Lesson Plan Group 4
Lesson Plan Group 4
I. Objectives
At the end of the lesson, the students are expected to:
a. Identify and describe 21st-century literacy skills, discuss rationale, and write a
Personal Lifelong Learning Plan (PLLP);
b. Introduce instructional design model, technology-enhanced lessons, and
flexible learning environments;
c. Explain conventional and non-conventional learning, identify digital and
conventional resources, and compare synchronous and asynchronous
modalities; and
d. Define instructional material, discuss relevance of technology, and evaluate its
use in teaching;
III. Procedure
a. Routinary Activities
a1. Greetings
a3. Review
( The teacher will let the students raise their hands to
answer)
Theories and Principles in the Use and Design of Technology-driven Lessons
B. Motivation
(The teacher will present different pictures and allow the students to
give their own interpretation of the pictures based on the question the
teacher will be asking)
1. What is your observation on the pictures?
2. What does the pictures represent?
3. What comes into your mind when you see the picture?
MEDIA
Media is the plural form of medium, which (broadly speaking) describes any
channel of communication.
Several forms of Media
1. TRADITIONAL MEDIA
2. Digital Media
3. Computer Media
4. Mass Media
5. Social Media
Media Literacy
It is a 21st century approach to education. It provides a framework to access,
analyze, evaluate, create, and participate with messages in a variety of forms
from print to video to the internet.
INFORMATION
Information in digital literacy skills required that students need to know to
search accurately and then to evaluate the information they found, our critical
thinking guide will help you develop these skills.
ICT LITERACY
It is the ability to use tools of information of communication technology to
define ones information problem clearly, access information efficiently,
evaluate the reliability, authority and bias of sources.
B. Instructional Design
The process by which Instruction is improved through the analysis of learning
needs and systematic development of learning experiences.
Blooms Revised Taxonomy
defines the six levels of cognitive learning starting with the simplest at the
bottom and moving up through the levels to the most complex, or deepest
learning.
It is a problem-based theory
Founded by M. David Merrill, a noted educational researcher and
teacher. He suggests that in order for effective learning, the learners
should be able to Jearn anfet experience the information for them to
apply it in the realworld.
The learner's experience should center on problem solving which
involves a multi-phase process of activation, demonstration,
integration.
Advantages
TECHNOLOGY INTEGRATION
is the use of technology resources, computers, mobile devices like smart
phones and tablets, digital cameras, social media platforms and networks,
software applications, the Internet, etc. in daily classroom practices, and in the
management of a school.
TYPES OF TECHNOLOGY INTEGRATION
•Online Learning and Blended Classrooms
· Project-Based Activities Incorporating Technology
• Game-Based Learning and Assessment
•Learning with Mobile and Handheld Devices
• Instructional Tools like Interactive Whiteboard and Student
Response Systems
• Web-based Projects, Explorations, and Research
· Student- Created Media like Podcasts, Videos or Slideshow
•Collaborative Online Tools like Wikis or Google Docs it
D. Activity
(the students will be grouped into 2 and they will be given jumbled written words
they will be given 5 minutes to arrange the words)
Group1 Group 2
CSYRHOAOUS NCSORYHOUS