Task 1
Task 1
CODE HERE:
#include <GL/glut.h>
void display() {
glClear(GL_COLOR_BUFFER_BIT);
glLoadIdentity();
glColor3f(1.0, 1.0, 0.0);
glBegin(GL_POLYGON);
glVertex2f(-0.7, 0.3);
glVertex2f(-0.3, 0.3);
glVertex2f(-0.3, 0.7);
glVertex2f(-0.7, 0.7);
glEnd();
glColor3f(1.0, 1.0, 0.0);
glBegin(GL_LINE_LOOP);
glVertex2f(-0.7, 0.3);
glVertex2f(-0.3, 0.3);
glVertex2f(-0.3, 0.7);
glVertex2f(-0.7, 0.7);
glEnd();
glColor3f(1.0, 0.0, 1.0);
glBegin(GL_POLYGON);
glVertex2f(-0.5, -0.2);
glVertex2f(-0.1, -0.2);
glVertex2f(-0.1, 0.2);
glVertex2f(-0.5, 0.2);
glEnd();
glColor3f(1.0, 0.0, 1.0);
glBegin(GL_LINE_LOOP);
glVertex2f(-0.5, -0.2);
glVertex2f(-0.1, -0.2);
glVertex2f(-0.1, 0.2);
glVertex2f(-0.5, 0.2);
glEnd();
glColor3f(1.0, 1.0, 0.0);
glBegin(GL_POLYGON);
glVertex2f(0.3, 0.1);
glVertex2f(0.7, 0.1);
glVertex2f(0.5, 0.4);
glEnd();
glColor3f(1.0, 1.0, 0.0);
glBegin(GL_LINE_LOOP);
glVertex2f(0.3, 0.1);
glVertex2f(0.7, 0.1);
glVertex2f(0.5, 0.4);
glEnd();
glColor3f(1.0, 1.0, 1.0);
glBegin(GL_POLYGON);
glVertex2f(0.3, 0.1);
glVertex2f(0.7, 0.1);
glVertex2f(0.5, -0.2);
glEnd();
glColor3f(1.0, 1.0, 1.0);
glBegin(GL_LINE_LOOP);
glVertex2f(0.3, 0.1);
glVertex2f(0.7, 0.1);
glVertex2f(0.5, -0.2);
glEnd();
glFlush();
}
void init() {
glClearColor(1.0, 0.0, 0.0, 1.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(-1, 1, -1, 1);
}
int main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(500, 500);
glutCreateWindow("Munif Mubtashim 22-48529-3");
init();
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
OUTPUT SCREENSHOT: