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ECE151 - Lecture 2

The document provides an introduction to programming in C++, covering the structure of a C++ program, special characters, and the use of objects like cout and cin for output and input. It explains variables, literals, data types, and operators, along with their definitions and examples. Additionally, it discusses programming style, comments, named constants, and the differences between standard and prestandard C++.

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0% found this document useful (0 votes)
11 views76 pages

ECE151 - Lecture 2

The document provides an introduction to programming in C++, covering the structure of a C++ program, special characters, and the use of objects like cout and cin for output and input. It explains variables, literals, data types, and operators, along with their definitions and examples. Additionally, it discusses programming style, comments, named constants, and the differences between standard and prestandard C++.

Uploaded by

shafee001
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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ECE 151 – Introduction to

Programming
Parts of the C++ program

// sample C++ program comment


#include <iostream> preprocessor directive
using namespace std; which namespace to use
int main() beginning of function named main
{ beginning of block for main
cout << "Hello, there!"; output statement
return 0; string literal
send 0 to operating system
} end of block for main
Special Characters

Character Name Meaning


// Double slash Beginning of a comment
# Pound sign Beginning of preprocessor
directive
< > Open/close brackets Enclose filename in #include
( ) Open/close parentheses Used when naming a function

{ } Open/close brace Encloses a group of statements

" " Open/close quotation Encloses string of characters


marks
; Semicolon End of a programming statement
The cout Object

● Displays output on the computer screen

● You use the stream insertion operator << to send output to cout:

cout << "Programming is fun!";


The cout Object

● Can be used to send more than one item to cout:

cout << "Hello " << “World!";


Or:

cout << "Hello ";


cout << “World!";
The cout Object

● This produces one line of output:

cout << "Programming is ";


cout << "fun!";
Simple online program to write C++
program
Simple online program to write C++
program
Simple online program to write C++
program
Simple online program to write C++
program
Simple online program to write C++
program
Use “\t” to add space to your words
The endl Manipulator

● You can use the endl manipulator to start a new line of output. This will
produce two lines of output:

cout << "Programming is" << endl;


cout << "fun!";
The endl Manipulator

cout << "Programming is" << endl;


cout << "fun!";

Programming is
fun!
The endl Manipulator

● You do NOT put quotation marks around endl

● The last character in endl is a lowercase L, not the number 1.

endl This is a lowercase L


The \n Escape Sequence

● You can also use the \n escape sequence to start a new line of output. This
will produce two lines of output:

cout << "Programming is\n";


cout << "fun!";

Notice that the \n is INSIDE


the string.
The \n Escape Sequence

cout << "Programming is\n";


cout << "fun!";

Programming is
fun!
The cin Object

● Can be used to to store a string entered by a user

cout << “Enter Your name";

cin << First-name;


The cin Object

#include <iostream>
using namespace std;
int main()
{
string firstName;
cout << "Type your first name: \n";
cin >> firstName; // get user input from the keyboard
cout << "Your name is: " << firstName;
return 0;
}
The cin Object
The #include Directive

● Inserts the contents of another file into the program


● This is a preprocessor directive, not part of C++ language
● #include lines not seen by compiler
● Do not place a semicolon at end of #include line
Variables and Literals

● Variable: a storage location in memory

○ Has a name and a type of data it can hold

○ Must be defined before it can be used (Declaration Process)


Variables and Literals

● Variable: a storage location in memory


Another definition: variable is used to allocate memory to save data.

Feature of Variable

Type Name Value Address

• Int • 10, 20
• Float • 1.2, 9.3 Example:
• Double • 3.40 int X= 20;
• String • “Nile University” float Y= 3.3;
• Char • “N” double W= 606;
string Name= “Nile University”
char O= “B”
Variables and Literals

● Write C++ Program to print the following values:


integer A = 5000
Float B= 500.80
Double C = 54.540
String S= “C++ Programm
Variables and Literals

Type of Variable

Volume Type Reference Type

• Int Stack • Class Heap


• Byte Memory • Array Memory
• Float • Events
• Double
• Decimal
• String
• Char
Hint
Each item in C++ is called object. Each object has state
(value) and identity (address)
Variable Definition in Program 2-7

Variable Definition
Literals

● Literal: a value that is written into a program’s code.

"hello, there" (string literal)


12 (integer literal)
Integer Literal in Program 2-9

20 is an integer literal
String Literals in Program 2-9

These are string literals


Identifiers

● An identifier is a programmer-defined name for some part of a program:


variables, functions, etc.
C++ Key Words

You cannot use any of the C++ key words as an identifier. These words have
reserved meaning.
Variable Names

● A variable name should represent the purpose of the variable. For example:

itemsOrdered

The purpose of this variable is to hold the number of items ordered.


Identifier Rules

● The first character of an identifier must be an alphabetic character or and


underscore ( _ ),
● After the first character you may use alphabetic characters, numbers, or
underscore characters.
● Upper- and lowercase characters are distinct
Valid and Invalid Identifiers

IDENTIFIER VALID? REASON IF INVALID

totalSales Yes

total_Sales Yes

total.Sales No Cannot contain .

4thQtrSales No Cannot begin with digit

totalSale$ No Cannot contain $


Integer Data Types

• Integer variables can hold whole numbers such as 12,


7, and -99.
Defining Variables

● Variables of the same type can be defined


- On separate lines:
int length;
int width;
unsigned int area;
- On the same line:
int length, width;
unsigned int area;
● Variables of different types must be in different definitions
Integer Types in Program 2-10

This program has three variables: checking, miles, and


days
Integer Literals

● An integer literal is an integer value that is typed into a program’s code. For
example:

itemsOrdered = 15;

In this code, 15 is an integer literal.


Integer Literals in Program 2-10

Integer Literals
Integer Literals

● Integer literals are stored in memory as ints by default


● To store an integer constant in a long memory location, put ‘L’ at the end of the
number: 1234L
● Constants that begin with ‘0’ (zero) are base 8: 075
● Constants that begin with ‘0x’ are base 16: 0x75A
The char Data Type

● Used to hold characters or very small integer values


● Usually, 1 byte of memory
● Numeric value of character from the character set is stored in memory:

CODE: MEMORY:
char letter; letter
letter = 'C';
67
Character Literals

● Character literals must be enclosed in single quote marks.


Example:

'A'
Character Literals in Program 2-13
Character Strings

● A series of characters in consecutive memory


locations:
"Hello"
● Stored with the null terminator, \0, at the end:

● Comprised of the characters between the " "

H e l l o \0
The C++ string Class

● Special data type supports working with strings


● #include <string>
● Can define string variables in programs:
string firstName, lastName;
● Can receive values with assignment operator:
firstName = "George";
lastName = "Washington";
● Can be displayed via cout
cout << firstName << " " << lastName;
The string class in Program 2-15
Floating-Point Data Types

● The floating-point data types are:


float
double
long double
● They can hold real numbers such as:
12.45 -3.8

● Stored in a form similar to scientific notation


● All floating-point numbers are signed
Floating-Point Data Types
Floating-Point Literals

● Can be represented in
○ Fixed point (decimal) notation:

31.4159 0.0000625

○ E notation:

3.14159E1 6.25e-5
● Are double by default
● Can be forced to be float (3.14159f) or long double (0.0000625L)
Floating-Point Data Types in Program
2-16
The bool Data Type

● Represents values that are true or false


● bool variables are stored as small integers
● false is represented by 0, true by 1:
bool allDone = true;
bool finished = false;

allDone finished
1 0
The bool Data Type

● Example:

#include <iostream>
using namespace std;

int main() {
bool X = true;
bool Y = false;
cout << X << "\n";
cout << Y;
return 0;
}

allDone finished
1 0
The bool Data Type
Boolean Variables in Program 2-17
Determining the Size of a Data Type

The sizeof operator gives the size of any data type or variable:
double amount;
cout << "A double is stored in "
<< sizeof(double) << "bytes\n";
cout << "Variable amount is stored in "
<< sizeof(amount)
<< "bytes\n";
Variable Assignments and Initialization

● An assignment statement uses the = operator to store a value in a variable.

item = 12;

● This statement assigns the value 12 to the item variable.


Assignment

● The variable receiving the value must appear on the left side of the = operator.
● This will NOT work:

// ERROR!
12 = item;
Variable Initialization

● To initialize a variable means to assign it a value when it is defined:

int length = 12;

● Can initialize some or all variables:

int length = 12, width = 5, area;


Variable Initialization in Program 2-19
Scope

● The scope of a variable: the part of the program in which the variable can be
accessed
● A variable cannot be used before it is defined
Variable Out of Scope in Program 2-20
Arithmetic Operators

● Used for performing numeric calculations


● C++ has unary, binary, and ternary operators:
○ unary (1 operand) -5
○ binary (2 operands) 13 - 7
○ ternary (3 operands) exp1 ? exp2 : exp3
Binary Arithmetic Operators

SYMBOL OPERATION EXAMPLE VALUE

+ addition ans = 7 + 3; 10

- subtraction ans = 7 - 3; 4

* multiplication ans = 7 * 3; 21

/ division ans = 7 / 3; 2

% modulus ans = 7 % 3; 1
Arithmetic Operators in Program 2-21
A Closer Look at the / Operator

● / (division) operator performs integer division if both operands are integers


cout << 13 / 5; // displays 2

cout << 91 / 7; // displays 13


● If either operand is floating point, the result is floating point
cout << 13 / 5.0; // displays 2.6

cout << 91.0 / 7; // displays 13.0


A Closer Look at the % Operator

● % (modulus) operator computes the remainder resulting from integer division


cout << 13 % 5; // displays 3

● % requires integers for both operands


cout << 13 % 5.0; // error
Comments

● Used to document parts of the program


● Intended for persons reading the source code of the program:

○ Indicate the purpose of the program

○ Describe the use of variables

○ Explain complex sections of code


● Are ignored by the compiler
Single-Line Comments

Begin with // through to the end of line:

int length = 12; // length in inches

int width = 15; // width in inches

int area; // calculated area

// calculate rectangle area

area = length * width;


Multi-Line Comments

● Begin with /*, end with */


● Can span multiple lines:

/* this is a multi-line

comment

*/
● Can begin and end on the same line:

int area; /* calculated area */


Named Constants

● Named constant (constant variable): variable whose content cannot be


changed during program execution
● Used for representing constant values with descriptive names:
const double TAX_RATE = 0.0675;

const int NUM_STATES = 50;


● Often named in uppercase letters
Named Constants in Program 2-28
Programming Style

● The visual organization of the source code


● Includes the use of spaces, tabs, and blank lines
● Does not affect the syntax of the program
● Affects the readability of the source code
Programming Style

Common elements to improve readability:


● Braces { } aligned vertically
● Indentation of statements within a set of braces
● Blank lines between declaration and other statements
● Long statements wrapped over multiple lines with aligned operators
Standard and Prestandard C++

Older-style C++ programs:

○ Use .h at end of header files:

○ #include <iostream.h>

○ Use #define preprocessor directive instead of const definitions

○ Do not use using namespace convention

○ May not compile with a standard C++ compiler


#define directive in Program 2-31
Thanks

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