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VR Lec6

The document discusses virtual reality (VR) interaction, detailing various methods such as direct, indirect, gaze-based, and haptic feedback interactions. It highlights the importance of hand tracking, eye tracking, and gesture recognition in enhancing user experience, along with challenges like latency and hardware limitations. The future of VR interaction is anticipated to include advancements in AI, haptic devices, and brain-computer interfaces, with practical applications in medical training, virtual meetings, and gaming.

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0% found this document useful (0 votes)
6 views16 pages

VR Lec6

The document discusses virtual reality (VR) interaction, detailing various methods such as direct, indirect, gaze-based, and haptic feedback interactions. It highlights the importance of hand tracking, eye tracking, and gesture recognition in enhancing user experience, along with challenges like latency and hardware limitations. The future of VR interaction is anticipated to include advancements in AI, haptic devices, and brain-computer interfaces, with practical applications in medical training, virtual meetings, and gaming.

Uploaded by

tasabuqcompany
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Virtual Reality

Dr. Eissa Sabry ElMetwally


Lecture 6
VR Interaction
and Haptics
Introduction to VR Interaction

Definition:
• Interaction in VR refers to the ways users engage with the
virtual environment.
Importance:
• Enhances immersion and usability.

Types:
• Gesture-based, controller-based, voice commands, full-body
tracking.
User Interaction Methods in VR

Direct • Users manipulate objects as if they


Interaction: were physically present.
Indirect • Using controllers, menus, or external
Interaction: devices.
Gaze-Based
• Selecting objects by looking at them.
Interaction:
Haptic
• Providing touch-based responses.
Feedback:
Hand Tracking in VR

Definition: Detecting and analyzing hand movements


for natural interaction.

Techniques: Infrared sensors, motion tracking gloves,


AI-based vision recognition.

Applications: Virtual training, sign language


recognition, gaming.
Example - Hand Tracking
Calculation
Haptic Feedback in VR

Definition: Simulating the sense of touch in


VR.

Types: Vibration feedback, force feedback,


texture simulation.

Devices: Haptic gloves, suits, motion


controllers.
Example - Force Feedback
Calculation
Eye Tracking in VR

Definition:

• Tracking user eye movements to enhance


interaction and realism.

Applications:

• Foveated rendering, accessibility features,


attention tracking.
Foveated Rendering in VR

A technique reducing computational load by focusing


high-quality graphics where the user is looking.

Mathematical Model: R = 1/d ²

Where R is the rendering resolution, and d is the


distance from the focal point.
Example - Foveated Rendering
Calculation
Gesture Recognition in VR

Definition: Using AI and sensor data to recognize


hand gestures.

Applications: Virtual sign language interpretation,


menu navigation, object manipulation.
VR Interaction Challenges

Latency • Delay between user action and VR


Issues: response.
Hardware • High-performance requirements for
Limitations: accurate tracking.
User • Preventing fatigue from extended
Comfort: use.
Future of VR Interaction

Advances in AI for gesture and eye tracking.

Development of more responsive haptic devices.

Integration with brain-computer interfaces.


Practical Applications of VR
Interaction
Medical Training:

• Simulated surgeries with haptic feedback.

Virtual Meetings:

• More natural interactions with tracking.

Gaming & Entertainment:

• Immersive controls and realistic engagement.


Any Questions?

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