CLient Server TCP UDP
CLient Server TCP UDP
Server
#include <stdio.h>
#include <string.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h> // For close()
int main(void)
{
int socket_desc, client_sock, client_size;
struct sockaddr_in server_addr, client_addr;
char server_message[2000], client_message[2000];
// Clean buffers:
memset(server_message, '\0', sizeof(server_message));
memset(client_message, '\0', sizeof(client_message));
// Create socket:
socket_desc = socket(AF_INET, SOCK_STREAM, 0);
if(socket_desc < 0){
printf("Error while creating socket\n");
return -1;
}
printf("Socket created successfully\n");
// Respond to client:
strcpy(server_message, "This is the server's message.");
if (send(client_sock, server_message, strlen(server_message), 0) <
0){
printf("Can't send\n");
return -1;
}
return 0;
}
Client
#include <stdio.h>
#include <string.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h> // For close()
int main(void)
{
int socket_desc;
struct sockaddr_in server_addr;
char server_message[2000], client_message[2000];
// Clean buffers:
memset(server_message, '\0', sizeof(server_message));
memset(client_message, '\0', sizeof(client_message));
// Create socket:
socket_desc = socket(AF_INET, SOCK_STREAM, 0);
if(socket_desc < 0){
printf("Unable to create socket\n");
return -1;
}
printf("Socket created successfully\n");
return 0;
}
Output
ClientSide:
ServerSide:
UDP Client Server Model
Server
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <unistd.h>
#include <netdb.h>
#include <stdio.h>
#include <string.h>
#include <arpa/inet.h>
// Create socket:
sockfd = socket(AF_INET, SOCK_DGRAM, 0);
if (sockfd < 0) {
perror("Socket creation failed");
return -1;
}
printf("\n\n Binded");
// Bind socket:
if (bind(sockfd, (struct sockaddr*)&servaddr, sizeof(servaddr)) <
0) {
perror("Bind failed");
return -1;
}
printf("\n\n Listening...");
for (;;) {
printf("\n ");
len = sizeof(cliaddr);
return 0;
}
Client
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <string.h>
#include <arpa/inet.h>
#include <stdio.h>
#include <stdlib.h>
// Close socket
close(sockfd);
return 0;
}
Output
ClientSide:
ServerSide: