(Ebook PDF) Java: An Introduction To Problem Solving and Programming 7Th Edition Download
(Ebook PDF) Java: An Introduction To Problem Solving and Programming 7Th Edition Download
https://ebooksecure.com/product/ebook-pdf-java-an-introduction-
to-problem-solving-and-programming-7th-edition/
http://ebooksecure.com/product/ebook-pdf-java-an-introduction-to-
problem-solving-and-programming-8th-edition/
http://ebooksecure.com/product/ebook-pdf-introduction-to-
programming-with-java-a-problem-solving-approach-3rd-edition/
http://ebooksecure.com/product/ebook-pdf-matlab-a-practical-
introduction-to-programming-and-problem-solving-4th-edition/
https://ebooksecure.com/download/problem-solving-and-python-
programming-ebook-pdf/
(eBook PDF) Programming, Problem Solving and
Abstraction with C
http://ebooksecure.com/product/ebook-pdf-programming-problem-
solving-and-abstraction-with-c/
http://ebooksecure.com/product/ebook-pdf-an-introduction-to-
statistical-problem-solving-in-geography-3rd-edition/
https://ebooksecure.com/download/programming-for-problem-solving-
ebook-pdf/
https://ebooksecure.com/download/programming-and-problem-solving-
with-python-ebook-pdf/
http://ebooksecure.com/product/ebook-pdf-data-structures-and-
problem-solving-using-java-4th-edition/
Preface for Instructors vii
formulas.” This book introduces classes fairly early. Some exposure to using
classes is given in Chapters 1 and 2. Chapter 5 covers how to define classes.
All of the basic information about classes, including inheritance, is presented
by the end of Chapter 8 (even if you omit Chapter 7). However, some topics
regarding classes, including inheritance, can be postponed until later in the
course.
Although this book introduces classes early, it does not neglect traditional
programming techniques, such as top-down design and loop design tech-
niques. These older topics may no longer be glamorous, but they are informa-
tion that all beginning students need.
Generic Programming
Students are introduced to type parameters when they cover lists in Chapter
12. The class ArrayList is presented as an example of how to use a class that
has a type parameter. Students are then shown how to define their own classes
that include a type parameter.
Self-Test Questions
Self-test questions are spread throughout each chapter. These questions have a
wide range of difficulty levels. Some require only a one-word answer, whereas
others require the reader to write an entire, nontrivial program. Complete an-
swers for all the self-test questions, including those requiring full programs, are
given at the end of each chapter.
Support Material
The following support materials are available on the Internet at www
.pearsonhighered.com/irc:
For students:
■ Source code for programs in the book and for extra examples
VideoNotes
VideoNote VideoNotes are designed for teaching students key programming concepts
and techniques. These short step-by-step videos demonstrate how to solve
Preface for Instructors ix
problems from design through coding. VideoNotes allow for self-placed in-
struction with easy navigation including the ability to select, play, rewind, fast-
forward, and stop within each VideoNote exercise.
Margin icons in your textbook let you know when a VideoNote video is
available for a particular concept or homework problem.
Contact Us
Your comments, suggestions, questions, and corrections are always welcome.
Please e-mail them to [email protected].
Preface for Students
This book is designed to teach you the Java programming language and, even
more importantly, to teach you basic programming techniques. It requires
no previous programming experience and no mathematics other than some
simple high school algebra. However, to get the full benefit of the book, you
should have Java available on your computer, so that you can practice with the
examples and techniques given. The latest version of Java is preferable, but a
version as early as 5 will do.
x
Preface for Students xi
Learning Aids
Each chapter contains several features to help you learn the material:
■ The opening overview includes a brief table of contents, chapter objectives
and prerequisites, and a paragraph or two about what you will study.
■ Recaps concisely summarize major aspects of Java syntax and other impor-
tant concepts.
■ FAQs, or “frequently asked questions,” answer questions that other students
have asked.
■ Remembers highlight important ideas you should keep in mind.
■ Programming Tips suggest ways to improve your programming skills.
■ Gotchas identify potential mistakes you could make—and should avoid—
while programming.
■ Asides provide short commentaries on relevant issues.
■ Self-Test Questions test your knowledge throughout, with answers given
at the end of each chapter. One of the best ways to practice what you are
learning is to do the self-test questions before you look at the answers.
■ A summary of important concepts appears at the end of each chapter.
VideoNotes
These short step-by-step videos demonstrate how to solve problems from design VideoNote
through coding. VideoNotes allow for self-placed instruction with easy navigation
including the ability to select, play, rewind, fast-forward, and stop within each
VideoNote exercise. Margin icons in your textbook let you know when a VideoNote
video is available for a particular concept or homework problem.
on that topic. You can do this to check details of the Java language as well as
details on programming techniques.
Recap sections in every chapter give you a quick summary of the main
points in that chapter. Also, a summary of important concepts appears at the
end of each chapter. You can use these features to review the chapter or to
check details of the Java language.
To improving results
This chart shows the prerequisites for the chapters in the book. If there is a line between two boxes,
the material in the higher box should be covered before the material in the lower box. Minor varia-
tions to this chart are discussed in the “Prerequisites” section at the start of each chapter. These
variations usually provide more, rather than less, flexibility than what is shown on the chart.
Chapter 1
Introduction
Chapter 2
Primitive Types, Strings
Chapter 3
Flow of Control: Branching
Chapter 4
Flow of Control: Loops
Chapter 5 and 6
Section 7.1
Classes and Methods
Array Basics
Section 10.2
Chapter 11** Chapter 8** Text Files
Recursion Inheritance
Section 10.3
Chapter 13** Chapter 9* Any Files
Basic Swing Exceptions
Section 10.4
Chapter 14 Chapter 15 Binary Files
Applets More Swing
Section 10.5
* Note that some sections of these File I/O for Objects
chapters can be covered sooner.
Those sections are given in this chart.
** These chapters contain sections
that can be covered sooner. See the Chapter 12** Section 10.6
chapter’s “Prerequisites” section for Data Structures, Generics Files and Graphics
full details.
Features of This Text
Recaps
Recap Bytes and Memory Locations
Summarize Java syntax and other
important concepts. A computer’s main memory is divided into numbered units called
bytes. The number of a byte is called its address. Each byte can hold
eight binary digits, or bits, each of which is either 0 or 1. To store a
Remembers piece of data that is too largeRemember
to fit into a single byte, theVariables
Syntactic computer
uses several adjacent bytes. These adjacent bytes are thought of as a
Highlight important ideas that single, larger memory location whose
When youaddress is the address
see something in thisofbook
the first
like Type, Variable_1, or
students should keep in mind. of the adjacent bytes. Variable_2 used to describe Java syntax, these words do not literally
appear in your Java code. They are syntactic variables, which are a
kind of blank that you fill in with something from the category that
they describe. For example, Type can be replaced by int, double,
char, or any other type name. Variable_1 and Variable_2 can each be
replaced by any variable name.
Identify potential mistakes in Just because your program compiles and runs without any errors and even
produces reasonable-looking output does not mean that your program is
programming that students might correct. You should always run your program with some test data that gives
make and should avoid. predictable output. To do this, choose some data for which you can compute
the correct results, either by using pencil and paper, by looking up the answer, or
by some other means. Even this testing does not guarantee that your program is
correct, but the more testing you do, the more confidence you can have in your
program. ■
FAQs FAQ11 FAQ stands for “frequently asked question.” Why just 0s and 1s?
Provide students answers to frequently Computers use 0s and 1s because it is easy to make an electrical device
asked questions within the context of that has only two stable states. However, when you are programming,
you normally need not be concerned about the encoding of data as 0s
the chapter. and 1s. You can program as if the computer directly stored numbers,
letters, or strings of characters in memory.
There is nothing special about calling the states zero and one. We
could just as well use any two names, such as A and B or true and false.
The important thing is that the underlying physical device has two stable
states, such as on and off or high voltage and low voltage. Calling these
two states zero and one is simply a convention, but it’s one that is almost
universally followed.
xviii
Features of This Text xix
VideoNotes
Step-by-step video solutions to
programming examples and homework
exercises. VideoNote
Writing arithmetic
expressions and statements
xx Features of This Text
Programming Examples
Provide more examples of Java Programming Example Nested Loops
programs that solve specific problems.
The body of a loop can contain any sort of statements. In particular, you
can have a loop statement within the body of a larger loop statement. For
5.1theClass
example, programand Method
in Listing Definitions
4.4 uses 291
a while loop to compute the
average of a list of nonnegative scores. The program asks the user to enter
all the scores followed by a negative sentinel value to mark the end of the
parameter of a primitive type—such as int, double , or
data. This while—is
char loop isaplaced
localinside a do-while loop so that the user
can repeat the entire process for another exam, and another, until the user
variable. wishes to end the program.
exactly the same way as we just described for methods that return
} a value.
It is possible, even common, to have more than29. one formal
After correcting parameter
the program in the previousSeveral
question, what output does
the program produce?
in a method definition. In that case, each formal parameter is listed in the parameters are
method heading, and each parameter is preceded by a data type. For example, possible
30. What is the biggest difference between a parameter in a
of a primitive type
and a parameter of a class type?
method
the following might be the heading of a method definition:
31. Given the class Species, as defined in Listing 5.19, and the class
public void doStuff(int n1, int n2, double cost, char code)
Appendices
1 Getting Java 941
2 Running Applets 942
xxi
xxii Brief Contents
Index 962
The following chapters and appendices, along with an index to their contents,
are on the book’s Web site:
Appendices
9 The Iterator Interface
10 Cloning
11 Java Reserved Keywords
Contents
xxiii
xxiv Contents
Java Identifiers 53
Assignment Statements 55
Simple Input 58
Simple Screen Output 60
Constants 60
Named Constants 62
Assignment Compatibilities 63
Type Casting 65
Arithmetic Operators 68
Parentheses and Precedence Rules 71
Specialized Assignment Operators 72
Case Study: Vending Machine Change 74
Increment and Decrement Operators 79
More About the Increment and Decrement Operators 80
ebooksecure.com