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Bfa Animation

The document outlines the Bachelor of Fine Arts (BFA) Annual Program in Animation at Raja Mansingh Tomar Music & Arts University, detailing the curriculum for the first three years. It includes core subjects, practical courses, and elective options, along with total marks and passing criteria for each subject. Additionally, it provides a comprehensive overview of the theory and practical components of animation education, including history, principles, and digital tools.

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0% found this document useful (0 votes)
21 views11 pages

Bfa Animation

The document outlines the Bachelor of Fine Arts (BFA) Annual Program in Animation at Raja Mansingh Tomar Music & Arts University, detailing the curriculum for the first three years. It includes core subjects, practical courses, and elective options, along with total marks and passing criteria for each subject. Additionally, it provides a comprehensive overview of the theory and practical components of animation education, including history, principles, and digital tools.

Uploaded by

chinutanu1614
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Raja Mansingh Tomar Music & Arts University Gwalior (M.P.

)
B.F.A. Annual Program (Bachelor of Fine Arts) Regular

BFA ANIMATION YEAR I

BFA ANNUAL PROGRAM REGULAR FIRST YEAR (ANIMATION)


Sub Class room Total
Sr. Mid terms/ internal End term
Subjects Nature core (Main subject) ject teaching teaching Total Marks Passing minimum marks/
No Credit valution & valution marks
(Section-A) THEORY CORE 1 cod weeklyDura duration/ Percentage percentage
. attendence percentage
e tion/Hours hours

1 HISTORY OF ART 2 2 72 15+05 80 100 33


2 Fundamental Of Art 2 2 72 15+05 80 100 33
PRACTICAL CORE 2
3 DRAWING 3 6 288 15+05 80 100 33
4 PAINTING 3 6 144 15+05 80 100 33
5 APPLIED ART 3 6 144 15+05 80 100 33
6 SCULPTURE 3 6 144 15+05 80 100 33
SECTION - B ELEETIVE OPEN
SUBJECT ONLY PRACTICAL
7 Choose opposite subject with your own
subject i.e. (photography/Murals/miniature 2 2 72 15+05 80 100 33
/sketching/folk-art/pottery)
SECTION -C FOUNDATION COURES
8 Hindi Languages Moral Value-I 2 2 108 15+05 80 100 33
9 English Languages- II 2 2 108 15+05 80 100 33
10 Entrepreneurship-III 2 2 108 15+05 80 100 33
Total 24 36 1260
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X X X X X X X X
Mr. Amit Phand Mr. Mahendra Damle Mr. Vibhuti Pandey Mr. Sajan Kurien Mathew Mr. Madhusudan Sharma Mrs.Sonali Gupta Mr. Ashish Bhagoria
Raja Mansingh Tomar Music & Arts University Gwalior (M.P.)
B.F.A. Annual Program (Bachelor of Fine Arts) Regular

BFA ANIMATION YEAR II

S
u
Class
b
room Total Mid terms/ End term
Subjects Nature core je
Sr. teaching teaching internal valuation Total Marks Passing minimum marks/
(Main subject) (Section -A) ct Credit
No. weekly duration/ valuation & marks Percentage percentage
THEORY CORE 1 c
Duration/ hours attendance percentage
o
Hours
d
e
1 HISTORY OF ART 2 2 72 15+05 80 100 33
2 HISTORY OF ANIMATION 2 2 72 15+05 80 100 33
PRACTICAL CORE 2
Figure Analysis, Life Drawing & Dynamic
3 3 6 216 15+05 80 100 33
Anatomy.
4 Principles Of Animation, Action Analysis 3 6 216 15+05 80 100 33
Story Development, Layout & Dimensional
5 3 6 216 15+05 80 100 33
Drawing
6 Introduction To Digital Tool 3 6 216 15+05 80 100 33
Section - B Eleetive Open Subject Only
Practical
7 Choose opposite subject with your own
subject i.e. (photography/Murals/miniature 2 2 72 15+05 80 100 33
/sketching/folk-art/pottery)
SECTION -C FOUNDATION COURES
8 Hindi Languagesae Moral Value-I 2 2 72 15+05 80 100 33
9 English Languagesae- II 2 2 72 15+05 80 100 33
10 Environmental Study 2 2 72 15+05 80 100 33
Total 24 36 1296

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X X X X X X X X
Mr. Amit Phand Mr. Mahendra Damle Mr. Vibhuti Pandey Mr. Sajan Kurien Mathew Mr. Madhusudan Sharma Mrs.Sonali Gupta Mr. Ashish Bhagoria
Raja Mansingh Tomar Music & Arts University Gwalior (M.P.)
B.F.A. Annual Program (Bachelor of Fine Arts) Regular

Paper – II (Theory) – HISTORY OF ANIMATION


UNIT - 1
Pre-Cinema Visual Entertainment-puppets, magic lantern, comics, "The Persistence of Vision,"
flipbooks, the thaumatrope, the phenakistoscope, the zoetrope, Emile Reynaud and his
Praxinoscope, the significance of the shutter to motion pictures.

UNIT – 2
The Mechanics of Motion Pictures and the First Films, Legendary Women in Animation, Early
Stop Motion Animation.
Walt Disney's Beginnings - The Silent Era, MGM, Warner Brothers, Dream Works. The History
of Indian Animation, Brief History of Russian Animation and Japanese Animation.

UNIT – 3
Recent International Animation: Major Figures & Films – Ratatouille, Ice Age, Shrek, Up, Wall-
E, Chicken Run, One Punch Man, Dragon Ball Super, Toy Story, How to Train Your Dragon,
Shingeki noKyojin, Inside Out, The Polar Express, Chota Bheem, The Take of Princess Kaguya

UNIT – 4
Twelve Principles of Animation (Timing, Ease In and Out (or Slow In and Out), Arcs,
Anticipation, Exaggeration, Squash and Stretch, Secondary Action, Follow Through and
Overlapping Action, Straight Ahead Action and Pose-To-Pose Action, Staging, Appeal,
Personality) . Arcs of motion, hook-up and in-between, wave principal, S and C curve, follow
through and overlap Action.

UNIT – 5
Proportion, Balance, Weight and Silhouette, What is Arc of movement? Its uses. Its importance
in animation. Basic Principals of Animation in relation with walk cycle - Timing, staging, arc of
motion, mass, and weight, center of mass, path of action, squash, and stretch

.Suggested Reading
1. Understanding Animation by Paul Wells
2. Cartoon Capers: The History of Canadian Animators by Karen Mazulewich, Bendazzi
3. Cartoons: One Hundred Years of Cinema Animation by G Bendazzi
6. Carton Animation by Preston Blair
7. Timing for Animation by Harold Whitaker
8. The Animators Survival Kit by Richard Williams
9. Principles of Colour by Faber Birren
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X X X X X
Mr. Amit Phand Mr. Mahendra Damle Mr. Vibhuti Pandey Mr. Sajan Kurien Mathew Mr. Madhusudan Sharma

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X X X
Mrs.Sonali Gupta Mr. Ashish Bhagoria
Raja Mansingh Tomar Music & Arts University Gwalior (M.P.)
B.F.A. Annual Program (Bachelor of Fine Arts) Regular

PRACTICAL
PRACTICAL 1 - FIGURE ANALYSIS, LIFE DRAWING & DYNAMIC ANATOMY.
Human Anatomy: Anatomy of different age groups (Babies, Kids, Teens, Young Adults, and
Aged). Basic Proportions, Basic understanding of the skeletal and muscle system, Human forms
in perspective. Male and female anatomy. Body Structure .Proportion and construction of body
parts (Torso, Face, Eyes, Nose, Ears, Mouth, Hand, Feet etc.) Motion analysis, Study of poses.
Anatomy of animals, birds, reptiles. Body structure: Basic forms, Proportion, and construction of
body parts: head, legs, tails. Use of perspectives while drawing animals, birds, reptiles, and
Insects. Understanding motion and grace.

PRACTICAL 2 - PRINCIPLES OF ANIMATION


Twelve Principles of Animation (Timing, Ease In and Out (or Slow In and Out), Arcs,
Anticipation, Exaggeration, Squash and Stretch, Secondary Action, Follow Through and
Overlapping Action, Straight Ahead Action and Pose-To-Pose Action, Staging, Appeal,
Personality) .
Arcs of motion, hook-up, & in-between, wave principal, S & C curve, follow through, & overlap
Action. Posing and Gesture, blocking performance through thumbnails. Rough in-between, key
frames. Character design & Character rotation.
Turn around character developed both human & animal. Hook-up, In-between, Wave principal, S
and C, Posing and Gesture curve
Mannequin for animation using basic shapes. Principles of the anthomorphic walking character.
Extension and Application of Animation concepts. Create mouth shapes that synchronize with
supplied dialogue.
Anthomorphic Walking Character , Walk Cycle, Head Turn and Lip Sync, Flour Sack
Assignment, Animate flour sack, Output using line test camera.

PRACTICAL 3 -STORY DEVELOPMENT & DIMENSIONAL DRAWING,


ANIMATION & LAYOUT
Analysis in Visual Storytelling, Fundamental Elements of Story, Storyboards - Layout Analysis,
Colour Analysis, Lighting Analysis. Principles of Composition, Perspective, Camera - Position
/Angles, Types of Layout, Level separation (Foreground, middle ground, background).
Animation- dialogue and design, Beat boards and character sketches Storyboard pitches, Exterior
study with painting (outdoors), effect of light on mood, layout with vertical panning, layout with
horizontal panning, BG layout with colour of interior. Multi-plane layout, Layout package, and
labeling.
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X X X X X
Mr. Amit Phand Mr. Mahendra Damle Mr. Vibhuti Pandey Mr. Sajan Kurien Mathew Mr. Madhusudan Sharma

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X X X
Mrs.Sonali Gupta Mr. Ashish Bhagoria
Raja Mansingh Tomar Music & Arts University Gwalior (M.P.)
B.F.A. Annual Program (Bachelor of Fine Arts) Regular

Case Study of movies – Study the layouts & style of the following movies. Introduction to
advanced concept art. Create television storyboards & sequences of feature storyboards using
professional terminology & templates.

PRACTICAL – 4 - INTRODUCTION TO DIGITAL TOOLS


Introduction to hardware and software - Digital asset management and directory structure, Pros
and Cons of Digital Animation, Digital vs. Analogue, Screen resolution: NTSC, Wide-screen,
PAL , Using Layers, Using the scanner, Raster vs. Vector graphics, RGB vs. CMYK, Output
formats and file compression, Additional tools and workflows, Using Alpha Channels and Layer
Masks.
FLIPBOOK - Shooting, Timing, Scrubbing, Light Bulb feature, Cycle, Exporting, Colouring,
Exporting Frames
Digital Storyboard - Introduction to Digital Storyboard, Introduction to Animatics, Paperless
traditional animation, Additional tools and work-flows, Working with textures, pegs and
interpolation, Multi-plane backgrounds, Camera moves.
Make a sequence using any 2d Application.
Introduction to Animatics, Scene editing and transitions, Working with sound

Suggested Reading
1. Animation from Pencils to Pixels: Classical Techniques for the Digital Animator by Tony White
2. Adobe Flash Professional CS5 Bible by Todd Perkins
3. Animate to Harmony: The Independent Animator's Guide to Toon Boom by Adam Philips
4. Color by Betty Edwards
5. Animation Survival Kit by Richard Williams
6. Carton Animation by Preston Blair
7. Timing for Animation by Harold Whitaker
8. An Atlas of Animal Anatomy for Artists by W.Ellenberger
9. Animal Anatomy for Artists: The Element of Form by Goldfinger
10. Adobe Photoshop CS6 Bible by Lina Danae Dayley
11. Animate to Harmony: The Independent Animator's Guide to Toon Boom by Adam Phillips
12. The Animation Book: A Complete Guide to Animated Filmmaking--From Flipbooks to Sound Cartoons to 3- D
Animation by Kit Laybourne
13. Perspective Drawing Handbook by Joseph D Amelio
14. Film Directing: Visualizing from Concept to Screen (Michael Weiese Production) by Steven Katz
15. Five C’s of Cinematography Motion Picture Filming Techniques by Joseph V. Mascelli
16. An Atlas of Anatomy for Artists by Fritz Schider, Anatomy & Drawing by Victor Perad.

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X X X X X
Mr. Amit Phand Mr. Mahendra Damle Mr. Vibhuti Pandey Mr. Sajan Kurien Mathew Mr. Madhusudan Sharma

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X X X
Mrs.Sonali Gupta Mr. Ashish Bhagoria
Raja Mansingh Tomar Music & Arts University Gwalior (M.P.)
B.F.A. Annual Program (Bachelor of Fine Arts) Regular

BFA ANIMATION YEAR III


Class room
Total
Subjects Nature core teaching Mid terms/
Sr. Subjec teaching End term valuation Total Marks Passing minimum
(Main subject) (Section -A) Credit weekly internal valuation
No. t code duration/ marks percentage Percentage marks/ percentage
THEORY CORE 1 Duration/Ho & attendance
hours
urs
1 History Of Art 2 2 72 15+05 80 100 33
2 Basic of Computer Graphics 2 2 72 15+05 80 100 33
PRACTICAL CORE 2
Figure Analysis – Morphing,
3 3 6 216 15+05 80 100 33
Character Design
4 Acting For Animation 3 6 216 15+05 80 100 33
5 2d Applications 3 6 216 15+05 80 100 33
3d Modeling & Rigging,
6 3 6 216 15+05 80 100 33
Animation & Leica Reel
SECTION - B ELEETIVE
OPEN SUBJECT ONLY
PRACTICAL
7 Choose opposite subject with
your own subject i.e.
2 2 72 15+05 80 100 33
(photography/Murals/miniature
/sketching/folk-art/pottery)
SECTION -C FOUNDATION
COURES
8 Hindi Languages Moral Value-I 2 2 72 15+05 80 100 33
9 English Languages- II 2 2 72 15+05 80 100 33
9 Basic Of Computer & I.T. 2 2 72 15+05 80 100 33
Total 24 36 1296
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X X X X X X X X
Mr. Amit Phand Mr. Mahendra Damle Mr. Vibhuti Pandey Mr. Sajan Kurien Mathew Mr. Madhusudan Sharma Mrs.Sonali Gupta Mr. Ashish Bhagoria
Raja Mansingh Tomar Music & Arts University Gwalior (M.P.)
B.F.A. Annual Program (Bachelor of Fine Arts) Regular

PAPER – II (THEORY) – Basic of Computer Graphics


Unit -1
Computer graphics; Definition of Computer graphics, Introduction to Raster & Vector Graphics,
3d computer graphics, Pixel, Resolution, Render, Anti-aliasing.
Unit -2
Color Theory & Modes; Color Models (Additive Primary Colors & Subtractive Primary Colors),
Color Modes; RGB, CMYK, Grey Scale, Indexed Colour, etc., Primary color, Secondary &
Tertiary Color, warm & cool color. Term definition: Hue, Saturation, tint, Brightness, Tone,
Shade, Chrome.
Unit -3
Types of Animation – Types of Animation, cell/paper animation, digital Animation, 3d
Animation, puppet Animation, Clay Animation etc. Intro and Workflow Theory. Differences
between Paperless Animation and Traditional Animation.
Unit-4 Different types animation - Rough in-between, key frames, (pose to pose) and straight-
ahead animation.
Unit-5
Principles of the anthomorphic walking character. Character Types and their responses to aging

PRACTICAL
PRACTICAL 1 - FIGURE ANALYSIS – MORPHING, CHARACTER DESIGN
Morphing object, shapes, and alphabets. Lip synch principles, Lip Synchronization – Use
Exposure sheet, Caricature, Animating clothing, Character designing, Features of a character,
Types/Kinds of characters, Designing props and assets of character, Creating
turnarounds/Character model sheets, Blueprints, Character size comparison charts, Character
attitude poses,, Clay sculpture

PRACTICAL 2 - Acting For Animation


Acting and Stating are absolute essentials for making the characters and story to
Come alive.
• Introduction to stagecraft for theatre, liveaction film and animation
• Understanding characters and their back stories
• Interpreting the importance of the scene through action & staging
• Acting workshop
• Using editing and understanding film language to enhance character development and story
telling.
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X X X X X
Mr. Amit Phand Mr. Mahendra Damle Mr. Vibhuti Pandey Mr. Sajan Kurien Mathew Mr. Madhusudan Sharma

Invalid signature

X X X
Mrs.Sonali Gupta Mr. Ashish Bhagoria
Raja Mansingh Tomar Music & Arts University Gwalior (M.P.)
B.F.A. Annual Program (Bachelor of Fine Arts) Regular

PRACTICAL 3 - 2D APPLICATIONS
Introduction and Workflow Theory, Paperless Drawings and Color Management, Use of Camera
and Pegs, Symbol Based Animation.
PHOTOSHOP - Horizontal Pans and Working with Underlay and Overlays
TOONBOOM ANIMATE PRO - Camera moves & Compositing effects, Introduction to Cut-
Out Animation, Cut-Out character break-down and rigging & Cut-Out animating
FLASH - Motion Tweens and Shape Tweens & 3D Transformation - Inverse Kinematics

PRACTICAL 4 -3D MODELING & RIGGING, ANIMATION & LEICA REEL


Introduction to Maya and 3ds max.3D Modeling Interface, use of mouse and keyboard, basic
tools to be used in creating polygonal shapes and models. Descriptions of polygons, and the
elements that make up a polygon in Maya, such as vertices, edges, faces, and UVis. Overview of
file keeping, saving files and workspace views. Moving, scaling, rotating and placement of
objects in the 3D environment.
3d character modeling, environment modeling, fur, hair, Flag stimulation
Character Rigging, Texturing, Lighting, Rendering.

Suggested Reading
1. Dream Worlds: Production Design for Animation by Don Hahn
2. Setting the Scene: The Art & Evolution of Animation Layout
3. Layout & Composition for Animation by Ed Ghertner
4. How to write for animation by Jeffrey Scott
5. Digital Modeling by William Vaughan
6. Maya Character Creation: Modeling and Animation Controls by Chris Maraffi
7. Rig it Right! Maya Animation Rigging Concepts by Tina O'Hailey
8. Character Design from the Ground Up: Make Your Sketches Come to Life by Kevin Crossley
9. Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic
Novels by Tom Bancroft
10. A History of Costumes by Carl Kohler
11. Character Costume Figure Drawing: Step-by-Step Drawing Methods for Theatre Costume
Designers by Tan Huaixiang
12. Animation from Pencils to Pixels: Classical Techniques for the Digital Animator by Tony
White
13. Mastering Autodesk Maya 2016: Autodesk Official Press by Todd Palamar
14. How to Cheat in Maya 2014: Tools and Techniques for Character Animation by Kenny Roy
15. Mastering Autodesk 3ds Max 2013 by Jeffery M. Harper
16. Autodesk 3ds Max 2014 Bible by Kelly L. Murdock
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X X X X X
Mr. Amit Phand Mr. Mahendra Damle Mr. Vibhuti Pandey Mr. Sajan Kurien Mathew Mr. Madhusudan Sharma

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X X X
Mrs.Sonali Gupta Mr. Ashish Bhagoria
Raja Mansingh Tomar Music & Arts University Gwalior (M.P.)
B.F.A. Annual Program (Bachelor of Fine Arts) Regular

BFA ANIMATION YEAR IV

Mid End
Class
terms/ term
Subjects Nature core room Total Passing
internal valuati Total
Sr. (Main subject) Subject teaching teaching minimum
Credit valuatio on Marks
No. (Section -A) code weekly duration/ marks/
n& marks Percentage
THEORY CORE 1 Duration/ hours percentage
attendan percen
Hours
ce tage
FOLK,TRIBAL ART
&
1 2 2 72 15+05 80 100 33
CONTEMPORARY
SCULPTURE
VISUAL EFFECTS,
2 DIGITAL 2 2 72 15+05 80 100 33
COMPOSITING
MOTION CAPTURE
PRACTICAL CORE
2
STOP MOTION SET
3 & CHARACTER 4 8 288 15+05 80 100 33
DESIGN
STOP MOTION
4 4 8 288 15+05 80 100 33
ANIMATION
5 VISUAL EFFECTS 4 8 288 15+05 80 100 33
PROJECT 3D
6 SHORT FILM 4 8 288 15+05 80 100 33
PROJECT
Total 20 36 1296

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X X X X X
Mr. Amit Phand Mr. Mahendra Damle Mr. Vibhuti Pandey Mr. Sajan Kurien Mathew Mr. Madhusudan Sharma

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X X X
Mrs.Sonali Gupta Mr. Ashish Bhagoria
Raja Mansingh Tomar Music & Arts University Gwalior (M.P.)
B.F.A. Annual Program (Bachelor of Fine Arts) Regular

PAPER – I (THEORY) – VISUAL EFFECTS


UNIT - 1
Intro to the Motion Picture/VFX Pipeline. What is movie making & VFX? Principles of motion
picture & VFX. Origins of Visual Effects & VFX concepts. Structure of Digital Images –The
Pixel, Grayscale Images, Colour Images & Four Channel Images. Different of Visual & Special
effects, Image Resolution, Image Aspect Ratio, Pixel Aspect Ratio, Display Aspect Ratio, Bit
Depth, Floating Point, Photographic Images vs. Graphics.

UNIT - 2 The tools of Cinematography – The frame, the lens, light and colour, texture,
movement, establishing, point of view. Shooting methods – What is cinematic, the frame, cinema
as a language, master seen method, coverage, overlapping or triple take method, free form
method

UNIT - 3 Cinematic Continuity – Shooting for editing, Types of continuity, The prime directive,
screen direction, issues in continuity, types of cuts – Content cut, action cut, POV cut, Match cut,
conceptual cut, zero cut .Camera Movement – Types of moves, Moving shots, camera mounting,
the crab dolly, cranes, car shots, aerial shots, other types of camera mounts

UNIT - 4
Rotoscoping, Motion Tracking & 2D Match moving – The golden rules of roto, Types of 2D
motion tracking, comparing good & bad tracking targets & 2D motion tracking applications.
How 3D CGI is created & its applications. 3D motion tracking & its applications.

UNIT - 5 Compositing –Compositing Applications, Layer Based Compositors, Nodal Based


Compositors, Keyer Types & Concepts. Different between live action & CGI. What is Blue
screen & Green screen? & their use in VFX. Methods of warping & morphing

PRACTICAL
PRACTICAL 1 - STOP MOTION SET & CHARACTER
Types of stop motion animation, set creation for different types of stop motion, character
construction for stop motion. Camera and light set up.

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X X X X X
Mr. Amit Phand Mr. Mahendra Damle Mr. Vibhuti Pandey Mr. Sajan Kurien Mathew Mr. Madhusudan Sharma

Invalid signature

X X X
Mrs.Sonali Gupta Mr. Ashish Bhagoria
Raja Mansingh Tomar Music & Arts University Gwalior (M.P.)
B.F.A. Annual Program (Bachelor of Fine Arts) Regular

PRACTICAL 2- STOP MOTION ANIMATION


Make a short film in various type of stop motion animation.

PRACTICAL 3- VISUAL EFFECTS


After Effects, Pf Track, Nuke, Fusion, Mocha, Real Flow

PRACTICAL 4- PROJECT 3D SHORT FILM PROJECT DESIGN

Make a 3d animated short film using MAYA. VFX has to be used.

Suggested Reading
1. Nuke 101: Professional Compositing and Visual Effects by Ron Ganbar.
2. Creating Motion Graphics with After Effects: Essential and Advanced Techniques by Chris
Meyer.
3. Adobe After Effects CS6 Classroom in a Book by Adobe Creative Team.
4. Visual Effects and Compositing by John Gress.
5. Masters of FX: Behind the Scenes with Geniuses of Visual and Special Effects by Ian Failes.

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X X X X X
Mr. Amit Phand Mr. Mahendra Damle Mr. Vibhuti Pandey Mr. Sajan Kurien Mathew Mr. Madhusudan Sharma

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X X X
Mrs.Sonali Gupta Mr. Ashish Bhagoria

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