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Multimedia Compression Techniques

The document provides an overview of various media compression techniques, including image (JPEG, GIF, Wavelet, Fractal), sound (MPEG Audio, MP3, AAC), and video (H.261, MPEG-2, MPEG-4, MPEG-7) compression methods. It details the principles behind these techniques, such as how JPEG utilizes human vision insensitivity to high frequencies for lossy compression, and how MPEG audio takes advantage of psychoacoustic models for efficient sound encoding. Additionally, it discusses the advantages of different compression methods and their applications in digital media.
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0% found this document useful (0 votes)
4 views35 pages

Multimedia Compression Techniques

The document provides an overview of various media compression techniques, including image (JPEG, GIF, Wavelet, Fractal), sound (MPEG Audio, MP3, AAC), and video (H.261, MPEG-2, MPEG-4, MPEG-7) compression methods. It details the principles behind these techniques, such as how JPEG utilizes human vision insensitivity to high frequencies for lossy compression, and how MPEG audio takes advantage of psychoacoustic models for efficient sound encoding. Additionally, it discusses the advantages of different compression methods and their applications in digital media.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Media Compression

Techniques
Table of Contents
◼ Image Compression Methods
◼ JPEG
◼ GIF 89a
◼ Wavelet Compression
◼ Fractal
◼ Sound Compression
◼ MPEG Audio Overview
◼ MPEG Layer-3 (MP3)
◼ MPEG AAC
◼ Video Compression Methods
◼ H.261
◼ MPEG/MPEG-2
◼ MPEG-4
◼ MPEG-7
JPEG Compression: Basics
◼ Human vision is insensitive to high spatial frequencies
◼ JPEG Takes advantage of this by compressing high frequencies
more coarsely and storing image as frequency data
◼ JPEG is a “lossy” compression scheme.

Losslessly compressed image, ~150KB JPEG compressed, ~14KB


Digital Image Representation
◼ JPEG can handle arbitrary color spaces (RGB,
CMYK, YCbCr (separates colors into grayscale
components)
◼ Luminance/Chrominance commonly used,
with Chrominance subsampled due to human
vision insensitivity
◼ Uncompressed spatial color data components
are stored in quantized values (8, 16, 24bit,
etc).
Flow Chart of JPEG
Compression Process
◼ Divide image into 8x8 pixel blocks
◼ Apply 2D Fourier Discrete Cosine Transform
(FDCT) Transform
◼ Apply coarse quantization to high spatial
frequency components
◼ Compress resulting data losslessly and store

8x8 Frequency JPEG


pixel FDCT Dependent Zig-zag Huffman
encoding syntax
blocks quantization scan generator

Quantization output
Table
Example of Frequency
Quantization with 8x8 blocks
128 128 128 128 128 128 128 128 -80 4 -6 6 2 -2 -2 0

118 111 112 117 120 123 123 122 24 -8 8 12 0 0 0 2

125 121 115 111 119 119 118 117 10 -4 0 -12 -4 4 4 -2

120 121 113 113 125 124 115 108 8 0 -2 -6 10 4 -2 0

120 120 116 119 124 120 115 110 18 4 -4 6 -8 -4 0 0

117 113 111 122 120 110 116 119 -2 8 6 -4 0 -2 0 0

109 113 111 122 120 110 116 119 12 0 6 0 0 0 -2 -2

111 121 124 118 115 121 117 113 0 8 0 -4 -2 0 0 0

Color space values (spatial data) Color space values (spatial data)

-5 0 0 0 0 0 0 0
16 11 10 16 24 40 51 61
2 -1 1 1 0 0 0 0
12 12 14 19 26 58 60 55
1 0 0 -1 0 0 0 0
14 13 16 24 40 57 69 56
1 0 0 0 0 0 0 0
14 17 22 29 51 87 80 62
1 0 0 0 0 0 0 0
18 22 37 56 68 109 103 77
0 0 0 0 0 0 0 0
24 35 55 64 81 104 113 92
0 0 0 0 0 0 0 0
49 64 78 87 103 121 120 101
0 0 0 0 0 0 0 0
72 92 95 98 112 100 103 99
Quantized spatial frequency values
Quantization Matrix to divide by
Scanning and Huffman
Encoding
◼ Spatial Frequencies scanned in zig-zag
pattern (note high frequencies mostly zero)
◼ Huffman encoding used to losslessly record
values in table

-5 0 0 0 0 0 0 0

2 -1 1 1 0 0 0 0 0,2,1,-1,0,0,1,0,1,1,0,0,1,0,0,0,-1,0,0,… 0
1 0 0 -1 0 0 0 0
Can be stored as:
1 0 0 0 0 0 0 0

1 0 0 0 0 0 0 0
(1,2),(0,1),(0,-1),(2,1),(1,1),(0,1),(0,1),(2,1),(3,1),EOB
0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0
Examples of varying JPEG
compression ratios

500KB image, minimum compression 40KB image, half compression 11KB image, max compression
Close-up details of different
JPEG compression ratios

Uncompressed image Half compression, blurring & Max compression, 8-pixel


(roughness between pixels halos around sharp edges blocks apparent, large
still visible) distortion in high-frequency
areas
JPEG Encoding modes
◼ Sequential mode
◼ Image scanned in a raster scan with single pass, 8-bit
resolution
◼ Sequential mode
◼ Step-by-step buildup of image from low to high frequency,
useful for applications with long loading times (internet,
portable devices, etc)
◼ Hierarchical mode
◼ Encoded using low spatial resolution image and encoding
higher resolution images based on interpolated difference,
for display on varying equipment
GIF 89a Image Compression
◼ Compuserve’s image compression
format
◼ Best for images with sharp edges, low
bits per channel, computer graphics
where JPEG spatial averaging is
inadequate
◼ Usually used with 8-bit images, whereas
JPEG is better for 16-bit images.
GIF 89a examples vs. JPEG

GIF Image, 7.5KB, JPEG, blotchy spots in


optimal encoding single-color areas
Wavelet Image Compression

◼ Optimal for images containing


sharp edges, or continuous
curves/lines (fingerprints)
◼ Compared with DCT, uses
more optimal set of functions
to represent sharp edges
than cosines.
◼ Wavelets are finite in extent
as opposed to sinusoidal
Several different families of wavelets.
functions
Source: “An Introduction to Wavelets”.
http://www.amara.com/IEEEwave/IEEEwavelet.html#contents
Wavelet vs. JPEG compression

Wavelet compression JPEG compression


file size: 1861 bytes file size: 1895 bytes
compression ratio - 105.6 compression ratio - 103.8

Source: “About Wavelet Compression”. http://www.barrt.ru/parshukov/about.htm.


Wavelet compression
advantages

Fig. 1. Fourier basis functions, time- Fig. 2. Daubechies wavelet basis functions, time-
frequency tiles, and coverage of the frequency tiles, and coverage of the time-
time-frequency plane. frequency plane

Source: “An Introduction to Wavelets”.


http://www.amara.com/IEEEwave/IEEEwavelet.html#contents
Fractal Based Image
Compression
◼ Image compressed in terms of self-
similarity rather than pixel resolution
◼ Can be digitally scaled to any resolution
when decoded
Table of Contents
◼ Image Compression Methods
◼ JPEG
◼ GIF 89a
◼ Wavelet Compression
◼ Fractal
◼ Sound Compression
◼ MPEG Audio Overview
◼ MPEG Layer-3 (MP3)
◼ MPEG AAC
◼ Video Compression Methods
◼ H.261
◼ MPEG/MPEG-2
◼ MPEG-4
◼ MPEG-7
MPEG Audio basics &
Psychoacoustic Model
◼ Human hearing limited to values lower than
~20kHz in most cases
◼ Human hearing is insensitive to quiet
frequency components to sound
accompanying other stronger frequency
components
◼ Stereo audio streams contain largely
redundant information
◼ MPEG audio compression takes advantage of
these facts to reduce extent and detail of
mostly inaudible frequency ranges
MPEG-Layer3 Overview

MP3 Compression Flow Chart


MPEG Layer-3 performance
sound quality bandwidth mode bitrate reduction ratio

telephone sound 2.5 kHz mono 8 kbps * 96:1

better than short wave 4.5 kHz mono 16 kbps 48:1

better than AM radio 7.5 kHz mono 32 kbps 24:1

similar to FM radio 11 kHz stereo 56...64 kbps 26...24:1

near-CD 15 kHz stereo 96 kbps 16:1

CD >15 kHz stereo 112..128kbps 14..12:1


MPEG-2 Advanced Audio Coding
(AAC) codec (next generation)
◼ Sampling frequencies from 8kHz to 96kHz
◼ 1 to 48 channels per stream
◼ Temporal Noise Shaping (TNS) smooths
quantization noise by making frequency
domain predictions
◼ Prediction: Allows predictable sound patterns
such as speech to be predicted and
compressed with better quality
MPEG-2 AAC Flowchart
Table of Contents
◼ Image Compression Methods
◼ JPEG
◼ GIF 89a
◼ Wavelet Compression
◼ Fractal
◼ Sound Compression
◼ MPEG Audio Overview
◼ MPEG Layer-3 (MP3)
◼ MPEG AAC
◼ Video Compression Methods
◼ H.261
◼ MPEG/MPEG-2
◼ MPEG-4
◼ MPEG-7
Video Compression with
Temporal Redundancy
◼ Using strictly spatial redundancy (JPEG)
gives video compression ratios from 7:1
to 27:1
◼ Taking advantage of temporal
redundancy in video gives 20:1 to
300:1 compression for H.261, or 30:1
to 100:1 for high quality MPEG-2
Videoconferencing
Compression with H.261
◼ H.261 is standard recommended for
videoconferencing over ISDN lines.
◼ Takes advantage of both spatial and
temporal redundancy in moving images
◼ Extremely similar to JPEG, but uses
initial frame plus motion vectors to
predict subsequent frames
H.261 Block Structure
◼ Basic unit of processing is in 8x8 pixel
blocks.
◼ Macro Blocks (MB, 16x16 pixels) are
used for motion estimation, 4 blocks of
luminance, 2 of chrominance
◼ Groups of Blocks (GOB) of 3x11 MB’s
are stored together with a header in
stream.
H.261 Block Structure of
bitstream

Block structure of H.261 video bitstream, Common Intermediate Format


(CIF), 360x288 pixels luminance, 180x144 pixels chrominance

Source: “H.261 Videoconferencing Codec” http://www.uh.edu/~hebert/ece6354/H261-report.pdf


H.261 Decoding (Similar to
encoding process)

Loop Filter

Encoded Bitstream Inverse Decompressed


Bitstream DEcoder Quantizer IDCT Video

Motion
Compensation

Reference
Frame
MPEG Video Compression
◼ Supports JPEG and H.261 through downward
compatibility
◼ Supports higher Chrominance resolution and pixel
resolution (720x480 is standard used for TV signals)
◼ Supports interlaced and noninterlaced modes
◼ Uses Bidirectional prediction in “Group Of Pictures”
to encode difference frames.

“Group Of Pictures” inter-frame dependencies in a stream

Source: “Parallelization of Software Mpeg Compression” http://www.evl.uic.edu/fwang/mpeg.html


MPEG 1 & 2 Bitstream

The MPEG data hierarchy

Source: http://www.doc.ic.ac.uk/~nd/surprise_96/journal/vol4/sab/report.html
MPEG-4
◼ Original goal was for 10 times better
compression than H.261
◼ Goals shifted to
◼ Flexible bitstreams for varying receiver capabilities
◼ Stream can contain new applications and
algorithms
◼ Content-based interactivity with data stream
◼ Network independence (used for Internet,
Wireless, POTS, etc)
◼ Object based representations
MPEG-4 audio-visual scene
composition
◼ Can place media objects anywhere in a scene
◼ Apply transforms to change appearance or
qualities of an object
◼ Group objects to form compound objects
◼ Apply streamed data to objects
◼ Interactively change viewer’s position in the
virtual scene

http://www.iis.fraunhofer.de/amm/techinf/mpeg4/mp4_overv.pdf
MPEG-4 “Audiovisual Scene”
Example

Source: “MPEG-4 Overview” http://www.chiariglione.org/mpeg/standards/mpeg-4/mpeg-4.htm


MPEG-7
◼ Media tagging format for doing searches on arbitrary media formats via
feature extraction algorithms
◼ Visual descriptors such as:
◼ Basic Structures
◼ Color
◼ Texture
◼ Shape
◼ Localization of spatio-temporal objects
◼ Motion
◼ Face Recognition
◼ Audio descriptors such as :
◼ Sound effects description
◼ Musical Instrument Timbre Description
◼ Spoken Content Description
◼ Melodic Descriptors (search by tune)
◼ Uniform Silence Segment
◼ Example application: Play a few notes on a keyboard and have
matched song retrieved.
Conclusion
◼ Media compression is indispensable
even as storage and streaming
capacities increase
◼ Future goals oriented towards
increasing ease of access to media
information (similar to google for text
based information)

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