Lecture 8 - CS50's Introduction to Programming with Python
Lecture 8 - CS50's Introduction to Programming with Python
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Lecture 8
Object-Oriented Programming
Classes
raise
Decorators
Connecting to Previous Work in this Course
Class Methods
Static Methods
Inheritance
Inheritance and Exceptions
Operator Overloading
Summing Up
Object-Oriented Programming
There are different paradigms of programming. As you learn other languages, you will
start recognizing patterns like these.
Up until this point, you have worked procedurally step-by-step.
Object-oriented programming (OOP) is a compelling solution to programming-related
problems.
To begin, type code student.py in the terminal window and code as follows:
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Notice that this program follows a procedural, step-by-step paradigm: Much like you have
seen in prior parts of this course.
Drawing on our work from previous weeks, we can create functions to abstract away parts
of this program.
def main():
name = get_name()
house = get_house()
print(f"{name} from {house}")
def get_name():
return input("Name: ")
def get_house():
return input("House: ")
if __name__ == "__main__":
main()
Notice how get_name and get_house abstract away some of the needs of our main
function. Further, notice how the final lines of the code above tell the interpreter to run
the main function.
We can further simplify our program by storing the student as a tuple . A tuple is a
sequences of values. Unlike a list , a tuple can’t be modified. In spirit, we are
returning two values.
def main():
name, house = get_student()
print(f"{name} from {house}")
def get_student():
name = input("Name: ")
house = input("House: ")
return name, house
if __name__ == "__main__":
main()
def main():
student = get_student()
print(f"{student[0]} from {student[1]}")
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def get_student():
name = input("Name: ")
house = input("House: ")
return (name, house)
if __name__ == "__main__":
main()
Notice that (name, house) explicitly tells anyone reading our code that we are
returning two values within one. Further, notice how we can index into tuple s using
student[0] or student[1] .
tuple s are immutable, meaning we cannot change those values. Immutability is a way
by which we can program defensively.
def main():
student = get_student()
if student[0] == "Padma":
student[1] = "Ravenclaw"
print(f"{student[0]} from {student[1]}")
def get_student():
name = input("Name: ")
house = input("House: ")
return name, house
if __name__ == "__main__":
main()
Notice that this code produces an error. Since tuple s are immutable, we’re not able to
reassign the value of student[1] .
If we wanted to provide our fellow programmers flexibility, we could utilize a list as
follows.
def main():
student = get_student()
if student[0] == "Padma":
student[1] = "Ravenclaw"
print(f"{student[0]} from {student[1]}")
def get_student():
name = input("Name: ")
house = input("House: ")
return [name, house]
if __name__ == "__main__":
main()
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Note the lists are mutable. That is, the order of house and name can be switched by a
programmer. You might decide to utilize this in some cases where you want to provide
more flexibility at the cost of the security of your code. After all, if the order of those
values is changeable, programmers that work with you could make mistakes down the
road.
A dictionary could also be utilized in this implementation. Recall that dictionaries provide
a key-value pair.
def main():
student = get_student()
print(f"{student['name']} from {student['house']}")
def get_student():
student = {}
student["name"] = input("Name: ")
student["house"] = input("House: ")
return student
if __name__ == "__main__":
main()
Notice in this case, two key-value pairs are returned. An advantage of this approach is that
we can index into this dictionary using the keys.
Still, our code can be further improved. Notice that there is an unneeded variable. We can
remove student = {} because we don’t need to create an empty dictionary.
def main():
student = get_student()
print(f"{student['name']} from {student['house']}")
def get_student():
name = input("Name: ")
house = input("House: ")
return {"name": name, "house": house}
if __name__ == "__main__":
main()
Notice we can utilize {} braces in the return statement to create the dictionary and
return it all in the same line.
We can provide our special case with Padma in our dictionary version of our code.
def main():
student = get_student()
if student["name"] == "Padma":
student["house"] = "Ravenclaw"
print(f"{student['name']} from {student['house']}")
def get_student():
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name = input("Name: ")
house = input("House: ")
return {"name": name, "house": house}
if __name__ == "__main__":
main()
Notice how, similar in spirit to our previous iterations of this code, we can utilize the key
names to index into our student dictionary.
Classes
Classes are a way by which, in object-oriented programming, we can create our own type
of data and give them names.
A class is like a mold for a type of data – where we can invent our own data type and give
them a name.
We can modify our code as follows to implement our own class called Student :
class Student:
...
def main():
student = get_student()
print(f"{student.name} from {student.house}")
def get_student():
student = Student()
student.name = input("Name: ")
student.house = input("House: ")
return student
if __name__ == "__main__":
main()
Notice by convention that Student is capitalized. Further, notice the ... simply means
that we will later return to finish that portion of our code. Further, notice that in
get_student , we can create a student of class Student using the syntax student =
Student() . Further, notice that we utilize “dot notation” to access attributes of this
variable student of class Student .
Any time you create a class and you utilize that blueprint to create something, you create
what is called an “object” or an “instance”. In the case of our code, student is an object.
Further, we can lay some groundwork for the attributes that are expected inside an object
whose class is Student . We can modify our code as follows:
class Student:
def __init__(self, name, house):
self.name = name
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self.house = house
def main():
student = get_student()
print(f"{student.name} from {student.house}")
def get_student():
name = input("Name: ")
house = input("House: ")
student = Student(name, house)
return student
if __name__ == "__main__":
main()
Notice that within Student , we standardize the attributes of this class. We can create a
function within class Student , called a “method”, that determines the behavior of an
object of class Student . Within this function, it takes the name and house passed to it
and assigns these variables to this object. Further, notice how the constructor student =
Student(name, house) calls this function within the Student class and creates a
student . self refers to the current object that was just created.
We can simplify our code as follows:
class Student:
def __init__(self, name, house):
self.name = name
self.house = house
def main():
student = get_student()
print(f"{student.name} from {student.house}")
def get_student():
name = input("Name: ")
house = input("House: ")
return Student(name, house)
if __name__ == "__main__":
main()
Notice how return Student(name, house) simplifies the previous iteration of our
code where the constructor statement was run on its own line.
You can learn more in Python’s documentation of classes
(https://docs.python.org/3/tutorial/classes.html).
raise
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class Student:
def __init__(self, name, house):
if not name:
raise ValueError("Missing name")
if house not in ["Gryffindor", "Hufflepuff", "Ravenclaw", "Slyth
raise ValueError("Invalid house")
self.name = name
self.house = house
def main():
student = get_student()
print(f"{student.name} from {student.house}")
def get_student():
name = input("Name: ")
house = input("House: ")
return Student(name, house)
if __name__ == "__main__":
main()
Notice how we check now that a name is provided and a proper house is designated. It
turns out we can create our own exceptions that alerts the programmer to a potential
error created by the user called raise . In the case above, we raise ValueError with a
specific error message.
It just so happens that Python allows you to create a specific function by which you can
print the attributes of an object. Modify your code as follows:
class Student:
def __init__(self, name, house, patronus):
if not name:
raise ValueError("Missing name")
if house not in ["Gryffindor", "Hufflepuff", "Ravenclaw", "Slyth
raise ValueError("Invalid house")
self.name = name
self.house = house
self.patronus = patronus
def __str__(self):
return f"{self.name} from {self.house}"
def main():
student = get_student()
print(student)
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def get_student():
name = input("Name: ")
house = input("House: ")
patronus = input("Patronus: ")
return Student(name, house, patronus)
if __name__ == "__main__":
main()
Notice how def __str__(self) provides a means by which a student is returned when
called. Therefore, you can now, as the programmer, print an object, its attributes, or almost
anything you desire related to that object.
__str__ is a built-in method that comes with Python classes. It just so happens that we
can create our own methods for a class as well! Modify your code as follows:
class Student:
def __init__(self, name, house, patronus=None):
if not name:
raise ValueError("Missing name")
if house not in ["Gryffindor", "Hufflepuff", "Ravenclaw", "Slyth
raise ValueError("Invalid house")
if patronus and patronus not in ["Stag", "Otter", "Jack Russell
raise ValueError("Invalid patronus")
self.name = name
self.house = house
self.patronus = patronus
def __str__(self):
return f"{self.name} from {self.house}"
def charm(self):
match self.patronus:
case "Stag":
return " "
case "Otter":
return " "
case "Jack Russell terrier":
return " "
case _:
return " "
def main():
student = get_student()
print("Expecto Patronum!")
print(student.charm())
def get_student():
name = input("Name: ")
house = input("House: ")
patronus = input("Patronus: ") or None
return Student(name, house, patronus)
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if __name__ == "__main__":
main()
Notice how we define our own method charm . Unlike dictionaries, classes can have built-
in functions called methods. In this case, we define our charm method where specific
cases have specific results. Further, notice that Python has the ability to utilize emojis
directly in our code.
Before moving forward, let us remove our patronus code. Modify your code as follows:
class Student:
def __init__(self, name, house):
if not name:
raise ValueError("Invalid name")
if house not in ["Gryffindor", "Hufflepuff", "Ravenclaw", "Slyth
raise ValueError("Invalid house")
self.name = name
self.house = house
def __str__(self):
return f"{self.name} from {self.house}"
def main():
student = get_student()
student.house = "Number Four, Privet Drive"
print(student)
def get_student():
name = input("Name: ")
house = input("House: ")
return Student(name, house)
if __name__ == "__main__":
main()
Decorators
Properties can be utilized to harden our code. In Python, we define properties using
function “decorators”, which begin with @ . Modify your code as follows:
class Student:
def __init__(self, name, house):
if not name:
raise ValueError("Invalid name")
self.name = name
self.house = house
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def __str__(self):
return f"{self.name} from {self.house}"
def main():
student = get_student()
print(student)
def get_student():
name = input("Name: ")
house = input("House: ")
return Student(name, house)
if __name__ == "__main__":
main()
Notice how we’ve written @property above a function called house . Doing so defines
house as a property of our class. With house as a property, we gain the ability to define
how some attribute of our class, _house , should be set and retrieved. Indeed, we can now
define a function called a “setter”, via @house.setter , which will be called whenever the
house property is set—for example, with student.house = "Gryffindor" . Here, we’ve
made our setter validate values of house for us. Notice how we raise a ValueError if
the value of house is not any of the Harry Potter houses, otherwise, we’ll use house to
update the value of _house . Why _house and not house ? house is a property of our
class, with functions via which a user attempts to set our class attribute. _house is that
class attribute itself. The leading underscore, _ , indicates to users they need not (and
indeed, shouldn’t!) modify this value directly. _house should only be set through the
house setter. Notice how the house property simply returns that value of _house , our
class attribute that has presumably been validated using our house setter. When a user
calls student.house , they’re getting the value of _house through our house “getter”.
In addition to the name of the house, we can protect the name of our student as well.
Modify your code as follows:
class Student:
def __init__(self, name, house):
self.name = name
self.house = house
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def __str__(self):
return f"{self.name} from {self.house}"
@property
def house(self):
return self._house
@house.setter
def house(self, house):
if house not in ["Gryffindor", "Hufflepuff", "Ravenclaw", "Slyth
raise ValueError("Invalid house")
self._house = house
def main():
student = get_student()
print(student)
def get_student():
name = input("Name: ")
house = input("House: ")
return Student(name, house)
if __name__ == "__main__":
main()
Notice how, much like the previous code, we provide a getter and setter for the name.
You can learn more in Python’s documentation of methods
(https://docs.python.org/3/tutorial/classes.html).
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Strings too are also a class. If you have used str.lower() , you were using a method
that came within the str class. You can learn more in Python’s documentation of str
(https://docs.python.org/3/library/stdtypes.html#str).
list is also a class. Looking at that documentation for list , you can see the methods
that are contained therein, like list.append() . You can learn more in Python’s
documentation of list (https://docs.python.org/3/library/stdtypes.html#list).
dict is also a class within Python. You can learn more in Python’s documentation of
dict (https://docs.python.org/3/library/stdtypes.html#dict).
To see how you have been using classes all along, go to your console and type code
type.py and then code as follows:
print(type(50))
Notice how by executing this code, it will display that the class of 50 is int .
We can also apply this to str as follows:
print(type("hello, world"))
Notice how executing this code will indicate this is of the class str .
We can also apply this to list as follows:
print(type([]))
Notice how executing this code will indicate this is of the class list .
We can also apply this to a list using the name of Python’s built-in list class as
follows:
print(type(list()))
Notice how executing this code will indicate this is of the class list .
We can also apply this to dict as follows:
print(type({}))
Notice how executing this code will indicate this is of the class dict .
We can also apply this to a dict using the name of Python’s built in dict class as
follows:
print(type(dict()))
Notice how executing this code will indicate this is of the class dict .
Class Methods
Sometimes, we want to add functionality to a class itself, not to instances of that class.
@classmethod is a function that we can use to add functionality to a class as a whole.
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Here’s an example of not using a class method. In your terminal window, type code
hat.py and code as follows:
import random
class Hat:
def __init__(self):
self.houses = ["Gryffindor", "Hufflepuff", "Ravenclaw", "Slythe
hat = Hat()
hat.sort("Harry")
Notice how when we pass the name of the student to the sorting hat, it will tell us what
house is assigned to the student. Notice that hat = Hat() instantiates a hat . The
sort functionality is always handled by the instance of the class Hat . By executing
hat.sort("Harry") , we pass the name of the student to the sort method of the
particular instance of Hat , which we’ve called hat .
We may want, though, to run the sort function without creating a particular instance of
the sorting hat (there’s only one, after all!). We can modify our code as follows:
import random
class Hat:
@classmethod
def sort(cls, name):
print(name, "is in", random.choice(cls.houses))
Hat.sort("Harry")
Notice how the __init__ method is removed because we don’t need to instantiate a hat
anywhere in our code. self , therefore, is no longer relevant and is removed. We specify
this sort as a @classmethod , replacing self with cls . Finally, notice how Hat is
capitalized by convention near the end of this code, because this is the name of our class.
Returning back to students.py we can modify our code as follows, addressing some
missed opportunities related to @classmethod s:
class Student:
def __init__(self, name, house):
self.name = name
self.house = house
def __str__(self):
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return f"{self.name} from {self.house}"
@classmethod
def get(cls):
name = input("Name: ")
house = input("House: ")
return cls(name, house)
def main():
student = Student.get()
print(student)
if __name__ == "__main__":
main()
Notice that get_student is removed and a @classmethod called get is created. This
method can now be called without having to create a student first.
Static Methods
It turns out that besides @classmethod s, which are distinct from instance methods,
there are other types of methods as well.
Using @staticmethod may be something you might wish to explore. While not covered
explicitly in this course, you are welcome to go and learn more about static methods and
their distinction from class methods.
Inheritance
Inheritance is, perhaps, the most powerful feature of object-oriented programming.
It just so happens that you can create a class that “inherits” methods, variables, and
attributes from another class.
In the terminal, execute code wizard.py . Code as follows:
class Wizard:
def __init__(self, name):
if not name:
raise ValueError("Missing name")
self.name = name
...
class Student(Wizard):
def __init__(self, name, house):
super().__init__(name)
self.house = house
...
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class Professor(Wizard):
def __init__(self, name, subject):
super().__init__(name)
self.subject = subject
...
wizard = Wizard("Albus")
student = Student("Harry", "Gryffindor")
professor = Professor("Severus", "Defense Against the Dark Arts")
...
Notice that there is a class above called Wizard and a class called Student . Further,
notice that there is a class called Professor . Both students and professors have names.
Also, both students and professors are wizards. Therefore, both Student and
Professor inherit the characteristics of Wizard . Within the “child” class Student ,
Student can inherit from the “parent” or “super” class Wizard as the line
super().__init__(name) runs the init method of Wizard . Finally, notice that the
last lines of this code create a wizard called Albus, a student called Harry, and so on.
BaseException
+-- KeyboardInterrupt
+-- Exception
+-- ArithmeticError
| +-- ZeroDivisionError
+-- AssertionError
+-- AttributeError
+-- EOFError
+-- ImportError
| +-- ModuleNotFoundError
+-- LookupError
| +-- KeyError
+-- NameError
+-- SyntaxError
| +-- IndentationError
+-- ValueError
...
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Operator Overloading
Some operators such as + and - can be “overloaded” such that they can have more
abilities beyond simple arithmetic.
In your terminal window, type code vault.py . Then, code as follows:
class Vault:
def __init__(self, galleons=0, sickles=0, knuts=0):
self.galleons = galleons
self.sickles = sickles
self.knuts = knuts
def __str__(self):
return f"{self.galleons} Galleons, {self.sickles} Sickles, {self
Notice how the __str__ method returns a formatted string. Further, notice how the
__add__ method allows for the addition of the values of two vaults. self is what is on
the left of the + operand. other is what is right of the + .
You can learn more in Python’s documentation of operator overloading
(https://docs.python.org/3/reference/datamodel.html#special-method-names).
Summing Up
Now, you’ve learned a whole new level of capability through object-oriented programming.
Object-oriented programming
Classes
raise
Class Methods
Static Methods
Inheritance
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Operator Overloading
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