Main - Копия
Main - Копия
h"
#include "KeyboardInput.h"
#include <iostream>
int main() {
Renderer renderer(20, 10);
KeyboardInput input;
while (true) {
renderer.clear();
renderer.drawPlayer(playerX, playerY);
renderer.render();
switch (direction) {
case KeyboardInput::Direction::UP:
playerY--; break;
case KeyboardInput::Direction::DOWN:
playerY++; break;
case KeyboardInput::Direction::LEFT:
playerX--; break;
case KeyboardInput::Direction::RIGHT:
playerX++; break;
case KeyboardInput::Direction::UP_LEFT:
playerY--; playerX--; break;
case KeyboardInput::Direction::UP_RIGHT:
playerY--; playerX++; break;
case KeyboardInput::Direction::DOWN_LEFT:
playerY++; playerX--; break;
case KeyboardInput::Direction::DOWN_RIGHT:
playerY++; playerX++; break;
default:
break;
}
}
return 0;
}