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FMOD Celeste Getting Started Guide

The Celeste Getting Started Guide provides an overview of how to access and utilize the FMOD Studio project for the game Celeste, including instructions for downloading, loading, and setting up live updates. It emphasizes the educational value of exploring the sound design and includes a detailed End-User License Agreement (EULA) outlining the permissions and restrictions associated with the project's audio content. Users are encouraged to experiment with the project for personal and educational purposes while respecting the licensing terms.

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0% found this document useful (0 votes)
123 views5 pages

FMOD Celeste Getting Started Guide

The Celeste Getting Started Guide provides an overview of how to access and utilize the FMOD Studio project for the game Celeste, including instructions for downloading, loading, and setting up live updates. It emphasizes the educational value of exploring the sound design and includes a detailed End-User License Agreement (EULA) outlining the permissions and restrictions associated with the project's audio content. Users are encouraged to experiment with the project for personal and educational purposes while respecting the licensing terms.

Uploaded by

Matt21
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Celeste Getting Started Guide

Game sound design is a field with a lot of depth. There's always something new to
learn, and whether you're a beginner or a veteran of the field, you can learn a lot by
looking at the projects that other sound designers have made.

Celeste is an award-winning title from Maddy Makes Games, with music by Lena Raine
and sound design by Power Up Audio. The respective owners have generously agreed
to make the FMOD Studio project for Celeste available to the public, which means it's
now yours to explore and play with! (Within limits, that is. There's a full EULA at the end
of this document.)
Nothing has been left out: Every sound effect, song, and hidden audio easter egg in
Celeste is in there, just waiting to be discovered. Kevin Regamey, the Creative Director
and Co-Founder of Power Up Audio, has written detailed notes within the events of the
project, explaining what it does and why he made the decisions he did.

But the best way to learn is by doing. If you have purchased a copy of Celeste on your
Windows or Macintosh computer, you can connect to the running game using FMOD
Studio's Live Update feature, and make changes to the game's sound as you play.

1. How to get the project


If you haven't already downloaded a copy of Celeste's FMOD Studio project, you can
find it on the Demos tab of our downloads page. You'll also need a copy of FMOD
Studio version 1.10.xx installed on your machine (meaning any patch version of 1.10 will
work). FMOD Studio can also be downloaded from our downloads page. You'll need to
sign in to see the downloads, but don't worry: If you don't yet have an FMOD account,
making a new one is free.

You'll need to extract the contents of that archive to a folder on your hard drive before
you can open it in FMOD Studio. Loading the project from inside a compressed archive,
or from a network drive, interferes with FMOD Studio's ability to load the project's
contents.

2. How to load the project


Once you've installed and launched FMOD Studio, simply select "File > Open...",
navigate to and select "celeste_audio.fspro" in the folder you extracted the Celeste
project to, and click on the "Open" button to load the project.

Once you've loaded the project, you're free to explore it, make changes, and experiment
with everything it contains. Kevin has written a note to get you started in the event
named "!!!_README_FIRST", and if you'd prefer a more guided experience, he's
recorded a Twitch stream explaining a lot of the project.

3. How to set up for live update


As mentioned above, if you've got a copy of Celeste installed on your computer, you can
connect FMOD Studio to the game as it runs, allowing you to monitor and profile
everything that's playing back. What's more, you'll see all the changes you make to the
FMOD Studio project apply in the game, in real time, as you play. This is a great way to
understand what every event does and how it all fits together in the finished game.

You'll need Celeste version 1.2.2.4 or later. If you bought the game on Steam and have
automatic updates enabled, you already have the right version of the game. If you're not
sure what version you have, check the title screen. The version number is shown in the
bottom-left corner.
Before you can connect to the game, though, there's a couple of things you'll need to
do.

3.1 Edit Celeste's settings

You'll need to enable FMOD Studio Live Update in Celeste's settings. This isn't
something you can do from inside the game, so you'll have to manually edit its settings
file. This is a text file, and you can edit it using a normal text editor application like
Notepad (on Windows) or TextEdit (on Mac OS X).

The "settings.celeste" file is located in Celeste's "saves" directory. Assuming you bought
the game on Steam, the default location of this directory on Windows is C:\Program
Files (x86)\Steam\steamapps\common\Celeste\Saves. On Mac OS X, it's
~/Library/Application Support/Celeste/Saves. This directory is generated the first time
the game autosaves, so if it's not there yet, try playing through the game's prologue or
changing some of the settings in the options menu.

Near the end of the "settings.celeste" file is the line


<LaunchWithFMODLiveUpdate>false</LaunchWithFMODLiveUpdate>. Change this to
<LaunchWithFMODLiveUpdate>true</LaunchWithFMODLiveUpdate>, then save and close the
file.

The message "FMOD Live Update Enabled" will appear on the title screen next time you
launch the game, as shown in the screenshot below.

3.2 Rebuild the banks

To make the Celeste FMOD Studio project smaller and quicker to download, we
converted each of its audio assets into a compressed .ogg file. A side effect of this is
that FMOD Studio will recognize the files in the project as being different to the ones
used by the game, and so will take slightly longer to sync with the game when you start
a live update session. You can avoid this delay by building a new version of the banks
that use the .ogg files.

Start by navigating to the folder that contains the built banks in Explorer or Finder. By
default, this is C:\Program Files (x86)\Steam\steamapps\common\Celeste\Content\FMOD
on Windows, and ~/Library/Application Support/Steam/steamapps/common/Celeste/
Celeste.app/Contents/MacOS/Content/FMOD on Mac OS X. Within that directory, look for
the "Desktop" folder. This folder contains the game's built
banks.

Rename the "Desktop" folder to "Desktop_original". This ensures that when you build
new versions of the banks, they won't overwrite the original ones, allowing you to
restore the originals later. Of course, you could just re-download the original banks from
the online store you bought Celeste on, but keeping a local copy can save you some
time and effort.

In FMOD Studio, select "Edit > Preferences..." to open the preferences dialog, click on
the "Build" tab, then set the "Built Banks Output Directory" to the "Content/FMOD" folder
mentioned above. This ensures that when you build new versions of the banks, they
automatically get put in the right place for the game to use them.

Finally, in FMOD Studio, select "File > Build..." to build a new version of the Banks using
the .ogg audio assets.

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Once you've set up the project for live update, launch the game. Then, in FMOD Studio,
select "File > Connect to Game..." When the "Connect to Game" dialog appears, click
on the "Connect" button.

The live update indicator in the bottom-right corner of the FMOD Studio window will
display "Syncing" for a few moments before changing to display "Live Update ON". This
indicates that FMOD Studio has successfully connected to the game, and any changes
you make to the FMOD Studio project will immediately be reflected in the game for the
remainder of the live update session.

Once connected to Celeste with live update, you can open FMOD Studio's profiler
window and click the record button to begin UHFRUGLQJDSURILOHUVHVVLRQ. This is a
great way to discover what's playing in the game at any given time.

 /LFHQVH

END-USER LICENSE AGREEMENT: CELESTE FMOD PROJECT AND SOURCE AUDIO CONTENT
This Celeste FMOD Project and Source Audio Content End-User License Agreement
(the "EULA") is a legal agreement between you, and Power Up Audio Inc and Lena
Raine. By downloading, viewing, and in any way using this Celeste FMOD project
file (the "PROJECT"), you agree to be bound by the terms of this EULA. If you
do not agree with this EULA, do not use this PROJECT. All rights not expressly
granted to you here are reserved by Power Up Audio Inc and Lena Raine.
Upon acceptance of this EULA, Power Up Audio Inc and Lena Raine grant a
license to you to use this PROJECT expressly for educational or personal
purposes only. This license is granted worldwide and in perpetuity.
This EULA includes license terms for:

a) The PROJECT, and any .bank files built thereof (altogether, the "FMOD
CONTENT"), and
b) The included .ogg sound and music files (altogether, the "SOURCE
AUDIO").
GRANT OF LICENSE:
1. FMOD CONTENT:
You may modify, remix, redesign, and build upon the FMOD CONTENT.
You may share the FMOD CONTENT, original or otherwise modified.
You may broadcast video of the FMOD CONTENT, original or otherwise
modified.
If you share the FMOD CONTENT, you must indicate if modifications
were made, and make your best effort to describe those modifications.
You may not use the FMOD CONTENT for commercial purposes.
If you modify and share the FMOD CONTENT, you must distribute the modified
FMOD CONTENT under this same license.
You may not apply legal terms or technological measures that legally
restrict others from doing anything this license permits.

2. SOURCE AUDIO:
All SOURCE AUDIO is owned by either Power Up Audio Inc. or Lena Raine.
You may not share, copy, or otherwise redistribute the SOURCE AUDIO.
You may not use the SOURCE AUDIO for any commercial or non-commercial
purpose unrelated to the PROJECT.
You may modify, remix, redesign, and build upon the SOURCE AUDIO, provided
it is for a purpose strictly related to the PROJECT.

BOTTOM LINE:
This FMOD Project and the content herein has been released in the effort of
contributing to education and welcoming discussion in game development. This
doesn't happen very often, as many studios and individuals worry about trade
secrets being revealed, or about content being copied and redistributed
without permission. That said, please respect our choice to release this
project by using it as intended - for non-commercial personal and/or
educational purposes only.
If you have any questions about the FMOD Project, or about this EULA, please
feel free to message us at [email protected].

FMOD Studio 1.10.06 User Manual (2018-05-01). © 2018 Firelight Technologies Pty Ltd.

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