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Samp Log

The document details the initialization process of a game, including loading various configurations, textures, and audio streams. It specifies the image base address, settings file path, and successful loading of multiple resources such as textures and scripts. The game also registers RPCs and prepares for player interaction before ultimately exiting the game.

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0% found this document useful (0 votes)
7 views2 pages

Samp Log

The document details the initialization process of a game, including loading various configurations, textures, and audio streams. It specifies the image base address, settings file path, and successful loading of multiple resources such as textures and scripts. The game also registers RPCs and prepares for player interaction before ultimately exiting the game.

Uploaded by

wpclips
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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libsamp.

so image base address: 0xAA882000


Initializing RenderWare..
initFPS
InitSAMP 1
InitSAMP 2
Build time: 19:37:54 Feb 4 2025
Storage: /storage/emulated/0/com.brp.game/files/
Loading settings..
Opening settings: /storage/emulated/0/com.brp.game/files/SAMP/settings.ini
New fps limit = 90
InitSAMP 3
Operações JNI bem-sucedidas.
CArquivoList::Initialise - Arquivo lido com sucesso: [20:40:33]

Loading texdb..
TextureDatabaseRuntime Loading: samp...
TextureDatabaseRuntime Loaded successfully: samp
Loading handling.cfg..
Creating "MultiPlayer" button.. (struct: 0xA4B38F7C)
CGame: InitInMenu
Installing patches..
Initializing GUI..
GUI | Display size: 2352.000000, 1080.000000
GUI | Scale factor: 1.225000, 1.000000 Font size: 35.000000
GUI | Loading font: carbon phyber.ttf
GUI | ImFont pointer = 0xE87E9D70
Caregando Font gtaweap3.ttf
GUI | ImFont pointer = 0xA9F06050
-------------------------------------------
Carregando botões com img...
hud_Cellphone.png carregado
Todos os botões com img carregados
-------------------------------------------
Initalizing KeyBoard..
Size: 2352.000000, 594.000000. Pos: 0.000000, 486.000000
font size: 70.000000. Key's height: 118.800003
Initalizing KeyBoardHistory..
InitENG
InitNUM
KeyBoard inited
Loading afk_icon..
Audiostream Initializing..
InitBass carregado
Audiostream Initialized.
KillList initialize
CStreaming::AddImageToList - Loading file: TEXDB\GTA3.IMG, bNotPlayerImg: true
CStreaming::AddImageToList - Successfully added file: TEXDB\GTA3.IMG with ID: 0
CStreaming::AddImageToList - Loading file: TEXDB\GTA_INT.IMG, bNotPlayerImg: true
CStreaming::AddImageToList - Successfully added file: TEXDB\GTA_INT.IMG with ID: 1
CStreaming::AddImageToList - Loading file: TEXDB\SAMP.IMG, bNotPlayerImg: true
CStreaming::AddImageToList - Successfully added file: TEXDB\SAMP.IMG with ID: 2
CStreaming::AddImageToList - Loading file: TEXDB\SAMPCOL.IMG, bNotPlayerImg: true
CStreaming::AddImageToList - Successfully added file: TEXDB\SAMPCOL.IMG with ID: 3
Loading vehicles.ide..
Loading peds.ide..
Loading gta.dat..
Loading script.img..
Loading script.img..
Loading weapon.dat..
Loading mainV1.scm..
Loading mainV1.scm..
Loading mainV1.scm..
0x16b2262b | 0x16b2262b
CGame: InitInGame
Installing patches (ingame)..
CLocalPlayer - OcultarMacro 0
Registering RPC's..
Registering ScriptRPC's..
Json Sucesso
Finalizando leitura
Dialog: selected item 46578
GUI | CreateDeviceObjects.
GUI | Font atlas width: 2048, height: 512, depth: 32
GUI | Vertex buffer reallocated. Size: 30000
Incoming packet: ID_AUTH_KEY
[AUTH] 42AD30EC28081993 -> 58458E92D721EFD26805B8EBDB893E3A87A0CD39
Packet_ConnectionSucceeded
RPC: InitGame
Count = 455
CPlayerPed::SetInitialState()1
CPlayerPed::SetInitialState()2
RPC: PlayAudioStream
Audio Stream http://mirror.brasilroleplaysamp.com/musicas/brp/brpmusic.mp3 |
bUsePos: 0 | fRadius 50 | m_fAudioStream 0
Dialog: selected item 0
Dialog: selected item 0
Dialog: selected item 0
LocalPlayer Chamar_LocalPlayer = 0

Spawn Chamar_LocalPlayer - hideScreen e amora


Check_GG
Check_Library
Check_Lua
2 pMouse 0
2 pMouse 0
Dialog: selected item 0
Exiting game...
Exiting game...
CJavaWrapper::ExitGame

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