University of Virginia - Strategic Planning and Execution - Learning Notes
University of Virginia - Strategic Planning and Execution - Learning Notes
6. What questions to ask, and what tools to use for [1] [2] [3]?
- OPPORTUNITIES and THREATS from SWOT:
Questions Tools
[1] What market(s) is the firm in, and who Competitor Analysis
are the players in these markets?
[4] How is the competitive structure of the Competitive Life Cycle (CLC)
market likely to evolve? Analysis
- STRENGTHS and WEAKNESSES from SWOT:
Questions Tools
[7] Can the firm leverage these assets to Portfolio Planning Matrices
improve their position in a market?
Challenges Tools
Questions Tools
15. What do the four core assumptions and three thought experiments lead to?
- A (strategy) research plan.
17. What are the challenges while doing research for strategy?
- [1] Not enough information.
+ This is the reality: You never have exactly what you need to make a decision.
+ You have to ultimately recognize that you will need to make the decision
under uncertainty and complexity.
+ The worst case is that many organizations often fall into Paralysis by
Analysis:
. Spend too much time on analysis and never execute on it / Spend too much
time trying to make decisions, instead of making decisions and acting.
- [2] More than enough information.
- [3] Conflicting information.
- [4] Desired information is proprietary. /pro^`-prai-`-te`-ri`/
+ Trade secrets.
+ Public vs. private organizations.
. Public organizations are required to release a lot of information that private
organizations are not required to.
- [5] Too expensive to acquire.
+ Requires extensive efforts to collect.
+ Third parties charge for services.
V. STRATEGY ANALYTICS
20. What is Strategy Analytics?
- [1] Is the conversion of data to gain insights. Could be:
+ Calculations, or,
+ Analyses.
- [2] Is a critical part of a robust strategic analysis, complements research.
- [3] Is facilitated by spreadsheets, statistical software, and data visualization tools.
+ Spreadsheet: MS. Excel.
+ Statistical software: Stata, R.
+ Data visualization tools: MS. PowerBI.
- [4] Often requires creativity and exploration, making the data “speak”.
21. What are [a few of] the Industry Structure Measures [A-Z order]?
- Compound Annual Growth Rate (CAGR).
- Concentration Ratio 4 (CR4).
- Economies of Scale.
- Herfindahl-Hirschman Index.
22. What are [a few of] the Financial Performance Measures [A-Z order]?
- Earnings before Interests and Taxes (EBIT).
- Discounted Cash Flow (DCF).
- Market-to-Book Ratio.
- Price Earnings Ratio.
- ROA.
- ROE.
23. What are [a few of] the Organizational Performance Measures [A-Z order]?
- Growth:
+ Top line.
+ Bottom line.
- Leverage.
- Market Share.
- Revenues.
53. What are the keys to having all the talent to execute your strategy?
- Identify strategic talent pools.
- Develop a talent pipeline.
- Generate vitality (the energy that builds the talent pipeline over time).
Skipping this part intentionally.
3. Strategy Analysis
- [1] Frame options as a hypothesis.
+ Create S/Small Games instead of larger ones.
- [2] Identify core assumptions.
+ Will this create value for Gameloft?
/ Definitely. Most profitable titles from Gameloft have been
coming out of this way (for example, Modern Combat, etc.)
+ Does Gameloft have the expertise to execute this?
/ Yes, it does. It has a history of over 22 years, with 190 available
games and 3600 employees worldwide.
+ Does Gameloft have the distribution channels that bring these games
into a particular market?
/ Yes, apart from “studios”, Gameloft has countless “business
offices” worldwide that take care of local distribution.
- [3] Conduct thought experiments.
+ What data does Gameloft currently have?
/ A lot of documentation on how to make a small game.
+ What data does Gameloft want to have?
/ Which genre and platform will be trending, or used the most in
the next 1-2 years?
/ Is there any new technology, or engine, that can help reduce the
amount of time to produce a game?
/ Will conservative countries like China, or the Middle East nations
change their view on games soon in the future (to export games there)?
- [4] Collect data and test assumptions.
/ Which genre and platform will be trending, or used the most in the next
1-2 years?
// Nobody knows for sure. This is uncertainty.
/ Is there any new technology, or engine, that can help reduce the
amount of time to produce a game?
// The Unity Engine.
/ Will conservative countries like China, or the Middle East nations
change their view on games soon in the future (to export games there)?
// Nobody knows for sure. This is uncertainty.
4. Strategy Implementation
- [1] Alignment:
+ External: Gameloft’s value proposition is not to bring to users a game, but
to bring to them a unique experience.
+ Internal:
/ Structure:
// Gameloft has departments to support the creation of a
game from A-Z:
/// Art.
/// Audio.
/// Game Design.
/// PM.
/// Programming.
/// Quality Assurance.
/// Other supporting teams include Digital MKT,
Product MKT, BI, Data, Finance and Legal, HR, Office
Administration, IT and Hardware, etc.
/ Workflow: Everything is streamlined and stored on Confluence.
+ Leadership:
/ Gameloft pays special attention to being as transparent as it
could to its employees.
// Every quarter there will be an all-hands event where
leaders update employees with business results and strategies.
// Every 6 months, and every year there will be a 3-day
digital day for top executives to update the entire company of business
results of this year and strategies moving forward for the next.
- [2] Ability:
+ Gameloft has more than 3600 employees worldwide, offering very
unique work experiences and cultural views.
- [3] Architecture:
+ Gameloft made an attempt to simplify its structure from 18 studios to 15
studios in 2019, and reduced the number of the management team. The
Lean approach was introduced in 2022 to reduce waste.
- [4] Agility:
+ Gameloft realized that if it continued with mobile games only, it would
not survive for the next 5 years. Therefore, in 2022, Gameloft changed its
strategy from mobile-first to console-first for L/Large Games.
5. Citation
- [1] Wikipedia. “Gameloft”.
- [2] Gameloft. “About Us”.
- [3] Gameloft. “Gameloft for Brands”.
- [4] Gameloft. “Gameloft Business Solutions”.
- [5] Comparably. “Gameloft Competitors”.