_get_mode (C++ function), 706 lv_layer_sys (C++ function), 404
lv_keyboard_get_selected_btn (C++ func- lv_layer_top (C++ function), 404
tion), 706 LV_LAYOUT_FLEX (C++ member), 801
lv_keyboard_get_textarea (C++ function), 706 LV_LAYOUT_GRID (C++ member), 816
lv_keyboard_mode_t (C++ type), 705 lv_led_class (C++ member), 711

Index 976
LVGL Documentation 8.3

lv_led_create (C++ function), 710 lv_menu_load_page_event_data_t::menu


lv_led_draw_part_type_t (C++ enum), 710 (C++ member), 737
lv_led_draw_part_type_t::LV_LED_DRAW_PART_RECTANGLE
lv_menu_load_page_event_data_t::page
(C++ enumerator), 710 (C++ member), 737
lv_led_get_brightness (C++ function), 710 lv_menu_main_cont_class (C++ member), 737
lv_led_off (C++ function), 710 lv_menu_main_header_cont_class (C++ mem-
lv_led_on (C++ function), 710 ber), 737
lv_led_set_brightness (C++ function), 710 lv_menu_mode_header_t (C++ type), 734
lv_led_set_color (C++ function), 710 lv_menu_mode_root_back_btn_t (C++ type),
lv_led_t (C++ struct), 711 734
lv_led_t::bright (C++ member), 711 lv_menu_page_class (C++ member), 737
lv_led_t::color (C++ member), 711 lv_menu_page_create (C++ function), 734
lv_led_t::obj (C++ member), 711 lv_menu_page_t (C++ struct), 738
lv_led_toggle (C++ function), 710 lv_menu_page_t::obj (C++ member), 739
lv_line_class (C++ member), 588 lv_menu_page_t::title (C++ member), 739
lv_line_create (C++ function), 587 lv_menu_section_class (C++ member), 737
lv_line_get_y_invert (C++ function), 588 lv_menu_section_create (C++ function), 735
lv_line_set_points (C++ function), 587 lv_menu_separator_class (C++ member), 737
lv_line_set_y_invert (C++ function), 588 lv_menu_separator_create (C++ function), 735
lv_line_t (C++ struct), 588 lv_menu_set_load_page_event (C++ function),
lv_line_t::obj (C++ member), 588 735
lv_line_t::point_array (C++ member), 588 lv_menu_set_mode_header (C++ function), 735
lv_line_t::point_num (C++ member), 588 lv_menu_set_mode_root_back_btn (C++ func-
lv_line_t::y_inv (C++ member), 588 tion), 735
lv_list_add_btn (C++ function), 719 lv_menu_set_page (C++ function), 735
lv_list_add_text (C++ function), 719 lv_menu_set_sidebar_page (C++ function), 735
lv_list_btn_class (C++ member), 720 lv_menu_sidebar_cont_class (C++ member),
lv_list_class (C++ member), 720 737
lv_list_create (C++ function), 719 lv_menu_sidebar_header_cont_class (C++
lv_list_get_btn_text (C++ function), 719 member), 737
lv_list_text_class (C++ member), 720 lv_menu_t (C++ struct), 737
lv_menu_back_btn_is_root (C++ function), 736 lv_menu_t::cur_depth (C++ member), 738
lv_menu_class (C++ member), 737 lv_menu_t::history_ll (C++ member), 738
lv_menu_clear_history (C++ function), 736 lv_menu_t::main (C++ member), 738
lv_menu_cont_class (C++ member), 737 lv_menu_t::main_header (C++ member), 738
lv_menu_cont_create (C++ function), 734 lv_menu_t::main_header_back_btn (C++
lv_menu_create (C++ function), 734 member), 738
lv_menu_get_cur_main_page (C++ function), lv_menu_t::main_header_title (C++ mem-
736 ber), 738
lv_menu_get_cur_sidebar_page (C++ func- lv_menu_t::main_page (C++ member), 738
tion), 736 lv_menu_t::mode_header (C++ member), 738
lv_menu_get_main_header (C++ function), 736 lv_menu_t::mode_root_back_btn (C++ mem-
lv_menu_get_main_header_back_btn (C++ ber), 738
function), 736 lv_menu_t::obj (C++ member), 738
lv_menu_get_sidebar_header (C++ function), lv_menu_t::prev_depth (C++ member), 738
736 lv_menu_t::selected_tab (C++ member), 738
lv_menu_get_sidebar_header_back_btn lv_menu_t::sidebar (C++ member), 738
(C++ function), 736 lv_menu_t::sidebar_generated (C++ mem-
lv_menu_history_t (C++ struct), 737 ber), 738
lv_menu_history_t::page (C++ member), 737 lv_menu_t::sidebar_header (C++ member),
lv_menu_load_page_event_data_t (C++ 738
struct), 737 lv_menu_t::sidebar_header_back_btn (C++
lv_menu_load_page_event_data_t (C++ type), member), 738
734

Index 977
LVGL Documentation 8.3

lv_menu_t::sidebar_header_title (C++ member), 756


member), 738 lv_meter_indicator_t::width (C++ member),
lv_menu_t::sidebar_page (C++ member), 738 756
lv_menu_t::storage (C++ member), 738 lv_meter_indicator_t::width_mod (C++
lv_meter_add_arc (C++ function), 753 member), 756
lv_meter_add_needle_img (C++ function), 753 lv_meter_indicator_type_t (C++ type), 751
lv_meter_add_needle_line (C++ function), 753 lv_meter_scale_t (C++ struct), 755
lv_meter_add_scale (C++ function), 752 lv_meter_scale_t::angle_range (C++ mem-
lv_meter_add_scale_lines (C++ function), 754 ber), 755
lv_meter_class (C++ member), 755 lv_meter_scale_t::label_gap (C++ member),
lv_meter_create (C++ function), 752 755
lv_meter_draw_part_type_t (C++ enum), 751 lv_meter_scale_t::max (C++ member), 755
lv_meter_scale_t::min (C++ member), 755
lv_meter_draw_part_type_t::LV_METER_DRAW_PART_ARC
(C++ enumerator), 751 lv_meter_scale_t::r_mod (C++ member), 755
lv_meter_scale_t::rotation (C++ member),
lv_meter_draw_part_type_t::LV_METER_DRAW_PART_NEEDLE_IMG
(C++ enumerator), 751 755
lv_meter_scale_t::tick_cnt (C++ member),
lv_meter_draw_part_type_t::LV_METER_DRAW_PART_NEEDLE_LINE
(C++ enumerator), 751 755
lv_meter_scale_t::tick_color (C++ mem-
lv_meter_draw_part_type_t::LV_METER_DRAW_PART_TICK
(C++ enumerator), 751 ber), 755
lv_meter_indicator_t (C++ struct), 755 lv_meter_scale_t::tick_length (C++ mem-
lv_meter_indicator_t::arc (C++ member), ber), 755
756 lv_meter_scale_t::tick_major_color (C++
lv_meter_indicator_t::color (C++ member), member), 755
756 lv_meter_scale_t::tick_major_length
lv_meter_indicator_t::color_end (C++ (C++ member), 755
member), 756 lv_meter_scale_t::tick_major_nth (C++
lv_meter_indicator_t::color_start (C++ member), 755
member), 756 lv_meter_scale_t::tick_major_width (C++
lv_meter_indicator_t::end_value (C++ member), 755
member), 756 lv_meter_scale_t::tick_width (C++ mem-
lv_meter_indicator_t::local_grad (C++ ber), 755
member), 756 lv_meter_set_indicator_end_value (C++
lv_meter_indicator_t::needle_img (C++ function), 754
member), 756 lv_meter_set_indicator_start_value (C++
lv_meter_indicator_t::needle_line (C++ function), 754
member), 756 lv_meter_set_indicator_value (C++ func-
lv_meter_indicator_t::opa (C++ member), tion), 754
756 lv_meter_set_scale_major_ticks (C++ func-
lv_meter_indicator_t::pivot (C++ member), tion), 752
756 lv_meter_set_scale_range (C++ function), 752
lv_meter_indicator_t::r_mod (C++ member), lv_meter_set_scale_ticks (C++ function), 752
756 lv_meter_t (C++ struct), 756
lv_meter_indicator_t::scale (C++ member), lv_meter_t::indicator_ll (C++ member), 757
756 lv_meter_t::obj (C++ member), 757
lv_meter_indicator_t::scale_lines (C++ lv_meter_t::scale_ll (C++ member), 757
member), 756 lv_monkey_config_init (C++ function), 850
lv_meter_indicator_t::src (C++ member), lv_monkey_config_t (C++ struct), 850
756 lv_monkey_config_t::input_range (C++
lv_meter_indicator_t::start_value (C++ member), 851
member), 756 lv_monkey_config_t::max (C++ member), 851
lv_meter_indicator_t::type (C++ member), lv_monkey_config_t::min (C++ member), 851
756 lv_monkey_config_t::period_range (C++
lv_meter_indicator_t::type_data (C++ member), 851

Index 978
LVGL Documentation 8.3

lv_monkey_config_t::type (C++ member), 851 lv_obj_clear_flag (C++ function), 485


lv_monkey_create (C++ function), 850 lv_obj_clear_state (C++ function), 486
lv_monkey_del (C++ function), 850 lv_obj_create (C++ function), 485
lv_monkey_get_enable (C++ function), 850 lv_obj_dpx (C++ function), 487
lv_monkey_get_indev (C++ function), 850 lv_obj_draw_part_type_t (C++ enum), 484
lv_monkey_get_user_data (C++ function), 850 lv_obj_draw_part_type_t::LV_OBJ_DRAW_PART_BORDER_PO
lv_monkey_set_enable (C++ function), 850 (C++ enumerator), 485
lv_monkey_set_user_data (C++ function), 850 lv_obj_draw_part_type_t::LV_OBJ_DRAW_PART_RECTANGLE
lv_monkey_t (C++ type), 849 (C++ enumerator), 485
lv_msg_get_id (C++ function), 879 lv_obj_draw_part_type_t::LV_OBJ_DRAW_PART_SCROLLBAR
lv_msg_get_payload (C++ function), 879 (C++ enumerator), 485
lv_msg_get_user_data (C++ function), 879 lv_obj_flag_t (C++ type), 481
lv_msg_init (C++ function), 878 lv_obj_get_class (C++ function), 487
lv_msg_request_cb_t (C++ type), 878 lv_obj_get_group (C++ function), 486
lv_msg_send (C++ function), 879 lv_obj_get_state (C++ function), 486
lv_msg_subscribe (C++ function), 879 lv_obj_get_style_align (C++ function), 342
lv_msg_subscribe_cb_t (C++ type), 878 lv_obj_get_style_anim (C++ function), 345
lv_msg_subscribe_obj (C++ function), 879 lv_obj_get_style_anim_speed (C++ function),
lv_msg_subsribe (C++ function), 878 345
lv_msg_subsribe_obj (C++ function), 878 lv_obj_get_style_anim_time (C++ function),
lv_msg_t (C++ struct), 880 345
lv_msg_t::_priv_data (C++ member), 880 lv_obj_get_style_arc_color (C++ function),
lv_msg_t::id (C++ member), 880 344
lv_msg_t::payload (C++ member), 880 lv_obj_get_style_arc_color_filtered
lv_msg_t::user_data (C++ member), 880 (C++ function), 344
lv_msg_unsubscribe (C++ function), 879 lv_obj_get_style_arc_img_src (C++ func-
lv_msg_unsubscribe_obj (C++ function), 879 tion), 344
lv_msgbox_backdrop_class (C++ member), 760 lv_obj_get_style_arc_opa (C++ function), 344
lv_msgbox_class (C++ member), 760 lv_obj_get_style_arc_rounded (C++ func-
lv_msgbox_close (C++ function), 759 tion), 344
lv_msgbox_close_async (C++ function), 760 lv_obj_get_style_arc_width (C++ function),
lv_msgbox_content_class (C++ member), 760 344
lv_msgbox_create (C++ function), 759 lv_obj_get_style_base_dir (C++ function),
lv_msgbox_get_active_btn (C++ function), 759 345
lv_msgbox_get_active_btn_text (C++ func- lv_obj_get_style_bg_color (C++ function),
tion), 759 342
lv_msgbox_get_btns (C++ function), 759 lv_obj_get_style_bg_color_filtered (C++
lv_msgbox_get_close_btn (C++ function), 759 function), 342
lv_msgbox_get_content (C++ function), 759 lv_obj_get_style_bg_dither_mode (C++
lv_msgbox_get_text (C++ function), 759 function), 343
lv_msgbox_get_title (C++ function), 759 lv_obj_get_style_bg_grad (C++ function), 343
lv_msgbox_t (C++ struct), 760 lv_obj_get_style_bg_grad_color (C++ func-
lv_msgbox_t::btns (C++ member), 760 tion), 342
lv_msgbox_t::close_btn (C++ member), 760 lv_obj_get_style_bg_grad_color_filtered
lv_msgbox_t::content (C++ member), 760 (C++ function), 342
lv_msgbox_t::obj (C++ member), 760 lv_obj_get_style_bg_grad_dir (C++ func-
lv_msgbox_t::text (C++ member), 760 tion), 342
lv_msgbox_t::title (C++ member), 760 lv_obj_get_style_bg_grad_stop (C++ func-
lv_obj_add_flag (C++ function), 485 tion), 343
lv_obj_add_state (C++ function), 485 lv_obj_get_style_bg_img_opa (C++ function),
lv_obj_allocate_spec_attr (C++ function), 343
487 lv_obj_get_style_bg_img_recolor (C++
lv_obj_check_type (C++ function), 487 function), 343
lv_obj_class (C++ member), 488 lv_obj_get_style_bg_img_recolor_filtered

Index 979
LVGL Documentation 8.3

(C++ function), 343 lv_obj_get_style_grid_column_dsc_array


lv_obj_get_style_bg_img_recolor_opa (C++ function), 816
(C++ function), 343 lv_obj_get_style_grid_row_align (C++
lv_obj_get_style_bg_img_src (C++ function), function), 816
343 lv_obj_get_style_grid_row_dsc_array
lv_obj_get_style_bg_img_tiled (C++ func- (C++ function), 816
tion), 343 lv_obj_get_style_height (C++ function), 342
lv_obj_get_style_bg_main_stop (C++ func- lv_obj_get_style_img_opa (C++ function), 343
tion), 342 lv_obj_get_style_img_recolor (C++ func-
lv_obj_get_style_bg_opa (C++ function), 342 tion), 344
lv_obj_get_style_blend_mode (C++ function), lv_obj_get_style_img_recolor_filtered
345 (C++ function), 344
lv_obj_get_style_border_color (C++ func- lv_obj_get_style_img_recolor_opa (C++
tion), 343 function), 344
lv_obj_get_style_border_color_filtered lv_obj_get_style_layout (C++ function), 345
(C++ function), 343 lv_obj_get_style_line_color (C++ function),
lv_obj_get_style_border_opa (C++ function), 344
343 lv_obj_get_style_line_color_filtered
lv_obj_get_style_border_post (C++ func- (C++ function), 344
tion), 343 lv_obj_get_style_line_dash_gap (C++ func-
lv_obj_get_style_border_side (C++ func- tion), 344
tion), 343 lv_obj_get_style_line_dash_width (C++
lv_obj_get_style_border_width (C++ func- function), 344
tion), 343 lv_obj_get_style_line_opa (C++ function),
lv_obj_get_style_clip_corner (C++ func- 344
tion), 344 lv_obj_get_style_line_rounded (C++ func-
lv_obj_get_style_color_filter_dsc (C++ tion), 344
function), 345 lv_obj_get_style_line_width (C++ function),
lv_obj_get_style_color_filter_opa (C++ 344
function), 345 lv_obj_get_style_max_height (C++ function),
lv_obj_get_style_flex_cross_place (C++ 342
function), 801 lv_obj_get_style_max_width (C++ function),
lv_obj_get_style_flex_flow (C++ function), 342
801 lv_obj_get_style_min_height (C++ function),
lv_obj_get_style_flex_grow (C++ function), 342
801 lv_obj_get_style_min_width (C++ function),
lv_obj_get_style_flex_main_place (C++ 342
function), 801 lv_obj_get_style_opa (C++ function), 344
lv_obj_get_style_flex_track_place (C++ lv_obj_get_style_opa_layered (C++ func-
function), 801 tion), 344
lv_obj_get_style_grid_cell_column_pos lv_obj_get_style_outline_color (C++ func-
(C++ function), 816 tion), 343
lv_obj_get_style_grid_cell_column_span lv_obj_get_style_outline_color_filtered
(C++ function), 816 (C++ function), 343
lv_obj_get_style_grid_cell_row_pos (C++ lv_obj_get_style_outline_opa (C++ func-
function), 816 tion), 343
lv_obj_get_style_grid_cell_row_span lv_obj_get_style_outline_pad (C++ func-
(C++ function), 816 tion), 343
lv_obj_get_style_grid_cell_x_align (C++ lv_obj_get_style_outline_width (C++ func-
function), 816 tion), 343
lv_obj_get_style_grid_cell_y_align (C++ lv_obj_get_style_pad_bottom (C++ function),
function), 816 342
lv_obj_get_style_grid_column_align (C++ lv_obj_get_style_pad_column (C++ function),
function), 816 342

Index 980
LVGL Documentation 8.3

lv_obj_get_style_pad_left (C++ function), tion), 342


342 lv_obj_get_style_width (C++ function), 342
lv_obj_get_style_pad_right (C++ function), lv_obj_get_style_x (C++ function), 342
342 lv_obj_get_style_y (C++ function), 342
lv_obj_get_style_pad_row (C++ function), 342 lv_obj_get_user_data (C++ function), 487
lv_obj_get_style_pad_top (C++ function), 342 lv_obj_has_class (C++ function), 487
lv_obj_get_style_radius (C++ function), 344 lv_obj_has_flag (C++ function), 486
lv_obj_get_style_shadow_color (C++ func- lv_obj_has_flag_any (C++ function), 486
tion), 343 lv_obj_has_state (C++ function), 486
lv_obj_get_style_shadow_color_filtered lv_obj_is_valid (C++ function), 487
(C++ function), 343 lv_obj_set_flex_align (C++ function), 800
lv_obj_get_style_shadow_ofs_x (C++ func- lv_obj_set_flex_flow (C++ function), 800
tion), 343 lv_obj_set_flex_grow (C++ function), 800
lv_obj_get_style_shadow_ofs_y (C++ func- lv_obj_set_grid_align (C++ function), 815
tion), 343 lv_obj_set_grid_cell (C++ function), 815
lv_obj_get_style_shadow_opa (C++ function), lv_obj_set_grid_dsc_array (C++ function),
343 815
lv_obj_get_style_shadow_spread (C++ func- lv_obj_set_style_align (C++ function), 345
tion), 343 lv_obj_set_style_anim (C++ function), 348
lv_obj_get_style_shadow_width (C++ func- lv_obj_set_style_anim_speed (C++ function),
tion), 343 348
lv_obj_get_style_text_align (C++ function), lv_obj_set_style_anim_time (C++ function),
344 348
lv_obj_get_style_text_color (C++ function), lv_obj_set_style_arc_color (C++ function),
344 347
lv_obj_get_style_text_color_filtered lv_obj_set_style_arc_img_src (C++ func-
(C++ function), 344 tion), 347
lv_obj_get_style_text_decor (C++ function), lv_obj_set_style_arc_opa (C++ function), 347
344 lv_obj_set_style_arc_rounded (C++ func-
lv_obj_get_style_text_font (C++ function), tion), 347
344 lv_obj_set_style_arc_width (C++ function),
lv_obj_get_style_text_letter_space (C++ 347
function), 344 lv_obj_set_style_base_dir (C++ function),
lv_obj_get_style_text_line_space (C++ 348
function), 344 lv_obj_set_style_bg_color (C++ function),
lv_obj_get_style_text_opa (C++ function), 346
344 lv_obj_set_style_bg_dither_mode (C++
lv_obj_get_style_transform_angle (C++ function), 346
function), 342 lv_obj_set_style_bg_grad (C++ function), 346
lv_obj_get_style_transform_height (C++ lv_obj_set_style_bg_grad_color (C++ func-
function), 342 tion), 346
lv_obj_get_style_transform_pivot_x (C++ lv_obj_set_style_bg_grad_dir (C++ func-
function), 342 tion), 346
lv_obj_get_style_transform_pivot_y (C++ lv_obj_set_style_bg_grad_stop (C++ func-
function), 342 tion), 346
lv_obj_get_style_transform_width (C++ lv_obj_set_style_bg_img_opa (C++ function),
function), 342 346
lv_obj_get_style_transform_zoom (C++ lv_obj_set_style_bg_img_recolor (C++
function), 342 function), 346
lv_obj_get_style_transition (C++ function), lv_obj_set_style_bg_img_recolor_opa
345 (C++ function), 346
lv_obj_get_style_translate_x (C++ func- lv_obj_set_style_bg_img_src (C++ function),
tion), 342 346
lv_obj_get_style_translate_y (C++ func-

Index 981
LVGL Documentation 8.3

lv_obj_set_style_bg_img_tiled (C++ func- lv_obj_set_style_img_opa (C++ function), 347


tion), 346 lv_obj_set_style_img_recolor (C++ func-
lv_obj_set_style_bg_main_stop (C++ func- tion), 347
tion), 346 lv_obj_set_style_img_recolor_opa (C++
lv_obj_set_style_bg_opa (C++ function), 346 function), 347
lv_obj_set_style_blend_mode (C++ function), lv_obj_set_style_layout (C++ function), 348
348 lv_obj_set_style_line_color (C++ function),
lv_obj_set_style_border_color (C++ func- 347
tion), 346 lv_obj_set_style_line_dash_gap (C++ func-
lv_obj_set_style_border_opa (C++ function), tion), 347
346 lv_obj_set_style_line_dash_width (C++
lv_obj_set_style_border_post (C++ func- function), 347
tion), 346 lv_obj_set_style_line_opa (C++ function),
lv_obj_set_style_border_side (C++ func- 347
tion), 346 lv_obj_set_style_line_rounded (C++ func-
lv_obj_set_style_border_width (C++ func- tion), 347
tion), 346 lv_obj_set_style_line_width (C++ function),
lv_obj_set_style_clip_corner (C++ func- 347
tion), 348 lv_obj_set_style_max_height (C++ function),
lv_obj_set_style_color_filter_dsc (C++ 345
function), 348 lv_obj_set_style_max_width (C++ function),
lv_obj_set_style_color_filter_opa (C++ 345
function), 348 lv_obj_set_style_min_height (C++ function),
lv_obj_set_style_flex_cross_place (C++ 345
function), 801 lv_obj_set_style_min_width (C++ function),
lv_obj_set_style_flex_flow (C++ function), 345
801 lv_obj_set_style_opa (C++ function), 348
lv_obj_set_style_flex_grow (C++ function), lv_obj_set_style_opa_layered (C++ func-
801 tion), 348
lv_obj_set_style_flex_main_place (C++ lv_obj_set_style_outline_color (C++ func-
function), 801 tion), 346
lv_obj_set_style_flex_track_place (C++ lv_obj_set_style_outline_opa (C++ func-
function), 801 tion), 347
lv_obj_set_style_grid_cell_column_pos lv_obj_set_style_outline_pad (C++ func-
(C++ function), 816 tion), 347
lv_obj_set_style_grid_cell_column_span lv_obj_set_style_outline_width (C++ func-
(C++ function), 816 tion), 346
lv_obj_set_style_grid_cell_row_pos (C++ lv_obj_set_style_pad_bottom (C++ function),
function), 816 346
lv_obj_set_style_grid_cell_row_span lv_obj_set_style_pad_column (C++ function),
(C++ function), 816 346
lv_obj_set_style_grid_cell_x_align (C++ lv_obj_set_style_pad_left (C++ function),
function), 816 346
lv_obj_set_style_grid_cell_y_align (C++ lv_obj_set_style_pad_right (C++ function),
function), 816 346
lv_obj_set_style_grid_column_align (C++ lv_obj_set_style_pad_row (C++ function), 346
function), 816 lv_obj_set_style_pad_top (C++ function), 346
lv_obj_set_style_grid_column_dsc_array lv_obj_set_style_radius (C++ function), 348
(C++ function), 815 lv_obj_set_style_shadow_color (C++ func-
lv_obj_set_style_grid_row_align (C++ tion), 347
function), 815 lv_obj_set_style_shadow_ofs_x (C++ func-
lv_obj_set_style_grid_row_dsc_array tion), 347
(C++ function), 815 lv_obj_set_style_shadow_ofs_y (C++ func-
lv_obj_set_style_height (C++ function), 345 tion), 347

Index 982
LVGL Documentation 8.3

lv_obj_set_style_shadow_opa (C++ function), merator), 409


347 lv_palette_t::LV_PALETTE_BLUE_GREY (C++
lv_obj_set_style_shadow_spread (C++ func- enumerator), 409
tion), 347 lv_palette_t::LV_PALETTE_BROWN (C++ enu-
lv_obj_set_style_shadow_width (C++ func- merator), 409
tion), 347 lv_palette_t::LV_PALETTE_CYAN (C++ enu-
lv_obj_set_style_text_align (C++ function), merator), 409
348 lv_palette_t::LV_PALETTE_DEEP_ORANGE
lv_obj_set_style_text_color (C++ function), (C++ enumerator), 409
347 lv_palette_t::LV_PALETTE_DEEP_PURPLE
lv_obj_set_style_text_decor (C++ function), (C++ enumerator), 409
348 lv_palette_t::LV_PALETTE_GREEN (C++ enu-
lv_obj_set_style_text_font (C++ function), merator), 409
347 lv_palette_t::LV_PALETTE_GREY (C++ enu-
lv_obj_set_style_text_letter_space (C++ merator), 409
function), 347 lv_palette_t::LV_PALETTE_INDIGO (C++
lv_obj_set_style_text_line_space (C++ enumerator), 409
function), 347 lv_palette_t::LV_PALETTE_LIGHT_BLUE
lv_obj_set_style_text_opa (C++ function), (C++ enumerator), 409
347 lv_palette_t::LV_PALETTE_LIGHT_GREEN
lv_obj_set_style_transform_angle (C++ (C++ enumerator), 409
function), 345 lv_palette_t::LV_PALETTE_LIME (C++ enu-
lv_obj_set_style_transform_height (C++ merator), 409
function), 345 lv_palette_t::LV_PALETTE_NONE (C++ enu-
lv_obj_set_style_transform_pivot_x (C++ merator), 409
function), 345 lv_palette_t::LV_PALETTE_ORANGE (C++
lv_obj_set_style_transform_pivot_y (C++ enumerator), 409
function), 345 lv_palette_t::LV_PALETTE_PINK (C++ enu-
lv_obj_set_style_transform_width (C++ merator), 409
function), 345 lv_palette_t::LV_PALETTE_PURPLE (C++
lv_obj_set_style_transform_zoom (C++ enumerator), 409
function), 345 lv_palette_t::LV_PALETTE_RED (C++ enumer-
lv_obj_set_style_transition (C++ function), ator), 408
348 lv_palette_t::LV_PALETTE_TEAL (C++ enu-
lv_obj_set_style_translate_x (C++ func- merator), 409
tion), 345 lv_palette_t::LV_PALETTE_YELLOW (C++
lv_obj_set_style_translate_y (C++ func- enumerator), 409
tion), 345 lv_part_t (C++ type), 481
lv_obj_set_style_width (C++ function), 345 lv_pinyin_dict_t (C++ struct), 888
lv_obj_set_style_x (C++ function), 345 lv_pinyin_dict_t::py (C++ member), 888
lv_obj_set_style_y (C++ function), 345 lv_pinyin_dict_t::py_mb (C++ member), 888
lv_obj_set_tile (C++ function), 784 lv_png_init (C++ function), 824
lv_obj_set_tile_id (C++ function), 784 lv_qrcode_class (C++ member), 834
lv_obj_set_user_data (C++ function), 486 lv_qrcode_create (C++ function), 833
lv_obj_t (C++ type), 481 lv_qrcode_delete (C++ function), 834
lv_palette_darken (C++ function), 411 lv_qrcode_update (C++ function), 833
lv_palette_lighten (C++ function), 411 lv_rlottie_class (C++ member), 838
lv_palette_main (C++ function), 411 lv_rlottie_create_from_file (C++ function),
lv_palette_t (C++ enum), 408 838
lv_palette_t::_LV_PALETTE_LAST (C++ enu- lv_rlottie_create_from_raw (C++ function),
merator), 409 838
lv_palette_t::LV_PALETTE_AMBER (C++ enu- lv_rlottie_ctrl_t (C++ enum), 837
merator), 409 lv_rlottie_ctrl_t::LV_RLOTTIE_CTRL_BACKWARD
lv_palette_t::LV_PALETTE_BLUE (C++ enu- (C++ enumerator), 837

Index 983
LVGL Documentation 8.3

lv_rlottie_ctrl_t::LV_RLOTTIE_CTRL_FORWARD lv_scr_load_anim_t::LV_SCR_LOAD_ANIM_FADE_IN
(C++ enumerator), 837 (C++ enumerator), 401
lv_rlottie_ctrl_t::LV_RLOTTIE_CTRL_LOOP lv_scr_load_anim_t::LV_SCR_LOAD_ANIM_FADE_ON
(C++ enumerator), 838 (C++ enumerator), 401
lv_rlottie_ctrl_t::LV_RLOTTIE_CTRL_PAUSElv_scr_load_anim_t::LV_SCR_LOAD_ANIM_FADE_OUT
(C++ enumerator), 837 (C++ enumerator), 401
lv_rlottie_ctrl_t::LV_RLOTTIE_CTRL_PLAY lv_scr_load_anim_t::LV_SCR_LOAD_ANIM_MOVE_BOTTOM
(C++ enumerator), 837 (C++ enumerator), 401
lv_rlottie_set_current_frame (C++ func- lv_scr_load_anim_t::LV_SCR_LOAD_ANIM_MOVE_LEFT
tion), 838 (C++ enumerator), 401
lv_rlottie_set_play_mode (C++ function), 838 lv_scr_load_anim_t::LV_SCR_LOAD_ANIM_MOVE_RIGHT
lv_rlottie_t (C++ struct), 838 (C++ enumerator), 401
lv_rlottie_t::allocated_buf (C++ member), lv_scr_load_anim_t::LV_SCR_LOAD_ANIM_MOVE_TOP
838 (C++ enumerator), 401
lv_rlottie_t::allocated_buffer_size lv_scr_load_anim_t::LV_SCR_LOAD_ANIM_NONE
(C++ member), 838 (C++ enumerator), 401
lv_rlottie_t::animation (C++ member), 838 lv_scr_load_anim_t::LV_SCR_LOAD_ANIM_OUT_BOTTOM
lv_rlottie_t::current_frame (C++ member), (C++ enumerator), 401
838 lv_scr_load_anim_t::LV_SCR_LOAD_ANIM_OUT_LEFT
lv_rlottie_t::dest_frame (C++ member), 839 (C++ enumerator), 401
lv_rlottie_t::framerate (C++ member), 838 lv_scr_load_anim_t::LV_SCR_LOAD_ANIM_OUT_RIGHT
lv_rlottie_t::img_ext (C++ member), 838 (C++ enumerator), 401
lv_rlottie_t::imgdsc (C++ member), 838 lv_scr_load_anim_t::LV_SCR_LOAD_ANIM_OUT_TOP
lv_rlottie_t::play_ctrl (C++ member), 838 (C++ enumerator), 401
lv_rlottie_t::scanline_width (C++ mem- lv_scr_load_anim_t::LV_SCR_LOAD_ANIM_OVER_BOTTOM
ber), 838 (C++ enumerator), 401
lv_rlottie_t::task (C++ member), 838 lv_scr_load_anim_t::LV_SCR_LOAD_ANIM_OVER_LEFT
lv_rlottie_t::total_frames (C++ member), (C++ enumerator), 401
838 lv_scr_load_anim_t::LV_SCR_LOAD_ANIM_OVER_RIGHT
lv_roller_class (C++ member), 599 (C++ enumerator), 401
lv_roller_create (C++ function), 598 lv_scr_load_anim_t::LV_SCR_LOAD_ANIM_OVER_TOP
lv_roller_get_option_cnt (C++ function), 599 (C++ enumerator), 401
lv_roller_get_options (C++ function), 598 lv_slider_class (C++ member), 609
lv_roller_get_selected (C++ function), 598 lv_slider_create (C++ function), 607
lv_roller_get_selected_str (C++ function), lv_slider_draw_part_type_t (C++ enum), 607
598 lv_slider_draw_part_type_t::LV_SLIDER_DRAW_PART_KNO
lv_roller_mode_t (C++ type), 597 (C++ enumerator), 607
lv_roller_set_options (C++ function), 598 lv_slider_draw_part_type_t::LV_SLIDER_DRAW_PART_KNO
lv_roller_set_selected (C++ function), 598 (C++ enumerator), 607
lv_roller_set_visible_row_count (C++ lv_slider_get_left_value (C++ function), 608
function), 598 lv_slider_get_max_value (C++ function), 608
lv_roller_t (C++ struct), 599 lv_slider_get_min_value (C++ function), 608
lv_roller_t::mode (C++ member), 599 lv_slider_get_mode (C++ function), 608
lv_roller_t::moved (C++ member), 599 lv_slider_get_value (C++ function), 608
lv_roller_t::obj (C++ member), 599 lv_slider_is_dragged (C++ function), 608
lv_roller_t::option_cnt (C++ member), 599 lv_slider_mode_t (C++ type), 606
lv_roller_t::sel_opt_id (C++ member), 599 lv_slider_set_left_value (C++ function), 607
lv_roller_t::sel_opt_id_ori (C++ member), lv_slider_set_mode (C++ function), 608
599 lv_slider_set_range (C++ function), 607
lv_scr_act (C++ function), 404 lv_slider_set_value (C++ function), 607
lv_scr_load (C++ function), 404 lv_slider_t (C++ struct), 609
lv_scr_load_anim (C++ function), 403 lv_slider_t::bar (C++ member), 609
lv_scr_load_anim_t (C++ enum), 401 lv_slider_t::dragging (C++ member), 609
lv_slider_t::left_knob_area (C++ member),

Index 984
LVGL Documentation 8.3

609 lv_spangroup_t::obj (C++ member), 769


lv_slider_t::left_knob_focus (C++ mem- lv_spangroup_t::overflow (C++ member), 769
ber), 609 lv_spangroup_t::refresh (C++ member), 769
lv_slider_t::right_knob_area (C++ mem- lv_spinbox_class (C++ member), 774
ber), 609 lv_spinbox_create (C++ function), 772
lv_slider_t::value_to_set (C++ member), lv_spinbox_decrement (C++ function), 773
609 lv_spinbox_get_rollover (C++ function), 773
lv_snapshot_buf_size_needed (C++ function), lv_spinbox_get_step (C++ function), 773
847 lv_spinbox_get_value (C++ function), 773
lv_snapshot_free (C++ function), 846 lv_spinbox_increment (C++ function), 773
lv_snapshot_take (C++ function), 846 lv_spinbox_set_cursor_pos (C++ function),
lv_snapshot_take_to_buf (C++ function), 847 773
lv_span_mode_t (C++ type), 765 lv_spinbox_set_digit_format (C++ function),
lv_span_overflow_t (C++ type), 765 772
lv_span_set_text (C++ function), 766 lv_spinbox_set_digit_step_direction
lv_span_set_text_static (C++ function), 766 (C++ function), 773
lv_span_t (C++ struct), 768 lv_spinbox_set_range (C++ function), 772
lv_span_t::spangroup (C++ member), 768 lv_spinbox_set_rollover (C++ function), 772
lv_span_t::static_flag (C++ member), 768 lv_spinbox_set_step (C++ function), 772
lv_span_t::style (C++ member), 768 lv_spinbox_set_value (C++ function), 772
lv_span_t::txt (C++ member), 768 lv_spinbox_step_next (C++ function), 773
lv_spangroup_class (C++ member), 768 lv_spinbox_step_prev (C++ function), 773
lv_spangroup_create (C++ function), 765 lv_spinbox_t (C++ struct), 774
lv_spangroup_del_span (C++ function), 766 lv_spinbox_t::dec_point_pos (C++ member),
lv_spangroup_get_align (C++ function), 767 774
lv_spangroup_get_child (C++ function), 767 lv_spinbox_t::digit_count (C++ member),
lv_spangroup_get_child_cnt (C++ function), 774
767 lv_spinbox_t::digit_step_dir (C++ mem-
lv_spangroup_get_expand_height (C++ func- ber), 774
tion), 768 lv_spinbox_t::range_max (C++ member), 774
lv_spangroup_get_expand_width (C++ func- lv_spinbox_t::range_min (C++ member), 774
tion), 768 lv_spinbox_t::rollover (C++ member), 774
lv_spangroup_get_indent (C++ function), 767 lv_spinbox_t::step (C++ member), 774
lv_spangroup_get_lines (C++ function), 767 lv_spinbox_t::ta (C++ member), 774
lv_spangroup_get_max_line_h (C++ function), lv_spinbox_t::value (C++ member), 774
767 lv_spinner_class (C++ member), 776
lv_spangroup_get_mode (C++ function), 767 lv_spinner_create (C++ function), 776
lv_spangroup_get_overflow (C++ function), lv_split_jpeg_init (C++ function), 823
767 lv_state_t (C++ type), 481
lv_spangroup_new_span (C++ function), 765 lv_style_const_prop_t (C++ struct), 339
lv_spangroup_refr_mode (C++ function), 768 lv_style_const_prop_t::prop (C++ member),
lv_spangroup_set_align (C++ function), 766 339
lv_spangroup_set_indent (C++ function), 766 lv_style_const_prop_t::value (C++ mem-
lv_spangroup_set_lines (C++ function), 767 ber), 339
lv_spangroup_set_mode (C++ function), 766 LV_STYLE_FLEX_CROSS_PLACE (C++ member),
lv_spangroup_set_overflow (C++ function), 801
766 LV_STYLE_FLEX_FLOW (C++ member), 801
lv_spangroup_t (C++ struct), 768 LV_STYLE_FLEX_GROW (C++ member), 801
lv_spangroup_t::cache_h (C++ member), 769 LV_STYLE_FLEX_MAIN_PLACE (C++ member), 801
lv_spangroup_t::cache_w (C++ member), 769 LV_STYLE_FLEX_TRACK_PLACE (C++ member),
lv_spangroup_t::child_ll (C++ member), 769 801
lv_spangroup_t::indent (C++ member), 769 lv_style_get_num_custom_props (C++ func-
lv_spangroup_t::lines (C++ member), 769 tion), 335
lv_spangroup_t::mode (C++ member), 769 lv_style_get_prop (C++ function), 336

Index 985
LVGL Documentation 8.3

lv_style_get_prop_inlined (C++ function), enumerator), 331


336 lv_style_prop_t::LV_STYLE_BG_DITHER_MODE
LV_STYLE_GRID_CELL_COLUMN_POS (C++ mem- (C++ enumerator), 332
ber), 816 lv_style_prop_t::LV_STYLE_BG_GRAD (C++
LV_STYLE_GRID_CELL_COLUMN_SPAN (C++ mem- enumerator), 332
ber), 817 lv_style_prop_t::LV_STYLE_BG_GRAD_COLOR
LV_STYLE_GRID_CELL_ROW_POS (C++ member), (C++ enumerator), 331
817 lv_style_prop_t::LV_STYLE_BG_GRAD_DIR
LV_STYLE_GRID_CELL_ROW_SPAN (C++ member), (C++ enumerator), 331
817 lv_style_prop_t::LV_STYLE_BG_GRAD_STOP
LV_STYLE_GRID_CELL_X_ALIGN (C++ member), (C++ enumerator), 332
817 lv_style_prop_t::LV_STYLE_BG_IMG_OPA
LV_STYLE_GRID_CELL_Y_ALIGN (C++ member), (C++ enumerator), 332
817 lv_style_prop_t::LV_STYLE_BG_IMG_RECOLOR
LV_STYLE_GRID_COLUMN_ALIGN (C++ member), (C++ enumerator), 332
816 lv_style_prop_t::LV_STYLE_BG_IMG_RECOLOR_OPA
LV_STYLE_GRID_COLUMN_DSC_ARRAY (C++ mem- (C++ enumerator), 332
ber), 816 lv_style_prop_t::LV_STYLE_BG_IMG_SRC
LV_STYLE_GRID_ROW_ALIGN (C++ member), 816 (C++ enumerator), 332
LV_STYLE_GRID_ROW_DSC_ARRAY (C++ member), lv_style_prop_t::LV_STYLE_BG_IMG_TILED
816 (C++ enumerator), 332
lv_style_init (C++ function), 335 lv_style_prop_t::LV_STYLE_BG_MAIN_STOP
lv_style_is_empty (C++ function), 337 (C++ enumerator), 331
lv_style_prop_get_default (C++ function), lv_style_prop_t::LV_STYLE_BG_OPA (C++
336 enumerator), 331
lv_style_prop_has_flag (C++ function), 337 lv_style_prop_t::LV_STYLE_BLEND_MODE
lv_style_prop_t (C++ enum), 330 (C++ enumerator), 334
lv_style_prop_t::_LV_STYLE_LAST_BUILT_IN_PROPlv_style_prop_t::LV_STYLE_BORDER_COLOR
(C++ enumerator), 334 (C++ enumerator), 332
lv_style_prop_t::_LV_STYLE_NUM_BUILT_IN_PROPSlv_style_prop_t::LV_STYLE_BORDER_OPA
(C++ enumerator), 334 (C++ enumerator), 332
lv_style_prop_t::_LV_STYLE_PROP_CONST lv_style_prop_t::LV_STYLE_BORDER_POST
(C++ enumerator), 335 (C++ enumerator), 332
lv_style_prop_t::LV_STYLE_ALIGN (C++ lv_style_prop_t::LV_STYLE_BORDER_SIDE
enumerator), 331 (C++ enumerator), 332
lv_style_prop_t::LV_STYLE_ANIM (C++ enu- lv_style_prop_t::LV_STYLE_BORDER_WIDTH
merator), 334 (C++ enumerator), 332
lv_style_prop_t::LV_STYLE_ANIM_SPEED lv_style_prop_t::LV_STYLE_CLIP_CORNER
(C++ enumerator), 334 (C++ enumerator), 331
lv_style_prop_t::LV_STYLE_ANIM_TIME lv_style_prop_t::LV_STYLE_COLOR_FILTER_DSC
(C++ enumerator), 334 (C++ enumerator), 334
lv_style_prop_t::LV_STYLE_ARC_COLOR lv_style_prop_t::LV_STYLE_COLOR_FILTER_OPA
(C++ enumerator), 333 (C++ enumerator), 334
lv_style_prop_t::LV_STYLE_ARC_IMG_SRC lv_style_prop_t::LV_STYLE_HEIGHT (C++
(C++ enumerator), 333 enumerator), 331
lv_style_prop_t::LV_STYLE_ARC_OPA (C++ lv_style_prop_t::LV_STYLE_IMG_OPA (C++
enumerator), 333 enumerator), 333
lv_style_prop_t::LV_STYLE_ARC_ROUNDED lv_style_prop_t::LV_STYLE_IMG_RECOLOR
(C++ enumerator), 333 (C++ enumerator), 333
lv_style_prop_t::LV_STYLE_ARC_WIDTH lv_style_prop_t::LV_STYLE_IMG_RECOLOR_OPA
(C++ enumerator), 333 (C++ enumerator), 333
lv_style_prop_t::LV_STYLE_BASE_DIR (C++ lv_style_prop_t::LV_STYLE_LAYOUT (C++
enumerator), 331 enumerator), 331
lv_style_prop_t::LV_STYLE_BG_COLOR (C++ lv_style_prop_t::LV_STYLE_LINE_COLOR

Index 986
LVGL Documentation 8.3

(C++ enumerator), 333 (C++ enumerator), 332


lv_style_prop_t::LV_STYLE_LINE_DASH_GAP lv_style_prop_t::LV_STYLE_SHADOW_OPA
(C++ enumerator), 333 (C++ enumerator), 333
lv_style_prop_t::LV_STYLE_LINE_DASH_WIDTH
lv_style_prop_t::LV_STYLE_SHADOW_SPREAD
(C++ enumerator), 333 (C++ enumerator), 332
lv_style_prop_t::LV_STYLE_LINE_OPA (C++ lv_style_prop_t::LV_STYLE_SHADOW_WIDTH
enumerator), 333 (C++ enumerator), 332
lv_style_prop_t::LV_STYLE_LINE_ROUNDED lv_style_prop_t::LV_STYLE_TEXT_ALIGN
(C++ enumerator), 333 (C++ enumerator), 334
lv_style_prop_t::LV_STYLE_LINE_WIDTH lv_style_prop_t::LV_STYLE_TEXT_COLOR
(C++ enumerator), 333 (C++ enumerator), 333
lv_style_prop_t::LV_STYLE_MAX_HEIGHT lv_style_prop_t::LV_STYLE_TEXT_DECOR
(C++ enumerator), 331 (C++ enumerator), 334
lv_style_prop_t::LV_STYLE_MAX_WIDTH lv_style_prop_t::LV_STYLE_TEXT_FONT
(C++ enumerator), 330 (C++ enumerator), 333
lv_style_prop_t::LV_STYLE_MIN_HEIGHT lv_style_prop_t::LV_STYLE_TEXT_LETTER_SPACE
(C++ enumerator), 331 (C++ enumerator), 333
lv_style_prop_t::LV_STYLE_MIN_WIDTH lv_style_prop_t::LV_STYLE_TEXT_LINE_SPACE
(C++ enumerator), 330 (C++ enumerator), 333
lv_style_prop_t::LV_STYLE_OPA (C++ enu- lv_style_prop_t::LV_STYLE_TEXT_OPA (C++
merator), 334 enumerator), 333
lv_style_prop_t::LV_STYLE_OPA_LAYERED lv_style_prop_t::LV_STYLE_TRANSFORM_ANGLE
(C++ enumerator), 334 (C++ enumerator), 334
lv_style_prop_t::LV_STYLE_OUTLINE_COLOR lv_style_prop_t::LV_STYLE_TRANSFORM_HEIGHT
(C++ enumerator), 332 (C++ enumerator), 334
lv_style_prop_t::LV_STYLE_OUTLINE_OPA lv_style_prop_t::LV_STYLE_TRANSFORM_PIVOT_X
(C++ enumerator), 332 (C++ enumerator), 334
lv_style_prop_t::LV_STYLE_OUTLINE_PAD lv_style_prop_t::LV_STYLE_TRANSFORM_PIVOT_Y
(C++ enumerator), 332 (C++ enumerator), 334
lv_style_prop_t::LV_STYLE_OUTLINE_WIDTH lv_style_prop_t::LV_STYLE_TRANSFORM_WIDTH
(C++ enumerator), 332 (C++ enumerator), 334
lv_style_prop_t::LV_STYLE_PAD_BOTTOM lv_style_prop_t::LV_STYLE_TRANSFORM_ZOOM
(C++ enumerator), 331 (C++ enumerator), 334
lv_style_prop_t::LV_STYLE_PAD_COLUMN lv_style_prop_t::LV_STYLE_TRANSITION
(C++ enumerator), 331 (C++ enumerator), 334
lv_style_prop_t::LV_STYLE_PAD_LEFT (C++ lv_style_prop_t::LV_STYLE_TRANSLATE_X
enumerator), 331 (C++ enumerator), 334
lv_style_prop_t::LV_STYLE_PAD_RIGHT lv_style_prop_t::LV_STYLE_TRANSLATE_Y
(C++ enumerator), 331 (C++ enumerator), 334
lv_style_prop_t::LV_STYLE_PAD_ROW (C++ lv_style_prop_t::LV_STYLE_WIDTH (C++
enumerator), 331 enumerator), 330
lv_style_prop_t::LV_STYLE_PAD_TOP (C++ lv_style_prop_t::LV_STYLE_X (C++ enumera-
enumerator), 331 tor), 331
lv_style_prop_t::LV_STYLE_PROP_ANY (C++ lv_style_prop_t::LV_STYLE_Y (C++ enumera-
enumerator), 335 tor), 331
lv_style_prop_t::LV_STYLE_PROP_INV (C++ lv_style_register_prop (C++ function), 335
enumerator), 330 lv_style_remove_prop (C++ function), 335
lv_style_prop_t::LV_STYLE_RADIUS (C++ lv_style_res_t (C++ type), 328
enumerator), 331 lv_style_reset (C++ function), 335
lv_style_prop_t::LV_STYLE_SHADOW_COLOR lv_style_set_align (C++ function), 348
(C++ enumerator), 333 lv_style_set_anim (C++ function), 351
lv_style_prop_t::LV_STYLE_SHADOW_OFS_X lv_style_set_anim_speed (C++ function), 351
(C++ enumerator), 332 lv_style_set_anim_time (C++ function), 351
lv_style_prop_t::LV_STYLE_SHADOW_OFS_Y lv_style_set_arc_color (C++ function), 350

Index 987
LVGL Documentation 8.3

lv_style_set_arc_img_src (C++ function), 350 lv_style_set_grid_cell_x_align (C++ func-


lv_style_set_arc_opa (C++ function), 350 tion), 815
lv_style_set_arc_rounded (C++ function), 350 lv_style_set_grid_cell_y_align (C++ func-
lv_style_set_arc_width (C++ function), 350 tion), 815
lv_style_set_base_dir (C++ function), 351 lv_style_set_grid_column_align (C++ func-
lv_style_set_bg_color (C++ function), 349 tion), 815
lv_style_set_bg_dither_mode (C++ function), lv_style_set_grid_column_dsc_array (C++
349 function), 815
lv_style_set_bg_grad (C++ function), 349 lv_style_set_grid_row_align (C++ function),
lv_style_set_bg_grad_color (C++ function), 815
349 lv_style_set_grid_row_dsc_array (C++
lv_style_set_bg_grad_dir (C++ function), 349 function), 815
lv_style_set_bg_grad_stop (C++ function), lv_style_set_height (C++ function), 348
349 lv_style_set_img_opa (C++ function), 350
lv_style_set_bg_img_opa (C++ function), 349 lv_style_set_img_recolor (C++ function), 350
lv_style_set_bg_img_recolor (C++ function), lv_style_set_img_recolor_opa (C++ func-
349 tion), 350
lv_style_set_bg_img_recolor_opa (C++ lv_style_set_layout (C++ function), 351
function), 349 lv_style_set_line_color (C++ function), 350
lv_style_set_bg_img_src (C++ function), 349 lv_style_set_line_dash_gap (C++ function),
lv_style_set_bg_img_tiled (C++ function), 350
349 lv_style_set_line_dash_width (C++ func-
lv_style_set_bg_main_stop (C++ function), tion), 350
349 lv_style_set_line_opa (C++ function), 350
lv_style_set_bg_opa (C++ function), 349 lv_style_set_line_rounded (C++ function),
lv_style_set_blend_mode (C++ function), 351 350
lv_style_set_border_color (C++ function), lv_style_set_line_width (C++ function), 350
349 lv_style_set_max_height (C++ function), 348
lv_style_set_border_opa (C++ function), 349 lv_style_set_max_width (C++ function), 348
lv_style_set_border_post (C++ function), 350 lv_style_set_min_height (C++ function), 348
lv_style_set_border_side (C++ function), 349 lv_style_set_min_width (C++ function), 348
lv_style_set_border_width (C++ function), lv_style_set_opa (C++ function), 351
349 lv_style_set_opa_layered (C++ function), 351
lv_style_set_clip_corner (C++ function), 351 lv_style_set_outline_color (C++ function),
lv_style_set_color_filter_dsc (C++ func- 350
tion), 351 lv_style_set_outline_opa (C++ function), 350
lv_style_set_color_filter_opa (C++ func- lv_style_set_outline_pad (C++ function), 350
tion), 351 lv_style_set_outline_width (C++ function),
lv_style_set_flex_cross_place (C++ func- 350
tion), 800 lv_style_set_pad_all (C++ function), 337
lv_style_set_flex_flow (C++ function), 800 lv_style_set_pad_bottom (C++ function), 349
lv_style_set_flex_grow (C++ function), 801 lv_style_set_pad_column (C++ function), 349
lv_style_set_flex_main_place (C++ func- lv_style_set_pad_gap (C++ function), 337
tion), 800 lv_style_set_pad_hor (C++ function), 337
lv_style_set_flex_track_place (C++ func- lv_style_set_pad_left (C++ function), 349
tion), 801 lv_style_set_pad_right (C++ function), 349
lv_style_set_grid_cell_column_pos (C++ lv_style_set_pad_row (C++ function), 349
function), 815 lv_style_set_pad_top (C++ function), 349
lv_style_set_grid_cell_column_span (C++ lv_style_set_pad_ver (C++ function), 337
function), 815 lv_style_set_prop (C++ function), 335
lv_style_set_grid_cell_row_pos (C++ func- lv_style_set_prop_meta (C++ function), 336
tion), 815 lv_style_set_radius (C++ function), 351
lv_style_set_grid_cell_row_span (C++ lv_style_set_shadow_color (C++ function),
function), 815 350

Index 988
LVGL Documentation 8.3

lv_style_set_shadow_ofs_x (C++ function), lv_style_transition_dsc_t::props (C++


350 member), 339
lv_style_set_shadow_ofs_y (C++ function), lv_style_transition_dsc_t::time (C++
350 member), 339
lv_style_set_shadow_opa (C++ function), 350 lv_style_transition_dsc_t::user_data
lv_style_set_shadow_spread (C++ function), (C++ member), 339
350 lv_style_value_t (C++ union), 338
lv_style_set_shadow_width (C++ function), lv_style_value_t::color (C++ member), 338
350 lv_style_value_t::num (C++ member), 338
lv_style_set_size (C++ function), 337 lv_style_value_t::ptr (C++ member), 338
lv_style_set_text_align (C++ function), 351 lv_switch_class (C++ member), 612
lv_style_set_text_color (C++ function), 350 lv_switch_create (C++ function), 612
lv_style_set_text_decor (C++ function), 350 lv_switch_t (C++ struct), 612
lv_style_set_text_font (C++ function), 350 lv_switch_t::anim_state (C++ member), 612
lv_style_set_text_letter_space (C++ func- lv_switch_t::obj (C++ member), 612
tion), 350 lv_table_add_cell_ctrl (C++ function), 622
lv_style_set_text_line_space (C++ func- lv_table_cell_ctrl_t (C++ type), 620
tion), 350 lv_table_cell_t (C++ struct), 624
lv_style_set_text_opa (C++ function), 350 lv_table_cell_t::ctrl (C++ member), 624
lv_style_set_transform_angle (C++ func- lv_table_cell_t::txt (C++ member), 624
tion), 349 lv_table_cell_t::user_data (C++ member),
lv_style_set_transform_height (C++ func- 624
tion), 349 lv_table_class (C++ member), 624
lv_style_set_transform_pivot_x (C++ func- lv_table_clear_cell_ctrl (C++ function), 622
tion), 349 lv_table_create (C++ function), 621
lv_style_set_transform_pivot_y (C++ func- lv_table_draw_part_type_t (C++ enum), 620
tion), 349 lv_table_draw_part_type_t::LV_TABLE_DRAW_PART_CELL
lv_style_set_transform_width (C++ func- (C++ enumerator), 621
tion), 349 lv_table_get_cell_user_data (C++ function),
lv_style_set_transform_zoom (C++ function), 623
349 lv_table_get_cell_value (C++ function), 623
lv_style_set_transition (C++ function), 351 lv_table_get_col_cnt (C++ function), 623
lv_style_set_translate_x (C++ function), 349 lv_table_get_col_width (C++ function), 623
lv_style_set_translate_y (C++ function), 349 lv_table_get_row_cnt (C++ function), 623
lv_style_set_width (C++ function), 348 lv_table_get_selected_cell (C++ function),
lv_style_set_x (C++ function), 348 623
lv_style_set_y (C++ function), 348 lv_table_has_cell_ctrl (C++ function), 623
lv_style_t (C++ struct), 339 lv_table_set_cell_user_data (C++ function),
lv_style_t::const_props (C++ member), 339 622
lv_style_t::has_group (C++ member), 339 lv_table_set_cell_value (C++ function), 621
lv_style_t::prop1 (C++ member), 339 lv_table_set_cell_value_fmt (C++ function),
lv_style_t::prop_cnt (C++ member), 340 621
lv_style_t::sentinel (C++ member), 339 lv_table_set_col_cnt (C++ function), 622
lv_style_t::v_p (C++ member), 339 lv_table_set_col_width (C++ function), 622
lv_style_t::value1 (C++ member), 339 lv_table_set_row_cnt (C++ function), 621
lv_style_t::values_and_props (C++ mem- lv_table_t (C++ struct), 624
ber), 339 lv_table_t::cell_data (C++ member), 624
lv_style_transition_dsc_init (C++ func- lv_table_t::col_act (C++ member), 624
tion), 336 lv_table_t::col_cnt (C++ member), 624
lv_style_transition_dsc_t (C++ struct), 338 lv_table_t::col_w (C++ member), 624
lv_style_transition_dsc_t::delay (C++ lv_table_t::obj (C++ member), 624
member), 339 lv_table_t::row_act (C++ member), 624
lv_style_transition_dsc_t::path_xcb lv_table_t::row_cnt (C++ member), 624
(C++ member), 339 lv_table_t::row_h (C++ member), 624

Index 989
LVGL Documentation 8.3

lv_tabview_add_tab (C++ function), 780 lv_textarea_set_cursor_pos (C++ function),


lv_tabview_class (C++ member), 781 634
lv_tabview_create (C++ function), 780 lv_textarea_set_insert_replace (C++ func-
lv_tabview_get_content (C++ function), 780 tion), 635
lv_tabview_get_tab_act (C++ function), 780 lv_textarea_set_max_length (C++ function),
lv_tabview_get_tab_btns (C++ function), 780 635
lv_tabview_rename_tab (C++ function), 780 lv_textarea_set_one_line (C++ function), 634
lv_tabview_set_act (C++ function), 780 lv_textarea_set_password_bullet (C++
lv_tabview_t (C++ struct), 781 function), 634
lv_tabview_t::map (C++ member), 781 lv_textarea_set_password_mode (C++ func-
lv_tabview_t::obj (C++ member), 781 tion), 634
lv_tabview_t::tab_cnt (C++ member), 781 lv_textarea_set_password_show_time (C++
lv_tabview_t::tab_cur (C++ member), 781 function), 635
lv_tabview_t::tab_pos (C++ member), 781 lv_textarea_set_placeholder_text (C++
lv_text_decor_t (C++ type), 328 function), 634
lv_textarea_add_char (C++ function), 633 lv_textarea_set_text (C++ function), 634
lv_textarea_add_text (C++ function), 633 lv_textarea_set_text_selection (C++ func-
lv_textarea_class (C++ member), 638 tion), 635
lv_textarea_clear_selection (C++ function), lv_textarea_t (C++ struct), 638
637 lv_textarea_t::accepted_chars (C++ mem-
lv_textarea_create (C++ function), 633 ber), 638
lv_textarea_cursor_down (C++ function), 637 lv_textarea_t::area (C++ member), 638
lv_textarea_cursor_left (C++ function), 637 lv_textarea_t::click_pos (C++ member), 638
lv_textarea_cursor_right (C++ function), 637 lv_textarea_t::cursor (C++ member), 638
lv_textarea_cursor_up (C++ function), 637 lv_textarea_t::label (C++ member), 638
lv_textarea_del_char (C++ function), 633 lv_textarea_t::max_length (C++ member),
lv_textarea_del_char_forward (C++ func- 638
tion), 634 lv_textarea_t::obj (C++ member), 638
lv_textarea_get_accepted_chars (C++ func- lv_textarea_t::one_line (C++ member), 639
tion), 636 lv_textarea_t::placeholder_txt (C++ mem-
lv_textarea_get_cursor_click_pos (C++ ber), 638
function), 636 lv_textarea_t::pos (C++ member), 638
lv_textarea_get_cursor_pos (C++ function), lv_textarea_t::pwd_bullet (C++ member),
636 638
lv_textarea_get_label (C++ function), 636 lv_textarea_t::pwd_mode (C++ member), 639
lv_textarea_get_max_length (C++ function), lv_textarea_t::pwd_show_time (C++ mem-
636 ber), 638
lv_textarea_get_one_line (C++ function), 636 lv_textarea_t::pwd_tmp (C++ member), 638
lv_textarea_get_password_bullet (C++ lv_textarea_t::sel_end (C++ member), 638
function), 636 lv_textarea_t::sel_start (C++ member), 638
lv_textarea_get_password_mode (C++ func- lv_textarea_t::show (C++ member), 638
tion), 636 lv_textarea_t::text_sel_en (C++ member),
lv_textarea_get_password_show_time (C++ 639
function), 637 lv_textarea_t::text_sel_in_prog (C++
lv_textarea_get_placeholder_text (C++ member), 638
function), 636 lv_textarea_t::txt_byte_pos (C++ member),
lv_textarea_get_text (C++ function), 636 638
lv_textarea_get_text_selection (C++ func- lv_textarea_t::valid_x (C++ member), 638
tion), 637 lv_textarea_text_is_selected (C++ func-
lv_textarea_set_accepted_chars (C++ func- tion), 637
tion), 635 lv_theme_apply (C++ function), 340
lv_textarea_set_align (C++ function), 635 lv_theme_apply_cb_t (C++ type), 340
lv_textarea_set_cursor_click_pos (C++ lv_theme_get_color_primary (C++ function),
function), 634 341

Index 990
LVGL Documentation 8.3

lv_theme_get_color_secondary (C++ func-


tion), 341
lv_theme_get_font_large (C++ function), 340
lv_theme_get_font_normal (C++ function), 340
lv_theme_get_font_small (C++ function), 340
lv_theme_get_from_obj (C++ function), 340
lv_theme_set_apply_cb (C++ function), 340
lv_theme_set_parent (C++ function), 340
lv_theme_t (C++ type), 340
lv_tick_elaps (C++ function), 279
lv_tick_get (C++ function), 279
lv_tileview_add_tile (C++ function), 784
lv_tileview_class (C++ member), 784
lv_tileview_create (C++ function), 784
lv_tileview_get_tile_act (C++ function), 784
lv_tileview_t (C++ struct), 784
lv_tileview_t::obj (C++ member), 784
lv_tileview_t::tile_act (C++ member), 784
lv_tileview_tile_class (C++ member), 784
lv_tileview_tile_t (C++ struct), 784
lv_tileview_tile_t::dir (C++ member), 784
lv_tileview_tile_t::obj (C++ member), 784
lv_timer_cb_t (C++ type), 463
lv_timer_create (C++ function), 464
lv_timer_create_basic (C++ function), 464
lv_timer_del (C++ function), 464
lv_timer_enable (C++ function), 465
lv_timer_get_idle (C++ function), 465
lv_timer_get_next (C++ function), 465
lv_timer_pause (C++ function), 464
lv_timer_ready (C++ function), 464
lv_timer_reset (C++ function), 465
lv_timer_resume (C++ function), 464
lv_timer_set_cb (C++ function), 464
lv_timer_set_period (C++ function), 464
lv_timer_set_repeat_count (C++ function),
464
lv_timer_t (C++ type), 463
lv_tiny_ttf_create_data (C++ function), 831
lv_tiny_ttf_create_data_ex (C++ function),
831
lv_tiny_ttf_create_file (C++ function), 831
lv_tiny_ttf_create_file_ex (C++ function),
831
lv_tiny_ttf_destroy (C++ function), 831
lv_tiny_ttf_set_size (C++ function), 831
lv_win_add_btn (C++ function), 787
lv_win_add_title (C++ function), 787
lv_win_class (C++ member), 788
lv_win_create (C++ function), 787
lv_win_get_content (C++ function), 787
lv_win_get_header (C++ function), 787
lv_win_t (C++ struct), 788
lv_win_t::obj (C++ member), 788

Index 991

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