Chapter 2 Android - Application Components
Chapter 2 Android - Application Components
Introduction
Application components are the essential building blocks of an Android application. These
components are loosely coupled by the application manifest file AndroidManifest.xml that
describes each component of the application and how they interact.
There are following four main components that can be used within an Android application −
Activities
1
They dictate the UI and handle the user interaction to the smart phone screen.
Services
2
They handle background processing associated with an application.
Broadcast Receivers
3
They handle communication between Android OS and applications.
Content Providers
4
They handle data and database management issues.
Activities
An activity represents a single screen with a user interface,in-short Activity performs actions on
the screen. For example, an email application might have one activity that shows a list of new
emails, another activity to compose an email, and another activity for reading emails. If an
application has more than one activity, then one of them should be marked as the activity that is
presented when the application is launched.
}
Services
A service is a component that runs in the background to perform long-running operations. For
example, a service might play music in the background while the user is in a different
application, or it might fetch data over the network without blocking user interaction with an
activity.
Broadcast Receivers
Broadcast Receivers simply respond to broadcast messages from other applications or from the
system. For example, applications can also initiate broadcasts to let other applications know that
some data has been downloaded to the device and is available for them to use, so this is
broadcast receiver who will intercept this communication and will initiate appropriate action.
Content Providers
A content provider component supplies data from one application to others on request. Such
requests are handled by the methods of the ContentResolverclass. The data may be stored in the
file system, the database or somewhere else entirely.
}
We will go through these tags in detail while covering application components in individual
chapters.
Additional Components
There are additional components which will be used in the construction of above mentioned
entities, their logic, and wiring between them. These components are −
Fragments
1
Represents a portion of user interface in an Activity.
Views
2
UI elements that are drawn on-screen including buttons, lists forms etc.
Layouts
3
View hierarchies that control screen format and appearance of the views.
Intents
4
Messages wiring components together.
Resources
5
External elements, such as strings, constants and drawable pictures.
Manifest
6
Configuration file for the application.
So let us proceed to write a simple Android Application which will print "Hello World!".
You can start your application development by calling start a new android studio project. in a
new installation frame should ask Application name, package information and location of the
project.−
After entered application name, it going to be called select the form factors your application
runs on, here need to specify Minimum SDK, in our tutorial, I have declared as API23: Android
6.0(Mashmallow) −
The next level of installation should contain selecting the activity to mobile, it specifies the
default layout for Applications.
At the final stage it going to be open development tool to write the application code.
Java
1 This contains the .java source files for your project. By default, it includes
an MainActivity.java source file having an activity class that runs when your app
is launched using the app icon.
2 res/drawable-hdpi
This is a directory for drawable objects that are designed for high-density
screens.
res/layout
3
This is a directory for files that define your app's user interface.
res/values
4 This is a directory for other various XML files that contain a collection of
resources, such as strings and colours definitions.
AndroidManifest.xml
5 This is the manifest file which describes the fundamental characteristics of the
app and defines each of its components.
Build.gradle
Following section will give a brief overview of the important application files.
package com.example.helloworld;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Here, R.layout.activity_main refers to the activity_main.xml file located in the res/layout folder.
The onCreate() method is one of many methods that are figured when an activity is loaded.
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.tutorialspoint7.myapplication">
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:supportsRtl="true"
android:theme="@style/AppTheme">
<activity android:name=".MainActivity">
<intent-filter>
</intent-filter>
</activity>
</application>
</manifest>
The <activity> tag is used to specify an activity and android:name attribute specifies the fully
qualified class name of the Activity subclass and the android:label attributes specifies a string to
use as the label for the activity. You can specify multiple activities using <activity> tags.
The action for the intent filter is named android.intent.action.MAIN to indicate that this activity
serves as the entry point for the application. The categoryfor the intent-filter is
named android.intent.category.LAUNCHER to indicate that the application can be launched
from the device's launcher icon.
The @string refers to the strings.xml file explained below. Hence, @string/app_name refers to
the app_name string defined in the strings.xml file, which is "HelloWorld". Similar way, other
strings get populated in the application.
Following is the list of tags which you will use in your manifest file to specify different Android
application components −
<string name="app_name">HelloWorld</string>
<string name="menu_settings">Settings</string>
<string name="title_activity_main">MainActivity</string>
</resources>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent" >
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerHorizontal="true"
android:layout_centerVertical="true"
android:padding="@dimen/padding_medium"
android:text="@string/hello_world"
tools:context=".MainActivity" />
</RelativeLayout>
This is an example of simple RelativeLayout which we will study in a separate chapter.
The TextView is an Android control used to build the GUI and it have various attributes
like android:layout_width, android:layout_height etc which are being used to set its width and
height etc.. The @string refers to the strings.xml file located in the res/values folder. Hence,
@string/hello_world refers to the hello string defined in the strings.xml file, which is "Hello
World!".
Congratulations!!! you have developed your first Android Application and now just keep
following rest of the tutorial step by step to become a great Android Developer. All the very
best.