0% found this document useful (0 votes)
15 views30 pages

OODDP Project (Simple Chat Simulation)

The Simple Chat Simulation project is a console-based C++ application designed to mimic a basic chatting system, allowing interactions between users or with a simple chatbot. It serves as an educational tool to introduce beginners to fundamental programming concepts such as classes, functions, loops, and file handling. The project aims to provide a clear and user-friendly interface while demonstrating the logic behind chat systems, with potential for future enhancements.

Uploaded by

pikachu26212
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
15 views30 pages

OODDP Project (Simple Chat Simulation)

The Simple Chat Simulation project is a console-based C++ application designed to mimic a basic chatting system, allowing interactions between users or with a simple chatbot. It serves as an educational tool to introduce beginners to fundamental programming concepts such as classes, functions, loops, and file handling. The project aims to provide a clear and user-friendly interface while demonstrating the logic behind chat systems, with potential for future enhancements.

Uploaded by

pikachu26212
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 30

ABSTRACT

The Simple Chat Simulation project is a console-based


application developed using C++ that mimics a basic chatting
system. It allows the user to engage in a simulated
conversation either between two users or between a user and a
basic chatbot. The primary objective of the project is to
demonstrate fundamental programming concepts in C++, such
as the use of classes, functions, loops, conditional statements,
and string handling. In the user vs user mode, both users can
take turns typing messages, while in the user vs bot mode, the
bot responds with predefined or keyword-based replies to
simulate a basic interactive experience. The program provides
a simple and clear text-based interface for message input and
display. Additionally, the chat history can be saved to a text file
for future reference, incorporating basic file handling
operations. Overall, the project serves as a beginner-friendly
introduction to object-oriented programming and input/output
operations in C++.
INTRODUCTION
Communication has always been a fundamental part of human
society, and with the growth of technology, the methods of
communication have drastically evolved. One of the most
commonly used forms of modern communication is chatting
through digital platforms. Chat applications are widely used in
both personal and professional environments, enabling people
to exchange messages quickly and efficiently. These systems
form the backbone of messaging services, customer support
systems, online communities, and even artificial
intelligence-based assistants.

This project, titled Simple Chat Simulation, is a console-based


application developed using the C++ programming language. It
aims to simulate a basic chat environment where users can
interact either with each other or with a simple chatbot. The
primary objective of this project is to provide an educational tool
that introduces core programming concepts to beginners in a
practical and engaging way. By implementing features like
message exchange, user identification, and optional file
handling for saving chat history, the project helps learners
understand how real-world chat applications are structured at a
basic level.

The simulation is designed to run entirely within the


command-line interface and focuses on simplicity and clarity. It
makes use of object-oriented programming to organize the
code into manageable components, making it easier to
understand and extend. This project also demonstrates the use
of standard input/output operations, string manipulation, loops,
and conditional statements, which are all essential building
blocks for any C++ programmer.
Overall, the Simple Chat Simulation project is not only a
practical demonstration of basic C++ skills but also a stepping
stone towards understanding the logic behind real-time
communication systems. It encourages creativity and
problem-solving while reinforcing key programming
fundamentals.
PROBLEM STATEMENTS
In today’s digital world, chat-based communication has become
an essential part of daily interaction, both in personal and
professional settings. However, for beginners in programming,
understanding how such systems work behind the scenes can
be challenging. There is a need for a simplified model that
helps learners grasp the basic concepts involved in building a
chat system without the complexity of networking or graphical
interfaces.

The problem is to design and implement a simple, text-based


chat simulation using C++ that allows two users to take turns
sending messages, or enables a user to interact with a basic
chatbot. The application should display messages in a clear
conversational format and optionally store the chat history in a
text file. The system must be user-friendly, operate entirely
within the console, and utilize core programming concepts such
as classes, loops, functions, and file handling.

This simulation will help beginner programmers understand the


logic of turn-based input, message formatting, and simple
automated responses, forming a strong foundation for more
advanced communication systems.
OBJECTIVES
The primary objective of this project is to design and develop a
console-based chat simulation system using C++ that allows
users to experience a basic form of digital communication. The
application aims to provide two main modes of interaction: one
where two users can take turns chatting with each other, and
another where a single user can interact with a simple chatbot
that responds using predefined logic.

This project seeks to reinforce essential programming concepts


for beginners by incorporating object-oriented programming
principles such as the use of classes, objects, and member
functions. Through this, learners can understand how to
structure code efficiently and logically.

Another key objective is to practice string handling and


standard input/output operations, which are core
components of most real-world applications. The simulation will
present a clear and simple interface in the console where users
can type and view messages in a chat-like format.

Additionally, the project introduces basic file handling,


allowing the option to save chat history to a text file for future
reference. This not only improves user experience but also
demonstrates how persistent data can be managed using file
operations in C++.

Overall, the project is designed to help learners:

●​ Understand how chat systems work at a basic level.​

●​ Strengthen their logic and programming structure skills.​


●​ Explore how text-based interfaces can simulate real-world
applications.​

●​ Build confidence in developing larger and more complex


projects in the future.
SCOPE OF THE PROJECT
●​ The project is limited to a text-based console
application, meaning it does not include graphical user
interfaces or real-time networking features.It supports two
modes of communication: one between two users
(user-to-user) and another between a user and a basic
chatbot (user-to-bot).​

●​ The chatbot operates on a simple logic, responding with


predefined or keyword-based replies — it is not an AI or
NLP-powered system.​

●​ The chat simulation is turn-based, allowing users to send


messages alternately, simulating a real chat experience
within a console.​

●​ The system includes an optional feature to store chat


history in a text file, demonstrating file input/output
operations in C++.​

●​ The project is intended for educational purposes, mainly


targeting beginners who want to strengthen their
understanding of C++ programming, including
object-oriented design, string manipulation, and file
handling.​

●​ The scope does not cover live chat over a network, GUI
development, or database integration — those are
considered as future extensions beyond the current
project’s scope.​
●​ The project can be extended in the future by adding
features like timestamps, message deletion, GUI, user
authentication, or even converting it into a network-based
messaging app.​
EXISTING SYSTEM
In the current digital world, numerous sophisticated chat
systems and messaging applications exist, such as WhatsApp,
Facebook Messenger, Telegram, and customer service
chatbots. These systems offer a wide range of features
including real-time messaging, multimedia sharing, encryption,
group chats, AI-based responses, and cloud storage. Most of
these applications are developed using advanced technologies,
supported by databases, graphical user interfaces (GUIs), and
internet-based networking. However, these systems are often
complex and difficult for beginners to understand or replicate.
They involve extensive backend infrastructure and third-party
integrations, which go beyond the scope of introductory
programming projects. Therefore, a need exists for a simplified
version that mimics the fundamental operation of a chat system
in an offline, text-based format, purely for learning and
demonstration purposes.
PROPOSED SYSTEM
The proposed system is a simplified, console-based chat
simulation application developed using the C++ programming
language. It is specifically designed for educational purposes to
help beginners understand how basic chat systems work
without the complexity of advanced technologies like
networking, databases, or graphical interfaces. The application
offers two primary modes of communication: one that allows
two users to simulate a conversation by taking turns entering
messages, and another that enables a user to interact with a
basic chatbot. The bot uses predefined responses or simple
keyword-based logic to generate replies, mimicking a
human-like interaction in a very basic form. All conversations
are displayed in a clear, turn-by-turn format that includes
sender labels to differentiate between users or the bot.
Additionally, the system may include functionality to save the
chat history to a text file, allowing users to review previous
conversations and giving them exposure to basic file handling
operations in C++. This project is intended to strengthen
foundational programming skills such as object-oriented
programming, string manipulation, control flow, input/output
operations, and modular code structure. Though simple in
nature, the system provides a solid foundation upon which
more advanced features—such as real-time messaging, user
authentication, database integration, or graphical user
interfaces—can be built in future versions.
MODULE DESCRIPTION
1. User Input and Output Module:

Responsible for taking input from the user and displaying chat
messages on the console.

Ensures a smooth, turn-based chat interface where users can


type and view responses.

2. Message Handling Module:

Handles the logic for processing messages entered by the


users or bot.

Formats messages for display and alternates turns between


users or the user and the bot.

3. Bot Logic Module:

Handles the response generation for the bot.

Uses predefined responses or simple keyword-based logic to


provide chatbot-like interaction.

4. Chat History Module:

Optional module to save chat logs to a text file

Loads previous conversations and writes new messages to the


file, demonstrating basic file I/O in C++.
5. Main Control Module:

Manages the overall flow of the application.

Facilitates the user’s mode selection (User-to-User or


User-to-Bot) and controls the chat sequence.
IMPLEMENTATION
The implementation of the Simple Chat Simulation project
involves creating the system using C++ with the following core
steps:

1. Setting Up the Project:

Start by setting up a new C++ project in your chosen IDE or


text editor (e.g., Visual Studio, Code::Blocks, or any other
C++-compatible IDE).

Create a main .cpp file where the entire program will reside.

2. Creating the Basic Structure:

Use classes to structure the different components of the chat


simulation.
For example:
User class to represent each user in the conversation.
Bot class to handle the bot’s responses.

ChatHistory class (optional) to manage saving and loading chat


logs.

Define the functions for initializing the program, taking user


input, handling messages, displaying the chat, and saving logs.

3. User Input and Output Handling:


Implement the function to capture user input using the cin
function.
Ensure that the program correctly displays the conversation by
using cout to output messages in a readable, turn-based
format.

4. Message Handling Logic:

The Message Handling Module will need to handle the


sequence of messages:

For User-to-User mode, the program alternates between the


two users.

For User-to-Bot mode, capture user input and call the Bot class
to generate a response.

Make sure that each message is formatted and displayed with


proper tags to identify the sender (either "User1", "User2", or
"Bot").

5. Bot Logic Implementation:

The Bot class should contain logic to simulate conversation:

Start with simple, predefined responses to common user inputs.

Implement a basic keyword-based logic to trigger different


responses based on user input.
For example,
if the user types "hello", the bot could respond with "Hi! How
can I assist you today?"
6. Chat History (Optional) Implementation:

The Chat History Module involves writing the conversation to a


text file:

Implement a function to save the conversation and another to


load it if needed.

Ensure the program appends each new message to the file so


the entire chat can be saved.

7. Main Control Logic:

The Main Control Module will handle the flow of the program:

Ask the user to select between User-to-User chat or


User-to-Bot chat mode.

Based on the selection, call the relevant modules to begin the


chat simulation.

Control the overall flow of the program, ensuring that it exits


cleanly after the conversation is over.

8. Exit Conditions:

Provide an option to exit the chat at any time. This can be


achieved by having a specific exit command (e.g., "exit" or
"quit").
Properly end the conversation by releasing resources, such as
closing any open files.

PROGRAM
#include <iostream>
#include <fstream>
#include <string>

using namespace std;

class ChatHistory {
public:
void saveToFile(const string& message) {
ofstream file("chat_history.txt", ios::app);
if (file.is_open()) {
file << message << endl;
file.close();
}
}
};

class Bot {
public:
string getResponse(const string& input) {
if (input == "hello") return "Hi there!";
else if (input == "how are you") return "I'm just a bot, but
I'm doing great!";
else if (input == "bye") return "Goodbye! Have a nice
day!";
else return "I'm not sure how to respond to that.";
}
};

void userToUserChat(ChatHistory& history) {


string user1, user2, msg;
cout << "Enter name for User 1: ";
cin >> user1;
cout << "Enter name for User 2: ";
cin >> user2;

while (true) {
cout << user1 << ": ";
cin.ignore();
getline(cin, msg);
if (msg == "exit") break;
history.saveToFile(user1 + ": " + msg);

cout << user2 << ": ";


getline(cin, msg);
if (msg == "exit") break;
history.saveToFile(user2 + ": " + msg);
}
}

void userToBotChat(ChatHistory& history, Bot& bot) {


string user, msg;
cout << "Enter your name: ";
cin >> user;

cin.ignore();
while (true) {
cout << user << ": ";
getline(cin, msg);
if (msg == "exit") break;
history.saveToFile(user + ": " + msg);

string response = bot.getResponse(msg);


cout << "Bot: " << response << endl;
history.saveToFile("Bot: " + response);
}
}

int main() {
ChatHistory history;
Bot bot;
int choice;

cout << "Simple Chat Simulation\n";


cout << "1. User to User Chat\n";
cout << "2. User to Bot Chat\n";
cout << "Choose an option (1 or 2): ";
cin >> choice;

if (choice == 1)
userToUserChat(history);
else if (choice == 2)
userToBotChat(history, bot);
else
cout << "Invalid choice!" << endl;

cout << "Chat ended. Chat history saved to


'chat_history.txt'\n";
return 0;
}
SCREENSHOT
OUTPUT
CONCLUSION

The Simple Chat Simulation project successfully demonstrates


the foundational concepts of communication systems using
basic C++ programming techniques. Through this project, we
developed a text-based simulation that supports both
user-to-user and user-to-bot interactions, emphasizing the core
logic behind chat applications. The implementation showcased
important programming skills such as class usage, control
structures, string handling, and file operations. Additionally, the
inclusion of a basic chatbot and the ability to save conversation
history to a file illustrated how real-world features can be
incorporated into simple console applications. While the system
is basic and lacks advanced networking or graphical interfaces,
it serves as a solid starting point for students and beginners to
understand how chat-based applications work. This project lays
the groundwork for future enhancements like real-time
messaging, smarter bot responses using AI, and GUI-based
interfaces, making it a valuable educational tool for learning
and exploration.
UML DIAGRAM
USE CASE DIAGRAM

CLASS DIAGRAM
SEQUENCE DIAGRAM

COLLABRATION DIAGRAM
ACTIVITY DIAGRAM
STATE CHART DIAGRAM

You might also like