TazeAdamv2 2EditorGuidefregafref
TazeAdamv2 2EditorGuidefregafref
1

1. Creating a Level
1. Click “Play”
2

3. Click the “+” icon
4. Click “Create”
Now that you have made a level, we can move on to the next chapter.
3

2. Editor UI
← Play
Toggle (4)
↑ Tile Selector (1) ↑ Tilemap Selector (2)
← Zoom In (6) ↑
Move
Toggle (5)
← Reset Zoom (7)
← Eyedropper (9)
← Save (10)
← Help (11)
4

2.2 Pause UI
↑
↓ Tilemap Hider (3)
Version String (7)
5

3. Placing Tiles
Select tiles from the tile selector and place them on the grid by left
clicking/tapping. They will be placed on the tilemap you have selected
with the tilemap selector and tinted with the color you have selected
in the color picker. (select white to make them appear normal)
3.1 Tilemaps
Different tilemaps have different properties:
Ground: Solid blocks that the player can walk and jump on.
Spikes: Sends the player to the last checkpoint if touched.
Invisible Ground: Same as Ground but invisible. Shows transparent
in the editor.
Invisible Spikes: Same as Spikes but invisible. Shows transparent in
the editor.
Decorations: Tiles that have no collision.
Decorations 2: Same thing, but appear behind all other tilemaps.
Useful for backgrounds.
Ladders: Has no collision and the player can jump in it.
Any tile can go in any tilemap, but you some tiles are better for a
tilemap than others. For example, Saw is better suited for the
Spikes tilemap.
When placing slopes, make sure to place the second variants of the
slope tiles underneath. This will make your slopes look better.
6

Using Dirt Using Grass Slope Left 2
7

4. Placing Objects
Unlike tiles, objects can be placed anywhere and don’t snap to the
grid. They also aren’t placed in any of the tilemaps and will ignore your
tilemap selection.
Checkpoint Flag: Saves the location of the player. The player will
return to it after touching either Spikes or Invisible Spikes. Can’t
be colored.
Finish Flag: Marks the end of the level. There can only be one per
level, so attempting to place another one moves the old one there.
Can’t be colored, don’t even try.
When a Portal is selected, two new input fields will appear: Portal
ID and Warp ID. Portal ID determines the ID of the Portal, and Warp ID
determines the ID of the Portal that it’s going to teleport the player
to.
8

4.3 Placing Trampolines
Erase objects by selecting “Erase” from the tile selector. You can
also erase by clicking and holding down the E key.
9