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Lesson 1 - Drawing Shapes

This document outlines a lesson plan for Year 2 computing, focusing on programming with Turtle Logo and Scratch to draw shapes. It includes aims, success criteria, and specific commands for moving and rotating the turtle, as well as instructions for drawing squares and rectangles. The lesson emphasizes algorithm creation, debugging, and the use of commands like 'fd', 'lt', 'rt', and 'cs'.
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0% found this document useful (0 votes)
8 views13 pages

Lesson 1 - Drawing Shapes

This document outlines a lesson plan for Year 2 computing, focusing on programming with Turtle Logo and Scratch to draw shapes. It includes aims, success criteria, and specific commands for moving and rotating the turtle, as well as instructions for drawing squares and rectangles. The lesson emphasizes algorithm creation, debugging, and the use of commands like 'fd', 'lt', 'rt', and 'cs'.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Computing

Programming Turtle Logo and Scratch

Year One
Computing | Year 2 | Programming Turtle Logo and Scratch | Drawing Shapes | Lesson 1
Drawing Shapes
Aim
• I can create an algorithm to move or rotate the turtle.

Success Criteria
• I can write commands in the correct order.
• I can write a variable value where required.
• I can correct any mistakes.
• I can use the commands fd, lt, rt to move or rotate the turtle.
• I can use cs to clear the screen.
Squares and Rectangles
Give instructions to a partner to walk a square or rectangle using the
commands below:

forward <steps>.

right 90 or left 90.


Turtle Logo Commands
Here are some of the main commands needed for these tasks:

Moving Forward Forward 100 Change the


or number (variable)
fd 100 to move the turtle a
will move the turtle different distance.
forward 100 units.
fd 4

rt 90

fd 4?
Or fd 5?
Turtle Logo Commands
Here are some of the main commands needed for these tasks:

Turning Right 90 or rt 90 left 90 or lt 90


left and right will turn the turtle to the will turn the turtle to
right the left
(quarter turn or 90˚). (quarter turn or 90˚).
Walking Shapes
Can you walk a square of side 3 steps?

fd 3

rt 90

fd 3

rt 90

fd 3

rt 90

fd 3

rt 90
Walking Shapes
Can you walk a rectangle of sides 4 steps and 2 steps?

fd 4

rt 90

fd 2

rt 90

fd 4

rt 90

fd 2

rt 90
Drawing Squares and Rectangles
Using a Turtle Logo programme on a computer or tablet,
draw some different squares and rectangles.

Can you write Can you write What happens if your


algorithms to draw algorithms to draw algorithm has a
squares of different rectangles of different mistake?
sizes? sizes?
Check
Let’s look at some of the algorithms you have used:

Are the commands in the Are the commands used


correct order? correctly?
fd 6

Lf 90

Have we used different algorithms Can we debug any that don’t


that draw the same shape? work?
?

?
Turtle Logo Commands
Here are some of the main commands needed for these tasks:

Clearing the Screen Using the Up Arrow

‘Clearscreen’ or ‘cs’ will clear the You can use the up arrow to scroll
screen and return the turtle to the back through previous commands.
starting position. This can save time by not having to
type out commands again.
Aim
• I can create an algorithm to move or rotate the turtle.

Success Criteria
• I can write commands in the correct order.
• I can write a variable value where required.
• I can correct any mistakes.
• I can use the commands fd, lt, rt to move or rotate the turtle.
• I can use cs to clear the screen.

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