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Powerful Words

The document defines a class named 'Monster' with an initializer that sets the monster's name, health points (hp), and dialogue. It includes methods for taking damage, which decreases hp and checks if the monster is alive, and for speaking, which returns the monster's dialogue. The code appears to have multiple redundant definitions of the same class and methods.

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sohirel560
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© © All Rights Reserved
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Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
7 views12 pages

Powerful Words

The document defines a class named 'Monster' with an initializer that sets the monster's name, health points (hp), and dialogue. It includes methods for taking damage, which decreases hp and checks if the monster is alive, and for speaking, which returns the monster's dialogue. The code appears to have multiple redundant definitions of the same class and methods.

Uploaded by

sohirel560
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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class Monster:

def __init__(self , name , hp , dialogue) -> None:


self.name = name
self.hp = hp
self.dialogue = dialogue

def take_dmg(self , dmg):


self.hp -= dmg
if self.hp > 0:
return f'The Monster lost {dmg} hp and now has {self.hp} hp'
else:
return 'The Monster died'

def speak(self):
return f'{self.name}: {self.dialogue}'class Monster:

def __init__(self , name , hp , dialogue) -> None:


self.name = name
self.hp = hp
self.dialogue = dialogue

def take_dmg(self , dmg):


self.hp -= dmg
if self.hp > 0:
return f'The Monster lost {dmg} hp and now has {self.hp} hp'
else:
return 'The Monster died'

def speak(self):
return f'{self.name}: {self.dialogue}'class Monster:

def __init__(self , name , hp , dialogue) -> None:


self.name = name
self.hp = hp
self.dialogue = dialogue

def take_dmg(self , dmg):


self.hp -= dmg
if self.hp > 0:
return f'The Monster lost {dmg} hp and now has {self.hp} hp'
else:
return 'The Monster died'

def speak(self):
return f'{self.name}: {self.dialogue}'class Monster:

def __init__(self , name , hp , dialogue) -> None:


self.name = name
self.hp = hp
self.dialogue = dialogue

def take_dmg(self , dmg):


self.hp -= dmg
if self.hp > 0:
return f'The Monster lost {dmg} hp and now has {self.hp} hp'
else:
return 'The Monster died'
def speak(self):
return f'{self.name}: {self.dialogue}'class Monster:

def __init__(self , name , hp , dialogue) -> None:


self.name = name
self.hp = hp
self.dialogue = dialogue

def take_dmg(self , dmg):


self.hp -= dmg
if self.hp > 0:
return f'The Monster lost {dmg} hp and now has {self.hp} hp'
else:
return 'The Monster died'

def speak(self):
return f'{self.name}: {self.dialogue}'class Monster:

def __init__(self , name , hp , dialogue) -> None:


self.name = name
self.hp = hp
self.dialogue = dialogue

def take_dmg(self , dmg):


self.hp -= dmg
if self.hp > 0:
return f'The Monster lost {dmg} hp and now has {self.hp} hp'
else:
return 'The Monster died'

def speak(self):
return f'{self.name}: {self.dialogue}'class Monster:

def __init__(self , name , hp , dialogue) -> None:


self.name = name
self.hp = hp
self.dialogue = dialogue

def take_dmg(self , dmg):


self.hp -= dmg
if self.hp > 0:
return f'The Monster lost {dmg} hp and now has {self.hp} hp'
else:
return 'The Monster died'

def speak(self):
return f'{self.name}: {self.dialogue}'class Monster:

def __init__(self , name , hp , dialogue) -> None:


self.name = name
self.hp = hp
self.dialogue = dialogue

def take_dmg(self , dmg):


self.hp -= dmg
if self.hp > 0:
return f'The Monster lost {dmg} hp and now has {self.hp} hp'
else:
return 'The Monster died'
def speak(self):
return f'{self.name}: {self.dialogue}'class Monster:

def __init__(self , name , hp , dialogue) -> None:


self.name = name
self.hp = hp
self.dialogue = dialogue

def take_dmg(self , dmg):


self.hp -= dmg
if self.hp > 0:
return f'The Monster lost {dmg} hp and now has {self.hp} hp'
else:
return 'The Monster died'

def speak(self):
return f'{self.name}: {self.dialogue}'class Monster:

def __init__(self , name , hp , dialogue) -> None:


self.name = name
self.hp = hp
self.dialogue = dialogue

def take_dmg(self , dmg):


self.hp -= dmg
if self.hp > 0:
return f'The Monster lost {dmg} hp and now has {self.hp} hp'
else:
return 'The Monster died'

def speak(self):
return f'{self.name}: {self.dialogue}'class Monster:

def __init__(self , name , hp , dialogue) -> None:


self.name = name
self.hp = hp
self.dialogue = dialogue

def take_dmg(self , dmg):


self.hp -= dmg
if self.hp > 0:
return f'The Monster lost {dmg} hp and now has {self.hp} hp'
else:
return 'The Monster died'

def speak(self):
return f'{self.name}: {self.dialogue}'class Monster:

def __init__(self , name , hp , dialogue) -> None:


self.name = name
self.hp = hp
self.dialogue = dialogue

def take_dmg(self , dmg):


self.hp -= dmg
if self.hp > 0:
return f'The Monster lost {dmg} hp and now has {self.hp} hp'
else:
return 'The Monster died'

def speak(self):
return f'{self.name}: {self.dialogue}'class Monster:

def __init__(self , name , hp , dialogue) -> None:


self.name = name
self.hp = hp
self.dialogue = dialogue

def take_dmg(self , dmg):


self.hp -= dmg
if self.hp > 0:
return f'The Monster lost {dmg} hp and now has {self.hp} hp'
else:
return 'The Monster died'

def speak(self):
return f'{self.name}: {self.dialogue}'class Monster:

def __init__(self , name , hp , dialogue) -> None:


self.name = name
self.hp = hp
self.dialogue = dialogue

def take_dmg(self , dmg):


self.hp -= dmg
if self.hp > 0:
return f'The Monster lost {dmg} hp and now has {self.hp} hp'
else:
return 'The Monster died'

def speak(self):
return f'{self.name}: {self.dialogue}'class Monster:

def __init__(self , name , hp , dialogue) -> None:


self.name = name
self.hp = hp
self.dialogue = dialogue

def take_dmg(self , dmg):


self.hp -= dmg
if self.hp > 0:
return f'The Monster lost {dmg} hp and now has {self.hp} hp'
else:
return 'The Monster died'

def speak(self):
return f'{self.name}: {self.dialogue}'class Monster:

def __init__(self , name , hp , dialogue) -> None:


self.name = name
self.hp = hp
self.dialogue = dialogue

def take_dmg(self , dmg):


self.hp -= dmg
if self.hp > 0:
return f'The Monster lost {dmg} hp and now has {self.hp} hp'
else:
return 'The Monster died'

def speak(self):
return f'{self.name}: {self.dialogue}'class Monster:

def __init__(self , name , hp , dialogue) -> None:


self.name = name
self.hp = hp
self.dialogue = dialogue

def take_dmg(self , dmg):


self.hp -= dmg
if self.hp > 0:
return f'The Monster lost {dmg} hp and now has {self.hp} hp'
else:
return 'The Monster died'

def speak(self):
return f'{self.name}: {self.dialogue}'class Monster:

def __init__(self , name , hp , dialogue) -> None:


self.name = name
self.hp = hp
self.dialogue = dialogue

def take_dmg(self , dmg):


self.hp -= dmg
if self.hp > 0:
return f'The Monster lost {dmg} hp and now has {self.hp} hp'
else:
return 'The Monster died'

def speak(self):
return f'{self.name}: {self.dialogue}'class Monster:

def __init__(self , name , hp , dialogue) -> None:


self.name = name
self.hp = hp
self.dialogue = dialogue

def take_dmg(self , dmg):


self.hp -= dmg
if self.hp > 0:
return f'The Monster lost {dmg} hp and now has {self.hp} hp'
else:
return 'The Monster died'

def speak(self):
return f'{self.name}: {self.dialogue}'class Monster:

def __init__(self , name , hp , dialogue) -> None:


self.name = name
self.hp = hp
self.dialogue = dialogue

def take_dmg(self , dmg):


self.hp -= dmg
if self.hp > 0:
return f'The Monster lost {dmg} hp and now has {self.hp} hp'
else:
return 'The Monster died'

def speak(self):
return f'{self.name}: {self.dialogue}'class Monster:

def __init__(self , name , hp , dialogue) -> None:


self.name = name
self.hp = hp
self.dialogue = dialogue

def take_dmg(self , dmg):


self.hp -= dmg
if self.hp > 0:
return f'The Monster lost {dmg} hp and now has {self.hp} hp'
else:
return 'The Monster died'

def speak(self):
return f'{self.name}: {self.dialogue}'class Monster:

def __init__(self , name , hp , dialogue) -> None:


self.name = name
self.hp = hp
self.dialogue = dialogue

def take_dmg(self , dmg):


self.hp -= dmg
if self.hp > 0:
return f'The Monster lost {dmg} hp and now has {self.hp} hp'
else:
return 'The Monster died'

def speak(self):
return f'{self.name}: {self.dialogue}'class Monster:

def __init__(self , name , hp , dialogue) -> None:


self.name = name
self.hp = hp
self.dialogue = dialogue

def take_dmg(self , dmg):


self.hp -= dmg
if self.hp > 0:
return f'The Monster lost {dmg} hp and now has {self.hp} hp'
else:
return 'The Monster died'

def speak(self):
return f'{self.name}: {self.dialogue}'class Monster:

def __init__(self , name , hp , dialogue) -> None:


self.name = name
self.hp = hp
self.dialogue = dialogue

def take_dmg(self , dmg):


self.hp -= dmg
if self.hp > 0:
return f'The Monster lost {dmg} hp and now has {self.hp} hp'
else:
return 'The Monster died'

def speak(self):
return f'{self.name}: {self.dialogue}'class Monster:

def __init__(self , name , hp , dialogue) -> None:


self.name = name
self.hp = hp
self.dialogue = dialogue

def take_dmg(self , dmg):


self.hp -= dmg
if self.hp > 0:
return f'The Monster lost {dmg} hp and now has {self.hp} hp'
else:
return 'The Monster died'

def speak(self):
return f'{self.name}: {self.dialogue}'class Monster:

def __init__(self , name , hp , dialogue) -> None:


self.name = name
self.hp = hp
self.dialogue = dialogue

def take_dmg(self , dmg):


self.hp -= dmg
if self.hp > 0:
return f'The Monster lost {dmg} hp and now has {self.hp} hp'
else:
return 'The Monster died'

def speak(self):
return f'{self.name}: {self.dialogue}'class Monster:

def __init__(self , name , hp , dialogue) -> None:


self.name = name
self.hp = hp
self.dialogue = dialogue

def take_dmg(self , dmg):


self.hp -= dmg
if self.hp > 0:
return f'The Monster lost {dmg} hp and now has {self.hp} hp'
else:
return 'The Monster died'

def speak(self):
return f'{self.name}: {self.dialogue}'class Monster:

def __init__(self , name , hp , dialogue) -> None:


self.name = name
self.hp = hp
self.dialogue = dialogue

def take_dmg(self , dmg):


self.hp -= dmg
if self.hp > 0:
return f'The Monster lost {dmg} hp and now has {self.hp} hp'
else:
return 'The Monster died'

def speak(self):
return f'{self.name}: {self.dialogue}'class Monster:

def __init__(self , name , hp , dialogue) -> None:


self.name = name
self.hp = hp
self.dialogue = dialogue

def take_dmg(self , dmg):


self.hp -= dmg
if self.hp > 0:
return f'The Monster lost {dmg} hp and now has {self.hp} hp'
else:
return 'The Monster died'

def speak(self):
return f'{self.name}: {self.dialogue}'class Monster:

def __init__(self , name , hp , dialogue) -> None:


self.name = name
self.hp = hp
self.dialogue = dialogue

def take_dmg(self , dmg):


self.hp -= dmg
if self.hp > 0:
return f'The Monster lost {dmg} hp and now has {self.hp} hp'
else:
return 'The Monster died'

def speak(self):
return f'{self.name}: {self.dialogue}'class Monster:

def __init__(self , name , hp , dialogue) -> None:


self.name = name
self.hp = hp
self.dialogue = dialogue

def take_dmg(self , dmg):


self.hp -= dmg
if self.hp > 0:
return f'The Monster lost {dmg} hp and now has {self.hp} hp'
else:
return 'The Monster died'

def speak(self):
return f'{self.name}: {self.dialogue}'class Monster:

def __init__(self , name , hp , dialogue) -> None:


self.name = name
self.hp = hp
self.dialogue = dialogue
def take_dmg(self , dmg):
self.hp -= dmg
if self.hp > 0:
return f'The Monster lost {dmg} hp and now has {self.hp} hp'
else:
return 'The Monster died'

def speak(self):
return f'{self.name}: {self.dialogue}'class Monster:

def __init__(self , name , hp , dialogue) -> None:


self.name = name
self.hp = hp
self.dialogue = dialogue

def take_dmg(self , dmg):


self.hp -= dmg
if self.hp > 0:
return f'The Monster lost {dmg} hp and now has {self.hp} hp'
else:
return 'The Monster died'

def speak(self):
return f'{self.name}: {self.dialogue}'class Monster:

def __init__(self , name , hp , dialogue) -> None:


self.name = name
self.hp = hp
self.dialogue = dialogue

def take_dmg(self , dmg):


self.hp -= dmg
if self.hp > 0:
return f'The Monster lost {dmg} hp and now has {self.hp} hp'
else:
return 'The Monster died'

def speak(self):
return f'{self.name}: {self.dialogue}'class Monster:

def __init__(self , name , hp , dialogue) -> None:


self.name = name
self.hp = hp
self.dialogue = dialogue

def take_dmg(self , dmg):


self.hp -= dmg
if self.hp > 0:
return f'The Monster lost {dmg} hp and now has {self.hp} hp'
else:
return 'The Monster died'

def speak(self):
return f'{self.name}: {self.dialogue}'class Monster:

def __init__(self , name , hp , dialogue) -> None:


self.name = name
self.hp = hp
self.dialogue = dialogue
def take_dmg(self , dmg):
self.hp -= dmg
if self.hp > 0:
return f'The Monster lost {dmg} hp and now has {self.hp} hp'
else:
return 'The Monster died'

def speak(self):
return f'{self.name}: {self.dialogue}'class Monster:

def __init__(self , name , hp , dialogue) -> None:


self.name = name
self.hp = hp
self.dialogue = dialogue

def take_dmg(self , dmg):


self.hp -= dmg
if self.hp > 0:
return f'The Monster lost {dmg} hp and now has {self.hp} hp'
else:
return 'The Monster died'

def speak(self):
return f'{self.name}: {self.dialogue}'class Monster:

def __init__(self , name , hp , dialogue) -> None:


self.name = name
self.hp = hp
self.dialogue = dialogue

def take_dmg(self , dmg):


self.hp -= dmg
if self.hp > 0:
return f'The Monster lost {dmg} hp and now has {self.hp} hp'
else:
return 'The Monster died'

def speak(self):
return f'{self.name}: {self.dialogue}'class Monster:

def __init__(self , name , hp , dialogue) -> None:


self.name = name
self.hp = hp
self.dialogue = dialogue

def take_dmg(self , dmg):


self.hp -= dmg
if self.hp > 0:
return f'The Monster lost {dmg} hp and now has {self.hp} hp'
else:
return 'The Monster died'

def speak(self):
return f'{self.name}: {self.dialogue}'class Monster:

def __init__(self , name , hp , dialogue) -> None:


self.name = name
self.hp = hp
self.dialogue = dialogue

def take_dmg(self , dmg):


self.hp -= dmg
if self.hp > 0:
return f'The Monster lost {dmg} hp and now has {self.hp} hp'
else:
return 'The Monster died'

def speak(self):
return f'{self.name}: {self.dialogue}'class Monster:

def __init__(self , name , hp , dialogue) -> None:


self.name = name
self.hp = hp
self.dialogue = dialogue

def take_dmg(self , dmg):


self.hp -= dmg
if self.hp > 0:
return f'The Monster lost {dmg} hp and now has {self.hp} hp'
else:
return 'The Monster died'

def speak(self):
return f'{self.name}: {self.dialogue}'class Monster:

def __init__(self , name , hp , dialogue) -> None:


self.name = name
self.hp = hp
self.dialogue = dialogue

def take_dmg(self , dmg):


self.hp -= dmg
if self.hp > 0:
return f'The Monster lost {dmg} hp and now has {self.hp} hp'
else:
return 'The Monster died'

def speak(self):
return f'{self.name}: {self.dialogue}'class Monster:

def __init__(self , name , hp , dialogue) -> None:


self.name = name
self.hp = hp
self.dialogue = dialogue

def take_dmg(self , dmg):


self.hp -= dmg
if self.hp > 0:
return f'The Monster lost {dmg} hp and now has {self.hp} hp'
else:
return 'The Monster died'

def speak(self):
return f'{self.name}: {self.dialogue}'class Monster:

def __init__(self , name , hp , dialogue) -> None:


self.name = name
self.hp = hp
self.dialogue = dialogue

def take_dmg(self , dmg):


self.hp -= dmg
if self.hp > 0:
return f'The Monster lost {dmg} hp and now has {self.hp} hp'
else:
return 'The Monster died'

def speak(self):
return f'{self.name}: {self.dialogue}'class Monster:

def __init__(self , name , hp , dialogue) -> None:


self.name = name
self.hp = hp
self.dialogue = dialogue

def take_dmg(self , dmg):


self.hp -= dmg
if self.hp > 0:
return f'The Monster lost {dmg} hp and now has {self.hp} hp'
else:
return 'The Monster died'

def speak(self):
return f'{self.name}: {self.dialogue}'class Monster:

def __init__(self , name , hp , dialogue) -> None:


self.name = name
self.hp = hp
self.dialogue = dialogue

def take_dmg(self , dmg):


self.hp -= dmg
if self.hp > 0:
return f'The Monster lost {dmg} hp and now has {self.hp} hp'
else:
return 'The Monster died'

def speak(self):
return f'{self.name}: {self.dialogue}'class Monster:

def __init__(self , name , hp , dialogue) -> None:


self.name = name
self.hp = hp
self.dialogue = dialogue

def take_dmg(self , dmg):


self.hp -= dmg
if self.hp > 0:
return f'The Monster lost {dmg} hp and now has {self.hp} hp'
else:
return 'The Monster died'

def speak(self):
return f'{self.name}: {self.dialogue}'

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