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CH 3 Memory Management

Chapter 3 discusses various memory management techniques including swapping, contiguous memory allocation, segmentation, and paging. It explains the importance of address binding, the distinction between logical and physical address spaces, and the role of the Memory Management Unit (MMU) in mapping addresses. The chapter also covers dynamic linking, fragmentation issues, and strategies for efficient memory allocation and protection.

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0% found this document useful (0 votes)
7 views36 pages

CH 3 Memory Management

Chapter 3 discusses various memory management techniques including swapping, contiguous memory allocation, segmentation, and paging. It explains the importance of address binding, the distinction between logical and physical address spaces, and the role of the Memory Management Unit (MMU) in mapping addresses. The chapter also covers dynamic linking, fragmentation issues, and strategies for efficient memory allocation and protection.

Uploaded by

nafyjabesa1
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Chapter 3: Memory Management

 Background
 Swapping
 Contiguous Memory Allocation
 Segmentation
 Paging
 Structure of the Page Table

1
Background
 Program must be brought (from disk) into memory and
placed within a process for it to be run
 Main memory and registers are only storage CPU can
access directly
 Memory unit only sees a stream of addresses + read
requests, or address + data and write requests
 Register access in one CPU clock (or less)
 Main memory can take many cycles, causing a stall
 Cache sits between main memory and CPU registers
 Protection of memory required to ensure correct
operation

2
Base and Limit Registers
 A pair of base and limit registers define the logical
address space
 CPU must check every memory access generated in user
mode to be sure it is between base and limit for that user

3
Address Binding
 Programs on disk, ready to be brought into memory to execute form an
input queue
 Without support, must be loaded into address 0000
 Inconvenient to have first user process physical address always at 0000
 How can it not be?
 Further, addresses represented in different ways at different stages of
a program’s life
 Source code addresses usually symbolic
 Compiled code addresses bind to relocatable addresses
 i.e. “14 bytes from beginning of this module”
 Linker or loader will bind relocatable addresses to absolute
addresses
 i.e. 74014
4
 Each binding maps one address space to another
Binding of Instructions and Data to Memory
 Address binding of instructions and data to
memory addresses can happen at three different
stages
 Compile time: If memory location known a priori,
absolute code can be generated; must recompile code
if starting location changes
 Loadtime: Must generate relocatable code if
memory location is not known at compile time
 Execution time: Binding delayed until run time if the
process can be moved during its execution from one
memory segment to another
 Need hardware support for address maps (e.g., base and limit
registers)
5
Logical vs. Physical Address Space
 The concept of a logical address space that is bound to a
separate physical address space is central to proper
memory management
 Logical address – generated by the CPU; also referred to as virtual
address
 Physical address – address seen by the memory unit
 Logical and physical addresses are the same in compile-
time and load-time address-binding schemes; logical
(virtual) and physical addresses differ in execution-time
address-binding scheme
 Logical address space is the set of all logical addresses
generated by a program
 Physical address space is the set of all physical addresses
generated by a program 6
Memory-Management Unit (MMU)
 Hardware device that at run time maps virtual to physical
address
 Many methods possible, covered in the rest of this
chapter
 To start, consider simple scheme where the value in the
relocation register is added to every address generated
by a user process at the time it is sent to memory
 Base register now called relocation register
 MS-DOS on Intel 80x86 used 4 relocation registers
 The user program deals with logical addresses; it never
sees the real physical addresses
 Execution-time binding occurs when reference is made to location
in memory
 Logical address bound to physical addresses 7
Dynamic Linking
 Static linking – system libraries and program code combined
by the loader into the binary program image
 Dynamic linking –linking postponed until execution time
 Small piece of code, stub, used to locate the appropriate
memory-resident library routine
 Stub replaces itself with the address of the routine, and
executes the routine
 Operating system checks if routine is in processes’ memory
address
 If not in address space, add to address space
 Dynamic linking is particularly useful for libraries
 System also known as shared libraries
 Consider applicability to patching system libraries
 Versioning may be needed 8
Swapping
 A process can be swapped temporarily out of memory to
a backing store, and then brought back into memory for
continued execution
 Total physical memory space of processes can exceed physical
memory
 Backing store – fast disk large enough to accommodate
copies of all memory images for all users; must provide
direct access to these memory images
 Roll out, roll in – swapping variant used for priority-
based scheduling algorithms; lower-priority process is
swapped out so higher-priority process can be loaded and
executed
 Major part of swap time is transfer time; total transfer
time is directly proportional to the amount of memory
swapped
 System maintains a ready queue of ready-to-run 9
processes which have memory images on disk
Swapping (Cont.)
 Does the swapped out process need to swap back
in to same physical addresses?
 Depends on address binding method
 Plusconsider pending I/O to / from process memory
space
 Modified versions of swapping are found on many
systems (i.e., UNIX, Linux, and Windows)
 Swapping normally disabled
 Started if more than threshold amount of memory
allocated
 Disabled again once memory demand reduced below
threshold
10
Context Switch Time including Swapping

 If next processes to be put on CPU is not in memory,


need to swap out a process and swap in target process
 Context switch time can then be very high
 100MB process swapping to hard disk with transfer rate
of 50MB/sec
 Swap out time of 2000 ms
 Plus swap in of same sized process
 Total context switch swapping component time of 4000ms (4
seconds)
 Can reduce if reduce size of memory swapped – by
knowing how much memory really being used
 System calls to inform OS of memory use via
request_memory() and release_memory()
11
Context Switch Time and Swapping (Cont.)
 Other constraints as well on swapping
 Pending I/O – can’t swap out as I/O would occur to
wrong process
 Or always transfer I/O to kernel space, then to I/O
device
 Known as double buffering, adds overhead

 Standard swapping not used in modern operating


systems
 But modified version common
 Swap only when free memory extremely low

12
Swapping on Mobile Systems
 Not typically supported
 Flash memory based
 Small amount of space
 Limited number of write cycles
 Poor throughput between flash memory and CPU on mobile platform

 Instead use other methods to free memory if low


 iOS asks apps to voluntarily relinquish (to withdraw) allocated
memory
 Read-only data thrown out and reloaded from flash if needed
 Failure to free can result in termination
 Android terminates apps if low free memory, but first writes
application state to flash for fast restart
 Both OSes support paging as discussed below 13
Contiguous Allocation
 Main memory must support both OS and user processes
 Limited resource, must allocate efficiently
 Contiguous allocation is one early method
 Main memory usually into two partitions:
 Resident operating system, usually held in low memory with
interrupt vector
 User processes then held in high memory
 Each process contained in single contiguous section of memory
 Relocation registers used to protect user processes from each
other, and from changing operating-system code and data
 Base register contains value of smallest physical address
 Limit register contains range of logical addresses – each logical
address must be less than the limit register
 MMU maps logical address dynamically
 Can then allow actions such as kernel code being transient and
kernel changing size 14
Dynamic Storage-Allocation Problem
How to satisfy a request of size n from a list of free holes?

 First-fit: Allocate the first hole that is big enough


 Best-fit: Allocate the smallest hole that is big enough;
must search entire list, unless ordered by size
 Produces the smallest leftover hole
 Worst-fit: Allocate the largest hole; must also search
entire list
 Produces the largest leftover hole

First-fit and best-fit better than worst-fit in terms of speed


and storage utilization
15
Fragmentation
 External Fragmentation – total memory space exists to satisfy a
request, but it is not contiguous
 Internal Fragmentation – allocated memory may be slightly larger
than requested memory; this size difference is memory internal to a
partition, but not being used
 First fit analysis reveals that given N blocks allocated, 0.5 N blocks
lost to fragmentation
 1/3 may be unusable -> 50-percent rule
 Reduce external fragmentation by compaction
 Shuffle memory contents to place all free memory together in one large
block
 Compaction is possible only if relocation is dynamic, and is done at
execution time
 I/O problem
 Latch job in memory while it is involved in I/O
 Do I/O only into OS buffers
 Now consider that backing store has same fragmentation
16
problems
Segmentation
 Memory-management scheme that supports user view
of memory
 A program is a collection of segments
 A segment is a logical unit such as:
o main program
o procedure
o Function
o Method
o Object
o local variables, global variables
o common block
o Stack
o symbol table
17

o arrays
Segmentation Architecture
 Logical address consists of a two tuple:
<segment-number, offset>,
 Segment table – maps two-dimensional physical
addresses; each table entry has:
 base – contains the starting physical address where the segments
reside in memory. It is the base address of the segment
 limit – specifies the length of the segment
 Segment-table base register (STBR) points to the
segment table’s location in memory
 Segment-table length register (STLR) indicates number
of segments used by a program;
segment number s is legal if s < STLR
18
Segmentation Architecture (Cont.)
 Protection
 With each entry in segment table associate:
 validation bit = 0  illegal segment
 read/write/execute privileges

 Protection bits associated with segments; code sharing


occurs at segment level
 Since segments vary in length, memory allocation is a
dynamic storage-allocation problem
 A segmentation example is shown in the following
diagram

19
Paging
 Physical address space of a process can be noncontiguous;
process is allocated physical memory whenever the latter is
available
 Avoids external fragmentation
 Avoids problem of varying sized memory chunks
 Divide physical memory into fixed-sized blocks called frames
 Size is power of 2, between 512 bytes and 16 Mbytes
 Divide logical memory into blocks of same size called pages
 Keep track of all free frames
 To run a program of size N pages, need to find N free frames
and load program
 Set up a page table to translate logical to physical addresses
 Backing store likewise split into pages
 Still have Internal fragmentation 20
Address Translation Scheme
 Address generated by CPU is divided into:
 Page number (p) – used as an index into a page table which
contains base address of each page in physical memory
 Page offset (d) – combined with base address to define the
physical memory address that is sent to the memory unit

page number page offset


p d
m -n n
 For given logical address space 2m and page size 2n

21
Paging Model of Logical
and
Physical Memory
Paging Example

n=2 and m=4 32-byte memory


and 4-byte pages
22
Paging (Cont.)
 Calculating internal fragmentation
 Page size = 2,048 bytes
 Process size = 72,766 bytes
 35 pages + 1,086 bytes
 Internal fragmentation of 2,048 - 1,086 = 962 bytes
 Worst case fragmentation = 1 frame – 1 byte
 On average fragmentation = 1 / 2 frame size
 So small frame sizes desirable?
 But each page table entry takes memory to track
 Page sizes growing over time
 Solaris supports two page sizes – 8 KB and 4 MB
 Process view and physical memory now very different
 By implementation process can only access its own
memory 23
Implementation of Page Table
 Page table is kept in main memory
 Page-table base register (PTBR) points to the page table
 Page-table length register (PTLR) indicates size of the page table
 In this scheme every data/instruction access requires two memory accesses
 One for the page table and one for the data / instruction
 The two memory access problem can be solved by the use of a special fast-
lookup hardware cache called associative memory or translation look-aside
buffers (TLBs)
 Some TLBs store address-space identifiers (ASIDs) in each TLB entry –
uniquely identifies each process to provide address-space protection for that
process
 Otherwise need to flush at every context switch
 TLBs typically small (64 to 1,024 entries)
 On a TLB miss, value is loaded into the TLB for faster access next time
 Replacement policies must be considered
24
 Some entries can be wired down for permanent fast access
Effective Access Time
 Associative Lookup =  time unit
 Can be < 10% of memory access time
 Hit ratio = 
 Hit ratio – percentage of times that a page number is found in the
associative registers; ratio related to number of associative registers
 Consider  = 80%,  = 20ns for TLB search, 100ns for memory
access
 Effective Access Time (EAT)
EAT = (1 + )  + (2 + )(1 – )
=2+–
 Consider  = 80%,  = 20ns for TLB search, 100ns for memory
access
 EAT = 0.80 x 100 + 0.20 x 200 = 120ns
 Consider more realistic hit ratio ->  = 99%,  = 20ns for TLB
search, 100ns for memory access
 EAT = 0.99 x 100 + 0.01 x 200 = 101ns 25
Memory Protection
 Memory protection implemented by associating
protection bit with each frame to indicate if
read-only or read-write access is allowed
 Can also add more bits to indicate page execute-only,
and so on
 Valid-invalid bit attached to each entry in the
page table:
 “valid” indicates that the associated page is in the
process’ logical address space, and is thus a legal page
 “invalid” indicates that the page is not in the process’
logical address space
 Or use page-table length register (PTLR)

 Any violations result in a trap to the kernel


26
Valid (v) or Invalid (i) Bit In A Page Table

27
Shared Pages
 Shared code Shared Pages Example
 One copy of read-only
(reentrant) code shared
among processes (i.e., text
editors, compilers, window
systems)
 Similar to multiple threads
sharing the same process
space
 Also useful for interprocess
communication if sharing of
read-write pages is allowed
 Private code and data
 Each process keeps a
separate copy of the code
and data
 The pages for the private
code and data can appear
anywhere in the logical
address space
28
Structure of the Page Table
 Memory structures for paging can get huge using straight-
forward methods
 Consider a 32-bit logical address space as on modern computers
 Page size of 4 KB (212)
 Page table would have 1 million entries (232 / 212)
 If each entry is 4 bytes -> 4 MB of physical address space /
memory for page table alone
 That amount of memory used to cost a lot
 Don’t want to allocate that contiguously in main memory

 Hierarchical Paging
 Hashed Page Tables
 Inverted Page Tables
29
Hierarchical Page Tables
 Break up the logical address space into multiple page tables
 A simple technique is a two-level page table

Two-Level Page-Table Scheme

30
Two-Level Paging Example
 A logical address (on 32-bit machine with 1K page size) is divided
into:
 a page number consisting of 22 bits
 a page offset consisting of 10 bits
 Since the page table is paged, the page number is further divided
into:
 a 12-bit page number
 a 10-bit page offset
 Thus, a logical address is as follows:

 where p1 is an index into the outer page table, and p2 is the


displacement within the page of the inner page table
31
 Known as forward-mapped page table
64-bit Logical Address Space
 Even two-level paging scheme not sufficient
 If page size is 4 KB (212)
 Then page table has 252 entries
 If two level scheme, inner page tables could be 210 4-byte entries
 Address would look like

 Outer page table has 242 entries or 244 bytes


 One solution is to add a 2nd outer page table
 But in the following example the 2nd outer page table is still 234
bytes in size
32
 And possibly 4 memory access to get to one physical memory location
Hashed Page Tables
 Common in address spaces > 32 bits
 The virtual page number is hashed into a page table
 This page table contains a chain of elements hashing to the same
location
 Each element contains (1) the virtual page number (2) the
value of the mapped page frame (3) a pointer to the next
element
 Virtual page numbers are compared in this chain searching
for a match
 If a match is found, the corresponding physical frame is extracted
 Variation for 64-bit addresses is clustered page tables
 Similar to hashed but each entry refers to several pages (such as
16) rather than 1
 Especially useful for sparse address spaces (where memory
references are non-contiguous and scattered) 33
Inverted Page Table
 Rather than each process having a page table and keeping
track of all possible logical pages, track all physical pages
 One entry for each real page of memory
 Entry consists of the virtual address of the page stored in that
real memory location, with information about the process
that owns that page
 Decreases memory needed to store each page table, but
increases time needed to search the table when a page
reference occurs
 Use hash table to limit the search to one — or at most a few —
page-table entries
 TLB can accelerate access
 But how to implement shared memory?
34
 One mapping of a virtual address to the shared physical address
Inverted Page Table Architecture

35
Memory management is the functionality of an
operating system which handles or manages
primary memory and moves processes back and
forth between main memory and disk during
execution. Memory management keeps track of
each and every memory location, regardless of
either it is allocated to some process or it is
free.

36

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