BIDTK MODULE 1 MCQ With Answers
BIDTK MODULE 1 MCQ With Answers
MCQ
PROCESS OF DESIGN
Shared model in team-based design – Theory and practice in Design thinking – Explore presentation
2. Which of the following is NOT one of the core stages in the Design Thinking process?
a) Prototyping
b) Ideation
c) Iteration
d) Specification
Answer: d) Specification
4. In which stage of Design Thinking do you brainstorm possible solutions to the problem?
a) Empathize
b) Define
c) Ideate
d) Test
Answer: c) Ideate
8. The term "Human-Centered Design" refers to: a) Designing products without any user input
b) Focusing on technology over user needs
c) Designing with the user's needs, behaviors, and emotions in mind
d) Focusing only on the physical design of the product
Answer: c) Designing with the user's needs, behaviors, and emotions in mind
11. In a team-based design process, what is one of the main advantages of having a shared
model?
a) Increased individual accountability
b) Improved collaboration and alignment among team members
c) Simplified project management
d) Faster execution of tasks by each member
Answer: b) Improved collaboration and alignment among team members
15. What is the primary goal of creating an MVP (Minimum Viable Product)?
a) To launch a fully-featured product
b) To test key assumptions and gather feedback with the least amount of resources
c) To create a final, polished product
d) To impress investors with a comprehensive prototype
Answer: b) To test key assumptions and gather feedback with the least amount of resources
20. Which of the following is the purpose of prototyping in the design process?
a) To create the final product
b) To gather user feedback and iterate on ideas
c) To showcase the product in its final form
d) To replace the need for user testing
Answer: b) To gather user feedback and iterate on ideas
21. What is the key difference between low-fidelity and high-fidelity prototypes?
a) Low-fidelity prototypes are functional, while high-fidelity prototypes are not
b) High-fidelity prototypes are more polished and closer to the final product than low-fidelity
prototypes
c) Low-fidelity prototypes use more advanced technologies
d) Low-fidelity prototypes are used for final production
Answer: b) High-fidelity prototypes are more polished and closer to the final product than
low-fidelity prototypes
23. Which prototyping method is best used when testing the overall concept or layout?
a) High-fidelity prototyping
b) Paper prototyping
c) Digital wireframing
d) Role-playing
Answer: b) Paper prototyping
24. Which of the following tools is often used in the "Empathize" phase of Design Thinking to
understand users better?
a) SWOT analysis
b) Personas
c) Cost-benefit analysis
d) Competitive benchmarking
Answer: b) Personas
25. Which phase in Design Thinking focuses on testing and gathering feedback to refine the
prototype?
a) Define
b) Test
c) Ideate
d) Empathize
Answer: b) Test
27. What is the main goal during the "Ideation" phase of Design Thinking?
a) To choose the final product design
b) To generate a wide range of ideas and solutions
c) To gather market research data
d) To build high-fidelity prototypes
Answer: b) To generate a wide range of ideas and solutions
28. In the Design Thinking process, how do teams handle failure in prototyping or testing?
a) Ignore it and move to the next phase
b) Use it as feedback to improve and iterate the design
c) End the project and start a new one
d) Proceed with the failed prototype without making changes
Answer: b) Use it as feedback to improve and iterate the design
29. What is one of the most important characteristics of a shared model in team-based
design?
a) Centralized decision-making
b) Clarity in communication and alignment among team members
c) Use of individual workflows by each team member
d) Focus on rapid development and minimal testing
Answer: b) Clarity in communication and alignment among team members
31. Which of the following can be a challenge in maintaining a shared model in team-based
design?
a) Overly detailed project plans
b) Misunderstandings about roles and responsibilities
c) Too much feedback from stakeholders
d) Lack of digital tools for prototyping
Answer: b) Misunderstandings about roles and responsibilities
32. What is the ideal outcome when team members in a design project are aligned through a
shared model?
a) The team can achieve high-quality output and efficiency
b) Everyone works individually on separate tasks
c) The design process becomes rigid and slow
d) Only the project leader is involved in making decisions
Answer: a) The team can achieve high-quality output and efficiency
33. Which of the following actions can help teams maintain alignment in a shared model
during a design process?
a) Assigning clear roles and responsibilities
b) Limiting communication between team members
c) Avoiding feedback from stakeholders
d) Developing the final product without testing
Answer: a) Assigning clear roles and responsibilities
34. Why is it important for an MVP to focus on the core value proposition?
a) To include as many features as possible
b) To ensure the product meets users' primary needs with minimal resources
c) To achieve a highly polished product quickly
d) To impress investors with a large-scale solution
Answer: b) To ensure the product meets users' primary needs with minimal resources
37. What is one of the risks associated with creating an MVP too quickly?
a) It may lead to poor product design or lack of essential features
b) It will require more resources than expected
c) It will slow down market feedback
d) It will overcomplicate the user experience
Answer: a) It may lead to poor product design or lack of essential features
39. Which of the following is a benefit of using low-fidelity prototypes in the early stages of
design?
a) They help communicate complex designs to clients
b) They are cheap, quick to make, and easy to change
c) They contain all the final design details
d) They allow for final product manufacturing
Answer: b) They are cheap, quick to make, and easy to change
42. What is an advantage of creating prototypes using digital tools like Sketch or Figma?
a) They require no further refinement once completed
b) They are cheaper than traditional prototypes
c) They can be quickly adjusted and tested with users
d) They are ready for mass production without additional steps
Answer: c) They can be quickly adjusted and tested with users
43. Which of the following best describes the concept of "iterative prototyping"?
a) Creating a single prototype and finalizing it without changes
b) Continuously improving the prototype based on user feedback and testing
c) Skipping the testing phase altogether
d) Creating prototypes only for visual appeal
Answer: b) Continuously improving the prototype based on user feedback and testing
44. Which of the following is the main advantage of a non-linear approach in Design Thinking?
a) It allows skipping steps to save time
b) It enables flexibility, iteration, and revisiting earlier stages as needed
c) It leads to a final product with fewer iterations
d) It eliminates the need for user feedback
Answer: b) It enables flexibility, iteration, and revisiting earlier stages as needed
48. Which of the following is a common method used during the "Define" phase to help create
a user-centric problem statement?
a) Empathy map
b) Gantt chart
c) Business model canvas
d) User persona
Answer: a) Empathy map
50. Which of the following is essential for maintaining a successful shared model of design?
a) Delegating all decision-making to one person
b) Ensuring constant communication and feedback between all team members
c) Focusing on individual goals rather than team collaboration
d) Minimizing the amount of testing and validation done by the team
Answer: b) Ensuring constant communication and feedback between all team members
51. The shared model in team-based design encourages:
a) Conflict resolution without discussion
b) Clear and open communication about the design process and challenges
c) Disregard for feedback from other team members
d) Keeping design concepts secret until the final product is ready
Answer: b) Clear and open communication about the design process and challenges
52. In team-based design, a shared model can lead to: a) Greater alignment in project goals and
outcomes
b) Reduced need for prototyping
c) A decrease in feedback and testing phases
d) Independent work with no integration of ideas
Answer: a) Greater alignment in project goals and outcomes
54. How do teams typically use the feedback from MVP testing?
a) To completely abandon the current design and start fresh
b) To validate assumptions and make informed adjustments in the product’s development
c) To stop further development and release the product
d) To focus only on marketing and branding
Answer: b) To validate assumptions and make informed adjustments in the product’s
development
57. Why is it important to release an MVP before the full product is completed?
a) It reduces the cost of development by skipping testing phases
b) It allows the team to test key assumptions and identify necessary changes early on
c) It enables the company to get a jump start on marketing
d) It minimizes the amount of user research required
Answer: b) It allows the team to test key assumptions and identify necessary changes early
on
58. Which of the following is a key benefit of using digital tools for prototyping?
a) They reduce the need for physical materials and can be tested and modified quickly
b) They create a final, polished product
c) They do not require user feedback
d) They eliminate the need for manual iteration
Answer: a) They reduce the need for physical materials and can be tested and modified
quickly
60. Which type of prototype is best for testing user interactions and experience?
a) High-fidelity prototype
b) Paper prototype
c) Conceptual prototype
d) Functional prototype
Answer: a) High-fidelity prototype
61. Which of the following is a key advantage of using prototypes in the design process?
a) Prototypes reduce the need for feedback and user testing
b) Prototypes help stakeholders visualize and understand the design early on
c) Prototypes are always the final version of the product
d) Prototypes are only used for internal team discussions
Answer: b) Prototypes help stakeholders visualize and understand the design early on
64. Which of the following is essential for effective collaboration in a design thinking team?
a) Relying solely on digital communication
b) Creating a competitive environment to encourage innovation
c) Fostering an environment of trust, openness, and active listening
d) Minimizing the number of iterations during the design process
Answer: c) Fostering an environment of trust, openness, and active listening
65. Which of the following is an important reason to conduct user research during the
"Empathize" phase of Design Thinking?
a) To create detailed product documentation
b) To understand users' needs, behaviors, and pain points
c) To finalize the visual design of the product
d) To develop market strategies for the product
Answer: b) To understand users' needs, behaviors, and pain points
66. In Design Thinking, the "Ideation" phase involves which of the following activities?
a) Understanding the user’s emotional response
b) Generating a wide variety of solutions to address the problem
c) Creating a comprehensive business plan
d) Testing prototypes with a limited user group
Answer: b) Generating a wide variety of solutions to address the problem
67. Which of the following activities is most commonly done in the "Test" phase of Design
Thinking?
a) Building the final product for production
b) Testing ideas through prototypes and refining based on feedback
c) Implementing the product into the market
d) Creating marketing campaigns for the product
Answer: b) Testing ideas through prototypes and refining based on feedback
68. Which of the following is true about the non-linear nature of Design Thinking?
a) The stages are fixed and always follow in order
b) Teams can iterate back and forth between stages to refine ideas and solutions
c) The process only moves forward without revisiting earlier stages
d) The final product must be developed before any testing or feedback
Answer: b) Teams can iterate back and forth between stages to refine ideas and solutions
71. Which of the following is true about working in a team-based design environment?
a) The team leader should make all decisions without input from others
b) Collaboration is key, and all team members contribute ideas and feedback
c) Feedback from team members is not necessary for success
d) Team-based design is only effective when there is minimal communication
Answer: b) Collaboration is key, and all team members contribute ideas and feedback
72. Which of the following is a critical component for successful team collaboration in a shared
model?
a) Limited participation from team members
b) A clear understanding of individual roles and responsibilities
c) Only one team member should provide feedback
d) Strict adherence to one person's idea or solution
Answer: b) A clear understanding of individual roles and responsibilities
73. Which of the following is a challenge in a shared design model within a team?
a) High levels of communication and collaboration
b) Too much individual autonomy
c) Lack of consensus and conflicting ideas
d) Fast progress through the design process
Answer: c) Lack of consensus and conflicting ideas
74. Which of the following tools can be helpful for enhancing communication in a team-based
design process?
a) Mind maps
b) Stakeholder analysis
c) Design sprints
d) Agile project management boards
Answer: d) Agile project management boards
75. How does a shared model in team-based design benefit the final product?
a) It ensures a single perspective guides the design process
b) It reduces the time required for design iteration
c) It brings diverse ideas and perspectives to the table, resulting in a more well-rounded
product
d) It prevents user testing from being necessary
Answer: c) It brings diverse ideas and perspectives to the table, resulting in a more well-
rounded product
77. How does an MVP help in reducing the risk of product failure?
a) By minimizing market research efforts
b) By testing assumptions and gathering early feedback from users
c) By providing a detailed financial analysis for investors
d) By allowing for a fully polished final product launch
Answer: b) By testing assumptions and gathering early feedback from users
78. In an MVP approach, which of the following features would typically be included?
a) All possible features, regardless of user feedback
b) Only the essential features necessary to test the product’s value proposition
c) An exhaustive list of features to impress investors
d) A long-term marketing plan
Answer: b) Only the essential features necessary to test the product’s value proposition
84. Which of the following prototyping methods would be most appropriate for early-stage
design testing?
a) High-fidelity prototyping
b) Paper or low-fidelity prototyping
c) 3D printing
d) Advanced digital simulations
Answer: b) Paper or low-fidelity prototyping
85. The process of iterating a prototype based on user feedback allows teams to:
a) Finalize the design quickly and launch it
b) Make improvements, address issues, and better meet user needs
c) Avoid further user testing
d) Skip the ideation phase and move straight to production
Answer: b) Make improvements, address issues, and better meet user needs
86. Which of the following is an important factor for successful collaboration in design
thinking?
a) Complete independence in the team’s work
b) A willingness to accept feedback and iterate on ideas
c) Avoiding conflicts or disagreements within the team
d) Limiting involvement to only the team leader’s perspective
Answer: b) A willingness to accept feedback and iterate on ideas
3. Which of the following is the primary goal during the "Empathize" phase of Design
Thinking?
a) To develop prototypes
b) To understand users' needs, experiences, and emotions
c) To create the final product
d) To brainstorm ideas for solutions
Answer: b) To understand users' needs, experiences, and emotions
6. Which of the following is a key element of the "Prototype" phase in Design Thinking?
a) Creating a fully developed product
b) Developing a working model to explore how the solution might work
c) Conducting market research
d) Analyzing sales data
Answer: b) Developing a working model to explore how the solution might work
8. Which of the following statements is true about the non-linear nature of Design Thinking?
a) Teams must always proceed through the phases in a fixed order
b) The process is strictly linear and does not allow iteration
c) Teams may move back and forth between phases, refining ideas as they go
d) Prototyping must always be done after the final solution is defined
Answer: c) Teams may move back and forth between phases, refining ideas as they go
15. Which tool is commonly used to collect and synthesize insights during the "Empathize"
phase?
a) Design brief
b) Affinity diagram
c) Product roadmap
d) Gantt chart
Answer: b) Affinity diagram
17. What does "Fail Fast, Fail Cheap" mean in Design Thinking?
a) To avoid mistakes at all costs
b) To complete the product design quickly and efficiently
c) To iterate and learn from mistakes early in the process, minimizing risks and costs
d) To develop a final product before testing
Answer: c) To iterate and learn from mistakes early in the process, minimizing risks and costs
20. Which of the following is an advantage of using rapid prototyping in Design Thinking?
a) It allows teams to develop a perfect final product quickly
b) It encourages teams to create many iterations and improve based on user feedback
c) It reduces the need for feedback and testing
d) It guarantees that the final product will succeed in the market
Answer: b) It encourages teams to create many iterations and improve based on user
feedback
21. Which of the following is NOT typically a part of the Design Thinking process?
a) Empathize
b) Define
c) Validate
d) Implement
Answer: d) Implement
22. Which of the following is the main focus during the "Ideate" phase?
a) To quickly arrive at a single solution
b) To generate as many ideas as possible without judgment
c) To test the final product with users
d) To assess the business viability of the ideas
Answer: b) To generate as many ideas as possible without judgment
25. Which of the following best describes the iterative nature of Design Thinking?
a) It follows a strict linear approach with no feedback loops
b) It involves continuous testing, refining, and evolving solutions based on feedback
c) It focuses on completing each phase without revisiting prior stages
d) It is only applicable to digital product design
Answer: b) It involves continuous testing, refining, and evolving solutions based on feedback
27. Which of the following is a key benefit of using Design Thinking in business?
a) It guarantees quick and easy product success
b) It helps teams understand and solve complex problems from a human-centered
perspective
c) It eliminates the need for market research
d) It prioritizes cost savings over innovation
Answer: b) It helps teams understand and solve complex problems from a human-centered
perspective
28. Which of the following best defines the "What If" questions in Design Thinking?
a) They are used to assess market viability
b) They help teams explore creative, out-of-the-box solutions
c) They are used to validate product pricing strategies
d) They focus on financial outcomes
Answer: b) They help teams explore creative, out-of-the-box solutions
29. Which of the following is essential for a Design Thinking workshop to be successful?
a) Clear problem definition and user research
b) Quick decision-making and minimal iteration
c) Relying on a single designer’s viewpoint
d) Focus on aesthetics and visuals only
Answer: a) Clear problem definition and user research
31. Which of the following is the main objective of the "Define" phase in Design Thinking?
a) To finalize the visual design of the product
b) To gather user feedback on the prototypes
c) To clearly articulate the problem that needs to be solved
d) To begin building a marketing strategy
Answer: c) To clearly articulate the problem that needs to be solved
33. What is the purpose of the "user journey map" in Design Thinking?
a) To chart the timeline for product development
b) To analyze how the user interacts with the product over time
c) To estimate the cost of production
d) To define the project timeline and deadlines
Answer: b) To analyze how the user interacts with the product over time
35. What role does prototyping play in the Design Thinking process?
a) Prototypes help to finalize the product for production
b) Prototypes help to test and refine ideas quickly and cheaply
c) Prototypes are only used for visual design purposes
d) Prototypes are irrelevant in the early stages of the process
Answer: b) Prototypes help to test and refine ideas quickly and cheaply
36. Which of the following is a common benefit of rapid prototyping in Design Thinking?
a) It allows designers to test multiple ideas and gather feedback early
b) It ensures the final product is ready for the market
c) It guarantees a perfect solution on the first attempt
d) It replaces the need for user research
Answer: a) It allows designers to test multiple ideas and gather feedback early
38. Which of the following is a method of "divergent thinking" used in Design Thinking?
a) Brainstorming
b) Finalizing the design solution
c) Evaluating the market impact
d) Making decisions about which idea to pursue first
Answer: a) Brainstorming
41. In the "Ideate" phase, Design Thinking teams typically use which of the following?
a) Brainstorming sessions to generate a wide variety of ideas
b) Detailed sketches of the final product
c) Market analysis tools
d) Financial projections for product launch
Answer: a) Brainstorming sessions to generate a wide variety of ideas
42. Which of the following would most likely be an outcome of the "Define" phase of Design
Thinking?
a) A prototype ready for testing
b) A detailed financial report
c) A clear and actionable problem statement
d) A finalized marketing strategy
Answer: c) A clear and actionable problem statement
44. Which of the following methods is used to generate insights during the "Empathize"
phase?
a) Customer surveys and focus groups
b) Financial forecasting
c) Product performance analysis
d) Marketing research
Answer: a) Customer surveys and focus groups
45. Design Thinking encourages the use of which of the following techniques to ensure
innovative solutions?
a) Continuous iteration and improvement of ideas
b) Limiting feedback to only the final user
c) Avoiding any changes to the initial idea
d) Focusing on solving only technical problems
Answer: a) Continuous iteration and improvement of ideas
48. Which of the following would be an ideal outcome of the "Ideate" phase?
a) A single solution that is selected immediately
b) Multiple potential solutions that can be tested and refined
c) A final product ready for market release
d) A comprehensive business plan for funding
Answer: b) Multiple potential solutions that can be tested and refined
49. Which of the following methods can be used during the "Empathize" phase to gather
insights?
a) SWOT analysis
b) User interviews and ethnographic studies
c) Competitive analysis
d) Financial forecasting
Answer: b) User interviews and ethnographic studies